[Log version] 1 [Session] 50f43770-8691-483b-abc9-2a0aca0f55aa UTC time stamps 16:40:15.561 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793 16:40:15.561 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805 16:40:15.561 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808 16:40:15.561 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813 16:40:15.561 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816 16:40:15.561 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818 16:40:15.573 [RazerChroma] Setup Razer Chroma resources 16:40:15.573 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826 16:40:15.593 [Window] Window => active 16:40:15.643 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849 16:40:15.674 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854 16:40:16.435 [EAC] Init client 1100001064cfeb5 16:40:16.435 [EAC] EAC client initialized 16:40:16.435 warning: [EAC] Failed to initialize localization 16:40:16.436 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863 16:40:16.441 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1060 6GB) 16:40:17.883 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865 16:40:17.966 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871 16:40:18.290 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873 16:40:18.291 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876 16:40:18.381 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878 16:40:18.381 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880 16:40:18.382 [Save] Save dir: `C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2` 16:40:18.382 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894 16:40:18.382 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913 16:40:18.495 [RazerChroma] Setup Razer Chroma 16:40:18.568 [LightFX ] Loaded DLL. 16:40:18.568 [LightFX ] Init() 16:40:18.573 [LightFX ] LightFX failed to initialize 16:40:18.585 [Lua] boot.lua start, os clock: 5.0730000000000004 16:40:18.586 [Lua] LUA IS STRIPPED! 16:40:18.586 [Lua] Boot:setup() entered. time: 0 os-clock: 5.0730000000000004 16:40:18.586 [Lua] --- CPU CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16308MB Available: 10918MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID 98355cf8-f7cd-471b-9ee2-66a15fe88943 --- Graphics Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 12.1, 6052MB) Driver version: 46109 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: ExpressVPN TAP Adapter (IPv4, IPv6) Network interface: ExpressVPN Wintun Driver (IPv4, IPv6) Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mus Input device: Keyboard (19.4): Tangentbord Input device: Generic (17.0): Corsair Gaming K65 RGB RAPIDFIRE Keyboard Input device: Generic (17.0): GSX 1000 Main Audio Input device: Generic (17.0): Wired Gaming Mouse 16:40:18.586 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269 16:40:18.598 [SteamStats] RequestCurrentStats success: true 16:40:19.838 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.0686996363219805 os-clock: 6.3260000000000005 16:40:19.839 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 16:40:19.839 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 16:40:19.839 [Lua] Flushing: resource_packages/strings [ResourcePackage] 16:40:19.839 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 16:40:19.840 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 16:40:19.840 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 16:40:19.840 [Lua] Development.init_application_parameters 16:40:19.840 [Lua] ----------------------------------------------------------------- 16:40:19.840 [Lua] -- Application parameters -- 16:40:19.840 [Lua] ----------------------------------------------------------------- 16:40:19.840 [Lua] ***************************************************************** 16:40:19.840 [Lua] ** Initial contents of script_data ** 16:40:19.840 [Lua] script_data.beta_level_progression = false 16:40:19.840 [Lua] script_data.build_identifier = 142279ec06cd 16:40:19.840 [Lua] script_data.debug_interactions = false 16:40:19.840 [Lua] script_data.disable_debug_draw = true 16:40:19.840 [Lua] script_data.disable_intro_trailer = false 16:40:19.840 [Lua] script_data.disable_store = false 16:40:19.840 [Lua] script_data.disable_tutorial_at_start = true 16:40:19.840 [Lua] script_data.eac-untrusted = false 16:40:19.840 [Lua] script_data.enable_detailed_tooltips = false 16:40:19.840 [Lua] script_data.force_debug_disabled = true 16:40:19.840 [Lua] script_data.force_steam = true 16:40:19.840 [Lua] script_data.hide_fps = true 16:40:19.840 [Lua] script_data.hide_version_info = true 16:40:19.840 [Lua] script_data.matchmaking_debug = true 16:40:19.840 [Lua] script_data.network_debug = true 16:40:19.840 [Lua] script_data.package_debug = true 16:40:19.840 [Lua] script_data.packaged_build = true 16:40:19.840 [Lua] script_data.settings = { } 16:40:19.840 [Lua] script_data.show_fps = false 16:40:19.840 [Lua] script_data.spawn_empty_chest = true 16:40:19.840 [Lua] script_data.telemetry_log_interval = 600 16:40:19.840 [Lua] script_data.tobii_button = false 16:40:19.840 [Lua] script_data.use_beta_overlay = false 16:40:19.840 [Lua] script_data.use_local_backend = false 16:40:19.840 [Lua] script_data.use_tech_telemetry = true 16:40:19.840 [Lua] script_data.use_telemetry = true 16:40:19.840 [Lua] ***************************************************************** 16:40:19.840 [Lua] [Boot] use baked enemy meshes: false 16:40:19.840 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 16:40:19.840 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 16:40:19.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 16:40:19.845 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 16:40:19.845 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 16:40:19.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 16:40:19.869 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 16:40:19.870 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 16:40:19.890 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 16:40:19.890 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 16:40:19.890 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 16:40:19.967 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 16:40:19.967 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 16:40:19.967 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 16:40:19.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 16:40:19.991 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 16:40:19.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 16:40:20.127 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 16:40:20.127 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 16:40:20.127 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 16:40:20.154 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 16:40:20.154 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 16:40:20.154 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 16:40:20.208 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 16:40:20.208 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 16:40:20.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 16:40:20.418 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 16:40:20.418 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 16:40:20.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 16:40:20.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 16:40:20.420 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 16:40:20.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 16:40:20.427 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 16:40:20.427 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 16:40:20.428 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 16:40:20.468 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 16:40:20.468 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 16:40:20.468 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 16:40:20.622 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 16:40:20.622 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 16:40:20.623 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 16:40:20.626 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 16:40:20.626 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 16:40:20.626 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 16:40:20.630 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 16:40:20.630 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 16:40:20.630 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 16:40:20.635 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 16:40:20.635 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 16:40:20.635 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 16:40:20.650 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 16:40:20.650 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 16:40:20.651 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 16:40:20.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 16:40:20.655 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 16:40:20.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 16:40:20.718 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 16:40:20.718 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 16:40:20.718 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 16:40:20.741 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 16:40:20.741 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 16:40:20.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 16:40:20.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 16:40:20.752 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 16:40:20.777 [Lua] settings.steam: nil 16:40:20.777 [Lua] Steam: table: 00000000000625A0 16:40:20.777 [Lua] force_steam: true 16:40:20.777 [Lua] BUILD: release 16:40:20.777 [Lua] test_backend: nil 16:40:20.777 [Lua] DEDICATED_SERVER: false 16:40:20.777 [Lua] Using app_id '552500' to define backend 16:40:20.778 [Lua] PlayFab Title ID: 5107 16:40:20.838 [Lua] [1] = chaos_dummy_troll (string) 16:40:20.838 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 16:40:20.838 [Lua] [3] = skaven_rat_ogre (string) 16:40:20.838 [Lua] [4] = critter_rat (string) 16:40:20.838 [Lua] [5] = chaos_troll (string) 16:40:20.838 [Lua] [6] = beastmen_minotaur (string) 16:40:20.838 [Lua] [7] = skaven_storm_vermin_warlord (string) 16:40:20.838 [Lua] [8] = skaven_stormfiend (string) 16:40:20.838 [Lua] [9] = chaos_greed_pinata (string) 16:40:20.838 [Lua] [10] = skaven_stormfiend_demo (string) 16:40:20.838 [Lua] [11] = chaos_plague_wave_spawner (string) 16:40:20.838 [Lua] [12] = chaos_vortex (string) 16:40:20.838 [Lua] [13] = skaven_stormfiend_boss (string) 16:40:20.838 [Lua] [14] = chaos_spawn (string) 16:40:20.838 [Lua] [15] = skaven_storm_vermin_champion (string) 16:40:20.838 [Lua] [16] = chaos_tentacle (string) 16:40:20.838 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 16:40:20.838 [Lua] [18] = skaven_grey_seer (string) 16:40:20.838 [Lua] [19] = skaven_explosive_loot_rat (string) 16:40:20.838 [Lua] [20] = skaven_loot_rat (string) 16:40:20.838 [Lua] [21] = critter_pig (string) 16:40:20.838 [Lua] [22] = chaos_dummy_sorcerer (string) 16:40:20.838 [Lua] [23] = chaos_mutator_sorcerer (string) 16:40:20.838 [Lua] [24] = skaven_gutter_runner (string) 16:40:20.838 [Lua] [25] = skaven_pack_master (string) 16:40:20.838 [Lua] [26] = chaos_exalted_sorcerer (string) 16:40:20.838 [Lua] [27] = chaos_vortex_sorcerer (string) 16:40:20.838 [Lua] [28] = skaven_poison_wind_globadier (string) 16:40:20.838 [Lua] [29] = chaos_corruptor_sorcerer (string) 16:40:20.838 [Lua] [30] = chaos_warrior (string) 16:40:20.838 [Lua] [31] = skaven_warpfire_thrower (string) 16:40:20.838 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 16:40:20.838 [Lua] [33] = chaos_plague_sorcerer (string) 16:40:20.838 [Lua] [34] = curse_mutator_sorcerer (string) 16:40:20.838 [Lua] [35] = chaos_exalted_champion_warcamp (string) 16:40:20.838 [Lua] [36] = chaos_tentacle_sorcerer (string) 16:40:20.838 [Lua] [37] = skaven_ratling_gunner (string) 16:40:20.838 [Lua] [38] = chaos_exalted_champion_norsca (string) 16:40:20.838 [Lua] [39] = chaos_raider (string) 16:40:20.838 [Lua] [40] = chaos_berzerker (string) 16:40:20.838 [Lua] [41] = beastmen_ungor_dummy (string) 16:40:20.838 [Lua] [42] = skaven_storm_vermin (string) 16:40:20.838 [Lua] [43] = beastmen_standard_bearer_crater (string) 16:40:20.838 [Lua] [44] = chaos_raider_tutorial (string) 16:40:20.838 [Lua] [45] = beastmen_gor_dummy (string) 16:40:20.838 [Lua] [46] = beastmen_bestigor_dummy (string) 16:40:20.838 [Lua] [47] = skaven_storm_vermin_with_shield (string) 16:40:20.838 [Lua] [48] = beastmen_ungor (string) 16:40:20.838 [Lua] [49] = skaven_storm_vermin_commander (string) 16:40:20.838 [Lua] [50] = beastmen_ungor_archer (string) 16:40:20.838 [Lua] [51] = beastmen_standard_bearer (string) 16:40:20.838 [Lua] [52] = beastmen_gor (string) 16:40:20.838 [Lua] [53] = beastmen_bestigor (string) 16:40:20.838 [Lua] [54] = skaven_plague_monk (string) 16:40:20.838 [Lua] [55] = chaos_marauder (string) 16:40:20.838 [Lua] [56] = skaven_dummy_clan_rat (string) 16:40:20.838 [Lua] [57] = chaos_marauder_tutorial (string) 16:40:20.838 [Lua] [58] = skaven_clan_rat (string) 16:40:20.838 [Lua] [59] = chaos_zombie (string) 16:40:20.838 [Lua] [60] = chaos_fanatic (string) 16:40:20.838 [Lua] [61] = skaven_clan_rat_tutorial (string) 16:40:20.838 [Lua] [62] = chaos_marauder_with_shield (string) 16:40:20.838 [Lua] [63] = skaven_clan_rat_with_shield (string) 16:40:20.838 [Lua] [64] = skaven_slave (string) 16:40:20.838 [Lua] [65] = skaven_dummy_slave (string) 16:40:20.877 [Lua] [UIRenderer] Loading 16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 16:40:20.880 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 16:40:20.880 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 16:40:20.880 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 16:40:20.892 [Lua] level display name warcamp 16:40:20.892 [Lua] level display name prologue 16:40:20.892 [Lua] level display name military 16:40:20.892 [Lua] level display name skaven_stronghold 16:40:20.892 [Lua] level display name ussingen 16:40:20.892 [Lua] level display name fort 16:40:20.892 [Lua] level display name ground_zero 16:40:20.892 [Lua] level display name elven_ruins 16:40:20.892 [Lua] level display name farmlands 16:40:20.892 [Lua] level display name plaza 16:40:20.892 [Lua] level display name mines 16:40:20.892 [Lua] level display name magnus 16:40:20.892 [Lua] level display name crater 16:40:20.892 [Lua] level display name bell 16:40:20.892 [Lua] level display name dlc_bastion 16:40:20.892 [Lua] level display name skittergate 16:40:20.892 [Lua] level display name dlc_bogenhafen_city 16:40:20.892 [Lua] level display name dlc_bogenhafen_slum 16:40:20.892 [Lua] level display name cemetery 16:40:20.892 [Lua] level display name dlc_castle 16:40:20.892 [Lua] level display name forest_ambush 16:40:20.892 [Lua] level display name nurgle 16:40:20.892 [Lua] level display name catacombs 16:40:20.892 [Lua] level display name dlc_portals 16:40:20.936 [Lua] TIME: 0.022 16:40:21.948 [Lua] [ConflictSettings] Contained breeds generated in: 0.97100000000000009 16:40:22.035 [Lua] <>realm = official<> 16:40:22.065 warning: [ModManager] Mod with id 1423529961ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1423529961\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.070 warning: [ModManager] Mod with id 1388882435ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.096 warning: [ModManager] Mod with id 1384087820ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1384087820\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.103 warning: [ModManager] Mod with id 1422758813ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.110 warning: [ModManager] Mod with id 1425249043ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1425249043\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.110 warning: [ModManager] Mod with id 1619024877ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1619024877\mod.bin can't be added as mod hash catalog to EAC, skipping 16:40:22.388 [Lua] 16:40:22.388 [Lua] [1] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1369573612 (string) 16:40:22.388 [Lua] [banned] = false (boolean) 16:40:22.388 [Lua] [author_id] = 58813412 (number) 16:40:22.388 [Lua] [tags] = table 16:40:22.388 [Lua] [1] = Tools (string) 16:40:22.388 [Lua] [2] = approved (string) 16:40:22.388 [Lua] [author] = bIbIbI(rus) (string) 16:40:22.388 [Lua] [sanctioned] = true (boolean) 16:40:22.388 [Lua] [out_of_date] = false (boolean) 16:40:22.388 [Lua] [downloading] = false (boolean) 16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 16:40:22.388 [Lua] [num_children] = 0 (number) 16:40:22.388 [Lua] [ugc_status] = 3 (number) 16:40:22.388 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options (opened from the main menu or by pressing F4) [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 16:40:22.388 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string) 16:40:22.388 [Lua] [installed] = true (boolean) 16:40:22.388 [Lua] [enabled] = true (boolean) 16:40:22.388 [Lua] [name] = Vermintide Mod Framework (string) 16:40:22.388 [Lua] [dependency_error] = (string) 16:40:22.388 [Lua] [2] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1448714756 (string) 16:40:22.388 [Lua] [children] = table 16:40:22.388 [Lua] [1] = 1369573612 (string) 16:40:22.388 [Lua] [banned] = false (boolean) 16:40:22.388 [Lua] [author_id] = 18741013 (number) 16:40:22.388 [Lua] [tags] = table 16:40:22.388 [Lua] [1] = approved (string) 16:40:22.388 [Lua] [2] = QoL (string) 16:40:22.388 [Lua] [3] = Misc (string) 16:40:22.388 [Lua] [author] = SkacikPL (string) 16:40:22.388 [Lua] [sanctioned] = true (boolean) 16:40:22.388 [Lua] [out_of_date] = false (boolean) 16:40:22.388 [Lua] [downloading] = false (boolean) 16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string) 16:40:22.388 [Lua] [num_children] = 1 (number) 16:40:22.388 [Lua] [ugc_status] = 3 (number) 16:40:22.388 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1] With this mod enabled the camera will not be affected by weapon swing animations. [i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string) 16:40:22.388 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string) 16:40:22.388 [Lua] [installed] = true (boolean) 16:40:22.388 [Lua] [enabled] = true (boolean) 16:40:22.388 [Lua] [name] = No Wobble (string) 16:40:22.388 [Lua] [dependency_error] = (string) 16:40:22.388 [Lua] [3] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1421155919 (string) 16:40:22.388 [Lua] [children] = table 16:40:22.388 [Lua] [1] = 1369573612 (string) 16:40:22.388 [Lua] [banned] = false (boolean) 16:40:22.388 [Lua] [author_id] = 75308424 (number) 16:40:22.388 [Lua] [tags] = table 16:40:22.388 [Lua] [1] = Approved (string) 16:40:22.388 [Lua] [author] = th-om (string) 16:40:22.388 [Lua] [sanctioned] = true (boolean) 16:40:22.388 [Lua] [out_of_date] = false (boolean) 16:40:22.388 [Lua] [downloading] = false (boolean) 16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/ (string) 16:40:22.388 [Lua] [num_children] = 1 (number) 16:40:22.388 [Lua] [ugc_status] = 3 (number) 16:40:22.388 [Lua] [description] = Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled. (string) 16:40:22.388 [Lua] [last_updated] = 10/29/2019 7:17:56 PM (string) 16:40:22.388 [Lua] [installed] = true (boolean) 16:40:22.388 [Lua] [enabled] = false (boolean) 16:40:22.388 [Lua] [name] = Mission timer (string) 16:40:22.388 [Lua] [dependency_error] = (string) 16:40:22.388 [Lua] [4] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1479520507 (string) 16:40:22.388 [Lua] [installed] = false (boolean) 16:40:22.388 [Lua] [ugc_status] = 2 (number) 16:40:22.388 [Lua] [downloading] = false (boolean) 16:40:22.388 [Lua] [out_of_date] = false (boolean) 16:40:22.388 [Lua] [banned] = true (boolean) 16:40:22.388 [Lua] [dependency_error] = (string) 16:40:22.388 [Lua] [name] = ... (string) 16:40:22.388 [Lua] [description] = (string) 16:40:22.388 [Lua] [url] = (string) 16:40:22.388 [Lua] [enabled] = false (boolean) 16:40:22.388 [Lua] [last_updated] = (string) 16:40:22.388 [Lua] [author] = unknown (string) 16:40:22.388 [Lua] [5] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1374248490 (string) 16:40:22.388 [Lua] [children] = table 16:40:22.388 [Lua] [1] = 1369573612 (string) 16:40:22.388 [Lua] [banned] = false (boolean) 16:40:22.388 [Lua] [author_id] = 45268594 (number) 16:40:22.388 [Lua] [tags] = table 16:40:22.388 [Lua] [1] = approved (string) 16:40:22.388 [Lua] [author] = prop joe (string) 16:40:22.388 [Lua] [sanctioned] = true (boolean) 16:40:22.388 [Lua] [out_of_date] = false (boolean) 16:40:22.388 [Lua] [downloading] = false (boolean) 16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string) 16:40:22.388 [Lua] [num_children] = 1 (number) 16:40:22.388 [Lua] [ugc_status] = 3 (number) 16:40:22.388 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 16:40:22.388 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string) 16:40:22.388 [Lua] [installed] = true (boolean) 16:40:22.388 [Lua] [enabled] = true (boolean) 16:40:22.388 [Lua] [name] = Penlight Lua Libraries (string) 16:40:22.388 [Lua] [dependency_error] = (string) 16:40:22.388 [Lua] [6] = table 16:40:22.388 [Lua] [download_pending] = false (boolean) 16:40:22.388 [Lua] [id] = 1393343095 (string) 16:40:22.388 [Lua] [children] = table 16:40:22.388 [Lua] [1] = 1369573612 (string) 16:40:22.388 [Lua] [2] = 1374248490 (string) 16:40:22.388 [Lua] [banned] = false (boolean) 16:40:22.388 [Lua] [author_id] = 45268594 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = UI (string) 16:40:22.392 [Lua] [author] = prop joe (string) 16:40:22.392 [Lua] [sanctioned] = false (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string) 16:40:22.392 [Lua] [num_children] = 2 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard. Friendly Fire and Damage Taken now award circles to the lowest score. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.392 [Lua] [last_updated] = 9/6/2018 9:26:51 AM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Scoreboard Tweaks (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [7] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1387440934 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 4821406 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = Approved (string) 16:40:22.392 [Lua] [2] = QoL (string) 16:40:22.392 [Lua] [3] = Cosmetic (string) 16:40:22.392 [Lua] [author] = grasmann (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b] Version: 2.1.0 [h1]Settings[/h1] [u]One Handed Weapon Position[/u] One handed weapons can be shown on the back or the hip. [u]Waywatcher Dual Weapon Position[/u] Dual weapons can be shown on the back or the hip. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string) 16:40:22.392 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Third Person Equipment (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [8] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1498992606 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 84308322 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [author] = pixaal (string) 16:40:22.392 [Lua] [sanctioned] = false (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"? Despair no more! This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining. Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use. You can also filter the lobby list by typing "/country UK" (for example) in the chat. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 16:40:22.392 [Lua] [last_updated] = 4/22/2021 6:46:11 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Countries in Lobby Browser (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [9] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1498189723 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 81851809 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = QoL (string) 16:40:22.392 [Lua] [author] = Skwuruhl (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946207785368607353/38649B4D618DCE1A5492B98C4B76705C50F06484/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Adds settings to either scale by zoom ratio or by monitor distance. Zoom ratio scaling unsuprisingly scales sensitivity by the zoom ratio or focal length. This is desirable because if an object appears 2x as large while zoomed in then sensitivity will be scaled by 2x. Example album: https://imgur.com/a/4B1FaVI Coefficient for this mode is simply a multiplier such that 70% is a 0.7x multiplier to zoom sensitivity. If you use 0 UsA or monitor distance in Battlefield or CoD then use this mode and as the coefficient use your ADS sensitivity multiplier (for most people 100%). To match CS:GO using this mode go [url=https://www.wolframalpha.com/input/?i=x+%3D+1.0+;+x*4%2F9%2F(tan(40*pi%2F360)%2Ftan(90*pi%2F360))]here[/url] and set x to your zoom sensitivity multiplier. Set this to your coefficient. e.g. if wolfram gives me 1.2211 I use a 122.11% coefficient. Monitor distance works like Uniform Soldier Aiming from Battlefield or the new Relative ADS sensitivity in Black Ops 4. Basically what it does is use the ratios of FOV of an arbitrary aspect ratio as a sensitivity multiplier. A higher value results in higher sensitivity while a lower value approaches zoom ratio scaling. Coefficient for this mode works such that 100% is ratio of vertical FOV (the game's default scaling method), 177.78% is ratio of 16:9 horizontal fov, 133.33% is ratio of 4:3 horizontal fov. To match Battlefield or CoD just use your UsA or monitor distance value from those games. Except if you use 0, then switch to zoom ratio with a 100% coefficient. To match with this mode CS:GO's default use 133.33% I personally recommend leaving it to scale by zoom ratio with a 100% coefficient. Note: If you change your FOV, then the sensitivity won't properly adjust until you go through a load screen or restart the game. Github: https://github.com/Skwuruhl/vermintide-2-customizable-zoom-sensitivity Old version: https://steamcommunity.com/sharedfiles/filedetails/?id=1444804153 (string) 16:40:22.392 [Lua] [last_updated] = 1/21/2019 2:34:14 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Customizable Zoom Sensitivity (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [10] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1459917022 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 155839973 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [3] = QoL (string) 16:40:22.392 [Lua] [author] = Gohas (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954086548525195100/A92264ABDB8649BB5CAF86FC96D0FAC98798C37B/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Provides a color-customizable visual cue via stamina shields when a timed block for the parry trait is active. This does not change the functionality of the parry trait itself. >>[b]NOTE:[/b] This reflects the client-side timing of your block. Playing on high ping will result in unsynced animations as usual.<< (string) 16:40:22.392 [Lua] [last_updated] = 2/22/2019 8:04:07 AM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Parry Indicator (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [11] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1383452616 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [2] = 1374248490 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 45268594 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [3] = QoL (string) 16:40:22.392 [Lua] [author] = prop joe (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070538752/DD801687CA1DFE4A5CD1E10E94869928BC5B5E7C/ (string) 16:40:22.392 [Lua] [num_children] = 2 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/PositiveReinforcementTweaks]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.392 [Lua] [last_updated] = 8/19/2019 8:58:36 AM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Killfeed Tweaks (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [12] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1395453301 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 58813412 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = Approved (string) 16:40:22.392 [Lua] [2] = QoL (string) 16:40:22.392 [Lua] [author] = bIbIbI(rus) (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string) 16:40:22.392 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = true (boolean) 16:40:22.392 [Lua] [name] = Skip Intro (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [13] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1487862316 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 45268594 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [3] = QoL (string) 16:40:22.392 [Lua] [author] = prop joe (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.392 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = true (boolean) 16:40:22.392 [Lua] [name] = Reroll Improvements (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [14] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1402971136 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 38300192 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [3] = QoL (string) 16:40:22.392 [Lua] [author] = Tomoko (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most. Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber. Currently shows for * Bombs * Hp Pots and Medpacks, * Ammo drops * Potions * Tomes * Grimes TODO: * More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz * Weight hp pots more toward grim carriers * Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less * More adjustable options for the above. * Show when you are trying to give the item to some one. If you have any sugestions that I may have missed above please feel free to share with me :> (string) 16:40:22.392 [Lua] [last_updated] = 7/27/2018 5:38:16 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Needii (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [15] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1497664830 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [2] = 1389872347 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 155839973 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [3] = QoL (string) 16:40:22.392 [Lua] [author] = Gohas (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/ (string) 16:40:22.392 [Lua] [num_children] = 2 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus. This mod allows you to filter your inventory equipment by: - Rarity - Weapon Type - Properties - Traits * It also enables you to hide the default power level 5 weapons. It allows you to further filter your deeds by: - Mission - Mutators - Rewards It allows you to filter your salvage menu by: - Weapon Category - Rarity - Power Level - Illusion * It also enables you to completely hide hats from the salvage screen. It allows you to filter your property and trait reroll crafting menus by: - Weapon Category - Rarity - Power Level - Weapon Type It is compatible with the Controller Menu Layout (Console UI) >>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<< [b]Required Mods:[/b] Vermintide Mod Framework SimpleUI [b]Recommended Mods:[/b] UI Improvements for deed difficulty filtering [b]Acknowledgements:[/b] Thanks to Grasmann and Prop Joe! (string) 16:40:22.392 [Lua] [last_updated] = 9/2/2019 6:03:44 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Item Filter (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [16] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1423529961 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 59593500 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = Game Modes (string) 16:40:22.392 [Lua] [author] = Grimalackt (string) 16:40:22.392 [Lua] [sanctioned] = false (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950706587481074217/BB46F3A11D7C4B786AA29B75AF1F554E94248AD3/ (string) 16:40:22.392 [Lua] [num_children] = 1 (number) 16:40:22.392 [Lua] [ugc_status] = 3 (number) 16:40:22.392 [Lua] [description] = [i]The enemies you've faced thus far were weaklings. All of them, no matter how numerous. But, it ends now. Now, your opponents actually possess a will to live, and all wish for your death. If you truly believe yourself a legend, you will crush their dreams.[/i] ------- Deathwish is a mod that empowers all enemies way past the pitiful strength they have on legend, while making sure the challenge remains enjoyable. Skaven will regain the resilience they once possessed in the first Vermintide, and the northlanders will show their true strength. This mod is based around and replaces legend difficulty when enabled, but one can also select champion instead to experience it with less intense spawn rates (but just as strong enemies). The full list of all changes made compared to vanilla legend would be too much clutter to include, but here's a shortened version : * Increased health of all common infantry by ~125%. * Increased health of all elites and specials by ~80%. * Increased health of bosses by 50%. * Increased mass and stagger resistance of all enemies by ~100%. Further increased the mass and stagger resistance of slave rats and fanatics to bring them closer to (but still below) that of clan rats. * Increased the damage of common infantry by ~25-33%. * Increased the damage of elites, specials and bosses by ~50%. While these changes might seem very heavy-handed at first sight, that is because this shortened list does not do them justice. All the values modified were modified by hand, one at a time, with thought put into making health breakpoints fair and enjoyable yet challenging, while also staying true to the design and feel of the vanilla game. Use [b]/deathwish[/b] in the chat to toggle. Must be hosting and in the keep. Due to an issue found with mass, clients [b]do[/b] need to be subscribed for everything to work as expected. They however do not need to do anything beyond subscribing and enabling the mod in the mod manager. (string) 16:40:22.392 [Lua] [last_updated] = 4/27/2019 9:46:50 PM (string) 16:40:22.392 [Lua] [installed] = true (boolean) 16:40:22.392 [Lua] [enabled] = false (boolean) 16:40:22.392 [Lua] [name] = Deathwish (string) 16:40:22.392 [Lua] [dependency_error] = (string) 16:40:22.392 [Lua] [17] = table 16:40:22.392 [Lua] [download_pending] = false (boolean) 16:40:22.392 [Lua] [id] = 1389872347 (string) 16:40:22.392 [Lua] [children] = table 16:40:22.392 [Lua] [1] = 1369573612 (string) 16:40:22.392 [Lua] [banned] = false (boolean) 16:40:22.392 [Lua] [author_id] = 4821406 (number) 16:40:22.392 [Lua] [tags] = table 16:40:22.392 [Lua] [1] = approved (string) 16:40:22.392 [Lua] [2] = UI (string) 16:40:22.392 [Lua] [author] = grasmann (string) 16:40:22.392 [Lua] [sanctioned] = true (boolean) 16:40:22.392 [Lua] [out_of_date] = false (boolean) 16:40:22.392 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 16:40:22.393 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Simple UI (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [18] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1388911015 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 4821406 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [author] = grasmann (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b] Version: 2.0.3 [h1]Settings[/h1] [u]Animation[/u] Blocks with melee weapon when using ui elements. [b]Stamina still counts.[/b] [u]Animation and Push[/u] Additionally executes a push when block ends. [b]If enough stamina available.[/b] [h1]Compatibility[/h1] Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url] [h1]Languages[/h1] English, Russian, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string) 16:40:22.393 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = true (boolean) 16:40:22.393 [Lua] [name] = Chat Block (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [19] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1388882435 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 4821406 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = applied (string) 16:40:22.393 [Lua] [author] = grasmann (string) 16:40:22.393 [Lua] [sanctioned] = false (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472054763300/3FBD92042B3DB78D6A8AD0C57C704C287C714079/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]Shows damage dealt by players in chat and as floating numbers.[/b] Version: 2.2.0 [h1]Settings[/h1] [u]Floating Numbers[/u] Shows damage as numbers on the screen. Different colors and icons for different damage types and hit zones. [u]Chat Output[/u] Posts damage dealt to the chat. [h1]Languages[/h1] English, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/show_damage/readme.txt][h1]Changelog[/h1][/url] (string) 16:40:22.393 [Lua] [last_updated] = 3/21/2019 8:57:05 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Show Damage (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [20] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1383542440 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = UI (string) 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446975537/69ED16F594DAFEA95D481AEDD199E7200EBD2D6C/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Track kills done with a weapon. Can only work from the point when you install the mod, since the mod adds the actual code for tracking kills. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/WeaponKillCounter]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.393 [Lua] [last_updated] = 10/24/2019 1:57:30 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Weapon Kill Counter (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [21] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1397265260 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 26572404 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = UI (string) 16:40:22.393 [Lua] [2] = QoL (string) 16:40:22.393 [Lua] [3] = approved (string) 16:40:22.393 [Lua] [author] = Necrossin (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI (string) 16:40:22.393 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = true (boolean) 16:40:22.393 [Lua] [name] = Numeric UI (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [22] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1495937978 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 96578995 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = QoL (string) 16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = =============================================== Private quick play games can only be hosted in modded realm =============================================== Allows you to host quick play games and games with the weekly mutator. Adds UI elements to the quickplay menu screen to host a game. This mod has been tested for game version 2.2.2 [h1] Update [March 07, 2020] [/h1] * Fixed an issue where the description of the weekly mutator was not shown in the mission start screen. [h1] Update [May 05, 2019] [/h1] * Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes. [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url] (string) 16:40:22.393 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = true (boolean) 16:40:22.393 [Lua] [name] = Host your own game (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [23] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1516618647 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 96578995 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = UI (string) 16:40:22.393 [Lua] [3] = QoL (string) 16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire. You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities. [h1] Known issues [/h1] * Bounty hunter and Pyromancer skill shot is not shown as friendly fire. [h1] Update [Aug 9] [/h1] * Fixed a crash that was introduced with Vermintide 2 patch 2.0 Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] (string) 16:40:22.393 [Lua] [last_updated] = 8/9/2019 11:15:28 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = true (boolean) 16:40:22.393 [Lua] [name] = Friendly Fire Indicator (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [24] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1384094638 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [2] = 1374248490 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = UI (string) 16:40:22.393 [Lua] [3] = QoL (string) 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string) 16:40:22.393 [Lua] [num_children] = 2 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons. The mod does not introduce new crosshair types! MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123][img]https://i.imgur.com/2dPIXB6.png[/img][/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string) 16:40:22.393 [Lua] [last_updated] = 11/22/2019 6:31:06 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Crosshair Customization (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [25] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1431393962 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 14284923 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = UI (string) 16:40:22.393 [Lua] [2] = Misc (string) 16:40:22.393 [Lua] [3] = Approved (string) 16:40:22.393 [Lua] [author] = Fracticality (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update. Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been rewritten and will soon be joined by others. Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta. ----------------------------------------------------------------------------------------------- Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more for the enemies, careers, and weapons in the game. Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default). Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary. (string) 16:40:22.393 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Vermitannica (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [26] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1402962846 (string) 16:40:22.393 [Lua] [installed] = false (boolean) 16:40:22.393 [Lua] [ugc_status] = 2 (number) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [banned] = true (boolean) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [name] = ... (string) 16:40:22.393 [Lua] [description] = (string) 16:40:22.393 [Lua] [url] = (string) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [last_updated] = (string) 16:40:22.393 [Lua] [author] = unknown (string) 16:40:22.393 [Lua] [27] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1383433646 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = UI (string) 16:40:22.393 [Lua] [3] = QoL (string) 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon. This mod is included in UI Tweaks, if you use UI Tweaks you don't need this. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string) 16:40:22.393 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = true (boolean) 16:40:22.393 [Lua] [name] = Persistent Ammo Counter (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [28] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1384066089 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [2] = 1374248490 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = approved (string) 16:40:22.393 [Lua] [2] = QoL (string) 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287699061/BCF43D7942224864451F2723D344A1310EAAD7E8/ (string) 16:40:22.393 [Lua] [num_children] = 2 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Cut down on visual and audio effects during ults, also potion effects. Affects: - huntsman, ranger, slayer, zealot and shade screen filters - slayer audio distortions Options to disable the red downed filter, about-to-die wash-out filter and HUD blood splatters. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/NeuterUltEffects]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.393 [Lua] [last_updated] = 11/20/2019 1:48:34 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Neuter Ult Effects (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [29] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1391228174 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 4821406 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = UI (string) 16:40:22.393 [Lua] [2] = QoL (string) 16:40:22.393 [Lua] [3] = Approved (string) 16:40:22.393 [Lua] [author] = grasmann (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b] Version: 2.1.1 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty, rarity, mutator and mission. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [u]2.0 Ready[/u] Updated for v2.0 update [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string) 16:40:22.393 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = UI Improvements (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [30] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1502859403 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 96578995 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = QoL (string) 16:40:22.393 [Lua] [2] = approved (string) 16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Jun 25, 2020] [/h1] * Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0 [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string) 16:40:22.393 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Notice Key Pickup (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [31] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1384087820 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [2] = 1374248490 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = false (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929449737920/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 16:40:22.393 [Lua] [num_children] = 2 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = True Solo is the challenge of winning a map solo, without other players or bots. If you just want to play True Solo Spawn Tweaks are all you need. This was the original mod for playing True Solo, and has some options like warnings on special spawn and disable fog. Remove bots, hide UI of dead bots and restart level on defeat. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string) 16:40:22.393 [Lua] [last_updated] = 7/15/2020 6:45:50 PM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = True Solo QoL Tweaks (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [32] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1425249043 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [2] = 1374248490 (string) 16:40:22.393 [Lua] [3] = 1389872347 (string) 16:40:22.393 [Lua] [4] = 1422758813 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 45268594 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [author] = prop joe (string) 16:40:22.393 [Lua] [sanctioned] = false (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560289127089/54313564042E246A9BE856820C57127E01B8F8A1/ (string) 16:40:22.393 [Lua] [num_children] = 4 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = Add new equipment into your inventory with properties and traits of your choice. Everything is done inside the inventory screen. To add properties click the "Add Property" button. Repeat for multiple properties. You do not keep the created equipment after you quit the game. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. Also consider using the Save Weapon mod that will save the items you've created across sessions: https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/GiveWeapon]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 16:40:22.393 [Lua] [last_updated] = 4/28/2021 10:58:00 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Give Weapon (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [33] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1619024877 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 59593500 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = applied (string) 16:40:22.393 [Lua] [2] = Game Modes (string) 16:40:22.393 [Lua] [author] = Grimalackt (string) 16:40:22.393 [Lua] [sanctioned] = false (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951849041922859624/01CC0C28ECCC028DD31505A985F0E27AD4134585/ (string) 16:40:22.393 [Lua] [num_children] = 1 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [i]Really? You've killed a few thousand of them? So what? Do you think they're done? That they'll pack up and leave? I think you're forgetting something important here. They are [b]numberless[/b]. They'll be right back, don't you worry, and there'll be even more of them this time around. Way more. So you've killed a few thousand. Try millions, then maybe we'll talk. Maybe.[/i] ------------------- Onslaught is a difficulty mod that, as its name would suggest, increases spawn rates of all enemies significantly. However, this increase is nothing like a 'send in the next wave' or 'vanguard' deed. It features extensive changes to the very compositions of what the AI director throws at you, making hordes capable of throwing a mixture of elites at you, as well as making ambient packs much more threatening. Furthermore, Onslaught features a redesign of [i]every single event in the game[/i] to make each of them unique challenges, and the highlights of the map. Use [b]/onslaught[/b] in the chat to toggle the mod. You must be in the keep to do so. [b]Only the host needs the mod, clients may join and play without any prerequesites.[/b] (string) 16:40:22.393 [Lua] [last_updated] = 4/28/2021 12:55:16 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Onslaught (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [34] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1455893647 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 38895286 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.393 [Lua] [1] = UI (string) 16:40:22.393 [Lua] [2] = QoL (string) 16:40:22.393 [Lua] [3] = Approved (string) 16:40:22.393 [Lua] [author] = Squatting Bear (string) 16:40:22.393 [Lua] [sanctioned] = true (boolean) 16:40:22.393 [Lua] [out_of_date] = false (boolean) 16:40:22.393 [Lua] [downloading] = false (boolean) 16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string) 16:40:22.393 [Lua] [num_children] = 0 (number) 16:40:22.393 [Lua] [ugc_status] = 3 (number) 16:40:22.393 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b] Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod. [h1]IMPORTANT![/h1] There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem. Version: 1.0.5 Changelist: 1.0.5: Fix for breakage caused by version 3.0 of the game. 1.0.4: Add support for Weave mode. 1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players. 1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes). 1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Known Issues[/h1] [list] [*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod. [*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know. [/list] (string) 16:40:22.393 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string) 16:40:22.393 [Lua] [installed] = true (boolean) 16:40:22.393 [Lua] [enabled] = false (boolean) 16:40:22.393 [Lua] [name] = Player List Plus (string) 16:40:22.393 [Lua] [dependency_error] = (string) 16:40:22.393 [Lua] [35] = table 16:40:22.393 [Lua] [download_pending] = false (boolean) 16:40:22.393 [Lua] [id] = 1445717962 (string) 16:40:22.393 [Lua] [children] = table 16:40:22.393 [Lua] [1] = 1369573612 (string) 16:40:22.393 [Lua] [2] = 1389872347 (string) 16:40:22.393 [Lua] [banned] = false (boolean) 16:40:22.393 [Lua] [author_id] = 38895286 (number) 16:40:22.393 [Lua] [tags] = table 16:40:22.394 [Lua] [1] = UI (string) 16:40:22.394 [Lua] [2] = QoL (string) 16:40:22.394 [Lua] [3] = Approved (string) 16:40:22.394 [Lua] [author] = Squatting Bear (string) 16:40:22.394 [Lua] [sanctioned] = true (boolean) 16:40:22.394 [Lua] [out_of_date] = false (boolean) 16:40:22.394 [Lua] [downloading] = false (boolean) 16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string) 16:40:22.394 [Lua] [num_children] = 2 (number) 16:40:22.394 [Lua] [ugc_status] = 3 (number) 16:40:22.394 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b] Some things that might not be obvious: [list] [*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel. [*] You can rename a loadout by clicking on its current name at the top of the loadout details panel. [*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files. [/list] Version: 1.1.3 Changelist: 1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight. 1.1.2: Fix for loadouts with Throwing Axes not working. 1.1.1: Fixes for breakage from changes in v2.0 of the game. 1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games. 1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots. 1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers. 1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function). 1.0.3: Fix for breakage from changes in v1.2 of the game. 1.0.2: Fixes to work with hero/career switch in UI Improvements mod 1.0.1: Fixes for UI scaling 1.0.0: Initial release [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url] [h1]Acknowledgments[/h1] Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod. General thanks to everyone who worked on the Vermintide Mod Framework. (string) 16:40:22.394 [Lua] [last_updated] = 6/26/2020 5:19:49 AM (string) 16:40:22.394 [Lua] [installed] = true (boolean) 16:40:22.394 [Lua] [enabled] = false (boolean) 16:40:22.394 [Lua] [name] = Loadout Manager (string) 16:40:22.394 [Lua] [dependency_error] = (string) 16:40:22.394 [Lua] [36] = table 16:40:22.394 [Lua] [download_pending] = false (boolean) 16:40:22.394 [Lua] [id] = 1593460250 (string) 16:40:22.394 [Lua] [children] = table 16:40:22.394 [Lua] [1] = 1369573612 (string) 16:40:22.394 [Lua] [banned] = false (boolean) 16:40:22.394 [Lua] [author_id] = 84308322 (number) 16:40:22.394 [Lua] [tags] = table 16:40:22.394 [Lua] [1] = approved (string) 16:40:22.394 [Lua] [2] = UI (string) 16:40:22.394 [Lua] [3] = QoL (string) 16:40:22.394 [Lua] [author] = pixaal (string) 16:40:22.394 [Lua] [sanctioned] = true (boolean) 16:40:22.394 [Lua] [out_of_date] = false (boolean) 16:40:22.394 [Lua] [downloading] = false (boolean) 16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string) 16:40:22.394 [Lua] [num_children] = 1 (number) 16:40:22.394 [Lua] [ugc_status] = 3 (number) 16:40:22.394 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something. Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed. Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 16:40:22.394 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string) 16:40:22.394 [Lua] [installed] = true (boolean) 16:40:22.394 [Lua] [enabled] = false (boolean) 16:40:22.394 [Lua] [name] = Crosshair Kill Confirmation (string) 16:40:22.394 [Lua] [dependency_error] = (string) 16:40:22.394 [Lua] [37] = table 16:40:22.394 [Lua] [download_pending] = false (boolean) 16:40:22.394 [Lua] [id] = 1422758813 (string) 16:40:22.394 [Lua] [children] = table 16:40:22.394 [Lua] [1] = 1369573612 (string) 16:40:22.394 [Lua] [banned] = false (boolean) 16:40:22.394 [Lua] [author_id] = 65038749 (number) 16:40:22.394 [Lua] [tags] = table 16:40:22.394 [Lua] [author] = Aussiemon (string) 16:40:22.394 [Lua] [sanctioned] = false (boolean) 16:40:22.394 [Lua] [out_of_date] = false (boolean) 16:40:22.394 [Lua] [downloading] = false (boolean) 16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/972119341021063646/DDD81B70C6A062C41AB8F69DC4792B6A36F4280A/ (string) 16:40:22.394 [Lua] [num_children] = 1 (number) 16:40:22.394 [Lua] [ugc_status] = 3 (number) 16:40:22.394 [Lua] [description] = A library of functions to simplify working with mod items. This mod does nothing on its own. It only serves as a modders' resource for adding temporary vanilla and custom items to a player's inventory. Eventually, it will also handle making these items display only to mod-using players in the trusted realm. This change would prevent custom item mods from impacting the experiences of unmodded players, a likely condition of sanctioned custom item mods. Non-cosmetic mod items that provide an advantage will likely never be sanctioned, and sanctioning this library won't allow their use in the trusted realm. INSTALLATION: Make sure that More Items Library is underneath VMF in your launcher's mod order, but higher than any mods that depend on it. NOTE: This library is currently in development. Please expect instability. [url=https://github.com/Aussiemon/VT2-More-Items-Library]Project Source [Git][/url] Usage: [b]- If the item is completely new, and does not yet have an ItemMasterList entry:[/b] 1. Create a new table 2. Fill that table with the relevant regular fields of an ItemMasterList entry 3. Insert your new entry into an array 4. Pass that array to mod.add_mod_items_to_masterlist() Your item now has an ItemMasterList and NetworkLookup entry. ANY COMPLETELY NEW ITEM WILL CURRENTLY CRASH LOBBY PLAYERS WHO DO NOT HAVE MATCHING ITEM LISTS. [b]- When an item has an ItemMasterList entry, it can be added to your inventory:[/b] 1. Use table.clone to copy the ItemMasterList entry 2. Add a mod_data table to your entry copy (entry.mod_data = {}) 3. To this mod_data table, add any of the fields listed below in the backend_template for your item's slot_type. To look at your existing items for reference material, call the Vermintide Mod Framework's 'dtf' function on the return result of PlayFabMirror.get_all_inventory_items(). 4. Insert your new entry into an array 5. Pass that array to mod.add_mod_items_to_local_backend() with your mod's name For example:[code] local entry = table.clone(ItemMasterList["ring_06"]) entry.mod_data = { backend_id = "something_unique", ItemInstanceId = "same as backend_id", CustomData = { traits = "[\"ring_potion_duration\"]", power_level = "300", properties = "{\"power_vs_skaven\":1,\"power_vs_unarmoured\":1}" }, traits = { "ring_potion_duration" }, power_level = 300, properties = { power_vs_unarmoured = 1, power_vs_skaven = 1, }, } mod:add_mod_items_to_local_backend({entry}, "your mod name")[/code] Your item is now 'owned' for the game session, and will appear in item menus. [b]- When trying to remove items created by MoreItemsLibrary:[/b] 1. Create a numerical array of backend_ids for removal (e.g. local items = { "one", "two", "three" }) 2. Pass that array to mod.remove_mod_items_from_local_backend() with your mod's name (string) 16:40:22.394 [Lua] [last_updated] = 11/25/2020 7:01:47 AM (string) 16:40:22.394 [Lua] [installed] = true (boolean) 16:40:22.394 [Lua] [enabled] = false (boolean) 16:40:22.394 [Lua] [name] = More Items Library (string) 16:40:22.394 [Lua] [dependency_error] = (string) 16:40:22.394 [Lua] [38] = table 16:40:22.394 [Lua] [download_pending] = false (boolean) 16:40:22.394 [Lua] [id] = 1464907434 (string) 16:40:22.394 [Lua] [children] = table 16:40:22.394 [Lua] [1] = 1369573612 (string) 16:40:22.394 [Lua] [banned] = false (boolean) 16:40:22.394 [Lua] [author_id] = 14284923 (number) 16:40:22.394 [Lua] [tags] = table 16:40:22.394 [Lua] [1] = UI (string) 16:40:22.394 [Lua] [2] = Misc (string) 16:40:22.394 [Lua] [3] = Approved (string) 16:40:22.394 [Lua] [author] = Fracticality (string) 16:40:22.394 [Lua] [sanctioned] = true (boolean) 16:40:22.394 [Lua] [out_of_date] = false (boolean) 16:40:22.394 [Lua] [downloading] = false (boolean) 16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string) 16:40:22.394 [Lua] [num_children] = 1 (number) 16:40:22.394 [Lua] [ugc_status] = 3 (number) 16:40:22.394 [Lua] [description] = Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol --------------------------------------------------------------------------------- Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string) 16:40:22.394 [Lua] [last_updated] = 11/24/2020 12:12:26 AM (string) 16:40:22.394 [Lua] [installed] = true (boolean) 16:40:22.394 [Lua] [enabled] = false (boolean) 16:40:22.394 [Lua] [name] = Armory (string) 16:40:22.394 [Lua] [dependency_error] = (string) 16:40:22.394 [Lua] [39] = table 16:40:22.394 [Lua] [download_pending] = false (boolean) 16:40:22.394 [Lua] [id] = 1467751760 (string) 16:40:22.394 [Lua] [children] = table 16:40:22.394 [Lua] [1] = 1369573612 (string) 16:40:22.394 [Lua] [2] = 1374248490 (string) 16:40:22.394 [Lua] [3] = 1389872347 (string) 16:40:22.394 [Lua] [banned] = false (boolean) 16:40:22.394 [Lua] [author_id] = 45268594 (number) 16:40:22.394 [Lua] [tags] = table 16:40:22.394 [Lua] [1] = UI (string) 16:40:22.394 [Lua] [2] = QoL (string) 16:40:22.394 [Lua] [3] = approved (string) 16:40:22.394 [Lua] [author] = prop joe (string) 16:40:22.394 [Lua] [sanctioned] = true (boolean) 16:40:22.394 [Lua] [out_of_date] = false (boolean) 16:40:22.394 [Lua] [downloading] = false (boolean) 16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string) 16:40:22.394 [Lua] [num_children] = 3 (number) 16:40:22.394 [Lua] [ugc_status] = 3 (number) 16:40:22.394 [Lua] [description] = Adds a million options to customize the HUD. Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs. Options to reposition, scale, and change direction of UI elements. Options to hide UI elements or make them less obtrusive. Options to prevent passive and aura buffs from showing on the UI. Compatible with Numeric UI mod. Some tips: F4 is the shortcut to open the mod options. You'll need it. Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url] Check the second video on how to select from presets that are fetched from the server. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123]Paypal[/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string) 16:40:22.394 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string) 16:40:22.394 [Lua] [installed] = true (boolean) 16:40:22.394 [Lua] [enabled] = false (boolean) 16:40:22.394 [Lua] [name] = UI Tweaks (string) 16:40:22.394 [Lua] [dependency_error] = (string) 16:40:22.394 [Lua] 16:40:22.394 [Lua] 16:40:22.394 [Lua] [1467751760] = 19 (number) 16:40:22.394 [Lua] [1384066089] = 22 (number) 16:40:22.394 [Lua] [1498992606] = 30 (number) 16:40:22.394 [Lua] [1369573612] = 29 (number) 16:40:22.394 [Lua] [1459917022] = 6 (number) 16:40:22.394 [Lua] [1388911015] = 13 (number) 16:40:22.394 [Lua] [1516618647] = 17 (number) 16:40:22.394 [Lua] [1498189723] = 5 (number) 16:40:22.394 [Lua] [1464907434] = 28 (number) 16:40:22.394 [Lua] [1593460250] = 27 (number) 16:40:22.394 [Lua] [1389872347] = 12 (number) 16:40:22.394 [Lua] [1421155919] = 1 (number) 16:40:22.394 [Lua] [1402971136] = 10 (number) 16:40:22.394 [Lua] [1431393962] = 20 (number) 16:40:22.394 [Lua] [1383542440] = 14 (number) 16:40:22.394 [Lua] [1383452616] = 7 (number) 16:40:22.394 [Lua] [1383433646] = 21 (number) 16:40:22.394 [Lua] [1455893647] = 25 (number) 16:40:22.394 [Lua] [1502859403] = 24 (number) 16:40:22.394 [Lua] [1487862316] = 9 (number) 16:40:22.394 [Lua] [1391228174] = 23 (number) 16:40:22.394 [Lua] [1497664830] = 11 (number) 16:40:22.394 [Lua] [1374248490] = 2 (number) 16:40:22.394 [Lua] [1395453301] = 8 (number) 16:40:22.394 [Lua] [1393343095] = 3 (number) 16:40:22.394 [Lua] [1387440934] = 4 (number) 16:40:22.394 [Lua] [1445717962] = 26 (number) 16:40:22.394 [Lua] [1384094638] = 18 (number) 16:40:22.394 [Lua] [1397265260] = 15 (number) 16:40:22.394 [Lua] [1495937978] = 16 (number) 16:40:22.394 [Lua] [1448714756] = 0 (number) 16:40:22.394 [Lua] 16:40:22.408 [Lua] 16:40:22.408 [Lua] [1467751760] = 19 (number) 16:40:22.408 [Lua] [1384066089] = 22 (number) 16:40:22.408 [Lua] [1498992606] = 30 (number) 16:40:22.408 [Lua] [1369573612] = 29 (number) 16:40:22.408 [Lua] [1459917022] = 6 (number) 16:40:22.408 [Lua] [1388911015] = 13 (number) 16:40:22.408 [Lua] [1516618647] = 17 (number) 16:40:22.408 [Lua] [1498189723] = 5 (number) 16:40:22.408 [Lua] [1464907434] = 28 (number) 16:40:22.408 [Lua] [1593460250] = 27 (number) 16:40:22.408 [Lua] [1389872347] = 12 (number) 16:40:22.408 [Lua] [1421155919] = 1 (number) 16:40:22.408 [Lua] [1402971136] = 10 (number) 16:40:22.408 [Lua] [1431393962] = 20 (number) 16:40:22.408 [Lua] [1383542440] = 14 (number) 16:40:22.408 [Lua] [1383452616] = 7 (number) 16:40:22.408 [Lua] [1383433646] = 21 (number) 16:40:22.408 [Lua] [1455893647] = 25 (number) 16:40:22.408 [Lua] [1502859403] = 24 (number) 16:40:22.408 [Lua] [1487862316] = 9 (number) 16:40:22.408 [Lua] [1391228174] = 23 (number) 16:40:22.408 [Lua] [1497664830] = 11 (number) 16:40:22.408 [Lua] [1374248490] = 2 (number) 16:40:22.408 [Lua] [1395453301] = 8 (number) 16:40:22.408 [Lua] [1393343095] = 3 (number) 16:40:22.408 [Lua] [1387440934] = 4 (number) 16:40:22.408 [Lua] [1445717962] = 26 (number) 16:40:22.408 [Lua] [1384094638] = 18 (number) 16:40:22.408 [Lua] [1397265260] = 15 (number) 16:40:22.408 [Lua] [1495937978] = 16 (number) 16:40:22.408 [Lua] [1448714756] = 0 (number) 16:40:22.408 [Lua] 16:40:22.408 [Lua] <>modded = true<> 16:40:22.408 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 16:40:22.480 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 16:40:22.515 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 16:40:22.516 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x18d13fc0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x18d140e0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x0318e280) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x0318e410) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639120) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00647160) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1ad22dd0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1ad23100) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1ad22fb0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d5970) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x18fcbbb0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdf60) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x19c3d3b0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdfa0) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdf40) 16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 16:40:22.518 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1b0f98a0) 16:40:22.518 [Lua] <>modded = true<> 16:40:22.518 [Lua] <>Mod:1448714756:No Wobble = true<> 16:40:22.549 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 16:40:22.566 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 16:40:22.566 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756] 16:40:22.566 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod. 16:40:22.566 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x0495b510) 16:40:22.566 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble 16:40:22.566 [Lua] <>modded = true<> 16:40:22.566 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 16:40:22.599 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 16:40:22.633 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 16:40:22.633 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 16:40:22.633 [Lua] <>modded = true<> 16:40:22.633 [Lua] <>Mod:1395453301:Skip Intro = true<> 16:40:22.666 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 16:40:22.682 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 16:40:22.682 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x031549e0) 16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x03154a90) 16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 16:40:22.682 [Lua] <>modded = true<> 16:40:22.682 [Lua] <>Mod:1487862316:Reroll Improvements = true<> 16:40:22.715 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]` 16:40:22.732 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]` 16:40:22.732 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316] 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod. 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1966b010) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1966aff0) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x1966af90) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x1966add0) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x1964e800) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x1964e7e0) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x1964e780) 16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x1964e5c0) 16:40:22.732 [Lua] <>modded = true<> 16:40:22.732 [Lua] <>Mod:1388911015:Chat Block = true<> 16:40:22.766 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]` 16:40:22.772 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]` 16:40:22.772 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015] 16:40:22.772 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x02861a40) 16:40:22.772 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock 16:40:22.773 [Lua] <>modded = true<> 16:40:22.773 [Lua] <>Mod:1397265260:Numeric UI = true<> 16:40:22.774 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 16:40:22.775 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 16:40:22.775 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 16:40:22.775 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 16:40:22.776 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x190a6ae0) 16:40:22.776 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x190a6e70) 16:40:22.776 [Lua] <>modded = true<> 16:40:22.776 [Lua] <>Mod:1495937978:Host your own game = true<> 16:40:22.778 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]` 16:40:22.779 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]` 16:40:22.779 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978] 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x18968e10) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8c40) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8e00) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8dc0) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8d70) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f130) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f310) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f460) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f1c0) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x1a1f77b0) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x1a1f79f0) 16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay 16:40:22.780 [Lua] <>modded = true<> 16:40:22.780 [Lua] <>Mod:1516618647:Friendly Fire Indicator = true<> 16:40:22.782 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e163e8016cc2bbea]` 16:40:22.783 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e163e8016cc2bbea].#ID[3fcdd69156a46417]` 16:40:22.783 [Lua] Init VMF mod 'ffindicator' [workshop_name: 'Friendly Fire Indicator', workshop_id: 1516618647] 16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hook): Hooking 'update' from [DamageIndicatorGui] (Origin: function: 0x191940d0) 16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator 16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator 16:40:22.783 [Lua] <>modded = true<> 16:40:22.783 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<> 16:40:22.785 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]` 16:40:22.786 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]` 16:40:22.786 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646] 16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x190d72c0) 16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x19107d00) 16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x190d6ff0) 16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x19107d60) 16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo 16:40:22.787 [Lua] <>project = vermintide 2<> 16:40:22.787 [Lua] <>build = release<> 16:40:22.787 [Lua] <>platform = win32<> 16:40:22.787 [Lua] <>dedicated_server = false<> 16:40:22.787 [Lua] <>title_id = 5107<> 16:40:22.787 [Lua] <>content_revision = 22293<> 16:40:22.787 [Lua] <>engine_revision = 142279ec06cd<> 16:40:22.787 [Lua] <>release_version = 4.3.0<> 16:40:22.787 [Lua] <>rendering_backend = dx12<> 16:40:22.787 [Lua] <>teamcity_build_id = 92633<> 16:40:22.787 [Lua] <>steam_id = 1100001064cfeb5<> 16:40:22.787 [Lua] <>steam_profile_name = snejk<> 16:40:22.787 [Lua] <>machine_id = 98355cf8-f7cd-471b-9ee2-66a15fe88943<> 16:40:22.787 [Lua] [Boot] Application build: release 16:40:22.787 [Lua] [Boot] Content revision: 22293 16:40:22.787 [Lua] [Boot] Engine revision: 142279ec06cd 16:40:22.787 [Lua] [Boot] Release version: 4.3.0 16:40:22.787 [Lua] [Boot] User ID: 1100001064cfeb5 snejk 16:40:22.790 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 16:40:22.794 [Lua] initializing mechanism to: adventure 16:40:22.794 [Lua] Game:setup() total time: 0.0069999999999997 16:40:22.794 [Lua] handle rev info: 0 16:40:22.794 [Lua] handle gfx quality: 0 16:40:22.794 [Lua] default settings: 0 16:40:22.794 [Lua] user settings: 0 16:40:22.794 [Lua] set frame times: 0 16:40:22.794 [Lua] init random: 0 16:40:22.794 [Lua] managers: 0.0069999999999996732 16:40:22.794 [Lua] 16:40:22.794 [Lua] unaccounted: 0 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 16:40:22.794 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 16:40:22.794 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 16:40:22.794 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks 16:40:22.794 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 16:40:22.794 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 16:40:22.794 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 16:40:22.794 [Lua] [Testify] Ready! 16:40:22.889 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 16:40:22.889 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 16:40:22.889 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 16:40:23.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 16:40:23.092 [Lua] [PackageManager] Force_load: resource_packages/title_screen 16:40:23.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 16:40:23.143 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 16:40:23.143 [Lua] [PackageManager] Force_load: resource_packages/menu 16:40:23.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 16:40:23.209 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 16:40:23.209 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 16:40:23.209 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 16:40:23.483 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 16:40:23.483 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 16:40:23.484 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 16:40:23.567 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 16:40:23.567 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 16:40:23.567 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 16:40:23.617 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 16:40:23.617 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 16:40:23.618 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 16:40:23.837 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 16:40:23.837 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 16:40:23.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 16:40:24.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 16:40:24.040 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 16:40:24.041 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 16:40:24.294 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 16:40:24.294 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 16:40:24.294 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 16:40:24.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 16:40:24.565 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 16:40:24.565 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:40:24.699 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:40:24.699 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 16:40:24.700 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 16:40:24.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 16:40:24.817 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 16:40:24.818 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 16:40:24.919 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 16:40:24.919 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 16:40:24.920 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 16:40:24.987 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 16:40:24.987 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 16:40:24.987 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 16:40:25.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 16:40:25.402 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 16:40:25.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 16:40:25.445 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 16:40:25.445 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 16:40:25.445 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks 16:40:25.445 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x02604780) 16:40:25.445 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x02596f10) 16:40:25.445 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x1ae57bb0) 16:40:25.449 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 16:40:25.449 [Lua] [Gamestate] Enter StateTitleScreen 16:40:25.451 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 16:40:25.453 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 16:40:25.474 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 16:40:25.474 [Lua] [PackageManager] Force_load: resource_packages/inventory 16:40:25.474 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 16:40:25.475 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 16:40:25.475 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 16:40:25.475 [Save] Loading `save_data` 16:40:25.475 [Save] Load done 16:40:25.484 [Lua] [BackendManagerPlayFab] Backend Enabled 16:40:25.517 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 16:40:25.517 [Lua] [PackageManager] Force_load: resource_packages/careers 16:40:25.517 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 16:40:25.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 16:40:25.550 [Lua] [PackageManager] Force_load: resource_packages/decals 16:40:25.550 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 16:40:25.619 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 16:40:25.619 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 16:40:25.619 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 16:40:26.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 16:40:26.141 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 16:40:26.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 16:40:26.935 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 16:40:26.935 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 16:40:26.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 16:40:27.142 [Lua] <>playfab_id = C1D2AD263E2CBEAB<> 16:40:27.372 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 16:40:27.373 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 16:40:27.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 16:40:27.558 [Lua] [PackageManager] Force_load: resource_packages/ingame 16:40:27.559 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 16:40:27.626 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 16:40:27.627 [Save] Saving `save_data` 16:40:27.627 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2 16:40:27.630 [Save] Save done 16:40:27.643 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1 16:40:27.846 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 16:40:27.846 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2 16:40:28.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 16:40:28.250 [Lua] [PackageManager] Force_load: resource_packages/pickups 16:40:28.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 16:40:28.319 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 16:40:28.319 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 16:40:28.319 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 16:40:28.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 16:40:28.352 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 16:40:28.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 16:40:28.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 16:40:28.386 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 16:40:28.386 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2 16:40:28.386 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3 16:40:28.403 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3 16:40:28.591 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3 16:40:28.592 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4 16:40:28.607 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4 16:40:28.878 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4 16:40:28.878 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5 16:40:28.894 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5 16:40:29.133 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5 16:40:29.133 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6 16:40:29.148 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6 16:40:29.590 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6 16:40:29.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7 16:40:29.606 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7 16:40:29.929 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7 16:40:29.929 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8 16:40:29.945 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8 16:40:30.132 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8 16:40:30.132 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9 16:40:30.149 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 16:40:30.335 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 16:40:30.335 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10 16:40:30.352 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10 16:40:30.695 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10 16:40:30.696 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11 16:40:30.708 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11 16:40:30.895 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11 16:40:30.895 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12 16:40:30.912 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12 16:40:31.267 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12 16:40:31.267 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13 16:40:31.284 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13 16:40:31.488 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13 16:40:31.488 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14 16:40:31.504 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14 16:40:31.690 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14 16:40:31.690 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15 16:40:31.707 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15 16:40:32.156 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15 16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for dr_1h_axe_skin 16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for bw_sword_skin 16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for es_halberd_skin 16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for es_2h_sword_skin 16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for wh_1h_falchion_skin 16:40:32.158 warning: [Lua] Incorrectly configured weapon skins for wh_crossbow_skin 16:40:32.158 warning: [Lua] Incorrectly configured weapon skins for dr_crossbow_skin 16:40:32.158 [Lua] steam item server: requesting user inventory 16:40:32.672 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 16:40:32.672 [Lua] ISI-> GET_ALL_ITEMS! 16:40:32.673 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 16:40:32.673 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 16:40:32.673 [Lua] Steam Item: ironbreaker_hat_1004 126 2f7dea906fb9e65f 0 1 16:40:32.673 [Lua] Steam Item: skin_dr_irondrake 127 2f7dea906fb9e660 0 1 16:40:32.673 [Lua] Steam Item: mercenary_hat_1002 122 2f7dea906fbb0210 0 1 16:40:32.673 [Lua] Steam Item: skin_es_mercenary_1001 123 2f7dea906fbb0211 0 1 16:40:32.673 [Lua] Steam Item: skin_ww_shade_1001 121 2f7dea906ff44990 0 1 16:40:32.673 [Lua] Steam Item: shade_hat_1002 103 2f7dea906ff44991 0 1 16:40:32.673 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16 16:40:32.673 [Lua] 16:40:32.673 [Lua] [1] = 126 (number) 16:40:32.673 [Lua] [2] = 2f7dea906fb9e65f (string) 16:40:32.673 [Lua] [3] = 0 (number) 16:40:32.673 [Lua] [4] = 1 (number) 16:40:32.673 [Lua] [5] = 127 (number) 16:40:32.673 [Lua] [6] = 2f7dea906fb9e660 (string) 16:40:32.673 [Lua] [7] = 0 (number) 16:40:32.674 [Lua] [8] = 1 (number) 16:40:32.674 [Lua] [9] = 122 (number) 16:40:32.674 [Lua] [10] = 2f7dea906fbb0210 (string) 16:40:32.674 [Lua] [11] = 0 (number) 16:40:32.674 [Lua] [12] = 1 (number) 16:40:32.674 [Lua] [13] = 123 (number) 16:40:32.674 [Lua] [14] = 2f7dea906fbb0211 (string) 16:40:32.674 [Lua] [15] = 0 (number) 16:40:32.674 [Lua] [16] = 1 (number) 16:40:32.674 [Lua] [17] = 121 (number) 16:40:32.674 [Lua] [18] = 2f7dea906ff44990 (string) 16:40:32.674 [Lua] [19] = 0 (number) 16:40:32.674 [Lua] [20] = 1 (number) 16:40:32.674 [Lua] [21] = 103 (number) 16:40:32.674 [Lua] [22] = 2f7dea906ff44991 (string) 16:40:32.674 [Lua] [23] = 0 (number) 16:40:32.674 [Lua] [24] = 1 (number) 16:40:32.674 [Lua] 16:40:32.687 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16 16:40:32.876 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21 16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22 16:40:32.892 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 16:40:32.892 [Lua] [SteamManager] request_item_prices 16:40:32.895 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17 16:40:33.432 [Lua] [SteamManager] on_price_result 1 EUR 16:40:33.432 [Lua] _refresh_steam_item_prices_cb 16:40:33.432 [Lua] Missing item masterlist item for steam_itemdefid: 30 16:40:33.690 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17 16:40:33.690 [Lua] Player statistics loaded! 16:40:33.703 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18 16:40:33.888 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18 16:40:33.904 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19 16:40:34.091 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19 16:40:34.108 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20 16:40:34.315 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20 16:40:34.326 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 499 item(s) to the peddler stock 16:40:34.327 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21 16:40:34.582 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21 16:40:34.599 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22 16:40:34.823 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22 16:40:34.837 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 16:40:35.868 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 16:40:35.868 [Lua] [Managers] Destroying manager group: 16:40:35.868 [Lua] [Gamestate] Enter state StateLoading 16:40:35.870 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 16:40:35.870 [Lua] [LobbyManager] Setting up network options 16:40:35.870 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 16:40:35.870 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 16:40:35.870 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 16:40:35.870 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 16:40:35.870 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 16:40:35.870 [Lua] LobbyManager:setup_network_options server_port: 27015 16:40:35.870 [Lua] state_loading_restart_network JOIN VIA STEAM 0 16:40:35.878 [Lua] registering RPCs 16:40:35.878 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 16:40:35.878 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 16:40:35.878 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2 16:40:35.878 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2 16:40:35.879 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 16:40:35.879 [Lua] [LevelTransitionHandler] promote_next_level_data 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 16:40:35.879 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 16:40:35.879 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 16:40:35.879 [SteamVoip] Creating room a5fe8c75cdbfb350 16:40:35.879 [SteamVoip] Joining room a5fe8c75cdbfb350 16:40:35.881 [EAC] EAC server 1100001064cfeb5 is initializing 16:40:35.887 [EAC] Server is also client 1100001064cfeb5 16:40:35.887 [EACServer] [18:40:35:887][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7A6E17410 LogLevel: Info. 16:40:35.887 [Lua] ### Created peer state machine for 1100001064cfeb5 16:40:35.887 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Connecting 16:40:35.887 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 16:40:35.887 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:40:35.887 warning: [Application] Application.update_render_world is deprecated. 16:40:35.892 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:40:35.892 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:40:35.892 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 16:40:35.892 [Lua] Set lobby begin: 16:40:35.892 [Lua] Set lobby end. 16:40:35.892 [Lua] [PSM] Peer 1100001064cfeb5 joined. Want to use profile index "4" and join party "nil" 16:40:35.892 [Lua] [LobbyHost] Changed state from 0 to creating 16:40:35.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 16:40:35.924 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 16:40:35.925 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 16:40:36.166 [Lua] [LobbyHost] Changed state from creating to joined 16:40:36.167 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:40:36.167 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001064cfeb5 my_peer_id:1100001064cfeb5 16:40:36.167 [Lua] [ChatManager] Registering channel 1 16:40:36.168 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 16:40:36.168 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 16:40:36.168 [Lua] [PartyManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 16:40:36.182 [Lua] [NetworkServer] Changing num_players from nil to 1 16:40:36.182 [Lua] Players: 1 16:40:36.182 [Lua] Set lobby begin: 16:40:36.182 [Lua] Lobby data mission_id = inn_level 16:40:36.182 [Lua] Lobby data mechanism = adventure 16:40:36.182 [Lua] Lobby data matchmaking_type = 3 16:40:36.182 [Lua] Lobby data eac_authorized = true 16:40:36.182 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:36.182 [Lua] Lobby data selected_mission_id = inn_level 16:40:36.182 [Lua] Lobby data num_players = 1 16:40:36.183 [Lua] Lobby data matchmaking = false 16:40:36.183 [Lua] Set lobby end. 16:40:37.327 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 16:40:37.327 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 16:40:37.327 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 16:40:37.544 [Window] Window => inactive 16:40:37.899 [Lua] player (1100001064cfeb5,1) was put into party 0 16:40:37.899 [Lua] [ProfileSynchronizer] Peer 1100001064cfeb5 entered session 16:40:37.899 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001064cfeb5 16:40:37.899 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Connecting 16:40:37.899 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:40:37.916 [Lua] Mechanism says: a client joined the game! 1100001064cfeb5 16:40:40.329 [Window] Window => active 16:40:41.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 16:40:41.595 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 16:40:41.596 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 16:40:41.628 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 16:40:41.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 16:40:41.679 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 16:40:41.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:40:41.781 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:40:41.781 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:40:41.799 [Lua] [LevelTransitionHandler] Level load completed! 16:40:41.799 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 16:40:41.801 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:40:41.801 [Lua] checking dlc's against conflict directors 16:40:41.801 [Lua] number of factions to include 2 16:40:41.801 [Lua] Updated list weights for random: 16:40:41.801 [Lua] skaven, 0.42 (0.00-0.42) 16:40:41.801 [Lua] chaos, 0.42 (0.42-0.83) 16:40:41.801 [Lua] beastmen, 0.17 (0.83-1.00) 16:40:41.801 [Lua] Rolled random faction: 0.27856689691543579 skaven 16:40:41.801 [Lua] Updated list weights for random: 16:40:41.801 [Lua] beastmen, 0.29 (0.00-0.29) 16:40:41.801 [Lua] chaos, 0.71 (0.29-1.00) 16:40:41.801 [Lua] Rolled random faction: 0.81953376531600952 chaos 16:40:41.801 [Lua] number of factions added 2 16:40:41.801 [Lua] --- --- --- 16:40:41.801 [Lua] Starting... difficulty 'normal' 16:40:41.801 [Lua] These are the starting conflict directors: 16:40:41.801 [Lua] inn_level 16:40:41.801 [Lua] --- --- --- 16:40:41.801 [Lua] 16:40:41.801 [Lua] DONE! Found the following directors: 16:40:41.801 [Lua] (free: 35), Master hash is: 16:40:41.801 [Lua] [EnemyPackageLoader] breed_lookup: { } 16:40:41.801 [Lua] load_startup_enemy_packages: -------------- 16:40:41.801 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:40:41.802 [Lua] critter_rat 16:40:41.816 [Lua] ### Sending rpc_level_loaded 16:40:41.816 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78 16:40:41.816 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:40:41.833 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:40:41.833 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:40:41.850 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:40:41.850 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:40:41.850 [Lua] ### Sending rpc_level_loaded 16:40:41.850 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78 16:40:41.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:40:41.866 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:40:41.867 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 16:40:41.867 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:40:41.867 [Lua] Starting async level spawning of levels/inn/world 16:40:41.868 [Umbra] Init version: 3.4.15 :: 16 threads 16:40:42.093 [Lua] Async level spawning done 16:40:42.093 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:40:43.072 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:40:43.072 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:40:43.073 [Lua] Set lobby begin: 16:40:43.073 [Lua] Lobby data selected_mission_id = inn_level 16:40:43.073 [Lua] Lobby data num_players = 1 16:40:43.073 [Lua] Lobby data matchmaking = false 16:40:43.073 [Lua] Lobby data host = 1100001064cfeb5 16:40:43.073 [Lua] Lobby data mission_id = inn_level 16:40:43.073 [Lua] Lobby data matchmaking_type = 3 16:40:43.073 [Lua] Lobby data country_code = SE 16:40:43.073 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:43.073 [Lua] Lobby data unique_server_name = snejk 16:40:43.073 [Lua] Lobby data mechanism = adventure 16:40:43.073 [Lua] Lobby data eac_authorized = true 16:40:43.073 [Lua] Set lobby end. 16:40:43.073 [Lua] [Managers] Destroying manager group: 16:40:43.075 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 16:40:43.075 [Lua] [Gamestate] Enter StateIngame HOST 16:40:43.075 [Lua] [Managers] Calling function on all managers: 16:40:43.076 [Lua] <>level = inn_level<> 16:40:43.076 [Lua] Set lobby begin: 16:40:43.076 [Lua] Lobby data selected_mission_id = inn_level 16:40:43.076 [Lua] Lobby data num_players = 1 16:40:43.076 [Lua] Lobby data matchmaking = false 16:40:43.076 [Lua] Lobby data host = 1100001064cfeb5 16:40:43.076 [Lua] Lobby data mission_id = inn_level 16:40:43.076 [Lua] Lobby data matchmaking_type = 3 16:40:43.076 [Lua] Lobby data country_code = SE 16:40:43.076 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:43.076 [Lua] Lobby data unique_server_name = snejk 16:40:43.076 [Lua] Lobby data mechanism = adventure 16:40:43.077 [Lua] Lobby data eac_authorized = true 16:40:43.077 [Lua] Set lobby end. 16:40:43.077 [Lua] [StateIngame] Server ingame 16:40:43.080 [Lua] Set lobby begin: 16:40:43.080 [Lua] Lobby data difficulty = normal 16:40:43.080 [Lua] Lobby data selected_mission_id = inn_level 16:40:43.080 [Lua] Lobby data difficulty_tweak = 0 16:40:43.080 [Lua] Lobby data num_players = 1 16:40:43.080 [Lua] Lobby data matchmaking = false 16:40:43.080 [Lua] Lobby data host = 1100001064cfeb5 16:40:43.080 [Lua] Lobby data mission_id = inn_level 16:40:43.081 [Lua] Lobby data matchmaking_type = 3 16:40:43.081 [Lua] Lobby data country_code = SE 16:40:43.081 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:43.081 [Lua] Lobby data unique_server_name = snejk 16:40:43.081 [Lua] Lobby data mechanism = adventure 16:40:43.081 [Lua] Lobby data eac_authorized = true 16:40:43.081 [Lua] Set lobby end. 16:40:43.081 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2 16:40:43.081 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2 16:40:43.081 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 16:40:43.081 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 16:40:43.081 [Lua] [Matchmaking] initializing 16:40:43.081 [Lua] [Matchmaking] my_peer_id: 1100001064cfeb5, I am server 16:40:43.081 [Lua] [Matchmaking] register rpcs 16:40:43.081 [Lua] GameNetworkManager:init... creating game session 16:40:43.081 [Lua] Host GameSession.make_game_session_host with session: 16:40:43.081 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:40:43.082 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:40:43.082 [Lua] [GameNetworkManager] self.is_server = true 16:40:43.082 [Network] Setting artificial MTU limit to 65536 16:40:43.091 [Lua] Switching ConflictSettings: to: inn_level 16:40:43.091 [Lua] pacing=disabled 16:40:43.091 [Lua] roaming=nil 16:40:43.091 [Lua] disabled=false 16:40:43.091 [Lua] pack_spawning=disabled 16:40:43.091 [Lua] contained_breeds=nil 16:40:43.091 [Lua] boss=disabled 16:40:43.091 [Lua] horde=disabled 16:40:43.091 [Lua] specials=disabled 16:40:43.091 [Lua] name=inn_level 16:40:43.091 [Lua] intensity=disabled 16:40:43.091 [Lua] --- 16:40:43.091 [Lua] [LevelAnalysis] set_random_seed( 0) 16:40:43.095 [Lua] [AIInterestPointSystem] Level Seed: 0 16:40:43.095 [Lua] 16:40:43.095 [Lua] [entity_system_bag] = table 16:40:43.095 [Lua] [entity_system_bag] = metatable 16:40:43.095 [Lua] [startup_data] = table 16:40:43.095 [Lua] [entity_manager] = table 16:40:43.095 [Lua] [entity_manager] = metatable 16:40:43.095 [Lua] [unit_spawner] = table 16:40:43.095 [Lua] [unit_spawner] = metatable 16:40:43.095 [Lua] [unit_storage] = table 16:40:43.095 [Lua] [unit_storage] = metatable 16:40:43.095 [Lua] [dice_keeper] = table 16:40:43.095 [Lua] [dice_keeper] = metatable 16:40:43.095 [Lua] [is_server] = true (boolean) 16:40:43.095 [Lua] [world] = [World] 16:40:43.095 [Lua] [system_api] = table 16:40:43.095 [Lua] [entity_system] = table 16:40:43.095 [Lua] [entity_system] = metatable 16:40:43.095 [Lua] [network_lobby] = table 16:40:43.095 [Lua] [network_lobby] = metatable 16:40:43.095 [Lua] [profile_synchronizer] = table 16:40:43.095 [Lua] [profile_synchronizer] = metatable 16:40:43.095 [Lua] [level_transition_handler] = table 16:40:43.095 [Lua] [level_transition_handler] = metatable 16:40:43.095 [Lua] [num_local_human_players] = 1 (number) 16:40:43.095 [Lua] [statistics_db] = table 16:40:43.095 [Lua] [statistics_db] = metatable 16:40:43.095 [Lua] [network_server] = table 16:40:43.095 [Lua] [network_server] = metatable 16:40:43.095 [Lua] [input_manager] = table 16:40:43.095 [Lua] [input_manager] = metatable 16:40:43.095 [Lua] [network_clock] = table 16:40:43.095 [Lua] [network_clock] = metatable 16:40:43.095 [Lua] [network_transmit] = table 16:40:43.095 [Lua] [network_transmit] = metatable 16:40:43.095 [Lua] [free_flight_manager] = table 16:40:43.095 [Lua] [free_flight_manager] = metatable 16:40:43.095 [Lua] [network_manager] = table 16:40:43.095 [Lua] [network_manager] = metatable 16:40:43.095 [Lua] [network_event_delegate] = table 16:40:43.095 [Lua] [network_event_delegate] = metatable 16:40:43.095 [Lua] 16:40:43.095 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:40:43.095 [Lua] ignoring extension VersusInteractObjectiveExtension 16:40:43.095 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:40:43.095 [Lua] ignoring extension VersusSocketObjectiveExtension 16:40:43.095 [Lua] ignoring extension VersusTargetObjectiveExtension 16:40:43.095 [Lua] ignoring extension VersusMissionObjectiveExtension 16:40:43.096 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:40:43.101 [Lua] [AchievementManager] Achievements using the steam platform 16:40:43.101 [Lua] PlayerManager:add_player player_1 16:40:43.148 [Lua] [StateIngame] Level seed: 0 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 16:40:43.154 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:40:43.154 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read, 16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read, 16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read, 16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 16:40:43.156 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read, 16:40:43.158 [Lua] [LevelAnalysis] set_random_seed( 0) 16:40:43.162 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12 16:40:43.162 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13 16:40:43.162 [Lua] [IngameUI] init 16:40:43.175 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:40:43.179 [Lua] cb_razer_chroma_setup 16:40:43.196 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000002D1B5D0; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000002D1B220; parent_world_position = table: 0000000002D1B250; local_position = table: 0000000002D1B540; size = table: 0000000002D1B590; node = table: 0000000002D1B5D0 [3] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000002D1B130; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 0000000018A29AA0 [7] self = table: 0000000018A29AA0; ingame_ui_context = table: 00000000002C4410; input_manager = table: 0000000018C296A0; world = [World] [8] self = table: 0000000002F5EA60; object = table: 0000000018A29AA0 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [13] mod = table: 000000001952E570; error_prefix_data = table: 0000000018A29A60; func = [function] [14] self = table: 000000001952E570; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 0000000018A29A20; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000001952E570 [20] self = table: 0000000001C62FE0; ingame_ui_context = table: 00000000002C4410 [21] self = table: 0000000001C62FE0; params = table: 00000000020E35E0; viewport_name = "player_1"; input_manager = table: 0000000018C296A0; input_source = table: 0000000000C6C480; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000001AF91F90; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000010AAA830; camera_system = table: 0000000004303650; outline_system = table: 0000000003AEBA00; fade_system = table: 0000000004305030; sound_sector_system = table: 00000000043020C0; sound_environment_system = table: 000000000029F240; event_manager = table: 00000000007E8D90; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000002C4410 [22] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; scope_name = "StateInGameRunning:on_enter" [23] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true [25] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000018A2D930; menu_widgets = table: 0000000018A2A890; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000018A2D930; menu_widgets = table: 0000000018A2A890; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000027C650; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000017DF610; telemetry_time_view_enter = 0; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000231DFB0; cutscene_system = table: 0000000004300F50; text_popup_ui = table: 0000000002D6AAD0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000002DA2370; world = [World]; camera_manager = table: 00000000005B1490; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000002C4410; _fps_cooldown = 0; views = table: 00000000191E4960; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 00000000017DF1C0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000001AF91F90; weave_onboarding = table: 0000000002DA3580; popup_handler = table: 0000000002D6A920; peer_id = "1100001064cfeb5"; network_event_delegate = table: 000000001AE30270; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270; [22] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [23] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [24] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [25] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 000000000A129150; network_server = table: 0000000000534F60; entity_system = table: 0000000003916200; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000001C637F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000019F94110; machines = table: 00000000020E35B0; network_event_delegate = table: 000000001AE30270; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000004D99BC0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000003C82700; network_clock = table: 0000000000763B70; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDAD10; 16:40:43.196 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 00000000042E18E0; node_def = table: 0000000002D1AF50; k = "offset"; v = table: 0000000002D1B010 [2] scenegraph = table: 00000000042E1860; scenegraph_def = table: 0000000018A29B40; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000002D1AF50; parent_name = nil; local_position = table: 00000000042E1890; node = table: 00000000042E18E0 [3] scenegraph_def = table: 0000000018A29B40; scenegraph = table: 00000000042E1860; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000002D1AF50 [4] self = table: 0000000018A29AA0 [5] self = table: 0000000018A29AA0; ingame_ui_context = table: 00000000002C4410; input_manager = table: 0000000018C296A0; world = [World] [6] self = table: 0000000002F5EA60; object = table: 0000000018A29AA0 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [11] mod = table: 000000001952E570; error_prefix_data = table: 0000000018A29A60; func = [function] [12] self = table: 000000001952E570; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 0000000018A29A20; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000001952E570 [18] self = table: 0000000001C62FE0; ingame_ui_context = table: 00000000002C4410 [19] self = table: 0000000001C62FE0; params = table: 00000000020E35E0; viewport_name = "player_1"; input_manager = table: 0000000018C296A0; input_source = table: 0000000000C6C480; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000001AF91F90; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000010AAA830; camera_system = table: 0000000004303650; outline_system = table: 0000000003AEBA00; fade_system = table: 0000000004305030; sound_sector_system = table: 00000000043020C0; sound_environment_system = table: 000000000029F240; event_manager = table: 00000000007E8D90; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000002C4410 [20] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; scope_name = "StateInGameRunning:on_enter" [21] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true [23] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 00000000020E3610 [25] self = table: 0000000004D98920; loading_context = table: 0000000004BDAD10; is_server = true; assert_on_leak = true; input_manager = table: 0000000018C296A0; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000004D99BC0; world = [World]; network_event_delegate = table: 000000001AE30270; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 00000000007E8D90; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 00000000020E35E0 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000018A2A890; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000018A2D930; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002D1B130; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000018A2A890; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000018A2D930; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002D1B130; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000027C650; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000017DF610; telemetry_time_view_enter = 0; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000231DFB0; cutscene_system = table: 0000000004300F50; text_popup_ui = table: 0000000002D6AAD0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000002DA2370; world = [World]; camera_manager = table: 00000000005B1490; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000002C4410; _fps_cooldown = 0; views = table: 00000000191E4960; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 00000000017DF1C0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000001AF91F90; weave_onboarding = table: 0000000002DA3580; popup_handler = table: 0000000002D6A920; peer_id = "1100001064cfeb5"; network_event_delegate = table: 000000001AE30270; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270; [20] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [21] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [22] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [23] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 000000000A129150; network_server = table: 0000000000534F60; entity_system = table: 0000000003916200; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000001C637F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000019F94110; machines = table: 00000000020E35B0; network_event_delegate = table: 000000001AE30270; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000004D99BC0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000003C82700; network_clock = table: 0000000000763B70; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDAD10; 16:40:43.211 [Lua] [Matchmaking] Cancelling matchmaking 16:40:43.211 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:40:43.211 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 16:40:43.211 [Lua] Set lobby begin: 16:40:43.211 [Lua] Lobby data difficulty = normal 16:40:43.212 [Lua] Lobby data selected_mission_id = inn_level 16:40:43.212 [Lua] Lobby data power_level = 0 16:40:43.212 [Lua] Lobby data difficulty_tweak = 0 16:40:43.212 [Lua] Lobby data num_players = 1 16:40:43.212 [Lua] Lobby data matchmaking = false 16:40:43.212 [Lua] Lobby data host = 1100001064cfeb5 16:40:43.212 [Lua] Lobby data mission_id = inn_level 16:40:43.212 [Lua] Lobby data matchmaking_type = 3 16:40:43.212 [Lua] Lobby data country_code = SE 16:40:43.213 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:43.213 [Lua] Lobby data unique_server_name = snejk 16:40:43.213 [Lua] Lobby data mechanism = adventure 16:40:43.213 [Lua] Lobby data eac_authorized = true 16:40:43.213 [Lua] Set lobby end. 16:40:43.214 [Flow] complete_skittergate_legend true 16:40:43.214 [Flow] complete_all_helmgart_levels_recruit true 16:40:43.215 [Flow] WitchHunterLevel:35 16:40:43.215 [Flow] LeaderYes 16:40:43.215 [Flow] ALL PC XP:304250 16:40:43.215 [Flow] Has "bogenhafen" DLC:true 16:40:43.215 [Flow] WH XP:60850 16:40:43.215 [Flow] Number of crafted items:7038 16:40:43.215 [Flow] Has "pre_order" DLC:true 16:40:43.215 [Flow] Sum of Powe Levels:1500 16:40:43.215 [Flow] lodestone diff 1:false 16:40:43.216 [Flow] magnus and forest activated 16:40:43.216 [Flow] magnus and forest activated 16:40:43.216 [Flow] cemetery and forest activated 16:40:43.216 [Flow] magnus and cemetery 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.216 [Flow] ALL RUNES ACTIVATED 16:40:43.216 [Flow] magnus and forest activated 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.216 [Flow] ALL RUNES ACTIVATED 16:40:43.216 [Flow] cemetery and forest activated 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.216 [Flow] ALL RUNES ACTIVATED 16:40:43.216 [Flow] magnus and forest activated 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.216 [Flow] ALL RUNES ACTIVATED 16:40:43.216 [Flow] magnus and cemetery 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.216 [Flow] ALL RUNES ACTIVATED 16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:40:43.217 [Lua] CurrentConflictSettings inn_level 16:40:43.217 [Lua] [ConflictDirector] conflict_director is ai_ready 16:40:43.218 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:40:43.218 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:40:43.220 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:40:43.220 [Lua] Forming navigation groups in one frame 16:40:43.220 [Lua] Forming navigation groups 16:40:43.239 [Lua] NavigationGroupManager -> calulation time A: 0.019999999999999574 16:40:43.240 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000012221 16:40:43.240 [Lua] number of nav groups: 42 16:40:43.241 [Lua] number of refined nav groups : 23 16:40:43.243 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137 16:40:43.243 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 16:40:43.244 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:40:43.244 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 16:40:43.247 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34 16:40:43.247 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:40:43.247 [Lua] [Managers] Calling function on all managers: 16:40:43.247 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:40:43.257 [Save] Saving `save_data` 16:40:43.261 [Save] Save done 16:40:43.265 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:40:43.265 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:40:43.276 [Lua] [UnlockManager] All unlocks ready 16:40:43.848 [Lua] player (1100001064cfeb5,1) was put into party 1 16:40:43.848 [Lua] [IngamePlayerListUI] - Destroy 16:40:43.848 [Lua] [GamePadEquipmentUI] - Destroy 16:40:43.848 [Lua] [EquipmentUI] - Destroy 16:40:43.848 [Lua] [GamePadAbilityUI] - Destroy 16:40:43.848 [Lua] [AbilityUI] - Destroy 16:40:43.860 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001064cfeb5 16:40:43.860 [Lua] Set lobby begin: 16:40:43.860 [Lua] Lobby data selected_mission_id = inn_level 16:40:43.861 [Lua] Lobby data num_players = 1 16:40:43.861 [Lua] Lobby data difficulty_tweak = 0 16:40:43.861 [Lua] Lobby data host = 1100001064cfeb5 16:40:43.861 [Lua] Lobby data matchmaking_type = 3 16:40:43.861 [Lua] Lobby data difficulty = normal 16:40:43.861 [Lua] Lobby data player_slot_1 = 0:0 16:40:43.861 [Lua] Lobby data unique_server_name = snejk 16:40:43.861 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:40:43.861 [Lua] Lobby data country_code = SE 16:40:43.862 [Lua] Lobby data matchmaking = false 16:40:43.862 [Lua] Lobby data power_level = 0 16:40:43.862 [Lua] Lobby data mission_id = inn_level 16:40:43.862 [Lua] Lobby data mechanism = adventure 16:40:43.862 [Lua] Lobby data player_slot_5 = 0:0 16:40:43.862 [Lua] Lobby data player_slot_2 = 0:0 16:40:43.862 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:43.862 [Lua] Lobby data player_slot_3 = 0:0 16:40:43.862 [Lua] Lobby data eac_authorized = true 16:40:43.862 [Lua] Set lobby end. 16:40:43.862 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(4) career(3) 16:40:43.863 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:40:43.863 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:40:43.863 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:40:43.863 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:40:43.863 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 16:40:43.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:40:43.890 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 16:40:43.890 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:40:43.890 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:40:44.074 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:40:44.074 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:40:44.074 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 16:40:44.074 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 16:40:44.148 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 16:40:44.148 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 16:40:44.149 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 16:40:44.149 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:40:44.199 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:40:44.199 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 16:40:44.199 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 16:40:44.199 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:40:44.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:40:44.259 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:40:44.259 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 16:40:44.259 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:40:44.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:40:44.303 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:40:44.303 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 16:40:44.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:40:44.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:40:44.344 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 16:40:44.344 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 16:40:44.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 16:40:44.349 [Flow] DISABLE 16:40:44.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 16:40:44.428 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 16:40:44.429 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 16:40:44.481 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 16:40:44.481 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 16:40:44.481 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 16:40:44.536 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 16:40:44.536 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 16:40:44.536 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 16:40:44.565 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 16:40:44.565 [Lua] [PackageManager] Force_load: wwise/we_deus_01 16:40:44.566 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 16:40:44.862 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 16:40:44.862 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 16:40:44.862 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 16:40:45.184 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 16:40:45.184 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 16:40:45.185 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 16:40:45.198 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 16:40:45.198 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 16:40:45.198 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 16:40:45.432 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 16:40:45.432 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 16:40:45.433 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 16:40:45.472 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 16:40:45.472 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 16:40:45.472 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 16:40:45.580 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 16:40:45.580 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 16:40:45.580 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 16:40:45.937 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 16:40:45.937 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 16:40:45.937 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 16:40:45.949 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 16:40:45.949 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 16:40:45.950 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 16:40:46.036 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 16:40:46.036 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 16:40:46.037 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 16:40:46.061 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 16:40:46.061 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 16:40:46.071 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 16:40:46.074 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:40:46.074 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:40:46.074 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:40:46.074 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 16:40:46.092 [Lua] Players are leaving the safe zone 16:40:46.284 [Window] Window => inactive 16:40:46.295 [Lua] StateInGameRunning:_game_actually_starts() 16:40:46.295 [Lua] [IngameUI] menu view on_enter start_menu_view 16:40:46.295 [Lua] hero_fullscreen_menu_on_enter 16:40:46.295 [Lua] ################################################################################################################# 16:40:46.295 [Lua] [Loading Time]: 00:00:11 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:40:46.295 [Lua] ################################################################################################################# 16:40:46.295 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 23 16:40:46.301 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03d05540 16:40:46.303 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 16:40:46.306 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:40:46.310 [Lua] cb_razer_chroma_setup 16:40:46.316 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 23 16:40:46.319 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.320 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.320 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.326 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 16:40:46.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView 16:40:46.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView 16:40:46.326 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.326 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.328 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:40:46.328 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView 16:40:46.328 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerStartMenuView, async-read, prioritized 16:40:46.353 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:40:46.353 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:40:46.353 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 16:40:46.366 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 16:40:46.366 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 16:40:46.516 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 23 16:40:46.516 [Lua] Commit load time data 16:40:47.324 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x453, position: 0 16:40:47.703 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:40:47.703 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 16:40:47.710 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:40:47.710 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 16:40:47.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x453, position: 27249 16:40:48.024 [Lua] PlayFabMirrorBase:_commit_internal 1 16:40:48.024 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:40:48.029 [Lua] generate_backend_stats 1100001064cfeb5:1 16:40:48.050 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:40:48.050 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:40:48.050 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24 16:40:48.051 [Lua] Set lobby begin: 16:40:48.051 [Lua] Lobby data selected_mission_id = inn_level 16:40:48.051 [Lua] Lobby data num_players = 1 16:40:48.051 [Lua] Lobby data difficulty_tweak = 0 16:40:48.051 [Lua] Lobby data host = 1100001064cfeb5 16:40:48.051 [Lua] Lobby data matchmaking_type = 3 16:40:48.051 [Lua] Lobby data difficulty = normal 16:40:48.051 [Lua] Lobby data player_slot_1 = 0:0 16:40:48.051 [Lua] Lobby data unique_server_name = snejk 16:40:48.051 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:40:48.051 [Lua] Lobby data country_code = SE 16:40:48.051 [Lua] Lobby data matchmaking = false 16:40:48.051 [Lua] Lobby data power_level = 835 16:40:48.051 [Lua] Lobby data mission_id = inn_level 16:40:48.051 [Lua] Lobby data mechanism = adventure 16:40:48.051 [Lua] Lobby data player_slot_5 = 0:0 16:40:48.051 [Lua] Lobby data player_slot_2 = 0:0 16:40:48.051 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:48.052 [Lua] Lobby data player_slot_3 = 0:0 16:40:48.052 [Lua] Lobby data eac_authorized = true 16:40:48.052 [Lua] Set lobby end. 16:40:48.058 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24 16:40:48.260 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24 16:40:48.261 [Lua] commit result success 1 16:40:48.261 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 25 16:40:48.267 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 25 16:40:48.457 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 25 16:40:52.648 [Lua] [NetworkServer] Changing num_players from 1 to 2 16:40:52.648 [Lua] Players: 2 16:40:52.648 [Lua] Set lobby begin: 16:40:52.648 [Lua] Lobby data selected_mission_id = inn_level 16:40:52.648 [Lua] Lobby data num_players = 2 16:40:52.648 [Lua] Lobby data difficulty_tweak = 0 16:40:52.648 [Lua] Lobby data host = 1100001064cfeb5 16:40:52.648 [Lua] Lobby data matchmaking_type = 3 16:40:52.648 [Lua] Lobby data difficulty = normal 16:40:52.648 [Lua] Lobby data player_slot_1 = 0:0 16:40:52.648 [Lua] Lobby data unique_server_name = snejk 16:40:52.648 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:40:52.648 [Lua] Lobby data country_code = SE 16:40:52.648 [Lua] Lobby data matchmaking = false 16:40:52.648 [Lua] Lobby data power_level = 835 16:40:52.648 [Lua] Lobby data mission_id = inn_level 16:40:52.648 [Lua] Lobby data mechanism = adventure 16:40:52.648 [Lua] Lobby data player_slot_5 = 0:0 16:40:52.649 [Lua] Lobby data player_slot_2 = 0:0 16:40:52.649 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:52.649 [Lua] Lobby data player_slot_3 = 0:0 16:40:52.649 [Lua] Lobby data eac_authorized = true 16:40:52.649 [Lua] Set lobby end. 16:40:52.649 [Lua] [LobbyMembers] Member joined 11000010360b84f 16:40:53.264 [Window] Window => active 16:40:53.549 [Lua] [IngameUI] menu view on_exit start_menu_view 16:40:53.549 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 16:40:53.549 [Lua] hero_fullscreen_menu_on_exit 16:40:53.552 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03d05540 16:40:53.552 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 16:40:53.552 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 16:40:53.560 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView 16:40:53.560 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView 16:40:54.205 [Lua] GOT approve_channel 1 11000010360b84f 186000003b4eca0 16:40:54.206 [EAC] EAC server has client 11000010360b84f and channel 1 (and owner 11000010360b84f) 16:40:54.206 [EACServer] [18:40:54:205][Windows][EAC Server] [Info][RegisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015 PlayerIP: 0.0.0.0 OwnerGUID: 76561198016936015 PlayerName: Jepe 16:40:54.206 [Lua] Client with peer_id 11000010360b84f got APPROVED by server 16:40:54.206 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010360b84f' 16:40:54.206 [Lua] [ChatManager][1]System: Jepe is joining the game 16:40:54.206 [Lua] [NetworkServer] Peer 11000010360b84f joined server lobby. 16:40:54.206 [Lua] [NetworkServer] Creating peer info. 16:40:54.206 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting 16:40:54.244 [EACServer] [18:40:54:243][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 16:40:54.285 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 11000010360b84f, replying lobby_ok 16:40:54.317 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010360b84f REPLY wh:0 | we:1100001064cfeb5 | dr:0 | bw:0 | es:0 16:40:54.357 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010360b84f 16:40:54.357 [Lua] Set lobby begin: 16:40:54.357 [Lua] Lobby data selected_mission_id = inn_level 16:40:54.357 [Lua] Lobby data num_players = 2 16:40:54.357 [Lua] Lobby data difficulty_tweak = 0 16:40:54.357 [Lua] Lobby data host = 1100001064cfeb5 16:40:54.357 [Lua] Lobby data matchmaking_type = 3 16:40:54.357 [Lua] Lobby data difficulty = normal 16:40:54.357 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:40:54.358 [Lua] Lobby data unique_server_name = snejk 16:40:54.358 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:40:54.358 [Lua] Lobby data country_code = SE 16:40:54.358 [Lua] Lobby data matchmaking = false 16:40:54.358 [Lua] Lobby data power_level = 835 16:40:54.358 [Lua] Lobby data mission_id = inn_level 16:40:54.358 [Lua] Lobby data mechanism = adventure 16:40:54.358 [Lua] Lobby data player_slot_5 = 0:0 16:40:54.358 [Lua] Lobby data player_slot_2 = 0:0 16:40:54.358 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:40:54.358 [Lua] Lobby data player_slot_3 = 0:0 16:40:54.358 [Lua] Lobby data eac_authorized = true 16:40:54.358 [Lua] Set lobby end. 16:40:55.317 [Window] Window => inactive 16:40:56.500 [Lua] ### CLEARING PEER STATE FOR 11000010360b84f 16:40:56.500 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting 16:40:56.500 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting 16:40:56.537 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_notify_lobby_joined 16:40:56.537 [Lua] [PSM] Peer 11000010360b84f joined. Want to use profile index "1" and join party "0" 16:40:56.537 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010360b84f, connection_key=0) 16:40:56.537 [Lua] Sync dynamic to client: 16:40:56.650 [SteamVoipClient] select_out(11000010360b84f, on) 16:40:56.658 [SteamVoipClient] select_out(11000010360b84f, on) 16:40:56.658 [SteamVoipClient] select_in(11000010360b84f, on) 16:40:56.658 [SteamVoipClient] select_out(11000010360b84f, off) 16:40:58.100 [EACServer] [18:40:58:100][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 1 Status: Client Authenticated Message: Client authenticated. 16:40:58.101 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedLocal 16:40:58.235 [EACServer] [18:40:58:235][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010360B84F. 16:40:58.436 [EACServer] [18:40:58:435][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010360B84F 16:40:58.436 [EACServer] [18:40:58:435][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 16:40:58.440 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedRemote 16:40:58.566 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_post_game_notified 16:40:58.566 [Lua] player (11000010360b84f,1) was put into party 0 16:40:58.566 [Lua] [ProfileSynchronizer] Peer 11000010360b84f entered session 16:40:58.566 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010360b84f 16:40:58.566 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting 16:40:58.566 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:40:58.573 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:40:58.573 [Lua] Mechanism says: a client joined the game! 11000010360b84f 16:40:58.643 [Lua] ### Sending rpc_level_loaded 16:40:58.643 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78 16:40:58.643 [Lua] Peer 11000010360b84f has loaded the level but not all enemies, so we wait 16:40:58.762 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010360b84f, connection_key=0) 16:40:58.763 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:40:58.763 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:40:58.770 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:40:58.770 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:41:01.198 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:41:01.198 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:41:01.205 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:41:01.208 [Lua] Breedfreezer (server) starting a hot join sync 16:41:01.209 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:41:01.209 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 16:41:01.209 [Lua] RemotePlayer:create_game_object( ) 44 16:41:01.223 [Lua] player (11000010360b84f,1) was put into party 1 16:41:01.223 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(3) 16:41:01.223 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:41:01.223 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:41:01.228 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:41:01.228 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:41:01.308 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read, 16:41:01.308 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:41:01.308 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:41:01.308 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:41:01.316 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 16:41:01.316 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read, 16:41:01.316 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 16:41:01.316 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer, async-read, 16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer, async-read, 16:41:01.317 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read, 16:41:01.317 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read, 16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer, async-read, 16:41:01.324 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:41:01.324 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:41:01.324 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 16:41:01.640 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 16:41:01.640 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 16:41:01.641 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01 16:41:01.659 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01 16:41:01.659 [Lua] [PackageManager] Force_load: wwise/wh_deus_01 16:41:01.660 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 16:41:01.685 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 16:41:01.685 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 16:41:01.685 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 16:41:01.731 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 16:41:01.731 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 16:41:01.731 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 16:41:01.743 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 16:41:01.743 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 16:41:01.743 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 16:41:01.756 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 16:41:01.756 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 16:41:01.756 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 16:41:01.769 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 16:41:01.769 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 16:41:01.769 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 16:41:01.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 16:41:01.798 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 16:41:01.799 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 16:41:01.876 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 16:41:01.876 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 16:41:02.566 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:41:02.566 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:41:02.567 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 16:41:02.567 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:41:02.568 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:41:03.573 [Lua] Set lobby begin: 16:41:03.573 [Lua] Lobby data selected_mission_id = inn_level 16:41:03.573 [Lua] Lobby data num_players = 2 16:41:03.573 [Lua] Lobby data difficulty_tweak = 0 16:41:03.573 [Lua] Lobby data host = 1100001064cfeb5 16:41:03.573 [Lua] Lobby data matchmaking_type = 3 16:41:03.573 [Lua] Lobby data difficulty = normal 16:41:03.573 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:41:03.573 [Lua] Lobby data unique_server_name = snejk 16:41:03.573 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:41:03.573 [Lua] Lobby data country_code = SE 16:41:03.573 [Lua] Lobby data matchmaking = false 16:41:03.573 [Lua] Lobby data power_level = 417 16:41:03.573 [Lua] Lobby data mission_id = inn_level 16:41:03.573 [Lua] Lobby data mechanism = adventure 16:41:03.573 [Lua] Lobby data player_slot_5 = 0:0 16:41:03.573 [Lua] Lobby data player_slot_2 = 0:0 16:41:03.574 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:41:03.574 [Lua] Lobby data player_slot_3 = 0:0 16:41:03.574 [Lua] Lobby data eac_authorized = true 16:41:03.574 [Lua] Set lobby end. 16:41:08.589 [Lua] Set lobby begin: 16:41:08.589 [Lua] Lobby data selected_mission_id = inn_level 16:41:08.589 [Lua] Lobby data num_players = 2 16:41:08.590 [Lua] Lobby data difficulty_tweak = 0 16:41:08.590 [Lua] Lobby data host = 1100001064cfeb5 16:41:08.590 [Lua] Lobby data matchmaking_type = 3 16:41:08.590 [Lua] Lobby data difficulty = normal 16:41:08.590 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:41:08.590 [Lua] Lobby data unique_server_name = snejk 16:41:08.590 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:41:08.590 [Lua] Lobby data country_code = SE 16:41:08.590 [Lua] Lobby data matchmaking = false 16:41:08.590 [Lua] Lobby data power_level = 835 16:41:08.590 [Lua] Lobby data mission_id = inn_level 16:41:08.590 [Lua] Lobby data mechanism = adventure 16:41:08.590 [Lua] Lobby data player_slot_5 = 0:0 16:41:08.590 [Lua] Lobby data player_slot_2 = 0:0 16:41:08.590 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:41:08.590 [Lua] Lobby data player_slot_3 = 0:0 16:41:08.590 [Lua] Lobby data eac_authorized = true 16:41:08.590 [Lua] Set lobby end. 16:41:11.301 [Lua] PlayFabMirrorBase:_commit_internal 2 16:41:11.301 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:41:11.305 [Lua] generate_backend_stats 1100001064cfeb5:1 16:41:11.324 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:41:11.324 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:41:11.324 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 26 16:41:11.328 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 26 16:41:11.530 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 26 16:41:11.533 [Lua] commit result success 2 16:41:11.533 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 27 16:41:11.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 27 16:41:11.721 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 27 16:42:14.801 [Lua] [NetworkServer] Changing num_players from 2 to 3 16:42:14.801 [Lua] Players: 3 16:42:14.801 [Lua] Set lobby begin: 16:42:14.801 [Lua] Lobby data selected_mission_id = inn_level 16:42:14.801 [Lua] Lobby data num_players = 3 16:42:14.801 [Lua] Lobby data difficulty_tweak = 0 16:42:14.801 [Lua] Lobby data host = 1100001064cfeb5 16:42:14.801 [Lua] Lobby data matchmaking_type = 3 16:42:14.801 [Lua] Lobby data difficulty = normal 16:42:14.801 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:42:14.802 [Lua] Lobby data unique_server_name = snejk 16:42:14.802 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:42:14.802 [Lua] Lobby data country_code = SE 16:42:14.802 [Lua] Lobby data matchmaking = false 16:42:14.802 [Lua] Lobby data power_level = 835 16:42:14.802 [Lua] Lobby data mission_id = inn_level 16:42:14.803 [Lua] Lobby data mechanism = adventure 16:42:14.803 [Lua] Lobby data player_slot_5 = 0:0 16:42:14.803 [Lua] Lobby data player_slot_2 = 0:0 16:42:14.803 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:42:14.803 [Lua] Lobby data player_slot_3 = 0:0 16:42:14.803 [Lua] Lobby data eac_authorized = true 16:42:14.803 [Lua] Set lobby end. 16:42:14.803 [Lua] [LobbyMembers] Member joined 110000102428a41 16:42:16.098 [Lua] GOT approve_channel 4 110000102428a41 186000003b4eca0 16:42:16.099 [EAC] EAC server has client 110000102428a41 and channel 4 (and owner 110000102428a41) 16:42:16.099 [EACServer] [18:42:16:098][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102428A41 PlayerGUID: 76561197998180929 PlayerIP: 0.0.0.0 OwnerGUID: 76561197998180929 PlayerName: F.L.O. 16:42:16.099 [Lua] Client with peer_id 110000102428a41 got APPROVED by server 16:42:16.099 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102428a41' 16:42:16.099 [Lua] [ChatManager][1]System: F.L.O. is joining the game 16:42:16.099 [Lua] [NetworkServer] Peer 110000102428a41 joined server lobby. 16:42:16.099 [Lua] [NetworkServer] Creating peer info. 16:42:16.099 [Lua] [PeerSM] 110000102428a41 :: on_enter Connecting 16:42:16.188 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 110000102428a41, replying lobby_ok 16:42:16.252 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102428a41 REPLY wh:11000010360b84f | we:1100001064cfeb5 | dr:0 | bw:0 | es:0 16:42:16.322 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000102428a41 16:42:16.322 [Lua] Set lobby begin: 16:42:16.322 [Lua] Lobby data selected_mission_id = inn_level 16:42:16.323 [Lua] Lobby data num_players = 3 16:42:16.323 [Lua] Lobby data difficulty_tweak = 0 16:42:16.323 [Lua] Lobby data host = 1100001064cfeb5 16:42:16.323 [Lua] Lobby data matchmaking_type = 3 16:42:16.323 [Lua] Lobby data difficulty = normal 16:42:16.323 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:42:16.323 [Lua] Lobby data unique_server_name = snejk 16:42:16.323 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:42:16.323 [Lua] Lobby data country_code = SE 16:42:16.323 [Lua] Lobby data matchmaking = false 16:42:16.323 [Lua] Lobby data power_level = 835 16:42:16.323 [Lua] Lobby data mission_id = inn_level 16:42:16.323 [Lua] Lobby data mechanism = adventure 16:42:16.323 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:42:16.323 [Lua] Lobby data player_slot_2 = 0:0 16:42:16.323 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:42:16.323 [Lua] Lobby data player_slot_3 = 0:0 16:42:16.323 [Lua] Lobby data eac_authorized = true 16:42:16.323 [Lua] Set lobby end. 16:42:18.565 [Lua] ### CLEARING PEER STATE FOR 110000102428a41 16:42:18.565 [Lua] [PeerSM] 110000102428a41 :: on_exit Connecting 16:42:18.565 [Lua] [PeerSM] 110000102428a41 :: on_enter Connecting 16:42:18.616 [Lua] [NetworkServer] Peer 110000102428a41 has sent rpc_notify_lobby_joined 16:42:18.616 [Lua] [PSM] Peer 110000102428a41 joined. Want to use profile index "5" and join party "0" 16:42:18.616 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102428a41, connection_key=1) 16:42:18.616 [Lua] Sync dynamic to client: 16:42:18.776 [SteamVoipClient] select_out(110000102428a41, on) 16:42:18.783 [SteamVoipClient] select_out(110000102428a41, on) 16:42:18.783 [SteamVoipClient] select_in(110000102428a41, on) 16:42:18.783 [SteamVoipClient] select_out(110000102428a41, off) 16:42:20.200 [EACServer] [18:42:20:200][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102428A41 Session: 2 Status: Client Authenticated Message: Client authenticated. 16:42:20.201 [EAC] Peer 110000102428a41 switched EAC state to ClientAuthenticatedLocal 16:42:20.347 [EACServer] [18:42:20:347][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102428A41. 16:42:20.648 [EACServer] [18:42:20:648][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102428A41 16:42:20.648 [EACServer] [18:42:20:648][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102428A41 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 16:42:20.649 [Lua] [NetworkServer] Peer 110000102428a41 has sent rpc_post_game_notified 16:42:20.649 [Lua] player (110000102428a41,1) was put into party 0 16:42:20.649 [Lua] [ProfileSynchronizer] Peer 110000102428a41 entered session 16:42:20.649 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102428a41 16:42:20.649 [Lua] [PeerSM] 110000102428a41 :: on_exit Connecting 16:42:20.649 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading 16:42:20.649 [EAC] Peer 110000102428a41 switched EAC state to ClientAuthenticatedRemote 16:42:20.656 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41 16:42:20.656 [Lua] Mechanism says: a client joined the game! 110000102428a41 16:42:20.719 [Lua] ### Sending rpc_level_loaded 16:42:20.719 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78 16:42:20.719 [Lua] Peer 110000102428a41 has loaded the level but not all enemies, so we wait 16:42:20.860 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102428a41, connection_key=1) 16:42:20.860 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading 16:42:20.860 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages 16:42:20.867 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages 16:42:20.867 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame 16:42:23.343 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame 16:42:23.343 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync 16:42:23.349 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41 16:42:23.354 [Lua] Breedfreezer (server) starting a hot join sync 16:42:23.354 [Lua] PlayerManager:add_remote_player 110000102428a41 16:42:23.354 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=46 16:42:23.354 [Lua] RemotePlayer:create_game_object( ) 46 16:42:23.369 [Lua] player (110000102428a41,1) was put into party 1 16:42:23.369 [Lua] [ProfileSynchronizer] Assigning peer(110000102428a41:1) to profile(5) career(3) 16:42:23.369 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync 16:42:23.369 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers 16:42:23.370 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read, 16:42:23.370 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 16:42:23.374 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers 16:42:23.374 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame 16:42:23.534 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_3, async-read, 16:42:23.534 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read, 16:42:23.534 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list. 16:42:23.534 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:42:23.534 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1 16:42:23.535 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:42:23.535 [Lua] [PackageManager] Load: wwise/blunderbuss, ProfileSynchronizer, async-read, 16:42:23.548 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:42:23.548 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:42:23.548 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 16:42:23.548 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 16:42:23.594 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 16:42:23.594 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 16:42:23.594 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:42:23.607 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:42:23.607 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:42:23.607 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold 16:42:23.682 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold 16:42:23.682 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold 16:42:23.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 16:42:23.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 16:42:23.706 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 16:42:23.707 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12 16:42:23.721 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12 16:42:23.721 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12 16:42:23.721 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 16:42:24.124 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 16:42:24.124 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 16:42:24.124 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 16:42:24.137 [Lua] Set lobby begin: 16:42:24.137 [Lua] Lobby data selected_mission_id = inn_level 16:42:24.137 [Lua] Lobby data num_players = 3 16:42:24.137 [Lua] Lobby data difficulty_tweak = 0 16:42:24.138 [Lua] Lobby data host = 1100001064cfeb5 16:42:24.138 [Lua] Lobby data matchmaking_type = 3 16:42:24.138 [Lua] Lobby data difficulty = normal 16:42:24.138 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:42:24.138 [Lua] Lobby data unique_server_name = snejk 16:42:24.138 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:42:24.138 [Lua] Lobby data country_code = SE 16:42:24.138 [Lua] Lobby data matchmaking = false 16:42:24.138 [Lua] Lobby data power_level = 556 16:42:24.138 [Lua] Lobby data mission_id = inn_level 16:42:24.138 [Lua] Lobby data mechanism = adventure 16:42:24.139 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:42:24.139 [Lua] Lobby data player_slot_2 = 0:0 16:42:24.139 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:42:24.139 [Lua] Lobby data player_slot_3 = 0:0 16:42:24.139 [Lua] Lobby data eac_authorized = true 16:42:24.139 [Lua] Set lobby end. 16:42:24.145 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 16:42:24.145 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 16:42:24.145 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:42:24.158 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:42:24.158 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:42:24.158 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 16:42:24.185 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 16:42:24.185 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p 16:42:24.186 [Lua] [PackageManager] Queueing new asynch package: wwise/blunderbuss 16:42:24.206 [Lua] [PackageManager] Finished loading asynchronous package: wwise/blunderbuss 16:42:24.206 [Lua] [PackageManager] Force_load: wwise/blunderbuss 16:42:25.740 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:42:25.740 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:42:25.741 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 16:42:25.741 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:42:25.742 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:42:29.188 [Lua] Set lobby begin: 16:42:29.188 [Lua] Lobby data selected_mission_id = inn_level 16:42:29.188 [Lua] Lobby data num_players = 3 16:42:29.188 [Lua] Lobby data difficulty_tweak = 0 16:42:29.188 [Lua] Lobby data host = 1100001064cfeb5 16:42:29.188 [Lua] Lobby data matchmaking_type = 3 16:42:29.189 [Lua] Lobby data difficulty = normal 16:42:29.189 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:42:29.190 [Lua] Lobby data unique_server_name = snejk 16:42:29.190 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:42:29.190 [Lua] Lobby data country_code = SE 16:42:29.190 [Lua] Lobby data matchmaking = false 16:42:29.190 [Lua] Lobby data power_level = 835 16:42:29.190 [Lua] Lobby data mission_id = inn_level 16:42:29.190 [Lua] Lobby data mechanism = adventure 16:42:29.190 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:42:29.190 [Lua] Lobby data player_slot_2 = 0:0 16:42:29.190 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:42:29.190 [Lua] Lobby data player_slot_3 = 0:0 16:42:29.190 [Lua] Lobby data eac_authorized = true 16:42:29.190 [Lua] Set lobby end. 16:42:33.468 [Lua] PlayFabMirrorBase:_commit_internal 3 16:42:33.468 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:42:33.472 [Lua] generate_backend_stats 1100001064cfeb5:1 16:42:33.491 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:42:33.491 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:42:33.491 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28 16:42:33.495 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28 16:42:34.208 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28 16:42:34.211 [Lua] commit result success 3 16:42:34.211 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 29 16:42:34.217 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 29 16:42:34.399 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 29 16:43:14.847 [Window] Window => active 16:43:20.325 [Lua] [IngameUI] menu view on_enter start_game_view 16:43:20.327 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03cb9bf0 16:43:20.327 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 16:43:20.329 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent 16:43:20.329 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 30 16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings 16:43:20.332 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 30 16:43:20.563 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 30 16:43:21.610 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event) 16:43:21.610 [Lua] ............................................................................................................ 16:43:21.610 [Lua] ............................................................................................................ 16:43:21.610 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No 16:43:21.610 [Lua] ............................................................................................................ 16:43:21.610 [Lua] ............................................................................................................ 16:43:21.719 [Lua] [IngameUI] menu view on_exit start_game_view 16:43:21.719 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 16:43:21.719 [Save] Saving `save_data` 16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent 16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings 16:43:21.722 [Save] Save done 16:43:21.723 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03cb9bf0 16:43:21.729 [Lua] [Matchmaking] Cancelling matchmaking 16:43:21.729 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:43:24.830 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 16:43:24.830 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 16:43:24.832 [Lua] Set lobby begin: 16:43:24.832 [Lua] Lobby data selected_mission_id = inn_level 16:43:24.833 [Lua] Lobby data num_players = 3 16:43:24.833 [Lua] Lobby data difficulty_tweak = 0 16:43:24.833 [Lua] Lobby data host = 1100001064cfeb5 16:43:24.833 [Lua] Lobby data matchmaking_type = 3 16:43:24.833 [Lua] Lobby data difficulty = cataclysm 16:43:24.833 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:24.833 [Lua] Lobby data unique_server_name = snejk 16:43:24.833 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:24.833 [Lua] Lobby data country_code = SE 16:43:24.833 [Lua] Lobby data matchmaking = false 16:43:24.833 [Lua] Lobby data power_level = 835 16:43:24.833 [Lua] Lobby data mission_id = inn_level 16:43:24.833 [Lua] Lobby data mechanism = adventure 16:43:24.833 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:24.833 [Lua] Lobby data player_slot_2 = 0:0 16:43:24.833 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:24.833 [Lua] Lobby data player_slot_3 = 0:0 16:43:24.833 [Lua] Lobby data eac_authorized = true 16:43:24.833 [Lua] Set lobby end. 16:43:24.833 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:43:24.834 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 16:43:24.834 [Lua] Set lobby begin: 16:43:24.834 [Lua] Lobby data twitch_enabled = false 16:43:24.834 [Lua] Lobby data selected_mission_id = inn_level 16:43:24.834 [Lua] Lobby data num_players = 3 16:43:24.834 [Lua] Lobby data difficulty_tweak = 0 16:43:24.834 [Lua] Lobby data host = 1100001064cfeb5 16:43:24.834 [Lua] Lobby data matchmaking_type = 6 16:43:24.834 [Lua] Lobby data match_started = true 16:43:24.834 [Lua] Lobby data difficulty = cataclysm 16:43:24.834 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:24.834 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:24.834 [Lua] Lobby data unique_server_name = snejk 16:43:24.834 [Lua] Lobby data quick_game = false 16:43:24.834 [Lua] Lobby data country_code = SE 16:43:24.834 [Lua] Lobby data matchmaking = true 16:43:24.834 [Lua] Lobby data power_level = 835 16:43:24.834 [Lua] Lobby data mission_id = inn_level 16:43:24.834 [Lua] Lobby data mechanism = adventure 16:43:24.834 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:24.834 [Lua] Lobby data player_slot_2 = 0:0 16:43:24.834 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:24.835 [Lua] Lobby data player_slot_3 = 0:0 16:43:24.835 [Lua] Lobby data eac_authorized = true 16:43:24.835 [Lua] Set lobby end. 16:43:24.835 [Lua] Set lobby begin: 16:43:24.835 [Lua] Lobby data twitch_enabled = false 16:43:24.835 [Lua] Lobby data selected_mission_id = inn_level 16:43:24.835 [Lua] Lobby data num_players = 3 16:43:24.835 [Lua] Lobby data difficulty_tweak = 0 16:43:24.835 [Lua] Lobby data host = 1100001064cfeb5 16:43:24.835 [Lua] Lobby data matchmaking_type = 6 16:43:24.835 [Lua] Lobby data is_private = false 16:43:24.835 [Lua] Lobby data match_started = true 16:43:24.835 [Lua] Lobby data difficulty = cataclysm 16:43:24.835 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:24.835 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:24.835 [Lua] Lobby data unique_server_name = snejk 16:43:24.835 [Lua] Lobby data quick_game = false 16:43:24.835 [Lua] Lobby data country_code = SE 16:43:24.835 [Lua] Lobby data matchmaking = true 16:43:24.835 [Lua] Lobby data power_level = 835 16:43:24.835 [Lua] Lobby data mission_id = inn_level 16:43:24.835 [Lua] Lobby data mechanism = adventure 16:43:24.835 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:24.835 [Lua] Lobby data player_slot_2 = 0:0 16:43:24.835 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:24.835 [Lua] Lobby data player_slot_3 = 0:0 16:43:24.836 [Lua] Lobby data eac_authorized = true 16:43:24.836 [Lua] Set lobby end. 16:43:24.836 [Lua] [ChatManager][1]System: Starting hosted game... 16:43:24.836 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 16:43:24.836 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 16:43:25.866 [Window] Window => inactive 16:43:32.032 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 16:43:32.033 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 16:43:32.097 [Lua] MatchmakingStateStartGame preferred_level_keys nil 16:43:32.097 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_castle 0 16:43:32.097 [Lua] Set lobby begin: 16:43:32.097 [Lua] Lobby data twitch_enabled = false 16:43:32.097 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:32.097 [Lua] Lobby data num_players = 3 16:43:32.097 [Lua] Lobby data difficulty_tweak = 0 16:43:32.097 [Lua] Lobby data host = 1100001064cfeb5 16:43:32.097 [Lua] Lobby data matchmaking_type = 6 16:43:32.098 [Lua] Lobby data is_private = false 16:43:32.098 [Lua] Lobby data match_started = true 16:43:32.098 [Lua] Lobby data difficulty = cataclysm 16:43:32.098 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:32.098 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:32.098 [Lua] Lobby data unique_server_name = snejk 16:43:32.098 [Lua] Lobby data quick_game = false 16:43:32.098 [Lua] Lobby data country_code = SE 16:43:32.098 [Lua] Lobby data matchmaking = true 16:43:32.098 [Lua] Lobby data power_level = 835 16:43:32.098 [Lua] Lobby data mission_id = inn_level 16:43:32.098 [Lua] Lobby data mechanism = adventure 16:43:32.098 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:32.098 [Lua] Lobby data player_slot_2 = 0:0 16:43:32.098 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:32.098 [Lua] Lobby data player_slot_3 = 0:0 16:43:32.098 [Lua] Lobby data eac_authorized = true 16:43:32.098 [Lua] Set lobby end. 16:43:32.098 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 16:43:32.098 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_castle, mc:adventure, gm:adventure, env:0, seed:2202501, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 ) 16:43:32.098 [Lua] [NetworkServer] Entering post game 16:43:32.099 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame 16:43:32.099 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame 16:43:32.099 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 16:43:32.099 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 16:43:32.099 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 16:43:32.099 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 16:43:32.099 [Lua] Complete level triggered. 16:43:32.100 [Lua] [NetworkServer] Entering post game 16:43:32.100 [Save] Saving `save_data` 16:43:32.100 [Lua] gm_event_end_conditions_met false false 16:43:32.101 [Lua] PlayFabMirrorBase:_commit_internal nil 16:43:32.101 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:43:32.103 [Save] Save done 16:43:32.103 [Save] Saving `save_data` 16:43:32.104 [Lua] generate_backend_stats 1100001064cfeb5:1 16:43:32.109 [Save] Save done 16:43:32.128 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:43:32.128 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:43:32.129 [Save] Saving `save_data` 16:43:32.129 [Lua] TRANSITION nil nil load_next_level 16:43:32.129 [Lua] Transition type "load_next_level", is server: true 16:43:32.129 [Lua] [LevelTransitionHandler] promote_next_level_data 16:43:32.129 [Lua] [GameNetworkManager] Leaving game... 16:43:32.129 [Lua] [GameNetworkManager] Shutting down game session host. 16:43:32.129 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:43:32.129 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:43:32.129 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=169.54 16:43:32.133 [Network] Ignoring message `rpc_anim_event_variable_float` from wrong session 4085 or from non-session peer 11000010360b84f 16:43:32.133 [Connection] Packet 4787 chunk for system game_session from 11000010360b84f had no listener 16:43:32.133 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:43:32.133 [Lua] commit result success 4 16:43:32.133 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31 16:43:32.135 [Save] Save done 16:43:32.140 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31 16:43:32.191 [Lua] ### Sending rpc_level_loaded 16:43:32.191 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 355 16:43:32.227 [Lua] ### Sending rpc_level_loaded 16:43:32.227 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 355 16:43:32.327 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31 16:43:34.131 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:43:34.131 [Lua] [Managers] Calling function on all managers: 16:43:34.131 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 16:43:34.131 [Lua] Clearing all global lookup lists 16:43:34.131 [Lua] [IngamePlayerListUI] - Destroy 16:43:34.132 [Lua] [GamePadEquipmentUI] - Destroy 16:43:34.132 [Lua] [EquipmentUI] - Destroy 16:43:34.132 [Lua] [GamePadAbilityUI] - Destroy 16:43:34.132 [Lua] [AbilityUI] - Destroy 16:43:34.132 [Lua] [IngameUI] destroy 16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_3 16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5 16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4 16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2 16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3 16:43:34.140 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 16:43:34.140 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 16:43:34.140 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list. 16:43:34.140 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1 16:43:34.165 [Lua] [Managers] Destroying manager group: 16:43:34.168 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:43:34.207 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:43:34.207 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame 16:43:34.207 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading 16:43:34.207 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 16:43:34.207 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:43:34.207 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 16:43:34.207 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:43:34.207 [Lua] [Matchmaking] unregister rpcs 16:43:34.207 [Lua] ############### UNLOADING PACKAGES ############### 16:43:34.207 [Lua] [Managers] Calling function on all managers: 16:43:34.207 [Lua] [Managers] Destroying manager group: 16:43:34.207 [Lua] [Gamestate] Enter state StateLoading 16:43:34.209 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:43:34.209 [Lua] [Matchmaking] register rpcs 16:43:34.209 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 16:43:34.209 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 16:43:34.209 [Lua] Set lobby begin: 16:43:34.209 [Lua] Lobby data twitch_enabled = false 16:43:34.210 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:34.210 [Lua] Lobby data num_players = 3 16:43:34.210 [Lua] Lobby data difficulty_tweak = 0 16:43:34.210 [Lua] Lobby data host = 1100001064cfeb5 16:43:34.210 [Lua] Lobby data matchmaking_type = 6 16:43:34.210 [Lua] Lobby data is_private = false 16:43:34.210 [Lua] Lobby data match_started = true 16:43:34.210 [Lua] Lobby data difficulty = cataclysm 16:43:34.210 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:34.210 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:34.210 [Lua] Lobby data unique_server_name = snejk 16:43:34.211 [Lua] Lobby data quick_game = false 16:43:34.211 [Lua] Lobby data country_code = SE 16:43:34.211 [Lua] Lobby data matchmaking = true 16:43:34.211 [Lua] Lobby data power_level = 0 16:43:34.211 [Lua] Lobby data mission_id = inn_level 16:43:34.211 [Lua] Lobby data mechanism = adventure 16:43:34.211 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:34.211 [Lua] Lobby data player_slot_2 = 0:0 16:43:34.211 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:34.211 [Lua] Lobby data player_slot_3 = 0:0 16:43:34.211 [Lua] Lobby data eac_authorized = true 16:43:34.211 [Lua] Set lobby end. 16:43:34.211 [Lua] registering RPCs 16:43:34.211 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:43:34.211 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:43:34.211 [Lua] Set lobby begin: 16:43:34.211 [Lua] Lobby data twitch_enabled = false 16:43:34.211 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:34.211 [Lua] Lobby data num_players = 3 16:43:34.212 [Lua] Lobby data difficulty_tweak = 0 16:43:34.212 [Lua] Lobby data host = 1100001064cfeb5 16:43:34.212 [Lua] Lobby data matchmaking_type = 6 16:43:34.212 [Lua] Lobby data is_private = false 16:43:34.212 [Lua] Lobby data match_started = true 16:43:34.212 [Lua] Lobby data difficulty = cataclysm 16:43:34.212 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:34.212 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:34.212 [Lua] Lobby data unique_server_name = snejk 16:43:34.212 [Lua] Lobby data quick_game = false 16:43:34.212 [Lua] Lobby data country_code = SE 16:43:34.212 [Lua] Lobby data matchmaking = true 16:43:34.212 [Lua] Lobby data power_level = 0 16:43:34.212 [Lua] Lobby data mission_id = dlc_castle 16:43:34.212 [Lua] Lobby data mechanism = adventure 16:43:34.212 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:34.212 [Lua] Lobby data player_slot_2 = 0:0 16:43:34.212 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:34.212 [Lua] Lobby data player_slot_3 = 0:0 16:43:34.212 [Lua] Lobby data eac_authorized = true 16:43:34.212 [Lua] Set lobby end. 16:43:34.212 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:43:34.214 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41 16:43:34.214 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:43:34.215 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_26, global_loading_screens, async-read, prioritized 16:43:34.215 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_castle 0 16:43:34.219 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 16:43:34.219 [Umbra] Unload tome 16:43:34.220 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 16:43:34.299 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 16:43:34.311 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 16:43:34.311 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/penny/dlc_castle, dlc_castle, async-read, 16:43:34.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_26 16:43:34.379 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_26 16:43:34.380 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/penny/dlc_castle 16:43:34.420 [Umbra] Loading umbra tome '#ID[1c17bcdb38c3c092]' 16:43:34.426 [Lua] ### Sending rpc_level_loaded 16:43:34.426 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 355 16:43:34.426 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded 16:43:34.427 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading 16:43:34.427 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages 16:43:34.429 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages 16:43:34.429 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame 16:43:38.057 [Lua] ### Sending rpc_level_loaded 16:43:38.057 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 355 16:43:38.057 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 16:43:38.058 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:43:38.058 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:43:38.074 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:43:38.074 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:43:38.935 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/penny/dlc_castle 16:43:38.935 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/penny/dlc_castle 16:43:38.952 [Lua] [LevelTransitionHandler] Level load completed! 16:43:38.952 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_castle - level_seed: 2202501 - use_random_directors: true - conflict_director_name: default 16:43:38.982 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:43:38.982 [Lua] checking dlc's against conflict directors 16:43:38.982 [Lua] number of factions to include 2 16:43:38.982 [Lua] number of factions added 2 16:43:38.982 [Lua] --- --- --- 16:43:38.982 [Lua] Starting... difficulty 'cataclysm' 16:43:38.982 [Lua] These are the starting conflict directors: 16:43:38.982 [Lua] skaven 16:43:38.982 [Lua] chaos 16:43:38.982 [Lua] --- --- --- 16:43:38.982 [Lua] 16:43:38.982 [Lua] DONE! Found the following directors: 16:43:38.982 [Lua] (free: 9), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_exalted_sorcerer_drachenfels chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_vortex_sorcerer skaven_stormfiend skaven_clan_rat skaven_poison_wind_globadier skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner skaven_warpfire_thrower skaven_clan_rat_with_shield chaos_berzerker skaven_ratling_gunner skaven_loot_rat chaos_raider skaven_storm_vermin_with_shield 16:43:38.982 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_exalted_sorcerer_drachenfels=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, chaos_vortex_sorcerer=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_poison_wind_globadier=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_plague_monk=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_warpfire_thrower=true, skaven_clan_rat_with_shield=true, chaos_berzerker=true, skaven_ratling_gunner=true, skaven_loot_rat=true, chaos_raider=true, skaven_storm_vermin_with_shield=true, } 16:43:38.982 [Lua] load_startup_enemy_packages: -------------- 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_spawn 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_troll 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_rat_ogre 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_stormfiend 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] beastmen_minotaur 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_plague_sorcerer 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_corruptor_sorcerer 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_gutter_runner 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_pack_master 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_poison_wind_globadier 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_ratling_gunner 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_warpfire_thrower 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_vortex_sorcerer 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] beastmen_standard_bearer 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_vortex 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] critter_rat 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] critter_pig 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_marauder 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_storm_vermin 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_warrior 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_clan_rat 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_slave 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_fanatic 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_plague_monk 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_marauder_with_shield 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_clan_rat_with_shield 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_berzerker 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_loot_rat 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] chaos_raider 16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 16:43:38.982 [Lua] skaven_storm_vermin_with_shield 16:43:38.986 [Lua] ### Sending rpc_level_loaded 16:43:38.986 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 355 16:43:38.986 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:43:39.002 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:43:39.002 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:43:39.018 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:43:39.018 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:43:39.018 [Lua] ### Sending rpc_level_loaded 16:43:39.018 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 355 16:43:39.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 16:43:39.168 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 16:43:39.168 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 16:43:39.320 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 16:43:39.320 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 16:43:39.320 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 16:43:39.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 16:43:39.490 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 16:43:39.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 16:43:39.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 16:43:39.725 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 16:43:39.726 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 16:43:39.995 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 16:43:39.995 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 16:43:39.995 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 16:43:40.115 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 16:43:40.115 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 16:43:40.115 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 16:43:40.233 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 16:43:40.233 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 16:43:40.233 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 16:43:40.351 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 16:43:40.351 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 16:43:40.351 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 16:43:40.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 16:43:40.552 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 16:43:40.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 16:43:40.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 16:43:40.790 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 16:43:40.791 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 16:43:40.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 16:43:40.909 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 16:43:40.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 16:43:41.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 16:43:41.096 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 16:43:41.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 16:43:41.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 16:43:41.247 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 16:43:41.247 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 16:43:41.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 16:43:41.516 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 16:43:41.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 16:43:41.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 16:43:41.566 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 16:43:41.567 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 16:43:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:43:41.616 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:43:41.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 16:43:41.667 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 16:43:41.667 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 16:43:41.667 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 16:43:41.887 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 16:43:41.887 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 16:43:41.887 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 16:43:42.125 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 16:43:42.125 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 16:43:42.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 16:43:42.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 16:43:42.275 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 16:43:42.276 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 16:43:42.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 16:43:42.595 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 16:43:42.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 16:43:42.883 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 16:43:42.883 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 16:43:42.883 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 16:43:43.124 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 16:43:43.124 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 16:43:43.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 16:43:43.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 16:43:43.329 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 16:43:43.329 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 16:43:43.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 16:43:43.531 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 16:43:43.531 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 16:43:43.819 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 16:43:43.819 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 16:43:43.819 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 16:43:43.987 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 16:43:43.987 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 16:43:43.987 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 16:43:44.089 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 16:43:44.089 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 16:43:44.089 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 16:43:44.241 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 16:43:44.241 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 16:43:44.241 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:43:44.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:43:44.442 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 16:43:44.444 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_castle game_mode: adventure 16:43:44.444 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:43:44.444 [Lua] Starting async level spawning of levels/honduras_dlcs/penny/dlc_castle/world 16:43:44.445 [Umbra] Init version: 3.4.15 :: 16 threads 16:43:46.307 [Lua] Async level spawning done 16:43:46.307 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:43:47.272 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:43:47.272 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:43:47.272 [Lua] [Matchmaking] unregister rpcs 16:43:47.272 [Lua] Set lobby begin: 16:43:47.272 [Lua] Lobby data twitch_enabled = false 16:43:47.272 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:47.272 [Lua] Lobby data num_players = 3 16:43:47.272 [Lua] Lobby data difficulty_tweak = 0 16:43:47.272 [Lua] Lobby data host = 1100001064cfeb5 16:43:47.272 [Lua] Lobby data matchmaking_type = 6 16:43:47.272 [Lua] Lobby data is_private = false 16:43:47.272 [Lua] Lobby data match_started = true 16:43:47.272 [Lua] Lobby data difficulty = cataclysm 16:43:47.273 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:47.273 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:47.273 [Lua] Lobby data unique_server_name = snejk 16:43:47.273 [Lua] Lobby data quick_game = false 16:43:47.273 [Lua] Lobby data country_code = SE 16:43:47.273 [Lua] Lobby data matchmaking = true 16:43:47.273 [Lua] Lobby data power_level = 0 16:43:47.273 [Lua] Lobby data mission_id = dlc_castle 16:43:47.273 [Lua] Lobby data mechanism = adventure 16:43:47.273 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:47.273 [Lua] Lobby data player_slot_2 = 0:0 16:43:47.273 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:47.273 [Lua] Lobby data player_slot_3 = 0:0 16:43:47.273 [Lua] Lobby data eac_authorized = true 16:43:47.273 [Lua] Set lobby end. 16:43:47.273 [Lua] [Managers] Destroying manager group: 16:43:47.274 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_26, global_loading_screens 16:43:47.274 [Lua] [Gamestate] Enter StateIngame HOST 16:43:47.274 [Lua] [Managers] Calling function on all managers: 16:43:47.274 [Lua] <>level = dlc_castle<> 16:43:47.274 [Lua] Set lobby begin: 16:43:47.274 [Lua] Lobby data twitch_enabled = false 16:43:47.274 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:47.274 [Lua] Lobby data num_players = 3 16:43:47.274 [Lua] Lobby data difficulty_tweak = 0 16:43:47.274 [Lua] Lobby data host = 1100001064cfeb5 16:43:47.274 [Lua] Lobby data matchmaking_type = 6 16:43:47.274 [Lua] Lobby data is_private = false 16:43:47.274 [Lua] Lobby data match_started = true 16:43:47.274 [Lua] Lobby data difficulty = cataclysm 16:43:47.274 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:47.274 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:47.275 [Lua] Lobby data unique_server_name = snejk 16:43:47.275 [Lua] Lobby data quick_game = false 16:43:47.275 [Lua] Lobby data country_code = SE 16:43:47.275 [Lua] Lobby data matchmaking = true 16:43:47.275 [Lua] Lobby data power_level = 0 16:43:47.275 [Lua] Lobby data mission_id = dlc_castle 16:43:47.275 [Lua] Lobby data mechanism = adventure 16:43:47.275 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:47.275 [Lua] Lobby data player_slot_2 = 0:0 16:43:47.275 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:47.275 [Lua] Lobby data player_slot_3 = 0:0 16:43:47.275 [Lua] Lobby data eac_authorized = true 16:43:47.275 [Lua] Set lobby end. 16:43:47.275 [Lua] [StateIngame] Server ingame 16:43:47.278 [Lua] Set lobby begin: 16:43:47.278 [Lua] Lobby data twitch_enabled = false 16:43:47.278 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:47.278 [Lua] Lobby data num_players = 3 16:43:47.279 [Lua] Lobby data difficulty_tweak = 0 16:43:47.279 [Lua] Lobby data host = 1100001064cfeb5 16:43:47.279 [Lua] Lobby data matchmaking_type = 6 16:43:47.279 [Lua] Lobby data is_private = false 16:43:47.279 [Lua] Lobby data match_started = true 16:43:47.279 [Lua] Lobby data difficulty = cataclysm 16:43:47.279 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:47.279 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:47.279 [Lua] Lobby data unique_server_name = snejk 16:43:47.279 [Lua] Lobby data quick_game = false 16:43:47.279 [Lua] Lobby data country_code = SE 16:43:47.279 [Lua] Lobby data matchmaking = true 16:43:47.279 [Lua] Lobby data power_level = 0 16:43:47.279 [Lua] Lobby data mission_id = dlc_castle 16:43:47.279 [Lua] Lobby data mechanism = adventure 16:43:47.280 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:47.280 [Lua] Lobby data player_slot_2 = 0:0 16:43:47.280 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:47.280 [Lua] Lobby data player_slot_3 = 0:0 16:43:47.280 [Lua] Lobby data eac_authorized = true 16:43:47.280 [Lua] Set lobby end. 16:43:47.280 [Lua] [Matchmaking] register rpcs 16:43:47.280 [Lua] GameNetworkManager:init... creating game session 16:43:47.280 [Lua] Host GameSession.make_game_session_host with session: 16:43:47.280 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:43:47.280 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:43:47.280 [Lua] [GameNetworkManager] self.is_server = true 16:43:47.280 [Network] Setting artificial MTU limit to 65536 16:43:47.289 [Lua] Switching ConflictSettings: to: default 16:43:47.289 [Lua] pacing=default 16:43:47.289 [Lua] roaming=nil 16:43:47.289 [Lua] specials=default 16:43:47.289 [Lua] debug_color=maroon 16:43:47.289 [Lua] contained_breeds=nil 16:43:47.289 [Lua] pack_spawning=default 16:43:47.289 [Lua] disabled=false 16:43:47.289 [Lua] factions=nil 16:43:47.289 [Lua] boss=default 16:43:47.289 [Lua] horde=default 16:43:47.289 [Lua] name=default 16:43:47.289 [Lua] intensity=default 16:43:47.289 [Lua] --- 16:43:47.289 [Lua] [LevelAnalysis] set_random_seed( 2202501) 16:43:47.298 [Lua] [AIInterestPointSystem] Level Seed: 2202501 16:43:47.299 [Lua] 16:43:47.299 [Lua] [entity_system_bag] = table 16:43:47.299 [Lua] [entity_system_bag] = metatable 16:43:47.299 [Lua] [startup_data] = table 16:43:47.299 [Lua] [entity_manager] = table 16:43:47.299 [Lua] [entity_manager] = metatable 16:43:47.299 [Lua] [unit_spawner] = table 16:43:47.299 [Lua] [unit_spawner] = metatable 16:43:47.299 [Lua] [unit_storage] = table 16:43:47.299 [Lua] [unit_storage] = metatable 16:43:47.299 [Lua] [dice_keeper] = table 16:43:47.299 [Lua] [dice_keeper] = metatable 16:43:47.299 [Lua] [is_server] = true (boolean) 16:43:47.299 [Lua] [world] = [World] 16:43:47.299 [Lua] [system_api] = table 16:43:47.299 [Lua] [entity_system] = table 16:43:47.299 [Lua] [entity_system] = metatable 16:43:47.299 [Lua] [network_lobby] = table 16:43:47.299 [Lua] [network_lobby] = metatable 16:43:47.299 [Lua] [profile_synchronizer] = table 16:43:47.299 [Lua] [profile_synchronizer] = metatable 16:43:47.299 [Lua] [level_transition_handler] = table 16:43:47.299 [Lua] [level_transition_handler] = metatable 16:43:47.299 [Lua] [num_local_human_players] = 1 (number) 16:43:47.299 [Lua] [statistics_db] = table 16:43:47.299 [Lua] [statistics_db] = metatable 16:43:47.299 [Lua] [network_server] = table 16:43:47.299 [Lua] [network_server] = metatable 16:43:47.299 [Lua] [input_manager] = table 16:43:47.299 [Lua] [input_manager] = metatable 16:43:47.299 [Lua] [network_clock] = table 16:43:47.299 [Lua] [network_clock] = metatable 16:43:47.299 [Lua] [network_transmit] = table 16:43:47.299 [Lua] [network_transmit] = metatable 16:43:47.299 [Lua] [free_flight_manager] = table 16:43:47.299 [Lua] [free_flight_manager] = metatable 16:43:47.299 [Lua] [network_manager] = table 16:43:47.299 [Lua] [network_manager] = metatable 16:43:47.299 [Lua] [network_event_delegate] = table 16:43:47.299 [Lua] [network_event_delegate] = metatable 16:43:47.299 [Lua] 16:43:47.299 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:43:47.299 [Lua] ignoring extension VersusInteractObjectiveExtension 16:43:47.299 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:43:47.299 [Lua] ignoring extension VersusSocketObjectiveExtension 16:43:47.299 [Lua] ignoring extension VersusTargetObjectiveExtension 16:43:47.299 [Lua] ignoring extension VersusMissionObjectiveExtension 16:43:47.300 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:43:47.320 [Lua] [AchievementManager] Achievements using the steam platform 16:43:47.320 [Lua] PlayerManager:add_player player_1 16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss 16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss 16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss 16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss 16:43:47.399 [Lua] respawn_unit_spawned with group id: respawn_castle_boss 16:43:47.400 [Lua] [StateIngame] Level seed: 2202501 16:43:47.433 [Lua] [LevelAnalysis] set_random_seed( 2202501) 16:43:47.445 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 16:43:47.445 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 16:43:47.446 [Lua] [IngameUI] init 16:43:47.461 [SteamVoipClient] select_out(110000102428a41, off) 16:43:47.461 [SteamVoipClient] select_out(11000010360b84f, off) 16:43:47.461 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:43:47.465 [Lua] cb_razer_chroma_setup 16:43:47.489 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 000000000C754F40; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 000000000C754B90; parent_world_position = table: 000000000C754BC0; local_position = table: 000000000C754EB0; size = table: 000000000C754F00; node = table: 000000000C754F40 [3] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000C754AA0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000000C957910 [7] self = table: 000000000C957910; ingame_ui_context = table: 000000000D66B960; input_manager = table: 000000000413A800; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000000C957910 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [13] mod = table: 000000000D66B990; error_prefix_data = table: 000000000C9578D0; func = [function] [14] self = table: 000000000D66B990; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 000000000C957890; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000000D66B990 [20] self = table: 000000000D65B720; ingame_ui_context = table: 000000000D66B960 [21] self = table: 000000000D65B720; params = table: 000000000D65B6C0; viewport_name = "player_1"; input_manager = table: 000000000413A800; input_source = table: 000000000D665EE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000121D33E0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000018A29EC0; camera_system = table: 00000000027E0910; outline_system = table: 0000000001480660; fade_system = table: 00000000042FA530; sound_sector_system = table: 00000000027E09B0; sound_environment_system = table: 00000000076C8A50; event_manager = table: 0000000003754A70; level_key = "dlc_castle"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000D66B960 [22] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; scope_name = "StateInGameRunning:on_enter" [23] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true [25] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000C95B7A0; menu_widgets = table: 000000000C958700; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000C95B7A0; menu_widgets = table: 000000000C958700; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000D66CD20; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000D66C1C0; telemetry_time_view_enter = 0; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000C950990; cutscene_system = table: 0000000000B1CC30; text_popup_ui = table: 000000000C9396B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000C91FFC0; ui_top_renderer = table: 000000000D66C6D0; camera_manager = table: 0000000018AC3C30; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000D66B960; views = table: 000000000D250140; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000121D33E0; weave_onboarding = table: 000000000C921240; popup_handler = table: 000000000C939500; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000011F25290; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290; [22] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [23] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [24] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [25] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 0000000003EBD6A0; network_server = table: 0000000000534F60; entity_system = table: 0000000003FE3EA0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000D5DF560; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000000E2BD80; machines = table: 000000000D65B690; _quit_game = false; network_clock = table: 0000000002792A50; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000003A3E220; game_mode_key = "adventure"; level_key = "dlc_castle"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000100A6A0; network_event_delegate = table: 0000000011F25290; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000003A779F0; 16:43:47.490 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 000000000C761C20; node_def = table: 000000000C7548C0; k = "offset"; v = table: 000000000C754980 [2] scenegraph = table: 000000000C761BF0; scenegraph_def = table: 000000000C9579B0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000C7548C0; parent_name = nil; local_position = table: 000000000D5E58A0; node = table: 000000000C761C20 [3] scenegraph_def = table: 000000000C9579B0; scenegraph = table: 000000000C761BF0; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000C7548C0 [4] self = table: 000000000C957910 [5] self = table: 000000000C957910; ingame_ui_context = table: 000000000D66B960; input_manager = table: 000000000413A800; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000000C957910 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [11] mod = table: 000000000D66B990; error_prefix_data = table: 000000000C9578D0; func = [function] [12] self = table: 000000000D66B990; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 000000000C957890; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000000D66B990 [18] self = table: 000000000D65B720; ingame_ui_context = table: 000000000D66B960 [19] self = table: 000000000D65B720; params = table: 000000000D65B6C0; viewport_name = "player_1"; input_manager = table: 000000000413A800; input_source = table: 000000000D665EE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000121D33E0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000018A29EC0; camera_system = table: 00000000027E0910; outline_system = table: 0000000001480660; fade_system = table: 00000000042FA530; sound_sector_system = table: 00000000027E09B0; sound_environment_system = table: 00000000076C8A50; event_manager = table: 0000000003754A70; level_key = "dlc_castle"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000D66B960 [20] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; scope_name = "StateInGameRunning:on_enter" [21] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true [23] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 000000000D65B6F0 [25] self = table: 000000000AFECC10; loading_context = table: 0000000003A779F0; is_server = true; assert_on_leak = true; input_manager = table: 000000000413A800; level_key = "dlc_castle"; level_setting = table: 0000000000436670; db = table: 0000000003A3E220; world = [World]; network_event_delegate = table: 0000000011F25290; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000003754A70; level = [Level]; level_key = "dlc_castle"; level_seed = 2202501; checkpoint_data = nil; level_name = "levels/honduras_dlcs/penny/dlc_castle/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D65B6C0 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C958700; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000C95B7A0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000C754AA0; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C958700; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000C95B7A0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000C754AA0; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000D66CD20; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000D66C1C0; telemetry_time_view_enter = 0; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000C950990; cutscene_system = table: 0000000000B1CC30; text_popup_ui = table: 000000000C9396B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000C91FFC0; ui_top_renderer = table: 000000000D66C6D0; camera_manager = table: 0000000018AC3C30; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000D66B960; views = table: 000000000D250140; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000121D33E0; weave_onboarding = table: 000000000C921240; popup_handler = table: 000000000C939500; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000011F25290; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290; [20] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [21] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [22] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [23] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 0000000003EBD6A0; network_server = table: 0000000000534F60; entity_system = table: 0000000003FE3EA0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000D5DF560; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000000E2BD80; machines = table: 000000000D65B690; _quit_game = false; network_clock = table: 0000000002792A50; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000003A3E220; game_mode_key = "adventure"; level_key = "dlc_castle"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000100A6A0; network_event_delegate = table: 0000000011F25290; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000003A779F0; 16:43:47.494 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 16:43:47.495 [Lua] Set lobby begin: 16:43:47.495 [Lua] Lobby data twitch_enabled = false 16:43:47.495 [Lua] Lobby data selected_mission_id = dlc_castle 16:43:47.495 [Lua] Lobby data num_players = 3 16:43:47.495 [Lua] Lobby data difficulty_tweak = 0 16:43:47.495 [Lua] Lobby data host = 1100001064cfeb5 16:43:47.495 [Lua] Lobby data matchmaking_type = 6 16:43:47.495 [Lua] Lobby data is_private = false 16:43:47.495 [Lua] Lobby data match_started = true 16:43:47.495 [Lua] Lobby data difficulty = cataclysm 16:43:47.495 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:43:47.496 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:43:47.496 [Lua] Lobby data unique_server_name = snejk 16:43:47.496 [Lua] Lobby data quick_game = false 16:43:47.496 [Lua] Lobby data country_code = SE 16:43:47.496 [Lua] Lobby data matchmaking = true 16:43:47.496 [Lua] Lobby data power_level = 835 16:43:47.496 [Lua] Lobby data mission_id = dlc_castle 16:43:47.496 [Lua] Lobby data mechanism = adventure 16:43:47.496 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:43:47.496 [Lua] Lobby data player_slot_2 = 0:0 16:43:47.496 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:43:47.496 [Lua] Lobby data player_slot_3 = 0:0 16:43:47.496 [Lua] Lobby data eac_authorized = true 16:43:47.496 [Lua] Set lobby end. 16:43:47.497 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:43:47.498 [Flow] Destroyed:c_barrel_socket 16:43:47.498 [Lua] CurrentConflictSettings default 16:43:47.498 [Lua] [ConflictDirector] conflict_director is ai_ready 16:43:47.500 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:43:47.500 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:43:47.510 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:43:47.510 [Lua] Forming navigation groups in one frame 16:43:47.510 [Lua] Forming navigation groups 16:43:47.527 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000019554 16:43:47.685 [Lua] NavigationGroupManager -> calulation time B: 0.15899999999999181 16:43:47.685 [Lua] number of nav groups: 260 16:43:47.686 [Lua] number of refined nav groups : 197 16:43:47.690 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999906777 16:43:47.690 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.100829537212849 Normalized coefficient: 1.4188128866587779 16:43:47.692 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.530914504081011 Normalized coefficient: 1.1640011467997737 16:43:47.695 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.400110366940497 Normalized coefficient: 1.5144070057242405 16:43:47.697 [Lua] -------------> JOW Perfect-density 9.8999999999999986 Sum density 7.2912076942622672 Normalized coefficient: 1.3577997521303213 16:43:47.705 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 27 , id: 27 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 28 , id: 28 has cost 0 --> removed all roaming spawns found inside 16:43:47.705 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 16:43:47.713 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_castle 16:43:47.713 [Lua] [LevelAnalysis] This level has a total main-path length of 1312.795 meters. 16:43:47.713 [Lua] [LevelAnalysis] grouping spawners for event_patrol 16:43:47.713 [Lua] [LevelAnalysis] 16:43:47.713 [Lua] [LevelAnalysis] grouping spawners for event_boss 16:43:47.713 [Lua] [LevelAnalysis] 16:43:47.713 [Lua] [LevelAnalysis] Terror events added: 16:43:47.713 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 16:43:47.713 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol 16:43:47.713 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 16:43:47.713 [Lua] NORMAL PATROL MAIN PATH 632.43218994140625 16:43:47.713 [Lua] [waypoints] = table 16:43:47.713 [Lua] [astar_points] = table 16:43:47.713 [Lua] [travel_dist] = 632.43222925066948 (number) 16:43:47.713 [Lua] [one_directional] = true (boolean) 16:43:47.713 [Lua] [id] = boss_7 (string) 16:43:47.713 [Lua] ----> using boss spline path! 16:43:47.713 [Lua] Adding main path event: Vector3Box(-38.25, 139.25, 4) boss_event_chaos_spline_patrol 45 table: 0000000016BD5920 16:43:47.713 [Lua] ----> using boss gizmo! 16:43:47.713 [Lua] [LevelAnalysis] section: 3, start-index: 24, end-index: 48, forbidden-dist: -63.8 start-travel-dist: 706.3, end-travel-dist: 698.5 spawn_distance 632.4 16:43:47.713 [Lua] Adding main path event: Vector3Box(-40.25, 205.75, 8.024) boss_event_chaos_spawn 45 table: 0000000016BD5F00 16:43:47.713 [Lua] [LevelAnalysis] num_event_places_f: 0.84186306317647297 , num_event_places: 0 , trailing_event_fraction: 0.84186306317647297 , num_events: 1 16:43:47.713 [Lua] [LevelAnalysis] Level path distance: 1312.7945947647095 16:43:47.713 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1312.7945947647095 forbidden_dist: -1212.7945947647095 16:43:47.713 [Lua] [LevelAnalysis] wanted_distance: 1244.9687132099643 16:43:47.714 [Lua] [LevelAnalysis] Terror events added: 16:43:47.714 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 16:43:47.714 [Lua] Adding main path event: Vector3Box(15.8657, 439.535, 0.926838) rare_event_loot_rat 45 table: 0000000016BD6470 16:43:47.714 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:43:47.719 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 16:43:47.723 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:43:47.727 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:43:47.730 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:43:47.731 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=68 16:43:47.731 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:43:47.731 [Lua] [Managers] Calling function on all managers: 16:43:47.731 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:43:47.756 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame 16:43:47.756 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync 16:43:47.756 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:43:47.756 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:43:47.756 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:43:47.756 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:43:47.761 [Lua] FIRST UPDATE @0.063031800091267 16:43:47.761 [Lua] player (1100001064cfeb5,2) was put into party 1 16:43:47.773 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=69 16:43:47.773 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=70 16:43:47.773 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:43:47.911 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41 16:43:47.912 [Lua] Breedfreezer (server) starting a hot join sync 16:43:47.912 [Lua] packing 0 units of breed chaos_marauder 16:43:47.912 [Lua] packing 0 units of breed skaven_clan_rat 16:43:47.912 [Lua] packing 0 units of breed skaven_storm_vermin 16:43:47.912 [Lua] packing 0 units of breed skaven_slave 16:43:47.912 [Lua] packing 0 units of breed chaos_fanatic 16:43:47.912 [Lua] packing 0 units of breed chaos_raider 16:43:47.912 [Lua] packing 0 units of breed chaos_warrior 16:43:47.912 [Lua] packing 0 units of breed chaos_berzerker 16:43:47.912 [Lua] packing 0 units of breed skaven_plague_monk 16:43:47.913 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:43:47.913 [Lua] 16:43:47.913 [Lua] [1] = 1 (number) 16:43:47.913 [Lua] [2] = 0 (number) 16:43:47.913 [Lua] [3] = 1 (number) 16:43:47.913 [Lua] [4] = 0 (number) 16:43:47.913 [Lua] [5] = 1 (number) 16:43:47.913 [Lua] [6] = 0 (number) 16:43:47.913 [Lua] [7] = 1 (number) 16:43:47.913 [Lua] [8] = 0 (number) 16:43:47.913 [Lua] [9] = 1 (number) 16:43:47.913 [Lua] [10] = 0 (number) 16:43:47.913 [Lua] [11] = 1 (number) 16:43:47.913 [Lua] [12] = 0 (number) 16:43:47.913 [Lua] [13] = 1 (number) 16:43:47.913 [Lua] [14] = 0 (number) 16:43:47.913 [Lua] [15] = 1 (number) 16:43:47.913 [Lua] [16] = 0 (number) 16:43:47.913 [Lua] [17] = 1 (number) 16:43:47.913 [Lua] [18] = 0 (number) 16:43:47.913 [Lua] 16:43:47.913 [Lua] 16:43:47.913 [Lua] 16:43:47.913 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:43:47.914 [Lua] Breedfreezer (server) starting a hot join sync 16:43:47.914 [Lua] packing 0 units of breed chaos_marauder 16:43:47.914 [Lua] packing 0 units of breed skaven_clan_rat 16:43:47.914 [Lua] packing 0 units of breed skaven_storm_vermin 16:43:47.914 [Lua] packing 0 units of breed skaven_slave 16:43:47.914 [Lua] packing 0 units of breed chaos_fanatic 16:43:47.914 [Lua] packing 0 units of breed chaos_raider 16:43:47.914 [Lua] packing 0 units of breed chaos_warrior 16:43:47.914 [Lua] packing 0 units of breed chaos_berzerker 16:43:47.914 [Lua] packing 0 units of breed skaven_plague_monk 16:43:47.914 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:43:47.914 [Lua] 16:43:47.914 [Lua] [1] = 1 (number) 16:43:47.914 [Lua] [2] = 0 (number) 16:43:47.914 [Lua] [3] = 1 (number) 16:43:47.914 [Lua] [4] = 0 (number) 16:43:47.914 [Lua] [5] = 1 (number) 16:43:47.914 [Lua] [6] = 0 (number) 16:43:47.914 [Lua] [7] = 1 (number) 16:43:47.914 [Lua] [8] = 0 (number) 16:43:47.914 [Lua] [9] = 1 (number) 16:43:47.914 [Lua] [10] = 0 (number) 16:43:47.914 [Lua] [11] = 1 (number) 16:43:47.914 [Lua] [12] = 0 (number) 16:43:47.914 [Lua] [13] = 1 (number) 16:43:47.914 [Lua] [14] = 0 (number) 16:43:47.914 [Lua] [15] = 1 (number) 16:43:47.914 [Lua] [16] = 0 (number) 16:43:47.914 [Lua] [17] = 1 (number) 16:43:47.914 [Lua] [18] = 0 (number) 16:43:47.914 [Lua] 16:43:47.914 [Lua] 16:43:47.914 [Lua] 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:43:47.915 [Lua] PlayerManager:add_remote_player 110000102428a41 16:43:47.915 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=71 16:43:47.915 [Lua] RemotePlayer:create_game_object( ) 71 16:43:47.928 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync 16:43:47.928 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers 16:43:47.928 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 16:43:47.928 [Lua] [GameNetworkManager] destroying game object with go_id=69 16:43:47.928 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:43:47.928 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:43:47.928 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:43:47.928 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=72 16:43:47.928 [Lua] RemotePlayer:create_game_object( ) 72 16:43:47.941 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:43:47.941 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:43:47.943 [Lua] player (1100001064cfeb5,2) was put into party 1 16:43:47.961 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=73 16:43:47.962 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=74 16:43:47.962 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:43:47.979 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers 16:43:47.979 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame 16:43:47.979 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:43:47.979 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:43:47.979 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:43:47.979 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:43:48.022 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[732df072ce26b1bb]']"] 16:43:48.022 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[732df072ce26b1bb]']"] 16:43:48.036 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:43:48.036 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:43:48.036 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:43:48.046 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 16:43:48.046 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 16:43:48.047 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:43:48.097 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list. 16:43:48.097 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:43:48.097 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1 16:43:48.214 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:43:48.214 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:43:48.214 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:43:48.256 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:43:48.256 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:43:48.256 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:43:48.303 [Flow] DISABLE 16:43:48.729 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:43:48.729 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:43:48.729 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:43:48.839 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:43:48.839 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:43:48.839 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:43:48.871 [Window] Window => active 16:43:48.917 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:43:48.917 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:43:48.917 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 16:43:48.949 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 16:43:48.949 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 16:43:48.950 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:43:48.962 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:43:48.962 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:43:48.962 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 16:43:49.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 16:43:49.078 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 16:43:49.078 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:43:49.106 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:43:49.106 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:43:49.106 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:43:49.118 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:43:49.118 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:43:49.129 [Lua] test 16:43:49.129 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2 16:43:49.131 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.131 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=76 16:43:49.133 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-109.61, -281.32, 13.499), Vector4(0.028776, 0.01017, -0.086274, -0.995804)) 16:43:49.136 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.136 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.136 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:43:49.136 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=78 16:43:49.139 [Lua] [GameNetworkManager] destroying game object with go_id=76 16:43:49.150 [Lua] Switching ConflictSettings: to: skaven 16:43:49.150 [Lua] pacing=default 16:43:49.150 [Lua] roaming=nil 16:43:49.150 [Lua] specials=skaven 16:43:49.150 [Lua] debug_color=orange 16:43:49.150 [Lua] contained_breeds=nil 16:43:49.150 [Lua] pack_spawning=skaven 16:43:49.150 [Lua] disabled=false 16:43:49.150 [Lua] factions=nil 16:43:49.150 [Lua] boss=skaven 16:43:49.150 [Lua] horde=default 16:43:49.150 [Lua] name=skaven 16:43:49.150 [Lua] intensity=default 16:43:49.150 [Lua] --- 16:43:49.152 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 16:43:49.152 [Lua] [GameNetworkManager] destroying game object with go_id=73 16:43:49.152 [Lua] player (1100001064cfeb5,2) was put into party 1 16:43:49.166 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=79 16:43:49.166 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=80 16:43:49.166 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:43:49.262 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:43:49.262 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:43:49.264 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=81 16:43:49.264 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:43:49.265 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.285 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:43:49.285 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:43:49.286 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=82 16:43:49.286 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:43:49.287 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.291 [Lua] test 16:43:49.291 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2 16:43:49.295 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:43:49.295 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=84 16:43:49.301 [Lua] updating bot weapon metadata for weapon: dual_wield_hammers_template 16:43:49.301 [Lua] updating bot weapon metadata for weapon: dr_deus_01_template_1 16:43:49.340 [Lua] StateInGameRunning:_game_actually_starts() 16:43:49.340 [Lua] ################################################################################################################# 16:43:49.340 [Lua] [Loading Time]: 00:00:15 [Transition]: inn_level-dlc_castle [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:43:49.340 [Lua] ################################################################################################################# 16:43:49.340 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32 16:43:49.348 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32 16:43:49.549 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32 16:43:49.549 [Lua] Commit load time data 16:43:49.590 [Window] Window => inactive 16:43:50.329 [Window] Window => active 16:43:51.149 [Window] Window => inactive 16:44:09.289 [Window] Window => active 16:44:17.001 [Lua] [NetworkServer] Changing num_players from 3 to 4 16:44:17.001 [Lua] Players: 4 16:44:17.001 [Lua] Set lobby begin: 16:44:17.001 [Lua] Lobby data twitch_enabled = false 16:44:17.001 [Lua] Lobby data selected_mission_id = dlc_castle 16:44:17.001 [Lua] Lobby data num_players = 4 16:44:17.001 [Lua] Lobby data difficulty_tweak = 0 16:44:17.001 [Lua] Lobby data host = 1100001064cfeb5 16:44:17.001 [Lua] Lobby data matchmaking_type = 6 16:44:17.001 [Lua] Lobby data is_private = false 16:44:17.001 [Lua] Lobby data match_started = true 16:44:17.001 [Lua] Lobby data difficulty = cataclysm 16:44:17.001 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:44:17.001 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:44:17.001 [Lua] Lobby data unique_server_name = snejk 16:44:17.001 [Lua] Lobby data quick_game = false 16:44:17.001 [Lua] Lobby data country_code = SE 16:44:17.001 [Lua] Lobby data matchmaking = true 16:44:17.001 [Lua] Lobby data power_level = 835 16:44:17.001 [Lua] Lobby data mission_id = dlc_castle 16:44:17.001 [Lua] Lobby data mechanism = adventure 16:44:17.001 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:44:17.001 [Lua] Lobby data player_slot_2 = 0:0 16:44:17.002 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:44:17.002 [Lua] Lobby data player_slot_3 = 0:0 16:44:17.002 [Lua] Lobby data eac_authorized = true 16:44:17.002 [Lua] Set lobby end. 16:44:17.002 [Lua] [LobbyMembers] Member joined 110000101ab1da4 16:44:18.164 [Lua] GOT approve_channel 7 110000101ab1da4 186000003b4eca0 16:44:18.164 [EAC] EAC server has client 110000101ab1da4 and channel 7 (and owner 110000101ab1da4) 16:44:18.164 [EACServer] [18:44:18:163][Windows][EAC Server] [Info][RegisterClient] Client: 0110000101AB1DA4 PlayerGUID: 76561197988257188 PlayerIP: 0.0.0.0 OwnerGUID: 76561197988257188 PlayerName: skurk 16:44:18.164 [Lua] Client with peer_id 110000101ab1da4 got APPROVED by server 16:44:18.164 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000101ab1da4' 16:44:18.164 [Lua] [ChatManager][1]System: skurk is joining the game 16:44:18.165 [Lua] [NetworkServer] Peer 110000101ab1da4 joined server lobby. 16:44:18.165 [Lua] [NetworkServer] Creating peer info. 16:44:18.165 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Connecting 16:44:18.236 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 110000101ab1da4, replying lobby_ok 16:44:18.271 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000101ab1da4 REPLY wh:11000010360b84f | we:1100001064cfeb5 | dr:0 | bw:0 | es:110000102428a41 16:44:18.304 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000101ab1da4 16:44:18.304 [Lua] Set lobby begin: 16:44:18.304 [Lua] Lobby data twitch_enabled = false 16:44:18.304 [Lua] Lobby data selected_mission_id = dlc_castle 16:44:18.304 [Lua] Lobby data num_players = 4 16:44:18.304 [Lua] Lobby data difficulty_tweak = 0 16:44:18.304 [Lua] Lobby data host = 1100001064cfeb5 16:44:18.304 [Lua] Lobby data matchmaking_type = 6 16:44:18.304 [Lua] Lobby data is_private = false 16:44:18.304 [Lua] Lobby data match_started = true 16:44:18.304 [Lua] Lobby data difficulty = cataclysm 16:44:18.304 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:44:18.304 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:44:18.304 [Lua] Lobby data unique_server_name = snejk 16:44:18.304 [Lua] Lobby data quick_game = false 16:44:18.305 [Lua] Lobby data country_code = SE 16:44:18.305 [Lua] Lobby data matchmaking = true 16:44:18.305 [Lua] Lobby data power_level = 835 16:44:18.305 [Lua] Lobby data mission_id = dlc_castle 16:44:18.305 [Lua] Lobby data mechanism = adventure 16:44:18.305 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:44:18.305 [Lua] Lobby data player_slot_2 = 0:0 16:44:18.305 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:44:18.305 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:44:18.305 [Lua] Lobby data eac_authorized = true 16:44:18.305 [Lua] Set lobby end. 16:44:20.449 [Lua] ### CLEARING PEER STATE FOR 110000101ab1da4 16:44:20.449 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Connecting 16:44:20.449 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Connecting 16:44:20.495 [Lua] [NetworkServer] Peer 110000101ab1da4 has sent rpc_notify_lobby_joined 16:44:20.495 [Lua] [PSM] Peer 110000101ab1da4 joined. Want to use profile index "3" and join party "0" 16:44:20.495 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000101ab1da4, connection_key=2) 16:44:20.495 [Lua] Sync dynamic to client: 16:44:20.656 [SteamVoipClient] select_out(110000101ab1da4, on) 16:44:20.662 [SteamVoipClient] select_out(110000101ab1da4, on) 16:44:20.662 [SteamVoipClient] select_in(110000101ab1da4, on) 16:44:20.662 [SteamVoipClient] select_out(110000101ab1da4, off) 16:44:22.131 [EACServer] [18:44:22:131][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000101AB1DA4 Session: 3 Status: Client Authenticated Message: Client authenticated. 16:44:22.132 [EAC] Peer 110000101ab1da4 switched EAC state to ClientAuthenticatedLocal 16:44:22.237 [EACServer] [18:44:22:236][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000101AB1DA4. 16:44:22.437 [EACServer] [18:44:22:436][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000101AB1DA4 16:44:22.437 [EACServer] [18:44:22:436][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000101AB1DA4 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 16:44:22.440 [EAC] Peer 110000101ab1da4 switched EAC state to ClientAuthenticatedRemote 16:44:22.518 [Lua] [NetworkServer] Peer 110000101ab1da4 has sent rpc_post_game_notified 16:44:22.519 [Lua] player (110000101ab1da4,1) was put into party 0 16:44:22.519 [Lua] [ProfileSynchronizer] Peer 110000101ab1da4 entered session 16:44:22.519 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000101ab1da4 16:44:22.519 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Connecting 16:44:22.519 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 16:44:22.525 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 16:44:22.525 [Lua] Mechanism says: a client joined the game! 110000101ab1da4 16:44:22.649 [Lua] ### Sending rpc_level_loaded 16:44:22.649 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 355 16:44:22.649 [Lua] Peer 110000101ab1da4 has loaded the level but not all enemies, so we wait 16:44:34.518 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000101ab1da4, connection_key=2) 16:44:34.518 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 16:44:34.518 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 16:44:34.524 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 16:44:34.524 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 16:44:37.656 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 16:44:37.656 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 16:44:37.662 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4 16:44:37.674 [Lua] Breedfreezer (server) starting a hot join sync 16:44:37.674 [Lua] packing 0 units of breed chaos_marauder 16:44:37.674 [Lua] packing 0 units of breed skaven_clan_rat 16:44:37.674 [Lua] packing 0 units of breed skaven_storm_vermin 16:44:37.674 [Lua] packing 0 units of breed skaven_slave 16:44:37.674 [Lua] packing 0 units of breed chaos_fanatic 16:44:37.674 [Lua] packing 0 units of breed chaos_raider 16:44:37.674 [Lua] packing 0 units of breed chaos_warrior 16:44:37.674 [Lua] packing 0 units of breed chaos_berzerker 16:44:37.674 [Lua] packing 0 units of breed skaven_plague_monk 16:44:37.674 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:44:37.674 [Lua] 16:44:37.674 [Lua] [1] = 1 (number) 16:44:37.674 [Lua] [2] = 0 (number) 16:44:37.674 [Lua] [3] = 1 (number) 16:44:37.674 [Lua] [4] = 0 (number) 16:44:37.674 [Lua] [5] = 1 (number) 16:44:37.674 [Lua] [6] = 0 (number) 16:44:37.674 [Lua] [7] = 1 (number) 16:44:37.674 [Lua] [8] = 0 (number) 16:44:37.674 [Lua] [9] = 1 (number) 16:44:37.674 [Lua] [10] = 0 (number) 16:44:37.674 [Lua] [11] = 1 (number) 16:44:37.674 [Lua] [12] = 0 (number) 16:44:37.674 [Lua] [13] = 1 (number) 16:44:37.674 [Lua] [14] = 0 (number) 16:44:37.674 [Lua] [15] = 1 (number) 16:44:37.674 [Lua] [16] = 0 (number) 16:44:37.674 [Lua] [17] = 1 (number) 16:44:37.674 [Lua] [18] = 0 (number) 16:44:37.674 [Lua] 16:44:37.674 [Lua] 16:44:37.674 [Lua] 16:44:37.675 [Lua] PlayerManager:add_remote_player 110000101ab1da4 16:44:37.675 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=85 16:44:37.675 [Lua] RemotePlayer:create_game_object( ) 85 16:44:37.696 [Lua] [ProfileSynchronizer] Assigning peer(110000101ab1da4:1) to profile(3) career(1) 16:44:37.696 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 16:44:37.696 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers 16:44:37.703 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers 16:44:37.703 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame 16:44:37.901 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list. 16:44:37.901 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:44:37.901 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1 16:44:37.902 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, ProfileSynchronizer, async-read, 16:44:37.902 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p, ProfileSynchronizer, async-read, 16:44:37.902 [Lua] [PackageManager] Load: wwise/rakegun, ProfileSynchronizer, async-read, 16:44:37.902 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green, ProfileSynchronizer, async-read, 16:44:37.902 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 16:44:38.010 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 16:44:38.010 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 16:44:38.010 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p 16:44:38.062 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p 16:44:38.062 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p 16:44:38.062 [Lua] [PackageManager] Queueing new asynch package: wwise/rakegun 16:44:38.086 [Lua] [PackageManager] Finished loading asynchronous package: wwise/rakegun 16:44:38.086 [Lua] [PackageManager] Force_load: wwise/rakegun 16:44:38.087 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green 16:44:38.108 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green 16:44:38.108 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green 16:44:38.108 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base 16:44:38.505 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base 16:44:38.505 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base 16:44:39.469 [Lua] player (110000101ab1da4,1) was put into party 1 16:44:39.473 [Lua] [GameNetworkManager] destroying game object with go_id=84 16:44:39.475 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 16:44:39.475 [Lua] [GameNetworkManager] destroying game object with go_id=79 16:44:39.485 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 16:44:39.485 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer 16:44:39.485 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer 16:44:39.485 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer 16:44:39.487 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer 16:44:39.487 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer 16:44:39.487 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer 16:44:39.490 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 16:44:39.491 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 16:44:39.491 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer 16:44:39.569 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:44:39.569 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:44:39.570 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=86 16:44:39.570 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:44:39.570 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:44:52.099 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 16:45:02.152 [Lua] Players are leaving the safe zone 16:45:06.000 [Lua] TerrorEventMixer.start_event: castle_catacombs_welcome_committee (seed: 0) 16:45:07.229 [Lua] wants to spawn ahead within distance: 60 16:45:07.229 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized 16:45:07.229 [Lua] custom blob horde has started 16:45:07.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat 16:45:07.479 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat 16:45:07.490 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat) 16:45:07.536 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat) 16:45:07.542 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000102428a41, connection_key=1, breed_name=skaven_explosive_loot_rat) 16:45:09.694 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:12.193 [Lua] 1 16:45:12.193 [Lua] 1 16:45:13.439 [Lua] 1 16:45:13.439 [Lua] 1 16:45:17.265 [Lua] 1 16:45:17.265 [Lua] 1 16:45:17.265 [Lua] 1 16:45:17.265 [Lua] 1 16:45:17.265 [Lua] 1 16:45:17.266 [Lua] 1 16:45:17.935 [Lua] 1 16:45:18.622 [Lua] 1 16:45:18.622 [Lua] 1 16:45:18.623 [Lua] 1 16:45:20.694 [Lua] 1 16:45:20.694 [Lua] 2 16:45:20.806 [Lua] 1 16:45:20.807 [Lua] 1 16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:45:21.784 [Lua] nil 16:45:21.784 [Lua] nil 16:45:21.784 [Lua] nil 16:45:21.784 [Lua] nil 16:45:21.784 [Lua] nil 16:45:21.784 [Lua] nil 16:45:21.785 [Lua] nil 16:45:21.797 [Lua] nil 16:45:21.797 [Lua] nil 16:45:21.797 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.798 [Lua] nil 16:45:21.811 [Lua] nil 16:45:23.974 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1907c, position: 0 16:45:24.787 [Lua] 1 16:45:25.449 [Lua] 1 16:45:25.449 [Lua] 1 16:45:25.450 [Lua] 2 16:45:27.094 [Lua] 1 16:45:27.095 [Lua] 20 16:45:28.604 [Lua] wants to spawn ahead within distance: 60 16:45:28.604 [Lua] custom blob horde has started 16:45:30.431 [Lua] event horde ends! 16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:45:34.954 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:34.956 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1212304 16:45:35.126 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2580751534, playing_id: 0x18137, position: 1399710 16:45:35.197 [Lua] 2 16:45:35.486 [Lua] event horde ends! 16:45:35.884 [Lua] 2 16:45:35.885 [Lua] 3 16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:45:38.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882 16:45:38.566 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882 16:45:38.566 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882 16:45:38.624 [Lua] 1 16:45:38.624 [Lua] 2 16:45:39.879 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source. 16:45:42.230 [Lua] 2 16:45:42.230 [Lua] 1 16:45:42.230 [Lua] 3 16:45:43.311 [Lua] 20 16:45:43.312 [Lua] 20 16:45:43.343 [Lua] 20 16:45:43.343 [Lua] 20 16:45:45.986 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2580751534, playing_id: 0x18137, position: 1920299 16:45:49.320 [Lua] 2 16:45:49.321 [Lua] 1 16:45:50.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ac57, position: 0 16:45:52.792 [Lua] wants to spawn behind within distance: 60 16:45:52.792 [Lua] custom blob horde has started 16:45:52.897 [Lua] 2 16:45:52.898 [Lua] 2 16:45:52.898 [Lua] 2 16:45:52.898 [Lua] 3 16:45:52.898 [Lua] 3 16:45:53.625 [Lua] 1 16:45:54.364 [Lua] 1 16:45:54.364 [Lua] 2 16:45:54.364 [Lua] 3 16:45:54.364 [Lua] 4 16:45:54.364 [Lua] 5 16:45:54.365 [Lua] 6 16:45:54.804 [Lua] 1 16:45:54.804 [Lua] 2 16:45:54.804 [Lua] 4 16:45:55.329 [Lua] 2 16:45:55.975 [Lua] 1 16:45:55.975 [Lua] 2 16:45:56.339 [Lua] 1 16:45:56.340 [Lua] 2 16:45:56.340 [Lua] 3 16:45:57.042 [Lua] 1 16:45:57.043 [Lua] 2 16:46:00.806 [Lua] 2 16:46:00.806 [Lua] 1 16:46:00.807 [Lua] 2 16:46:00.881 [Lua] 1 16:46:00.881 [Lua] 1 16:46:03.414 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1b9ee, position: 0 16:46:03.672 [Lua] 1 16:46:03.824 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ba5c, position: 0 16:46:08.176 [Lua] 1 16:46:08.251 [Lua] 1 16:46:08.251 [Lua] 1 16:46:08.307 [Lua] 1 16:46:08.307 [Lua] 1 16:46:09.249 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.254 [Lua] nil 16:46:09.255 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:09.267 [Lua] nil 16:46:10.435 [Lua] [NetworkServer] Peer 110000102428a41 despawned player. 16:46:10.435 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41 16:46:10.436 [Lua] [GameNetworkManager] destroying game object with go_id=82 16:46:16.705 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000101ab1da4 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 16:46:17.033 [Lua] nil 16:46:17.033 [Lua] nil 16:46:17.033 [Lua] nil 16:46:17.034 [Lua] nil 16:46:17.050 [Lua] nil 16:46:17.050 [Lua] nil 16:46:17.050 [Lua] nil 16:46:17.051 [Lua] nil 16:46:17.051 [Lua] nil 16:46:17.051 [Lua] nil 16:46:17.065 [Lua] nil 16:46:17.065 [Lua] nil 16:46:17.065 [Lua] nil 16:46:17.065 [Lua] nil 16:46:17.066 [Lua] nil 16:46:17.344 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:46:17.687 [Lua] 21 16:46:17.687 [Lua] 22 16:46:17.687 [Lua] 22 16:46:17.688 [Lua] 22 16:46:17.927 [Lua] wants to spawn behind within distance: 60 16:46:17.928 [Lua] custom blob horde has started 16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:46:23.403 [Lua] 1 16:46:23.404 [Lua] 2 16:46:23.444 [Lua] 1 16:46:23.445 [Lua] 1 16:46:23.445 [Lua] 2 16:46:24.119 [Lua] 2 16:46:24.119 [Lua] 3 16:46:24.119 [Lua] 4 16:46:24.159 [Lua] 6 16:46:24.159 [Lua] 7 16:46:24.285 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:46:24.285 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:46:25.064 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1cea5, position: 0 16:46:26.005 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264 16:46:34.236 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player. 16:46:34.236 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4 16:46:34.236 [Lua] [GameNetworkManager] destroying game object with go_id=86 16:46:35.570 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:46:35.570 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:46:35.571 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=304 16:46:35.571 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:46:35.572 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.9370078444480896) 16:46:38.799 [Lua] [NetworkServer] Peer 11000010360b84f despawned player. 16:46:38.799 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f 16:46:38.800 [Lua] [GameNetworkManager] destroying game object with go_id=81 16:46:42.324 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:46:42.332 [Lua] Spline already found! 16:46:42.355 [Lua] Init group template: spline_patrol 16:46:44.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:46:44.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:46:45.105 [Lua] wants to spawn ahead within distance: 60 16:46:45.105 [Lua] custom blob horde has started 16:46:45.975 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1042353 16:46:45.994 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264 16:46:46.045 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1044609 16:46:59.335 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:46:59.335 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:46:59.337 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=340 16:46:59.337 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:46:59.337 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.33070865273475647) 16:47:00.203 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:47:00.212 [Lua] Spline already found! 16:47:00.238 [Lua] Init group template: spline_patrol 16:47:04.064 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:47:04.064 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:47:04.065 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=352 16:47:04.065 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:47:04.066 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.96062994003295898) 16:47:04.284 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:04.284 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:09.649 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 60 will change to a manual source. 16:47:11.350 [Lua] wants to spawn ahead within distance: 60 16:47:11.350 [Lua] custom blob horde has started 16:47:17.538 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 2 11 108 16:47:18.647 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 3 25 106 16:47:19.287 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 27 106 16:47:19.300 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 36 105 16:47:19.314 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 42 104 16:47:19.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 40 102 16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 3 45 101 16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 46 100 16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 48 99 16:47:19.663 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 8 98 16:47:19.663 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 9 97 16:47:19.675 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 14 96 16:47:19.675 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 16 95 16:47:19.686 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 17 94 16:47:19.686 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 18 93 16:47:19.709 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 30 92 16:47:19.720 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 39 91 16:47:19.732 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 44 90 16:47:19.872 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 33 89 16:47:22.139 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 10 85 16:47:23.117 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 41 84 16:47:23.221 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 15 83 16:47:23.266 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 35 82 16:47:23.435 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 38 81 16:47:23.436 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 43 80 16:47:26.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f1e1, position: 0 16:47:32.463 [Lua] wants to spawn ahead within distance: 60 16:47:32.463 [Lua] custom blob horde has started 16:47:32.701 [Lua] simple los failed 16:47:32.765 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:32.765 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:34.144 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f751, position: 0 16:47:34.485 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264 16:47:36.795 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1f90e, position: 0 16:47:37.364 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f968, position: 0 16:47:38.135 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1f9b9, position: 0 16:47:38.344 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f9ee, position: 0 16:47:39.505 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1fa7a, position: 0 16:47:39.824 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1faa9, position: 0 16:47:41.465 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1fb5f, position: 0 16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0 16:47:45.616 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 16:47:45.616 [Lua] [NetworkServer] Entering post game 16:47:45.616 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame 16:47:45.616 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame 16:47:45.616 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame 16:47:45.616 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame 16:47:45.616 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 16:47:45.616 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 16:47:45.616 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 16:47:45.616 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 16:47:45.617 [Save] Saving `save_data` 16:47:45.617 [Lua] gm_event_end_conditions_met false true 16:47:45.618 [Lua] Game lost 16:47:45.620 [Save] Save done 16:47:45.620 [Save] Saving `save_data` 16:47:45.622 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:47:45.624 [Lua] generate_backend_stats 1100001064cfeb5:1 16:47:45.625 [Save] Save done 16:47:45.644 [Lua] PlayFabMirrorBase:_commit_internal nil 16:47:45.644 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:47:45.644 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:47:45.644 [Save] Saving `save_data` 16:47:45.648 [Save] Save done 16:47:45.651 [Lua] commit result success 5 16:47:45.651 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 33 16:47:45.651 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:47:45.651 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 34 16:47:45.651 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 16:47:45.736 [Lua] defeat table: 00000000012D44B0 nil 16:47:45.745 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 33 16:47:45.764 [Lua] [NetworkServer] Peer 110000102428a41 despawned player. 16:47:45.764 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41 16:47:45.766 [Lua] [GameNetworkManager] destroying game object with go_id=304 16:47:46.458 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 33 16:47:46.461 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 34 2 16:47:46.670 [Lua] [PlayFabRequestQueue] EAC Enabled! 34 16:47:46.670 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 34 16:47:47.199 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 34 16:47:47.199 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 35 16:47:47.202 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 35 16:47:47.385 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 35 16:47:53.436 [Lua] ConflictDirector - destroy all units 16:47:53.675 [Lua] TRANSITION nil nil load_next_level 16:47:53.675 [Lua] Transition type "load_next_level", is server: true 16:47:53.675 [Lua] [LevelTransitionHandler] promote_next_level_data 16:47:53.675 [Lua] [GameNetworkManager] Leaving game... 16:47:53.675 [Lua] [GameNetworkManager] Shutting down game session host. 16:47:53.675 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:47:53.675 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:47:53.675 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=246.32 16:47:53.681 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:47:53.752 [Lua] ### Sending rpc_level_loaded 16:47:53.752 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78 16:47:53.759 [Lua] ### Sending rpc_level_loaded 16:47:53.759 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 78 16:47:53.765 [Lua] ### Sending rpc_level_loaded 16:47:53.765 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78 16:47:54.612 [Lua] wants to spawn ahead within distance: 60 16:47:54.612 [Lua] custom blob horde has started 16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized 16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized 16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized 16:47:54.636 [Lua] Set lobby begin: 16:47:54.636 [Lua] Lobby data twitch_enabled = false 16:47:54.636 [Lua] Lobby data selected_mission_id = dlc_castle 16:47:54.636 [Lua] Lobby data num_players = 4 16:47:54.636 [Lua] Lobby data difficulty_tweak = 0 16:47:54.636 [Lua] Lobby data host = 1100001064cfeb5 16:47:54.636 [Lua] Lobby data matchmaking_type = 6 16:47:54.636 [Lua] Lobby data is_private = false 16:47:54.636 [Lua] Lobby data match_started = true 16:47:54.636 [Lua] Lobby data difficulty = cataclysm 16:47:54.636 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:47:54.636 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:47:54.636 [Lua] Lobby data unique_server_name = snejk 16:47:54.636 [Lua] Lobby data quick_game = false 16:47:54.636 [Lua] Lobby data country_code = SE 16:47:54.636 [Lua] Lobby data matchmaking = true 16:47:54.637 [Lua] Lobby data power_level = 0 16:47:54.637 [Lua] Lobby data mission_id = dlc_castle 16:47:54.637 [Lua] Lobby data mechanism = adventure 16:47:54.637 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:47:54.637 [Lua] Lobby data player_slot_2 = 0:0 16:47:54.637 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:47:54.637 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:47:54.637 [Lua] Lobby data eac_authorized = true 16:47:54.637 [Lua] Set lobby end. 16:47:55.675 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:47:55.675 [Lua] [Managers] Calling function on all managers: 16:47:55.675 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 16:47:55.675 [Lua] Clearing all global lookup lists 16:47:55.676 [Lua] [IngamePlayerListUI] - Destroy 16:47:55.676 [Lua] [GamePadEquipmentUI] - Destroy 16:47:55.676 [Lua] [EquipmentUI] - Destroy 16:47:55.676 [Lua] [GamePadAbilityUI] - Destroy 16:47:55.676 [Lua] [AbilityUI] - Destroy 16:47:55.676 [Lua] [IngameUI] destroy 16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list. 16:47:55.705 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1 16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 16:47:55.705 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list. 16:47:55.705 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1 16:47:55.812 [Lua] [Managers] Destroying manager group: 16:47:55.821 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:47:55.983 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 16:47:55.983 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 16:47:55.985 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 16:47:55.985 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 16:47:55.986 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 16:47:55.989 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 16:47:55.991 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 16:47:55.995 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 16:47:55.995 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader 16:47:55.996 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:47:55.996 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 16:47:55.999 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 16:47:55.999 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 16:47:56.000 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 16:47:56.001 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 16:47:56.002 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 16:47:56.005 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 16:47:56.006 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 16:47:56.008 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 16:47:56.011 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 16:47:56.012 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 16:47:56.014 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 16:47:56.018 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 16:47:56.019 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 16:47:56.019 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 16:47:56.022 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 16:47:56.024 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 16:47:56.026 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 16:47:56.027 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 16:47:56.030 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 16:47:56.040 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 16:47:56.040 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame 16:47:56.040 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 16:47:56.040 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame 16:47:56.040 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading 16:47:56.040 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 16:47:56.040 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:47:56.040 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 16:47:56.040 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:47:56.040 [Lua] [Matchmaking] unregister rpcs 16:47:56.040 [Lua] ############### UNLOADING PACKAGES ############### 16:47:56.040 [Lua] [Managers] Calling function on all managers: 16:47:56.040 [Lua] [Managers] Destroying manager group: 16:47:56.040 [Lua] [Gamestate] Enter state StateLoading 16:47:56.044 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] Found camera: end_screen_camera 16:47:56.045 [Lua] [EndViewState] Enter Substate EndViewStateSummary 16:47:56.046 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:47:56.046 [Lua] [Matchmaking] register rpcs 16:47:56.046 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 16:47:56.046 [Lua] registering RPCs 16:47:56.046 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:47:56.046 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:47:56.046 [Lua] Set lobby begin: 16:47:56.046 [Lua] Lobby data twitch_enabled = false 16:47:56.046 [Lua] Lobby data selected_mission_id = inn_level 16:47:56.046 [Lua] Lobby data num_players = 4 16:47:56.046 [Lua] Lobby data difficulty_tweak = 0 16:47:56.046 [Lua] Lobby data host = 1100001064cfeb5 16:47:56.046 [Lua] Lobby data matchmaking_type = 3 16:47:56.047 [Lua] Lobby data is_private = false 16:47:56.047 [Lua] Lobby data match_started = true 16:47:56.047 [Lua] Lobby data difficulty = cataclysm 16:47:56.047 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:47:56.047 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:47:56.047 [Lua] Lobby data unique_server_name = snejk 16:47:56.047 [Lua] Lobby data quick_game = false 16:47:56.047 [Lua] Lobby data country_code = SE 16:47:56.047 [Lua] Lobby data matchmaking = false 16:47:56.047 [Lua] Lobby data power_level = 0 16:47:56.047 [Lua] Lobby data mission_id = inn_level 16:47:56.047 [Lua] Lobby data mechanism = adventure 16:47:56.047 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:47:56.047 [Lua] Lobby data player_slot_2 = 0:0 16:47:56.048 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:47:56.048 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:47:56.048 [Lua] Lobby data eac_authorized = true 16:47:56.048 [Lua] Set lobby end. 16:47:56.048 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41 16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:47:56.051 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 16:47:56.051 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 16:47:56.071 [Umbra] Unload tome 16:47:56.123 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/penny/dlc_castle, dlc_castle 16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 16:47:56.123 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 16:47:56.213 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 16:47:56.213 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 16:47:56.214 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 16:47:56.313 [Lua] ### Sending rpc_level_loaded 16:47:56.313 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78 16:47:56.313 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded 16:47:56.314 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading 16:47:56.314 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages 16:47:56.331 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages 16:47:56.331 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame 16:47:57.104 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x1fe6a, position: 4813914 16:47:57.307 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 16:47:57.307 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 16:47:57.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 16:48:00.563 [Lua] ### Sending rpc_level_loaded 16:48:00.563 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78 16:48:00.563 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 16:48:00.564 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:48:00.564 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:48:00.580 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:48:00.580 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:48:01.002 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 16:48:01.002 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 16:48:01.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 16:48:01.018 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 16:48:01.052 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 16:48:01.052 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 16:48:01.052 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:01.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:01.120 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:48:01.138 [Lua] [LevelTransitionHandler] Level load completed! 16:48:01.138 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 16:48:01.140 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:01.140 [Lua] checking dlc's against conflict directors 16:48:01.140 [Lua] number of factions to include 2 16:48:01.140 [Lua] Updated list weights for random: 16:48:01.140 [Lua] skaven, 0.42 (0.00-0.42) 16:48:01.140 [Lua] chaos, 0.42 (0.42-0.83) 16:48:01.140 [Lua] beastmen, 0.17 (0.83-1.00) 16:48:01.140 [Lua] Rolled random faction: 0.27856689691543579 skaven 16:48:01.140 [Lua] Updated list weights for random: 16:48:01.140 [Lua] beastmen, 0.29 (0.00-0.29) 16:48:01.140 [Lua] chaos, 0.71 (0.29-1.00) 16:48:01.140 [Lua] Rolled random faction: 0.81953376531600952 chaos 16:48:01.140 [Lua] number of factions added 2 16:48:01.140 [Lua] --- --- --- 16:48:01.140 [Lua] Starting... difficulty 'normal' 16:48:01.140 [Lua] These are the starting conflict directors: 16:48:01.140 [Lua] inn_level 16:48:01.140 [Lua] --- --- --- 16:48:01.140 [Lua] 16:48:01.140 [Lua] DONE! Found the following directors: 16:48:01.140 [Lua] (free: 35), Master hash is: 16:48:01.140 [Lua] [EnemyPackageLoader] breed_lookup: { } 16:48:01.140 [Lua] load_startup_enemy_packages: -------------- 16:48:01.140 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:48:01.140 [Lua] critter_rat 16:48:01.155 [Lua] ### Sending rpc_level_loaded 16:48:01.155 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78 16:48:01.155 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:48:01.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:48:01.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:48:01.189 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:48:01.189 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:48:01.189 [Lua] ### Sending rpc_level_loaded 16:48:01.189 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78 16:48:01.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:48:01.204 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:48:01.207 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 16:48:01.207 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:48:01.207 [Lua] Starting async level spawning of levels/inn/world 16:48:01.207 [Umbra] Init version: 3.4.15 :: 16 threads 16:48:01.399 [Lua] Async level spawning done 16:48:02.047 [Lua] ### Sending rpc_level_loaded 16:48:02.047 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78 16:48:02.047 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded 16:48:02.048 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 16:48:02.048 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 16:48:02.065 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 16:48:02.065 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 16:48:02.337 [Lua] [EndViewState] Exit Substate EndViewStateSummary 16:48:02.337 [Lua] [PlayState] Enter Substate EndViewStateScore 16:48:11.286 [Lua] [PlayState] Exit Substate EndViewStateScore 16:48:11.287 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:48:12.287 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:48:12.287 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:48:12.287 [Lua] [Matchmaking] unregister rpcs 16:48:12.287 [Lua] Set lobby begin: 16:48:12.287 [Lua] Lobby data twitch_enabled = false 16:48:12.288 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.288 [Lua] Lobby data num_players = 4 16:48:12.288 [Lua] Lobby data difficulty_tweak = 0 16:48:12.288 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.288 [Lua] Lobby data matchmaking_type = 3 16:48:12.288 [Lua] Lobby data is_private = false 16:48:12.288 [Lua] Lobby data match_started = true 16:48:12.288 [Lua] Lobby data difficulty = cataclysm 16:48:12.289 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.289 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.289 [Lua] Lobby data unique_server_name = snejk 16:48:12.289 [Lua] Lobby data quick_game = false 16:48:12.289 [Lua] Lobby data country_code = SE 16:48:12.289 [Lua] Lobby data matchmaking = false 16:48:12.289 [Lua] Lobby data power_level = 0 16:48:12.289 [Lua] Lobby data mission_id = inn_level 16:48:12.289 [Lua] Lobby data mechanism = adventure 16:48:12.289 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.289 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.289 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.289 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.289 [Lua] Lobby data eac_authorized = true 16:48:12.290 [Lua] Set lobby end. 16:48:12.290 [Lua] [Managers] Destroying manager group: 16:48:12.290 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 16:48:12.290 [Lua] [Gamestate] Enter StateIngame HOST 16:48:12.290 [Lua] [Managers] Calling function on all managers: 16:48:12.290 [Lua] <>level = inn_level<> 16:48:12.290 [Lua] Set lobby begin: 16:48:12.290 [Lua] Lobby data twitch_enabled = false 16:48:12.290 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.290 [Lua] Lobby data num_players = 4 16:48:12.291 [Lua] Lobby data difficulty_tweak = 0 16:48:12.291 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.291 [Lua] Lobby data matchmaking_type = 3 16:48:12.291 [Lua] Lobby data is_private = false 16:48:12.291 [Lua] Lobby data match_started = true 16:48:12.291 [Lua] Lobby data difficulty = cataclysm 16:48:12.291 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.291 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.291 [Lua] Lobby data unique_server_name = snejk 16:48:12.291 [Lua] Lobby data quick_game = false 16:48:12.291 [Lua] Lobby data country_code = SE 16:48:12.291 [Lua] Lobby data matchmaking = false 16:48:12.291 [Lua] Lobby data power_level = 0 16:48:12.291 [Lua] Lobby data mission_id = inn_level 16:48:12.291 [Lua] Lobby data mechanism = adventure 16:48:12.291 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.291 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.291 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.291 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.291 [Lua] Lobby data eac_authorized = true 16:48:12.291 [Lua] Set lobby end. 16:48:12.291 [Lua] [StateIngame] Server ingame 16:48:12.294 [Lua] Set lobby begin: 16:48:12.294 [Lua] Lobby data twitch_enabled = false 16:48:12.294 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.294 [Lua] Lobby data num_players = 4 16:48:12.295 [Lua] Lobby data difficulty_tweak = 0 16:48:12.295 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.295 [Lua] Lobby data matchmaking_type = 3 16:48:12.295 [Lua] Lobby data is_private = false 16:48:12.295 [Lua] Lobby data match_started = true 16:48:12.295 [Lua] Lobby data difficulty = normal 16:48:12.295 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.295 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.295 [Lua] Lobby data unique_server_name = snejk 16:48:12.295 [Lua] Lobby data quick_game = false 16:48:12.295 [Lua] Lobby data country_code = SE 16:48:12.295 [Lua] Lobby data matchmaking = false 16:48:12.295 [Lua] Lobby data power_level = 0 16:48:12.295 [Lua] Lobby data mission_id = inn_level 16:48:12.295 [Lua] Lobby data mechanism = adventure 16:48:12.295 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.295 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.295 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.295 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.295 [Lua] Lobby data eac_authorized = true 16:48:12.296 [Lua] Set lobby end. 16:48:12.296 [Lua] [Matchmaking] register rpcs 16:48:12.296 [Lua] GameNetworkManager:init... creating game session 16:48:12.296 [Lua] Host GameSession.make_game_session_host with session: 16:48:12.296 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:48:12.296 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:48:12.296 [Lua] [GameNetworkManager] self.is_server = true 16:48:12.296 [Network] Setting artificial MTU limit to 65536 16:48:12.305 [Lua] Switching ConflictSettings: to: inn_level 16:48:12.305 [Lua] pacing=disabled 16:48:12.305 [Lua] roaming=nil 16:48:12.305 [Lua] disabled=false 16:48:12.305 [Lua] pack_spawning=disabled 16:48:12.305 [Lua] contained_breeds=nil 16:48:12.305 [Lua] boss=disabled 16:48:12.305 [Lua] horde=disabled 16:48:12.305 [Lua] specials=disabled 16:48:12.305 [Lua] name=inn_level 16:48:12.305 [Lua] intensity=disabled 16:48:12.305 [Lua] --- 16:48:12.305 [Lua] [LevelAnalysis] set_random_seed( 0) 16:48:12.307 [Lua] [AIInterestPointSystem] Level Seed: 0 16:48:12.307 [Lua] 16:48:12.307 [Lua] [entity_system_bag] = table 16:48:12.307 [Lua] [entity_system_bag] = metatable 16:48:12.307 [Lua] [startup_data] = table 16:48:12.307 [Lua] [entity_manager] = table 16:48:12.307 [Lua] [entity_manager] = metatable 16:48:12.307 [Lua] [unit_spawner] = table 16:48:12.307 [Lua] [unit_spawner] = metatable 16:48:12.307 [Lua] [unit_storage] = table 16:48:12.307 [Lua] [unit_storage] = metatable 16:48:12.307 [Lua] [dice_keeper] = table 16:48:12.307 [Lua] [dice_keeper] = metatable 16:48:12.307 [Lua] [is_server] = true (boolean) 16:48:12.308 [Lua] [world] = [World] 16:48:12.308 [Lua] [system_api] = table 16:48:12.308 [Lua] [entity_system] = table 16:48:12.308 [Lua] [entity_system] = metatable 16:48:12.308 [Lua] [network_lobby] = table 16:48:12.308 [Lua] [network_lobby] = metatable 16:48:12.308 [Lua] [profile_synchronizer] = table 16:48:12.308 [Lua] [profile_synchronizer] = metatable 16:48:12.308 [Lua] [level_transition_handler] = table 16:48:12.308 [Lua] [level_transition_handler] = metatable 16:48:12.308 [Lua] [num_local_human_players] = 1 (number) 16:48:12.308 [Lua] [statistics_db] = table 16:48:12.308 [Lua] [statistics_db] = metatable 16:48:12.308 [Lua] [network_server] = table 16:48:12.308 [Lua] [network_server] = metatable 16:48:12.308 [Lua] [input_manager] = table 16:48:12.308 [Lua] [input_manager] = metatable 16:48:12.308 [Lua] [network_clock] = table 16:48:12.308 [Lua] [network_clock] = metatable 16:48:12.308 [Lua] [network_transmit] = table 16:48:12.308 [Lua] [network_transmit] = metatable 16:48:12.308 [Lua] [free_flight_manager] = table 16:48:12.308 [Lua] [free_flight_manager] = metatable 16:48:12.308 [Lua] [network_manager] = table 16:48:12.308 [Lua] [network_manager] = metatable 16:48:12.308 [Lua] [network_event_delegate] = table 16:48:12.308 [Lua] [network_event_delegate] = metatable 16:48:12.308 [Lua] 16:48:12.308 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:48:12.308 [Lua] ignoring extension VersusInteractObjectiveExtension 16:48:12.308 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:48:12.308 [Lua] ignoring extension VersusSocketObjectiveExtension 16:48:12.308 [Lua] ignoring extension VersusTargetObjectiveExtension 16:48:12.308 [Lua] ignoring extension VersusMissionObjectiveExtension 16:48:12.308 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:48:12.312 [Lua] [AchievementManager] Achievements using the steam platform 16:48:12.313 [Lua] PlayerManager:add_player player_1 16:48:12.359 [Lua] [StateIngame] Level seed: 0 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read, 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read, 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read, 16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 16:48:12.366 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read, 16:48:12.368 [Lua] [LevelAnalysis] set_random_seed( 0) 16:48:12.371 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12 16:48:12.372 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13 16:48:12.372 [Lua] [IngameUI] init 16:48:12.385 [SteamVoipClient] select_out(110000101ab1da4, off) 16:48:12.385 [SteamVoipClient] select_out(110000102428a41, off) 16:48:12.385 [SteamVoipClient] select_out(11000010360b84f, off) 16:48:12.385 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:48:12.388 [Lua] cb_razer_chroma_setup 16:48:12.405 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000003E5EA10; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000003E5E660; parent_world_position = table: 0000000003E5E690; local_position = table: 0000000003E5E980; size = table: 0000000003E5E9D0; node = table: 0000000003E5EA10 [3] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000003E5E570; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 00000000177EBBD0 [7] self = table: 00000000177EBBD0; ingame_ui_context = table: 000000000BD2A2E0; input_manager = table: 000000000FA31240; world = [World] [8] self = table: 0000000002F5EA60; object = table: 00000000177EBBD0 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [13] mod = table: 000000000335D4F0; error_prefix_data = table: 00000000177EBB90; func = [function] [14] self = table: 000000000335D4F0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 00000000177EBB50; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000000335D4F0 [20] self = table: 000000000B0101F0; ingame_ui_context = table: 000000000BD2A2E0 [21] self = table: 000000000B0101F0; params = table: 0000000003D8C600; viewport_name = "player_1"; input_manager = table: 000000000FA31240; input_source = table: 0000000003C14820; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000019F64B30; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016A12F90; camera_system = table: 000000001617EFF0; outline_system = table: 000000000FA509E0; fade_system = table: 00000000161A9410; sound_sector_system = table: 00000000161BDDB0; sound_environment_system = table: 00000000168624A0; event_manager = table: 000000001695ED30; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000BD2A2E0 [22] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; scope_name = "StateInGameRunning:on_enter" [23] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true [25] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000118BA1F0; menu_widgets = table: 00000000118DA9E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000118BA1F0; menu_widgets = table: 00000000118DA9E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000F9E51C0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000017775FD0; telemetry_time_view_enter = 0; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000D343A40; cutscene_system = table: 0000000016BD8080; text_popup_ui = table: 0000000012250FA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000117AF530; world = [World]; camera_manager = table: 0000000016A11070; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000BD2A2E0; _fps_cooldown = 0; views = table: 000000000FDBCC90; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000D51C370; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000019F64B30; weave_onboarding = table: 000000000199CAF0; popup_handler = table: 0000000012250DF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000012EB9230; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230; [22] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [23] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [24] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [25] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 000000000CA146A0; network_server = table: 0000000000534F60; entity_system = table: 0000000019944E80; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001AFE08D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000016AA7B60; machines = table: 000000000D843C30; network_event_delegate = table: 0000000012EB9230; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000011E93E10; _lobby_host = table: 00000000003AB480; dice_keeper = table: 000000000FA7A500; network_clock = table: 0000000016A58E20; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000011E91700; 16:48:12.406 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 0000000016AD4C20; node_def = table: 0000000003E5E390; k = "offset"; v = table: 0000000003E5E450 [2] scenegraph = table: 0000000002072600; scenegraph_def = table: 00000000177EBC70; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000003E5E390; parent_name = nil; local_position = table: 0000000016AD4BD0; node = table: 0000000016AD4C20 [3] scenegraph_def = table: 00000000177EBC70; scenegraph = table: 0000000002072600; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000003E5E390 [4] self = table: 00000000177EBBD0 [5] self = table: 00000000177EBBD0; ingame_ui_context = table: 000000000BD2A2E0; input_manager = table: 000000000FA31240; world = [World] [6] self = table: 0000000002F5EA60; object = table: 00000000177EBBD0 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [11] mod = table: 000000000335D4F0; error_prefix_data = table: 00000000177EBB90; func = [function] [12] self = table: 000000000335D4F0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 00000000177EBB50; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000000335D4F0 [18] self = table: 000000000B0101F0; ingame_ui_context = table: 000000000BD2A2E0 [19] self = table: 000000000B0101F0; params = table: 0000000003D8C600; viewport_name = "player_1"; input_manager = table: 000000000FA31240; input_source = table: 0000000003C14820; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000019F64B30; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016A12F90; camera_system = table: 000000001617EFF0; outline_system = table: 000000000FA509E0; fade_system = table: 00000000161A9410; sound_sector_system = table: 00000000161BDDB0; sound_environment_system = table: 00000000168624A0; event_manager = table: 000000001695ED30; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000BD2A2E0 [20] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; scope_name = "StateInGameRunning:on_enter" [21] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true [23] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 000000000B0101C0 [25] self = table: 0000000012EA98C0; loading_context = table: 0000000011E91700; is_server = true; assert_on_leak = true; input_manager = table: 000000000FA31240; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000011E93E10; world = [World]; network_event_delegate = table: 0000000012EB9230; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000001695ED30; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000003D8C600 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000118DA9E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000118BA1F0; settings_list_size_y = 2770; ui_scenegraph = table: 0000000003E5E570; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000118DA9E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000118BA1F0; settings_list_size_y = 2770; ui_scenegraph = table: 0000000003E5E570; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000F9E51C0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000017775FD0; telemetry_time_view_enter = 0; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000D343A40; cutscene_system = table: 0000000016BD8080; text_popup_ui = table: 0000000012250FA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000117AF530; world = [World]; camera_manager = table: 0000000016A11070; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000BD2A2E0; _fps_cooldown = 0; views = table: 000000000FDBCC90; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000D51C370; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000019F64B30; weave_onboarding = table: 000000000199CAF0; popup_handler = table: 0000000012250DF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000012EB9230; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230; [20] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [21] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [22] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [23] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 000000000CA146A0; network_server = table: 0000000000534F60; entity_system = table: 0000000019944E80; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001AFE08D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000016AA7B60; machines = table: 000000000D843C30; network_event_delegate = table: 0000000012EB9230; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000011E93E10; _lobby_host = table: 00000000003AB480; dice_keeper = table: 000000000FA7A500; network_clock = table: 0000000016A58E20; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000011E91700; 16:48:12.418 [Lua] [Matchmaking] Cancelling matchmaking 16:48:12.418 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 16:48:12.418 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 16:48:12.418 [Lua] Set lobby begin: 16:48:12.418 [Lua] Lobby data twitch_enabled = false 16:48:12.418 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.418 [Lua] Lobby data num_players = 4 16:48:12.418 [Lua] Lobby data difficulty_tweak = 0 16:48:12.418 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.418 [Lua] Lobby data matchmaking_type = 3 16:48:12.418 [Lua] Lobby data is_private = false 16:48:12.418 [Lua] Lobby data match_started = true 16:48:12.418 [Lua] Lobby data difficulty = normal 16:48:12.418 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.418 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.418 [Lua] Lobby data unique_server_name = snejk 16:48:12.419 [Lua] Lobby data quick_game = false 16:48:12.419 [Lua] Lobby data country_code = SE 16:48:12.419 [Lua] Lobby data matchmaking = false 16:48:12.419 [Lua] Lobby data power_level = 0 16:48:12.419 [Lua] Lobby data mission_id = inn_level 16:48:12.419 [Lua] Lobby data mechanism = adventure 16:48:12.419 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.419 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.419 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.419 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.419 [Lua] Lobby data eac_authorized = true 16:48:12.419 [Lua] Set lobby end. 16:48:12.421 [Lua] Set lobby begin: 16:48:12.421 [Lua] Lobby data twitch_enabled = false 16:48:12.421 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.421 [Lua] Lobby data num_players = 4 16:48:12.421 [Lua] Lobby data difficulty_tweak = 0 16:48:12.421 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.421 [Lua] Lobby data matchmaking_type = 3 16:48:12.421 [Lua] Lobby data is_private = false 16:48:12.421 [Lua] Lobby data match_started = true 16:48:12.421 [Lua] Lobby data difficulty = normal 16:48:12.421 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.422 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.422 [Lua] Lobby data unique_server_name = snejk 16:48:12.422 [Lua] Lobby data quick_game = false 16:48:12.422 [Lua] Lobby data country_code = SE 16:48:12.422 [Lua] Lobby data matchmaking = false 16:48:12.422 [Lua] Lobby data power_level = 0 16:48:12.422 [Lua] Lobby data mission_id = inn_level 16:48:12.422 [Lua] Lobby data mechanism = adventure 16:48:12.422 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.422 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.422 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.422 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.422 [Lua] Lobby data eac_authorized = true 16:48:12.422 [Lua] Set lobby end. 16:48:12.422 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:48:12.422 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 16:48:12.423 [Lua] Set lobby begin: 16:48:12.423 [Lua] Lobby data twitch_enabled = false 16:48:12.423 [Lua] Lobby data selected_mission_id = inn_level 16:48:12.423 [Lua] Lobby data num_players = 4 16:48:12.423 [Lua] Lobby data difficulty_tweak = 0 16:48:12.423 [Lua] Lobby data host = 1100001064cfeb5 16:48:12.423 [Lua] Lobby data matchmaking_type = 3 16:48:12.423 [Lua] Lobby data is_private = false 16:48:12.423 [Lua] Lobby data match_started = true 16:48:12.423 [Lua] Lobby data difficulty = normal 16:48:12.423 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:12.423 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:12.423 [Lua] Lobby data unique_server_name = snejk 16:48:12.423 [Lua] Lobby data quick_game = false 16:48:12.423 [Lua] Lobby data country_code = SE 16:48:12.423 [Lua] Lobby data matchmaking = false 16:48:12.423 [Lua] Lobby data power_level = 835 16:48:12.424 [Lua] Lobby data mission_id = inn_level 16:48:12.424 [Lua] Lobby data mechanism = adventure 16:48:12.424 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:12.424 [Lua] Lobby data player_slot_2 = 0:0 16:48:12.424 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:12.424 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:12.424 [Lua] Lobby data eac_authorized = true 16:48:12.424 [Lua] Set lobby end. 16:48:12.425 [Flow] complete_skittergate_legend true 16:48:12.425 [Flow] complete_all_helmgart_levels_recruit true 16:48:12.426 [Flow] WitchHunterLevel:35 16:48:12.426 [Flow] LeaderYes 16:48:12.426 [Flow] ALL PC XP:304250 16:48:12.426 [Flow] Has "bogenhafen" DLC:true 16:48:12.426 [Flow] WH XP:60850 16:48:12.426 [Flow] Number of crafted items:7038 16:48:12.426 [Flow] Has "pre_order" DLC:true 16:48:12.426 [Flow] Sum of Powe Levels:1500 16:48:12.426 [Flow] lodestone diff 1:false 16:48:12.426 [Flow] magnus and forest activated 16:48:12.426 [Flow] magnus and forest activated 16:48:12.426 [Flow] cemetery and forest activated 16:48:12.426 [Flow] magnus and cemetery 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.426 [Flow] ALL RUNES ACTIVATED 16:48:12.426 [Flow] magnus and forest activated 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.426 [Flow] ALL RUNES ACTIVATED 16:48:12.426 [Flow] cemetery and forest activated 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.426 [Flow] ALL RUNES ACTIVATED 16:48:12.426 [Flow] magnus and forest activated 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.426 [Flow] ALL RUNES ACTIVATED 16:48:12.426 [Flow] magnus and cemetery 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.426 [Flow] ALL RUNES ACTIVATED 16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:48:12.428 [Lua] CurrentConflictSettings inn_level 16:48:12.428 [Lua] [ConflictDirector] conflict_director is ai_ready 16:48:12.428 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:12.428 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:48:12.429 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:48:12.429 [Lua] Forming navigation groups in one frame 16:48:12.429 [Lua] Forming navigation groups 16:48:12.445 [Lua] NavigationGroupManager -> calulation time A: 0.015999999999962711 16:48:12.446 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000331966 16:48:12.446 [Lua] number of nav groups: 42 16:48:12.447 [Lua] number of refined nav groups : 23 16:48:12.448 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000095497 16:48:12.448 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 16:48:12.448 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:48:12.448 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 16:48:12.451 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34 16:48:12.451 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:48:12.451 [Lua] [Managers] Calling function on all managers: 16:48:12.451 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:48:12.460 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:48:12.460 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:48:12.497 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:48:12.497 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:48:12.497 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:48:12.497 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:48:12.497 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 16:48:12.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:48:12.506 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:48:12.506 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:48:12.514 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:48:12.517 [Lua] Breedfreezer (server) starting a hot join sync 16:48:12.517 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 16:48:12.517 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 16:48:12.517 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:48:12.518 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=36 16:48:12.518 [Lua] RemotePlayer:create_game_object( ) 36 16:48:12.529 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:48:12.529 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:48:12.529 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:48:12.529 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:48:12.530 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 16:48:12.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 16:48:12.540 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4 16:48:12.543 [Lua] Breedfreezer (server) starting a hot join sync 16:48:12.544 [Lua] PlayerManager:add_remote_player 110000101ab1da4 16:48:12.544 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38 16:48:12.544 [Lua] RemotePlayer:create_game_object( ) 38 16:48:12.556 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 16:48:12.556 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers 16:48:12.566 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame 16:48:12.566 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync 16:48:12.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 16:48:12.566 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 16:48:12.566 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 16:48:12.566 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:48:12.575 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41 16:48:12.579 [Lua] Breedfreezer (server) starting a hot join sync 16:48:12.580 [Lua] PlayerManager:add_remote_player 110000102428a41 16:48:12.580 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=40 16:48:12.580 [Lua] RemotePlayer:create_game_object( ) 40 16:48:12.595 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync 16:48:12.595 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers 16:48:12.595 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:48:12.595 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:48:12.595 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:48:12.595 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:48:12.600 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 16:48:12.602 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:12.602 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:12.602 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:48:12.602 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=42 16:48:12.608 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read, 16:48:12.608 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:48:12.608 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:12.608 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:48:12.609 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers 16:48:12.609 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame 16:48:12.609 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers 16:48:12.609 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame 16:48:12.609 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:48:12.609 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 16:48:12.609 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 16:48:12.609 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:48:12.626 [Lua] Players are leaving the safe zone 16:48:12.637 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:48:12.637 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:48:12.637 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44 16:48:12.637 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:48:12.648 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:12.648 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:48:12.649 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 16:48:12.649 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:48:12.649 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:12.662 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read, 16:48:12.662 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list. 16:48:12.662 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:12.662 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1 16:48:12.663 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:48:12.663 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:48:12.663 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=46 16:48:12.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:48:12.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:48:12.685 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 16:48:12.685 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 16:48:12.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:48:12.695 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:12.695 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:48:12.696 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 16:48:12.696 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:48:12.697 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:12.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:48:12.706 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:48:12.758 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 16:48:12.758 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2, async-read, 16:48:12.758 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1, async-read, 16:48:12.758 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list. 16:48:12.758 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:12.758 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1 16:48:12.758 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:12.758 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:48:12.760 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 16:48:12.760 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:48:12.760 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:12.782 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:48:12.782 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:48:12.782 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 16:48:12.826 [Lua] StateInGameRunning:_game_actually_starts() 16:48:12.826 [Lua] ################################################################################################################# 16:48:12.826 [Lua] [Loading Time]: 00:00:17 [Transition]: dlc_castle-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:48:12.826 [Lua] ################################################################################################################# 16:48:12.826 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 36 16:48:12.836 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 36 16:48:13.046 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 36 16:48:13.046 [Lua] Commit load time data 16:48:13.278 [Flow] DISABLE 16:48:16.232 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:48:16.232 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 16:48:16.239 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:48:16.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 16:48:17.331 [Lua] Set lobby begin: 16:48:17.331 [Lua] Lobby data twitch_enabled = false 16:48:17.331 [Lua] Lobby data selected_mission_id = inn_level 16:48:17.332 [Lua] Lobby data num_players = 4 16:48:17.332 [Lua] Lobby data difficulty_tweak = 0 16:48:17.332 [Lua] Lobby data host = 1100001064cfeb5 16:48:17.332 [Lua] Lobby data matchmaking_type = 3 16:48:17.332 [Lua] Lobby data is_private = false 16:48:17.332 [Lua] Lobby data match_started = true 16:48:17.332 [Lua] Lobby data difficulty = normal 16:48:17.332 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:17.332 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:17.332 [Lua] Lobby data unique_server_name = snejk 16:48:17.332 [Lua] Lobby data quick_game = false 16:48:17.332 [Lua] Lobby data country_code = SE 16:48:17.332 [Lua] Lobby data matchmaking = false 16:48:17.332 [Lua] Lobby data power_level = 208 16:48:17.332 [Lua] Lobby data mission_id = inn_level 16:48:17.333 [Lua] Lobby data mechanism = adventure 16:48:17.333 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:17.333 [Lua] Lobby data player_slot_2 = 0:0 16:48:17.333 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:17.333 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:17.333 [Lua] Lobby data eac_authorized = true 16:48:17.333 [Lua] Set lobby end. 16:48:21.463 [Lua] [IngameUI] menu view on_enter start_game_view 16:48:21.464 [Lua] [IngameUI] menu view post_update_on_enter table: 0x042e9720 16:48:21.464 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 16:48:21.466 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 16:48:21.466 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 16:48:21.467 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent 16:48:21.467 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings 16:48:22.196 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event) 16:48:22.196 [Lua] ............................................................................................................ 16:48:22.196 [Lua] ............................................................................................................ 16:48:22.196 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No 16:48:22.196 [Lua] ............................................................................................................ 16:48:22.196 [Lua] ............................................................................................................ 16:48:22.259 [Lua] [Matchmaking] Cancelling matchmaking 16:48:22.259 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:48:22.298 [Lua] [IngameUI] menu view on_exit start_game_view 16:48:22.298 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent 16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings 16:48:22.299 [Save] Saving `save_data` 16:48:22.302 [Save] Save done 16:48:22.304 [Lua] [IngameUI] menu view post_update_on_exit table: 0x042e9720 16:48:22.396 [Lua] PlayFabMirrorBase:_commit_internal 6 16:48:22.396 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:48:22.399 [Lua] generate_backend_stats 1100001064cfeb5:1 16:48:22.417 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:48:22.417 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:48:22.417 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 37 16:48:22.418 [Lua] Set lobby begin: 16:48:22.418 [Lua] Lobby data twitch_enabled = false 16:48:22.418 [Lua] Lobby data selected_mission_id = inn_level 16:48:22.418 [Lua] Lobby data num_players = 4 16:48:22.418 [Lua] Lobby data difficulty_tweak = 0 16:48:22.418 [Lua] Lobby data host = 1100001064cfeb5 16:48:22.418 [Lua] Lobby data matchmaking_type = 3 16:48:22.418 [Lua] Lobby data is_private = false 16:48:22.418 [Lua] Lobby data match_started = true 16:48:22.418 [Lua] Lobby data difficulty = normal 16:48:22.418 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:22.418 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:22.418 [Lua] Lobby data unique_server_name = snejk 16:48:22.418 [Lua] Lobby data quick_game = false 16:48:22.418 [Lua] Lobby data country_code = SE 16:48:22.418 [Lua] Lobby data matchmaking = false 16:48:22.419 [Lua] Lobby data power_level = 835 16:48:22.419 [Lua] Lobby data mission_id = inn_level 16:48:22.419 [Lua] Lobby data mechanism = adventure 16:48:22.419 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:22.419 [Lua] Lobby data player_slot_2 = 0:0 16:48:22.419 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:22.419 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:22.419 [Lua] Lobby data eac_authorized = true 16:48:22.419 [Lua] Set lobby end. 16:48:22.425 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 37 16:48:22.627 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 37 16:48:22.630 [Lua] commit result success 6 16:48:22.630 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 38 16:48:22.636 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 38 16:48:22.824 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 38 16:48:25.489 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 16:48:25.489 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 16:48:25.490 [Lua] Set lobby begin: 16:48:25.490 [Lua] Lobby data twitch_enabled = false 16:48:25.490 [Lua] Lobby data selected_mission_id = inn_level 16:48:25.491 [Lua] Lobby data num_players = 4 16:48:25.491 [Lua] Lobby data difficulty_tweak = 0 16:48:25.491 [Lua] Lobby data host = 1100001064cfeb5 16:48:25.491 [Lua] Lobby data matchmaking_type = 3 16:48:25.491 [Lua] Lobby data is_private = false 16:48:25.491 [Lua] Lobby data match_started = true 16:48:25.491 [Lua] Lobby data difficulty = cataclysm 16:48:25.491 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:25.491 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:25.491 [Lua] Lobby data unique_server_name = snejk 16:48:25.491 [Lua] Lobby data quick_game = false 16:48:25.491 [Lua] Lobby data country_code = SE 16:48:25.491 [Lua] Lobby data matchmaking = false 16:48:25.491 [Lua] Lobby data power_level = 835 16:48:25.491 [Lua] Lobby data mission_id = inn_level 16:48:25.492 [Lua] Lobby data mechanism = adventure 16:48:25.492 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:25.492 [Lua] Lobby data player_slot_2 = 0:0 16:48:25.492 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:25.492 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:25.492 [Lua] Lobby data eac_authorized = true 16:48:25.492 [Lua] Set lobby end. 16:48:25.492 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:48:25.492 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 16:48:25.492 [Lua] Set lobby begin: 16:48:25.492 [Lua] Lobby data twitch_enabled = false 16:48:25.492 [Lua] Lobby data selected_mission_id = inn_level 16:48:25.492 [Lua] Lobby data num_players = 4 16:48:25.492 [Lua] Lobby data difficulty_tweak = 0 16:48:25.492 [Lua] Lobby data host = 1100001064cfeb5 16:48:25.493 [Lua] Lobby data matchmaking_type = 6 16:48:25.493 [Lua] Lobby data is_private = false 16:48:25.493 [Lua] Lobby data match_started = true 16:48:25.493 [Lua] Lobby data difficulty = cataclysm 16:48:25.493 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:25.493 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:25.493 [Lua] Lobby data unique_server_name = snejk 16:48:25.493 [Lua] Lobby data quick_game = false 16:48:25.493 [Lua] Lobby data country_code = SE 16:48:25.493 [Lua] Lobby data matchmaking = true 16:48:25.493 [Lua] Lobby data power_level = 835 16:48:25.493 [Lua] Lobby data mission_id = inn_level 16:48:25.493 [Lua] Lobby data mechanism = adventure 16:48:25.493 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:25.493 [Lua] Lobby data player_slot_2 = 0:0 16:48:25.493 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:25.493 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:25.493 [Lua] Lobby data eac_authorized = true 16:48:25.493 [Lua] Set lobby end. 16:48:25.493 [Lua] Set lobby begin: 16:48:25.493 [Lua] Lobby data twitch_enabled = false 16:48:25.493 [Lua] Lobby data selected_mission_id = inn_level 16:48:25.494 [Lua] Lobby data num_players = 4 16:48:25.494 [Lua] Lobby data difficulty_tweak = 0 16:48:25.494 [Lua] Lobby data host = 1100001064cfeb5 16:48:25.494 [Lua] Lobby data matchmaking_type = 6 16:48:25.494 [Lua] Lobby data is_private = false 16:48:25.494 [Lua] Lobby data match_started = true 16:48:25.494 [Lua] Lobby data difficulty = cataclysm 16:48:25.494 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:25.494 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:25.494 [Lua] Lobby data unique_server_name = snejk 16:48:25.494 [Lua] Lobby data quick_game = false 16:48:25.494 [Lua] Lobby data country_code = SE 16:48:25.494 [Lua] Lobby data matchmaking = true 16:48:25.494 [Lua] Lobby data power_level = 835 16:48:25.494 [Lua] Lobby data mission_id = inn_level 16:48:25.494 [Lua] Lobby data mechanism = adventure 16:48:25.494 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:25.494 [Lua] Lobby data player_slot_2 = 0:0 16:48:25.494 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:25.494 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:25.494 [Lua] Lobby data eac_authorized = true 16:48:25.494 [Lua] Set lobby end. 16:48:25.495 [Lua] [ChatManager][1]System: Starting hosted game... 16:48:25.495 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 16:48:25.495 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 16:48:35.169 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 16:48:35.170 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 16:48:35.251 [Lua] MatchmakingStateStartGame preferred_level_keys nil 16:48:35.252 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 1 16:48:35.252 [Lua] Set lobby begin: 16:48:35.252 [Lua] Lobby data twitch_enabled = false 16:48:35.252 [Lua] Lobby data selected_mission_id = military 16:48:35.252 [Lua] Lobby data num_players = 4 16:48:35.252 [Lua] Lobby data difficulty_tweak = 0 16:48:35.252 [Lua] Lobby data host = 1100001064cfeb5 16:48:35.252 [Lua] Lobby data matchmaking_type = 6 16:48:35.252 [Lua] Lobby data is_private = false 16:48:35.252 [Lua] Lobby data match_started = true 16:48:35.252 [Lua] Lobby data difficulty = cataclysm 16:48:35.253 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:35.253 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:35.253 [Lua] Lobby data unique_server_name = snejk 16:48:35.253 [Lua] Lobby data quick_game = false 16:48:35.253 [Lua] Lobby data country_code = SE 16:48:35.253 [Lua] Lobby data matchmaking = true 16:48:35.253 [Lua] Lobby data power_level = 835 16:48:35.253 [Lua] Lobby data mission_id = inn_level 16:48:35.253 [Lua] Lobby data mechanism = adventure 16:48:35.253 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:35.253 [Lua] Lobby data player_slot_2 = 0:0 16:48:35.253 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:35.253 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:35.253 [Lua] Lobby data eac_authorized = true 16:48:35.253 [Lua] Set lobby end. 16:48:35.253 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 16:48:35.253 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:1, seed:5537051, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 ) 16:48:35.253 [Lua] [NetworkServer] Entering post game 16:48:35.253 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame 16:48:35.253 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame 16:48:35.253 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame 16:48:35.253 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame 16:48:35.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 16:48:35.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 16:48:35.253 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 16:48:35.253 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 16:48:35.254 [Lua] Complete level triggered. 16:48:35.255 [Lua] [NetworkServer] Entering post game 16:48:35.255 [Save] Saving `save_data` 16:48:35.255 [Lua] gm_event_end_conditions_met false false 16:48:35.256 [Lua] PlayFabMirrorBase:_commit_internal nil 16:48:35.256 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:48:35.258 [Save] Save done 16:48:35.258 [Save] Saving `save_data` 16:48:35.259 [Lua] generate_backend_stats 1100001064cfeb5:1 16:48:35.263 [Save] Save done 16:48:35.279 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:48:35.279 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:48:35.279 [Save] Saving `save_data` 16:48:35.279 [Lua] TRANSITION nil nil load_next_level 16:48:35.279 [Lua] Transition type "load_next_level", is server: true 16:48:35.279 [Lua] [LevelTransitionHandler] promote_next_level_data 16:48:35.279 [Lua] [GameNetworkManager] Leaving game... 16:48:35.279 [Lua] [GameNetworkManager] Shutting down game session host. 16:48:35.279 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:48:35.279 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:48:35.279 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=24.69 16:48:35.282 [Save] Save done 16:48:35.284 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:48:35.284 [Lua] commit result success 7 16:48:35.284 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 39 16:48:35.290 [Connection] Packet 11105 chunk for system game_session from 110000102428a41 had no listener 16:48:35.290 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 39 16:48:35.316 [Connection] Packet 11106 chunk for system game_session from 110000102428a41 had no listener 16:48:35.350 [Connection] Packet 11107 chunk for system game_session from 110000102428a41 had no listener 16:48:35.378 [Lua] ### Sending rpc_level_loaded 16:48:35.378 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 35 16:48:35.378 [Lua] ### Sending rpc_level_loaded 16:48:35.378 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 35 16:48:35.399 [Lua] ### Sending rpc_level_loaded 16:48:35.399 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 35 16:48:35.487 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 39 16:48:35.887 [EACServer] [18:48:35:886][Windows][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting. 16:48:35.887 [EACServer] [18:48:35:886][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task. 16:48:35.887 [EACServer] [18:48:35:887][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected. 16:48:37.289 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:48:37.289 [Lua] [Managers] Calling function on all managers: 16:48:37.289 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 16:48:37.289 [Lua] Clearing all global lookup lists 16:48:37.289 [Lua] [IngamePlayerListUI] - Destroy 16:48:37.290 [Lua] [GamePadEquipmentUI] - Destroy 16:48:37.290 [Lua] [EquipmentUI] - Destroy 16:48:37.290 [Lua] [GamePadAbilityUI] - Destroy 16:48:37.290 [Lua] [AbilityUI] - Destroy 16:48:37.290 [Lua] [IngameUI] destroy 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5 16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4 16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2 16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3 16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list. 16:48:37.298 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1 16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 16:48:37.298 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list. 16:48:37.298 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1 16:48:37.322 [Lua] [Managers] Destroying manager group: 16:48:37.326 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:48:37.362 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:48:37.362 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame 16:48:37.362 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 16:48:37.362 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame 16:48:37.362 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading 16:48:37.362 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 16:48:37.362 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:48:37.362 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 16:48:37.362 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:48:37.362 [Lua] [Matchmaking] unregister rpcs 16:48:37.363 [Lua] ############### UNLOADING PACKAGES ############### 16:48:37.363 [Lua] [Managers] Calling function on all managers: 16:48:37.363 [Lua] [Managers] Destroying manager group: 16:48:37.363 [Lua] [Gamestate] Enter state StateLoading 16:48:37.364 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:48:37.364 [Lua] [Matchmaking] register rpcs 16:48:37.364 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 16:48:37.364 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 16:48:37.364 [Lua] Set lobby begin: 16:48:37.364 [Lua] Lobby data twitch_enabled = false 16:48:37.364 [Lua] Lobby data selected_mission_id = military 16:48:37.364 [Lua] Lobby data num_players = 4 16:48:37.365 [Lua] Lobby data difficulty_tweak = 0 16:48:37.365 [Lua] Lobby data host = 1100001064cfeb5 16:48:37.365 [Lua] Lobby data matchmaking_type = 6 16:48:37.365 [Lua] Lobby data is_private = false 16:48:37.365 [Lua] Lobby data match_started = true 16:48:37.365 [Lua] Lobby data difficulty = cataclysm 16:48:37.365 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:37.365 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:37.365 [Lua] Lobby data unique_server_name = snejk 16:48:37.365 [Lua] Lobby data quick_game = false 16:48:37.365 [Lua] Lobby data country_code = SE 16:48:37.365 [Lua] Lobby data matchmaking = true 16:48:37.365 [Lua] Lobby data power_level = 0 16:48:37.365 [Lua] Lobby data mission_id = inn_level 16:48:37.365 [Lua] Lobby data mechanism = adventure 16:48:37.365 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:37.366 [Lua] Lobby data player_slot_2 = 0:0 16:48:37.366 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:37.366 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:37.366 [Lua] Lobby data eac_authorized = true 16:48:37.366 [Lua] Set lobby end. 16:48:37.366 [Lua] registering RPCs 16:48:37.366 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:48:37.366 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:48:37.366 [Lua] Set lobby begin: 16:48:37.366 [Lua] Lobby data twitch_enabled = false 16:48:37.366 [Lua] Lobby data selected_mission_id = military 16:48:37.366 [Lua] Lobby data num_players = 4 16:48:37.366 [Lua] Lobby data difficulty_tweak = 0 16:48:37.366 [Lua] Lobby data host = 1100001064cfeb5 16:48:37.366 [Lua] Lobby data matchmaking_type = 6 16:48:37.366 [Lua] Lobby data is_private = false 16:48:37.366 [Lua] Lobby data match_started = true 16:48:37.366 [Lua] Lobby data difficulty = cataclysm 16:48:37.366 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:37.366 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:37.366 [Lua] Lobby data unique_server_name = snejk 16:48:37.366 [Lua] Lobby data quick_game = false 16:48:37.366 [Lua] Lobby data country_code = SE 16:48:37.366 [Lua] Lobby data matchmaking = true 16:48:37.366 [Lua] Lobby data power_level = 0 16:48:37.366 [Lua] Lobby data mission_id = military 16:48:37.366 [Lua] Lobby data mechanism = adventure 16:48:37.367 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:37.367 [Lua] Lobby data player_slot_2 = 0:0 16:48:37.367 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:37.367 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:37.367 [Lua] Lobby data eac_authorized = true 16:48:37.367 [Lua] Set lobby end. 16:48:37.367 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41 16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:48:37.369 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized 16:48:37.369 [Lua] [LevelTransitionHandler] load_current_level, loading military 1 16:48:37.370 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 16:48:37.370 [Umbra] Unload tome 16:48:37.371 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 16:48:37.426 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 16:48:37.432 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read, 16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read, 16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read, 16:48:37.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13 16:48:37.485 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13 16:48:37.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common 16:48:37.535 [Lua] ### Sending rpc_level_loaded 16:48:37.535 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 35 16:48:37.535 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded 16:48:37.536 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 16:48:37.536 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 16:48:37.553 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 16:48:37.553 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 16:48:37.568 [Lua] ### Sending rpc_level_loaded 16:48:37.568 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 35 16:48:37.568 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 16:48:37.569 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:48:37.569 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:48:37.586 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:48:37.586 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:48:37.602 [Lua] ### Sending rpc_level_loaded 16:48:37.602 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 35 16:48:37.602 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded 16:48:37.603 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading 16:48:37.603 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages 16:48:37.619 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages 16:48:37.619 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame 16:48:38.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common 16:48:38.577 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common 16:48:38.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military 16:48:42.070 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military 16:48:42.070 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military 16:48:42.071 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta 16:48:42.086 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]' 16:48:42.171 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta 16:48:42.171 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta 16:48:42.189 [Lua] [LevelTransitionHandler] Level load completed! 16:48:42.189 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 5537051 - use_random_directors: true - conflict_director_name: default 16:48:42.216 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:42.216 [Lua] checking dlc's against conflict directors 16:48:42.216 [Lua] number of factions to include 1 16:48:42.216 [Lua] number of factions added 2 16:48:42.216 [Lua] --- --- --- 16:48:42.216 [Lua] Starting... difficulty 'cataclysm' 16:48:42.216 [Lua] These are the starting conflict directors: 16:48:42.216 [Lua] skaven 16:48:42.216 [Lua] chaos_light 16:48:42.216 [Lua] chaos 16:48:42.216 [Lua] --- --- --- 16:48:42.216 [Lua] 16:48:42.216 [Lua] DONE! Found the following directors: 16:48:42.216 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_loot_rat skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_clan_rat_with_shield chaos_berzerker skaven_poison_wind_globadier chaos_marauder chaos_raider skaven_warpfire_thrower 16:48:42.216 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_loot_rat=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_storm_vermin_with_shield=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_plague_monk=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_storm_vermin_commander=true, skaven_clan_rat_with_shield=true, chaos_berzerker=true, skaven_poison_wind_globadier=true, chaos_marauder=true, chaos_raider=true, skaven_warpfire_thrower=true, } 16:48:42.216 [Lua] load_startup_enemy_packages: -------------- 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_spawn 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_troll 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_rat_ogre 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_stormfiend 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] beastmen_minotaur 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_plague_sorcerer 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_corruptor_sorcerer 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_gutter_runner 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_pack_master 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_poison_wind_globadier 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_ratling_gunner 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_warpfire_thrower 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_vortex_sorcerer 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] beastmen_standard_bearer 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_vortex 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] critter_rat 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] critter_pig 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_storm_vermin 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_warrior 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_loot_rat 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_clan_rat 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_storm_vermin_with_shield 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_slave 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_fanatic 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_plague_monk 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_marauder_with_shield 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] skaven_clan_rat_with_shield 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_berzerker 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_marauder 16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 16:48:42.216 [Lua] chaos_raider 16:48:42.220 [Lua] ### Sending rpc_level_loaded 16:48:42.220 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 35 16:48:42.220 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:48:42.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:48:42.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:48:42.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:48:42.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:48:42.253 [Lua] ### Sending rpc_level_loaded 16:48:42.253 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 35 16:48:42.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 16:48:42.387 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 16:48:42.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 16:48:42.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 16:48:42.537 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 16:48:42.537 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 16:48:42.673 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 16:48:42.673 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 16:48:42.674 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 16:48:42.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 16:48:42.861 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 16:48:42.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 16:48:43.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 16:48:43.114 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 16:48:43.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 16:48:43.198 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 16:48:43.198 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 16:48:43.198 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 16:48:43.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 16:48:43.281 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 16:48:43.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 16:48:43.382 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 16:48:43.382 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 16:48:43.382 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 16:48:43.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 16:48:43.550 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 16:48:43.550 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 16:48:43.719 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 16:48:43.719 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 16:48:43.720 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 16:48:43.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 16:48:43.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 16:48:43.820 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 16:48:43.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 16:48:43.973 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 16:48:43.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 16:48:44.108 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 16:48:44.108 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 16:48:44.109 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 16:48:44.346 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 16:48:44.346 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 16:48:44.347 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 16:48:44.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 16:48:44.397 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 16:48:44.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 16:48:44.447 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:48:44.447 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:48:44.447 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 16:48:44.499 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 16:48:44.499 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 16:48:44.500 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 16:48:44.718 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 16:48:44.718 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 16:48:44.719 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 16:48:44.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 16:48:44.852 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 16:48:44.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 16:48:44.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 16:48:44.937 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 16:48:44.937 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 16:48:45.223 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 16:48:45.223 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 16:48:45.223 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:48:45.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:48:45.442 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 16:48:45.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 16:48:45.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 16:48:45.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 16:48:45.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 16:48:45.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 16:48:45.879 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 16:48:45.879 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 16:48:46.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 16:48:46.065 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 16:48:46.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 16:48:46.248 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 16:48:46.248 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 16:48:46.249 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 16:48:46.525 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 16:48:46.525 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 16:48:46.525 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 16:48:46.675 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 16:48:46.675 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 16:48:46.676 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 16:48:46.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 16:48:46.845 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 16:48:46.845 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 16:48:46.981 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 16:48:46.981 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 16:48:46.982 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure 16:48:46.983 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:48:46.983 [Lua] Starting async level spawning of levels/honduras/military/world 16:48:46.983 [Umbra] Init version: 3.4.15 :: 16 threads 16:48:47.726 [Lua] Async level spawning done 16:48:47.726 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:48:48.703 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:48:48.703 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:48:48.703 [Lua] [Matchmaking] unregister rpcs 16:48:48.704 [Lua] Set lobby begin: 16:48:48.704 [Lua] Lobby data twitch_enabled = false 16:48:48.704 [Lua] Lobby data selected_mission_id = military 16:48:48.704 [Lua] Lobby data num_players = 4 16:48:48.704 [Lua] Lobby data difficulty_tweak = 0 16:48:48.704 [Lua] Lobby data host = 1100001064cfeb5 16:48:48.704 [Lua] Lobby data matchmaking_type = 6 16:48:48.704 [Lua] Lobby data is_private = false 16:48:48.704 [Lua] Lobby data match_started = true 16:48:48.704 [Lua] Lobby data difficulty = cataclysm 16:48:48.705 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:48.705 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:48.705 [Lua] Lobby data unique_server_name = snejk 16:48:48.705 [Lua] Lobby data quick_game = false 16:48:48.705 [Lua] Lobby data country_code = SE 16:48:48.705 [Lua] Lobby data matchmaking = true 16:48:48.705 [Lua] Lobby data power_level = 0 16:48:48.705 [Lua] Lobby data mission_id = military 16:48:48.705 [Lua] Lobby data mechanism = adventure 16:48:48.705 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:48.705 [Lua] Lobby data player_slot_2 = 0:0 16:48:48.705 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:48.705 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:48.705 [Lua] Lobby data eac_authorized = true 16:48:48.705 [Lua] Set lobby end. 16:48:48.705 [Lua] [Managers] Destroying manager group: 16:48:48.706 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens 16:48:48.706 [Lua] [Gamestate] Enter StateIngame HOST 16:48:48.706 [Lua] [Managers] Calling function on all managers: 16:48:48.706 [Lua] <>level = military<> 16:48:48.706 [Lua] Set lobby begin: 16:48:48.706 [Lua] Lobby data twitch_enabled = false 16:48:48.706 [Lua] Lobby data selected_mission_id = military 16:48:48.706 [Lua] Lobby data num_players = 4 16:48:48.706 [Lua] Lobby data difficulty_tweak = 0 16:48:48.706 [Lua] Lobby data host = 1100001064cfeb5 16:48:48.707 [Lua] Lobby data matchmaking_type = 6 16:48:48.707 [Lua] Lobby data is_private = false 16:48:48.707 [Lua] Lobby data match_started = true 16:48:48.707 [Lua] Lobby data difficulty = cataclysm 16:48:48.707 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:48.707 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:48.707 [Lua] Lobby data unique_server_name = snejk 16:48:48.707 [Lua] Lobby data quick_game = false 16:48:48.707 [Lua] Lobby data country_code = SE 16:48:48.707 [Lua] Lobby data matchmaking = true 16:48:48.707 [Lua] Lobby data power_level = 0 16:48:48.707 [Lua] Lobby data mission_id = military 16:48:48.707 [Lua] Lobby data mechanism = adventure 16:48:48.707 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:48.707 [Lua] Lobby data player_slot_2 = 0:0 16:48:48.707 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:48.707 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:48.707 [Lua] Lobby data eac_authorized = true 16:48:48.707 [Lua] Set lobby end. 16:48:48.707 [Lua] [StateIngame] Server ingame 16:48:48.710 [Lua] Set lobby begin: 16:48:48.710 [Lua] Lobby data twitch_enabled = false 16:48:48.710 [Lua] Lobby data selected_mission_id = military 16:48:48.711 [Lua] Lobby data num_players = 4 16:48:48.711 [Lua] Lobby data difficulty_tweak = 0 16:48:48.711 [Lua] Lobby data host = 1100001064cfeb5 16:48:48.711 [Lua] Lobby data matchmaking_type = 6 16:48:48.711 [Lua] Lobby data is_private = false 16:48:48.711 [Lua] Lobby data match_started = true 16:48:48.711 [Lua] Lobby data difficulty = cataclysm 16:48:48.711 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:48.711 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:48.711 [Lua] Lobby data unique_server_name = snejk 16:48:48.711 [Lua] Lobby data quick_game = false 16:48:48.711 [Lua] Lobby data country_code = SE 16:48:48.712 [Lua] Lobby data matchmaking = true 16:48:48.712 [Lua] Lobby data power_level = 0 16:48:48.712 [Lua] Lobby data mission_id = military 16:48:48.712 [Lua] Lobby data mechanism = adventure 16:48:48.712 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:48.712 [Lua] Lobby data player_slot_2 = 0:0 16:48:48.712 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:48.712 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:48.712 [Lua] Lobby data eac_authorized = true 16:48:48.712 [Lua] Set lobby end. 16:48:48.712 [Lua] [Matchmaking] register rpcs 16:48:48.712 [Lua] GameNetworkManager:init... creating game session 16:48:48.712 [Lua] Host GameSession.make_game_session_host with session: 16:48:48.712 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:48:48.713 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:48:48.713 [Lua] [GameNetworkManager] self.is_server = true 16:48:48.713 [Network] Setting artificial MTU limit to 65536 16:48:48.722 [Lua] Switching ConflictSettings: to: default 16:48:48.722 [Lua] pacing=default 16:48:48.722 [Lua] roaming=nil 16:48:48.722 [Lua] specials=default 16:48:48.722 [Lua] debug_color=maroon 16:48:48.722 [Lua] contained_breeds=nil 16:48:48.722 [Lua] pack_spawning=default 16:48:48.722 [Lua] disabled=false 16:48:48.722 [Lua] factions=nil 16:48:48.722 [Lua] boss=default 16:48:48.722 [Lua] horde=default 16:48:48.722 [Lua] name=default 16:48:48.722 [Lua] intensity=default 16:48:48.722 [Lua] --- 16:48:48.722 [Lua] [LevelAnalysis] set_random_seed( 5537051) 16:48:48.730 [Lua] [AIInterestPointSystem] Level Seed: 5537051 16:48:48.731 [Lua] 16:48:48.731 [Lua] [entity_system_bag] = table 16:48:48.731 [Lua] [entity_system_bag] = metatable 16:48:48.731 [Lua] [startup_data] = table 16:48:48.731 [Lua] [entity_manager] = table 16:48:48.731 [Lua] [entity_manager] = metatable 16:48:48.731 [Lua] [unit_spawner] = table 16:48:48.731 [Lua] [unit_spawner] = metatable 16:48:48.731 [Lua] [unit_storage] = table 16:48:48.731 [Lua] [unit_storage] = metatable 16:48:48.731 [Lua] [dice_keeper] = table 16:48:48.731 [Lua] [dice_keeper] = metatable 16:48:48.731 [Lua] [is_server] = true (boolean) 16:48:48.731 [Lua] [world] = [World] 16:48:48.731 [Lua] [system_api] = table 16:48:48.731 [Lua] [entity_system] = table 16:48:48.731 [Lua] [entity_system] = metatable 16:48:48.731 [Lua] [network_lobby] = table 16:48:48.731 [Lua] [network_lobby] = metatable 16:48:48.731 [Lua] [profile_synchronizer] = table 16:48:48.731 [Lua] [profile_synchronizer] = metatable 16:48:48.731 [Lua] [level_transition_handler] = table 16:48:48.731 [Lua] [level_transition_handler] = metatable 16:48:48.731 [Lua] [num_local_human_players] = 1 (number) 16:48:48.731 [Lua] [statistics_db] = table 16:48:48.731 [Lua] [statistics_db] = metatable 16:48:48.731 [Lua] [network_server] = table 16:48:48.731 [Lua] [network_server] = metatable 16:48:48.731 [Lua] [input_manager] = table 16:48:48.731 [Lua] [input_manager] = metatable 16:48:48.731 [Lua] [network_clock] = table 16:48:48.731 [Lua] [network_clock] = metatable 16:48:48.731 [Lua] [network_transmit] = table 16:48:48.731 [Lua] [network_transmit] = metatable 16:48:48.731 [Lua] [free_flight_manager] = table 16:48:48.731 [Lua] [free_flight_manager] = metatable 16:48:48.731 [Lua] [network_manager] = table 16:48:48.731 [Lua] [network_manager] = metatable 16:48:48.731 [Lua] [network_event_delegate] = table 16:48:48.731 [Lua] [network_event_delegate] = metatable 16:48:48.731 [Lua] 16:48:48.731 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:48:48.731 [Lua] ignoring extension VersusInteractObjectiveExtension 16:48:48.731 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:48:48.731 [Lua] ignoring extension VersusSocketObjectiveExtension 16:48:48.731 [Lua] ignoring extension VersusTargetObjectiveExtension 16:48:48.731 [Lua] ignoring extension VersusMissionObjectiveExtension 16:48:48.734 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:48:48.747 [Lua] [AchievementManager] Achievements using the steam platform 16:48:48.748 [Lua] PlayerManager:add_player player_1 16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event 16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event 16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event 16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event 16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event 16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event 16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event 16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event 16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event 16:48:48.822 [Lua] [StateIngame] Level seed: 5537051 16:48:48.857 [Lua] [LevelAnalysis] set_random_seed( 5537051) 16:48:48.866 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 16:48:48.866 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 16:48:48.866 [Lua] [IngameUI] init 16:48:48.876 [SteamVoipClient] select_out(110000101ab1da4, off) 16:48:48.876 [SteamVoipClient] select_out(110000102428a41, off) 16:48:48.876 [SteamVoipClient] select_out(11000010360b84f, off) 16:48:48.876 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:48:48.879 [Lua] cb_razer_chroma_setup 16:48:48.896 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000002247B50; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000022477A0; parent_world_position = table: 00000000022477D0; local_position = table: 0000000002247AC0; size = table: 0000000002247B10; node = table: 0000000002247B50 [3] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 00000000022476B0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 00000000161712F0 [7] self = table: 00000000161712F0; ingame_ui_context = table: 000000000C96FB70; input_manager = table: 0000000019698A10; world = [World] [8] self = table: 0000000002F5EA60; object = table: 00000000161712F0 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [13] mod = table: 000000000C9701C0; error_prefix_data = table: 00000000161712B0; func = [function] [14] self = table: 000000000C9701C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 0000000016171270; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000000C9701C0 [20] self = table: 0000000016BB37E0; ingame_ui_context = table: 000000000C96FB70 [21] self = table: 0000000016BB37E0; params = table: 0000000016BB3380; viewport_name = "player_1"; input_manager = table: 0000000019698A10; input_source = table: 0000000018E32FD0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000035DABA0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 00000000038B9060; camera_system = table: 0000000015EE7E70; outline_system = table: 0000000015F0F920; fade_system = table: 0000000015EE1260; sound_sector_system = table: 0000000015EE7910; sound_environment_system = table: 0000000019170CA0; event_manager = table: 00000000167C6970; level_key = "military"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000C96FB70 [22] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true [25] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000011A13E50; menu_widgets = table: 00000000161720E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000011A13E50; menu_widgets = table: 00000000161720E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000011A13ED0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000004A97AE0; telemetry_time_view_enter = 0; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000016ADB060; cutscene_system = table: 0000000015F18C90; text_popup_ui = table: 000000000B1D8E40; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000016D04C40; ui_top_renderer = table: 000000001781FEF0; camera_manager = table: 0000000002723150; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000C96FB70; views = table: 0000000016D36A80; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000035DABA0; weave_onboarding = table: 0000000016D05E80; popup_handler = table: 000000000B1D8C90; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000041901A0; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0; [22] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [23] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [24] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [25] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 0000000011A4C420; network_server = table: 0000000000534F60; entity_system = table: 000000000C775BA0; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000016BB2C80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000131E7D0; machines = table: 0000000016BB2D40; _quit_game = false; network_clock = table: 0000000002DE0ED0; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 000000001A76A6A0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 0000000001B83DC0; network_event_delegate = table: 00000000041901A0; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000001A2046D0; 16:48:48.897 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 0000000016B33310; node_def = table: 00000000022474D0; k = "offset"; v = table: 0000000002247590 [2] scenegraph = table: 0000000016B33290; scenegraph_def = table: 0000000016171390; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000022474D0; parent_name = nil; local_position = table: 0000000016B332C0; node = table: 0000000016B33310 [3] scenegraph_def = table: 0000000016171390; scenegraph = table: 0000000016B33290; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000022474D0 [4] self = table: 00000000161712F0 [5] self = table: 00000000161712F0; ingame_ui_context = table: 000000000C96FB70; input_manager = table: 0000000019698A10; world = [World] [6] self = table: 0000000002F5EA60; object = table: 00000000161712F0 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [11] mod = table: 000000000C9701C0; error_prefix_data = table: 00000000161712B0; func = [function] [12] self = table: 000000000C9701C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 0000000016171270; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000000C9701C0 [18] self = table: 0000000016BB37E0; ingame_ui_context = table: 000000000C96FB70 [19] self = table: 0000000016BB37E0; params = table: 0000000016BB3380; viewport_name = "player_1"; input_manager = table: 0000000019698A10; input_source = table: 0000000018E32FD0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000035DABA0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 00000000038B9060; camera_system = table: 0000000015EE7E70; outline_system = table: 0000000015F0F920; fade_system = table: 0000000015EE1260; sound_sector_system = table: 0000000015EE7910; sound_environment_system = table: 0000000019170CA0; event_manager = table: 00000000167C6970; level_key = "military"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000C96FB70 [20] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true [23] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 0000000016BB36C0 [25] self = table: 0000000004036510; loading_context = table: 000000001A2046D0; is_server = true; assert_on_leak = true; input_manager = table: 0000000019698A10; level_key = "military"; level_setting = table: 000000000049DC90; db = table: 000000001A76A6A0; world = [World]; network_event_delegate = table: 00000000041901A0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 00000000167C6970; level = [Level]; level_key = "military"; level_seed = 5537051; checkpoint_data = nil; level_name = "levels/honduras/military/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000016BB3380 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000161720E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011A13E50; settings_list_size_y = 2770; ui_scenegraph = table: 00000000022476B0; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000161720E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011A13E50; settings_list_size_y = 2770; ui_scenegraph = table: 00000000022476B0; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000011A13ED0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000004A97AE0; telemetry_time_view_enter = 0; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000016ADB060; cutscene_system = table: 0000000015F18C90; text_popup_ui = table: 000000000B1D8E40; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000016D04C40; ui_top_renderer = table: 000000001781FEF0; camera_manager = table: 0000000002723150; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000C96FB70; views = table: 0000000016D36A80; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000035DABA0; weave_onboarding = table: 0000000016D05E80; popup_handler = table: 000000000B1D8C90; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000041901A0; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0; [20] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [21] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [22] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [23] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 0000000011A4C420; network_server = table: 0000000000534F60; entity_system = table: 000000000C775BA0; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000016BB2C80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000131E7D0; machines = table: 0000000016BB2D40; _quit_game = false; network_clock = table: 0000000002DE0ED0; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 000000001A76A6A0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 0000000001B83DC0; network_event_delegate = table: 00000000041901A0; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000001A2046D0; 16:48:48.899 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 16:48:48.900 [Lua] Set lobby begin: 16:48:48.900 [Lua] Lobby data twitch_enabled = false 16:48:48.900 [Lua] Lobby data selected_mission_id = military 16:48:48.900 [Lua] Lobby data num_players = 4 16:48:48.900 [Lua] Lobby data difficulty_tweak = 0 16:48:48.900 [Lua] Lobby data host = 1100001064cfeb5 16:48:48.900 [Lua] Lobby data matchmaking_type = 6 16:48:48.900 [Lua] Lobby data is_private = false 16:48:48.900 [Lua] Lobby data match_started = true 16:48:48.901 [Lua] Lobby data difficulty = cataclysm 16:48:48.901 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:48.901 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:48.901 [Lua] Lobby data unique_server_name = snejk 16:48:48.901 [Lua] Lobby data quick_game = false 16:48:48.901 [Lua] Lobby data country_code = SE 16:48:48.901 [Lua] Lobby data matchmaking = true 16:48:48.901 [Lua] Lobby data power_level = 835 16:48:48.901 [Lua] Lobby data mission_id = military 16:48:48.901 [Lua] Lobby data mechanism = adventure 16:48:48.901 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:48.902 [Lua] Lobby data player_slot_2 = 0:0 16:48:48.902 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:48.902 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:48.902 [Lua] Lobby data eac_authorized = true 16:48:48.902 [Lua] Set lobby end. 16:48:48.903 [Lua] CurrentConflictSettings default 16:48:48.903 [Lua] [ConflictDirector] conflict_director is ai_ready 16:48:48.907 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:48:48.907 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:48:48.911 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:48:48.911 [Lua] Forming navigation groups in one frame 16:48:48.911 [Lua] Forming navigation groups 16:48:48.911 [Lua] NavigationGroupManager -> calulation time A: 0.00099999999997635314 16:48:49.122 [Lua] NavigationGroupManager -> calulation time B: 0.21100000000001273 16:48:49.122 [Lua] number of nav groups: 345 16:48:49.124 [Lua] number of refined nav groups : 265 16:48:49.128 [Lua] NavigationGroupManager -> calulation time C: 0.0059999999999718057 16:48:49.129 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.45768392384052 Normalized coefficient: 1.3746233623383739 16:48:49.131 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.459127911925316 Normalized coefficient: 1.2641334218043301 16:48:49.133 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.028615066409113 Normalized coefficient: 1.3093776725787116 16:48:49.136 [Lua] Spawn density in great_cycle 4 is 0, num cycle zones: 2 16:48:49.139 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 16:48:49.139 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 16:48:49.139 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 16:48:49.139 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 16:48:49.139 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 16:48:49.148 [Lua] [LevelAnalysis] Generating boss paths for level: military 16:48:49.148 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters. 16:48:49.148 [Lua] [LevelAnalysis] grouping spawners for event_patrol 16:48:49.148 [Lua] [LevelAnalysis] 16:48:49.148 [Lua] [LevelAnalysis] grouping spawners for event_boss 16:48:49.148 [Lua] [LevelAnalysis] 16:48:49.148 [Lua] [LevelAnalysis] Terror events added: 16:48:49.148 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 16:48:49.148 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol 16:48:49.148 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 16:48:49.148 [Lua] ----> using boss gizmo! 16:48:49.148 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.6 start-travel-dist: 216.6, end-travel-dist: 301.3 spawn_distance 0.0 16:48:49.148 [Lua] Adding main path event: Vector3Box(156.155, 158.521, -11.497) boss_event_chaos_troll 45 table: 0000000012AF3630 16:48:49.148 [Lua] MAIN PATH CONNECTOR 583.8968505859375 16:48:49.148 [Lua] [waypoints] = table 16:48:49.148 [Lua] [astar_points] = table 16:48:49.148 [Lua] [travel_dist] = 638.58169841766357 (number) 16:48:49.148 [Lua] [id] = boss8 (string) 16:48:49.148 [Lua] [one_directional] = false (boolean) 16:48:49.148 [Lua] [main_path_connector] = table 16:48:49.148 [Lua] ----> using boss spline path! 16:48:49.148 [Lua] Adding main path event: Vector3Box(99.4788, 34, 57.501) boss_event_skaven_spline_patrol 45 table: 0000000012AF3910 16:48:49.148 [Lua] ----> using boss gizmo! 16:48:49.148 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -179.7 start-travel-dist: 773.6, end-travel-dist: 936.1 spawn_distance 583.9 16:48:49.148 [Lua] Adding main path event: Vector3Box(-132.944, -94.7436, 66.2441) boss_event_storm_fiend 45 table: 0000000012AF4170 16:48:49.148 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 0 16:48:49.148 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736 16:48:49.148 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:48:49.150 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 16:48:49.153 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:48:49.155 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=56 16:48:49.156 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:48:49.156 [Lua] [Managers] Calling function on all managers: 16:48:49.156 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:48:49.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:48:49.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:48:49.172 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:48:49.172 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:48:49.255 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:48:49.258 [Lua] Breedfreezer (server) starting a hot join sync 16:48:49.258 [Lua] packing 0 units of breed chaos_marauder 16:48:49.258 [Lua] packing 0 units of breed skaven_clan_rat 16:48:49.258 [Lua] packing 0 units of breed skaven_storm_vermin 16:48:49.258 [Lua] packing 0 units of breed skaven_slave 16:48:49.258 [Lua] packing 0 units of breed chaos_fanatic 16:48:49.258 [Lua] packing 0 units of breed chaos_raider 16:48:49.258 [Lua] packing 0 units of breed chaos_warrior 16:48:49.258 [Lua] packing 0 units of breed chaos_berzerker 16:48:49.258 [Lua] packing 0 units of breed skaven_plague_monk 16:48:49.258 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:48:49.258 [Lua] 16:48:49.258 [Lua] [1] = 1 (number) 16:48:49.258 [Lua] [2] = 0 (number) 16:48:49.258 [Lua] [3] = 1 (number) 16:48:49.258 [Lua] [4] = 0 (number) 16:48:49.258 [Lua] [5] = 1 (number) 16:48:49.258 [Lua] [6] = 0 (number) 16:48:49.258 [Lua] [7] = 1 (number) 16:48:49.258 [Lua] [8] = 0 (number) 16:48:49.258 [Lua] [9] = 1 (number) 16:48:49.258 [Lua] [10] = 0 (number) 16:48:49.258 [Lua] [11] = 1 (number) 16:48:49.258 [Lua] [12] = 0 (number) 16:48:49.258 [Lua] [13] = 1 (number) 16:48:49.258 [Lua] [14] = 0 (number) 16:48:49.258 [Lua] [15] = 1 (number) 16:48:49.258 [Lua] [16] = 0 (number) 16:48:49.258 [Lua] [17] = 1 (number) 16:48:49.258 [Lua] [18] = 0 (number) 16:48:49.258 [Lua] 16:48:49.258 [Lua] 16:48:49.258 [Lua] 16:48:49.260 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:48:49.260 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:48:49.260 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:48:49.260 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57 16:48:49.260 [Lua] RemotePlayer:create_game_object( ) 57 16:48:49.273 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:48:49.273 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:48:49.314 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:48:49.314 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:49.314 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:48:49.967 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame 16:48:49.967 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync 16:48:49.973 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41 16:48:49.977 [Lua] Breedfreezer (server) starting a hot join sync 16:48:49.977 [Lua] packing 0 units of breed chaos_marauder 16:48:49.977 [Lua] packing 0 units of breed skaven_clan_rat 16:48:49.977 [Lua] packing 0 units of breed skaven_storm_vermin 16:48:49.977 [Lua] packing 0 units of breed skaven_slave 16:48:49.977 [Lua] packing 0 units of breed chaos_fanatic 16:48:49.977 [Lua] packing 0 units of breed chaos_raider 16:48:49.977 [Lua] packing 0 units of breed chaos_warrior 16:48:49.977 [Lua] packing 0 units of breed chaos_berzerker 16:48:49.977 [Lua] packing 0 units of breed skaven_plague_monk 16:48:49.977 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:48:49.977 [Lua] 16:48:49.977 [Lua] [1] = 1 (number) 16:48:49.977 [Lua] [2] = 0 (number) 16:48:49.977 [Lua] [3] = 1 (number) 16:48:49.977 [Lua] [4] = 0 (number) 16:48:49.977 [Lua] [5] = 1 (number) 16:48:49.977 [Lua] [6] = 0 (number) 16:48:49.977 [Lua] [7] = 1 (number) 16:48:49.977 [Lua] [8] = 0 (number) 16:48:49.977 [Lua] [9] = 1 (number) 16:48:49.977 [Lua] [10] = 0 (number) 16:48:49.977 [Lua] [11] = 1 (number) 16:48:49.977 [Lua] [12] = 0 (number) 16:48:49.977 [Lua] [13] = 1 (number) 16:48:49.977 [Lua] [14] = 0 (number) 16:48:49.977 [Lua] [15] = 1 (number) 16:48:49.977 [Lua] [16] = 0 (number) 16:48:49.977 [Lua] [17] = 1 (number) 16:48:49.977 [Lua] [18] = 0 (number) 16:48:49.977 [Lua] 16:48:49.977 [Lua] 16:48:49.977 [Lua] 16:48:49.978 [Lua] PlayerManager:add_remote_player 110000102428a41 16:48:49.978 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=58 16:48:49.978 [Lua] RemotePlayer:create_game_object( ) 58 16:48:49.994 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync 16:48:49.994 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers 16:48:50.177 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list. 16:48:50.177 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:50.177 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1 16:48:50.502 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 16:48:50.502 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 16:48:50.508 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4 16:48:50.514 [Lua] Breedfreezer (server) starting a hot join sync 16:48:50.514 [Lua] packing 0 units of breed chaos_marauder 16:48:50.514 [Lua] packing 0 units of breed skaven_clan_rat 16:48:50.514 [Lua] packing 0 units of breed skaven_storm_vermin 16:48:50.514 [Lua] packing 0 units of breed skaven_slave 16:48:50.514 [Lua] packing 0 units of breed chaos_fanatic 16:48:50.514 [Lua] packing 0 units of breed chaos_raider 16:48:50.514 [Lua] packing 0 units of breed chaos_warrior 16:48:50.514 [Lua] packing 0 units of breed chaos_berzerker 16:48:50.514 [Lua] packing 0 units of breed skaven_plague_monk 16:48:50.514 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:48:50.514 [Lua] 16:48:50.514 [Lua] [1] = 1 (number) 16:48:50.514 [Lua] [2] = 0 (number) 16:48:50.514 [Lua] [3] = 1 (number) 16:48:50.514 [Lua] [4] = 0 (number) 16:48:50.514 [Lua] [5] = 1 (number) 16:48:50.514 [Lua] [6] = 0 (number) 16:48:50.514 [Lua] [7] = 1 (number) 16:48:50.514 [Lua] [8] = 0 (number) 16:48:50.514 [Lua] [9] = 1 (number) 16:48:50.514 [Lua] [10] = 0 (number) 16:48:50.514 [Lua] [11] = 1 (number) 16:48:50.514 [Lua] [12] = 0 (number) 16:48:50.514 [Lua] [13] = 1 (number) 16:48:50.514 [Lua] [14] = 0 (number) 16:48:50.514 [Lua] [15] = 1 (number) 16:48:50.514 [Lua] [16] = 0 (number) 16:48:50.514 [Lua] [17] = 1 (number) 16:48:50.514 [Lua] [18] = 0 (number) 16:48:50.514 [Lua] 16:48:50.514 [Lua] 16:48:50.514 [Lua] 16:48:50.514 [Lua] PlayerManager:add_remote_player 110000101ab1da4 16:48:50.514 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59 16:48:50.514 [Lua] RemotePlayer:create_game_object( ) 59 16:48:50.530 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 16:48:50.530 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers 16:48:50.530 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers 16:48:50.530 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame 16:48:50.530 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:48:50.530 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:48:50.530 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:48:50.530 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:48:50.535 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(168.561, 259.077, -17.574), Vector4(0, 0, 0.923366, 0.38392)) 16:48:50.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:50.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:50.537 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:48:50.537 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61 16:48:50.539 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers 16:48:50.539 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame 16:48:50.550 [Lua] Switching ConflictSettings: to: chaos_light 16:48:50.550 [Lua] pacing=chaos 16:48:50.550 [Lua] roaming=nil 16:48:50.550 [Lua] specials=chaos_light 16:48:50.550 [Lua] debug_color=purple 16:48:50.550 [Lua] contained_breeds=nil 16:48:50.550 [Lua] pack_spawning=chaos_light 16:48:50.550 [Lua] disabled=false 16:48:50.550 [Lua] factions=nil 16:48:50.550 [Lua] boss=chaos_light 16:48:50.550 [Lua] horde=chaos 16:48:50.550 [Lua] name=chaos_light 16:48:50.550 [Lua] intensity=default 16:48:50.550 [Lua] --- 16:48:50.594 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:50.594 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:48:50.595 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=62 16:48:50.595 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:48:50.595 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:50.614 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:50.614 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:48:50.616 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 16:48:50.616 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:48:50.616 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:50.649 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list. 16:48:50.649 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:48:50.649 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1 16:48:50.649 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:48:50.649 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:48:50.650 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=66 16:48:50.650 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:48:50.651 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:48:50.720 [Lua] StateInGameRunning:_game_actually_starts() 16:48:50.720 [Lua] ################################################################################################################# 16:48:50.720 [Lua] [Loading Time]: 00:00:13 [Transition]: inn_level-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:48:50.720 [Lua] ################################################################################################################# 16:48:50.720 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 40 16:48:50.728 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 40 16:48:50.930 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 40 16:48:50.930 [Lua] Commit load time data 16:48:53.751 [Lua] Set lobby begin: 16:48:53.751 [Lua] Lobby data twitch_enabled = false 16:48:53.751 [Lua] Lobby data selected_mission_id = military 16:48:53.751 [Lua] Lobby data num_players = 4 16:48:53.751 [Lua] Lobby data difficulty_tweak = 0 16:48:53.751 [Lua] Lobby data host = 1100001064cfeb5 16:48:53.751 [Lua] Lobby data matchmaking_type = 6 16:48:53.751 [Lua] Lobby data is_private = false 16:48:53.751 [Lua] Lobby data match_started = true 16:48:53.751 [Lua] Lobby data difficulty = cataclysm 16:48:53.751 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:53.751 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:53.751 [Lua] Lobby data unique_server_name = snejk 16:48:53.751 [Lua] Lobby data quick_game = false 16:48:53.751 [Lua] Lobby data country_code = SE 16:48:53.751 [Lua] Lobby data matchmaking = true 16:48:53.752 [Lua] Lobby data power_level = 417 16:48:53.752 [Lua] Lobby data mission_id = military 16:48:53.752 [Lua] Lobby data mechanism = adventure 16:48:53.752 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:53.752 [Lua] Lobby data player_slot_2 = 0:0 16:48:53.752 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:53.752 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:53.752 [Lua] Lobby data eac_authorized = true 16:48:53.752 [Lua] Set lobby end. 16:48:58.763 [Lua] Set lobby begin: 16:48:58.763 [Lua] Lobby data twitch_enabled = false 16:48:58.763 [Lua] Lobby data selected_mission_id = military 16:48:58.763 [Lua] Lobby data num_players = 4 16:48:58.763 [Lua] Lobby data difficulty_tweak = 0 16:48:58.763 [Lua] Lobby data host = 1100001064cfeb5 16:48:58.763 [Lua] Lobby data matchmaking_type = 6 16:48:58.763 [Lua] Lobby data is_private = false 16:48:58.763 [Lua] Lobby data match_started = true 16:48:58.763 [Lua] Lobby data difficulty = cataclysm 16:48:58.763 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:48:58.763 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:48:58.763 [Lua] Lobby data unique_server_name = snejk 16:48:58.763 [Lua] Lobby data quick_game = false 16:48:58.764 [Lua] Lobby data country_code = SE 16:48:58.764 [Lua] Lobby data matchmaking = true 16:48:58.764 [Lua] Lobby data power_level = 835 16:48:58.764 [Lua] Lobby data mission_id = military 16:48:58.764 [Lua] Lobby data mechanism = adventure 16:48:58.764 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:48:58.764 [Lua] Lobby data player_slot_2 = 0:0 16:48:58.764 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:48:58.764 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:48:58.764 [Lua] Lobby data eac_authorized = true 16:48:58.764 [Lua] Set lobby end. 16:49:19.612 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:49:19.619 [Lua] Spline already found! 16:49:19.638 [Lua] Init group template: spline_patrol 16:49:20.830 [Lua] Switching ConflictSettings: to: chaos 16:49:20.830 [Lua] pacing=chaos 16:49:20.830 [Lua] roaming=nil 16:49:20.830 [Lua] specials=chaos 16:49:20.830 [Lua] debug_color=purple 16:49:20.830 [Lua] contained_breeds=nil 16:49:20.830 [Lua] pack_spawning=chaos 16:49:20.830 [Lua] disabled=false 16:49:20.830 [Lua] factions=nil 16:49:20.830 [Lua] boss=chaos 16:49:20.830 [Lua] horde=chaos 16:49:20.830 [Lua] name=chaos 16:49:20.830 [Lua] intensity=default 16:49:20.830 [Lua] --- 16:49:21.187 [Lua] Players are leaving the safe zone 16:49:21.250 [Lua] 1 16:49:21.250 [Lua] 1 16:49:21.250 [Lua] 2 16:49:23.015 [Lua] 1 16:49:23.015 [Lua] 2 16:49:23.416 [Lua] 1 16:49:23.792 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:49:23.799 [Lua] Spline already found! 16:49:23.819 [Lua] Init group template: spline_patrol 16:49:24.015 [Lua] 2 16:49:26.280 [Lua] wants to spawn behind within distance: 60 16:49:26.280 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized 16:49:26.280 [Lua] custom blob horde has started 16:49:26.526 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat 16:49:26.526 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat 16:49:26.563 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat) 16:49:26.592 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000102428a41, connection_key=1, breed_name=skaven_explosive_loot_rat) 16:49:26.600 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat) 16:49:36.383 [Lua] 1 16:49:36.383 [Lua] 2 16:49:36.384 [Lua] 1 16:49:36.384 [Lua] 2 16:49:36.384 [Lua] 1 16:49:36.384 [Lua] 2 16:49:37.231 [Lua] 1 16:49:37.231 [Lua] 1 16:49:37.231 [Lua] 2 16:49:37.267 [Lua] 1 16:49:45.468 [Lua] 1 16:49:46.383 [Lua] 1 16:49:46.383 [Lua] 1 16:49:46.383 [Lua] 1 16:49:46.384 [Lua] 1 16:49:47.085 [Lua] 2 16:49:49.557 [Lua] wants to spawn behind within distance: 60 16:49:49.557 [Lua] custom blob horde has started 16:49:51.420 [Lua] 1 16:49:51.420 [Lua] 3 16:49:51.420 [Lua] 2 16:49:51.421 [Lua] 4 16:49:51.421 [Lua] 2 16:49:51.421 [Lua] 2 16:49:53.034 [Lua] 3 16:49:53.034 [Lua] 4 16:49:53.034 [Lua] 2 16:49:53.034 [Lua] 3 16:49:53.069 [Lua] 3 16:49:53.069 [Lua] 3 16:49:54.029 [Lua] 1 16:49:54.030 [Lua] 2 16:49:54.030 [Lua] 3 16:49:56.118 [Lua] 6 16:49:56.118 [Lua] 1 16:49:56.118 [Lua] 4 16:49:56.118 [Lua] 5 16:49:56.118 [Lua] 2 16:49:56.118 [Lua] 3 16:49:56.202 [Lua] 6 16:49:56.202 [Lua] 1 16:49:56.203 [Lua] 4 16:49:56.203 [Lua] 1 16:49:56.203 [Lua] 5 16:49:56.203 [Lua] 3 16:49:57.519 [Lua] [IngameUI] menu view on_enter ingame_menu 16:49:58.420 [Lua] 6 16:49:58.420 [Lua] 4 16:49:58.420 [Lua] 7 16:49:58.420 [Lua] 1 16:49:58.420 [Lua] 2 16:49:58.420 [Lua] 3 16:49:58.421 [Lua] 5 16:49:58.460 [Lua] 6 16:49:58.460 [Lua] 4 16:49:58.460 [Lua] 1 16:49:58.460 [Lua] 7 16:49:58.460 [Lua] 1 16:49:58.460 [Lua] 2 16:49:58.460 [Lua] 3 16:49:58.460 [Lua] 5 16:49:59.077 [Lua] 1 16:49:59.103 [Lua] [IngameUI] menu view on_exit ingame_menu 16:49:59.525 [Lua] 1 16:49:59.554 [Lua] 2 16:49:59.554 [Lua] 3 16:49:59.554 [Lua] 4 16:50:00.685 [Lua] 1 16:50:00.685 [Lua] 2 16:50:03.146 [Lua] 1 16:50:03.146 [Lua] 1 16:50:03.814 [Lua] 2 16:50:03.814 [Lua] 3 16:50:03.814 [Lua] 3 16:50:03.815 [Lua] 3 16:50:06.235 [Lua] 3 16:50:06.235 [Lua] 4 16:50:06.509 [Lua] fence jumping 16:50:07.557 [Lua] ready to jump failed 16:50:08.030 [Lua] 1 16:50:08.716 [Lua] 2 16:50:09.493 [Lua] fence jumping 16:50:10.917 [Lua] ready to jump failed 16:50:12.809 [Lua] wants to spawn behind within distance: 60 16:50:12.809 [Lua] custom blob horde has started 16:50:15.725 [Lua] 1 16:50:15.725 [Lua] 1 16:50:15.725 [Lua] 1 16:50:16.574 [Lua] 1 16:50:16.613 [Lua] 2 16:50:17.009 [Lua] 2 16:50:17.491 [Lua] 1 16:50:17.520 [Lua] 2 16:50:18.064 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source. 16:50:18.165 [Lua] 1 16:50:18.165 [Lua] 2 16:50:19.462 [Lua] 2 16:50:19.839 [Lua] 2 16:50:19.839 [Lua] 1 16:50:21.009 [Lua] 1 16:50:21.475 [Lua] 2 16:50:22.012 [Lua] 1 16:50:22.012 [Lua] 2 16:50:22.775 [Lua] 1 16:50:23.431 [Lua] fence jumping 16:50:24.465 [Lua] ready to jump failed 16:50:26.936 [Lua] 1 16:50:26.936 [Lua] 2 16:50:27.878 [Lua] 1 16:50:28.695 [Lua] 1 16:50:28.696 [Lua] 14 16:50:28.696 [Lua] 14 16:50:30.548 [Lua] 14 16:50:30.548 [Lua] 14 16:50:30.549 [Lua] 15 16:50:30.549 [Lua] 14 16:50:30.549 [Lua] 14 16:50:30.550 [Lua] 13 16:50:32.379 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 12 will change to a manual source. 16:50:33.809 [Lua] 2 16:50:33.809 [Lua] 1 16:50:33.809 [Lua] 3 16:50:35.123 [Lua] 1 16:50:35.160 [Lua] 2 16:50:35.888 [EACServer] [18:50:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 16:50:36.063 [Lua] wants to spawn behind within distance: 60 16:50:36.063 [Lua] custom blob horde has started 16:50:36.803 [Lua] 1 16:50:39.311 [Lua] 1 16:50:39.348 [Lua] 1 16:50:39.348 [Lua] 1 16:50:40.343 [Lua] 1 16:50:40.377 [Lua] 2 16:50:41.352 [Lua] 1 16:50:42.130 [Lua] 1 16:50:42.169 [Lua] 2 16:50:42.170 [Lua] 3 16:50:42.213 [Lua] 4 16:50:42.845 [Lua] 2 16:50:44.275 [Lua] main path terror event triggered: boss_event_chaos_troll 16:50:44.275 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0) 16:50:44.295 [Flow] Boss DoorTroll 16:50:44.298 [Lua] Init group template: boss_door_closers 16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:45.029 [Lua] nil 16:50:47.592 [Lua] 1 16:50:47.592 [Lua] 2 16:50:47.592 [Lua] 1 16:50:47.593 [Lua] 2 16:50:50.165 [Lua] 14 16:50:50.165 [Lua] 14 16:50:50.166 [Lua] 14 16:50:50.166 [Lua] 14 16:50:54.163 [Lua] 1 16:50:54.198 [Lua] 2 16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:50:56.925 [Lua] 1 16:50:56.964 [Lua] 2 16:50:56.964 [Lua] 3 16:50:57.319 [Lua] 2 16:50:57.357 [Lua] 3 16:50:57.758 [Lua] 1 16:50:57.806 [Lua] 3 16:50:58.404 [Lua] 2 16:50:58.805 [Lua] 1 16:50:58.805 [Lua] 2 16:50:58.851 [Lua] 3 16:50:59.370 [Lua] wants to spawn ahead within distance: 60 16:50:59.370 [Lua] custom blob horde has started 16:51:00.731 [Lua] 4 16:51:00.731 [Lua] 2 16:51:00.731 [Lua] 1 16:51:00.731 [Lua] 3 16:51:00.787 [Lua] 1 16:51:00.787 [Lua] 4 16:51:00.787 [Lua] 2 16:51:00.788 [Lua] 3 16:51:00.788 [Lua] 1 16:51:01.833 [Lua] 2 16:51:01.872 [Lua] 3 16:51:02.343 [Lua] 2 16:51:02.343 [Lua] 3 16:51:02.799 [Lua] 4 16:51:02.799 [Lua] 2 16:51:02.799 [Lua] 3 16:51:02.799 [Lua] 1 16:51:02.800 [Lua] 5 16:51:03.883 [Lua] 1 16:51:03.906 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:51:03.917 [Lua] 2 16:51:03.918 [Lua] Spline already found! 16:51:03.945 [Lua] Init group template: spline_patrol 16:51:03.962 [Lua] 3 16:51:04.412 [Lua] 2 16:51:05.126 [Lua] 2 16:51:05.462 [Lua] 1 16:51:06.318 [Lua] 1 16:51:06.356 [Lua] 2 16:51:06.356 [Lua] 3 16:51:06.792 [Lua] 2 16:51:06.830 [Lua] 3 16:51:09.183 [Lua] HORDE: Chosing horde wave composition chaos_huge 16:51:09.183 [Lua] Time for new HOOORDE! multi_first_wave 16:51:09.183 [Lua] HORDE: Spawning hordes while 46 other ai are spawned 16:51:09.183 [Lua] horde requested: vector_blob 16:51:09.183 [Lua] wants to spawn ahead within distance: 60 16:51:09.184 [Lua] horde crated with id 5 of type vector_blob 16:51:09.184 [Lua] managed to spawn 39/39 horde enemies 16:51:09.184 [Lua] vector blob horde has started 16:51:09.644 [Lua] Init group template: horde 16:51:10.381 [Lua] 1 16:51:11.055 [Lua] 2 16:51:11.055 [Lua] 3 16:51:11.055 [Lua] 4 16:51:11.056 [Lua] 5 16:51:11.092 [Lua] 6 16:51:11.985 [Lua] 1 16:51:12.996 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 138 will change to a manual source. 16:51:13.185 [Lua] 2 16:51:13.185 [Lua] 3 16:51:14.289 [Lua] 2 16:51:14.289 [Lua] 1 16:51:14.989 [Lua] 1 16:51:16.234 [Lua] 1 16:51:17.528 [Lua] 1 16:51:18.424 [Lua] fence jumping 16:51:19.006 [Lua] ready to jump failed 16:51:21.048 [Lua] fence jumping 16:51:22.068 [Lua] ready to jump failed 16:51:25.647 [Lua] wants to spawn ahead within distance: 60 16:51:25.648 [Lua] custom blob horde has started 16:51:26.084 [Lua] fence jumping 16:51:27.083 [Lua] ready to jump failed 16:51:30.237 [Lua] fence jumping 16:51:31.262 [Lua] simple los failed 16:51:32.005 [Lua] 1 16:51:32.005 [Lua] 1 16:51:32.360 [Lua] fence jumping 16:51:32.675 [Lua] Destroying unit since outside mesh or world 16:51:32.838 [Lua] 1 16:51:33.254 [Lua] simple los failed 16:51:35.738 [Lua] 1 16:51:35.738 [Lua] 1 16:51:35.739 [Lua] 1 16:51:35.907 [Lua] fence jumping 16:51:36.423 [Lua] 1 16:51:36.451 [Lua] 1 16:51:37.333 [Lua] simple los failed 16:51:38.672 [Lua] 1 16:51:39.394 [Lua] 1 16:51:40.374 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2a18e, position: 0 16:51:40.414 [Lua] 1 16:51:40.415 [Lua] 2 16:51:41.663 [Lua] 1 16:51:41.663 [Lua] 2 16:51:41.703 [Lua] 1 16:51:41.703 [Lua] 1 16:51:41.703 [Lua] 2 16:51:43.287 [Lua] 1 16:51:43.287 [Lua] 2 16:51:45.402 [Lua] 1 16:51:45.402 [Lua] 2 16:51:45.403 [Lua] 2 16:51:45.404 [Lua] 3 16:51:45.404 [Lua] 2 16:51:45.404 [Lua] 3 16:51:46.125 [Lua] 3 16:51:46.125 [Lua] 3 16:51:46.125 [Lua] 3 16:51:47.756 [Lua] 1 16:51:47.757 [Lua] 2 16:51:47.758 [Lua] 1 16:51:51.882 [Lua] wants to spawn behind within distance: 60 16:51:51.882 [Lua] custom blob horde has started 16:51:52.457 [Lua] 1 16:51:52.457 [Lua] 2 16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:54.947 [Lua] nil 16:51:55.014 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2b499, position: 0 16:51:55.624 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2b565, position: 0 16:51:58.851 [Lua] 2 16:51:58.851 [Lua] 14 16:51:58.852 [Lua] 14 16:51:58.852 [Lua] 14 16:51:58.852 [Lua] 13 16:51:58.853 [Lua] 13 16:51:59.466 [Lua] 1 16:51:59.466 [Lua] 14 16:51:59.510 [Lua] 3 16:52:01.470 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000101ab1da4 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 16:52:01.902 [Lua] 4 16:52:01.906 [Lua] nil 16:52:01.906 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.920 [Lua] nil 16:52:01.938 [Lua] nil 16:52:01.938 [Lua] nil 16:52:02.190 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:03.773 [Lua] Horde killed: ? 16:52:04.952 [Lua] 2 16:52:04.953 [Lua] 1 16:52:04.953 [Lua] 2 16:52:04.953 [Lua] 1 16:52:04.953 [Lua] 2 16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:07.543 [Lua] 1 16:52:07.585 [Lua] 2 16:52:08.212 [Lua] 1 16:52:10.084 [Lua] 2 16:52:10.084 [Lua] 3 16:52:10.084 [Lua] 4 16:52:10.574 [Lua] 1 16:52:10.574 [Lua] 2 16:52:11.081 [Lua] 1 16:52:11.081 [Lua] 2 16:52:11.114 [Lua] 3 16:52:11.828 [Lua] 2 16:52:11.828 [Lua] 3 16:52:12.260 [Lua] 1 16:52:12.261 [Lua] 2 16:52:12.978 [Lua] 3 16:52:17.241 [Lua] 1 16:52:20.199 [Lua] wants to spawn ahead within distance: 60 16:52:20.199 [Lua] custom blob horde has started 16:52:21.353 [Lua] 1 16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:52:22.876 [Lua] nil 16:52:22.876 [Lua] nil 16:52:22.876 [Lua] nil 16:52:22.876 [Lua] nil 16:52:32.188 [Lua] chaos troll died! 16:52:32.188 [Lua] chaos troll was despawned! 16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:52:35.745 [Lua] 1 16:52:35.746 [Lua] 1 16:52:35.888 [EACServer] [18:52:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 16:52:37.707 [Lua] 3 16:52:37.707 [Lua] 4 16:52:38.381 [Lua] 1 16:52:38.381 [Lua] 2 16:52:38.412 [Lua] 1 16:52:38.412 [Lua] 1 16:52:38.413 [Lua] 1 16:52:38.413 [Lua] 3 16:52:40.503 [Lua] wants to spawn behind within distance: 60 16:52:40.503 [Lua] custom blob horde has started 16:52:42.394 [Lua] [ChatManager][1]System: snejk picked up a Loot Die 16:52:43.553 [Lua] 1 16:52:43.554 [Lua] 2 16:52:44.614 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2dba3, position: 0 16:52:44.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2dbc0, position: 0 16:52:45.203 [Lua] 1 16:52:45.204 [Lua] 2 16:52:45.204 [Lua] 3 16:52:47.433 [Lua] 1 16:52:47.433 [Lua] 3 16:52:47.434 [Lua] 2 16:52:47.434 [Lua] 4 16:52:47.494 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2def0, position: 0 16:52:47.517 [Lua] 1 16:52:47.517 [Lua] 1 16:52:47.517 [Lua] 3 16:52:47.517 [Lua] 2 16:52:47.517 [Lua] 4 16:52:47.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x2df56, position: 0 16:52:47.915 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x2df56, position: 0 16:52:48.325 [Lua] 1 16:52:48.692 [Lua] 2 16:52:52.314 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e476, position: 0 16:52:53.274 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e548, position: 0 16:52:53.960 [Lua] 1 16:52:54.001 [Lua] 1 16:52:54.001 [Lua] 1 16:52:54.934 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2e702, position: 0 16:52:55.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e807, position: 0 16:52:56.326 [Lua] 1 16:52:56.793 [Lua] 3 16:52:57.262 [Lua] 1 16:52:57.262 [Lua] 2 16:52:57.300 [Lua] 3 16:52:57.301 [Lua] 4 16:52:58.039 [Lua] 1 16:52:58.040 [Lua] 2 16:52:58.040 [Lua] 3 16:52:58.463 [Lua] 3 16:52:58.464 [Lua] 5 16:52:58.464 [Lua] 6 16:52:58.464 [Lua] 7 16:52:58.942 [Lua] 1 16:52:59.547 [Lua] 1 16:52:59.547 [Lua] 2 16:52:59.632 [Lua] 1 16:52:59.632 [Lua] 1 16:52:59.632 [Lua] 2 16:53:00.395 [Lua] 2 16:53:00.395 [Lua] 3 16:53:00.759 [Lua] wants to spawn ahead within distance: 60 16:53:00.760 [Lua] custom blob horde has started 16:53:01.723 [Lua] 3 16:53:01.723 [Lua] 1 16:53:01.723 [Lua] 2 16:53:01.723 [Lua] 4 16:53:02.733 [Lua] 2 16:53:03.671 [Lua] 1 16:53:03.713 [Lua] 2 16:53:03.713 [Lua] 3 16:53:04.724 [Lua] 1 16:53:04.725 [Lua] 4 16:53:04.725 [Lua] 2 16:53:04.725 [Lua] 3 16:53:04.725 [Lua] 5 16:53:06.648 [Lua] 2 16:53:06.648 [Lua] 3 16:53:06.648 [Lua] 1 16:53:12.412 [Lua] 1 16:53:12.412 [Lua] 2 16:53:16.219 [Lua] 2 16:53:16.219 [Lua] 1 16:53:16.219 [Lua] 1 16:53:16.220 [Lua] 2 16:53:16.220 [Lua] 2 16:53:16.220 [Lua] 2 16:53:18.075 [Lua] 2 16:53:18.076 [Lua] 2 16:53:18.076 [Lua] 2 16:53:18.077 [Lua] 2 16:53:18.783 [Lua] 2 16:53:25.468 [Lua] 1 16:53:26.097 [Lua] 1 16:53:26.097 [Lua] 1 16:53:26.097 [Lua] 1 16:53:27.372 [Lua] 1 16:53:27.414 [Lua] 1 16:53:27.414 [Lua] 1 16:53:29.172 [Lua] wants to spawn behind within distance: 60 16:53:29.172 [Lua] custom blob horde has started 16:53:39.129 [Lua] 3 16:53:39.130 [Lua] 2 16:53:39.130 [Lua] 1 16:53:39.130 [Lua] 2 16:53:39.130 [Lua] 1 16:53:39.131 [Lua] 3 16:53:39.527 [Lua] Override Player Respawning gate_event true 16:53:39.530 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0) 16:53:40.997 [Lua] 2 16:53:40.997 [Lua] 3 16:53:40.997 [Lua] 3 16:53:40.998 [Lua] 4 16:53:42.010 [Lua] 1 16:53:42.011 [Lua] 2 16:53:42.011 [Lua] 2 16:53:42.011 [Lua] 3 16:53:42.011 [Lua] 1 16:53:42.011 [Lua] 2 16:53:42.013 [Lua] 2 16:53:42.049 [Lua] 3 16:53:47.049 [Lua] 1 16:53:47.049 [Lua] 2 16:53:47.050 [Lua] 1 16:53:47.050 [Lua] 3 16:53:54.646 [Lua] wants to spawn ahead within distance: 60 16:53:54.646 [Lua] custom blob horde has started 16:53:54.724 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 4 37 39 16:53:56.045 [Lua] 2 16:54:08.814 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:54:09.584 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_02 16:54:09.587 [Lua] TerrorEventMixer.start_event: military_courtyard_event_02 (seed: 0) 16:54:10.030 [Flow] 1 16:54:11.171 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 1 12 16:54:11.902 [Flow] 2 16:54:13.143 [Flow] 3 16:54:13.169 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"] 16:54:16.028 [Lua] wants to spawn behind within distance: 60 16:54:16.028 [Lua] custom blob horde has started 16:54:20.419 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 9 size: 22 action: follow 16:54:20.480 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 4 size: 21 action: follow 16:54:23.276 [Lua] 1 16:54:23.850 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_05 16:54:23.853 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_05 (seed: 0) 16:54:30.942 [Lua] 1 16:54:31.660 [Lua] 1 16:54:33.123 [Lua] fence jumping 16:54:33.246 [Lua] 1 16:54:33.705 [Lua] ready to jump failed 16:54:34.071 [Lua] event horde ends! 16:54:34.262 [Lua] 2 16:54:34.671 [Lua] fence jumping 16:54:35.003 [Lua] ready to jump failed 16:54:35.261 [Lua] ready to jump failed 16:54:35.888 [EACServer] [18:54:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:54:35.988 [Lua] nil 16:54:35.988 [Lua] nil 16:54:35.988 [Lua] nil 16:54:36.525 [Lua] simple los failed 16:54:36.654 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:54:37.233 [Lua] simple los failed 16:54:38.157 [Lua] 1 16:54:38.741 [Lua] simple los failed 16:54:42.518 [Lua] wants to spawn behind within distance: 60 16:54:42.518 [Lua] custom blob horde has started 16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:54:46.914 [Lua] 2 16:54:46.914 [Lua] 1 16:54:46.950 [Lua] 1 16:54:46.950 [Lua] 2 16:54:46.995 [Lua] 1 16:54:46.996 [Lua] 2 16:54:46.996 [Lua] 1 16:54:47.495 [Lua] 1 16:54:47.520 [Lua] 3 16:54:47.520 [Lua] 4 16:54:47.560 [Lua] 5 16:54:47.560 [Lua] 6 16:54:48.332 [Lua] fence jumping 16:54:48.418 [Lua] 1 16:54:48.888 [Lua] 1 16:54:48.888 [Lua] 2 16:54:49.365 [Lua] ready to jump failed 16:54:50.237 [Lua] 1 16:54:50.756 [Lua] 1 16:54:50.756 [Lua] 1 16:54:53.467 [Lua] 13 16:54:53.535 [Lua] [IngameUI] menu view on_enter ingame_menu 16:54:54.457 [Lua] [IngameUI] menu view on_exit ingame_menu 16:54:54.557 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:54:54.561 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.562 [Lua] nil 16:54:54.573 [Lua] nil 16:54:54.573 [Lua] nil 16:54:54.573 [Lua] nil 16:54:54.573 [Lua] nil 16:54:54.573 [Lua] nil 16:54:54.573 [Lua] nil 16:54:55.173 [Lua] 1 16:54:55.217 [Lua] 1 16:54:55.217 [Lua] 1 16:54:57.835 [Lua] 2 16:54:57.835 [Lua] 1 16:54:57.911 [Lua] 1 16:54:57.911 [Lua] 1 16:54:57.911 [Lua] 2 16:54:57.911 [Lua] 3 16:54:57.911 [Lua] 2 16:54:57.911 [Lua] 1 16:54:57.911 [Lua] 1 16:54:57.911 [Lua] 1 16:54:57.912 [Lua] 2 16:54:57.912 [Lua] 3 16:54:57.912 [Lua] 2 16:54:58.488 [Lua] 1 16:54:59.665 [Lua] 13 16:54:59.665 [Lua] 13 16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:05.663 [Lua] fence jumping 16:55:06.265 [Lua] ready to jump failed 16:55:06.368 [Lua] 2 16:55:06.368 [Lua] 3 16:55:06.369 [Lua] 3 16:55:06.370 [Lua] 3 16:55:07.020 [Lua] 1 16:55:07.061 [Lua] 3 16:55:07.853 [Lua] ready to jump failed 16:55:09.216 [Lua] 1 16:55:09.406 [Lua] ready to jump failed 16:55:09.897 [Lua] wants to spawn ahead within distance: 60 16:55:09.897 [Lua] custom blob horde has started 16:55:10.985 [Lua] 1 16:55:10.985 [Lua] 14 16:55:11.018 [Lua] 14 16:55:11.018 [Lua] 13 16:55:11.774 [Lua] 14 16:55:13.778 [Lua] 13 16:55:13.779 [Lua] 14 16:55:13.780 [Lua] 14 16:55:14.542 [Lua] 13 16:55:14.542 [Lua] 13 16:55:14.542 [Lua] 13 16:55:14.542 [Lua] 13 16:55:14.543 [Lua] 13 16:55:14.586 [Lua] 13 16:55:14.587 [Lua] 13 16:55:14.587 [Lua] 13 16:55:16.491 [Lua] 13 16:55:16.491 [Lua] 13 16:55:16.491 [Lua] 13 16:55:16.492 [Lua] 13 16:55:17.778 [Lua] 13 16:55:17.778 [Lua] 13 16:55:17.778 [Lua] 13 16:55:17.778 [Lua] 13 16:55:17.778 [Lua] 13 16:55:17.779 [Lua] 13 16:55:22.738 [Lua] 2 16:55:22.738 [Lua] 1 16:55:22.773 [Lua] 1 16:55:23.096 [Lua] 1 16:55:23.096 [Lua] 2 16:55:24.401 [Lua] 1 16:55:24.402 [Lua] 2 16:55:25.218 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_04 16:55:25.221 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_04 (seed: 0) 16:55:25.242 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 58 will change to a manual source. 16:55:25.252 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 101 will change to a manual source. 16:55:25.471 [Lua] 1 16:55:25.995 [Lua] 1 16:55:25.995 [Lua] 2 16:55:31.919 [Lua] 1 16:55:31.919 [Lua] 1 16:55:31.919 [Lua] 2 16:55:31.919 [Lua] 1 16:55:32.484 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x3624d, position: 0 16:55:32.824 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 16:55:34.708 [Lua] 2 16:55:34.708 [Lua] 1 16:55:34.830 [Lua] 2 16:55:34.830 [Lua] 1 16:55:34.830 [Lua] 1 16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.069 [Lua] nil 16:55:37.899 [Lua] 3 16:55:37.900 [Lua] 1 16:55:37.931 [Lua] 3 16:55:38.297 [Lua] wants to spawn behind within distance: 60 16:55:38.297 [Lua] custom blob horde has started 16:55:38.535 [Lua] 4 16:55:40.504 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:55:40.506 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 3064913 16:55:40.506 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 3064918 16:55:40.939 [Lua] 1 16:55:41.513 [Lua] 2 16:55:41.527 [Flow] -------------- STOPPED FROM OPENING 16:55:41.527 [Flow] -------------- REAL STOPPED 16:55:41.527 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP 16:55:41.527 [Flow] opening_stopped 16:55:41.527 [Lua] TerrorEventMixer.stop_event: military_courtyard_event 16:55:41.527 [Lua] Override Player Respawning gate_event false 16:55:41.531 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0) 16:55:44.154 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x37171, position: 0 16:55:45.045 [Lua] event horde ends! 16:55:45.060 [Lua] event horde ends! 16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4 16:55:51.357 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000102428a41 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 16:55:51.691 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:55:52.000 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102428a41 16:55:58.497 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player. 16:55:58.497 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4 16:55:58.497 [Lua] [GameNetworkManager] destroying game object with go_id=66 16:55:59.488 [Lua] wants to spawn ahead within distance: 60 16:55:59.488 [Lua] custom blob horde has started 16:56:02.095 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 229284 16:56:02.154 [Lua] state dead despawn 16:56:02.166 [Lua] [GameNetworkManager] destroying game object with go_id=61 16:56:12.034 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:14.698 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 1 32 106 16:56:19.583 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x394f4, position: 0 16:56:19.607 [Lua] wants to spawn behind within distance: 60 16:56:19.607 [Lua] custom blob horde has started 16:56:20.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x39571, position: 0 16:56:23.294 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x397d3, position: 0 16:56:23.682 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:56:23.682 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:56:23.683 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=679 16:56:23.683 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:56:23.683 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.33070865273475647) 16:56:26.455 [Lua] [NetworkServer] Peer 110000102428a41 despawned player. 16:56:26.455 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41 16:56:26.456 [Lua] [GameNetworkManager] destroying game object with go_id=65 16:56:27.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 16:56:27.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 16:56:27.323 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:56:27.323 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=693 16:56:29.234 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 5 19 132 16:56:30.350 [Lua] Increasing frame table size to 512 16:56:33.099 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 86 size: 129 action: follow 16:56:35.498 [Lua] event horde ends! 16:56:35.888 [EACServer] [18:56:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 16:56:37.294 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:37.295 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 1212304 16:56:40.829 [Lua] wants to spawn ahead within distance: 60 16:56:40.829 [Lua] custom blob horde has started 16:56:44.147 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 4 135 139 16:56:45.597 [Lua] event horde ends! 16:56:45.608 [Lua] event horde ends! 16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0 16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882 16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882 16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882 16:56:51.732 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:56:51.732 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:56:51.733 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=724 16:56:51.733 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:56:51.734 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 16:57:01.063 [Lua] wants to spawn ahead within distance: 60 16:57:01.063 [Lua] custom blob horde has started 16:57:23.178 [Lua] wants to spawn behind within distance: 60 16:57:23.178 [Lua] custom blob horde has started 16:57:26.236 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 16:57:26.236 [Lua] [NetworkServer] Entering post game 16:57:26.236 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame 16:57:26.236 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame 16:57:26.236 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame 16:57:26.236 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame 16:57:26.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 16:57:26.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 16:57:26.236 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 16:57:26.236 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 16:57:26.237 [Lua] gm_event_end_conditions_met false true 16:57:26.237 [Save] Saving `save_data` 16:57:26.237 [Lua] Game lost 16:57:26.240 [Save] Save done 16:57:26.240 [Save] Saving `save_data` 16:57:26.244 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:57:26.245 [Save] Save done 16:57:26.247 [Lua] generate_backend_stats 1100001064cfeb5:1 16:57:26.266 [Lua] PlayFabMirrorBase:_commit_internal nil 16:57:26.266 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:57:26.266 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:57:26.266 [Save] Saving `save_data` 16:57:26.270 [Save] Save done 16:57:26.275 [Lua] commit result success 8 16:57:26.275 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 41 16:57:26.276 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:57:26.276 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 42 16:57:26.276 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 16:57:26.276 [Lua] defeat table: 000000000FAD9300 nil 16:57:26.289 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 41 16:57:27.019 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 41 16:57:27.022 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 42 3 16:57:27.226 [Lua] [PlayFabRequestQueue] EAC Enabled! 42 16:57:27.226 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 42 16:57:27.788 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 42 16:57:27.788 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 43 16:57:27.791 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 43 16:57:27.977 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 43 16:57:34.018 [Lua] ConflictDirector - destroy all units 16:57:34.195 [Lua] TRANSITION nil nil load_next_level 16:57:34.195 [Lua] Transition type "load_next_level", is server: true 16:57:34.195 [Lua] [LevelTransitionHandler] promote_next_level_data 16:57:34.195 [Lua] [GameNetworkManager] Leaving game... 16:57:34.195 [Lua] [GameNetworkManager] Shutting down game session host. 16:57:34.195 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:57:34.195 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:57:34.195 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=521.25 16:57:34.199 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:57:34.266 [Lua] ### Sending rpc_level_loaded 16:57:34.266 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 78 16:57:34.271 [Lua] ### Sending rpc_level_loaded 16:57:34.271 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78 16:57:34.276 [Lua] ### Sending rpc_level_loaded 16:57:34.276 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78 16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized 16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized 16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized 16:57:35.575 [Lua] Set lobby begin: 16:57:35.575 [Lua] Lobby data twitch_enabled = false 16:57:35.575 [Lua] Lobby data selected_mission_id = military 16:57:35.575 [Lua] Lobby data num_players = 4 16:57:35.575 [Lua] Lobby data difficulty_tweak = 0 16:57:35.575 [Lua] Lobby data host = 1100001064cfeb5 16:57:35.575 [Lua] Lobby data matchmaking_type = 6 16:57:35.575 [Lua] Lobby data is_private = false 16:57:35.575 [Lua] Lobby data match_started = true 16:57:35.576 [Lua] Lobby data difficulty = cataclysm 16:57:35.576 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:35.576 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:35.576 [Lua] Lobby data unique_server_name = snejk 16:57:35.576 [Lua] Lobby data quick_game = false 16:57:35.576 [Lua] Lobby data country_code = SE 16:57:35.576 [Lua] Lobby data matchmaking = true 16:57:35.576 [Lua] Lobby data power_level = 0 16:57:35.576 [Lua] Lobby data mission_id = military 16:57:35.576 [Lua] Lobby data mechanism = adventure 16:57:35.576 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:35.576 [Lua] Lobby data player_slot_2 = 0:0 16:57:35.576 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:35.576 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:35.576 [Lua] Lobby data eac_authorized = true 16:57:35.576 [Lua] Set lobby end. 16:57:36.211 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:57:36.211 [Lua] [Managers] Calling function on all managers: 16:57:36.212 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 16:57:36.212 [Lua] Clearing all global lookup lists 16:57:36.212 [Lua] [IngamePlayerListUI] - Destroy 16:57:36.212 [Lua] [GamePadEquipmentUI] - Destroy 16:57:36.212 [Lua] [EquipmentUI] - Destroy 16:57:36.212 [Lua] [GamePadAbilityUI] - Destroy 16:57:36.212 [Lua] [AbilityUI] - Destroy 16:57:36.213 [Lua] [IngameUI] destroy 16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list. 16:57:36.242 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1 16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 16:57:36.242 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list. 16:57:36.242 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1 16:57:36.302 [Lua] [Managers] Destroying manager group: 16:57:36.313 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:57:36.445 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 16:57:36.445 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 16:57:36.447 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 16:57:36.447 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 16:57:36.448 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 16:57:36.451 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 16:57:36.454 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 16:57:36.456 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 16:57:36.457 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader 16:57:36.457 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:57:36.458 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 16:57:36.460 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 16:57:36.460 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 16:57:36.461 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 16:57:36.462 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 16:57:36.464 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 16:57:36.466 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 16:57:36.468 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 16:57:36.469 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 16:57:36.472 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 16:57:36.474 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 16:57:36.476 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 16:57:36.480 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 16:57:36.481 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 16:57:36.482 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 16:57:36.495 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 16:57:36.497 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 16:57:36.499 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 16:57:36.500 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 16:57:36.503 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 16:57:36.513 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 16:57:36.513 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame 16:57:36.513 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 16:57:36.513 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame 16:57:36.513 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading 16:57:36.513 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 16:57:36.513 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:57:36.513 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 16:57:36.513 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:57:36.513 [Lua] [Matchmaking] unregister rpcs 16:57:36.513 [Lua] ############### UNLOADING PACKAGES ############### 16:57:36.513 [Lua] [Managers] Calling function on all managers: 16:57:36.513 [Lua] [Managers] Destroying manager group: 16:57:36.513 [Lua] [Gamestate] Enter state StateLoading 16:57:36.517 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] Found camera: end_screen_camera 16:57:36.517 [Lua] [EndViewState] Enter Substate EndViewStateSummary 16:57:36.518 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:57:36.518 [Lua] [Matchmaking] register rpcs 16:57:36.518 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 16:57:36.518 [Lua] registering RPCs 16:57:36.518 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:57:36.518 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:57:36.518 [Lua] Set lobby begin: 16:57:36.518 [Lua] Lobby data twitch_enabled = false 16:57:36.518 [Lua] Lobby data selected_mission_id = inn_level 16:57:36.518 [Lua] Lobby data num_players = 4 16:57:36.519 [Lua] Lobby data difficulty_tweak = 0 16:57:36.519 [Lua] Lobby data host = 1100001064cfeb5 16:57:36.519 [Lua] Lobby data matchmaking_type = 3 16:57:36.519 [Lua] Lobby data is_private = false 16:57:36.519 [Lua] Lobby data match_started = true 16:57:36.519 [Lua] Lobby data difficulty = cataclysm 16:57:36.519 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:36.519 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:36.519 [Lua] Lobby data unique_server_name = snejk 16:57:36.520 [Lua] Lobby data quick_game = false 16:57:36.520 [Lua] Lobby data country_code = SE 16:57:36.520 [Lua] Lobby data matchmaking = false 16:57:36.520 [Lua] Lobby data power_level = 0 16:57:36.520 [Lua] Lobby data mission_id = inn_level 16:57:36.520 [Lua] Lobby data mechanism = adventure 16:57:36.520 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:36.520 [Lua] Lobby data player_slot_2 = 0:0 16:57:36.520 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:36.520 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:36.520 [Lua] Lobby data eac_authorized = true 16:57:36.520 [Lua] Set lobby end. 16:57:36.520 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41 16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:57:36.524 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 16:57:36.524 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 16:57:36.542 [Umbra] Unload tome 16:57:36.543 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military 16:57:36.596 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military 16:57:36.605 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military 16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 16:57:36.605 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 16:57:36.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 16:57:36.691 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 16:57:36.692 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 16:57:36.692 [Lua] ### Sending rpc_level_loaded 16:57:36.692 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78 16:57:36.692 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 16:57:36.693 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:57:36.693 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:57:36.720 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:57:36.720 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:57:37.583 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x3d59b, position: 4813914 16:57:37.783 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 16:57:37.783 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 16:57:37.784 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 16:57:41.489 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 16:57:41.489 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 16:57:41.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 16:57:41.504 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 16:57:41.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 16:57:41.552 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 16:57:41.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:57:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:57:41.616 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 16:57:41.634 [Lua] [LevelTransitionHandler] Level load completed! 16:57:41.634 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 16:57:41.637 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:57:41.637 [Lua] checking dlc's against conflict directors 16:57:41.637 [Lua] number of factions to include 2 16:57:41.637 [Lua] Updated list weights for random: 16:57:41.637 [Lua] skaven, 0.42 (0.00-0.42) 16:57:41.637 [Lua] chaos, 0.42 (0.42-0.83) 16:57:41.637 [Lua] beastmen, 0.17 (0.83-1.00) 16:57:41.637 [Lua] Rolled random faction: 0.27856689691543579 skaven 16:57:41.637 [Lua] Updated list weights for random: 16:57:41.637 [Lua] beastmen, 0.29 (0.00-0.29) 16:57:41.637 [Lua] chaos, 0.71 (0.29-1.00) 16:57:41.637 [Lua] Rolled random faction: 0.81953376531600952 chaos 16:57:41.637 [Lua] number of factions added 2 16:57:41.637 [Lua] --- --- --- 16:57:41.637 [Lua] Starting... difficulty 'normal' 16:57:41.637 [Lua] These are the starting conflict directors: 16:57:41.637 [Lua] inn_level 16:57:41.637 [Lua] --- --- --- 16:57:41.637 [Lua] 16:57:41.637 [Lua] DONE! Found the following directors: 16:57:41.637 [Lua] (free: 35), Master hash is: 16:57:41.637 [Lua] [EnemyPackageLoader] breed_lookup: { } 16:57:41.637 [Lua] load_startup_enemy_packages: -------------- 16:57:41.637 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:57:41.637 [Lua] critter_rat 16:57:41.651 [Lua] ### Sending rpc_level_loaded 16:57:41.651 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78 16:57:41.651 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:57:41.667 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:57:41.667 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:57:41.685 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:57:41.685 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:57:41.686 [Lua] ### Sending rpc_level_loaded 16:57:41.686 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78 16:57:41.700 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:57:41.700 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:57:41.702 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 16:57:41.702 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:57:41.702 [Lua] Starting async level spawning of levels/inn/world 16:57:41.703 [Umbra] Init version: 3.4.15 :: 16 threads 16:57:41.907 [Lua] Async level spawning done 16:57:41.927 [Lua] ### Sending rpc_level_loaded 16:57:41.927 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78 16:57:41.927 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded 16:57:41.927 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading 16:57:41.927 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages 16:57:41.934 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages 16:57:41.934 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame 16:57:42.066 [Lua] ### Sending rpc_level_loaded 16:57:42.066 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78 16:57:42.066 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded 16:57:42.067 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 16:57:42.067 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 16:57:42.084 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 16:57:42.084 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 16:57:42.878 [Lua] [EndViewState] Exit Substate EndViewStateSummary 16:57:42.878 [Lua] [PlayState] Enter Substate EndViewStateScore 16:57:52.455 [Lua] [PlayState] Exit Substate EndViewStateScore 16:57:52.456 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:57:53.468 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:57:53.468 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:57:53.468 [Lua] [Matchmaking] unregister rpcs 16:57:53.468 [Lua] Set lobby begin: 16:57:53.468 [Lua] Lobby data twitch_enabled = false 16:57:53.468 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.468 [Lua] Lobby data num_players = 4 16:57:53.468 [Lua] Lobby data difficulty_tweak = 0 16:57:53.468 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.469 [Lua] Lobby data matchmaking_type = 3 16:57:53.469 [Lua] Lobby data is_private = false 16:57:53.469 [Lua] Lobby data match_started = true 16:57:53.469 [Lua] Lobby data difficulty = cataclysm 16:57:53.469 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.469 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.469 [Lua] Lobby data unique_server_name = snejk 16:57:53.469 [Lua] Lobby data quick_game = false 16:57:53.470 [Lua] Lobby data country_code = SE 16:57:53.470 [Lua] Lobby data matchmaking = false 16:57:53.470 [Lua] Lobby data power_level = 0 16:57:53.470 [Lua] Lobby data mission_id = inn_level 16:57:53.470 [Lua] Lobby data mechanism = adventure 16:57:53.470 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.470 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.470 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.470 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.470 [Lua] Lobby data eac_authorized = true 16:57:53.470 [Lua] Set lobby end. 16:57:53.470 [Lua] [Managers] Destroying manager group: 16:57:53.470 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 16:57:53.470 [Lua] [Gamestate] Enter StateIngame HOST 16:57:53.470 [Lua] [Managers] Calling function on all managers: 16:57:53.471 [Lua] <>level = inn_level<> 16:57:53.471 [Lua] Set lobby begin: 16:57:53.471 [Lua] Lobby data twitch_enabled = false 16:57:53.471 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.471 [Lua] Lobby data num_players = 4 16:57:53.471 [Lua] Lobby data difficulty_tweak = 0 16:57:53.471 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.471 [Lua] Lobby data matchmaking_type = 3 16:57:53.471 [Lua] Lobby data is_private = false 16:57:53.471 [Lua] Lobby data match_started = true 16:57:53.471 [Lua] Lobby data difficulty = cataclysm 16:57:53.471 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.471 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.472 [Lua] Lobby data unique_server_name = snejk 16:57:53.472 [Lua] Lobby data quick_game = false 16:57:53.472 [Lua] Lobby data country_code = SE 16:57:53.472 [Lua] Lobby data matchmaking = false 16:57:53.472 [Lua] Lobby data power_level = 0 16:57:53.472 [Lua] Lobby data mission_id = inn_level 16:57:53.472 [Lua] Lobby data mechanism = adventure 16:57:53.472 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.472 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.472 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.472 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.472 [Lua] Lobby data eac_authorized = true 16:57:53.472 [Lua] Set lobby end. 16:57:53.472 [Lua] [StateIngame] Server ingame 16:57:53.475 [Lua] Set lobby begin: 16:57:53.475 [Lua] Lobby data twitch_enabled = false 16:57:53.475 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.475 [Lua] Lobby data num_players = 4 16:57:53.475 [Lua] Lobby data difficulty_tweak = 0 16:57:53.475 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.475 [Lua] Lobby data matchmaking_type = 3 16:57:53.475 [Lua] Lobby data is_private = false 16:57:53.476 [Lua] Lobby data match_started = true 16:57:53.476 [Lua] Lobby data difficulty = normal 16:57:53.476 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.476 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.476 [Lua] Lobby data unique_server_name = snejk 16:57:53.476 [Lua] Lobby data quick_game = false 16:57:53.476 [Lua] Lobby data country_code = SE 16:57:53.476 [Lua] Lobby data matchmaking = false 16:57:53.476 [Lua] Lobby data power_level = 0 16:57:53.476 [Lua] Lobby data mission_id = inn_level 16:57:53.476 [Lua] Lobby data mechanism = adventure 16:57:53.476 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.476 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.476 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.476 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.476 [Lua] Lobby data eac_authorized = true 16:57:53.476 [Lua] Set lobby end. 16:57:53.476 [Lua] [Matchmaking] register rpcs 16:57:53.476 [Lua] GameNetworkManager:init... creating game session 16:57:53.476 [Lua] Host GameSession.make_game_session_host with session: 16:57:53.476 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:57:53.476 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:57:53.476 [Lua] [GameNetworkManager] self.is_server = true 16:57:53.476 [Network] Setting artificial MTU limit to 65536 16:57:53.486 [Lua] Switching ConflictSettings: to: inn_level 16:57:53.486 [Lua] pacing=disabled 16:57:53.486 [Lua] roaming=nil 16:57:53.486 [Lua] disabled=false 16:57:53.486 [Lua] pack_spawning=disabled 16:57:53.486 [Lua] contained_breeds=nil 16:57:53.486 [Lua] boss=disabled 16:57:53.486 [Lua] horde=disabled 16:57:53.486 [Lua] specials=disabled 16:57:53.486 [Lua] name=inn_level 16:57:53.486 [Lua] intensity=disabled 16:57:53.486 [Lua] --- 16:57:53.486 [Lua] [LevelAnalysis] set_random_seed( 0) 16:57:53.489 [Lua] [AIInterestPointSystem] Level Seed: 0 16:57:53.489 [Lua] 16:57:53.489 [Lua] [entity_system_bag] = table 16:57:53.489 [Lua] [entity_system_bag] = metatable 16:57:53.489 [Lua] [startup_data] = table 16:57:53.489 [Lua] [entity_manager] = table 16:57:53.489 [Lua] [entity_manager] = metatable 16:57:53.489 [Lua] [unit_spawner] = table 16:57:53.489 [Lua] [unit_spawner] = metatable 16:57:53.489 [Lua] [unit_storage] = table 16:57:53.489 [Lua] [unit_storage] = metatable 16:57:53.489 [Lua] [dice_keeper] = table 16:57:53.489 [Lua] [dice_keeper] = metatable 16:57:53.489 [Lua] [is_server] = true (boolean) 16:57:53.489 [Lua] [world] = [World] 16:57:53.489 [Lua] [system_api] = table 16:57:53.489 [Lua] [entity_system] = table 16:57:53.489 [Lua] [entity_system] = metatable 16:57:53.489 [Lua] [network_lobby] = table 16:57:53.489 [Lua] [network_lobby] = metatable 16:57:53.489 [Lua] [profile_synchronizer] = table 16:57:53.489 [Lua] [profile_synchronizer] = metatable 16:57:53.489 [Lua] [level_transition_handler] = table 16:57:53.489 [Lua] [level_transition_handler] = metatable 16:57:53.489 [Lua] [num_local_human_players] = 1 (number) 16:57:53.489 [Lua] [statistics_db] = table 16:57:53.489 [Lua] [statistics_db] = metatable 16:57:53.489 [Lua] [network_server] = table 16:57:53.489 [Lua] [network_server] = metatable 16:57:53.489 [Lua] [input_manager] = table 16:57:53.489 [Lua] [input_manager] = metatable 16:57:53.489 [Lua] [network_clock] = table 16:57:53.489 [Lua] [network_clock] = metatable 16:57:53.489 [Lua] [network_transmit] = table 16:57:53.489 [Lua] [network_transmit] = metatable 16:57:53.489 [Lua] [free_flight_manager] = table 16:57:53.489 [Lua] [free_flight_manager] = metatable 16:57:53.489 [Lua] [network_manager] = table 16:57:53.489 [Lua] [network_manager] = metatable 16:57:53.489 [Lua] [network_event_delegate] = table 16:57:53.489 [Lua] [network_event_delegate] = metatable 16:57:53.489 [Lua] 16:57:53.489 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:57:53.489 [Lua] ignoring extension VersusInteractObjectiveExtension 16:57:53.489 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:57:53.489 [Lua] ignoring extension VersusSocketObjectiveExtension 16:57:53.489 [Lua] ignoring extension VersusTargetObjectiveExtension 16:57:53.489 [Lua] ignoring extension VersusMissionObjectiveExtension 16:57:53.490 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:57:53.494 [Lua] [AchievementManager] Achievements using the steam platform 16:57:53.494 [Lua] PlayerManager:add_player player_1 16:57:53.538 [Lua] [StateIngame] Level seed: 0 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read, 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read, 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read, 16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 16:57:53.546 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read, 16:57:53.548 [Lua] [LevelAnalysis] set_random_seed( 0) 16:57:53.552 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12 16:57:53.552 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13 16:57:53.552 [Lua] [IngameUI] init 16:57:53.565 [SteamVoipClient] select_out(110000101ab1da4, off) 16:57:53.565 [SteamVoipClient] select_out(110000102428a41, off) 16:57:53.565 [SteamVoipClient] select_out(11000010360b84f, off) 16:57:53.565 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:57:53.568 [Lua] cb_razer_chroma_setup 16:57:53.585 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000016ABAC60; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000138698E0; parent_world_position = table: 0000000016ABA8E0; local_position = table: 0000000016ABABD0; size = table: 0000000016ABAC20; node = table: 0000000016ABAC60 [3] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000001A99DF0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000001A6C5370 [7] self = table: 000000001A6C5370; ingame_ui_context = table: 00000000160D6440; input_manager = table: 00000000160CF640; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000001A6C5370 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [13] mod = table: 00000000177C96E0; error_prefix_data = table: 000000001A6C5330; func = [function] [14] self = table: 00000000177C96E0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 000000001A6C52F0; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 00000000177C96E0 [20] self = table: 0000000011E7A430; ingame_ui_context = table: 00000000160D6440 [21] self = table: 0000000011E7A430; params = table: 000000000D4E7E90; viewport_name = "player_1"; input_manager = table: 00000000160CF640; input_source = table: 0000000002BD8120; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000000AF7BB60; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016069740; camera_system = table: 000000001610C550; outline_system = table: 000000000FD24060; fade_system = table: 000000000CBC9F60; sound_sector_system = table: 0000000016100570; sound_environment_system = table: 0000000015F749D0; event_manager = table: 000000000BE8E520; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000160D6440 [22] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true [25] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000D6D3C60; menu_widgets = table: 0000000001A4C8C0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000D6D3C60; menu_widgets = table: 0000000001A4C8C0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016DC3E90; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015F4FFD0; telemetry_time_view_enter = 0; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000002BA19E0; cutscene_system = table: 000000001779AFE0; text_popup_ui = table: 0000000001545E20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000001977B60; world = [World]; camera_manager = table: 0000000002737440; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000160D6440; _fps_cooldown = 0; views = table: 000000000D9D5D40; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003344A80; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000000AF7BB60; weave_onboarding = table: 000000000D519C60; popup_handler = table: 0000000001545C70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000160E1840; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840; [22] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [23] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [24] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [25] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 000000000AF75660; network_server = table: 0000000000534F60; entity_system = table: 0000000002D50A20; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000432E9E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000AFCE310; machines = table: 0000000002D76660; network_event_delegate = table: 00000000160E1840; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000012BAFC30; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000015FF64F0; network_clock = table: 00000000122386E0; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000BB9EDD0; 16:57:53.586 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 000000000C85AA70; node_def = table: 0000000001A99C10; k = "offset"; v = table: 0000000001A99CD0 [2] scenegraph = table: 000000000C85A9F0; scenegraph_def = table: 000000000AF9A8E0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000001A99C10; parent_name = nil; local_position = table: 000000000C85AA20; node = table: 000000000C85AA70 [3] scenegraph_def = table: 000000000AF9A8E0; scenegraph = table: 000000000C85A9F0; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000001A99C10 [4] self = table: 000000001A6C5370 [5] self = table: 000000001A6C5370; ingame_ui_context = table: 00000000160D6440; input_manager = table: 00000000160CF640; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000001A6C5370 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [11] mod = table: 00000000177C96E0; error_prefix_data = table: 000000001A6C5330; func = [function] [12] self = table: 00000000177C96E0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 000000001A6C52F0; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 00000000177C96E0 [18] self = table: 0000000011E7A430; ingame_ui_context = table: 00000000160D6440 [19] self = table: 0000000011E7A430; params = table: 000000000D4E7E90; viewport_name = "player_1"; input_manager = table: 00000000160CF640; input_source = table: 0000000002BD8120; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000000AF7BB60; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016069740; camera_system = table: 000000001610C550; outline_system = table: 000000000FD24060; fade_system = table: 000000000CBC9F60; sound_sector_system = table: 0000000016100570; sound_environment_system = table: 0000000015F749D0; event_manager = table: 000000000BE8E520; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000160D6440 [20] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true [23] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 0000000011E7A400 [25] self = table: 000000000D1D5820; loading_context = table: 000000000BB9EDD0; is_server = true; assert_on_leak = true; input_manager = table: 00000000160CF640; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000012BAFC30; world = [World]; network_event_delegate = table: 00000000160E1840; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000BE8E520; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D4E7E90 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001A4C8C0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000D6D3C60; settings_list_size_y = 2770; ui_scenegraph = table: 0000000001A99DF0; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001A4C8C0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000D6D3C60; settings_list_size_y = 2770; ui_scenegraph = table: 0000000001A99DF0; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016DC3E90; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015F4FFD0; telemetry_time_view_enter = 0; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000002BA19E0; cutscene_system = table: 000000001779AFE0; text_popup_ui = table: 0000000001545E20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000001977B60; world = [World]; camera_manager = table: 0000000002737440; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000160D6440; _fps_cooldown = 0; views = table: 000000000D9D5D40; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003344A80; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000000AF7BB60; weave_onboarding = table: 000000000D519C60; popup_handler = table: 0000000001545C70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000160E1840; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840; [20] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [21] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [22] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [23] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 000000000AF75660; network_server = table: 0000000000534F60; entity_system = table: 0000000002D50A20; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000432E9E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000AFCE310; machines = table: 0000000002D76660; network_event_delegate = table: 00000000160E1840; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000012BAFC30; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000015FF64F0; network_clock = table: 00000000122386E0; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000BB9EDD0; 16:57:53.598 [Lua] [Matchmaking] Cancelling matchmaking 16:57:53.598 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 16:57:53.598 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 16:57:53.598 [Lua] Set lobby begin: 16:57:53.598 [Lua] Lobby data twitch_enabled = false 16:57:53.598 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.598 [Lua] Lobby data num_players = 4 16:57:53.598 [Lua] Lobby data difficulty_tweak = 0 16:57:53.598 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.598 [Lua] Lobby data matchmaking_type = 3 16:57:53.599 [Lua] Lobby data is_private = false 16:57:53.599 [Lua] Lobby data match_started = true 16:57:53.599 [Lua] Lobby data difficulty = normal 16:57:53.599 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.599 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.599 [Lua] Lobby data unique_server_name = snejk 16:57:53.599 [Lua] Lobby data quick_game = false 16:57:53.599 [Lua] Lobby data country_code = SE 16:57:53.600 [Lua] Lobby data matchmaking = false 16:57:53.600 [Lua] Lobby data power_level = 0 16:57:53.600 [Lua] Lobby data mission_id = inn_level 16:57:53.600 [Lua] Lobby data mechanism = adventure 16:57:53.600 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.600 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.600 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.600 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.600 [Lua] Lobby data eac_authorized = true 16:57:53.600 [Lua] Set lobby end. 16:57:53.602 [Lua] Set lobby begin: 16:57:53.602 [Lua] Lobby data twitch_enabled = false 16:57:53.602 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.602 [Lua] Lobby data num_players = 4 16:57:53.602 [Lua] Lobby data difficulty_tweak = 0 16:57:53.602 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.602 [Lua] Lobby data matchmaking_type = 3 16:57:53.602 [Lua] Lobby data is_private = false 16:57:53.602 [Lua] Lobby data match_started = true 16:57:53.602 [Lua] Lobby data difficulty = normal 16:57:53.602 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.602 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.603 [Lua] Lobby data unique_server_name = snejk 16:57:53.603 [Lua] Lobby data quick_game = false 16:57:53.603 [Lua] Lobby data country_code = SE 16:57:53.603 [Lua] Lobby data matchmaking = false 16:57:53.603 [Lua] Lobby data power_level = 0 16:57:53.603 [Lua] Lobby data mission_id = inn_level 16:57:53.603 [Lua] Lobby data mechanism = adventure 16:57:53.603 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.603 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.603 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.603 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.603 [Lua] Lobby data eac_authorized = true 16:57:53.603 [Lua] Set lobby end. 16:57:53.603 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:57:53.603 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 16:57:53.603 [Lua] Set lobby begin: 16:57:53.603 [Lua] Lobby data twitch_enabled = false 16:57:53.604 [Lua] Lobby data selected_mission_id = inn_level 16:57:53.604 [Lua] Lobby data num_players = 4 16:57:53.604 [Lua] Lobby data difficulty_tweak = 0 16:57:53.604 [Lua] Lobby data host = 1100001064cfeb5 16:57:53.604 [Lua] Lobby data matchmaking_type = 3 16:57:53.604 [Lua] Lobby data is_private = false 16:57:53.604 [Lua] Lobby data match_started = true 16:57:53.604 [Lua] Lobby data difficulty = normal 16:57:53.604 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:53.604 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:53.604 [Lua] Lobby data unique_server_name = snejk 16:57:53.604 [Lua] Lobby data quick_game = false 16:57:53.604 [Lua] Lobby data country_code = SE 16:57:53.604 [Lua] Lobby data matchmaking = false 16:57:53.604 [Lua] Lobby data power_level = 835 16:57:53.604 [Lua] Lobby data mission_id = inn_level 16:57:53.604 [Lua] Lobby data mechanism = adventure 16:57:53.604 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:53.604 [Lua] Lobby data player_slot_2 = 0:0 16:57:53.604 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:53.604 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:53.604 [Lua] Lobby data eac_authorized = true 16:57:53.604 [Lua] Set lobby end. 16:57:53.605 [Flow] complete_skittergate_legend true 16:57:53.605 [Flow] complete_all_helmgart_levels_recruit true 16:57:53.606 [Flow] WitchHunterLevel:35 16:57:53.606 [Flow] LeaderYes 16:57:53.606 [Flow] ALL PC XP:304250 16:57:53.606 [Flow] Has "bogenhafen" DLC:true 16:57:53.606 [Flow] WH XP:60850 16:57:53.606 [Flow] Number of crafted items:7038 16:57:53.606 [Flow] Has "pre_order" DLC:true 16:57:53.606 [Flow] Sum of Powe Levels:1500 16:57:53.606 [Flow] lodestone diff 1:false 16:57:53.606 [Flow] magnus and forest activated 16:57:53.606 [Flow] magnus and forest activated 16:57:53.606 [Flow] cemetery and forest activated 16:57:53.606 [Flow] magnus and cemetery 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.607 [Flow] ALL RUNES ACTIVATED 16:57:53.607 [Flow] magnus and forest activated 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.607 [Flow] ALL RUNES ACTIVATED 16:57:53.607 [Flow] cemetery and forest activated 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.607 [Flow] ALL RUNES ACTIVATED 16:57:53.607 [Flow] magnus and forest activated 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.607 [Flow] ALL RUNES ACTIVATED 16:57:53.607 [Flow] magnus and cemetery 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.607 [Flow] ALL RUNES ACTIVATED 16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:57:53.608 [Lua] CurrentConflictSettings inn_level 16:57:53.608 [Lua] [ConflictDirector] conflict_director is ai_ready 16:57:53.608 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:57:53.608 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:57:53.610 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:57:53.610 [Lua] Forming navigation groups in one frame 16:57:53.610 [Lua] Forming navigation groups 16:57:53.632 [Lua] NavigationGroupManager -> calulation time A: 0.021999999999934516 16:57:53.633 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000002037268 16:57:53.633 [Lua] number of nav groups: 42 16:57:53.634 [Lua] number of refined nav groups : 23 16:57:53.637 [Lua] NavigationGroupManager -> calulation time C: 0.0049999999998817657 16:57:53.637 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 16:57:53.637 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:57:53.637 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 16:57:53.640 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34 16:57:53.640 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:57:53.640 [Lua] [Managers] Calling function on all managers: 16:57:53.640 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:57:53.649 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:57:53.649 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:57:53.649 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:57:53.649 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:57:53.687 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:57:53.689 [Lua] Breedfreezer (server) starting a hot join sync 16:57:53.690 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:57:53.690 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:57:53.690 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:57:53.690 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=35 16:57:53.690 [Lua] RemotePlayer:create_game_object( ) 35 16:57:53.703 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:57:53.703 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:57:53.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:57:53.703 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 16:57:53.703 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 16:57:53.703 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:57:53.712 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 16:57:53.712 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 16:57:53.720 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4 16:57:53.726 [Lua] Breedfreezer (server) starting a hot join sync 16:57:53.727 [Lua] PlayerManager:add_remote_player 110000101ab1da4 16:57:53.727 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=37 16:57:53.727 [Lua] RemotePlayer:create_game_object( ) 37 16:57:53.739 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 16:57:53.739 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers 16:57:53.748 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read, 16:57:53.748 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:57:53.748 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:57:53.748 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:57:53.749 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame 16:57:53.749 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync 16:57:53.758 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41 16:57:53.764 [Lua] Breedfreezer (server) starting a hot join sync 16:57:53.765 [Lua] PlayerManager:add_remote_player 110000102428a41 16:57:53.765 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38 16:57:53.765 [Lua] RemotePlayer:create_game_object( ) 38 16:57:53.778 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync 16:57:53.778 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers 16:57:53.778 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:57:53.778 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:57:53.778 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:57:53.778 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:57:53.778 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:57:53.778 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 16:57:53.778 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 16:57:53.778 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 16:57:53.782 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 16:57:53.784 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:57:53.784 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:57:53.784 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:57:53.784 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=41 16:57:53.789 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read, 16:57:53.790 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list. 16:57:53.790 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:57:53.790 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1 16:57:53.791 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers 16:57:53.791 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame 16:57:53.791 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers 16:57:53.791 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame 16:57:53.805 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 16:57:53.805 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 16:57:53.805 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 16:57:53.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:57:53.805 [Lua] Players are leaving the safe zone 16:57:53.833 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 16:57:53.833 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 16:57:53.833 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 16:57:53.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:57:53.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:57:53.855 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 16:57:53.855 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44 16:57:53.855 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:57:53.862 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:57:53.862 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:57:53.864 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 16:57:53.864 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:57:53.864 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:57:53.875 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:57:53.875 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:57:53.876 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 16:57:53.876 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:57:53.876 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:57:53.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:57:53.879 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 16:57:53.879 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 16:57:53.879 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:57:53.898 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 16:57:53.898 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 16:57:53.898 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 16:57:53.898 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:57:53.918 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:57:53.918 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07 16:57:53.927 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 16:57:53.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2, async-read, 16:57:53.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1, async-read, 16:57:53.927 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list. 16:57:53.927 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:57:53.927 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1 16:57:53.928 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:57:53.928 [Lua] [NetworkServer] Peer 110000102428a41 spawned player. 16:57:53.929 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 16:57:53.929 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1 16:57:53.930 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:57:53.950 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:57:53.950 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 16:57:53.950 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 16:57:54.008 [Lua] StateInGameRunning:_game_actually_starts() 16:57:54.008 [Lua] ################################################################################################################# 16:57:54.008 [Lua] [Loading Time]: 00:00:18 [Transition]: military-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:57:54.008 [Lua] ################################################################################################################# 16:57:54.008 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 44 16:57:54.021 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 44 16:57:54.224 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 44 16:57:54.224 [Lua] Commit load time data 16:57:54.497 [Flow] DISABLE 16:57:57.537 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 16:57:57.537 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 16:57:57.544 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 16:57:57.544 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 16:57:58.593 [Lua] PlayFabMirrorBase:_commit_internal 9 16:57:58.593 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:57:58.598 [Lua] generate_backend_stats 1100001064cfeb5:1 16:57:58.617 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 16:57:58.617 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:57:58.617 [Lua] Set lobby begin: 16:57:58.617 [Lua] Lobby data twitch_enabled = false 16:57:58.617 [Lua] Lobby data selected_mission_id = inn_level 16:57:58.617 [Lua] Lobby data num_players = 4 16:57:58.618 [Lua] Lobby data difficulty_tweak = 0 16:57:58.618 [Lua] Lobby data host = 1100001064cfeb5 16:57:58.618 [Lua] Lobby data matchmaking_type = 3 16:57:58.618 [Lua] Lobby data is_private = false 16:57:58.618 [Lua] Lobby data match_started = true 16:57:58.618 [Lua] Lobby data difficulty = normal 16:57:58.618 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:57:58.618 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:57:58.618 [Lua] Lobby data unique_server_name = snejk 16:57:58.618 [Lua] Lobby data quick_game = false 16:57:58.618 [Lua] Lobby data country_code = SE 16:57:58.618 [Lua] Lobby data matchmaking = false 16:57:58.618 [Lua] Lobby data power_level = 417 16:57:58.618 [Lua] Lobby data mission_id = inn_level 16:57:58.618 [Lua] Lobby data mechanism = adventure 16:57:58.618 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:57:58.618 [Lua] Lobby data player_slot_2 = 0:0 16:57:58.618 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:57:58.618 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:57:58.618 [Lua] Lobby data eac_authorized = true 16:57:58.618 [Lua] Set lobby end. 16:57:58.623 [Lua] commit result success 9 16:57:58.624 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 45 16:57:58.629 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 45 16:57:58.810 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 45 16:58:00.701 [Lua] [IngameUI] menu view on_enter hero_view 16:58:00.706 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280 16:58:00.706 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 16:58:00.719 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 16:58:00.815 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 16:58:00.815 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 16:58:02.335 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 46 16:58:02.337 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 46 4 16:58:02.554 [Lua] [PlayFabRequestQueue] EAC Enabled! 46 16:58:02.554 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 46 16:58:03.174 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 46 16:58:03.175 [Save] Saving `save_data` 16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1, async-read, 16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer2, async-read, 16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p, LootItemUnitPreviewer3, async-read, 16:58:03.177 [Save] Save done 16:58:03.177 [Save] Saving `save_data` 16:58:03.181 [Save] Save done 16:58:03.181 [Save] Saving `save_data` 16:58:03.189 [Save] Save done 16:58:03.224 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p 16:58:03.224 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p 16:58:03.224 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:03.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:03.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:03.239 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p 16:58:03.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p 16:58:03.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p 16:58:03.720 [Lua] Set lobby begin: 16:58:03.720 [Lua] Lobby data twitch_enabled = false 16:58:03.720 [Lua] Lobby data selected_mission_id = inn_level 16:58:03.720 [Lua] Lobby data num_players = 4 16:58:03.720 [Lua] Lobby data difficulty_tweak = 0 16:58:03.720 [Lua] Lobby data host = 1100001064cfeb5 16:58:03.720 [Lua] Lobby data matchmaking_type = 3 16:58:03.720 [Lua] Lobby data is_private = false 16:58:03.720 [Lua] Lobby data match_started = true 16:58:03.720 [Lua] Lobby data difficulty = normal 16:58:03.721 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:03.721 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:03.721 [Lua] Lobby data unique_server_name = snejk 16:58:03.721 [Lua] Lobby data quick_game = false 16:58:03.721 [Lua] Lobby data country_code = SE 16:58:03.721 [Lua] Lobby data matchmaking = false 16:58:03.721 [Lua] Lobby data power_level = 835 16:58:03.721 [Lua] Lobby data mission_id = inn_level 16:58:03.721 [Lua] Lobby data mechanism = adventure 16:58:03.721 [Lua] Lobby data player_slot_5 = 110000102428a41:1 16:58:03.721 [Lua] Lobby data player_slot_2 = 0:0 16:58:03.721 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:03.721 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:03.721 [Lua] Lobby data eac_authorized = true 16:58:03.721 [Lua] Set lobby end. 16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1 16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer2 16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p, LootItemUnitPreviewer3 16:58:06.371 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 16:58:06.371 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 16:58:06.454 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 16:58:06.454 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 16:58:06.760 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 47 16:58:06.761 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 47 5 16:58:06.963 [Lua] [PlayFabRequestQueue] EAC Enabled! 47 16:58:06.963 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 47 16:58:07.576 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 47 16:58:07.576 [Save] Saving `save_data` 16:58:07.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, LootItemUnitPreviewer2, async-read, 16:58:07.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer3, async-read, 16:58:07.579 [Save] Save done 16:58:07.579 [Save] Saving `save_data` 16:58:07.582 [Save] Save done 16:58:07.582 [Save] Saving `save_data` 16:58:07.585 [Save] Save done 16:58:07.619 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 16:58:07.619 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 16:58:07.620 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 16:58:07.642 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 16:58:07.642 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 16:58:10.832 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, LootItemUnitPreviewer2 16:58:10.832 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer3 16:58:10.837 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 16:58:10.837 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read, 16:58:10.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2 16:58:10.866 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2 16:58:11.244 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 48 16:58:11.245 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 48 6 16:58:11.467 [Lua] [PlayFabRequestQueue] EAC Enabled! 48 16:58:11.467 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 48 16:58:12.112 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 48 16:58:12.113 [Save] Saving `save_data` 16:58:12.115 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1, async-read, 16:58:12.115 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3, async-read, 16:58:12.116 [Save] Save done 16:58:12.116 [Save] Saving `save_data` 16:58:12.119 [Save] Save done 16:58:12.119 [Save] Saving `save_data` 16:58:12.129 [Save] Save done 16:58:12.139 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p 16:58:12.139 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p 16:58:12.139 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:12.154 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:12.154 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:15.246 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1 16:58:15.246 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3 16:58:15.251 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot 16:58:15.251 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read, 16:58:15.268 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2 16:58:15.268 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2 16:58:15.471 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 49 16:58:15.472 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 49 7 16:58:15.674 [Lua] [PlayFabRequestQueue] EAC Enabled! 49 16:58:15.674 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 49 16:58:16.304 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 49 16:58:16.305 [Save] Saving `save_data` 16:58:16.307 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p, LootItemUnitPreviewer1, async-read, 16:58:16.307 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, LootItemUnitPreviewer2, async-read, 16:58:16.308 [Save] Save done 16:58:16.308 [Save] Saving `save_data` 16:58:16.314 [Save] Save done 16:58:16.314 [Save] Saving `save_data` 16:58:16.322 [Save] Save done 16:58:16.344 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p 16:58:16.344 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p 16:58:16.344 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:58:16.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:58:16.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 16:58:19.433 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p, LootItemUnitPreviewer1 16:58:19.433 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, LootItemUnitPreviewer2 16:58:19.439 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot 16:58:19.439 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read, 16:58:19.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2 16:58:19.456 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2 16:58:19.687 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 50 16:58:19.689 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 50 8 16:58:19.893 [Lua] [PlayFabRequestQueue] EAC Enabled! 50 16:58:19.893 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 50 16:58:20.517 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 50 16:58:20.518 [Save] Saving `save_data` 16:58:20.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer1, async-read, 16:58:20.520 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer2, async-read, 16:58:20.520 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3, async-read, 16:58:20.521 [Save] Save done 16:58:20.521 [Save] Saving `save_data` 16:58:20.528 [Save] Save done 16:58:20.528 [Save] Saving `save_data` 16:58:20.535 [Save] Save done 16:58:20.540 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 16:58:20.540 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 16:58:20.541 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:20.555 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:20.555 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 16:58:23.582 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded: 16:58:23.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer2 16:58:23.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3 16:58:23.588 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot 16:58:23.588 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot, async-read, 16:58:23.625 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t3 16:58:23.625 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t3 16:58:23.815 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 51 16:58:23.816 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 51 9 16:58:24.022 [Lua] [PlayFabRequestQueue] EAC Enabled! 51 16:58:24.022 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 51 16:58:24.645 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 51 16:58:24.646 [Save] Saving `save_data` 16:58:24.649 [Save] Save done 16:58:24.649 [Save] Saving `save_data` 16:58:24.652 [Save] Save done 16:58:24.652 [Save] Saving `save_data` 16:58:24.655 [Save] Save done 16:58:27.799 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot 16:58:28.730 [Lua] [IngameUI] menu view on_exit hero_view 16:58:28.735 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280 16:58:28.735 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 16:58:30.896 [Lua] [NetworkServer] Peer 110000102428a41 despawned player. 16:58:30.896 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41 16:58:30.897 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000102428a41 16:58:30.897 [Lua] [ChatManager][1]System: F.L.O. has left the game 16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame 16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_enter Disconnecting 16:58:30.897 [Lua] [PSM] Disconnecting peer 110000102428a41 16:58:30.897 [Lua] [PSM] Disconnected peer 110000102428a41 is being removed from session. 16:58:30.897 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102428a41 16:58:30.897 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list. 16:58:30.897 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1 16:58:30.897 [Lua] [GameNetworkManager] destroying game object with go_id=38 16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_exit Disconnecting 16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_enter Disconnected 16:58:30.897 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000102428a41) 16:58:30.897 [Lua] [ProfileSynchronizer] Peer 110000102428a41 left session 16:58:30.897 [Lua] Set lobby begin: 16:58:30.897 [Lua] Lobby data twitch_enabled = false 16:58:30.897 [Lua] Lobby data selected_mission_id = inn_level 16:58:30.897 [Lua] Lobby data num_players = 4 16:58:30.897 [Lua] Lobby data difficulty_tweak = 0 16:58:30.897 [Lua] Lobby data host = 1100001064cfeb5 16:58:30.897 [Lua] Lobby data matchmaking_type = 3 16:58:30.897 [Lua] Lobby data is_private = false 16:58:30.897 [Lua] Lobby data match_started = true 16:58:30.898 [Lua] Lobby data difficulty = normal 16:58:30.898 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:30.898 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:30.898 [Lua] Lobby data unique_server_name = snejk 16:58:30.898 [Lua] Lobby data quick_game = false 16:58:30.898 [Lua] Lobby data country_code = SE 16:58:30.898 [Lua] Lobby data matchmaking = false 16:58:30.898 [Lua] Lobby data power_level = 835 16:58:30.898 [Lua] Lobby data mission_id = inn_level 16:58:30.898 [Lua] Lobby data mechanism = adventure 16:58:30.898 [Lua] Lobby data player_slot_5 = 0:0 16:58:30.898 [Lua] Lobby data player_slot_2 = 0:0 16:58:30.899 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:30.899 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:30.899 [Lua] Lobby data eac_authorized = true 16:58:30.899 [Lua] Set lobby end. 16:58:30.899 [EAC] EAC server lost client 110000102428a41 16:58:30.899 [EACServer] [18:58:30:898][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000102428A41 PlayerGUID: 76561197998180929 16:58:30.899 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 4 16:58:30.899 [SteamVoipClient] select_out(110000102428a41, off) 16:58:30.899 [SteamVoipClient] select_in(110000102428a41, off) 16:58:30.899 [Lua] [GameNetworkManager] destroying game object with go_id=49 16:58:30.900 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read, 16:58:30.901 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2 16:58:30.901 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded: 16:58:30.910 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12, ProfileSynchronizer 16:58:30.912 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 16:58:30.912 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 16:58:30.913 [Lua] [PackageManager] Unload: wwise/blunderbuss, ProfileSynchronizer 16:58:30.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p, ProfileSynchronizer 16:58:30.915 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 16:58:30.915 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold, ProfileSynchronizer 16:58:30.915 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer 16:58:30.915 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer 16:58:30.926 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:30.964 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:30.992 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.032 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.067 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.098 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.129 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.167 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.197 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.231 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.265 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.298 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.329 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.361 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.398 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.430 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.467 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.501 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.528 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.565 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.603 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.629 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.631 [Lua] [IngameUI] menu view on_enter hero_view 16:58:31.637 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280 16:58:31.637 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:58:31.655 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:58:31.656 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:58:31.657 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:58:31.657 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:58:31.663 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:58:31.666 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.698 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.734 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.770 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.794 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.828 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.867 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.901 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.936 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.969 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate 16:58:31.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:58:31.970 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:58:31.991 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.005 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:32.338 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:58:32.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.338 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.338 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:32.341 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:58:32.341 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 16:58:32.341 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 16:58:32.343 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:58:32.343 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 16:58:32.347 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:58:33.028 [Handshaker] Lost connection 97 to 110000102428a41 16:58:33.284 [Lua] [NetworkServer] Changing num_players from 4 to 3 16:58:33.284 [Lua] Players: 3 16:58:33.284 [Lua] Set lobby begin: 16:58:33.284 [Lua] Lobby data twitch_enabled = false 16:58:33.284 [Lua] Lobby data selected_mission_id = inn_level 16:58:33.284 [Lua] Lobby data num_players = 3 16:58:33.285 [Lua] Lobby data difficulty_tweak = 0 16:58:33.285 [Lua] Lobby data host = 1100001064cfeb5 16:58:33.285 [Lua] Lobby data matchmaking_type = 3 16:58:33.285 [Lua] Lobby data is_private = false 16:58:33.285 [Lua] Lobby data match_started = true 16:58:33.285 [Lua] Lobby data difficulty = normal 16:58:33.285 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:33.285 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:33.285 [Lua] Lobby data unique_server_name = snejk 16:58:33.285 [Lua] Lobby data quick_game = false 16:58:33.285 [Lua] Lobby data country_code = SE 16:58:33.286 [Lua] Lobby data matchmaking = false 16:58:33.286 [Lua] Lobby data power_level = 835 16:58:33.286 [Lua] Lobby data mission_id = inn_level 16:58:33.286 [Lua] Lobby data mechanism = adventure 16:58:33.286 [Lua] Lobby data player_slot_5 = 0:0 16:58:33.286 [Lua] Lobby data player_slot_2 = 0:0 16:58:33.286 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:33.286 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:33.286 [Lua] Lobby data eac_authorized = true 16:58:33.286 [Lua] Set lobby end. 16:58:33.286 [Lua] [LobbyMembers] Member left 110000102428a41 16:58:33.786 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 52 16:58:33.793 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 52 10 16:58:34.004 [Lua] [PlayFabRequestQueue] EAC Enabled! 52 16:58:34.004 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 52 16:58:34.576 [Lua] [Matchmaking] Cancelling matchmaking 16:58:34.576 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 16:58:34.677 [Lua] [IngameUI] menu view on_exit hero_view 16:58:34.682 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280 16:58:34.682 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 16:58:34.682 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 16:58:34.855 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 52 16:58:34.855 [Save] Saving `save_data` 16:58:34.856 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 53 16:58:34.858 [Save] Save done 16:58:34.858 [Save] Saving `save_data` 16:58:34.860 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 53 16:58:34.862 [Save] Save done 16:58:34.862 [Save] Saving `save_data` 16:58:34.866 [Save] Save done 16:58:34.866 [Save] Saving `save_data` 16:58:34.869 [Save] Save done 16:58:35.044 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 53 16:58:35.888 [EACServer] [18:58:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 16:58:38.307 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 16:58:38.307 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 16:58:38.310 [Lua] Set lobby begin: 16:58:38.310 [Lua] Lobby data twitch_enabled = false 16:58:38.310 [Lua] Lobby data selected_mission_id = inn_level 16:58:38.310 [Lua] Lobby data num_players = 3 16:58:38.310 [Lua] Lobby data difficulty_tweak = 0 16:58:38.310 [Lua] Lobby data host = 1100001064cfeb5 16:58:38.310 [Lua] Lobby data matchmaking_type = 3 16:58:38.310 [Lua] Lobby data is_private = false 16:58:38.310 [Lua] Lobby data match_started = true 16:58:38.310 [Lua] Lobby data difficulty = cataclysm 16:58:38.310 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:38.311 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:38.311 [Lua] Lobby data unique_server_name = snejk 16:58:38.311 [Lua] Lobby data quick_game = false 16:58:38.311 [Lua] Lobby data country_code = SE 16:58:38.311 [Lua] Lobby data matchmaking = false 16:58:38.311 [Lua] Lobby data power_level = 835 16:58:38.311 [Lua] Lobby data mission_id = inn_level 16:58:38.311 [Lua] Lobby data mechanism = adventure 16:58:38.311 [Lua] Lobby data player_slot_5 = 0:0 16:58:38.311 [Lua] Lobby data player_slot_2 = 0:0 16:58:38.311 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:38.311 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:38.311 [Lua] Lobby data eac_authorized = true 16:58:38.311 [Lua] Set lobby end. 16:58:38.311 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 16:58:38.311 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 16:58:38.311 [Lua] Set lobby begin: 16:58:38.311 [Lua] Lobby data twitch_enabled = false 16:58:38.311 [Lua] Lobby data selected_mission_id = inn_level 16:58:38.312 [Lua] Lobby data num_players = 3 16:58:38.312 [Lua] Lobby data difficulty_tweak = 0 16:58:38.312 [Lua] Lobby data host = 1100001064cfeb5 16:58:38.312 [Lua] Lobby data matchmaking_type = 6 16:58:38.312 [Lua] Lobby data is_private = false 16:58:38.312 [Lua] Lobby data match_started = true 16:58:38.312 [Lua] Lobby data difficulty = cataclysm 16:58:38.312 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:38.312 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:38.312 [Lua] Lobby data unique_server_name = snejk 16:58:38.312 [Lua] Lobby data quick_game = false 16:58:38.312 [Lua] Lobby data country_code = SE 16:58:38.312 [Lua] Lobby data matchmaking = true 16:58:38.312 [Lua] Lobby data power_level = 835 16:58:38.312 [Lua] Lobby data mission_id = inn_level 16:58:38.312 [Lua] Lobby data mechanism = adventure 16:58:38.312 [Lua] Lobby data player_slot_5 = 0:0 16:58:38.312 [Lua] Lobby data player_slot_2 = 0:0 16:58:38.312 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:38.312 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:38.312 [Lua] Lobby data eac_authorized = true 16:58:38.312 [Lua] Set lobby end. 16:58:38.312 [Lua] Set lobby begin: 16:58:38.312 [Lua] Lobby data twitch_enabled = false 16:58:38.312 [Lua] Lobby data selected_mission_id = inn_level 16:58:38.313 [Lua] Lobby data num_players = 3 16:58:38.313 [Lua] Lobby data difficulty_tweak = 0 16:58:38.313 [Lua] Lobby data host = 1100001064cfeb5 16:58:38.313 [Lua] Lobby data matchmaking_type = 6 16:58:38.313 [Lua] Lobby data is_private = false 16:58:38.313 [Lua] Lobby data match_started = true 16:58:38.313 [Lua] Lobby data difficulty = cataclysm 16:58:38.313 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:38.313 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:38.313 [Lua] Lobby data unique_server_name = snejk 16:58:38.313 [Lua] Lobby data quick_game = false 16:58:38.313 [Lua] Lobby data country_code = SE 16:58:38.313 [Lua] Lobby data matchmaking = true 16:58:38.313 [Lua] Lobby data power_level = 835 16:58:38.313 [Lua] Lobby data mission_id = inn_level 16:58:38.313 [Lua] Lobby data mechanism = adventure 16:58:38.313 [Lua] Lobby data player_slot_5 = 0:0 16:58:38.313 [Lua] Lobby data player_slot_2 = 0:0 16:58:38.313 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:38.313 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1 16:58:38.313 [Lua] Lobby data eac_authorized = true 16:58:38.313 [Lua] Set lobby end. 16:58:38.314 [Lua] [ChatManager][1]System: Starting hosted game... 16:58:38.314 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 16:58:38.314 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 16:58:38.611 [Lua] [IngameUI] menu view on_enter hero_view 16:58:38.616 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280 16:58:38.616 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 16:58:38.629 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 16:58:38.630 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 16:58:38.631 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 16:58:38.631 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 16:58:38.637 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 16:58:38.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 16:58:38.930 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 16:58:38.952 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:38.966 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:38.966 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:38.966 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 16:58:39.041 [Lua] PlayFabMirrorBase:_commit_internal 10 16:58:39.041 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:58:39.046 [Lua] generate_backend_stats 1100001064cfeb5:1 16:58:39.065 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 54 16:58:39.067 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:58:39.067 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 55 16:58:39.076 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 54 11 16:58:39.284 [Lua] [PlayFabRequestQueue] EAC Enabled! 54 16:58:39.284 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 54 16:58:39.558 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 16:58:39.558 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:39.558 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:39.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:39.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 16:58:39.561 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 16:58:39.561 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 16:58:39.561 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 16:58:39.563 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 16:58:39.563 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 16:58:39.567 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 16:58:39.694 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 54 16:58:39.697 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 55 16:58:39.897 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 55 16:58:39.900 [Lua] commit result success 10 16:58:39.900 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 56 16:58:39.910 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 56 16:58:39.954 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000101ab1da4 16:58:39.954 [Lua] Set lobby begin: 16:58:39.954 [Lua] Lobby data twitch_enabled = false 16:58:39.954 [Lua] Lobby data selected_mission_id = inn_level 16:58:39.954 [Lua] Lobby data num_players = 3 16:58:39.954 [Lua] Lobby data difficulty_tweak = 0 16:58:39.954 [Lua] Lobby data host = 1100001064cfeb5 16:58:39.954 [Lua] Lobby data matchmaking_type = 6 16:58:39.954 [Lua] Lobby data is_private = false 16:58:39.954 [Lua] Lobby data match_started = true 16:58:39.954 [Lua] Lobby data difficulty = cataclysm 16:58:39.955 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:39.955 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:39.955 [Lua] Lobby data unique_server_name = snejk 16:58:39.955 [Lua] Lobby data quick_game = false 16:58:39.955 [Lua] Lobby data country_code = SE 16:58:39.955 [Lua] Lobby data matchmaking = true 16:58:39.955 [Lua] Lobby data power_level = 835 16:58:39.955 [Lua] Lobby data mission_id = inn_level 16:58:39.955 [Lua] Lobby data mechanism = adventure 16:58:39.955 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:58:39.955 [Lua] Lobby data player_slot_2 = 0:0 16:58:39.955 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:39.955 [Lua] Lobby data player_slot_3 = 0:0 16:58:39.955 [Lua] Lobby data eac_authorized = true 16:58:39.955 [Lua] Set lobby end. 16:58:39.955 [Lua] [ProfileSynchronizer] Assigning peer(110000101ab1da4:1) to profile(5) career(1) 16:58:40.035 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player. 16:58:40.035 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4 16:58:40.036 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:58:40.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p, ProfileSynchronizer 16:58:40.039 [Lua] [PackageManager] Unload: wwise/rakegun, ProfileSynchronizer 16:58:40.040 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, ProfileSynchronizer 16:58:40.040 [Lua] [GameNetworkManager] destroying game object with go_id=45 16:58:40.058 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 16:58:40.058 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green, ProfileSynchronizer 16:58:40.058 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 16:58:40.097 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 16:58:40.097 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 16:58:40.098 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 16:58:40.104 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 56 16:58:40.140 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 16:58:40.140 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 16:58:40.140 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:58:40.162 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:58:40.162 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 16:58:40.162 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 16:58:40.255 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 16:58:40.255 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 16:58:40.256 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 16:58:40.291 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 16:58:40.291 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01 16:58:40.291 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 16:58:40.660 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 16:58:40.660 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 16:58:40.661 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:58:40.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:58:40.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 16:58:40.681 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 16:58:40.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 16:58:40.725 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 16:58:40.726 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 16:58:40.757 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 16:58:40.757 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 16:58:40.867 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:58:40.867 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:58:40.868 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=50 16:58:40.868 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:58:40.869 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:58:42.817 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 57 16:58:42.823 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 57 12 16:58:43.028 [Lua] [PlayFabRequestQueue] EAC Enabled! 57 16:58:43.029 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 57 16:58:43.972 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 57 16:58:43.972 [Save] Saving `save_data` 16:58:43.974 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 58 16:58:43.975 [Save] Save done 16:58:43.975 [Save] Saving `save_data` 16:58:43.978 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 58 16:58:43.978 [Save] Save done 16:58:43.978 [Save] Saving `save_data` 16:58:43.982 [Save] Save done 16:58:43.982 [Save] Saving `save_data` 16:58:43.985 [Save] Save done 16:58:43.985 [Save] Saving `save_data` 16:58:43.987 [Save] Save done 16:58:43.987 [Save] Saving `save_data` 16:58:43.990 [Save] Save done 16:58:44.178 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 58 16:58:45.446 [Lua] [IngameUI] menu view on_exit hero_view 16:58:45.450 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280 16:58:45.450 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 16:58:45.450 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 16:58:55.162 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 16:58:55.162 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 16:58:55.235 [Lua] MatchmakingStateStartGame preferred_level_keys nil 16:58:55.236 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_bastion 0 16:58:55.236 [Lua] Set lobby begin: 16:58:55.236 [Lua] Lobby data twitch_enabled = false 16:58:55.236 [Lua] Lobby data selected_mission_id = dlc_bastion 16:58:55.236 [Lua] Lobby data num_players = 3 16:58:55.236 [Lua] Lobby data difficulty_tweak = 0 16:58:55.236 [Lua] Lobby data host = 1100001064cfeb5 16:58:55.236 [Lua] Lobby data matchmaking_type = 6 16:58:55.236 [Lua] Lobby data is_private = false 16:58:55.236 [Lua] Lobby data match_started = true 16:58:55.236 [Lua] Lobby data difficulty = cataclysm 16:58:55.236 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:55.236 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:55.236 [Lua] Lobby data unique_server_name = snejk 16:58:55.236 [Lua] Lobby data quick_game = false 16:58:55.236 [Lua] Lobby data country_code = SE 16:58:55.236 [Lua] Lobby data matchmaking = true 16:58:55.236 [Lua] Lobby data power_level = 835 16:58:55.236 [Lua] Lobby data mission_id = inn_level 16:58:55.237 [Lua] Lobby data mechanism = adventure 16:58:55.237 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:58:55.237 [Lua] Lobby data player_slot_2 = 0:0 16:58:55.237 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:55.237 [Lua] Lobby data player_slot_3 = 0:0 16:58:55.237 [Lua] Lobby data eac_authorized = true 16:58:55.237 [Lua] Set lobby end. 16:58:55.237 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 16:58:55.237 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_bastion, mc:adventure, gm:adventure, env:0, seed:11752981, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 ) 16:58:55.237 [Lua] [NetworkServer] Entering post game 16:58:55.237 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame 16:58:55.237 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame 16:58:55.237 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 16:58:55.237 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 16:58:55.237 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 16:58:55.237 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 16:58:55.237 [Lua] Complete level triggered. 16:58:55.238 [Lua] [NetworkServer] Entering post game 16:58:55.239 [Save] Saving `save_data` 16:58:55.239 [Lua] gm_event_end_conditions_met false false 16:58:55.239 [Lua] FORCE COMMIT 11 16:58:55.239 [Lua] PlayFabMirrorBase:_commit_internal 11 16:58:55.239 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 16:58:55.241 [Save] Save done 16:58:55.241 [Save] Saving `save_data` 16:58:55.242 [Lua] generate_backend_stats 1100001064cfeb5:1 16:58:55.253 [Save] Save done 16:58:55.262 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 59 16:58:55.266 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 16:58:55.266 [Save] Saving `save_data` 16:58:55.266 [Lua] TRANSITION nil nil load_next_level 16:58:55.266 [Lua] Transition type "load_next_level", is server: true 16:58:55.266 [Lua] [LevelTransitionHandler] promote_next_level_data 16:58:55.266 [Lua] [GameNetworkManager] Leaving game... 16:58:55.266 [Lua] [GameNetworkManager] Shutting down game session host. 16:58:55.266 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 16:58:55.266 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 16:58:55.266 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=62.59 16:58:55.269 [Save] Save done 16:58:55.270 [Connection] Packet 32336 chunk for system game_session from 11000010360b84f had no listener 16:58:55.270 [Connection] Packet 25094 chunk for system game_session from 110000101ab1da4 had no listener 16:58:55.270 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 16:58:55.270 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 59 13 16:58:55.287 [Connection] Packet 32337 chunk for system game_session from 11000010360b84f had no listener 16:58:55.334 [Network] Ignoring message `rpc_set_blocking` from wrong session e189 or from non-session peer 110000101ab1da4 16:58:55.334 [Network] Ignoring message `rpc_set_charge_blocking` from wrong session e189 or from non-session peer 110000101ab1da4 16:58:55.334 [Network] Ignoring message `rpc_anim_event_variable_float` from wrong session e189 or from non-session peer 110000101ab1da4 16:58:55.334 [Lua] ### Sending rpc_level_loaded 16:58:55.334 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 241 16:58:55.341 [Lua] ### Sending rpc_level_loaded 16:58:55.341 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 241 16:58:55.473 [Lua] [PlayFabRequestQueue] EAC Enabled! 59 16:58:55.473 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 59 16:58:55.867 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 59 16:58:55.871 [Lua] commit result success 11 16:58:55.871 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 60 16:58:55.878 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 60 16:58:56.055 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 60 16:58:57.270 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 16:58:57.270 [Lua] [Managers] Calling function on all managers: 16:58:57.271 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 16:58:57.271 [Lua] Clearing all global lookup lists 16:58:57.271 [Lua] [IngamePlayerListUI] - Destroy 16:58:57.271 [Lua] [GamePadEquipmentUI] - Destroy 16:58:57.271 [Lua] [EquipmentUI] - Destroy 16:58:57.271 [Lua] [GamePadAbilityUI] - Destroy 16:58:57.271 [Lua] [AbilityUI] - Destroy 16:58:57.272 [Lua] [IngameUI] destroy 16:58:57.277 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 16:58:57.277 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3 16:58:57.280 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list. 16:58:57.280 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1 16:58:57.280 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 16:58:57.280 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 16:58:57.304 [Lua] [Managers] Destroying manager group: 16:58:57.308 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 16:58:57.344 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 16:58:57.344 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame 16:58:57.344 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 16:58:57.344 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 16:58:57.344 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 16:58:57.344 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 16:58:57.344 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 16:58:57.344 [Lua] [Matchmaking] unregister rpcs 16:58:57.345 [Lua] ############### UNLOADING PACKAGES ############### 16:58:57.345 [Lua] [Managers] Calling function on all managers: 16:58:57.345 [Lua] [Managers] Destroying manager group: 16:58:57.345 [Lua] [Gamestate] Enter state StateLoading 16:58:57.346 [Lua] [Gamestate] Enter Substate StateLoadingRunning 16:58:57.346 [Lua] [Matchmaking] register rpcs 16:58:57.346 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 16:58:57.346 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 16:58:57.346 [Lua] Set lobby begin: 16:58:57.346 [Lua] Lobby data twitch_enabled = false 16:58:57.346 [Lua] Lobby data selected_mission_id = dlc_bastion 16:58:57.346 [Lua] Lobby data num_players = 3 16:58:57.346 [Lua] Lobby data difficulty_tweak = 0 16:58:57.347 [Lua] Lobby data host = 1100001064cfeb5 16:58:57.347 [Lua] Lobby data matchmaking_type = 6 16:58:57.347 [Lua] Lobby data is_private = false 16:58:57.347 [Lua] Lobby data match_started = true 16:58:57.347 [Lua] Lobby data difficulty = cataclysm 16:58:57.347 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:57.347 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:57.347 [Lua] Lobby data unique_server_name = snejk 16:58:57.347 [Lua] Lobby data quick_game = false 16:58:57.347 [Lua] Lobby data country_code = SE 16:58:57.347 [Lua] Lobby data matchmaking = true 16:58:57.347 [Lua] Lobby data power_level = 0 16:58:57.347 [Lua] Lobby data mission_id = inn_level 16:58:57.347 [Lua] Lobby data mechanism = adventure 16:58:57.347 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:58:57.347 [Lua] Lobby data player_slot_2 = 0:0 16:58:57.347 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:57.347 [Lua] Lobby data player_slot_3 = 0:0 16:58:57.347 [Lua] Lobby data eac_authorized = true 16:58:57.348 [Lua] Set lobby end. 16:58:57.348 [Lua] registering RPCs 16:58:57.348 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 16:58:57.348 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 16:58:57.348 [Lua] Set lobby begin: 16:58:57.348 [Lua] Lobby data twitch_enabled = false 16:58:57.348 [Lua] Lobby data selected_mission_id = dlc_bastion 16:58:57.348 [Lua] Lobby data num_players = 3 16:58:57.348 [Lua] Lobby data difficulty_tweak = 0 16:58:57.348 [Lua] Lobby data host = 1100001064cfeb5 16:58:57.348 [Lua] Lobby data matchmaking_type = 6 16:58:57.348 [Lua] Lobby data is_private = false 16:58:57.348 [Lua] Lobby data match_started = true 16:58:57.348 [Lua] Lobby data difficulty = cataclysm 16:58:57.348 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:58:57.348 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:58:57.348 [Lua] Lobby data unique_server_name = snejk 16:58:57.348 [Lua] Lobby data quick_game = false 16:58:57.348 [Lua] Lobby data country_code = SE 16:58:57.348 [Lua] Lobby data matchmaking = true 16:58:57.348 [Lua] Lobby data power_level = 0 16:58:57.348 [Lua] Lobby data mission_id = dlc_bastion 16:58:57.348 [Lua] Lobby data mechanism = adventure 16:58:57.349 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:58:57.349 [Lua] Lobby data player_slot_2 = 0:0 16:58:57.349 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:58:57.349 [Lua] Lobby data player_slot_3 = 0:0 16:58:57.349 [Lua] Lobby data eac_authorized = true 16:58:57.349 [Lua] Set lobby end. 16:58:57.349 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 16:58:57.351 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 16:58:57.351 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 16:58:57.351 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_25, global_loading_screens, async-read, prioritized 16:58:57.351 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_bastion 0 16:58:57.354 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 16:58:57.354 [Umbra] Unload tome 16:58:57.354 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 16:58:57.409 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 16:58:57.418 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 16:58:57.418 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion, async-read, 16:58:57.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_25 16:58:57.485 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_25 16:58:57.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/penny/dlc_bastion 16:58:57.529 [Umbra] Loading umbra tome '#ID[0c1d82261fb3ad84]' 16:58:57.552 [Lua] ### Sending rpc_level_loaded 16:58:57.552 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 241 16:58:57.552 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 16:58:57.553 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 16:58:57.553 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 16:58:57.570 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 16:58:57.570 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 16:59:01.478 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/penny/dlc_bastion 16:59:01.478 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/penny/dlc_bastion 16:59:01.491 [Lua] [LevelTransitionHandler] Level load completed! 16:59:01.491 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_bastion - level_seed: 11752981 - use_random_directors: true - conflict_director_name: default 16:59:01.514 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:59:01.514 [Lua] checking dlc's against conflict directors 16:59:01.514 [Lua] number of factions to include 2 16:59:01.514 [Lua] number of factions added 2 16:59:01.514 [Lua] --- --- --- 16:59:01.514 [Lua] Starting... difficulty 'cataclysm' 16:59:01.514 [Lua] These are the starting conflict directors: 16:59:01.514 [Lua] chaos 16:59:01.514 [Lua] default 16:59:01.514 [Lua] --- --- --- 16:59:01.514 [Lua] 16:59:01.514 [Lua] Looking for a new director: 16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 16:59:01.514 [Lua] ->trying director: default 16:59:01.514 [Lua] --> success! 16:59:01.514 [Lua] --> re-used the same breeds 16:59:01.514 [Lua] 16:59:01.514 [Lua] Looking for a new director: 16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 16:59:01.514 [Lua] ->trying director: default 16:59:01.514 [Lua] --> success! 16:59:01.514 [Lua] --> re-used the same breeds 16:59:01.514 [Lua] 16:59:01.514 [Lua] Looking for a new director: 16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 16:59:01.514 [Lua] ->trying director: chaos 16:59:01.514 [Lua] --> success! 16:59:01.514 [Lua] --> re-used the same breeds 16:59:01.514 [Lua] 16:59:01.514 [Lua] Looking for a new director: 16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 16:59:01.514 [Lua] ->trying director: skaven 16:59:01.514 [Lua] --> success! 16:59:01.514 [Lua] --> re-used the same breeds 16:59:01.514 [Lua] 16:59:01.514 [Lua] DONE! Found the following directors: 16:59:01.514 [Lua] default 16:59:01.514 [Lua] default 16:59:01.514 [Lua] chaos 16:59:01.514 [Lua] skaven 16:59:01.514 [Lua] (free: 9), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 16:59:01.514 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, chaos_dummy_exalted_sorcerer_drachenfels=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_storm_vermin_with_shield=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_loot_rat=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, chaos_vortex_sorcerer=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_raider=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, chaos_berzerker=true, skaven_clan_rat_with_shield=true, skaven_plague_monk=true, skaven_ratling_gunner=true, } 16:59:01.514 [Lua] load_startup_enemy_packages: -------------- 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_spawn 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_troll 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_rat_ogre 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_stormfiend 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] beastmen_minotaur 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_plague_sorcerer 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_corruptor_sorcerer 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_gutter_runner 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_pack_master 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_poison_wind_globadier 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_ratling_gunner 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_warpfire_thrower 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_vortex_sorcerer 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] beastmen_standard_bearer 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_vortex 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] critter_rat 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] critter_pig 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_marauder 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_storm_vermin 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_dummy_exalted_sorcerer_drachenfels 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_warrior 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_storm_vermin_with_shield 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_clan_rat 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_loot_rat 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_slave 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_fanatic 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_marauder_with_shield 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_raider 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] chaos_berzerker 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_clan_rat_with_shield 16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 16:59:01.514 [Lua] skaven_plague_monk 16:59:01.518 [Lua] ### Sending rpc_level_loaded 16:59:01.518 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 241 16:59:01.518 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 16:59:01.534 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 16:59:01.534 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 16:59:01.551 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 16:59:01.551 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 16:59:01.552 [Lua] ### Sending rpc_level_loaded 16:59:01.552 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 241 16:59:01.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 16:59:01.685 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 16:59:01.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 16:59:01.836 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 16:59:01.836 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 16:59:01.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 16:59:01.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 16:59:01.988 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 16:59:01.988 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 16:59:02.004 [Lua] ### Sending rpc_level_loaded 16:59:02.004 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 241 16:59:02.004 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded 16:59:02.005 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 16:59:02.005 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 16:59:02.024 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 16:59:02.024 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 16:59:02.158 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 16:59:02.158 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 16:59:02.158 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 16:59:02.410 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 16:59:02.410 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 16:59:02.411 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 16:59:02.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 16:59:02.512 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 16:59:02.512 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 16:59:02.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 16:59:02.612 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 16:59:02.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 16:59:02.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 16:59:02.731 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 16:59:02.731 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 16:59:02.917 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 16:59:02.917 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 16:59:02.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 16:59:03.101 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 16:59:03.101 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 16:59:03.102 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 16:59:03.203 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 16:59:03.203 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 16:59:03.203 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 16:59:03.388 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 16:59:03.388 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 16:59:03.389 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 16:59:03.507 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 16:59:03.507 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 16:59:03.507 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 16:59:03.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 16:59:03.759 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 16:59:03.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 16:59:03.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 16:59:03.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 16:59:03.809 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 16:59:03.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 16:59:03.860 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 16:59:03.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 16:59:03.910 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 16:59:03.910 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 16:59:03.911 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 16:59:04.113 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 16:59:04.113 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 16:59:04.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 16:59:04.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 16:59:04.348 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 16:59:04.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 16:59:04.532 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 16:59:04.532 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 16:59:04.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 16:59:04.684 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 16:59:04.684 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 16:59:04.684 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:59:04.904 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 16:59:04.904 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 16:59:04.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 16:59:05.211 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 16:59:05.211 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 16:59:05.211 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 16:59:05.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 16:59:05.308 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 16:59:05.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 16:59:05.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 16:59:05.577 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 16:59:05.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 16:59:05.762 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 16:59:05.762 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 16:59:05.763 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 16:59:05.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 16:59:05.949 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 16:59:05.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 16:59:06.100 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 16:59:06.100 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 16:59:06.101 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 16:59:06.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 16:59:06.251 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 16:59:06.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 16:59:06.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 16:59:06.505 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 16:59:06.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 16:59:06.709 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 16:59:06.709 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 16:59:06.710 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_bastion game_mode: adventure 16:59:06.710 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 16:59:06.710 [Lua] Starting async level spawning of levels/honduras_dlcs/penny/dlc_bastion/world 16:59:06.710 [Umbra] Init version: 3.4.15 :: 16 threads 16:59:07.878 [Lua] Async level spawning done 16:59:07.878 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 16:59:08.855 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 16:59:08.855 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 16:59:08.855 [Lua] [Matchmaking] unregister rpcs 16:59:08.855 [Lua] Set lobby begin: 16:59:08.855 [Lua] Lobby data twitch_enabled = false 16:59:08.856 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:08.856 [Lua] Lobby data num_players = 3 16:59:08.856 [Lua] Lobby data difficulty_tweak = 0 16:59:08.856 [Lua] Lobby data host = 1100001064cfeb5 16:59:08.856 [Lua] Lobby data matchmaking_type = 6 16:59:08.856 [Lua] Lobby data is_private = false 16:59:08.856 [Lua] Lobby data match_started = true 16:59:08.856 [Lua] Lobby data difficulty = cataclysm 16:59:08.856 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:08.856 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:08.857 [Lua] Lobby data unique_server_name = snejk 16:59:08.857 [Lua] Lobby data quick_game = false 16:59:08.857 [Lua] Lobby data country_code = SE 16:59:08.857 [Lua] Lobby data matchmaking = true 16:59:08.857 [Lua] Lobby data power_level = 0 16:59:08.857 [Lua] Lobby data mission_id = dlc_bastion 16:59:08.857 [Lua] Lobby data mechanism = adventure 16:59:08.857 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:08.857 [Lua] Lobby data player_slot_2 = 0:0 16:59:08.857 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:08.857 [Lua] Lobby data player_slot_3 = 0:0 16:59:08.857 [Lua] Lobby data eac_authorized = true 16:59:08.857 [Lua] Set lobby end. 16:59:08.857 [Lua] [Managers] Destroying manager group: 16:59:08.858 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_25, global_loading_screens 16:59:08.858 [Lua] [Gamestate] Enter StateIngame HOST 16:59:08.858 [Lua] [Managers] Calling function on all managers: 16:59:08.858 [Lua] <>level = dlc_bastion<> 16:59:08.858 [Lua] Set lobby begin: 16:59:08.858 [Lua] Lobby data twitch_enabled = false 16:59:08.858 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:08.858 [Lua] Lobby data num_players = 3 16:59:08.858 [Lua] Lobby data difficulty_tweak = 0 16:59:08.858 [Lua] Lobby data host = 1100001064cfeb5 16:59:08.858 [Lua] Lobby data matchmaking_type = 6 16:59:08.858 [Lua] Lobby data is_private = false 16:59:08.858 [Lua] Lobby data match_started = true 16:59:08.858 [Lua] Lobby data difficulty = cataclysm 16:59:08.858 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:08.858 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:08.859 [Lua] Lobby data unique_server_name = snejk 16:59:08.859 [Lua] Lobby data quick_game = false 16:59:08.859 [Lua] Lobby data country_code = SE 16:59:08.859 [Lua] Lobby data matchmaking = true 16:59:08.859 [Lua] Lobby data power_level = 0 16:59:08.859 [Lua] Lobby data mission_id = dlc_bastion 16:59:08.859 [Lua] Lobby data mechanism = adventure 16:59:08.859 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:08.859 [Lua] Lobby data player_slot_2 = 0:0 16:59:08.859 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:08.859 [Lua] Lobby data player_slot_3 = 0:0 16:59:08.859 [Lua] Lobby data eac_authorized = true 16:59:08.859 [Lua] Set lobby end. 16:59:08.859 [Lua] [StateIngame] Server ingame 16:59:08.862 [Lua] Set lobby begin: 16:59:08.862 [Lua] Lobby data twitch_enabled = false 16:59:08.862 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:08.862 [Lua] Lobby data num_players = 3 16:59:08.862 [Lua] Lobby data difficulty_tweak = 0 16:59:08.862 [Lua] Lobby data host = 1100001064cfeb5 16:59:08.862 [Lua] Lobby data matchmaking_type = 6 16:59:08.862 [Lua] Lobby data is_private = false 16:59:08.862 [Lua] Lobby data match_started = true 16:59:08.862 [Lua] Lobby data difficulty = cataclysm 16:59:08.863 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:08.863 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:08.863 [Lua] Lobby data unique_server_name = snejk 16:59:08.863 [Lua] Lobby data quick_game = false 16:59:08.863 [Lua] Lobby data country_code = SE 16:59:08.863 [Lua] Lobby data matchmaking = true 16:59:08.863 [Lua] Lobby data power_level = 0 16:59:08.863 [Lua] Lobby data mission_id = dlc_bastion 16:59:08.863 [Lua] Lobby data mechanism = adventure 16:59:08.863 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:08.863 [Lua] Lobby data player_slot_2 = 0:0 16:59:08.863 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:08.863 [Lua] Lobby data player_slot_3 = 0:0 16:59:08.863 [Lua] Lobby data eac_authorized = true 16:59:08.863 [Lua] Set lobby end. 16:59:08.863 [Lua] [Matchmaking] register rpcs 16:59:08.864 [Lua] GameNetworkManager:init... creating game session 16:59:08.864 [Lua] Host GameSession.make_game_session_host with session: 16:59:08.864 [Lua] [GameNetworkManager] Setting pong timeout to 60 16:59:08.864 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 16:59:08.864 [Lua] [GameNetworkManager] self.is_server = true 16:59:08.864 [Network] Setting artificial MTU limit to 65536 16:59:08.874 [Lua] Switching ConflictSettings: to: default 16:59:08.874 [Lua] pacing=default 16:59:08.874 [Lua] roaming=nil 16:59:08.874 [Lua] specials=default 16:59:08.874 [Lua] debug_color=maroon 16:59:08.874 [Lua] contained_breeds=nil 16:59:08.874 [Lua] pack_spawning=default 16:59:08.874 [Lua] disabled=false 16:59:08.874 [Lua] factions=nil 16:59:08.874 [Lua] boss=default 16:59:08.874 [Lua] horde=default 16:59:08.874 [Lua] name=default 16:59:08.874 [Lua] intensity=default 16:59:08.874 [Lua] --- 16:59:08.874 [Lua] [LevelAnalysis] set_random_seed( 11752981) 16:59:08.880 [Lua] [AIInterestPointSystem] Level Seed: 11752981 16:59:08.880 [Lua] 16:59:08.880 [Lua] [entity_system_bag] = table 16:59:08.880 [Lua] [entity_system_bag] = metatable 16:59:08.880 [Lua] [startup_data] = table 16:59:08.880 [Lua] [entity_manager] = table 16:59:08.880 [Lua] [entity_manager] = metatable 16:59:08.880 [Lua] [unit_spawner] = table 16:59:08.880 [Lua] [unit_spawner] = metatable 16:59:08.880 [Lua] [unit_storage] = table 16:59:08.880 [Lua] [unit_storage] = metatable 16:59:08.880 [Lua] [dice_keeper] = table 16:59:08.880 [Lua] [dice_keeper] = metatable 16:59:08.880 [Lua] [is_server] = true (boolean) 16:59:08.880 [Lua] [world] = [World] 16:59:08.880 [Lua] [system_api] = table 16:59:08.880 [Lua] [entity_system] = table 16:59:08.880 [Lua] [entity_system] = metatable 16:59:08.880 [Lua] [network_lobby] = table 16:59:08.880 [Lua] [network_lobby] = metatable 16:59:08.880 [Lua] [profile_synchronizer] = table 16:59:08.880 [Lua] [profile_synchronizer] = metatable 16:59:08.880 [Lua] [level_transition_handler] = table 16:59:08.880 [Lua] [level_transition_handler] = metatable 16:59:08.880 [Lua] [num_local_human_players] = 1 (number) 16:59:08.880 [Lua] [statistics_db] = table 16:59:08.880 [Lua] [statistics_db] = metatable 16:59:08.880 [Lua] [network_server] = table 16:59:08.880 [Lua] [network_server] = metatable 16:59:08.880 [Lua] [input_manager] = table 16:59:08.880 [Lua] [input_manager] = metatable 16:59:08.880 [Lua] [network_clock] = table 16:59:08.880 [Lua] [network_clock] = metatable 16:59:08.880 [Lua] [network_transmit] = table 16:59:08.880 [Lua] [network_transmit] = metatable 16:59:08.880 [Lua] [free_flight_manager] = table 16:59:08.880 [Lua] [free_flight_manager] = metatable 16:59:08.880 [Lua] [network_manager] = table 16:59:08.880 [Lua] [network_manager] = metatable 16:59:08.880 [Lua] [network_event_delegate] = table 16:59:08.880 [Lua] [network_event_delegate] = metatable 16:59:08.880 [Lua] 16:59:08.881 [Lua] ignoring extension VersusVolumeObjectiveExtension 16:59:08.881 [Lua] ignoring extension VersusInteractObjectiveExtension 16:59:08.881 [Lua] ignoring extension VersusPayloadObjectiveExtension 16:59:08.881 [Lua] ignoring extension VersusSocketObjectiveExtension 16:59:08.881 [Lua] ignoring extension VersusTargetObjectiveExtension 16:59:08.881 [Lua] ignoring extension VersusMissionObjectiveExtension 16:59:08.882 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 16:59:08.897 [Lua] [AchievementManager] Achievements using the steam platform 16:59:08.897 [Lua] PlayerManager:add_player player_1 16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 16:59:08.967 [Lua] [StateIngame] Level seed: 11752981 16:59:08.995 [Flow] interaction disable 16:59:08.997 [Lua] [LevelAnalysis] set_random_seed( 11752981) 16:59:09.007 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 16:59:09.007 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 16:59:09.007 [Lua] [IngameUI] init 16:59:09.019 [SteamVoipClient] select_out(110000101ab1da4, off) 16:59:09.019 [SteamVoipClient] select_out(11000010360b84f, off) 16:59:09.019 [SteamVoipClient] select_out(1100001064cfeb5, off) 16:59:09.023 [Lua] cb_razer_chroma_setup 16:59:09.040 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 000000000424CD70; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 000000000424C9C0; parent_world_position = table: 000000000424C9F0; local_position = table: 000000000424CCE0; size = table: 000000000424CD30; node = table: 000000000424CD70 [3] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000424C8D0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000000D1E2360 [7] self = table: 000000000D1E2360; ingame_ui_context = table: 0000000016BB91F0; input_manager = table: 00000000007642C0; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000000D1E2360 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [13] mod = table: 0000000018AC17C0; error_prefix_data = table: 000000000D1E2320; func = [function] [14] self = table: 0000000018AC17C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 000000000D1E22E0; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 0000000018AC17C0 [20] self = table: 0000000001A1DF00; ingame_ui_context = table: 0000000016BB91F0 [21] self = table: 0000000001A1DF00; params = table: 00000000167EC500; viewport_name = "player_1"; input_manager = table: 00000000007642C0; input_source = table: 000000000BEA9A70; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000016A82590; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D6B5180; camera_system = table: 0000000017BAFC20; outline_system = table: 000000000BCB7320; fade_system = table: 0000000017974790; sound_sector_system = table: 0000000002D53520; sound_environment_system = table: 0000000000F1F9B0; event_manager = table: 000000000D25FAF0; level_key = "dlc_bastion"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016BB91F0 [22] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; params = table: 00000000167EC500; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true [25] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000BE749C0; menu_widgets = table: 000000001A017FA0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000BE749C0; menu_widgets = table: 000000001A017FA0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016B8D2B0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000018B24C70; telemetry_time_view_enter = 0; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000FB5FFE0; cutscene_system = table: 000000000BE384E0; text_popup_ui = table: 000000000AFF9D20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000001209E8C0; ui_top_renderer = table: 000000000D217070; camera_manager = table: 0000000012B53630; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016BB91F0; views = table: 0000000017AC46E0; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000016A82590; weave_onboarding = table: 00000000118D6FD0; popup_handler = table: 000000000AFF9B70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004BA82F0; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0; [22] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [23] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [24] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [25] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 0000000011774FB0; network_server = table: 0000000000534F60; entity_system = table: 0000000011EFC790; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000167EC410; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000001A0E03B0; machines = table: 00000000167EC4D0; _quit_game = false; network_clock = table: 0000000012EEC850; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000015FD73E0; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000BBFB970; network_event_delegate = table: 0000000004BA82F0; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDA600; 16:59:09.041 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 000000000C8790D0; node_def = table: 000000000424C6F0; k = "offset"; v = table: 000000000424C7B0 [2] scenegraph = table: 000000000C879050; scenegraph_def = table: 000000000D1E2400; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000424C6F0; parent_name = nil; local_position = table: 000000000C879080; node = table: 000000000C8790D0 [3] scenegraph_def = table: 000000000D1E2400; scenegraph = table: 000000000C879050; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000424C6F0 [4] self = table: 000000000D1E2360 [5] self = table: 000000000D1E2360; ingame_ui_context = table: 0000000016BB91F0; input_manager = table: 00000000007642C0; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000000D1E2360 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [11] mod = table: 0000000018AC17C0; error_prefix_data = table: 000000000D1E2320; func = [function] [12] self = table: 0000000018AC17C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 000000000D1E22E0; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 0000000018AC17C0 [18] self = table: 0000000001A1DF00; ingame_ui_context = table: 0000000016BB91F0 [19] self = table: 0000000001A1DF00; params = table: 00000000167EC500; viewport_name = "player_1"; input_manager = table: 00000000007642C0; input_source = table: 000000000BEA9A70; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000016A82590; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D6B5180; camera_system = table: 0000000017BAFC20; outline_system = table: 000000000BCB7320; fade_system = table: 0000000017974790; sound_sector_system = table: 0000000002D53520; sound_environment_system = table: 0000000000F1F9B0; event_manager = table: 000000000D25FAF0; level_key = "dlc_bastion"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016BB91F0 [20] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; params = table: 00000000167EC500; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true [23] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 0000000001A1DDE0 [25] self = table: 00000000028276F0; loading_context = table: 0000000004BDA600; is_server = true; assert_on_leak = true; input_manager = table: 00000000007642C0; level_key = "dlc_bastion"; level_setting = table: 000000000043EC70; db = table: 0000000015FD73E0; world = [World]; network_event_delegate = table: 0000000004BA82F0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000D25FAF0; level = [Level]; level_key = "dlc_bastion"; level_seed = 11752981; checkpoint_data = nil; level_name = "levels/honduras_dlcs/penny/dlc_bastion/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 00000000167EC500 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000001A017FA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000BE749C0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000424C8D0; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000001A017FA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000BE749C0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000424C8D0; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016B8D2B0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000018B24C70; telemetry_time_view_enter = 0; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000FB5FFE0; cutscene_system = table: 000000000BE384E0; text_popup_ui = table: 000000000AFF9D20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000001209E8C0; ui_top_renderer = table: 000000000D217070; camera_manager = table: 0000000012B53630; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016BB91F0; views = table: 0000000017AC46E0; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000016A82590; weave_onboarding = table: 00000000118D6FD0; popup_handler = table: 000000000AFF9B70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004BA82F0; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0; [20] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [21] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [22] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [23] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 0000000011774FB0; network_server = table: 0000000000534F60; entity_system = table: 0000000011EFC790; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000167EC410; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000001A0E03B0; machines = table: 00000000167EC4D0; _quit_game = false; network_clock = table: 0000000012EEC850; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000015FD73E0; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000BBFB970; network_event_delegate = table: 0000000004BA82F0; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDA600; 16:59:09.044 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 16:59:09.045 [Lua] Set lobby begin: 16:59:09.045 [Lua] Lobby data twitch_enabled = false 16:59:09.045 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:09.045 [Lua] Lobby data num_players = 3 16:59:09.045 [Lua] Lobby data difficulty_tweak = 0 16:59:09.045 [Lua] Lobby data host = 1100001064cfeb5 16:59:09.045 [Lua] Lobby data matchmaking_type = 6 16:59:09.045 [Lua] Lobby data is_private = false 16:59:09.045 [Lua] Lobby data match_started = true 16:59:09.045 [Lua] Lobby data difficulty = cataclysm 16:59:09.045 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:09.045 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:09.045 [Lua] Lobby data unique_server_name = snejk 16:59:09.045 [Lua] Lobby data quick_game = false 16:59:09.045 [Lua] Lobby data country_code = SE 16:59:09.045 [Lua] Lobby data matchmaking = true 16:59:09.045 [Lua] Lobby data power_level = 835 16:59:09.045 [Lua] Lobby data mission_id = dlc_bastion 16:59:09.046 [Lua] Lobby data mechanism = adventure 16:59:09.046 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:09.046 [Lua] Lobby data player_slot_2 = 0:0 16:59:09.046 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:09.046 [Lua] Lobby data player_slot_3 = 0:0 16:59:09.046 [Lua] Lobby data eac_authorized = true 16:59:09.046 [Lua] Set lobby end. 16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:59:09.047 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 16:59:09.048 [Lua] CurrentConflictSettings default 16:59:09.048 [Lua] [ConflictDirector] conflict_director is ai_ready 16:59:09.049 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 16:59:09.049 [Lua] [MainPathSpawningGenerator] Injecting travel distances 16:59:09.055 [Lua] SpecialsPacing:remove_unwanted_breeds: 16:59:09.055 [Lua] Forming navigation groups in one frame 16:59:09.055 [Lua] Forming navigation groups 16:59:09.065 [Lua] NavigationGroupManager -> calulation time A: 0.0090000000000145519 16:59:09.206 [Lua] NavigationGroupManager -> calulation time B: 0.14199999999982538 16:59:09.206 [Lua] number of nav groups: 229 16:59:09.208 [Lua] number of refined nav groups : 158 16:59:09.211 [Lua] NavigationGroupManager -> calulation time C: 0.0050000000001091394 16:59:09.211 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.300948222726582 Normalized coefficient: 1.2803890980453947 16:59:09.214 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.244912964198742 Normalized coefficient: 1.2862484238188789 16:59:09.217 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.349045998603103 Normalized coefficient: 1.5218794082204194 16:59:09.219 [Lua] -------------> JOW Perfect-density 11.699999999999996 Sum density 8.6957468479871771 Normalized coefficient: 1.3454853510033149 16:59:09.223 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 16:59:09.223 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 16:59:09.223 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 16:59:09.223 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 16:59:09.223 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside 16:59:09.229 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_bastion 16:59:09.229 [Lua] [LevelAnalysis] This level has a total main-path length of 1349.135 meters. 16:59:09.229 [Lua] [LevelAnalysis] grouping spawners for event_patrol 16:59:09.229 [Lua] [LevelAnalysis] 16:59:09.229 [Lua] [LevelAnalysis] grouping spawners for event_boss 16:59:09.229 [Lua] [LevelAnalysis] 16:59:09.229 [Lua] [LevelAnalysis] Terror events added: 16:59:09.229 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 16:59:09.229 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 16:59:09.229 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 16:59:09.229 [Lua] ----> using boss gizmo! 16:59:09.229 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 6, forbidden-dist: -186.8 start-travel-dist: 196.8, end-travel-dist: 316.5 spawn_distance 0.0 16:59:09.230 [Lua] Adding main path event: Vector3Box(124, 77.375, -49.236) boss_event_chaos_spawn 45 table: 000000000B1DBCC0 16:59:09.230 [Lua] ----> using boss gizmo! 16:59:09.230 [Lua] [LevelAnalysis] section: 3, start-index: 10, end-index: 16, forbidden-dist: -349.8 start-travel-dist: 856.9, end-travel-dist: 916.2 spawn_distance 497.1 16:59:09.230 [Lua] Adding main path event: Vector3Box(27.5, -6.625, 22.821) boss_event_chaos_troll 45 table: 000000000B1DBFB0 16:59:09.230 [Lua] [LevelAnalysis] num_event_places_f: 0.86608972835540776 , num_event_places: 0 , trailing_event_fraction: 0.86608972835540776 , num_events: 0 16:59:09.230 [Lua] [LevelAnalysis] Level path distance: 1349.1345925331116 16:59:09.230 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 16:59:09.234 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 16:59:09.235 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 16:59:09.236 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 16:59:09.237 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 16:59:09.237 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 16:59:09.237 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=38 16:59:09.237 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 16:59:09.237 [Lua] [Managers] Calling function on all managers: 16:59:09.237 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 16:59:09.247 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 16:59:09.247 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 16:59:09.247 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 16:59:09.247 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 16:59:09.250 [Lua] player (1100001064cfeb5,2) was put into party 1 16:59:09.262 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=39 16:59:09.262 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=40 16:59:09.262 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:59:09.394 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 16:59:09.398 [Lua] Breedfreezer (server) starting a hot join sync 16:59:09.398 [Lua] packing 0 units of breed chaos_marauder 16:59:09.398 [Lua] packing 0 units of breed skaven_clan_rat 16:59:09.398 [Lua] packing 0 units of breed skaven_storm_vermin 16:59:09.398 [Lua] packing 0 units of breed skaven_slave 16:59:09.398 [Lua] packing 0 units of breed chaos_fanatic 16:59:09.398 [Lua] packing 0 units of breed chaos_raider 16:59:09.398 [Lua] packing 0 units of breed chaos_warrior 16:59:09.398 [Lua] packing 0 units of breed chaos_berzerker 16:59:09.398 [Lua] packing 0 units of breed skaven_plague_monk 16:59:09.398 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:59:09.398 [Lua] 16:59:09.398 [Lua] [1] = 1 (number) 16:59:09.398 [Lua] [2] = 0 (number) 16:59:09.398 [Lua] [3] = 1 (number) 16:59:09.399 [Lua] [4] = 0 (number) 16:59:09.399 [Lua] [5] = 1 (number) 16:59:09.399 [Lua] [6] = 0 (number) 16:59:09.399 [Lua] [7] = 1 (number) 16:59:09.399 [Lua] [8] = 0 (number) 16:59:09.399 [Lua] [9] = 1 (number) 16:59:09.399 [Lua] [10] = 0 (number) 16:59:09.399 [Lua] [11] = 1 (number) 16:59:09.399 [Lua] [12] = 0 (number) 16:59:09.399 [Lua] [13] = 1 (number) 16:59:09.399 [Lua] [14] = 0 (number) 16:59:09.399 [Lua] [15] = 1 (number) 16:59:09.399 [Lua] [16] = 0 (number) 16:59:09.399 [Lua] [17] = 1 (number) 16:59:09.399 [Lua] [18] = 0 (number) 16:59:09.399 [Lua] 16:59:09.399 [Lua] 16:59:09.399 [Lua] 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 16:59:09.399 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 16:59:09.399 [Lua] [GameNetworkManager] destroying game object with go_id=39 16:59:09.399 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 16:59:09.399 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 16:59:09.399 [Lua] PlayerManager:add_remote_player 11000010360b84f 16:59:09.399 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=41 16:59:09.400 [Lua] RemotePlayer:create_game_object( ) 41 16:59:09.412 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 16:59:09.412 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 16:59:09.414 [Lua] player (1100001064cfeb5,2) was put into party 1 16:59:09.426 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=42 16:59:09.427 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=43 16:59:09.427 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:59:09.511 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 16:59:09.511 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:59:09.511 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 16:59:09.560 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 16:59:09.560 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 16:59:09.561 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:59:09.694 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:59:09.694 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 16:59:09.694 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:59:09.731 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:59:09.731 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 16:59:09.731 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:59:10.133 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:59:10.133 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 16:59:10.133 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:59:10.222 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:59:10.222 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 16:59:10.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:59:10.302 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:59:10.302 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 16:59:10.302 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 16:59:10.334 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 16:59:10.334 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 16:59:10.334 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:59:10.348 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:59:10.348 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 16:59:10.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 16:59:10.383 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 16:59:10.383 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 16:59:10.389 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4 16:59:10.394 [Lua] Breedfreezer (server) starting a hot join sync 16:59:10.394 [Lua] packing 0 units of breed chaos_marauder 16:59:10.394 [Lua] packing 0 units of breed skaven_clan_rat 16:59:10.394 [Lua] packing 0 units of breed skaven_storm_vermin 16:59:10.394 [Lua] packing 0 units of breed skaven_slave 16:59:10.394 [Lua] packing 0 units of breed chaos_fanatic 16:59:10.394 [Lua] packing 0 units of breed chaos_raider 16:59:10.394 [Lua] packing 0 units of breed chaos_warrior 16:59:10.394 [Lua] packing 0 units of breed chaos_berzerker 16:59:10.394 [Lua] packing 0 units of breed skaven_plague_monk 16:59:10.394 [Lua] --> rpc-package size reached, sending rpc now (last package) 16:59:10.394 [Lua] 16:59:10.394 [Lua] [1] = 1 (number) 16:59:10.394 [Lua] [2] = 0 (number) 16:59:10.394 [Lua] [3] = 1 (number) 16:59:10.394 [Lua] [4] = 0 (number) 16:59:10.394 [Lua] [5] = 1 (number) 16:59:10.394 [Lua] [6] = 0 (number) 16:59:10.394 [Lua] [7] = 1 (number) 16:59:10.394 [Lua] [8] = 0 (number) 16:59:10.394 [Lua] [9] = 1 (number) 16:59:10.394 [Lua] [10] = 0 (number) 16:59:10.394 [Lua] [11] = 1 (number) 16:59:10.394 [Lua] [12] = 0 (number) 16:59:10.394 [Lua] [13] = 1 (number) 16:59:10.394 [Lua] [14] = 0 (number) 16:59:10.394 [Lua] [15] = 1 (number) 16:59:10.394 [Lua] [16] = 0 (number) 16:59:10.394 [Lua] [17] = 1 (number) 16:59:10.394 [Lua] [18] = 0 (number) 16:59:10.394 [Lua] 16:59:10.394 [Lua] 16:59:10.394 [Lua] 16:59:10.395 [Lua] PlayerManager:add_remote_player 110000101ab1da4 16:59:10.395 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 16:59:10.395 [Lua] RemotePlayer:create_game_object( ) 44 16:59:10.411 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 16:59:10.411 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers 16:59:10.411 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 16:59:10.411 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 16:59:10.411 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 16:59:10.411 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 16:59:10.417 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers 16:59:10.417 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame 16:59:10.435 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 16:59:10.435 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 16:59:10.436 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:59:10.465 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:59:10.465 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 16:59:10.465 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:59:10.477 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:59:10.477 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 16:59:10.487 [Lua] test 16:59:10.487 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2 16:59:10.489 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.489 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 16:59:10.491 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-17.4132, 126.159, 9.419), Vector4(0.00291486, -0.00176939, 0.854827, -0.518901)) 16:59:10.494 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.494 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.494 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 16:59:10.494 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 16:59:10.496 [Lua] [GameNetworkManager] destroying game object with go_id=46 16:59:10.498 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 16:59:10.498 [Lua] [GameNetworkManager] destroying game object with go_id=42 16:59:10.498 [Lua] player (1100001064cfeb5,2) was put into party 1 16:59:10.516 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=49 16:59:10.516 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=50 16:59:10.516 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2) 16:59:10.520 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list. 16:59:10.520 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 16:59:10.520 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1 16:59:10.580 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 16:59:10.580 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 16:59:10.581 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 16:59:10.581 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 16:59:10.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.582 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit 16:59:10.582 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player. 16:59:10.583 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=52 16:59:10.583 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1 16:59:10.583 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.586 [Lua] test 16:59:10.586 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2 16:59:10.588 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 16:59:10.588 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=54 16:59:10.690 [Lua] StateInGameRunning:_game_actually_starts() 16:59:10.690 [Lua] ################################################################################################################# 16:59:10.690 [Lua] [Loading Time]: 00:00:14 [Transition]: inn_level-dlc_bastion [Members joined]: 0 [Members Left]: 0 [Is Server]: true 16:59:10.690 [Lua] ################################################################################################################# 16:59:10.690 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 61 16:59:10.698 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 61 16:59:10.894 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 61 16:59:10.894 [Lua] Commit load time data 16:59:13.779 [Lua] Set lobby begin: 16:59:13.779 [Lua] Lobby data twitch_enabled = false 16:59:13.780 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:13.780 [Lua] Lobby data num_players = 3 16:59:13.780 [Lua] Lobby data difficulty_tweak = 0 16:59:13.780 [Lua] Lobby data host = 1100001064cfeb5 16:59:13.780 [Lua] Lobby data matchmaking_type = 6 16:59:13.780 [Lua] Lobby data is_private = false 16:59:13.780 [Lua] Lobby data match_started = true 16:59:13.780 [Lua] Lobby data difficulty = cataclysm 16:59:13.780 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:13.780 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:13.780 [Lua] Lobby data unique_server_name = snejk 16:59:13.780 [Lua] Lobby data quick_game = false 16:59:13.780 [Lua] Lobby data country_code = SE 16:59:13.780 [Lua] Lobby data matchmaking = true 16:59:13.781 [Lua] Lobby data power_level = 556 16:59:13.781 [Lua] Lobby data mission_id = dlc_bastion 16:59:13.781 [Lua] Lobby data mechanism = adventure 16:59:13.781 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:13.781 [Lua] Lobby data player_slot_2 = 0:0 16:59:13.781 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:13.781 [Lua] Lobby data player_slot_3 = 0:0 16:59:13.781 [Lua] Lobby data eac_authorized = true 16:59:13.781 [Lua] Set lobby end. 16:59:18.837 [Lua] Set lobby begin: 16:59:18.837 [Lua] Lobby data twitch_enabled = false 16:59:18.837 [Lua] Lobby data selected_mission_id = dlc_bastion 16:59:18.837 [Lua] Lobby data num_players = 3 16:59:18.837 [Lua] Lobby data difficulty_tweak = 0 16:59:18.837 [Lua] Lobby data host = 1100001064cfeb5 16:59:18.837 [Lua] Lobby data matchmaking_type = 6 16:59:18.837 [Lua] Lobby data is_private = false 16:59:18.837 [Lua] Lobby data match_started = true 16:59:18.837 [Lua] Lobby data difficulty = cataclysm 16:59:18.837 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 16:59:18.837 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 16:59:18.838 [Lua] Lobby data unique_server_name = snejk 16:59:18.838 [Lua] Lobby data quick_game = false 16:59:18.838 [Lua] Lobby data country_code = SE 16:59:18.838 [Lua] Lobby data matchmaking = true 16:59:18.838 [Lua] Lobby data power_level = 835 16:59:18.838 [Lua] Lobby data mission_id = dlc_bastion 16:59:18.838 [Lua] Lobby data mechanism = adventure 16:59:18.838 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 16:59:18.838 [Lua] Lobby data player_slot_2 = 0:0 16:59:18.838 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 16:59:18.838 [Lua] Lobby data player_slot_3 = 0:0 16:59:18.838 [Lua] Lobby data eac_authorized = true 16:59:18.838 [Lua] Set lobby end. 16:59:43.472 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:59:43.480 [Lua] Spline already found! 16:59:43.499 [Lua] Init group template: spline_patrol 16:59:44.289 [Lua] Players are leaving the safe zone 16:59:47.660 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:59:47.668 [Lua] Spline already found! 16:59:47.689 [Lua] Init group template: spline_patrol 16:59:48.027 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:59:48.035 [Lua] Spline already found! 16:59:48.059 [Lua] Init group template: spline_patrol 16:59:49.416 [Lua] wants to spawn ahead within distance: 60 16:59:49.416 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized 16:59:49.416 [Lua] custom blob horde has started 16:59:49.658 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat 16:59:49.658 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat 16:59:49.665 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat) 16:59:49.701 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat) 16:59:50.286 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 16:59:50.296 [Lua] Spline already found! 16:59:50.338 [Lua] Init group template: spline_patrol 16:59:55.157 [Lua] 1 16:59:56.228 [Lua] Switching ConflictSettings: to: chaos 16:59:56.228 [Lua] pacing=chaos 16:59:56.228 [Lua] roaming=nil 16:59:56.228 [Lua] specials=chaos 16:59:56.228 [Lua] debug_color=purple 16:59:56.228 [Lua] contained_breeds=nil 16:59:56.228 [Lua] pack_spawning=chaos 16:59:56.228 [Lua] disabled=false 16:59:56.228 [Lua] factions=nil 16:59:56.228 [Lua] boss=chaos 16:59:56.228 [Lua] horde=chaos 16:59:56.228 [Lua] name=chaos 16:59:56.228 [Lua] intensity=default 16:59:56.228 [Lua] --- 16:59:57.467 [Lua] Switching ConflictSettings: to: default 16:59:57.467 [Lua] pacing=default 16:59:57.467 [Lua] roaming=nil 16:59:57.467 [Lua] specials=default 16:59:57.467 [Lua] debug_color=maroon 16:59:57.467 [Lua] contained_breeds=nil 16:59:57.467 [Lua] pack_spawning=default 16:59:57.467 [Lua] disabled=false 16:59:57.467 [Lua] factions=nil 16:59:57.467 [Lua] boss=default 16:59:57.467 [Lua] horde=default 16:59:57.467 [Lua] name=default 16:59:57.467 [Lua] intensity=default 16:59:57.468 [Lua] --- 16:59:57.493 [Lua] Switching ConflictSettings: to: chaos 16:59:57.493 [Lua] pacing=chaos 16:59:57.493 [Lua] roaming=nil 16:59:57.493 [Lua] specials=chaos 16:59:57.493 [Lua] debug_color=purple 16:59:57.493 [Lua] contained_breeds=nil 16:59:57.493 [Lua] pack_spawning=chaos 16:59:57.493 [Lua] disabled=false 16:59:57.493 [Lua] factions=nil 16:59:57.493 [Lua] boss=chaos 16:59:57.493 [Lua] horde=chaos 16:59:57.493 [Lua] name=chaos 16:59:57.493 [Lua] intensity=default 16:59:57.493 [Lua] --- 16:59:57.580 [Lua] Switching ConflictSettings: to: default 16:59:57.580 [Lua] pacing=default 16:59:57.580 [Lua] roaming=nil 16:59:57.580 [Lua] specials=default 16:59:57.580 [Lua] debug_color=maroon 16:59:57.581 [Lua] contained_breeds=nil 16:59:57.581 [Lua] pack_spawning=default 16:59:57.581 [Lua] disabled=false 16:59:57.581 [Lua] factions=nil 16:59:57.581 [Lua] boss=default 16:59:57.581 [Lua] horde=default 16:59:57.581 [Lua] name=default 16:59:57.581 [Lua] intensity=default 16:59:57.581 [Lua] --- 17:00:00.312 [Lua] Switching ConflictSettings: to: chaos 17:00:00.312 [Lua] pacing=chaos 17:00:00.312 [Lua] roaming=nil 17:00:00.312 [Lua] specials=chaos 17:00:00.312 [Lua] debug_color=purple 17:00:00.312 [Lua] contained_breeds=nil 17:00:00.312 [Lua] pack_spawning=chaos 17:00:00.312 [Lua] disabled=false 17:00:00.312 [Lua] factions=nil 17:00:00.312 [Lua] boss=chaos 17:00:00.312 [Lua] horde=chaos 17:00:00.312 [Lua] name=chaos 17:00:00.312 [Lua] intensity=default 17:00:00.312 [Lua] --- 17:00:00.949 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:00:00.962 [Lua] Spline already found! 17:00:00.999 [Lua] Init group template: spline_patrol 17:00:15.937 [Lua] wants to spawn ahead within distance: 60 17:00:15.937 [Lua] custom blob horde has started 17:00:17.672 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:00:17.684 [Lua] Spline already found! 17:00:17.714 [Lua] Init group template: spline_patrol 17:00:17.930 [Lua] 2 17:00:19.100 [Lua] 1 17:00:24.555 [Lua] fence jumping 17:00:25.612 [Lua] ready to jump failed 17:00:28.508 [Lua] 1 17:00:29.155 [Lua] HORDE: Pushing horde in time; too many units out 61 17:00:29.506 [Lua] nil 17:00:29.506 [Lua] nil 17:00:29.506 [Lua] nil 17:00:29.506 [Lua] nil 17:00:29.506 [Lua] nil 17:00:29.506 [Lua] nil 17:00:29.507 [Lua] nil 17:00:29.507 [Lua] nil 17:00:29.520 [Lua] nil 17:00:29.520 [Lua] nil 17:00:32.545 [Lua] 1 17:00:33.578 [Lua] 2 17:00:33.643 [Lua] 1 17:00:34.217 [Lua] HORDE: Pushing horde in time; too many units out 68 17:00:34.693 [Lua] 2 17:00:34.706 [Lua] 3 17:00:34.707 [Lua] 4 17:00:35.446 [Lua] 1 17:00:35.499 [Lua] 2 17:00:35.500 [Lua] 3 17:00:35.512 [Lua] 4 17:00:35.513 [Lua] 5 17:00:35.513 [Lua] 6 17:00:35.735 [Lua] ready to jump failed 17:00:35.841 [Lua] Switching ConflictSettings: to: default 17:00:35.841 [Lua] pacing=default 17:00:35.841 [Lua] roaming=nil 17:00:35.841 [Lua] specials=default 17:00:35.841 [Lua] debug_color=maroon 17:00:35.841 [Lua] contained_breeds=nil 17:00:35.841 [Lua] pack_spawning=default 17:00:35.841 [Lua] disabled=false 17:00:35.841 [Lua] factions=nil 17:00:35.841 [Lua] boss=default 17:00:35.841 [Lua] horde=default 17:00:35.841 [Lua] name=default 17:00:35.841 [Lua] intensity=default 17:00:35.841 [Lua] --- 17:00:35.860 [Lua] Switching ConflictSettings: to: chaos 17:00:35.860 [Lua] pacing=chaos 17:00:35.860 [Lua] roaming=nil 17:00:35.860 [Lua] specials=chaos 17:00:35.860 [Lua] debug_color=purple 17:00:35.860 [Lua] contained_breeds=nil 17:00:35.860 [Lua] pack_spawning=chaos 17:00:35.860 [Lua] disabled=false 17:00:35.860 [Lua] factions=nil 17:00:35.860 [Lua] boss=chaos 17:00:35.860 [Lua] horde=chaos 17:00:35.860 [Lua] name=chaos 17:00:35.860 [Lua] intensity=default 17:00:35.860 [Lua] --- 17:00:35.888 [EACServer] [19:00:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 17:00:36.429 [Lua] 1 17:00:37.103 [Lua] simple los failed 17:00:39.283 [Lua] HORDE: Pushing horde in time; too many units out 63 17:00:43.319 [Lua] wants to spawn ahead within distance: 60 17:00:43.319 [Lua] custom blob horde has started 17:00:44.355 [Lua] HORDE: Pushing horde in time; too many units out 75 17:00:48.804 [Lua] fence jumping 17:00:49.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x48402, position: 0 17:00:49.455 [Lua] HORDE: Pushing horde in time; too many units out 76 17:00:49.808 [Lua] ready to jump failed 17:00:50.650 [Lua] 2 17:00:50.651 [Lua] 7 17:00:50.651 [Lua] 6 17:00:50.754 [Lua] 7 17:00:50.754 [Lua] 6 17:00:50.754 [Lua] 2 17:00:50.755 [Lua] 2 17:00:50.755 [Lua] 1 17:00:51.250 [Lua] 2 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.789 [Lua] nil 17:00:51.790 [Lua] nil 17:00:51.790 [Lua] nil 17:00:51.790 [Lua] nil 17:00:51.807 [Lua] nil 17:00:51.807 [Lua] nil 17:00:51.807 [Lua] nil 17:00:51.807 [Lua] nil 17:00:52.095 [Lua] 1 17:00:54.525 [Lua] HORDE: Pushing horde in time; too many units out 69 17:00:55.444 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x48a82, position: 0 17:00:56.112 [Lua] 1 17:00:57.159 [Lua] 1 17:00:57.244 [Lua] 2 17:00:57.891 [Lua] 2 17:00:57.891 [Lua] 3 17:00:57.892 [Lua] 1 17:00:58.510 [Lua] 1 17:00:58.524 [Lua] 2 17:00:58.524 [Lua] 3 17:00:58.551 [Lua] 4 17:00:58.577 [Lua] ready to jump failed 17:00:59.332 [Lua] 2 17:00:59.332 [Lua] 3 17:00:59.394 [Lua] 1 17:00:59.594 [Lua] HORDE: Pushing horde in time; too many units out 78 17:00:59.721 [Lua] Switching ConflictSettings: to: default 17:00:59.721 [Lua] pacing=default 17:00:59.721 [Lua] roaming=nil 17:00:59.721 [Lua] specials=default 17:00:59.721 [Lua] debug_color=maroon 17:00:59.721 [Lua] contained_breeds=nil 17:00:59.721 [Lua] pack_spawning=default 17:00:59.721 [Lua] disabled=false 17:00:59.721 [Lua] factions=nil 17:00:59.721 [Lua] boss=default 17:00:59.721 [Lua] horde=default 17:00:59.721 [Lua] name=default 17:00:59.721 [Lua] intensity=default 17:00:59.721 [Lua] --- 17:01:00.243 [Lua] Switching ConflictSettings: to: chaos 17:01:00.243 [Lua] pacing=chaos 17:01:00.243 [Lua] roaming=nil 17:01:00.243 [Lua] specials=chaos 17:01:00.243 [Lua] debug_color=purple 17:01:00.243 [Lua] contained_breeds=nil 17:01:00.243 [Lua] pack_spawning=chaos 17:01:00.243 [Lua] disabled=false 17:01:00.243 [Lua] factions=nil 17:01:00.243 [Lua] boss=chaos 17:01:00.243 [Lua] horde=chaos 17:01:00.243 [Lua] name=chaos 17:01:00.243 [Lua] intensity=default 17:01:00.243 [Lua] --- 17:01:02.073 [Lua] 1 17:01:02.552 [Lua] 1 17:01:02.552 [Lua] 2 17:01:02.552 [Lua] 5 17:01:02.552 [Lua] 3 17:01:02.552 [Lua] 6 17:01:02.553 [Lua] 4 17:01:02.553 [Lua] 8 17:01:02.553 [Lua] 7 17:01:02.577 [Lua] 1 17:01:02.577 [Lua] 2 17:01:02.577 [Lua] 5 17:01:02.577 [Lua] 3 17:01:02.578 [Lua] 1 17:01:02.578 [Lua] 6 17:01:02.578 [Lua] 4 17:01:02.578 [Lua] 8 17:01:02.578 [Lua] 7 17:01:02.602 [Lua] 5 17:01:02.603 [Lua] 3 17:01:02.603 [Lua] 1 17:01:02.603 [Lua] 6 17:01:02.603 [Lua] 4 17:01:02.603 [Lua] 8 17:01:02.603 [Lua] 7 17:01:03.109 [Lua] Switching ConflictSettings: to: default 17:01:03.109 [Lua] pacing=default 17:01:03.109 [Lua] roaming=nil 17:01:03.109 [Lua] specials=default 17:01:03.109 [Lua] debug_color=maroon 17:01:03.109 [Lua] contained_breeds=nil 17:01:03.109 [Lua] pack_spawning=default 17:01:03.109 [Lua] disabled=false 17:01:03.109 [Lua] factions=nil 17:01:03.109 [Lua] boss=default 17:01:03.109 [Lua] horde=default 17:01:03.109 [Lua] name=default 17:01:03.109 [Lua] intensity=default 17:01:03.109 [Lua] --- 17:01:03.495 [Lua] Switching ConflictSettings: to: chaos 17:01:03.495 [Lua] pacing=chaos 17:01:03.495 [Lua] roaming=nil 17:01:03.495 [Lua] specials=chaos 17:01:03.495 [Lua] debug_color=purple 17:01:03.495 [Lua] contained_breeds=nil 17:01:03.495 [Lua] pack_spawning=chaos 17:01:03.495 [Lua] disabled=false 17:01:03.495 [Lua] factions=nil 17:01:03.495 [Lua] boss=chaos 17:01:03.495 [Lua] horde=chaos 17:01:03.495 [Lua] name=chaos 17:01:03.495 [Lua] intensity=default 17:01:03.495 [Lua] --- 17:01:04.477 [Lua] 2 17:01:05.395 [Lua] 1 17:01:05.406 [Lua] 1 17:01:05.416 [Lua] fence jumping 17:01:05.888 [Lua] 2 17:01:05.889 [Lua] 4 17:01:05.889 [Lua] 3 17:01:05.889 [Lua] 5 17:01:06.449 [Lua] ready to jump failed 17:01:07.005 [Lua] Switching ConflictSettings: to: default 17:01:07.005 [Lua] pacing=default 17:01:07.005 [Lua] roaming=nil 17:01:07.005 [Lua] specials=default 17:01:07.005 [Lua] debug_color=maroon 17:01:07.005 [Lua] contained_breeds=nil 17:01:07.005 [Lua] pack_spawning=default 17:01:07.005 [Lua] disabled=false 17:01:07.005 [Lua] factions=nil 17:01:07.005 [Lua] boss=default 17:01:07.005 [Lua] horde=default 17:01:07.005 [Lua] name=default 17:01:07.005 [Lua] intensity=default 17:01:07.005 [Lua] --- 17:01:10.065 [Lua] fence jumping 17:01:10.533 [Lua] Switching ConflictSettings: to: chaos 17:01:10.533 [Lua] pacing=chaos 17:01:10.533 [Lua] roaming=nil 17:01:10.533 [Lua] specials=chaos 17:01:10.533 [Lua] debug_color=purple 17:01:10.533 [Lua] contained_breeds=nil 17:01:10.533 [Lua] pack_spawning=chaos 17:01:10.533 [Lua] disabled=false 17:01:10.533 [Lua] factions=nil 17:01:10.533 [Lua] boss=chaos 17:01:10.533 [Lua] horde=chaos 17:01:10.533 [Lua] name=chaos 17:01:10.533 [Lua] intensity=default 17:01:10.533 [Lua] --- 17:01:10.720 [Lua] wants to spawn ahead within distance: 60 17:01:10.720 [Lua] custom blob horde has started 17:01:11.115 [Lua] simple los failed 17:01:12.535 [Lua] Switching ConflictSettings: to: default 17:01:12.535 [Lua] pacing=default 17:01:12.535 [Lua] roaming=nil 17:01:12.535 [Lua] specials=default 17:01:12.535 [Lua] debug_color=maroon 17:01:12.535 [Lua] contained_breeds=nil 17:01:12.535 [Lua] pack_spawning=default 17:01:12.535 [Lua] disabled=false 17:01:12.535 [Lua] factions=nil 17:01:12.535 [Lua] boss=default 17:01:12.535 [Lua] horde=default 17:01:12.535 [Lua] name=default 17:01:12.535 [Lua] intensity=default 17:01:12.535 [Lua] --- 17:01:13.854 [Lua] Switching ConflictSettings: to: chaos 17:01:13.854 [Lua] pacing=chaos 17:01:13.854 [Lua] roaming=nil 17:01:13.854 [Lua] specials=chaos 17:01:13.854 [Lua] debug_color=purple 17:01:13.854 [Lua] contained_breeds=nil 17:01:13.854 [Lua] pack_spawning=chaos 17:01:13.854 [Lua] disabled=false 17:01:13.854 [Lua] factions=nil 17:01:13.854 [Lua] boss=chaos 17:01:13.854 [Lua] horde=chaos 17:01:13.854 [Lua] name=chaos 17:01:13.854 [Lua] intensity=default 17:01:13.854 [Lua] --- 17:01:14.485 [Lua] simple los failed 17:01:16.201 [Lua] 3 17:01:16.201 [Lua] 4 17:01:16.201 [Lua] 2 17:01:16.238 [Lua] 1 17:01:16.238 [Lua] 3 17:01:16.238 [Lua] 4 17:01:16.238 [Lua] 2 17:01:16.440 [Lua] simple los failed 17:01:17.429 [Lua] 3 17:01:17.429 [Lua] 1 17:01:17.429 [Lua] 4 17:01:17.430 [Lua] 5 17:01:18.729 [Lua] 2 17:01:20.229 [Lua] 2 17:01:20.229 [Lua] 1 17:01:21.101 [Lua] 3 17:01:21.101 [Lua] 4 17:01:21.171 [Lua] 1 17:01:26.013 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4a900, position: 0 17:01:26.044 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4a908, position: 0 17:01:26.049 [Lua] nil 17:01:26.049 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:26.050 [Lua] nil 17:01:27.723 [Lua] 1 17:01:28.556 [Lua] 2 17:01:28.567 [Lua] 3 17:01:28.624 [Lua] 1 17:01:28.636 [Lua] 2 17:01:28.915 [Lua] 2 17:01:28.915 [Lua] 1 17:01:28.915 [Lua] 5 17:01:29.431 [Lua] 1 17:01:29.647 [Lua] 1 17:01:30.333 [Lua] 2 17:01:30.333 [Lua] 3 17:01:30.334 [Lua] 1 17:01:30.917 [Lua] 1 17:01:31.399 [Lua] 1 17:01:31.487 [Lua] 2 17:01:32.358 [Lua] 1 17:01:32.369 [Lua] 2 17:01:33.074 [Lua] 4 17:01:33.074 [Lua] 1 17:01:33.074 [Lua] 3 17:01:33.074 [Lua] 2 17:01:33.103 [Lua] Switching ConflictSettings: to: default 17:01:33.103 [Lua] pacing=default 17:01:33.103 [Lua] roaming=nil 17:01:33.104 [Lua] specials=default 17:01:33.104 [Lua] debug_color=maroon 17:01:33.104 [Lua] contained_breeds=nil 17:01:33.104 [Lua] pack_spawning=default 17:01:33.104 [Lua] disabled=false 17:01:33.104 [Lua] factions=nil 17:01:33.104 [Lua] boss=default 17:01:33.104 [Lua] horde=default 17:01:33.104 [Lua] name=default 17:01:33.104 [Lua] intensity=default 17:01:33.104 [Lua] --- 17:01:33.148 [Lua] 1 17:01:33.148 [Lua] 3 17:01:33.148 [Lua] 2 17:01:33.148 [Lua] 4 17:01:33.148 [Lua] 1 17:01:33.638 [Lua] 2 17:01:33.684 [Lua] 2 17:01:33.684 [Lua] 1 17:01:33.684 [Lua] 1 17:01:33.731 [Lua] 1 17:01:33.731 [Lua] 1 17:01:34.275 [Lua] 1 17:01:35.335 [Lua] 1 17:01:36.945 [Lua] 2 17:01:38.797 [Lua] 1 17:01:39.098 [Lua] wants to spawn ahead within distance: 60 17:01:39.098 [Lua] custom blob horde has started 17:01:42.249 [Lua] 1 17:01:42.281 [Lua] 1 17:01:42.281 [Lua] 1 17:01:42.326 [Lua] 1 17:01:42.326 [Lua] 1 17:01:42.326 [Lua] 1 17:01:42.925 [Lua] 1 17:01:44.965 [Lua] 1 17:01:44.965 [Lua] 2 17:01:44.989 [Lua] 3 17:01:45.067 [Lua] 3 17:01:48.969 [Lua] 2 17:01:48.969 [Lua] 1 17:01:49.973 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x4bac0, position: 0 17:01:49.994 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x4bac0, position: 0 17:01:57.450 [Lua] nil 17:01:57.450 [Lua] nil 17:01:57.450 [Lua] nil 17:01:57.450 [Lua] nil 17:02:00.389 [Lua] wants to spawn ahead within distance: 60 17:02:00.389 [Lua] custom blob horde has started 17:02:03.091 [Lua] main path terror event triggered: boss_event_chaos_spawn 17:02:03.091 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn (seed: 0) 17:02:03.108 [Flow] Boss DoorStormfiend 17:02:03.108 [Flow] Boss DoorStormfiend 17:02:03.108 [Flow] Boss DoorStormfiend 17:02:03.108 [Flow] Boss DoorStormfiend 17:02:03.108 [Flow] Boss DoorStormfiend 17:02:03.109 [Lua] Boss gave [Unit '#ID[4142153d13584ec8]'] initial aggro 17:02:03.110 [Lua] Init group template: boss_door_closers 17:02:05.525 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 229284 17:02:05.560 [Lua] state dead despawn 17:02:05.567 [Lua] [GameNetworkManager] destroying game object with go_id=48 17:02:16.473 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4cc95, position: 0 17:02:21.423 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4cfb0, position: 0 17:02:21.575 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:02:21.575 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:02:22.657 [Lua] wants to spawn ahead within distance: 60 17:02:22.658 [Lua] custom blob horde has started 17:02:22.783 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4d0dd, position: 0 17:02:30.856 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 17:02:30.856 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 17:02:30.856 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 17:02:30.856 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=574 17:02:35.888 [EACServer] [19:02:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 17:02:36.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:02:36.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:02:43.393 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ddf9, position: 0 17:02:43.653 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4de14, position: 0 17:02:44.034 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4de8a, position: 0 17:02:48.963 [Lua] wants to spawn ahead within distance: 60 17:02:48.964 [Lua] custom blob horde has started 17:02:51.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:02:51.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:06.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:03:06.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:10.063 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4eeb7, position: 0 17:03:10.464 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4eef5, position: 0 17:03:14.665 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1885.0777587890625 [Unit '#ID[a9b416aa2fc562b7]'] 17:03:16.363 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1299.9281005859375 [Unit '#ID[a9b416aa2fc562b7]'] 17:03:17.258 [Lua] wants to spawn behind within distance: 60 17:03:17.258 [Lua] custom blob horde has started 17:03:18.294 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 946.1693115234375 [Unit '#ID[a9b416aa2fc562b7]'] 17:03:21.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:03:21.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:32.733 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4fead, position: 0 17:03:33.273 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4fedb, position: 0 17:03:34.063 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff0a, position: 0 17:03:35.363 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff43, position: 0 17:03:36.554 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:03:36.554 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:36.683 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff85, position: 0 17:03:37.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ffa4, position: 0 17:03:38.303 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ffe0, position: 0 17:03:38.863 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x5000f, position: 0 17:03:39.221 [Lua] main_path_player_far_away_check started 17:03:42.305 [Lua] main_path_player_far_away_check started 17:03:43.525 [Lua] wants to spawn ahead within distance: 60 17:03:43.525 [Lua] custom blob horde has started 17:03:44.702 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player. 17:03:44.702 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4 17:03:44.702 [Lua] [GameNetworkManager] destroying game object with go_id=52 17:03:44.732 [Lua] [NetworkServer] Peer 11000010360b84f despawned player. 17:03:44.732 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f 17:03:44.732 [Lua] [GameNetworkManager] destroying game object with go_id=51 17:03:49.574 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 17:03:49.574 [Lua] [NetworkServer] Entering post game 17:03:49.574 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame 17:03:49.574 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame 17:03:49.574 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 17:03:49.574 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 17:03:49.574 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 17:03:49.574 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 17:03:49.575 [Save] Saving `save_data` 17:03:49.575 [Lua] gm_event_end_conditions_met false true 17:03:49.575 [Lua] Game lost 17:03:49.578 [Save] Save done 17:03:49.578 [Save] Saving `save_data` 17:03:49.580 [Save] Save done 17:03:49.582 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:03:49.584 [Lua] generate_backend_stats 1100001064cfeb5:1 17:03:49.603 [Lua] PlayFabMirrorBase:_commit_internal nil 17:03:49.603 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:03:49.603 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:03:49.603 [Save] Saving `save_data` 17:03:49.607 [Save] Save done 17:03:49.610 [Lua] commit result success 12 17:03:49.610 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 62 17:03:49.610 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:03:49.610 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 63 17:03:49.610 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 17:03:49.610 [Lua] defeat table: 0000000009FCE1D0 nil 17:03:49.618 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 62 17:03:50.338 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 62 17:03:50.340 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 63 14 17:03:50.549 [Lua] [PlayFabRequestQueue] EAC Enabled! 63 17:03:50.549 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 63 17:03:51.096 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 63 17:03:51.096 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 64 17:03:51.097 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 64 17:03:51.286 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 64 17:03:51.553 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835 17:03:51.553 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0 17:03:57.371 [Lua] ConflictDirector - destroy all units 17:03:57.730 [Lua] TRANSITION nil nil load_next_level 17:03:57.730 [Lua] Transition type "load_next_level", is server: true 17:03:57.730 [Lua] [LevelTransitionHandler] promote_next_level_data 17:03:57.730 [Lua] [GameNetworkManager] Leaving game... 17:03:57.730 [Lua] [GameNetworkManager] Shutting down game session host. 17:03:57.730 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 17:03:57.730 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 17:03:57.730 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=287.07 17:03:57.735 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 17:03:57.816 [Lua] ### Sending rpc_level_loaded 17:03:57.816 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78 17:03:57.826 [Lua] ### Sending rpc_level_loaded 17:03:57.826 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78 17:03:57.981 [Lua] [PlayerSyncData] Game session is not initialized 17:03:57.981 [Lua] [PlayerSyncData] Game session is not initialized 17:03:57.981 [Lua] Set lobby begin: 17:03:57.981 [Lua] Lobby data twitch_enabled = false 17:03:57.981 [Lua] Lobby data selected_mission_id = dlc_bastion 17:03:57.981 [Lua] Lobby data num_players = 3 17:03:57.981 [Lua] Lobby data difficulty_tweak = 0 17:03:57.981 [Lua] Lobby data host = 1100001064cfeb5 17:03:57.981 [Lua] Lobby data matchmaking_type = 6 17:03:57.981 [Lua] Lobby data is_private = false 17:03:57.981 [Lua] Lobby data match_started = true 17:03:57.981 [Lua] Lobby data difficulty = cataclysm 17:03:57.982 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:03:57.982 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:03:57.982 [Lua] Lobby data unique_server_name = snejk 17:03:57.982 [Lua] Lobby data quick_game = false 17:03:57.982 [Lua] Lobby data country_code = SE 17:03:57.982 [Lua] Lobby data matchmaking = true 17:03:57.982 [Lua] Lobby data power_level = 0 17:03:57.982 [Lua] Lobby data mission_id = dlc_bastion 17:03:57.982 [Lua] Lobby data mechanism = adventure 17:03:57.982 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:03:57.982 [Lua] Lobby data player_slot_2 = 0:0 17:03:57.982 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:03:57.982 [Lua] Lobby data player_slot_3 = 0:0 17:03:57.982 [Lua] Lobby data eac_authorized = true 17:03:57.982 [Lua] Set lobby end. 17:03:59.751 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 17:03:59.751 [Lua] [Managers] Calling function on all managers: 17:03:59.751 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 17:03:59.751 [Lua] Clearing all global lookup lists 17:03:59.751 [Lua] [IngamePlayerListUI] - Destroy 17:03:59.751 [Lua] [GamePadEquipmentUI] - Destroy 17:03:59.751 [Lua] [EquipmentUI] - Destroy 17:03:59.751 [Lua] [GamePadAbilityUI] - Destroy 17:03:59.751 [Lua] [AbilityUI] - Destroy 17:03:59.752 [Lua] [IngameUI] destroy 17:03:59.752 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2 17:03:59.775 [Lua] Trying to unlock package 17:03:59.775 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list. 17:03:59.775 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1 17:03:59.775 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 17:03:59.775 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 17:03:59.890 [Lua] [Managers] Destroying manager group: 17:03:59.899 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 17:04:00.020 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 17:04:00.022 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader 17:04:00.022 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 17:04:00.024 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 17:04:00.024 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 17:04:00.025 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 17:04:00.027 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 17:04:00.030 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 17:04:00.032 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 17:04:00.033 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader 17:04:00.033 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 17:04:00.034 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 17:04:00.036 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 17:04:00.037 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 17:04:00.037 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 17:04:00.038 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 17:04:00.040 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 17:04:00.043 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 17:04:00.044 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 17:04:00.045 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 17:04:00.049 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 17:04:00.050 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 17:04:00.053 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 17:04:00.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 17:04:00.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 17:04:00.059 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 17:04:00.061 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 17:04:00.063 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 17:04:00.065 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 17:04:00.066 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 17:04:00.070 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 17:04:00.080 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 17:04:00.080 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame 17:04:00.080 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading 17:04:00.080 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 17:04:00.080 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 17:04:00.080 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 17:04:00.080 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 17:04:00.080 [Lua] [Matchmaking] unregister rpcs 17:04:00.080 [Lua] ############### UNLOADING PACKAGES ############### 17:04:00.080 [Lua] [Managers] Calling function on all managers: 17:04:00.080 [Lua] [Managers] Destroying manager group: 17:04:00.080 [Lua] [Gamestate] Enter state StateLoading 17:04:00.085 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] Found camera: end_screen_camera 17:04:00.085 [Lua] [EndViewState] Enter Substate EndViewStateSummary 17:04:00.086 [Lua] [Gamestate] Enter Substate StateLoadingRunning 17:04:00.086 [Lua] [Matchmaking] register rpcs 17:04:00.086 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 17:04:00.086 [Lua] registering RPCs 17:04:00.086 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 17:04:00.086 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 17:04:00.086 [Lua] Set lobby begin: 17:04:00.086 [Lua] Lobby data twitch_enabled = false 17:04:00.086 [Lua] Lobby data selected_mission_id = inn_level 17:04:00.087 [Lua] Lobby data num_players = 3 17:04:00.087 [Lua] Lobby data difficulty_tweak = 0 17:04:00.087 [Lua] Lobby data host = 1100001064cfeb5 17:04:00.087 [Lua] Lobby data matchmaking_type = 3 17:04:00.087 [Lua] Lobby data is_private = false 17:04:00.087 [Lua] Lobby data match_started = true 17:04:00.087 [Lua] Lobby data difficulty = cataclysm 17:04:00.087 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:04:00.087 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:04:00.087 [Lua] Lobby data unique_server_name = snejk 17:04:00.088 [Lua] Lobby data quick_game = false 17:04:00.088 [Lua] Lobby data country_code = SE 17:04:00.088 [Lua] Lobby data matchmaking = false 17:04:00.088 [Lua] Lobby data power_level = 0 17:04:00.088 [Lua] Lobby data mission_id = inn_level 17:04:00.088 [Lua] Lobby data mechanism = adventure 17:04:00.088 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:04:00.088 [Lua] Lobby data player_slot_2 = 0:0 17:04:00.088 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:04:00.088 [Lua] Lobby data player_slot_3 = 0:0 17:04:00.088 [Lua] Lobby data eac_authorized = true 17:04:00.088 [Lua] Set lobby end. 17:04:00.088 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 17:04:00.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 17:04:00.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer 17:04:00.111 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer 17:04:00.111 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer 17:04:00.117 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer 17:04:00.117 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer 17:04:00.118 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 17:04:00.118 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer 17:04:00.121 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 17:04:00.122 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer 17:04:00.122 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 17:04:00.122 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4 17:04:00.122 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 17:04:00.123 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 17:04:00.123 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 17:04:00.124 [Umbra] Unload tome 17:04:00.176 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion 17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 17:04:00.176 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 17:04:00.266 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 17:04:00.266 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 17:04:00.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 17:04:01.153 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x504a8, position: 4813914 17:04:01.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 17:04:01.393 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 17:04:01.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 17:04:04.639 [Lua] ### Sending rpc_level_loaded 17:04:04.639 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78 17:04:04.639 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 17:04:04.639 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 17:04:04.639 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 17:04:04.656 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 17:04:04.656 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 17:04:05.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 17:04:05.111 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 17:04:05.112 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 17:04:05.128 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 17:04:05.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 17:04:05.163 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 17:04:05.164 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:04:05.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:04:05.247 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 17:04:05.264 [Lua] [LevelTransitionHandler] Level load completed! 17:04:05.264 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 17:04:05.267 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:04:05.267 [Lua] checking dlc's against conflict directors 17:04:05.267 [Lua] number of factions to include 2 17:04:05.267 [Lua] Updated list weights for random: 17:04:05.267 [Lua] skaven, 0.42 (0.00-0.42) 17:04:05.267 [Lua] chaos, 0.42 (0.42-0.83) 17:04:05.267 [Lua] beastmen, 0.17 (0.83-1.00) 17:04:05.267 [Lua] Rolled random faction: 0.27856689691543579 skaven 17:04:05.267 [Lua] Updated list weights for random: 17:04:05.267 [Lua] beastmen, 0.29 (0.00-0.29) 17:04:05.267 [Lua] chaos, 0.71 (0.29-1.00) 17:04:05.267 [Lua] Rolled random faction: 0.81953376531600952 chaos 17:04:05.267 [Lua] number of factions added 2 17:04:05.267 [Lua] --- --- --- 17:04:05.267 [Lua] Starting... difficulty 'normal' 17:04:05.267 [Lua] These are the starting conflict directors: 17:04:05.267 [Lua] inn_level 17:04:05.267 [Lua] --- --- --- 17:04:05.267 [Lua] 17:04:05.267 [Lua] DONE! Found the following directors: 17:04:05.267 [Lua] (free: 35), Master hash is: 17:04:05.267 [Lua] [EnemyPackageLoader] breed_lookup: { } 17:04:05.267 [Lua] load_startup_enemy_packages: -------------- 17:04:05.267 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 17:04:05.267 [Lua] critter_rat 17:04:05.281 [Lua] ### Sending rpc_level_loaded 17:04:05.281 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78 17:04:05.281 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 17:04:05.294 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 17:04:05.294 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 17:04:05.311 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 17:04:05.311 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 17:04:05.312 [Lua] ### Sending rpc_level_loaded 17:04:05.312 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78 17:04:05.328 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 17:04:05.328 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 17:04:05.329 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 17:04:05.329 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 17:04:05.329 [Lua] Starting async level spawning of levels/inn/world 17:04:05.330 [Umbra] Init version: 3.4.15 :: 16 threads 17:04:05.522 [Lua] Async level spawning done 17:04:05.626 [Lua] ### Sending rpc_level_loaded 17:04:05.626 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78 17:04:05.626 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded 17:04:05.626 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading 17:04:05.626 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages 17:04:05.644 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages 17:04:05.644 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame 17:04:06.423 [Lua] [EndViewState] Exit Substate EndViewStateSummary 17:04:06.423 [Lua] [PlayState] Enter Substate EndViewStateScore 17:04:11.955 [Window] Window => inactive 17:04:35.888 [EACServer] [19:04:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 17:04:45.125 [Window] Window => active 17:04:46.175 [Window] Window => inactive 17:05:10.676 [Lua] [PlayState] Exit Substate EndViewStateScore 17:05:10.677 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 17:05:11.538 [Steam] Connection 64485a2e to remote 110000101ab1da4 rejected, reason 1000 17:05:11.539 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000101ab1da4' 17:05:11.674 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 17:05:11.674 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 17:05:11.674 [Lua] [Matchmaking] unregister rpcs 17:05:11.675 [Lua] Set lobby begin: 17:05:11.675 [Lua] Lobby data twitch_enabled = false 17:05:11.675 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.675 [Lua] Lobby data num_players = 3 17:05:11.675 [Lua] Lobby data difficulty_tweak = 0 17:05:11.675 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.675 [Lua] Lobby data matchmaking_type = 3 17:05:11.675 [Lua] Lobby data is_private = false 17:05:11.675 [Lua] Lobby data match_started = true 17:05:11.676 [Lua] Lobby data difficulty = cataclysm 17:05:11.676 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.676 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.676 [Lua] Lobby data unique_server_name = snejk 17:05:11.676 [Lua] Lobby data quick_game = false 17:05:11.676 [Lua] Lobby data country_code = SE 17:05:11.676 [Lua] Lobby data matchmaking = false 17:05:11.676 [Lua] Lobby data power_level = 0 17:05:11.676 [Lua] Lobby data mission_id = inn_level 17:05:11.676 [Lua] Lobby data mechanism = adventure 17:05:11.676 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.676 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.677 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.677 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.677 [Lua] Lobby data eac_authorized = true 17:05:11.677 [Lua] Set lobby end. 17:05:11.677 [Lua] [Managers] Destroying manager group: 17:05:11.677 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 17:05:11.677 [Lua] [Gamestate] Enter StateIngame HOST 17:05:11.677 [Lua] [Managers] Calling function on all managers: 17:05:11.678 [Lua] <>level = inn_level<> 17:05:11.678 [Lua] Set lobby begin: 17:05:11.678 [Lua] Lobby data twitch_enabled = false 17:05:11.678 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.678 [Lua] Lobby data num_players = 3 17:05:11.678 [Lua] Lobby data difficulty_tweak = 0 17:05:11.678 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.678 [Lua] Lobby data matchmaking_type = 3 17:05:11.678 [Lua] Lobby data is_private = false 17:05:11.678 [Lua] Lobby data match_started = true 17:05:11.678 [Lua] Lobby data difficulty = cataclysm 17:05:11.678 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.678 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.678 [Lua] Lobby data unique_server_name = snejk 17:05:11.678 [Lua] Lobby data quick_game = false 17:05:11.678 [Lua] Lobby data country_code = SE 17:05:11.678 [Lua] Lobby data matchmaking = false 17:05:11.678 [Lua] Lobby data power_level = 0 17:05:11.678 [Lua] Lobby data mission_id = inn_level 17:05:11.678 [Lua] Lobby data mechanism = adventure 17:05:11.678 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.679 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.679 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.679 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.679 [Lua] Lobby data eac_authorized = true 17:05:11.679 [Lua] Set lobby end. 17:05:11.679 [Lua] [StateIngame] Server ingame 17:05:11.682 [Lua] Set lobby begin: 17:05:11.682 [Lua] Lobby data twitch_enabled = false 17:05:11.682 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.682 [Lua] Lobby data num_players = 3 17:05:11.682 [Lua] Lobby data difficulty_tweak = 0 17:05:11.682 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.682 [Lua] Lobby data matchmaking_type = 3 17:05:11.682 [Lua] Lobby data is_private = false 17:05:11.682 [Lua] Lobby data match_started = true 17:05:11.682 [Lua] Lobby data difficulty = normal 17:05:11.682 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.682 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.682 [Lua] Lobby data unique_server_name = snejk 17:05:11.682 [Lua] Lobby data quick_game = false 17:05:11.682 [Lua] Lobby data country_code = SE 17:05:11.682 [Lua] Lobby data matchmaking = false 17:05:11.682 [Lua] Lobby data power_level = 0 17:05:11.682 [Lua] Lobby data mission_id = inn_level 17:05:11.682 [Lua] Lobby data mechanism = adventure 17:05:11.682 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.682 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.682 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.683 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.683 [Lua] Lobby data eac_authorized = true 17:05:11.683 [Lua] Set lobby end. 17:05:11.683 [Lua] [Matchmaking] register rpcs 17:05:11.683 [Lua] GameNetworkManager:init... creating game session 17:05:11.683 [Lua] Host GameSession.make_game_session_host with session: 17:05:11.683 [Lua] [GameNetworkManager] Setting pong timeout to 60 17:05:11.683 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 17:05:11.683 [Lua] [GameNetworkManager] self.is_server = true 17:05:11.683 [Network] Setting artificial MTU limit to 65536 17:05:11.692 [Lua] Switching ConflictSettings: to: inn_level 17:05:11.692 [Lua] pacing=disabled 17:05:11.692 [Lua] roaming=nil 17:05:11.692 [Lua] disabled=false 17:05:11.692 [Lua] pack_spawning=disabled 17:05:11.692 [Lua] contained_breeds=nil 17:05:11.692 [Lua] boss=disabled 17:05:11.692 [Lua] horde=disabled 17:05:11.692 [Lua] specials=disabled 17:05:11.692 [Lua] name=inn_level 17:05:11.692 [Lua] intensity=disabled 17:05:11.692 [Lua] --- 17:05:11.693 [Lua] [LevelAnalysis] set_random_seed( 0) 17:05:11.695 [Lua] [AIInterestPointSystem] Level Seed: 0 17:05:11.695 [Lua] 17:05:11.695 [Lua] [entity_system_bag] = table 17:05:11.695 [Lua] [entity_system_bag] = metatable 17:05:11.695 [Lua] [startup_data] = table 17:05:11.695 [Lua] [entity_manager] = table 17:05:11.695 [Lua] [entity_manager] = metatable 17:05:11.695 [Lua] [unit_spawner] = table 17:05:11.695 [Lua] [unit_spawner] = metatable 17:05:11.695 [Lua] [unit_storage] = table 17:05:11.695 [Lua] [unit_storage] = metatable 17:05:11.695 [Lua] [dice_keeper] = table 17:05:11.695 [Lua] [dice_keeper] = metatable 17:05:11.695 [Lua] [is_server] = true (boolean) 17:05:11.695 [Lua] [world] = [World] 17:05:11.695 [Lua] [system_api] = table 17:05:11.695 [Lua] [entity_system] = table 17:05:11.695 [Lua] [entity_system] = metatable 17:05:11.695 [Lua] [network_lobby] = table 17:05:11.695 [Lua] [network_lobby] = metatable 17:05:11.695 [Lua] [profile_synchronizer] = table 17:05:11.695 [Lua] [profile_synchronizer] = metatable 17:05:11.695 [Lua] [level_transition_handler] = table 17:05:11.695 [Lua] [level_transition_handler] = metatable 17:05:11.695 [Lua] [num_local_human_players] = 1 (number) 17:05:11.695 [Lua] [statistics_db] = table 17:05:11.695 [Lua] [statistics_db] = metatable 17:05:11.695 [Lua] [network_server] = table 17:05:11.695 [Lua] [network_server] = metatable 17:05:11.695 [Lua] [input_manager] = table 17:05:11.695 [Lua] [input_manager] = metatable 17:05:11.695 [Lua] [network_clock] = table 17:05:11.695 [Lua] [network_clock] = metatable 17:05:11.695 [Lua] [network_transmit] = table 17:05:11.695 [Lua] [network_transmit] = metatable 17:05:11.695 [Lua] [free_flight_manager] = table 17:05:11.695 [Lua] [free_flight_manager] = metatable 17:05:11.695 [Lua] [network_manager] = table 17:05:11.695 [Lua] [network_manager] = metatable 17:05:11.695 [Lua] [network_event_delegate] = table 17:05:11.695 [Lua] [network_event_delegate] = metatable 17:05:11.695 [Lua] 17:05:11.695 [Lua] ignoring extension VersusVolumeObjectiveExtension 17:05:11.695 [Lua] ignoring extension VersusInteractObjectiveExtension 17:05:11.695 [Lua] ignoring extension VersusPayloadObjectiveExtension 17:05:11.695 [Lua] ignoring extension VersusSocketObjectiveExtension 17:05:11.695 [Lua] ignoring extension VersusTargetObjectiveExtension 17:05:11.695 [Lua] ignoring extension VersusMissionObjectiveExtension 17:05:11.696 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 17:05:11.700 [Lua] [AchievementManager] Achievements using the steam platform 17:05:11.700 [Lua] PlayerManager:add_player player_1 17:05:11.745 [Lua] [StateIngame] Level seed: 0 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 17:05:11.751 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read, 17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read, 17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read, 17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 17:05:11.753 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read, 17:05:11.755 [Lua] [LevelAnalysis] set_random_seed( 0) 17:05:11.758 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12 17:05:11.759 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13 17:05:11.759 [Lua] [IngameUI] init 17:05:11.772 [SteamVoipClient] select_out(110000101ab1da4, off) 17:05:11.772 [SteamVoipClient] select_out(11000010360b84f, off) 17:05:11.772 [SteamVoipClient] select_out(1100001064cfeb5, off) 17:05:11.775 [Lua] cb_razer_chroma_setup 17:05:11.793 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000001126960; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000011265D0; parent_world_position = table: 0000000001126600; local_position = table: 00000000011268D0; size = table: 0000000001126920; node = table: 0000000001126960 [3] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000B011C50; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000000D24D2D0 [7] self = table: 000000000D24D2D0; ingame_ui_context = table: 0000000016AFDF10; input_manager = table: 0000000000605050; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000000D24D2D0 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [13] mod = table: 000000000BB393B0; error_prefix_data = table: 00000000042754C0; func = [function] [14] self = table: 000000000BB393B0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 0000000004275480; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000000BB393B0 [20] self = table: 00000000120868E0; ingame_ui_context = table: 0000000016AFDF10 [21] self = table: 00000000120868E0; params = table: 0000000012A8E6B0; viewport_name = "player_1"; input_manager = table: 0000000000605050; input_source = table: 000000001229E830; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000003B71340; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000CBDFF00; camera_system = table: 0000000011EAE770; outline_system = table: 0000000016BF6FA0; fade_system = table: 00000000023B6770; sound_sector_system = table: 000000000FA1A620; sound_environment_system = table: 0000000011E56890; event_manager = table: 0000000000744050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016AFDF10 [22] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; scope_name = "StateInGameRunning:on_enter" [23] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true [25] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000117CB2F0; menu_widgets = table: 0000000011EC0050; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000117CB2F0; menu_widgets = table: 0000000011EC0050; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000C887CF0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000F96A1A0; telemetry_time_view_enter = 0; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000011EC13A0; cutscene_system = table: 00000000029CBE10; text_popup_ui = table: 0000000011A707B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000CE00BC0; world = [World]; camera_manager = table: 0000000016DB8C10; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016AFDF10; _fps_cooldown = 0; views = table: 0000000016230AC0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000C8E8F20; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000003B71340; weave_onboarding = table: 000000000BCBB010; popup_handler = table: 0000000011A70600; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000189DB700; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700; [21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700; [22] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [23] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [24] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [25] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 000000000BA9C4F0; network_server = table: 0000000000534F60; entity_system = table: 00000000169C7FC0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000FC3EA60; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000015EA1CB0; machines = table: 000000000FC3EBD0; network_event_delegate = table: 00000000189DB700; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000060F3F0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000000DB2C90; network_clock = table: 00000000005ED770; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0; 17:05:11.794 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 000000001698F820; node_def = table: 000000000B0123D0; k = "offset"; v = table: 00000000011263F0 [2] scenegraph = table: 000000001698F7A0; scenegraph_def = table: 0000000001C80C60; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000B0123D0; parent_name = nil; local_position = table: 000000001698F7D0; node = table: 000000001698F820 [3] scenegraph_def = table: 0000000001C80C60; scenegraph = table: 000000001698F7A0; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000B0123D0 [4] self = table: 000000000D24D2D0 [5] self = table: 000000000D24D2D0; ingame_ui_context = table: 0000000016AFDF10; input_manager = table: 0000000000605050; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000000D24D2D0 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [11] mod = table: 000000000BB393B0; error_prefix_data = table: 00000000042754C0; func = [function] [12] self = table: 000000000BB393B0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 0000000004275480; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000000BB393B0 [18] self = table: 00000000120868E0; ingame_ui_context = table: 0000000016AFDF10 [19] self = table: 00000000120868E0; params = table: 0000000012A8E6B0; viewport_name = "player_1"; input_manager = table: 0000000000605050; input_source = table: 000000001229E830; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000003B71340; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000CBDFF00; camera_system = table: 0000000011EAE770; outline_system = table: 0000000016BF6FA0; fade_system = table: 00000000023B6770; sound_sector_system = table: 000000000FA1A620; sound_environment_system = table: 0000000011E56890; event_manager = table: 0000000000744050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016AFDF10 [20] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; scope_name = "StateInGameRunning:on_enter" [21] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true [23] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 00000000120868B0 [25] self = table: 000000000334EF90; loading_context = table: 000000000060FCF0; is_server = true; assert_on_leak = true; input_manager = table: 0000000000605050; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 000000000060F3F0; world = [World]; network_event_delegate = table: 00000000189DB700; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000000744050; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000012A8E6B0 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011EC0050; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000117CB2F0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000B011C50; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011EC0050; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000117CB2F0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000B011C50; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000C887CF0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000F96A1A0; telemetry_time_view_enter = 0; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000011EC13A0; cutscene_system = table: 00000000029CBE10; text_popup_ui = table: 0000000011A707B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000CE00BC0; world = [World]; camera_manager = table: 0000000016DB8C10; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016AFDF10; _fps_cooldown = 0; views = table: 0000000016230AC0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000C8E8F20; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000003B71340; weave_onboarding = table: 000000000BCBB010; popup_handler = table: 0000000011A70600; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000189DB700; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700; [19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700; [20] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [21] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [22] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [23] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 000000000BA9C4F0; network_server = table: 0000000000534F60; entity_system = table: 00000000169C7FC0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000FC3EA60; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000015EA1CB0; machines = table: 000000000FC3EBD0; network_event_delegate = table: 00000000189DB700; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000060F3F0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000000DB2C90; network_clock = table: 00000000005ED770; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0; 17:05:11.806 [Lua] [Matchmaking] Cancelling matchmaking 17:05:11.806 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 17:05:11.806 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 17:05:11.806 [Lua] Set lobby begin: 17:05:11.806 [Lua] Lobby data twitch_enabled = false 17:05:11.806 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.806 [Lua] Lobby data num_players = 3 17:05:11.806 [Lua] Lobby data difficulty_tweak = 0 17:05:11.806 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.806 [Lua] Lobby data matchmaking_type = 3 17:05:11.806 [Lua] Lobby data is_private = false 17:05:11.806 [Lua] Lobby data match_started = true 17:05:11.807 [Lua] Lobby data difficulty = normal 17:05:11.807 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.807 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.807 [Lua] Lobby data unique_server_name = snejk 17:05:11.807 [Lua] Lobby data quick_game = false 17:05:11.807 [Lua] Lobby data country_code = SE 17:05:11.807 [Lua] Lobby data matchmaking = false 17:05:11.807 [Lua] Lobby data power_level = 0 17:05:11.807 [Lua] Lobby data mission_id = inn_level 17:05:11.807 [Lua] Lobby data mechanism = adventure 17:05:11.807 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.807 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.807 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.807 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.808 [Lua] Lobby data eac_authorized = true 17:05:11.808 [Lua] Set lobby end. 17:05:11.810 [Lua] Set lobby begin: 17:05:11.810 [Lua] Lobby data twitch_enabled = false 17:05:11.810 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.810 [Lua] Lobby data num_players = 3 17:05:11.810 [Lua] Lobby data difficulty_tweak = 0 17:05:11.810 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.810 [Lua] Lobby data matchmaking_type = 3 17:05:11.810 [Lua] Lobby data is_private = false 17:05:11.810 [Lua] Lobby data match_started = true 17:05:11.810 [Lua] Lobby data difficulty = normal 17:05:11.810 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.810 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.810 [Lua] Lobby data unique_server_name = snejk 17:05:11.810 [Lua] Lobby data quick_game = false 17:05:11.810 [Lua] Lobby data country_code = SE 17:05:11.810 [Lua] Lobby data matchmaking = false 17:05:11.810 [Lua] Lobby data power_level = 0 17:05:11.810 [Lua] Lobby data mission_id = inn_level 17:05:11.810 [Lua] Lobby data mechanism = adventure 17:05:11.810 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.810 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.811 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.811 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.811 [Lua] Lobby data eac_authorized = true 17:05:11.811 [Lua] Set lobby end. 17:05:11.811 [Lua] [PartyManager] Leader is set to 0 17:05:11.811 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 17:05:11.811 [Lua] Set lobby begin: 17:05:11.811 [Lua] Lobby data twitch_enabled = false 17:05:11.811 [Lua] Lobby data selected_mission_id = inn_level 17:05:11.811 [Lua] Lobby data num_players = 3 17:05:11.811 [Lua] Lobby data difficulty_tweak = 0 17:05:11.811 [Lua] Lobby data host = 1100001064cfeb5 17:05:11.811 [Lua] Lobby data matchmaking_type = 3 17:05:11.811 [Lua] Lobby data is_private = false 17:05:11.811 [Lua] Lobby data match_started = true 17:05:11.811 [Lua] Lobby data difficulty = normal 17:05:11.811 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:11.811 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:11.811 [Lua] Lobby data unique_server_name = snejk 17:05:11.812 [Lua] Lobby data quick_game = false 17:05:11.812 [Lua] Lobby data country_code = SE 17:05:11.812 [Lua] Lobby data matchmaking = false 17:05:11.812 [Lua] Lobby data power_level = 835 17:05:11.812 [Lua] Lobby data mission_id = inn_level 17:05:11.812 [Lua] Lobby data mechanism = adventure 17:05:11.812 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1 17:05:11.812 [Lua] Lobby data player_slot_2 = 0:0 17:05:11.812 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:11.812 [Lua] Lobby data player_slot_3 = 0:0 17:05:11.812 [Lua] Lobby data eac_authorized = true 17:05:11.812 [Lua] Set lobby end. 17:05:11.813 [Flow] LeaderNo 17:05:11.813 [Flow] lodestone diff 1:false 17:05:11.814 [Lua] CurrentConflictSettings inn_level 17:05:11.814 [Lua] [ConflictDirector] conflict_director is ai_ready 17:05:11.814 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:05:11.814 [Lua] [MainPathSpawningGenerator] Injecting travel distances 17:05:11.815 [Lua] SpecialsPacing:remove_unwanted_breeds: 17:05:11.816 [Lua] Forming navigation groups in one frame 17:05:11.816 [Lua] Forming navigation groups 17:05:11.832 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 17:05:11.833 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000002037268 17:05:11.833 [Lua] number of nav groups: 42 17:05:11.833 [Lua] number of refined nav groups : 23 17:05:11.835 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063 17:05:11.835 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 17:05:11.835 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 17:05:11.835 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 17:05:11.838 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34 17:05:11.838 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 17:05:11.838 [Lua] [Managers] Calling function on all managers: 17:05:11.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 17:05:11.845 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame 17:05:11.845 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync 17:05:11.845 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 17:05:11.845 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 17:05:11.845 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 17:05:11.845 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 17:05:11.847 [Lua] Lost connection to lobby, restarting to inn. 17:05:11.847 [Lua] [GameNetworkManager] Leaving game... 17:05:11.847 [Lua] [GameNetworkManager] Shutting down game session host. 17:05:11.847 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 17:05:11.847 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 17:05:11.847 [Lua] StateIngame: Got transition nil, set exit type to lobby_state_failed. Will exit at t=2.03 17:05:11.885 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 17:05:11.885 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 17:05:11.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 17:05:11.885 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 17:05:11.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:11.885 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 17:05:11.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:11.952 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:11.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:11.968 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:11.968 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:11.968 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:11.985 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:11.985 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:11.985 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:12.003 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:12.003 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:12.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:12.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:12.021 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:12.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:12.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:12.040 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:12.416 [Handshaker] Lost connection 98 to 110000101ab1da4 17:05:12.416 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000101ab1da4' 17:05:12.416 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000101ab1da4) 17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync 17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Disconnecting 17:05:12.416 [Lua] [PSM] Disconnecting peer 110000101ab1da4 17:05:12.416 [Lua] [PSM] Disconnected peer 110000101ab1da4 is being removed from session. 17:05:12.416 [Lua] [ChatManager][1]System: skurk has left the game 17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Disconnecting 17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Disconnected 17:05:12.416 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000101ab1da4) 17:05:12.416 [Lua] [ProfileSynchronizer] Peer 110000101ab1da4 left session 17:05:12.416 [Lua] Set lobby begin: 17:05:12.416 [Lua] Lobby data twitch_enabled = false 17:05:12.416 [Lua] Lobby data selected_mission_id = inn_level 17:05:12.417 [Lua] Lobby data num_players = 3 17:05:12.417 [Lua] Lobby data difficulty_tweak = 0 17:05:12.417 [Lua] Lobby data host = 1100001064cfeb5 17:05:12.417 [Lua] Lobby data matchmaking_type = 3 17:05:12.417 [Lua] Lobby data is_private = false 17:05:12.417 [Lua] Lobby data match_started = true 17:05:12.417 [Lua] Lobby data difficulty = normal 17:05:12.417 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:12.417 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:12.417 [Lua] Lobby data unique_server_name = snejk 17:05:12.417 [Lua] Lobby data quick_game = false 17:05:12.417 [Lua] Lobby data country_code = SE 17:05:12.417 [Lua] Lobby data matchmaking = false 17:05:12.417 [Lua] Lobby data power_level = 835 17:05:12.418 [Lua] Lobby data mission_id = inn_level 17:05:12.418 [Lua] Lobby data mechanism = adventure 17:05:12.418 [Lua] Lobby data player_slot_5 = 0:0 17:05:12.418 [Lua] Lobby data player_slot_2 = 0:0 17:05:12.418 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:12.418 [Lua] Lobby data player_slot_3 = 0:0 17:05:12.418 [Lua] Lobby data eac_authorized = true 17:05:12.418 [Lua] Set lobby end. 17:05:12.418 [EAC] EAC server lost client 110000101ab1da4 17:05:12.418 [EACServer] [19:05:12:417][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000101AB1DA4 PlayerGUID: 76561197988257188 17:05:12.418 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 7 17:05:12.418 [SteamVoipClient] select_out(110000101ab1da4, off) 17:05:12.418 [SteamVoipClient] select_in(110000101ab1da4, off) 17:05:12.425 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 17:05:12.425 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 17:05:12.426 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, ProfileSynchronizer 17:05:12.426 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer 17:05:12.426 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer 17:05:12.426 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer 17:05:12.427 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer 17:05:12.429 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 17:05:12.431 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 17:05:12.431 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer 17:05:12.558 [Flow] DISABLE 17:05:13.605 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "lobby_state_failed" 17:05:13.605 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 17:05:13.605 [Lua] [Managers] Calling function on all managers: 17:05:13.605 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 17:05:13.605 [Lua] Clearing all global lookup lists 17:05:13.605 [Lua] [IngamePlayerListUI] - Destroy 17:05:13.605 [Lua] [GamePadEquipmentUI] - Destroy 17:05:13.605 [Lua] [EquipmentUI] - Destroy 17:05:13.605 [Lua] [GamePadAbilityUI] - Destroy 17:05:13.605 [Lua] [AbilityUI] - Destroy 17:05:13.606 [Lua] [IngameUI] destroy 17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5 17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4 17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2 17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3 17:05:13.635 [Lua] [Managers] Destroying manager group: 17:05:13.640 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 17:05:13.676 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 17:05:13.676 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 17:05:13.676 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 17:05:13.676 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 17:05:13.676 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 17:05:13.676 [Lua] [Matchmaking] unregister rpcs 17:05:13.676 [Lua] [Matchmaking] destroying 17:05:13.676 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 17:05:13.676 [Lua] [ChatManager] Unregistering channel 1 17:05:13.676 [Lua] [EnemyPackageLoader] network_context_destroyed 17:05:13.676 [Lua] [PartyManager] network_context_destroyed 17:05:13.676 [Lua] [GameMechanismManager] network_context_destroyed 17:05:13.676 [SteamVoip] Leaving room a5fe8c75cdbfb350 17:05:13.676 [SteamVoipClient] select_out(11000010360b84f, off) 17:05:13.676 [SteamVoipClient] select_out(1100001064cfeb5, off) 17:05:13.676 [SteamVoip] Destroying room a5fe8c75cdbfb350 17:05:13.677 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer 17:05:13.677 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer 17:05:13.677 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer 17:05:13.677 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer 17:05:13.683 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer 17:05:13.683 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer 17:05:13.683 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer 17:05:13.686 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 17:05:13.687 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer 17:05:13.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer 17:05:13.687 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 17:05:13.687 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer 17:05:13.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer 17:05:13.688 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 17:05:13.688 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 17:05:13.689 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer 17:05:13.695 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 17:05:13.695 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 17:05:13.696 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer 17:05:13.696 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer 17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer 17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer 17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer 17:05:13.697 [EAC] EAC server lost client 11000010360b84f 17:05:13.697 [EACServer] [19:05:13:696][Windows][EAC Server] [Info][UnregisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015 17:05:13.697 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 1 17:05:13.697 [EACServer] [19:05:13:696][Windows][EAC Server] [Info][Destroy] Called 17:05:13.699 [Lua] [LobbyHost] Destroying 17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.699 [Lua] ############### UNLOADING PACKAGES ############### 17:05:13.699 [Lua] [Managers] Calling function on all managers: 17:05:13.699 [Lua] [Managers] Destroying manager group: 17:05:13.699 [Lua] [Gamestate] Enter StateTitleScreen 17:05:13.699 [Umbra] Init version: 3.4.15 :: 16 threads 17:05:13.700 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 17:05:13.700 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 17:05:13.701 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 17:05:13.701 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 17:05:13.702 [Save] Loading `save_data` 17:05:13.702 [Save] Load done 17:05:13.719 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 17:05:13.802 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 17:05:13.802 [Lua] [Managers] Destroying manager group: 17:05:13.802 [Lua] [Gamestate] Enter state StateLoading 17:05:13.804 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 17:05:13.804 [Lua] [LobbyManager] Setting up network options 17:05:13.804 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 17:05:13.804 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 17:05:13.804 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 17:05:13.804 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 17:05:13.804 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 17:05:13.804 [Lua] LobbyManager:setup_network_options server_port: 27015 17:05:13.804 [Lua] registering RPCs 17:05:13.804 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 17:05:13.804 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 17:05:13.804 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2 17:05:13.804 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2 17:05:13.804 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 17:05:13.804 [Lua] [LevelTransitionHandler] promote_next_level_data 17:05:13.804 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 17:05:13.804 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 17:05:13.805 [SteamVoip] Creating room 78c92cabe3255a0e 17:05:13.805 [SteamVoip] Joining room 78c92cabe3255a0e 17:05:13.805 [EAC] EAC server 1100001064cfeb5 is initializing 17:05:13.809 [EAC] Server is also client 1100001064cfeb5 17:05:13.809 [EACServer] [19:05:13:809][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7A6E17410 LogLevel: Info. 17:05:13.809 [Lua] ### Created peer state machine for 1100001064cfeb5 17:05:13.809 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Connecting 17:05:13.809 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 17:05:13.809 [Lua] StateLoading:create_popup [0] =[C]: in function callstack [1] @scripts/game_state/state_loading.lua:2262: in function create_popup [2] @scripts/game_state/loading_sub_states/win32/state_loading_restart_network.lua:213: in function _init_network [3] @scripts/game_state/loading_sub_states/win32/state_loading_restart_network.lua:22: in function on_enter [4] @foundation/scripts/util/state_machine.lua:127: in function _change_state [5] @scripts/game_state/game_state_machine.lua:18: in function _change_state [6] @foundation/scripts/util/state_machine.lua:95: in function init [7] @scripts/game_state/game_state_machine.lua:7: in function init [8] @foundation/scripts/util/class.lua:62: in function new [9] @scripts/game_state/state_loading.lua:594: in function _setup_state_machine [10] @scripts/game_state/state_loading.lua:96: in function on_enter [11] @foundation/scripts/util/state_machine.lua:127: in function _change_state [12] @scripts/game_state/game_state_machine.lua:18: in function _change_state [13] @foundation/scripts/util/state_machine.lua:144: in function update [14] @scripts/boot.lua:865: in function game_update [15] @scripts/boot.lua:628:in function [1] self = table: 000000001A8CC540; error = "broken_connection"; header = nil; action = "continue"; right_button = nil [2] self = table: 000000000D48B2D0; auto_join_setting = nil; lobby_to_join = nil; host_to_join = nil; lobby_is_server = false; loading_context = table: 000000000060FCF0; increment_lobby_port = true; network_options = table: 0000000018D2C270; platform = "win32"; loadout_resync_state = "check_resync"; has_invitation = false; previous_session_error = "broken_connection" [3] self = table: 000000000D48B2D0; params = table: 000000000D48B270 [4] self = table: 000000000D48B2A0; new_state = table: 000000000346FF80; params = table: 000000000D48B270; scope_name = "StateLoadingRestartNetwork:on_enter" [5] self = table: 000000000D48B2A0; new_state = table: 000000000346FF80; notify = nil; old_state = nil [6] self = table: 000000000D48B2A0; parent = table: 000000001A8CC540; start_state = table: 000000000346FF80; params = table: 000000000D48B270; profiling_debugging_enabled = true [7] self = table: 000000000D48B2A0; parent = table: 000000001A8CC540; start_state = table: 000000000346FF80; params = table: 000000000D48B270; profiling_debugging_enabled = true [8] self = table: 000000000312B980; object = table: 000000000D48B2A0 [9] self = table: 000000001A8CC540; params = table: 000000000D48B270 [10] self = table: 000000001A8CC540; param_block = table: 00000000192FFE40 [11] self = table: 00000000193480F0; new_state = table: 0000000003472E50; params = table: 00000000192FFE40; scope_name = "StateLoading:on_enter" [12] self = table: 00000000193480F0; new_state = table: 0000000003472E50; notify = true; old_state = table: 0000000000DCDAA0 [13] self = table: 00000000193480F0; dt = 0.016667721793055534; t = 1475.9396934872493; new_state = table: 0000000003472E50 [14] self = table: 0000000000094ED0; real_world_dt = 0.016667721793055534; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\trazer_chroma\n...; dt = 0.016667721793055534; t = 1475.9396934872493 [15] dt = 0.016667721793055534 [1] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0; [2] _previous_session_error_headers_lookup = table: 000000000D48B300; _loading_view = table: 0000000015F653C0; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000001A8CC540; _world = [World]; [3] _previous_session_error_headers_lookup = table: 000000000D48B300; _loading_view = table: 0000000015F653C0; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000001A8CC540; _world = [World]; [4] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0; [5] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0; [6] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0; [7] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0; [8] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [9] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0; [10] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0; [11] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540; [12] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540; [13] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540; [14] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0; 17:05:13.809 [Lua] PopupManager:queue_default_popup: Broken Connection Error continue OK 17:05:13.809 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.819 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 17:05:13.822 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:05:13.822 [Lua] checking dlc's against conflict directors 17:05:13.822 [Lua] number of factions to include 2 17:05:13.822 [Lua] Updated list weights for random: 17:05:13.822 [Lua] skaven, 0.42 (0.00-0.42) 17:05:13.822 [Lua] chaos, 0.42 (0.42-0.83) 17:05:13.822 [Lua] beastmen, 0.17 (0.83-1.00) 17:05:13.822 [Lua] Rolled random faction: 0.27856689691543579 skaven 17:05:13.822 [Lua] Updated list weights for random: 17:05:13.822 [Lua] beastmen, 0.29 (0.00-0.29) 17:05:13.822 [Lua] chaos, 0.71 (0.29-1.00) 17:05:13.822 [Lua] Rolled random faction: 0.81953376531600952 chaos 17:05:13.822 [Lua] number of factions added 2 17:05:13.822 [Lua] --- --- --- 17:05:13.822 [Lua] Starting... difficulty 'normal' 17:05:13.822 [Lua] These are the starting conflict directors: 17:05:13.822 [Lua] inn_level 17:05:13.822 [Lua] --- --- --- 17:05:13.822 [Lua] 17:05:13.822 [Lua] DONE! Found the following directors: 17:05:13.822 [Lua] (free: 35), Master hash is: 17:05:13.822 [Lua] [EnemyPackageLoader] breed_lookup: { } 17:05:13.822 [Lua] load_startup_enemy_packages: -------------- 17:05:13.822 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 17:05:13.822 [Lua] critter_rat 17:05:13.823 [Lua] [Gamestate] Enter Substate StateLoadingRunning 17:05:13.823 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 17:05:13.823 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 17:05:13.823 [Lua] Set lobby begin: 17:05:13.823 [Lua] Set lobby end. 17:05:13.823 [Lua] [PSM] Peer 1100001064cfeb5 joined. Want to use profile index "4" and join party "nil" 17:05:13.823 [Lua] [LobbyHost] Changed state from 0 to creating 17:05:13.835 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.836 [Lua] ### Sending rpc_level_loaded 17:05:13.836 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78 17:05:13.853 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 17:05:13.853 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 17:05:13.853 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 17:05:13.872 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.902 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 17:05:13.902 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 17:05:13.903 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.953 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:13.987 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.020 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.039 [Lua] [LobbyHost] Changed state from creating to joined 17:05:14.039 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 17:05:14.040 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001064cfeb5 my_peer_id:1100001064cfeb5 17:05:14.040 [Lua] [ChatManager] Registering channel 1 17:05:14.040 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 17:05:14.040 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 17:05:14.040 [Lua] [PartyManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5) 17:05:14.040 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 17:05:14.040 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 17:05:14.040 [Lua] Starting async level spawning of levels/inn/world 17:05:14.040 [Umbra] Init version: 3.4.15 :: 16 threads 17:05:14.062 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.063 [Lua] [NetworkServer] Changing num_players from nil to 1 17:05:14.063 [Lua] Players: 1 17:05:14.063 [Lua] Set lobby begin: 17:05:14.063 [Lua] Lobby data mission_id = inn_level 17:05:14.063 [Lua] Lobby data mechanism = adventure 17:05:14.063 [Lua] Lobby data matchmaking_type = 3 17:05:14.063 [Lua] Lobby data eac_authorized = true 17:05:14.063 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:14.063 [Lua] Lobby data selected_mission_id = inn_level 17:05:14.063 [Lua] Lobby data num_players = 1 17:05:14.063 [Lua] Lobby data matchmaking = false 17:05:14.064 [Lua] Set lobby end. 17:05:14.091 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.122 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.150 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.179 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.206 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.226 [Lua] Async level spawning done 17:05:14.256 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.278 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.312 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.346 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.380 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.416 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.448 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.465 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.498 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.534 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.566 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.600 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.650 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:14.684 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate 17:05:15.704 [Handshaker] Lost connection 96 to 11000010360b84f 17:05:15.823 [Lua] player (1100001064cfeb5,1) was put into party 0 17:05:15.823 [Lua] [ProfileSynchronizer] Peer 1100001064cfeb5 entered session 17:05:15.823 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001064cfeb5 17:05:15.823 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Connecting 17:05:15.823 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 17:05:15.841 [Lua] Mechanism says: a client joined the game! 1100001064cfeb5 17:05:15.841 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 17:05:15.841 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 17:05:15.857 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 17:05:15.857 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 17:05:15.857 [Lua] ### Sending rpc_level_loaded 17:05:15.857 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78 17:05:16.602 [Lua] PlayFabMirrorBase:_commit_internal 13 17:05:16.602 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:05:16.603 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:05:16.603 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 65 17:05:16.619 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 65 17:05:17.367 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 65 17:05:17.381 [Lua] commit result success 13 17:05:17.381 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 66 17:05:17.398 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 66 17:05:17.586 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 66 17:05:18.613 [Window] Window => active 17:05:19.414 [Lua] PopupManager:query_result returned result: continue 17:05:19.414 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 17:05:20.392 [Window] Window => inactive 17:05:20.426 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 17:05:20.426 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 17:05:20.427 [Lua] Set lobby begin: 17:05:20.427 [Lua] Lobby data selected_mission_id = inn_level 17:05:20.427 [Lua] Lobby data num_players = 1 17:05:20.427 [Lua] Lobby data matchmaking = false 17:05:20.427 [Lua] Lobby data host = 1100001064cfeb5 17:05:20.427 [Lua] Lobby data mission_id = inn_level 17:05:20.427 [Lua] Lobby data matchmaking_type = 3 17:05:20.427 [Lua] Lobby data country_code = SE 17:05:20.427 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:20.427 [Lua] Lobby data unique_server_name = snejk 17:05:20.427 [Lua] Lobby data mechanism = adventure 17:05:20.427 [Lua] Lobby data eac_authorized = true 17:05:20.427 [Lua] Set lobby end. 17:05:20.427 [Lua] [Managers] Destroying manager group: 17:05:20.428 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 17:05:20.428 [Lua] [Gamestate] Enter StateIngame HOST 17:05:20.428 [Lua] [Managers] Calling function on all managers: 17:05:20.428 [Lua] <>level = inn_level<> 17:05:20.428 [Lua] Set lobby begin: 17:05:20.428 [Lua] Lobby data selected_mission_id = inn_level 17:05:20.428 [Lua] Lobby data num_players = 1 17:05:20.428 [Lua] Lobby data matchmaking = false 17:05:20.428 [Lua] Lobby data host = 1100001064cfeb5 17:05:20.428 [Lua] Lobby data mission_id = inn_level 17:05:20.428 [Lua] Lobby data matchmaking_type = 3 17:05:20.428 [Lua] Lobby data country_code = SE 17:05:20.428 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:20.428 [Lua] Lobby data unique_server_name = snejk 17:05:20.428 [Lua] Lobby data mechanism = adventure 17:05:20.428 [Lua] Lobby data eac_authorized = true 17:05:20.428 [Lua] Set lobby end. 17:05:20.429 [Lua] [StateIngame] Server ingame 17:05:20.432 [Lua] Set lobby begin: 17:05:20.432 [Lua] Lobby data difficulty = normal 17:05:20.432 [Lua] Lobby data selected_mission_id = inn_level 17:05:20.432 [Lua] Lobby data difficulty_tweak = 0 17:05:20.432 [Lua] Lobby data num_players = 1 17:05:20.432 [Lua] Lobby data matchmaking = false 17:05:20.432 [Lua] Lobby data host = 1100001064cfeb5 17:05:20.432 [Lua] Lobby data mission_id = inn_level 17:05:20.432 [Lua] Lobby data matchmaking_type = 3 17:05:20.432 [Lua] Lobby data country_code = SE 17:05:20.432 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:20.432 [Lua] Lobby data unique_server_name = snejk 17:05:20.432 [Lua] Lobby data mechanism = adventure 17:05:20.432 [Lua] Lobby data eac_authorized = true 17:05:20.432 [Lua] Set lobby end. 17:05:20.432 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2 17:05:20.432 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2 17:05:20.433 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 17:05:20.433 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 17:05:20.433 [Lua] [Matchmaking] initializing 17:05:20.433 [Lua] [Matchmaking] my_peer_id: 1100001064cfeb5, I am server 17:05:20.433 [Lua] [Matchmaking] register rpcs 17:05:20.433 [Lua] GameNetworkManager:init... creating game session 17:05:20.433 [Lua] Host GameSession.make_game_session_host with session: 17:05:20.433 [Lua] [GameNetworkManager] Setting pong timeout to 60 17:05:20.433 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 17:05:20.433 [Lua] [GameNetworkManager] self.is_server = true 17:05:20.433 [Network] Setting artificial MTU limit to 65536 17:05:20.443 [Lua] Switching ConflictSettings: to: inn_level 17:05:20.443 [Lua] pacing=disabled 17:05:20.443 [Lua] roaming=nil 17:05:20.443 [Lua] disabled=false 17:05:20.443 [Lua] pack_spawning=disabled 17:05:20.443 [Lua] contained_breeds=nil 17:05:20.443 [Lua] boss=disabled 17:05:20.443 [Lua] horde=disabled 17:05:20.443 [Lua] specials=disabled 17:05:20.443 [Lua] name=inn_level 17:05:20.443 [Lua] intensity=disabled 17:05:20.443 [Lua] --- 17:05:20.443 [Lua] [LevelAnalysis] set_random_seed( 0) 17:05:20.445 [Lua] [AIInterestPointSystem] Level Seed: 0 17:05:20.446 [Lua] 17:05:20.446 [Lua] [entity_system_bag] = table 17:05:20.446 [Lua] [entity_system_bag] = metatable 17:05:20.446 [Lua] [startup_data] = table 17:05:20.446 [Lua] [entity_manager] = table 17:05:20.446 [Lua] [entity_manager] = metatable 17:05:20.446 [Lua] [unit_spawner] = table 17:05:20.446 [Lua] [unit_spawner] = metatable 17:05:20.446 [Lua] [unit_storage] = table 17:05:20.446 [Lua] [unit_storage] = metatable 17:05:20.446 [Lua] [dice_keeper] = table 17:05:20.446 [Lua] [dice_keeper] = metatable 17:05:20.446 [Lua] [is_server] = true (boolean) 17:05:20.446 [Lua] [world] = [World] 17:05:20.446 [Lua] [system_api] = table 17:05:20.446 [Lua] [entity_system] = table 17:05:20.446 [Lua] [entity_system] = metatable 17:05:20.446 [Lua] [network_lobby] = table 17:05:20.446 [Lua] [network_lobby] = metatable 17:05:20.446 [Lua] [profile_synchronizer] = table 17:05:20.446 [Lua] [profile_synchronizer] = metatable 17:05:20.446 [Lua] [level_transition_handler] = table 17:05:20.446 [Lua] [level_transition_handler] = metatable 17:05:20.446 [Lua] [num_local_human_players] = 1 (number) 17:05:20.446 [Lua] [statistics_db] = table 17:05:20.446 [Lua] [statistics_db] = metatable 17:05:20.446 [Lua] [network_server] = table 17:05:20.446 [Lua] [network_server] = metatable 17:05:20.446 [Lua] [input_manager] = table 17:05:20.446 [Lua] [input_manager] = metatable 17:05:20.446 [Lua] [network_clock] = table 17:05:20.446 [Lua] [network_clock] = metatable 17:05:20.446 [Lua] [network_transmit] = table 17:05:20.446 [Lua] [network_transmit] = metatable 17:05:20.446 [Lua] [free_flight_manager] = table 17:05:20.446 [Lua] [free_flight_manager] = metatable 17:05:20.446 [Lua] [network_manager] = table 17:05:20.446 [Lua] [network_manager] = metatable 17:05:20.446 [Lua] [network_event_delegate] = table 17:05:20.446 [Lua] [network_event_delegate] = metatable 17:05:20.446 [Lua] 17:05:20.446 [Lua] ignoring extension VersusVolumeObjectiveExtension 17:05:20.446 [Lua] ignoring extension VersusInteractObjectiveExtension 17:05:20.446 [Lua] ignoring extension VersusPayloadObjectiveExtension 17:05:20.446 [Lua] ignoring extension VersusSocketObjectiveExtension 17:05:20.446 [Lua] ignoring extension VersusTargetObjectiveExtension 17:05:20.446 [Lua] ignoring extension VersusMissionObjectiveExtension 17:05:20.446 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 17:05:20.451 [Lua] [AchievementManager] Achievements using the steam platform 17:05:20.451 [Lua] PlayerManager:add_player player_1 17:05:20.498 [Lua] [StateIngame] Level seed: 0 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 17:05:20.504 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 17:05:20.504 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read, 17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read, 17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read, 17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 17:05:20.506 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read, 17:05:20.508 [Lua] [LevelAnalysis] set_random_seed( 0) 17:05:20.511 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12 17:05:20.511 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13 17:05:20.512 [Lua] [IngameUI] init 17:05:20.525 [SteamVoipClient] select_out(1100001064cfeb5, off) 17:05:20.529 [Lua] cb_razer_chroma_setup 17:05:20.545 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000017911C60; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000179118B0; parent_world_position = table: 00000000179118E0; local_position = table: 0000000017911BD0; size = table: 0000000017911C20; node = table: 0000000017911C60 [3] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 00000000179117C0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000000C9B9BA0 [7] self = table: 000000000C9B9BA0; ingame_ui_context = table: 0000000000AA7800; input_manager = table: 0000000000DC7E30; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000000C9B9BA0 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [13] mod = table: 00000000169C4850; error_prefix_data = table: 000000000C9B9B60; func = [function] [14] self = table: 00000000169C4850; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 000000000C9B9B20; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 00000000169C4850 [20] self = table: 0000000002C3F900; ingame_ui_context = table: 0000000000AA7800 [21] self = table: 0000000002C3F900; params = table: 000000000D0F7180; viewport_name = "player_1"; input_manager = table: 0000000000DC7E30; input_source = table: 000000000B151020; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000000F44990; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D257C60; camera_system = table: 0000000001601170; outline_system = table: 000000000BEC2350; fade_system = table: 00000000041D2370; sound_sector_system = table: 00000000167C4480; sound_environment_system = table: 000000001965DAF0; event_manager = table: 000000000C873050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000000AA7800 [22] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true [25] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000001A68C4F0; menu_widgets = table: 000000000C9B9DB0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000001A68C4F0; menu_widgets = table: 000000000C9B9DB0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000001B84600; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000123190D0; telemetry_time_view_enter = 0; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000001EBC2F0; cutscene_system = table: 0000000003167D10; text_popup_ui = table: 000000000D151F10; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000012D8CDC0; world = [World]; camera_manager = table: 0000000000BC1450; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 0000000000AA7800; _fps_cooldown = 0; views = table: 00000000169DF720; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003C35BE0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000000F44990; weave_onboarding = table: 0000000017960710; popup_handler = table: 000000000D151D60; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004A330B0; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0; [21] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0; [22] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [23] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [24] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [25] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 000000000131E710; network_server = table: 000000000BE796E0; entity_system = table: 00000000123E7110; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001695F860; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000D7A3440; machines = table: 0000000004DCC020; network_event_delegate = table: 0000000004A330B0; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 000000000FAE1070; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000A5ED820; _lobby_host = table: 0000000011E198B0; dice_keeper = table: 0000000002E480F0; network_clock = table: 000000001910B8B0; _debug_gui_immediate = [Gui]; _quit_game = false; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000012B68160; 17:05:20.547 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 00000000161803C0; node_def = table: 00000000179115E0; k = "offset"; v = table: 00000000179116A0 [2] scenegraph = table: 0000000016180340; scenegraph_def = table: 000000000C9B9CB0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000179115E0; parent_name = nil; local_position = table: 0000000016180370; node = table: 00000000161803C0 [3] scenegraph_def = table: 000000000C9B9CB0; scenegraph = table: 0000000016180340; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000179115E0 [4] self = table: 000000000C9B9BA0 [5] self = table: 000000000C9B9BA0; ingame_ui_context = table: 0000000000AA7800; input_manager = table: 0000000000DC7E30; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000000C9B9BA0 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0 [11] mod = table: 00000000169C4850; error_prefix_data = table: 000000000C9B9B60; func = [function] [12] self = table: 00000000169C4850; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 000000000C9B9B20; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 00000000169C4850 [18] self = table: 0000000002C3F900; ingame_ui_context = table: 0000000000AA7800 [19] self = table: 0000000002C3F900; params = table: 000000000D0F7180; viewport_name = "player_1"; input_manager = table: 0000000000DC7E30; input_source = table: 000000000B151020; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000000F44990; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D257C60; camera_system = table: 0000000001601170; outline_system = table: 000000000BEC2350; fade_system = table: 00000000041D2370; sound_sector_system = table: 00000000167C4480; sound_environment_system = table: 000000001965DAF0; event_manager = table: 000000000C873050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000000AA7800 [20] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true [23] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 0000000004DCC090 [25] self = table: 0000000001508B10; loading_context = table: 0000000012B68160; is_server = true; assert_on_leak = true; input_manager = table: 0000000000DC7E30; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 000000000A5ED820; world = [World]; network_event_delegate = table: 0000000004A330B0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000C873050; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D0F7180 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9B9DB0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000001A68C4F0; settings_list_size_y = 2770; ui_scenegraph = table: 00000000179117C0; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9B9DB0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000001A68C4F0; settings_list_size_y = 2770; ui_scenegraph = table: 00000000179117C0; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000001B84600; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000123190D0; telemetry_time_view_enter = 0; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000001EBC2F0; cutscene_system = table: 0000000003167D10; text_popup_ui = table: 000000000D151F10; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000012D8CDC0; world = [World]; camera_manager = table: 0000000000BC1450; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 0000000000AA7800; _fps_cooldown = 0; views = table: 00000000169DF720; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003C35BE0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000000F44990; weave_onboarding = table: 0000000017960710; popup_handler = table: 000000000D151D60; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004A330B0; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0; [19] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0; [20] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [21] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [22] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [23] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 000000000131E710; network_server = table: 000000000BE796E0; entity_system = table: 00000000123E7110; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001695F860; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000D7A3440; machines = table: 0000000004DCC020; network_event_delegate = table: 0000000004A330B0; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 000000000FAE1070; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000A5ED820; _lobby_host = table: 0000000011E198B0; dice_keeper = table: 0000000002E480F0; network_clock = table: 000000001910B8B0; _debug_gui_immediate = [Gui]; _quit_game = false; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000012B68160; 17:05:20.566 [Lua] [Matchmaking] Cancelling matchmaking 17:05:20.566 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 17:05:20.566 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 17:05:20.567 [Lua] Set lobby begin: 17:05:20.567 [Lua] Lobby data difficulty = normal 17:05:20.567 [Lua] Lobby data selected_mission_id = inn_level 17:05:20.567 [Lua] Lobby data power_level = 0 17:05:20.567 [Lua] Lobby data difficulty_tweak = 0 17:05:20.567 [Lua] Lobby data num_players = 1 17:05:20.567 [Lua] Lobby data matchmaking = false 17:05:20.567 [Lua] Lobby data host = 1100001064cfeb5 17:05:20.567 [Lua] Lobby data mission_id = inn_level 17:05:20.567 [Lua] Lobby data matchmaking_type = 3 17:05:20.567 [Lua] Lobby data country_code = SE 17:05:20.567 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:20.567 [Lua] Lobby data unique_server_name = snejk 17:05:20.567 [Lua] Lobby data mechanism = adventure 17:05:20.567 [Lua] Lobby data eac_authorized = true 17:05:20.568 [Lua] Set lobby end. 17:05:20.568 [Flow] complete_skittergate_legend true 17:05:20.568 [Flow] complete_all_helmgart_levels_recruit true 17:05:20.570 [Flow] WitchHunterLevel:35 17:05:20.570 [Flow] LeaderYes 17:05:20.570 [Flow] ALL PC XP:304250 17:05:20.570 [Flow] Has "bogenhafen" DLC:true 17:05:20.570 [Flow] WH XP:60850 17:05:20.570 [Flow] Number of crafted items:7038 17:05:20.570 [Flow] Has "pre_order" DLC:true 17:05:20.570 [Flow] Sum of Powe Levels:1500 17:05:20.570 [Flow] lodestone diff 1:false 17:05:20.570 [Flow] magnus and forest activated 17:05:20.570 [Flow] magnus and forest activated 17:05:20.570 [Flow] cemetery and forest activated 17:05:20.570 [Flow] magnus and cemetery 17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.570 [Flow] ALL RUNES ACTIVATED 17:05:20.570 [Flow] magnus and forest activated 17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.570 [Flow] ALL RUNES ACTIVATED 17:05:20.570 [Flow] cemetery and forest activated 17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.570 [Flow] ALL RUNES ACTIVATED 17:05:20.570 [Flow] magnus and forest activated 17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.570 [Flow] ALL RUNES ACTIVATED 17:05:20.570 [Flow] magnus and cemetery 17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.570 [Flow] ALL RUNES ACTIVATED 17:05:20.571 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 17:05:20.572 [Lua] CurrentConflictSettings inn_level 17:05:20.572 [Lua] [ConflictDirector] conflict_director is ai_ready 17:05:20.572 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:05:20.572 [Lua] [MainPathSpawningGenerator] Injecting travel distances 17:05:20.574 [Lua] SpecialsPacing:remove_unwanted_breeds: 17:05:20.574 [Lua] Forming navigation groups in one frame 17:05:20.574 [Lua] Forming navigation groups 17:05:20.591 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 17:05:20.592 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999997635314 17:05:20.592 [Lua] number of nav groups: 42 17:05:20.593 [Lua] number of refined nav groups : 23 17:05:20.594 [Lua] NavigationGroupManager -> calulation time C: 0.00200000000018008 17:05:20.594 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 17:05:20.594 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 17:05:20.594 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 17:05:20.597 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34 17:05:20.597 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 17:05:20.597 [Lua] [Managers] Calling function on all managers: 17:05:20.597 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 17:05:20.607 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 17:05:20.607 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 17:05:20.644 [Lua] player (1100001064cfeb5,1) was put into party 1 17:05:20.645 [Lua] [IngamePlayerListUI] - Destroy 17:05:20.645 [Lua] [GamePadEquipmentUI] - Destroy 17:05:20.645 [Lua] [EquipmentUI] - Destroy 17:05:20.645 [Lua] [GamePadAbilityUI] - Destroy 17:05:20.645 [Lua] [AbilityUI] - Destroy 17:05:20.653 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001064cfeb5 17:05:20.653 [Lua] Set lobby begin: 17:05:20.653 [Lua] Lobby data selected_mission_id = inn_level 17:05:20.653 [Lua] Lobby data num_players = 1 17:05:20.653 [Lua] Lobby data difficulty_tweak = 0 17:05:20.653 [Lua] Lobby data host = 1100001064cfeb5 17:05:20.653 [Lua] Lobby data matchmaking_type = 3 17:05:20.654 [Lua] Lobby data difficulty = normal 17:05:20.654 [Lua] Lobby data player_slot_1 = 0:0 17:05:20.654 [Lua] Lobby data unique_server_name = snejk 17:05:20.654 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:20.654 [Lua] Lobby data country_code = SE 17:05:20.654 [Lua] Lobby data matchmaking = false 17:05:20.654 [Lua] Lobby data power_level = 0 17:05:20.654 [Lua] Lobby data mission_id = inn_level 17:05:20.654 [Lua] Lobby data mechanism = adventure 17:05:20.654 [Lua] Lobby data player_slot_5 = 0:0 17:05:20.654 [Lua] Lobby data player_slot_2 = 0:0 17:05:20.654 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:20.654 [Lua] Lobby data player_slot_3 = 0:0 17:05:20.654 [Lua] Lobby data eac_authorized = true 17:05:20.654 [Lua] Set lobby end. 17:05:20.654 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(4) career(3) 17:05:20.655 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 17:05:20.655 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 17:05:20.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01 17:05:20.655 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01 17:05:20.655 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 17:05:20.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:20.662 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 17:05:20.662 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 17:05:20.662 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 17:05:20.677 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:20.677 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 17:05:20.678 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 17:05:20.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:20.721 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:20.721 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 17:05:20.721 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 17:05:20.721 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:20.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:20.744 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 17:05:20.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 17:05:20.744 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:20.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:20.764 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 17:05:20.765 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 17:05:20.765 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:20.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:20.779 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 17:05:20.779 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 17:05:20.779 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:20.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:20.798 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 17:05:20.798 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 17:05:20.798 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 17:05:20.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 17:05:20.845 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 17:05:20.845 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 17:05:21.182 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 17:05:21.182 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 17:05:21.183 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 17:05:21.228 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 17:05:21.228 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01 17:05:21.228 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 17:05:21.254 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 17:05:21.254 [Lua] [PackageManager] Force_load: wwise/we_deus_01 17:05:21.254 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 17:05:21.352 [Flow] DISABLE 17:05:21.449 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 17:05:21.449 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 17:05:21.450 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 17:05:21.483 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 17:05:21.483 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p 17:05:21.483 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 17:05:21.494 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 17:05:21.494 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p 17:05:21.494 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 17:05:21.695 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 17:05:21.695 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed 17:05:21.695 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 17:05:21.744 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 17:05:21.744 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 17:05:21.745 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 17:05:21.846 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 17:05:21.846 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh 17:05:21.847 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 17:05:22.167 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 17:05:22.167 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base 17:05:22.167 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 17:05:22.180 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 17:05:22.180 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 17:05:22.180 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 17:05:22.280 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 17:05:22.280 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01 17:05:22.281 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 17:05:22.311 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 17:05:22.311 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 17:05:22.321 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 17:05:22.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:05:22.324 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:05:22.324 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 17:05:22.324 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 17:05:22.332 [Lua] Players are leaving the safe zone 17:05:22.458 [Lua] StateInGameRunning:_game_actually_starts() 17:05:22.458 [Lua] ################################################################################################################# 17:05:22.458 [Lua] [Loading Time]: 00:00:09 [Transition]: dlc_bastion-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 17:05:22.458 [Lua] ################################################################################################################# 17:05:22.458 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 67 17:05:22.464 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 67 17:05:22.667 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 67 17:05:22.667 [Lua] Commit load time data 17:05:24.102 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read, 17:05:24.102 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 17:05:24.108 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read, 17:05:24.108 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 17:05:25.493 [Lua] Set lobby begin: 17:05:25.493 [Lua] Lobby data selected_mission_id = inn_level 17:05:25.493 [Lua] Lobby data num_players = 1 17:05:25.493 [Lua] Lobby data difficulty_tweak = 0 17:05:25.493 [Lua] Lobby data host = 1100001064cfeb5 17:05:25.493 [Lua] Lobby data matchmaking_type = 3 17:05:25.494 [Lua] Lobby data difficulty = normal 17:05:25.494 [Lua] Lobby data player_slot_1 = 0:0 17:05:25.494 [Lua] Lobby data unique_server_name = snejk 17:05:25.494 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:25.494 [Lua] Lobby data country_code = SE 17:05:25.494 [Lua] Lobby data matchmaking = false 17:05:25.494 [Lua] Lobby data power_level = 835 17:05:25.494 [Lua] Lobby data mission_id = inn_level 17:05:25.494 [Lua] Lobby data mechanism = adventure 17:05:25.494 [Lua] Lobby data player_slot_5 = 0:0 17:05:25.494 [Lua] Lobby data player_slot_2 = 0:0 17:05:25.494 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:25.494 [Lua] Lobby data player_slot_3 = 0:0 17:05:25.494 [Lua] Lobby data eac_authorized = true 17:05:25.494 [Lua] Set lobby end. 17:05:28.079 [Window] Window => active 17:05:30.155 [Window] Window => inactive 17:05:30.602 [Lua] PlayFabMirrorBase:_commit_internal 14 17:05:30.602 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:05:30.608 [Lua] generate_backend_stats 1100001064cfeb5:1 17:05:30.628 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:05:30.628 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:05:30.633 [Lua] commit result success 14 17:05:30.633 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 68 17:05:30.640 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 68 17:05:30.826 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 68 17:05:39.082 [Window] Window => active 17:05:49.536 [Lua] [NetworkServer] Changing num_players from 1 to 2 17:05:49.536 [Lua] Players: 2 17:05:49.536 [Lua] Set lobby begin: 17:05:49.536 [Lua] Lobby data selected_mission_id = inn_level 17:05:49.536 [Lua] Lobby data num_players = 2 17:05:49.536 [Lua] Lobby data difficulty_tweak = 0 17:05:49.536 [Lua] Lobby data host = 1100001064cfeb5 17:05:49.536 [Lua] Lobby data matchmaking_type = 3 17:05:49.536 [Lua] Lobby data difficulty = normal 17:05:49.536 [Lua] Lobby data player_slot_1 = 0:0 17:05:49.536 [Lua] Lobby data unique_server_name = snejk 17:05:49.536 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:49.536 [Lua] Lobby data country_code = SE 17:05:49.536 [Lua] Lobby data matchmaking = false 17:05:49.536 [Lua] Lobby data power_level = 835 17:05:49.536 [Lua] Lobby data mission_id = inn_level 17:05:49.536 [Lua] Lobby data mechanism = adventure 17:05:49.536 [Lua] Lobby data player_slot_5 = 0:0 17:05:49.536 [Lua] Lobby data player_slot_2 = 0:0 17:05:49.536 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:49.536 [Lua] Lobby data player_slot_3 = 0:0 17:05:49.536 [Lua] Lobby data eac_authorized = true 17:05:49.536 [Lua] Set lobby end. 17:05:49.537 [Lua] [LobbyMembers] Member joined 11000010360b84f 17:05:50.738 [Lua] GOT approve_channel 10 11000010360b84f 186000003b677ce 17:05:50.738 [EAC] EAC server has client 11000010360b84f and channel 10 (and owner 11000010360b84f) 17:05:50.738 [EACServer] [19:05:50:738][Windows][EAC Server] [Info][RegisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015 PlayerIP: 0.0.0.0 OwnerGUID: 76561198016936015 PlayerName: Jepe 17:05:50.738 [Lua] Client with peer_id 11000010360b84f got APPROVED by server 17:05:50.739 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010360b84f' 17:05:50.739 [Lua] [ChatManager][1]System: Jepe is joining the game 17:05:50.739 [Lua] [NetworkServer] Peer 11000010360b84f joined server lobby. 17:05:50.739 [Lua] [NetworkServer] Creating peer info. 17:05:50.739 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting 17:05:50.778 [EACServer] [19:05:50:777][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 17:05:50.831 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b677ce from 11000010360b84f, replying lobby_ok 17:05:50.885 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010360b84f REPLY wh:0 | we:1100001064cfeb5 | dr:0 | bw:0 | es:0 17:05:50.933 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010360b84f 17:05:50.933 [Lua] Set lobby begin: 17:05:50.933 [Lua] Lobby data selected_mission_id = inn_level 17:05:50.933 [Lua] Lobby data num_players = 2 17:05:50.933 [Lua] Lobby data difficulty_tweak = 0 17:05:50.933 [Lua] Lobby data host = 1100001064cfeb5 17:05:50.933 [Lua] Lobby data matchmaking_type = 3 17:05:50.933 [Lua] Lobby data difficulty = normal 17:05:50.933 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:05:50.933 [Lua] Lobby data unique_server_name = snejk 17:05:50.933 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:05:50.934 [Lua] Lobby data country_code = SE 17:05:50.934 [Lua] Lobby data matchmaking = false 17:05:50.934 [Lua] Lobby data power_level = 835 17:05:50.934 [Lua] Lobby data mission_id = inn_level 17:05:50.934 [Lua] Lobby data mechanism = adventure 17:05:50.934 [Lua] Lobby data player_slot_5 = 0:0 17:05:50.934 [Lua] Lobby data player_slot_2 = 0:0 17:05:50.934 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:05:50.934 [Lua] Lobby data player_slot_3 = 0:0 17:05:50.934 [Lua] Lobby data eac_authorized = true 17:05:50.934 [Lua] Set lobby end. 17:05:52.750 [Window] Window => inactive 17:05:53.059 [Lua] ### CLEARING PEER STATE FOR 11000010360b84f 17:05:53.059 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting 17:05:53.059 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting 17:05:53.102 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_notify_lobby_joined 17:05:53.102 [Lua] [PSM] Peer 11000010360b84f joined. Want to use profile index "1" and join party "0" 17:05:53.102 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010360b84f, connection_key=0) 17:05:53.102 [Lua] Sync dynamic to client: 17:05:53.206 [SteamVoipClient] select_out(11000010360b84f, on) 17:05:53.216 [SteamVoipClient] select_out(11000010360b84f, on) 17:05:53.216 [SteamVoipClient] select_in(11000010360b84f, on) 17:05:53.216 [SteamVoipClient] select_out(11000010360b84f, off) 17:05:54.031 [EACServer] [19:05:54:030][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 4 Status: Client Authenticated Message: Client authenticated. 17:05:54.031 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedLocal 17:05:54.222 [EACServer] [19:05:54:221][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010360B84F. 17:05:54.422 [EACServer] [19:05:54:422][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010360B84F 17:05:54.422 [EACServer] [19:05:54:422][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely. 17:05:54.427 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedRemote 17:05:55.220 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_post_game_notified 17:05:55.221 [Lua] player (11000010360b84f,1) was put into party 0 17:05:55.221 [Lua] [ProfileSynchronizer] Peer 11000010360b84f entered session 17:05:55.221 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010360b84f 17:05:55.221 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting 17:05:55.221 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 17:05:55.226 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 17:05:55.226 [Lua] Mechanism says: a client joined the game! 11000010360b84f 17:05:55.289 [Lua] ### Sending rpc_level_loaded 17:05:55.289 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78 17:05:55.289 [Lua] Peer 11000010360b84f has loaded the level but not all enemies, so we wait 17:05:55.406 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010360b84f, connection_key=0) 17:05:55.407 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 17:05:55.407 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 17:05:55.412 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 17:05:55.412 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 17:05:57.823 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 17:05:57.823 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 17:05:57.828 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 17:05:57.831 [Lua] Breedfreezer (server) starting a hot join sync 17:05:57.831 [Lua] PlayerManager:add_remote_player 11000010360b84f 17:05:57.831 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44 17:05:57.831 [Lua] RemotePlayer:create_game_object( ) 44 17:05:57.848 [Lua] player (11000010360b84f,1) was put into party 1 17:05:57.848 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(3) 17:05:57.848 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 17:05:57.848 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 17:05:57.853 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 17:05:57.853 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 17:05:57.934 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read, 17:05:57.934 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 17:05:57.934 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 17:05:57.934 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read, 17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer, async-read, 17:05:57.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07 17:05:57.949 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07 17:05:57.949 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 17:05:58.259 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 17:05:58.259 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base 17:05:58.259 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01 17:05:58.284 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01 17:05:58.284 [Lua] [PackageManager] Force_load: wwise/wh_deus_01 17:05:58.284 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 17:05:58.304 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 17:05:58.304 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 17:05:58.304 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 17:05:58.352 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 17:05:58.352 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p 17:05:58.352 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 17:05:58.366 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 17:05:58.366 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 17:05:58.366 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 17:05:58.379 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 17:05:58.379 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p 17:05:58.380 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 17:05:58.398 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 17:05:58.398 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 17:05:58.398 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 17:05:58.431 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 17:05:58.431 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 17:05:58.431 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 17:05:58.506 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 17:05:58.506 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson 17:05:59.233 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 17:05:59.233 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 17:05:59.234 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 17:05:59.234 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 17:05:59.235 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:06:01.302 [Lua] Set lobby begin: 17:06:01.302 [Lua] Lobby data selected_mission_id = inn_level 17:06:01.302 [Lua] Lobby data num_players = 2 17:06:01.302 [Lua] Lobby data difficulty_tweak = 0 17:06:01.302 [Lua] Lobby data host = 1100001064cfeb5 17:06:01.302 [Lua] Lobby data matchmaking_type = 3 17:06:01.302 [Lua] Lobby data difficulty = normal 17:06:01.302 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:06:01.302 [Lua] Lobby data unique_server_name = snejk 17:06:01.302 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:06:01.302 [Lua] Lobby data country_code = SE 17:06:01.303 [Lua] Lobby data matchmaking = false 17:06:01.303 [Lua] Lobby data power_level = 417 17:06:01.303 [Lua] Lobby data mission_id = inn_level 17:06:01.303 [Lua] Lobby data mechanism = adventure 17:06:01.303 [Lua] Lobby data player_slot_5 = 0:0 17:06:01.303 [Lua] Lobby data player_slot_2 = 0:0 17:06:01.303 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:06:01.303 [Lua] Lobby data player_slot_3 = 0:0 17:06:01.303 [Lua] Lobby data eac_authorized = true 17:06:01.303 [Lua] Set lobby end. 17:06:06.394 [Lua] Set lobby begin: 17:06:06.394 [Lua] Lobby data selected_mission_id = inn_level 17:06:06.394 [Lua] Lobby data num_players = 2 17:06:06.394 [Lua] Lobby data difficulty_tweak = 0 17:06:06.394 [Lua] Lobby data host = 1100001064cfeb5 17:06:06.394 [Lua] Lobby data matchmaking_type = 3 17:06:06.394 [Lua] Lobby data difficulty = normal 17:06:06.395 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:06:06.395 [Lua] Lobby data unique_server_name = snejk 17:06:06.395 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1 17:06:06.395 [Lua] Lobby data country_code = SE 17:06:06.395 [Lua] Lobby data matchmaking = false 17:06:06.395 [Lua] Lobby data power_level = 835 17:06:06.395 [Lua] Lobby data mission_id = inn_level 17:06:06.395 [Lua] Lobby data mechanism = adventure 17:06:06.395 [Lua] Lobby data player_slot_5 = 0:0 17:06:06.395 [Lua] Lobby data player_slot_2 = 0:0 17:06:06.395 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:06:06.395 [Lua] Lobby data player_slot_3 = 0:0 17:06:06.395 [Lua] Lobby data eac_authorized = true 17:06:06.395 [Lua] Set lobby end. 17:06:08.117 [Lua] PlayFabMirrorBase:_commit_internal 15 17:06:08.117 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:06:08.122 [Lua] generate_backend_stats 1100001064cfeb5:1 17:06:08.142 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:06:08.142 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:06:08.142 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 69 17:06:08.147 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 69 17:06:08.349 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 69 17:06:08.351 [Lua] commit result success 15 17:06:08.351 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 70 17:06:08.357 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 70 17:06:08.544 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 70 17:06:09.963 [Lua] [Matchmaking] Cancelling matchmaking 17:06:09.963 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 17:06:49.965 [Window] Window => active 17:07:01.792 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(1) 17:07:01.857 [Lua] [NetworkServer] Peer 11000010360b84f despawned player. 17:07:01.857 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f 17:07:01.857 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 17:07:01.857 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 17:07:01.860 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer 17:07:01.860 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer 17:07:01.861 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 17:07:01.861 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer 17:07:01.861 [Lua] [GameNetworkManager] destroying game object with go_id=45 17:07:01.868 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer 17:07:01.868 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer 17:07:01.874 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer 17:07:01.875 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer 17:07:01.875 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer 17:07:01.909 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 17:07:01.909 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 17:07:01.909 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 17:07:01.930 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 17:07:01.930 [Lua] [PackageManager] Force_load: wwise/pistol 17:07:01.930 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 17:07:01.969 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 17:07:01.969 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 17:07:01.969 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:07:01.981 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:07:01.981 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 17:07:01.981 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:07:02.026 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:07:02.026 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p 17:07:02.026 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 17:07:02.059 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 17:07:02.059 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 17:07:02.060 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base 17:07:02.335 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base 17:07:02.335 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base 17:07:02.335 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 17:07:02.351 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 17:07:02.351 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 17:07:02.397 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 17:07:02.397 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 17:07:02.399 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 17:07:02.399 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 17:07:02.399 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:04.280 [Lua] [IngameUI] menu view on_enter character_selection 17:07:04.280 [Lua] hero_fullscreen_menu_on_enter 17:07:04.282 [Lua] [IngameUI] menu view post_update_on_enter table: 0x118e59a0 17:07:04.283 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 17:07:04.291 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.292 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.292 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.292 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.302 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 17:07:04.302 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:04.302 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:04.302 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.302 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.304 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 17:07:04.304 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView 17:07:04.304 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:04.318 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 17:07:04.318 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 17:07:04.318 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 17:07:04.331 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 17:07:04.331 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 17:07:10.400 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p, ProfileSynchronizer, async-read, 17:07:10.404 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer 17:07:10.405 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 17:07:10.405 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 17:07:10.418 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p 17:07:10.418 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p 17:07:11.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 17:07:11.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 17:07:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:11.941 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.282 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 17:07:12.282 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base 17:07:12.287 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.287 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.287 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.296 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01 17:07:12.296 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView 17:07:12.296 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:12.296 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.296 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.313 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 17:07:12.313 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerCharacterSelectionView 17:07:12.313 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 17:07:12.336 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 17:07:12.336 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p 17:07:12.336 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 17:07:12.362 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 17:07:12.362 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15 17:07:12.362 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 17:07:12.376 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 17:07:12.376 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p 17:07:12.820 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 1100001064cfeb5 17:07:12.821 [Lua] Set lobby begin: 17:07:12.821 [Lua] Lobby data selected_mission_id = inn_level 17:07:12.821 [Lua] Lobby data num_players = 2 17:07:12.821 [Lua] Lobby data difficulty_tweak = 0 17:07:12.821 [Lua] Lobby data host = 1100001064cfeb5 17:07:12.821 [Lua] Lobby data matchmaking_type = 3 17:07:12.821 [Lua] Lobby data difficulty = normal 17:07:12.821 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:12.821 [Lua] Lobby data unique_server_name = snejk 17:07:12.821 [Lua] Lobby data player_slot_4 = 0:0 17:07:12.821 [Lua] Lobby data country_code = SE 17:07:12.821 [Lua] Lobby data matchmaking = false 17:07:12.821 [Lua] Lobby data power_level = 835 17:07:12.821 [Lua] Lobby data mission_id = inn_level 17:07:12.821 [Lua] Lobby data mechanism = adventure 17:07:12.821 [Lua] Lobby data player_slot_5 = 0:0 17:07:12.821 [Lua] Lobby data player_slot_2 = 0:0 17:07:12.822 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:12.822 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:12.822 [Lua] Lobby data eac_authorized = true 17:07:12.822 [Lua] Set lobby end. 17:07:12.822 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(3) career(2) 17:07:12.826 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read, 17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:07:12.830 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer 17:07:12.830 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 17:07:12.830 [Lua] [GameNetworkManager] destroying game object with go_id=43 17:07:12.832 [Save] Saving `save_data` 17:07:12.835 [Save] Save done 17:07:12.841 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer 17:07:12.841 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer 17:07:12.848 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer 17:07:12.848 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer 17:07:12.848 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer 17:07:12.849 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer 17:07:12.850 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer 17:07:12.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer 17:07:12.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer 17:07:12.897 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 17:07:12.897 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 17:07:12.898 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 17:07:12.945 [Lua] [IngameUI] menu view on_exit character_selection 17:07:12.948 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 17:07:12.948 [Lua] hero_fullscreen_menu_on_exit 17:07:12.951 [Lua] [IngameUI] menu view post_update_on_exit table: 0x118e59a0 17:07:12.951 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 17:07:12.951 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 17:07:12.951 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView 17:07:12.951 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 17:07:13.003 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 17:07:13.003 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed 17:07:13.004 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 17:07:13.077 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 17:07:13.077 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 17:07:13.077 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 17:07:13.104 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 17:07:13.104 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p 17:07:13.104 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 17:07:13.195 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 17:07:13.195 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh 17:07:13.196 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 17:07:13.226 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 17:07:13.226 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 17:07:13.226 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 17:07:13.244 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 17:07:13.244 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 17:07:13.244 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 17:07:13.256 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 17:07:13.256 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 17:07:13.256 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 17:07:13.366 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 17:07:13.366 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 17:07:13.366 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 17:07:13.378 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 17:07:13.378 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 17:07:13.389 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-1.37996, 1.50308, 5.30957), Vector4(0, 0, 0.751087, -0.660203)) 17:07:13.391 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:13.391 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:13.391 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 17:07:13.391 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 17:07:14.125 [Lua] [IngameUI] menu view on_enter hero_view 17:07:14.130 [Lua] [IngameUI] menu view post_update_on_enter table: 0x037f7d40 17:07:14.130 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 17:07:14.142 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 17:07:14.142 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 17:07:14.143 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 17:07:14.143 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 17:07:14.147 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 17:07:14.439 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 17:07:14.439 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 17:07:14.458 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:14.470 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:14.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:14.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 17:07:15.344 [Lua] [IngameUI] menu view on_exit hero_view 17:07:15.348 [Lua] [IngameUI] menu view post_update_on_exit table: 0x037f7d40 17:07:15.348 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 17:07:15.348 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 17:07:15.348 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 17:07:15.348 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:15.348 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:15.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:15.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 17:07:15.352 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 17:07:15.352 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 17:07:15.352 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 17:07:30.575 [Lua] PlayFabMirrorBase:_commit_internal 16 17:07:30.575 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:07:30.580 [Lua] generate_backend_stats 1100001064cfeb5:1 17:07:30.601 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 71 17:07:30.604 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:07:30.609 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 71 15 17:07:31.312 [Lua] [PlayFabRequestQueue] EAC Enabled! 71 17:07:31.312 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 71 17:07:31.714 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 71 17:07:31.717 [Lua] commit result success 16 17:07:31.717 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 72 17:07:31.722 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 72 17:07:31.902 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 72 17:07:33.450 [Lua] [IngameUI] menu view on_enter start_game_view 17:07:33.452 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1a68ddc0 17:07:33.452 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 17:07:33.454 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 17:07:33.454 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 17:07:33.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent 17:07:33.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings 17:07:34.937 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event) 17:07:34.937 [Lua] ............................................................................................................ 17:07:34.937 [Lua] ............................................................................................................ 17:07:34.937 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No 17:07:34.937 [Lua] ............................................................................................................ 17:07:34.937 [Lua] ............................................................................................................ 17:07:35.000 [Lua] [Matchmaking] Cancelling matchmaking 17:07:35.000 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 17:07:35.037 [Lua] [IngameUI] menu view on_exit start_game_view 17:07:35.037 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 17:07:35.037 [Save] Saving `save_data` 17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent 17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings 17:07:35.041 [Save] Save done 17:07:35.042 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1a68ddc0 17:07:36.193 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 17:07:36.193 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 17:07:36.196 [Lua] Set lobby begin: 17:07:36.196 [Lua] Lobby data selected_mission_id = inn_level 17:07:36.196 [Lua] Lobby data num_players = 2 17:07:36.196 [Lua] Lobby data difficulty_tweak = 0 17:07:36.196 [Lua] Lobby data host = 1100001064cfeb5 17:07:36.196 [Lua] Lobby data matchmaking_type = 3 17:07:36.196 [Lua] Lobby data difficulty = cataclysm 17:07:36.196 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:36.196 [Lua] Lobby data unique_server_name = snejk 17:07:36.196 [Lua] Lobby data player_slot_4 = 0:0 17:07:36.196 [Lua] Lobby data country_code = SE 17:07:36.196 [Lua] Lobby data matchmaking = false 17:07:36.196 [Lua] Lobby data power_level = 835 17:07:36.196 [Lua] Lobby data mission_id = inn_level 17:07:36.196 [Lua] Lobby data mechanism = adventure 17:07:36.196 [Lua] Lobby data player_slot_5 = 0:0 17:07:36.197 [Lua] Lobby data player_slot_2 = 0:0 17:07:36.197 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:36.197 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:36.197 [Lua] Lobby data eac_authorized = true 17:07:36.197 [Lua] Set lobby end. 17:07:36.197 [Lua] [PartyManager] Leader is set to 1100001064cfeb5 17:07:36.197 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 17:07:36.197 [Lua] Set lobby begin: 17:07:36.197 [Lua] Lobby data twitch_enabled = false 17:07:36.197 [Lua] Lobby data selected_mission_id = inn_level 17:07:36.197 [Lua] Lobby data num_players = 2 17:07:36.197 [Lua] Lobby data difficulty_tweak = 0 17:07:36.197 [Lua] Lobby data host = 1100001064cfeb5 17:07:36.197 [Lua] Lobby data matchmaking_type = 6 17:07:36.197 [Lua] Lobby data match_started = true 17:07:36.197 [Lua] Lobby data difficulty = cataclysm 17:07:36.197 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:36.197 [Lua] Lobby data player_slot_4 = 0:0 17:07:36.197 [Lua] Lobby data unique_server_name = snejk 17:07:36.197 [Lua] Lobby data quick_game = false 17:07:36.197 [Lua] Lobby data country_code = SE 17:07:36.198 [Lua] Lobby data matchmaking = true 17:07:36.198 [Lua] Lobby data power_level = 835 17:07:36.198 [Lua] Lobby data mission_id = inn_level 17:07:36.198 [Lua] Lobby data mechanism = adventure 17:07:36.198 [Lua] Lobby data player_slot_5 = 0:0 17:07:36.198 [Lua] Lobby data player_slot_2 = 0:0 17:07:36.198 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:36.198 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:36.198 [Lua] Lobby data eac_authorized = true 17:07:36.198 [Lua] Set lobby end. 17:07:36.198 [Lua] Set lobby begin: 17:07:36.198 [Lua] Lobby data twitch_enabled = false 17:07:36.198 [Lua] Lobby data selected_mission_id = inn_level 17:07:36.198 [Lua] Lobby data num_players = 2 17:07:36.198 [Lua] Lobby data difficulty_tweak = 0 17:07:36.198 [Lua] Lobby data host = 1100001064cfeb5 17:07:36.198 [Lua] Lobby data matchmaking_type = 6 17:07:36.198 [Lua] Lobby data is_private = false 17:07:36.198 [Lua] Lobby data match_started = true 17:07:36.198 [Lua] Lobby data difficulty = cataclysm 17:07:36.198 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:36.198 [Lua] Lobby data player_slot_4 = 0:0 17:07:36.198 [Lua] Lobby data unique_server_name = snejk 17:07:36.198 [Lua] Lobby data quick_game = false 17:07:36.198 [Lua] Lobby data country_code = SE 17:07:36.198 [Lua] Lobby data matchmaking = true 17:07:36.199 [Lua] Lobby data power_level = 835 17:07:36.199 [Lua] Lobby data mission_id = inn_level 17:07:36.199 [Lua] Lobby data mechanism = adventure 17:07:36.199 [Lua] Lobby data player_slot_5 = 0:0 17:07:36.199 [Lua] Lobby data player_slot_2 = 0:0 17:07:36.199 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:36.199 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:36.199 [Lua] Lobby data eac_authorized = true 17:07:36.199 [Lua] Set lobby end. 17:07:36.199 [Lua] [ChatManager][1]System: Starting hosted game... 17:07:36.199 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 17:07:36.199 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 17:07:42.476 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 17:07:42.476 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 17:07:42.517 [Lua] MatchmakingStateStartGame preferred_level_keys nil 17:07:42.517 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level warcamp 0 17:07:42.517 [Lua] Set lobby begin: 17:07:42.517 [Lua] Lobby data twitch_enabled = false 17:07:42.517 [Lua] Lobby data selected_mission_id = warcamp 17:07:42.517 [Lua] Lobby data num_players = 2 17:07:42.517 [Lua] Lobby data difficulty_tweak = 0 17:07:42.517 [Lua] Lobby data host = 1100001064cfeb5 17:07:42.517 [Lua] Lobby data matchmaking_type = 6 17:07:42.517 [Lua] Lobby data is_private = false 17:07:42.517 [Lua] Lobby data match_started = true 17:07:42.517 [Lua] Lobby data difficulty = cataclysm 17:07:42.517 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:42.517 [Lua] Lobby data player_slot_4 = 0:0 17:07:42.518 [Lua] Lobby data unique_server_name = snejk 17:07:42.518 [Lua] Lobby data quick_game = false 17:07:42.518 [Lua] Lobby data country_code = SE 17:07:42.518 [Lua] Lobby data matchmaking = true 17:07:42.518 [Lua] Lobby data power_level = 835 17:07:42.518 [Lua] Lobby data mission_id = inn_level 17:07:42.518 [Lua] Lobby data mechanism = adventure 17:07:42.518 [Lua] Lobby data player_slot_5 = 0:0 17:07:42.518 [Lua] Lobby data player_slot_2 = 0:0 17:07:42.518 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:42.518 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:42.518 [Lua] Lobby data eac_authorized = true 17:07:42.518 [Lua] Set lobby end. 17:07:42.518 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 17:07:42.518 [Lua] [LevelTransitionHandler] set_next_level( lvl:warcamp, mc:adventure, gm:adventure, env:0, seed:1265034, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 ) 17:07:42.518 [Lua] [NetworkServer] Entering post game 17:07:42.518 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame 17:07:42.518 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame 17:07:42.518 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame 17:07:42.518 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame 17:07:42.518 [Lua] Complete level triggered. 17:07:42.519 [Lua] [NetworkServer] Entering post game 17:07:42.520 [Save] Saving `save_data` 17:07:42.520 [Lua] gm_event_end_conditions_met false false 17:07:42.520 [Lua] PlayFabMirrorBase:_commit_internal nil 17:07:42.520 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 17:07:42.523 [Save] Save done 17:07:42.523 [Save] Saving `save_data` 17:07:42.524 [Lua] generate_backend_stats 1100001064cfeb5:1 17:07:42.525 [Save] Save done 17:07:42.544 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 17:07:42.544 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 17:07:42.544 [Save] Saving `save_data` 17:07:42.544 [Lua] TRANSITION nil nil load_next_level 17:07:42.544 [Lua] Transition type "load_next_level", is server: true 17:07:42.544 [Lua] [LevelTransitionHandler] promote_next_level_data 17:07:42.545 [Lua] [GameNetworkManager] Leaving game... 17:07:42.545 [Lua] [GameNetworkManager] Shutting down game session host. 17:07:42.545 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 17:07:42.545 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 17:07:42.545 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=141.35 17:07:42.548 [Save] Save done 17:07:42.549 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 17:07:42.549 [Lua] commit result success 17 17:07:42.549 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 73 17:07:42.553 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 73 17:07:42.613 [Lua] ### Sending rpc_level_loaded 17:07:42.613 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 15 17:07:42.732 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 73 17:07:43.319 [Lua] [PlayerSyncData] Game session is not initialized 17:07:43.319 [Lua] Set lobby begin: 17:07:43.319 [Lua] Lobby data twitch_enabled = false 17:07:43.320 [Lua] Lobby data selected_mission_id = warcamp 17:07:43.320 [Lua] Lobby data num_players = 2 17:07:43.320 [Lua] Lobby data difficulty_tweak = 0 17:07:43.320 [Lua] Lobby data host = 1100001064cfeb5 17:07:43.320 [Lua] Lobby data matchmaking_type = 6 17:07:43.320 [Lua] Lobby data is_private = false 17:07:43.320 [Lua] Lobby data match_started = true 17:07:43.320 [Lua] Lobby data difficulty = cataclysm 17:07:43.320 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:43.320 [Lua] Lobby data player_slot_4 = 0:0 17:07:43.320 [Lua] Lobby data unique_server_name = snejk 17:07:43.320 [Lua] Lobby data quick_game = false 17:07:43.320 [Lua] Lobby data country_code = SE 17:07:43.320 [Lua] Lobby data matchmaking = true 17:07:43.320 [Lua] Lobby data power_level = 0 17:07:43.321 [Lua] Lobby data mission_id = inn_level 17:07:43.321 [Lua] Lobby data mechanism = adventure 17:07:43.321 [Lua] Lobby data player_slot_5 = 0:0 17:07:43.321 [Lua] Lobby data player_slot_2 = 0:0 17:07:43.321 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:43.321 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:43.321 [Lua] Lobby data eac_authorized = true 17:07:43.321 [Lua] Set lobby end. 17:07:44.552 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 17:07:44.552 [Lua] [Managers] Calling function on all managers: 17:07:44.553 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1 17:07:44.553 [Lua] Clearing all global lookup lists 17:07:44.553 [Lua] [IngamePlayerListUI] - Destroy 17:07:44.553 [Lua] [GamePadEquipmentUI] - Destroy 17:07:44.553 [Lua] [EquipmentUI] - Destroy 17:07:44.553 [Lua] [GamePadAbilityUI] - Destroy 17:07:44.553 [Lua] [AbilityUI] - Destroy 17:07:44.554 [Lua] [IngameUI] destroy 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2 17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 17:07:44.560 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3 17:07:44.561 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list. 17:07:44.561 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1 17:07:44.585 [Lua] [Managers] Destroying manager group: 17:07:44.589 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 17:07:44.627 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 17:07:44.627 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame 17:07:44.627 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading 17:07:44.627 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame 17:07:44.627 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading 17:07:44.627 [Lua] [Matchmaking] unregister rpcs 17:07:44.627 [Lua] ############### UNLOADING PACKAGES ############### 17:07:44.627 [Lua] [Managers] Calling function on all managers: 17:07:44.627 [Lua] [Managers] Destroying manager group: 17:07:44.627 [Lua] [Gamestate] Enter state StateLoading 17:07:44.628 [Lua] [Gamestate] Enter Substate StateLoadingRunning 17:07:44.628 [Lua] [Matchmaking] register rpcs 17:07:44.629 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 17:07:44.629 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 17:07:44.629 [Lua] registering RPCs 17:07:44.629 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 17:07:44.629 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 17:07:44.629 [Lua] Set lobby begin: 17:07:44.629 [Lua] Lobby data twitch_enabled = false 17:07:44.629 [Lua] Lobby data selected_mission_id = warcamp 17:07:44.629 [Lua] Lobby data num_players = 2 17:07:44.629 [Lua] Lobby data difficulty_tweak = 0 17:07:44.629 [Lua] Lobby data host = 1100001064cfeb5 17:07:44.629 [Lua] Lobby data matchmaking_type = 6 17:07:44.629 [Lua] Lobby data is_private = false 17:07:44.629 [Lua] Lobby data match_started = true 17:07:44.629 [Lua] Lobby data difficulty = cataclysm 17:07:44.629 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:44.629 [Lua] Lobby data player_slot_4 = 0:0 17:07:44.629 [Lua] Lobby data unique_server_name = snejk 17:07:44.630 [Lua] Lobby data quick_game = false 17:07:44.630 [Lua] Lobby data country_code = SE 17:07:44.630 [Lua] Lobby data matchmaking = true 17:07:44.630 [Lua] Lobby data power_level = 0 17:07:44.630 [Lua] Lobby data mission_id = warcamp 17:07:44.630 [Lua] Lobby data mechanism = adventure 17:07:44.630 [Lua] Lobby data player_slot_5 = 0:0 17:07:44.630 [Lua] Lobby data player_slot_2 = 0:0 17:07:44.630 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:44.630 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:44.630 [Lua] Lobby data eac_authorized = true 17:07:44.630 [Lua] Set lobby end. 17:07:44.630 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 17:07:44.632 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f 17:07:44.632 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_12, global_loading_screens, async-read, prioritized 17:07:44.632 [Lua] [LevelTransitionHandler] load_current_level, loading warcamp 0 17:07:44.635 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 17:07:44.635 [Umbra] Unload tome 17:07:44.636 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 17:07:44.688 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 17:07:44.697 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 17:07:44.697 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp_common, warcamp, async-read, 17:07:44.697 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp, warcamp, async-read, 17:07:44.758 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_12 17:07:44.758 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_12 17:07:44.758 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp_common 17:07:45.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp_common 17:07:45.779 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp_common 17:07:45.779 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp 17:07:45.842 [Umbra] Loading umbra tome '#ID[f4134acea3cfc739]' 17:07:47.349 [Lua] ### Sending rpc_level_loaded 17:07:47.349 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 15 17:07:47.349 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded 17:07:47.350 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading 17:07:47.350 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages 17:07:47.367 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages 17:07:47.367 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame 17:07:47.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp 17:07:47.550 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp 17:07:47.567 [Lua] [LevelTransitionHandler] Level load completed! 17:07:47.568 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: warcamp - level_seed: 1265034 - use_random_directors: true - conflict_director_name: default 17:07:47.604 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:07:47.604 [Lua] checking dlc's against conflict directors 17:07:47.604 [Lua] number of factions to include 2 17:07:47.604 [Lua] Updated list weights for random: 17:07:47.604 [Lua] skaven, 0.71 (0.00-0.71) 17:07:47.604 [Lua] beastmen, 0.29 (0.71-1.00) 17:07:47.604 [Lua] Rolled random faction: 0.84481704235076904 beastmen 17:07:47.604 [Lua] number of factions added 2 17:07:47.604 [Lua] --- --- --- 17:07:47.604 [Lua] Starting... difficulty 'cataclysm' 17:07:47.604 [Lua] These are the starting conflict directors: 17:07:47.604 [Lua] chaos 17:07:47.604 [Lua] --- --- --- 17:07:47.604 [Lua] 17:07:47.604 [Lua] Looking for a new director: 17:07:47.604 [Lua] (free: 17) master hash is: chaos_marauder chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_warrior skaven_pack_master skaven_loot_rat chaos_fanatic chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner 17:07:47.604 [Lua] ->trying director: beastmen 17:07:47.604 [Lua] --> success! 17:07:47.604 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor beastmen_bestigor beastmen_ungor_archer beastmen_minotaur beastmen_ungor 17:07:47.604 [Lua] 17:07:47.604 [Lua] Looking for a new director: 17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner 17:07:47.604 [Lua] ->trying director: chaos_beastmen 17:07:47.604 [Lua] --> success! 17:07:47.604 [Lua] --> re-used the same breeds 17:07:47.604 [Lua] 17:07:47.604 [Lua] Looking for a new director: 17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner 17:07:47.604 [Lua] ->trying director: chaos 17:07:47.604 [Lua] --> success! 17:07:47.604 [Lua] --> re-used the same breeds 17:07:47.604 [Lua] 17:07:47.604 [Lua] Looking for a new director: 17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner 17:07:47.604 [Lua] ->trying director: beastmen 17:07:47.604 [Lua] --> success! 17:07:47.604 [Lua] --> re-used the same breeds 17:07:47.604 [Lua] 17:07:47.604 [Lua] DONE! Found the following directors: 17:07:47.604 [Lua] beastmen 17:07:47.604 [Lua] chaos_beastmen 17:07:47.604 [Lua] chaos 17:07:47.604 [Lua] beastmen 17:07:47.604 [Lua] (free: 11), Master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner 17:07:47.604 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder=true, beastmen_gor=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, beastmen_ungor_archer=true, chaos_warrior=true, beastmen_ungor=true, chaos_berzerker=true, beastmen_standard_bearer=true, skaven_pack_master=true, skaven_loot_rat=true, chaos_fanatic=true, beastmen_minotaur=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_plague_monk=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, beastmen_bestigor=true, chaos_exalted_champion_warcamp=true, chaos_raider=true, skaven_ratling_gunner=true, } 17:07:47.604 [Lua] load_startup_enemy_packages: -------------- 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] chaos_spawn 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] chaos_troll 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] skaven_rat_ogre 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] skaven_stormfiend 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] beastmen_minotaur 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] chaos_plague_sorcerer 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] chaos_corruptor_sorcerer 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 17:07:47.604 [Lua] skaven_gutter_runner 17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_pack_master 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_poison_wind_globadier 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_ratling_gunner 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_warpfire_thrower 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_vortex_sorcerer 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] beastmen_standard_bearer 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_vortex 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] critter_rat 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] critter_pig 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_marauder 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] beastmen_gor 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] beastmen_ungor_archer 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_warrior 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] beastmen_ungor 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_berzerker 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_loot_rat 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_fanatic 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_marauder_with_shield 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] skaven_plague_monk 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] beastmen_bestigor 17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 17:07:47.605 [Lua] chaos_raider 17:07:47.608 [Lua] ### Sending rpc_level_loaded 17:07:47.608 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 15 17:07:47.608 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded 17:07:47.625 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading 17:07:47.625 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages 17:07:47.642 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages 17:07:47.642 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame 17:07:47.642 [Lua] ### Sending rpc_level_loaded 17:07:47.642 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 15 17:07:47.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 17:07:47.775 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 17:07:47.775 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 17:07:47.928 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 17:07:47.928 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 17:07:47.928 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 17:07:48.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 17:07:48.097 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 17:07:48.097 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 17:07:48.299 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 17:07:48.299 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 17:07:48.299 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 17:07:48.553 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 17:07:48.553 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 17:07:48.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 17:07:48.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 17:07:48.654 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 17:07:48.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 17:07:48.754 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 17:07:48.754 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 17:07:48.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 17:07:48.907 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 17:07:48.907 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 17:07:48.907 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 17:07:49.094 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 17:07:49.094 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 17:07:49.094 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 17:07:49.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 17:07:49.280 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 17:07:49.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 17:07:49.399 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 17:07:49.399 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 17:07:49.399 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 17:07:49.584 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 17:07:49.584 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 17:07:49.584 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 17:07:49.717 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 17:07:49.717 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 17:07:49.717 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 17:07:49.971 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 17:07:49.971 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 17:07:49.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 17:07:50.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 17:07:50.021 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 17:07:50.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 17:07:50.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 17:07:50.073 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 17:07:50.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 17:07:50.122 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 17:07:50.122 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 17:07:50.122 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 17:07:50.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 17:07:50.325 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 17:07:50.326 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 17:07:50.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 17:07:50.612 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 17:07:50.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 17:07:50.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 17:07:50.896 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 17:07:50.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 17:07:51.047 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 17:07:51.047 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 17:07:51.047 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 17:07:51.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 17:07:51.318 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 17:07:51.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 17:07:51.487 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 17:07:51.487 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 17:07:51.487 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 17:07:51.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 17:07:51.588 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 17:07:51.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 17:07:51.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 17:07:51.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 17:07:51.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 17:07:52.012 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 17:07:52.012 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 17:07:52.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 17:07:52.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 17:07:52.214 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 17:07:52.214 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 17:07:52.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 17:07:52.519 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 17:07:52.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 17:07:52.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 17:07:52.655 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 17:07:52.657 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: warcamp game_mode: adventure 17:07:52.657 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 17:07:52.657 [Lua] Starting async level spawning of levels/honduras/warcamp/world 17:07:52.657 [Umbra] Init version: 3.4.15 :: 16 threads 17:07:52.989 [Lua] Async level spawning done 17:07:52.990 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 17:07:53.976 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 17:07:53.976 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 17:07:53.976 [Lua] [Matchmaking] unregister rpcs 17:07:53.976 [Lua] Set lobby begin: 17:07:53.976 [Lua] Lobby data twitch_enabled = false 17:07:53.976 [Lua] Lobby data selected_mission_id = warcamp 17:07:53.976 [Lua] Lobby data num_players = 2 17:07:53.976 [Lua] Lobby data difficulty_tweak = 0 17:07:53.976 [Lua] Lobby data host = 1100001064cfeb5 17:07:53.976 [Lua] Lobby data matchmaking_type = 6 17:07:53.977 [Lua] Lobby data is_private = false 17:07:53.977 [Lua] Lobby data match_started = true 17:07:53.977 [Lua] Lobby data difficulty = cataclysm 17:07:53.977 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:53.977 [Lua] Lobby data player_slot_4 = 0:0 17:07:53.977 [Lua] Lobby data unique_server_name = snejk 17:07:53.977 [Lua] Lobby data quick_game = false 17:07:53.977 [Lua] Lobby data country_code = SE 17:07:53.977 [Lua] Lobby data matchmaking = true 17:07:53.977 [Lua] Lobby data power_level = 0 17:07:53.977 [Lua] Lobby data mission_id = warcamp 17:07:53.978 [Lua] Lobby data mechanism = adventure 17:07:53.978 [Lua] Lobby data player_slot_5 = 0:0 17:07:53.978 [Lua] Lobby data player_slot_2 = 0:0 17:07:53.978 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:53.978 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:53.978 [Lua] Lobby data eac_authorized = true 17:07:53.978 [Lua] Set lobby end. 17:07:53.978 [Lua] [Managers] Destroying manager group: 17:07:53.979 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_12, global_loading_screens 17:07:53.979 [Lua] [Gamestate] Enter StateIngame HOST 17:07:53.979 [Lua] [Managers] Calling function on all managers: 17:07:53.979 [Lua] <>level = warcamp<> 17:07:53.979 [Lua] Set lobby begin: 17:07:53.979 [Lua] Lobby data twitch_enabled = false 17:07:53.979 [Lua] Lobby data selected_mission_id = warcamp 17:07:53.979 [Lua] Lobby data num_players = 2 17:07:53.979 [Lua] Lobby data difficulty_tweak = 0 17:07:53.979 [Lua] Lobby data host = 1100001064cfeb5 17:07:53.979 [Lua] Lobby data matchmaking_type = 6 17:07:53.979 [Lua] Lobby data is_private = false 17:07:53.979 [Lua] Lobby data match_started = true 17:07:53.979 [Lua] Lobby data difficulty = cataclysm 17:07:53.979 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:53.979 [Lua] Lobby data player_slot_4 = 0:0 17:07:53.979 [Lua] Lobby data unique_server_name = snejk 17:07:53.980 [Lua] Lobby data quick_game = false 17:07:53.980 [Lua] Lobby data country_code = SE 17:07:53.980 [Lua] Lobby data matchmaking = true 17:07:53.980 [Lua] Lobby data power_level = 0 17:07:53.980 [Lua] Lobby data mission_id = warcamp 17:07:53.980 [Lua] Lobby data mechanism = adventure 17:07:53.980 [Lua] Lobby data player_slot_5 = 0:0 17:07:53.980 [Lua] Lobby data player_slot_2 = 0:0 17:07:53.980 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:53.980 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:53.980 [Lua] Lobby data eac_authorized = true 17:07:53.980 [Lua] Set lobby end. 17:07:53.980 [Lua] [StateIngame] Server ingame 17:07:53.983 [Lua] Set lobby begin: 17:07:53.983 [Lua] Lobby data twitch_enabled = false 17:07:53.983 [Lua] Lobby data selected_mission_id = warcamp 17:07:53.983 [Lua] Lobby data num_players = 2 17:07:53.983 [Lua] Lobby data difficulty_tweak = 0 17:07:53.983 [Lua] Lobby data host = 1100001064cfeb5 17:07:53.983 [Lua] Lobby data matchmaking_type = 6 17:07:53.984 [Lua] Lobby data is_private = false 17:07:53.984 [Lua] Lobby data match_started = true 17:07:53.984 [Lua] Lobby data difficulty = cataclysm 17:07:53.984 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:53.984 [Lua] Lobby data player_slot_4 = 0:0 17:07:53.984 [Lua] Lobby data unique_server_name = snejk 17:07:53.984 [Lua] Lobby data quick_game = false 17:07:53.984 [Lua] Lobby data country_code = SE 17:07:53.984 [Lua] Lobby data matchmaking = true 17:07:53.984 [Lua] Lobby data power_level = 0 17:07:53.984 [Lua] Lobby data mission_id = warcamp 17:07:53.984 [Lua] Lobby data mechanism = adventure 17:07:53.984 [Lua] Lobby data player_slot_5 = 0:0 17:07:53.984 [Lua] Lobby data player_slot_2 = 0:0 17:07:53.984 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:53.984 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:53.984 [Lua] Lobby data eac_authorized = true 17:07:53.984 [Lua] Set lobby end. 17:07:53.984 [Lua] [Matchmaking] register rpcs 17:07:53.984 [Lua] GameNetworkManager:init... creating game session 17:07:53.984 [Lua] Host GameSession.make_game_session_host with session: 17:07:53.984 [Lua] [GameNetworkManager] Setting pong timeout to 60 17:07:53.985 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5 17:07:53.985 [Lua] [GameNetworkManager] self.is_server = true 17:07:53.985 [Network] Setting artificial MTU limit to 65536 17:07:53.994 [Lua] Switching ConflictSettings: to: default 17:07:53.994 [Lua] pacing=default 17:07:53.994 [Lua] roaming=nil 17:07:53.994 [Lua] specials=default 17:07:53.994 [Lua] debug_color=maroon 17:07:53.994 [Lua] contained_breeds=nil 17:07:53.994 [Lua] pack_spawning=default 17:07:53.994 [Lua] disabled=false 17:07:53.994 [Lua] factions=nil 17:07:53.994 [Lua] boss=default 17:07:53.994 [Lua] horde=default 17:07:53.994 [Lua] name=default 17:07:53.994 [Lua] intensity=default 17:07:53.994 [Lua] --- 17:07:53.995 [Lua] [LevelAnalysis] set_random_seed( 1265034) 17:07:54.028 [Lua] [AIInterestPointSystem] Level Seed: 1265034 17:07:54.028 [Lua] 17:07:54.028 [Lua] [entity_system_bag] = table 17:07:54.028 [Lua] [entity_system_bag] = metatable 17:07:54.028 [Lua] [startup_data] = table 17:07:54.028 [Lua] [entity_manager] = table 17:07:54.028 [Lua] [entity_manager] = metatable 17:07:54.028 [Lua] [unit_spawner] = table 17:07:54.028 [Lua] [unit_spawner] = metatable 17:07:54.028 [Lua] [unit_storage] = table 17:07:54.028 [Lua] [unit_storage] = metatable 17:07:54.028 [Lua] [dice_keeper] = table 17:07:54.028 [Lua] [dice_keeper] = metatable 17:07:54.028 [Lua] [is_server] = true (boolean) 17:07:54.028 [Lua] [world] = [World] 17:07:54.028 [Lua] [system_api] = table 17:07:54.028 [Lua] [entity_system] = table 17:07:54.028 [Lua] [entity_system] = metatable 17:07:54.028 [Lua] [network_lobby] = table 17:07:54.028 [Lua] [network_lobby] = metatable 17:07:54.028 [Lua] [profile_synchronizer] = table 17:07:54.028 [Lua] [profile_synchronizer] = metatable 17:07:54.028 [Lua] [level_transition_handler] = table 17:07:54.028 [Lua] [level_transition_handler] = metatable 17:07:54.028 [Lua] [num_local_human_players] = 1 (number) 17:07:54.028 [Lua] [statistics_db] = table 17:07:54.028 [Lua] [statistics_db] = metatable 17:07:54.028 [Lua] [network_server] = table 17:07:54.028 [Lua] [network_server] = metatable 17:07:54.028 [Lua] [input_manager] = table 17:07:54.028 [Lua] [input_manager] = metatable 17:07:54.028 [Lua] [network_clock] = table 17:07:54.028 [Lua] [network_clock] = metatable 17:07:54.028 [Lua] [network_transmit] = table 17:07:54.028 [Lua] [network_transmit] = metatable 17:07:54.028 [Lua] [free_flight_manager] = table 17:07:54.028 [Lua] [free_flight_manager] = metatable 17:07:54.028 [Lua] [network_manager] = table 17:07:54.028 [Lua] [network_manager] = metatable 17:07:54.028 [Lua] [network_event_delegate] = table 17:07:54.028 [Lua] [network_event_delegate] = metatable 17:07:54.028 [Lua] 17:07:54.028 [Lua] ignoring extension VersusVolumeObjectiveExtension 17:07:54.028 [Lua] ignoring extension VersusInteractObjectiveExtension 17:07:54.028 [Lua] ignoring extension VersusPayloadObjectiveExtension 17:07:54.028 [Lua] ignoring extension VersusSocketObjectiveExtension 17:07:54.028 [Lua] ignoring extension VersusTargetObjectiveExtension 17:07:54.028 [Lua] ignoring extension VersusMissionObjectiveExtension 17:07:54.032 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 17:07:54.045 [Lua] [AchievementManager] Achievements using the steam platform 17:07:54.046 [Lua] PlayerManager:add_player player_1 17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight 17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight 17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight 17:07:54.104 [Lua] [StateIngame] Level seed: 1265034 17:07:54.128 [Lua] [LevelAnalysis] set_random_seed( 1265034) 17:07:54.132 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 17:07:54.132 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 17:07:54.133 [Lua] [IngameUI] init 17:07:54.143 [SteamVoipClient] select_out(11000010360b84f, off) 17:07:54.143 [SteamVoipClient] select_out(1100001064cfeb5, off) 17:07:54.146 [Lua] cb_razer_chroma_setup 17:07:54.163 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [8] @foundation/scripts/util/class.lua:62:in function [9] =[C]: in function xpcall [10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [12] =[C]: in function pcall [13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [15] =[C]: in function xpcall [16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [22] @foundation/scripts/util/state_machine.lua:127: in function _change_state [23] @scripts/game_state/game_state_machine.lua:18: in function _change_state [24] @foundation/scripts/util/state_machine.lua:95: in function init [25] @scripts/game_state/game_state_machine.lua:7: in function init [26] @foundation/scripts/util/class.lua:62: in function new [27] @scripts/game_state/state_ingame.lua:426: in function on_enter [28] @foundation/scripts/util/state_machine.lua:127: in function _change_state [29] @scripts/game_state/game_state_machine.lua:18: in function _change_state [30] @foundation/scripts/util/state_machine.lua:144: in function update [31] @scripts/boot.lua:865: in function game_update [32] @scripts/boot.lua:628:in function [1] node = table: 0000000002AFF510; node_def = table: 000000000256BA80; k = "scale"; v = "fit" [2] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000002AFF160; parent_world_position = table: 0000000002AFF190; local_position = table: 0000000002AFF480; size = table: 0000000002AFF4D0; node = table: 0000000002AFF510 [3] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000002AFF070; name = "sg_settings_list_mask"; node = table: 00000000024C1E50 [6] self = table: 000000000BE2BC50 [7] self = table: 000000000BE2BC50; ingame_ui_context = table: 00000000177C9FF0; input_manager = table: 000000000455EC20; world = [World] [8] self = table: 0000000002F5EA60; object = table: 000000000BE2BC50 [10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [13] mod = table: 000000001190BC40; error_prefix_data = table: 000000000BE2BC10; func = [function] [14] self = table: 000000001190BC40; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [18] hook_chain = [function]; num_values = 0; values = table: 000000000BE2BBD0; safe_hooks = table: 000000000339D060; i = 1 [19] self = table: 000000001AD22C80; object = table: 000000001190BC40 [20] self = table: 0000000002AE0E10; ingame_ui_context = table: 00000000177C9FF0 [21] self = table: 0000000002AE0E10; params = table: 0000000002AE09B0; viewport_name = "player_1"; input_manager = table: 000000000455EC20; input_source = table: 000000000FA1AAE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000189A7580; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000015F3DDD0; camera_system = table: 00000000162B0590; outline_system = table: 000000000FC689D0; fade_system = table: 0000000000ED7E00; sound_sector_system = table: 0000000001C54650; sound_environment_system = table: 00000000177CA470; event_manager = table: 0000000001F77B30; level_key = "warcamp"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000177C9FF0 [22] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; scope_name = "StateInGameRunning:on_enter" [23] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [24] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true [25] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true ... [6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000121CBD30; menu_widgets = table: 000000000C9565E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000121CBD30; menu_widgets = table: 000000000C9565E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000001681B0E0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015EA27A0; telemetry_time_view_enter = 0; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000B159450; cutscene_system = table: 000000000D51DC00; text_popup_ui = table: 00000000021A7DA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003F21E90; ui_top_renderer = table: 000000000D128610; camera_manager = table: 0000000000EDAA60; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 00000000177C9FF0; views = table: 000000000D60AB40; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000189A7580; weave_onboarding = table: 0000000003F230F0; popup_handler = table: 00000000021A7BF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000121FAB60; [19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [20] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60; [21] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60; [22] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [23] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [24] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [25] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [27] world_name = "level_world"; entity_system_bag = table: 00000000017B51A0; network_server = table: 000000000BE796E0; entity_system = table: 0000000016904A50; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000002AE08C0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; network_transmit = table: 000000000FAE1070; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000FCA1C40; machines = table: 0000000002AE0980; _quit_game = false; network_clock = table: 0000000012EDF0A0; _onclose_called = false; _lobby_host = table: 0000000011E198B0; statistics_db = table: 0000000002E4E320; game_mode_key = "adventure"; level_key = "warcamp"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 00000000195D74D0; network_event_delegate = table: 00000000121FAB60; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000002BCB550; 17:07:54.164 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph [4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [6] @foundation/scripts/util/class.lua:62:in function [7] =[C]: in function xpcall [8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [10] =[C]: in function pcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [13] =[C]: in function xpcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [17] @foundation/scripts/util/class.lua:62: in function new [18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [20] @foundation/scripts/util/state_machine.lua:127: in function _change_state [21] @scripts/game_state/game_state_machine.lua:18: in function _change_state [22] @foundation/scripts/util/state_machine.lua:95: in function init [23] @scripts/game_state/game_state_machine.lua:7: in function init [24] @foundation/scripts/util/class.lua:62: in function new [25] @scripts/game_state/state_ingame.lua:426: in function on_enter [26] @foundation/scripts/util/state_machine.lua:127: in function _change_state [27] @scripts/game_state/game_state_machine.lua:18: in function _change_state [28] @foundation/scripts/util/state_machine.lua:144: in function update [29] @scripts/boot.lua:865: in function game_update [30] @scripts/boot.lua:628:in function [1] node = table: 00000000151877E0; node_def = table: 0000000002AFEE90; k = "offset"; v = table: 0000000002AFEF50 [2] scenegraph = table: 0000000015187760; scenegraph_def = table: 000000000C9E68E0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000002AFEE90; parent_name = nil; local_position = table: 0000000015187790; node = table: 00000000151877E0 [3] scenegraph_def = table: 000000000C9E68E0; scenegraph = table: 0000000015187760; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000002AFEE90 [4] self = table: 000000000BE2BC50 [5] self = table: 000000000BE2BC50; ingame_ui_context = table: 00000000177C9FF0; input_manager = table: 000000000455EC20; world = [World] [6] self = table: 0000000002F5EA60; object = table: 000000000BE2BC50 [8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0 [11] mod = table: 000000001190BC40; error_prefix_data = table: 000000000BE2BC10; func = [function] [12] self = table: 000000001190BC40; view_name = "vmf_options_view"; _ = table: 0000000002F729C0 [14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function] [16] hook_chain = [function]; num_values = 0; values = table: 000000000BE2BBD0; safe_hooks = table: 000000000339D060; i = 1 [17] self = table: 000000001AD22C80; object = table: 000000001190BC40 [18] self = table: 0000000002AE0E10; ingame_ui_context = table: 00000000177C9FF0 [19] self = table: 0000000002AE0E10; params = table: 0000000002AE09B0; viewport_name = "player_1"; input_manager = table: 000000000455EC20; input_source = table: 000000000FA1AAE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000189A7580; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000015F3DDD0; camera_system = table: 00000000162B0590; outline_system = table: 000000000FC689D0; fade_system = table: 0000000000ED7E00; sound_sector_system = table: 0000000001C54650; sound_environment_system = table: 00000000177CA470; event_manager = table: 0000000001F77B30; level_key = "warcamp"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000177C9FF0 [20] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; scope_name = "StateInGameRunning:on_enter" [21] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil [22] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true [23] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true [24] self = table: 000000000312B980; object = table: 0000000002AE0CF0 [25] self = table: 0000000012AA96F0; loading_context = table: 0000000002BCB550; is_server = true; assert_on_leak = true; input_manager = table: 000000000455EC20; level_key = "warcamp"; level_setting = table: 00000000004A1060; db = table: 0000000002E4E320; world = [World]; network_event_delegate = table: 00000000121FAB60; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000001F77B30; level = [Level]; level_key = "warcamp"; level_seed = 1265034; checkpoint_data = nil; level_name = "levels/honduras/warcamp/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000002AE09B0 ... [4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9565E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000121CBD30; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002AFF070; is_setting_changes_applied_immidiately = true; [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9565E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000121CBD30; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002AFF070; is_setting_changes_applied_immidiately = true; [6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60; [12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000001681B0E0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015EA27A0; telemetry_time_view_enter = 0; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000B159450; cutscene_system = table: 000000000D51DC00; text_popup_ui = table: 00000000021A7DA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003F21E90; ui_top_renderer = table: 000000000D128610; camera_manager = table: 0000000000EDAA60; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 00000000177C9FF0; views = table: 000000000D60AB40; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000189A7580; weave_onboarding = table: 0000000003F230F0; popup_handler = table: 00000000021A7BF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000121FAB60; [17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80; [18] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60; [19] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60; [20] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [21] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [22] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [23] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10; [24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0; [25] world_name = "level_world"; entity_system_bag = table: 00000000017B51A0; network_server = table: 000000000BE796E0; entity_system = table: 0000000016904A50; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000002AE08C0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; network_transmit = table: 000000000FAE1070; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000FCA1C40; machines = table: 0000000002AE0980; _quit_game = false; network_clock = table: 0000000012EDF0A0; _onclose_called = false; _lobby_host = table: 0000000011E198B0; statistics_db = table: 0000000002E4E320; game_mode_key = "adventure"; level_key = "warcamp"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 00000000195D74D0; network_event_delegate = table: 00000000121FAB60; [26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0; [29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000002BCB550; 17:07:54.167 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 17:07:54.167 [Lua] Set lobby begin: 17:07:54.167 [Lua] Lobby data twitch_enabled = false 17:07:54.168 [Lua] Lobby data selected_mission_id = warcamp 17:07:54.168 [Lua] Lobby data num_players = 2 17:07:54.168 [Lua] Lobby data difficulty_tweak = 0 17:07:54.168 [Lua] Lobby data host = 1100001064cfeb5 17:07:54.168 [Lua] Lobby data matchmaking_type = 6 17:07:54.168 [Lua] Lobby data is_private = false 17:07:54.168 [Lua] Lobby data match_started = true 17:07:54.168 [Lua] Lobby data difficulty = cataclysm 17:07:54.168 [Lua] Lobby data player_slot_1 = 11000010360b84f:1 17:07:54.168 [Lua] Lobby data player_slot_4 = 0:0 17:07:54.168 [Lua] Lobby data unique_server_name = snejk 17:07:54.168 [Lua] Lobby data quick_game = false 17:07:54.168 [Lua] Lobby data country_code = SE 17:07:54.168 [Lua] Lobby data matchmaking = true 17:07:54.169 [Lua] Lobby data power_level = 835 17:07:54.169 [Lua] Lobby data mission_id = warcamp 17:07:54.169 [Lua] Lobby data mechanism = adventure 17:07:54.169 [Lua] Lobby data player_slot_5 = 0:0 17:07:54.169 [Lua] Lobby data player_slot_2 = 0:0 17:07:54.169 [Lua] Lobby data network_hash = f3e26996ccfb9ef2 17:07:54.169 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1 17:07:54.169 [Lua] Lobby data eac_authorized = true 17:07:54.169 [Lua] Set lobby end. 17:07:54.169 [Lua] CurrentConflictSettings default 17:07:54.169 [Lua] [ConflictDirector] conflict_director is ai_ready 17:07:54.171 [Lua] Removing patrol of type: 'roaming', called: 'roaming_53' because it is too short: 11.027709007263m, which is less then 15m. 17:07:54.173 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 17:07:54.174 [Lua] [MainPathSpawningGenerator] Injecting travel distances 17:07:54.176 [Lua] SpecialsPacing:remove_unwanted_breeds: 17:07:54.176 [Lua] Forming navigation groups in one frame 17:07:54.176 [Lua] Forming navigation groups 17:07:54.192 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000076398 17:07:54.924 [Lua] NavigationGroupManager -> calulation time B: 0.7319999999999709 17:07:54.924 [Lua] number of nav groups: 660 17:07:54.932 [Lua] number of refined nav groups : 307 17:07:54.940 [Lua] NavigationGroupManager -> calulation time C: 0.015000000000100044 17:07:54.940 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.2731451347470273 Normalized coefficient: 1.9037499939231497 17:07:54.942 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.103318853676321 Normalized coefficient: 1.418494794895055 17:07:54.946 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.079839229583737 Normalized coefficient: 1.303825299382128 17:07:54.949 [Lua] -------------> JOW Perfect-density 3.6000000000000005 Sum density 3.8045556724071505 Normalized coefficient: 0.94623401784058347 17:07:54.958 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 17:07:54.958 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 17:07:54.958 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 17:07:54.963 [Lua] [LevelAnalysis] Generating boss paths for level: warcamp 17:07:54.963 [Lua] [LevelAnalysis] This level has a total main-path length of 1169.617 meters. 17:07:54.963 [Lua] [LevelAnalysis] grouping spawners for event_patrol 17:07:54.963 [Lua] [LevelAnalysis] 17:07:54.963 [Lua] [LevelAnalysis] grouping spawners for event_boss 17:07:54.963 [Lua] [LevelAnalysis] 17:07:54.963 [Lua] [LevelAnalysis] Terror events added: 17:07:54.963 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 17:07:54.963 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 17:07:54.963 [Lua] NORMAL PATROL MAIN PATH 368.7357177734375 17:07:54.963 [Lua] [waypoints] = table 17:07:54.963 [Lua] [astar_points] = table 17:07:54.963 [Lua] [travel_dist] = 369.08523704111576 (number) 17:07:54.963 [Lua] [one_directional] = true (boolean) 17:07:54.963 [Lua] [id] = boss9 (string) 17:07:54.963 [Lua] ----> using boss spline path! 17:07:54.963 [Lua] Adding main path event: Vector3Box(-125, 95.5, 14.392) boss_event_chaos_beastmen_spline_patrol 45 table: 00000000153B0480 17:07:54.963 [Lua] ----> using boss gizmo! 17:07:54.963 [Lua] [LevelAnalysis] section: 2, start-index: 8, end-index: 13, forbidden-dist: -172.8 start-travel-dist: 551.5, end-travel-dist: 742.8 spawn_distance 368.7 17:07:54.963 [Lua] Adding main path event: Vector3Box(183.304, 157.926, 15.857) boss_event_minotaur 45 table: 00000000153C5F50 17:07:54.963 [Lua] [LevelAnalysis] num_event_places_f: 0.74641132513682051 , num_event_places: 0 , trailing_event_fraction: 0.74641132513682051 , num_events: 1 17:07:54.963 [Lua] [LevelAnalysis] Level path distance: 1169.6169877052307 17:07:54.963 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1169.6169877052307 forbidden_dist: -1069.6169877052307 17:07:54.963 [Lua] [LevelAnalysis] wanted_distance: 551.43533732303058 17:07:54.963 [Lua] [LevelAnalysis] Terror events added: 17:07:54.963 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 17:07:54.963 [Lua] Adding main path event: Vector3Box(21.2887, 142.821, 13.5432) rare_event_loot_rat 45 table: 00000000153D3580 17:07:54.963 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 17:07:54.966 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 17:07:54.968 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 17:07:54.972 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=51 17:07:54.972 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=52 17:07:54.972 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 17:07:54.972 [Lua] [Managers] Calling function on all managers: 17:07:54.972 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 17:07:54.992 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame 17:07:54.992 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync 17:07:54.992 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame 17:07:54.992 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync 17:07:55.000 [Lua] player (1100001064cfeb5,2) was put into party 1 17:07:55.013 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=53 17:07:55.013 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=54 17:07:55.013 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(5) career(4) 17:07:55.014 [Lua] player (1100001064cfeb5,3) was put into party 1 17:07:55.028 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=55 17:07:55.028 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=56 17:07:55.028 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1) 17:07:55.071 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f 17:07:55.074 [Lua] Breedfreezer (server) starting a hot join sync 17:07:55.074 [Lua] packing 0 units of breed chaos_marauder 17:07:55.074 [Lua] packing 0 units of breed chaos_fanatic 17:07:55.074 [Lua] packing 0 units of breed beastmen_ungor_archer 17:07:55.074 [Lua] packing 0 units of breed chaos_raider 17:07:55.074 [Lua] packing 0 units of breed chaos_warrior 17:07:55.074 [Lua] packing 0 units of breed chaos_berzerker 17:07:55.074 [Lua] packing 0 units of breed beastmen_bestigor 17:07:55.074 [Lua] packing 0 units of breed beastmen_ungor 17:07:55.074 [Lua] packing 0 units of breed skaven_plague_monk 17:07:55.074 [Lua] packing 0 units of breed beastmen_gor 17:07:55.074 [Lua] --> rpc-package size reached, sending rpc now (last package) 17:07:55.074 [Lua] 17:07:55.074 [Lua] [1] = 1 (number) 17:07:55.074 [Lua] [2] = 0 (number) 17:07:55.074 [Lua] [3] = 1 (number) 17:07:55.074 [Lua] [4] = 0 (number) 17:07:55.074 [Lua] [5] = 1 (number) 17:07:55.074 [Lua] [6] = 0 (number) 17:07:55.074 [Lua] [7] = 1 (number) 17:07:55.074 [Lua] [8] = 0 (number) 17:07:55.074 [Lua] [9] = 1 (number) 17:07:55.074 [Lua] [10] = 0 (number) 17:07:55.074 [Lua] [11] = 1 (number) 17:07:55.074 [Lua] [12] = 0 (number) 17:07:55.074 [Lua] [13] = 1 (number) 17:07:55.074 [Lua] [14] = 0 (number) 17:07:55.074 [Lua] [15] = 1 (number) 17:07:55.074 [Lua] [16] = 0 (number) 17:07:55.074 [Lua] [17] = 1 (number) 17:07:55.074 [Lua] [18] = 0 (number) 17:07:55.074 [Lua] [19] = 1 (number) 17:07:55.074 [Lua] [20] = 0 (number) 17:07:55.074 [Lua] 17:07:55.074 [Lua] 17:07:55.074 [Lua] 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: resource_packages/careers/bw_adept, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 17:07:55.075 [Lua] PlayerManager:add_remote_player 11000010360b84f 17:07:55.075 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57 17:07:55.075 [Lua] RemotePlayer:create_game_object( ) 57 17:07:55.088 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync 17:07:55.088 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers 17:07:55.088 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 3 17:07:55.088 [Lua] [GameNetworkManager] destroying game object with go_id=55 17:07:55.088 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync 17:07:55.088 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers 17:07:55.091 [Lua] player (1100001064cfeb5,3) was put into party 1 17:07:55.104 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58 17:07:55.104 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59 17:07:55.104 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1) 17:07:55.115 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers 17:07:55.115 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame 17:07:55.115 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers 17:07:55.115 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame 17:07:55.175 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list. 17:07:55.175 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 17:07:55.175 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1 17:07:55.222 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 17:07:55.222 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 17:07:55.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01 17:07:55.328 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01 17:07:55.328 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01 17:07:55.328 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 17:07:55.738 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 17:07:55.738 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base 17:07:55.739 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 17:07:55.750 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 17:07:55.750 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p 17:07:55.750 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_adept 17:07:55.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_adept 17:07:55.930 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_adept 17:07:55.930 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 17:07:55.969 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 17:07:55.969 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02 17:07:55.969 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 17:07:56.084 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 17:07:56.084 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 17:07:56.084 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh 17:07:56.165 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh 17:07:56.165 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh 17:07:56.166 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p 17:07:56.220 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p 17:07:56.220 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p 17:07:56.220 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 17:07:56.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 17:07:56.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 17:07:56.261 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01 17:07:56.315 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01 17:07:56.315 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01 17:07:56.316 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 17:07:56.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 17:07:56.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 17:07:56.368 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01 17:07:56.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01 17:07:56.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01 17:07:56.508 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01 17:07:56.631 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01 17:07:56.631 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01 17:07:56.632 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 17:07:56.654 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 17:07:56.654 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 17:07:56.654 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 17:07:56.676 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 17:07:56.676 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 17:07:56.677 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart 17:07:56.740 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart 17:07:56.740 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart 17:07:56.741 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04 17:07:56.771 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04 17:07:56.771 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04 17:07:56.771 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 17:07:56.827 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 17:07:56.827 [Lua] [PackageManager] Force_load: wwise/staff 17:07:56.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base 17:07:57.087 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base 17:07:57.087 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base 17:07:57.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight 17:07:57.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight 17:07:57.238 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight 17:07:57.238 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 17:07:57.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 17:07:57.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 17:07:57.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 17:07:57.276 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 17:07:57.276 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p 17:07:57.276 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 17:07:57.311 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 17:07:57.311 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 17:07:57.312 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:07:57.351 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:07:57.351 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 17:07:57.359 [Lua] test 17:07:57.359 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 1100001064cfeb5 2 17:07:57.361 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.361 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61 17:07:57.362 [Lua] test 17:07:57.362 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 1100001064cfeb5 3 17:07:57.363 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.363 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63 17:07:57.366 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-196.509, -207.362, 20.634), Vector4(0, 0, 0, -1)) 17:07:57.369 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.369 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.369 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1 17:07:57.369 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 17:07:57.371 [Lua] [GameNetworkManager] destroying game object with go_id=63 17:07:57.382 [Lua] Switching ConflictSettings: to: beastmen 17:07:57.382 [Lua] pacing=beastmen 17:07:57.382 [Lua] locked_func_name=beastmen 17:07:57.382 [Lua] roaming=nil 17:07:57.382 [Lua] specials=beastmen 17:07:57.382 [Lua] debug_color=purple 17:07:57.382 [Lua] contained_breeds=nil 17:07:57.382 [Lua] pack_spawning=beastmen 17:07:57.382 [Lua] disabled=false 17:07:57.382 [Lua] factions=nil 17:07:57.382 [Lua] boss=beastmen 17:07:57.382 [Lua] horde=beastmen 17:07:57.382 [Lua] name=beastmen 17:07:57.382 [Lua] intensity=default 17:07:57.382 [Lua] --- 17:07:57.383 [Lua] updating bot weapon metadata for weapon: dual_wield_hammer_sword_template 17:07:57.383 [Lua] updating bot weapon metadata for weapon: two_handed_swords_executioner_template_1 17:07:57.384 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 3 17:07:57.384 [Lua] [GameNetworkManager] destroying game object with go_id=58 17:07:57.384 [Lua] player (1100001064cfeb5,3) was put into party 1 17:07:57.400 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=66 17:07:57.400 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=67 17:07:57.400 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1) 17:07:57.520 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit 17:07:57.520 [Lua] [NetworkServer] Peer 11000010360b84f spawned player. 17:07:57.521 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=68 17:07:57.521 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1 17:07:57.522 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.525 [Lua] test 17:07:57.525 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 1100001064cfeb5 3 17:07:57.527 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 17:07:57.527 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=70 17:07:57.532 [Lua] updating bot weapon metadata for weapon: one_handed_daggers_template_1 17:07:57.532 [Lua] updating bot weapon metadata for weapon: staff_blast_beam_template_1 17:07:57.549 [Lua] StateInGameRunning:_game_actually_starts() 17:07:57.549 [Lua] ################################################################################################################# 17:07:57.549 [Lua] [Loading Time]: 00:00:13 [Transition]: inn_level-warcamp [Members joined]: 0 [Members Left]: 0 [Is Server]: true 17:07:57.549 [Lua] ################################################################################################################# 17:07:57.549 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 74 17:07:57.556 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 74 17:07:57.749 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 74 17:07:57.749 [Lua] Commit load time data 17:08:21.995 [Lua] Players are leaving the safe zone 17:08:25.146 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:08:25.154 [Lua] Spline already found! 17:08:25.177 [Lua] Init group template: spline_patrol 17:08:26.390 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 17:08:26.399 [Lua] Spline already found! 17:08:26.422 [Lua] Init group template: spline_patrol 17:08:27.173 [Lua] wants to spawn behind within distance: 60 17:08:27.173 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized 17:08:27.173 [Lua] custom blob horde has started 17:08:27.431 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat) 17:08:27.450 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat 17:08:27.450 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat 17:08:27.682 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:28.094 [Lua] 1 17:08:28.175 [Lua] 1 17:08:28.563 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:29.110 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:29.428 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:29.495 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:29.677 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:29.685 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 119, name: `unknown` 17:08:29.864 [Lua] 1 17:08:29.864 [Lua] 2 17:08:29.870 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 69, name: `unknown` 17:08:30.026 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:30.057 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:30.408 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:30.518 [Lua] 1 17:08:30.519 [Lua] 2 17:08:30.590 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:30.626 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 65, name: `unknown` 17:08:31.125 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:31.437 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 97, name: `unknown` 17:08:31.510 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:31.511 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:31.685 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 125, name: `unknown` 17:08:31.690 [Lua] 1 17:08:31.890 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:31.964 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:32.080 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 135, name: `unknown` 17:08:32.203 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:32.343 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:32.452 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:32.526 [Lua] nil 17:08:32.765 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 102, name: `unknown` 17:08:32.815 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 148, name: `unknown` 17:08:33.446 [Lua] Destroying unit since outside mesh or world 17:08:33.765 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:34.235 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:34.772 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 17:08:34.979 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 28, name: `unknown` 17:08:35.220 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 82, name: `unknown` 17:08:35.264 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 187, name: `unknown` 17:08:35.295 [Lua] nil 17:08:35.325 [Lua] nil 17:08:35.489 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:35.746 [Lua] 1 17:08:36.427 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 57, name: `unknown` 17:08:36.958 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:38.505 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:38.709 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:39.693 [Lua] 1 17:08:40.425 [Lua] 1 17:08:40.519 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 136, name: `unknown` 17:08:41.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 57, name: `unknown` 17:08:41.577 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f 17:08:42.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 11, name: `unknown` 17:08:42.461 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 75, name: `unknown` 17:08:43.830 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, prioritized 17:08:44.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 17:08:44.134 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 17:08:44.147 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_clan_rat) 17:08:44.910 [Lua] nil 17:08:44.910 [Lua] nil 17:08:44.910 [Lua] nil 17:08:44.910 [Lua] nil 17:08:44.910 [Lua] nil 17:08:44.910 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:44.911 [Lua] nil 17:08:45.180 [Lua] 4 17:08:45.192 [Lua] 4 17:08:45.217 [Lua] 4 17:08:45.230 [Lua] 4 17:08:45.759 [Lua] 1 17:08:45.759 [Lua] 2 17:08:46.259 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 109, name: `unknown` 17:08:46.399 [Lua] 1 17:08:46.399 [Lua] 2 17:08:46.399 [Lua] 3 17:08:46.399 [Lua] 6 17:08:46.400 [Lua] 4 17:08:46.400 [Lua] 7 17:08:46.400 [Lua] 5 17:08:46.513 [Lua] 2 17:08:46.514 [Lua] 3 17:08:46.728 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, prioritized 17:08:46.972 [Lua] 3 17:08:46.973 [Lua] 2 17:08:46.973 [Lua] 1 17:08:46.991 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 15, name: `unknown` 17:08:47.021 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_slave) 17:08:47.024 [Lua] 1 17:08:47.024 [Lua] 1 17:08:47.035 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 17:08:47.035 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 17:08:47.365 [Lua] 1 17:08:47.387 [Lua] 2 17:08:47.455 [Lua] 1 17:08:47.737 [Lua] 1 17:08:47.747 [Lua] 2 17:08:47.748 [Lua] 3 17:08:48.185 [Lua] 1 17:08:48.682 [Lua] 1 17:08:48.703 [Lua] 2 17:08:48.723 [Lua] 4 17:08:48.723 [Lua] 5 17:08:48.734 [Lua] 6 17:08:48.735 [Lua] 7 17:08:48.748 [Lua] 8 17:08:49.194 [Lua] 1 17:08:49.195 [Lua] 2 17:08:49.195 [Lua] 2 17:08:49.206 [Lua] 3 17:08:49.218 [Lua] 5 17:08:49.229 [Lua] 6 17:08:49.537 [Lua] 1 17:08:49.537 [Lua] 2 17:08:49.807 [Lua] 2 17:08:49.855 [Lua] 3 17:08:49.935 [Lua] 1 17:08:49.935 [Lua] 2 17:08:49.935 [Lua] 3 17:08:49.952 [Lua] 4 17:08:49.963 [Lua] 5 17:08:50.465 [Lua] 1 17:08:50.466 [Lua] 2 17:08:50.527 [Lua] 2 17:08:50.539 [Lua] 3 17:08:50.845 [Lua] 1 17:08:50.858 [Lua] 2 17:08:50.858 [Lua] 3 17:08:50.958 [Lua] 2 17:08:50.958 [Lua] 3 17:08:50.971 [Lua] 4 17:08:51.660 [Lua] 2 17:08:51.660 [Lua] 3 17:08:51.661 [Lua] 4 17:08:51.972 <>Access violation (0xc0000005) in build 142279ec06cd accessing address 00000000000037C0 from 00007FF7A6B6B994<> <> {00007ff7a6a50000, 00cfa000, 6086a8ba, c2dd5345-ba72-423c-90cb-df3d81f168de, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64_dx12\release\vermintide2_dx12.pdb} {00007fff4ffd0000, 001f5000, 9bed63d6, 21a98f2d-1a75-74d8-7d39-9428c4aab0dc, 00000001, ntdll.pdb} {00007fff4e140000, 000bd000, 61e69688, dc8e5ea7-f9a9-6deb-5c88-2e99bd48cc7e, 00000001, kernel32.pdb} 0x00007fff4ffd0000:0x00000000000a0bae KiUserExceptionDispatcher 0x00007ff7a6a50000:0x000000000011b994 0x00007ff7a6a50000:0x00000000000963d3 0x00007ff7a6a50000:0x00000000002fa136 0x00007ff7a6a50000:0x0000000000303e2b 0x00007ff7a6a50000:0x00000000002fe3b2 0x00007fff4e140000:0x0000000000017034 BaseThreadInitThunk 0x00007fff4ffd0000:0x0000000000052651 RtlUserThreadStart <> <>1<> <>wt_6<> <>win32<> <>142279ec06cd<> <>release<> <>Developer Build (1.3.6726.0)<> <>50f43770-8691-483b-abc9-2a0aca0f55aa<> <>--- CPU CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16308MB Available: 10918MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID 98355cf8-f7cd-471b-9ee2-66a15fe88943 --- Graphics Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 12.1, 6052MB) Driver version: 46109 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: ExpressVPN TAP Adapter (IPv4, IPv6) Network interface: ExpressVPN Wintun Driver (IPv4, IPv6) Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mus Input device: Keyboard (19.4): Tangentbord Input device: Generic (17.0): Corsair Gaming K65 RGB RAPIDFIRE Keyboard Input device: Generic (17.0): GSX 1000 Main Audio Input device: Generic (17.0): Wired Gaming Mouse <> <>C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-05-04-16.40.15-50f43770-8691-483b-abc9-2a0aca0f55aa.log<> <>C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-05-04-16.40.15-50f43770-8691-483b-abc9-2a0aca0f55aa.dmp<> <> Memory Total: 16308 MB Available: 12603 MB Used: 3704 MB Peak Used: 3752 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 21428 MB Used: 6225 MB Peak: 6543 MB <> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]