[Log version] 1
[Session] 50f43770-8691-483b-abc9-2a0aca0f55aa
UTC time stamps
16:40:15.561 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793
16:40:15.561 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805
16:40:15.561 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808
16:40:15.561 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813
16:40:15.561 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816
16:40:15.561 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818
16:40:15.573 [RazerChroma] Setup Razer Chroma resources
16:40:15.573 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826
16:40:15.593 [Window] Window => active
16:40:15.643 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849
16:40:15.674 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854
16:40:16.435 [EAC] Init client 1100001064cfeb5
16:40:16.435 [EAC] EAC client initialized
16:40:16.435 warning: [EAC] Failed to initialize localization
16:40:16.436 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863
16:40:16.441 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1060 6GB)
16:40:17.883 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865
16:40:17.966 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871
16:40:18.290 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873
16:40:18.291 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876
16:40:18.381 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878
16:40:18.381 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880
16:40:18.382 [Save] Save dir: `C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2`
16:40:18.382 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894
16:40:18.382 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913
16:40:18.495 [RazerChroma] Setup Razer Chroma
16:40:18.568 [LightFX ] Loaded DLL.
16:40:18.568 [LightFX ] Init()
16:40:18.573 [LightFX ] LightFX failed to initialize
16:40:18.585 [Lua] boot.lua start, os clock: 5.0730000000000004
16:40:18.586 [Lua] LUA IS STRIPPED!
16:40:18.586 [Lua] Boot:setup() entered. time: 0 os-clock: 5.0730000000000004
16:40:18.586 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16308MB
Available: 10918MB
--- OS
Windows version 10.0 build 19042, 64 bit
Windows 10
Machine ID 98355cf8-f7cd-471b-9ee2-66a15fe88943
--- Graphics
Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 12.1, 6052MB) Driver version: 46109
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Network
Network interface: ExpressVPN TAP Adapter (IPv4, IPv6)
Network interface: ExpressVPN Wintun Driver (IPv4, IPv6)
Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mus
Input device: Keyboard (19.4): Tangentbord
Input device: Generic (17.0): Corsair Gaming K65 RGB RAPIDFIRE Keyboard
Input device: Generic (17.0): GSX 1000 Main Audio
Input device: Generic (17.0): Wired Gaming Mouse
16:40:18.586 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269
16:40:18.598 [SteamStats] RequestCurrentStats success: true
16:40:19.838 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.0686996363219805 os-clock: 6.3260000000000005
16:40:19.839 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
16:40:19.839 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
16:40:19.839 [Lua] Flushing: resource_packages/strings [ResourcePackage]
16:40:19.839 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
16:40:19.840 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
16:40:19.840 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
16:40:19.840 [Lua] Development.init_application_parameters
16:40:19.840 [Lua] -----------------------------------------------------------------
16:40:19.840 [Lua] -- Application parameters --
16:40:19.840 [Lua] -----------------------------------------------------------------
16:40:19.840 [Lua] *****************************************************************
16:40:19.840 [Lua] ** Initial contents of script_data **
16:40:19.840 [Lua] script_data.beta_level_progression = false
16:40:19.840 [Lua] script_data.build_identifier = 142279ec06cd
16:40:19.840 [Lua] script_data.debug_interactions = false
16:40:19.840 [Lua] script_data.disable_debug_draw = true
16:40:19.840 [Lua] script_data.disable_intro_trailer = false
16:40:19.840 [Lua] script_data.disable_store = false
16:40:19.840 [Lua] script_data.disable_tutorial_at_start = true
16:40:19.840 [Lua] script_data.eac-untrusted = false
16:40:19.840 [Lua] script_data.enable_detailed_tooltips = false
16:40:19.840 [Lua] script_data.force_debug_disabled = true
16:40:19.840 [Lua] script_data.force_steam = true
16:40:19.840 [Lua] script_data.hide_fps = true
16:40:19.840 [Lua] script_data.hide_version_info = true
16:40:19.840 [Lua] script_data.matchmaking_debug = true
16:40:19.840 [Lua] script_data.network_debug = true
16:40:19.840 [Lua] script_data.package_debug = true
16:40:19.840 [Lua] script_data.packaged_build = true
16:40:19.840 [Lua] script_data.settings = { }
16:40:19.840 [Lua] script_data.show_fps = false
16:40:19.840 [Lua] script_data.spawn_empty_chest = true
16:40:19.840 [Lua] script_data.telemetry_log_interval = 600
16:40:19.840 [Lua] script_data.tobii_button = false
16:40:19.840 [Lua] script_data.use_beta_overlay = false
16:40:19.840 [Lua] script_data.use_local_backend = false
16:40:19.840 [Lua] script_data.use_tech_telemetry = true
16:40:19.840 [Lua] script_data.use_telemetry = true
16:40:19.840 [Lua] *****************************************************************
16:40:19.840 [Lua] [Boot] use baked enemy meshes: false
16:40:19.840 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
16:40:19.840 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
16:40:19.841 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
16:40:19.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
16:40:19.845 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
16:40:19.845 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
16:40:19.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
16:40:19.869 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
16:40:19.870 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
16:40:19.890 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
16:40:19.890 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
16:40:19.890 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
16:40:19.967 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
16:40:19.967 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
16:40:19.967 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
16:40:19.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
16:40:19.991 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
16:40:19.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
16:40:20.127 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
16:40:20.127 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
16:40:20.127 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
16:40:20.154 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
16:40:20.154 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
16:40:20.154 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
16:40:20.208 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
16:40:20.208 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
16:40:20.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
16:40:20.418 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
16:40:20.418 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
16:40:20.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
16:40:20.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
16:40:20.420 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
16:40:20.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
16:40:20.427 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
16:40:20.427 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
16:40:20.428 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
16:40:20.468 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
16:40:20.468 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
16:40:20.468 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
16:40:20.622 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
16:40:20.622 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
16:40:20.623 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
16:40:20.626 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
16:40:20.626 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
16:40:20.626 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
16:40:20.630 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
16:40:20.630 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
16:40:20.630 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
16:40:20.635 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
16:40:20.635 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
16:40:20.635 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
16:40:20.650 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
16:40:20.650 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
16:40:20.651 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
16:40:20.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
16:40:20.655 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
16:40:20.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
16:40:20.718 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
16:40:20.718 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
16:40:20.718 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
16:40:20.741 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
16:40:20.741 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
16:40:20.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
16:40:20.752 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
16:40:20.752 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
16:40:20.777 [Lua] settings.steam: nil
16:40:20.777 [Lua] Steam: table: 00000000000625A0
16:40:20.777 [Lua] force_steam: true
16:40:20.777 [Lua] BUILD: release
16:40:20.777 [Lua] test_backend: nil
16:40:20.777 [Lua] DEDICATED_SERVER: false
16:40:20.777 [Lua] Using app_id '552500' to define backend
16:40:20.778 [Lua] PlayFab Title ID: 5107
16:40:20.838 [Lua] [1] = chaos_dummy_troll (string)
16:40:20.838 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
16:40:20.838 [Lua] [3] = skaven_rat_ogre (string)
16:40:20.838 [Lua] [4] = critter_rat (string)
16:40:20.838 [Lua] [5] = chaos_troll (string)
16:40:20.838 [Lua] [6] = beastmen_minotaur (string)
16:40:20.838 [Lua] [7] = skaven_storm_vermin_warlord (string)
16:40:20.838 [Lua] [8] = skaven_stormfiend (string)
16:40:20.838 [Lua] [9] = chaos_greed_pinata (string)
16:40:20.838 [Lua] [10] = skaven_stormfiend_demo (string)
16:40:20.838 [Lua] [11] = chaos_plague_wave_spawner (string)
16:40:20.838 [Lua] [12] = chaos_vortex (string)
16:40:20.838 [Lua] [13] = skaven_stormfiend_boss (string)
16:40:20.838 [Lua] [14] = chaos_spawn (string)
16:40:20.838 [Lua] [15] = skaven_storm_vermin_champion (string)
16:40:20.838 [Lua] [16] = chaos_tentacle (string)
16:40:20.838 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
16:40:20.838 [Lua] [18] = skaven_grey_seer (string)
16:40:20.838 [Lua] [19] = skaven_explosive_loot_rat (string)
16:40:20.838 [Lua] [20] = skaven_loot_rat (string)
16:40:20.838 [Lua] [21] = critter_pig (string)
16:40:20.838 [Lua] [22] = chaos_dummy_sorcerer (string)
16:40:20.838 [Lua] [23] = chaos_mutator_sorcerer (string)
16:40:20.838 [Lua] [24] = skaven_gutter_runner (string)
16:40:20.838 [Lua] [25] = skaven_pack_master (string)
16:40:20.838 [Lua] [26] = chaos_exalted_sorcerer (string)
16:40:20.838 [Lua] [27] = chaos_vortex_sorcerer (string)
16:40:20.838 [Lua] [28] = skaven_poison_wind_globadier (string)
16:40:20.838 [Lua] [29] = chaos_corruptor_sorcerer (string)
16:40:20.838 [Lua] [30] = chaos_warrior (string)
16:40:20.838 [Lua] [31] = skaven_warpfire_thrower (string)
16:40:20.838 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
16:40:20.838 [Lua] [33] = chaos_plague_sorcerer (string)
16:40:20.838 [Lua] [34] = curse_mutator_sorcerer (string)
16:40:20.838 [Lua] [35] = chaos_exalted_champion_warcamp (string)
16:40:20.838 [Lua] [36] = chaos_tentacle_sorcerer (string)
16:40:20.838 [Lua] [37] = skaven_ratling_gunner (string)
16:40:20.838 [Lua] [38] = chaos_exalted_champion_norsca (string)
16:40:20.838 [Lua] [39] = chaos_raider (string)
16:40:20.838 [Lua] [40] = chaos_berzerker (string)
16:40:20.838 [Lua] [41] = beastmen_ungor_dummy (string)
16:40:20.838 [Lua] [42] = skaven_storm_vermin (string)
16:40:20.838 [Lua] [43] = beastmen_standard_bearer_crater (string)
16:40:20.838 [Lua] [44] = chaos_raider_tutorial (string)
16:40:20.838 [Lua] [45] = beastmen_gor_dummy (string)
16:40:20.838 [Lua] [46] = beastmen_bestigor_dummy (string)
16:40:20.838 [Lua] [47] = skaven_storm_vermin_with_shield (string)
16:40:20.838 [Lua] [48] = beastmen_ungor (string)
16:40:20.838 [Lua] [49] = skaven_storm_vermin_commander (string)
16:40:20.838 [Lua] [50] = beastmen_ungor_archer (string)
16:40:20.838 [Lua] [51] = beastmen_standard_bearer (string)
16:40:20.838 [Lua] [52] = beastmen_gor (string)
16:40:20.838 [Lua] [53] = beastmen_bestigor (string)
16:40:20.838 [Lua] [54] = skaven_plague_monk (string)
16:40:20.838 [Lua] [55] = chaos_marauder (string)
16:40:20.838 [Lua] [56] = skaven_dummy_clan_rat (string)
16:40:20.838 [Lua] [57] = chaos_marauder_tutorial (string)
16:40:20.838 [Lua] [58] = skaven_clan_rat (string)
16:40:20.838 [Lua] [59] = chaos_zombie (string)
16:40:20.838 [Lua] [60] = chaos_fanatic (string)
16:40:20.838 [Lua] [61] = skaven_clan_rat_tutorial (string)
16:40:20.838 [Lua] [62] = chaos_marauder_with_shield (string)
16:40:20.838 [Lua] [63] = skaven_clan_rat_with_shield (string)
16:40:20.838 [Lua] [64] = skaven_slave (string)
16:40:20.838 [Lua] [65] = skaven_dummy_slave (string)
16:40:20.877 [Lua] [UIRenderer] Loading
16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
16:40:20.879 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
16:40:20.880 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
16:40:20.880 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
16:40:20.880 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
16:40:20.892 [Lua] level display name warcamp
16:40:20.892 [Lua] level display name prologue
16:40:20.892 [Lua] level display name military
16:40:20.892 [Lua] level display name skaven_stronghold
16:40:20.892 [Lua] level display name ussingen
16:40:20.892 [Lua] level display name fort
16:40:20.892 [Lua] level display name ground_zero
16:40:20.892 [Lua] level display name elven_ruins
16:40:20.892 [Lua] level display name farmlands
16:40:20.892 [Lua] level display name plaza
16:40:20.892 [Lua] level display name mines
16:40:20.892 [Lua] level display name magnus
16:40:20.892 [Lua] level display name crater
16:40:20.892 [Lua] level display name bell
16:40:20.892 [Lua] level display name dlc_bastion
16:40:20.892 [Lua] level display name skittergate
16:40:20.892 [Lua] level display name dlc_bogenhafen_city
16:40:20.892 [Lua] level display name dlc_bogenhafen_slum
16:40:20.892 [Lua] level display name cemetery
16:40:20.892 [Lua] level display name dlc_castle
16:40:20.892 [Lua] level display name forest_ambush
16:40:20.892 [Lua] level display name nurgle
16:40:20.892 [Lua] level display name catacombs
16:40:20.892 [Lua] level display name dlc_portals
16:40:20.936 [Lua] TIME: 0.022
16:40:21.948 [Lua] [ConflictSettings] Contained breeds generated in: 0.97100000000000009
16:40:22.035 [Lua] <>realm = official<>
16:40:22.065 warning: [ModManager] Mod with id 1423529961ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1423529961\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.070 warning: [ModManager] Mod with id 1388882435ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.096 warning: [ModManager] Mod with id 1384087820ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1384087820\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.103 warning: [ModManager] Mod with id 1422758813ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.110 warning: [ModManager] Mod with id 1425249043ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1425249043\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.110 warning: [ModManager] Mod with id 1619024877ll and path D:\SteamLibrary\steamapps\workshop\content\552500\1619024877\mod.bin can't be added as mod hash catalog to EAC, skipping
16:40:22.388 [Lua]
16:40:22.388 [Lua] [1] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1369573612 (string)
16:40:22.388 [Lua] [banned] = false (boolean)
16:40:22.388 [Lua] [author_id] = 58813412 (number)
16:40:22.388 [Lua] [tags] = table
16:40:22.388 [Lua] [1] = Tools (string)
16:40:22.388 [Lua] [2] = approved (string)
16:40:22.388 [Lua] [author] = bIbIbI(rus) (string)
16:40:22.388 [Lua] [sanctioned] = true (boolean)
16:40:22.388 [Lua] [out_of_date] = false (boolean)
16:40:22.388 [Lua] [downloading] = false (boolean)
16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
16:40:22.388 [Lua] [num_children] = 0 (number)
16:40:22.388 [Lua] [ugc_status] = 3 (number)
16:40:22.388 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
16:40:22.388 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string)
16:40:22.388 [Lua] [installed] = true (boolean)
16:40:22.388 [Lua] [enabled] = true (boolean)
16:40:22.388 [Lua] [name] = Vermintide Mod Framework (string)
16:40:22.388 [Lua] [dependency_error] = (string)
16:40:22.388 [Lua] [2] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1448714756 (string)
16:40:22.388 [Lua] [children] = table
16:40:22.388 [Lua] [1] = 1369573612 (string)
16:40:22.388 [Lua] [banned] = false (boolean)
16:40:22.388 [Lua] [author_id] = 18741013 (number)
16:40:22.388 [Lua] [tags] = table
16:40:22.388 [Lua] [1] = approved (string)
16:40:22.388 [Lua] [2] = QoL (string)
16:40:22.388 [Lua] [3] = Misc (string)
16:40:22.388 [Lua] [author] = SkacikPL (string)
16:40:22.388 [Lua] [sanctioned] = true (boolean)
16:40:22.388 [Lua] [out_of_date] = false (boolean)
16:40:22.388 [Lua] [downloading] = false (boolean)
16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string)
16:40:22.388 [Lua] [num_children] = 1 (number)
16:40:22.388 [Lua] [ugc_status] = 3 (number)
16:40:22.388 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string)
16:40:22.388 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string)
16:40:22.388 [Lua] [installed] = true (boolean)
16:40:22.388 [Lua] [enabled] = true (boolean)
16:40:22.388 [Lua] [name] = No Wobble (string)
16:40:22.388 [Lua] [dependency_error] = (string)
16:40:22.388 [Lua] [3] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1421155919 (string)
16:40:22.388 [Lua] [children] = table
16:40:22.388 [Lua] [1] = 1369573612 (string)
16:40:22.388 [Lua] [banned] = false (boolean)
16:40:22.388 [Lua] [author_id] = 75308424 (number)
16:40:22.388 [Lua] [tags] = table
16:40:22.388 [Lua] [1] = Approved (string)
16:40:22.388 [Lua] [author] = th-om (string)
16:40:22.388 [Lua] [sanctioned] = true (boolean)
16:40:22.388 [Lua] [out_of_date] = false (boolean)
16:40:22.388 [Lua] [downloading] = false (boolean)
16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/ (string)
16:40:22.388 [Lua] [num_children] = 1 (number)
16:40:22.388 [Lua] [ugc_status] = 3 (number)
16:40:22.388 [Lua] [description] = Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled. (string)
16:40:22.388 [Lua] [last_updated] = 10/29/2019 7:17:56 PM (string)
16:40:22.388 [Lua] [installed] = true (boolean)
16:40:22.388 [Lua] [enabled] = false (boolean)
16:40:22.388 [Lua] [name] = Mission timer (string)
16:40:22.388 [Lua] [dependency_error] = (string)
16:40:22.388 [Lua] [4] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1479520507 (string)
16:40:22.388 [Lua] [installed] = false (boolean)
16:40:22.388 [Lua] [ugc_status] = 2 (number)
16:40:22.388 [Lua] [downloading] = false (boolean)
16:40:22.388 [Lua] [out_of_date] = false (boolean)
16:40:22.388 [Lua] [banned] = true (boolean)
16:40:22.388 [Lua] [dependency_error] = (string)
16:40:22.388 [Lua] [name] = ... (string)
16:40:22.388 [Lua] [description] = (string)
16:40:22.388 [Lua] [url] = (string)
16:40:22.388 [Lua] [enabled] = false (boolean)
16:40:22.388 [Lua] [last_updated] = (string)
16:40:22.388 [Lua] [author] = unknown (string)
16:40:22.388 [Lua] [5] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1374248490 (string)
16:40:22.388 [Lua] [children] = table
16:40:22.388 [Lua] [1] = 1369573612 (string)
16:40:22.388 [Lua] [banned] = false (boolean)
16:40:22.388 [Lua] [author_id] = 45268594 (number)
16:40:22.388 [Lua] [tags] = table
16:40:22.388 [Lua] [1] = approved (string)
16:40:22.388 [Lua] [author] = prop joe (string)
16:40:22.388 [Lua] [sanctioned] = true (boolean)
16:40:22.388 [Lua] [out_of_date] = false (boolean)
16:40:22.388 [Lua] [downloading] = false (boolean)
16:40:22.388 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
16:40:22.388 [Lua] [num_children] = 1 (number)
16:40:22.388 [Lua] [ugc_status] = 3 (number)
16:40:22.388 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
16:40:22.388 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
16:40:22.388 [Lua] [installed] = true (boolean)
16:40:22.388 [Lua] [enabled] = true (boolean)
16:40:22.388 [Lua] [name] = Penlight Lua Libraries (string)
16:40:22.388 [Lua] [dependency_error] = (string)
16:40:22.388 [Lua] [6] = table
16:40:22.388 [Lua] [download_pending] = false (boolean)
16:40:22.388 [Lua] [id] = 1393343095 (string)
16:40:22.388 [Lua] [children] = table
16:40:22.388 [Lua] [1] = 1369573612 (string)
16:40:22.388 [Lua] [2] = 1374248490 (string)
16:40:22.388 [Lua] [banned] = false (boolean)
16:40:22.388 [Lua] [author_id] = 45268594 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = UI (string)
16:40:22.392 [Lua] [author] = prop joe (string)
16:40:22.392 [Lua] [sanctioned] = false (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109913899795/2C77DF1EC72B9D9FC5F8E59F489BD1373C7FD446/ (string)
16:40:22.392 [Lua] [num_children] = 2 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Adds a "Friendly Fire" category to the scoreboard.
Friendly Fire and Damage Taken now award circles to the lowest score.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Scoreboard]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.392 [Lua] [last_updated] = 9/6/2018 9:26:51 AM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Scoreboard Tweaks (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [7] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1387440934 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 4821406 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = Approved (string)
16:40:22.392 [Lua] [2] = QoL (string)
16:40:22.392 [Lua] [3] = Cosmetic (string)
16:40:22.392 [Lua] [author] = grasmann (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b]
Version: 2.1.0
[h1]Settings[/h1]
[u]One Handed Weapon Position[/u]
One handed weapons can be shown on the back or the hip.
[u]Waywatcher Dual Weapon Position[/u]
Dual weapons can be shown on the back or the hip.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string)
16:40:22.392 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Third Person Equipment (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [8] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1498992606 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 84308322 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [author] = pixaal (string)
16:40:22.392 [Lua] [sanctioned] = false (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
You can also filter the lobby list by typing "/country UK" (for example) in the chat.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
16:40:22.392 [Lua] [last_updated] = 4/22/2021 6:46:11 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Countries in Lobby Browser (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [9] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1498189723 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 81851809 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = QoL (string)
16:40:22.392 [Lua] [author] = Skwuruhl (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/946207785368607353/38649B4D618DCE1A5492B98C4B76705C50F06484/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Adds settings to either scale by zoom ratio or by monitor distance.
Zoom ratio scaling unsuprisingly scales sensitivity by the zoom ratio or focal length. This is desirable because if an object appears 2x as large while zoomed in then sensitivity will be scaled by 2x. Example album: https://imgur.com/a/4B1FaVI
Coefficient for this mode is simply a multiplier such that 70% is a 0.7x multiplier to zoom sensitivity.
If you use 0 UsA or monitor distance in Battlefield or CoD then use this mode and as the coefficient use your ADS sensitivity multiplier (for most people 100%).
To match CS:GO using this mode go [url=https://www.wolframalpha.com/input/?i=x+%3D+1.0+;+x*4%2F9%2F(tan(40*pi%2F360)%2Ftan(90*pi%2F360))]here[/url] and set x to your zoom sensitivity multiplier. Set this to your coefficient. e.g. if wolfram gives me 1.2211 I use a 122.11% coefficient.
Monitor distance works like Uniform Soldier Aiming from Battlefield or the new Relative ADS sensitivity in Black Ops 4. Basically what it does is use the ratios of FOV of an arbitrary aspect ratio as a sensitivity multiplier. A higher value results in higher sensitivity while a lower value approaches zoom ratio scaling.
Coefficient for this mode works such that 100% is ratio of vertical FOV (the game's default scaling method), 177.78% is ratio of 16:9 horizontal fov, 133.33% is ratio of 4:3 horizontal fov.
To match Battlefield or CoD just use your UsA or monitor distance value from those games. Except if you use 0, then switch to zoom ratio with a 100% coefficient.
To match with this mode CS:GO's default use 133.33%
I personally recommend leaving it to scale by zoom ratio with a 100% coefficient.
Note: If you change your FOV, then the sensitivity won't properly adjust until you go through a load screen or restart the game.
Github: https://github.com/Skwuruhl/vermintide-2-customizable-zoom-sensitivity
Old version: https://steamcommunity.com/sharedfiles/filedetails/?id=1444804153 (string)
16:40:22.392 [Lua] [last_updated] = 1/21/2019 2:34:14 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Customizable Zoom Sensitivity (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [10] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1459917022 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 155839973 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [3] = QoL (string)
16:40:22.392 [Lua] [author] = Gohas (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954086548525195100/A92264ABDB8649BB5CAF86FC96D0FAC98798C37B/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Provides a color-customizable visual cue via stamina shields when a timed block for the parry trait is active. This does not change the functionality of the parry trait itself.
>>[b]NOTE:[/b] This reflects the client-side timing of your block. Playing on high ping will result in unsynced animations as usual.<< (string)
16:40:22.392 [Lua] [last_updated] = 2/22/2019 8:04:07 AM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Parry Indicator (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [11] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1383452616 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [2] = 1374248490 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 45268594 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [3] = QoL (string)
16:40:22.392 [Lua] [author] = prop joe (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/919177062070538752/DD801687CA1DFE4A5CD1E10E94869928BC5B5E7C/ (string)
16:40:22.392 [Lua] [num_children] = 2 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Adds a counter for duplicate kills and allows you to reposition the kill feed wherever you want.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/PositiveReinforcementTweaks]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.392 [Lua] [last_updated] = 8/19/2019 8:58:36 AM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Killfeed Tweaks (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [12] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1395453301 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 58813412 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = Approved (string)
16:40:22.392 [Lua] [2] = QoL (string)
16:40:22.392 [Lua] [author] = bIbIbI(rus) (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string)
16:40:22.392 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = true (boolean)
16:40:22.392 [Lua] [name] = Skip Intro (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [13] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1487862316 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 45268594 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [3] = QoL (string)
16:40:22.392 [Lua] [author] = prop joe (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.392 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = true (boolean)
16:40:22.392 [Lua] [name] = Reroll Improvements (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [14] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1402971136 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 38300192 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [3] = QoL (string)
16:40:22.392 [Lua] [author] = Tomoko (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most.
Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber.
Currently shows for
* Bombs
* Hp Pots and Medpacks,
* Ammo drops
* Potions
* Tomes
* Grimes
TODO:
* More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz
* Weight hp pots more toward grim carriers
* Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less
* More adjustable options for the above.
* Show when you are trying to give the item to some one.
If you have any sugestions that I may have missed above please feel free to share with me :>
(string)
16:40:22.392 [Lua] [last_updated] = 7/27/2018 5:38:16 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Needii (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [15] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1497664830 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [2] = 1389872347 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 155839973 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [3] = QoL (string)
16:40:22.392 [Lua] [author] = Gohas (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/ (string)
16:40:22.392 [Lua] [num_children] = 2 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus.
This mod allows you to filter your inventory equipment by:
- Rarity
- Weapon Type
- Properties
- Traits
* It also enables you to hide the default power level 5 weapons.
It allows you to further filter your deeds by:
- Mission
- Mutators
- Rewards
It allows you to filter your salvage menu by:
- Weapon Category
- Rarity
- Power Level
- Illusion
* It also enables you to completely hide hats from the salvage screen.
It allows you to filter your property and trait reroll crafting menus by:
- Weapon Category
- Rarity
- Power Level
- Weapon Type
It is compatible with the Controller Menu Layout (Console UI)
>>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<<
[b]Required Mods:[/b]
Vermintide Mod Framework
SimpleUI
[b]Recommended Mods:[/b]
UI Improvements for deed difficulty filtering
[b]Acknowledgements:[/b]
Thanks to Grasmann and Prop Joe! (string)
16:40:22.392 [Lua] [last_updated] = 9/2/2019 6:03:44 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Item Filter (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [16] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1423529961 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 59593500 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = Game Modes (string)
16:40:22.392 [Lua] [author] = Grimalackt (string)
16:40:22.392 [Lua] [sanctioned] = false (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.392 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950706587481074217/BB46F3A11D7C4B786AA29B75AF1F554E94248AD3/ (string)
16:40:22.392 [Lua] [num_children] = 1 (number)
16:40:22.392 [Lua] [ugc_status] = 3 (number)
16:40:22.392 [Lua] [description] = [i]The enemies you've faced thus far were weaklings. All of them, no matter how numerous. But, it ends now.
Now, your opponents actually possess a will to live, and all wish for your death.
If you truly believe yourself a legend, you will crush their dreams.[/i]
-------
Deathwish is a mod that empowers all enemies way past the pitiful strength they have on legend, while making sure the challenge remains enjoyable. Skaven will regain the resilience they once possessed in the first Vermintide, and the northlanders will show their true strength.
This mod is based around and replaces legend difficulty when enabled, but one can also select champion instead to experience it with less intense spawn rates (but just as strong enemies).
The full list of all changes made compared to vanilla legend would be too much clutter to include, but here's a shortened version :
* Increased health of all common infantry by ~125%.
* Increased health of all elites and specials by ~80%.
* Increased health of bosses by 50%.
* Increased mass and stagger resistance of all enemies by ~100%. Further increased the mass and stagger resistance of slave rats and fanatics to bring them closer to (but still below) that of clan rats.
* Increased the damage of common infantry by ~25-33%.
* Increased the damage of elites, specials and bosses by ~50%.
While these changes might seem very heavy-handed at first sight, that is because this shortened list does not do them justice. All the values modified were modified by hand, one at a time, with thought put into making health breakpoints fair and enjoyable yet challenging, while also staying true to the design and feel of the vanilla game.
Use [b]/deathwish[/b] in the chat to toggle. Must be hosting and in the keep. Due to an issue found with mass, clients [b]do[/b] need to be subscribed for everything to work as expected. They however do not need to do anything beyond subscribing and enabling the mod in the mod manager. (string)
16:40:22.392 [Lua] [last_updated] = 4/27/2019 9:46:50 PM (string)
16:40:22.392 [Lua] [installed] = true (boolean)
16:40:22.392 [Lua] [enabled] = false (boolean)
16:40:22.392 [Lua] [name] = Deathwish (string)
16:40:22.392 [Lua] [dependency_error] = (string)
16:40:22.392 [Lua] [17] = table
16:40:22.392 [Lua] [download_pending] = false (boolean)
16:40:22.392 [Lua] [id] = 1389872347 (string)
16:40:22.392 [Lua] [children] = table
16:40:22.392 [Lua] [1] = 1369573612 (string)
16:40:22.392 [Lua] [banned] = false (boolean)
16:40:22.392 [Lua] [author_id] = 4821406 (number)
16:40:22.392 [Lua] [tags] = table
16:40:22.392 [Lua] [1] = approved (string)
16:40:22.392 [Lua] [2] = UI (string)
16:40:22.392 [Lua] [author] = grasmann (string)
16:40:22.392 [Lua] [sanctioned] = true (boolean)
16:40:22.392 [Lua] [out_of_date] = false (boolean)
16:40:22.392 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
16:40:22.393 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Simple UI (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [18] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1388911015 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 4821406 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [author] = grasmann (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]Automatic block with melee weapon when typing in chat and opening menus.[/b]
Version: 2.0.3
[h1]Settings[/h1]
[u]Animation[/u]
Blocks with melee weapon when using ui elements.
[b]Stamina still counts.[/b]
[u]Animation and Push[/u]
Additionally executes a push when block ends.
[b]If enough stamina available.[/b]
[h1]Compatibility[/h1]
Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url]
[h1]Languages[/h1]
English, Russian, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url] (string)
16:40:22.393 [Lua] [last_updated] = 4/6/2019 11:15:24 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = true (boolean)
16:40:22.393 [Lua] [name] = Chat Block (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [19] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1388882435 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 4821406 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = applied (string)
16:40:22.393 [Lua] [author] = grasmann (string)
16:40:22.393 [Lua] [sanctioned] = false (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1010402472054763300/3FBD92042B3DB78D6A8AD0C57C704C287C714079/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]Shows damage dealt by players in chat and as floating numbers.[/b]
Version: 2.2.0
[h1]Settings[/h1]
[u]Floating Numbers[/u]
Shows damage as numbers on the screen.
Different colors and icons for different damage types and hit zones.
[u]Chat Output[/u]
Posts damage dealt to the chat.
[h1]Languages[/h1]
English, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/show_damage/readme.txt][h1]Changelog[/h1][/url] (string)
16:40:22.393 [Lua] [last_updated] = 3/21/2019 8:57:05 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Show Damage (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [20] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1383542440 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = UI (string)
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446975537/69ED16F594DAFEA95D481AEDD199E7200EBD2D6C/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Track kills done with a weapon.
Can only work from the point when you install the mod, since the mod adds the actual code for tracking kills.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/WeaponKillCounter]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.393 [Lua] [last_updated] = 10/24/2019 1:57:30 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Weapon Kill Counter (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [21] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1397265260 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 26572404 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = UI (string)
16:40:22.393 [Lua] [2] = QoL (string)
16:40:22.393 [Lua] [3] = approved (string)
16:40:22.393 [Lua] [author] = Necrossin (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
16:40:22.393 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = true (boolean)
16:40:22.393 [Lua] [name] = Numeric UI (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [22] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1495937978 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 96578995 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = QoL (string)
16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] =
===============================================
Private quick play games can only be hosted in modded realm
===============================================
Allows you to host quick play games and games with the weekly mutator.
Adds UI elements to the quickplay menu screen to host a game.
This mod has been tested for game version 2.2.2
[h1] Update [March 07, 2020] [/h1]
* Fixed an issue where the description of the weekly mutator was not shown in the mission start screen.
[h1] Update [May 05, 2019] [/h1]
* Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes.
[h1] Project Source [/h1]
[url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url]
(string)
16:40:22.393 [Lua] [last_updated] = 4/15/2020 9:05:38 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = true (boolean)
16:40:22.393 [Lua] [name] = Host your own game (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [23] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1516618647 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 96578995 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = UI (string)
16:40:22.393 [Lua] [3] = QoL (string)
16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire.
You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities.
[h1] Known issues [/h1]
* Bounty hunter and Pyromancer skill shot is not shown as friendly fire.
[h1] Update [Aug 9] [/h1]
* Fixed a crash that was introduced with Vermintide 2 patch 2.0
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url]
(string)
16:40:22.393 [Lua] [last_updated] = 8/9/2019 11:15:28 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = true (boolean)
16:40:22.393 [Lua] [name] = Friendly Fire Indicator (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [24] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1384094638 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [2] = 1374248490 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = UI (string)
16:40:22.393 [Lua] [3] = QoL (string)
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921428223738547037/F68B21CF94514D73AB8CF4FD3E04620666EEDA18/ (string)
16:40:22.393 [Lua] [num_children] = 2 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Change the color and size of your crosshair. Some other options like dot-only on ranged weapons.
The mod does not introduce new crosshair types!
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/CrosshairCustomization]Source[/url]
Support me so I can buy some V2 P2W lootboxes:
[url=paypal.me/propjoe123][img]https://i.imgur.com/2dPIXB6.png[/img][/url]
[url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string)
16:40:22.393 [Lua] [last_updated] = 11/22/2019 6:31:06 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Crosshair Customization (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [25] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1431393962 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 14284923 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = UI (string)
16:40:22.393 [Lua] [2] = Misc (string)
16:40:22.393 [Lua] [3] = Approved (string)
16:40:22.393 [Lua] [author] = Fracticality (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update.
Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been
rewritten and will soon be joined by others.
Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta.
-----------------------------------------------------------------------------------------------
Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more
for the enemies, careers, and weapons in the game.
Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default).
Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary.
(string)
16:40:22.393 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Vermitannica (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [26] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1402962846 (string)
16:40:22.393 [Lua] [installed] = false (boolean)
16:40:22.393 [Lua] [ugc_status] = 2 (number)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [banned] = true (boolean)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [name] = ... (string)
16:40:22.393 [Lua] [description] = (string)
16:40:22.393 [Lua] [url] = (string)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [last_updated] = (string)
16:40:22.393 [Lua] [author] = unknown (string)
16:40:22.393 [Lua] [27] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1383433646 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = UI (string)
16:40:22.393 [Lua] [3] = QoL (string)
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon.
This mod is included in UI Tweaks, if you use UI Tweaks you don't need this.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string)
16:40:22.393 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = true (boolean)
16:40:22.393 [Lua] [name] = Persistent Ammo Counter (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [28] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1384066089 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [2] = 1374248490 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = approved (string)
16:40:22.393 [Lua] [2] = QoL (string)
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287699061/BCF43D7942224864451F2723D344A1310EAAD7E8/ (string)
16:40:22.393 [Lua] [num_children] = 2 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Cut down on visual and audio effects during ults, also potion effects.
Affects:
- huntsman, ranger, slayer, zealot and shade screen filters
- slayer audio distortions
Options to disable the red downed filter, about-to-die wash-out filter and HUD blood splatters.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/NeuterUltEffects]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.393 [Lua] [last_updated] = 11/20/2019 1:48:34 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Neuter Ult Effects (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [29] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1391228174 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 4821406 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = UI (string)
16:40:22.393 [Lua] [2] = QoL (string)
16:40:22.393 [Lua] [3] = Approved (string)
16:40:22.393 [Lua] [author] = grasmann (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
16:40:22.393 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = UI Improvements (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [30] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1502859403 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 96578995 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = QoL (string)
16:40:22.393 [Lua] [2] = approved (string)
16:40:22.393 [Lua] [author] = NonzeroGeoduck7 (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] =
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string)
16:40:22.393 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Notice Key Pickup (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [31] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1384087820 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [2] = 1374248490 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = false (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929449737920/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
16:40:22.393 [Lua] [num_children] = 2 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = True Solo is the challenge of winning a map solo, without other players or bots. If you just want to play True Solo Spawn Tweaks are all you need. This was the original mod for playing True Solo, and has some options like warnings on special spawn and disable fog.
Remove bots, hide UI of dead bots and restart level on defeat.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. (string)
16:40:22.393 [Lua] [last_updated] = 7/15/2020 6:45:50 PM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = True Solo QoL Tweaks (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [32] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1425249043 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [2] = 1374248490 (string)
16:40:22.393 [Lua] [3] = 1389872347 (string)
16:40:22.393 [Lua] [4] = 1422758813 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 45268594 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [author] = prop joe (string)
16:40:22.393 [Lua] [sanctioned] = false (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560289127089/54313564042E246A9BE856820C57127E01B8F8A1/ (string)
16:40:22.393 [Lua] [num_children] = 4 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = Add new equipment into your inventory with properties and traits of your choice.
Everything is done inside the inventory screen.
To add properties click the "Add Property" button. Repeat for multiple properties.
You do not keep the created equipment after you quit the game.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
Also consider using the Save Weapon mod that will save the items you've created across sessions:
https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/GiveWeapon]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
16:40:22.393 [Lua] [last_updated] = 4/28/2021 10:58:00 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Give Weapon (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [33] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1619024877 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 59593500 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = applied (string)
16:40:22.393 [Lua] [2] = Game Modes (string)
16:40:22.393 [Lua] [author] = Grimalackt (string)
16:40:22.393 [Lua] [sanctioned] = false (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951849041922859624/01CC0C28ECCC028DD31505A985F0E27AD4134585/ (string)
16:40:22.393 [Lua] [num_children] = 1 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [i]Really? You've killed a few thousand of them?
So what? Do you think they're done? That they'll pack up and leave? I think you're forgetting something important here. They are [b]numberless[/b]. They'll be right back, don't you worry, and there'll be even more of them this time around. Way more.
So you've killed a few thousand. Try millions, then maybe we'll talk.
Maybe.[/i]
-------------------
Onslaught is a difficulty mod that, as its name would suggest, increases spawn rates of all enemies significantly.
However, this increase is nothing like a 'send in the next wave' or 'vanguard' deed. It features extensive changes to the very compositions of what the AI director throws at you, making hordes capable of throwing a mixture of elites at you, as well as making ambient packs much more threatening.
Furthermore, Onslaught features a redesign of [i]every single event in the game[/i] to make each of them unique challenges, and the highlights of the map.
Use [b]/onslaught[/b] in the chat to toggle the mod. You must be in the keep to do so. [b]Only the host needs the mod, clients may join and play without any prerequesites.[/b]
(string)
16:40:22.393 [Lua] [last_updated] = 4/28/2021 12:55:16 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Onslaught (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [34] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1455893647 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 38895286 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.393 [Lua] [1] = UI (string)
16:40:22.393 [Lua] [2] = QoL (string)
16:40:22.393 [Lua] [3] = Approved (string)
16:40:22.393 [Lua] [author] = Squatting Bear (string)
16:40:22.393 [Lua] [sanctioned] = true (boolean)
16:40:22.393 [Lua] [out_of_date] = false (boolean)
16:40:22.393 [Lua] [downloading] = false (boolean)
16:40:22.393 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string)
16:40:22.393 [Lua] [num_children] = 0 (number)
16:40:22.393 [Lua] [ugc_status] = 3 (number)
16:40:22.393 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b]
Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod.
[h1]IMPORTANT![/h1]
There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem.
Version: 1.0.5
Changelist:
1.0.5: Fix for breakage caused by version 3.0 of the game.
1.0.4: Add support for Weave mode.
1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players.
1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes).
1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Known Issues[/h1]
[list]
[*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod.
[*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know.
[/list]
(string)
16:40:22.393 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string)
16:40:22.393 [Lua] [installed] = true (boolean)
16:40:22.393 [Lua] [enabled] = false (boolean)
16:40:22.393 [Lua] [name] = Player List Plus (string)
16:40:22.393 [Lua] [dependency_error] = (string)
16:40:22.393 [Lua] [35] = table
16:40:22.393 [Lua] [download_pending] = false (boolean)
16:40:22.393 [Lua] [id] = 1445717962 (string)
16:40:22.393 [Lua] [children] = table
16:40:22.393 [Lua] [1] = 1369573612 (string)
16:40:22.393 [Lua] [2] = 1389872347 (string)
16:40:22.393 [Lua] [banned] = false (boolean)
16:40:22.393 [Lua] [author_id] = 38895286 (number)
16:40:22.393 [Lua] [tags] = table
16:40:22.394 [Lua] [1] = UI (string)
16:40:22.394 [Lua] [2] = QoL (string)
16:40:22.394 [Lua] [3] = Approved (string)
16:40:22.394 [Lua] [author] = Squatting Bear (string)
16:40:22.394 [Lua] [sanctioned] = true (boolean)
16:40:22.394 [Lua] [out_of_date] = false (boolean)
16:40:22.394 [Lua] [downloading] = false (boolean)
16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/994618220849696873/E5F51504EF268BD99C1B2C6A86E9C9F7260BB374/ (string)
16:40:22.394 [Lua] [num_children] = 2 (number)
16:40:22.394 [Lua] [ugc_status] = 3 (number)
16:40:22.394 [Lua] [description] = [b]Allows you to save multiple configurations of equipment and talents for each hero career, so that you can restore an entire configuration with a couple of mouse clicks.[/b]
Some things that might not be obvious:
[list]
[*] You can right-click on a loadout number to restore that loadout without having to open the loadout details panel.
[*] You can rename a loadout by clicking on its current name at the top of the loadout details panel.
[*] Loadouts are saved to a Steam cloud file, so if you play Vermintide 2 on multiple PCs using the same account, your loadouts should be automatically kept up to date on all of them without having to manually copy files.
[/list]
Version: 1.1.3
Changelist:
1.1.3: Fix to allow equipping a melee weapon in the ranged slot for Grail Knight.
1.1.2: Fix for loadouts with Throwing Axes not working.
1.1.1: Fixes for breakage from changes in v2.0 of the game.
1.1.0: Added a few new features: bot override loadouts, right-click loadout number to restore it, and restore loadouts on hero-select screen when joining games.
1.0.6: Fix for another exploit which allowed items to be equipped in the wrong slots.
1.0.5: Fix for exploits which allowed items to be equipped on the wrong careers.
1.0.4: Don't rely on deprecated behaviour of hook library (repeatedly hooking same function).
1.0.3: Fix for breakage from changes in v1.2 of the game.
1.0.2: Fixes to work with hero/career switch in UI Improvements mod
1.0.1: Fixes for UI scaling
1.0.0: Initial release
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1389872347]Simple UI[/url]
[h1]Acknowledgments[/h1]
Special thanks to [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] for his excellent Simple UI mod.
General thanks to everyone who worked on the Vermintide Mod Framework.
(string)
16:40:22.394 [Lua] [last_updated] = 6/26/2020 5:19:49 AM (string)
16:40:22.394 [Lua] [installed] = true (boolean)
16:40:22.394 [Lua] [enabled] = false (boolean)
16:40:22.394 [Lua] [name] = Loadout Manager (string)
16:40:22.394 [Lua] [dependency_error] = (string)
16:40:22.394 [Lua] [36] = table
16:40:22.394 [Lua] [download_pending] = false (boolean)
16:40:22.394 [Lua] [id] = 1593460250 (string)
16:40:22.394 [Lua] [children] = table
16:40:22.394 [Lua] [1] = 1369573612 (string)
16:40:22.394 [Lua] [banned] = false (boolean)
16:40:22.394 [Lua] [author_id] = 84308322 (number)
16:40:22.394 [Lua] [tags] = table
16:40:22.394 [Lua] [1] = approved (string)
16:40:22.394 [Lua] [2] = UI (string)
16:40:22.394 [Lua] [3] = QoL (string)
16:40:22.394 [Lua] [author] = pixaal (string)
16:40:22.394 [Lua] [sanctioned] = true (boolean)
16:40:22.394 [Lua] [out_of_date] = false (boolean)
16:40:22.394 [Lua] [downloading] = false (boolean)
16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string)
16:40:22.394 [Lua] [num_children] = 1 (number)
16:40:22.394 [Lua] [ugc_status] = 3 (number)
16:40:22.394 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something.
Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed.
Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
16:40:22.394 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string)
16:40:22.394 [Lua] [installed] = true (boolean)
16:40:22.394 [Lua] [enabled] = false (boolean)
16:40:22.394 [Lua] [name] = Crosshair Kill Confirmation (string)
16:40:22.394 [Lua] [dependency_error] = (string)
16:40:22.394 [Lua] [37] = table
16:40:22.394 [Lua] [download_pending] = false (boolean)
16:40:22.394 [Lua] [id] = 1422758813 (string)
16:40:22.394 [Lua] [children] = table
16:40:22.394 [Lua] [1] = 1369573612 (string)
16:40:22.394 [Lua] [banned] = false (boolean)
16:40:22.394 [Lua] [author_id] = 65038749 (number)
16:40:22.394 [Lua] [tags] = table
16:40:22.394 [Lua] [author] = Aussiemon (string)
16:40:22.394 [Lua] [sanctioned] = false (boolean)
16:40:22.394 [Lua] [out_of_date] = false (boolean)
16:40:22.394 [Lua] [downloading] = false (boolean)
16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/972119341021063646/DDD81B70C6A062C41AB8F69DC4792B6A36F4280A/ (string)
16:40:22.394 [Lua] [num_children] = 1 (number)
16:40:22.394 [Lua] [ugc_status] = 3 (number)
16:40:22.394 [Lua] [description] = A library of functions to simplify working with mod items.
This mod does nothing on its own. It only serves as a modders' resource for adding temporary vanilla and custom items to a player's inventory. Eventually, it will also handle making these items display only to mod-using players in the trusted realm. This change would prevent custom item mods from impacting the experiences of unmodded players, a likely condition of sanctioned custom item mods.
Non-cosmetic mod items that provide an advantage will likely never be sanctioned, and sanctioning this library won't allow their use in the trusted realm.
INSTALLATION: Make sure that More Items Library is underneath VMF in your launcher's mod order, but higher than any mods that depend on it.
NOTE: This library is currently in development. Please expect instability.
[url=https://github.com/Aussiemon/VT2-More-Items-Library]Project Source [Git][/url]
Usage:
[b]- If the item is completely new, and does not yet have an ItemMasterList entry:[/b]
1. Create a new table
2. Fill that table with the relevant regular fields of an ItemMasterList entry
3. Insert your new entry into an array
4. Pass that array to mod.add_mod_items_to_masterlist()
Your item now has an ItemMasterList and NetworkLookup entry. ANY COMPLETELY NEW ITEM WILL CURRENTLY CRASH LOBBY PLAYERS WHO DO NOT HAVE MATCHING ITEM LISTS.
[b]- When an item has an ItemMasterList entry, it can be added to your inventory:[/b]
1. Use table.clone to copy the ItemMasterList entry
2. Add a mod_data table to your entry copy (entry.mod_data = {})
3. To this mod_data table, add any of the fields listed below in the backend_template for your item's slot_type. To look at your existing items for reference material, call the Vermintide Mod Framework's 'dtf' function on the return result of PlayFabMirror.get_all_inventory_items().
4. Insert your new entry into an array
5. Pass that array to mod.add_mod_items_to_local_backend() with your mod's name
For example:[code]
local entry = table.clone(ItemMasterList["ring_06"])
entry.mod_data = {
backend_id = "something_unique",
ItemInstanceId = "same as backend_id",
CustomData = {
traits = "[\"ring_potion_duration\"]",
power_level = "300",
properties = "{\"power_vs_skaven\":1,\"power_vs_unarmoured\":1}"
},
traits = {
"ring_potion_duration"
},
power_level = 300,
properties = {
power_vs_unarmoured = 1,
power_vs_skaven = 1,
},
}
mod:add_mod_items_to_local_backend({entry}, "your mod name")[/code]
Your item is now 'owned' for the game session, and will appear in item menus.
[b]- When trying to remove items created by MoreItemsLibrary:[/b]
1. Create a numerical array of backend_ids for removal (e.g. local items = { "one", "two", "three" })
2. Pass that array to mod.remove_mod_items_from_local_backend() with your mod's name (string)
16:40:22.394 [Lua] [last_updated] = 11/25/2020 7:01:47 AM (string)
16:40:22.394 [Lua] [installed] = true (boolean)
16:40:22.394 [Lua] [enabled] = false (boolean)
16:40:22.394 [Lua] [name] = More Items Library (string)
16:40:22.394 [Lua] [dependency_error] = (string)
16:40:22.394 [Lua] [38] = table
16:40:22.394 [Lua] [download_pending] = false (boolean)
16:40:22.394 [Lua] [id] = 1464907434 (string)
16:40:22.394 [Lua] [children] = table
16:40:22.394 [Lua] [1] = 1369573612 (string)
16:40:22.394 [Lua] [banned] = false (boolean)
16:40:22.394 [Lua] [author_id] = 14284923 (number)
16:40:22.394 [Lua] [tags] = table
16:40:22.394 [Lua] [1] = UI (string)
16:40:22.394 [Lua] [2] = Misc (string)
16:40:22.394 [Lua] [3] = Approved (string)
16:40:22.394 [Lua] [author] = Fracticality (string)
16:40:22.394 [Lua] [sanctioned] = true (boolean)
16:40:22.394 [Lua] [out_of_date] = false (boolean)
16:40:22.394 [Lua] [downloading] = false (boolean)
16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/ (string)
16:40:22.394 [Lua] [num_children] = 1 (number)
16:40:22.394 [Lua] [ugc_status] = 3 (number)
16:40:22.394 [Lua] [description] = Added support for Bardin's premium career weapons: Cog Hammer and Masterwork Pistol
---------------------------------------------------------------------------------
Armory provides an in-game weapon browser, complete with:
- Basic weapon attributes;
- Model & illusion previews;
- In-depth attack attributes & bonuses (coming soon)
Open with /armory or set a keybind using the Mod Options menu (F4 by default) (string)
16:40:22.394 [Lua] [last_updated] = 11/24/2020 12:12:26 AM (string)
16:40:22.394 [Lua] [installed] = true (boolean)
16:40:22.394 [Lua] [enabled] = false (boolean)
16:40:22.394 [Lua] [name] = Armory (string)
16:40:22.394 [Lua] [dependency_error] = (string)
16:40:22.394 [Lua] [39] = table
16:40:22.394 [Lua] [download_pending] = false (boolean)
16:40:22.394 [Lua] [id] = 1467751760 (string)
16:40:22.394 [Lua] [children] = table
16:40:22.394 [Lua] [1] = 1369573612 (string)
16:40:22.394 [Lua] [2] = 1374248490 (string)
16:40:22.394 [Lua] [3] = 1389872347 (string)
16:40:22.394 [Lua] [banned] = false (boolean)
16:40:22.394 [Lua] [author_id] = 45268594 (number)
16:40:22.394 [Lua] [tags] = table
16:40:22.394 [Lua] [1] = UI (string)
16:40:22.394 [Lua] [2] = QoL (string)
16:40:22.394 [Lua] [3] = approved (string)
16:40:22.394 [Lua] [author] = prop joe (string)
16:40:22.394 [Lua] [sanctioned] = true (boolean)
16:40:22.394 [Lua] [out_of_date] = false (boolean)
16:40:22.394 [Lua] [downloading] = false (boolean)
16:40:22.394 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string)
16:40:22.394 [Lua] [num_children] = 3 (number)
16:40:22.394 [Lua] [ugc_status] = 3 (number)
16:40:22.394 [Lua] [description] = Adds a million options to customize the HUD.
Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs.
Options to reposition, scale, and change direction of UI elements.
Options to hide UI elements or make them less obtrusive.
Options to prevent passive and aura buffs from showing on the UI.
Compatible with Numeric UI mod.
Some tips:
F4 is the shortcut to open the mod options. You'll need it.
Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url]
Check the second video on how to select from presets that are fetched from the server.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url]
Support me so I can buy some V2 P2W lootboxes:
[url=paypal.me/propjoe123]Paypal[/url]
[url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string)
16:40:22.394 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string)
16:40:22.394 [Lua] [installed] = true (boolean)
16:40:22.394 [Lua] [enabled] = false (boolean)
16:40:22.394 [Lua] [name] = UI Tweaks (string)
16:40:22.394 [Lua] [dependency_error] = (string)
16:40:22.394 [Lua]
16:40:22.394 [Lua]
16:40:22.394 [Lua] [1467751760] = 19 (number)
16:40:22.394 [Lua] [1384066089] = 22 (number)
16:40:22.394 [Lua] [1498992606] = 30 (number)
16:40:22.394 [Lua] [1369573612] = 29 (number)
16:40:22.394 [Lua] [1459917022] = 6 (number)
16:40:22.394 [Lua] [1388911015] = 13 (number)
16:40:22.394 [Lua] [1516618647] = 17 (number)
16:40:22.394 [Lua] [1498189723] = 5 (number)
16:40:22.394 [Lua] [1464907434] = 28 (number)
16:40:22.394 [Lua] [1593460250] = 27 (number)
16:40:22.394 [Lua] [1389872347] = 12 (number)
16:40:22.394 [Lua] [1421155919] = 1 (number)
16:40:22.394 [Lua] [1402971136] = 10 (number)
16:40:22.394 [Lua] [1431393962] = 20 (number)
16:40:22.394 [Lua] [1383542440] = 14 (number)
16:40:22.394 [Lua] [1383452616] = 7 (number)
16:40:22.394 [Lua] [1383433646] = 21 (number)
16:40:22.394 [Lua] [1455893647] = 25 (number)
16:40:22.394 [Lua] [1502859403] = 24 (number)
16:40:22.394 [Lua] [1487862316] = 9 (number)
16:40:22.394 [Lua] [1391228174] = 23 (number)
16:40:22.394 [Lua] [1497664830] = 11 (number)
16:40:22.394 [Lua] [1374248490] = 2 (number)
16:40:22.394 [Lua] [1395453301] = 8 (number)
16:40:22.394 [Lua] [1393343095] = 3 (number)
16:40:22.394 [Lua] [1387440934] = 4 (number)
16:40:22.394 [Lua] [1445717962] = 26 (number)
16:40:22.394 [Lua] [1384094638] = 18 (number)
16:40:22.394 [Lua] [1397265260] = 15 (number)
16:40:22.394 [Lua] [1495937978] = 16 (number)
16:40:22.394 [Lua] [1448714756] = 0 (number)
16:40:22.394 [Lua]
16:40:22.408 [Lua]
16:40:22.408 [Lua] [1467751760] = 19 (number)
16:40:22.408 [Lua] [1384066089] = 22 (number)
16:40:22.408 [Lua] [1498992606] = 30 (number)
16:40:22.408 [Lua] [1369573612] = 29 (number)
16:40:22.408 [Lua] [1459917022] = 6 (number)
16:40:22.408 [Lua] [1388911015] = 13 (number)
16:40:22.408 [Lua] [1516618647] = 17 (number)
16:40:22.408 [Lua] [1498189723] = 5 (number)
16:40:22.408 [Lua] [1464907434] = 28 (number)
16:40:22.408 [Lua] [1593460250] = 27 (number)
16:40:22.408 [Lua] [1389872347] = 12 (number)
16:40:22.408 [Lua] [1421155919] = 1 (number)
16:40:22.408 [Lua] [1402971136] = 10 (number)
16:40:22.408 [Lua] [1431393962] = 20 (number)
16:40:22.408 [Lua] [1383542440] = 14 (number)
16:40:22.408 [Lua] [1383452616] = 7 (number)
16:40:22.408 [Lua] [1383433646] = 21 (number)
16:40:22.408 [Lua] [1455893647] = 25 (number)
16:40:22.408 [Lua] [1502859403] = 24 (number)
16:40:22.408 [Lua] [1487862316] = 9 (number)
16:40:22.408 [Lua] [1391228174] = 23 (number)
16:40:22.408 [Lua] [1497664830] = 11 (number)
16:40:22.408 [Lua] [1374248490] = 2 (number)
16:40:22.408 [Lua] [1395453301] = 8 (number)
16:40:22.408 [Lua] [1393343095] = 3 (number)
16:40:22.408 [Lua] [1387440934] = 4 (number)
16:40:22.408 [Lua] [1445717962] = 26 (number)
16:40:22.408 [Lua] [1384094638] = 18 (number)
16:40:22.408 [Lua] [1397265260] = 15 (number)
16:40:22.408 [Lua] [1495937978] = 16 (number)
16:40:22.408 [Lua] [1448714756] = 0 (number)
16:40:22.408 [Lua]
16:40:22.408 [Lua] <>modded = true<>
16:40:22.408 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
16:40:22.480 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
16:40:22.515 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
16:40:22.516 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x18d13fc0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x18d140e0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x0318e280)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x0318e410)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639120)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00647160)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1ad22dd0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1ad23100)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1ad22fb0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d5970)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x18fcbbb0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdf60)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x19c3d3b0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdfa0)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x18fbdf40)
16:40:22.517 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
16:40:22.518 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1b0f98a0)
16:40:22.518 [Lua] <>modded = true<>
16:40:22.518 [Lua] <>Mod:1448714756:No Wobble = true<>
16:40:22.549 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
16:40:22.566 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
16:40:22.566 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756]
16:40:22.566 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod.
16:40:22.566 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x0495b510)
16:40:22.566 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble
16:40:22.566 [Lua] <>modded = true<>
16:40:22.566 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
16:40:22.599 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
16:40:22.633 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
16:40:22.633 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
16:40:22.633 [Lua] <>modded = true<>
16:40:22.633 [Lua] <>Mod:1395453301:Skip Intro = true<>
16:40:22.666 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
16:40:22.682 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
16:40:22.682 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x031549e0)
16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x03154a90)
16:40:22.682 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro
16:40:22.682 [Lua] <>modded = true<>
16:40:22.682 [Lua] <>Mod:1487862316:Reroll Improvements = true<>
16:40:22.715 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]`
16:40:22.732 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]`
16:40:22.732 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316]
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod.
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1966b010)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x1966aff0)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x1966af90)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x1966add0)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x1964e800)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x1964e7e0)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x1964e780)
16:40:22.732 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x1964e5c0)
16:40:22.732 [Lua] <>modded = true<>
16:40:22.732 [Lua] <>Mod:1388911015:Chat Block = true<>
16:40:22.766 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9387eb34038c12da]`
16:40:22.772 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9387eb34038c12da].#ID[3fcdd69156a46417]`
16:40:22.772 [Lua] Init VMF mod 'ChatBlock' [workshop_name: 'Chat Block', workshop_id: 1388911015]
16:40:22.772 [Lua] [MOD][ChatBlock][INFO] (hook): Hooking 'update_weapon_actions' from [CharacterStateHelper] (Origin: function: 0x02861a40)
16:40:22.772 [Lua] [MOD][ChatBlock][INFO] (hooks): Enabling all hooks for mod: ChatBlock
16:40:22.773 [Lua] <>modded = true<>
16:40:22.773 [Lua] <>Mod:1397265260:Numeric UI = true<>
16:40:22.774 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
16:40:22.775 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
16:40:22.775 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
16:40:22.775 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod.
16:40:22.776 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x190a6ae0)
16:40:22.776 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x190a6e70)
16:40:22.776 [Lua] <>modded = true<>
16:40:22.776 [Lua] <>Mod:1495937978:Host your own game = true<>
16:40:22.778 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]`
16:40:22.779 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]`
16:40:22.779 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978]
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x18968e10)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8c40)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8e00)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8dc0)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x1a1a8d70)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f130)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f310)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f460)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x1a71f1c0)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x1a1f77b0)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x1a1f79f0)
16:40:22.780 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay
16:40:22.780 [Lua] <>modded = true<>
16:40:22.780 [Lua] <>Mod:1516618647:Friendly Fire Indicator = true<>
16:40:22.782 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e163e8016cc2bbea]`
16:40:22.783 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e163e8016cc2bbea].#ID[3fcdd69156a46417]`
16:40:22.783 [Lua] Init VMF mod 'ffindicator' [workshop_name: 'Friendly Fire Indicator', workshop_id: 1516618647]
16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hook): Hooking 'update' from [DamageIndicatorGui] (Origin: function: 0x191940d0)
16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator
16:40:22.783 [Lua] [MOD][ffindicator][INFO] (hooks): Enabling all hooks for mod: ffindicator
16:40:22.783 [Lua] <>modded = true<>
16:40:22.783 [Lua] <>Mod:1383433646:Persistent Ammo Counter = true<>
16:40:22.785 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ddde0155039df42c]`
16:40:22.786 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ddde0155039df42c].#ID[3fcdd69156a46417]`
16:40:22.786 [Lua] Init VMF mod 'VisibleAmmo' [workshop_name: 'Persistent Ammo Counter', workshop_id: 1383433646]
16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x190d72c0)
16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x19107d00)
16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x190d6ff0)
16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x19107d60)
16:40:22.786 [Lua] [MOD][VisibleAmmo][INFO] (hooks): Enabling all hooks for mod: VisibleAmmo
16:40:22.787 [Lua] <>project = vermintide 2<>
16:40:22.787 [Lua] <>build = release<>
16:40:22.787 [Lua] <>platform = win32<>
16:40:22.787 [Lua] <>dedicated_server = false<>
16:40:22.787 [Lua] <>title_id = 5107<>
16:40:22.787 [Lua] <>content_revision = 22293<>
16:40:22.787 [Lua] <>engine_revision = 142279ec06cd<>
16:40:22.787 [Lua] <>release_version = 4.3.0<>
16:40:22.787 [Lua] <>rendering_backend = dx12<>
16:40:22.787 [Lua] <>teamcity_build_id = 92633<>
16:40:22.787 [Lua] <>steam_id = 1100001064cfeb5<>
16:40:22.787 [Lua] <>steam_profile_name = snejk<>
16:40:22.787 [Lua] <>machine_id = 98355cf8-f7cd-471b-9ee2-66a15fe88943<>
16:40:22.787 [Lua] [Boot] Application build: release
16:40:22.787 [Lua] [Boot] Content revision: 22293
16:40:22.787 [Lua] [Boot] Engine revision: 142279ec06cd
16:40:22.787 [Lua] [Boot] Release version: 4.3.0
16:40:22.787 [Lua] [Boot] User ID: 1100001064cfeb5 snejk
16:40:22.790 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
16:40:22.794 [Lua] initializing mechanism to: adventure
16:40:22.794 [Lua] Game:setup() total time: 0.0069999999999997
16:40:22.794 [Lua] handle rev info: 0
16:40:22.794 [Lua] handle gfx quality: 0
16:40:22.794 [Lua] default settings: 0
16:40:22.794 [Lua] user settings: 0
16:40:22.794 [Lua] set frame times: 0
16:40:22.794 [Lua] init random: 0
16:40:22.794 [Lua] managers: 0.0069999999999996732
16:40:22.794 [Lua]
16:40:22.794 [Lua] unaccounted: 0
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
16:40:22.794 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
16:40:22.794 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
16:40:22.794 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks
16:40:22.794 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
16:40:22.794 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
16:40:22.794 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
16:40:22.794 [Lua] [Testify] Ready!
16:40:22.889 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
16:40:22.889 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
16:40:22.889 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
16:40:23.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
16:40:23.092 [Lua] [PackageManager] Force_load: resource_packages/title_screen
16:40:23.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
16:40:23.143 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
16:40:23.143 [Lua] [PackageManager] Force_load: resource_packages/menu
16:40:23.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
16:40:23.209 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
16:40:23.209 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
16:40:23.209 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
16:40:23.483 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
16:40:23.483 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
16:40:23.484 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
16:40:23.567 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
16:40:23.567 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
16:40:23.567 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
16:40:23.617 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
16:40:23.617 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
16:40:23.618 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
16:40:23.837 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
16:40:23.837 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
16:40:23.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
16:40:24.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
16:40:24.040 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
16:40:24.041 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
16:40:24.294 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
16:40:24.294 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
16:40:24.294 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
16:40:24.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
16:40:24.565 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
16:40:24.565 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:40:24.699 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:40:24.699 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:40:24.700 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
16:40:24.817 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
16:40:24.817 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
16:40:24.818 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
16:40:24.919 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
16:40:24.919 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
16:40:24.920 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
16:40:24.987 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
16:40:24.987 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
16:40:24.987 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
16:40:25.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
16:40:25.402 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
16:40:25.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
16:40:25.445 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
16:40:25.445 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro
16:40:25.445 [Lua] [MOD][VMF][INFO] Attempt to hook 3 delayed hooks
16:40:25.445 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x02604780)
16:40:25.445 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x02596f10)
16:40:25.445 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x1ae57bb0)
16:40:25.449 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
16:40:25.449 [Lua] [Gamestate] Enter StateTitleScreen
16:40:25.451 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
16:40:25.451 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
16:40:25.453 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
16:40:25.474 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
16:40:25.474 [Lua] [PackageManager] Force_load: resource_packages/inventory
16:40:25.474 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
16:40:25.475 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
16:40:25.475 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
16:40:25.475 [Save] Loading `save_data`
16:40:25.475 [Save] Load done
16:40:25.484 [Lua] [BackendManagerPlayFab] Backend Enabled
16:40:25.517 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
16:40:25.517 [Lua] [PackageManager] Force_load: resource_packages/careers
16:40:25.517 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
16:40:25.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
16:40:25.550 [Lua] [PackageManager] Force_load: resource_packages/decals
16:40:25.550 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
16:40:25.619 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
16:40:25.619 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
16:40:25.619 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
16:40:26.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
16:40:26.141 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
16:40:26.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
16:40:26.935 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
16:40:26.935 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
16:40:26.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
16:40:27.142 [Lua] <>playfab_id = C1D2AD263E2CBEAB<>
16:40:27.372 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
16:40:27.373 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
16:40:27.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
16:40:27.558 [Lua] [PackageManager] Force_load: resource_packages/ingame
16:40:27.559 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
16:40:27.626 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
16:40:27.627 [Save] Saving `save_data`
16:40:27.627 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2
16:40:27.630 [Save] Save done
16:40:27.643 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1
16:40:27.846 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
16:40:27.846 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2
16:40:28.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
16:40:28.250 [Lua] [PackageManager] Force_load: resource_packages/pickups
16:40:28.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
16:40:28.319 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
16:40:28.319 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
16:40:28.319 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
16:40:28.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
16:40:28.352 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
16:40:28.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
16:40:28.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
16:40:28.386 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
16:40:28.386 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2
16:40:28.386 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3
16:40:28.403 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3
16:40:28.591 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3
16:40:28.592 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4
16:40:28.607 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4
16:40:28.878 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4
16:40:28.878 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5
16:40:28.894 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5
16:40:29.133 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5
16:40:29.133 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6
16:40:29.148 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6
16:40:29.590 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6
16:40:29.591 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7
16:40:29.606 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7
16:40:29.929 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7
16:40:29.929 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8
16:40:29.945 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8
16:40:30.132 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8
16:40:30.132 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9
16:40:30.149 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
16:40:30.335 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
16:40:30.335 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10
16:40:30.352 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10
16:40:30.695 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10
16:40:30.696 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11
16:40:30.708 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11
16:40:30.895 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11
16:40:30.895 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12
16:40:30.912 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12
16:40:31.267 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12
16:40:31.267 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13
16:40:31.284 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13
16:40:31.488 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13
16:40:31.488 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14
16:40:31.504 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14
16:40:31.690 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14
16:40:31.690 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15
16:40:31.707 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15
16:40:32.156 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15
16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for dr_1h_axe_skin
16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for bw_sword_skin
16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for es_halberd_skin
16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for es_2h_sword_skin
16:40:32.157 warning: [Lua] Incorrectly configured weapon skins for wh_1h_falchion_skin
16:40:32.158 warning: [Lua] Incorrectly configured weapon skins for wh_crossbow_skin
16:40:32.158 warning: [Lua] Incorrectly configured weapon skins for dr_crossbow_skin
16:40:32.158 [Lua] steam item server: requesting user inventory
16:40:32.672 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
16:40:32.672 [Lua] ISI-> GET_ALL_ITEMS!
16:40:32.673 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
16:40:32.673 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
16:40:32.673 [Lua] Steam Item: ironbreaker_hat_1004 126 2f7dea906fb9e65f 0 1
16:40:32.673 [Lua] Steam Item: skin_dr_irondrake 127 2f7dea906fb9e660 0 1
16:40:32.673 [Lua] Steam Item: mercenary_hat_1002 122 2f7dea906fbb0210 0 1
16:40:32.673 [Lua] Steam Item: skin_es_mercenary_1001 123 2f7dea906fbb0211 0 1
16:40:32.673 [Lua] Steam Item: skin_ww_shade_1001 121 2f7dea906ff44990 0 1
16:40:32.673 [Lua] Steam Item: shade_hat_1002 103 2f7dea906ff44991 0 1
16:40:32.673 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16
16:40:32.673 [Lua]
16:40:32.673 [Lua] [1] = 126 (number)
16:40:32.673 [Lua] [2] = 2f7dea906fb9e65f (string)
16:40:32.673 [Lua] [3] = 0 (number)
16:40:32.673 [Lua] [4] = 1 (number)
16:40:32.673 [Lua] [5] = 127 (number)
16:40:32.673 [Lua] [6] = 2f7dea906fb9e660 (string)
16:40:32.673 [Lua] [7] = 0 (number)
16:40:32.674 [Lua] [8] = 1 (number)
16:40:32.674 [Lua] [9] = 122 (number)
16:40:32.674 [Lua] [10] = 2f7dea906fbb0210 (string)
16:40:32.674 [Lua] [11] = 0 (number)
16:40:32.674 [Lua] [12] = 1 (number)
16:40:32.674 [Lua] [13] = 123 (number)
16:40:32.674 [Lua] [14] = 2f7dea906fbb0211 (string)
16:40:32.674 [Lua] [15] = 0 (number)
16:40:32.674 [Lua] [16] = 1 (number)
16:40:32.674 [Lua] [17] = 121 (number)
16:40:32.674 [Lua] [18] = 2f7dea906ff44990 (string)
16:40:32.674 [Lua] [19] = 0 (number)
16:40:32.674 [Lua] [20] = 1 (number)
16:40:32.674 [Lua] [21] = 103 (number)
16:40:32.674 [Lua] [22] = 2f7dea906ff44991 (string)
16:40:32.674 [Lua] [23] = 0 (number)
16:40:32.674 [Lua] [24] = 1 (number)
16:40:32.674 [Lua]
16:40:32.687 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16
16:40:32.876 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21
16:40:32.892 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22
16:40:32.892 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
16:40:32.892 [Lua] [SteamManager] request_item_prices
16:40:32.895 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17
16:40:33.432 [Lua] [SteamManager] on_price_result 1 EUR
16:40:33.432 [Lua] _refresh_steam_item_prices_cb
16:40:33.432 [Lua] Missing item masterlist item for steam_itemdefid: 30
16:40:33.690 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17
16:40:33.690 [Lua] Player statistics loaded!
16:40:33.703 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18
16:40:33.888 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18
16:40:33.904 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19
16:40:34.091 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19
16:40:34.108 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20
16:40:34.315 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20
16:40:34.326 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 499 item(s) to the peddler stock
16:40:34.327 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21
16:40:34.582 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21
16:40:34.599 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22
16:40:34.823 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22
16:40:34.837 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
16:40:35.868 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
16:40:35.868 [Lua] [Managers] Destroying manager group:
16:40:35.868 [Lua] [Gamestate] Enter state StateLoading
16:40:35.870 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
16:40:35.870 [Lua] [LobbyManager] Setting up network options
16:40:35.870 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
16:40:35.870 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
16:40:35.870 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
16:40:35.870 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
16:40:35.870 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
16:40:35.870 [Lua] LobbyManager:setup_network_options server_port: 27015
16:40:35.870 [Lua] state_loading_restart_network JOIN VIA STEAM 0
16:40:35.878 [Lua] registering RPCs
16:40:35.878 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
16:40:35.878 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
16:40:35.878 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2
16:40:35.878 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2
16:40:35.879 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
16:40:35.879 [Lua] [LevelTransitionHandler] promote_next_level_data
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
16:40:35.879 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
16:40:35.879 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
16:40:35.879 [SteamVoip] Creating room a5fe8c75cdbfb350
16:40:35.879 [SteamVoip] Joining room a5fe8c75cdbfb350
16:40:35.881 [EAC] EAC server 1100001064cfeb5 is initializing
16:40:35.887 [EAC] Server is also client 1100001064cfeb5
16:40:35.887 [EACServer] [18:40:35:887][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7A6E17410 LogLevel: Info.
16:40:35.887 [Lua] ### Created peer state machine for 1100001064cfeb5
16:40:35.887 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Connecting
16:40:35.887 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
16:40:35.887 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:40:35.887 warning: [Application] Application.update_render_world is deprecated.
16:40:35.892 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:40:35.892 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:40:35.892 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
16:40:35.892 [Lua] Set lobby begin:
16:40:35.892 [Lua] Set lobby end.
16:40:35.892 [Lua] [PSM] Peer 1100001064cfeb5 joined. Want to use profile index "4" and join party "nil"
16:40:35.892 [Lua] [LobbyHost] Changed state from 0 to creating
16:40:35.924 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:40:35.924 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:40:35.925 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:40:36.166 [Lua] [LobbyHost] Changed state from creating to joined
16:40:36.167 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:40:36.167 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001064cfeb5 my_peer_id:1100001064cfeb5
16:40:36.167 [Lua] [ChatManager] Registering channel 1
16:40:36.168 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
16:40:36.168 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
16:40:36.168 [Lua] [PartyManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
16:40:36.182 [Lua] [NetworkServer] Changing num_players from nil to 1
16:40:36.182 [Lua] Players: 1
16:40:36.182 [Lua] Set lobby begin:
16:40:36.182 [Lua] Lobby data mission_id = inn_level
16:40:36.182 [Lua] Lobby data mechanism = adventure
16:40:36.182 [Lua] Lobby data matchmaking_type = 3
16:40:36.182 [Lua] Lobby data eac_authorized = true
16:40:36.182 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:36.182 [Lua] Lobby data selected_mission_id = inn_level
16:40:36.182 [Lua] Lobby data num_players = 1
16:40:36.183 [Lua] Lobby data matchmaking = false
16:40:36.183 [Lua] Set lobby end.
16:40:37.327 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:40:37.327 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:40:37.327 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:40:37.544 [Window] Window => inactive
16:40:37.899 [Lua] player (1100001064cfeb5,1) was put into party 0
16:40:37.899 [Lua] [ProfileSynchronizer] Peer 1100001064cfeb5 entered session
16:40:37.899 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001064cfeb5
16:40:37.899 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Connecting
16:40:37.899 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:40:37.916 [Lua] Mechanism says: a client joined the game! 1100001064cfeb5
16:40:40.329 [Window] Window => active
16:40:41.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:40:41.595 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:40:41.596 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
16:40:41.628 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
16:40:41.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
16:40:41.679 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
16:40:41.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:40:41.781 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:40:41.781 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:40:41.799 [Lua] [LevelTransitionHandler] Level load completed!
16:40:41.799 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:40:41.801 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:40:41.801 [Lua] checking dlc's against conflict directors
16:40:41.801 [Lua] number of factions to include 2
16:40:41.801 [Lua] Updated list weights for random:
16:40:41.801 [Lua] skaven, 0.42 (0.00-0.42)
16:40:41.801 [Lua] chaos, 0.42 (0.42-0.83)
16:40:41.801 [Lua] beastmen, 0.17 (0.83-1.00)
16:40:41.801 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:40:41.801 [Lua] Updated list weights for random:
16:40:41.801 [Lua] beastmen, 0.29 (0.00-0.29)
16:40:41.801 [Lua] chaos, 0.71 (0.29-1.00)
16:40:41.801 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:40:41.801 [Lua] number of factions added 2
16:40:41.801 [Lua] --- --- ---
16:40:41.801 [Lua] Starting... difficulty 'normal'
16:40:41.801 [Lua] These are the starting conflict directors:
16:40:41.801 [Lua] inn_level
16:40:41.801 [Lua] --- --- ---
16:40:41.801 [Lua]
16:40:41.801 [Lua] DONE! Found the following directors:
16:40:41.801 [Lua] (free: 35), Master hash is:
16:40:41.801 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:40:41.801 [Lua] load_startup_enemy_packages: --------------
16:40:41.801 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:40:41.802 [Lua] critter_rat
16:40:41.816 [Lua] ### Sending rpc_level_loaded
16:40:41.816 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78
16:40:41.816 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:40:41.833 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:40:41.833 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:40:41.850 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:40:41.850 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:40:41.850 [Lua] ### Sending rpc_level_loaded
16:40:41.850 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78
16:40:41.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:40:41.866 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:40:41.867 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
16:40:41.867 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:40:41.867 [Lua] Starting async level spawning of levels/inn/world
16:40:41.868 [Umbra] Init version: 3.4.15 :: 16 threads
16:40:42.093 [Lua] Async level spawning done
16:40:42.093 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:40:43.072 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:40:43.072 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:40:43.073 [Lua] Set lobby begin:
16:40:43.073 [Lua] Lobby data selected_mission_id = inn_level
16:40:43.073 [Lua] Lobby data num_players = 1
16:40:43.073 [Lua] Lobby data matchmaking = false
16:40:43.073 [Lua] Lobby data host = 1100001064cfeb5
16:40:43.073 [Lua] Lobby data mission_id = inn_level
16:40:43.073 [Lua] Lobby data matchmaking_type = 3
16:40:43.073 [Lua] Lobby data country_code = SE
16:40:43.073 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:43.073 [Lua] Lobby data unique_server_name = snejk
16:40:43.073 [Lua] Lobby data mechanism = adventure
16:40:43.073 [Lua] Lobby data eac_authorized = true
16:40:43.073 [Lua] Set lobby end.
16:40:43.073 [Lua] [Managers] Destroying manager group:
16:40:43.075 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:40:43.075 [Lua] [Gamestate] Enter StateIngame HOST
16:40:43.075 [Lua] [Managers] Calling function on all managers:
16:40:43.076 [Lua] <>level = inn_level<>
16:40:43.076 [Lua] Set lobby begin:
16:40:43.076 [Lua] Lobby data selected_mission_id = inn_level
16:40:43.076 [Lua] Lobby data num_players = 1
16:40:43.076 [Lua] Lobby data matchmaking = false
16:40:43.076 [Lua] Lobby data host = 1100001064cfeb5
16:40:43.076 [Lua] Lobby data mission_id = inn_level
16:40:43.076 [Lua] Lobby data matchmaking_type = 3
16:40:43.076 [Lua] Lobby data country_code = SE
16:40:43.076 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:43.076 [Lua] Lobby data unique_server_name = snejk
16:40:43.076 [Lua] Lobby data mechanism = adventure
16:40:43.077 [Lua] Lobby data eac_authorized = true
16:40:43.077 [Lua] Set lobby end.
16:40:43.077 [Lua] [StateIngame] Server ingame
16:40:43.080 [Lua] Set lobby begin:
16:40:43.080 [Lua] Lobby data difficulty = normal
16:40:43.080 [Lua] Lobby data selected_mission_id = inn_level
16:40:43.080 [Lua] Lobby data difficulty_tweak = 0
16:40:43.080 [Lua] Lobby data num_players = 1
16:40:43.080 [Lua] Lobby data matchmaking = false
16:40:43.080 [Lua] Lobby data host = 1100001064cfeb5
16:40:43.080 [Lua] Lobby data mission_id = inn_level
16:40:43.081 [Lua] Lobby data matchmaking_type = 3
16:40:43.081 [Lua] Lobby data country_code = SE
16:40:43.081 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:43.081 [Lua] Lobby data unique_server_name = snejk
16:40:43.081 [Lua] Lobby data mechanism = adventure
16:40:43.081 [Lua] Lobby data eac_authorized = true
16:40:43.081 [Lua] Set lobby end.
16:40:43.081 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2
16:40:43.081 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2
16:40:43.081 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
16:40:43.081 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:40:43.081 [Lua] [Matchmaking] initializing
16:40:43.081 [Lua] [Matchmaking] my_peer_id: 1100001064cfeb5, I am server
16:40:43.081 [Lua] [Matchmaking] register rpcs
16:40:43.081 [Lua] GameNetworkManager:init... creating game session
16:40:43.081 [Lua] Host GameSession.make_game_session_host with session:
16:40:43.081 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:40:43.082 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:40:43.082 [Lua] [GameNetworkManager] self.is_server = true
16:40:43.082 [Network] Setting artificial MTU limit to 65536
16:40:43.091 [Lua] Switching ConflictSettings: to: inn_level
16:40:43.091 [Lua] pacing=disabled
16:40:43.091 [Lua] roaming=nil
16:40:43.091 [Lua] disabled=false
16:40:43.091 [Lua] pack_spawning=disabled
16:40:43.091 [Lua] contained_breeds=nil
16:40:43.091 [Lua] boss=disabled
16:40:43.091 [Lua] horde=disabled
16:40:43.091 [Lua] specials=disabled
16:40:43.091 [Lua] name=inn_level
16:40:43.091 [Lua] intensity=disabled
16:40:43.091 [Lua] ---
16:40:43.091 [Lua] [LevelAnalysis] set_random_seed( 0)
16:40:43.095 [Lua] [AIInterestPointSystem] Level Seed: 0
16:40:43.095 [Lua]
16:40:43.095 [Lua] [entity_system_bag] = table
16:40:43.095 [Lua] [entity_system_bag] = metatable
16:40:43.095 [Lua] [startup_data] = table
16:40:43.095 [Lua] [entity_manager] = table
16:40:43.095 [Lua] [entity_manager] = metatable
16:40:43.095 [Lua] [unit_spawner] = table
16:40:43.095 [Lua] [unit_spawner] = metatable
16:40:43.095 [Lua] [unit_storage] = table
16:40:43.095 [Lua] [unit_storage] = metatable
16:40:43.095 [Lua] [dice_keeper] = table
16:40:43.095 [Lua] [dice_keeper] = metatable
16:40:43.095 [Lua] [is_server] = true (boolean)
16:40:43.095 [Lua] [world] = [World]
16:40:43.095 [Lua] [system_api] = table
16:40:43.095 [Lua] [entity_system] = table
16:40:43.095 [Lua] [entity_system] = metatable
16:40:43.095 [Lua] [network_lobby] = table
16:40:43.095 [Lua] [network_lobby] = metatable
16:40:43.095 [Lua] [profile_synchronizer] = table
16:40:43.095 [Lua] [profile_synchronizer] = metatable
16:40:43.095 [Lua] [level_transition_handler] = table
16:40:43.095 [Lua] [level_transition_handler] = metatable
16:40:43.095 [Lua] [num_local_human_players] = 1 (number)
16:40:43.095 [Lua] [statistics_db] = table
16:40:43.095 [Lua] [statistics_db] = metatable
16:40:43.095 [Lua] [network_server] = table
16:40:43.095 [Lua] [network_server] = metatable
16:40:43.095 [Lua] [input_manager] = table
16:40:43.095 [Lua] [input_manager] = metatable
16:40:43.095 [Lua] [network_clock] = table
16:40:43.095 [Lua] [network_clock] = metatable
16:40:43.095 [Lua] [network_transmit] = table
16:40:43.095 [Lua] [network_transmit] = metatable
16:40:43.095 [Lua] [free_flight_manager] = table
16:40:43.095 [Lua] [free_flight_manager] = metatable
16:40:43.095 [Lua] [network_manager] = table
16:40:43.095 [Lua] [network_manager] = metatable
16:40:43.095 [Lua] [network_event_delegate] = table
16:40:43.095 [Lua] [network_event_delegate] = metatable
16:40:43.095 [Lua]
16:40:43.095 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:40:43.095 [Lua] ignoring extension VersusInteractObjectiveExtension
16:40:43.095 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:40:43.095 [Lua] ignoring extension VersusSocketObjectiveExtension
16:40:43.095 [Lua] ignoring extension VersusTargetObjectiveExtension
16:40:43.095 [Lua] ignoring extension VersusMissionObjectiveExtension
16:40:43.096 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:40:43.101 [Lua] [AchievementManager] Achievements using the steam platform
16:40:43.101 [Lua] PlayerManager:add_player player_1
16:40:43.148 [Lua] [StateIngame] Level seed: 0
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
16:40:43.154 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:40:43.154 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:40:43.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read,
16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read,
16:40:43.155 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
16:40:43.155 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
16:40:43.156 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
16:40:43.158 [Lua] [LevelAnalysis] set_random_seed( 0)
16:40:43.162 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12
16:40:43.162 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13
16:40:43.162 [Lua] [IngameUI] init
16:40:43.175 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:40:43.179 [Lua] cb_razer_chroma_setup
16:40:43.196 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000002D1B5D0; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000002D1B220; parent_world_position = table: 0000000002D1B250; local_position = table: 0000000002D1B540; size = table: 0000000002D1B590; node = table: 0000000002D1B5D0
[3] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 0000000002D1B130; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000002D1B130; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 0000000018A29AA0
[7] self = table: 0000000018A29AA0; ingame_ui_context = table: 00000000002C4410; input_manager = table: 0000000018C296A0; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 0000000018A29AA0
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[13] mod = table: 000000001952E570; error_prefix_data = table: 0000000018A29A60; func = [function]
[14] self = table: 000000001952E570; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 0000000018A29A20; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000001952E570
[20] self = table: 0000000001C62FE0; ingame_ui_context = table: 00000000002C4410
[21] self = table: 0000000001C62FE0; params = table: 00000000020E35E0; viewport_name = "player_1"; input_manager = table: 0000000018C296A0; input_source = table: 0000000000C6C480; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000001AF91F90; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000010AAA830; camera_system = table: 0000000004303650; outline_system = table: 0000000003AEBA00; fade_system = table: 0000000004305030; sound_sector_system = table: 00000000043020C0; sound_environment_system = table: 000000000029F240; event_manager = table: 00000000007E8D90; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000002C4410
[22] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true
[25] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000018A2D930; menu_widgets = table: 0000000018A2A890; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000018A2D930; menu_widgets = table: 0000000018A2A890; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000027C650; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000017DF610; telemetry_time_view_enter = 0; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000231DFB0; cutscene_system = table: 0000000004300F50; text_popup_ui = table: 0000000002D6AAD0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000002DA2370; world = [World]; camera_manager = table: 00000000005B1490; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000002C4410; _fps_cooldown = 0; views = table: 00000000191E4960; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 00000000017DF1C0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000001AF91F90; weave_onboarding = table: 0000000002DA3580; popup_handler = table: 0000000002D6A920; peer_id = "1100001064cfeb5"; network_event_delegate = table: 000000001AE30270;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270;
[22] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[23] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[24] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[25] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 000000000A129150; network_server = table: 0000000000534F60; entity_system = table: 0000000003916200; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000001C637F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000019F94110; machines = table: 00000000020E35B0; network_event_delegate = table: 000000001AE30270; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000004D99BC0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000003C82700; network_clock = table: 0000000000763B70; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDAD10;
16:40:43.196 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 00000000042E18E0; node_def = table: 0000000002D1AF50; k = "offset"; v = table: 0000000002D1B010
[2] scenegraph = table: 00000000042E1860; scenegraph_def = table: 0000000018A29B40; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000002D1AF50; parent_name = nil; local_position = table: 00000000042E1890; node = table: 00000000042E18E0
[3] scenegraph_def = table: 0000000018A29B40; scenegraph = table: 00000000042E1860; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000002D1AF50
[4] self = table: 0000000018A29AA0
[5] self = table: 0000000018A29AA0; ingame_ui_context = table: 00000000002C4410; input_manager = table: 0000000018C296A0; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 0000000018A29AA0
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[11] mod = table: 000000001952E570; error_prefix_data = table: 0000000018A29A60; func = [function]
[12] self = table: 000000001952E570; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 0000000018A29A20; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000001952E570
[18] self = table: 0000000001C62FE0; ingame_ui_context = table: 00000000002C4410
[19] self = table: 0000000001C62FE0; params = table: 00000000020E35E0; viewport_name = "player_1"; input_manager = table: 0000000018C296A0; input_source = table: 0000000000C6C480; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000001AF91F90; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000010AAA830; camera_system = table: 0000000004303650; outline_system = table: 0000000003AEBA00; fade_system = table: 0000000004305030; sound_sector_system = table: 00000000043020C0; sound_environment_system = table: 000000000029F240; event_manager = table: 00000000007E8D90; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000002C4410
[20] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 00000000020E3610; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true
[23] self = table: 00000000020E3610; parent = table: 0000000004D98920; start_state = table: 0000000018BD7C90; params = table: 00000000020E35E0; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 00000000020E3610
[25] self = table: 0000000004D98920; loading_context = table: 0000000004BDAD10; is_server = true; assert_on_leak = true; input_manager = table: 0000000018C296A0; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000004D99BC0; world = [World]; network_event_delegate = table: 000000001AE30270; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 00000000007E8D90; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 00000000020E35E0
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000018A2A890; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000018A2D930; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002D1B130; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000018A2A890; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000017DF610; ingame_ui = table: 000000001952E570; definitions = table: 0000000018A29B10; input_manager = table: 0000000018C296A0; wwise_world = [WwiseWorld]; render_settings = table: 0000000018A29BE0; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000018A2D930; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002D1B130; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000027C650; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000017DF610; telemetry_time_view_enter = 0; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000231DFB0; cutscene_system = table: 0000000004300F50; text_popup_ui = table: 0000000002D6AAD0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000002DA2370; world = [World]; camera_manager = table: 00000000005B1490; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000002C4410; _fps_cooldown = 0; views = table: 00000000191E4960; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 00000000017DF1C0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000001AF91F90; weave_onboarding = table: 0000000002DA3580; popup_handler = table: 0000000002D6A920; peer_id = "1100001064cfeb5"; network_event_delegate = table: 000000001AE30270;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004D98920; _booted_eac_untrusted = false; statistics_db = table: 0000000004D99BC0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000002C4410; end_conditions_met = false; player = table: 000000001AF91F90; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 000000001AE30270;
[20] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[21] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[22] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[23] _params = table: 00000000020E35E0; _profiling_debugging_enabled = true; _parent = table: 0000000004D98920; _state = table: 0000000001C62FE0;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 000000000A129150; network_server = table: 0000000000534F60; entity_system = table: 0000000003916200; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000001C637F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000018C296A0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000019F94110; machines = table: 00000000020E35B0; network_event_delegate = table: 000000001AE30270; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000004D99BC0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000003C82700; network_clock = table: 0000000000763B70; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004D98920;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDAD10;
16:40:43.211 [Lua] [Matchmaking] Cancelling matchmaking
16:40:43.211 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:40:43.211 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:40:43.211 [Lua] Set lobby begin:
16:40:43.211 [Lua] Lobby data difficulty = normal
16:40:43.212 [Lua] Lobby data selected_mission_id = inn_level
16:40:43.212 [Lua] Lobby data power_level = 0
16:40:43.212 [Lua] Lobby data difficulty_tweak = 0
16:40:43.212 [Lua] Lobby data num_players = 1
16:40:43.212 [Lua] Lobby data matchmaking = false
16:40:43.212 [Lua] Lobby data host = 1100001064cfeb5
16:40:43.212 [Lua] Lobby data mission_id = inn_level
16:40:43.212 [Lua] Lobby data matchmaking_type = 3
16:40:43.212 [Lua] Lobby data country_code = SE
16:40:43.213 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:43.213 [Lua] Lobby data unique_server_name = snejk
16:40:43.213 [Lua] Lobby data mechanism = adventure
16:40:43.213 [Lua] Lobby data eac_authorized = true
16:40:43.213 [Lua] Set lobby end.
16:40:43.214 [Flow] complete_skittergate_legend true
16:40:43.214 [Flow] complete_all_helmgart_levels_recruit true
16:40:43.215 [Flow] WitchHunterLevel:35
16:40:43.215 [Flow] LeaderYes
16:40:43.215 [Flow] ALL PC XP:304250
16:40:43.215 [Flow] Has "bogenhafen" DLC:true
16:40:43.215 [Flow] WH XP:60850
16:40:43.215 [Flow] Number of crafted items:7038
16:40:43.215 [Flow] Has "pre_order" DLC:true
16:40:43.215 [Flow] Sum of Powe Levels:1500
16:40:43.215 [Flow] lodestone diff 1:false
16:40:43.216 [Flow] magnus and forest activated
16:40:43.216 [Flow] magnus and forest activated
16:40:43.216 [Flow] cemetery and forest activated
16:40:43.216 [Flow] magnus and cemetery
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.216 [Flow] ALL RUNES ACTIVATED
16:40:43.216 [Flow] magnus and forest activated
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.216 [Flow] ALL RUNES ACTIVATED
16:40:43.216 [Flow] cemetery and forest activated
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.216 [Flow] ALL RUNES ACTIVATED
16:40:43.216 [Flow] magnus and forest activated
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.216 [Flow] ALL RUNES ACTIVATED
16:40:43.216 [Flow] magnus and cemetery
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.216 [Flow] ALL RUNES ACTIVATED
16:40:43.216 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:40:43.217 [Lua] CurrentConflictSettings inn_level
16:40:43.217 [Lua] [ConflictDirector] conflict_director is ai_ready
16:40:43.218 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:40:43.218 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:40:43.220 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:40:43.220 [Lua] Forming navigation groups in one frame
16:40:43.220 [Lua] Forming navigation groups
16:40:43.239 [Lua] NavigationGroupManager -> calulation time A: 0.019999999999999574
16:40:43.240 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000012221
16:40:43.240 [Lua] number of nav groups: 42
16:40:43.241 [Lua] number of refined nav groups : 23
16:40:43.243 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137
16:40:43.243 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:40:43.244 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:40:43.244 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:40:43.247 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:40:43.247 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34
16:40:43.247 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:40:43.247 [Lua] [Managers] Calling function on all managers:
16:40:43.247 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:40:43.257 [Save] Saving `save_data`
16:40:43.261 [Save] Save done
16:40:43.265 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:40:43.265 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:40:43.276 [Lua] [UnlockManager] All unlocks ready
16:40:43.848 [Lua] player (1100001064cfeb5,1) was put into party 1
16:40:43.848 [Lua] [IngamePlayerListUI] - Destroy
16:40:43.848 [Lua] [GamePadEquipmentUI] - Destroy
16:40:43.848 [Lua] [EquipmentUI] - Destroy
16:40:43.848 [Lua] [GamePadAbilityUI] - Destroy
16:40:43.848 [Lua] [AbilityUI] - Destroy
16:40:43.860 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001064cfeb5
16:40:43.860 [Lua] Set lobby begin:
16:40:43.860 [Lua] Lobby data selected_mission_id = inn_level
16:40:43.861 [Lua] Lobby data num_players = 1
16:40:43.861 [Lua] Lobby data difficulty_tweak = 0
16:40:43.861 [Lua] Lobby data host = 1100001064cfeb5
16:40:43.861 [Lua] Lobby data matchmaking_type = 3
16:40:43.861 [Lua] Lobby data difficulty = normal
16:40:43.861 [Lua] Lobby data player_slot_1 = 0:0
16:40:43.861 [Lua] Lobby data unique_server_name = snejk
16:40:43.861 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:40:43.861 [Lua] Lobby data country_code = SE
16:40:43.862 [Lua] Lobby data matchmaking = false
16:40:43.862 [Lua] Lobby data power_level = 0
16:40:43.862 [Lua] Lobby data mission_id = inn_level
16:40:43.862 [Lua] Lobby data mechanism = adventure
16:40:43.862 [Lua] Lobby data player_slot_5 = 0:0
16:40:43.862 [Lua] Lobby data player_slot_2 = 0:0
16:40:43.862 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:43.862 [Lua] Lobby data player_slot_3 = 0:0
16:40:43.862 [Lua] Lobby data eac_authorized = true
16:40:43.862 [Lua] Set lobby end.
16:40:43.862 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(4) career(3)
16:40:43.863 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:40:43.863 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:40:43.863 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:40:43.863 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:40:43.863 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
16:40:43.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:40:43.890 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read,
16:40:43.890 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:40:43.890 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:40:44.074 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:40:44.074 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:40:44.074 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
16:40:44.074 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
16:40:44.148 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
16:40:44.148 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
16:40:44.149 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
16:40:44.149 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:40:44.199 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:40:44.199 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
16:40:44.199 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
16:40:44.199 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:40:44.259 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:40:44.259 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:40:44.259 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
16:40:44.259 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:40:44.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:40:44.303 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:40:44.303 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
16:40:44.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:40:44.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:40:44.344 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
16:40:44.344 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
16:40:44.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade
16:40:44.349 [Flow] DISABLE
16:40:44.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade
16:40:44.428 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade
16:40:44.429 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
16:40:44.481 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
16:40:44.481 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
16:40:44.481 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
16:40:44.536 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
16:40:44.536 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
16:40:44.536 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01
16:40:44.565 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01
16:40:44.565 [Lua] [PackageManager] Force_load: wwise/we_deus_01
16:40:44.566 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
16:40:44.862 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
16:40:44.862 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
16:40:44.862 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
16:40:45.184 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
16:40:45.184 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
16:40:45.185 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
16:40:45.198 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
16:40:45.198 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
16:40:45.198 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
16:40:45.432 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
16:40:45.432 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
16:40:45.433 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
16:40:45.472 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
16:40:45.472 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
16:40:45.472 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
16:40:45.580 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
16:40:45.580 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
16:40:45.580 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
16:40:45.937 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
16:40:45.937 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
16:40:45.937 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
16:40:45.949 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
16:40:45.949 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
16:40:45.950 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
16:40:46.036 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
16:40:46.036 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
16:40:46.037 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes
16:40:46.061 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes
16:40:46.061 [Lua] [PackageManager] Force_load: wwise/two_handed_axes
16:40:46.071 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:40:46.074 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:40:46.074 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:40:46.074 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:40:46.074 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
16:40:46.092 [Lua] Players are leaving the safe zone
16:40:46.284 [Window] Window => inactive
16:40:46.295 [Lua] StateInGameRunning:_game_actually_starts()
16:40:46.295 [Lua] [IngameUI] menu view on_enter start_menu_view
16:40:46.295 [Lua] hero_fullscreen_menu_on_enter
16:40:46.295 [Lua] #################################################################################################################
16:40:46.295 [Lua] [Loading Time]: 00:00:11 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:40:46.295 [Lua] #################################################################################################################
16:40:46.295 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 23
16:40:46.301 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03d05540
16:40:46.303 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
16:40:46.306 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:40:46.310 [Lua] cb_razer_chroma_setup
16:40:46.316 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 23
16:40:46.319 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.320 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.320 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.326 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
16:40:46.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView
16:40:46.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView
16:40:46.326 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.326 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.328 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:40:46.328 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView
16:40:46.328 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:40:46.353 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:40:46.353 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:40:46.353 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
16:40:46.366 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
16:40:46.366 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
16:40:46.516 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 23
16:40:46.516 [Lua] Commit load time data
16:40:47.324 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x453, position: 0
16:40:47.703 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:40:47.703 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:40:47.710 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:40:47.710 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:40:47.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x453, position: 27249
16:40:48.024 [Lua] PlayFabMirrorBase:_commit_internal 1
16:40:48.024 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:40:48.029 [Lua] generate_backend_stats 1100001064cfeb5:1
16:40:48.050 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:40:48.050 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:40:48.050 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24
16:40:48.051 [Lua] Set lobby begin:
16:40:48.051 [Lua] Lobby data selected_mission_id = inn_level
16:40:48.051 [Lua] Lobby data num_players = 1
16:40:48.051 [Lua] Lobby data difficulty_tweak = 0
16:40:48.051 [Lua] Lobby data host = 1100001064cfeb5
16:40:48.051 [Lua] Lobby data matchmaking_type = 3
16:40:48.051 [Lua] Lobby data difficulty = normal
16:40:48.051 [Lua] Lobby data player_slot_1 = 0:0
16:40:48.051 [Lua] Lobby data unique_server_name = snejk
16:40:48.051 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:40:48.051 [Lua] Lobby data country_code = SE
16:40:48.051 [Lua] Lobby data matchmaking = false
16:40:48.051 [Lua] Lobby data power_level = 835
16:40:48.051 [Lua] Lobby data mission_id = inn_level
16:40:48.051 [Lua] Lobby data mechanism = adventure
16:40:48.051 [Lua] Lobby data player_slot_5 = 0:0
16:40:48.051 [Lua] Lobby data player_slot_2 = 0:0
16:40:48.051 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:48.052 [Lua] Lobby data player_slot_3 = 0:0
16:40:48.052 [Lua] Lobby data eac_authorized = true
16:40:48.052 [Lua] Set lobby end.
16:40:48.058 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24
16:40:48.260 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24
16:40:48.261 [Lua] commit result success 1
16:40:48.261 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 25
16:40:48.267 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 25
16:40:48.457 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 25
16:40:52.648 [Lua] [NetworkServer] Changing num_players from 1 to 2
16:40:52.648 [Lua] Players: 2
16:40:52.648 [Lua] Set lobby begin:
16:40:52.648 [Lua] Lobby data selected_mission_id = inn_level
16:40:52.648 [Lua] Lobby data num_players = 2
16:40:52.648 [Lua] Lobby data difficulty_tweak = 0
16:40:52.648 [Lua] Lobby data host = 1100001064cfeb5
16:40:52.648 [Lua] Lobby data matchmaking_type = 3
16:40:52.648 [Lua] Lobby data difficulty = normal
16:40:52.648 [Lua] Lobby data player_slot_1 = 0:0
16:40:52.648 [Lua] Lobby data unique_server_name = snejk
16:40:52.648 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:40:52.648 [Lua] Lobby data country_code = SE
16:40:52.648 [Lua] Lobby data matchmaking = false
16:40:52.648 [Lua] Lobby data power_level = 835
16:40:52.648 [Lua] Lobby data mission_id = inn_level
16:40:52.648 [Lua] Lobby data mechanism = adventure
16:40:52.648 [Lua] Lobby data player_slot_5 = 0:0
16:40:52.649 [Lua] Lobby data player_slot_2 = 0:0
16:40:52.649 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:52.649 [Lua] Lobby data player_slot_3 = 0:0
16:40:52.649 [Lua] Lobby data eac_authorized = true
16:40:52.649 [Lua] Set lobby end.
16:40:52.649 [Lua] [LobbyMembers] Member joined 11000010360b84f
16:40:53.264 [Window] Window => active
16:40:53.549 [Lua] [IngameUI] menu view on_exit start_menu_view
16:40:53.549 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
16:40:53.549 [Lua] hero_fullscreen_menu_on_exit
16:40:53.552 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03d05540
16:40:53.552 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:40:53.552 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:40:53.560 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView
16:40:53.560 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView
16:40:54.205 [Lua] GOT approve_channel 1 11000010360b84f 186000003b4eca0
16:40:54.206 [EAC] EAC server has client 11000010360b84f and channel 1 (and owner 11000010360b84f)
16:40:54.206 [EACServer] [18:40:54:205][Windows][EAC Server] [Info][RegisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015 PlayerIP: 0.0.0.0 OwnerGUID: 76561198016936015 PlayerName: Jepe
16:40:54.206 [Lua] Client with peer_id 11000010360b84f got APPROVED by server
16:40:54.206 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010360b84f'
16:40:54.206 [Lua] [ChatManager][1]System: Jepe is joining the game
16:40:54.206 [Lua] [NetworkServer] Peer 11000010360b84f joined server lobby.
16:40:54.206 [Lua] [NetworkServer] Creating peer info.
16:40:54.206 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting
16:40:54.244 [EACServer] [18:40:54:243][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established.
16:40:54.285 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 11000010360b84f, replying lobby_ok
16:40:54.317 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010360b84f REPLY wh:0 | we:1100001064cfeb5 | dr:0 | bw:0 | es:0
16:40:54.357 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010360b84f
16:40:54.357 [Lua] Set lobby begin:
16:40:54.357 [Lua] Lobby data selected_mission_id = inn_level
16:40:54.357 [Lua] Lobby data num_players = 2
16:40:54.357 [Lua] Lobby data difficulty_tweak = 0
16:40:54.357 [Lua] Lobby data host = 1100001064cfeb5
16:40:54.357 [Lua] Lobby data matchmaking_type = 3
16:40:54.357 [Lua] Lobby data difficulty = normal
16:40:54.357 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:40:54.358 [Lua] Lobby data unique_server_name = snejk
16:40:54.358 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:40:54.358 [Lua] Lobby data country_code = SE
16:40:54.358 [Lua] Lobby data matchmaking = false
16:40:54.358 [Lua] Lobby data power_level = 835
16:40:54.358 [Lua] Lobby data mission_id = inn_level
16:40:54.358 [Lua] Lobby data mechanism = adventure
16:40:54.358 [Lua] Lobby data player_slot_5 = 0:0
16:40:54.358 [Lua] Lobby data player_slot_2 = 0:0
16:40:54.358 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:40:54.358 [Lua] Lobby data player_slot_3 = 0:0
16:40:54.358 [Lua] Lobby data eac_authorized = true
16:40:54.358 [Lua] Set lobby end.
16:40:55.317 [Window] Window => inactive
16:40:56.500 [Lua] ### CLEARING PEER STATE FOR 11000010360b84f
16:40:56.500 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting
16:40:56.500 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting
16:40:56.537 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_notify_lobby_joined
16:40:56.537 [Lua] [PSM] Peer 11000010360b84f joined. Want to use profile index "1" and join party "0"
16:40:56.537 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010360b84f, connection_key=0)
16:40:56.537 [Lua] Sync dynamic to client:
16:40:56.650 [SteamVoipClient] select_out(11000010360b84f, on)
16:40:56.658 [SteamVoipClient] select_out(11000010360b84f, on)
16:40:56.658 [SteamVoipClient] select_in(11000010360b84f, on)
16:40:56.658 [SteamVoipClient] select_out(11000010360b84f, off)
16:40:58.100 [EACServer] [18:40:58:100][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 1 Status: Client Authenticated Message: Client authenticated.
16:40:58.101 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedLocal
16:40:58.235 [EACServer] [18:40:58:235][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010360B84F.
16:40:58.436 [EACServer] [18:40:58:435][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010360B84F
16:40:58.436 [EACServer] [18:40:58:435][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
16:40:58.440 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedRemote
16:40:58.566 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_post_game_notified
16:40:58.566 [Lua] player (11000010360b84f,1) was put into party 0
16:40:58.566 [Lua] [ProfileSynchronizer] Peer 11000010360b84f entered session
16:40:58.566 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010360b84f
16:40:58.566 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting
16:40:58.566 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:40:58.573 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:40:58.573 [Lua] Mechanism says: a client joined the game! 11000010360b84f
16:40:58.643 [Lua] ### Sending rpc_level_loaded
16:40:58.643 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78
16:40:58.643 [Lua] Peer 11000010360b84f has loaded the level but not all enemies, so we wait
16:40:58.762 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010360b84f, connection_key=0)
16:40:58.763 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:40:58.763 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:40:58.770 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:40:58.770 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:41:01.198 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:41:01.198 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:41:01.205 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:41:01.208 [Lua] Breedfreezer (server) starting a hot join sync
16:41:01.209 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:41:01.209 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44
16:41:01.209 [Lua] RemotePlayer:create_game_object( ) 44
16:41:01.223 [Lua] player (11000010360b84f,1) was put into party 1
16:41:01.223 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(3)
16:41:01.223 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:41:01.223 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:41:01.228 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:41:01.228 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:41:01.308 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read,
16:41:01.308 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:41:01.308 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:41:01.308 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:41:01.316 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
16:41:01.316 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read,
16:41:01.316 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read,
16:41:01.316 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer, async-read,
16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer, async-read,
16:41:01.317 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read,
16:41:01.317 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read,
16:41:01.317 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer, async-read,
16:41:01.324 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:41:01.324 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:41:01.324 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
16:41:01.640 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
16:41:01.640 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
16:41:01.641 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01
16:41:01.659 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01
16:41:01.659 [Lua] [PackageManager] Force_load: wwise/wh_deus_01
16:41:01.660 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords
16:41:01.685 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords
16:41:01.685 [Lua] [PackageManager] Force_load: wwise/two_handed_swords
16:41:01.685 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
16:41:01.731 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
16:41:01.731 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
16:41:01.731 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
16:41:01.743 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
16:41:01.743 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
16:41:01.743 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
16:41:01.756 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
16:41:01.756 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
16:41:01.756 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
16:41:01.769 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
16:41:01.769 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
16:41:01.769 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot
16:41:01.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
16:41:01.798 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
16:41:01.799 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
16:41:01.876 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
16:41:01.876 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
16:41:02.566 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:41:02.566 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:41:02.567 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
16:41:02.567 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:41:02.568 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:41:03.573 [Lua] Set lobby begin:
16:41:03.573 [Lua] Lobby data selected_mission_id = inn_level
16:41:03.573 [Lua] Lobby data num_players = 2
16:41:03.573 [Lua] Lobby data difficulty_tweak = 0
16:41:03.573 [Lua] Lobby data host = 1100001064cfeb5
16:41:03.573 [Lua] Lobby data matchmaking_type = 3
16:41:03.573 [Lua] Lobby data difficulty = normal
16:41:03.573 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:41:03.573 [Lua] Lobby data unique_server_name = snejk
16:41:03.573 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:41:03.573 [Lua] Lobby data country_code = SE
16:41:03.573 [Lua] Lobby data matchmaking = false
16:41:03.573 [Lua] Lobby data power_level = 417
16:41:03.573 [Lua] Lobby data mission_id = inn_level
16:41:03.573 [Lua] Lobby data mechanism = adventure
16:41:03.573 [Lua] Lobby data player_slot_5 = 0:0
16:41:03.573 [Lua] Lobby data player_slot_2 = 0:0
16:41:03.574 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:41:03.574 [Lua] Lobby data player_slot_3 = 0:0
16:41:03.574 [Lua] Lobby data eac_authorized = true
16:41:03.574 [Lua] Set lobby end.
16:41:08.589 [Lua] Set lobby begin:
16:41:08.589 [Lua] Lobby data selected_mission_id = inn_level
16:41:08.589 [Lua] Lobby data num_players = 2
16:41:08.590 [Lua] Lobby data difficulty_tweak = 0
16:41:08.590 [Lua] Lobby data host = 1100001064cfeb5
16:41:08.590 [Lua] Lobby data matchmaking_type = 3
16:41:08.590 [Lua] Lobby data difficulty = normal
16:41:08.590 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:41:08.590 [Lua] Lobby data unique_server_name = snejk
16:41:08.590 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:41:08.590 [Lua] Lobby data country_code = SE
16:41:08.590 [Lua] Lobby data matchmaking = false
16:41:08.590 [Lua] Lobby data power_level = 835
16:41:08.590 [Lua] Lobby data mission_id = inn_level
16:41:08.590 [Lua] Lobby data mechanism = adventure
16:41:08.590 [Lua] Lobby data player_slot_5 = 0:0
16:41:08.590 [Lua] Lobby data player_slot_2 = 0:0
16:41:08.590 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:41:08.590 [Lua] Lobby data player_slot_3 = 0:0
16:41:08.590 [Lua] Lobby data eac_authorized = true
16:41:08.590 [Lua] Set lobby end.
16:41:11.301 [Lua] PlayFabMirrorBase:_commit_internal 2
16:41:11.301 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:41:11.305 [Lua] generate_backend_stats 1100001064cfeb5:1
16:41:11.324 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:41:11.324 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:41:11.324 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 26
16:41:11.328 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 26
16:41:11.530 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 26
16:41:11.533 [Lua] commit result success 2
16:41:11.533 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 27
16:41:11.540 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 27
16:41:11.721 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 27
16:42:14.801 [Lua] [NetworkServer] Changing num_players from 2 to 3
16:42:14.801 [Lua] Players: 3
16:42:14.801 [Lua] Set lobby begin:
16:42:14.801 [Lua] Lobby data selected_mission_id = inn_level
16:42:14.801 [Lua] Lobby data num_players = 3
16:42:14.801 [Lua] Lobby data difficulty_tweak = 0
16:42:14.801 [Lua] Lobby data host = 1100001064cfeb5
16:42:14.801 [Lua] Lobby data matchmaking_type = 3
16:42:14.801 [Lua] Lobby data difficulty = normal
16:42:14.801 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:42:14.802 [Lua] Lobby data unique_server_name = snejk
16:42:14.802 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:42:14.802 [Lua] Lobby data country_code = SE
16:42:14.802 [Lua] Lobby data matchmaking = false
16:42:14.802 [Lua] Lobby data power_level = 835
16:42:14.802 [Lua] Lobby data mission_id = inn_level
16:42:14.803 [Lua] Lobby data mechanism = adventure
16:42:14.803 [Lua] Lobby data player_slot_5 = 0:0
16:42:14.803 [Lua] Lobby data player_slot_2 = 0:0
16:42:14.803 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:42:14.803 [Lua] Lobby data player_slot_3 = 0:0
16:42:14.803 [Lua] Lobby data eac_authorized = true
16:42:14.803 [Lua] Set lobby end.
16:42:14.803 [Lua] [LobbyMembers] Member joined 110000102428a41
16:42:16.098 [Lua] GOT approve_channel 4 110000102428a41 186000003b4eca0
16:42:16.099 [EAC] EAC server has client 110000102428a41 and channel 4 (and owner 110000102428a41)
16:42:16.099 [EACServer] [18:42:16:098][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102428A41 PlayerGUID: 76561197998180929 PlayerIP: 0.0.0.0 OwnerGUID: 76561197998180929 PlayerName: F.L.O.
16:42:16.099 [Lua] Client with peer_id 110000102428a41 got APPROVED by server
16:42:16.099 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102428a41'
16:42:16.099 [Lua] [ChatManager][1]System: F.L.O. is joining the game
16:42:16.099 [Lua] [NetworkServer] Peer 110000102428a41 joined server lobby.
16:42:16.099 [Lua] [NetworkServer] Creating peer info.
16:42:16.099 [Lua] [PeerSM] 110000102428a41 :: on_enter Connecting
16:42:16.188 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 110000102428a41, replying lobby_ok
16:42:16.252 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102428a41 REPLY wh:11000010360b84f | we:1100001064cfeb5 | dr:0 | bw:0 | es:0
16:42:16.322 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000102428a41
16:42:16.322 [Lua] Set lobby begin:
16:42:16.322 [Lua] Lobby data selected_mission_id = inn_level
16:42:16.323 [Lua] Lobby data num_players = 3
16:42:16.323 [Lua] Lobby data difficulty_tweak = 0
16:42:16.323 [Lua] Lobby data host = 1100001064cfeb5
16:42:16.323 [Lua] Lobby data matchmaking_type = 3
16:42:16.323 [Lua] Lobby data difficulty = normal
16:42:16.323 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:42:16.323 [Lua] Lobby data unique_server_name = snejk
16:42:16.323 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:42:16.323 [Lua] Lobby data country_code = SE
16:42:16.323 [Lua] Lobby data matchmaking = false
16:42:16.323 [Lua] Lobby data power_level = 835
16:42:16.323 [Lua] Lobby data mission_id = inn_level
16:42:16.323 [Lua] Lobby data mechanism = adventure
16:42:16.323 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:42:16.323 [Lua] Lobby data player_slot_2 = 0:0
16:42:16.323 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:42:16.323 [Lua] Lobby data player_slot_3 = 0:0
16:42:16.323 [Lua] Lobby data eac_authorized = true
16:42:16.323 [Lua] Set lobby end.
16:42:18.565 [Lua] ### CLEARING PEER STATE FOR 110000102428a41
16:42:18.565 [Lua] [PeerSM] 110000102428a41 :: on_exit Connecting
16:42:18.565 [Lua] [PeerSM] 110000102428a41 :: on_enter Connecting
16:42:18.616 [Lua] [NetworkServer] Peer 110000102428a41 has sent rpc_notify_lobby_joined
16:42:18.616 [Lua] [PSM] Peer 110000102428a41 joined. Want to use profile index "5" and join party "0"
16:42:18.616 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102428a41, connection_key=1)
16:42:18.616 [Lua] Sync dynamic to client:
16:42:18.776 [SteamVoipClient] select_out(110000102428a41, on)
16:42:18.783 [SteamVoipClient] select_out(110000102428a41, on)
16:42:18.783 [SteamVoipClient] select_in(110000102428a41, on)
16:42:18.783 [SteamVoipClient] select_out(110000102428a41, off)
16:42:20.200 [EACServer] [18:42:20:200][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102428A41 Session: 2 Status: Client Authenticated Message: Client authenticated.
16:42:20.201 [EAC] Peer 110000102428a41 switched EAC state to ClientAuthenticatedLocal
16:42:20.347 [EACServer] [18:42:20:347][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102428A41.
16:42:20.648 [EACServer] [18:42:20:648][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102428A41
16:42:20.648 [EACServer] [18:42:20:648][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102428A41 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
16:42:20.649 [Lua] [NetworkServer] Peer 110000102428a41 has sent rpc_post_game_notified
16:42:20.649 [Lua] player (110000102428a41,1) was put into party 0
16:42:20.649 [Lua] [ProfileSynchronizer] Peer 110000102428a41 entered session
16:42:20.649 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102428a41
16:42:20.649 [Lua] [PeerSM] 110000102428a41 :: on_exit Connecting
16:42:20.649 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading
16:42:20.649 [EAC] Peer 110000102428a41 switched EAC state to ClientAuthenticatedRemote
16:42:20.656 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41
16:42:20.656 [Lua] Mechanism says: a client joined the game! 110000102428a41
16:42:20.719 [Lua] ### Sending rpc_level_loaded
16:42:20.719 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78
16:42:20.719 [Lua] Peer 110000102428a41 has loaded the level but not all enemies, so we wait
16:42:20.860 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102428a41, connection_key=1)
16:42:20.860 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading
16:42:20.860 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages
16:42:20.867 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages
16:42:20.867 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame
16:42:23.343 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame
16:42:23.343 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync
16:42:23.349 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41
16:42:23.354 [Lua] Breedfreezer (server) starting a hot join sync
16:42:23.354 [Lua] PlayerManager:add_remote_player 110000102428a41
16:42:23.354 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=46
16:42:23.354 [Lua] RemotePlayer:create_game_object( ) 46
16:42:23.369 [Lua] player (110000102428a41,1) was put into party 1
16:42:23.369 [Lua] [ProfileSynchronizer] Assigning peer(110000102428a41:1) to profile(5) career(3)
16:42:23.369 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync
16:42:23.369 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers
16:42:23.370 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read,
16:42:23.370 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
16:42:23.374 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers
16:42:23.374 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame
16:42:23.534 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_3, async-read,
16:42:23.534 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read,
16:42:23.534 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list.
16:42:23.534 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:42:23.534 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1
16:42:23.535 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:42:23.535 [Lua] [PackageManager] Load: wwise/blunderbuss, ProfileSynchronizer, async-read,
16:42:23.548 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:42:23.548 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:42:23.548 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
16:42:23.548 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
16:42:23.594 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
16:42:23.594 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
16:42:23.594 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:42:23.607 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:42:23.607 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:42:23.607 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold
16:42:23.682 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold
16:42:23.682 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold
16:42:23.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight
16:42:23.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight
16:42:23.706 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight
16:42:23.707 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12
16:42:23.721 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12
16:42:23.721 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12
16:42:23.721 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
16:42:24.124 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
16:42:24.124 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
16:42:24.124 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers
16:42:24.137 [Lua] Set lobby begin:
16:42:24.137 [Lua] Lobby data selected_mission_id = inn_level
16:42:24.137 [Lua] Lobby data num_players = 3
16:42:24.137 [Lua] Lobby data difficulty_tweak = 0
16:42:24.138 [Lua] Lobby data host = 1100001064cfeb5
16:42:24.138 [Lua] Lobby data matchmaking_type = 3
16:42:24.138 [Lua] Lobby data difficulty = normal
16:42:24.138 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:42:24.138 [Lua] Lobby data unique_server_name = snejk
16:42:24.138 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:42:24.138 [Lua] Lobby data country_code = SE
16:42:24.138 [Lua] Lobby data matchmaking = false
16:42:24.138 [Lua] Lobby data power_level = 556
16:42:24.138 [Lua] Lobby data mission_id = inn_level
16:42:24.138 [Lua] Lobby data mechanism = adventure
16:42:24.139 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:42:24.139 [Lua] Lobby data player_slot_2 = 0:0
16:42:24.139 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:42:24.139 [Lua] Lobby data player_slot_3 = 0:0
16:42:24.139 [Lua] Lobby data eac_authorized = true
16:42:24.139 [Lua] Set lobby end.
16:42:24.145 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers
16:42:24.145 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers
16:42:24.145 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:42:24.158 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:42:24.158 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:42:24.158 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p
16:42:24.185 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p
16:42:24.185 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p
16:42:24.186 [Lua] [PackageManager] Queueing new asynch package: wwise/blunderbuss
16:42:24.206 [Lua] [PackageManager] Finished loading asynchronous package: wwise/blunderbuss
16:42:24.206 [Lua] [PackageManager] Force_load: wwise/blunderbuss
16:42:25.740 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:42:25.740 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:42:25.741 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47
16:42:25.741 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:42:25.742 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:42:29.188 [Lua] Set lobby begin:
16:42:29.188 [Lua] Lobby data selected_mission_id = inn_level
16:42:29.188 [Lua] Lobby data num_players = 3
16:42:29.188 [Lua] Lobby data difficulty_tweak = 0
16:42:29.188 [Lua] Lobby data host = 1100001064cfeb5
16:42:29.188 [Lua] Lobby data matchmaking_type = 3
16:42:29.189 [Lua] Lobby data difficulty = normal
16:42:29.189 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:42:29.190 [Lua] Lobby data unique_server_name = snejk
16:42:29.190 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:42:29.190 [Lua] Lobby data country_code = SE
16:42:29.190 [Lua] Lobby data matchmaking = false
16:42:29.190 [Lua] Lobby data power_level = 835
16:42:29.190 [Lua] Lobby data mission_id = inn_level
16:42:29.190 [Lua] Lobby data mechanism = adventure
16:42:29.190 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:42:29.190 [Lua] Lobby data player_slot_2 = 0:0
16:42:29.190 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:42:29.190 [Lua] Lobby data player_slot_3 = 0:0
16:42:29.190 [Lua] Lobby data eac_authorized = true
16:42:29.190 [Lua] Set lobby end.
16:42:33.468 [Lua] PlayFabMirrorBase:_commit_internal 3
16:42:33.468 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:42:33.472 [Lua] generate_backend_stats 1100001064cfeb5:1
16:42:33.491 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:42:33.491 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:42:33.491 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28
16:42:33.495 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28
16:42:34.208 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28
16:42:34.211 [Lua] commit result success 3
16:42:34.211 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 29
16:42:34.217 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 29
16:42:34.399 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 29
16:43:14.847 [Window] Window => active
16:43:20.325 [Lua] [IngameUI] menu view on_enter start_game_view
16:43:20.327 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03cb9bf0
16:43:20.327 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:43:20.329 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event
16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent
16:43:20.329 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 30
16:43:20.329 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings
16:43:20.332 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 30
16:43:20.563 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 30
16:43:21.610 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event)
16:43:21.610 [Lua] ............................................................................................................
16:43:21.610 [Lua] ............................................................................................................
16:43:21.610 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No
16:43:21.610 [Lua] ............................................................................................................
16:43:21.610 [Lua] ............................................................................................................
16:43:21.719 [Lua] [IngameUI] menu view on_exit start_game_view
16:43:21.719 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:43:21.719 [Save] Saving `save_data`
16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent
16:43:21.719 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings
16:43:21.722 [Save] Save done
16:43:21.723 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03cb9bf0
16:43:21.729 [Lua] [Matchmaking] Cancelling matchmaking
16:43:21.729 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:43:24.830 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:43:24.830 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:43:24.832 [Lua] Set lobby begin:
16:43:24.832 [Lua] Lobby data selected_mission_id = inn_level
16:43:24.833 [Lua] Lobby data num_players = 3
16:43:24.833 [Lua] Lobby data difficulty_tweak = 0
16:43:24.833 [Lua] Lobby data host = 1100001064cfeb5
16:43:24.833 [Lua] Lobby data matchmaking_type = 3
16:43:24.833 [Lua] Lobby data difficulty = cataclysm
16:43:24.833 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:24.833 [Lua] Lobby data unique_server_name = snejk
16:43:24.833 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:24.833 [Lua] Lobby data country_code = SE
16:43:24.833 [Lua] Lobby data matchmaking = false
16:43:24.833 [Lua] Lobby data power_level = 835
16:43:24.833 [Lua] Lobby data mission_id = inn_level
16:43:24.833 [Lua] Lobby data mechanism = adventure
16:43:24.833 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:24.833 [Lua] Lobby data player_slot_2 = 0:0
16:43:24.833 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:24.833 [Lua] Lobby data player_slot_3 = 0:0
16:43:24.833 [Lua] Lobby data eac_authorized = true
16:43:24.833 [Lua] Set lobby end.
16:43:24.833 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:43:24.834 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0
16:43:24.834 [Lua] Set lobby begin:
16:43:24.834 [Lua] Lobby data twitch_enabled = false
16:43:24.834 [Lua] Lobby data selected_mission_id = inn_level
16:43:24.834 [Lua] Lobby data num_players = 3
16:43:24.834 [Lua] Lobby data difficulty_tweak = 0
16:43:24.834 [Lua] Lobby data host = 1100001064cfeb5
16:43:24.834 [Lua] Lobby data matchmaking_type = 6
16:43:24.834 [Lua] Lobby data match_started = true
16:43:24.834 [Lua] Lobby data difficulty = cataclysm
16:43:24.834 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:24.834 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:24.834 [Lua] Lobby data unique_server_name = snejk
16:43:24.834 [Lua] Lobby data quick_game = false
16:43:24.834 [Lua] Lobby data country_code = SE
16:43:24.834 [Lua] Lobby data matchmaking = true
16:43:24.834 [Lua] Lobby data power_level = 835
16:43:24.834 [Lua] Lobby data mission_id = inn_level
16:43:24.834 [Lua] Lobby data mechanism = adventure
16:43:24.834 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:24.834 [Lua] Lobby data player_slot_2 = 0:0
16:43:24.834 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:24.835 [Lua] Lobby data player_slot_3 = 0:0
16:43:24.835 [Lua] Lobby data eac_authorized = true
16:43:24.835 [Lua] Set lobby end.
16:43:24.835 [Lua] Set lobby begin:
16:43:24.835 [Lua] Lobby data twitch_enabled = false
16:43:24.835 [Lua] Lobby data selected_mission_id = inn_level
16:43:24.835 [Lua] Lobby data num_players = 3
16:43:24.835 [Lua] Lobby data difficulty_tweak = 0
16:43:24.835 [Lua] Lobby data host = 1100001064cfeb5
16:43:24.835 [Lua] Lobby data matchmaking_type = 6
16:43:24.835 [Lua] Lobby data is_private = false
16:43:24.835 [Lua] Lobby data match_started = true
16:43:24.835 [Lua] Lobby data difficulty = cataclysm
16:43:24.835 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:24.835 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:24.835 [Lua] Lobby data unique_server_name = snejk
16:43:24.835 [Lua] Lobby data quick_game = false
16:43:24.835 [Lua] Lobby data country_code = SE
16:43:24.835 [Lua] Lobby data matchmaking = true
16:43:24.835 [Lua] Lobby data power_level = 835
16:43:24.835 [Lua] Lobby data mission_id = inn_level
16:43:24.835 [Lua] Lobby data mechanism = adventure
16:43:24.835 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:24.835 [Lua] Lobby data player_slot_2 = 0:0
16:43:24.835 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:24.835 [Lua] Lobby data player_slot_3 = 0:0
16:43:24.836 [Lua] Lobby data eac_authorized = true
16:43:24.836 [Lua] Set lobby end.
16:43:24.836 [Lua] [ChatManager][1]System: Starting hosted game...
16:43:24.836 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:43:24.836 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:43:25.866 [Window] Window => inactive
16:43:32.032 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:43:32.033 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:43:32.097 [Lua] MatchmakingStateStartGame preferred_level_keys nil
16:43:32.097 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_castle 0
16:43:32.097 [Lua] Set lobby begin:
16:43:32.097 [Lua] Lobby data twitch_enabled = false
16:43:32.097 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:32.097 [Lua] Lobby data num_players = 3
16:43:32.097 [Lua] Lobby data difficulty_tweak = 0
16:43:32.097 [Lua] Lobby data host = 1100001064cfeb5
16:43:32.097 [Lua] Lobby data matchmaking_type = 6
16:43:32.098 [Lua] Lobby data is_private = false
16:43:32.098 [Lua] Lobby data match_started = true
16:43:32.098 [Lua] Lobby data difficulty = cataclysm
16:43:32.098 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:32.098 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:32.098 [Lua] Lobby data unique_server_name = snejk
16:43:32.098 [Lua] Lobby data quick_game = false
16:43:32.098 [Lua] Lobby data country_code = SE
16:43:32.098 [Lua] Lobby data matchmaking = true
16:43:32.098 [Lua] Lobby data power_level = 835
16:43:32.098 [Lua] Lobby data mission_id = inn_level
16:43:32.098 [Lua] Lobby data mechanism = adventure
16:43:32.098 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:32.098 [Lua] Lobby data player_slot_2 = 0:0
16:43:32.098 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:32.098 [Lua] Lobby data player_slot_3 = 0:0
16:43:32.098 [Lua] Lobby data eac_authorized = true
16:43:32.098 [Lua] Set lobby end.
16:43:32.098 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:43:32.098 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_castle, mc:adventure, gm:adventure, env:0, seed:2202501, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 )
16:43:32.098 [Lua] [NetworkServer] Entering post game
16:43:32.099 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame
16:43:32.099 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame
16:43:32.099 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
16:43:32.099 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
16:43:32.099 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
16:43:32.099 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
16:43:32.099 [Lua] Complete level triggered.
16:43:32.100 [Lua] [NetworkServer] Entering post game
16:43:32.100 [Save] Saving `save_data`
16:43:32.100 [Lua] gm_event_end_conditions_met false false
16:43:32.101 [Lua] PlayFabMirrorBase:_commit_internal nil
16:43:32.101 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:43:32.103 [Save] Save done
16:43:32.103 [Save] Saving `save_data`
16:43:32.104 [Lua] generate_backend_stats 1100001064cfeb5:1
16:43:32.109 [Save] Save done
16:43:32.128 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:43:32.128 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:43:32.129 [Save] Saving `save_data`
16:43:32.129 [Lua] TRANSITION nil nil load_next_level
16:43:32.129 [Lua] Transition type "load_next_level", is server: true
16:43:32.129 [Lua] [LevelTransitionHandler] promote_next_level_data
16:43:32.129 [Lua] [GameNetworkManager] Leaving game...
16:43:32.129 [Lua] [GameNetworkManager] Shutting down game session host.
16:43:32.129 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:43:32.129 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:43:32.129 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=169.54
16:43:32.133 [Network] Ignoring message `rpc_anim_event_variable_float` from wrong session 4085 or from non-session peer 11000010360b84f
16:43:32.133 [Connection] Packet 4787 chunk for system game_session from 11000010360b84f had no listener
16:43:32.133 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:43:32.133 [Lua] commit result success 4
16:43:32.133 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31
16:43:32.135 [Save] Save done
16:43:32.140 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31
16:43:32.191 [Lua] ### Sending rpc_level_loaded
16:43:32.191 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 355
16:43:32.227 [Lua] ### Sending rpc_level_loaded
16:43:32.227 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 355
16:43:32.327 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31
16:43:34.131 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:43:34.131 [Lua] [Managers] Calling function on all managers:
16:43:34.131 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
16:43:34.131 [Lua] Clearing all global lookup lists
16:43:34.131 [Lua] [IngamePlayerListUI] - Destroy
16:43:34.132 [Lua] [GamePadEquipmentUI] - Destroy
16:43:34.132 [Lua] [EquipmentUI] - Destroy
16:43:34.132 [Lua] [GamePadAbilityUI] - Destroy
16:43:34.132 [Lua] [AbilityUI] - Destroy
16:43:34.132 [Lua] [IngameUI] destroy
16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2
16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1
16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_3
16:43:34.137 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2
16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5
16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2
16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
16:43:34.138 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
16:43:34.140 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
16:43:34.140 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
16:43:34.140 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list.
16:43:34.140 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1
16:43:34.165 [Lua] [Managers] Destroying manager group:
16:43:34.168 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:43:34.207 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:43:34.207 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame
16:43:34.207 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading
16:43:34.207 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
16:43:34.207 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:43:34.207 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
16:43:34.207 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:43:34.207 [Lua] [Matchmaking] unregister rpcs
16:43:34.207 [Lua] ############### UNLOADING PACKAGES ###############
16:43:34.207 [Lua] [Managers] Calling function on all managers:
16:43:34.207 [Lua] [Managers] Destroying manager group:
16:43:34.207 [Lua] [Gamestate] Enter state StateLoading
16:43:34.209 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:43:34.209 [Lua] [Matchmaking] register rpcs
16:43:34.209 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:43:34.209 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
16:43:34.209 [Lua] Set lobby begin:
16:43:34.209 [Lua] Lobby data twitch_enabled = false
16:43:34.210 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:34.210 [Lua] Lobby data num_players = 3
16:43:34.210 [Lua] Lobby data difficulty_tweak = 0
16:43:34.210 [Lua] Lobby data host = 1100001064cfeb5
16:43:34.210 [Lua] Lobby data matchmaking_type = 6
16:43:34.210 [Lua] Lobby data is_private = false
16:43:34.210 [Lua] Lobby data match_started = true
16:43:34.210 [Lua] Lobby data difficulty = cataclysm
16:43:34.210 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:34.210 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:34.210 [Lua] Lobby data unique_server_name = snejk
16:43:34.211 [Lua] Lobby data quick_game = false
16:43:34.211 [Lua] Lobby data country_code = SE
16:43:34.211 [Lua] Lobby data matchmaking = true
16:43:34.211 [Lua] Lobby data power_level = 0
16:43:34.211 [Lua] Lobby data mission_id = inn_level
16:43:34.211 [Lua] Lobby data mechanism = adventure
16:43:34.211 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:34.211 [Lua] Lobby data player_slot_2 = 0:0
16:43:34.211 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:34.211 [Lua] Lobby data player_slot_3 = 0:0
16:43:34.211 [Lua] Lobby data eac_authorized = true
16:43:34.211 [Lua] Set lobby end.
16:43:34.211 [Lua] registering RPCs
16:43:34.211 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:43:34.211 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:43:34.211 [Lua] Set lobby begin:
16:43:34.211 [Lua] Lobby data twitch_enabled = false
16:43:34.211 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:34.211 [Lua] Lobby data num_players = 3
16:43:34.212 [Lua] Lobby data difficulty_tweak = 0
16:43:34.212 [Lua] Lobby data host = 1100001064cfeb5
16:43:34.212 [Lua] Lobby data matchmaking_type = 6
16:43:34.212 [Lua] Lobby data is_private = false
16:43:34.212 [Lua] Lobby data match_started = true
16:43:34.212 [Lua] Lobby data difficulty = cataclysm
16:43:34.212 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:34.212 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:34.212 [Lua] Lobby data unique_server_name = snejk
16:43:34.212 [Lua] Lobby data quick_game = false
16:43:34.212 [Lua] Lobby data country_code = SE
16:43:34.212 [Lua] Lobby data matchmaking = true
16:43:34.212 [Lua] Lobby data power_level = 0
16:43:34.212 [Lua] Lobby data mission_id = dlc_castle
16:43:34.212 [Lua] Lobby data mechanism = adventure
16:43:34.212 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:34.212 [Lua] Lobby data player_slot_2 = 0:0
16:43:34.212 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:34.212 [Lua] Lobby data player_slot_3 = 0:0
16:43:34.212 [Lua] Lobby data eac_authorized = true
16:43:34.212 [Lua] Set lobby end.
16:43:34.212 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:43:34.214 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41
16:43:34.214 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:43:34.215 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_26, global_loading_screens, async-read, prioritized
16:43:34.215 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_castle 0
16:43:34.219 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
16:43:34.219 [Umbra] Unload tome
16:43:34.220 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
16:43:34.299 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
16:43:34.311 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
16:43:34.311 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/penny/dlc_castle, dlc_castle, async-read,
16:43:34.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_26
16:43:34.379 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_26
16:43:34.380 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/penny/dlc_castle
16:43:34.420 [Umbra] Loading umbra tome '#ID[1c17bcdb38c3c092]'
16:43:34.426 [Lua] ### Sending rpc_level_loaded
16:43:34.426 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 355
16:43:34.426 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded
16:43:34.427 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading
16:43:34.427 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages
16:43:34.429 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages
16:43:34.429 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame
16:43:38.057 [Lua] ### Sending rpc_level_loaded
16:43:38.057 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 355
16:43:38.057 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
16:43:38.058 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:43:38.058 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:43:38.074 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:43:38.074 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:43:38.935 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/penny/dlc_castle
16:43:38.935 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/penny/dlc_castle
16:43:38.952 [Lua] [LevelTransitionHandler] Level load completed!
16:43:38.952 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_castle - level_seed: 2202501 - use_random_directors: true - conflict_director_name: default
16:43:38.982 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:43:38.982 [Lua] checking dlc's against conflict directors
16:43:38.982 [Lua] number of factions to include 2
16:43:38.982 [Lua] number of factions added 2
16:43:38.982 [Lua] --- --- ---
16:43:38.982 [Lua] Starting... difficulty 'cataclysm'
16:43:38.982 [Lua] These are the starting conflict directors:
16:43:38.982 [Lua] skaven
16:43:38.982 [Lua] chaos
16:43:38.982 [Lua] --- --- ---
16:43:38.982 [Lua]
16:43:38.982 [Lua] DONE! Found the following directors:
16:43:38.982 [Lua] (free: 9), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_exalted_sorcerer_drachenfels chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_vortex_sorcerer skaven_stormfiend skaven_clan_rat skaven_poison_wind_globadier skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner skaven_warpfire_thrower skaven_clan_rat_with_shield chaos_berzerker skaven_ratling_gunner skaven_loot_rat chaos_raider skaven_storm_vermin_with_shield
16:43:38.982 [Lua] [EnemyPackageLoader] breed_lookup: {
chaos_marauder=true,
skaven_storm_vermin=true,
skaven_storm_vermin_commander=true,
chaos_exalted_sorcerer_drachenfels=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
chaos_vortex_sorcerer=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_poison_wind_globadier=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
skaven_plague_monk=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_warpfire_thrower=true,
skaven_clan_rat_with_shield=true,
chaos_berzerker=true,
skaven_ratling_gunner=true,
skaven_loot_rat=true,
chaos_raider=true,
skaven_storm_vermin_with_shield=true,
}
16:43:38.982 [Lua] load_startup_enemy_packages: --------------
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_spawn
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_troll
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_rat_ogre
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_stormfiend
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] beastmen_minotaur
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_plague_sorcerer
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_corruptor_sorcerer
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_gutter_runner
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_pack_master
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_poison_wind_globadier
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_ratling_gunner
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_warpfire_thrower
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_vortex_sorcerer
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] beastmen_standard_bearer
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_vortex
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] critter_rat
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] critter_pig
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_marauder
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_storm_vermin
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_warrior
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_clan_rat
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_slave
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_fanatic
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_plague_monk
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_marauder_with_shield
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_clan_rat_with_shield
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_berzerker
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_loot_rat
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] chaos_raider
16:43:38.982 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
16:43:38.982 [Lua] skaven_storm_vermin_with_shield
16:43:38.986 [Lua] ### Sending rpc_level_loaded
16:43:38.986 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 355
16:43:38.986 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:43:39.002 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:43:39.002 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:43:39.018 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:43:39.018 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:43:39.018 [Lua] ### Sending rpc_level_loaded
16:43:39.018 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 355
16:43:39.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:43:39.168 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:43:39.168 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:43:39.320 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:43:39.320 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:43:39.320 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:43:39.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:43:39.490 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:43:39.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:43:39.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:43:39.725 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:43:39.726 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:43:39.995 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:43:39.995 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:43:39.995 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:43:40.115 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:43:40.115 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:43:40.115 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:43:40.233 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:43:40.233 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:43:40.233 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:43:40.351 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:43:40.351 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:43:40.351 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:43:40.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:43:40.552 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:43:40.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:43:40.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:43:40.790 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:43:40.791 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:43:40.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:43:40.909 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:43:40.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:43:41.096 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:43:41.096 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:43:41.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:43:41.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:43:41.247 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:43:41.247 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:43:41.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:43:41.516 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:43:41.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:43:41.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:43:41.566 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:43:41.567 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:43:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:43:41.616 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:43:41.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:43:41.667 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:43:41.667 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:43:41.667 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:43:41.887 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:43:41.887 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:43:41.887 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:43:42.125 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:43:42.125 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:43:42.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:43:42.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:43:42.275 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:43:42.276 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:43:42.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:43:42.595 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:43:42.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:43:42.883 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:43:42.883 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:43:42.883 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:43:43.124 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:43:43.124 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:43:43.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:43:43.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:43:43.329 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:43:43.329 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:43:43.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:43:43.531 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:43:43.531 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
16:43:43.819 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
16:43:43.819 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
16:43:43.819 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:43:43.987 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:43:43.987 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:43:43.987 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:43:44.089 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:43:44.089 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:43:44.089 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:43:44.241 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:43:44.241 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:43:44.241 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:43:44.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:43:44.442 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
16:43:44.444 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_castle game_mode: adventure
16:43:44.444 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:43:44.444 [Lua] Starting async level spawning of levels/honduras_dlcs/penny/dlc_castle/world
16:43:44.445 [Umbra] Init version: 3.4.15 :: 16 threads
16:43:46.307 [Lua] Async level spawning done
16:43:46.307 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:43:47.272 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:43:47.272 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:43:47.272 [Lua] [Matchmaking] unregister rpcs
16:43:47.272 [Lua] Set lobby begin:
16:43:47.272 [Lua] Lobby data twitch_enabled = false
16:43:47.272 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:47.272 [Lua] Lobby data num_players = 3
16:43:47.272 [Lua] Lobby data difficulty_tweak = 0
16:43:47.272 [Lua] Lobby data host = 1100001064cfeb5
16:43:47.272 [Lua] Lobby data matchmaking_type = 6
16:43:47.272 [Lua] Lobby data is_private = false
16:43:47.272 [Lua] Lobby data match_started = true
16:43:47.272 [Lua] Lobby data difficulty = cataclysm
16:43:47.273 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:47.273 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:47.273 [Lua] Lobby data unique_server_name = snejk
16:43:47.273 [Lua] Lobby data quick_game = false
16:43:47.273 [Lua] Lobby data country_code = SE
16:43:47.273 [Lua] Lobby data matchmaking = true
16:43:47.273 [Lua] Lobby data power_level = 0
16:43:47.273 [Lua] Lobby data mission_id = dlc_castle
16:43:47.273 [Lua] Lobby data mechanism = adventure
16:43:47.273 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:47.273 [Lua] Lobby data player_slot_2 = 0:0
16:43:47.273 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:47.273 [Lua] Lobby data player_slot_3 = 0:0
16:43:47.273 [Lua] Lobby data eac_authorized = true
16:43:47.273 [Lua] Set lobby end.
16:43:47.273 [Lua] [Managers] Destroying manager group:
16:43:47.274 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_26, global_loading_screens
16:43:47.274 [Lua] [Gamestate] Enter StateIngame HOST
16:43:47.274 [Lua] [Managers] Calling function on all managers:
16:43:47.274 [Lua] <>level = dlc_castle<>
16:43:47.274 [Lua] Set lobby begin:
16:43:47.274 [Lua] Lobby data twitch_enabled = false
16:43:47.274 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:47.274 [Lua] Lobby data num_players = 3
16:43:47.274 [Lua] Lobby data difficulty_tweak = 0
16:43:47.274 [Lua] Lobby data host = 1100001064cfeb5
16:43:47.274 [Lua] Lobby data matchmaking_type = 6
16:43:47.274 [Lua] Lobby data is_private = false
16:43:47.274 [Lua] Lobby data match_started = true
16:43:47.274 [Lua] Lobby data difficulty = cataclysm
16:43:47.274 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:47.274 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:47.275 [Lua] Lobby data unique_server_name = snejk
16:43:47.275 [Lua] Lobby data quick_game = false
16:43:47.275 [Lua] Lobby data country_code = SE
16:43:47.275 [Lua] Lobby data matchmaking = true
16:43:47.275 [Lua] Lobby data power_level = 0
16:43:47.275 [Lua] Lobby data mission_id = dlc_castle
16:43:47.275 [Lua] Lobby data mechanism = adventure
16:43:47.275 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:47.275 [Lua] Lobby data player_slot_2 = 0:0
16:43:47.275 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:47.275 [Lua] Lobby data player_slot_3 = 0:0
16:43:47.275 [Lua] Lobby data eac_authorized = true
16:43:47.275 [Lua] Set lobby end.
16:43:47.275 [Lua] [StateIngame] Server ingame
16:43:47.278 [Lua] Set lobby begin:
16:43:47.278 [Lua] Lobby data twitch_enabled = false
16:43:47.278 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:47.278 [Lua] Lobby data num_players = 3
16:43:47.279 [Lua] Lobby data difficulty_tweak = 0
16:43:47.279 [Lua] Lobby data host = 1100001064cfeb5
16:43:47.279 [Lua] Lobby data matchmaking_type = 6
16:43:47.279 [Lua] Lobby data is_private = false
16:43:47.279 [Lua] Lobby data match_started = true
16:43:47.279 [Lua] Lobby data difficulty = cataclysm
16:43:47.279 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:47.279 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:47.279 [Lua] Lobby data unique_server_name = snejk
16:43:47.279 [Lua] Lobby data quick_game = false
16:43:47.279 [Lua] Lobby data country_code = SE
16:43:47.279 [Lua] Lobby data matchmaking = true
16:43:47.279 [Lua] Lobby data power_level = 0
16:43:47.279 [Lua] Lobby data mission_id = dlc_castle
16:43:47.279 [Lua] Lobby data mechanism = adventure
16:43:47.280 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:47.280 [Lua] Lobby data player_slot_2 = 0:0
16:43:47.280 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:47.280 [Lua] Lobby data player_slot_3 = 0:0
16:43:47.280 [Lua] Lobby data eac_authorized = true
16:43:47.280 [Lua] Set lobby end.
16:43:47.280 [Lua] [Matchmaking] register rpcs
16:43:47.280 [Lua] GameNetworkManager:init... creating game session
16:43:47.280 [Lua] Host GameSession.make_game_session_host with session:
16:43:47.280 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:43:47.280 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:43:47.280 [Lua] [GameNetworkManager] self.is_server = true
16:43:47.280 [Network] Setting artificial MTU limit to 65536
16:43:47.289 [Lua] Switching ConflictSettings: to: default
16:43:47.289 [Lua] pacing=default
16:43:47.289 [Lua] roaming=nil
16:43:47.289 [Lua] specials=default
16:43:47.289 [Lua] debug_color=maroon
16:43:47.289 [Lua] contained_breeds=nil
16:43:47.289 [Lua] pack_spawning=default
16:43:47.289 [Lua] disabled=false
16:43:47.289 [Lua] factions=nil
16:43:47.289 [Lua] boss=default
16:43:47.289 [Lua] horde=default
16:43:47.289 [Lua] name=default
16:43:47.289 [Lua] intensity=default
16:43:47.289 [Lua] ---
16:43:47.289 [Lua] [LevelAnalysis] set_random_seed( 2202501)
16:43:47.298 [Lua] [AIInterestPointSystem] Level Seed: 2202501
16:43:47.299 [Lua]
16:43:47.299 [Lua] [entity_system_bag] = table
16:43:47.299 [Lua] [entity_system_bag] = metatable
16:43:47.299 [Lua] [startup_data] = table
16:43:47.299 [Lua] [entity_manager] = table
16:43:47.299 [Lua] [entity_manager] = metatable
16:43:47.299 [Lua] [unit_spawner] = table
16:43:47.299 [Lua] [unit_spawner] = metatable
16:43:47.299 [Lua] [unit_storage] = table
16:43:47.299 [Lua] [unit_storage] = metatable
16:43:47.299 [Lua] [dice_keeper] = table
16:43:47.299 [Lua] [dice_keeper] = metatable
16:43:47.299 [Lua] [is_server] = true (boolean)
16:43:47.299 [Lua] [world] = [World]
16:43:47.299 [Lua] [system_api] = table
16:43:47.299 [Lua] [entity_system] = table
16:43:47.299 [Lua] [entity_system] = metatable
16:43:47.299 [Lua] [network_lobby] = table
16:43:47.299 [Lua] [network_lobby] = metatable
16:43:47.299 [Lua] [profile_synchronizer] = table
16:43:47.299 [Lua] [profile_synchronizer] = metatable
16:43:47.299 [Lua] [level_transition_handler] = table
16:43:47.299 [Lua] [level_transition_handler] = metatable
16:43:47.299 [Lua] [num_local_human_players] = 1 (number)
16:43:47.299 [Lua] [statistics_db] = table
16:43:47.299 [Lua] [statistics_db] = metatable
16:43:47.299 [Lua] [network_server] = table
16:43:47.299 [Lua] [network_server] = metatable
16:43:47.299 [Lua] [input_manager] = table
16:43:47.299 [Lua] [input_manager] = metatable
16:43:47.299 [Lua] [network_clock] = table
16:43:47.299 [Lua] [network_clock] = metatable
16:43:47.299 [Lua] [network_transmit] = table
16:43:47.299 [Lua] [network_transmit] = metatable
16:43:47.299 [Lua] [free_flight_manager] = table
16:43:47.299 [Lua] [free_flight_manager] = metatable
16:43:47.299 [Lua] [network_manager] = table
16:43:47.299 [Lua] [network_manager] = metatable
16:43:47.299 [Lua] [network_event_delegate] = table
16:43:47.299 [Lua] [network_event_delegate] = metatable
16:43:47.299 [Lua]
16:43:47.299 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:43:47.299 [Lua] ignoring extension VersusInteractObjectiveExtension
16:43:47.299 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:43:47.299 [Lua] ignoring extension VersusSocketObjectiveExtension
16:43:47.299 [Lua] ignoring extension VersusTargetObjectiveExtension
16:43:47.299 [Lua] ignoring extension VersusMissionObjectiveExtension
16:43:47.300 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:43:47.320 [Lua] [AchievementManager] Achievements using the steam platform
16:43:47.320 [Lua] PlayerManager:add_player player_1
16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss
16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss
16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss
16:43:47.380 [Lua] respawn_unit_spawned with group id: respawn_castle_boss
16:43:47.399 [Lua] respawn_unit_spawned with group id: respawn_castle_boss
16:43:47.400 [Lua] [StateIngame] Level seed: 2202501
16:43:47.433 [Lua] [LevelAnalysis] set_random_seed( 2202501)
16:43:47.445 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:43:47.445 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:43:47.446 [Lua] [IngameUI] init
16:43:47.461 [SteamVoipClient] select_out(110000102428a41, off)
16:43:47.461 [SteamVoipClient] select_out(11000010360b84f, off)
16:43:47.461 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:43:47.465 [Lua] cb_razer_chroma_setup
16:43:47.489 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 000000000C754F40; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 000000000C754B90; parent_world_position = table: 000000000C754BC0; local_position = table: 000000000C754EB0; size = table: 000000000C754F00; node = table: 000000000C754F40
[3] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 000000000C754AA0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000C754AA0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000000C957910
[7] self = table: 000000000C957910; ingame_ui_context = table: 000000000D66B960; input_manager = table: 000000000413A800; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000000C957910
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[13] mod = table: 000000000D66B990; error_prefix_data = table: 000000000C9578D0; func = [function]
[14] self = table: 000000000D66B990; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 000000000C957890; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000000D66B990
[20] self = table: 000000000D65B720; ingame_ui_context = table: 000000000D66B960
[21] self = table: 000000000D65B720; params = table: 000000000D65B6C0; viewport_name = "player_1"; input_manager = table: 000000000413A800; input_source = table: 000000000D665EE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000121D33E0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000018A29EC0; camera_system = table: 00000000027E0910; outline_system = table: 0000000001480660; fade_system = table: 00000000042FA530; sound_sector_system = table: 00000000027E09B0; sound_environment_system = table: 00000000076C8A50; event_manager = table: 0000000003754A70; level_key = "dlc_castle"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000D66B960
[22] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true
[25] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000C95B7A0; menu_widgets = table: 000000000C958700; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000C95B7A0; menu_widgets = table: 000000000C958700; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000D66CD20; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000D66C1C0; telemetry_time_view_enter = 0; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000C950990; cutscene_system = table: 0000000000B1CC30; text_popup_ui = table: 000000000C9396B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000C91FFC0; ui_top_renderer = table: 000000000D66C6D0; camera_manager = table: 0000000018AC3C30; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000D66B960; views = table: 000000000D250140; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000121D33E0; weave_onboarding = table: 000000000C921240; popup_handler = table: 000000000C939500; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000011F25290;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290;
[22] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[23] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[24] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[25] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 0000000003EBD6A0; network_server = table: 0000000000534F60; entity_system = table: 0000000003FE3EA0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000D5DF560; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000000E2BD80; machines = table: 000000000D65B690; _quit_game = false; network_clock = table: 0000000002792A50; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000003A3E220; game_mode_key = "adventure"; level_key = "dlc_castle"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000100A6A0; network_event_delegate = table: 0000000011F25290;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000003A779F0;
16:43:47.490 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 000000000C761C20; node_def = table: 000000000C7548C0; k = "offset"; v = table: 000000000C754980
[2] scenegraph = table: 000000000C761BF0; scenegraph_def = table: 000000000C9579B0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000C7548C0; parent_name = nil; local_position = table: 000000000D5E58A0; node = table: 000000000C761C20
[3] scenegraph_def = table: 000000000C9579B0; scenegraph = table: 000000000C761BF0; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000C7548C0
[4] self = table: 000000000C957910
[5] self = table: 000000000C957910; ingame_ui_context = table: 000000000D66B960; input_manager = table: 000000000413A800; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000000C957910
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[11] mod = table: 000000000D66B990; error_prefix_data = table: 000000000C9578D0; func = [function]
[12] self = table: 000000000D66B990; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 000000000C957890; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000000D66B990
[18] self = table: 000000000D65B720; ingame_ui_context = table: 000000000D66B960
[19] self = table: 000000000D65B720; params = table: 000000000D65B6C0; viewport_name = "player_1"; input_manager = table: 000000000413A800; input_source = table: 000000000D665EE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000121D33E0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000018A29EC0; camera_system = table: 00000000027E0910; outline_system = table: 0000000001480660; fade_system = table: 00000000042FA530; sound_sector_system = table: 00000000027E09B0; sound_environment_system = table: 00000000076C8A50; event_manager = table: 0000000003754A70; level_key = "dlc_castle"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000D66B960
[20] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 000000000D65B6F0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true
[23] self = table: 000000000D65B6F0; parent = table: 000000000AFECC10; start_state = table: 0000000018BD7C90; params = table: 000000000D65B6C0; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 000000000D65B6F0
[25] self = table: 000000000AFECC10; loading_context = table: 0000000003A779F0; is_server = true; assert_on_leak = true; input_manager = table: 000000000413A800; level_key = "dlc_castle"; level_setting = table: 0000000000436670; db = table: 0000000003A3E220; world = [World]; network_event_delegate = table: 0000000011F25290; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000003754A70; level = [Level]; level_key = "dlc_castle"; level_seed = 2202501; checkpoint_data = nil; level_name = "levels/honduras_dlcs/penny/dlc_castle/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D65B6C0
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C958700; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000C95B7A0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000C754AA0; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C958700; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000D66C1C0; ingame_ui = table: 000000000D66B990; definitions = table: 000000000C957980; input_manager = table: 000000000413A800; wwise_world = [WwiseWorld]; render_settings = table: 000000000C957A50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000C95B7A0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000C754AA0; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000D66CD20; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000D66C1C0; telemetry_time_view_enter = 0; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000C950990; cutscene_system = table: 0000000000B1CC30; text_popup_ui = table: 000000000C9396B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000C91FFC0; ui_top_renderer = table: 000000000D66C6D0; camera_manager = table: 0000000018AC3C30; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000D66B960; views = table: 000000000D250140; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000121D33E0; weave_onboarding = table: 000000000C921240; popup_handler = table: 000000000C939500; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000011F25290;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000AFECC10; _booted_eac_untrusted = false; statistics_db = table: 0000000003A3E220; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000D66B960; player = table: 00000000121D33E0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000011F25290;
[20] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[21] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[22] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[23] _params = table: 000000000D65B6C0; _profiling_debugging_enabled = true; _parent = table: 000000000AFECC10; _state = table: 000000000D65B720;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 0000000003EBD6A0; network_server = table: 0000000000534F60; entity_system = table: 0000000003FE3EA0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000D5DF560; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000413A800; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000000E2BD80; machines = table: 000000000D65B690; _quit_game = false; network_clock = table: 0000000002792A50; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000003A3E220; game_mode_key = "adventure"; level_key = "dlc_castle"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000100A6A0; network_event_delegate = table: 0000000011F25290;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000AFECC10;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000003A779F0;
16:43:47.494 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
16:43:47.495 [Lua] Set lobby begin:
16:43:47.495 [Lua] Lobby data twitch_enabled = false
16:43:47.495 [Lua] Lobby data selected_mission_id = dlc_castle
16:43:47.495 [Lua] Lobby data num_players = 3
16:43:47.495 [Lua] Lobby data difficulty_tweak = 0
16:43:47.495 [Lua] Lobby data host = 1100001064cfeb5
16:43:47.495 [Lua] Lobby data matchmaking_type = 6
16:43:47.495 [Lua] Lobby data is_private = false
16:43:47.495 [Lua] Lobby data match_started = true
16:43:47.495 [Lua] Lobby data difficulty = cataclysm
16:43:47.495 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:43:47.496 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:43:47.496 [Lua] Lobby data unique_server_name = snejk
16:43:47.496 [Lua] Lobby data quick_game = false
16:43:47.496 [Lua] Lobby data country_code = SE
16:43:47.496 [Lua] Lobby data matchmaking = true
16:43:47.496 [Lua] Lobby data power_level = 835
16:43:47.496 [Lua] Lobby data mission_id = dlc_castle
16:43:47.496 [Lua] Lobby data mechanism = adventure
16:43:47.496 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:43:47.496 [Lua] Lobby data player_slot_2 = 0:0
16:43:47.496 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:43:47.496 [Lua] Lobby data player_slot_3 = 0:0
16:43:47.496 [Lua] Lobby data eac_authorized = true
16:43:47.496 [Lua] Set lobby end.
16:43:47.497 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false"
16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:43:47.497 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:43:47.498 [Flow] Destroyed:c_barrel_socket
16:43:47.498 [Lua] CurrentConflictSettings default
16:43:47.498 [Lua] [ConflictDirector] conflict_director is ai_ready
16:43:47.500 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:43:47.500 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:43:47.510 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:43:47.510 [Lua] Forming navigation groups in one frame
16:43:47.510 [Lua] Forming navigation groups
16:43:47.527 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000019554
16:43:47.685 [Lua] NavigationGroupManager -> calulation time B: 0.15899999999999181
16:43:47.685 [Lua] number of nav groups: 260
16:43:47.686 [Lua] number of refined nav groups : 197
16:43:47.690 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999906777
16:43:47.690 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.100829537212849 Normalized coefficient: 1.4188128866587779
16:43:47.692 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.530914504081011 Normalized coefficient: 1.1640011467997737
16:43:47.695 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.400110366940497 Normalized coefficient: 1.5144070057242405
16:43:47.697 [Lua] -------------> JOW Perfect-density 9.8999999999999986 Sum density 7.2912076942622672 Normalized coefficient: 1.3577997521303213
16:43:47.705 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 27 , id: 27 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 28 , id: 28 has cost 0 --> removed all roaming spawns found inside
16:43:47.705 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside
16:43:47.713 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_castle
16:43:47.713 [Lua] [LevelAnalysis] This level has a total main-path length of 1312.795 meters.
16:43:47.713 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:43:47.713 [Lua] [LevelAnalysis]
16:43:47.713 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:43:47.713 [Lua] [LevelAnalysis]
16:43:47.713 [Lua] [LevelAnalysis] Terror events added:
16:43:47.713 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing
16:43:47.713 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol
16:43:47.713 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss
16:43:47.713 [Lua] NORMAL PATROL MAIN PATH 632.43218994140625
16:43:47.713 [Lua] [waypoints] = table
16:43:47.713 [Lua] [astar_points] = table
16:43:47.713 [Lua] [travel_dist] = 632.43222925066948 (number)
16:43:47.713 [Lua] [one_directional] = true (boolean)
16:43:47.713 [Lua] [id] = boss_7 (string)
16:43:47.713 [Lua] ----> using boss spline path!
16:43:47.713 [Lua] Adding main path event: Vector3Box(-38.25, 139.25, 4) boss_event_chaos_spline_patrol 45 table: 0000000016BD5920
16:43:47.713 [Lua] ----> using boss gizmo!
16:43:47.713 [Lua] [LevelAnalysis] section: 3, start-index: 24, end-index: 48, forbidden-dist: -63.8 start-travel-dist: 706.3, end-travel-dist: 698.5 spawn_distance 632.4
16:43:47.713 [Lua] Adding main path event: Vector3Box(-40.25, 205.75, 8.024) boss_event_chaos_spawn 45 table: 0000000016BD5F00
16:43:47.713 [Lua] [LevelAnalysis] num_event_places_f: 0.84186306317647297 , num_event_places: 0 , trailing_event_fraction: 0.84186306317647297 , num_events: 1
16:43:47.713 [Lua] [LevelAnalysis] Level path distance: 1312.7945947647095
16:43:47.713 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1312.7945947647095 forbidden_dist: -1212.7945947647095
16:43:47.713 [Lua] [LevelAnalysis] wanted_distance: 1244.9687132099643
16:43:47.714 [Lua] [LevelAnalysis] Terror events added:
16:43:47.714 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:43:47.714 [Lua] Adding main path event: Vector3Box(15.8657, 439.535, 0.926838) rare_event_loot_rat 45 table: 0000000016BD6470
16:43:47.714 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:43:47.719 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY
16:43:47.723 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:43:47.727 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:43:47.730 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:43:47.731 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=68
16:43:47.731 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:43:47.731 [Lua] [Managers] Calling function on all managers:
16:43:47.731 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:43:47.756 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame
16:43:47.756 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync
16:43:47.756 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:43:47.756 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:43:47.756 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:43:47.756 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:43:47.761 [Lua] FIRST UPDATE @0.063031800091267
16:43:47.761 [Lua] player (1100001064cfeb5,2) was put into party 1
16:43:47.773 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=69
16:43:47.773 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=70
16:43:47.773 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:43:47.911 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41
16:43:47.912 [Lua] Breedfreezer (server) starting a hot join sync
16:43:47.912 [Lua] packing 0 units of breed chaos_marauder
16:43:47.912 [Lua] packing 0 units of breed skaven_clan_rat
16:43:47.912 [Lua] packing 0 units of breed skaven_storm_vermin
16:43:47.912 [Lua] packing 0 units of breed skaven_slave
16:43:47.912 [Lua] packing 0 units of breed chaos_fanatic
16:43:47.912 [Lua] packing 0 units of breed chaos_raider
16:43:47.912 [Lua] packing 0 units of breed chaos_warrior
16:43:47.912 [Lua] packing 0 units of breed chaos_berzerker
16:43:47.912 [Lua] packing 0 units of breed skaven_plague_monk
16:43:47.913 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:43:47.913 [Lua]
16:43:47.913 [Lua] [1] = 1 (number)
16:43:47.913 [Lua] [2] = 0 (number)
16:43:47.913 [Lua] [3] = 1 (number)
16:43:47.913 [Lua] [4] = 0 (number)
16:43:47.913 [Lua] [5] = 1 (number)
16:43:47.913 [Lua] [6] = 0 (number)
16:43:47.913 [Lua] [7] = 1 (number)
16:43:47.913 [Lua] [8] = 0 (number)
16:43:47.913 [Lua] [9] = 1 (number)
16:43:47.913 [Lua] [10] = 0 (number)
16:43:47.913 [Lua] [11] = 1 (number)
16:43:47.913 [Lua] [12] = 0 (number)
16:43:47.913 [Lua] [13] = 1 (number)
16:43:47.913 [Lua] [14] = 0 (number)
16:43:47.913 [Lua] [15] = 1 (number)
16:43:47.913 [Lua] [16] = 0 (number)
16:43:47.913 [Lua] [17] = 1 (number)
16:43:47.913 [Lua] [18] = 0 (number)
16:43:47.913 [Lua]
16:43:47.913 [Lua]
16:43:47.913 [Lua]
16:43:47.913 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:43:47.914 [Lua] Breedfreezer (server) starting a hot join sync
16:43:47.914 [Lua] packing 0 units of breed chaos_marauder
16:43:47.914 [Lua] packing 0 units of breed skaven_clan_rat
16:43:47.914 [Lua] packing 0 units of breed skaven_storm_vermin
16:43:47.914 [Lua] packing 0 units of breed skaven_slave
16:43:47.914 [Lua] packing 0 units of breed chaos_fanatic
16:43:47.914 [Lua] packing 0 units of breed chaos_raider
16:43:47.914 [Lua] packing 0 units of breed chaos_warrior
16:43:47.914 [Lua] packing 0 units of breed chaos_berzerker
16:43:47.914 [Lua] packing 0 units of breed skaven_plague_monk
16:43:47.914 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:43:47.914 [Lua]
16:43:47.914 [Lua] [1] = 1 (number)
16:43:47.914 [Lua] [2] = 0 (number)
16:43:47.914 [Lua] [3] = 1 (number)
16:43:47.914 [Lua] [4] = 0 (number)
16:43:47.914 [Lua] [5] = 1 (number)
16:43:47.914 [Lua] [6] = 0 (number)
16:43:47.914 [Lua] [7] = 1 (number)
16:43:47.914 [Lua] [8] = 0 (number)
16:43:47.914 [Lua] [9] = 1 (number)
16:43:47.914 [Lua] [10] = 0 (number)
16:43:47.914 [Lua] [11] = 1 (number)
16:43:47.914 [Lua] [12] = 0 (number)
16:43:47.914 [Lua] [13] = 1 (number)
16:43:47.914 [Lua] [14] = 0 (number)
16:43:47.914 [Lua] [15] = 1 (number)
16:43:47.914 [Lua] [16] = 0 (number)
16:43:47.914 [Lua] [17] = 1 (number)
16:43:47.914 [Lua] [18] = 0 (number)
16:43:47.914 [Lua]
16:43:47.914 [Lua]
16:43:47.914 [Lua]
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:43:47.915 [Lua] PlayerManager:add_remote_player 110000102428a41
16:43:47.915 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=71
16:43:47.915 [Lua] RemotePlayer:create_game_object( ) 71
16:43:47.928 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync
16:43:47.928 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers
16:43:47.928 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
16:43:47.928 [Lua] [GameNetworkManager] destroying game object with go_id=69
16:43:47.928 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:43:47.928 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:43:47.928 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:43:47.928 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=72
16:43:47.928 [Lua] RemotePlayer:create_game_object( ) 72
16:43:47.941 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:43:47.941 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:43:47.943 [Lua] player (1100001064cfeb5,2) was put into party 1
16:43:47.961 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=73
16:43:47.962 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=74
16:43:47.962 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:43:47.979 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers
16:43:47.979 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame
16:43:47.979 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:43:47.979 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:43:47.979 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:43:47.979 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:43:48.022 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[732df072ce26b1bb]']"]
16:43:48.022 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[732df072ce26b1bb]']"]
16:43:48.036 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:43:48.036 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:43:48.036 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:43:48.046 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
16:43:48.046 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
16:43:48.047 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:43:48.097 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list.
16:43:48.097 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:43:48.097 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1
16:43:48.214 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:43:48.214 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:43:48.214 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:43:48.256 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:43:48.256 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:43:48.256 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:43:48.303 [Flow] DISABLE
16:43:48.729 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:43:48.729 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:43:48.729 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:43:48.839 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:43:48.839 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:43:48.839 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:43:48.871 [Window] Window => active
16:43:48.917 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:43:48.917 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:43:48.917 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01
16:43:48.949 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01
16:43:48.949 [Lua] [PackageManager] Force_load: wwise/dr_deus_01
16:43:48.950 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:43:48.962 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:43:48.962 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:43:48.962 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
16:43:49.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
16:43:49.078 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
16:43:49.078 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:43:49.106 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:43:49.106 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:43:49.106 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:43:49.118 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:43:49.118 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:43:49.129 [Lua] test
16:43:49.129 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2
16:43:49.131 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.131 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=76
16:43:49.133 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-109.61, -281.32, 13.499), Vector4(0.028776, 0.01017, -0.086274, -0.995804))
16:43:49.136 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.136 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.136 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:43:49.136 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=78
16:43:49.139 [Lua] [GameNetworkManager] destroying game object with go_id=76
16:43:49.150 [Lua] Switching ConflictSettings: to: skaven
16:43:49.150 [Lua] pacing=default
16:43:49.150 [Lua] roaming=nil
16:43:49.150 [Lua] specials=skaven
16:43:49.150 [Lua] debug_color=orange
16:43:49.150 [Lua] contained_breeds=nil
16:43:49.150 [Lua] pack_spawning=skaven
16:43:49.150 [Lua] disabled=false
16:43:49.150 [Lua] factions=nil
16:43:49.150 [Lua] boss=skaven
16:43:49.150 [Lua] horde=default
16:43:49.150 [Lua] name=skaven
16:43:49.150 [Lua] intensity=default
16:43:49.150 [Lua] ---
16:43:49.152 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
16:43:49.152 [Lua] [GameNetworkManager] destroying game object with go_id=73
16:43:49.152 [Lua] player (1100001064cfeb5,2) was put into party 1
16:43:49.166 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=79
16:43:49.166 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=80
16:43:49.166 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:43:49.262 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:43:49.262 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:43:49.264 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=81
16:43:49.264 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:43:49.265 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.285 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:43:49.285 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:43:49.286 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=82
16:43:49.286 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:43:49.287 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.291 [Lua] test
16:43:49.291 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2
16:43:49.295 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:43:49.295 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=84
16:43:49.301 [Lua] updating bot weapon metadata for weapon: dual_wield_hammers_template
16:43:49.301 [Lua] updating bot weapon metadata for weapon: dr_deus_01_template_1
16:43:49.340 [Lua] StateInGameRunning:_game_actually_starts()
16:43:49.340 [Lua] #################################################################################################################
16:43:49.340 [Lua] [Loading Time]: 00:00:15 [Transition]: inn_level-dlc_castle [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:43:49.340 [Lua] #################################################################################################################
16:43:49.340 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32
16:43:49.348 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32
16:43:49.549 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32
16:43:49.549 [Lua] Commit load time data
16:43:49.590 [Window] Window => inactive
16:43:50.329 [Window] Window => active
16:43:51.149 [Window] Window => inactive
16:44:09.289 [Window] Window => active
16:44:17.001 [Lua] [NetworkServer] Changing num_players from 3 to 4
16:44:17.001 [Lua] Players: 4
16:44:17.001 [Lua] Set lobby begin:
16:44:17.001 [Lua] Lobby data twitch_enabled = false
16:44:17.001 [Lua] Lobby data selected_mission_id = dlc_castle
16:44:17.001 [Lua] Lobby data num_players = 4
16:44:17.001 [Lua] Lobby data difficulty_tweak = 0
16:44:17.001 [Lua] Lobby data host = 1100001064cfeb5
16:44:17.001 [Lua] Lobby data matchmaking_type = 6
16:44:17.001 [Lua] Lobby data is_private = false
16:44:17.001 [Lua] Lobby data match_started = true
16:44:17.001 [Lua] Lobby data difficulty = cataclysm
16:44:17.001 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:44:17.001 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:44:17.001 [Lua] Lobby data unique_server_name = snejk
16:44:17.001 [Lua] Lobby data quick_game = false
16:44:17.001 [Lua] Lobby data country_code = SE
16:44:17.001 [Lua] Lobby data matchmaking = true
16:44:17.001 [Lua] Lobby data power_level = 835
16:44:17.001 [Lua] Lobby data mission_id = dlc_castle
16:44:17.001 [Lua] Lobby data mechanism = adventure
16:44:17.001 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:44:17.001 [Lua] Lobby data player_slot_2 = 0:0
16:44:17.002 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:44:17.002 [Lua] Lobby data player_slot_3 = 0:0
16:44:17.002 [Lua] Lobby data eac_authorized = true
16:44:17.002 [Lua] Set lobby end.
16:44:17.002 [Lua] [LobbyMembers] Member joined 110000101ab1da4
16:44:18.164 [Lua] GOT approve_channel 7 110000101ab1da4 186000003b4eca0
16:44:18.164 [EAC] EAC server has client 110000101ab1da4 and channel 7 (and owner 110000101ab1da4)
16:44:18.164 [EACServer] [18:44:18:163][Windows][EAC Server] [Info][RegisterClient] Client: 0110000101AB1DA4 PlayerGUID: 76561197988257188 PlayerIP: 0.0.0.0 OwnerGUID: 76561197988257188 PlayerName: skurk
16:44:18.164 [Lua] Client with peer_id 110000101ab1da4 got APPROVED by server
16:44:18.164 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000101ab1da4'
16:44:18.164 [Lua] [ChatManager][1]System: skurk is joining the game
16:44:18.165 [Lua] [NetworkServer] Peer 110000101ab1da4 joined server lobby.
16:44:18.165 [Lua] [NetworkServer] Creating peer info.
16:44:18.165 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Connecting
16:44:18.236 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b4eca0 from 110000101ab1da4, replying lobby_ok
16:44:18.271 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000101ab1da4 REPLY wh:11000010360b84f | we:1100001064cfeb5 | dr:0 | bw:0 | es:110000102428a41
16:44:18.304 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000101ab1da4
16:44:18.304 [Lua] Set lobby begin:
16:44:18.304 [Lua] Lobby data twitch_enabled = false
16:44:18.304 [Lua] Lobby data selected_mission_id = dlc_castle
16:44:18.304 [Lua] Lobby data num_players = 4
16:44:18.304 [Lua] Lobby data difficulty_tweak = 0
16:44:18.304 [Lua] Lobby data host = 1100001064cfeb5
16:44:18.304 [Lua] Lobby data matchmaking_type = 6
16:44:18.304 [Lua] Lobby data is_private = false
16:44:18.304 [Lua] Lobby data match_started = true
16:44:18.304 [Lua] Lobby data difficulty = cataclysm
16:44:18.304 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:44:18.304 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:44:18.304 [Lua] Lobby data unique_server_name = snejk
16:44:18.304 [Lua] Lobby data quick_game = false
16:44:18.305 [Lua] Lobby data country_code = SE
16:44:18.305 [Lua] Lobby data matchmaking = true
16:44:18.305 [Lua] Lobby data power_level = 835
16:44:18.305 [Lua] Lobby data mission_id = dlc_castle
16:44:18.305 [Lua] Lobby data mechanism = adventure
16:44:18.305 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:44:18.305 [Lua] Lobby data player_slot_2 = 0:0
16:44:18.305 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:44:18.305 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:44:18.305 [Lua] Lobby data eac_authorized = true
16:44:18.305 [Lua] Set lobby end.
16:44:20.449 [Lua] ### CLEARING PEER STATE FOR 110000101ab1da4
16:44:20.449 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Connecting
16:44:20.449 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Connecting
16:44:20.495 [Lua] [NetworkServer] Peer 110000101ab1da4 has sent rpc_notify_lobby_joined
16:44:20.495 [Lua] [PSM] Peer 110000101ab1da4 joined. Want to use profile index "3" and join party "0"
16:44:20.495 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000101ab1da4, connection_key=2)
16:44:20.495 [Lua] Sync dynamic to client:
16:44:20.656 [SteamVoipClient] select_out(110000101ab1da4, on)
16:44:20.662 [SteamVoipClient] select_out(110000101ab1da4, on)
16:44:20.662 [SteamVoipClient] select_in(110000101ab1da4, on)
16:44:20.662 [SteamVoipClient] select_out(110000101ab1da4, off)
16:44:22.131 [EACServer] [18:44:22:131][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000101AB1DA4 Session: 3 Status: Client Authenticated Message: Client authenticated.
16:44:22.132 [EAC] Peer 110000101ab1da4 switched EAC state to ClientAuthenticatedLocal
16:44:22.237 [EACServer] [18:44:22:236][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000101AB1DA4.
16:44:22.437 [EACServer] [18:44:22:436][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000101AB1DA4
16:44:22.437 [EACServer] [18:44:22:436][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000101AB1DA4 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely.
16:44:22.440 [EAC] Peer 110000101ab1da4 switched EAC state to ClientAuthenticatedRemote
16:44:22.518 [Lua] [NetworkServer] Peer 110000101ab1da4 has sent rpc_post_game_notified
16:44:22.519 [Lua] player (110000101ab1da4,1) was put into party 0
16:44:22.519 [Lua] [ProfileSynchronizer] Peer 110000101ab1da4 entered session
16:44:22.519 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000101ab1da4
16:44:22.519 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Connecting
16:44:22.519 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
16:44:22.525 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
16:44:22.525 [Lua] Mechanism says: a client joined the game! 110000101ab1da4
16:44:22.649 [Lua] ### Sending rpc_level_loaded
16:44:22.649 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 355
16:44:22.649 [Lua] Peer 110000101ab1da4 has loaded the level but not all enemies, so we wait
16:44:34.518 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000101ab1da4, connection_key=2)
16:44:34.518 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
16:44:34.518 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
16:44:34.524 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
16:44:34.524 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
16:44:37.656 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
16:44:37.656 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
16:44:37.662 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4
16:44:37.674 [Lua] Breedfreezer (server) starting a hot join sync
16:44:37.674 [Lua] packing 0 units of breed chaos_marauder
16:44:37.674 [Lua] packing 0 units of breed skaven_clan_rat
16:44:37.674 [Lua] packing 0 units of breed skaven_storm_vermin
16:44:37.674 [Lua] packing 0 units of breed skaven_slave
16:44:37.674 [Lua] packing 0 units of breed chaos_fanatic
16:44:37.674 [Lua] packing 0 units of breed chaos_raider
16:44:37.674 [Lua] packing 0 units of breed chaos_warrior
16:44:37.674 [Lua] packing 0 units of breed chaos_berzerker
16:44:37.674 [Lua] packing 0 units of breed skaven_plague_monk
16:44:37.674 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:44:37.674 [Lua]
16:44:37.674 [Lua] [1] = 1 (number)
16:44:37.674 [Lua] [2] = 0 (number)
16:44:37.674 [Lua] [3] = 1 (number)
16:44:37.674 [Lua] [4] = 0 (number)
16:44:37.674 [Lua] [5] = 1 (number)
16:44:37.674 [Lua] [6] = 0 (number)
16:44:37.674 [Lua] [7] = 1 (number)
16:44:37.674 [Lua] [8] = 0 (number)
16:44:37.674 [Lua] [9] = 1 (number)
16:44:37.674 [Lua] [10] = 0 (number)
16:44:37.674 [Lua] [11] = 1 (number)
16:44:37.674 [Lua] [12] = 0 (number)
16:44:37.674 [Lua] [13] = 1 (number)
16:44:37.674 [Lua] [14] = 0 (number)
16:44:37.674 [Lua] [15] = 1 (number)
16:44:37.674 [Lua] [16] = 0 (number)
16:44:37.674 [Lua] [17] = 1 (number)
16:44:37.674 [Lua] [18] = 0 (number)
16:44:37.674 [Lua]
16:44:37.674 [Lua]
16:44:37.674 [Lua]
16:44:37.675 [Lua] PlayerManager:add_remote_player 110000101ab1da4
16:44:37.675 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=85
16:44:37.675 [Lua] RemotePlayer:create_game_object( ) 85
16:44:37.696 [Lua] [ProfileSynchronizer] Assigning peer(110000101ab1da4:1) to profile(3) career(1)
16:44:37.696 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
16:44:37.696 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers
16:44:37.703 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers
16:44:37.703 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame
16:44:37.901 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list.
16:44:37.901 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:44:37.901 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1
16:44:37.902 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, ProfileSynchronizer, async-read,
16:44:37.902 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p, ProfileSynchronizer, async-read,
16:44:37.902 [Lua] [PackageManager] Load: wwise/rakegun, ProfileSynchronizer, async-read,
16:44:37.902 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green, ProfileSynchronizer, async-read,
16:44:37.902 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
16:44:38.010 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger
16:44:38.010 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger
16:44:38.010 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p
16:44:38.062 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p
16:44:38.062 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p
16:44:38.062 [Lua] [PackageManager] Queueing new asynch package: wwise/rakegun
16:44:38.086 [Lua] [PackageManager] Finished loading asynchronous package: wwise/rakegun
16:44:38.086 [Lua] [PackageManager] Force_load: wwise/rakegun
16:44:38.087 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green
16:44:38.108 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green
16:44:38.108 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green
16:44:38.108 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base
16:44:38.505 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base
16:44:38.505 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base
16:44:39.469 [Lua] player (110000101ab1da4,1) was put into party 1
16:44:39.473 [Lua] [GameNetworkManager] destroying game object with go_id=84
16:44:39.475 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
16:44:39.475 [Lua] [GameNetworkManager] destroying game object with go_id=79
16:44:39.485 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer
16:44:39.485 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer
16:44:39.485 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer
16:44:39.485 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer
16:44:39.487 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer
16:44:39.487 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer
16:44:39.487 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer
16:44:39.490 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer
16:44:39.491 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer
16:44:39.491 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer
16:44:39.569 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:44:39.569 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:44:39.570 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=86
16:44:39.570 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:44:39.570 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:44:52.099 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false"
16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false"
16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false"
16:44:52.100 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false"
16:45:02.152 [Lua] Players are leaving the safe zone
16:45:06.000 [Lua] TerrorEventMixer.start_event: castle_catacombs_welcome_committee (seed: 0)
16:45:07.229 [Lua] wants to spawn ahead within distance: 60
16:45:07.229 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized
16:45:07.229 [Lua] custom blob horde has started
16:45:07.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat
16:45:07.479 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat
16:45:07.490 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat)
16:45:07.536 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat)
16:45:07.542 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000102428a41, connection_key=1, breed_name=skaven_explosive_loot_rat)
16:45:09.694 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:12.193 [Lua] 1
16:45:12.193 [Lua] 1
16:45:13.439 [Lua] 1
16:45:13.439 [Lua] 1
16:45:17.265 [Lua] 1
16:45:17.265 [Lua] 1
16:45:17.265 [Lua] 1
16:45:17.265 [Lua] 1
16:45:17.265 [Lua] 1
16:45:17.266 [Lua] 1
16:45:17.935 [Lua] 1
16:45:18.622 [Lua] 1
16:45:18.622 [Lua] 1
16:45:18.623 [Lua] 1
16:45:20.694 [Lua] 1
16:45:20.694 [Lua] 2
16:45:20.806 [Lua] 1
16:45:20.807 [Lua] 1
16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:45:21.780 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:45:21.784 [Lua] nil
16:45:21.784 [Lua] nil
16:45:21.784 [Lua] nil
16:45:21.784 [Lua] nil
16:45:21.784 [Lua] nil
16:45:21.784 [Lua] nil
16:45:21.785 [Lua] nil
16:45:21.797 [Lua] nil
16:45:21.797 [Lua] nil
16:45:21.797 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.798 [Lua] nil
16:45:21.811 [Lua] nil
16:45:23.974 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1907c, position: 0
16:45:24.787 [Lua] 1
16:45:25.449 [Lua] 1
16:45:25.449 [Lua] 1
16:45:25.450 [Lua] 2
16:45:27.094 [Lua] 1
16:45:27.095 [Lua] 20
16:45:28.604 [Lua] wants to spawn ahead within distance: 60
16:45:28.604 [Lua] custom blob horde has started
16:45:30.431 [Lua] event horde ends!
16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:45:31.874 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:45:34.954 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:34.956 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1212304
16:45:35.126 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2580751534, playing_id: 0x18137, position: 1399710
16:45:35.197 [Lua] 2
16:45:35.486 [Lua] event horde ends!
16:45:35.884 [Lua] 2
16:45:35.885 [Lua] 3
16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:36.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:45:38.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882
16:45:38.566 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882
16:45:38.566 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 97882
16:45:38.624 [Lua] 1
16:45:38.624 [Lua] 2
16:45:39.879 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source.
16:45:42.230 [Lua] 2
16:45:42.230 [Lua] 1
16:45:42.230 [Lua] 3
16:45:43.311 [Lua] 20
16:45:43.312 [Lua] 20
16:45:43.343 [Lua] 20
16:45:43.343 [Lua] 20
16:45:45.986 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2580751534, playing_id: 0x18137, position: 1920299
16:45:49.320 [Lua] 2
16:45:49.321 [Lua] 1
16:45:50.534 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ac57, position: 0
16:45:52.792 [Lua] wants to spawn behind within distance: 60
16:45:52.792 [Lua] custom blob horde has started
16:45:52.897 [Lua] 2
16:45:52.898 [Lua] 2
16:45:52.898 [Lua] 2
16:45:52.898 [Lua] 3
16:45:52.898 [Lua] 3
16:45:53.625 [Lua] 1
16:45:54.364 [Lua] 1
16:45:54.364 [Lua] 2
16:45:54.364 [Lua] 3
16:45:54.364 [Lua] 4
16:45:54.364 [Lua] 5
16:45:54.365 [Lua] 6
16:45:54.804 [Lua] 1
16:45:54.804 [Lua] 2
16:45:54.804 [Lua] 4
16:45:55.329 [Lua] 2
16:45:55.975 [Lua] 1
16:45:55.975 [Lua] 2
16:45:56.339 [Lua] 1
16:45:56.340 [Lua] 2
16:45:56.340 [Lua] 3
16:45:57.042 [Lua] 1
16:45:57.043 [Lua] 2
16:46:00.806 [Lua] 2
16:46:00.806 [Lua] 1
16:46:00.807 [Lua] 2
16:46:00.881 [Lua] 1
16:46:00.881 [Lua] 1
16:46:03.414 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1b9ee, position: 0
16:46:03.672 [Lua] 1
16:46:03.824 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1ba5c, position: 0
16:46:08.176 [Lua] 1
16:46:08.251 [Lua] 1
16:46:08.251 [Lua] 1
16:46:08.307 [Lua] 1
16:46:08.307 [Lua] 1
16:46:09.249 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:46:09.250 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.254 [Lua] nil
16:46:09.255 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:09.267 [Lua] nil
16:46:10.435 [Lua] [NetworkServer] Peer 110000102428a41 despawned player.
16:46:10.435 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41
16:46:10.436 [Lua] [GameNetworkManager] destroying game object with go_id=82
16:46:16.705 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000101ab1da4 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
16:46:17.033 [Lua] nil
16:46:17.033 [Lua] nil
16:46:17.033 [Lua] nil
16:46:17.034 [Lua] nil
16:46:17.050 [Lua] nil
16:46:17.050 [Lua] nil
16:46:17.050 [Lua] nil
16:46:17.051 [Lua] nil
16:46:17.051 [Lua] nil
16:46:17.051 [Lua] nil
16:46:17.065 [Lua] nil
16:46:17.065 [Lua] nil
16:46:17.065 [Lua] nil
16:46:17.065 [Lua] nil
16:46:17.066 [Lua] nil
16:46:17.344 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:46:17.687 [Lua] 21
16:46:17.687 [Lua] 22
16:46:17.687 [Lua] 22
16:46:17.688 [Lua] 22
16:46:17.927 [Lua] wants to spawn behind within distance: 60
16:46:17.928 [Lua] custom blob horde has started
16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:46:19.400 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:46:23.403 [Lua] 1
16:46:23.404 [Lua] 2
16:46:23.444 [Lua] 1
16:46:23.445 [Lua] 1
16:46:23.445 [Lua] 2
16:46:24.119 [Lua] 2
16:46:24.119 [Lua] 3
16:46:24.119 [Lua] 4
16:46:24.159 [Lua] 6
16:46:24.159 [Lua] 7
16:46:24.285 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:46:24.285 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:46:25.064 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1cea5, position: 0
16:46:26.005 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264
16:46:34.236 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player.
16:46:34.236 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4
16:46:34.236 [Lua] [GameNetworkManager] destroying game object with go_id=86
16:46:35.570 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:46:35.570 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:46:35.571 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=304
16:46:35.571 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:46:35.572 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.9370078444480896)
16:46:38.799 [Lua] [NetworkServer] Peer 11000010360b84f despawned player.
16:46:38.799 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f
16:46:38.800 [Lua] [GameNetworkManager] destroying game object with go_id=81
16:46:42.324 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:46:42.332 [Lua] Spline already found!
16:46:42.355 [Lua] Init group template: spline_patrol
16:46:44.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:46:44.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:46:45.105 [Lua] wants to spawn ahead within distance: 60
16:46:45.105 [Lua] custom blob horde has started
16:46:45.975 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1042353
16:46:45.994 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264
16:46:46.045 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 1044609
16:46:59.335 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:46:59.335 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:46:59.337 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=340
16:46:59.337 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:46:59.337 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.33070865273475647)
16:47:00.203 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:47:00.212 [Lua] Spline already found!
16:47:00.238 [Lua] Init group template: spline_patrol
16:47:04.064 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:47:04.064 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:47:04.065 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=352
16:47:04.065 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:47:04.066 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.96062994003295898)
16:47:04.284 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:04.284 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:07.714 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:09.649 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 60 will change to a manual source.
16:47:11.350 [Lua] wants to spawn ahead within distance: 60
16:47:11.350 [Lua] custom blob horde has started
16:47:17.538 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 2 11 108
16:47:18.647 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 3 25 106
16:47:19.287 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 27 106
16:47:19.300 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 36 105
16:47:19.314 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 42 104
16:47:19.530 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 40 102
16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 3 45 101
16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 46 100
16:47:19.544 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 48 99
16:47:19.663 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 8 98
16:47:19.663 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 9 97
16:47:19.675 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 14 96
16:47:19.675 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 16 95
16:47:19.686 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 17 94
16:47:19.686 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 18 93
16:47:19.709 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 30 92
16:47:19.720 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 39 91
16:47:19.732 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 44 90
16:47:19.872 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 33 89
16:47:22.139 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 10 85
16:47:23.117 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 41 84
16:47:23.221 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 15 83
16:47:23.266 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 35 82
16:47:23.435 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 38 81
16:47:23.436 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 43 80
16:47:26.874 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f1e1, position: 0
16:47:32.463 [Lua] wants to spawn ahead within distance: 60
16:47:32.463 [Lua] custom blob horde has started
16:47:32.701 [Lua] simple los failed
16:47:32.765 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:32.765 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:34.144 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f751, position: 0
16:47:34.485 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 83264
16:47:36.795 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1f90e, position: 0
16:47:37.364 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f968, position: 0
16:47:38.135 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1f9b9, position: 0
16:47:38.344 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1f9ee, position: 0
16:47:39.505 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1fa7a, position: 0
16:47:39.824 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1faa9, position: 0
16:47:41.465 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1fb5f, position: 0
16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:42.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x17a24, position: 0
16:47:45.616 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
16:47:45.616 [Lua] [NetworkServer] Entering post game
16:47:45.616 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame
16:47:45.616 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame
16:47:45.616 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame
16:47:45.616 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame
16:47:45.616 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
16:47:45.616 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
16:47:45.616 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
16:47:45.616 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
16:47:45.617 [Save] Saving `save_data`
16:47:45.617 [Lua] gm_event_end_conditions_met false true
16:47:45.618 [Lua] Game lost
16:47:45.620 [Save] Save done
16:47:45.620 [Save] Saving `save_data`
16:47:45.622 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:47:45.624 [Lua] generate_backend_stats 1100001064cfeb5:1
16:47:45.625 [Save] Save done
16:47:45.644 [Lua] PlayFabMirrorBase:_commit_internal nil
16:47:45.644 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:47:45.644 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:47:45.644 [Save] Saving `save_data`
16:47:45.648 [Save] Save done
16:47:45.651 [Lua] commit result success 5
16:47:45.651 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 33
16:47:45.651 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:47:45.651 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 34
16:47:45.651 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
16:47:45.736 [Lua] defeat table: 00000000012D44B0 nil
16:47:45.745 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 33
16:47:45.764 [Lua] [NetworkServer] Peer 110000102428a41 despawned player.
16:47:45.764 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41
16:47:45.766 [Lua] [GameNetworkManager] destroying game object with go_id=304
16:47:46.458 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 33
16:47:46.461 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 34 2
16:47:46.670 [Lua] [PlayFabRequestQueue] EAC Enabled! 34
16:47:46.670 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 34
16:47:47.199 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 34
16:47:47.199 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 35
16:47:47.202 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 35
16:47:47.385 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 35
16:47:53.436 [Lua] ConflictDirector - destroy all units
16:47:53.675 [Lua] TRANSITION nil nil load_next_level
16:47:53.675 [Lua] Transition type "load_next_level", is server: true
16:47:53.675 [Lua] [LevelTransitionHandler] promote_next_level_data
16:47:53.675 [Lua] [GameNetworkManager] Leaving game...
16:47:53.675 [Lua] [GameNetworkManager] Shutting down game session host.
16:47:53.675 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:47:53.675 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:47:53.675 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=246.32
16:47:53.681 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:47:53.752 [Lua] ### Sending rpc_level_loaded
16:47:53.752 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78
16:47:53.759 [Lua] ### Sending rpc_level_loaded
16:47:53.759 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 78
16:47:53.765 [Lua] ### Sending rpc_level_loaded
16:47:53.765 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78
16:47:54.612 [Lua] wants to spawn ahead within distance: 60
16:47:54.612 [Lua] custom blob horde has started
16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized
16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized
16:47:54.636 [Lua] [PlayerSyncData] Game session is not initialized
16:47:54.636 [Lua] Set lobby begin:
16:47:54.636 [Lua] Lobby data twitch_enabled = false
16:47:54.636 [Lua] Lobby data selected_mission_id = dlc_castle
16:47:54.636 [Lua] Lobby data num_players = 4
16:47:54.636 [Lua] Lobby data difficulty_tweak = 0
16:47:54.636 [Lua] Lobby data host = 1100001064cfeb5
16:47:54.636 [Lua] Lobby data matchmaking_type = 6
16:47:54.636 [Lua] Lobby data is_private = false
16:47:54.636 [Lua] Lobby data match_started = true
16:47:54.636 [Lua] Lobby data difficulty = cataclysm
16:47:54.636 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:47:54.636 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:47:54.636 [Lua] Lobby data unique_server_name = snejk
16:47:54.636 [Lua] Lobby data quick_game = false
16:47:54.636 [Lua] Lobby data country_code = SE
16:47:54.636 [Lua] Lobby data matchmaking = true
16:47:54.637 [Lua] Lobby data power_level = 0
16:47:54.637 [Lua] Lobby data mission_id = dlc_castle
16:47:54.637 [Lua] Lobby data mechanism = adventure
16:47:54.637 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:47:54.637 [Lua] Lobby data player_slot_2 = 0:0
16:47:54.637 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:47:54.637 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:47:54.637 [Lua] Lobby data eac_authorized = true
16:47:54.637 [Lua] Set lobby end.
16:47:55.675 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:47:55.675 [Lua] [Managers] Calling function on all managers:
16:47:55.675 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
16:47:55.675 [Lua] Clearing all global lookup lists
16:47:55.676 [Lua] [IngamePlayerListUI] - Destroy
16:47:55.676 [Lua] [GamePadEquipmentUI] - Destroy
16:47:55.676 [Lua] [EquipmentUI] - Destroy
16:47:55.676 [Lua] [GamePadAbilityUI] - Destroy
16:47:55.676 [Lua] [AbilityUI] - Destroy
16:47:55.676 [Lua] [IngameUI] destroy
16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list.
16:47:55.705 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1
16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
16:47:55.705 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
16:47:55.705 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list.
16:47:55.705 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1
16:47:55.812 [Lua] [Managers] Destroying manager group:
16:47:55.821 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:47:55.983 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
16:47:55.983 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
16:47:55.985 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
16:47:55.985 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
16:47:55.986 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
16:47:55.989 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
16:47:55.991 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
16:47:55.995 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
16:47:55.995 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader
16:47:55.996 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:47:55.996 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
16:47:55.999 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
16:47:55.999 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
16:47:56.000 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
16:47:56.001 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
16:47:56.002 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
16:47:56.005 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
16:47:56.006 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
16:47:56.008 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
16:47:56.011 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
16:47:56.012 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
16:47:56.014 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader
16:47:56.018 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
16:47:56.019 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
16:47:56.019 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
16:47:56.022 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
16:47:56.024 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
16:47:56.026 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
16:47:56.027 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
16:47:56.030 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
16:47:56.040 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader
16:47:56.040 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame
16:47:56.040 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
16:47:56.040 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame
16:47:56.040 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading
16:47:56.040 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
16:47:56.040 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:47:56.040 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
16:47:56.040 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:47:56.040 [Lua] [Matchmaking] unregister rpcs
16:47:56.040 [Lua] ############### UNLOADING PACKAGES ###############
16:47:56.040 [Lua] [Managers] Calling function on all managers:
16:47:56.040 [Lua] [Managers] Destroying manager group:
16:47:56.040 [Lua] [Gamestate] Enter state StateLoading
16:47:56.044 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] Found camera: end_screen_camera
16:47:56.045 [Lua] [EndViewState] Enter Substate EndViewStateSummary
16:47:56.046 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:47:56.046 [Lua] [Matchmaking] register rpcs
16:47:56.046 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
16:47:56.046 [Lua] registering RPCs
16:47:56.046 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:47:56.046 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:47:56.046 [Lua] Set lobby begin:
16:47:56.046 [Lua] Lobby data twitch_enabled = false
16:47:56.046 [Lua] Lobby data selected_mission_id = inn_level
16:47:56.046 [Lua] Lobby data num_players = 4
16:47:56.046 [Lua] Lobby data difficulty_tweak = 0
16:47:56.046 [Lua] Lobby data host = 1100001064cfeb5
16:47:56.046 [Lua] Lobby data matchmaking_type = 3
16:47:56.047 [Lua] Lobby data is_private = false
16:47:56.047 [Lua] Lobby data match_started = true
16:47:56.047 [Lua] Lobby data difficulty = cataclysm
16:47:56.047 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:47:56.047 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:47:56.047 [Lua] Lobby data unique_server_name = snejk
16:47:56.047 [Lua] Lobby data quick_game = false
16:47:56.047 [Lua] Lobby data country_code = SE
16:47:56.047 [Lua] Lobby data matchmaking = false
16:47:56.047 [Lua] Lobby data power_level = 0
16:47:56.047 [Lua] Lobby data mission_id = inn_level
16:47:56.047 [Lua] Lobby data mechanism = adventure
16:47:56.047 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:47:56.047 [Lua] Lobby data player_slot_2 = 0:0
16:47:56.048 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:47:56.048 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:47:56.048 [Lua] Lobby data eac_authorized = true
16:47:56.048 [Lua] Set lobby end.
16:47:56.048 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41
16:47:56.050 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:47:56.051 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:47:56.051 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
16:47:56.071 [Umbra] Unload tome
16:47:56.123 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/penny/dlc_castle, dlc_castle
16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
16:47:56.123 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
16:47:56.123 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
16:47:56.213 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:47:56.213 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:47:56.214 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:47:56.313 [Lua] ### Sending rpc_level_loaded
16:47:56.313 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78
16:47:56.313 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded
16:47:56.314 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading
16:47:56.314 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages
16:47:56.331 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages
16:47:56.331 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame
16:47:57.104 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x1fe6a, position: 4813914
16:47:57.307 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:47:57.307 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:47:57.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:48:00.563 [Lua] ### Sending rpc_level_loaded
16:48:00.563 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78
16:48:00.563 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
16:48:00.564 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:48:00.564 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:48:00.580 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:48:00.580 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:48:01.002 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:48:01.002 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:48:01.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
16:48:01.018 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
16:48:01.052 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
16:48:01.052 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
16:48:01.052 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:01.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:01.120 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:48:01.138 [Lua] [LevelTransitionHandler] Level load completed!
16:48:01.138 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:48:01.140 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:01.140 [Lua] checking dlc's against conflict directors
16:48:01.140 [Lua] number of factions to include 2
16:48:01.140 [Lua] Updated list weights for random:
16:48:01.140 [Lua] skaven, 0.42 (0.00-0.42)
16:48:01.140 [Lua] chaos, 0.42 (0.42-0.83)
16:48:01.140 [Lua] beastmen, 0.17 (0.83-1.00)
16:48:01.140 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:48:01.140 [Lua] Updated list weights for random:
16:48:01.140 [Lua] beastmen, 0.29 (0.00-0.29)
16:48:01.140 [Lua] chaos, 0.71 (0.29-1.00)
16:48:01.140 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:48:01.140 [Lua] number of factions added 2
16:48:01.140 [Lua] --- --- ---
16:48:01.140 [Lua] Starting... difficulty 'normal'
16:48:01.140 [Lua] These are the starting conflict directors:
16:48:01.140 [Lua] inn_level
16:48:01.140 [Lua] --- --- ---
16:48:01.140 [Lua]
16:48:01.140 [Lua] DONE! Found the following directors:
16:48:01.140 [Lua] (free: 35), Master hash is:
16:48:01.140 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:48:01.140 [Lua] load_startup_enemy_packages: --------------
16:48:01.140 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:48:01.140 [Lua] critter_rat
16:48:01.155 [Lua] ### Sending rpc_level_loaded
16:48:01.155 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78
16:48:01.155 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:48:01.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:48:01.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:48:01.189 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:48:01.189 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:48:01.189 [Lua] ### Sending rpc_level_loaded
16:48:01.189 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78
16:48:01.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:48:01.204 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:48:01.207 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
16:48:01.207 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:48:01.207 [Lua] Starting async level spawning of levels/inn/world
16:48:01.207 [Umbra] Init version: 3.4.15 :: 16 threads
16:48:01.399 [Lua] Async level spawning done
16:48:02.047 [Lua] ### Sending rpc_level_loaded
16:48:02.047 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78
16:48:02.047 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded
16:48:02.048 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
16:48:02.048 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
16:48:02.065 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
16:48:02.065 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
16:48:02.337 [Lua] [EndViewState] Exit Substate EndViewStateSummary
16:48:02.337 [Lua] [PlayState] Enter Substate EndViewStateScore
16:48:11.286 [Lua] [PlayState] Exit Substate EndViewStateScore
16:48:11.287 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:48:12.287 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:48:12.287 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:48:12.287 [Lua] [Matchmaking] unregister rpcs
16:48:12.287 [Lua] Set lobby begin:
16:48:12.287 [Lua] Lobby data twitch_enabled = false
16:48:12.288 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.288 [Lua] Lobby data num_players = 4
16:48:12.288 [Lua] Lobby data difficulty_tweak = 0
16:48:12.288 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.288 [Lua] Lobby data matchmaking_type = 3
16:48:12.288 [Lua] Lobby data is_private = false
16:48:12.288 [Lua] Lobby data match_started = true
16:48:12.288 [Lua] Lobby data difficulty = cataclysm
16:48:12.289 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.289 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.289 [Lua] Lobby data unique_server_name = snejk
16:48:12.289 [Lua] Lobby data quick_game = false
16:48:12.289 [Lua] Lobby data country_code = SE
16:48:12.289 [Lua] Lobby data matchmaking = false
16:48:12.289 [Lua] Lobby data power_level = 0
16:48:12.289 [Lua] Lobby data mission_id = inn_level
16:48:12.289 [Lua] Lobby data mechanism = adventure
16:48:12.289 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.289 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.289 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.289 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.289 [Lua] Lobby data eac_authorized = true
16:48:12.290 [Lua] Set lobby end.
16:48:12.290 [Lua] [Managers] Destroying manager group:
16:48:12.290 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:48:12.290 [Lua] [Gamestate] Enter StateIngame HOST
16:48:12.290 [Lua] [Managers] Calling function on all managers:
16:48:12.290 [Lua] <>level = inn_level<>
16:48:12.290 [Lua] Set lobby begin:
16:48:12.290 [Lua] Lobby data twitch_enabled = false
16:48:12.290 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.290 [Lua] Lobby data num_players = 4
16:48:12.291 [Lua] Lobby data difficulty_tweak = 0
16:48:12.291 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.291 [Lua] Lobby data matchmaking_type = 3
16:48:12.291 [Lua] Lobby data is_private = false
16:48:12.291 [Lua] Lobby data match_started = true
16:48:12.291 [Lua] Lobby data difficulty = cataclysm
16:48:12.291 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.291 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.291 [Lua] Lobby data unique_server_name = snejk
16:48:12.291 [Lua] Lobby data quick_game = false
16:48:12.291 [Lua] Lobby data country_code = SE
16:48:12.291 [Lua] Lobby data matchmaking = false
16:48:12.291 [Lua] Lobby data power_level = 0
16:48:12.291 [Lua] Lobby data mission_id = inn_level
16:48:12.291 [Lua] Lobby data mechanism = adventure
16:48:12.291 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.291 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.291 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.291 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.291 [Lua] Lobby data eac_authorized = true
16:48:12.291 [Lua] Set lobby end.
16:48:12.291 [Lua] [StateIngame] Server ingame
16:48:12.294 [Lua] Set lobby begin:
16:48:12.294 [Lua] Lobby data twitch_enabled = false
16:48:12.294 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.294 [Lua] Lobby data num_players = 4
16:48:12.295 [Lua] Lobby data difficulty_tweak = 0
16:48:12.295 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.295 [Lua] Lobby data matchmaking_type = 3
16:48:12.295 [Lua] Lobby data is_private = false
16:48:12.295 [Lua] Lobby data match_started = true
16:48:12.295 [Lua] Lobby data difficulty = normal
16:48:12.295 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.295 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.295 [Lua] Lobby data unique_server_name = snejk
16:48:12.295 [Lua] Lobby data quick_game = false
16:48:12.295 [Lua] Lobby data country_code = SE
16:48:12.295 [Lua] Lobby data matchmaking = false
16:48:12.295 [Lua] Lobby data power_level = 0
16:48:12.295 [Lua] Lobby data mission_id = inn_level
16:48:12.295 [Lua] Lobby data mechanism = adventure
16:48:12.295 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.295 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.295 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.295 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.295 [Lua] Lobby data eac_authorized = true
16:48:12.296 [Lua] Set lobby end.
16:48:12.296 [Lua] [Matchmaking] register rpcs
16:48:12.296 [Lua] GameNetworkManager:init... creating game session
16:48:12.296 [Lua] Host GameSession.make_game_session_host with session:
16:48:12.296 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:48:12.296 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:48:12.296 [Lua] [GameNetworkManager] self.is_server = true
16:48:12.296 [Network] Setting artificial MTU limit to 65536
16:48:12.305 [Lua] Switching ConflictSettings: to: inn_level
16:48:12.305 [Lua] pacing=disabled
16:48:12.305 [Lua] roaming=nil
16:48:12.305 [Lua] disabled=false
16:48:12.305 [Lua] pack_spawning=disabled
16:48:12.305 [Lua] contained_breeds=nil
16:48:12.305 [Lua] boss=disabled
16:48:12.305 [Lua] horde=disabled
16:48:12.305 [Lua] specials=disabled
16:48:12.305 [Lua] name=inn_level
16:48:12.305 [Lua] intensity=disabled
16:48:12.305 [Lua] ---
16:48:12.305 [Lua] [LevelAnalysis] set_random_seed( 0)
16:48:12.307 [Lua] [AIInterestPointSystem] Level Seed: 0
16:48:12.307 [Lua]
16:48:12.307 [Lua] [entity_system_bag] = table
16:48:12.307 [Lua] [entity_system_bag] = metatable
16:48:12.307 [Lua] [startup_data] = table
16:48:12.307 [Lua] [entity_manager] = table
16:48:12.307 [Lua] [entity_manager] = metatable
16:48:12.307 [Lua] [unit_spawner] = table
16:48:12.307 [Lua] [unit_spawner] = metatable
16:48:12.307 [Lua] [unit_storage] = table
16:48:12.307 [Lua] [unit_storage] = metatable
16:48:12.307 [Lua] [dice_keeper] = table
16:48:12.307 [Lua] [dice_keeper] = metatable
16:48:12.307 [Lua] [is_server] = true (boolean)
16:48:12.308 [Lua] [world] = [World]
16:48:12.308 [Lua] [system_api] = table
16:48:12.308 [Lua] [entity_system] = table
16:48:12.308 [Lua] [entity_system] = metatable
16:48:12.308 [Lua] [network_lobby] = table
16:48:12.308 [Lua] [network_lobby] = metatable
16:48:12.308 [Lua] [profile_synchronizer] = table
16:48:12.308 [Lua] [profile_synchronizer] = metatable
16:48:12.308 [Lua] [level_transition_handler] = table
16:48:12.308 [Lua] [level_transition_handler] = metatable
16:48:12.308 [Lua] [num_local_human_players] = 1 (number)
16:48:12.308 [Lua] [statistics_db] = table
16:48:12.308 [Lua] [statistics_db] = metatable
16:48:12.308 [Lua] [network_server] = table
16:48:12.308 [Lua] [network_server] = metatable
16:48:12.308 [Lua] [input_manager] = table
16:48:12.308 [Lua] [input_manager] = metatable
16:48:12.308 [Lua] [network_clock] = table
16:48:12.308 [Lua] [network_clock] = metatable
16:48:12.308 [Lua] [network_transmit] = table
16:48:12.308 [Lua] [network_transmit] = metatable
16:48:12.308 [Lua] [free_flight_manager] = table
16:48:12.308 [Lua] [free_flight_manager] = metatable
16:48:12.308 [Lua] [network_manager] = table
16:48:12.308 [Lua] [network_manager] = metatable
16:48:12.308 [Lua] [network_event_delegate] = table
16:48:12.308 [Lua] [network_event_delegate] = metatable
16:48:12.308 [Lua]
16:48:12.308 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:48:12.308 [Lua] ignoring extension VersusInteractObjectiveExtension
16:48:12.308 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:48:12.308 [Lua] ignoring extension VersusSocketObjectiveExtension
16:48:12.308 [Lua] ignoring extension VersusTargetObjectiveExtension
16:48:12.308 [Lua] ignoring extension VersusMissionObjectiveExtension
16:48:12.308 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:48:12.312 [Lua] [AchievementManager] Achievements using the steam platform
16:48:12.313 [Lua] PlayerManager:add_player player_1
16:48:12.359 [Lua] [StateIngame] Level seed: 0
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read,
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read,
16:48:12.365 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
16:48:12.365 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
16:48:12.366 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
16:48:12.368 [Lua] [LevelAnalysis] set_random_seed( 0)
16:48:12.371 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12
16:48:12.372 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13
16:48:12.372 [Lua] [IngameUI] init
16:48:12.385 [SteamVoipClient] select_out(110000101ab1da4, off)
16:48:12.385 [SteamVoipClient] select_out(110000102428a41, off)
16:48:12.385 [SteamVoipClient] select_out(11000010360b84f, off)
16:48:12.385 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:48:12.388 [Lua] cb_razer_chroma_setup
16:48:12.405 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000003E5EA10; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000003E5E660; parent_world_position = table: 0000000003E5E690; local_position = table: 0000000003E5E980; size = table: 0000000003E5E9D0; node = table: 0000000003E5EA10
[3] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 0000000003E5E570; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000003E5E570; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 00000000177EBBD0
[7] self = table: 00000000177EBBD0; ingame_ui_context = table: 000000000BD2A2E0; input_manager = table: 000000000FA31240; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 00000000177EBBD0
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[13] mod = table: 000000000335D4F0; error_prefix_data = table: 00000000177EBB90; func = [function]
[14] self = table: 000000000335D4F0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 00000000177EBB50; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000000335D4F0
[20] self = table: 000000000B0101F0; ingame_ui_context = table: 000000000BD2A2E0
[21] self = table: 000000000B0101F0; params = table: 0000000003D8C600; viewport_name = "player_1"; input_manager = table: 000000000FA31240; input_source = table: 0000000003C14820; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000019F64B30; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016A12F90; camera_system = table: 000000001617EFF0; outline_system = table: 000000000FA509E0; fade_system = table: 00000000161A9410; sound_sector_system = table: 00000000161BDDB0; sound_environment_system = table: 00000000168624A0; event_manager = table: 000000001695ED30; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000BD2A2E0
[22] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true
[25] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000118BA1F0; menu_widgets = table: 00000000118DA9E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000118BA1F0; menu_widgets = table: 00000000118DA9E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000F9E51C0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000017775FD0; telemetry_time_view_enter = 0; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000D343A40; cutscene_system = table: 0000000016BD8080; text_popup_ui = table: 0000000012250FA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000117AF530; world = [World]; camera_manager = table: 0000000016A11070; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000BD2A2E0; _fps_cooldown = 0; views = table: 000000000FDBCC90; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000D51C370; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000019F64B30; weave_onboarding = table: 000000000199CAF0; popup_handler = table: 0000000012250DF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000012EB9230;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230;
[22] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[23] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[24] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[25] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 000000000CA146A0; network_server = table: 0000000000534F60; entity_system = table: 0000000019944E80; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001AFE08D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000016AA7B60; machines = table: 000000000D843C30; network_event_delegate = table: 0000000012EB9230; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000011E93E10; _lobby_host = table: 00000000003AB480; dice_keeper = table: 000000000FA7A500; network_clock = table: 0000000016A58E20; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000011E91700;
16:48:12.406 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 0000000016AD4C20; node_def = table: 0000000003E5E390; k = "offset"; v = table: 0000000003E5E450
[2] scenegraph = table: 0000000002072600; scenegraph_def = table: 00000000177EBC70; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000003E5E390; parent_name = nil; local_position = table: 0000000016AD4BD0; node = table: 0000000016AD4C20
[3] scenegraph_def = table: 00000000177EBC70; scenegraph = table: 0000000002072600; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000003E5E390
[4] self = table: 00000000177EBBD0
[5] self = table: 00000000177EBBD0; ingame_ui_context = table: 000000000BD2A2E0; input_manager = table: 000000000FA31240; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 00000000177EBBD0
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[11] mod = table: 000000000335D4F0; error_prefix_data = table: 00000000177EBB90; func = [function]
[12] self = table: 000000000335D4F0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 00000000177EBB50; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000000335D4F0
[18] self = table: 000000000B0101F0; ingame_ui_context = table: 000000000BD2A2E0
[19] self = table: 000000000B0101F0; params = table: 0000000003D8C600; viewport_name = "player_1"; input_manager = table: 000000000FA31240; input_source = table: 0000000003C14820; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000019F64B30; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016A12F90; camera_system = table: 000000001617EFF0; outline_system = table: 000000000FA509E0; fade_system = table: 00000000161A9410; sound_sector_system = table: 00000000161BDDB0; sound_environment_system = table: 00000000168624A0; event_manager = table: 000000001695ED30; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000BD2A2E0
[20] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 000000000B0101C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true
[23] self = table: 000000000B0101C0; parent = table: 0000000012EA98C0; start_state = table: 0000000018BD7C90; params = table: 0000000003D8C600; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 000000000B0101C0
[25] self = table: 0000000012EA98C0; loading_context = table: 0000000011E91700; is_server = true; assert_on_leak = true; input_manager = table: 000000000FA31240; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000011E93E10; world = [World]; network_event_delegate = table: 0000000012EB9230; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000001695ED30; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000003D8C600
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000118DA9E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000118BA1F0; settings_list_size_y = 2770; ui_scenegraph = table: 0000000003E5E570; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000118DA9E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000017775FD0; ingame_ui = table: 000000000335D4F0; definitions = table: 00000000177EBC40; input_manager = table: 000000000FA31240; wwise_world = [WwiseWorld]; render_settings = table: 00000000177EBD10; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000118BA1F0; settings_list_size_y = 2770; ui_scenegraph = table: 0000000003E5E570; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000F9E51C0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000017775FD0; telemetry_time_view_enter = 0; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000D343A40; cutscene_system = table: 0000000016BD8080; text_popup_ui = table: 0000000012250FA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 00000000117AF530; world = [World]; camera_manager = table: 0000000016A11070; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000BD2A2E0; _fps_cooldown = 0; views = table: 000000000FDBCC90; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000D51C370; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000019F64B30; weave_onboarding = table: 000000000199CAF0; popup_handler = table: 0000000012250DF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000012EB9230;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000012EA98C0; _booted_eac_untrusted = false; statistics_db = table: 0000000011E93E10; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 000000000BD2A2E0; end_conditions_met = false; player = table: 0000000019F64B30; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000012EB9230;
[20] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[21] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[22] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[23] _params = table: 0000000003D8C600; _profiling_debugging_enabled = true; _parent = table: 0000000012EA98C0; _state = table: 000000000B0101F0;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 000000000CA146A0; network_server = table: 0000000000534F60; entity_system = table: 0000000019944E80; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001AFE08D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000FA31240; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000016AA7B60; machines = table: 000000000D843C30; network_event_delegate = table: 0000000012EB9230; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000011E93E10; _lobby_host = table: 00000000003AB480; dice_keeper = table: 000000000FA7A500; network_clock = table: 0000000016A58E20; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012EA98C0;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000011E91700;
16:48:12.418 [Lua] [Matchmaking] Cancelling matchmaking
16:48:12.418 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit()
16:48:12.418 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:48:12.418 [Lua] Set lobby begin:
16:48:12.418 [Lua] Lobby data twitch_enabled = false
16:48:12.418 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.418 [Lua] Lobby data num_players = 4
16:48:12.418 [Lua] Lobby data difficulty_tweak = 0
16:48:12.418 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.418 [Lua] Lobby data matchmaking_type = 3
16:48:12.418 [Lua] Lobby data is_private = false
16:48:12.418 [Lua] Lobby data match_started = true
16:48:12.418 [Lua] Lobby data difficulty = normal
16:48:12.418 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.418 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.418 [Lua] Lobby data unique_server_name = snejk
16:48:12.419 [Lua] Lobby data quick_game = false
16:48:12.419 [Lua] Lobby data country_code = SE
16:48:12.419 [Lua] Lobby data matchmaking = false
16:48:12.419 [Lua] Lobby data power_level = 0
16:48:12.419 [Lua] Lobby data mission_id = inn_level
16:48:12.419 [Lua] Lobby data mechanism = adventure
16:48:12.419 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.419 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.419 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.419 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.419 [Lua] Lobby data eac_authorized = true
16:48:12.419 [Lua] Set lobby end.
16:48:12.421 [Lua] Set lobby begin:
16:48:12.421 [Lua] Lobby data twitch_enabled = false
16:48:12.421 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.421 [Lua] Lobby data num_players = 4
16:48:12.421 [Lua] Lobby data difficulty_tweak = 0
16:48:12.421 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.421 [Lua] Lobby data matchmaking_type = 3
16:48:12.421 [Lua] Lobby data is_private = false
16:48:12.421 [Lua] Lobby data match_started = true
16:48:12.421 [Lua] Lobby data difficulty = normal
16:48:12.421 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.422 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.422 [Lua] Lobby data unique_server_name = snejk
16:48:12.422 [Lua] Lobby data quick_game = false
16:48:12.422 [Lua] Lobby data country_code = SE
16:48:12.422 [Lua] Lobby data matchmaking = false
16:48:12.422 [Lua] Lobby data power_level = 0
16:48:12.422 [Lua] Lobby data mission_id = inn_level
16:48:12.422 [Lua] Lobby data mechanism = adventure
16:48:12.422 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.422 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.422 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.422 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.422 [Lua] Lobby data eac_authorized = true
16:48:12.422 [Lua] Set lobby end.
16:48:12.422 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:48:12.422 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:48:12.423 [Lua] Set lobby begin:
16:48:12.423 [Lua] Lobby data twitch_enabled = false
16:48:12.423 [Lua] Lobby data selected_mission_id = inn_level
16:48:12.423 [Lua] Lobby data num_players = 4
16:48:12.423 [Lua] Lobby data difficulty_tweak = 0
16:48:12.423 [Lua] Lobby data host = 1100001064cfeb5
16:48:12.423 [Lua] Lobby data matchmaking_type = 3
16:48:12.423 [Lua] Lobby data is_private = false
16:48:12.423 [Lua] Lobby data match_started = true
16:48:12.423 [Lua] Lobby data difficulty = normal
16:48:12.423 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:12.423 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:12.423 [Lua] Lobby data unique_server_name = snejk
16:48:12.423 [Lua] Lobby data quick_game = false
16:48:12.423 [Lua] Lobby data country_code = SE
16:48:12.423 [Lua] Lobby data matchmaking = false
16:48:12.423 [Lua] Lobby data power_level = 835
16:48:12.424 [Lua] Lobby data mission_id = inn_level
16:48:12.424 [Lua] Lobby data mechanism = adventure
16:48:12.424 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:12.424 [Lua] Lobby data player_slot_2 = 0:0
16:48:12.424 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:12.424 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:12.424 [Lua] Lobby data eac_authorized = true
16:48:12.424 [Lua] Set lobby end.
16:48:12.425 [Flow] complete_skittergate_legend true
16:48:12.425 [Flow] complete_all_helmgart_levels_recruit true
16:48:12.426 [Flow] WitchHunterLevel:35
16:48:12.426 [Flow] LeaderYes
16:48:12.426 [Flow] ALL PC XP:304250
16:48:12.426 [Flow] Has "bogenhafen" DLC:true
16:48:12.426 [Flow] WH XP:60850
16:48:12.426 [Flow] Number of crafted items:7038
16:48:12.426 [Flow] Has "pre_order" DLC:true
16:48:12.426 [Flow] Sum of Powe Levels:1500
16:48:12.426 [Flow] lodestone diff 1:false
16:48:12.426 [Flow] magnus and forest activated
16:48:12.426 [Flow] magnus and forest activated
16:48:12.426 [Flow] cemetery and forest activated
16:48:12.426 [Flow] magnus and cemetery
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.426 [Flow] ALL RUNES ACTIVATED
16:48:12.426 [Flow] magnus and forest activated
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.426 [Flow] ALL RUNES ACTIVATED
16:48:12.426 [Flow] cemetery and forest activated
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.426 [Flow] ALL RUNES ACTIVATED
16:48:12.426 [Flow] magnus and forest activated
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.426 [Flow] ALL RUNES ACTIVATED
16:48:12.426 [Flow] magnus and cemetery
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.426 [Flow] ALL RUNES ACTIVATED
16:48:12.426 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:48:12.428 [Lua] CurrentConflictSettings inn_level
16:48:12.428 [Lua] [ConflictDirector] conflict_director is ai_ready
16:48:12.428 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:12.428 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:48:12.429 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:48:12.429 [Lua] Forming navigation groups in one frame
16:48:12.429 [Lua] Forming navigation groups
16:48:12.445 [Lua] NavigationGroupManager -> calulation time A: 0.015999999999962711
16:48:12.446 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000331966
16:48:12.446 [Lua] number of nav groups: 42
16:48:12.447 [Lua] number of refined nav groups : 23
16:48:12.448 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000095497
16:48:12.448 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:48:12.448 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:48:12.448 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:48:12.451 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:48:12.451 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34
16:48:12.451 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:48:12.451 [Lua] [Managers] Calling function on all managers:
16:48:12.451 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:48:12.460 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:48:12.460 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:48:12.497 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:48:12.497 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:48:12.497 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:48:12.497 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:48:12.497 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
16:48:12.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:48:12.506 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:48:12.506 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:48:12.514 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:48:12.517 [Lua] Breedfreezer (server) starting a hot join sync
16:48:12.517 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
16:48:12.517 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
16:48:12.517 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:48:12.518 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=36
16:48:12.518 [Lua] RemotePlayer:create_game_object( ) 36
16:48:12.529 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:48:12.529 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:48:12.529 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:48:12.529 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:48:12.530 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
16:48:12.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
16:48:12.540 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4
16:48:12.543 [Lua] Breedfreezer (server) starting a hot join sync
16:48:12.544 [Lua] PlayerManager:add_remote_player 110000101ab1da4
16:48:12.544 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38
16:48:12.544 [Lua] RemotePlayer:create_game_object( ) 38
16:48:12.556 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
16:48:12.556 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers
16:48:12.566 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame
16:48:12.566 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync
16:48:12.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
16:48:12.566 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
16:48:12.566 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
16:48:12.566 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:48:12.575 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41
16:48:12.579 [Lua] Breedfreezer (server) starting a hot join sync
16:48:12.580 [Lua] PlayerManager:add_remote_player 110000102428a41
16:48:12.580 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=40
16:48:12.580 [Lua] RemotePlayer:create_game_object( ) 40
16:48:12.595 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync
16:48:12.595 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers
16:48:12.595 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:48:12.595 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:48:12.595 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:48:12.595 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:48:12.600 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:48:12.602 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:12.602 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:12.602 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:48:12.602 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=42
16:48:12.608 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read,
16:48:12.608 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:48:12.608 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:12.608 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:48:12.609 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers
16:48:12.609 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame
16:48:12.609 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers
16:48:12.609 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame
16:48:12.609 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:48:12.609 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
16:48:12.609 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43
16:48:12.609 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:48:12.626 [Lua] Players are leaving the safe zone
16:48:12.637 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:48:12.637 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:48:12.637 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44
16:48:12.637 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:48:12.648 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:12.648 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:48:12.649 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
16:48:12.649 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:48:12.649 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:12.662 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read,
16:48:12.662 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list.
16:48:12.662 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:12.662 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1
16:48:12.663 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:48:12.663 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:48:12.663 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=46
16:48:12.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:48:12.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:48:12.685 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
16:48:12.685 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47
16:48:12.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:48:12.695 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:12.695 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:48:12.696 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48
16:48:12.696 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:48:12.697 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:12.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:48:12.706 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:48:12.758 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
16:48:12.758 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2, async-read,
16:48:12.758 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1, async-read,
16:48:12.758 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list.
16:48:12.758 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:12.758 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1
16:48:12.758 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:12.758 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:48:12.760 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49
16:48:12.760 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:48:12.760 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:12.782 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:48:12.782 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:48:12.782 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded:
16:48:12.826 [Lua] StateInGameRunning:_game_actually_starts()
16:48:12.826 [Lua] #################################################################################################################
16:48:12.826 [Lua] [Loading Time]: 00:00:17 [Transition]: dlc_castle-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:48:12.826 [Lua] #################################################################################################################
16:48:12.826 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 36
16:48:12.836 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 36
16:48:13.046 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 36
16:48:13.046 [Lua] Commit load time data
16:48:13.278 [Flow] DISABLE
16:48:16.232 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:48:16.232 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:48:16.239 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:48:16.239 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:48:17.331 [Lua] Set lobby begin:
16:48:17.331 [Lua] Lobby data twitch_enabled = false
16:48:17.331 [Lua] Lobby data selected_mission_id = inn_level
16:48:17.332 [Lua] Lobby data num_players = 4
16:48:17.332 [Lua] Lobby data difficulty_tweak = 0
16:48:17.332 [Lua] Lobby data host = 1100001064cfeb5
16:48:17.332 [Lua] Lobby data matchmaking_type = 3
16:48:17.332 [Lua] Lobby data is_private = false
16:48:17.332 [Lua] Lobby data match_started = true
16:48:17.332 [Lua] Lobby data difficulty = normal
16:48:17.332 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:17.332 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:17.332 [Lua] Lobby data unique_server_name = snejk
16:48:17.332 [Lua] Lobby data quick_game = false
16:48:17.332 [Lua] Lobby data country_code = SE
16:48:17.332 [Lua] Lobby data matchmaking = false
16:48:17.332 [Lua] Lobby data power_level = 208
16:48:17.332 [Lua] Lobby data mission_id = inn_level
16:48:17.333 [Lua] Lobby data mechanism = adventure
16:48:17.333 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:17.333 [Lua] Lobby data player_slot_2 = 0:0
16:48:17.333 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:17.333 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:17.333 [Lua] Lobby data eac_authorized = true
16:48:17.333 [Lua] Set lobby end.
16:48:21.463 [Lua] [IngameUI] menu view on_enter start_game_view
16:48:21.464 [Lua] [IngameUI] menu view post_update_on_enter table: 0x042e9720
16:48:21.464 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:48:21.466 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event
16:48:21.466 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:48:21.467 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent
16:48:21.467 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings
16:48:22.196 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event)
16:48:22.196 [Lua] ............................................................................................................
16:48:22.196 [Lua] ............................................................................................................
16:48:22.196 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No
16:48:22.196 [Lua] ............................................................................................................
16:48:22.196 [Lua] ............................................................................................................
16:48:22.259 [Lua] [Matchmaking] Cancelling matchmaking
16:48:22.259 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:48:22.298 [Lua] [IngameUI] menu view on_exit start_game_view
16:48:22.298 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent
16:48:22.299 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings
16:48:22.299 [Save] Saving `save_data`
16:48:22.302 [Save] Save done
16:48:22.304 [Lua] [IngameUI] menu view post_update_on_exit table: 0x042e9720
16:48:22.396 [Lua] PlayFabMirrorBase:_commit_internal 6
16:48:22.396 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:48:22.399 [Lua] generate_backend_stats 1100001064cfeb5:1
16:48:22.417 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:48:22.417 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:48:22.417 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 37
16:48:22.418 [Lua] Set lobby begin:
16:48:22.418 [Lua] Lobby data twitch_enabled = false
16:48:22.418 [Lua] Lobby data selected_mission_id = inn_level
16:48:22.418 [Lua] Lobby data num_players = 4
16:48:22.418 [Lua] Lobby data difficulty_tweak = 0
16:48:22.418 [Lua] Lobby data host = 1100001064cfeb5
16:48:22.418 [Lua] Lobby data matchmaking_type = 3
16:48:22.418 [Lua] Lobby data is_private = false
16:48:22.418 [Lua] Lobby data match_started = true
16:48:22.418 [Lua] Lobby data difficulty = normal
16:48:22.418 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:22.418 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:22.418 [Lua] Lobby data unique_server_name = snejk
16:48:22.418 [Lua] Lobby data quick_game = false
16:48:22.418 [Lua] Lobby data country_code = SE
16:48:22.418 [Lua] Lobby data matchmaking = false
16:48:22.419 [Lua] Lobby data power_level = 835
16:48:22.419 [Lua] Lobby data mission_id = inn_level
16:48:22.419 [Lua] Lobby data mechanism = adventure
16:48:22.419 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:22.419 [Lua] Lobby data player_slot_2 = 0:0
16:48:22.419 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:22.419 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:22.419 [Lua] Lobby data eac_authorized = true
16:48:22.419 [Lua] Set lobby end.
16:48:22.425 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 37
16:48:22.627 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 37
16:48:22.630 [Lua] commit result success 6
16:48:22.630 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 38
16:48:22.636 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 38
16:48:22.824 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 38
16:48:25.489 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:48:25.489 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:48:25.490 [Lua] Set lobby begin:
16:48:25.490 [Lua] Lobby data twitch_enabled = false
16:48:25.490 [Lua] Lobby data selected_mission_id = inn_level
16:48:25.491 [Lua] Lobby data num_players = 4
16:48:25.491 [Lua] Lobby data difficulty_tweak = 0
16:48:25.491 [Lua] Lobby data host = 1100001064cfeb5
16:48:25.491 [Lua] Lobby data matchmaking_type = 3
16:48:25.491 [Lua] Lobby data is_private = false
16:48:25.491 [Lua] Lobby data match_started = true
16:48:25.491 [Lua] Lobby data difficulty = cataclysm
16:48:25.491 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:25.491 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:25.491 [Lua] Lobby data unique_server_name = snejk
16:48:25.491 [Lua] Lobby data quick_game = false
16:48:25.491 [Lua] Lobby data country_code = SE
16:48:25.491 [Lua] Lobby data matchmaking = false
16:48:25.491 [Lua] Lobby data power_level = 835
16:48:25.491 [Lua] Lobby data mission_id = inn_level
16:48:25.492 [Lua] Lobby data mechanism = adventure
16:48:25.492 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:25.492 [Lua] Lobby data player_slot_2 = 0:0
16:48:25.492 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:25.492 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:25.492 [Lua] Lobby data eac_authorized = true
16:48:25.492 [Lua] Set lobby end.
16:48:25.492 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:48:25.492 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0
16:48:25.492 [Lua] Set lobby begin:
16:48:25.492 [Lua] Lobby data twitch_enabled = false
16:48:25.492 [Lua] Lobby data selected_mission_id = inn_level
16:48:25.492 [Lua] Lobby data num_players = 4
16:48:25.492 [Lua] Lobby data difficulty_tweak = 0
16:48:25.492 [Lua] Lobby data host = 1100001064cfeb5
16:48:25.493 [Lua] Lobby data matchmaking_type = 6
16:48:25.493 [Lua] Lobby data is_private = false
16:48:25.493 [Lua] Lobby data match_started = true
16:48:25.493 [Lua] Lobby data difficulty = cataclysm
16:48:25.493 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:25.493 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:25.493 [Lua] Lobby data unique_server_name = snejk
16:48:25.493 [Lua] Lobby data quick_game = false
16:48:25.493 [Lua] Lobby data country_code = SE
16:48:25.493 [Lua] Lobby data matchmaking = true
16:48:25.493 [Lua] Lobby data power_level = 835
16:48:25.493 [Lua] Lobby data mission_id = inn_level
16:48:25.493 [Lua] Lobby data mechanism = adventure
16:48:25.493 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:25.493 [Lua] Lobby data player_slot_2 = 0:0
16:48:25.493 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:25.493 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:25.493 [Lua] Lobby data eac_authorized = true
16:48:25.493 [Lua] Set lobby end.
16:48:25.493 [Lua] Set lobby begin:
16:48:25.493 [Lua] Lobby data twitch_enabled = false
16:48:25.493 [Lua] Lobby data selected_mission_id = inn_level
16:48:25.494 [Lua] Lobby data num_players = 4
16:48:25.494 [Lua] Lobby data difficulty_tweak = 0
16:48:25.494 [Lua] Lobby data host = 1100001064cfeb5
16:48:25.494 [Lua] Lobby data matchmaking_type = 6
16:48:25.494 [Lua] Lobby data is_private = false
16:48:25.494 [Lua] Lobby data match_started = true
16:48:25.494 [Lua] Lobby data difficulty = cataclysm
16:48:25.494 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:25.494 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:25.494 [Lua] Lobby data unique_server_name = snejk
16:48:25.494 [Lua] Lobby data quick_game = false
16:48:25.494 [Lua] Lobby data country_code = SE
16:48:25.494 [Lua] Lobby data matchmaking = true
16:48:25.494 [Lua] Lobby data power_level = 835
16:48:25.494 [Lua] Lobby data mission_id = inn_level
16:48:25.494 [Lua] Lobby data mechanism = adventure
16:48:25.494 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:25.494 [Lua] Lobby data player_slot_2 = 0:0
16:48:25.494 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:25.494 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:25.494 [Lua] Lobby data eac_authorized = true
16:48:25.494 [Lua] Set lobby end.
16:48:25.495 [Lua] [ChatManager][1]System: Starting hosted game...
16:48:25.495 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:48:25.495 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:48:35.169 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:48:35.170 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:48:35.251 [Lua] MatchmakingStateStartGame preferred_level_keys nil
16:48:35.252 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level military 1
16:48:35.252 [Lua] Set lobby begin:
16:48:35.252 [Lua] Lobby data twitch_enabled = false
16:48:35.252 [Lua] Lobby data selected_mission_id = military
16:48:35.252 [Lua] Lobby data num_players = 4
16:48:35.252 [Lua] Lobby data difficulty_tweak = 0
16:48:35.252 [Lua] Lobby data host = 1100001064cfeb5
16:48:35.252 [Lua] Lobby data matchmaking_type = 6
16:48:35.252 [Lua] Lobby data is_private = false
16:48:35.252 [Lua] Lobby data match_started = true
16:48:35.252 [Lua] Lobby data difficulty = cataclysm
16:48:35.253 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:35.253 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:35.253 [Lua] Lobby data unique_server_name = snejk
16:48:35.253 [Lua] Lobby data quick_game = false
16:48:35.253 [Lua] Lobby data country_code = SE
16:48:35.253 [Lua] Lobby data matchmaking = true
16:48:35.253 [Lua] Lobby data power_level = 835
16:48:35.253 [Lua] Lobby data mission_id = inn_level
16:48:35.253 [Lua] Lobby data mechanism = adventure
16:48:35.253 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:35.253 [Lua] Lobby data player_slot_2 = 0:0
16:48:35.253 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:35.253 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:35.253 [Lua] Lobby data eac_authorized = true
16:48:35.253 [Lua] Set lobby end.
16:48:35.253 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:48:35.253 [Lua] [LevelTransitionHandler] set_next_level( lvl:military, mc:adventure, gm:adventure, env:1, seed:5537051, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 )
16:48:35.253 [Lua] [NetworkServer] Entering post game
16:48:35.253 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame
16:48:35.253 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame
16:48:35.253 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame
16:48:35.253 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame
16:48:35.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
16:48:35.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
16:48:35.253 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
16:48:35.253 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
16:48:35.254 [Lua] Complete level triggered.
16:48:35.255 [Lua] [NetworkServer] Entering post game
16:48:35.255 [Save] Saving `save_data`
16:48:35.255 [Lua] gm_event_end_conditions_met false false
16:48:35.256 [Lua] PlayFabMirrorBase:_commit_internal nil
16:48:35.256 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:48:35.258 [Save] Save done
16:48:35.258 [Save] Saving `save_data`
16:48:35.259 [Lua] generate_backend_stats 1100001064cfeb5:1
16:48:35.263 [Save] Save done
16:48:35.279 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:48:35.279 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:48:35.279 [Save] Saving `save_data`
16:48:35.279 [Lua] TRANSITION nil nil load_next_level
16:48:35.279 [Lua] Transition type "load_next_level", is server: true
16:48:35.279 [Lua] [LevelTransitionHandler] promote_next_level_data
16:48:35.279 [Lua] [GameNetworkManager] Leaving game...
16:48:35.279 [Lua] [GameNetworkManager] Shutting down game session host.
16:48:35.279 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:48:35.279 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:48:35.279 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=24.69
16:48:35.282 [Save] Save done
16:48:35.284 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:48:35.284 [Lua] commit result success 7
16:48:35.284 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 39
16:48:35.290 [Connection] Packet 11105 chunk for system game_session from 110000102428a41 had no listener
16:48:35.290 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 39
16:48:35.316 [Connection] Packet 11106 chunk for system game_session from 110000102428a41 had no listener
16:48:35.350 [Connection] Packet 11107 chunk for system game_session from 110000102428a41 had no listener
16:48:35.378 [Lua] ### Sending rpc_level_loaded
16:48:35.378 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 35
16:48:35.378 [Lua] ### Sending rpc_level_loaded
16:48:35.378 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 35
16:48:35.399 [Lua] ### Sending rpc_level_loaded
16:48:35.399 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 35
16:48:35.487 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 39
16:48:35.887 [EACServer] [18:48:35:886][Windows][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting.
16:48:35.887 [EACServer] [18:48:35:886][Windows][EAC Server] [Info][Cerberus] [Backend] Scheduling disconnect task.
16:48:35.887 [EACServer] [18:48:35:887][Windows][EAC Server] [Info][Cerberus] [Backend] Disconnected.
16:48:37.289 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:48:37.289 [Lua] [Managers] Calling function on all managers:
16:48:37.289 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
16:48:37.289 [Lua] Clearing all global lookup lists
16:48:37.289 [Lua] [IngamePlayerListUI] - Destroy
16:48:37.290 [Lua] [GamePadEquipmentUI] - Destroy
16:48:37.290 [Lua] [EquipmentUI] - Destroy
16:48:37.290 [Lua] [GamePadAbilityUI] - Destroy
16:48:37.290 [Lua] [AbilityUI] - Destroy
16:48:37.290 [Lua] [IngameUI] destroy
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5
16:48:37.296 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2
16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
16:48:37.297 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list.
16:48:37.298 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1
16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
16:48:37.298 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
16:48:37.298 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list.
16:48:37.298 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1
16:48:37.322 [Lua] [Managers] Destroying manager group:
16:48:37.326 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:48:37.362 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:48:37.362 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame
16:48:37.362 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
16:48:37.362 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame
16:48:37.362 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading
16:48:37.362 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
16:48:37.362 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:48:37.362 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
16:48:37.362 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:48:37.362 [Lua] [Matchmaking] unregister rpcs
16:48:37.363 [Lua] ############### UNLOADING PACKAGES ###############
16:48:37.363 [Lua] [Managers] Calling function on all managers:
16:48:37.363 [Lua] [Managers] Destroying manager group:
16:48:37.363 [Lua] [Gamestate] Enter state StateLoading
16:48:37.364 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:48:37.364 [Lua] [Matchmaking] register rpcs
16:48:37.364 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:48:37.364 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
16:48:37.364 [Lua] Set lobby begin:
16:48:37.364 [Lua] Lobby data twitch_enabled = false
16:48:37.364 [Lua] Lobby data selected_mission_id = military
16:48:37.364 [Lua] Lobby data num_players = 4
16:48:37.365 [Lua] Lobby data difficulty_tweak = 0
16:48:37.365 [Lua] Lobby data host = 1100001064cfeb5
16:48:37.365 [Lua] Lobby data matchmaking_type = 6
16:48:37.365 [Lua] Lobby data is_private = false
16:48:37.365 [Lua] Lobby data match_started = true
16:48:37.365 [Lua] Lobby data difficulty = cataclysm
16:48:37.365 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:37.365 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:37.365 [Lua] Lobby data unique_server_name = snejk
16:48:37.365 [Lua] Lobby data quick_game = false
16:48:37.365 [Lua] Lobby data country_code = SE
16:48:37.365 [Lua] Lobby data matchmaking = true
16:48:37.365 [Lua] Lobby data power_level = 0
16:48:37.365 [Lua] Lobby data mission_id = inn_level
16:48:37.365 [Lua] Lobby data mechanism = adventure
16:48:37.365 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:37.366 [Lua] Lobby data player_slot_2 = 0:0
16:48:37.366 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:37.366 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:37.366 [Lua] Lobby data eac_authorized = true
16:48:37.366 [Lua] Set lobby end.
16:48:37.366 [Lua] registering RPCs
16:48:37.366 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:48:37.366 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:48:37.366 [Lua] Set lobby begin:
16:48:37.366 [Lua] Lobby data twitch_enabled = false
16:48:37.366 [Lua] Lobby data selected_mission_id = military
16:48:37.366 [Lua] Lobby data num_players = 4
16:48:37.366 [Lua] Lobby data difficulty_tweak = 0
16:48:37.366 [Lua] Lobby data host = 1100001064cfeb5
16:48:37.366 [Lua] Lobby data matchmaking_type = 6
16:48:37.366 [Lua] Lobby data is_private = false
16:48:37.366 [Lua] Lobby data match_started = true
16:48:37.366 [Lua] Lobby data difficulty = cataclysm
16:48:37.366 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:37.366 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:37.366 [Lua] Lobby data unique_server_name = snejk
16:48:37.366 [Lua] Lobby data quick_game = false
16:48:37.366 [Lua] Lobby data country_code = SE
16:48:37.366 [Lua] Lobby data matchmaking = true
16:48:37.366 [Lua] Lobby data power_level = 0
16:48:37.366 [Lua] Lobby data mission_id = military
16:48:37.366 [Lua] Lobby data mechanism = adventure
16:48:37.367 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:37.367 [Lua] Lobby data player_slot_2 = 0:0
16:48:37.367 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:37.367 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:37.367 [Lua] Lobby data eac_authorized = true
16:48:37.367 [Lua] Set lobby end.
16:48:37.367 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41
16:48:37.368 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:48:37.369 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_13, global_loading_screens, async-read, prioritized
16:48:37.369 [Lua] [LevelTransitionHandler] load_current_level, loading military 1
16:48:37.370 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
16:48:37.370 [Umbra] Unload tome
16:48:37.371 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
16:48:37.426 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
16:48:37.432 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_common, military, async-read,
16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military, military, async-read,
16:48:37.432 [Lua] [PackageManager] Load: resource_packages/levels/honduras/military_meta, military, async-read,
16:48:37.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_13
16:48:37.485 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_13
16:48:37.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_common
16:48:37.535 [Lua] ### Sending rpc_level_loaded
16:48:37.535 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 35
16:48:37.535 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded
16:48:37.536 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
16:48:37.536 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
16:48:37.553 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
16:48:37.553 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
16:48:37.568 [Lua] ### Sending rpc_level_loaded
16:48:37.568 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 35
16:48:37.568 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
16:48:37.569 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:48:37.569 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:48:37.586 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:48:37.586 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:48:37.602 [Lua] ### Sending rpc_level_loaded
16:48:37.602 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 35
16:48:37.602 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded
16:48:37.603 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading
16:48:37.603 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages
16:48:37.619 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages
16:48:37.619 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame
16:48:38.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_common
16:48:38.577 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_common
16:48:38.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military
16:48:42.070 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military
16:48:42.070 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military
16:48:42.071 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/military_meta
16:48:42.086 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]'
16:48:42.171 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/military_meta
16:48:42.171 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/military_meta
16:48:42.189 [Lua] [LevelTransitionHandler] Level load completed!
16:48:42.189 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 5537051 - use_random_directors: true - conflict_director_name: default
16:48:42.216 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:42.216 [Lua] checking dlc's against conflict directors
16:48:42.216 [Lua] number of factions to include 1
16:48:42.216 [Lua] number of factions added 2
16:48:42.216 [Lua] --- --- ---
16:48:42.216 [Lua] Starting... difficulty 'cataclysm'
16:48:42.216 [Lua] These are the starting conflict directors:
16:48:42.216 [Lua] skaven
16:48:42.216 [Lua] chaos_light
16:48:42.216 [Lua] chaos
16:48:42.216 [Lua] --- --- ---
16:48:42.216 [Lua]
16:48:42.216 [Lua] DONE! Found the following directors:
16:48:42.216 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior skaven_loot_rat skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic skaven_plague_monk chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_clan_rat_with_shield chaos_berzerker skaven_poison_wind_globadier chaos_marauder chaos_raider skaven_warpfire_thrower
16:48:42.216 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin=true,
chaos_vortex_sorcerer=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
skaven_loot_rat=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_storm_vermin_with_shield=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
skaven_plague_monk=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_storm_vermin_commander=true,
skaven_clan_rat_with_shield=true,
chaos_berzerker=true,
skaven_poison_wind_globadier=true,
chaos_marauder=true,
chaos_raider=true,
skaven_warpfire_thrower=true,
}
16:48:42.216 [Lua] load_startup_enemy_packages: --------------
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_spawn
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_troll
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_rat_ogre
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_stormfiend
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] beastmen_minotaur
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_plague_sorcerer
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_corruptor_sorcerer
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_gutter_runner
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_pack_master
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_poison_wind_globadier
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_ratling_gunner
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_warpfire_thrower
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_vortex_sorcerer
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] beastmen_standard_bearer
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_vortex
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] critter_rat
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] critter_pig
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_storm_vermin
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_warrior
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_loot_rat
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_clan_rat
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_storm_vermin_with_shield
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_slave
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_fanatic
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_plague_monk
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_marauder_with_shield
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] skaven_clan_rat_with_shield
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_berzerker
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_marauder
16:48:42.216 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:48:42.216 [Lua] chaos_raider
16:48:42.220 [Lua] ### Sending rpc_level_loaded
16:48:42.220 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 35
16:48:42.220 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:48:42.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:48:42.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:48:42.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:48:42.253 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:48:42.253 [Lua] ### Sending rpc_level_loaded
16:48:42.253 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 35
16:48:42.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:48:42.387 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:48:42.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:48:42.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:48:42.537 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:48:42.537 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:48:42.673 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:48:42.673 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:48:42.674 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:48:42.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:48:42.861 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:48:42.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:48:43.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:48:43.114 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:48:43.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:48:43.198 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:48:43.198 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:48:43.198 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:48:43.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:48:43.281 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:48:43.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:48:43.382 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:48:43.382 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:48:43.382 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:48:43.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:48:43.550 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:48:43.550 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:48:43.719 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:48:43.719 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:48:43.720 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:48:43.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:48:43.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:48:43.820 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:48:43.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:48:43.973 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:48:43.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:48:44.108 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:48:44.108 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:48:44.109 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:48:44.346 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:48:44.346 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:48:44.347 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:48:44.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:48:44.397 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:48:44.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:48:44.447 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:48:44.447 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:48:44.447 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:48:44.499 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:48:44.499 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:48:44.500 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:48:44.718 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:48:44.718 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:48:44.719 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:48:44.852 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:48:44.852 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:48:44.852 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:48:44.937 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:48:44.937 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:48:44.937 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:48:45.223 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:48:45.223 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:48:45.223 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:48:45.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:48:45.442 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
16:48:45.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:48:45.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:48:45.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:48:45.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:48:45.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:48:45.879 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:48:45.879 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:48:46.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:48:46.065 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:48:46.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:48:46.248 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:48:46.248 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:48:46.249 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
16:48:46.525 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
16:48:46.525 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
16:48:46.525 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:48:46.675 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:48:46.675 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:48:46.676 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:48:46.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:48:46.845 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:48:46.845 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:48:46.981 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:48:46.981 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:48:46.982 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: adventure
16:48:46.983 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:48:46.983 [Lua] Starting async level spawning of levels/honduras/military/world
16:48:46.983 [Umbra] Init version: 3.4.15 :: 16 threads
16:48:47.726 [Lua] Async level spawning done
16:48:47.726 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:48:48.703 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:48:48.703 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:48:48.703 [Lua] [Matchmaking] unregister rpcs
16:48:48.704 [Lua] Set lobby begin:
16:48:48.704 [Lua] Lobby data twitch_enabled = false
16:48:48.704 [Lua] Lobby data selected_mission_id = military
16:48:48.704 [Lua] Lobby data num_players = 4
16:48:48.704 [Lua] Lobby data difficulty_tweak = 0
16:48:48.704 [Lua] Lobby data host = 1100001064cfeb5
16:48:48.704 [Lua] Lobby data matchmaking_type = 6
16:48:48.704 [Lua] Lobby data is_private = false
16:48:48.704 [Lua] Lobby data match_started = true
16:48:48.704 [Lua] Lobby data difficulty = cataclysm
16:48:48.705 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:48.705 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:48.705 [Lua] Lobby data unique_server_name = snejk
16:48:48.705 [Lua] Lobby data quick_game = false
16:48:48.705 [Lua] Lobby data country_code = SE
16:48:48.705 [Lua] Lobby data matchmaking = true
16:48:48.705 [Lua] Lobby data power_level = 0
16:48:48.705 [Lua] Lobby data mission_id = military
16:48:48.705 [Lua] Lobby data mechanism = adventure
16:48:48.705 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:48.705 [Lua] Lobby data player_slot_2 = 0:0
16:48:48.705 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:48.705 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:48.705 [Lua] Lobby data eac_authorized = true
16:48:48.705 [Lua] Set lobby end.
16:48:48.705 [Lua] [Managers] Destroying manager group:
16:48:48.706 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_13, global_loading_screens
16:48:48.706 [Lua] [Gamestate] Enter StateIngame HOST
16:48:48.706 [Lua] [Managers] Calling function on all managers:
16:48:48.706 [Lua] <>level = military<>
16:48:48.706 [Lua] Set lobby begin:
16:48:48.706 [Lua] Lobby data twitch_enabled = false
16:48:48.706 [Lua] Lobby data selected_mission_id = military
16:48:48.706 [Lua] Lobby data num_players = 4
16:48:48.706 [Lua] Lobby data difficulty_tweak = 0
16:48:48.706 [Lua] Lobby data host = 1100001064cfeb5
16:48:48.707 [Lua] Lobby data matchmaking_type = 6
16:48:48.707 [Lua] Lobby data is_private = false
16:48:48.707 [Lua] Lobby data match_started = true
16:48:48.707 [Lua] Lobby data difficulty = cataclysm
16:48:48.707 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:48.707 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:48.707 [Lua] Lobby data unique_server_name = snejk
16:48:48.707 [Lua] Lobby data quick_game = false
16:48:48.707 [Lua] Lobby data country_code = SE
16:48:48.707 [Lua] Lobby data matchmaking = true
16:48:48.707 [Lua] Lobby data power_level = 0
16:48:48.707 [Lua] Lobby data mission_id = military
16:48:48.707 [Lua] Lobby data mechanism = adventure
16:48:48.707 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:48.707 [Lua] Lobby data player_slot_2 = 0:0
16:48:48.707 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:48.707 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:48.707 [Lua] Lobby data eac_authorized = true
16:48:48.707 [Lua] Set lobby end.
16:48:48.707 [Lua] [StateIngame] Server ingame
16:48:48.710 [Lua] Set lobby begin:
16:48:48.710 [Lua] Lobby data twitch_enabled = false
16:48:48.710 [Lua] Lobby data selected_mission_id = military
16:48:48.711 [Lua] Lobby data num_players = 4
16:48:48.711 [Lua] Lobby data difficulty_tweak = 0
16:48:48.711 [Lua] Lobby data host = 1100001064cfeb5
16:48:48.711 [Lua] Lobby data matchmaking_type = 6
16:48:48.711 [Lua] Lobby data is_private = false
16:48:48.711 [Lua] Lobby data match_started = true
16:48:48.711 [Lua] Lobby data difficulty = cataclysm
16:48:48.711 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:48.711 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:48.711 [Lua] Lobby data unique_server_name = snejk
16:48:48.711 [Lua] Lobby data quick_game = false
16:48:48.711 [Lua] Lobby data country_code = SE
16:48:48.712 [Lua] Lobby data matchmaking = true
16:48:48.712 [Lua] Lobby data power_level = 0
16:48:48.712 [Lua] Lobby data mission_id = military
16:48:48.712 [Lua] Lobby data mechanism = adventure
16:48:48.712 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:48.712 [Lua] Lobby data player_slot_2 = 0:0
16:48:48.712 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:48.712 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:48.712 [Lua] Lobby data eac_authorized = true
16:48:48.712 [Lua] Set lobby end.
16:48:48.712 [Lua] [Matchmaking] register rpcs
16:48:48.712 [Lua] GameNetworkManager:init... creating game session
16:48:48.712 [Lua] Host GameSession.make_game_session_host with session:
16:48:48.712 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:48:48.713 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:48:48.713 [Lua] [GameNetworkManager] self.is_server = true
16:48:48.713 [Network] Setting artificial MTU limit to 65536
16:48:48.722 [Lua] Switching ConflictSettings: to: default
16:48:48.722 [Lua] pacing=default
16:48:48.722 [Lua] roaming=nil
16:48:48.722 [Lua] specials=default
16:48:48.722 [Lua] debug_color=maroon
16:48:48.722 [Lua] contained_breeds=nil
16:48:48.722 [Lua] pack_spawning=default
16:48:48.722 [Lua] disabled=false
16:48:48.722 [Lua] factions=nil
16:48:48.722 [Lua] boss=default
16:48:48.722 [Lua] horde=default
16:48:48.722 [Lua] name=default
16:48:48.722 [Lua] intensity=default
16:48:48.722 [Lua] ---
16:48:48.722 [Lua] [LevelAnalysis] set_random_seed( 5537051)
16:48:48.730 [Lua] [AIInterestPointSystem] Level Seed: 5537051
16:48:48.731 [Lua]
16:48:48.731 [Lua] [entity_system_bag] = table
16:48:48.731 [Lua] [entity_system_bag] = metatable
16:48:48.731 [Lua] [startup_data] = table
16:48:48.731 [Lua] [entity_manager] = table
16:48:48.731 [Lua] [entity_manager] = metatable
16:48:48.731 [Lua] [unit_spawner] = table
16:48:48.731 [Lua] [unit_spawner] = metatable
16:48:48.731 [Lua] [unit_storage] = table
16:48:48.731 [Lua] [unit_storage] = metatable
16:48:48.731 [Lua] [dice_keeper] = table
16:48:48.731 [Lua] [dice_keeper] = metatable
16:48:48.731 [Lua] [is_server] = true (boolean)
16:48:48.731 [Lua] [world] = [World]
16:48:48.731 [Lua] [system_api] = table
16:48:48.731 [Lua] [entity_system] = table
16:48:48.731 [Lua] [entity_system] = metatable
16:48:48.731 [Lua] [network_lobby] = table
16:48:48.731 [Lua] [network_lobby] = metatable
16:48:48.731 [Lua] [profile_synchronizer] = table
16:48:48.731 [Lua] [profile_synchronizer] = metatable
16:48:48.731 [Lua] [level_transition_handler] = table
16:48:48.731 [Lua] [level_transition_handler] = metatable
16:48:48.731 [Lua] [num_local_human_players] = 1 (number)
16:48:48.731 [Lua] [statistics_db] = table
16:48:48.731 [Lua] [statistics_db] = metatable
16:48:48.731 [Lua] [network_server] = table
16:48:48.731 [Lua] [network_server] = metatable
16:48:48.731 [Lua] [input_manager] = table
16:48:48.731 [Lua] [input_manager] = metatable
16:48:48.731 [Lua] [network_clock] = table
16:48:48.731 [Lua] [network_clock] = metatable
16:48:48.731 [Lua] [network_transmit] = table
16:48:48.731 [Lua] [network_transmit] = metatable
16:48:48.731 [Lua] [free_flight_manager] = table
16:48:48.731 [Lua] [free_flight_manager] = metatable
16:48:48.731 [Lua] [network_manager] = table
16:48:48.731 [Lua] [network_manager] = metatable
16:48:48.731 [Lua] [network_event_delegate] = table
16:48:48.731 [Lua] [network_event_delegate] = metatable
16:48:48.731 [Lua]
16:48:48.731 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:48:48.731 [Lua] ignoring extension VersusInteractObjectiveExtension
16:48:48.731 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:48:48.731 [Lua] ignoring extension VersusSocketObjectiveExtension
16:48:48.731 [Lua] ignoring extension VersusTargetObjectiveExtension
16:48:48.731 [Lua] ignoring extension VersusMissionObjectiveExtension
16:48:48.734 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:48:48.747 [Lua] [AchievementManager] Achievements using the steam platform
16:48:48.748 [Lua] PlayerManager:add_player player_1
16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event
16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event
16:48:48.771 [Lua] respawn_unit_spawned with group id: cannon_event
16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event
16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event
16:48:48.777 [Lua] respawn_unit_spawned with group id: end_event
16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event
16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event
16:48:48.813 [Lua] respawn_unit_spawned with group id: gate_event
16:48:48.822 [Lua] [StateIngame] Level seed: 5537051
16:48:48.857 [Lua] [LevelAnalysis] set_random_seed( 5537051)
16:48:48.866 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:48:48.866 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:48:48.866 [Lua] [IngameUI] init
16:48:48.876 [SteamVoipClient] select_out(110000101ab1da4, off)
16:48:48.876 [SteamVoipClient] select_out(110000102428a41, off)
16:48:48.876 [SteamVoipClient] select_out(11000010360b84f, off)
16:48:48.876 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:48:48.879 [Lua] cb_razer_chroma_setup
16:48:48.896 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000002247B50; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000022477A0; parent_world_position = table: 00000000022477D0; local_position = table: 0000000002247AC0; size = table: 0000000002247B10; node = table: 0000000002247B50
[3] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 00000000022476B0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 00000000022476B0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 00000000161712F0
[7] self = table: 00000000161712F0; ingame_ui_context = table: 000000000C96FB70; input_manager = table: 0000000019698A10; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 00000000161712F0
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[13] mod = table: 000000000C9701C0; error_prefix_data = table: 00000000161712B0; func = [function]
[14] self = table: 000000000C9701C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 0000000016171270; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000000C9701C0
[20] self = table: 0000000016BB37E0; ingame_ui_context = table: 000000000C96FB70
[21] self = table: 0000000016BB37E0; params = table: 0000000016BB3380; viewport_name = "player_1"; input_manager = table: 0000000019698A10; input_source = table: 0000000018E32FD0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000035DABA0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 00000000038B9060; camera_system = table: 0000000015EE7E70; outline_system = table: 0000000015F0F920; fade_system = table: 0000000015EE1260; sound_sector_system = table: 0000000015EE7910; sound_environment_system = table: 0000000019170CA0; event_manager = table: 00000000167C6970; level_key = "military"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000C96FB70
[22] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true
[25] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000011A13E50; menu_widgets = table: 00000000161720E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 0000000011A13E50; menu_widgets = table: 00000000161720E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000011A13ED0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000004A97AE0; telemetry_time_view_enter = 0; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000016ADB060; cutscene_system = table: 0000000015F18C90; text_popup_ui = table: 000000000B1D8E40; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000016D04C40; ui_top_renderer = table: 000000001781FEF0; camera_manager = table: 0000000002723150; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000C96FB70; views = table: 0000000016D36A80; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000035DABA0; weave_onboarding = table: 0000000016D05E80; popup_handler = table: 000000000B1D8C90; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000041901A0;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0;
[22] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[23] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[24] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[25] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 0000000011A4C420; network_server = table: 0000000000534F60; entity_system = table: 000000000C775BA0; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000016BB2C80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000131E7D0; machines = table: 0000000016BB2D40; _quit_game = false; network_clock = table: 0000000002DE0ED0; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 000000001A76A6A0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 0000000001B83DC0; network_event_delegate = table: 00000000041901A0;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000001A2046D0;
16:48:48.897 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 0000000016B33310; node_def = table: 00000000022474D0; k = "offset"; v = table: 0000000002247590
[2] scenegraph = table: 0000000016B33290; scenegraph_def = table: 0000000016171390; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000022474D0; parent_name = nil; local_position = table: 0000000016B332C0; node = table: 0000000016B33310
[3] scenegraph_def = table: 0000000016171390; scenegraph = table: 0000000016B33290; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000022474D0
[4] self = table: 00000000161712F0
[5] self = table: 00000000161712F0; ingame_ui_context = table: 000000000C96FB70; input_manager = table: 0000000019698A10; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 00000000161712F0
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[11] mod = table: 000000000C9701C0; error_prefix_data = table: 00000000161712B0; func = [function]
[12] self = table: 000000000C9701C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 0000000016171270; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000000C9701C0
[18] self = table: 0000000016BB37E0; ingame_ui_context = table: 000000000C96FB70
[19] self = table: 0000000016BB37E0; params = table: 0000000016BB3380; viewport_name = "player_1"; input_manager = table: 0000000019698A10; input_source = table: 0000000018E32FD0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000035DABA0; stats_id = "1100001064cfeb5:1"; entity_manager = table: 00000000038B9060; camera_system = table: 0000000015EE7E70; outline_system = table: 0000000015F0F920; fade_system = table: 0000000015EE1260; sound_sector_system = table: 0000000015EE7910; sound_environment_system = table: 0000000019170CA0; event_manager = table: 00000000167C6970; level_key = "military"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 000000000C96FB70
[20] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000016BB36C0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true
[23] self = table: 0000000016BB36C0; parent = table: 0000000004036510; start_state = table: 0000000018BD7C90; params = table: 0000000016BB3380; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 0000000016BB36C0
[25] self = table: 0000000004036510; loading_context = table: 000000001A2046D0; is_server = true; assert_on_leak = true; input_manager = table: 0000000019698A10; level_key = "military"; level_setting = table: 000000000049DC90; db = table: 000000001A76A6A0; world = [World]; network_event_delegate = table: 00000000041901A0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 00000000167C6970; level = [Level]; level_key = "military"; level_seed = 5537051; checkpoint_data = nil; level_name = "levels/honduras/military/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000016BB3380
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000161720E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011A13E50; settings_list_size_y = 2770; ui_scenegraph = table: 00000000022476B0; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 00000000161720E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000004A97AE0; ingame_ui = table: 000000000C9701C0; definitions = table: 0000000016171360; input_manager = table: 0000000019698A10; wwise_world = [WwiseWorld]; render_settings = table: 0000000016171430; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000011A13E50; settings_list_size_y = 2770; ui_scenegraph = table: 00000000022476B0; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000011A13ED0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000004A97AE0; telemetry_time_view_enter = 0; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000016ADB060; cutscene_system = table: 0000000015F18C90; text_popup_ui = table: 000000000B1D8E40; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000016D04C40; ui_top_renderer = table: 000000001781FEF0; camera_manager = table: 0000000002723150; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 000000000C96FB70; views = table: 0000000016D36A80; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000035DABA0; weave_onboarding = table: 0000000016D05E80; popup_handler = table: 000000000B1D8C90; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000041901A0;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 0000000004036510; _booted_eac_untrusted = false; statistics_db = table: 000000001A76A6A0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 000000000C96FB70; player = table: 00000000035DABA0; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000041901A0;
[20] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[21] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[22] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[23] _params = table: 0000000016BB3380; _profiling_debugging_enabled = true; _parent = table: 0000000004036510; _state = table: 0000000016BB37E0;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 0000000011A4C420; network_server = table: 0000000000534F60; entity_system = table: 000000000C775BA0; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000016BB2C80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000019698A10; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000131E7D0; machines = table: 0000000016BB2D40; _quit_game = false; network_clock = table: 0000000002DE0ED0; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 000000001A76A6A0; game_mode_key = "adventure"; level_key = "military"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 0000000001B83DC0; network_event_delegate = table: 00000000041901A0;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000004036510;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000001A2046D0;
16:48:48.899 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
16:48:48.900 [Lua] Set lobby begin:
16:48:48.900 [Lua] Lobby data twitch_enabled = false
16:48:48.900 [Lua] Lobby data selected_mission_id = military
16:48:48.900 [Lua] Lobby data num_players = 4
16:48:48.900 [Lua] Lobby data difficulty_tweak = 0
16:48:48.900 [Lua] Lobby data host = 1100001064cfeb5
16:48:48.900 [Lua] Lobby data matchmaking_type = 6
16:48:48.900 [Lua] Lobby data is_private = false
16:48:48.900 [Lua] Lobby data match_started = true
16:48:48.901 [Lua] Lobby data difficulty = cataclysm
16:48:48.901 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:48.901 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:48.901 [Lua] Lobby data unique_server_name = snejk
16:48:48.901 [Lua] Lobby data quick_game = false
16:48:48.901 [Lua] Lobby data country_code = SE
16:48:48.901 [Lua] Lobby data matchmaking = true
16:48:48.901 [Lua] Lobby data power_level = 835
16:48:48.901 [Lua] Lobby data mission_id = military
16:48:48.901 [Lua] Lobby data mechanism = adventure
16:48:48.901 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:48.902 [Lua] Lobby data player_slot_2 = 0:0
16:48:48.902 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:48.902 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:48.902 [Lua] Lobby data eac_authorized = true
16:48:48.902 [Lua] Set lobby end.
16:48:48.903 [Lua] CurrentConflictSettings default
16:48:48.903 [Lua] [ConflictDirector] conflict_director is ai_ready
16:48:48.907 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:48:48.907 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:48:48.911 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:48:48.911 [Lua] Forming navigation groups in one frame
16:48:48.911 [Lua] Forming navigation groups
16:48:48.911 [Lua] NavigationGroupManager -> calulation time A: 0.00099999999997635314
16:48:49.122 [Lua] NavigationGroupManager -> calulation time B: 0.21100000000001273
16:48:49.122 [Lua] number of nav groups: 345
16:48:49.124 [Lua] number of refined nav groups : 265
16:48:49.128 [Lua] NavigationGroupManager -> calulation time C: 0.0059999999999718057
16:48:49.129 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.45768392384052 Normalized coefficient: 1.3746233623383739
16:48:49.131 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.459127911925316 Normalized coefficient: 1.2641334218043301
16:48:49.133 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.028615066409113 Normalized coefficient: 1.3093776725787116
16:48:49.136 [Lua] Spawn density in great_cycle 4 is 0, num cycle zones: 2
16:48:49.139 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
16:48:49.139 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
16:48:49.139 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
16:48:49.139 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:48:49.139 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
16:48:49.148 [Lua] [LevelAnalysis] Generating boss paths for level: military
16:48:49.148 [Lua] [LevelAnalysis] This level has a total main-path length of 1114.086 meters.
16:48:49.148 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:48:49.148 [Lua] [LevelAnalysis]
16:48:49.148 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:48:49.148 [Lua] [LevelAnalysis]
16:48:49.148 [Lua] [LevelAnalysis] Terror events added:
16:48:49.148 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:48:49.148 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol
16:48:49.148 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss
16:48:49.148 [Lua] ----> using boss gizmo!
16:48:49.148 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.6 start-travel-dist: 216.6, end-travel-dist: 301.3 spawn_distance 0.0
16:48:49.148 [Lua] Adding main path event: Vector3Box(156.155, 158.521, -11.497) boss_event_chaos_troll 45 table: 0000000012AF3630
16:48:49.148 [Lua] MAIN PATH CONNECTOR 583.8968505859375
16:48:49.148 [Lua] [waypoints] = table
16:48:49.148 [Lua] [astar_points] = table
16:48:49.148 [Lua] [travel_dist] = 638.58169841766357 (number)
16:48:49.148 [Lua] [id] = boss8 (string)
16:48:49.148 [Lua] [one_directional] = false (boolean)
16:48:49.148 [Lua] [main_path_connector] = table
16:48:49.148 [Lua] ----> using boss spline path!
16:48:49.148 [Lua] Adding main path event: Vector3Box(99.4788, 34, 57.501) boss_event_skaven_spline_patrol 45 table: 0000000012AF3910
16:48:49.148 [Lua] ----> using boss gizmo!
16:48:49.148 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -179.7 start-travel-dist: 773.6, end-travel-dist: 936.1 spawn_distance 583.9
16:48:49.148 [Lua] Adding main path event: Vector3Box(-132.944, -94.7436, 66.2441) boss_event_storm_fiend 45 table: 0000000012AF4170
16:48:49.148 [Lua] [LevelAnalysis] num_event_places_f: 0.70939081811904903 , num_event_places: 0 , trailing_event_fraction: 0.70939081811904903 , num_events: 0
16:48:49.148 [Lua] [LevelAnalysis] Level path distance: 1114.0862271785736
16:48:49.148 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:48:49.150 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY
16:48:49.153 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:48:49.155 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=56
16:48:49.156 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:48:49.156 [Lua] [Managers] Calling function on all managers:
16:48:49.156 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:48:49.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:48:49.172 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:48:49.172 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:48:49.172 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:48:49.255 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:48:49.258 [Lua] Breedfreezer (server) starting a hot join sync
16:48:49.258 [Lua] packing 0 units of breed chaos_marauder
16:48:49.258 [Lua] packing 0 units of breed skaven_clan_rat
16:48:49.258 [Lua] packing 0 units of breed skaven_storm_vermin
16:48:49.258 [Lua] packing 0 units of breed skaven_slave
16:48:49.258 [Lua] packing 0 units of breed chaos_fanatic
16:48:49.258 [Lua] packing 0 units of breed chaos_raider
16:48:49.258 [Lua] packing 0 units of breed chaos_warrior
16:48:49.258 [Lua] packing 0 units of breed chaos_berzerker
16:48:49.258 [Lua] packing 0 units of breed skaven_plague_monk
16:48:49.258 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:48:49.258 [Lua]
16:48:49.258 [Lua] [1] = 1 (number)
16:48:49.258 [Lua] [2] = 0 (number)
16:48:49.258 [Lua] [3] = 1 (number)
16:48:49.258 [Lua] [4] = 0 (number)
16:48:49.258 [Lua] [5] = 1 (number)
16:48:49.258 [Lua] [6] = 0 (number)
16:48:49.258 [Lua] [7] = 1 (number)
16:48:49.258 [Lua] [8] = 0 (number)
16:48:49.258 [Lua] [9] = 1 (number)
16:48:49.258 [Lua] [10] = 0 (number)
16:48:49.258 [Lua] [11] = 1 (number)
16:48:49.258 [Lua] [12] = 0 (number)
16:48:49.258 [Lua] [13] = 1 (number)
16:48:49.258 [Lua] [14] = 0 (number)
16:48:49.258 [Lua] [15] = 1 (number)
16:48:49.258 [Lua] [16] = 0 (number)
16:48:49.258 [Lua] [17] = 1 (number)
16:48:49.258 [Lua] [18] = 0 (number)
16:48:49.258 [Lua]
16:48:49.258 [Lua]
16:48:49.258 [Lua]
16:48:49.260 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:48:49.260 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:48:49.260 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:48:49.260 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57
16:48:49.260 [Lua] RemotePlayer:create_game_object( ) 57
16:48:49.273 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:48:49.273 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:48:49.314 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:48:49.314 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:49.314 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:48:49.967 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame
16:48:49.967 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync
16:48:49.973 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41
16:48:49.977 [Lua] Breedfreezer (server) starting a hot join sync
16:48:49.977 [Lua] packing 0 units of breed chaos_marauder
16:48:49.977 [Lua] packing 0 units of breed skaven_clan_rat
16:48:49.977 [Lua] packing 0 units of breed skaven_storm_vermin
16:48:49.977 [Lua] packing 0 units of breed skaven_slave
16:48:49.977 [Lua] packing 0 units of breed chaos_fanatic
16:48:49.977 [Lua] packing 0 units of breed chaos_raider
16:48:49.977 [Lua] packing 0 units of breed chaos_warrior
16:48:49.977 [Lua] packing 0 units of breed chaos_berzerker
16:48:49.977 [Lua] packing 0 units of breed skaven_plague_monk
16:48:49.977 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:48:49.977 [Lua]
16:48:49.977 [Lua] [1] = 1 (number)
16:48:49.977 [Lua] [2] = 0 (number)
16:48:49.977 [Lua] [3] = 1 (number)
16:48:49.977 [Lua] [4] = 0 (number)
16:48:49.977 [Lua] [5] = 1 (number)
16:48:49.977 [Lua] [6] = 0 (number)
16:48:49.977 [Lua] [7] = 1 (number)
16:48:49.977 [Lua] [8] = 0 (number)
16:48:49.977 [Lua] [9] = 1 (number)
16:48:49.977 [Lua] [10] = 0 (number)
16:48:49.977 [Lua] [11] = 1 (number)
16:48:49.977 [Lua] [12] = 0 (number)
16:48:49.977 [Lua] [13] = 1 (number)
16:48:49.977 [Lua] [14] = 0 (number)
16:48:49.977 [Lua] [15] = 1 (number)
16:48:49.977 [Lua] [16] = 0 (number)
16:48:49.977 [Lua] [17] = 1 (number)
16:48:49.977 [Lua] [18] = 0 (number)
16:48:49.977 [Lua]
16:48:49.977 [Lua]
16:48:49.977 [Lua]
16:48:49.978 [Lua] PlayerManager:add_remote_player 110000102428a41
16:48:49.978 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=58
16:48:49.978 [Lua] RemotePlayer:create_game_object( ) 58
16:48:49.994 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync
16:48:49.994 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers
16:48:50.177 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list.
16:48:50.177 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:50.177 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1
16:48:50.502 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
16:48:50.502 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
16:48:50.508 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4
16:48:50.514 [Lua] Breedfreezer (server) starting a hot join sync
16:48:50.514 [Lua] packing 0 units of breed chaos_marauder
16:48:50.514 [Lua] packing 0 units of breed skaven_clan_rat
16:48:50.514 [Lua] packing 0 units of breed skaven_storm_vermin
16:48:50.514 [Lua] packing 0 units of breed skaven_slave
16:48:50.514 [Lua] packing 0 units of breed chaos_fanatic
16:48:50.514 [Lua] packing 0 units of breed chaos_raider
16:48:50.514 [Lua] packing 0 units of breed chaos_warrior
16:48:50.514 [Lua] packing 0 units of breed chaos_berzerker
16:48:50.514 [Lua] packing 0 units of breed skaven_plague_monk
16:48:50.514 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:48:50.514 [Lua]
16:48:50.514 [Lua] [1] = 1 (number)
16:48:50.514 [Lua] [2] = 0 (number)
16:48:50.514 [Lua] [3] = 1 (number)
16:48:50.514 [Lua] [4] = 0 (number)
16:48:50.514 [Lua] [5] = 1 (number)
16:48:50.514 [Lua] [6] = 0 (number)
16:48:50.514 [Lua] [7] = 1 (number)
16:48:50.514 [Lua] [8] = 0 (number)
16:48:50.514 [Lua] [9] = 1 (number)
16:48:50.514 [Lua] [10] = 0 (number)
16:48:50.514 [Lua] [11] = 1 (number)
16:48:50.514 [Lua] [12] = 0 (number)
16:48:50.514 [Lua] [13] = 1 (number)
16:48:50.514 [Lua] [14] = 0 (number)
16:48:50.514 [Lua] [15] = 1 (number)
16:48:50.514 [Lua] [16] = 0 (number)
16:48:50.514 [Lua] [17] = 1 (number)
16:48:50.514 [Lua] [18] = 0 (number)
16:48:50.514 [Lua]
16:48:50.514 [Lua]
16:48:50.514 [Lua]
16:48:50.514 [Lua] PlayerManager:add_remote_player 110000101ab1da4
16:48:50.514 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59
16:48:50.514 [Lua] RemotePlayer:create_game_object( ) 59
16:48:50.530 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
16:48:50.530 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers
16:48:50.530 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers
16:48:50.530 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame
16:48:50.530 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:48:50.530 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:48:50.530 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:48:50.530 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:48:50.535 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(168.561, 259.077, -17.574), Vector4(0, 0, 0.923366, 0.38392))
16:48:50.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:50.537 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:50.537 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:48:50.537 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61
16:48:50.539 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers
16:48:50.539 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame
16:48:50.550 [Lua] Switching ConflictSettings: to: chaos_light
16:48:50.550 [Lua] pacing=chaos
16:48:50.550 [Lua] roaming=nil
16:48:50.550 [Lua] specials=chaos_light
16:48:50.550 [Lua] debug_color=purple
16:48:50.550 [Lua] contained_breeds=nil
16:48:50.550 [Lua] pack_spawning=chaos_light
16:48:50.550 [Lua] disabled=false
16:48:50.550 [Lua] factions=nil
16:48:50.550 [Lua] boss=chaos_light
16:48:50.550 [Lua] horde=chaos
16:48:50.550 [Lua] name=chaos_light
16:48:50.550 [Lua] intensity=default
16:48:50.550 [Lua] ---
16:48:50.594 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:50.594 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:48:50.595 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=62
16:48:50.595 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:48:50.595 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:50.614 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:50.614 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:48:50.616 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
16:48:50.616 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:48:50.616 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:50.649 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list.
16:48:50.649 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:48:50.649 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1
16:48:50.649 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:48:50.649 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:48:50.650 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=66
16:48:50.650 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:48:50.651 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:48:50.720 [Lua] StateInGameRunning:_game_actually_starts()
16:48:50.720 [Lua] #################################################################################################################
16:48:50.720 [Lua] [Loading Time]: 00:00:13 [Transition]: inn_level-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:48:50.720 [Lua] #################################################################################################################
16:48:50.720 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 40
16:48:50.728 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 40
16:48:50.930 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 40
16:48:50.930 [Lua] Commit load time data
16:48:53.751 [Lua] Set lobby begin:
16:48:53.751 [Lua] Lobby data twitch_enabled = false
16:48:53.751 [Lua] Lobby data selected_mission_id = military
16:48:53.751 [Lua] Lobby data num_players = 4
16:48:53.751 [Lua] Lobby data difficulty_tweak = 0
16:48:53.751 [Lua] Lobby data host = 1100001064cfeb5
16:48:53.751 [Lua] Lobby data matchmaking_type = 6
16:48:53.751 [Lua] Lobby data is_private = false
16:48:53.751 [Lua] Lobby data match_started = true
16:48:53.751 [Lua] Lobby data difficulty = cataclysm
16:48:53.751 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:53.751 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:53.751 [Lua] Lobby data unique_server_name = snejk
16:48:53.751 [Lua] Lobby data quick_game = false
16:48:53.751 [Lua] Lobby data country_code = SE
16:48:53.751 [Lua] Lobby data matchmaking = true
16:48:53.752 [Lua] Lobby data power_level = 417
16:48:53.752 [Lua] Lobby data mission_id = military
16:48:53.752 [Lua] Lobby data mechanism = adventure
16:48:53.752 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:53.752 [Lua] Lobby data player_slot_2 = 0:0
16:48:53.752 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:53.752 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:53.752 [Lua] Lobby data eac_authorized = true
16:48:53.752 [Lua] Set lobby end.
16:48:58.763 [Lua] Set lobby begin:
16:48:58.763 [Lua] Lobby data twitch_enabled = false
16:48:58.763 [Lua] Lobby data selected_mission_id = military
16:48:58.763 [Lua] Lobby data num_players = 4
16:48:58.763 [Lua] Lobby data difficulty_tweak = 0
16:48:58.763 [Lua] Lobby data host = 1100001064cfeb5
16:48:58.763 [Lua] Lobby data matchmaking_type = 6
16:48:58.763 [Lua] Lobby data is_private = false
16:48:58.763 [Lua] Lobby data match_started = true
16:48:58.763 [Lua] Lobby data difficulty = cataclysm
16:48:58.763 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:48:58.763 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:48:58.763 [Lua] Lobby data unique_server_name = snejk
16:48:58.763 [Lua] Lobby data quick_game = false
16:48:58.764 [Lua] Lobby data country_code = SE
16:48:58.764 [Lua] Lobby data matchmaking = true
16:48:58.764 [Lua] Lobby data power_level = 835
16:48:58.764 [Lua] Lobby data mission_id = military
16:48:58.764 [Lua] Lobby data mechanism = adventure
16:48:58.764 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:48:58.764 [Lua] Lobby data player_slot_2 = 0:0
16:48:58.764 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:48:58.764 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:48:58.764 [Lua] Lobby data eac_authorized = true
16:48:58.764 [Lua] Set lobby end.
16:49:19.612 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:49:19.619 [Lua] Spline already found!
16:49:19.638 [Lua] Init group template: spline_patrol
16:49:20.830 [Lua] Switching ConflictSettings: to: chaos
16:49:20.830 [Lua] pacing=chaos
16:49:20.830 [Lua] roaming=nil
16:49:20.830 [Lua] specials=chaos
16:49:20.830 [Lua] debug_color=purple
16:49:20.830 [Lua] contained_breeds=nil
16:49:20.830 [Lua] pack_spawning=chaos
16:49:20.830 [Lua] disabled=false
16:49:20.830 [Lua] factions=nil
16:49:20.830 [Lua] boss=chaos
16:49:20.830 [Lua] horde=chaos
16:49:20.830 [Lua] name=chaos
16:49:20.830 [Lua] intensity=default
16:49:20.830 [Lua] ---
16:49:21.187 [Lua] Players are leaving the safe zone
16:49:21.250 [Lua] 1
16:49:21.250 [Lua] 1
16:49:21.250 [Lua] 2
16:49:23.015 [Lua] 1
16:49:23.015 [Lua] 2
16:49:23.416 [Lua] 1
16:49:23.792 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:49:23.799 [Lua] Spline already found!
16:49:23.819 [Lua] Init group template: spline_patrol
16:49:24.015 [Lua] 2
16:49:26.280 [Lua] wants to spawn behind within distance: 60
16:49:26.280 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized
16:49:26.280 [Lua] custom blob horde has started
16:49:26.526 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat
16:49:26.526 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat
16:49:26.563 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat)
16:49:26.592 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000102428a41, connection_key=1, breed_name=skaven_explosive_loot_rat)
16:49:26.600 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat)
16:49:36.383 [Lua] 1
16:49:36.383 [Lua] 2
16:49:36.384 [Lua] 1
16:49:36.384 [Lua] 2
16:49:36.384 [Lua] 1
16:49:36.384 [Lua] 2
16:49:37.231 [Lua] 1
16:49:37.231 [Lua] 1
16:49:37.231 [Lua] 2
16:49:37.267 [Lua] 1
16:49:45.468 [Lua] 1
16:49:46.383 [Lua] 1
16:49:46.383 [Lua] 1
16:49:46.383 [Lua] 1
16:49:46.384 [Lua] 1
16:49:47.085 [Lua] 2
16:49:49.557 [Lua] wants to spawn behind within distance: 60
16:49:49.557 [Lua] custom blob horde has started
16:49:51.420 [Lua] 1
16:49:51.420 [Lua] 3
16:49:51.420 [Lua] 2
16:49:51.421 [Lua] 4
16:49:51.421 [Lua] 2
16:49:51.421 [Lua] 2
16:49:53.034 [Lua] 3
16:49:53.034 [Lua] 4
16:49:53.034 [Lua] 2
16:49:53.034 [Lua] 3
16:49:53.069 [Lua] 3
16:49:53.069 [Lua] 3
16:49:54.029 [Lua] 1
16:49:54.030 [Lua] 2
16:49:54.030 [Lua] 3
16:49:56.118 [Lua] 6
16:49:56.118 [Lua] 1
16:49:56.118 [Lua] 4
16:49:56.118 [Lua] 5
16:49:56.118 [Lua] 2
16:49:56.118 [Lua] 3
16:49:56.202 [Lua] 6
16:49:56.202 [Lua] 1
16:49:56.203 [Lua] 4
16:49:56.203 [Lua] 1
16:49:56.203 [Lua] 5
16:49:56.203 [Lua] 3
16:49:57.519 [Lua] [IngameUI] menu view on_enter ingame_menu
16:49:58.420 [Lua] 6
16:49:58.420 [Lua] 4
16:49:58.420 [Lua] 7
16:49:58.420 [Lua] 1
16:49:58.420 [Lua] 2
16:49:58.420 [Lua] 3
16:49:58.421 [Lua] 5
16:49:58.460 [Lua] 6
16:49:58.460 [Lua] 4
16:49:58.460 [Lua] 1
16:49:58.460 [Lua] 7
16:49:58.460 [Lua] 1
16:49:58.460 [Lua] 2
16:49:58.460 [Lua] 3
16:49:58.460 [Lua] 5
16:49:59.077 [Lua] 1
16:49:59.103 [Lua] [IngameUI] menu view on_exit ingame_menu
16:49:59.525 [Lua] 1
16:49:59.554 [Lua] 2
16:49:59.554 [Lua] 3
16:49:59.554 [Lua] 4
16:50:00.685 [Lua] 1
16:50:00.685 [Lua] 2
16:50:03.146 [Lua] 1
16:50:03.146 [Lua] 1
16:50:03.814 [Lua] 2
16:50:03.814 [Lua] 3
16:50:03.814 [Lua] 3
16:50:03.815 [Lua] 3
16:50:06.235 [Lua] 3
16:50:06.235 [Lua] 4
16:50:06.509 [Lua] fence jumping
16:50:07.557 [Lua] ready to jump failed
16:50:08.030 [Lua] 1
16:50:08.716 [Lua] 2
16:50:09.493 [Lua] fence jumping
16:50:10.917 [Lua] ready to jump failed
16:50:12.809 [Lua] wants to spawn behind within distance: 60
16:50:12.809 [Lua] custom blob horde has started
16:50:15.725 [Lua] 1
16:50:15.725 [Lua] 1
16:50:15.725 [Lua] 1
16:50:16.574 [Lua] 1
16:50:16.613 [Lua] 2
16:50:17.009 [Lua] 2
16:50:17.491 [Lua] 1
16:50:17.520 [Lua] 2
16:50:18.064 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source.
16:50:18.165 [Lua] 1
16:50:18.165 [Lua] 2
16:50:19.462 [Lua] 2
16:50:19.839 [Lua] 2
16:50:19.839 [Lua] 1
16:50:21.009 [Lua] 1
16:50:21.475 [Lua] 2
16:50:22.012 [Lua] 1
16:50:22.012 [Lua] 2
16:50:22.775 [Lua] 1
16:50:23.431 [Lua] fence jumping
16:50:24.465 [Lua] ready to jump failed
16:50:26.936 [Lua] 1
16:50:26.936 [Lua] 2
16:50:27.878 [Lua] 1
16:50:28.695 [Lua] 1
16:50:28.696 [Lua] 14
16:50:28.696 [Lua] 14
16:50:30.548 [Lua] 14
16:50:30.548 [Lua] 14
16:50:30.549 [Lua] 15
16:50:30.549 [Lua] 14
16:50:30.549 [Lua] 14
16:50:30.550 [Lua] 13
16:50:32.379 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 12 will change to a manual source.
16:50:33.809 [Lua] 2
16:50:33.809 [Lua] 1
16:50:33.809 [Lua] 3
16:50:35.123 [Lua] 1
16:50:35.160 [Lua] 2
16:50:35.888 [EACServer] [18:50:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
16:50:36.063 [Lua] wants to spawn behind within distance: 60
16:50:36.063 [Lua] custom blob horde has started
16:50:36.803 [Lua] 1
16:50:39.311 [Lua] 1
16:50:39.348 [Lua] 1
16:50:39.348 [Lua] 1
16:50:40.343 [Lua] 1
16:50:40.377 [Lua] 2
16:50:41.352 [Lua] 1
16:50:42.130 [Lua] 1
16:50:42.169 [Lua] 2
16:50:42.170 [Lua] 3
16:50:42.213 [Lua] 4
16:50:42.845 [Lua] 2
16:50:44.275 [Lua] main path terror event triggered: boss_event_chaos_troll
16:50:44.275 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0)
16:50:44.295 [Flow] Boss DoorTroll
16:50:44.298 [Lua] Init group template: boss_door_closers
16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:50:45.024 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:45.029 [Lua] nil
16:50:47.592 [Lua] 1
16:50:47.592 [Lua] 2
16:50:47.592 [Lua] 1
16:50:47.593 [Lua] 2
16:50:50.165 [Lua] 14
16:50:50.165 [Lua] 14
16:50:50.166 [Lua] 14
16:50:50.166 [Lua] 14
16:50:54.163 [Lua] 1
16:50:54.198 [Lua] 2
16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:50:55.143 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:50:56.925 [Lua] 1
16:50:56.964 [Lua] 2
16:50:56.964 [Lua] 3
16:50:57.319 [Lua] 2
16:50:57.357 [Lua] 3
16:50:57.758 [Lua] 1
16:50:57.806 [Lua] 3
16:50:58.404 [Lua] 2
16:50:58.805 [Lua] 1
16:50:58.805 [Lua] 2
16:50:58.851 [Lua] 3
16:50:59.370 [Lua] wants to spawn ahead within distance: 60
16:50:59.370 [Lua] custom blob horde has started
16:51:00.731 [Lua] 4
16:51:00.731 [Lua] 2
16:51:00.731 [Lua] 1
16:51:00.731 [Lua] 3
16:51:00.787 [Lua] 1
16:51:00.787 [Lua] 4
16:51:00.787 [Lua] 2
16:51:00.788 [Lua] 3
16:51:00.788 [Lua] 1
16:51:01.833 [Lua] 2
16:51:01.872 [Lua] 3
16:51:02.343 [Lua] 2
16:51:02.343 [Lua] 3
16:51:02.799 [Lua] 4
16:51:02.799 [Lua] 2
16:51:02.799 [Lua] 3
16:51:02.799 [Lua] 1
16:51:02.800 [Lua] 5
16:51:03.883 [Lua] 1
16:51:03.906 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:51:03.917 [Lua] 2
16:51:03.918 [Lua] Spline already found!
16:51:03.945 [Lua] Init group template: spline_patrol
16:51:03.962 [Lua] 3
16:51:04.412 [Lua] 2
16:51:05.126 [Lua] 2
16:51:05.462 [Lua] 1
16:51:06.318 [Lua] 1
16:51:06.356 [Lua] 2
16:51:06.356 [Lua] 3
16:51:06.792 [Lua] 2
16:51:06.830 [Lua] 3
16:51:09.183 [Lua] HORDE: Chosing horde wave composition chaos_huge
16:51:09.183 [Lua] Time for new HOOORDE! multi_first_wave
16:51:09.183 [Lua] HORDE: Spawning hordes while 46 other ai are spawned
16:51:09.183 [Lua] horde requested: vector_blob
16:51:09.183 [Lua] wants to spawn ahead within distance: 60
16:51:09.184 [Lua] horde crated with id 5 of type vector_blob
16:51:09.184 [Lua] managed to spawn 39/39 horde enemies
16:51:09.184 [Lua] vector blob horde has started
16:51:09.644 [Lua] Init group template: horde
16:51:10.381 [Lua] 1
16:51:11.055 [Lua] 2
16:51:11.055 [Lua] 3
16:51:11.055 [Lua] 4
16:51:11.056 [Lua] 5
16:51:11.092 [Lua] 6
16:51:11.985 [Lua] 1
16:51:12.996 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 138 will change to a manual source.
16:51:13.185 [Lua] 2
16:51:13.185 [Lua] 3
16:51:14.289 [Lua] 2
16:51:14.289 [Lua] 1
16:51:14.989 [Lua] 1
16:51:16.234 [Lua] 1
16:51:17.528 [Lua] 1
16:51:18.424 [Lua] fence jumping
16:51:19.006 [Lua] ready to jump failed
16:51:21.048 [Lua] fence jumping
16:51:22.068 [Lua] ready to jump failed
16:51:25.647 [Lua] wants to spawn ahead within distance: 60
16:51:25.648 [Lua] custom blob horde has started
16:51:26.084 [Lua] fence jumping
16:51:27.083 [Lua] ready to jump failed
16:51:30.237 [Lua] fence jumping
16:51:31.262 [Lua] simple los failed
16:51:32.005 [Lua] 1
16:51:32.005 [Lua] 1
16:51:32.360 [Lua] fence jumping
16:51:32.675 [Lua] Destroying unit since outside mesh or world
16:51:32.838 [Lua] 1
16:51:33.254 [Lua] simple los failed
16:51:35.738 [Lua] 1
16:51:35.738 [Lua] 1
16:51:35.739 [Lua] 1
16:51:35.907 [Lua] fence jumping
16:51:36.423 [Lua] 1
16:51:36.451 [Lua] 1
16:51:37.333 [Lua] simple los failed
16:51:38.672 [Lua] 1
16:51:39.394 [Lua] 1
16:51:40.374 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2a18e, position: 0
16:51:40.414 [Lua] 1
16:51:40.415 [Lua] 2
16:51:41.663 [Lua] 1
16:51:41.663 [Lua] 2
16:51:41.703 [Lua] 1
16:51:41.703 [Lua] 1
16:51:41.703 [Lua] 2
16:51:43.287 [Lua] 1
16:51:43.287 [Lua] 2
16:51:45.402 [Lua] 1
16:51:45.402 [Lua] 2
16:51:45.403 [Lua] 2
16:51:45.404 [Lua] 3
16:51:45.404 [Lua] 2
16:51:45.404 [Lua] 3
16:51:46.125 [Lua] 3
16:51:46.125 [Lua] 3
16:51:46.125 [Lua] 3
16:51:47.756 [Lua] 1
16:51:47.757 [Lua] 2
16:51:47.758 [Lua] 1
16:51:51.882 [Lua] wants to spawn behind within distance: 60
16:51:51.882 [Lua] custom blob horde has started
16:51:52.457 [Lua] 1
16:51:52.457 [Lua] 2
16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:51:54.942 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:54.947 [Lua] nil
16:51:55.014 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2b499, position: 0
16:51:55.624 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2b565, position: 0
16:51:58.851 [Lua] 2
16:51:58.851 [Lua] 14
16:51:58.852 [Lua] 14
16:51:58.852 [Lua] 14
16:51:58.852 [Lua] 13
16:51:58.853 [Lua] 13
16:51:59.466 [Lua] 1
16:51:59.466 [Lua] 14
16:51:59.510 [Lua] 3
16:52:01.470 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000101ab1da4 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
16:52:01.902 [Lua] 4
16:52:01.906 [Lua] nil
16:52:01.906 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.920 [Lua] nil
16:52:01.938 [Lua] nil
16:52:01.938 [Lua] nil
16:52:02.190 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:03.773 [Lua] Horde killed: ?
16:52:04.952 [Lua] 2
16:52:04.953 [Lua] 1
16:52:04.953 [Lua] 2
16:52:04.953 [Lua] 1
16:52:04.953 [Lua] 2
16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:05.112 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:07.543 [Lua] 1
16:52:07.585 [Lua] 2
16:52:08.212 [Lua] 1
16:52:10.084 [Lua] 2
16:52:10.084 [Lua] 3
16:52:10.084 [Lua] 4
16:52:10.574 [Lua] 1
16:52:10.574 [Lua] 2
16:52:11.081 [Lua] 1
16:52:11.081 [Lua] 2
16:52:11.114 [Lua] 3
16:52:11.828 [Lua] 2
16:52:11.828 [Lua] 3
16:52:12.260 [Lua] 1
16:52:12.261 [Lua] 2
16:52:12.978 [Lua] 3
16:52:17.241 [Lua] 1
16:52:20.199 [Lua] wants to spawn ahead within distance: 60
16:52:20.199 [Lua] custom blob horde has started
16:52:21.353 [Lua] 1
16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:52:22.872 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:52:22.876 [Lua] nil
16:52:22.876 [Lua] nil
16:52:22.876 [Lua] nil
16:52:22.876 [Lua] nil
16:52:32.188 [Lua] chaos troll died!
16:52:32.188 [Lua] chaos troll was despawned!
16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:33.038 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:52:33.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:52:35.745 [Lua] 1
16:52:35.746 [Lua] 1
16:52:35.888 [EACServer] [18:52:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
16:52:37.707 [Lua] 3
16:52:37.707 [Lua] 4
16:52:38.381 [Lua] 1
16:52:38.381 [Lua] 2
16:52:38.412 [Lua] 1
16:52:38.412 [Lua] 1
16:52:38.413 [Lua] 1
16:52:38.413 [Lua] 3
16:52:40.503 [Lua] wants to spawn behind within distance: 60
16:52:40.503 [Lua] custom blob horde has started
16:52:42.394 [Lua] [ChatManager][1]System: snejk picked up a Loot Die
16:52:43.553 [Lua] 1
16:52:43.554 [Lua] 2
16:52:44.614 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2dba3, position: 0
16:52:44.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2dbc0, position: 0
16:52:45.203 [Lua] 1
16:52:45.204 [Lua] 2
16:52:45.204 [Lua] 3
16:52:47.433 [Lua] 1
16:52:47.433 [Lua] 3
16:52:47.434 [Lua] 2
16:52:47.434 [Lua] 4
16:52:47.494 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2def0, position: 0
16:52:47.517 [Lua] 1
16:52:47.517 [Lua] 1
16:52:47.517 [Lua] 3
16:52:47.517 [Lua] 2
16:52:47.517 [Lua] 4
16:52:47.894 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x2df56, position: 0
16:52:47.915 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x2df56, position: 0
16:52:48.325 [Lua] 1
16:52:48.692 [Lua] 2
16:52:52.314 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e476, position: 0
16:52:53.274 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e548, position: 0
16:52:53.960 [Lua] 1
16:52:54.001 [Lua] 1
16:52:54.001 [Lua] 1
16:52:54.934 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2e702, position: 0
16:52:55.854 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2e807, position: 0
16:52:56.326 [Lua] 1
16:52:56.793 [Lua] 3
16:52:57.262 [Lua] 1
16:52:57.262 [Lua] 2
16:52:57.300 [Lua] 3
16:52:57.301 [Lua] 4
16:52:58.039 [Lua] 1
16:52:58.040 [Lua] 2
16:52:58.040 [Lua] 3
16:52:58.463 [Lua] 3
16:52:58.464 [Lua] 5
16:52:58.464 [Lua] 6
16:52:58.464 [Lua] 7
16:52:58.942 [Lua] 1
16:52:59.547 [Lua] 1
16:52:59.547 [Lua] 2
16:52:59.632 [Lua] 1
16:52:59.632 [Lua] 1
16:52:59.632 [Lua] 2
16:53:00.395 [Lua] 2
16:53:00.395 [Lua] 3
16:53:00.759 [Lua] wants to spawn ahead within distance: 60
16:53:00.760 [Lua] custom blob horde has started
16:53:01.723 [Lua] 3
16:53:01.723 [Lua] 1
16:53:01.723 [Lua] 2
16:53:01.723 [Lua] 4
16:53:02.733 [Lua] 2
16:53:03.671 [Lua] 1
16:53:03.713 [Lua] 2
16:53:03.713 [Lua] 3
16:53:04.724 [Lua] 1
16:53:04.725 [Lua] 4
16:53:04.725 [Lua] 2
16:53:04.725 [Lua] 3
16:53:04.725 [Lua] 5
16:53:06.648 [Lua] 2
16:53:06.648 [Lua] 3
16:53:06.648 [Lua] 1
16:53:12.412 [Lua] 1
16:53:12.412 [Lua] 2
16:53:16.219 [Lua] 2
16:53:16.219 [Lua] 1
16:53:16.219 [Lua] 1
16:53:16.220 [Lua] 2
16:53:16.220 [Lua] 2
16:53:16.220 [Lua] 2
16:53:18.075 [Lua] 2
16:53:18.076 [Lua] 2
16:53:18.076 [Lua] 2
16:53:18.077 [Lua] 2
16:53:18.783 [Lua] 2
16:53:25.468 [Lua] 1
16:53:26.097 [Lua] 1
16:53:26.097 [Lua] 1
16:53:26.097 [Lua] 1
16:53:27.372 [Lua] 1
16:53:27.414 [Lua] 1
16:53:27.414 [Lua] 1
16:53:29.172 [Lua] wants to spawn behind within distance: 60
16:53:29.172 [Lua] custom blob horde has started
16:53:39.129 [Lua] 3
16:53:39.130 [Lua] 2
16:53:39.130 [Lua] 1
16:53:39.130 [Lua] 2
16:53:39.130 [Lua] 1
16:53:39.131 [Lua] 3
16:53:39.527 [Lua] Override Player Respawning gate_event true
16:53:39.530 [Lua] TerrorEventMixer.start_event: military_courtyard_event_start (seed: 0)
16:53:40.997 [Lua] 2
16:53:40.997 [Lua] 3
16:53:40.997 [Lua] 3
16:53:40.998 [Lua] 4
16:53:42.010 [Lua] 1
16:53:42.011 [Lua] 2
16:53:42.011 [Lua] 2
16:53:42.011 [Lua] 3
16:53:42.011 [Lua] 1
16:53:42.011 [Lua] 2
16:53:42.013 [Lua] 2
16:53:42.049 [Lua] 3
16:53:47.049 [Lua] 1
16:53:47.049 [Lua] 2
16:53:47.050 [Lua] 1
16:53:47.050 [Lua] 3
16:53:54.646 [Lua] wants to spawn ahead within distance: 60
16:53:54.646 [Lua] custom blob horde has started
16:53:54.724 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 4 37 39
16:53:56.045 [Lua] 2
16:54:08.814 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:54:09.584 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event -> military_courtyard_event_02
16:54:09.587 [Lua] TerrorEventMixer.start_event: military_courtyard_event_02 (seed: 0)
16:54:10.030 [Flow] 1
16:54:11.171 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 1 12
16:54:11.902 [Flow] 2
16:54:13.143 [Flow] 3
16:54:13.169 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"]
16:54:16.028 [Lua] wants to spawn behind within distance: 60
16:54:16.028 [Lua] custom blob horde has started
16:54:20.419 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 9 size: 22 action: follow
16:54:20.480 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 4 size: 21 action: follow
16:54:23.276 [Lua] 1
16:54:23.850 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_05
16:54:23.853 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_05 (seed: 0)
16:54:30.942 [Lua] 1
16:54:31.660 [Lua] 1
16:54:33.123 [Lua] fence jumping
16:54:33.246 [Lua] 1
16:54:33.705 [Lua] ready to jump failed
16:54:34.071 [Lua] event horde ends!
16:54:34.262 [Lua] 2
16:54:34.671 [Lua] fence jumping
16:54:35.003 [Lua] ready to jump failed
16:54:35.261 [Lua] ready to jump failed
16:54:35.888 [EACServer] [18:54:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:54:35.984 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:54:35.988 [Lua] nil
16:54:35.988 [Lua] nil
16:54:35.988 [Lua] nil
16:54:36.525 [Lua] simple los failed
16:54:36.654 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:54:37.233 [Lua] simple los failed
16:54:38.157 [Lua] 1
16:54:38.741 [Lua] simple los failed
16:54:42.518 [Lua] wants to spawn behind within distance: 60
16:54:42.518 [Lua] custom blob horde has started
16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:54:46.173 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:54:46.914 [Lua] 2
16:54:46.914 [Lua] 1
16:54:46.950 [Lua] 1
16:54:46.950 [Lua] 2
16:54:46.995 [Lua] 1
16:54:46.996 [Lua] 2
16:54:46.996 [Lua] 1
16:54:47.495 [Lua] 1
16:54:47.520 [Lua] 3
16:54:47.520 [Lua] 4
16:54:47.560 [Lua] 5
16:54:47.560 [Lua] 6
16:54:48.332 [Lua] fence jumping
16:54:48.418 [Lua] 1
16:54:48.888 [Lua] 1
16:54:48.888 [Lua] 2
16:54:49.365 [Lua] ready to jump failed
16:54:50.237 [Lua] 1
16:54:50.756 [Lua] 1
16:54:50.756 [Lua] 1
16:54:53.467 [Lua] 13
16:54:53.535 [Lua] [IngameUI] menu view on_enter ingame_menu
16:54:54.457 [Lua] [IngameUI] menu view on_exit ingame_menu
16:54:54.557 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:54:54.558 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:54:54.561 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.562 [Lua] nil
16:54:54.573 [Lua] nil
16:54:54.573 [Lua] nil
16:54:54.573 [Lua] nil
16:54:54.573 [Lua] nil
16:54:54.573 [Lua] nil
16:54:54.573 [Lua] nil
16:54:55.173 [Lua] 1
16:54:55.217 [Lua] 1
16:54:55.217 [Lua] 1
16:54:57.835 [Lua] 2
16:54:57.835 [Lua] 1
16:54:57.911 [Lua] 1
16:54:57.911 [Lua] 1
16:54:57.911 [Lua] 2
16:54:57.911 [Lua] 3
16:54:57.911 [Lua] 2
16:54:57.911 [Lua] 1
16:54:57.911 [Lua] 1
16:54:57.911 [Lua] 1
16:54:57.912 [Lua] 2
16:54:57.912 [Lua] 3
16:54:57.912 [Lua] 2
16:54:58.488 [Lua] 1
16:54:59.665 [Lua] 13
16:54:59.665 [Lua] 13
16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:04.729 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:05.663 [Lua] fence jumping
16:55:06.265 [Lua] ready to jump failed
16:55:06.368 [Lua] 2
16:55:06.368 [Lua] 3
16:55:06.369 [Lua] 3
16:55:06.370 [Lua] 3
16:55:07.020 [Lua] 1
16:55:07.061 [Lua] 3
16:55:07.853 [Lua] ready to jump failed
16:55:09.216 [Lua] 1
16:55:09.406 [Lua] ready to jump failed
16:55:09.897 [Lua] wants to spawn ahead within distance: 60
16:55:09.897 [Lua] custom blob horde has started
16:55:10.985 [Lua] 1
16:55:10.985 [Lua] 14
16:55:11.018 [Lua] 14
16:55:11.018 [Lua] 13
16:55:11.774 [Lua] 14
16:55:13.778 [Lua] 13
16:55:13.779 [Lua] 14
16:55:13.780 [Lua] 14
16:55:14.542 [Lua] 13
16:55:14.542 [Lua] 13
16:55:14.542 [Lua] 13
16:55:14.542 [Lua] 13
16:55:14.543 [Lua] 13
16:55:14.586 [Lua] 13
16:55:14.587 [Lua] 13
16:55:14.587 [Lua] 13
16:55:16.491 [Lua] 13
16:55:16.491 [Lua] 13
16:55:16.491 [Lua] 13
16:55:16.492 [Lua] 13
16:55:17.778 [Lua] 13
16:55:17.778 [Lua] 13
16:55:17.778 [Lua] 13
16:55:17.778 [Lua] 13
16:55:17.778 [Lua] 13
16:55:17.779 [Lua] 13
16:55:22.738 [Lua] 2
16:55:22.738 [Lua] 1
16:55:22.773 [Lua] 1
16:55:23.096 [Lua] 1
16:55:23.096 [Lua] 2
16:55:24.401 [Lua] 1
16:55:24.402 [Lua] 2
16:55:25.218 [Lua] TerrorEventMixer.start_random_event: military_courtyard_event_specials -> military_courtyard_event_specials_04
16:55:25.221 [Lua] TerrorEventMixer.start_event: military_courtyard_event_specials_04 (seed: 0)
16:55:25.242 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 58 will change to a manual source.
16:55:25.252 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 101 will change to a manual source.
16:55:25.471 [Lua] 1
16:55:25.995 [Lua] 1
16:55:25.995 [Lua] 2
16:55:31.919 [Lua] 1
16:55:31.919 [Lua] 1
16:55:31.919 [Lua] 2
16:55:31.919 [Lua] 1
16:55:32.484 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x3624d, position: 0
16:55:32.824 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source.
16:55:34.708 [Lua] 2
16:55:34.708 [Lua] 1
16:55:34.830 [Lua] 2
16:55:34.830 [Lua] 1
16:55:34.830 [Lua] 1
16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=110000101ab1da4 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit
16:55:37.064 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=110000101ab1da4 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.069 [Lua] nil
16:55:37.899 [Lua] 3
16:55:37.900 [Lua] 1
16:55:37.931 [Lua] 3
16:55:38.297 [Lua] wants to spawn behind within distance: 60
16:55:38.297 [Lua] custom blob horde has started
16:55:38.535 [Lua] 4
16:55:40.504 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:55:40.506 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 3064913
16:55:40.506 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 3064918
16:55:40.939 [Lua] 1
16:55:41.513 [Lua] 2
16:55:41.527 [Flow] -------------- STOPPED FROM OPENING
16:55:41.527 [Flow] -------------- REAL STOPPED
16:55:41.527 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP
16:55:41.527 [Flow] opening_stopped
16:55:41.527 [Lua] TerrorEventMixer.stop_event: military_courtyard_event
16:55:41.527 [Lua] Override Player Respawning gate_event false
16:55:41.531 [Lua] TerrorEventMixer.start_event: military_courtyard_event_end (seed: 0)
16:55:44.154 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x37171, position: 0
16:55:45.045 [Lua] event horde ends!
16:55:45.060 [Lua] event horde ends!
16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:47.282 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000101ab1da4
16:55:51.357 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000102428a41 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
16:55:51.691 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:55:52.000 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000102428a41
16:55:58.497 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player.
16:55:58.497 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4
16:55:58.497 [Lua] [GameNetworkManager] destroying game object with go_id=66
16:55:59.488 [Lua] wants to spawn ahead within distance: 60
16:55:59.488 [Lua] custom blob horde has started
16:56:02.095 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 229284
16:56:02.154 [Lua] state dead despawn
16:56:02.166 [Lua] [GameNetworkManager] destroying game object with go_id=61
16:56:12.034 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:14.698 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 1 32 106
16:56:19.583 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x394f4, position: 0
16:56:19.607 [Lua] wants to spawn behind within distance: 60
16:56:19.607 [Lua] custom blob horde has started
16:56:20.264 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x39571, position: 0
16:56:23.294 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x397d3, position: 0
16:56:23.682 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:56:23.682 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:56:23.683 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=679
16:56:23.683 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:56:23.683 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.33070865273475647)
16:56:26.455 [Lua] [NetworkServer] Peer 110000102428a41 despawned player.
16:56:26.455 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41
16:56:26.456 [Lua] [GameNetworkManager] destroying game object with go_id=65
16:56:27.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
16:56:27.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
16:56:27.323 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:56:27.323 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=693
16:56:29.234 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 5 19 132
16:56:30.350 [Lua] Increasing frame table size to 512
16:56:33.099 [Lua] Destroying unit - ai got stuck breed: skaven_explosive_loot_rat index: 86 size: 129 action: follow
16:56:35.498 [Lua] event horde ends!
16:56:35.888 [EACServer] [18:56:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
16:56:37.294 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:37.295 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 1212304
16:56:40.829 [Lua] wants to spawn ahead within distance: 60
16:56:40.829 [Lua] custom blob horde has started
16:56:44.147 [Lua] Destroying unit - ai too far away from all players. skaven_explosive_loot_rat 4 135 139
16:56:45.597 [Lua] event horde ends!
16:56:45.608 [Lua] event horde ends!
16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:46.764 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 0
16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882
16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882
16:56:48.796 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x21757, position: 97882
16:56:51.732 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:56:51.732 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:56:51.733 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=724
16:56:51.733 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:56:51.734 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
16:57:01.063 [Lua] wants to spawn ahead within distance: 60
16:57:01.063 [Lua] custom blob horde has started
16:57:23.178 [Lua] wants to spawn behind within distance: 60
16:57:23.178 [Lua] custom blob horde has started
16:57:26.236 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
16:57:26.236 [Lua] [NetworkServer] Entering post game
16:57:26.236 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame
16:57:26.236 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame
16:57:26.236 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame
16:57:26.236 [Lua] [PeerSM] 110000102428a41 :: on_enter InPostGame
16:57:26.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
16:57:26.236 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
16:57:26.236 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
16:57:26.236 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
16:57:26.237 [Lua] gm_event_end_conditions_met false true
16:57:26.237 [Save] Saving `save_data`
16:57:26.237 [Lua] Game lost
16:57:26.240 [Save] Save done
16:57:26.240 [Save] Saving `save_data`
16:57:26.244 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:57:26.245 [Save] Save done
16:57:26.247 [Lua] generate_backend_stats 1100001064cfeb5:1
16:57:26.266 [Lua] PlayFabMirrorBase:_commit_internal nil
16:57:26.266 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:57:26.266 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:57:26.266 [Save] Saving `save_data`
16:57:26.270 [Save] Save done
16:57:26.275 [Lua] commit result success 8
16:57:26.275 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 41
16:57:26.276 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:57:26.276 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 42
16:57:26.276 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
16:57:26.276 [Lua] defeat table: 000000000FAD9300 nil
16:57:26.289 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 41
16:57:27.019 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 41
16:57:27.022 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 42 3
16:57:27.226 [Lua] [PlayFabRequestQueue] EAC Enabled! 42
16:57:27.226 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 42
16:57:27.788 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 42
16:57:27.788 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 43
16:57:27.791 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 43
16:57:27.977 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 43
16:57:34.018 [Lua] ConflictDirector - destroy all units
16:57:34.195 [Lua] TRANSITION nil nil load_next_level
16:57:34.195 [Lua] Transition type "load_next_level", is server: true
16:57:34.195 [Lua] [LevelTransitionHandler] promote_next_level_data
16:57:34.195 [Lua] [GameNetworkManager] Leaving game...
16:57:34.195 [Lua] [GameNetworkManager] Shutting down game session host.
16:57:34.195 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:57:34.195 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:57:34.195 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=521.25
16:57:34.199 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:57:34.266 [Lua] ### Sending rpc_level_loaded
16:57:34.266 [Lua] #### Has state machine: false, peer_id: 110000102428a41, level_id: 78
16:57:34.271 [Lua] ### Sending rpc_level_loaded
16:57:34.271 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78
16:57:34.276 [Lua] ### Sending rpc_level_loaded
16:57:34.276 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78
16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized
16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized
16:57:35.575 [Lua] [PlayerSyncData] Game session is not initialized
16:57:35.575 [Lua] Set lobby begin:
16:57:35.575 [Lua] Lobby data twitch_enabled = false
16:57:35.575 [Lua] Lobby data selected_mission_id = military
16:57:35.575 [Lua] Lobby data num_players = 4
16:57:35.575 [Lua] Lobby data difficulty_tweak = 0
16:57:35.575 [Lua] Lobby data host = 1100001064cfeb5
16:57:35.575 [Lua] Lobby data matchmaking_type = 6
16:57:35.575 [Lua] Lobby data is_private = false
16:57:35.575 [Lua] Lobby data match_started = true
16:57:35.576 [Lua] Lobby data difficulty = cataclysm
16:57:35.576 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:35.576 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:35.576 [Lua] Lobby data unique_server_name = snejk
16:57:35.576 [Lua] Lobby data quick_game = false
16:57:35.576 [Lua] Lobby data country_code = SE
16:57:35.576 [Lua] Lobby data matchmaking = true
16:57:35.576 [Lua] Lobby data power_level = 0
16:57:35.576 [Lua] Lobby data mission_id = military
16:57:35.576 [Lua] Lobby data mechanism = adventure
16:57:35.576 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:35.576 [Lua] Lobby data player_slot_2 = 0:0
16:57:35.576 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:35.576 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:35.576 [Lua] Lobby data eac_authorized = true
16:57:35.576 [Lua] Set lobby end.
16:57:36.211 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:57:36.211 [Lua] [Managers] Calling function on all managers:
16:57:36.212 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
16:57:36.212 [Lua] Clearing all global lookup lists
16:57:36.212 [Lua] [IngamePlayerListUI] - Destroy
16:57:36.212 [Lua] [GamePadEquipmentUI] - Destroy
16:57:36.212 [Lua] [EquipmentUI] - Destroy
16:57:36.212 [Lua] [GamePadAbilityUI] - Destroy
16:57:36.212 [Lua] [AbilityUI] - Destroy
16:57:36.213 [Lua] [IngameUI] destroy
16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list.
16:57:36.242 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1
16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
16:57:36.242 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
16:57:36.242 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list.
16:57:36.242 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1
16:57:36.302 [Lua] [Managers] Destroying manager group:
16:57:36.313 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:57:36.445 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
16:57:36.445 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
16:57:36.447 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
16:57:36.447 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
16:57:36.448 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
16:57:36.451 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
16:57:36.454 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
16:57:36.456 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
16:57:36.457 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader
16:57:36.457 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:57:36.458 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
16:57:36.460 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
16:57:36.460 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
16:57:36.461 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
16:57:36.462 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
16:57:36.464 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
16:57:36.466 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
16:57:36.468 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
16:57:36.469 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
16:57:36.472 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
16:57:36.474 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
16:57:36.476 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader
16:57:36.480 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
16:57:36.481 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
16:57:36.482 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
16:57:36.495 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
16:57:36.497 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
16:57:36.499 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
16:57:36.500 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
16:57:36.503 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
16:57:36.513 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader
16:57:36.513 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame
16:57:36.513 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
16:57:36.513 [Lua] [PeerSM] 110000102428a41 :: on_exit InPostGame
16:57:36.513 [Lua] [PeerSM] 110000102428a41 :: on_enter Loading
16:57:36.513 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
16:57:36.513 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:57:36.513 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
16:57:36.513 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:57:36.513 [Lua] [Matchmaking] unregister rpcs
16:57:36.513 [Lua] ############### UNLOADING PACKAGES ###############
16:57:36.513 [Lua] [Managers] Calling function on all managers:
16:57:36.513 [Lua] [Managers] Destroying manager group:
16:57:36.513 [Lua] [Gamestate] Enter state StateLoading
16:57:36.517 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] Found camera: end_screen_camera
16:57:36.517 [Lua] [EndViewState] Enter Substate EndViewStateSummary
16:57:36.518 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:57:36.518 [Lua] [Matchmaking] register rpcs
16:57:36.518 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
16:57:36.518 [Lua] registering RPCs
16:57:36.518 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:57:36.518 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:57:36.518 [Lua] Set lobby begin:
16:57:36.518 [Lua] Lobby data twitch_enabled = false
16:57:36.518 [Lua] Lobby data selected_mission_id = inn_level
16:57:36.518 [Lua] Lobby data num_players = 4
16:57:36.519 [Lua] Lobby data difficulty_tweak = 0
16:57:36.519 [Lua] Lobby data host = 1100001064cfeb5
16:57:36.519 [Lua] Lobby data matchmaking_type = 3
16:57:36.519 [Lua] Lobby data is_private = false
16:57:36.519 [Lua] Lobby data match_started = true
16:57:36.519 [Lua] Lobby data difficulty = cataclysm
16:57:36.519 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:36.519 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:36.519 [Lua] Lobby data unique_server_name = snejk
16:57:36.520 [Lua] Lobby data quick_game = false
16:57:36.520 [Lua] Lobby data country_code = SE
16:57:36.520 [Lua] Lobby data matchmaking = false
16:57:36.520 [Lua] Lobby data power_level = 0
16:57:36.520 [Lua] Lobby data mission_id = inn_level
16:57:36.520 [Lua] Lobby data mechanism = adventure
16:57:36.520 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:36.520 [Lua] Lobby data player_slot_2 = 0:0
16:57:36.520 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:36.520 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:36.520 [Lua] Lobby data eac_authorized = true
16:57:36.520 [Lua] Set lobby end.
16:57:36.520 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102428a41
16:57:36.522 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:57:36.524 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:57:36.524 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
16:57:36.542 [Umbra] Unload tome
16:57:36.543 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_meta, military
16:57:36.596 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military, military
16:57:36.605 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/military_common, military
16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
16:57:36.605 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
16:57:36.605 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
16:57:36.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:57:36.691 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:57:36.692 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:57:36.692 [Lua] ### Sending rpc_level_loaded
16:57:36.692 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78
16:57:36.692 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
16:57:36.693 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:57:36.693 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:57:36.720 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:57:36.720 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:57:37.583 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x3d59b, position: 4813914
16:57:37.783 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:57:37.783 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:57:37.784 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:57:41.489 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:57:41.489 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:57:41.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
16:57:41.504 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
16:57:41.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
16:57:41.552 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
16:57:41.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:57:41.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:57:41.616 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:57:41.634 [Lua] [LevelTransitionHandler] Level load completed!
16:57:41.634 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:57:41.637 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:57:41.637 [Lua] checking dlc's against conflict directors
16:57:41.637 [Lua] number of factions to include 2
16:57:41.637 [Lua] Updated list weights for random:
16:57:41.637 [Lua] skaven, 0.42 (0.00-0.42)
16:57:41.637 [Lua] chaos, 0.42 (0.42-0.83)
16:57:41.637 [Lua] beastmen, 0.17 (0.83-1.00)
16:57:41.637 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:57:41.637 [Lua] Updated list weights for random:
16:57:41.637 [Lua] beastmen, 0.29 (0.00-0.29)
16:57:41.637 [Lua] chaos, 0.71 (0.29-1.00)
16:57:41.637 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:57:41.637 [Lua] number of factions added 2
16:57:41.637 [Lua] --- --- ---
16:57:41.637 [Lua] Starting... difficulty 'normal'
16:57:41.637 [Lua] These are the starting conflict directors:
16:57:41.637 [Lua] inn_level
16:57:41.637 [Lua] --- --- ---
16:57:41.637 [Lua]
16:57:41.637 [Lua] DONE! Found the following directors:
16:57:41.637 [Lua] (free: 35), Master hash is:
16:57:41.637 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:57:41.637 [Lua] load_startup_enemy_packages: --------------
16:57:41.637 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:57:41.637 [Lua] critter_rat
16:57:41.651 [Lua] ### Sending rpc_level_loaded
16:57:41.651 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78
16:57:41.651 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:57:41.667 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:57:41.667 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:57:41.685 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:57:41.685 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:57:41.686 [Lua] ### Sending rpc_level_loaded
16:57:41.686 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78
16:57:41.700 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:57:41.700 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:57:41.702 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
16:57:41.702 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:57:41.702 [Lua] Starting async level spawning of levels/inn/world
16:57:41.703 [Umbra] Init version: 3.4.15 :: 16 threads
16:57:41.907 [Lua] Async level spawning done
16:57:41.927 [Lua] ### Sending rpc_level_loaded
16:57:41.927 [Lua] #### Has state machine: true, peer_id: 110000102428a41, level_id: 78
16:57:41.927 [Lua] Peer 110000102428a41 has loaded the level and all enemies are loaded
16:57:41.927 [Lua] [PeerSM] 110000102428a41 :: on_exit Loading
16:57:41.927 [Lua] [PeerSM] 110000102428a41 :: on_enter LoadingProfilePackages
16:57:41.934 [Lua] [PeerSM] 110000102428a41 :: on_exit LoadingProfilePackages
16:57:41.934 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForEnterGame
16:57:42.066 [Lua] ### Sending rpc_level_loaded
16:57:42.066 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78
16:57:42.066 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded
16:57:42.067 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
16:57:42.067 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
16:57:42.084 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
16:57:42.084 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
16:57:42.878 [Lua] [EndViewState] Exit Substate EndViewStateSummary
16:57:42.878 [Lua] [PlayState] Enter Substate EndViewStateScore
16:57:52.455 [Lua] [PlayState] Exit Substate EndViewStateScore
16:57:52.456 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:57:53.468 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:57:53.468 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:57:53.468 [Lua] [Matchmaking] unregister rpcs
16:57:53.468 [Lua] Set lobby begin:
16:57:53.468 [Lua] Lobby data twitch_enabled = false
16:57:53.468 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.468 [Lua] Lobby data num_players = 4
16:57:53.468 [Lua] Lobby data difficulty_tweak = 0
16:57:53.468 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.469 [Lua] Lobby data matchmaking_type = 3
16:57:53.469 [Lua] Lobby data is_private = false
16:57:53.469 [Lua] Lobby data match_started = true
16:57:53.469 [Lua] Lobby data difficulty = cataclysm
16:57:53.469 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.469 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.469 [Lua] Lobby data unique_server_name = snejk
16:57:53.469 [Lua] Lobby data quick_game = false
16:57:53.470 [Lua] Lobby data country_code = SE
16:57:53.470 [Lua] Lobby data matchmaking = false
16:57:53.470 [Lua] Lobby data power_level = 0
16:57:53.470 [Lua] Lobby data mission_id = inn_level
16:57:53.470 [Lua] Lobby data mechanism = adventure
16:57:53.470 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.470 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.470 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.470 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.470 [Lua] Lobby data eac_authorized = true
16:57:53.470 [Lua] Set lobby end.
16:57:53.470 [Lua] [Managers] Destroying manager group:
16:57:53.470 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:57:53.470 [Lua] [Gamestate] Enter StateIngame HOST
16:57:53.470 [Lua] [Managers] Calling function on all managers:
16:57:53.471 [Lua] <>level = inn_level<>
16:57:53.471 [Lua] Set lobby begin:
16:57:53.471 [Lua] Lobby data twitch_enabled = false
16:57:53.471 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.471 [Lua] Lobby data num_players = 4
16:57:53.471 [Lua] Lobby data difficulty_tweak = 0
16:57:53.471 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.471 [Lua] Lobby data matchmaking_type = 3
16:57:53.471 [Lua] Lobby data is_private = false
16:57:53.471 [Lua] Lobby data match_started = true
16:57:53.471 [Lua] Lobby data difficulty = cataclysm
16:57:53.471 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.471 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.472 [Lua] Lobby data unique_server_name = snejk
16:57:53.472 [Lua] Lobby data quick_game = false
16:57:53.472 [Lua] Lobby data country_code = SE
16:57:53.472 [Lua] Lobby data matchmaking = false
16:57:53.472 [Lua] Lobby data power_level = 0
16:57:53.472 [Lua] Lobby data mission_id = inn_level
16:57:53.472 [Lua] Lobby data mechanism = adventure
16:57:53.472 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.472 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.472 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.472 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.472 [Lua] Lobby data eac_authorized = true
16:57:53.472 [Lua] Set lobby end.
16:57:53.472 [Lua] [StateIngame] Server ingame
16:57:53.475 [Lua] Set lobby begin:
16:57:53.475 [Lua] Lobby data twitch_enabled = false
16:57:53.475 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.475 [Lua] Lobby data num_players = 4
16:57:53.475 [Lua] Lobby data difficulty_tweak = 0
16:57:53.475 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.475 [Lua] Lobby data matchmaking_type = 3
16:57:53.475 [Lua] Lobby data is_private = false
16:57:53.476 [Lua] Lobby data match_started = true
16:57:53.476 [Lua] Lobby data difficulty = normal
16:57:53.476 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.476 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.476 [Lua] Lobby data unique_server_name = snejk
16:57:53.476 [Lua] Lobby data quick_game = false
16:57:53.476 [Lua] Lobby data country_code = SE
16:57:53.476 [Lua] Lobby data matchmaking = false
16:57:53.476 [Lua] Lobby data power_level = 0
16:57:53.476 [Lua] Lobby data mission_id = inn_level
16:57:53.476 [Lua] Lobby data mechanism = adventure
16:57:53.476 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.476 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.476 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.476 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.476 [Lua] Lobby data eac_authorized = true
16:57:53.476 [Lua] Set lobby end.
16:57:53.476 [Lua] [Matchmaking] register rpcs
16:57:53.476 [Lua] GameNetworkManager:init... creating game session
16:57:53.476 [Lua] Host GameSession.make_game_session_host with session:
16:57:53.476 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:57:53.476 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:57:53.476 [Lua] [GameNetworkManager] self.is_server = true
16:57:53.476 [Network] Setting artificial MTU limit to 65536
16:57:53.486 [Lua] Switching ConflictSettings: to: inn_level
16:57:53.486 [Lua] pacing=disabled
16:57:53.486 [Lua] roaming=nil
16:57:53.486 [Lua] disabled=false
16:57:53.486 [Lua] pack_spawning=disabled
16:57:53.486 [Lua] contained_breeds=nil
16:57:53.486 [Lua] boss=disabled
16:57:53.486 [Lua] horde=disabled
16:57:53.486 [Lua] specials=disabled
16:57:53.486 [Lua] name=inn_level
16:57:53.486 [Lua] intensity=disabled
16:57:53.486 [Lua] ---
16:57:53.486 [Lua] [LevelAnalysis] set_random_seed( 0)
16:57:53.489 [Lua] [AIInterestPointSystem] Level Seed: 0
16:57:53.489 [Lua]
16:57:53.489 [Lua] [entity_system_bag] = table
16:57:53.489 [Lua] [entity_system_bag] = metatable
16:57:53.489 [Lua] [startup_data] = table
16:57:53.489 [Lua] [entity_manager] = table
16:57:53.489 [Lua] [entity_manager] = metatable
16:57:53.489 [Lua] [unit_spawner] = table
16:57:53.489 [Lua] [unit_spawner] = metatable
16:57:53.489 [Lua] [unit_storage] = table
16:57:53.489 [Lua] [unit_storage] = metatable
16:57:53.489 [Lua] [dice_keeper] = table
16:57:53.489 [Lua] [dice_keeper] = metatable
16:57:53.489 [Lua] [is_server] = true (boolean)
16:57:53.489 [Lua] [world] = [World]
16:57:53.489 [Lua] [system_api] = table
16:57:53.489 [Lua] [entity_system] = table
16:57:53.489 [Lua] [entity_system] = metatable
16:57:53.489 [Lua] [network_lobby] = table
16:57:53.489 [Lua] [network_lobby] = metatable
16:57:53.489 [Lua] [profile_synchronizer] = table
16:57:53.489 [Lua] [profile_synchronizer] = metatable
16:57:53.489 [Lua] [level_transition_handler] = table
16:57:53.489 [Lua] [level_transition_handler] = metatable
16:57:53.489 [Lua] [num_local_human_players] = 1 (number)
16:57:53.489 [Lua] [statistics_db] = table
16:57:53.489 [Lua] [statistics_db] = metatable
16:57:53.489 [Lua] [network_server] = table
16:57:53.489 [Lua] [network_server] = metatable
16:57:53.489 [Lua] [input_manager] = table
16:57:53.489 [Lua] [input_manager] = metatable
16:57:53.489 [Lua] [network_clock] = table
16:57:53.489 [Lua] [network_clock] = metatable
16:57:53.489 [Lua] [network_transmit] = table
16:57:53.489 [Lua] [network_transmit] = metatable
16:57:53.489 [Lua] [free_flight_manager] = table
16:57:53.489 [Lua] [free_flight_manager] = metatable
16:57:53.489 [Lua] [network_manager] = table
16:57:53.489 [Lua] [network_manager] = metatable
16:57:53.489 [Lua] [network_event_delegate] = table
16:57:53.489 [Lua] [network_event_delegate] = metatable
16:57:53.489 [Lua]
16:57:53.489 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:57:53.489 [Lua] ignoring extension VersusInteractObjectiveExtension
16:57:53.489 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:57:53.489 [Lua] ignoring extension VersusSocketObjectiveExtension
16:57:53.489 [Lua] ignoring extension VersusTargetObjectiveExtension
16:57:53.489 [Lua] ignoring extension VersusMissionObjectiveExtension
16:57:53.490 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:57:53.494 [Lua] [AchievementManager] Achievements using the steam platform
16:57:53.494 [Lua] PlayerManager:add_player player_1
16:57:53.538 [Lua] [StateIngame] Level seed: 0
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
16:57:53.545 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read,
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read,
16:57:53.545 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
16:57:53.546 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
16:57:53.546 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
16:57:53.548 [Lua] [LevelAnalysis] set_random_seed( 0)
16:57:53.552 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12
16:57:53.552 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13
16:57:53.552 [Lua] [IngameUI] init
16:57:53.565 [SteamVoipClient] select_out(110000101ab1da4, off)
16:57:53.565 [SteamVoipClient] select_out(110000102428a41, off)
16:57:53.565 [SteamVoipClient] select_out(11000010360b84f, off)
16:57:53.565 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:57:53.568 [Lua] cb_razer_chroma_setup
16:57:53.585 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000016ABAC60; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000138698E0; parent_world_position = table: 0000000016ABA8E0; local_position = table: 0000000016ABABD0; size = table: 0000000016ABAC20; node = table: 0000000016ABAC60
[3] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 0000000001A99DF0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000001A99DF0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000001A6C5370
[7] self = table: 000000001A6C5370; ingame_ui_context = table: 00000000160D6440; input_manager = table: 00000000160CF640; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000001A6C5370
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[13] mod = table: 00000000177C96E0; error_prefix_data = table: 000000001A6C5330; func = [function]
[14] self = table: 00000000177C96E0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 000000001A6C52F0; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 00000000177C96E0
[20] self = table: 0000000011E7A430; ingame_ui_context = table: 00000000160D6440
[21] self = table: 0000000011E7A430; params = table: 000000000D4E7E90; viewport_name = "player_1"; input_manager = table: 00000000160CF640; input_source = table: 0000000002BD8120; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000000AF7BB60; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016069740; camera_system = table: 000000001610C550; outline_system = table: 000000000FD24060; fade_system = table: 000000000CBC9F60; sound_sector_system = table: 0000000016100570; sound_environment_system = table: 0000000015F749D0; event_manager = table: 000000000BE8E520; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000160D6440
[22] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true
[25] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000D6D3C60; menu_widgets = table: 0000000001A4C8C0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000D6D3C60; menu_widgets = table: 0000000001A4C8C0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016DC3E90; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015F4FFD0; telemetry_time_view_enter = 0; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000002BA19E0; cutscene_system = table: 000000001779AFE0; text_popup_ui = table: 0000000001545E20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000001977B60; world = [World]; camera_manager = table: 0000000002737440; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000160D6440; _fps_cooldown = 0; views = table: 000000000D9D5D40; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003344A80; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000000AF7BB60; weave_onboarding = table: 000000000D519C60; popup_handler = table: 0000000001545C70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000160E1840;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840;
[22] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[23] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[24] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[25] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 000000000AF75660; network_server = table: 0000000000534F60; entity_system = table: 0000000002D50A20; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000432E9E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000AFCE310; machines = table: 0000000002D76660; network_event_delegate = table: 00000000160E1840; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000012BAFC30; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000015FF64F0; network_clock = table: 00000000122386E0; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000BB9EDD0;
16:57:53.586 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 000000000C85AA70; node_def = table: 0000000001A99C10; k = "offset"; v = table: 0000000001A99CD0
[2] scenegraph = table: 000000000C85A9F0; scenegraph_def = table: 000000000AF9A8E0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000001A99C10; parent_name = nil; local_position = table: 000000000C85AA20; node = table: 000000000C85AA70
[3] scenegraph_def = table: 000000000AF9A8E0; scenegraph = table: 000000000C85A9F0; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000001A99C10
[4] self = table: 000000001A6C5370
[5] self = table: 000000001A6C5370; ingame_ui_context = table: 00000000160D6440; input_manager = table: 00000000160CF640; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000001A6C5370
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[11] mod = table: 00000000177C96E0; error_prefix_data = table: 000000001A6C5330; func = [function]
[12] self = table: 00000000177C96E0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 000000001A6C52F0; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 00000000177C96E0
[18] self = table: 0000000011E7A430; ingame_ui_context = table: 00000000160D6440
[19] self = table: 0000000011E7A430; params = table: 000000000D4E7E90; viewport_name = "player_1"; input_manager = table: 00000000160CF640; input_source = table: 0000000002BD8120; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 000000000AF7BB60; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000016069740; camera_system = table: 000000001610C550; outline_system = table: 000000000FD24060; fade_system = table: 000000000CBC9F60; sound_sector_system = table: 0000000016100570; sound_environment_system = table: 0000000015F749D0; event_manager = table: 000000000BE8E520; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000160D6440
[20] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000011E7A400; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true
[23] self = table: 0000000011E7A400; parent = table: 000000000D1D5820; start_state = table: 0000000018BD7C90; params = table: 000000000D4E7E90; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 0000000011E7A400
[25] self = table: 000000000D1D5820; loading_context = table: 000000000BB9EDD0; is_server = true; assert_on_leak = true; input_manager = table: 00000000160CF640; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 0000000012BAFC30; world = [World]; network_event_delegate = table: 00000000160E1840; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000BE8E520; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D4E7E90
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001A4C8C0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000D6D3C60; settings_list_size_y = 2770; ui_scenegraph = table: 0000000001A99DF0; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001A4C8C0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015F4FFD0; ingame_ui = table: 00000000177C96E0; definitions = table: 000000001A6C53E0; input_manager = table: 00000000160CF640; wwise_world = [WwiseWorld]; render_settings = table: 000000000AF9A980; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000D6D3C60; settings_list_size_y = 2770; ui_scenegraph = table: 0000000001A99DF0; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016DC3E90; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015F4FFD0; telemetry_time_view_enter = 0; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000002BA19E0; cutscene_system = table: 000000001779AFE0; text_popup_ui = table: 0000000001545E20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000001977B60; world = [World]; camera_manager = table: 0000000002737440; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 00000000160D6440; _fps_cooldown = 0; views = table: 000000000D9D5D40; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003344A80; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 000000000AF7BB60; weave_onboarding = table: 000000000D519C60; popup_handler = table: 0000000001545C70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000160E1840;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000D1D5820; _booted_eac_untrusted = false; statistics_db = table: 0000000012BAFC30; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 00000000160D6440; end_conditions_met = false; player = table: 000000000AF7BB60; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000160E1840;
[20] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[21] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[22] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[23] _params = table: 000000000D4E7E90; _profiling_debugging_enabled = true; _parent = table: 000000000D1D5820; _state = table: 0000000011E7A430;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 000000000AF75660; network_server = table: 0000000000534F60; entity_system = table: 0000000002D50A20; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000432E9E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000160CF640; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000AFCE310; machines = table: 0000000002D76660; network_event_delegate = table: 00000000160E1840; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000012BAFC30; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000015FF64F0; network_clock = table: 00000000122386E0; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000D1D5820;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000BB9EDD0;
16:57:53.598 [Lua] [Matchmaking] Cancelling matchmaking
16:57:53.598 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit()
16:57:53.598 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:57:53.598 [Lua] Set lobby begin:
16:57:53.598 [Lua] Lobby data twitch_enabled = false
16:57:53.598 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.598 [Lua] Lobby data num_players = 4
16:57:53.598 [Lua] Lobby data difficulty_tweak = 0
16:57:53.598 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.598 [Lua] Lobby data matchmaking_type = 3
16:57:53.599 [Lua] Lobby data is_private = false
16:57:53.599 [Lua] Lobby data match_started = true
16:57:53.599 [Lua] Lobby data difficulty = normal
16:57:53.599 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.599 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.599 [Lua] Lobby data unique_server_name = snejk
16:57:53.599 [Lua] Lobby data quick_game = false
16:57:53.599 [Lua] Lobby data country_code = SE
16:57:53.600 [Lua] Lobby data matchmaking = false
16:57:53.600 [Lua] Lobby data power_level = 0
16:57:53.600 [Lua] Lobby data mission_id = inn_level
16:57:53.600 [Lua] Lobby data mechanism = adventure
16:57:53.600 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.600 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.600 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.600 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.600 [Lua] Lobby data eac_authorized = true
16:57:53.600 [Lua] Set lobby end.
16:57:53.602 [Lua] Set lobby begin:
16:57:53.602 [Lua] Lobby data twitch_enabled = false
16:57:53.602 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.602 [Lua] Lobby data num_players = 4
16:57:53.602 [Lua] Lobby data difficulty_tweak = 0
16:57:53.602 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.602 [Lua] Lobby data matchmaking_type = 3
16:57:53.602 [Lua] Lobby data is_private = false
16:57:53.602 [Lua] Lobby data match_started = true
16:57:53.602 [Lua] Lobby data difficulty = normal
16:57:53.602 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.602 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.603 [Lua] Lobby data unique_server_name = snejk
16:57:53.603 [Lua] Lobby data quick_game = false
16:57:53.603 [Lua] Lobby data country_code = SE
16:57:53.603 [Lua] Lobby data matchmaking = false
16:57:53.603 [Lua] Lobby data power_level = 0
16:57:53.603 [Lua] Lobby data mission_id = inn_level
16:57:53.603 [Lua] Lobby data mechanism = adventure
16:57:53.603 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.603 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.603 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.603 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.603 [Lua] Lobby data eac_authorized = true
16:57:53.603 [Lua] Set lobby end.
16:57:53.603 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:57:53.603 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:57:53.603 [Lua] Set lobby begin:
16:57:53.603 [Lua] Lobby data twitch_enabled = false
16:57:53.604 [Lua] Lobby data selected_mission_id = inn_level
16:57:53.604 [Lua] Lobby data num_players = 4
16:57:53.604 [Lua] Lobby data difficulty_tweak = 0
16:57:53.604 [Lua] Lobby data host = 1100001064cfeb5
16:57:53.604 [Lua] Lobby data matchmaking_type = 3
16:57:53.604 [Lua] Lobby data is_private = false
16:57:53.604 [Lua] Lobby data match_started = true
16:57:53.604 [Lua] Lobby data difficulty = normal
16:57:53.604 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:53.604 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:53.604 [Lua] Lobby data unique_server_name = snejk
16:57:53.604 [Lua] Lobby data quick_game = false
16:57:53.604 [Lua] Lobby data country_code = SE
16:57:53.604 [Lua] Lobby data matchmaking = false
16:57:53.604 [Lua] Lobby data power_level = 835
16:57:53.604 [Lua] Lobby data mission_id = inn_level
16:57:53.604 [Lua] Lobby data mechanism = adventure
16:57:53.604 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:53.604 [Lua] Lobby data player_slot_2 = 0:0
16:57:53.604 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:53.604 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:53.604 [Lua] Lobby data eac_authorized = true
16:57:53.604 [Lua] Set lobby end.
16:57:53.605 [Flow] complete_skittergate_legend true
16:57:53.605 [Flow] complete_all_helmgart_levels_recruit true
16:57:53.606 [Flow] WitchHunterLevel:35
16:57:53.606 [Flow] LeaderYes
16:57:53.606 [Flow] ALL PC XP:304250
16:57:53.606 [Flow] Has "bogenhafen" DLC:true
16:57:53.606 [Flow] WH XP:60850
16:57:53.606 [Flow] Number of crafted items:7038
16:57:53.606 [Flow] Has "pre_order" DLC:true
16:57:53.606 [Flow] Sum of Powe Levels:1500
16:57:53.606 [Flow] lodestone diff 1:false
16:57:53.606 [Flow] magnus and forest activated
16:57:53.606 [Flow] magnus and forest activated
16:57:53.606 [Flow] cemetery and forest activated
16:57:53.606 [Flow] magnus and cemetery
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.607 [Flow] ALL RUNES ACTIVATED
16:57:53.607 [Flow] magnus and forest activated
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.607 [Flow] ALL RUNES ACTIVATED
16:57:53.607 [Flow] cemetery and forest activated
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.607 [Flow] ALL RUNES ACTIVATED
16:57:53.607 [Flow] magnus and forest activated
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.607 [Flow] ALL RUNES ACTIVATED
16:57:53.607 [Flow] magnus and cemetery
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.607 [Flow] ALL RUNES ACTIVATED
16:57:53.607 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:57:53.608 [Lua] CurrentConflictSettings inn_level
16:57:53.608 [Lua] [ConflictDirector] conflict_director is ai_ready
16:57:53.608 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:57:53.608 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:57:53.610 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:57:53.610 [Lua] Forming navigation groups in one frame
16:57:53.610 [Lua] Forming navigation groups
16:57:53.632 [Lua] NavigationGroupManager -> calulation time A: 0.021999999999934516
16:57:53.633 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000002037268
16:57:53.633 [Lua] number of nav groups: 42
16:57:53.634 [Lua] number of refined nav groups : 23
16:57:53.637 [Lua] NavigationGroupManager -> calulation time C: 0.0049999999998817657
16:57:53.637 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:57:53.637 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:57:53.637 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:57:53.640 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:57:53.640 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34
16:57:53.640 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:57:53.640 [Lua] [Managers] Calling function on all managers:
16:57:53.640 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:57:53.649 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:57:53.649 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:57:53.649 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:57:53.649 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:57:53.687 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:57:53.689 [Lua] Breedfreezer (server) starting a hot join sync
16:57:53.690 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:57:53.690 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:57:53.690 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:57:53.690 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=35
16:57:53.690 [Lua] RemotePlayer:create_game_object( ) 35
16:57:53.703 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:57:53.703 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:57:53.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:57:53.703 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
16:57:53.703 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
16:57:53.703 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:57:53.712 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
16:57:53.712 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
16:57:53.720 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4
16:57:53.726 [Lua] Breedfreezer (server) starting a hot join sync
16:57:53.727 [Lua] PlayerManager:add_remote_player 110000101ab1da4
16:57:53.727 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=37
16:57:53.727 [Lua] RemotePlayer:create_game_object( ) 37
16:57:53.739 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
16:57:53.739 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers
16:57:53.748 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read,
16:57:53.748 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:57:53.748 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:57:53.748 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:57:53.749 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForEnterGame
16:57:53.749 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForGameObjectSync
16:57:53.758 [Lua] [NetworkServer] Game_object_sync_done for peer 110000102428a41
16:57:53.764 [Lua] Breedfreezer (server) starting a hot join sync
16:57:53.765 [Lua] PlayerManager:add_remote_player 110000102428a41
16:57:53.765 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=38
16:57:53.765 [Lua] RemotePlayer:create_game_object( ) 38
16:57:53.778 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForGameObjectSync
16:57:53.778 [Lua] [PeerSM] 110000102428a41 :: on_enter WaitingForPlayers
16:57:53.778 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:57:53.778 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:57:53.778 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:57:53.778 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:57:53.778 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:57:53.778 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
16:57:53.778 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
16:57:53.778 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
16:57:53.782 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:57:53.784 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:57:53.784 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:57:53.784 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:57:53.784 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=41
16:57:53.789 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read,
16:57:53.790 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list.
16:57:53.790 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:57:53.790 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1
16:57:53.791 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers
16:57:53.791 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame
16:57:53.791 [Lua] [PeerSM] 110000102428a41 :: on_exit WaitingForPlayers
16:57:53.791 [Lua] [PeerSM] 110000102428a41 :: on_enter InGame
16:57:53.805 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
16:57:53.805 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
16:57:53.805 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42
16:57:53.805 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:57:53.805 [Lua] Players are leaving the safe zone
16:57:53.833 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:57:53.833 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
16:57:53.833 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43
16:57:53.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:57:53.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:57:53.855 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
16:57:53.855 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44
16:57:53.855 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:57:53.862 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:57:53.862 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:57:53.864 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
16:57:53.864 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:57:53.864 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:57:53.875 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:57:53.875 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:57:53.876 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46
16:57:53.876 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:57:53.876 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:57:53.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:57:53.879 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
16:57:53.879 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47
16:57:53.879 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:57:53.898 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:57:53.898 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
16:57:53.898 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48
16:57:53.898 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:57:53.918 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:57:53.918 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07
16:57:53.927 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded:
16:57:53.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2, async-read,
16:57:53.927 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1, async-read,
16:57:53.927 [Lua] [MOD][VMF][INFO] Added 110000102428a41 to the VMF users list.
16:57:53.927 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000102428a41 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:57:53.927 [Lua] Adding player sync data to peer=110000102428a41 local_player_id=1
16:57:53.928 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000102428a41 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:57:53.928 [Lua] [NetworkServer] Peer 110000102428a41 spawned player.
16:57:53.929 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49
16:57:53.929 [Lua] PlayerManager:assign_unit_ownership F.L.O. 110000102428a41 1
16:57:53.930 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:57:53.950 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:57:53.950 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
16:57:53.950 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded:
16:57:54.008 [Lua] StateInGameRunning:_game_actually_starts()
16:57:54.008 [Lua] #################################################################################################################
16:57:54.008 [Lua] [Loading Time]: 00:00:18 [Transition]: military-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:57:54.008 [Lua] #################################################################################################################
16:57:54.008 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 44
16:57:54.021 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 44
16:57:54.224 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 44
16:57:54.224 [Lua] Commit load time data
16:57:54.497 [Flow] DISABLE
16:57:57.537 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
16:57:57.537 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:57:57.544 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
16:57:57.544 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:57:58.593 [Lua] PlayFabMirrorBase:_commit_internal 9
16:57:58.593 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:57:58.598 [Lua] generate_backend_stats 1100001064cfeb5:1
16:57:58.617 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:57:58.617 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:57:58.617 [Lua] Set lobby begin:
16:57:58.617 [Lua] Lobby data twitch_enabled = false
16:57:58.617 [Lua] Lobby data selected_mission_id = inn_level
16:57:58.617 [Lua] Lobby data num_players = 4
16:57:58.618 [Lua] Lobby data difficulty_tweak = 0
16:57:58.618 [Lua] Lobby data host = 1100001064cfeb5
16:57:58.618 [Lua] Lobby data matchmaking_type = 3
16:57:58.618 [Lua] Lobby data is_private = false
16:57:58.618 [Lua] Lobby data match_started = true
16:57:58.618 [Lua] Lobby data difficulty = normal
16:57:58.618 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:57:58.618 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:57:58.618 [Lua] Lobby data unique_server_name = snejk
16:57:58.618 [Lua] Lobby data quick_game = false
16:57:58.618 [Lua] Lobby data country_code = SE
16:57:58.618 [Lua] Lobby data matchmaking = false
16:57:58.618 [Lua] Lobby data power_level = 417
16:57:58.618 [Lua] Lobby data mission_id = inn_level
16:57:58.618 [Lua] Lobby data mechanism = adventure
16:57:58.618 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:57:58.618 [Lua] Lobby data player_slot_2 = 0:0
16:57:58.618 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:57:58.618 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:57:58.618 [Lua] Lobby data eac_authorized = true
16:57:58.618 [Lua] Set lobby end.
16:57:58.623 [Lua] commit result success 9
16:57:58.624 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 45
16:57:58.629 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 45
16:57:58.810 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 45
16:58:00.701 [Lua] [IngameUI] menu view on_enter hero_view
16:58:00.706 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280
16:58:00.706 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
16:58:00.719 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read,
16:58:00.815 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up
16:58:00.815 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up
16:58:02.335 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 46
16:58:02.337 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 46 4
16:58:02.554 [Lua] [PlayFabRequestQueue] EAC Enabled! 46
16:58:02.554 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 46
16:58:03.174 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 46
16:58:03.175 [Save] Saving `save_data`
16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1, async-read,
16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer2, async-read,
16:58:03.177 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p, LootItemUnitPreviewer3, async-read,
16:58:03.177 [Save] Save done
16:58:03.177 [Save] Saving `save_data`
16:58:03.181 [Save] Save done
16:58:03.181 [Save] Saving `save_data`
16:58:03.189 [Save] Save done
16:58:03.224 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p
16:58:03.224 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p
16:58:03.224 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:03.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:03.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:03.239 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p
16:58:03.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p
16:58:03.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p
16:58:03.720 [Lua] Set lobby begin:
16:58:03.720 [Lua] Lobby data twitch_enabled = false
16:58:03.720 [Lua] Lobby data selected_mission_id = inn_level
16:58:03.720 [Lua] Lobby data num_players = 4
16:58:03.720 [Lua] Lobby data difficulty_tweak = 0
16:58:03.720 [Lua] Lobby data host = 1100001064cfeb5
16:58:03.720 [Lua] Lobby data matchmaking_type = 3
16:58:03.720 [Lua] Lobby data is_private = false
16:58:03.720 [Lua] Lobby data match_started = true
16:58:03.720 [Lua] Lobby data difficulty = normal
16:58:03.721 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:03.721 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:03.721 [Lua] Lobby data unique_server_name = snejk
16:58:03.721 [Lua] Lobby data quick_game = false
16:58:03.721 [Lua] Lobby data country_code = SE
16:58:03.721 [Lua] Lobby data matchmaking = false
16:58:03.721 [Lua] Lobby data power_level = 835
16:58:03.721 [Lua] Lobby data mission_id = inn_level
16:58:03.721 [Lua] Lobby data mechanism = adventure
16:58:03.721 [Lua] Lobby data player_slot_5 = 110000102428a41:1
16:58:03.721 [Lua] Lobby data player_slot_2 = 0:0
16:58:03.721 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:03.721 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:03.721 [Lua] Lobby data eac_authorized = true
16:58:03.721 [Lua] Set lobby end.
16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1
16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer2
16:58:06.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_01_t1/wpn_we_2h_sword_01_t1_3p, LootItemUnitPreviewer3
16:58:06.371 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot
16:58:06.371 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read,
16:58:06.454 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up
16:58:06.454 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up
16:58:06.760 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 47
16:58:06.761 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 47 5
16:58:06.963 [Lua] [PlayFabRequestQueue] EAC Enabled! 47
16:58:06.963 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 47
16:58:07.576 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 47
16:58:07.576 [Save] Saving `save_data`
16:58:07.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, LootItemUnitPreviewer2, async-read,
16:58:07.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer3, async-read,
16:58:07.579 [Save] Save done
16:58:07.579 [Save] Saving `save_data`
16:58:07.582 [Save] Save done
16:58:07.582 [Save] Saving `save_data`
16:58:07.585 [Save] Save done
16:58:07.619 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p
16:58:07.619 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p
16:58:07.620 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
16:58:07.642 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
16:58:07.642 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
16:58:10.832 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, LootItemUnitPreviewer2
16:58:10.832 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer3
16:58:10.837 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot
16:58:10.837 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read,
16:58:10.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2
16:58:10.866 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2
16:58:11.244 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 48
16:58:11.245 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 48 6
16:58:11.467 [Lua] [PlayFabRequestQueue] EAC Enabled! 48
16:58:11.467 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 48
16:58:12.112 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 48
16:58:12.113 [Save] Saving `save_data`
16:58:12.115 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1, async-read,
16:58:12.115 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3, async-read,
16:58:12.116 [Save] Save done
16:58:12.116 [Save] Saving `save_data`
16:58:12.119 [Save] Save done
16:58:12.119 [Save] Saving `save_data`
16:58:12.129 [Save] Save done
16:58:12.139 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p
16:58:12.139 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p
16:58:12.139 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:12.154 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:12.154 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:15.246 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_03/wpn_we_bow_short_03_3p, LootItemUnitPreviewer1
16:58:15.246 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3
16:58:15.251 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot
16:58:15.251 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read,
16:58:15.268 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2
16:58:15.268 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2
16:58:15.471 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 49
16:58:15.472 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 49 7
16:58:15.674 [Lua] [PlayFabRequestQueue] EAC Enabled! 49
16:58:15.674 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 49
16:58:16.304 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 49
16:58:16.305 [Save] Saving `save_data`
16:58:16.307 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p, LootItemUnitPreviewer1, async-read,
16:58:16.307 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, LootItemUnitPreviewer2, async-read,
16:58:16.308 [Save] Save done
16:58:16.308 [Save] Saving `save_data`
16:58:16.314 [Save] Save done
16:58:16.314 [Save] Saving `save_data`
16:58:16.322 [Save] Save done
16:58:16.344 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p
16:58:16.344 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p
16:58:16.344 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:58:16.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:58:16.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p
16:58:19.433 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t2/wpn_we_bow_01_t2_3p, LootItemUnitPreviewer1
16:58:19.433 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, LootItemUnitPreviewer2
16:58:19.439 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot
16:58:19.439 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read,
16:58:19.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2
16:58:19.456 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2
16:58:19.687 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 50
16:58:19.689 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 50 8
16:58:19.893 [Lua] [PlayFabRequestQueue] EAC Enabled! 50
16:58:19.893 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 50
16:58:20.517 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 50
16:58:20.518 [Save] Saving `save_data`
16:58:20.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer1, async-read,
16:58:20.520 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer2, async-read,
16:58:20.520 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3, async-read,
16:58:20.521 [Save] Save done
16:58:20.521 [Save] Saving `save_data`
16:58:20.528 [Save] Save done
16:58:20.528 [Save] Saving `save_data`
16:58:20.535 [Save] Save done
16:58:20.540 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
16:58:20.540 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
16:58:20.541 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:20.555 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:20.555 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
16:58:23.582 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded:
16:58:23.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, LootItemUnitPreviewer2
16:58:23.583 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, LootItemUnitPreviewer3
16:58:23.588 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot
16:58:23.588 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot, async-read,
16:58:23.625 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t3
16:58:23.625 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t3
16:58:23.815 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 51
16:58:23.816 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 51 9
16:58:24.022 [Lua] [PlayFabRequestQueue] EAC Enabled! 51
16:58:24.022 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 51
16:58:24.645 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 51
16:58:24.646 [Save] Saving `save_data`
16:58:24.649 [Save] Save done
16:58:24.649 [Save] Saving `save_data`
16:58:24.652 [Save] Save done
16:58:24.652 [Save] Saving `save_data`
16:58:24.655 [Save] Save done
16:58:27.799 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot
16:58:28.730 [Lua] [IngameUI] menu view on_exit hero_view
16:58:28.735 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280
16:58:28.735 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
16:58:30.896 [Lua] [NetworkServer] Peer 110000102428a41 despawned player.
16:58:30.896 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000102428a41
16:58:30.897 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000102428a41
16:58:30.897 [Lua] [ChatManager][1]System: F.L.O. has left the game
16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_exit InGame
16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_enter Disconnecting
16:58:30.897 [Lua] [PSM] Disconnecting peer 110000102428a41
16:58:30.897 [Lua] [PSM] Disconnected peer 110000102428a41 is being removed from session.
16:58:30.897 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000102428a41
16:58:30.897 [Lua] [MOD][VMF][INFO] Removed 110000102428a41 from the VMF users list.
16:58:30.897 [Lua] PlayerManager:remove_player peer_id=110000102428a41 1
16:58:30.897 [Lua] [GameNetworkManager] destroying game object with go_id=38
16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_exit Disconnecting
16:58:30.897 [Lua] [PeerSM] 110000102428a41 :: on_enter Disconnected
16:58:30.897 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000102428a41)
16:58:30.897 [Lua] [ProfileSynchronizer] Peer 110000102428a41 left session
16:58:30.897 [Lua] Set lobby begin:
16:58:30.897 [Lua] Lobby data twitch_enabled = false
16:58:30.897 [Lua] Lobby data selected_mission_id = inn_level
16:58:30.897 [Lua] Lobby data num_players = 4
16:58:30.897 [Lua] Lobby data difficulty_tweak = 0
16:58:30.897 [Lua] Lobby data host = 1100001064cfeb5
16:58:30.897 [Lua] Lobby data matchmaking_type = 3
16:58:30.897 [Lua] Lobby data is_private = false
16:58:30.897 [Lua] Lobby data match_started = true
16:58:30.898 [Lua] Lobby data difficulty = normal
16:58:30.898 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:30.898 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:30.898 [Lua] Lobby data unique_server_name = snejk
16:58:30.898 [Lua] Lobby data quick_game = false
16:58:30.898 [Lua] Lobby data country_code = SE
16:58:30.898 [Lua] Lobby data matchmaking = false
16:58:30.898 [Lua] Lobby data power_level = 835
16:58:30.898 [Lua] Lobby data mission_id = inn_level
16:58:30.898 [Lua] Lobby data mechanism = adventure
16:58:30.898 [Lua] Lobby data player_slot_5 = 0:0
16:58:30.898 [Lua] Lobby data player_slot_2 = 0:0
16:58:30.899 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:30.899 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:30.899 [Lua] Lobby data eac_authorized = true
16:58:30.899 [Lua] Set lobby end.
16:58:30.899 [EAC] EAC server lost client 110000102428a41
16:58:30.899 [EACServer] [18:58:30:898][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000102428A41 PlayerGUID: 76561197998180929
16:58:30.899 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 4
16:58:30.899 [SteamVoipClient] select_out(110000102428a41, off)
16:58:30.899 [SteamVoipClient] select_in(110000102428a41, off)
16:58:30.899 [Lua] [GameNetworkManager] destroying game object with go_id=49
16:58:30.900 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2, async-read,
16:58:30.901 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_client_2
16:58:30.901 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded:
16:58:30.910 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_12, ProfileSynchronizer
16:58:30.912 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
16:58:30.912 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer
16:58:30.913 [Lua] [PackageManager] Unload: wwise/blunderbuss, ProfileSynchronizer
16:58:30.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_02_t2/wpn_empire_blunderbuss_02_t2_runed_01_3p, ProfileSynchronizer
16:58:30.915 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
16:58:30.915 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/black_and_gold/chr_empire_soldier_knight_black_and_gold, ProfileSynchronizer
16:58:30.915 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer
16:58:30.915 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer
16:58:30.926 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:30.964 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:30.992 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.032 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.067 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.098 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.129 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.167 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.197 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.231 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.265 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.298 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.329 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.361 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.398 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.430 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.467 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.501 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.528 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.565 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.603 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.629 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.631 [Lua] [IngameUI] menu view on_enter hero_view
16:58:31.637 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280
16:58:31.637 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:58:31.655 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:58:31.656 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:58:31.657 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:58:31.657 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:58:31.663 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:58:31.666 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.698 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.734 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.770 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.794 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.828 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.867 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.901 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.936 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.969 [Connection] Dropped voip chunk from 110000102428a41 because channel 6 can't communicate
16:58:31.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:58:31.970 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:58:31.991 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.005 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.005 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:32.338 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:58:32.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.338 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.338 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.338 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:32.341 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:58:32.341 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
16:58:32.341 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
16:58:32.343 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:58:32.343 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
16:58:32.347 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:58:33.028 [Handshaker] Lost connection 97 to 110000102428a41
16:58:33.284 [Lua] [NetworkServer] Changing num_players from 4 to 3
16:58:33.284 [Lua] Players: 3
16:58:33.284 [Lua] Set lobby begin:
16:58:33.284 [Lua] Lobby data twitch_enabled = false
16:58:33.284 [Lua] Lobby data selected_mission_id = inn_level
16:58:33.284 [Lua] Lobby data num_players = 3
16:58:33.285 [Lua] Lobby data difficulty_tweak = 0
16:58:33.285 [Lua] Lobby data host = 1100001064cfeb5
16:58:33.285 [Lua] Lobby data matchmaking_type = 3
16:58:33.285 [Lua] Lobby data is_private = false
16:58:33.285 [Lua] Lobby data match_started = true
16:58:33.285 [Lua] Lobby data difficulty = normal
16:58:33.285 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:33.285 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:33.285 [Lua] Lobby data unique_server_name = snejk
16:58:33.285 [Lua] Lobby data quick_game = false
16:58:33.285 [Lua] Lobby data country_code = SE
16:58:33.286 [Lua] Lobby data matchmaking = false
16:58:33.286 [Lua] Lobby data power_level = 835
16:58:33.286 [Lua] Lobby data mission_id = inn_level
16:58:33.286 [Lua] Lobby data mechanism = adventure
16:58:33.286 [Lua] Lobby data player_slot_5 = 0:0
16:58:33.286 [Lua] Lobby data player_slot_2 = 0:0
16:58:33.286 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:33.286 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:33.286 [Lua] Lobby data eac_authorized = true
16:58:33.286 [Lua] Set lobby end.
16:58:33.286 [Lua] [LobbyMembers] Member left 110000102428a41
16:58:33.786 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 52
16:58:33.793 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 52 10
16:58:34.004 [Lua] [PlayFabRequestQueue] EAC Enabled! 52
16:58:34.004 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 52
16:58:34.576 [Lua] [Matchmaking] Cancelling matchmaking
16:58:34.576 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:58:34.677 [Lua] [IngameUI] menu view on_exit hero_view
16:58:34.682 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280
16:58:34.682 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
16:58:34.682 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
16:58:34.682 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
16:58:34.855 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 52
16:58:34.855 [Save] Saving `save_data`
16:58:34.856 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 53
16:58:34.858 [Save] Save done
16:58:34.858 [Save] Saving `save_data`
16:58:34.860 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 53
16:58:34.862 [Save] Save done
16:58:34.862 [Save] Saving `save_data`
16:58:34.866 [Save] Save done
16:58:34.866 [Save] Saving `save_data`
16:58:34.869 [Save] Save done
16:58:35.044 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 53
16:58:35.888 [EACServer] [18:58:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
16:58:38.307 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:58:38.307 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:58:38.310 [Lua] Set lobby begin:
16:58:38.310 [Lua] Lobby data twitch_enabled = false
16:58:38.310 [Lua] Lobby data selected_mission_id = inn_level
16:58:38.310 [Lua] Lobby data num_players = 3
16:58:38.310 [Lua] Lobby data difficulty_tweak = 0
16:58:38.310 [Lua] Lobby data host = 1100001064cfeb5
16:58:38.310 [Lua] Lobby data matchmaking_type = 3
16:58:38.310 [Lua] Lobby data is_private = false
16:58:38.310 [Lua] Lobby data match_started = true
16:58:38.310 [Lua] Lobby data difficulty = cataclysm
16:58:38.310 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:38.311 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:38.311 [Lua] Lobby data unique_server_name = snejk
16:58:38.311 [Lua] Lobby data quick_game = false
16:58:38.311 [Lua] Lobby data country_code = SE
16:58:38.311 [Lua] Lobby data matchmaking = false
16:58:38.311 [Lua] Lobby data power_level = 835
16:58:38.311 [Lua] Lobby data mission_id = inn_level
16:58:38.311 [Lua] Lobby data mechanism = adventure
16:58:38.311 [Lua] Lobby data player_slot_5 = 0:0
16:58:38.311 [Lua] Lobby data player_slot_2 = 0:0
16:58:38.311 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:38.311 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:38.311 [Lua] Lobby data eac_authorized = true
16:58:38.311 [Lua] Set lobby end.
16:58:38.311 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
16:58:38.311 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0
16:58:38.311 [Lua] Set lobby begin:
16:58:38.311 [Lua] Lobby data twitch_enabled = false
16:58:38.311 [Lua] Lobby data selected_mission_id = inn_level
16:58:38.312 [Lua] Lobby data num_players = 3
16:58:38.312 [Lua] Lobby data difficulty_tweak = 0
16:58:38.312 [Lua] Lobby data host = 1100001064cfeb5
16:58:38.312 [Lua] Lobby data matchmaking_type = 6
16:58:38.312 [Lua] Lobby data is_private = false
16:58:38.312 [Lua] Lobby data match_started = true
16:58:38.312 [Lua] Lobby data difficulty = cataclysm
16:58:38.312 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:38.312 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:38.312 [Lua] Lobby data unique_server_name = snejk
16:58:38.312 [Lua] Lobby data quick_game = false
16:58:38.312 [Lua] Lobby data country_code = SE
16:58:38.312 [Lua] Lobby data matchmaking = true
16:58:38.312 [Lua] Lobby data power_level = 835
16:58:38.312 [Lua] Lobby data mission_id = inn_level
16:58:38.312 [Lua] Lobby data mechanism = adventure
16:58:38.312 [Lua] Lobby data player_slot_5 = 0:0
16:58:38.312 [Lua] Lobby data player_slot_2 = 0:0
16:58:38.312 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:38.312 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:38.312 [Lua] Lobby data eac_authorized = true
16:58:38.312 [Lua] Set lobby end.
16:58:38.312 [Lua] Set lobby begin:
16:58:38.312 [Lua] Lobby data twitch_enabled = false
16:58:38.312 [Lua] Lobby data selected_mission_id = inn_level
16:58:38.313 [Lua] Lobby data num_players = 3
16:58:38.313 [Lua] Lobby data difficulty_tweak = 0
16:58:38.313 [Lua] Lobby data host = 1100001064cfeb5
16:58:38.313 [Lua] Lobby data matchmaking_type = 6
16:58:38.313 [Lua] Lobby data is_private = false
16:58:38.313 [Lua] Lobby data match_started = true
16:58:38.313 [Lua] Lobby data difficulty = cataclysm
16:58:38.313 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:38.313 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:38.313 [Lua] Lobby data unique_server_name = snejk
16:58:38.313 [Lua] Lobby data quick_game = false
16:58:38.313 [Lua] Lobby data country_code = SE
16:58:38.313 [Lua] Lobby data matchmaking = true
16:58:38.313 [Lua] Lobby data power_level = 835
16:58:38.313 [Lua] Lobby data mission_id = inn_level
16:58:38.313 [Lua] Lobby data mechanism = adventure
16:58:38.313 [Lua] Lobby data player_slot_5 = 0:0
16:58:38.313 [Lua] Lobby data player_slot_2 = 0:0
16:58:38.313 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:38.313 [Lua] Lobby data player_slot_3 = 110000101ab1da4:1
16:58:38.313 [Lua] Lobby data eac_authorized = true
16:58:38.313 [Lua] Set lobby end.
16:58:38.314 [Lua] [ChatManager][1]System: Starting hosted game...
16:58:38.314 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:58:38.314 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:58:38.611 [Lua] [IngameUI] menu view on_enter hero_view
16:58:38.616 [Lua] [IngameUI] menu view post_update_on_enter table: 0x00513280
16:58:38.616 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:58:38.629 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:58:38.630 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:58:38.631 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:58:38.631 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:58:38.637 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:58:38.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:58:38.930 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:58:38.952 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:38.966 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:38.966 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:38.966 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:38.966 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:58:39.041 [Lua] PlayFabMirrorBase:_commit_internal 10
16:58:39.041 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:58:39.046 [Lua] generate_backend_stats 1100001064cfeb5:1
16:58:39.065 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 54
16:58:39.067 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:58:39.067 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 55
16:58:39.076 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 54 11
16:58:39.284 [Lua] [PlayFabRequestQueue] EAC Enabled! 54
16:58:39.284 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 54
16:58:39.558 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:58:39.558 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:39.558 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:39.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:39.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:58:39.561 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:58:39.561 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
16:58:39.561 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
16:58:39.563 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:58:39.563 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
16:58:39.567 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:58:39.694 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 54
16:58:39.697 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 55
16:58:39.897 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 55
16:58:39.900 [Lua] commit result success 10
16:58:39.900 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 56
16:58:39.910 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 56
16:58:39.954 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000101ab1da4
16:58:39.954 [Lua] Set lobby begin:
16:58:39.954 [Lua] Lobby data twitch_enabled = false
16:58:39.954 [Lua] Lobby data selected_mission_id = inn_level
16:58:39.954 [Lua] Lobby data num_players = 3
16:58:39.954 [Lua] Lobby data difficulty_tweak = 0
16:58:39.954 [Lua] Lobby data host = 1100001064cfeb5
16:58:39.954 [Lua] Lobby data matchmaking_type = 6
16:58:39.954 [Lua] Lobby data is_private = false
16:58:39.954 [Lua] Lobby data match_started = true
16:58:39.954 [Lua] Lobby data difficulty = cataclysm
16:58:39.955 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:39.955 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:39.955 [Lua] Lobby data unique_server_name = snejk
16:58:39.955 [Lua] Lobby data quick_game = false
16:58:39.955 [Lua] Lobby data country_code = SE
16:58:39.955 [Lua] Lobby data matchmaking = true
16:58:39.955 [Lua] Lobby data power_level = 835
16:58:39.955 [Lua] Lobby data mission_id = inn_level
16:58:39.955 [Lua] Lobby data mechanism = adventure
16:58:39.955 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:58:39.955 [Lua] Lobby data player_slot_2 = 0:0
16:58:39.955 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:39.955 [Lua] Lobby data player_slot_3 = 0:0
16:58:39.955 [Lua] Lobby data eac_authorized = true
16:58:39.955 [Lua] Set lobby end.
16:58:39.955 [Lua] [ProfileSynchronizer] Assigning peer(110000101ab1da4:1) to profile(5) career(1)
16:58:40.035 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player.
16:58:40.035 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4
16:58:40.036 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read,
16:58:40.036 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:58:40.039 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_runed_01_3p, ProfileSynchronizer
16:58:40.039 [Lua] [PackageManager] Unload: wwise/rakegun, ProfileSynchronizer
16:58:40.040 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, ProfileSynchronizer
16:58:40.040 [Lua] [GameNetworkManager] destroying game object with go_id=45
16:58:40.058 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
16:58:40.058 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_06_green, ProfileSynchronizer
16:58:40.058 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer
16:58:40.097 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
16:58:40.097 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
16:58:40.098 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol
16:58:40.104 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 56
16:58:40.140 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol
16:58:40.140 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol
16:58:40.140 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:58:40.162 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:58:40.162 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
16:58:40.162 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold
16:58:40.255 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold
16:58:40.255 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold
16:58:40.256 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
16:58:40.291 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
16:58:40.291 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01
16:58:40.291 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
16:58:40.660 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
16:58:40.660 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base
16:58:40.661 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:58:40.680 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:58:40.680 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
16:58:40.681 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
16:58:40.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
16:58:40.725 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
16:58:40.726 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
16:58:40.757 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
16:58:40.757 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p
16:58:40.867 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:58:40.867 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:58:40.868 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=50
16:58:40.868 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:58:40.869 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:58:42.817 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 57
16:58:42.823 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 57 12
16:58:43.028 [Lua] [PlayFabRequestQueue] EAC Enabled! 57
16:58:43.029 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 57
16:58:43.972 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 57
16:58:43.972 [Save] Saving `save_data`
16:58:43.974 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 58
16:58:43.975 [Save] Save done
16:58:43.975 [Save] Saving `save_data`
16:58:43.978 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 58
16:58:43.978 [Save] Save done
16:58:43.978 [Save] Saving `save_data`
16:58:43.982 [Save] Save done
16:58:43.982 [Save] Saving `save_data`
16:58:43.985 [Save] Save done
16:58:43.985 [Save] Saving `save_data`
16:58:43.987 [Save] Save done
16:58:43.987 [Save] Saving `save_data`
16:58:43.990 [Save] Save done
16:58:44.178 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 58
16:58:45.446 [Lua] [IngameUI] menu view on_exit hero_view
16:58:45.450 [Lua] [IngameUI] menu view post_update_on_exit table: 0x00513280
16:58:45.450 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
16:58:45.450 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
16:58:45.450 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
16:58:55.162 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:58:55.162 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:58:55.235 [Lua] MatchmakingStateStartGame preferred_level_keys nil
16:58:55.236 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_bastion 0
16:58:55.236 [Lua] Set lobby begin:
16:58:55.236 [Lua] Lobby data twitch_enabled = false
16:58:55.236 [Lua] Lobby data selected_mission_id = dlc_bastion
16:58:55.236 [Lua] Lobby data num_players = 3
16:58:55.236 [Lua] Lobby data difficulty_tweak = 0
16:58:55.236 [Lua] Lobby data host = 1100001064cfeb5
16:58:55.236 [Lua] Lobby data matchmaking_type = 6
16:58:55.236 [Lua] Lobby data is_private = false
16:58:55.236 [Lua] Lobby data match_started = true
16:58:55.236 [Lua] Lobby data difficulty = cataclysm
16:58:55.236 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:55.236 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:55.236 [Lua] Lobby data unique_server_name = snejk
16:58:55.236 [Lua] Lobby data quick_game = false
16:58:55.236 [Lua] Lobby data country_code = SE
16:58:55.236 [Lua] Lobby data matchmaking = true
16:58:55.236 [Lua] Lobby data power_level = 835
16:58:55.236 [Lua] Lobby data mission_id = inn_level
16:58:55.237 [Lua] Lobby data mechanism = adventure
16:58:55.237 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:58:55.237 [Lua] Lobby data player_slot_2 = 0:0
16:58:55.237 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:55.237 [Lua] Lobby data player_slot_3 = 0:0
16:58:55.237 [Lua] Lobby data eac_authorized = true
16:58:55.237 [Lua] Set lobby end.
16:58:55.237 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:58:55.237 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_bastion, mc:adventure, gm:adventure, env:0, seed:11752981, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 )
16:58:55.237 [Lua] [NetworkServer] Entering post game
16:58:55.237 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame
16:58:55.237 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame
16:58:55.237 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
16:58:55.237 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
16:58:55.237 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
16:58:55.237 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
16:58:55.237 [Lua] Complete level triggered.
16:58:55.238 [Lua] [NetworkServer] Entering post game
16:58:55.239 [Save] Saving `save_data`
16:58:55.239 [Lua] gm_event_end_conditions_met false false
16:58:55.239 [Lua] FORCE COMMIT 11
16:58:55.239 [Lua] PlayFabMirrorBase:_commit_internal 11
16:58:55.239 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:58:55.241 [Save] Save done
16:58:55.241 [Save] Saving `save_data`
16:58:55.242 [Lua] generate_backend_stats 1100001064cfeb5:1
16:58:55.253 [Save] Save done
16:58:55.262 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 59
16:58:55.266 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:58:55.266 [Save] Saving `save_data`
16:58:55.266 [Lua] TRANSITION nil nil load_next_level
16:58:55.266 [Lua] Transition type "load_next_level", is server: true
16:58:55.266 [Lua] [LevelTransitionHandler] promote_next_level_data
16:58:55.266 [Lua] [GameNetworkManager] Leaving game...
16:58:55.266 [Lua] [GameNetworkManager] Shutting down game session host.
16:58:55.266 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:58:55.266 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:58:55.266 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=62.59
16:58:55.269 [Save] Save done
16:58:55.270 [Connection] Packet 32336 chunk for system game_session from 11000010360b84f had no listener
16:58:55.270 [Connection] Packet 25094 chunk for system game_session from 110000101ab1da4 had no listener
16:58:55.270 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:58:55.270 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 59 13
16:58:55.287 [Connection] Packet 32337 chunk for system game_session from 11000010360b84f had no listener
16:58:55.334 [Network] Ignoring message `rpc_set_blocking` from wrong session e189 or from non-session peer 110000101ab1da4
16:58:55.334 [Network] Ignoring message `rpc_set_charge_blocking` from wrong session e189 or from non-session peer 110000101ab1da4
16:58:55.334 [Network] Ignoring message `rpc_anim_event_variable_float` from wrong session e189 or from non-session peer 110000101ab1da4
16:58:55.334 [Lua] ### Sending rpc_level_loaded
16:58:55.334 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 241
16:58:55.341 [Lua] ### Sending rpc_level_loaded
16:58:55.341 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 241
16:58:55.473 [Lua] [PlayFabRequestQueue] EAC Enabled! 59
16:58:55.473 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 59
16:58:55.867 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 59
16:58:55.871 [Lua] commit result success 11
16:58:55.871 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 60
16:58:55.878 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 60
16:58:56.055 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 60
16:58:57.270 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:58:57.270 [Lua] [Managers] Calling function on all managers:
16:58:57.271 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
16:58:57.271 [Lua] Clearing all global lookup lists
16:58:57.271 [Lua] [IngamePlayerListUI] - Destroy
16:58:57.271 [Lua] [GamePadEquipmentUI] - Destroy
16:58:57.271 [Lua] [EquipmentUI] - Destroy
16:58:57.271 [Lua] [GamePadAbilityUI] - Destroy
16:58:57.271 [Lua] [AbilityUI] - Destroy
16:58:57.272 [Lua] [IngameUI] destroy
16:58:57.277 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2
16:58:57.277 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_2
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
16:58:57.278 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
16:58:57.280 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list.
16:58:57.280 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1
16:58:57.280 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
16:58:57.280 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
16:58:57.304 [Lua] [Managers] Destroying manager group:
16:58:57.308 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:58:57.344 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:58:57.344 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame
16:58:57.344 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
16:58:57.344 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
16:58:57.344 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
16:58:57.344 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
16:58:57.344 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
16:58:57.344 [Lua] [Matchmaking] unregister rpcs
16:58:57.345 [Lua] ############### UNLOADING PACKAGES ###############
16:58:57.345 [Lua] [Managers] Calling function on all managers:
16:58:57.345 [Lua] [Managers] Destroying manager group:
16:58:57.345 [Lua] [Gamestate] Enter state StateLoading
16:58:57.346 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:58:57.346 [Lua] [Matchmaking] register rpcs
16:58:57.346 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:58:57.346 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
16:58:57.346 [Lua] Set lobby begin:
16:58:57.346 [Lua] Lobby data twitch_enabled = false
16:58:57.346 [Lua] Lobby data selected_mission_id = dlc_bastion
16:58:57.346 [Lua] Lobby data num_players = 3
16:58:57.346 [Lua] Lobby data difficulty_tweak = 0
16:58:57.347 [Lua] Lobby data host = 1100001064cfeb5
16:58:57.347 [Lua] Lobby data matchmaking_type = 6
16:58:57.347 [Lua] Lobby data is_private = false
16:58:57.347 [Lua] Lobby data match_started = true
16:58:57.347 [Lua] Lobby data difficulty = cataclysm
16:58:57.347 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:57.347 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:57.347 [Lua] Lobby data unique_server_name = snejk
16:58:57.347 [Lua] Lobby data quick_game = false
16:58:57.347 [Lua] Lobby data country_code = SE
16:58:57.347 [Lua] Lobby data matchmaking = true
16:58:57.347 [Lua] Lobby data power_level = 0
16:58:57.347 [Lua] Lobby data mission_id = inn_level
16:58:57.347 [Lua] Lobby data mechanism = adventure
16:58:57.347 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:58:57.347 [Lua] Lobby data player_slot_2 = 0:0
16:58:57.347 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:57.347 [Lua] Lobby data player_slot_3 = 0:0
16:58:57.347 [Lua] Lobby data eac_authorized = true
16:58:57.348 [Lua] Set lobby end.
16:58:57.348 [Lua] registering RPCs
16:58:57.348 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:58:57.348 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:58:57.348 [Lua] Set lobby begin:
16:58:57.348 [Lua] Lobby data twitch_enabled = false
16:58:57.348 [Lua] Lobby data selected_mission_id = dlc_bastion
16:58:57.348 [Lua] Lobby data num_players = 3
16:58:57.348 [Lua] Lobby data difficulty_tweak = 0
16:58:57.348 [Lua] Lobby data host = 1100001064cfeb5
16:58:57.348 [Lua] Lobby data matchmaking_type = 6
16:58:57.348 [Lua] Lobby data is_private = false
16:58:57.348 [Lua] Lobby data match_started = true
16:58:57.348 [Lua] Lobby data difficulty = cataclysm
16:58:57.348 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:58:57.348 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:58:57.348 [Lua] Lobby data unique_server_name = snejk
16:58:57.348 [Lua] Lobby data quick_game = false
16:58:57.348 [Lua] Lobby data country_code = SE
16:58:57.348 [Lua] Lobby data matchmaking = true
16:58:57.348 [Lua] Lobby data power_level = 0
16:58:57.348 [Lua] Lobby data mission_id = dlc_bastion
16:58:57.348 [Lua] Lobby data mechanism = adventure
16:58:57.349 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:58:57.349 [Lua] Lobby data player_slot_2 = 0:0
16:58:57.349 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:58:57.349 [Lua] Lobby data player_slot_3 = 0:0
16:58:57.349 [Lua] Lobby data eac_authorized = true
16:58:57.349 [Lua] Set lobby end.
16:58:57.349 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:58:57.351 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
16:58:57.351 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
16:58:57.351 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_25, global_loading_screens, async-read, prioritized
16:58:57.351 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_bastion 0
16:58:57.354 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
16:58:57.354 [Umbra] Unload tome
16:58:57.354 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
16:58:57.409 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
16:58:57.418 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
16:58:57.418 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion, async-read,
16:58:57.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_25
16:58:57.485 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_25
16:58:57.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/penny/dlc_bastion
16:58:57.529 [Umbra] Loading umbra tome '#ID[0c1d82261fb3ad84]'
16:58:57.552 [Lua] ### Sending rpc_level_loaded
16:58:57.552 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 241
16:58:57.552 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
16:58:57.553 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
16:58:57.553 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
16:58:57.570 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
16:58:57.570 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
16:59:01.478 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/penny/dlc_bastion
16:59:01.478 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/penny/dlc_bastion
16:59:01.491 [Lua] [LevelTransitionHandler] Level load completed!
16:59:01.491 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_bastion - level_seed: 11752981 - use_random_directors: true - conflict_director_name: default
16:59:01.514 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:59:01.514 [Lua] checking dlc's against conflict directors
16:59:01.514 [Lua] number of factions to include 2
16:59:01.514 [Lua] number of factions added 2
16:59:01.514 [Lua] --- --- ---
16:59:01.514 [Lua] Starting... difficulty 'cataclysm'
16:59:01.514 [Lua] These are the starting conflict directors:
16:59:01.514 [Lua] chaos
16:59:01.514 [Lua] default
16:59:01.514 [Lua] --- --- ---
16:59:01.514 [Lua]
16:59:01.514 [Lua] Looking for a new director:
16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner
16:59:01.514 [Lua] ->trying director: default
16:59:01.514 [Lua] --> success!
16:59:01.514 [Lua] --> re-used the same breeds
16:59:01.514 [Lua]
16:59:01.514 [Lua] Looking for a new director:
16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner
16:59:01.514 [Lua] ->trying director: default
16:59:01.514 [Lua] --> success!
16:59:01.514 [Lua] --> re-used the same breeds
16:59:01.514 [Lua]
16:59:01.514 [Lua] Looking for a new director:
16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner
16:59:01.514 [Lua] ->trying director: chaos
16:59:01.514 [Lua] --> success!
16:59:01.514 [Lua] --> re-used the same breeds
16:59:01.514 [Lua]
16:59:01.514 [Lua] Looking for a new director:
16:59:01.514 [Lua] (free: 9) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner
16:59:01.514 [Lua] ->trying director: skaven
16:59:01.514 [Lua] --> success!
16:59:01.514 [Lua] --> re-used the same breeds
16:59:01.514 [Lua]
16:59:01.514 [Lua] DONE! Found the following directors:
16:59:01.514 [Lua] default
16:59:01.514 [Lua] default
16:59:01.514 [Lua] chaos
16:59:01.514 [Lua] skaven
16:59:01.514 [Lua] (free: 9), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner
16:59:01.514 [Lua] [EnemyPackageLoader] breed_lookup: {
chaos_marauder=true,
skaven_storm_vermin=true,
skaven_storm_vermin_commander=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
chaos_dummy_exalted_sorcerer_drachenfels=true,
skaven_rat_ogre=true,
chaos_warrior=true,
skaven_storm_vermin_with_shield=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_loot_rat=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
chaos_vortex_sorcerer=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
chaos_raider=true,
skaven_warpfire_thrower=true,
skaven_poison_wind_globadier=true,
chaos_berzerker=true,
skaven_clan_rat_with_shield=true,
skaven_plague_monk=true,
skaven_ratling_gunner=true,
}
16:59:01.514 [Lua] load_startup_enemy_packages: --------------
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_spawn
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_troll
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_rat_ogre
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_stormfiend
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] beastmen_minotaur
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_plague_sorcerer
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_corruptor_sorcerer
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_gutter_runner
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_pack_master
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_poison_wind_globadier
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_ratling_gunner
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_warpfire_thrower
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_vortex_sorcerer
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] beastmen_standard_bearer
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_vortex
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] critter_rat
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] critter_pig
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_marauder
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_storm_vermin
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_dummy_exalted_sorcerer_drachenfels
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_warrior
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_storm_vermin_with_shield
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_clan_rat
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_loot_rat
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_slave
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_fanatic
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_marauder_with_shield
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_raider
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] chaos_berzerker
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_clan_rat_with_shield
16:59:01.514 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:59:01.514 [Lua] skaven_plague_monk
16:59:01.518 [Lua] ### Sending rpc_level_loaded
16:59:01.518 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 241
16:59:01.518 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
16:59:01.534 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
16:59:01.534 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
16:59:01.551 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
16:59:01.551 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
16:59:01.552 [Lua] ### Sending rpc_level_loaded
16:59:01.552 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 241
16:59:01.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:59:01.685 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:59:01.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:59:01.836 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:59:01.836 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:59:01.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:59:01.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:59:01.988 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:59:01.988 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:59:02.004 [Lua] ### Sending rpc_level_loaded
16:59:02.004 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 241
16:59:02.004 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded
16:59:02.005 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
16:59:02.005 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
16:59:02.024 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
16:59:02.024 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
16:59:02.158 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:59:02.158 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:59:02.158 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:59:02.410 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:59:02.410 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:59:02.411 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:59:02.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:59:02.512 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:59:02.512 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:59:02.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:59:02.612 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:59:02.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:59:02.731 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:59:02.731 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:59:02.731 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:59:02.917 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:59:02.917 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:59:02.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:59:03.101 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:59:03.101 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:59:03.102 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:59:03.203 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:59:03.203 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:59:03.203 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:59:03.388 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:59:03.388 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:59:03.389 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:59:03.507 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:59:03.507 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:59:03.507 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:59:03.759 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:59:03.759 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:59:03.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:59:03.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:59:03.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:59:03.809 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:59:03.860 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:59:03.860 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:59:03.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:59:03.910 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:59:03.910 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:59:03.911 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:59:04.113 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:59:04.113 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:59:04.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:59:04.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:59:04.348 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:59:04.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels
16:59:04.532 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels
16:59:04.532 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels
16:59:04.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:59:04.684 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:59:04.684 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:59:04.684 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:59:04.904 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:59:04.904 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
16:59:04.904 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:59:05.211 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:59:05.211 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:59:05.211 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:59:05.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:59:05.308 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:59:05.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:59:05.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:59:05.577 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:59:05.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:59:05.762 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:59:05.762 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:59:05.763 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:59:05.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:59:05.949 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:59:05.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:59:06.100 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:59:06.100 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:59:06.101 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:59:06.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:59:06.251 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:59:06.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
16:59:06.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
16:59:06.505 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
16:59:06.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:59:06.709 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:59:06.709 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:59:06.710 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_bastion game_mode: adventure
16:59:06.710 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:59:06.710 [Lua] Starting async level spawning of levels/honduras_dlcs/penny/dlc_bastion/world
16:59:06.710 [Umbra] Init version: 3.4.15 :: 16 threads
16:59:07.878 [Lua] Async level spawning done
16:59:07.878 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:59:08.855 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:59:08.855 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:59:08.855 [Lua] [Matchmaking] unregister rpcs
16:59:08.855 [Lua] Set lobby begin:
16:59:08.855 [Lua] Lobby data twitch_enabled = false
16:59:08.856 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:08.856 [Lua] Lobby data num_players = 3
16:59:08.856 [Lua] Lobby data difficulty_tweak = 0
16:59:08.856 [Lua] Lobby data host = 1100001064cfeb5
16:59:08.856 [Lua] Lobby data matchmaking_type = 6
16:59:08.856 [Lua] Lobby data is_private = false
16:59:08.856 [Lua] Lobby data match_started = true
16:59:08.856 [Lua] Lobby data difficulty = cataclysm
16:59:08.856 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:08.856 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:08.857 [Lua] Lobby data unique_server_name = snejk
16:59:08.857 [Lua] Lobby data quick_game = false
16:59:08.857 [Lua] Lobby data country_code = SE
16:59:08.857 [Lua] Lobby data matchmaking = true
16:59:08.857 [Lua] Lobby data power_level = 0
16:59:08.857 [Lua] Lobby data mission_id = dlc_bastion
16:59:08.857 [Lua] Lobby data mechanism = adventure
16:59:08.857 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:08.857 [Lua] Lobby data player_slot_2 = 0:0
16:59:08.857 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:08.857 [Lua] Lobby data player_slot_3 = 0:0
16:59:08.857 [Lua] Lobby data eac_authorized = true
16:59:08.857 [Lua] Set lobby end.
16:59:08.857 [Lua] [Managers] Destroying manager group:
16:59:08.858 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_25, global_loading_screens
16:59:08.858 [Lua] [Gamestate] Enter StateIngame HOST
16:59:08.858 [Lua] [Managers] Calling function on all managers:
16:59:08.858 [Lua] <>level = dlc_bastion<>
16:59:08.858 [Lua] Set lobby begin:
16:59:08.858 [Lua] Lobby data twitch_enabled = false
16:59:08.858 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:08.858 [Lua] Lobby data num_players = 3
16:59:08.858 [Lua] Lobby data difficulty_tweak = 0
16:59:08.858 [Lua] Lobby data host = 1100001064cfeb5
16:59:08.858 [Lua] Lobby data matchmaking_type = 6
16:59:08.858 [Lua] Lobby data is_private = false
16:59:08.858 [Lua] Lobby data match_started = true
16:59:08.858 [Lua] Lobby data difficulty = cataclysm
16:59:08.858 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:08.858 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:08.859 [Lua] Lobby data unique_server_name = snejk
16:59:08.859 [Lua] Lobby data quick_game = false
16:59:08.859 [Lua] Lobby data country_code = SE
16:59:08.859 [Lua] Lobby data matchmaking = true
16:59:08.859 [Lua] Lobby data power_level = 0
16:59:08.859 [Lua] Lobby data mission_id = dlc_bastion
16:59:08.859 [Lua] Lobby data mechanism = adventure
16:59:08.859 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:08.859 [Lua] Lobby data player_slot_2 = 0:0
16:59:08.859 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:08.859 [Lua] Lobby data player_slot_3 = 0:0
16:59:08.859 [Lua] Lobby data eac_authorized = true
16:59:08.859 [Lua] Set lobby end.
16:59:08.859 [Lua] [StateIngame] Server ingame
16:59:08.862 [Lua] Set lobby begin:
16:59:08.862 [Lua] Lobby data twitch_enabled = false
16:59:08.862 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:08.862 [Lua] Lobby data num_players = 3
16:59:08.862 [Lua] Lobby data difficulty_tweak = 0
16:59:08.862 [Lua] Lobby data host = 1100001064cfeb5
16:59:08.862 [Lua] Lobby data matchmaking_type = 6
16:59:08.862 [Lua] Lobby data is_private = false
16:59:08.862 [Lua] Lobby data match_started = true
16:59:08.862 [Lua] Lobby data difficulty = cataclysm
16:59:08.863 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:08.863 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:08.863 [Lua] Lobby data unique_server_name = snejk
16:59:08.863 [Lua] Lobby data quick_game = false
16:59:08.863 [Lua] Lobby data country_code = SE
16:59:08.863 [Lua] Lobby data matchmaking = true
16:59:08.863 [Lua] Lobby data power_level = 0
16:59:08.863 [Lua] Lobby data mission_id = dlc_bastion
16:59:08.863 [Lua] Lobby data mechanism = adventure
16:59:08.863 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:08.863 [Lua] Lobby data player_slot_2 = 0:0
16:59:08.863 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:08.863 [Lua] Lobby data player_slot_3 = 0:0
16:59:08.863 [Lua] Lobby data eac_authorized = true
16:59:08.863 [Lua] Set lobby end.
16:59:08.863 [Lua] [Matchmaking] register rpcs
16:59:08.864 [Lua] GameNetworkManager:init... creating game session
16:59:08.864 [Lua] Host GameSession.make_game_session_host with session:
16:59:08.864 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:59:08.864 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
16:59:08.864 [Lua] [GameNetworkManager] self.is_server = true
16:59:08.864 [Network] Setting artificial MTU limit to 65536
16:59:08.874 [Lua] Switching ConflictSettings: to: default
16:59:08.874 [Lua] pacing=default
16:59:08.874 [Lua] roaming=nil
16:59:08.874 [Lua] specials=default
16:59:08.874 [Lua] debug_color=maroon
16:59:08.874 [Lua] contained_breeds=nil
16:59:08.874 [Lua] pack_spawning=default
16:59:08.874 [Lua] disabled=false
16:59:08.874 [Lua] factions=nil
16:59:08.874 [Lua] boss=default
16:59:08.874 [Lua] horde=default
16:59:08.874 [Lua] name=default
16:59:08.874 [Lua] intensity=default
16:59:08.874 [Lua] ---
16:59:08.874 [Lua] [LevelAnalysis] set_random_seed( 11752981)
16:59:08.880 [Lua] [AIInterestPointSystem] Level Seed: 11752981
16:59:08.880 [Lua]
16:59:08.880 [Lua] [entity_system_bag] = table
16:59:08.880 [Lua] [entity_system_bag] = metatable
16:59:08.880 [Lua] [startup_data] = table
16:59:08.880 [Lua] [entity_manager] = table
16:59:08.880 [Lua] [entity_manager] = metatable
16:59:08.880 [Lua] [unit_spawner] = table
16:59:08.880 [Lua] [unit_spawner] = metatable
16:59:08.880 [Lua] [unit_storage] = table
16:59:08.880 [Lua] [unit_storage] = metatable
16:59:08.880 [Lua] [dice_keeper] = table
16:59:08.880 [Lua] [dice_keeper] = metatable
16:59:08.880 [Lua] [is_server] = true (boolean)
16:59:08.880 [Lua] [world] = [World]
16:59:08.880 [Lua] [system_api] = table
16:59:08.880 [Lua] [entity_system] = table
16:59:08.880 [Lua] [entity_system] = metatable
16:59:08.880 [Lua] [network_lobby] = table
16:59:08.880 [Lua] [network_lobby] = metatable
16:59:08.880 [Lua] [profile_synchronizer] = table
16:59:08.880 [Lua] [profile_synchronizer] = metatable
16:59:08.880 [Lua] [level_transition_handler] = table
16:59:08.880 [Lua] [level_transition_handler] = metatable
16:59:08.880 [Lua] [num_local_human_players] = 1 (number)
16:59:08.880 [Lua] [statistics_db] = table
16:59:08.880 [Lua] [statistics_db] = metatable
16:59:08.880 [Lua] [network_server] = table
16:59:08.880 [Lua] [network_server] = metatable
16:59:08.880 [Lua] [input_manager] = table
16:59:08.880 [Lua] [input_manager] = metatable
16:59:08.880 [Lua] [network_clock] = table
16:59:08.880 [Lua] [network_clock] = metatable
16:59:08.880 [Lua] [network_transmit] = table
16:59:08.880 [Lua] [network_transmit] = metatable
16:59:08.880 [Lua] [free_flight_manager] = table
16:59:08.880 [Lua] [free_flight_manager] = metatable
16:59:08.880 [Lua] [network_manager] = table
16:59:08.880 [Lua] [network_manager] = metatable
16:59:08.880 [Lua] [network_event_delegate] = table
16:59:08.880 [Lua] [network_event_delegate] = metatable
16:59:08.880 [Lua]
16:59:08.881 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:59:08.881 [Lua] ignoring extension VersusInteractObjectiveExtension
16:59:08.881 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:59:08.881 [Lua] ignoring extension VersusSocketObjectiveExtension
16:59:08.881 [Lua] ignoring extension VersusTargetObjectiveExtension
16:59:08.881 [Lua] ignoring extension VersusMissionObjectiveExtension
16:59:08.882 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:59:08.897 [Lua] [AchievementManager] Achievements using the steam platform
16:59:08.897 [Lua] PlayerManager:add_player player_1
16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event
16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event
16:59:08.966 [Lua] respawn_unit_spawned with group id: respawn_after_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard
16:59:08.967 [Lua] respawn_unit_spawned with group id: respawn_pris_yard
16:59:08.967 [Lua] [StateIngame] Level seed: 11752981
16:59:08.995 [Flow] interaction disable
16:59:08.997 [Lua] [LevelAnalysis] set_random_seed( 11752981)
16:59:09.007 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:59:09.007 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:59:09.007 [Lua] [IngameUI] init
16:59:09.019 [SteamVoipClient] select_out(110000101ab1da4, off)
16:59:09.019 [SteamVoipClient] select_out(11000010360b84f, off)
16:59:09.019 [SteamVoipClient] select_out(1100001064cfeb5, off)
16:59:09.023 [Lua] cb_razer_chroma_setup
16:59:09.040 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 000000000424CD70; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 000000000424C9C0; parent_world_position = table: 000000000424C9F0; local_position = table: 000000000424CCE0; size = table: 000000000424CD30; node = table: 000000000424CD70
[3] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 000000000424C8D0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000424C8D0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000000D1E2360
[7] self = table: 000000000D1E2360; ingame_ui_context = table: 0000000016BB91F0; input_manager = table: 00000000007642C0; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000000D1E2360
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[13] mod = table: 0000000018AC17C0; error_prefix_data = table: 000000000D1E2320; func = [function]
[14] self = table: 0000000018AC17C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 000000000D1E22E0; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 0000000018AC17C0
[20] self = table: 0000000001A1DF00; ingame_ui_context = table: 0000000016BB91F0
[21] self = table: 0000000001A1DF00; params = table: 00000000167EC500; viewport_name = "player_1"; input_manager = table: 00000000007642C0; input_source = table: 000000000BEA9A70; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000016A82590; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D6B5180; camera_system = table: 0000000017BAFC20; outline_system = table: 000000000BCB7320; fade_system = table: 0000000017974790; sound_sector_system = table: 0000000002D53520; sound_environment_system = table: 0000000000F1F9B0; event_manager = table: 000000000D25FAF0; level_key = "dlc_bastion"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016BB91F0
[22] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; params = table: 00000000167EC500; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true
[25] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000BE749C0; menu_widgets = table: 000000001A017FA0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000000BE749C0; menu_widgets = table: 000000001A017FA0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016B8D2B0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000018B24C70; telemetry_time_view_enter = 0; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000FB5FFE0; cutscene_system = table: 000000000BE384E0; text_popup_ui = table: 000000000AFF9D20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000001209E8C0; ui_top_renderer = table: 000000000D217070; camera_manager = table: 0000000012B53630; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016BB91F0; views = table: 0000000017AC46E0; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000016A82590; weave_onboarding = table: 00000000118D6FD0; popup_handler = table: 000000000AFF9B70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004BA82F0;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0;
[22] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[23] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[24] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[25] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 0000000011774FB0; network_server = table: 0000000000534F60; entity_system = table: 0000000011EFC790; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000167EC410; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000001A0E03B0; machines = table: 00000000167EC4D0; _quit_game = false; network_clock = table: 0000000012EEC850; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000015FD73E0; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000BBFB970; network_event_delegate = table: 0000000004BA82F0;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDA600;
16:59:09.041 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 000000000C8790D0; node_def = table: 000000000424C6F0; k = "offset"; v = table: 000000000424C7B0
[2] scenegraph = table: 000000000C879050; scenegraph_def = table: 000000000D1E2400; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000424C6F0; parent_name = nil; local_position = table: 000000000C879080; node = table: 000000000C8790D0
[3] scenegraph_def = table: 000000000D1E2400; scenegraph = table: 000000000C879050; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000424C6F0
[4] self = table: 000000000D1E2360
[5] self = table: 000000000D1E2360; ingame_ui_context = table: 0000000016BB91F0; input_manager = table: 00000000007642C0; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000000D1E2360
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[11] mod = table: 0000000018AC17C0; error_prefix_data = table: 000000000D1E2320; func = [function]
[12] self = table: 0000000018AC17C0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 000000000D1E22E0; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 0000000018AC17C0
[18] self = table: 0000000001A1DF00; ingame_ui_context = table: 0000000016BB91F0
[19] self = table: 0000000001A1DF00; params = table: 00000000167EC500; viewport_name = "player_1"; input_manager = table: 00000000007642C0; input_source = table: 000000000BEA9A70; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000016A82590; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D6B5180; camera_system = table: 0000000017BAFC20; outline_system = table: 000000000BCB7320; fade_system = table: 0000000017974790; sound_sector_system = table: 0000000002D53520; sound_environment_system = table: 0000000000F1F9B0; event_manager = table: 000000000D25FAF0; level_key = "dlc_bastion"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016BB91F0
[20] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; params = table: 00000000167EC500; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000001A1DDE0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true
[23] self = table: 0000000001A1DDE0; parent = table: 00000000028276F0; start_state = table: 0000000018BD7C90; params = table: 00000000167EC500; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 0000000001A1DDE0
[25] self = table: 00000000028276F0; loading_context = table: 0000000004BDA600; is_server = true; assert_on_leak = true; input_manager = table: 00000000007642C0; level_key = "dlc_bastion"; level_setting = table: 000000000043EC70; db = table: 0000000015FD73E0; world = [World]; network_event_delegate = table: 0000000004BA82F0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000D25FAF0; level = [Level]; level_key = "dlc_bastion"; level_seed = 11752981; checkpoint_data = nil; level_name = "levels/honduras_dlcs/penny/dlc_bastion/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 00000000167EC500
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000001A017FA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000BE749C0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000424C8D0; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000001A017FA0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000018B24C70; ingame_ui = table: 0000000018AC17C0; definitions = table: 000000000D1E23D0; input_manager = table: 00000000007642C0; wwise_world = [WwiseWorld]; render_settings = table: 000000000D1E2390; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000000BE749C0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000424C8D0; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000016B8D2B0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000018B24C70; telemetry_time_view_enter = 0; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000FB5FFE0; cutscene_system = table: 000000000BE384E0; text_popup_ui = table: 000000000AFF9D20; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000001209E8C0; ui_top_renderer = table: 000000000D217070; camera_manager = table: 0000000012B53630; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016BB91F0; views = table: 0000000017AC46E0; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000016A82590; weave_onboarding = table: 00000000118D6FD0; popup_handler = table: 000000000AFF9B70; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004BA82F0;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 00000000028276F0; _booted_eac_untrusted = false; statistics_db = table: 0000000015FD73E0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; ingame_ui_context = table: 0000000016BB91F0; player = table: 0000000016A82590; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004BA82F0;
[20] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[21] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[22] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[23] _params = table: 00000000167EC500; _profiling_debugging_enabled = true; _parent = table: 00000000028276F0; _state = table: 0000000001A1DF00;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 0000000011774FB0; network_server = table: 0000000000534F60; entity_system = table: 0000000011EFC790; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000167EC410; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 00000000007642C0; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; network_transmit = table: 0000000000130C70; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000001A0E03B0; machines = table: 00000000167EC4D0; _quit_game = false; network_clock = table: 0000000012EEC850; _onclose_called = false; _lobby_host = table: 00000000003AB480; statistics_db = table: 0000000015FD73E0; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 000000000BBFB970; network_event_delegate = table: 0000000004BA82F0;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 00000000028276F0;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000004BDA600;
16:59:09.044 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
16:59:09.045 [Lua] Set lobby begin:
16:59:09.045 [Lua] Lobby data twitch_enabled = false
16:59:09.045 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:09.045 [Lua] Lobby data num_players = 3
16:59:09.045 [Lua] Lobby data difficulty_tweak = 0
16:59:09.045 [Lua] Lobby data host = 1100001064cfeb5
16:59:09.045 [Lua] Lobby data matchmaking_type = 6
16:59:09.045 [Lua] Lobby data is_private = false
16:59:09.045 [Lua] Lobby data match_started = true
16:59:09.045 [Lua] Lobby data difficulty = cataclysm
16:59:09.045 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:09.045 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:09.045 [Lua] Lobby data unique_server_name = snejk
16:59:09.045 [Lua] Lobby data quick_game = false
16:59:09.045 [Lua] Lobby data country_code = SE
16:59:09.045 [Lua] Lobby data matchmaking = true
16:59:09.045 [Lua] Lobby data power_level = 835
16:59:09.045 [Lua] Lobby data mission_id = dlc_bastion
16:59:09.046 [Lua] Lobby data mechanism = adventure
16:59:09.046 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:09.046 [Lua] Lobby data player_slot_2 = 0:0
16:59:09.046 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:09.046 [Lua] Lobby data player_slot_3 = 0:0
16:59:09.046 [Lua] Lobby data eac_authorized = true
16:59:09.046 [Lua] Set lobby end.
16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:59:09.046 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:59:09.047 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:59:09.048 [Lua] CurrentConflictSettings default
16:59:09.048 [Lua] [ConflictDirector] conflict_director is ai_ready
16:59:09.049 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:59:09.049 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:59:09.055 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:59:09.055 [Lua] Forming navigation groups in one frame
16:59:09.055 [Lua] Forming navigation groups
16:59:09.065 [Lua] NavigationGroupManager -> calulation time A: 0.0090000000000145519
16:59:09.206 [Lua] NavigationGroupManager -> calulation time B: 0.14199999999982538
16:59:09.206 [Lua] number of nav groups: 229
16:59:09.208 [Lua] number of refined nav groups : 158
16:59:09.211 [Lua] NavigationGroupManager -> calulation time C: 0.0050000000001091394
16:59:09.211 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.300948222726582 Normalized coefficient: 1.2803890980453947
16:59:09.214 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.244912964198742 Normalized coefficient: 1.2862484238188789
16:59:09.217 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.349045998603103 Normalized coefficient: 1.5218794082204194
16:59:09.219 [Lua] -------------> JOW Perfect-density 11.699999999999996 Sum density 8.6957468479871771 Normalized coefficient: 1.3454853510033149
16:59:09.223 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
16:59:09.223 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
16:59:09.223 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
16:59:09.223 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:59:09.223 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside
16:59:09.229 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_bastion
16:59:09.229 [Lua] [LevelAnalysis] This level has a total main-path length of 1349.135 meters.
16:59:09.229 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:59:09.229 [Lua] [LevelAnalysis]
16:59:09.229 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:59:09.229 [Lua] [LevelAnalysis]
16:59:09.229 [Lua] [LevelAnalysis] Terror events added:
16:59:09.229 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:59:09.229 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing
16:59:09.229 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss
16:59:09.229 [Lua] ----> using boss gizmo!
16:59:09.229 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 6, forbidden-dist: -186.8 start-travel-dist: 196.8, end-travel-dist: 316.5 spawn_distance 0.0
16:59:09.230 [Lua] Adding main path event: Vector3Box(124, 77.375, -49.236) boss_event_chaos_spawn 45 table: 000000000B1DBCC0
16:59:09.230 [Lua] ----> using boss gizmo!
16:59:09.230 [Lua] [LevelAnalysis] section: 3, start-index: 10, end-index: 16, forbidden-dist: -349.8 start-travel-dist: 856.9, end-travel-dist: 916.2 spawn_distance 497.1
16:59:09.230 [Lua] Adding main path event: Vector3Box(27.5, -6.625, 22.821) boss_event_chaos_troll 45 table: 000000000B1DBFB0
16:59:09.230 [Lua] [LevelAnalysis] num_event_places_f: 0.86608972835540776 , num_event_places: 0 , trailing_event_fraction: 0.86608972835540776 , num_events: 0
16:59:09.230 [Lua] [LevelAnalysis] Level path distance: 1349.1345925331116
16:59:09.230 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:59:09.234 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY
16:59:09.235 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups
16:59:09.236 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:59:09.237 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:59:09.237 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:59:09.237 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=38
16:59:09.237 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:59:09.237 [Lua] [Managers] Calling function on all managers:
16:59:09.237 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:59:09.247 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
16:59:09.247 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
16:59:09.247 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
16:59:09.247 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
16:59:09.250 [Lua] player (1100001064cfeb5,2) was put into party 1
16:59:09.262 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=39
16:59:09.262 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=40
16:59:09.262 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:59:09.394 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
16:59:09.398 [Lua] Breedfreezer (server) starting a hot join sync
16:59:09.398 [Lua] packing 0 units of breed chaos_marauder
16:59:09.398 [Lua] packing 0 units of breed skaven_clan_rat
16:59:09.398 [Lua] packing 0 units of breed skaven_storm_vermin
16:59:09.398 [Lua] packing 0 units of breed skaven_slave
16:59:09.398 [Lua] packing 0 units of breed chaos_fanatic
16:59:09.398 [Lua] packing 0 units of breed chaos_raider
16:59:09.398 [Lua] packing 0 units of breed chaos_warrior
16:59:09.398 [Lua] packing 0 units of breed chaos_berzerker
16:59:09.398 [Lua] packing 0 units of breed skaven_plague_monk
16:59:09.398 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:59:09.398 [Lua]
16:59:09.398 [Lua] [1] = 1 (number)
16:59:09.398 [Lua] [2] = 0 (number)
16:59:09.398 [Lua] [3] = 1 (number)
16:59:09.399 [Lua] [4] = 0 (number)
16:59:09.399 [Lua] [5] = 1 (number)
16:59:09.399 [Lua] [6] = 0 (number)
16:59:09.399 [Lua] [7] = 1 (number)
16:59:09.399 [Lua] [8] = 0 (number)
16:59:09.399 [Lua] [9] = 1 (number)
16:59:09.399 [Lua] [10] = 0 (number)
16:59:09.399 [Lua] [11] = 1 (number)
16:59:09.399 [Lua] [12] = 0 (number)
16:59:09.399 [Lua] [13] = 1 (number)
16:59:09.399 [Lua] [14] = 0 (number)
16:59:09.399 [Lua] [15] = 1 (number)
16:59:09.399 [Lua] [16] = 0 (number)
16:59:09.399 [Lua] [17] = 1 (number)
16:59:09.399 [Lua] [18] = 0 (number)
16:59:09.399 [Lua]
16:59:09.399 [Lua]
16:59:09.399 [Lua]
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read,
16:59:09.399 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
16:59:09.399 [Lua] [GameNetworkManager] destroying game object with go_id=39
16:59:09.399 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
16:59:09.399 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
16:59:09.399 [Lua] PlayerManager:add_remote_player 11000010360b84f
16:59:09.399 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=41
16:59:09.400 [Lua] RemotePlayer:create_game_object( ) 41
16:59:09.412 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
16:59:09.412 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
16:59:09.414 [Lua] player (1100001064cfeb5,2) was put into party 1
16:59:09.426 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=42
16:59:09.427 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=43
16:59:09.427 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:59:09.511 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
16:59:09.511 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:59:09.511 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
16:59:09.560 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
16:59:09.560 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
16:59:09.561 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:59:09.694 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:59:09.694 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
16:59:09.694 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:59:09.731 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:59:09.731 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
16:59:09.731 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:59:10.133 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:59:10.133 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:59:10.133 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:59:10.222 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:59:10.222 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:59:10.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:59:10.302 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:59:10.302 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
16:59:10.302 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01
16:59:10.334 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01
16:59:10.334 [Lua] [PackageManager] Force_load: wwise/dr_deus_01
16:59:10.334 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:59:10.348 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:59:10.348 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
16:59:10.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
16:59:10.383 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
16:59:10.383 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
16:59:10.389 [Lua] [NetworkServer] Game_object_sync_done for peer 110000101ab1da4
16:59:10.394 [Lua] Breedfreezer (server) starting a hot join sync
16:59:10.394 [Lua] packing 0 units of breed chaos_marauder
16:59:10.394 [Lua] packing 0 units of breed skaven_clan_rat
16:59:10.394 [Lua] packing 0 units of breed skaven_storm_vermin
16:59:10.394 [Lua] packing 0 units of breed skaven_slave
16:59:10.394 [Lua] packing 0 units of breed chaos_fanatic
16:59:10.394 [Lua] packing 0 units of breed chaos_raider
16:59:10.394 [Lua] packing 0 units of breed chaos_warrior
16:59:10.394 [Lua] packing 0 units of breed chaos_berzerker
16:59:10.394 [Lua] packing 0 units of breed skaven_plague_monk
16:59:10.394 [Lua] --> rpc-package size reached, sending rpc now (last package)
16:59:10.394 [Lua]
16:59:10.394 [Lua] [1] = 1 (number)
16:59:10.394 [Lua] [2] = 0 (number)
16:59:10.394 [Lua] [3] = 1 (number)
16:59:10.394 [Lua] [4] = 0 (number)
16:59:10.394 [Lua] [5] = 1 (number)
16:59:10.394 [Lua] [6] = 0 (number)
16:59:10.394 [Lua] [7] = 1 (number)
16:59:10.394 [Lua] [8] = 0 (number)
16:59:10.394 [Lua] [9] = 1 (number)
16:59:10.394 [Lua] [10] = 0 (number)
16:59:10.394 [Lua] [11] = 1 (number)
16:59:10.394 [Lua] [12] = 0 (number)
16:59:10.394 [Lua] [13] = 1 (number)
16:59:10.394 [Lua] [14] = 0 (number)
16:59:10.394 [Lua] [15] = 1 (number)
16:59:10.394 [Lua] [16] = 0 (number)
16:59:10.394 [Lua] [17] = 1 (number)
16:59:10.394 [Lua] [18] = 0 (number)
16:59:10.394 [Lua]
16:59:10.394 [Lua]
16:59:10.394 [Lua]
16:59:10.395 [Lua] PlayerManager:add_remote_player 110000101ab1da4
16:59:10.395 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44
16:59:10.395 [Lua] RemotePlayer:create_game_object( ) 44
16:59:10.411 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
16:59:10.411 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForPlayers
16:59:10.411 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
16:59:10.411 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
16:59:10.411 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
16:59:10.411 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
16:59:10.417 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForPlayers
16:59:10.417 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InGame
16:59:10.435 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
16:59:10.435 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
16:59:10.436 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:59:10.465 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:59:10.465 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
16:59:10.465 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:59:10.477 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:59:10.477 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
16:59:10.487 [Lua] test
16:59:10.487 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2
16:59:10.489 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.489 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46
16:59:10.491 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-17.4132, 126.159, 9.419), Vector4(0.00291486, -0.00176939, 0.854827, -0.518901))
16:59:10.494 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.494 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.494 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
16:59:10.494 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48
16:59:10.496 [Lua] [GameNetworkManager] destroying game object with go_id=46
16:59:10.498 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
16:59:10.498 [Lua] [GameNetworkManager] destroying game object with go_id=42
16:59:10.498 [Lua] player (1100001064cfeb5,2) was put into party 1
16:59:10.516 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=49
16:59:10.516 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=50
16:59:10.516 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(3) career(2)
16:59:10.520 [Lua] [MOD][VMF][INFO] Added 110000101ab1da4 to the VMF users list.
16:59:10.520 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000101ab1da4 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
16:59:10.520 [Lua] Adding player sync data to peer=110000101ab1da4 local_player_id=1
16:59:10.580 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
16:59:10.580 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
16:59:10.581 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51
16:59:10.581 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
16:59:10.582 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.582 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000101ab1da4 go_type=player_unit go_created_func_name=game_object_created_player_unit
16:59:10.582 [Lua] [NetworkServer] Peer 110000101ab1da4 spawned player.
16:59:10.583 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=52
16:59:10.583 [Lua] PlayerManager:assign_unit_ownership skurk 110000101ab1da4 1
16:59:10.583 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.586 [Lua] test
16:59:10.586 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 1100001064cfeb5 2
16:59:10.588 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:59:10.588 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=54
16:59:10.690 [Lua] StateInGameRunning:_game_actually_starts()
16:59:10.690 [Lua] #################################################################################################################
16:59:10.690 [Lua] [Loading Time]: 00:00:14 [Transition]: inn_level-dlc_bastion [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:59:10.690 [Lua] #################################################################################################################
16:59:10.690 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 61
16:59:10.698 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 61
16:59:10.894 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 61
16:59:10.894 [Lua] Commit load time data
16:59:13.779 [Lua] Set lobby begin:
16:59:13.779 [Lua] Lobby data twitch_enabled = false
16:59:13.780 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:13.780 [Lua] Lobby data num_players = 3
16:59:13.780 [Lua] Lobby data difficulty_tweak = 0
16:59:13.780 [Lua] Lobby data host = 1100001064cfeb5
16:59:13.780 [Lua] Lobby data matchmaking_type = 6
16:59:13.780 [Lua] Lobby data is_private = false
16:59:13.780 [Lua] Lobby data match_started = true
16:59:13.780 [Lua] Lobby data difficulty = cataclysm
16:59:13.780 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:13.780 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:13.780 [Lua] Lobby data unique_server_name = snejk
16:59:13.780 [Lua] Lobby data quick_game = false
16:59:13.780 [Lua] Lobby data country_code = SE
16:59:13.780 [Lua] Lobby data matchmaking = true
16:59:13.781 [Lua] Lobby data power_level = 556
16:59:13.781 [Lua] Lobby data mission_id = dlc_bastion
16:59:13.781 [Lua] Lobby data mechanism = adventure
16:59:13.781 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:13.781 [Lua] Lobby data player_slot_2 = 0:0
16:59:13.781 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:13.781 [Lua] Lobby data player_slot_3 = 0:0
16:59:13.781 [Lua] Lobby data eac_authorized = true
16:59:13.781 [Lua] Set lobby end.
16:59:18.837 [Lua] Set lobby begin:
16:59:18.837 [Lua] Lobby data twitch_enabled = false
16:59:18.837 [Lua] Lobby data selected_mission_id = dlc_bastion
16:59:18.837 [Lua] Lobby data num_players = 3
16:59:18.837 [Lua] Lobby data difficulty_tweak = 0
16:59:18.837 [Lua] Lobby data host = 1100001064cfeb5
16:59:18.837 [Lua] Lobby data matchmaking_type = 6
16:59:18.837 [Lua] Lobby data is_private = false
16:59:18.837 [Lua] Lobby data match_started = true
16:59:18.837 [Lua] Lobby data difficulty = cataclysm
16:59:18.837 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
16:59:18.837 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
16:59:18.838 [Lua] Lobby data unique_server_name = snejk
16:59:18.838 [Lua] Lobby data quick_game = false
16:59:18.838 [Lua] Lobby data country_code = SE
16:59:18.838 [Lua] Lobby data matchmaking = true
16:59:18.838 [Lua] Lobby data power_level = 835
16:59:18.838 [Lua] Lobby data mission_id = dlc_bastion
16:59:18.838 [Lua] Lobby data mechanism = adventure
16:59:18.838 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
16:59:18.838 [Lua] Lobby data player_slot_2 = 0:0
16:59:18.838 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
16:59:18.838 [Lua] Lobby data player_slot_3 = 0:0
16:59:18.838 [Lua] Lobby data eac_authorized = true
16:59:18.838 [Lua] Set lobby end.
16:59:43.472 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:59:43.480 [Lua] Spline already found!
16:59:43.499 [Lua] Init group template: spline_patrol
16:59:44.289 [Lua] Players are leaving the safe zone
16:59:47.660 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:59:47.668 [Lua] Spline already found!
16:59:47.689 [Lua] Init group template: spline_patrol
16:59:48.027 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:59:48.035 [Lua] Spline already found!
16:59:48.059 [Lua] Init group template: spline_patrol
16:59:49.416 [Lua] wants to spawn ahead within distance: 60
16:59:49.416 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized
16:59:49.416 [Lua] custom blob horde has started
16:59:49.658 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat
16:59:49.658 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat
16:59:49.665 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat)
16:59:49.701 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=110000101ab1da4, connection_key=2, breed_name=skaven_explosive_loot_rat)
16:59:50.286 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:59:50.296 [Lua] Spline already found!
16:59:50.338 [Lua] Init group template: spline_patrol
16:59:55.157 [Lua] 1
16:59:56.228 [Lua] Switching ConflictSettings: to: chaos
16:59:56.228 [Lua] pacing=chaos
16:59:56.228 [Lua] roaming=nil
16:59:56.228 [Lua] specials=chaos
16:59:56.228 [Lua] debug_color=purple
16:59:56.228 [Lua] contained_breeds=nil
16:59:56.228 [Lua] pack_spawning=chaos
16:59:56.228 [Lua] disabled=false
16:59:56.228 [Lua] factions=nil
16:59:56.228 [Lua] boss=chaos
16:59:56.228 [Lua] horde=chaos
16:59:56.228 [Lua] name=chaos
16:59:56.228 [Lua] intensity=default
16:59:56.228 [Lua] ---
16:59:57.467 [Lua] Switching ConflictSettings: to: default
16:59:57.467 [Lua] pacing=default
16:59:57.467 [Lua] roaming=nil
16:59:57.467 [Lua] specials=default
16:59:57.467 [Lua] debug_color=maroon
16:59:57.467 [Lua] contained_breeds=nil
16:59:57.467 [Lua] pack_spawning=default
16:59:57.467 [Lua] disabled=false
16:59:57.467 [Lua] factions=nil
16:59:57.467 [Lua] boss=default
16:59:57.467 [Lua] horde=default
16:59:57.467 [Lua] name=default
16:59:57.467 [Lua] intensity=default
16:59:57.468 [Lua] ---
16:59:57.493 [Lua] Switching ConflictSettings: to: chaos
16:59:57.493 [Lua] pacing=chaos
16:59:57.493 [Lua] roaming=nil
16:59:57.493 [Lua] specials=chaos
16:59:57.493 [Lua] debug_color=purple
16:59:57.493 [Lua] contained_breeds=nil
16:59:57.493 [Lua] pack_spawning=chaos
16:59:57.493 [Lua] disabled=false
16:59:57.493 [Lua] factions=nil
16:59:57.493 [Lua] boss=chaos
16:59:57.493 [Lua] horde=chaos
16:59:57.493 [Lua] name=chaos
16:59:57.493 [Lua] intensity=default
16:59:57.493 [Lua] ---
16:59:57.580 [Lua] Switching ConflictSettings: to: default
16:59:57.580 [Lua] pacing=default
16:59:57.580 [Lua] roaming=nil
16:59:57.580 [Lua] specials=default
16:59:57.580 [Lua] debug_color=maroon
16:59:57.581 [Lua] contained_breeds=nil
16:59:57.581 [Lua] pack_spawning=default
16:59:57.581 [Lua] disabled=false
16:59:57.581 [Lua] factions=nil
16:59:57.581 [Lua] boss=default
16:59:57.581 [Lua] horde=default
16:59:57.581 [Lua] name=default
16:59:57.581 [Lua] intensity=default
16:59:57.581 [Lua] ---
17:00:00.312 [Lua] Switching ConflictSettings: to: chaos
17:00:00.312 [Lua] pacing=chaos
17:00:00.312 [Lua] roaming=nil
17:00:00.312 [Lua] specials=chaos
17:00:00.312 [Lua] debug_color=purple
17:00:00.312 [Lua] contained_breeds=nil
17:00:00.312 [Lua] pack_spawning=chaos
17:00:00.312 [Lua] disabled=false
17:00:00.312 [Lua] factions=nil
17:00:00.312 [Lua] boss=chaos
17:00:00.312 [Lua] horde=chaos
17:00:00.312 [Lua] name=chaos
17:00:00.312 [Lua] intensity=default
17:00:00.312 [Lua] ---
17:00:00.949 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:00:00.962 [Lua] Spline already found!
17:00:00.999 [Lua] Init group template: spline_patrol
17:00:15.937 [Lua] wants to spawn ahead within distance: 60
17:00:15.937 [Lua] custom blob horde has started
17:00:17.672 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:00:17.684 [Lua] Spline already found!
17:00:17.714 [Lua] Init group template: spline_patrol
17:00:17.930 [Lua] 2
17:00:19.100 [Lua] 1
17:00:24.555 [Lua] fence jumping
17:00:25.612 [Lua] ready to jump failed
17:00:28.508 [Lua] 1
17:00:29.155 [Lua] HORDE: Pushing horde in time; too many units out 61
17:00:29.506 [Lua] nil
17:00:29.506 [Lua] nil
17:00:29.506 [Lua] nil
17:00:29.506 [Lua] nil
17:00:29.506 [Lua] nil
17:00:29.506 [Lua] nil
17:00:29.507 [Lua] nil
17:00:29.507 [Lua] nil
17:00:29.520 [Lua] nil
17:00:29.520 [Lua] nil
17:00:32.545 [Lua] 1
17:00:33.578 [Lua] 2
17:00:33.643 [Lua] 1
17:00:34.217 [Lua] HORDE: Pushing horde in time; too many units out 68
17:00:34.693 [Lua] 2
17:00:34.706 [Lua] 3
17:00:34.707 [Lua] 4
17:00:35.446 [Lua] 1
17:00:35.499 [Lua] 2
17:00:35.500 [Lua] 3
17:00:35.512 [Lua] 4
17:00:35.513 [Lua] 5
17:00:35.513 [Lua] 6
17:00:35.735 [Lua] ready to jump failed
17:00:35.841 [Lua] Switching ConflictSettings: to: default
17:00:35.841 [Lua] pacing=default
17:00:35.841 [Lua] roaming=nil
17:00:35.841 [Lua] specials=default
17:00:35.841 [Lua] debug_color=maroon
17:00:35.841 [Lua] contained_breeds=nil
17:00:35.841 [Lua] pack_spawning=default
17:00:35.841 [Lua] disabled=false
17:00:35.841 [Lua] factions=nil
17:00:35.841 [Lua] boss=default
17:00:35.841 [Lua] horde=default
17:00:35.841 [Lua] name=default
17:00:35.841 [Lua] intensity=default
17:00:35.841 [Lua] ---
17:00:35.860 [Lua] Switching ConflictSettings: to: chaos
17:00:35.860 [Lua] pacing=chaos
17:00:35.860 [Lua] roaming=nil
17:00:35.860 [Lua] specials=chaos
17:00:35.860 [Lua] debug_color=purple
17:00:35.860 [Lua] contained_breeds=nil
17:00:35.860 [Lua] pack_spawning=chaos
17:00:35.860 [Lua] disabled=false
17:00:35.860 [Lua] factions=nil
17:00:35.860 [Lua] boss=chaos
17:00:35.860 [Lua] horde=chaos
17:00:35.860 [Lua] name=chaos
17:00:35.860 [Lua] intensity=default
17:00:35.860 [Lua] ---
17:00:35.888 [EACServer] [19:00:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
17:00:36.429 [Lua] 1
17:00:37.103 [Lua] simple los failed
17:00:39.283 [Lua] HORDE: Pushing horde in time; too many units out 63
17:00:43.319 [Lua] wants to spawn ahead within distance: 60
17:00:43.319 [Lua] custom blob horde has started
17:00:44.355 [Lua] HORDE: Pushing horde in time; too many units out 75
17:00:48.804 [Lua] fence jumping
17:00:49.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x48402, position: 0
17:00:49.455 [Lua] HORDE: Pushing horde in time; too many units out 76
17:00:49.808 [Lua] ready to jump failed
17:00:50.650 [Lua] 2
17:00:50.651 [Lua] 7
17:00:50.651 [Lua] 6
17:00:50.754 [Lua] 7
17:00:50.754 [Lua] 6
17:00:50.754 [Lua] 2
17:00:50.755 [Lua] 2
17:00:50.755 [Lua] 1
17:00:51.250 [Lua] 2
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.789 [Lua] nil
17:00:51.790 [Lua] nil
17:00:51.790 [Lua] nil
17:00:51.790 [Lua] nil
17:00:51.807 [Lua] nil
17:00:51.807 [Lua] nil
17:00:51.807 [Lua] nil
17:00:51.807 [Lua] nil
17:00:52.095 [Lua] 1
17:00:54.525 [Lua] HORDE: Pushing horde in time; too many units out 69
17:00:55.444 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x48a82, position: 0
17:00:56.112 [Lua] 1
17:00:57.159 [Lua] 1
17:00:57.244 [Lua] 2
17:00:57.891 [Lua] 2
17:00:57.891 [Lua] 3
17:00:57.892 [Lua] 1
17:00:58.510 [Lua] 1
17:00:58.524 [Lua] 2
17:00:58.524 [Lua] 3
17:00:58.551 [Lua] 4
17:00:58.577 [Lua] ready to jump failed
17:00:59.332 [Lua] 2
17:00:59.332 [Lua] 3
17:00:59.394 [Lua] 1
17:00:59.594 [Lua] HORDE: Pushing horde in time; too many units out 78
17:00:59.721 [Lua] Switching ConflictSettings: to: default
17:00:59.721 [Lua] pacing=default
17:00:59.721 [Lua] roaming=nil
17:00:59.721 [Lua] specials=default
17:00:59.721 [Lua] debug_color=maroon
17:00:59.721 [Lua] contained_breeds=nil
17:00:59.721 [Lua] pack_spawning=default
17:00:59.721 [Lua] disabled=false
17:00:59.721 [Lua] factions=nil
17:00:59.721 [Lua] boss=default
17:00:59.721 [Lua] horde=default
17:00:59.721 [Lua] name=default
17:00:59.721 [Lua] intensity=default
17:00:59.721 [Lua] ---
17:01:00.243 [Lua] Switching ConflictSettings: to: chaos
17:01:00.243 [Lua] pacing=chaos
17:01:00.243 [Lua] roaming=nil
17:01:00.243 [Lua] specials=chaos
17:01:00.243 [Lua] debug_color=purple
17:01:00.243 [Lua] contained_breeds=nil
17:01:00.243 [Lua] pack_spawning=chaos
17:01:00.243 [Lua] disabled=false
17:01:00.243 [Lua] factions=nil
17:01:00.243 [Lua] boss=chaos
17:01:00.243 [Lua] horde=chaos
17:01:00.243 [Lua] name=chaos
17:01:00.243 [Lua] intensity=default
17:01:00.243 [Lua] ---
17:01:02.073 [Lua] 1
17:01:02.552 [Lua] 1
17:01:02.552 [Lua] 2
17:01:02.552 [Lua] 5
17:01:02.552 [Lua] 3
17:01:02.552 [Lua] 6
17:01:02.553 [Lua] 4
17:01:02.553 [Lua] 8
17:01:02.553 [Lua] 7
17:01:02.577 [Lua] 1
17:01:02.577 [Lua] 2
17:01:02.577 [Lua] 5
17:01:02.577 [Lua] 3
17:01:02.578 [Lua] 1
17:01:02.578 [Lua] 6
17:01:02.578 [Lua] 4
17:01:02.578 [Lua] 8
17:01:02.578 [Lua] 7
17:01:02.602 [Lua] 5
17:01:02.603 [Lua] 3
17:01:02.603 [Lua] 1
17:01:02.603 [Lua] 6
17:01:02.603 [Lua] 4
17:01:02.603 [Lua] 8
17:01:02.603 [Lua] 7
17:01:03.109 [Lua] Switching ConflictSettings: to: default
17:01:03.109 [Lua] pacing=default
17:01:03.109 [Lua] roaming=nil
17:01:03.109 [Lua] specials=default
17:01:03.109 [Lua] debug_color=maroon
17:01:03.109 [Lua] contained_breeds=nil
17:01:03.109 [Lua] pack_spawning=default
17:01:03.109 [Lua] disabled=false
17:01:03.109 [Lua] factions=nil
17:01:03.109 [Lua] boss=default
17:01:03.109 [Lua] horde=default
17:01:03.109 [Lua] name=default
17:01:03.109 [Lua] intensity=default
17:01:03.109 [Lua] ---
17:01:03.495 [Lua] Switching ConflictSettings: to: chaos
17:01:03.495 [Lua] pacing=chaos
17:01:03.495 [Lua] roaming=nil
17:01:03.495 [Lua] specials=chaos
17:01:03.495 [Lua] debug_color=purple
17:01:03.495 [Lua] contained_breeds=nil
17:01:03.495 [Lua] pack_spawning=chaos
17:01:03.495 [Lua] disabled=false
17:01:03.495 [Lua] factions=nil
17:01:03.495 [Lua] boss=chaos
17:01:03.495 [Lua] horde=chaos
17:01:03.495 [Lua] name=chaos
17:01:03.495 [Lua] intensity=default
17:01:03.495 [Lua] ---
17:01:04.477 [Lua] 2
17:01:05.395 [Lua] 1
17:01:05.406 [Lua] 1
17:01:05.416 [Lua] fence jumping
17:01:05.888 [Lua] 2
17:01:05.889 [Lua] 4
17:01:05.889 [Lua] 3
17:01:05.889 [Lua] 5
17:01:06.449 [Lua] ready to jump failed
17:01:07.005 [Lua] Switching ConflictSettings: to: default
17:01:07.005 [Lua] pacing=default
17:01:07.005 [Lua] roaming=nil
17:01:07.005 [Lua] specials=default
17:01:07.005 [Lua] debug_color=maroon
17:01:07.005 [Lua] contained_breeds=nil
17:01:07.005 [Lua] pack_spawning=default
17:01:07.005 [Lua] disabled=false
17:01:07.005 [Lua] factions=nil
17:01:07.005 [Lua] boss=default
17:01:07.005 [Lua] horde=default
17:01:07.005 [Lua] name=default
17:01:07.005 [Lua] intensity=default
17:01:07.005 [Lua] ---
17:01:10.065 [Lua] fence jumping
17:01:10.533 [Lua] Switching ConflictSettings: to: chaos
17:01:10.533 [Lua] pacing=chaos
17:01:10.533 [Lua] roaming=nil
17:01:10.533 [Lua] specials=chaos
17:01:10.533 [Lua] debug_color=purple
17:01:10.533 [Lua] contained_breeds=nil
17:01:10.533 [Lua] pack_spawning=chaos
17:01:10.533 [Lua] disabled=false
17:01:10.533 [Lua] factions=nil
17:01:10.533 [Lua] boss=chaos
17:01:10.533 [Lua] horde=chaos
17:01:10.533 [Lua] name=chaos
17:01:10.533 [Lua] intensity=default
17:01:10.533 [Lua] ---
17:01:10.720 [Lua] wants to spawn ahead within distance: 60
17:01:10.720 [Lua] custom blob horde has started
17:01:11.115 [Lua] simple los failed
17:01:12.535 [Lua] Switching ConflictSettings: to: default
17:01:12.535 [Lua] pacing=default
17:01:12.535 [Lua] roaming=nil
17:01:12.535 [Lua] specials=default
17:01:12.535 [Lua] debug_color=maroon
17:01:12.535 [Lua] contained_breeds=nil
17:01:12.535 [Lua] pack_spawning=default
17:01:12.535 [Lua] disabled=false
17:01:12.535 [Lua] factions=nil
17:01:12.535 [Lua] boss=default
17:01:12.535 [Lua] horde=default
17:01:12.535 [Lua] name=default
17:01:12.535 [Lua] intensity=default
17:01:12.535 [Lua] ---
17:01:13.854 [Lua] Switching ConflictSettings: to: chaos
17:01:13.854 [Lua] pacing=chaos
17:01:13.854 [Lua] roaming=nil
17:01:13.854 [Lua] specials=chaos
17:01:13.854 [Lua] debug_color=purple
17:01:13.854 [Lua] contained_breeds=nil
17:01:13.854 [Lua] pack_spawning=chaos
17:01:13.854 [Lua] disabled=false
17:01:13.854 [Lua] factions=nil
17:01:13.854 [Lua] boss=chaos
17:01:13.854 [Lua] horde=chaos
17:01:13.854 [Lua] name=chaos
17:01:13.854 [Lua] intensity=default
17:01:13.854 [Lua] ---
17:01:14.485 [Lua] simple los failed
17:01:16.201 [Lua] 3
17:01:16.201 [Lua] 4
17:01:16.201 [Lua] 2
17:01:16.238 [Lua] 1
17:01:16.238 [Lua] 3
17:01:16.238 [Lua] 4
17:01:16.238 [Lua] 2
17:01:16.440 [Lua] simple los failed
17:01:17.429 [Lua] 3
17:01:17.429 [Lua] 1
17:01:17.429 [Lua] 4
17:01:17.430 [Lua] 5
17:01:18.729 [Lua] 2
17:01:20.229 [Lua] 2
17:01:20.229 [Lua] 1
17:01:21.101 [Lua] 3
17:01:21.101 [Lua] 4
17:01:21.171 [Lua] 1
17:01:26.013 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4a900, position: 0
17:01:26.044 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4a908, position: 0
17:01:26.049 [Lua] nil
17:01:26.049 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:26.050 [Lua] nil
17:01:27.723 [Lua] 1
17:01:28.556 [Lua] 2
17:01:28.567 [Lua] 3
17:01:28.624 [Lua] 1
17:01:28.636 [Lua] 2
17:01:28.915 [Lua] 2
17:01:28.915 [Lua] 1
17:01:28.915 [Lua] 5
17:01:29.431 [Lua] 1
17:01:29.647 [Lua] 1
17:01:30.333 [Lua] 2
17:01:30.333 [Lua] 3
17:01:30.334 [Lua] 1
17:01:30.917 [Lua] 1
17:01:31.399 [Lua] 1
17:01:31.487 [Lua] 2
17:01:32.358 [Lua] 1
17:01:32.369 [Lua] 2
17:01:33.074 [Lua] 4
17:01:33.074 [Lua] 1
17:01:33.074 [Lua] 3
17:01:33.074 [Lua] 2
17:01:33.103 [Lua] Switching ConflictSettings: to: default
17:01:33.103 [Lua] pacing=default
17:01:33.103 [Lua] roaming=nil
17:01:33.104 [Lua] specials=default
17:01:33.104 [Lua] debug_color=maroon
17:01:33.104 [Lua] contained_breeds=nil
17:01:33.104 [Lua] pack_spawning=default
17:01:33.104 [Lua] disabled=false
17:01:33.104 [Lua] factions=nil
17:01:33.104 [Lua] boss=default
17:01:33.104 [Lua] horde=default
17:01:33.104 [Lua] name=default
17:01:33.104 [Lua] intensity=default
17:01:33.104 [Lua] ---
17:01:33.148 [Lua] 1
17:01:33.148 [Lua] 3
17:01:33.148 [Lua] 2
17:01:33.148 [Lua] 4
17:01:33.148 [Lua] 1
17:01:33.638 [Lua] 2
17:01:33.684 [Lua] 2
17:01:33.684 [Lua] 1
17:01:33.684 [Lua] 1
17:01:33.731 [Lua] 1
17:01:33.731 [Lua] 1
17:01:34.275 [Lua] 1
17:01:35.335 [Lua] 1
17:01:36.945 [Lua] 2
17:01:38.797 [Lua] 1
17:01:39.098 [Lua] wants to spawn ahead within distance: 60
17:01:39.098 [Lua] custom blob horde has started
17:01:42.249 [Lua] 1
17:01:42.281 [Lua] 1
17:01:42.281 [Lua] 1
17:01:42.326 [Lua] 1
17:01:42.326 [Lua] 1
17:01:42.326 [Lua] 1
17:01:42.925 [Lua] 1
17:01:44.965 [Lua] 1
17:01:44.965 [Lua] 2
17:01:44.989 [Lua] 3
17:01:45.067 [Lua] 3
17:01:48.969 [Lua] 2
17:01:48.969 [Lua] 1
17:01:49.973 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x4bac0, position: 0
17:01:49.994 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x4bac0, position: 0
17:01:57.450 [Lua] nil
17:01:57.450 [Lua] nil
17:01:57.450 [Lua] nil
17:01:57.450 [Lua] nil
17:02:00.389 [Lua] wants to spawn ahead within distance: 60
17:02:00.389 [Lua] custom blob horde has started
17:02:03.091 [Lua] main path terror event triggered: boss_event_chaos_spawn
17:02:03.091 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn (seed: 0)
17:02:03.108 [Flow] Boss DoorStormfiend
17:02:03.108 [Flow] Boss DoorStormfiend
17:02:03.108 [Flow] Boss DoorStormfiend
17:02:03.108 [Flow] Boss DoorStormfiend
17:02:03.108 [Flow] Boss DoorStormfiend
17:02:03.109 [Lua] Boss gave [Unit '#ID[4142153d13584ec8]'] initial aggro
17:02:03.110 [Lua] Init group template: boss_door_closers
17:02:05.525 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 229284
17:02:05.560 [Lua] state dead despawn
17:02:05.567 [Lua] [GameNetworkManager] destroying game object with go_id=48
17:02:16.473 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4cc95, position: 0
17:02:21.423 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4cfb0, position: 0
17:02:21.575 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:02:21.575 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:02:22.657 [Lua] wants to spawn ahead within distance: 60
17:02:22.658 [Lua] custom blob horde has started
17:02:22.783 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4d0dd, position: 0
17:02:30.856 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
17:02:30.856 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1)
17:02:30.856 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
17:02:30.856 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=574
17:02:35.888 [EACServer] [19:02:35:888][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
17:02:36.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:02:36.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:02:43.393 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ddf9, position: 0
17:02:43.653 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4de14, position: 0
17:02:44.034 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4de8a, position: 0
17:02:48.963 [Lua] wants to spawn ahead within distance: 60
17:02:48.964 [Lua] custom blob horde has started
17:02:51.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:02:51.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:06.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:03:06.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:10.063 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4eeb7, position: 0
17:03:10.464 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4eef5, position: 0
17:03:14.665 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1885.0777587890625 [Unit '#ID[a9b416aa2fc562b7]']
17:03:16.363 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 1299.9281005859375 [Unit '#ID[a9b416aa2fc562b7]']
17:03:17.258 [Lua] wants to spawn behind within distance: 60
17:03:17.258 [Lua] custom blob horde has started
17:03:18.294 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 946.1693115234375 [Unit '#ID[a9b416aa2fc562b7]']
17:03:21.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:03:21.565 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:32.733 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4fead, position: 0
17:03:33.273 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4fedb, position: 0
17:03:34.063 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff0a, position: 0
17:03:35.363 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff43, position: 0
17:03:36.554 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:03:36.554 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:36.683 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ff85, position: 0
17:03:37.213 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ffa4, position: 0
17:03:38.303 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x4ffe0, position: 0
17:03:38.863 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x5000f, position: 0
17:03:39.221 [Lua] main_path_player_far_away_check started
17:03:42.305 [Lua] main_path_player_far_away_check started
17:03:43.525 [Lua] wants to spawn ahead within distance: 60
17:03:43.525 [Lua] custom blob horde has started
17:03:44.702 [Lua] [NetworkServer] Peer 110000101ab1da4 despawned player.
17:03:44.702 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000101ab1da4
17:03:44.702 [Lua] [GameNetworkManager] destroying game object with go_id=52
17:03:44.732 [Lua] [NetworkServer] Peer 11000010360b84f despawned player.
17:03:44.732 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f
17:03:44.732 [Lua] [GameNetworkManager] destroying game object with go_id=51
17:03:49.574 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
17:03:49.574 [Lua] [NetworkServer] Entering post game
17:03:49.574 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InGame
17:03:49.574 [Lua] [PeerSM] 110000101ab1da4 :: on_enter InPostGame
17:03:49.574 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
17:03:49.574 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
17:03:49.574 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
17:03:49.574 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
17:03:49.575 [Save] Saving `save_data`
17:03:49.575 [Lua] gm_event_end_conditions_met false true
17:03:49.575 [Lua] Game lost
17:03:49.578 [Save] Save done
17:03:49.578 [Save] Saving `save_data`
17:03:49.580 [Save] Save done
17:03:49.582 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
17:03:49.584 [Lua] generate_backend_stats 1100001064cfeb5:1
17:03:49.603 [Lua] PlayFabMirrorBase:_commit_internal nil
17:03:49.603 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
17:03:49.603 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:03:49.603 [Save] Saving `save_data`
17:03:49.607 [Save] Save done
17:03:49.610 [Lua] commit result success 12
17:03:49.610 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 62
17:03:49.610 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:03:49.610 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 63
17:03:49.610 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
17:03:49.610 [Lua] defeat table: 0000000009FCE1D0 nil
17:03:49.618 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 62
17:03:50.338 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 62
17:03:50.340 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 63 14
17:03:50.549 [Lua] [PlayFabRequestQueue] EAC Enabled! 63
17:03:50.549 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 63
17:03:51.096 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 63
17:03:51.096 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 64
17:03:51.097 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 64
17:03:51.286 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 64
17:03:51.553 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 2447835
17:03:51.553 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:54.563 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x44ace, position: 0
17:03:57.371 [Lua] ConflictDirector - destroy all units
17:03:57.730 [Lua] TRANSITION nil nil load_next_level
17:03:57.730 [Lua] Transition type "load_next_level", is server: true
17:03:57.730 [Lua] [LevelTransitionHandler] promote_next_level_data
17:03:57.730 [Lua] [GameNetworkManager] Leaving game...
17:03:57.730 [Lua] [GameNetworkManager] Shutting down game session host.
17:03:57.730 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
17:03:57.730 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
17:03:57.730 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=287.07
17:03:57.735 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
17:03:57.816 [Lua] ### Sending rpc_level_loaded
17:03:57.816 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 78
17:03:57.826 [Lua] ### Sending rpc_level_loaded
17:03:57.826 [Lua] #### Has state machine: false, peer_id: 110000101ab1da4, level_id: 78
17:03:57.981 [Lua] [PlayerSyncData] Game session is not initialized
17:03:57.981 [Lua] [PlayerSyncData] Game session is not initialized
17:03:57.981 [Lua] Set lobby begin:
17:03:57.981 [Lua] Lobby data twitch_enabled = false
17:03:57.981 [Lua] Lobby data selected_mission_id = dlc_bastion
17:03:57.981 [Lua] Lobby data num_players = 3
17:03:57.981 [Lua] Lobby data difficulty_tweak = 0
17:03:57.981 [Lua] Lobby data host = 1100001064cfeb5
17:03:57.981 [Lua] Lobby data matchmaking_type = 6
17:03:57.981 [Lua] Lobby data is_private = false
17:03:57.981 [Lua] Lobby data match_started = true
17:03:57.981 [Lua] Lobby data difficulty = cataclysm
17:03:57.982 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:03:57.982 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:03:57.982 [Lua] Lobby data unique_server_name = snejk
17:03:57.982 [Lua] Lobby data quick_game = false
17:03:57.982 [Lua] Lobby data country_code = SE
17:03:57.982 [Lua] Lobby data matchmaking = true
17:03:57.982 [Lua] Lobby data power_level = 0
17:03:57.982 [Lua] Lobby data mission_id = dlc_bastion
17:03:57.982 [Lua] Lobby data mechanism = adventure
17:03:57.982 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:03:57.982 [Lua] Lobby data player_slot_2 = 0:0
17:03:57.982 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:03:57.982 [Lua] Lobby data player_slot_3 = 0:0
17:03:57.982 [Lua] Lobby data eac_authorized = true
17:03:57.982 [Lua] Set lobby end.
17:03:59.751 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
17:03:59.751 [Lua] [Managers] Calling function on all managers:
17:03:59.751 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
17:03:59.751 [Lua] Clearing all global lookup lists
17:03:59.751 [Lua] [IngamePlayerListUI] - Destroy
17:03:59.751 [Lua] [GamePadEquipmentUI] - Destroy
17:03:59.751 [Lua] [EquipmentUI] - Destroy
17:03:59.751 [Lua] [GamePadAbilityUI] - Destroy
17:03:59.751 [Lua] [AbilityUI] - Destroy
17:03:59.752 [Lua] [IngameUI] destroy
17:03:59.752 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 2
17:03:59.775 [Lua] Trying to unlock package
17:03:59.775 [Lua] [MOD][VMF][INFO] Removed 110000101ab1da4 from the VMF users list.
17:03:59.775 [Lua] PlayerManager:remove_player peer_id=110000101ab1da4 1
17:03:59.775 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
17:03:59.775 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
17:03:59.890 [Lua] [Managers] Destroying manager group:
17:03:59.899 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
17:04:00.020 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
17:04:00.022 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader
17:04:00.022 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
17:04:00.024 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
17:04:00.024 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
17:04:00.025 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
17:04:00.027 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
17:04:00.030 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
17:04:00.032 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
17:04:00.033 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader
17:04:00.033 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
17:04:00.034 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
17:04:00.036 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
17:04:00.037 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
17:04:00.037 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
17:04:00.038 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
17:04:00.040 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
17:04:00.043 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
17:04:00.044 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
17:04:00.045 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
17:04:00.049 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
17:04:00.050 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
17:04:00.053 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader
17:04:00.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
17:04:00.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
17:04:00.059 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
17:04:00.061 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
17:04:00.063 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
17:04:00.065 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
17:04:00.066 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
17:04:00.070 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
17:04:00.080 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader
17:04:00.080 [Lua] [PeerSM] 110000101ab1da4 :: on_exit InPostGame
17:04:00.080 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Loading
17:04:00.080 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
17:04:00.080 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
17:04:00.080 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
17:04:00.080 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
17:04:00.080 [Lua] [Matchmaking] unregister rpcs
17:04:00.080 [Lua] ############### UNLOADING PACKAGES ###############
17:04:00.080 [Lua] [Managers] Calling function on all managers:
17:04:00.080 [Lua] [Managers] Destroying manager group:
17:04:00.080 [Lua] [Gamestate] Enter state StateLoading
17:04:00.085 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] Found camera: end_screen_camera
17:04:00.085 [Lua] [EndViewState] Enter Substate EndViewStateSummary
17:04:00.086 [Lua] [Gamestate] Enter Substate StateLoadingRunning
17:04:00.086 [Lua] [Matchmaking] register rpcs
17:04:00.086 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
17:04:00.086 [Lua] registering RPCs
17:04:00.086 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
17:04:00.086 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
17:04:00.086 [Lua] Set lobby begin:
17:04:00.086 [Lua] Lobby data twitch_enabled = false
17:04:00.086 [Lua] Lobby data selected_mission_id = inn_level
17:04:00.087 [Lua] Lobby data num_players = 3
17:04:00.087 [Lua] Lobby data difficulty_tweak = 0
17:04:00.087 [Lua] Lobby data host = 1100001064cfeb5
17:04:00.087 [Lua] Lobby data matchmaking_type = 3
17:04:00.087 [Lua] Lobby data is_private = false
17:04:00.087 [Lua] Lobby data match_started = true
17:04:00.087 [Lua] Lobby data difficulty = cataclysm
17:04:00.087 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:04:00.087 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:04:00.087 [Lua] Lobby data unique_server_name = snejk
17:04:00.088 [Lua] Lobby data quick_game = false
17:04:00.088 [Lua] Lobby data country_code = SE
17:04:00.088 [Lua] Lobby data matchmaking = false
17:04:00.088 [Lua] Lobby data power_level = 0
17:04:00.088 [Lua] Lobby data mission_id = inn_level
17:04:00.088 [Lua] Lobby data mechanism = adventure
17:04:00.088 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:04:00.088 [Lua] Lobby data player_slot_2 = 0:0
17:04:00.088 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:04:00.088 [Lua] Lobby data player_slot_3 = 0:0
17:04:00.088 [Lua] Lobby data eac_authorized = true
17:04:00.088 [Lua] Set lobby end.
17:04:00.088 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
17:04:00.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer
17:04:00.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer
17:04:00.111 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer
17:04:00.111 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer
17:04:00.117 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer
17:04:00.117 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer
17:04:00.118 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer
17:04:00.118 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer
17:04:00.121 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer
17:04:00.122 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer
17:04:00.122 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer
17:04:00.122 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000101ab1da4
17:04:00.122 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
17:04:00.123 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
17:04:00.123 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
17:04:00.124 [Umbra] Unload tome
17:04:00.176 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion
17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
17:04:00.176 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
17:04:00.176 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
17:04:00.266 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
17:04:00.266 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
17:04:00.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
17:04:01.153 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3113328112, playing_id: 0x504a8, position: 4813914
17:04:01.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
17:04:01.393 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
17:04:01.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
17:04:04.639 [Lua] ### Sending rpc_level_loaded
17:04:04.639 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78
17:04:04.639 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
17:04:04.639 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
17:04:04.639 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
17:04:04.656 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
17:04:04.656 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
17:04:05.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
17:04:05.111 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
17:04:05.112 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
17:04:05.128 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
17:04:05.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
17:04:05.163 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
17:04:05.164 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
17:04:05.247 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
17:04:05.247 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
17:04:05.264 [Lua] [LevelTransitionHandler] Level load completed!
17:04:05.264 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
17:04:05.267 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:04:05.267 [Lua] checking dlc's against conflict directors
17:04:05.267 [Lua] number of factions to include 2
17:04:05.267 [Lua] Updated list weights for random:
17:04:05.267 [Lua] skaven, 0.42 (0.00-0.42)
17:04:05.267 [Lua] chaos, 0.42 (0.42-0.83)
17:04:05.267 [Lua] beastmen, 0.17 (0.83-1.00)
17:04:05.267 [Lua] Rolled random faction: 0.27856689691543579 skaven
17:04:05.267 [Lua] Updated list weights for random:
17:04:05.267 [Lua] beastmen, 0.29 (0.00-0.29)
17:04:05.267 [Lua] chaos, 0.71 (0.29-1.00)
17:04:05.267 [Lua] Rolled random faction: 0.81953376531600952 chaos
17:04:05.267 [Lua] number of factions added 2
17:04:05.267 [Lua] --- --- ---
17:04:05.267 [Lua] Starting... difficulty 'normal'
17:04:05.267 [Lua] These are the starting conflict directors:
17:04:05.267 [Lua] inn_level
17:04:05.267 [Lua] --- --- ---
17:04:05.267 [Lua]
17:04:05.267 [Lua] DONE! Found the following directors:
17:04:05.267 [Lua] (free: 35), Master hash is:
17:04:05.267 [Lua] [EnemyPackageLoader] breed_lookup: {
}
17:04:05.267 [Lua] load_startup_enemy_packages: --------------
17:04:05.267 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
17:04:05.267 [Lua] critter_rat
17:04:05.281 [Lua] ### Sending rpc_level_loaded
17:04:05.281 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78
17:04:05.281 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
17:04:05.294 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
17:04:05.294 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
17:04:05.311 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
17:04:05.311 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
17:04:05.312 [Lua] ### Sending rpc_level_loaded
17:04:05.312 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78
17:04:05.328 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
17:04:05.328 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
17:04:05.329 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
17:04:05.329 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
17:04:05.329 [Lua] Starting async level spawning of levels/inn/world
17:04:05.330 [Umbra] Init version: 3.4.15 :: 16 threads
17:04:05.522 [Lua] Async level spawning done
17:04:05.626 [Lua] ### Sending rpc_level_loaded
17:04:05.626 [Lua] #### Has state machine: true, peer_id: 110000101ab1da4, level_id: 78
17:04:05.626 [Lua] Peer 110000101ab1da4 has loaded the level and all enemies are loaded
17:04:05.626 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Loading
17:04:05.626 [Lua] [PeerSM] 110000101ab1da4 :: on_enter LoadingProfilePackages
17:04:05.644 [Lua] [PeerSM] 110000101ab1da4 :: on_exit LoadingProfilePackages
17:04:05.644 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForEnterGame
17:04:06.423 [Lua] [EndViewState] Exit Substate EndViewStateSummary
17:04:06.423 [Lua] [PlayState] Enter Substate EndViewStateScore
17:04:11.955 [Window] Window => inactive
17:04:35.888 [EACServer] [19:04:35:887][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds.
17:04:45.125 [Window] Window => active
17:04:46.175 [Window] Window => inactive
17:05:10.676 [Lua] [PlayState] Exit Substate EndViewStateScore
17:05:10.677 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
17:05:11.538 [Steam] Connection 64485a2e to remote 110000101ab1da4 rejected, reason 1000
17:05:11.539 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '110000101ab1da4'
17:05:11.674 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
17:05:11.674 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
17:05:11.674 [Lua] [Matchmaking] unregister rpcs
17:05:11.675 [Lua] Set lobby begin:
17:05:11.675 [Lua] Lobby data twitch_enabled = false
17:05:11.675 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.675 [Lua] Lobby data num_players = 3
17:05:11.675 [Lua] Lobby data difficulty_tweak = 0
17:05:11.675 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.675 [Lua] Lobby data matchmaking_type = 3
17:05:11.675 [Lua] Lobby data is_private = false
17:05:11.675 [Lua] Lobby data match_started = true
17:05:11.676 [Lua] Lobby data difficulty = cataclysm
17:05:11.676 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.676 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.676 [Lua] Lobby data unique_server_name = snejk
17:05:11.676 [Lua] Lobby data quick_game = false
17:05:11.676 [Lua] Lobby data country_code = SE
17:05:11.676 [Lua] Lobby data matchmaking = false
17:05:11.676 [Lua] Lobby data power_level = 0
17:05:11.676 [Lua] Lobby data mission_id = inn_level
17:05:11.676 [Lua] Lobby data mechanism = adventure
17:05:11.676 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.676 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.677 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.677 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.677 [Lua] Lobby data eac_authorized = true
17:05:11.677 [Lua] Set lobby end.
17:05:11.677 [Lua] [Managers] Destroying manager group:
17:05:11.677 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
17:05:11.677 [Lua] [Gamestate] Enter StateIngame HOST
17:05:11.677 [Lua] [Managers] Calling function on all managers:
17:05:11.678 [Lua] <>level = inn_level<>
17:05:11.678 [Lua] Set lobby begin:
17:05:11.678 [Lua] Lobby data twitch_enabled = false
17:05:11.678 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.678 [Lua] Lobby data num_players = 3
17:05:11.678 [Lua] Lobby data difficulty_tweak = 0
17:05:11.678 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.678 [Lua] Lobby data matchmaking_type = 3
17:05:11.678 [Lua] Lobby data is_private = false
17:05:11.678 [Lua] Lobby data match_started = true
17:05:11.678 [Lua] Lobby data difficulty = cataclysm
17:05:11.678 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.678 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.678 [Lua] Lobby data unique_server_name = snejk
17:05:11.678 [Lua] Lobby data quick_game = false
17:05:11.678 [Lua] Lobby data country_code = SE
17:05:11.678 [Lua] Lobby data matchmaking = false
17:05:11.678 [Lua] Lobby data power_level = 0
17:05:11.678 [Lua] Lobby data mission_id = inn_level
17:05:11.678 [Lua] Lobby data mechanism = adventure
17:05:11.678 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.679 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.679 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.679 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.679 [Lua] Lobby data eac_authorized = true
17:05:11.679 [Lua] Set lobby end.
17:05:11.679 [Lua] [StateIngame] Server ingame
17:05:11.682 [Lua] Set lobby begin:
17:05:11.682 [Lua] Lobby data twitch_enabled = false
17:05:11.682 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.682 [Lua] Lobby data num_players = 3
17:05:11.682 [Lua] Lobby data difficulty_tweak = 0
17:05:11.682 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.682 [Lua] Lobby data matchmaking_type = 3
17:05:11.682 [Lua] Lobby data is_private = false
17:05:11.682 [Lua] Lobby data match_started = true
17:05:11.682 [Lua] Lobby data difficulty = normal
17:05:11.682 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.682 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.682 [Lua] Lobby data unique_server_name = snejk
17:05:11.682 [Lua] Lobby data quick_game = false
17:05:11.682 [Lua] Lobby data country_code = SE
17:05:11.682 [Lua] Lobby data matchmaking = false
17:05:11.682 [Lua] Lobby data power_level = 0
17:05:11.682 [Lua] Lobby data mission_id = inn_level
17:05:11.682 [Lua] Lobby data mechanism = adventure
17:05:11.682 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.682 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.682 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.683 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.683 [Lua] Lobby data eac_authorized = true
17:05:11.683 [Lua] Set lobby end.
17:05:11.683 [Lua] [Matchmaking] register rpcs
17:05:11.683 [Lua] GameNetworkManager:init... creating game session
17:05:11.683 [Lua] Host GameSession.make_game_session_host with session:
17:05:11.683 [Lua] [GameNetworkManager] Setting pong timeout to 60
17:05:11.683 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
17:05:11.683 [Lua] [GameNetworkManager] self.is_server = true
17:05:11.683 [Network] Setting artificial MTU limit to 65536
17:05:11.692 [Lua] Switching ConflictSettings: to: inn_level
17:05:11.692 [Lua] pacing=disabled
17:05:11.692 [Lua] roaming=nil
17:05:11.692 [Lua] disabled=false
17:05:11.692 [Lua] pack_spawning=disabled
17:05:11.692 [Lua] contained_breeds=nil
17:05:11.692 [Lua] boss=disabled
17:05:11.692 [Lua] horde=disabled
17:05:11.692 [Lua] specials=disabled
17:05:11.692 [Lua] name=inn_level
17:05:11.692 [Lua] intensity=disabled
17:05:11.692 [Lua] ---
17:05:11.693 [Lua] [LevelAnalysis] set_random_seed( 0)
17:05:11.695 [Lua] [AIInterestPointSystem] Level Seed: 0
17:05:11.695 [Lua]
17:05:11.695 [Lua] [entity_system_bag] = table
17:05:11.695 [Lua] [entity_system_bag] = metatable
17:05:11.695 [Lua] [startup_data] = table
17:05:11.695 [Lua] [entity_manager] = table
17:05:11.695 [Lua] [entity_manager] = metatable
17:05:11.695 [Lua] [unit_spawner] = table
17:05:11.695 [Lua] [unit_spawner] = metatable
17:05:11.695 [Lua] [unit_storage] = table
17:05:11.695 [Lua] [unit_storage] = metatable
17:05:11.695 [Lua] [dice_keeper] = table
17:05:11.695 [Lua] [dice_keeper] = metatable
17:05:11.695 [Lua] [is_server] = true (boolean)
17:05:11.695 [Lua] [world] = [World]
17:05:11.695 [Lua] [system_api] = table
17:05:11.695 [Lua] [entity_system] = table
17:05:11.695 [Lua] [entity_system] = metatable
17:05:11.695 [Lua] [network_lobby] = table
17:05:11.695 [Lua] [network_lobby] = metatable
17:05:11.695 [Lua] [profile_synchronizer] = table
17:05:11.695 [Lua] [profile_synchronizer] = metatable
17:05:11.695 [Lua] [level_transition_handler] = table
17:05:11.695 [Lua] [level_transition_handler] = metatable
17:05:11.695 [Lua] [num_local_human_players] = 1 (number)
17:05:11.695 [Lua] [statistics_db] = table
17:05:11.695 [Lua] [statistics_db] = metatable
17:05:11.695 [Lua] [network_server] = table
17:05:11.695 [Lua] [network_server] = metatable
17:05:11.695 [Lua] [input_manager] = table
17:05:11.695 [Lua] [input_manager] = metatable
17:05:11.695 [Lua] [network_clock] = table
17:05:11.695 [Lua] [network_clock] = metatable
17:05:11.695 [Lua] [network_transmit] = table
17:05:11.695 [Lua] [network_transmit] = metatable
17:05:11.695 [Lua] [free_flight_manager] = table
17:05:11.695 [Lua] [free_flight_manager] = metatable
17:05:11.695 [Lua] [network_manager] = table
17:05:11.695 [Lua] [network_manager] = metatable
17:05:11.695 [Lua] [network_event_delegate] = table
17:05:11.695 [Lua] [network_event_delegate] = metatable
17:05:11.695 [Lua]
17:05:11.695 [Lua] ignoring extension VersusVolumeObjectiveExtension
17:05:11.695 [Lua] ignoring extension VersusInteractObjectiveExtension
17:05:11.695 [Lua] ignoring extension VersusPayloadObjectiveExtension
17:05:11.695 [Lua] ignoring extension VersusSocketObjectiveExtension
17:05:11.695 [Lua] ignoring extension VersusTargetObjectiveExtension
17:05:11.695 [Lua] ignoring extension VersusMissionObjectiveExtension
17:05:11.696 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
17:05:11.700 [Lua] [AchievementManager] Achievements using the steam platform
17:05:11.700 [Lua] PlayerManager:add_player player_1
17:05:11.745 [Lua] [StateIngame] Level seed: 0
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
17:05:11.751 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
17:05:11.751 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read,
17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read,
17:05:11.752 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
17:05:11.752 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
17:05:11.753 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
17:05:11.755 [Lua] [LevelAnalysis] set_random_seed( 0)
17:05:11.758 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12
17:05:11.759 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13
17:05:11.759 [Lua] [IngameUI] init
17:05:11.772 [SteamVoipClient] select_out(110000101ab1da4, off)
17:05:11.772 [SteamVoipClient] select_out(11000010360b84f, off)
17:05:11.772 [SteamVoipClient] select_out(1100001064cfeb5, off)
17:05:11.775 [Lua] cb_razer_chroma_setup
17:05:11.793 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000001126960; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000011265D0; parent_world_position = table: 0000000001126600; local_position = table: 00000000011268D0; size = table: 0000000001126920; node = table: 0000000001126960
[3] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 000000000B011C50; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 000000000B011C50; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000000D24D2D0
[7] self = table: 000000000D24D2D0; ingame_ui_context = table: 0000000016AFDF10; input_manager = table: 0000000000605050; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000000D24D2D0
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[13] mod = table: 000000000BB393B0; error_prefix_data = table: 00000000042754C0; func = [function]
[14] self = table: 000000000BB393B0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 0000000004275480; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000000BB393B0
[20] self = table: 00000000120868E0; ingame_ui_context = table: 0000000016AFDF10
[21] self = table: 00000000120868E0; params = table: 0000000012A8E6B0; viewport_name = "player_1"; input_manager = table: 0000000000605050; input_source = table: 000000001229E830; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000003B71340; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000CBDFF00; camera_system = table: 0000000011EAE770; outline_system = table: 0000000016BF6FA0; fade_system = table: 00000000023B6770; sound_sector_system = table: 000000000FA1A620; sound_environment_system = table: 0000000011E56890; event_manager = table: 0000000000744050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016AFDF10
[22] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true
[25] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000117CB2F0; menu_widgets = table: 0000000011EC0050; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000117CB2F0; menu_widgets = table: 0000000011EC0050; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000C887CF0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000F96A1A0; telemetry_time_view_enter = 0; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000011EC13A0; cutscene_system = table: 00000000029CBE10; text_popup_ui = table: 0000000011A707B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000CE00BC0; world = [World]; camera_manager = table: 0000000016DB8C10; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016AFDF10; _fps_cooldown = 0; views = table: 0000000016230AC0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000C8E8F20; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000003B71340; weave_onboarding = table: 000000000BCBB010; popup_handler = table: 0000000011A70600; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000189DB700;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700;
[21] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700;
[22] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[23] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[24] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[25] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 000000000BA9C4F0; network_server = table: 0000000000534F60; entity_system = table: 00000000169C7FC0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000FC3EA60; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000015EA1CB0; machines = table: 000000000FC3EBD0; network_event_delegate = table: 00000000189DB700; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000060F3F0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000000DB2C90; network_clock = table: 00000000005ED770; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0;
17:05:11.794 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 000000001698F820; node_def = table: 000000000B0123D0; k = "offset"; v = table: 00000000011263F0
[2] scenegraph = table: 000000001698F7A0; scenegraph_def = table: 0000000001C80C60; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000B0123D0; parent_name = nil; local_position = table: 000000001698F7D0; node = table: 000000001698F820
[3] scenegraph_def = table: 0000000001C80C60; scenegraph = table: 000000001698F7A0; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000B0123D0
[4] self = table: 000000000D24D2D0
[5] self = table: 000000000D24D2D0; ingame_ui_context = table: 0000000016AFDF10; input_manager = table: 0000000000605050; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000000D24D2D0
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[11] mod = table: 000000000BB393B0; error_prefix_data = table: 00000000042754C0; func = [function]
[12] self = table: 000000000BB393B0; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 0000000004275480; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000000BB393B0
[18] self = table: 00000000120868E0; ingame_ui_context = table: 0000000016AFDF10
[19] self = table: 00000000120868E0; params = table: 0000000012A8E6B0; viewport_name = "player_1"; input_manager = table: 0000000000605050; input_source = table: 000000001229E830; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000003B71340; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000CBDFF00; camera_system = table: 0000000011EAE770; outline_system = table: 0000000016BF6FA0; fade_system = table: 00000000023B6770; sound_sector_system = table: 000000000FA1A620; sound_environment_system = table: 0000000011E56890; event_manager = table: 0000000000744050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000016AFDF10
[20] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 00000000120868B0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true
[23] self = table: 00000000120868B0; parent = table: 000000000334EF90; start_state = table: 0000000018BD7C90; params = table: 0000000012A8E6B0; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 00000000120868B0
[25] self = table: 000000000334EF90; loading_context = table: 000000000060FCF0; is_server = true; assert_on_leak = true; input_manager = table: 0000000000605050; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 000000000060F3F0; world = [World]; network_event_delegate = table: 00000000189DB700; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000000744050; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000012A8E6B0
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011EC0050; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000117CB2F0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000B011C50; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000011EC0050; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000F96A1A0; ingame_ui = table: 000000000BB393B0; definitions = table: 0000000001C80B80; input_manager = table: 0000000000605050; wwise_world = [WwiseWorld]; render_settings = table: 0000000001C80D00; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000117CB2F0; settings_list_size_y = 2770; ui_scenegraph = table: 000000000B011C50; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000000C887CF0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000F96A1A0; telemetry_time_view_enter = 0; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000011EC13A0; cutscene_system = table: 00000000029CBE10; text_popup_ui = table: 0000000011A707B0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 000000000CE00BC0; world = [World]; camera_manager = table: 0000000016DB8C10; _profile_requester = table: 00000000005387C0; ingame_ui_context = table: 0000000016AFDF10; _fps_cooldown = 0; views = table: 0000000016230AC0; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 000000000C8E8F20; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000003B71340; weave_onboarding = table: 000000000BCBB010; popup_handler = table: 0000000011A70600; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000189DB700;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700;
[19] world_name = "level_world"; network_server = table: 0000000000534F60; local_player_id = 1; parent = table: 000000000334EF90; _booted_eac_untrusted = false; statistics_db = table: 000000000060F3F0; is_server = true; _lobby_host = table: 00000000003AB480; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; is_in_inn = true; ingame_ui_context = table: 0000000016AFDF10; end_conditions_met = false; player = table: 0000000003B71340; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000189DB700;
[20] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[21] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[22] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[23] _params = table: 0000000012A8E6B0; _profiling_debugging_enabled = true; _parent = table: 000000000334EF90; _state = table: 00000000120868E0;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 000000000BA9C4F0; network_server = table: 0000000000534F60; entity_system = table: 00000000169C7FC0; parent = table: 0000000000094ED0; _level_flow_events = table: 000000000FC3EA60; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000605050; profile_synchronizer = table: 0000000000538790; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 0000000015EA1CB0; machines = table: 000000000FC3EBD0; network_event_delegate = table: 00000000189DB700; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 0000000000130C70; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000060F3F0; _lobby_host = table: 00000000003AB480; dice_keeper = table: 0000000000DB2C90; network_clock = table: 00000000005ED770; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000334EF90;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0;
17:05:11.806 [Lua] [Matchmaking] Cancelling matchmaking
17:05:11.806 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit()
17:05:11.806 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
17:05:11.806 [Lua] Set lobby begin:
17:05:11.806 [Lua] Lobby data twitch_enabled = false
17:05:11.806 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.806 [Lua] Lobby data num_players = 3
17:05:11.806 [Lua] Lobby data difficulty_tweak = 0
17:05:11.806 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.806 [Lua] Lobby data matchmaking_type = 3
17:05:11.806 [Lua] Lobby data is_private = false
17:05:11.806 [Lua] Lobby data match_started = true
17:05:11.807 [Lua] Lobby data difficulty = normal
17:05:11.807 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.807 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.807 [Lua] Lobby data unique_server_name = snejk
17:05:11.807 [Lua] Lobby data quick_game = false
17:05:11.807 [Lua] Lobby data country_code = SE
17:05:11.807 [Lua] Lobby data matchmaking = false
17:05:11.807 [Lua] Lobby data power_level = 0
17:05:11.807 [Lua] Lobby data mission_id = inn_level
17:05:11.807 [Lua] Lobby data mechanism = adventure
17:05:11.807 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.807 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.807 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.807 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.808 [Lua] Lobby data eac_authorized = true
17:05:11.808 [Lua] Set lobby end.
17:05:11.810 [Lua] Set lobby begin:
17:05:11.810 [Lua] Lobby data twitch_enabled = false
17:05:11.810 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.810 [Lua] Lobby data num_players = 3
17:05:11.810 [Lua] Lobby data difficulty_tweak = 0
17:05:11.810 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.810 [Lua] Lobby data matchmaking_type = 3
17:05:11.810 [Lua] Lobby data is_private = false
17:05:11.810 [Lua] Lobby data match_started = true
17:05:11.810 [Lua] Lobby data difficulty = normal
17:05:11.810 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.810 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.810 [Lua] Lobby data unique_server_name = snejk
17:05:11.810 [Lua] Lobby data quick_game = false
17:05:11.810 [Lua] Lobby data country_code = SE
17:05:11.810 [Lua] Lobby data matchmaking = false
17:05:11.810 [Lua] Lobby data power_level = 0
17:05:11.810 [Lua] Lobby data mission_id = inn_level
17:05:11.810 [Lua] Lobby data mechanism = adventure
17:05:11.810 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.810 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.811 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.811 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.811 [Lua] Lobby data eac_authorized = true
17:05:11.811 [Lua] Set lobby end.
17:05:11.811 [Lua] [PartyManager] Leader is set to 0
17:05:11.811 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
17:05:11.811 [Lua] Set lobby begin:
17:05:11.811 [Lua] Lobby data twitch_enabled = false
17:05:11.811 [Lua] Lobby data selected_mission_id = inn_level
17:05:11.811 [Lua] Lobby data num_players = 3
17:05:11.811 [Lua] Lobby data difficulty_tweak = 0
17:05:11.811 [Lua] Lobby data host = 1100001064cfeb5
17:05:11.811 [Lua] Lobby data matchmaking_type = 3
17:05:11.811 [Lua] Lobby data is_private = false
17:05:11.811 [Lua] Lobby data match_started = true
17:05:11.811 [Lua] Lobby data difficulty = normal
17:05:11.811 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:11.811 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:11.811 [Lua] Lobby data unique_server_name = snejk
17:05:11.812 [Lua] Lobby data quick_game = false
17:05:11.812 [Lua] Lobby data country_code = SE
17:05:11.812 [Lua] Lobby data matchmaking = false
17:05:11.812 [Lua] Lobby data power_level = 835
17:05:11.812 [Lua] Lobby data mission_id = inn_level
17:05:11.812 [Lua] Lobby data mechanism = adventure
17:05:11.812 [Lua] Lobby data player_slot_5 = 110000101ab1da4:1
17:05:11.812 [Lua] Lobby data player_slot_2 = 0:0
17:05:11.812 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:11.812 [Lua] Lobby data player_slot_3 = 0:0
17:05:11.812 [Lua] Lobby data eac_authorized = true
17:05:11.812 [Lua] Set lobby end.
17:05:11.813 [Flow] LeaderNo
17:05:11.813 [Flow] lodestone diff 1:false
17:05:11.814 [Lua] CurrentConflictSettings inn_level
17:05:11.814 [Lua] [ConflictDirector] conflict_director is ai_ready
17:05:11.814 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:05:11.814 [Lua] [MainPathSpawningGenerator] Injecting travel distances
17:05:11.815 [Lua] SpecialsPacing:remove_unwanted_breeds:
17:05:11.816 [Lua] Forming navigation groups in one frame
17:05:11.816 [Lua] Forming navigation groups
17:05:11.832 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377
17:05:11.833 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000002037268
17:05:11.833 [Lua] number of nav groups: 42
17:05:11.833 [Lua] number of refined nav groups : 23
17:05:11.835 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063
17:05:11.835 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
17:05:11.835 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
17:05:11.835 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
17:05:11.838 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
17:05:11.838 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34
17:05:11.838 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
17:05:11.838 [Lua] [Managers] Calling function on all managers:
17:05:11.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
17:05:11.845 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForEnterGame
17:05:11.845 [Lua] [PeerSM] 110000101ab1da4 :: on_enter WaitingForGameObjectSync
17:05:11.845 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
17:05:11.845 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
17:05:11.845 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
17:05:11.845 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
17:05:11.847 [Lua] Lost connection to lobby, restarting to inn.
17:05:11.847 [Lua] [GameNetworkManager] Leaving game...
17:05:11.847 [Lua] [GameNetworkManager] Shutting down game session host.
17:05:11.847 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
17:05:11.847 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
17:05:11.847 [Lua] StateIngame: Got transition nil, set exit type to lobby_state_failed. Will exit at t=2.03
17:05:11.885 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
17:05:11.885 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
17:05:11.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
17:05:11.885 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
17:05:11.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:11.885 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
17:05:11.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:11.952 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:11.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:11.968 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:11.968 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:11.968 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:11.985 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:11.985 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:11.985 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:12.003 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:12.003 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:12.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:12.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:12.021 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:12.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:12.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:12.040 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:12.416 [Handshaker] Lost connection 98 to 110000101ab1da4
17:05:12.416 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '110000101ab1da4'
17:05:12.416 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000101ab1da4)
17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_exit WaitingForGameObjectSync
17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Disconnecting
17:05:12.416 [Lua] [PSM] Disconnecting peer 110000101ab1da4
17:05:12.416 [Lua] [PSM] Disconnected peer 110000101ab1da4 is being removed from session.
17:05:12.416 [Lua] [ChatManager][1]System: skurk has left the game
17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_exit Disconnecting
17:05:12.416 [Lua] [PeerSM] 110000101ab1da4 :: on_enter Disconnected
17:05:12.416 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000101ab1da4)
17:05:12.416 [Lua] [ProfileSynchronizer] Peer 110000101ab1da4 left session
17:05:12.416 [Lua] Set lobby begin:
17:05:12.416 [Lua] Lobby data twitch_enabled = false
17:05:12.416 [Lua] Lobby data selected_mission_id = inn_level
17:05:12.417 [Lua] Lobby data num_players = 3
17:05:12.417 [Lua] Lobby data difficulty_tweak = 0
17:05:12.417 [Lua] Lobby data host = 1100001064cfeb5
17:05:12.417 [Lua] Lobby data matchmaking_type = 3
17:05:12.417 [Lua] Lobby data is_private = false
17:05:12.417 [Lua] Lobby data match_started = true
17:05:12.417 [Lua] Lobby data difficulty = normal
17:05:12.417 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:12.417 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:12.417 [Lua] Lobby data unique_server_name = snejk
17:05:12.417 [Lua] Lobby data quick_game = false
17:05:12.417 [Lua] Lobby data country_code = SE
17:05:12.417 [Lua] Lobby data matchmaking = false
17:05:12.417 [Lua] Lobby data power_level = 835
17:05:12.418 [Lua] Lobby data mission_id = inn_level
17:05:12.418 [Lua] Lobby data mechanism = adventure
17:05:12.418 [Lua] Lobby data player_slot_5 = 0:0
17:05:12.418 [Lua] Lobby data player_slot_2 = 0:0
17:05:12.418 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:12.418 [Lua] Lobby data player_slot_3 = 0:0
17:05:12.418 [Lua] Lobby data eac_authorized = true
17:05:12.418 [Lua] Set lobby end.
17:05:12.418 [EAC] EAC server lost client 110000101ab1da4
17:05:12.418 [EACServer] [19:05:12:417][Windows][EAC Server] [Info][UnregisterClient] Client: 0110000101AB1DA4 PlayerGUID: 76561197988257188
17:05:12.418 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 7
17:05:12.418 [SteamVoipClient] select_out(110000101ab1da4, off)
17:05:12.418 [SteamVoipClient] select_in(110000101ab1da4, off)
17:05:12.425 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer
17:05:12.425 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer
17:05:12.426 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, ProfileSynchronizer
17:05:12.426 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer
17:05:12.426 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer
17:05:12.426 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer
17:05:12.427 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_fatshark_hat_01, ProfileSynchronizer
17:05:12.429 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
17:05:12.431 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
17:05:12.431 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer
17:05:12.558 [Flow] DISABLE
17:05:13.605 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "lobby_state_failed"
17:05:13.605 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
17:05:13.605 [Lua] [Managers] Calling function on all managers:
17:05:13.605 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
17:05:13.605 [Lua] Clearing all global lookup lists
17:05:13.605 [Lua] [IngamePlayerListUI] - Destroy
17:05:13.605 [Lua] [GamePadEquipmentUI] - Destroy
17:05:13.605 [Lua] [EquipmentUI] - Destroy
17:05:13.605 [Lua] [GamePadAbilityUI] - Destroy
17:05:13.605 [Lua] [AbilityUI] - Destroy
17:05:13.606 [Lua] [IngameUI] destroy
17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2
17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1
17:05:13.610 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5
17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2
17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
17:05:13.611 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
17:05:13.635 [Lua] [Managers] Destroying manager group:
17:05:13.640 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
17:05:13.676 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
17:05:13.676 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
17:05:13.676 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
17:05:13.676 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
17:05:13.676 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
17:05:13.676 [Lua] [Matchmaking] unregister rpcs
17:05:13.676 [Lua] [Matchmaking] destroying
17:05:13.676 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser]
17:05:13.676 [Lua] [ChatManager] Unregistering channel 1
17:05:13.676 [Lua] [EnemyPackageLoader] network_context_destroyed
17:05:13.676 [Lua] [PartyManager] network_context_destroyed
17:05:13.676 [Lua] [GameMechanismManager] network_context_destroyed
17:05:13.676 [SteamVoip] Leaving room a5fe8c75cdbfb350
17:05:13.676 [SteamVoipClient] select_out(11000010360b84f, off)
17:05:13.676 [SteamVoipClient] select_out(1100001064cfeb5, off)
17:05:13.676 [SteamVoip] Destroying room a5fe8c75cdbfb350
17:05:13.677 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer
17:05:13.677 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer
17:05:13.677 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer
17:05:13.677 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer
17:05:13.683 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer
17:05:13.683 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer
17:05:13.683 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer
17:05:13.686 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
17:05:13.687 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer
17:05:13.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer
17:05:13.687 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer
17:05:13.687 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer
17:05:13.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer
17:05:13.688 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer
17:05:13.688 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer
17:05:13.689 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer
17:05:13.695 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer
17:05:13.695 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer
17:05:13.696 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer
17:05:13.696 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer
17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer
17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer
17:05:13.697 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer
17:05:13.697 [EAC] EAC server lost client 11000010360b84f
17:05:13.697 [EACServer] [19:05:13:696][Windows][EAC Server] [Info][UnregisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015
17:05:13.697 [Lua] LobbyInternal.close_channel lobby: userdata: 0x003b4828, channel: 1
17:05:13.697 [EACServer] [19:05:13:696][Windows][EAC Server] [Info][Destroy] Called
17:05:13.699 [Lua] [LobbyHost] Destroying
17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.699 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.699 [Lua] ############### UNLOADING PACKAGES ###############
17:05:13.699 [Lua] [Managers] Calling function on all managers:
17:05:13.699 [Lua] [Managers] Destroying manager group:
17:05:13.699 [Lua] [Gamestate] Enter StateTitleScreen
17:05:13.699 [Umbra] Init version: 3.4.15 :: 16 threads
17:05:13.700 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
17:05:13.700 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
17:05:13.700 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
17:05:13.701 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
17:05:13.701 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
17:05:13.702 [Save] Loading `save_data`
17:05:13.702 [Save] Load done
17:05:13.719 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
17:05:13.802 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
17:05:13.802 [Lua] [Managers] Destroying manager group:
17:05:13.802 [Lua] [Gamestate] Enter state StateLoading
17:05:13.804 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
17:05:13.804 [Lua] [LobbyManager] Setting up network options
17:05:13.804 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
17:05:13.804 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
17:05:13.804 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
17:05:13.804 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
17:05:13.804 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
17:05:13.804 [Lua] LobbyManager:setup_network_options server_port: 27015
17:05:13.804 [Lua] registering RPCs
17:05:13.804 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
17:05:13.804 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
17:05:13.804 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2
17:05:13.804 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2
17:05:13.804 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
17:05:13.804 [Lua] [LevelTransitionHandler] promote_next_level_data
17:05:13.804 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
17:05:13.804 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
17:05:13.805 [SteamVoip] Creating room 78c92cabe3255a0e
17:05:13.805 [SteamVoip] Joining room 78c92cabe3255a0e
17:05:13.805 [EAC] EAC server 1100001064cfeb5 is initializing
17:05:13.809 [EAC] Server is also client 1100001064cfeb5
17:05:13.809 [EACServer] [19:05:13:809][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7A6E17410 LogLevel: Info.
17:05:13.809 [Lua] ### Created peer state machine for 1100001064cfeb5
17:05:13.809 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Connecting
17:05:13.809 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
17:05:13.809 [Lua] StateLoading:create_popup
[0] =[C]: in function callstack
[1] @scripts/game_state/state_loading.lua:2262: in function create_popup
[2] @scripts/game_state/loading_sub_states/win32/state_loading_restart_network.lua:213: in function _init_network
[3] @scripts/game_state/loading_sub_states/win32/state_loading_restart_network.lua:22: in function on_enter
[4] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[5] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[6] @foundation/scripts/util/state_machine.lua:95: in function init
[7] @scripts/game_state/game_state_machine.lua:7: in function init
[8] @foundation/scripts/util/class.lua:62: in function new
[9] @scripts/game_state/state_loading.lua:594: in function _setup_state_machine
[10] @scripts/game_state/state_loading.lua:96: in function on_enter
[11] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[12] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[13] @foundation/scripts/util/state_machine.lua:144: in function update
[14] @scripts/boot.lua:865: in function game_update
[15] @scripts/boot.lua:628:in function
[1] self = table: 000000001A8CC540; error = "broken_connection"; header = nil; action = "continue"; right_button = nil
[2] self = table: 000000000D48B2D0; auto_join_setting = nil; lobby_to_join = nil; host_to_join = nil; lobby_is_server = false; loading_context = table: 000000000060FCF0; increment_lobby_port = true; network_options = table: 0000000018D2C270; platform = "win32"; loadout_resync_state = "check_resync"; has_invitation = false; previous_session_error = "broken_connection"
[3] self = table: 000000000D48B2D0; params = table: 000000000D48B270
[4] self = table: 000000000D48B2A0; new_state = table: 000000000346FF80; params = table: 000000000D48B270; scope_name = "StateLoadingRestartNetwork:on_enter"
[5] self = table: 000000000D48B2A0; new_state = table: 000000000346FF80; notify = nil; old_state = nil
[6] self = table: 000000000D48B2A0; parent = table: 000000001A8CC540; start_state = table: 000000000346FF80; params = table: 000000000D48B270; profiling_debugging_enabled = true
[7] self = table: 000000000D48B2A0; parent = table: 000000001A8CC540; start_state = table: 000000000346FF80; params = table: 000000000D48B270; profiling_debugging_enabled = true
[8] self = table: 000000000312B980; object = table: 000000000D48B2A0
[9] self = table: 000000001A8CC540; params = table: 000000000D48B270
[10] self = table: 000000001A8CC540; param_block = table: 00000000192FFE40
[11] self = table: 00000000193480F0; new_state = table: 0000000003472E50; params = table: 00000000192FFE40; scope_name = "StateLoading:on_enter"
[12] self = table: 00000000193480F0; new_state = table: 0000000003472E50; notify = true; old_state = table: 0000000000DCDAA0
[13] self = table: 00000000193480F0; dt = 0.016667721793055534; t = 1475.9396934872493; new_state = table: 0000000003472E50
[14] self = table: 0000000000094ED0; real_world_dt = 0.016667721793055534; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\trazer_chroma\n...; dt = 0.016667721793055534; t = 1475.9396934872493
[15] dt = 0.016667721793055534
[1] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0;
[2] _previous_session_error_headers_lookup = table: 000000000D48B300; _loading_view = table: 0000000015F653C0; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000001A8CC540; _world = [World];
[3] _previous_session_error_headers_lookup = table: 000000000D48B300; _loading_view = table: 0000000015F653C0; _server_created = true; _viewport = [Viewport]; _lobby_joined = true; parent = table: 000000001A8CC540; _world = [World];
[4] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0;
[5] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0;
[6] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0;
[7] _params = table: 000000000D48B270; _profiling_debugging_enabled = true; _parent = table: 000000001A8CC540; _state = table: 000000000D48B2D0;
[8] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[9] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0;
[10] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = true; parent = table: 0000000000094ED0; _lobby_host = table: 0000000011E198B0; _viewport_name = "loading_viewport"; _network_event_delegate = table: 000000000D48B330; _registered_rpcs = true; _wanted_state = table: 0000000018CF7E70; _quickplay_bonus = false; _loadout_resync_state = "check_resync"; _profile_synchronizer = table: 0000000003150250; _network_transmit = table: 000000000FAE1070; _network_server = table: 000000000BE796E0; _loading_view_setup_is_done = true; _local_quickplay_bonus = false; _should_start_breed_loading = true; _level_key = "inn_level"; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _input_manager = table: 00000000195D6DD0; _loading_view = table: 0000000015F653C0;
[11] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540;
[12] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540;
[13] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000001A8CC540;
[14] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 000000000060FCF0;
17:05:13.809 [Lua] PopupManager:queue_default_popup: Broken Connection Error continue OK
17:05:13.809 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.819 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.819 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
17:05:13.822 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:05:13.822 [Lua] checking dlc's against conflict directors
17:05:13.822 [Lua] number of factions to include 2
17:05:13.822 [Lua] Updated list weights for random:
17:05:13.822 [Lua] skaven, 0.42 (0.00-0.42)
17:05:13.822 [Lua] chaos, 0.42 (0.42-0.83)
17:05:13.822 [Lua] beastmen, 0.17 (0.83-1.00)
17:05:13.822 [Lua] Rolled random faction: 0.27856689691543579 skaven
17:05:13.822 [Lua] Updated list weights for random:
17:05:13.822 [Lua] beastmen, 0.29 (0.00-0.29)
17:05:13.822 [Lua] chaos, 0.71 (0.29-1.00)
17:05:13.822 [Lua] Rolled random faction: 0.81953376531600952 chaos
17:05:13.822 [Lua] number of factions added 2
17:05:13.822 [Lua] --- --- ---
17:05:13.822 [Lua] Starting... difficulty 'normal'
17:05:13.822 [Lua] These are the starting conflict directors:
17:05:13.822 [Lua] inn_level
17:05:13.822 [Lua] --- --- ---
17:05:13.822 [Lua]
17:05:13.822 [Lua] DONE! Found the following directors:
17:05:13.822 [Lua] (free: 35), Master hash is:
17:05:13.822 [Lua] [EnemyPackageLoader] breed_lookup: {
}
17:05:13.822 [Lua] load_startup_enemy_packages: --------------
17:05:13.822 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
17:05:13.822 [Lua] critter_rat
17:05:13.823 [Lua] [Gamestate] Enter Substate StateLoadingRunning
17:05:13.823 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
17:05:13.823 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
17:05:13.823 [Lua] Set lobby begin:
17:05:13.823 [Lua] Set lobby end.
17:05:13.823 [Lua] [PSM] Peer 1100001064cfeb5 joined. Want to use profile index "4" and join party "nil"
17:05:13.823 [Lua] [LobbyHost] Changed state from 0 to creating
17:05:13.835 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.836 [Lua] ### Sending rpc_level_loaded
17:05:13.836 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 78
17:05:13.853 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
17:05:13.853 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
17:05:13.853 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
17:05:13.872 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.902 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
17:05:13.902 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
17:05:13.903 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.953 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:13.987 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.020 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.039 [Lua] [LobbyHost] Changed state from creating to joined
17:05:14.039 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
17:05:14.040 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001064cfeb5 my_peer_id:1100001064cfeb5
17:05:14.040 [Lua] [ChatManager] Registering channel 1
17:05:14.040 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
17:05:14.040 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
17:05:14.040 [Lua] [PartyManager] network_context_created (server_peer_id=1100001064cfeb5, own_peer_id=1100001064cfeb5)
17:05:14.040 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
17:05:14.040 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
17:05:14.040 [Lua] Starting async level spawning of levels/inn/world
17:05:14.040 [Umbra] Init version: 3.4.15 :: 16 threads
17:05:14.062 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.063 [Lua] [NetworkServer] Changing num_players from nil to 1
17:05:14.063 [Lua] Players: 1
17:05:14.063 [Lua] Set lobby begin:
17:05:14.063 [Lua] Lobby data mission_id = inn_level
17:05:14.063 [Lua] Lobby data mechanism = adventure
17:05:14.063 [Lua] Lobby data matchmaking_type = 3
17:05:14.063 [Lua] Lobby data eac_authorized = true
17:05:14.063 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:14.063 [Lua] Lobby data selected_mission_id = inn_level
17:05:14.063 [Lua] Lobby data num_players = 1
17:05:14.063 [Lua] Lobby data matchmaking = false
17:05:14.064 [Lua] Set lobby end.
17:05:14.091 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.122 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.150 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.179 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.206 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.226 [Lua] Async level spawning done
17:05:14.256 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.278 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.312 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.346 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.380 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.416 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.448 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.465 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.498 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.534 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.566 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.600 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.650 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:14.684 [Connection] Dropped voip chunk from 11000010360b84f because channel 3 can't communicate
17:05:15.704 [Handshaker] Lost connection 96 to 11000010360b84f
17:05:15.823 [Lua] player (1100001064cfeb5,1) was put into party 0
17:05:15.823 [Lua] [ProfileSynchronizer] Peer 1100001064cfeb5 entered session
17:05:15.823 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001064cfeb5
17:05:15.823 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Connecting
17:05:15.823 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
17:05:15.841 [Lua] Mechanism says: a client joined the game! 1100001064cfeb5
17:05:15.841 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
17:05:15.841 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
17:05:15.857 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
17:05:15.857 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
17:05:15.857 [Lua] ### Sending rpc_level_loaded
17:05:15.857 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 78
17:05:16.602 [Lua] PlayFabMirrorBase:_commit_internal 13
17:05:16.602 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
17:05:16.603 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:05:16.603 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 65
17:05:16.619 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 65
17:05:17.367 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 65
17:05:17.381 [Lua] commit result success 13
17:05:17.381 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 66
17:05:17.398 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 66
17:05:17.586 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 66
17:05:18.613 [Window] Window => active
17:05:19.414 [Lua] PopupManager:query_result returned result: continue
17:05:19.414 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
17:05:20.392 [Window] Window => inactive
17:05:20.426 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
17:05:20.426 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
17:05:20.427 [Lua] Set lobby begin:
17:05:20.427 [Lua] Lobby data selected_mission_id = inn_level
17:05:20.427 [Lua] Lobby data num_players = 1
17:05:20.427 [Lua] Lobby data matchmaking = false
17:05:20.427 [Lua] Lobby data host = 1100001064cfeb5
17:05:20.427 [Lua] Lobby data mission_id = inn_level
17:05:20.427 [Lua] Lobby data matchmaking_type = 3
17:05:20.427 [Lua] Lobby data country_code = SE
17:05:20.427 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:20.427 [Lua] Lobby data unique_server_name = snejk
17:05:20.427 [Lua] Lobby data mechanism = adventure
17:05:20.427 [Lua] Lobby data eac_authorized = true
17:05:20.427 [Lua] Set lobby end.
17:05:20.427 [Lua] [Managers] Destroying manager group:
17:05:20.428 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
17:05:20.428 [Lua] [Gamestate] Enter StateIngame HOST
17:05:20.428 [Lua] [Managers] Calling function on all managers:
17:05:20.428 [Lua] <>level = inn_level<>
17:05:20.428 [Lua] Set lobby begin:
17:05:20.428 [Lua] Lobby data selected_mission_id = inn_level
17:05:20.428 [Lua] Lobby data num_players = 1
17:05:20.428 [Lua] Lobby data matchmaking = false
17:05:20.428 [Lua] Lobby data host = 1100001064cfeb5
17:05:20.428 [Lua] Lobby data mission_id = inn_level
17:05:20.428 [Lua] Lobby data matchmaking_type = 3
17:05:20.428 [Lua] Lobby data country_code = SE
17:05:20.428 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:20.428 [Lua] Lobby data unique_server_name = snejk
17:05:20.428 [Lua] Lobby data mechanism = adventure
17:05:20.428 [Lua] Lobby data eac_authorized = true
17:05:20.428 [Lua] Set lobby end.
17:05:20.429 [Lua] [StateIngame] Server ingame
17:05:20.432 [Lua] Set lobby begin:
17:05:20.432 [Lua] Lobby data difficulty = normal
17:05:20.432 [Lua] Lobby data selected_mission_id = inn_level
17:05:20.432 [Lua] Lobby data difficulty_tweak = 0
17:05:20.432 [Lua] Lobby data num_players = 1
17:05:20.432 [Lua] Lobby data matchmaking = false
17:05:20.432 [Lua] Lobby data host = 1100001064cfeb5
17:05:20.432 [Lua] Lobby data mission_id = inn_level
17:05:20.432 [Lua] Lobby data matchmaking_type = 3
17:05:20.432 [Lua] Lobby data country_code = SE
17:05:20.432 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:20.432 [Lua] Lobby data unique_server_name = snejk
17:05:20.432 [Lua] Lobby data mechanism = adventure
17:05:20.432 [Lua] Lobby data eac_authorized = true
17:05:20.432 [Lua] Set lobby end.
17:05:20.432 [Lua] [LobbyAux] Making combined_hash: f3e26996ccfb9ef2 from network_hash=b2d4a2a672d2e785, trunk_revision=22293, engine_revision=142279ec06cd, project_hash=bulldozer, lobby_data_version=2
17:05:20.432 [Lua] GameServerAux.create_network_hash network_hash: b2d4a2a672d2e785, trunk_revision/content_revision: 22293, ignore_engine_revision: nil, engine_revision: 142279ec06cd, , concatenated_dlc_string , use_trunk_revision true, combined_hash f3e26996ccfb9ef2, lobby_data_version=2
17:05:20.433 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
17:05:20.433 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
17:05:20.433 [Lua] [Matchmaking] initializing
17:05:20.433 [Lua] [Matchmaking] my_peer_id: 1100001064cfeb5, I am server
17:05:20.433 [Lua] [Matchmaking] register rpcs
17:05:20.433 [Lua] GameNetworkManager:init... creating game session
17:05:20.433 [Lua] Host GameSession.make_game_session_host with session:
17:05:20.433 [Lua] [GameNetworkManager] Setting pong timeout to 60
17:05:20.433 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
17:05:20.433 [Lua] [GameNetworkManager] self.is_server = true
17:05:20.433 [Network] Setting artificial MTU limit to 65536
17:05:20.443 [Lua] Switching ConflictSettings: to: inn_level
17:05:20.443 [Lua] pacing=disabled
17:05:20.443 [Lua] roaming=nil
17:05:20.443 [Lua] disabled=false
17:05:20.443 [Lua] pack_spawning=disabled
17:05:20.443 [Lua] contained_breeds=nil
17:05:20.443 [Lua] boss=disabled
17:05:20.443 [Lua] horde=disabled
17:05:20.443 [Lua] specials=disabled
17:05:20.443 [Lua] name=inn_level
17:05:20.443 [Lua] intensity=disabled
17:05:20.443 [Lua] ---
17:05:20.443 [Lua] [LevelAnalysis] set_random_seed( 0)
17:05:20.445 [Lua] [AIInterestPointSystem] Level Seed: 0
17:05:20.446 [Lua]
17:05:20.446 [Lua] [entity_system_bag] = table
17:05:20.446 [Lua] [entity_system_bag] = metatable
17:05:20.446 [Lua] [startup_data] = table
17:05:20.446 [Lua] [entity_manager] = table
17:05:20.446 [Lua] [entity_manager] = metatable
17:05:20.446 [Lua] [unit_spawner] = table
17:05:20.446 [Lua] [unit_spawner] = metatable
17:05:20.446 [Lua] [unit_storage] = table
17:05:20.446 [Lua] [unit_storage] = metatable
17:05:20.446 [Lua] [dice_keeper] = table
17:05:20.446 [Lua] [dice_keeper] = metatable
17:05:20.446 [Lua] [is_server] = true (boolean)
17:05:20.446 [Lua] [world] = [World]
17:05:20.446 [Lua] [system_api] = table
17:05:20.446 [Lua] [entity_system] = table
17:05:20.446 [Lua] [entity_system] = metatable
17:05:20.446 [Lua] [network_lobby] = table
17:05:20.446 [Lua] [network_lobby] = metatable
17:05:20.446 [Lua] [profile_synchronizer] = table
17:05:20.446 [Lua] [profile_synchronizer] = metatable
17:05:20.446 [Lua] [level_transition_handler] = table
17:05:20.446 [Lua] [level_transition_handler] = metatable
17:05:20.446 [Lua] [num_local_human_players] = 1 (number)
17:05:20.446 [Lua] [statistics_db] = table
17:05:20.446 [Lua] [statistics_db] = metatable
17:05:20.446 [Lua] [network_server] = table
17:05:20.446 [Lua] [network_server] = metatable
17:05:20.446 [Lua] [input_manager] = table
17:05:20.446 [Lua] [input_manager] = metatable
17:05:20.446 [Lua] [network_clock] = table
17:05:20.446 [Lua] [network_clock] = metatable
17:05:20.446 [Lua] [network_transmit] = table
17:05:20.446 [Lua] [network_transmit] = metatable
17:05:20.446 [Lua] [free_flight_manager] = table
17:05:20.446 [Lua] [free_flight_manager] = metatable
17:05:20.446 [Lua] [network_manager] = table
17:05:20.446 [Lua] [network_manager] = metatable
17:05:20.446 [Lua] [network_event_delegate] = table
17:05:20.446 [Lua] [network_event_delegate] = metatable
17:05:20.446 [Lua]
17:05:20.446 [Lua] ignoring extension VersusVolumeObjectiveExtension
17:05:20.446 [Lua] ignoring extension VersusInteractObjectiveExtension
17:05:20.446 [Lua] ignoring extension VersusPayloadObjectiveExtension
17:05:20.446 [Lua] ignoring extension VersusSocketObjectiveExtension
17:05:20.446 [Lua] ignoring extension VersusTargetObjectiveExtension
17:05:20.446 [Lua] ignoring extension VersusMissionObjectiveExtension
17:05:20.446 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
17:05:20.451 [Lua] [AchievementManager] Achievements using the steam platform
17:05:20.451 [Lua] PlayerManager:add_player player_1
17:05:20.498 [Lua] [StateIngame] Level seed: 0
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
17:05:20.504 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
17:05:20.504 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
17:05:20.504 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5, async-read,
17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2, async-read,
17:05:20.505 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
17:05:20.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
17:05:20.506 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3, async-read,
17:05:20.508 [Lua] [LevelAnalysis] set_random_seed( 0)
17:05:20.511 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=12
17:05:20.511 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=13
17:05:20.512 [Lua] [IngameUI] init
17:05:20.525 [SteamVoipClient] select_out(1100001064cfeb5, off)
17:05:20.529 [Lua] cb_razer_chroma_setup
17:05:20.545 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000017911C60; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 00000000179118B0; parent_world_position = table: 00000000179118E0; local_position = table: 0000000017911BD0; size = table: 0000000017911C20; node = table: 0000000017911C60
[3] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 00000000179117C0; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 00000000179117C0; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000000C9B9BA0
[7] self = table: 000000000C9B9BA0; ingame_ui_context = table: 0000000000AA7800; input_manager = table: 0000000000DC7E30; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000000C9B9BA0
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[13] mod = table: 00000000169C4850; error_prefix_data = table: 000000000C9B9B60; func = [function]
[14] self = table: 00000000169C4850; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 000000000C9B9B20; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 00000000169C4850
[20] self = table: 0000000002C3F900; ingame_ui_context = table: 0000000000AA7800
[21] self = table: 0000000002C3F900; params = table: 000000000D0F7180; viewport_name = "player_1"; input_manager = table: 0000000000DC7E30; input_source = table: 000000000B151020; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000000F44990; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D257C60; camera_system = table: 0000000001601170; outline_system = table: 000000000BEC2350; fade_system = table: 00000000041D2370; sound_sector_system = table: 00000000167C4480; sound_environment_system = table: 000000001965DAF0; event_manager = table: 000000000C873050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000000AA7800
[22] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true
[25] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000001A68C4F0; menu_widgets = table: 000000000C9B9DB0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 000000001A68C4F0; menu_widgets = table: 000000000C9B9DB0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000001B84600; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000123190D0; telemetry_time_view_enter = 0; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000001EBC2F0; cutscene_system = table: 0000000003167D10; text_popup_ui = table: 000000000D151F10; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000012D8CDC0; world = [World]; camera_manager = table: 0000000000BC1450; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 0000000000AA7800; _fps_cooldown = 0; views = table: 00000000169DF720; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003C35BE0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000000F44990; weave_onboarding = table: 0000000017960710; popup_handler = table: 000000000D151D60; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004A330B0;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0;
[21] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0;
[22] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[23] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[24] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[25] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 000000000131E710; network_server = table: 000000000BE796E0; entity_system = table: 00000000123E7110; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001695F860; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000D7A3440; machines = table: 0000000004DCC020; network_event_delegate = table: 0000000004A330B0; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 000000000FAE1070; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000A5ED820; _lobby_host = table: 0000000011E198B0; dice_keeper = table: 0000000002E480F0; network_clock = table: 000000001910B8B0; _debug_gui_immediate = [Gui]; _quit_game = false;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000012B68160;
17:05:20.547 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 00000000161803C0; node_def = table: 00000000179115E0; k = "offset"; v = table: 00000000179116A0
[2] scenegraph = table: 0000000016180340; scenegraph_def = table: 000000000C9B9CB0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 00000000179115E0; parent_name = nil; local_position = table: 0000000016180370; node = table: 00000000161803C0
[3] scenegraph_def = table: 000000000C9B9CB0; scenegraph = table: 0000000016180340; name = "sg_settings_list_start_2nd_layer"; node = table: 00000000179115E0
[4] self = table: 000000000C9B9BA0
[5] self = table: 000000000C9B9BA0; ingame_ui_context = table: 0000000000AA7800; input_manager = table: 0000000000DC7E30; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000000C9B9BA0
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3B0
[11] mod = table: 00000000169C4850; error_prefix_data = table: 000000000C9B9B60; func = [function]
[12] self = table: 00000000169C4850; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 000000000C9B9B20; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 00000000169C4850
[18] self = table: 0000000002C3F900; ingame_ui_context = table: 0000000000AA7800
[19] self = table: 0000000002C3F900; params = table: 000000000D0F7180; viewport_name = "player_1"; input_manager = table: 0000000000DC7E30; input_source = table: 000000000B151020; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 0000000000F44990; stats_id = "1100001064cfeb5:1"; entity_manager = table: 000000000D257C60; camera_system = table: 0000000001601170; outline_system = table: 000000000BEC2350; fade_system = table: 00000000041D2370; sound_sector_system = table: 00000000167C4480; sound_environment_system = table: 000000001965DAF0; event_manager = table: 000000000C873050; level_key = "inn_level"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 0000000000AA7800
[20] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000004DCC090; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true
[23] self = table: 0000000004DCC090; parent = table: 0000000001508B10; start_state = table: 0000000018BD7C90; params = table: 000000000D0F7180; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 0000000004DCC090
[25] self = table: 0000000001508B10; loading_context = table: 0000000012B68160; is_server = true; assert_on_leak = true; input_manager = table: 0000000000DC7E30; level_key = "inn_level"; level_setting = table: 0000000000495120; db = table: 000000000A5ED820; world = [World]; network_event_delegate = table: 0000000004A330B0; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "normal"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 000000000C873050; level = [Level]; level_key = "inn_level"; level_seed = 0; checkpoint_data = nil; level_name = "levels/inn/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 000000000D0F7180
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9B9DB0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000001A68C4F0; settings_list_size_y = 2770; ui_scenegraph = table: 00000000179117C0; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9B9DB0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 00000000123190D0; ingame_ui = table: 00000000169C4850; definitions = table: 000000000C9B9C10; input_manager = table: 0000000000DC7E30; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9B9D50; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 000000001A68C4F0; settings_list_size_y = 2770; ui_scenegraph = table: 00000000179117C0; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 0000000001B84600; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 00000000123190D0; telemetry_time_view_enter = 0; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 0000000001EBC2F0; cutscene_system = table: 0000000003167D10; text_popup_ui = table: 000000000D151F10; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000012D8CDC0; world = [World]; camera_manager = table: 0000000000BC1450; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 0000000000AA7800; _fps_cooldown = 0; views = table: 00000000169DF720; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000003C35BE0; is_in_inn = true; hotkey_mapping = table: 000000001AD21A30; _player = table: 0000000000F44990; weave_onboarding = table: 0000000017960710; popup_handler = table: 000000000D151D60; peer_id = "1100001064cfeb5"; network_event_delegate = table: 0000000004A330B0;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0;
[19] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000001508B10; _booted_eac_untrusted = false; statistics_db = table: 000000000A5ED820; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; is_in_inn = true; ingame_ui_context = table: 0000000000AA7800; end_conditions_met = false; player = table: 0000000000F44990; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 0000000004A330B0;
[20] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[21] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[22] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[23] _params = table: 000000000D0F7180; _profiling_debugging_enabled = true; _parent = table: 0000000001508B10; _state = table: 0000000002C3F900;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 000000000131E710; network_server = table: 000000000BE796E0; entity_system = table: 00000000123E7110; parent = table: 0000000000094ED0; _level_flow_events = table: 000000001695F860; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 0000000000DC7E30; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000D7A3440; machines = table: 0000000004DCC020; network_event_delegate = table: 0000000004A330B0; free_flight_manager = table: 000000000487BDA0; network_transmit = table: 000000000FAE1070; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000A5ED820; _lobby_host = table: 0000000011E198B0; dice_keeper = table: 0000000002E480F0; network_clock = table: 000000001910B8B0; _debug_gui_immediate = [Gui]; _quit_game = false;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000001508B10;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000012B68160;
17:05:20.566 [Lua] [Matchmaking] Cancelling matchmaking
17:05:20.566 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
17:05:20.566 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
17:05:20.567 [Lua] Set lobby begin:
17:05:20.567 [Lua] Lobby data difficulty = normal
17:05:20.567 [Lua] Lobby data selected_mission_id = inn_level
17:05:20.567 [Lua] Lobby data power_level = 0
17:05:20.567 [Lua] Lobby data difficulty_tweak = 0
17:05:20.567 [Lua] Lobby data num_players = 1
17:05:20.567 [Lua] Lobby data matchmaking = false
17:05:20.567 [Lua] Lobby data host = 1100001064cfeb5
17:05:20.567 [Lua] Lobby data mission_id = inn_level
17:05:20.567 [Lua] Lobby data matchmaking_type = 3
17:05:20.567 [Lua] Lobby data country_code = SE
17:05:20.567 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:20.567 [Lua] Lobby data unique_server_name = snejk
17:05:20.567 [Lua] Lobby data mechanism = adventure
17:05:20.567 [Lua] Lobby data eac_authorized = true
17:05:20.568 [Lua] Set lobby end.
17:05:20.568 [Flow] complete_skittergate_legend true
17:05:20.568 [Flow] complete_all_helmgart_levels_recruit true
17:05:20.570 [Flow] WitchHunterLevel:35
17:05:20.570 [Flow] LeaderYes
17:05:20.570 [Flow] ALL PC XP:304250
17:05:20.570 [Flow] Has "bogenhafen" DLC:true
17:05:20.570 [Flow] WH XP:60850
17:05:20.570 [Flow] Number of crafted items:7038
17:05:20.570 [Flow] Has "pre_order" DLC:true
17:05:20.570 [Flow] Sum of Powe Levels:1500
17:05:20.570 [Flow] lodestone diff 1:false
17:05:20.570 [Flow] magnus and forest activated
17:05:20.570 [Flow] magnus and forest activated
17:05:20.570 [Flow] cemetery and forest activated
17:05:20.570 [Flow] magnus and cemetery
17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.570 [Flow] ALL RUNES ACTIVATED
17:05:20.570 [Flow] magnus and forest activated
17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.570 [Flow] ALL RUNES ACTIVATED
17:05:20.570 [Flow] cemetery and forest activated
17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.570 [Flow] ALL RUNES ACTIVATED
17:05:20.570 [Flow] magnus and forest activated
17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.570 [Flow] ALL RUNES ACTIVATED
17:05:20.570 [Flow] magnus and cemetery
17:05:20.570 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.570 [Flow] ALL RUNES ACTIVATED
17:05:20.571 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
17:05:20.572 [Lua] CurrentConflictSettings inn_level
17:05:20.572 [Lua] [ConflictDirector] conflict_director is ai_ready
17:05:20.572 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:05:20.572 [Lua] [MainPathSpawningGenerator] Injecting travel distances
17:05:20.574 [Lua] SpecialsPacing:remove_unwanted_breeds:
17:05:20.574 [Lua] Forming navigation groups in one frame
17:05:20.574 [Lua] Forming navigation groups
17:05:20.591 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104
17:05:20.592 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999997635314
17:05:20.592 [Lua] number of nav groups: 42
17:05:20.593 [Lua] number of refined nav groups : 23
17:05:20.594 [Lua] NavigationGroupManager -> calulation time C: 0.00200000000018008
17:05:20.594 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
17:05:20.594 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
17:05:20.594 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
17:05:20.597 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
17:05:20.597 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=34
17:05:20.597 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
17:05:20.597 [Lua] [Managers] Calling function on all managers:
17:05:20.597 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
17:05:20.607 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
17:05:20.607 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
17:05:20.644 [Lua] player (1100001064cfeb5,1) was put into party 1
17:05:20.645 [Lua] [IngamePlayerListUI] - Destroy
17:05:20.645 [Lua] [GamePadEquipmentUI] - Destroy
17:05:20.645 [Lua] [EquipmentUI] - Destroy
17:05:20.645 [Lua] [GamePadAbilityUI] - Destroy
17:05:20.645 [Lua] [AbilityUI] - Destroy
17:05:20.653 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001064cfeb5
17:05:20.653 [Lua] Set lobby begin:
17:05:20.653 [Lua] Lobby data selected_mission_id = inn_level
17:05:20.653 [Lua] Lobby data num_players = 1
17:05:20.653 [Lua] Lobby data difficulty_tweak = 0
17:05:20.653 [Lua] Lobby data host = 1100001064cfeb5
17:05:20.653 [Lua] Lobby data matchmaking_type = 3
17:05:20.654 [Lua] Lobby data difficulty = normal
17:05:20.654 [Lua] Lobby data player_slot_1 = 0:0
17:05:20.654 [Lua] Lobby data unique_server_name = snejk
17:05:20.654 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:20.654 [Lua] Lobby data country_code = SE
17:05:20.654 [Lua] Lobby data matchmaking = false
17:05:20.654 [Lua] Lobby data power_level = 0
17:05:20.654 [Lua] Lobby data mission_id = inn_level
17:05:20.654 [Lua] Lobby data mechanism = adventure
17:05:20.654 [Lua] Lobby data player_slot_5 = 0:0
17:05:20.654 [Lua] Lobby data player_slot_2 = 0:0
17:05:20.654 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:20.654 [Lua] Lobby data player_slot_3 = 0:0
17:05:20.654 [Lua] Lobby data eac_authorized = true
17:05:20.654 [Lua] Set lobby end.
17:05:20.654 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(4) career(3)
17:05:20.655 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
17:05:20.655 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
17:05:20.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mansion01
17:05:20.655 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mansion01
17:05:20.655 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
17:05:20.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:20.662 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read,
17:05:20.662 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
17:05:20.662 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
17:05:20.677 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:20.677 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
17:05:20.678 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
17:05:20.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:20.721 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:20.721 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
17:05:20.721 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
17:05:20.721 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:20.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:20.744 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
17:05:20.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
17:05:20.744 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:20.764 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:20.764 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK
17:05:20.765 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
17:05:20.765 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:20.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:20.779 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
17:05:20.779 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
17:05:20.779 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:20.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:20.798 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
17:05:20.798 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
17:05:20.798 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade
17:05:20.845 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade
17:05:20.845 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade
17:05:20.845 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
17:05:21.182 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
17:05:21.182 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
17:05:21.183 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
17:05:21.228 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
17:05:21.228 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01
17:05:21.228 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01
17:05:21.254 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01
17:05:21.254 [Lua] [PackageManager] Force_load: wwise/we_deus_01
17:05:21.254 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
17:05:21.352 [Flow] DISABLE
17:05:21.449 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
17:05:21.449 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
17:05:21.450 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
17:05:21.483 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
17:05:21.483 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p
17:05:21.483 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
17:05:21.494 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
17:05:21.494 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p
17:05:21.494 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
17:05:21.695 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
17:05:21.695 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed
17:05:21.695 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
17:05:21.744 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
17:05:21.744 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p
17:05:21.745 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
17:05:21.846 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
17:05:21.846 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh
17:05:21.847 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
17:05:22.167 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
17:05:22.167 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base
17:05:22.167 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
17:05:22.180 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
17:05:22.180 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04
17:05:22.180 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
17:05:22.280 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
17:05:22.280 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01
17:05:22.281 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes
17:05:22.311 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes
17:05:22.311 [Lua] [PackageManager] Force_load: wwise/two_handed_axes
17:05:22.321 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
17:05:22.323 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:05:22.324 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:05:22.324 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
17:05:22.324 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
17:05:22.332 [Lua] Players are leaving the safe zone
17:05:22.458 [Lua] StateInGameRunning:_game_actually_starts()
17:05:22.458 [Lua] #################################################################################################################
17:05:22.458 [Lua] [Loading Time]: 00:00:09 [Transition]: dlc_bastion-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
17:05:22.458 [Lua] #################################################################################################################
17:05:22.458 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 67
17:05:22.464 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 67
17:05:22.667 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 67
17:05:22.667 [Lua] Commit load time data
17:05:24.102 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2, async-read,
17:05:24.102 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
17:05:24.108 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1, async-read,
17:05:24.108 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
17:05:25.493 [Lua] Set lobby begin:
17:05:25.493 [Lua] Lobby data selected_mission_id = inn_level
17:05:25.493 [Lua] Lobby data num_players = 1
17:05:25.493 [Lua] Lobby data difficulty_tweak = 0
17:05:25.493 [Lua] Lobby data host = 1100001064cfeb5
17:05:25.493 [Lua] Lobby data matchmaking_type = 3
17:05:25.494 [Lua] Lobby data difficulty = normal
17:05:25.494 [Lua] Lobby data player_slot_1 = 0:0
17:05:25.494 [Lua] Lobby data unique_server_name = snejk
17:05:25.494 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:25.494 [Lua] Lobby data country_code = SE
17:05:25.494 [Lua] Lobby data matchmaking = false
17:05:25.494 [Lua] Lobby data power_level = 835
17:05:25.494 [Lua] Lobby data mission_id = inn_level
17:05:25.494 [Lua] Lobby data mechanism = adventure
17:05:25.494 [Lua] Lobby data player_slot_5 = 0:0
17:05:25.494 [Lua] Lobby data player_slot_2 = 0:0
17:05:25.494 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:25.494 [Lua] Lobby data player_slot_3 = 0:0
17:05:25.494 [Lua] Lobby data eac_authorized = true
17:05:25.494 [Lua] Set lobby end.
17:05:28.079 [Window] Window => active
17:05:30.155 [Window] Window => inactive
17:05:30.602 [Lua] PlayFabMirrorBase:_commit_internal 14
17:05:30.602 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
17:05:30.608 [Lua] generate_backend_stats 1100001064cfeb5:1
17:05:30.628 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
17:05:30.628 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:05:30.633 [Lua] commit result success 14
17:05:30.633 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 68
17:05:30.640 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 68
17:05:30.826 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 68
17:05:39.082 [Window] Window => active
17:05:49.536 [Lua] [NetworkServer] Changing num_players from 1 to 2
17:05:49.536 [Lua] Players: 2
17:05:49.536 [Lua] Set lobby begin:
17:05:49.536 [Lua] Lobby data selected_mission_id = inn_level
17:05:49.536 [Lua] Lobby data num_players = 2
17:05:49.536 [Lua] Lobby data difficulty_tweak = 0
17:05:49.536 [Lua] Lobby data host = 1100001064cfeb5
17:05:49.536 [Lua] Lobby data matchmaking_type = 3
17:05:49.536 [Lua] Lobby data difficulty = normal
17:05:49.536 [Lua] Lobby data player_slot_1 = 0:0
17:05:49.536 [Lua] Lobby data unique_server_name = snejk
17:05:49.536 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:49.536 [Lua] Lobby data country_code = SE
17:05:49.536 [Lua] Lobby data matchmaking = false
17:05:49.536 [Lua] Lobby data power_level = 835
17:05:49.536 [Lua] Lobby data mission_id = inn_level
17:05:49.536 [Lua] Lobby data mechanism = adventure
17:05:49.536 [Lua] Lobby data player_slot_5 = 0:0
17:05:49.536 [Lua] Lobby data player_slot_2 = 0:0
17:05:49.536 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:49.536 [Lua] Lobby data player_slot_3 = 0:0
17:05:49.536 [Lua] Lobby data eac_authorized = true
17:05:49.536 [Lua] Set lobby end.
17:05:49.537 [Lua] [LobbyMembers] Member joined 11000010360b84f
17:05:50.738 [Lua] GOT approve_channel 10 11000010360b84f 186000003b677ce
17:05:50.738 [EAC] EAC server has client 11000010360b84f and channel 10 (and owner 11000010360b84f)
17:05:50.738 [EACServer] [19:05:50:738][Windows][EAC Server] [Info][RegisterClient] Client: 011000010360B84F PlayerGUID: 76561198016936015 PlayerIP: 0.0.0.0 OwnerGUID: 76561198016936015 PlayerName: Jepe
17:05:50.738 [Lua] Client with peer_id 11000010360b84f got APPROVED by server
17:05:50.739 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010360b84f'
17:05:50.739 [Lua] [ChatManager][1]System: Jepe is joining the game
17:05:50.739 [Lua] [NetworkServer] Peer 11000010360b84f joined server lobby.
17:05:50.739 [Lua] [NetworkServer] Creating peer info.
17:05:50.739 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting
17:05:50.778 [EACServer] [19:05:50:777][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established.
17:05:50.831 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000003b677ce from 11000010360b84f, replying lobby_ok
17:05:50.885 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010360b84f REPLY wh:0 | we:1100001064cfeb5 | dr:0 | bw:0 | es:0
17:05:50.933 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000010360b84f
17:05:50.933 [Lua] Set lobby begin:
17:05:50.933 [Lua] Lobby data selected_mission_id = inn_level
17:05:50.933 [Lua] Lobby data num_players = 2
17:05:50.933 [Lua] Lobby data difficulty_tweak = 0
17:05:50.933 [Lua] Lobby data host = 1100001064cfeb5
17:05:50.933 [Lua] Lobby data matchmaking_type = 3
17:05:50.933 [Lua] Lobby data difficulty = normal
17:05:50.933 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:05:50.933 [Lua] Lobby data unique_server_name = snejk
17:05:50.933 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:05:50.934 [Lua] Lobby data country_code = SE
17:05:50.934 [Lua] Lobby data matchmaking = false
17:05:50.934 [Lua] Lobby data power_level = 835
17:05:50.934 [Lua] Lobby data mission_id = inn_level
17:05:50.934 [Lua] Lobby data mechanism = adventure
17:05:50.934 [Lua] Lobby data player_slot_5 = 0:0
17:05:50.934 [Lua] Lobby data player_slot_2 = 0:0
17:05:50.934 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:05:50.934 [Lua] Lobby data player_slot_3 = 0:0
17:05:50.934 [Lua] Lobby data eac_authorized = true
17:05:50.934 [Lua] Set lobby end.
17:05:52.750 [Window] Window => inactive
17:05:53.059 [Lua] ### CLEARING PEER STATE FOR 11000010360b84f
17:05:53.059 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting
17:05:53.059 [Lua] [PeerSM] 11000010360b84f :: on_enter Connecting
17:05:53.102 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_notify_lobby_joined
17:05:53.102 [Lua] [PSM] Peer 11000010360b84f joined. Want to use profile index "1" and join party "0"
17:05:53.102 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010360b84f, connection_key=0)
17:05:53.102 [Lua] Sync dynamic to client:
17:05:53.206 [SteamVoipClient] select_out(11000010360b84f, on)
17:05:53.216 [SteamVoipClient] select_out(11000010360b84f, on)
17:05:53.216 [SteamVoipClient] select_in(11000010360b84f, on)
17:05:53.216 [SteamVoipClient] select_out(11000010360b84f, off)
17:05:54.031 [EACServer] [19:05:54:030][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 4 Status: Client Authenticated Message: Client authenticated.
17:05:54.031 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedLocal
17:05:54.222 [EACServer] [19:05:54:221][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010360B84F.
17:05:54.422 [EACServer] [19:05:54:422][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010360B84F
17:05:54.422 [EACServer] [19:05:54:422][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010360B84F Session: 4 Status: Client Authenticated Remotely Message: Client authenticated remotely.
17:05:54.427 [EAC] Peer 11000010360b84f switched EAC state to ClientAuthenticatedRemote
17:05:55.220 [Lua] [NetworkServer] Peer 11000010360b84f has sent rpc_post_game_notified
17:05:55.221 [Lua] player (11000010360b84f,1) was put into party 0
17:05:55.221 [Lua] [ProfileSynchronizer] Peer 11000010360b84f entered session
17:05:55.221 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010360b84f
17:05:55.221 [Lua] [PeerSM] 11000010360b84f :: on_exit Connecting
17:05:55.221 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
17:05:55.226 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
17:05:55.226 [Lua] Mechanism says: a client joined the game! 11000010360b84f
17:05:55.289 [Lua] ### Sending rpc_level_loaded
17:05:55.289 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 78
17:05:55.289 [Lua] Peer 11000010360b84f has loaded the level but not all enemies, so we wait
17:05:55.406 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010360b84f, connection_key=0)
17:05:55.407 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
17:05:55.407 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
17:05:55.412 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
17:05:55.412 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
17:05:57.823 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
17:05:57.823 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
17:05:57.828 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
17:05:57.831 [Lua] Breedfreezer (server) starting a hot join sync
17:05:57.831 [Lua] PlayerManager:add_remote_player 11000010360b84f
17:05:57.831 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44
17:05:57.831 [Lua] RemotePlayer:create_game_object( ) 44
17:05:57.848 [Lua] player (11000010360b84f,1) was put into party 1
17:05:57.848 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(3)
17:05:57.848 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
17:05:57.848 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
17:05:57.853 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
17:05:57.853 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
17:05:57.934 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3, async-read,
17:05:57.934 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
17:05:57.934 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
17:05:57.934 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read,
17:05:57.942 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer, async-read,
17:05:57.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle07
17:05:57.949 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle07
17:05:57.949 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
17:05:58.259 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
17:05:58.259 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base
17:05:58.259 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01
17:05:58.284 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01
17:05:58.284 [Lua] [PackageManager] Force_load: wwise/wh_deus_01
17:05:58.284 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords
17:05:58.304 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords
17:05:58.304 [Lua] [PackageManager] Force_load: wwise/two_handed_swords
17:05:58.304 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
17:05:58.352 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
17:05:58.352 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p
17:05:58.352 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
17:05:58.366 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
17:05:58.366 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04
17:05:58.366 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
17:05:58.379 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
17:05:58.379 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p
17:05:58.380 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
17:05:58.398 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
17:05:58.398 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00
17:05:58.398 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot
17:05:58.431 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot
17:05:58.431 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot
17:05:58.431 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
17:05:58.506 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
17:05:58.506 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson
17:05:59.233 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
17:05:59.233 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
17:05:59.234 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
17:05:59.234 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
17:05:59.235 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:06:01.302 [Lua] Set lobby begin:
17:06:01.302 [Lua] Lobby data selected_mission_id = inn_level
17:06:01.302 [Lua] Lobby data num_players = 2
17:06:01.302 [Lua] Lobby data difficulty_tweak = 0
17:06:01.302 [Lua] Lobby data host = 1100001064cfeb5
17:06:01.302 [Lua] Lobby data matchmaking_type = 3
17:06:01.302 [Lua] Lobby data difficulty = normal
17:06:01.302 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:06:01.302 [Lua] Lobby data unique_server_name = snejk
17:06:01.302 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:06:01.302 [Lua] Lobby data country_code = SE
17:06:01.303 [Lua] Lobby data matchmaking = false
17:06:01.303 [Lua] Lobby data power_level = 417
17:06:01.303 [Lua] Lobby data mission_id = inn_level
17:06:01.303 [Lua] Lobby data mechanism = adventure
17:06:01.303 [Lua] Lobby data player_slot_5 = 0:0
17:06:01.303 [Lua] Lobby data player_slot_2 = 0:0
17:06:01.303 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:06:01.303 [Lua] Lobby data player_slot_3 = 0:0
17:06:01.303 [Lua] Lobby data eac_authorized = true
17:06:01.303 [Lua] Set lobby end.
17:06:06.394 [Lua] Set lobby begin:
17:06:06.394 [Lua] Lobby data selected_mission_id = inn_level
17:06:06.394 [Lua] Lobby data num_players = 2
17:06:06.394 [Lua] Lobby data difficulty_tweak = 0
17:06:06.394 [Lua] Lobby data host = 1100001064cfeb5
17:06:06.394 [Lua] Lobby data matchmaking_type = 3
17:06:06.394 [Lua] Lobby data difficulty = normal
17:06:06.395 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:06:06.395 [Lua] Lobby data unique_server_name = snejk
17:06:06.395 [Lua] Lobby data player_slot_4 = 1100001064cfeb5:1
17:06:06.395 [Lua] Lobby data country_code = SE
17:06:06.395 [Lua] Lobby data matchmaking = false
17:06:06.395 [Lua] Lobby data power_level = 835
17:06:06.395 [Lua] Lobby data mission_id = inn_level
17:06:06.395 [Lua] Lobby data mechanism = adventure
17:06:06.395 [Lua] Lobby data player_slot_5 = 0:0
17:06:06.395 [Lua] Lobby data player_slot_2 = 0:0
17:06:06.395 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:06:06.395 [Lua] Lobby data player_slot_3 = 0:0
17:06:06.395 [Lua] Lobby data eac_authorized = true
17:06:06.395 [Lua] Set lobby end.
17:06:08.117 [Lua] PlayFabMirrorBase:_commit_internal 15
17:06:08.117 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
17:06:08.122 [Lua] generate_backend_stats 1100001064cfeb5:1
17:06:08.142 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
17:06:08.142 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:06:08.142 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 69
17:06:08.147 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 69
17:06:08.349 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 69
17:06:08.351 [Lua] commit result success 15
17:06:08.351 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 70
17:06:08.357 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 70
17:06:08.544 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 70
17:06:09.963 [Lua] [Matchmaking] Cancelling matchmaking
17:06:09.963 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
17:06:49.965 [Window] Window => active
17:07:01.792 [Lua] [ProfileSynchronizer] Assigning peer(11000010360b84f:1) to profile(1) career(1)
17:07:01.857 [Lua] [NetworkServer] Peer 11000010360b84f despawned player.
17:07:01.857 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010360b84f
17:07:01.857 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read,
17:07:01.857 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read,
17:07:01.860 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer
17:07:01.860 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t2/wpn_2h_sword_02_t2_runed_01_3p, ProfileSynchronizer
17:07:01.861 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer
17:07:01.861 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer
17:07:01.861 [Lua] [GameNetworkManager] destroying game object with go_id=45
17:07:01.868 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer
17:07:01.868 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/crimson/chr_witch_hunter_zealot_crimson, ProfileSynchronizer
17:07:01.874 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_husk_base, ProfileSynchronizer
17:07:01.875 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_01/wpn_wh_deus_01_3p, ProfileSynchronizer
17:07:01.875 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer
17:07:01.909 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
17:07:01.909 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
17:07:01.909 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol
17:07:01.930 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol
17:07:01.930 [Lua] [PackageManager] Force_load: wwise/pistol
17:07:01.930 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain
17:07:01.969 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain
17:07:01.969 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain
17:07:01.969 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
17:07:01.981 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
17:07:01.981 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
17:07:01.981 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
17:07:02.026 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
17:07:02.026 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t2/wpn_emp_pistol_03_t2_runed_01_3p
17:07:02.026 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
17:07:02.059 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
17:07:02.059 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
17:07:02.060 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base
17:07:02.335 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base
17:07:02.335 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter/third_person_base/chr_third_person_husk_base
17:07:02.335 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
17:07:02.351 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
17:07:02.351 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
17:07:02.397 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
17:07:02.397 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
17:07:02.399 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46
17:07:02.399 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
17:07:02.399 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:04.280 [Lua] [IngameUI] menu view on_enter character_selection
17:07:04.280 [Lua] hero_fullscreen_menu_on_enter
17:07:04.282 [Lua] [IngameUI] menu view post_update_on_enter table: 0x118e59a0
17:07:04.283 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter
17:07:04.291 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.292 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.292 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.292 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.302 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
17:07:04.302 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:04.302 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:04.302 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.302 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.304 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
17:07:04.304 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView
17:07:04.304 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:04.318 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
17:07:04.318 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
17:07:04.318 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
17:07:04.331 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
17:07:04.331 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
17:07:10.400 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p, ProfileSynchronizer, async-read,
17:07:10.404 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer
17:07:10.405 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
17:07:10.405 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer
17:07:10.418 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p
17:07:10.418 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_billhook_01/wpn_wh_billhook_01_runed_01_3p
17:07:11.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
17:07:11.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
17:07:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:11.940 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:11.941 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.282 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
17:07:12.282 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
17:07:12.287 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.287 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.287 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.296 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01
17:07:12.296 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView
17:07:12.296 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:12.296 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.296 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.313 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
17:07:12.313 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerCharacterSelectionView
17:07:12.313 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
17:07:12.336 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
17:07:12.336 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
17:07:12.336 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
17:07:12.362 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
17:07:12.362 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15
17:07:12.362 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p
17:07:12.376 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p
17:07:12.376 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p
17:07:12.820 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 1100001064cfeb5
17:07:12.821 [Lua] Set lobby begin:
17:07:12.821 [Lua] Lobby data selected_mission_id = inn_level
17:07:12.821 [Lua] Lobby data num_players = 2
17:07:12.821 [Lua] Lobby data difficulty_tweak = 0
17:07:12.821 [Lua] Lobby data host = 1100001064cfeb5
17:07:12.821 [Lua] Lobby data matchmaking_type = 3
17:07:12.821 [Lua] Lobby data difficulty = normal
17:07:12.821 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:12.821 [Lua] Lobby data unique_server_name = snejk
17:07:12.821 [Lua] Lobby data player_slot_4 = 0:0
17:07:12.821 [Lua] Lobby data country_code = SE
17:07:12.821 [Lua] Lobby data matchmaking = false
17:07:12.821 [Lua] Lobby data power_level = 835
17:07:12.821 [Lua] Lobby data mission_id = inn_level
17:07:12.821 [Lua] Lobby data mechanism = adventure
17:07:12.821 [Lua] Lobby data player_slot_5 = 0:0
17:07:12.821 [Lua] Lobby data player_slot_2 = 0:0
17:07:12.822 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:12.822 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:12.822 [Lua] Lobby data eac_authorized = true
17:07:12.822 [Lua] Set lobby end.
17:07:12.822 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:1) to profile(3) career(2)
17:07:12.826 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, ProfileSynchronizer, async-read,
17:07:12.827 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read,
17:07:12.830 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer
17:07:12.830 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer
17:07:12.830 [Lua] [GameNetworkManager] destroying game object with go_id=43
17:07:12.832 [Save] Saving `save_data`
17:07:12.835 [Save] Save done
17:07:12.841 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed_3p, ProfileSynchronizer
17:07:12.841 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01_3p, ProfileSynchronizer
17:07:12.848 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer
17:07:12.848 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer
17:07:12.848 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01, ProfileSynchronizer
17:07:12.849 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_01/wpn_we_deus_01_runed, ProfileSynchronizer
17:07:12.850 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer
17:07:12.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer
17:07:12.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_runed_01, ProfileSynchronizer
17:07:12.897 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
17:07:12.897 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01
17:07:12.898 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
17:07:12.945 [Lua] [IngameUI] menu view on_exit character_selection
17:07:12.948 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter
17:07:12.948 [Lua] hero_fullscreen_menu_on_exit
17:07:12.951 [Lua] [IngameUI] menu view post_update_on_exit table: 0x118e59a0
17:07:12.951 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
17:07:12.951 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
17:07:12.951 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerCharacterSelectionView
17:07:12.951 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
17:07:13.003 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
17:07:13.003 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed
17:07:13.004 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
17:07:13.077 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
17:07:13.077 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01
17:07:13.077 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
17:07:13.104 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
17:07:13.104 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p
17:07:13.104 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
17:07:13.195 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
17:07:13.195 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
17:07:13.196 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01
17:07:13.226 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01
17:07:13.226 [Lua] [PackageManager] Force_load: wwise/dr_deus_01
17:07:13.226 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers
17:07:13.244 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers
17:07:13.244 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers
17:07:13.244 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
17:07:13.256 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
17:07:13.256 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p
17:07:13.256 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
17:07:13.366 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
17:07:13.366 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
17:07:13.366 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
17:07:13.378 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
17:07:13.378 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p
17:07:13.389 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-1.37996, 1.50308, 5.30957), Vector4(0, 0, 0.751087, -0.660203))
17:07:13.391 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:13.391 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:13.391 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
17:07:13.391 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48
17:07:14.125 [Lua] [IngameUI] menu view on_enter hero_view
17:07:14.130 [Lua] [IngameUI] menu view post_update_on_enter table: 0x037f7d40
17:07:14.130 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
17:07:14.142 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
17:07:14.142 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
17:07:14.143 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
17:07:14.143 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
17:07:14.147 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
17:07:14.439 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
17:07:14.439 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
17:07:14.458 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:14.470 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:14.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:14.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:14.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
17:07:15.344 [Lua] [IngameUI] menu view on_exit hero_view
17:07:15.348 [Lua] [IngameUI] menu view post_update_on_exit table: 0x037f7d40
17:07:15.348 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
17:07:15.348 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
17:07:15.348 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
17:07:15.348 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:15.348 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_15, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:15.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:15.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
17:07:15.352 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
17:07:15.352 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
17:07:15.352 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
17:07:30.575 [Lua] PlayFabMirrorBase:_commit_internal 16
17:07:30.575 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
17:07:30.580 [Lua] generate_backend_stats 1100001064cfeb5:1
17:07:30.601 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 71
17:07:30.604 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:07:30.609 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 71 15
17:07:31.312 [Lua] [PlayFabRequestQueue] EAC Enabled! 71
17:07:31.312 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 71
17:07:31.714 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 71
17:07:31.717 [Lua] commit result success 16
17:07:31.717 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 72
17:07:31.722 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 72
17:07:31.902 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 72
17:07:33.450 [Lua] [IngameUI] menu view on_enter start_game_view
17:07:33.452 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1a68ddc0
17:07:33.452 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
17:07:33.454 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event
17:07:33.454 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
17:07:33.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowEvent
17:07:33.455 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSettings
17:07:34.937 [Lua] [StartGameStateSettingsOverview:play() - vote_type(event)
17:07:34.937 [Lua] ............................................................................................................
17:07:34.937 [Lua] ............................................................................................................
17:07:34.937 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: event | Twitch: No
17:07:34.937 [Lua] ............................................................................................................
17:07:34.937 [Lua] ............................................................................................................
17:07:35.000 [Lua] [Matchmaking] Cancelling matchmaking
17:07:35.000 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
17:07:35.037 [Lua] [IngameUI] menu view on_exit start_game_view
17:07:35.037 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
17:07:35.037 [Save] Saving `save_data`
17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowEvent
17:07:35.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSettings
17:07:35.041 [Save] Save done
17:07:35.042 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1a68ddc0
17:07:36.193 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
17:07:36.193 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
17:07:36.196 [Lua] Set lobby begin:
17:07:36.196 [Lua] Lobby data selected_mission_id = inn_level
17:07:36.196 [Lua] Lobby data num_players = 2
17:07:36.196 [Lua] Lobby data difficulty_tweak = 0
17:07:36.196 [Lua] Lobby data host = 1100001064cfeb5
17:07:36.196 [Lua] Lobby data matchmaking_type = 3
17:07:36.196 [Lua] Lobby data difficulty = cataclysm
17:07:36.196 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:36.196 [Lua] Lobby data unique_server_name = snejk
17:07:36.196 [Lua] Lobby data player_slot_4 = 0:0
17:07:36.196 [Lua] Lobby data country_code = SE
17:07:36.196 [Lua] Lobby data matchmaking = false
17:07:36.196 [Lua] Lobby data power_level = 835
17:07:36.196 [Lua] Lobby data mission_id = inn_level
17:07:36.196 [Lua] Lobby data mechanism = adventure
17:07:36.196 [Lua] Lobby data player_slot_5 = 0:0
17:07:36.197 [Lua] Lobby data player_slot_2 = 0:0
17:07:36.197 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:36.197 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:36.197 [Lua] Lobby data eac_authorized = true
17:07:36.197 [Lua] Set lobby end.
17:07:36.197 [Lua] [PartyManager] Leader is set to 1100001064cfeb5
17:07:36.197 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0
17:07:36.197 [Lua] Set lobby begin:
17:07:36.197 [Lua] Lobby data twitch_enabled = false
17:07:36.197 [Lua] Lobby data selected_mission_id = inn_level
17:07:36.197 [Lua] Lobby data num_players = 2
17:07:36.197 [Lua] Lobby data difficulty_tweak = 0
17:07:36.197 [Lua] Lobby data host = 1100001064cfeb5
17:07:36.197 [Lua] Lobby data matchmaking_type = 6
17:07:36.197 [Lua] Lobby data match_started = true
17:07:36.197 [Lua] Lobby data difficulty = cataclysm
17:07:36.197 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:36.197 [Lua] Lobby data player_slot_4 = 0:0
17:07:36.197 [Lua] Lobby data unique_server_name = snejk
17:07:36.197 [Lua] Lobby data quick_game = false
17:07:36.197 [Lua] Lobby data country_code = SE
17:07:36.198 [Lua] Lobby data matchmaking = true
17:07:36.198 [Lua] Lobby data power_level = 835
17:07:36.198 [Lua] Lobby data mission_id = inn_level
17:07:36.198 [Lua] Lobby data mechanism = adventure
17:07:36.198 [Lua] Lobby data player_slot_5 = 0:0
17:07:36.198 [Lua] Lobby data player_slot_2 = 0:0
17:07:36.198 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:36.198 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:36.198 [Lua] Lobby data eac_authorized = true
17:07:36.198 [Lua] Set lobby end.
17:07:36.198 [Lua] Set lobby begin:
17:07:36.198 [Lua] Lobby data twitch_enabled = false
17:07:36.198 [Lua] Lobby data selected_mission_id = inn_level
17:07:36.198 [Lua] Lobby data num_players = 2
17:07:36.198 [Lua] Lobby data difficulty_tweak = 0
17:07:36.198 [Lua] Lobby data host = 1100001064cfeb5
17:07:36.198 [Lua] Lobby data matchmaking_type = 6
17:07:36.198 [Lua] Lobby data is_private = false
17:07:36.198 [Lua] Lobby data match_started = true
17:07:36.198 [Lua] Lobby data difficulty = cataclysm
17:07:36.198 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:36.198 [Lua] Lobby data player_slot_4 = 0:0
17:07:36.198 [Lua] Lobby data unique_server_name = snejk
17:07:36.198 [Lua] Lobby data quick_game = false
17:07:36.198 [Lua] Lobby data country_code = SE
17:07:36.198 [Lua] Lobby data matchmaking = true
17:07:36.199 [Lua] Lobby data power_level = 835
17:07:36.199 [Lua] Lobby data mission_id = inn_level
17:07:36.199 [Lua] Lobby data mechanism = adventure
17:07:36.199 [Lua] Lobby data player_slot_5 = 0:0
17:07:36.199 [Lua] Lobby data player_slot_2 = 0:0
17:07:36.199 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:36.199 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:36.199 [Lua] Lobby data eac_authorized = true
17:07:36.199 [Lua] Set lobby end.
17:07:36.199 [Lua] [ChatManager][1]System: Starting hosted game...
17:07:36.199 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
17:07:36.199 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
17:07:42.476 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
17:07:42.476 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
17:07:42.517 [Lua] MatchmakingStateStartGame preferred_level_keys nil
17:07:42.517 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level warcamp 0
17:07:42.517 [Lua] Set lobby begin:
17:07:42.517 [Lua] Lobby data twitch_enabled = false
17:07:42.517 [Lua] Lobby data selected_mission_id = warcamp
17:07:42.517 [Lua] Lobby data num_players = 2
17:07:42.517 [Lua] Lobby data difficulty_tweak = 0
17:07:42.517 [Lua] Lobby data host = 1100001064cfeb5
17:07:42.517 [Lua] Lobby data matchmaking_type = 6
17:07:42.517 [Lua] Lobby data is_private = false
17:07:42.517 [Lua] Lobby data match_started = true
17:07:42.517 [Lua] Lobby data difficulty = cataclysm
17:07:42.517 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:42.517 [Lua] Lobby data player_slot_4 = 0:0
17:07:42.518 [Lua] Lobby data unique_server_name = snejk
17:07:42.518 [Lua] Lobby data quick_game = false
17:07:42.518 [Lua] Lobby data country_code = SE
17:07:42.518 [Lua] Lobby data matchmaking = true
17:07:42.518 [Lua] Lobby data power_level = 835
17:07:42.518 [Lua] Lobby data mission_id = inn_level
17:07:42.518 [Lua] Lobby data mechanism = adventure
17:07:42.518 [Lua] Lobby data player_slot_5 = 0:0
17:07:42.518 [Lua] Lobby data player_slot_2 = 0:0
17:07:42.518 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:42.518 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:42.518 [Lua] Lobby data eac_authorized = true
17:07:42.518 [Lua] Set lobby end.
17:07:42.518 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
17:07:42.518 [Lua] [LevelTransitionHandler] set_next_level( lvl:warcamp, mc:adventure, gm:adventure, env:0, seed:1265034, conflict:default, lckd_director_funcs:{}, diff:cataclysm diff_tweak:0 )
17:07:42.518 [Lua] [NetworkServer] Entering post game
17:07:42.518 [Lua] [PeerSM] 11000010360b84f :: on_exit InGame
17:07:42.518 [Lua] [PeerSM] 11000010360b84f :: on_enter InPostGame
17:07:42.518 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InGame
17:07:42.518 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InPostGame
17:07:42.518 [Lua] Complete level triggered.
17:07:42.519 [Lua] [NetworkServer] Entering post game
17:07:42.520 [Save] Saving `save_data`
17:07:42.520 [Lua] gm_event_end_conditions_met false false
17:07:42.520 [Lua] PlayFabMirrorBase:_commit_internal nil
17:07:42.520 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
17:07:42.523 [Save] Save done
17:07:42.523 [Save] Saving `save_data`
17:07:42.524 [Lua] generate_backend_stats 1100001064cfeb5:1
17:07:42.525 [Save] Save done
17:07:42.544 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
17:07:42.544 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
17:07:42.544 [Save] Saving `save_data`
17:07:42.544 [Lua] TRANSITION nil nil load_next_level
17:07:42.544 [Lua] Transition type "load_next_level", is server: true
17:07:42.544 [Lua] [LevelTransitionHandler] promote_next_level_data
17:07:42.545 [Lua] [GameNetworkManager] Leaving game...
17:07:42.545 [Lua] [GameNetworkManager] Shutting down game session host.
17:07:42.545 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
17:07:42.545 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
17:07:42.545 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=141.35
17:07:42.548 [Save] Save done
17:07:42.549 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
17:07:42.549 [Lua] commit result success 17
17:07:42.549 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 73
17:07:42.553 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 73
17:07:42.613 [Lua] ### Sending rpc_level_loaded
17:07:42.613 [Lua] #### Has state machine: false, peer_id: 11000010360b84f, level_id: 15
17:07:42.732 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 73
17:07:43.319 [Lua] [PlayerSyncData] Game session is not initialized
17:07:43.319 [Lua] Set lobby begin:
17:07:43.319 [Lua] Lobby data twitch_enabled = false
17:07:43.320 [Lua] Lobby data selected_mission_id = warcamp
17:07:43.320 [Lua] Lobby data num_players = 2
17:07:43.320 [Lua] Lobby data difficulty_tweak = 0
17:07:43.320 [Lua] Lobby data host = 1100001064cfeb5
17:07:43.320 [Lua] Lobby data matchmaking_type = 6
17:07:43.320 [Lua] Lobby data is_private = false
17:07:43.320 [Lua] Lobby data match_started = true
17:07:43.320 [Lua] Lobby data difficulty = cataclysm
17:07:43.320 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:43.320 [Lua] Lobby data player_slot_4 = 0:0
17:07:43.320 [Lua] Lobby data unique_server_name = snejk
17:07:43.320 [Lua] Lobby data quick_game = false
17:07:43.320 [Lua] Lobby data country_code = SE
17:07:43.320 [Lua] Lobby data matchmaking = true
17:07:43.320 [Lua] Lobby data power_level = 0
17:07:43.321 [Lua] Lobby data mission_id = inn_level
17:07:43.321 [Lua] Lobby data mechanism = adventure
17:07:43.321 [Lua] Lobby data player_slot_5 = 0:0
17:07:43.321 [Lua] Lobby data player_slot_2 = 0:0
17:07:43.321 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:43.321 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:43.321 [Lua] Lobby data eac_authorized = true
17:07:43.321 [Lua] Set lobby end.
17:07:44.552 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
17:07:44.552 [Lua] [Managers] Calling function on all managers:
17:07:44.553 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 1
17:07:44.553 [Lua] Clearing all global lookup lists
17:07:44.553 [Lua] [IngamePlayerListUI] - Destroy
17:07:44.553 [Lua] [GamePadEquipmentUI] - Destroy
17:07:44.553 [Lua] [EquipmentUI] - Destroy
17:07:44.553 [Lua] [GamePadAbilityUI] - Destroy
17:07:44.553 [Lua] [AbilityUI] - Destroy
17:07:44.554 [Lua] [IngameUI] destroy
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mansion01, keep_kerillian_painting_wood_base_2
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_1
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_nurgle07, keep_hall_painting_wood_base_client_3
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_5
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_hall_painting_wood_base_2
17:07:44.559 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
17:07:44.560 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_3
17:07:44.561 [Lua] [MOD][VMF][INFO] Removed 11000010360b84f from the VMF users list.
17:07:44.561 [Lua] PlayerManager:remove_player peer_id=11000010360b84f 1
17:07:44.585 [Lua] [Managers] Destroying manager group:
17:07:44.589 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
17:07:44.627 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
17:07:44.627 [Lua] [PeerSM] 11000010360b84f :: on_exit InPostGame
17:07:44.627 [Lua] [PeerSM] 11000010360b84f :: on_enter Loading
17:07:44.627 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit InPostGame
17:07:44.627 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter Loading
17:07:44.627 [Lua] [Matchmaking] unregister rpcs
17:07:44.627 [Lua] ############### UNLOADING PACKAGES ###############
17:07:44.627 [Lua] [Managers] Calling function on all managers:
17:07:44.627 [Lua] [Managers] Destroying manager group:
17:07:44.627 [Lua] [Gamestate] Enter state StateLoading
17:07:44.628 [Lua] [Gamestate] Enter Substate StateLoadingRunning
17:07:44.628 [Lua] [Matchmaking] register rpcs
17:07:44.629 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
17:07:44.629 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
17:07:44.629 [Lua] registering RPCs
17:07:44.629 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
17:07:44.629 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
17:07:44.629 [Lua] Set lobby begin:
17:07:44.629 [Lua] Lobby data twitch_enabled = false
17:07:44.629 [Lua] Lobby data selected_mission_id = warcamp
17:07:44.629 [Lua] Lobby data num_players = 2
17:07:44.629 [Lua] Lobby data difficulty_tweak = 0
17:07:44.629 [Lua] Lobby data host = 1100001064cfeb5
17:07:44.629 [Lua] Lobby data matchmaking_type = 6
17:07:44.629 [Lua] Lobby data is_private = false
17:07:44.629 [Lua] Lobby data match_started = true
17:07:44.629 [Lua] Lobby data difficulty = cataclysm
17:07:44.629 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:44.629 [Lua] Lobby data player_slot_4 = 0:0
17:07:44.629 [Lua] Lobby data unique_server_name = snejk
17:07:44.630 [Lua] Lobby data quick_game = false
17:07:44.630 [Lua] Lobby data country_code = SE
17:07:44.630 [Lua] Lobby data matchmaking = true
17:07:44.630 [Lua] Lobby data power_level = 0
17:07:44.630 [Lua] Lobby data mission_id = warcamp
17:07:44.630 [Lua] Lobby data mechanism = adventure
17:07:44.630 [Lua] Lobby data player_slot_5 = 0:0
17:07:44.630 [Lua] Lobby data player_slot_2 = 0:0
17:07:44.630 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:44.630 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:44.630 [Lua] Lobby data eac_authorized = true
17:07:44.630 [Lua] Set lobby end.
17:07:44.630 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
17:07:44.632 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 11000010360b84f
17:07:44.632 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_12, global_loading_screens, async-read, prioritized
17:07:44.632 [Lua] [LevelTransitionHandler] load_current_level, loading warcamp 0
17:07:44.635 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level
17:07:44.635 [Umbra] Unload tome
17:07:44.636 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level
17:07:44.688 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level
17:07:44.697 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level
17:07:44.697 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp_common, warcamp, async-read,
17:07:44.697 [Lua] [PackageManager] Load: resource_packages/levels/honduras/warcamp, warcamp, async-read,
17:07:44.758 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_12
17:07:44.758 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_12
17:07:44.758 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp_common
17:07:45.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp_common
17:07:45.779 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp_common
17:07:45.779 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/warcamp
17:07:45.842 [Umbra] Loading umbra tome '#ID[f4134acea3cfc739]'
17:07:47.349 [Lua] ### Sending rpc_level_loaded
17:07:47.349 [Lua] #### Has state machine: true, peer_id: 11000010360b84f, level_id: 15
17:07:47.349 [Lua] Peer 11000010360b84f has loaded the level and all enemies are loaded
17:07:47.350 [Lua] [PeerSM] 11000010360b84f :: on_exit Loading
17:07:47.350 [Lua] [PeerSM] 11000010360b84f :: on_enter LoadingProfilePackages
17:07:47.367 [Lua] [PeerSM] 11000010360b84f :: on_exit LoadingProfilePackages
17:07:47.367 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForEnterGame
17:07:47.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/warcamp
17:07:47.550 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/warcamp
17:07:47.567 [Lua] [LevelTransitionHandler] Level load completed!
17:07:47.568 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: warcamp - level_seed: 1265034 - use_random_directors: true - conflict_director_name: default
17:07:47.604 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:07:47.604 [Lua] checking dlc's against conflict directors
17:07:47.604 [Lua] number of factions to include 2
17:07:47.604 [Lua] Updated list weights for random:
17:07:47.604 [Lua] skaven, 0.71 (0.00-0.71)
17:07:47.604 [Lua] beastmen, 0.29 (0.71-1.00)
17:07:47.604 [Lua] Rolled random faction: 0.84481704235076904 beastmen
17:07:47.604 [Lua] number of factions added 2
17:07:47.604 [Lua] --- --- ---
17:07:47.604 [Lua] Starting... difficulty 'cataclysm'
17:07:47.604 [Lua] These are the starting conflict directors:
17:07:47.604 [Lua] chaos
17:07:47.604 [Lua] --- --- ---
17:07:47.604 [Lua]
17:07:47.604 [Lua] Looking for a new director:
17:07:47.604 [Lua] (free: 17) master hash is: chaos_marauder chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_warrior skaven_pack_master skaven_loot_rat chaos_fanatic chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner
17:07:47.604 [Lua] ->trying director: beastmen
17:07:47.604 [Lua] --> success!
17:07:47.604 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor beastmen_bestigor beastmen_ungor_archer beastmen_minotaur beastmen_ungor
17:07:47.604 [Lua]
17:07:47.604 [Lua] Looking for a new director:
17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner
17:07:47.604 [Lua] ->trying director: chaos_beastmen
17:07:47.604 [Lua] --> success!
17:07:47.604 [Lua] --> re-used the same breeds
17:07:47.604 [Lua]
17:07:47.604 [Lua] Looking for a new director:
17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner
17:07:47.604 [Lua] ->trying director: chaos
17:07:47.604 [Lua] --> success!
17:07:47.604 [Lua] --> re-used the same breeds
17:07:47.604 [Lua]
17:07:47.604 [Lua] Looking for a new director:
17:07:47.604 [Lua] (free: 11) master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner
17:07:47.604 [Lua] ->trying director: beastmen
17:07:47.604 [Lua] --> success!
17:07:47.604 [Lua] --> re-used the same breeds
17:07:47.604 [Lua]
17:07:47.604 [Lua] DONE! Found the following directors:
17:07:47.604 [Lua] beastmen
17:07:47.604 [Lua] chaos_beastmen
17:07:47.604 [Lua] chaos
17:07:47.604 [Lua] beastmen
17:07:47.604 [Lua] (free: 11), Master hash is: chaos_marauder beastmen_gor chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_warrior beastmen_ungor chaos_berzerker beastmen_standard_bearer skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor chaos_exalted_champion_warcamp chaos_raider skaven_ratling_gunner
17:07:47.604 [Lua] [EnemyPackageLoader] breed_lookup: {
chaos_marauder=true,
beastmen_gor=true,
chaos_vortex_sorcerer=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
beastmen_ungor_archer=true,
chaos_warrior=true,
beastmen_ungor=true,
chaos_berzerker=true,
beastmen_standard_bearer=true,
skaven_pack_master=true,
skaven_loot_rat=true,
chaos_fanatic=true,
beastmen_minotaur=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_plague_monk=true,
skaven_warpfire_thrower=true,
skaven_poison_wind_globadier=true,
beastmen_bestigor=true,
chaos_exalted_champion_warcamp=true,
chaos_raider=true,
skaven_ratling_gunner=true,
}
17:07:47.604 [Lua] load_startup_enemy_packages: --------------
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] chaos_spawn
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] chaos_troll
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] skaven_rat_ogre
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] skaven_stormfiend
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] beastmen_minotaur
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] chaos_plague_sorcerer
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] chaos_corruptor_sorcerer
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
17:07:47.604 [Lua] skaven_gutter_runner
17:07:47.604 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_pack_master
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_poison_wind_globadier
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_ratling_gunner
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_warpfire_thrower
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_vortex_sorcerer
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] beastmen_standard_bearer
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_vortex
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] critter_rat
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] critter_pig
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_marauder
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] beastmen_gor
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] beastmen_ungor_archer
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_warrior
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] beastmen_ungor
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_berzerker
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_loot_rat
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_fanatic
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_marauder_with_shield
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] skaven_plague_monk
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] beastmen_bestigor
17:07:47.605 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
17:07:47.605 [Lua] chaos_raider
17:07:47.608 [Lua] ### Sending rpc_level_loaded
17:07:47.608 [Lua] #### Has state machine: true, peer_id: 1100001064cfeb5, level_id: 15
17:07:47.608 [Lua] Peer 1100001064cfeb5 has loaded the level and all enemies are loaded
17:07:47.625 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit Loading
17:07:47.625 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter LoadingProfilePackages
17:07:47.642 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit LoadingProfilePackages
17:07:47.642 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForEnterGame
17:07:47.642 [Lua] ### Sending rpc_level_loaded
17:07:47.642 [Lua] #### Has state machine: false, peer_id: 1100001064cfeb5, level_id: 15
17:07:47.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
17:07:47.775 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
17:07:47.775 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
17:07:47.928 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
17:07:47.928 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
17:07:47.928 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
17:07:48.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
17:07:48.097 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
17:07:48.097 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
17:07:48.299 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
17:07:48.299 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
17:07:48.299 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
17:07:48.553 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
17:07:48.553 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
17:07:48.553 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
17:07:48.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
17:07:48.654 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
17:07:48.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
17:07:48.754 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
17:07:48.754 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
17:07:48.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
17:07:48.907 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
17:07:48.907 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
17:07:48.907 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
17:07:49.094 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
17:07:49.094 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
17:07:49.094 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
17:07:49.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
17:07:49.280 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
17:07:49.280 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
17:07:49.399 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
17:07:49.399 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
17:07:49.399 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
17:07:49.584 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
17:07:49.584 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
17:07:49.584 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
17:07:49.717 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
17:07:49.717 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
17:07:49.717 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
17:07:49.971 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
17:07:49.971 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
17:07:49.971 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
17:07:50.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
17:07:50.021 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
17:07:50.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
17:07:50.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
17:07:50.073 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
17:07:50.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
17:07:50.122 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
17:07:50.122 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
17:07:50.122 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
17:07:50.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
17:07:50.325 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
17:07:50.326 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor
17:07:50.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor
17:07:50.612 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor
17:07:50.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer
17:07:50.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer
17:07:50.896 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer
17:07:50.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
17:07:51.047 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
17:07:51.047 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
17:07:51.047 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor
17:07:51.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor
17:07:51.318 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor
17:07:51.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
17:07:51.487 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
17:07:51.487 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
17:07:51.487 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
17:07:51.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
17:07:51.588 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
17:07:51.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
17:07:51.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
17:07:51.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
17:07:51.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
17:07:52.012 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
17:07:52.012 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
17:07:52.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
17:07:52.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
17:07:52.214 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
17:07:52.214 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor
17:07:52.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor
17:07:52.519 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor
17:07:52.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
17:07:52.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
17:07:52.655 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
17:07:52.657 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: warcamp game_mode: adventure
17:07:52.657 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
17:07:52.657 [Lua] Starting async level spawning of levels/honduras/warcamp/world
17:07:52.657 [Umbra] Init version: 3.4.15 :: 16 threads
17:07:52.989 [Lua] Async level spawning done
17:07:52.990 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
17:07:53.976 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
17:07:53.976 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
17:07:53.976 [Lua] [Matchmaking] unregister rpcs
17:07:53.976 [Lua] Set lobby begin:
17:07:53.976 [Lua] Lobby data twitch_enabled = false
17:07:53.976 [Lua] Lobby data selected_mission_id = warcamp
17:07:53.976 [Lua] Lobby data num_players = 2
17:07:53.976 [Lua] Lobby data difficulty_tweak = 0
17:07:53.976 [Lua] Lobby data host = 1100001064cfeb5
17:07:53.976 [Lua] Lobby data matchmaking_type = 6
17:07:53.977 [Lua] Lobby data is_private = false
17:07:53.977 [Lua] Lobby data match_started = true
17:07:53.977 [Lua] Lobby data difficulty = cataclysm
17:07:53.977 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:53.977 [Lua] Lobby data player_slot_4 = 0:0
17:07:53.977 [Lua] Lobby data unique_server_name = snejk
17:07:53.977 [Lua] Lobby data quick_game = false
17:07:53.977 [Lua] Lobby data country_code = SE
17:07:53.977 [Lua] Lobby data matchmaking = true
17:07:53.977 [Lua] Lobby data power_level = 0
17:07:53.977 [Lua] Lobby data mission_id = warcamp
17:07:53.978 [Lua] Lobby data mechanism = adventure
17:07:53.978 [Lua] Lobby data player_slot_5 = 0:0
17:07:53.978 [Lua] Lobby data player_slot_2 = 0:0
17:07:53.978 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:53.978 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:53.978 [Lua] Lobby data eac_authorized = true
17:07:53.978 [Lua] Set lobby end.
17:07:53.978 [Lua] [Managers] Destroying manager group:
17:07:53.979 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_12, global_loading_screens
17:07:53.979 [Lua] [Gamestate] Enter StateIngame HOST
17:07:53.979 [Lua] [Managers] Calling function on all managers:
17:07:53.979 [Lua] <>level = warcamp<>
17:07:53.979 [Lua] Set lobby begin:
17:07:53.979 [Lua] Lobby data twitch_enabled = false
17:07:53.979 [Lua] Lobby data selected_mission_id = warcamp
17:07:53.979 [Lua] Lobby data num_players = 2
17:07:53.979 [Lua] Lobby data difficulty_tweak = 0
17:07:53.979 [Lua] Lobby data host = 1100001064cfeb5
17:07:53.979 [Lua] Lobby data matchmaking_type = 6
17:07:53.979 [Lua] Lobby data is_private = false
17:07:53.979 [Lua] Lobby data match_started = true
17:07:53.979 [Lua] Lobby data difficulty = cataclysm
17:07:53.979 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:53.979 [Lua] Lobby data player_slot_4 = 0:0
17:07:53.979 [Lua] Lobby data unique_server_name = snejk
17:07:53.980 [Lua] Lobby data quick_game = false
17:07:53.980 [Lua] Lobby data country_code = SE
17:07:53.980 [Lua] Lobby data matchmaking = true
17:07:53.980 [Lua] Lobby data power_level = 0
17:07:53.980 [Lua] Lobby data mission_id = warcamp
17:07:53.980 [Lua] Lobby data mechanism = adventure
17:07:53.980 [Lua] Lobby data player_slot_5 = 0:0
17:07:53.980 [Lua] Lobby data player_slot_2 = 0:0
17:07:53.980 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:53.980 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:53.980 [Lua] Lobby data eac_authorized = true
17:07:53.980 [Lua] Set lobby end.
17:07:53.980 [Lua] [StateIngame] Server ingame
17:07:53.983 [Lua] Set lobby begin:
17:07:53.983 [Lua] Lobby data twitch_enabled = false
17:07:53.983 [Lua] Lobby data selected_mission_id = warcamp
17:07:53.983 [Lua] Lobby data num_players = 2
17:07:53.983 [Lua] Lobby data difficulty_tweak = 0
17:07:53.983 [Lua] Lobby data host = 1100001064cfeb5
17:07:53.983 [Lua] Lobby data matchmaking_type = 6
17:07:53.984 [Lua] Lobby data is_private = false
17:07:53.984 [Lua] Lobby data match_started = true
17:07:53.984 [Lua] Lobby data difficulty = cataclysm
17:07:53.984 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:53.984 [Lua] Lobby data player_slot_4 = 0:0
17:07:53.984 [Lua] Lobby data unique_server_name = snejk
17:07:53.984 [Lua] Lobby data quick_game = false
17:07:53.984 [Lua] Lobby data country_code = SE
17:07:53.984 [Lua] Lobby data matchmaking = true
17:07:53.984 [Lua] Lobby data power_level = 0
17:07:53.984 [Lua] Lobby data mission_id = warcamp
17:07:53.984 [Lua] Lobby data mechanism = adventure
17:07:53.984 [Lua] Lobby data player_slot_5 = 0:0
17:07:53.984 [Lua] Lobby data player_slot_2 = 0:0
17:07:53.984 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:53.984 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:53.984 [Lua] Lobby data eac_authorized = true
17:07:53.984 [Lua] Set lobby end.
17:07:53.984 [Lua] [Matchmaking] register rpcs
17:07:53.984 [Lua] GameNetworkManager:init... creating game session
17:07:53.984 [Lua] Host GameSession.make_game_session_host with session:
17:07:53.984 [Lua] [GameNetworkManager] Setting pong timeout to 60
17:07:53.985 [Lua] [GameNetworkManager] My own peer_id = 1100001064cfeb5
17:07:53.985 [Lua] [GameNetworkManager] self.is_server = true
17:07:53.985 [Network] Setting artificial MTU limit to 65536
17:07:53.994 [Lua] Switching ConflictSettings: to: default
17:07:53.994 [Lua] pacing=default
17:07:53.994 [Lua] roaming=nil
17:07:53.994 [Lua] specials=default
17:07:53.994 [Lua] debug_color=maroon
17:07:53.994 [Lua] contained_breeds=nil
17:07:53.994 [Lua] pack_spawning=default
17:07:53.994 [Lua] disabled=false
17:07:53.994 [Lua] factions=nil
17:07:53.994 [Lua] boss=default
17:07:53.994 [Lua] horde=default
17:07:53.994 [Lua] name=default
17:07:53.994 [Lua] intensity=default
17:07:53.994 [Lua] ---
17:07:53.995 [Lua] [LevelAnalysis] set_random_seed( 1265034)
17:07:54.028 [Lua] [AIInterestPointSystem] Level Seed: 1265034
17:07:54.028 [Lua]
17:07:54.028 [Lua] [entity_system_bag] = table
17:07:54.028 [Lua] [entity_system_bag] = metatable
17:07:54.028 [Lua] [startup_data] = table
17:07:54.028 [Lua] [entity_manager] = table
17:07:54.028 [Lua] [entity_manager] = metatable
17:07:54.028 [Lua] [unit_spawner] = table
17:07:54.028 [Lua] [unit_spawner] = metatable
17:07:54.028 [Lua] [unit_storage] = table
17:07:54.028 [Lua] [unit_storage] = metatable
17:07:54.028 [Lua] [dice_keeper] = table
17:07:54.028 [Lua] [dice_keeper] = metatable
17:07:54.028 [Lua] [is_server] = true (boolean)
17:07:54.028 [Lua] [world] = [World]
17:07:54.028 [Lua] [system_api] = table
17:07:54.028 [Lua] [entity_system] = table
17:07:54.028 [Lua] [entity_system] = metatable
17:07:54.028 [Lua] [network_lobby] = table
17:07:54.028 [Lua] [network_lobby] = metatable
17:07:54.028 [Lua] [profile_synchronizer] = table
17:07:54.028 [Lua] [profile_synchronizer] = metatable
17:07:54.028 [Lua] [level_transition_handler] = table
17:07:54.028 [Lua] [level_transition_handler] = metatable
17:07:54.028 [Lua] [num_local_human_players] = 1 (number)
17:07:54.028 [Lua] [statistics_db] = table
17:07:54.028 [Lua] [statistics_db] = metatable
17:07:54.028 [Lua] [network_server] = table
17:07:54.028 [Lua] [network_server] = metatable
17:07:54.028 [Lua] [input_manager] = table
17:07:54.028 [Lua] [input_manager] = metatable
17:07:54.028 [Lua] [network_clock] = table
17:07:54.028 [Lua] [network_clock] = metatable
17:07:54.028 [Lua] [network_transmit] = table
17:07:54.028 [Lua] [network_transmit] = metatable
17:07:54.028 [Lua] [free_flight_manager] = table
17:07:54.028 [Lua] [free_flight_manager] = metatable
17:07:54.028 [Lua] [network_manager] = table
17:07:54.028 [Lua] [network_manager] = metatable
17:07:54.028 [Lua] [network_event_delegate] = table
17:07:54.028 [Lua] [network_event_delegate] = metatable
17:07:54.028 [Lua]
17:07:54.028 [Lua] ignoring extension VersusVolumeObjectiveExtension
17:07:54.028 [Lua] ignoring extension VersusInteractObjectiveExtension
17:07:54.028 [Lua] ignoring extension VersusPayloadObjectiveExtension
17:07:54.028 [Lua] ignoring extension VersusSocketObjectiveExtension
17:07:54.028 [Lua] ignoring extension VersusTargetObjectiveExtension
17:07:54.028 [Lua] ignoring extension VersusMissionObjectiveExtension
17:07:54.032 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
17:07:54.045 [Lua] [AchievementManager] Achievements using the steam platform
17:07:54.046 [Lua] PlayerManager:add_player player_1
17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight
17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight
17:07:54.094 [Lua] respawn_unit_spawned with group id: boss_fight
17:07:54.104 [Lua] [StateIngame] Level seed: 1265034
17:07:54.128 [Lua] [LevelAnalysis] set_random_seed( 1265034)
17:07:54.132 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
17:07:54.132 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
17:07:54.133 [Lua] [IngameUI] init
17:07:54.143 [SteamVoipClient] select_out(11000010360b84f, off)
17:07:54.143 [SteamVoipClient] select_out(1100001064cfeb5, off)
17:07:54.146 [Lua] cb_razer_chroma_setup
17:07:54.163 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[8] @foundation/scripts/util/class.lua:62:in function
[9] =[C]: in function xpcall
[10] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[11] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[12] =[C]: in function pcall
[13] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[14] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[15] =[C]: in function xpcall
[16] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[17] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[18] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[21] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[22] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[23] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[24] @foundation/scripts/util/state_machine.lua:95: in function init
[25] @scripts/game_state/game_state_machine.lua:7: in function init
[26] @foundation/scripts/util/class.lua:62: in function new
[27] @scripts/game_state/state_ingame.lua:426: in function on_enter
[28] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[29] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[30] @foundation/scripts/util/state_machine.lua:144: in function update
[31] @scripts/boot.lua:865: in function game_update
[32] @scripts/boot.lua:628:in function
[1] node = table: 0000000002AFF510; node_def = table: 000000000256BA80; k = "scale"; v = "fit"
[2] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_aligner"; node_def = table: 000000000256BA80; parent_name = "sg_root"; parent = table: 0000000002AFF160; parent_world_position = table: 0000000002AFF190; local_position = table: 0000000002AFF480; size = table: 0000000002AFF4D0; node = table: 0000000002AFF510
[3] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_background_settings_list"; node_def = table: 0000000002736760; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 0000000002AFF070; scenegraph_def = table: 000000000248E000; name = "sg_settings_list_mask"; node_def = table: 00000000024C1E50; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 000000000248E000; scenegraph = table: 0000000002AFF070; name = "sg_settings_list_mask"; node = table: 00000000024C1E50
[6] self = table: 000000000BE2BC50
[7] self = table: 000000000BE2BC50; ingame_ui_context = table: 00000000177C9FF0; input_manager = table: 000000000455EC20; world = [World]
[8] self = table: 0000000002F5EA60; object = table: 000000000BE2BC50
[10] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[11] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[13] mod = table: 000000001190BC40; error_prefix_data = table: 000000000BE2BC10; func = [function]
[14] self = table: 000000001190BC40; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[16] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[18] hook_chain = [function]; num_values = 0; values = table: 000000000BE2BBD0; safe_hooks = table: 000000000339D060; i = 1
[19] self = table: 000000001AD22C80; object = table: 000000001190BC40
[20] self = table: 0000000002AE0E10; ingame_ui_context = table: 00000000177C9FF0
[21] self = table: 0000000002AE0E10; params = table: 0000000002AE09B0; viewport_name = "player_1"; input_manager = table: 000000000455EC20; input_source = table: 000000000FA1AAE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000189A7580; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000015F3DDD0; camera_system = table: 00000000162B0590; outline_system = table: 000000000FC689D0; fade_system = table: 0000000000ED7E00; sound_sector_system = table: 0000000001C54650; sound_environment_system = table: 00000000177CA470; event_manager = table: 0000000001F77B30; level_key = "warcamp"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000177C9FF0
[22] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; scope_name = "StateInGameRunning:on_enter"
[23] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[24] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true
[25] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true
...
[6] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000121CBD30; menu_widgets = table: 000000000C9565E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; max_setting_list_offset_y = 1770; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 2770; settings_list_size_y = 2770; settings_list_widgets = table: 00000000121CBD30; menu_widgets = table: 000000000C9565E0; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[14] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000001681B0E0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015EA27A0; telemetry_time_view_enter = 0; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000B159450; cutscene_system = table: 000000000D51DC00; text_popup_ui = table: 00000000021A7DA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003F21E90; ui_top_renderer = table: 000000000D128610; camera_manager = table: 0000000000EDAA60; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 00000000177C9FF0; views = table: 000000000D60AB40; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000189A7580; weave_onboarding = table: 0000000003F230F0; popup_handler = table: 00000000021A7BF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000121FAB60;
[19] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[20] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60;
[21] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60;
[22] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[23] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[24] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[25] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[26] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[27] world_name = "level_world"; entity_system_bag = table: 00000000017B51A0; network_server = table: 000000000BE796E0; entity_system = table: 0000000016904A50; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000002AE08C0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; network_transmit = table: 000000000FAE1070; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000FCA1C40; machines = table: 0000000002AE0980; _quit_game = false; network_clock = table: 0000000012EDF0A0; _onclose_called = false; _lobby_host = table: 0000000011E198B0; statistics_db = table: 0000000002E4E320; game_mode_key = "adventure"; level_key = "warcamp"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 00000000195D74D0; network_event_delegate = table: 00000000121FAB60;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[29] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[30] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[31] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000002BCB550;
17:07:54.164 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function init_scenegraph
[4] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[6] @foundation/scripts/util/class.lua:62:in function
[7] =[C]: in function xpcall
[8] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[9] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[10] =[C]: in function pcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[13] =[C]: in function xpcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[15] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[16] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[17] @foundation/scripts/util/class.lua:62: in function new
[18] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[19] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[20] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[21] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[22] @foundation/scripts/util/state_machine.lua:95: in function init
[23] @scripts/game_state/game_state_machine.lua:7: in function init
[24] @foundation/scripts/util/class.lua:62: in function new
[25] @scripts/game_state/state_ingame.lua:426: in function on_enter
[26] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[27] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[28] @foundation/scripts/util/state_machine.lua:144: in function update
[29] @scripts/boot.lua:865: in function game_update
[30] @scripts/boot.lua:628:in function
[1] node = table: 00000000151877E0; node_def = table: 0000000002AFEE90; k = "offset"; v = table: 0000000002AFEF50
[2] scenegraph = table: 0000000015187760; scenegraph_def = table: 000000000C9E68E0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 0000000002AFEE90; parent_name = nil; local_position = table: 0000000015187790; node = table: 00000000151877E0
[3] scenegraph_def = table: 000000000C9E68E0; scenegraph = table: 0000000015187760; name = "sg_settings_list_start_2nd_layer"; node = table: 0000000002AFEE90
[4] self = table: 000000000BE2BC50
[5] self = table: 000000000BE2BC50; ingame_ui_context = table: 00000000177C9FF0; input_manager = table: 000000000455EC20; world = [World]
[6] self = table: 0000000002F5EA60; object = table: 000000000BE2BC50
[8] mod = table: 0000000000E01080; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[9] view_name = "vmf_options_view"; view_settings = table: 0000000002F71AB0; mod = table: 0000000000E01080; init_view_function = [function]; transitions = table: 0000000002F7A620; blocked_transitions = table: 0000000002F7E3E0
[11] mod = table: 000000001190BC40; error_prefix_data = table: 000000000BE2BC10; func = [function]
[12] self = table: 000000001190BC40; view_name = "vmf_options_view"; _ = table: 0000000002F729C0
[14] mod = table: 0000000000E01080; error_prefix_data = "(safe_hook)"; func = [function]
[16] hook_chain = [function]; num_values = 0; values = table: 000000000BE2BBD0; safe_hooks = table: 000000000339D060; i = 1
[17] self = table: 000000001AD22C80; object = table: 000000001190BC40
[18] self = table: 0000000002AE0E10; ingame_ui_context = table: 00000000177C9FF0
[19] self = table: 0000000002AE0E10; params = table: 0000000002AE09B0; viewport_name = "player_1"; input_manager = table: 000000000455EC20; input_source = table: 000000000FA1AAE0; player_manager = table: 000000000487ADE0; peer_id = "1100001064cfeb5"; local_player_id = 1; player = table: 00000000189A7580; stats_id = "1100001064cfeb5:1"; entity_manager = table: 0000000015F3DDD0; camera_system = table: 00000000162B0590; outline_system = table: 000000000FC689D0; fade_system = table: 0000000000ED7E00; sound_sector_system = table: 0000000001C54650; sound_environment_system = table: 00000000177CA470; event_manager = table: 0000000001F77B30; level_key = "warcamp"; world_manager = table: 0000000001AB8710; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000177C9FF0
[20] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; scope_name = "StateInGameRunning:on_enter"
[21] self = table: 0000000002AE0CF0; new_state = table: 0000000018BD7C90; notify = nil; old_state = nil
[22] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true
[23] self = table: 0000000002AE0CF0; parent = table: 0000000012AA96F0; start_state = table: 0000000018BD7C90; params = table: 0000000002AE09B0; profiling_debugging_enabled = true
[24] self = table: 000000000312B980; object = table: 0000000002AE0CF0
[25] self = table: 0000000012AA96F0; loading_context = table: 0000000002BCB550; is_server = true; assert_on_leak = true; input_manager = table: 000000000455EC20; level_key = "warcamp"; level_setting = table: 00000000004A1060; db = table: 0000000002E4E320; world = [World]; network_event_delegate = table: 00000000121FAB60; top_gui_world_name = "top_ingame_view"; top_gui_world = [World]; debug_screen_data = table: 00000000006B01C0; level_transition_handler = table: 00000000048BF780; difficulty = "cataclysm"; difficulty_tweak = 0; num_players = 1; is_testify_session = nil; engine_revision = "142279ec06cd"; content_revision = "22293"; steam_branch = nil; svn_branch = nil; machine_name = nil; event_manager = table: 0000000001F77B30; level = [Level]; level_key = "warcamp"; level_seed = 1265034; checkpoint_data = nil; level_name = "levels/honduras/warcamp/world"; level_end_view_wrappers = nil; peer_id = "1100001064cfeb5"; i = 1; viewport_name = "player_1"; network_options = table: 0000000018D2C270; params = table: 0000000002AE09B0
...
[4] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9565E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000121CBD30; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002AFF070; is_setting_changes_applied_immidiately = true;
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 000000000C9565E0; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 0000000015EA27A0; ingame_ui = table: 000000001190BC40; definitions = table: 000000000BE2BCC0; input_manager = table: 000000000455EC20; wwise_world = [WwiseWorld]; render_settings = table: 000000000C9E6910; original_settings_list_size_y = 2770; max_setting_list_offset_y = 1770; current_setting_list_offset_y = 0; settings_list_widgets = table: 00000000121CBD30; settings_list_size_y = 2770; ui_scenegraph = table: 0000000002AFF070; is_setting_changes_applied_immidiately = true;
[6] ___is_class_metatable___ = true; __index = table: 0000000002F5EA60;
[12] fps = 0; world_manager = table: 0000000001AB8710; ingame_hud = table: 000000001681B0E0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 0000000015EA27A0; telemetry_time_view_enter = 0; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; blocked_transitions = table: 000000001AD22B10; motd_ui = table: 000000000B159450; cutscene_system = table: 000000000D51DC00; text_popup_ui = table: 00000000021A7DA0; local_player_id = 1; unlock_manager = table: 00000000048715A0; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003F21E90; ui_top_renderer = table: 000000000D128610; camera_manager = table: 0000000000EDAA60; _profile_requester = table: 000000001891EDA0; ingame_ui_context = table: 00000000177C9FF0; views = table: 000000000D60AB40; wwise_world = [WwiseWorld]; _fps_cooldown = 0; mean_dt = 0; world = [World]; hotkey_mapping = table: 000000001AD21A30; _player = table: 00000000189A7580; weave_onboarding = table: 0000000003F230F0; popup_handler = table: 00000000021A7BF0; peer_id = "1100001064cfeb5"; network_event_delegate = table: 00000000121FAB60;
[17] ___is_class_metatable___ = true; __index = table: 000000001AD22C80;
[18] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60;
[19] world_name = "level_world"; network_server = table: 000000000BE796E0; local_player_id = 1; parent = table: 0000000012AA96F0; _booted_eac_untrusted = false; statistics_db = table: 0000000002E4E320; is_server = true; _lobby_host = table: 0000000011E198B0; world = [World]; _network_options = table: 0000000018D2C270; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; ingame_ui_context = table: 00000000177C9FF0; player = table: 00000000189A7580; end_conditions_met = false; _is_in_event_game_mode = true; free_flight_manager = table: 000000000487BDA0; viewport_name = "player_1"; network_event_delegate = table: 00000000121FAB60;
[20] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[21] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[22] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[23] _params = table: 0000000002AE09B0; _profiling_debugging_enabled = true; _parent = table: 0000000012AA96F0; _state = table: 0000000002AE0E10;
[24] ___is_class_metatable___ = true; __index = table: 000000000312B980; super = table: 00000000000B2CD0;
[25] world_name = "level_world"; entity_system_bag = table: 00000000017B51A0; network_server = table: 000000000BE796E0; entity_system = table: 0000000016904A50; parent = table: 0000000000094ED0; _level_flow_events = table: 0000000002AE08C0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000455EC20; profile_synchronizer = table: 0000000003150250; _debug_gui = [Gui]; network_transmit = table: 000000000FAE1070; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001064cfeb5"; level = [Level]; network_timer_handler = table: 000000000FCA1C40; machines = table: 0000000002AE0980; _quit_game = false; network_clock = table: 0000000012EDF0A0; _onclose_called = false; _lobby_host = table: 0000000011E198B0; statistics_db = table: 0000000002E4E320; game_mode_key = "adventure"; level_key = "warcamp"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 000000000487BDA0; dice_keeper = table: 00000000195D74D0; network_event_delegate = table: 00000000121FAB60;
[26] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[27] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[28] _params = table: 00000000192FFE40; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 0000000012AA96F0;
[29] startup_package_handles = table: 0000000000098BF0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B50; flow_return_table = table: 0000000000094F00; _machine = table: 00000000193480F0; startup_timer = 4.1974021092173643; has_booted = true; loading_context = table: 0000000002BCB550;
17:07:54.167 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there
17:07:54.167 [Lua] Set lobby begin:
17:07:54.167 [Lua] Lobby data twitch_enabled = false
17:07:54.168 [Lua] Lobby data selected_mission_id = warcamp
17:07:54.168 [Lua] Lobby data num_players = 2
17:07:54.168 [Lua] Lobby data difficulty_tweak = 0
17:07:54.168 [Lua] Lobby data host = 1100001064cfeb5
17:07:54.168 [Lua] Lobby data matchmaking_type = 6
17:07:54.168 [Lua] Lobby data is_private = false
17:07:54.168 [Lua] Lobby data match_started = true
17:07:54.168 [Lua] Lobby data difficulty = cataclysm
17:07:54.168 [Lua] Lobby data player_slot_1 = 11000010360b84f:1
17:07:54.168 [Lua] Lobby data player_slot_4 = 0:0
17:07:54.168 [Lua] Lobby data unique_server_name = snejk
17:07:54.168 [Lua] Lobby data quick_game = false
17:07:54.168 [Lua] Lobby data country_code = SE
17:07:54.168 [Lua] Lobby data matchmaking = true
17:07:54.169 [Lua] Lobby data power_level = 835
17:07:54.169 [Lua] Lobby data mission_id = warcamp
17:07:54.169 [Lua] Lobby data mechanism = adventure
17:07:54.169 [Lua] Lobby data player_slot_5 = 0:0
17:07:54.169 [Lua] Lobby data player_slot_2 = 0:0
17:07:54.169 [Lua] Lobby data network_hash = f3e26996ccfb9ef2
17:07:54.169 [Lua] Lobby data player_slot_3 = 1100001064cfeb5:1
17:07:54.169 [Lua] Lobby data eac_authorized = true
17:07:54.169 [Lua] Set lobby end.
17:07:54.169 [Lua] CurrentConflictSettings default
17:07:54.169 [Lua] [ConflictDirector] conflict_director is ai_ready
17:07:54.171 [Lua] Removing patrol of type: 'roaming', called: 'roaming_53' because it is too short: 11.027709007263m, which is less then 15m.
17:07:54.173 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
17:07:54.174 [Lua] [MainPathSpawningGenerator] Injecting travel distances
17:07:54.176 [Lua] SpecialsPacing:remove_unwanted_breeds:
17:07:54.176 [Lua] Forming navigation groups in one frame
17:07:54.176 [Lua] Forming navigation groups
17:07:54.192 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000076398
17:07:54.924 [Lua] NavigationGroupManager -> calulation time B: 0.7319999999999709
17:07:54.924 [Lua] number of nav groups: 660
17:07:54.932 [Lua] number of refined nav groups : 307
17:07:54.940 [Lua] NavigationGroupManager -> calulation time C: 0.015000000000100044
17:07:54.940 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 8.2731451347470273 Normalized coefficient: 1.9037499939231497
17:07:54.942 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.103318853676321 Normalized coefficient: 1.418494794895055
17:07:54.946 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.079839229583737 Normalized coefficient: 1.303825299382128
17:07:54.949 [Lua] -------------> JOW Perfect-density 3.6000000000000005 Sum density 3.8045556724071505 Normalized coefficient: 0.94623401784058347
17:07:54.958 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
17:07:54.958 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
17:07:54.958 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
17:07:54.963 [Lua] [LevelAnalysis] Generating boss paths for level: warcamp
17:07:54.963 [Lua] [LevelAnalysis] This level has a total main-path length of 1169.617 meters.
17:07:54.963 [Lua] [LevelAnalysis] grouping spawners for event_patrol
17:07:54.963 [Lua] [LevelAnalysis]
17:07:54.963 [Lua] [LevelAnalysis] grouping spawners for event_boss
17:07:54.963 [Lua] [LevelAnalysis]
17:07:54.963 [Lua] [LevelAnalysis] Terror events added:
17:07:54.963 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
17:07:54.963 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
17:07:54.963 [Lua] NORMAL PATROL MAIN PATH 368.7357177734375
17:07:54.963 [Lua] [waypoints] = table
17:07:54.963 [Lua] [astar_points] = table
17:07:54.963 [Lua] [travel_dist] = 369.08523704111576 (number)
17:07:54.963 [Lua] [one_directional] = true (boolean)
17:07:54.963 [Lua] [id] = boss9 (string)
17:07:54.963 [Lua] ----> using boss spline path!
17:07:54.963 [Lua] Adding main path event: Vector3Box(-125, 95.5, 14.392) boss_event_chaos_beastmen_spline_patrol 45 table: 00000000153B0480
17:07:54.963 [Lua] ----> using boss gizmo!
17:07:54.963 [Lua] [LevelAnalysis] section: 2, start-index: 8, end-index: 13, forbidden-dist: -172.8 start-travel-dist: 551.5, end-travel-dist: 742.8 spawn_distance 368.7
17:07:54.963 [Lua] Adding main path event: Vector3Box(183.304, 157.926, 15.857) boss_event_minotaur 45 table: 00000000153C5F50
17:07:54.963 [Lua] [LevelAnalysis] num_event_places_f: 0.74641132513682051 , num_event_places: 0 , trailing_event_fraction: 0.74641132513682051 , num_events: 1
17:07:54.963 [Lua] [LevelAnalysis] Level path distance: 1169.6169877052307
17:07:54.963 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1169.6169877052307 forbidden_dist: -1069.6169877052307
17:07:54.963 [Lua] [LevelAnalysis] wanted_distance: 551.43533732303058
17:07:54.963 [Lua] [LevelAnalysis] Terror events added:
17:07:54.963 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
17:07:54.963 [Lua] Adding main path event: Vector3Box(21.2887, 142.821, 13.5432) rare_event_loot_rat 45 table: 00000000153D3580
17:07:54.963 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
17:07:54.966 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY
17:07:54.968 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups
17:07:54.972 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=51
17:07:54.972 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=52
17:07:54.972 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
17:07:54.972 [Lua] [Managers] Calling function on all managers:
17:07:54.972 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
17:07:54.992 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForEnterGame
17:07:54.992 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForGameObjectSync
17:07:54.992 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForEnterGame
17:07:54.992 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForGameObjectSync
17:07:55.000 [Lua] player (1100001064cfeb5,2) was put into party 1
17:07:55.013 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=53
17:07:55.013 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=54
17:07:55.013 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:2) to profile(5) career(4)
17:07:55.014 [Lua] player (1100001064cfeb5,3) was put into party 1
17:07:55.028 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=55
17:07:55.028 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=56
17:07:55.028 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1)
17:07:55.071 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010360b84f
17:07:55.074 [Lua] Breedfreezer (server) starting a hot join sync
17:07:55.074 [Lua] packing 0 units of breed chaos_marauder
17:07:55.074 [Lua] packing 0 units of breed chaos_fanatic
17:07:55.074 [Lua] packing 0 units of breed beastmen_ungor_archer
17:07:55.074 [Lua] packing 0 units of breed chaos_raider
17:07:55.074 [Lua] packing 0 units of breed chaos_warrior
17:07:55.074 [Lua] packing 0 units of breed chaos_berzerker
17:07:55.074 [Lua] packing 0 units of breed beastmen_bestigor
17:07:55.074 [Lua] packing 0 units of breed beastmen_ungor
17:07:55.074 [Lua] packing 0 units of breed skaven_plague_monk
17:07:55.074 [Lua] packing 0 units of breed beastmen_gor
17:07:55.074 [Lua] --> rpc-package size reached, sending rpc now (last package)
17:07:55.074 [Lua]
17:07:55.074 [Lua] [1] = 1 (number)
17:07:55.074 [Lua] [2] = 0 (number)
17:07:55.074 [Lua] [3] = 1 (number)
17:07:55.074 [Lua] [4] = 0 (number)
17:07:55.074 [Lua] [5] = 1 (number)
17:07:55.074 [Lua] [6] = 0 (number)
17:07:55.074 [Lua] [7] = 1 (number)
17:07:55.074 [Lua] [8] = 0 (number)
17:07:55.074 [Lua] [9] = 1 (number)
17:07:55.074 [Lua] [10] = 0 (number)
17:07:55.074 [Lua] [11] = 1 (number)
17:07:55.074 [Lua] [12] = 0 (number)
17:07:55.074 [Lua] [13] = 1 (number)
17:07:55.074 [Lua] [14] = 0 (number)
17:07:55.074 [Lua] [15] = 1 (number)
17:07:55.074 [Lua] [16] = 0 (number)
17:07:55.074 [Lua] [17] = 1 (number)
17:07:55.074 [Lua] [18] = 0 (number)
17:07:55.074 [Lua] [19] = 1 (number)
17:07:55.074 [Lua] [20] = 0 (number)
17:07:55.074 [Lua]
17:07:55.074 [Lua]
17:07:55.074 [Lua]
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: resource_packages/careers/bw_adept, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read,
17:07:55.075 [Lua] PlayerManager:add_remote_player 11000010360b84f
17:07:55.075 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57
17:07:55.075 [Lua] RemotePlayer:create_game_object( ) 57
17:07:55.088 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForGameObjectSync
17:07:55.088 [Lua] [PeerSM] 11000010360b84f :: on_enter WaitingForPlayers
17:07:55.088 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 3
17:07:55.088 [Lua] [GameNetworkManager] destroying game object with go_id=55
17:07:55.088 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForGameObjectSync
17:07:55.088 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter WaitingForPlayers
17:07:55.091 [Lua] player (1100001064cfeb5,3) was put into party 1
17:07:55.104 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58
17:07:55.104 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59
17:07:55.104 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1)
17:07:55.115 [Lua] [PeerSM] 11000010360b84f :: on_exit WaitingForPlayers
17:07:55.115 [Lua] [PeerSM] 11000010360b84f :: on_enter InGame
17:07:55.115 [Lua] [PeerSM] 1100001064cfeb5 :: on_exit WaitingForPlayers
17:07:55.115 [Lua] [PeerSM] 1100001064cfeb5 :: on_enter InGame
17:07:55.175 [Lua] [MOD][VMF][INFO] Added 11000010360b84f to the VMF users list.
17:07:55.175 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010360b84f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
17:07:55.175 [Lua] Adding player sync data to peer=11000010360b84f local_player_id=1
17:07:55.222 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh
17:07:55.222 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh
17:07:55.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01
17:07:55.328 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01
17:07:55.328 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01
17:07:55.328 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
17:07:55.738 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
17:07:55.738 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_base
17:07:55.739 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
17:07:55.750 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
17:07:55.750 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_05_t2/wpn_emp_mace_05_t2_runed_01_3p
17:07:55.750 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_adept
17:07:55.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_adept
17:07:55.930 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_adept
17:07:55.930 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
17:07:55.969 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
17:07:55.969 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_02
17:07:55.969 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01
17:07:56.084 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01
17:07:56.084 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01
17:07:56.084 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh
17:07:56.165 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh
17:07:56.165 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh
17:07:56.166 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p
17:07:56.220 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p
17:07:56.220 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01_3p
17:07:56.220 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p
17:07:56.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p
17:07:56.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p
17:07:56.261 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01
17:07:56.315 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01
17:07:56.315 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01
17:07:56.316 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball
17:07:56.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball
17:07:56.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball
17:07:56.368 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01
17:07:56.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01
17:07:56.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01
17:07:56.508 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01
17:07:56.631 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01
17:07:56.631 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_05/wpn_brw_beam_staff_05_runed_01
17:07:56.632 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers
17:07:56.654 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers
17:07:56.654 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers
17:07:56.654 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords
17:07:56.676 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords
17:07:56.676 [Lua] [PackageManager] Force_load: wwise/two_handed_swords
17:07:56.677 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart
17:07:56.740 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart
17:07:56.740 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/skins/helmgart/chr_bright_wizard_adept_helmgart
17:07:56.741 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04
17:07:56.771 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04
17:07:56.771 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_04
17:07:56.771 [Lua] [PackageManager] Queueing new asynch package: wwise/staff
17:07:56.827 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff
17:07:56.827 [Lua] [PackageManager] Force_load: wwise/staff
17:07:56.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base
17:07:57.087 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base
17:07:57.087 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base
17:07:57.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight
17:07:57.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight
17:07:57.238 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight
17:07:57.238 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p
17:07:57.264 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p
17:07:57.264 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p
17:07:57.264 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
17:07:57.276 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
17:07:57.276 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_06_t2/wpn_emp_sword_06_t2_runed_01_3p
17:07:57.276 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
17:07:57.311 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
17:07:57.311 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
17:07:57.312 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
17:07:57.351 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
17:07:57.351 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
17:07:57.359 [Lua] test
17:07:57.359 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 1100001064cfeb5 2
17:07:57.361 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.361 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61
17:07:57.362 [Lua] test
17:07:57.362 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 1100001064cfeb5 3
17:07:57.363 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.363 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63
17:07:57.366 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-196.509, -207.362, 20.634), Vector4(0, 0, 0, -1))
17:07:57.369 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.369 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.369 [Lua] PlayerManager:assign_unit_ownership snejk 1100001064cfeb5 1
17:07:57.369 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
17:07:57.371 [Lua] [GameNetworkManager] destroying game object with go_id=63
17:07:57.382 [Lua] Switching ConflictSettings: to: beastmen
17:07:57.382 [Lua] pacing=beastmen
17:07:57.382 [Lua] locked_func_name=beastmen
17:07:57.382 [Lua] roaming=nil
17:07:57.382 [Lua] specials=beastmen
17:07:57.382 [Lua] debug_color=purple
17:07:57.382 [Lua] contained_breeds=nil
17:07:57.382 [Lua] pack_spawning=beastmen
17:07:57.382 [Lua] disabled=false
17:07:57.382 [Lua] factions=nil
17:07:57.382 [Lua] boss=beastmen
17:07:57.382 [Lua] horde=beastmen
17:07:57.382 [Lua] name=beastmen
17:07:57.382 [Lua] intensity=default
17:07:57.382 [Lua] ---
17:07:57.383 [Lua] updating bot weapon metadata for weapon: dual_wield_hammer_sword_template
17:07:57.383 [Lua] updating bot weapon metadata for weapon: two_handed_swords_executioner_template_1
17:07:57.384 [Lua] PlayerManager:remove_player peer_id=1100001064cfeb5 3
17:07:57.384 [Lua] [GameNetworkManager] destroying game object with go_id=58
17:07:57.384 [Lua] player (1100001064cfeb5,3) was put into party 1
17:07:57.400 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=66
17:07:57.400 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=67
17:07:57.400 [Lua] [ProfileSynchronizer] Assigning peer(1100001064cfeb5:3) to profile(2) career(1)
17:07:57.520 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010360b84f go_type=player_unit go_created_func_name=game_object_created_player_unit
17:07:57.520 [Lua] [NetworkServer] Peer 11000010360b84f spawned player.
17:07:57.521 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=68
17:07:57.521 [Lua] PlayerManager:assign_unit_ownership Jepe 11000010360b84f 1
17:07:57.522 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.525 [Lua] test
17:07:57.525 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 1100001064cfeb5 3
17:07:57.527 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
17:07:57.527 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=70
17:07:57.532 [Lua] updating bot weapon metadata for weapon: one_handed_daggers_template_1
17:07:57.532 [Lua] updating bot weapon metadata for weapon: staff_blast_beam_template_1
17:07:57.549 [Lua] StateInGameRunning:_game_actually_starts()
17:07:57.549 [Lua] #################################################################################################################
17:07:57.549 [Lua] [Loading Time]: 00:00:13 [Transition]: inn_level-warcamp [Members joined]: 0 [Members Left]: 0 [Is Server]: true
17:07:57.549 [Lua] #################################################################################################################
17:07:57.549 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 74
17:07:57.556 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 74
17:07:57.749 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 74
17:07:57.749 [Lua] Commit load time data
17:08:21.995 [Lua] Players are leaving the safe zone
17:08:25.146 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:08:25.154 [Lua] Spline already found!
17:08:25.177 [Lua] Init group template: spline_patrol
17:08:26.390 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
17:08:26.399 [Lua] Spline already found!
17:08:26.422 [Lua] Init group template: spline_patrol
17:08:27.173 [Lua] wants to spawn behind within distance: 60
17:08:27.173 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_explosive_loot_rat, EnemyPackageLoader, async-read, prioritized
17:08:27.173 [Lua] custom blob horde has started
17:08:27.431 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_explosive_loot_rat)
17:08:27.450 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_explosive_loot_rat
17:08:27.450 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_explosive_loot_rat
17:08:27.682 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:28.094 [Lua] 1
17:08:28.175 [Lua] 1
17:08:28.563 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:29.110 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:29.428 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:29.495 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:29.677 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:29.685 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 119, name: `unknown`
17:08:29.864 [Lua] 1
17:08:29.864 [Lua] 2
17:08:29.870 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 69, name: `unknown`
17:08:30.026 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:30.057 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:30.408 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:30.518 [Lua] 1
17:08:30.519 [Lua] 2
17:08:30.590 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:30.626 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 65, name: `unknown`
17:08:31.125 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:31.437 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 97, name: `unknown`
17:08:31.510 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:31.511 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:31.685 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 125, name: `unknown`
17:08:31.690 [Lua] 1
17:08:31.890 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:31.964 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:32.080 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 135, name: `unknown`
17:08:32.203 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:32.343 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:32.452 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:32.526 [Lua] nil
17:08:32.765 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 102, name: `unknown`
17:08:32.815 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 148, name: `unknown`
17:08:33.446 [Lua] Destroying unit since outside mesh or world
17:08:33.765 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:34.235 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:34.772 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=11000010360b84f go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit
17:08:34.979 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 28, name: `unknown`
17:08:35.220 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 82, name: `unknown`
17:08:35.264 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 187, name: `unknown`
17:08:35.295 [Lua] nil
17:08:35.325 [Lua] nil
17:08:35.489 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:35.746 [Lua] 1
17:08:36.427 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 57, name: `unknown`
17:08:36.958 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:38.505 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:38.709 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:39.693 [Lua] 1
17:08:40.425 [Lua] 1
17:08:40.519 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 136, name: `unknown`
17:08:41.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 57, name: `unknown`
17:08:41.577 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010360b84f
17:08:42.349 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 11, name: `unknown`
17:08:42.461 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 75, name: `unknown`
17:08:43.830 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, prioritized
17:08:44.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
17:08:44.134 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
17:08:44.147 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_clan_rat)
17:08:44.910 [Lua] nil
17:08:44.910 [Lua] nil
17:08:44.910 [Lua] nil
17:08:44.910 [Lua] nil
17:08:44.910 [Lua] nil
17:08:44.910 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:44.911 [Lua] nil
17:08:45.180 [Lua] 4
17:08:45.192 [Lua] 4
17:08:45.217 [Lua] 4
17:08:45.230 [Lua] 4
17:08:45.759 [Lua] 1
17:08:45.759 [Lua] 2
17:08:46.259 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 109, name: `unknown`
17:08:46.399 [Lua] 1
17:08:46.399 [Lua] 2
17:08:46.399 [Lua] 3
17:08:46.399 [Lua] 6
17:08:46.400 [Lua] 4
17:08:46.400 [Lua] 7
17:08:46.400 [Lua] 5
17:08:46.513 [Lua] 2
17:08:46.514 [Lua] 3
17:08:46.728 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, prioritized
17:08:46.972 [Lua] 3
17:08:46.973 [Lua] 2
17:08:46.973 [Lua] 1
17:08:46.991 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_foley_armour_storm_vermin` for object id: 15, name: `unknown`
17:08:47.021 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010360b84f, connection_key=0, breed_name=skaven_slave)
17:08:47.024 [Lua] 1
17:08:47.024 [Lua] 1
17:08:47.035 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
17:08:47.035 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
17:08:47.365 [Lua] 1
17:08:47.387 [Lua] 2
17:08:47.455 [Lua] 1
17:08:47.737 [Lua] 1
17:08:47.747 [Lua] 2
17:08:47.748 [Lua] 3
17:08:48.185 [Lua] 1
17:08:48.682 [Lua] 1
17:08:48.703 [Lua] 2
17:08:48.723 [Lua] 4
17:08:48.723 [Lua] 5
17:08:48.734 [Lua] 6
17:08:48.735 [Lua] 7
17:08:48.748 [Lua] 8
17:08:49.194 [Lua] 1
17:08:49.195 [Lua] 2
17:08:49.195 [Lua] 2
17:08:49.206 [Lua] 3
17:08:49.218 [Lua] 5
17:08:49.229 [Lua] 6
17:08:49.537 [Lua] 1
17:08:49.537 [Lua] 2
17:08:49.807 [Lua] 2
17:08:49.855 [Lua] 3
17:08:49.935 [Lua] 1
17:08:49.935 [Lua] 2
17:08:49.935 [Lua] 3
17:08:49.952 [Lua] 4
17:08:49.963 [Lua] 5
17:08:50.465 [Lua] 1
17:08:50.466 [Lua] 2
17:08:50.527 [Lua] 2
17:08:50.539 [Lua] 3
17:08:50.845 [Lua] 1
17:08:50.858 [Lua] 2
17:08:50.858 [Lua] 3
17:08:50.958 [Lua] 2
17:08:50.958 [Lua] 3
17:08:50.971 [Lua] 4
17:08:51.660 [Lua] 2
17:08:51.660 [Lua] 3
17:08:51.661 [Lua] 4
17:08:51.972 <>Access violation (0xc0000005) in build 142279ec06cd
accessing address 00000000000037C0 from 00007FF7A6B6B994<>
<>
{00007ff7a6a50000, 00cfa000, 6086a8ba, c2dd5345-ba72-423c-90cb-df3d81f168de, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64_dx12\release\vermintide2_dx12.pdb}
{00007fff4ffd0000, 001f5000, 9bed63d6, 21a98f2d-1a75-74d8-7d39-9428c4aab0dc, 00000001, ntdll.pdb}
{00007fff4e140000, 000bd000, 61e69688, dc8e5ea7-f9a9-6deb-5c88-2e99bd48cc7e, 00000001, kernel32.pdb}
0x00007fff4ffd0000:0x00000000000a0bae KiUserExceptionDispatcher
0x00007ff7a6a50000:0x000000000011b994
0x00007ff7a6a50000:0x00000000000963d3
0x00007ff7a6a50000:0x00000000002fa136
0x00007ff7a6a50000:0x0000000000303e2b
0x00007ff7a6a50000:0x00000000002fe3b2
0x00007fff4e140000:0x0000000000017034 BaseThreadInitThunk
0x00007fff4ffd0000:0x0000000000052651 RtlUserThreadStart
<>
<>1<>
<>wt_6<>
<>win32<>
<>142279ec06cd<>
<>release<>
<>Developer Build (1.3.6726.0)<>
<>50f43770-8691-483b-abc9-2a0aca0f55aa<>
<>--- CPU
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 9:14
Type: 0, Stepping: 10
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16308MB
Available: 10918MB
--- OS
Windows version 10.0 build 19042, 64 bit
Windows 10
Machine ID 98355cf8-f7cd-471b-9ee2-66a15fe88943
--- Graphics
Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 12.1, 6052MB) Driver version: 46109
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Network
Network interface: ExpressVPN TAP Adapter (IPv4, IPv6)
Network interface: ExpressVPN Wintun Driver (IPv4, IPv6)
Network interface: Intel(R) Ethernet Connection (2) I219-V (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mus
Input device: Keyboard (19.4): Tangentbord
Input device: Generic (17.0): Corsair Gaming K65 RGB RAPIDFIRE Keyboard
Input device: Generic (17.0): GSX 1000 Main Audio
Input device: Generic (17.0): Wired Gaming Mouse
<>
<>C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-05-04-16.40.15-50f43770-8691-483b-abc9-2a0aca0f55aa.log<>
<>C:\Users\astur\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-05-04-16.40.15-50f43770-8691-483b-abc9-2a0aca0f55aa.dmp<>
<>
Memory
Total: 16308 MB
Available: 12603 MB
Used: 3704 MB
Peak Used: 3752 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 21428 MB
Used: 6225 MB
Peak: 6543 MB
<>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
[Log end]