[Log version] 1 [Session] 746056a2-2351-4a2a-afee-1c1564b91934 UTC time stamps 19:26:49.136 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807 19:26:49.136 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819 19:26:49.136 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822 19:26:49.136 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827 19:26:49.136 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830 19:26:49.137 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832 19:26:49.147 [RazerChroma] Setup Razer Chroma resources 19:26:49.147 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840 19:26:49.160 [Window] Window => active 19:26:49.194 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863 19:26:49.213 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868 19:26:49.673 [EAC] Init client 110000103724cc4 19:26:49.673 [EAC] EAC client initialized 19:26:49.673 warning: [EAC] Failed to initialize localization 19:26:49.674 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877 19:26:49.714 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2080 Ti) 19:26:50.068 [AFTERMATH] Initialized Aftermath 19:26:50.076 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879 19:26:50.160 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885 19:26:51.223 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887 19:26:51.225 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890 19:26:51.309 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892 19:26:51.309 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894 19:26:51.309 [Save] Save dir: `C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2` 19:26:51.309 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908 19:26:51.309 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927 19:26:51.388 [RazerChroma] Setup Razer Chroma 19:26:51.418 [LightFX ] Loaded DLL. 19:26:51.418 [LightFX ] Init() 19:26:51.421 [LightFX ] LightFX failed to initialize 19:26:51.428 [Lua] boot.lua start, os clock: 3.4380000000000002 19:26:51.428 [Lua] Active feature-flags: 19:26:51.428 [Lua] PLATFORM_win32 19:26:51.428 [Lua] FEATURE_steam_rich_presence 19:26:51.428 [Lua] FEATURE_grudge_marks 19:26:51.428 [Lua] FEATURE_geheimnisnacht_2021 19:26:51.428 [Lua] FEATURE_fall_collection_2021 19:26:51.428 [Lua] 19:26:51.428 [Lua] Boot:setup() entered. time: 0 os-clock: 3.4390000000000001 19:26:51.428 [Lua] --- CPU CPU: AMD Ryzen 7 3700X 8-Core Processor Vendor: AuthenticAMD Logical processors: 16 Family: 8:15, Model: 7:1 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32717MB Available: 26636MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e --- Graphics Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Myš Input device: Keyboard (19.4): Klávesnice Input device: Generic (17.0): USB PnP Sound Device Input device: Generic (17.0): vice Input device: Generic (17.0): USB Device Input device: Generic (17.0): USB Gaming Keyboard 19:26:51.428 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283 19:26:51.433 [SteamStats] RequestCurrentStats success: true 19:26:52.242 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 2.752074884774629 os-clock: 4.2519999999999998 19:26:52.242 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 19:26:52.242 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/strings [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 19:26:52.243 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 19:26:52.244 [Lua] Development.init_application_parameters 19:26:52.244 [Lua] ----------------------------------------------------------------- 19:26:52.244 [Lua] -- Application parameters -- 19:26:52.244 [Lua] ----------------------------------------------------------------- 19:26:52.244 [Lua] ***************************************************************** 19:26:52.244 [Lua] ** Initial contents of script_data ** 19:26:52.244 [Lua] script_data.beta_level_progression = false 19:26:52.244 [Lua] script_data.build_identifier = 3caf390912f2 19:26:52.244 [Lua] script_data.debug_interactions = false 19:26:52.244 [Lua] script_data.disable_debug_draw = true 19:26:52.244 [Lua] script_data.disable_intro_trailer = false 19:26:52.244 [Lua] script_data.disable_store = false 19:26:52.244 [Lua] script_data.disable_tutorial_at_start = false 19:26:52.244 [Lua] script_data.eac-untrusted = false 19:26:52.244 [Lua] script_data.enable_detailed_tooltips = false 19:26:52.244 [Lua] script_data.force_debug_disabled = true 19:26:52.244 [Lua] script_data.force_steam = true 19:26:52.244 [Lua] script_data.hide_fps = true 19:26:52.244 [Lua] script_data.hide_version_info = true 19:26:52.244 [Lua] script_data.matchmaking_debug = true 19:26:52.244 [Lua] script_data.network_debug = true 19:26:52.244 [Lua] script_data.package_debug = true 19:26:52.244 [Lua] script_data.packaged_build = true 19:26:52.244 [Lua] script_data.qr_watermark = true 19:26:52.244 [Lua] script_data.settings = { } 19:26:52.244 [Lua] script_data.show_fps = false 19:26:52.244 [Lua] script_data.spawn_empty_chest = true 19:26:52.244 [Lua] script_data.telemetry_log_interval = 600 19:26:52.244 [Lua] script_data.text_watermark = true 19:26:52.244 [Lua] script_data.tobii_button = false 19:26:52.244 [Lua] script_data.use_beta_overlay = false 19:26:52.244 [Lua] script_data.use_local_backend = false 19:26:52.244 [Lua] script_data.use_tech_telemetry = true 19:26:52.244 [Lua] script_data.use_telemetry = true 19:26:52.244 [Lua] ***************************************************************** 19:26:52.244 [Lua] [Boot] use baked enemy meshes: false 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 19:26:52.244 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 19:26:52.249 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 19:26:52.249 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 19:26:52.249 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 19:26:52.279 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 19:26:52.279 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 19:26:52.279 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 19:26:52.300 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 19:26:52.300 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 19:26:52.301 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 19:26:52.410 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 19:26:52.410 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 19:26:52.411 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 19:26:52.443 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 19:26:52.443 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 19:26:52.443 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 19:26:52.445 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 19:26:52.445 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 19:26:52.445 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 19:26:52.629 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 19:26:52.629 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 19:26:52.629 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 19:26:52.658 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 19:26:52.658 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 19:26:52.658 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 19:26:52.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 19:26:52.681 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 19:26:52.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 19:26:52.740 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 19:26:52.740 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 19:26:52.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 19:26:52.948 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 19:26:52.948 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 19:26:52.948 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 19:26:52.950 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 19:26:52.950 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 19:26:52.950 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 19:26:52.958 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 19:26:52.958 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 19:26:52.958 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 19:26:53.006 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 19:26:53.006 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 19:26:53.006 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 19:26:53.156 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 19:26:53.156 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 19:26:53.157 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 19:26:53.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 19:26:53.160 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 19:26:53.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 19:26:53.520 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 19:26:53.520 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 19:26:53.520 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 19:26:53.525 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 19:26:53.525 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 19:26:53.525 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 19:26:53.530 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 19:26:53.530 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 19:26:53.530 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 19:26:53.538 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 19:26:53.539 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 19:26:53.539 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 19:26:53.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 19:26:53.565 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 19:26:53.565 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 19:26:53.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 19:26:53.571 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 19:26:53.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 19:26:53.627 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 19:26:53.627 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 19:26:53.628 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 19:26:53.641 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 19:26:53.641 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 19:26:53.642 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 19:26:53.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 19:26:53.655 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 19:26:53.664 [Lua] settings.steam: nil 19:26:53.664 [Lua] Steam: table: 0000000000062910 19:26:53.664 [Lua] force_steam: true 19:26:53.664 [Lua] BUILD: release 19:26:53.664 [Lua] test_backend: nil 19:26:53.664 [Lua] DEDICATED_SERVER: false 19:26:53.664 [Lua] Using app_id '552500' to define backend 19:26:53.664 [Lua] PlayFab Title ID: 5107 19:26:53.712 [Lua] [1] = chaos_dummy_troll (string) 19:26:53.712 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 19:26:53.712 [Lua] [3] = skaven_rat_ogre (string) 19:26:53.712 [Lua] [4] = critter_rat (string) 19:26:53.712 [Lua] [5] = chaos_troll (string) 19:26:53.712 [Lua] [6] = beastmen_minotaur (string) 19:26:53.712 [Lua] [7] = skaven_storm_vermin_warlord (string) 19:26:53.712 [Lua] [8] = skaven_stormfiend (string) 19:26:53.712 [Lua] [9] = chaos_greed_pinata (string) 19:26:53.712 [Lua] [10] = skaven_stormfiend_demo (string) 19:26:53.712 [Lua] [11] = chaos_plague_wave_spawner (string) 19:26:53.712 [Lua] [12] = chaos_vortex (string) 19:26:53.712 [Lua] [13] = skaven_stormfiend_boss (string) 19:26:53.712 [Lua] [14] = chaos_spawn (string) 19:26:53.712 [Lua] [15] = skaven_storm_vermin_champion (string) 19:26:53.712 [Lua] [16] = chaos_tentacle (string) 19:26:53.712 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 19:26:53.712 [Lua] [18] = skaven_grey_seer (string) 19:26:53.712 [Lua] [19] = skaven_explosive_loot_rat (string) 19:26:53.712 [Lua] [20] = skaven_loot_rat (string) 19:26:53.712 [Lua] [21] = critter_pig (string) 19:26:53.712 [Lua] [22] = chaos_dummy_sorcerer (string) 19:26:53.712 [Lua] [23] = chaos_mutator_sorcerer (string) 19:26:53.712 [Lua] [24] = skaven_gutter_runner (string) 19:26:53.712 [Lua] [25] = skaven_pack_master (string) 19:26:53.712 [Lua] [26] = chaos_exalted_sorcerer (string) 19:26:53.712 [Lua] [27] = chaos_vortex_sorcerer (string) 19:26:53.712 [Lua] [28] = skaven_poison_wind_globadier (string) 19:26:53.712 [Lua] [29] = chaos_corruptor_sorcerer (string) 19:26:53.712 [Lua] [30] = chaos_warrior (string) 19:26:53.712 [Lua] [31] = skaven_warpfire_thrower (string) 19:26:53.712 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 19:26:53.712 [Lua] [33] = chaos_plague_sorcerer (string) 19:26:53.712 [Lua] [34] = curse_mutator_sorcerer (string) 19:26:53.712 [Lua] [35] = chaos_exalted_champion_warcamp (string) 19:26:53.712 [Lua] [36] = chaos_tentacle_sorcerer (string) 19:26:53.712 [Lua] [37] = skaven_ratling_gunner (string) 19:26:53.712 [Lua] [38] = chaos_exalted_champion_norsca (string) 19:26:53.712 [Lua] [39] = chaos_raider (string) 19:26:53.712 [Lua] [40] = chaos_berzerker (string) 19:26:53.712 [Lua] [41] = beastmen_ungor_dummy (string) 19:26:53.712 [Lua] [42] = skaven_storm_vermin (string) 19:26:53.712 [Lua] [43] = beastmen_standard_bearer_crater (string) 19:26:53.712 [Lua] [44] = chaos_raider_tutorial (string) 19:26:53.712 [Lua] [45] = beastmen_gor_dummy (string) 19:26:53.712 [Lua] [46] = beastmen_bestigor_dummy (string) 19:26:53.712 [Lua] [47] = skaven_storm_vermin_with_shield (string) 19:26:53.712 [Lua] [48] = beastmen_ungor (string) 19:26:53.712 [Lua] [49] = skaven_storm_vermin_commander (string) 19:26:53.712 [Lua] [50] = beastmen_ungor_archer (string) 19:26:53.712 [Lua] [51] = beastmen_standard_bearer (string) 19:26:53.712 [Lua] [52] = beastmen_gor (string) 19:26:53.712 [Lua] [53] = beastmen_bestigor (string) 19:26:53.712 [Lua] [54] = skaven_plague_monk (string) 19:26:53.712 [Lua] [55] = chaos_marauder (string) 19:26:53.712 [Lua] [56] = skaven_dummy_clan_rat (string) 19:26:53.712 [Lua] [57] = chaos_marauder_tutorial (string) 19:26:53.712 [Lua] [58] = skaven_clan_rat (string) 19:26:53.712 [Lua] [59] = chaos_zombie (string) 19:26:53.712 [Lua] [60] = chaos_fanatic (string) 19:26:53.712 [Lua] [61] = skaven_clan_rat_tutorial (string) 19:26:53.712 [Lua] [62] = chaos_marauder_with_shield (string) 19:26:53.712 [Lua] [63] = skaven_clan_rat_with_shield (string) 19:26:53.712 [Lua] [64] = skaven_slave (string) 19:26:53.712 [Lua] [65] = skaven_dummy_slave (string) 19:26:53.751 [Lua] [UIRenderer] Loading 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 19:26:53.755 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 19:26:53.802 [Lua] level display name sig_snare_d_nurgle_path1 19:26:53.802 [Lua] level display name sig_snare_d_khorne_path1 19:26:53.802 [Lua] level display name pat_mines_nurgle_path5 19:26:53.802 [Lua] level display name pat_forest_slaanesh_path2 19:26:53.802 [Lua] level display name sig_snare_c_wastes_path1 19:26:53.802 [Lua] level display name pat_tower_nurgle_path5 19:26:53.802 [Lua] level display name arena_citadel_tzeentch_path1 19:26:53.802 [Lua] level display name pat_mines_khorne_path5 19:26:53.802 [Lua] level display name sig_crag_wastes_path1 19:26:53.802 [Lua] level display name warcamp 19:26:53.802 [Lua] level display name pat_tower_slaanesh_path2 19:26:53.802 [Lua] level display name sig_volcano_wastes_path1 19:26:53.802 [Lua] level display name pat_mines_slaanesh_path2 19:26:53.802 [Lua] level display name pat_bay_tzeentch_path5 19:26:53.802 [Lua] level display name pat_tower_khorne_path5 19:26:53.802 [Lua] level display name sig_gorge_slaanesh_path2 19:26:53.802 [Lua] level display name sig_crag_nurgle_path5 19:26:53.802 [Lua] level display name arena_ice_tzeentch_path1 19:26:53.802 [Lua] level display name sig_volcano_nurgle_path2 19:26:53.802 [Lua] level display name pat_forest_wastes_path5 19:26:53.802 [Lua] level display name sig_gorge_slaanesh_path3 19:26:53.802 [Lua] level display name sig_citadel_slaanesh_path1 19:26:53.802 [Lua] level display name sig_volcano_khorne_path1 19:26:53.802 [Lua] level display name sig_mordrek_slaanesh_path5 19:26:53.802 [Lua] level display name prologue 19:26:53.802 [Lua] level display name military 19:26:53.802 [Lua] level display name skaven_stronghold 19:26:53.802 [Lua] level display name arena_cave_tzeentch_path1 19:26:53.802 [Lua] level display name pat_mines_nurgle_path1 19:26:53.802 [Lua] level display name ussingen 19:26:53.802 [Lua] level display name pat_forest_khorne_path2 19:26:53.802 [Lua] level display name sig_mordrek_nurgle_path3 19:26:53.802 [Lua] level display name fort 19:26:53.802 [Lua] level display name pat_tower_nurgle_path1 19:26:53.802 [Lua] level display name sig_crag_tzeentch_path3 19:26:53.802 [Lua] level display name ground_zero 19:26:53.802 [Lua] level display name sig_snare_a_khorne_path1 19:26:53.802 [Lua] level display name sig_mordrek_slaanesh_path3 19:26:53.802 [Lua] level display name sig_citadel_tzeentch_path1 19:26:53.802 [Lua] level display name pat_forest_nurgle_path3 19:26:53.802 [Lua] level display name elven_ruins 19:26:53.802 [Lua] level display name pat_bay_nurgle_path1 19:26:53.802 [Lua] level display name pat_bay_khorne_path2 19:26:53.802 [Lua] level display name pat_mines_tzeentch_path4 19:26:53.802 [Lua] level display name farmlands 19:26:53.802 [Lua] level display name pat_tower_tzeentch_path2 19:26:53.802 [Lua] level display name pat_town_wastes_path5 19:26:53.802 [Lua] level display name pat_mines_tzeentch_path2 19:26:53.802 [Lua] level display name sig_snare_d_slaanesh_path1 19:26:53.802 [Lua] level display name sig_gorge_wastes_path4 19:26:53.803 [Lua] level display name pat_mines_wastes_path4 19:26:53.803 [Lua] level display name sig_citadel_nurgle_path1 19:26:53.803 [Lua] level display name sig_mordrek_slaanesh_path1 19:26:53.803 [Lua] level display name pat_mountain_slaanesh_path3 19:26:53.803 [Lua] level display name sig_snare_c_khorne_path1 19:26:53.803 [Lua] level display name sig_mordrek_wastes_path5 19:26:53.803 [Lua] level display name pat_town_nurgle_path5 19:26:53.803 [Lua] level display name sig_snare_a_nurgle_path1 19:26:53.803 [Lua] level display name pat_mines_slaanesh_path5 19:26:53.803 [Lua] level display name plaza 19:26:53.803 [Lua] level display name pat_mountain_wastes_path5 19:26:53.803 [Lua] level display name pat_mountain_slaanesh_path1 19:26:53.803 [Lua] level display name pat_tower_wastes_path4 19:26:53.803 [Lua] level display name pat_town_tzeentch_path5 19:26:53.803 [Lua] level display name sig_mordrek_khorne_path4 19:26:53.803 [Lua] level display name sig_mordrek_wastes_path3 19:26:53.803 [Lua] level display name pat_town_tzeentch_path3 19:26:53.803 [Lua] level display name sig_mordrek_nurgle_path5 19:26:53.803 [Lua] level display name pat_town_wastes_path1 19:26:53.803 [Lua] level display name pat_tower_slaanesh_path5 19:26:53.803 [Lua] level display name sig_gorge_slaanesh_path5 19:26:53.803 [Lua] level display name mines 19:26:53.803 [Lua] level display name sig_snare_e_nurgle_path1 19:26:53.803 [Lua] level display name pat_bay_nurgle_path3 19:26:53.803 [Lua] level display name pat_mountain_khorne_path3 19:26:53.803 [Lua] level display name sig_mordrek_khorne_path2 19:26:53.803 [Lua] level display name sig_snare_d_wastes_path1 19:26:53.803 [Lua] level display name pat_forest_wastes_path1 19:26:53.803 [Lua] level display name sig_mordrek_nurgle_path1 19:26:53.803 [Lua] level display name arena_citadel_khorne_path1 19:26:53.803 [Lua] level display name sig_crag_khorne_path3 19:26:53.803 [Lua] level display name dlc_celebrate_crawl 19:26:53.803 [Lua] level display name arena_citadel_slaanesh_path1 19:26:53.803 [Lua] level display name magnus 19:26:53.803 [Lua] level display name sig_gorge_wastes_path3 19:26:53.803 [Lua] level display name pat_bay_slaanesh_path5 19:26:53.803 [Lua] level display name pat_bay_wastes_path4 19:26:53.803 [Lua] level display name pat_mountain_khorne_path1 19:26:53.803 [Lua] level display name pat_forest_nurgle_path5 19:26:53.803 [Lua] level display name arena_ice_nurgle_path1 19:26:53.803 [Lua] level display name pat_forest_tzeentch_path2 19:26:53.803 [Lua] level display name arena_cave_khorne_path1 19:26:53.803 [Lua] level display name sig_mordrek_tzeentch_path3 19:26:53.803 [Lua] level display name pat_mines_wastes_path3 19:26:53.803 [Lua] level display name sig_volcano_wastes_path4 19:26:53.803 [Lua] level display name sig_volcano_tzeentch_path2 19:26:53.803 [Lua] level display name sig_citadel_tzeentch_path3 19:26:53.803 [Lua] level display name pat_tower_wastes_path3 19:26:53.803 [Lua] level display name pat_mountain_khorne_path5 19:26:53.803 [Lua] level display name sig_citadel_khorne_path4 19:26:53.803 [Lua] level display name pat_forest_slaanesh_path3 19:26:53.803 [Lua] level display name sig_citadel_nurgle_path5 19:26:53.803 [Lua] level display name sig_mordrek_tzeentch_path1 19:26:53.803 [Lua] level display name crater 19:26:53.803 [Lua] level display name sig_volcano_wastes_path2 19:26:53.803 [Lua] level display name sig_gorge_khorne_path1 19:26:53.804 [Lua] level display name sig_crag_wastes_path2 19:26:53.804 [Lua] level display name pat_bay_wastes_path5 19:26:53.804 [Lua] level display name pat_tower_nurgle_path2 19:26:53.804 [Lua] level display name pat_forest_nurgle_path2 19:26:53.804 [Lua] level display name sig_crag_nurgle_path1 19:26:53.804 [Lua] level display name sig_citadel_khorne_path2 19:26:53.804 [Lua] level display name pat_forest_slaanesh_path1 19:26:53.804 [Lua] level display name sig_volcano_nurgle_path1 19:26:53.804 [Lua] level display name sig_volcano_khorne_path4 19:26:53.804 [Lua] level display name pat_mines_tzeentch_path5 19:26:53.804 [Lua] level display name pat_mountain_wastes_path3 19:26:53.804 [Lua] level display name pat_bay_nurgle_path5 19:26:53.804 [Lua] level display name pat_forest_wastes_path3 19:26:53.804 [Lua] level display name sig_crag_slaanesh_path3 19:26:53.804 [Lua] level display name sig_snare_b_tzeentch_path1 19:26:53.804 [Lua] level display name sig_crag_nurgle_path3 19:26:53.804 [Lua] level display name sig_snare_b_nurgle_path1 19:26:53.804 [Lua] level display name pat_forest_tzeentch_path4 19:26:53.804 [Lua] level display name sig_gorge_wastes_path1 19:26:53.804 [Lua] level display name sig_gorge_khorne_path5 19:26:53.804 [Lua] level display name sig_snare_b_khorne_path1 19:26:53.804 [Lua] level display name pat_tower_khorne_path4 19:26:53.804 [Lua] level display name pat_tower_tzeentch_path4 19:26:53.804 [Lua] level display name sig_citadel_tzeentch_path5 19:26:53.804 [Lua] level display name pat_forest_wastes_path4 19:26:53.804 [Lua] level display name pat_forest_khorne_path3 19:26:53.804 [Lua] level display name pat_town_khorne_path3 19:26:53.804 [Lua] level display name pat_mines_nurgle_path2 19:26:53.804 [Lua] level display name pat_bay_slaanesh_path1 19:26:53.804 [Lua] level display name bell 19:26:53.804 [Lua] level display name pat_mountain_tzeentch_path3 19:26:53.804 [Lua] level display name pat_mines_khorne_path2 19:26:53.804 [Lua] level display name pat_forest_khorne_path5 19:26:53.804 [Lua] level display name pat_mountain_tzeentch_path5 19:26:53.804 [Lua] level display name sig_citadel_slaanesh_path4 19:26:53.804 [Lua] level display name dlc_bastion 19:26:53.804 [Lua] level display name sig_citadel_nurgle_path3 19:26:53.804 [Lua] level display name arena_citadel_nurgle_path1 19:26:53.804 [Lua] level display name pat_mountain_nurgle_path5 19:26:53.804 [Lua] level display name sig_mordrek_slaanesh_path4 19:26:53.804 [Lua] level display name pat_town_nurgle_path1 19:26:53.804 [Lua] level display name sig_gorge_nurgle_path4 19:26:53.804 [Lua] level display name pat_mines_khorne_path4 19:26:53.804 [Lua] level display name arena_ruin_nurgle_path1 19:26:53.804 [Lua] level display name pat_town_slaanesh_path5 19:26:53.804 [Lua] level display name arena_ice_khorne_path1 19:26:53.804 [Lua] level display name sig_gorge_tzeentch_path4 19:26:53.804 [Lua] level display name sig_volcano_slaanesh_path5 19:26:53.804 [Lua] level display name sig_mordrek_slaanesh_path2 19:26:53.804 [Lua] level display name sig_gorge_nurgle_path1 19:26:53.804 [Lua] level display name pat_tower_slaanesh_path1 19:26:53.804 [Lua] level display name arena_ruin_tzeentch_path1 19:26:53.804 [Lua] level display name skittergate 19:26:53.804 [Lua] level display name pat_forest_wastes_path2 19:26:53.804 [Lua] level display name sig_gorge_tzeentch_path2 19:26:53.804 [Lua] level display name pat_forest_slaanesh_path5 19:26:53.804 [Lua] level display name pat_bay_tzeentch_path2 19:26:53.804 [Lua] level display name pat_tower_slaanesh_path3 19:26:53.804 [Lua] level display name arena_cave_nurgle_path1 19:26:53.804 [Lua] level display name sig_volcano_slaanesh_path3 19:26:53.804 [Lua] level display name dlc_bogenhafen_city 19:26:53.805 [Lua] level display name pat_forest_tzeentch_path3 19:26:53.805 [Lua] level display name pat_mountain_tzeentch_path2 19:26:53.805 [Lua] level display name pat_mines_nurgle_path4 19:26:53.805 [Lua] level display name pat_forest_nurgle_path1 19:26:53.805 [Lua] level display name pat_mines_slaanesh_path3 19:26:53.805 [Lua] level display name pat_bay_tzeentch_path4 19:26:53.805 [Lua] level display name sig_snare_a_wastes_path1 19:26:53.805 [Lua] level display name sig_gorge_wastes_path5 19:26:53.805 [Lua] level display name sig_crag_nurgle_path4 19:26:53.805 [Lua] level display name sig_volcano_slaanesh_path1 19:26:53.805 [Lua] level display name sig_gorge_nurgle_path2 19:26:53.805 [Lua] level display name sig_crag_tzeentch_path2 19:26:53.805 [Lua] level display name pat_town_slaanesh_path2 19:26:53.805 [Lua] level display name pat_town_khorne_path5 19:26:53.805 [Lua] level display name pat_town_tzeentch_path4 19:26:53.805 [Lua] level display name arena_ruin_slaanesh_path1 19:26:53.805 [Lua] level display name pat_mines_slaanesh_path4 19:26:53.805 [Lua] level display name pat_tower_khorne_path3 19:26:53.805 [Lua] level display name pat_tower_tzeentch_path1 19:26:53.805 [Lua] level display name pat_mountain_nurgle_path1 19:26:53.805 [Lua] level display name arena_ice_slaanesh_path1 19:26:53.805 [Lua] level display name pat_mines_wastes_path5 19:26:53.805 [Lua] level display name sig_gorge_khorne_path3 19:26:53.805 [Lua] level display name dlc_bogenhafen_slum 19:26:53.805 [Lua] level display name sig_crag_khorne_path4 19:26:53.805 [Lua] level display name pat_tower_tzeentch_path3 19:26:53.805 [Lua] level display name sig_crag_tzeentch_path1 19:26:53.805 [Lua] level display name sig_gorge_tzeentch_path1 19:26:53.805 [Lua] level display name sig_mordrek_wastes_path2 19:26:53.805 [Lua] level display name pat_town_nurgle_path4 19:26:53.805 [Lua] level display name arena_cave_slaanesh_path1 19:26:53.805 [Lua] level display name pat_forest_khorne_path1 19:26:53.805 [Lua] level display name sig_gorge_tzeentch_path3 19:26:53.805 [Lua] level display name sig_snare_e_khorne_path1 19:26:53.805 [Lua] level display name sig_mordrek_khorne_path5 19:26:53.805 [Lua] level display name sig_crag_wastes_path4 19:26:53.805 [Lua] level display name cemetery 19:26:53.805 [Lua] level display name pat_tower_slaanesh_path4 19:26:53.805 [Lua] level display name sig_gorge_slaanesh_path4 19:26:53.805 [Lua] level display name dlc_castle 19:26:53.805 [Lua] level display name pat_bay_khorne_path5 19:26:53.805 [Lua] level display name pat_mountain_tzeentch_path1 19:26:53.805 [Lua] level display name forest_ambush 19:26:53.805 [Lua] level display name pat_mines_wastes_path1 19:26:53.805 [Lua] level display name sig_crag_wastes_path5 19:26:53.805 [Lua] level display name pat_mountain_nurgle_path2 19:26:53.805 [Lua] level display name pat_tower_wastes_path5 19:26:53.805 [Lua] level display name sig_volcano_nurgle_path3 19:26:53.805 [Lua] level display name sig_mordrek_khorne_path3 19:26:53.805 [Lua] level display name pat_forest_slaanesh_path4 19:26:53.805 [Lua] level display name sig_snare_e_wastes_path1 19:26:53.805 [Lua] level display name nurgle 19:26:53.805 [Lua] level display name sig_crag_tzeentch_path5 19:26:53.805 [Lua] level display name pat_town_wastes_path2 19:26:53.805 [Lua] level display name sig_crag_tzeentch_path4 19:26:53.805 [Lua] level display name pat_town_wastes_path4 19:26:53.805 [Lua] level display name pat_bay_wastes_path3 19:26:53.805 [Lua] level display name sig_crag_khorne_path2 19:26:53.805 [Lua] level display name sig_volcano_wastes_path5 19:26:53.805 [Lua] level display name pat_bay_slaanesh_path3 19:26:53.805 [Lua] level display name pat_bay_nurgle_path2 19:26:53.805 [Lua] level display name sig_crag_slaanesh_path2 19:26:53.805 [Lua] level display name pat_town_tzeentch_path2 19:26:53.805 [Lua] level display name sig_crag_slaanesh_path1 19:26:53.805 [Lua] level display name sig_crag_nurgle_path2 19:26:53.805 [Lua] level display name sig_crag_khorne_path5 19:26:53.805 [Lua] level display name sig_crag_khorne_path1 19:26:53.805 [Lua] level display name sig_snare_e_tzeentch_path1 19:26:53.805 [Lua] level display name sig_snare_e_slaanesh_path1 19:26:53.805 [Lua] level display name pat_mountain_wastes_path4 19:26:53.805 [Lua] level display name pat_mountain_wastes_path2 19:26:53.805 [Lua] level display name pat_mountain_wastes_path1 19:26:53.806 [Lua] level display name pat_bay_slaanesh_path2 19:26:53.806 [Lua] level display name pat_mountain_slaanesh_path5 19:26:53.806 [Lua] level display name pat_bay_khorne_path1 19:26:53.806 [Lua] level display name pat_mountain_nurgle_path3 19:26:53.806 [Lua] level display name pat_mountain_slaanesh_path2 19:26:53.806 [Lua] level display name pat_mountain_nurgle_path4 19:26:53.806 [Lua] level display name sig_mordrek_nurgle_path2 19:26:53.806 [Lua] level display name pat_mountain_slaanesh_path4 19:26:53.806 [Lua] level display name pat_tower_wastes_path1 19:26:53.806 [Lua] level display name pat_town_tzeentch_path1 19:26:53.806 [Lua] level display name sig_crag_slaanesh_path5 19:26:53.806 [Lua] level display name arena_ruin_khorne_path1 19:26:53.806 [Lua] level display name pat_town_slaanesh_path3 19:26:53.806 [Lua] level display name pat_forest_nurgle_path4 19:26:53.806 [Lua] level display name pat_bay_khorne_path3 19:26:53.806 [Lua] level display name pat_mountain_khorne_path2 19:26:53.806 [Lua] level display name pat_tower_wastes_path2 19:26:53.806 [Lua] level display name sig_snare_b_slaanesh_path1 19:26:53.806 [Lua] level display name pat_mountain_khorne_path4 19:26:53.806 [Lua] level display name sig_mordrek_tzeentch_path2 19:26:53.806 [Lua] level display name pat_mines_wastes_path2 19:26:53.806 [Lua] level display name pat_mines_khorne_path3 19:26:53.806 [Lua] level display name sig_citadel_khorne_path3 19:26:53.806 [Lua] level display name pat_town_khorne_path1 19:26:53.806 [Lua] level display name sig_citadel_tzeentch_path2 19:26:53.806 [Lua] level display name sig_snare_a_slaanesh_path1 19:26:53.806 [Lua] level display name sig_volcano_nurgle_path5 19:26:53.806 [Lua] level display name sig_gorge_slaanesh_path1 19:26:53.806 [Lua] level display name pat_town_khorne_path4 19:26:53.806 [Lua] level display name pat_town_slaanesh_path1 19:26:53.806 [Lua] level display name sig_volcano_tzeentch_path1 19:26:53.806 [Lua] level display name pat_bay_wastes_path1 19:26:53.806 [Lua] level display name sig_snare_c_tzeentch_path1 19:26:53.806 [Lua] level display name sig_citadel_nurgle_path4 19:26:53.806 [Lua] level display name sig_volcano_tzeentch_path4 19:26:53.806 [Lua] level display name pat_forest_tzeentch_path1 19:26:53.806 [Lua] level display name sig_volcano_khorne_path5 19:26:53.806 [Lua] level display name sig_citadel_khorne_path1 19:26:53.806 [Lua] level display name pat_mines_nurgle_path3 19:26:53.806 [Lua] level display name sig_volcano_wastes_path3 19:26:53.806 [Lua] level display name pat_town_wastes_path3 19:26:53.806 [Lua] level display name sig_gorge_khorne_path4 19:26:53.806 [Lua] level display name pat_tower_khorne_path2 19:26:53.806 [Lua] level display name sig_gorge_nurgle_path5 19:26:53.806 [Lua] level display name sig_mordrek_khorne_path1 19:26:53.806 [Lua] level display name sig_crag_wastes_path3 19:26:53.806 [Lua] level display name pat_bay_slaanesh_path4 19:26:53.806 [Lua] level display name catacombs 19:26:53.806 [Lua] level display name sig_volcano_nurgle_path4 19:26:53.806 [Lua] level display name sig_mordrek_wastes_path1 19:26:53.806 [Lua] level display name pat_bay_khorne_path4 19:26:53.806 [Lua] level display name pat_bay_tzeentch_path3 19:26:53.806 [Lua] level display name sig_volcano_khorne_path3 19:26:53.806 [Lua] level display name sig_mordrek_tzeentch_path5 19:26:53.806 [Lua] level display name pat_town_nurgle_path3 19:26:53.806 [Lua] level display name pat_bay_nurgle_path4 19:26:53.806 [Lua] level display name sig_snare_d_tzeentch_path1 19:26:53.806 [Lua] level display name sig_citadel_khorne_path5 19:26:53.807 [Lua] level display name sig_gorge_nurgle_path3 19:26:53.807 [Lua] level display name sig_volcano_tzeentch_path5 19:26:53.807 [Lua] level display name pat_bay_tzeentch_path1 19:26:53.807 [Lua] level display name pat_town_khorne_path2 19:26:53.807 [Lua] level display name sig_mordrek_nurgle_path4 19:26:53.807 [Lua] level display name pat_mines_slaanesh_path1 19:26:53.807 [Lua] level display name pat_mines_tzeentch_path3 19:26:53.807 [Lua] level display name sig_mordrek_tzeentch_path4 19:26:53.807 [Lua] level display name sig_crag_slaanesh_path4 19:26:53.807 [Lua] level display name dlc_portals 19:26:53.807 [Lua] level display name pat_forest_tzeentch_path5 19:26:53.807 [Lua] level display name sig_gorge_wastes_path2 19:26:53.807 [Lua] level display name pat_tower_nurgle_path3 19:26:53.807 [Lua] level display name pat_mines_khorne_path1 19:26:53.807 [Lua] level display name sig_citadel_tzeentch_path4 19:26:53.807 [Lua] level display name sig_snare_c_nurgle_path1 19:26:53.807 [Lua] level display name pat_tower_tzeentch_path5 19:26:53.807 [Lua] level display name sig_volcano_slaanesh_path4 19:26:53.807 [Lua] level display name sig_volcano_tzeentch_path3 19:26:53.807 [Lua] level display name pat_mountain_tzeentch_path4 19:26:53.807 [Lua] level display name pat_town_nurgle_path2 19:26:53.807 [Lua] level display name sig_snare_c_slaanesh_path1 19:26:53.807 [Lua] level display name pat_town_slaanesh_path4 19:26:53.807 [Lua] level display name pat_tower_khorne_path1 19:26:53.807 [Lua] level display name pat_tower_nurgle_path4 19:26:53.807 [Lua] level display name pat_mines_tzeentch_path1 19:26:53.807 [Lua] level display name sig_volcano_khorne_path2 19:26:53.807 [Lua] level display name sig_snare_a_tzeentch_path1 19:26:53.807 [Lua] level display name sig_snare_b_wastes_path1 19:26:53.807 [Lua] level display name sig_gorge_tzeentch_path5 19:26:53.807 [Lua] level display name sig_volcano_slaanesh_path2 19:26:53.807 [Lua] level display name pat_bay_wastes_path2 19:26:53.807 [Lua] level display name sig_citadel_slaanesh_path5 19:26:53.807 [Lua] level display name pat_forest_khorne_path4 19:26:53.807 [Lua] level display name sig_mordrek_wastes_path4 19:26:53.807 [Lua] level display name sig_citadel_nurgle_path2 19:26:53.807 [Lua] level display name sig_gorge_khorne_path2 19:26:53.807 [Lua] level display name sig_citadel_slaanesh_path2 19:26:53.807 [Lua] level display name sig_citadel_slaanesh_path3 19:26:53.844 [Lua] TIME: 0.019 19:26:54.485 [Lua] [ConflictSettings] Contained breeds generated in: 0.5730000000000004 19:26:54.955 [Lua] <>realm = official<> 19:26:54.955 [Lua] [ModManager] Mods enabled: false // Bundled: true 19:26:55.062 [Lua] <>project = vermintide 2<> 19:26:55.062 [Lua] <>build = release<> 19:26:55.062 [Lua] <>platform = win32<> 19:26:55.062 [Lua] <>dedicated_server = false<> 19:26:55.062 [Lua] <>title_id = 5107<> 19:26:55.062 [Lua] <>content_revision = 26718<> 19:26:55.062 [Lua] <>engine_revision = 3caf390912f2<> 19:26:55.062 [Lua] <>release_version = 4.4.2<> 19:26:55.062 [Lua] <>rendering_backend = dx11<> 19:26:55.062 [Lua] <>teamcity_build_id = 124034<> 19:26:55.062 [Lua] <>steam_id = 110000103724cc4<> 19:26:55.062 [Lua] <>steam_profile_name = Tierce<> 19:26:55.062 [Lua] <>steam_app_id = 552500<> 19:26:55.062 [Lua] <>machine_id = 5e86be93-f77e-4234-9f9c-4f5473921f5e<> 19:26:55.062 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 19:26:55.063 [Lua] [Boot] User ID: 110000103724cc4 Tierce 19:26:55.065 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 19:26:55.067 [Lua] initializing mechanism to: adventure 19:26:55.067 [Lua] Game:setup() total time: 0.0049999999999999 19:26:55.067 [Lua] handle gfx quality: 0 19:26:55.067 [Lua] default settings: 0 19:26:55.067 [Lua] user settings: 0 19:26:55.067 [Lua] set frame times: 0 19:26:55.067 [Lua] init random: 0 19:26:55.067 [Lua] managers: 0.0049999999999998934 19:26:55.067 [Lua] 19:26:55.067 [Lua] unaccounted: 0 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 19:26:55.067 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 19:26:55.067 [Lua] [Testify] Ready! 19:26:55.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 19:26:55.163 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 19:26:55.164 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 19:26:55.469 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 19:26:55.469 [Lua] [PackageManager] Force_load: resource_packages/title_screen 19:26:55.469 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 19:26:55.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 19:26:55.520 [Lua] [PackageManager] Force_load: resource_packages/menu 19:26:55.520 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 19:26:55.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 19:26:55.588 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 19:26:55.588 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 19:26:56.043 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 19:26:56.043 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 19:26:56.044 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 19:26:56.129 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 19:26:56.129 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 19:26:56.129 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 19:26:56.179 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 19:26:56.179 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 19:26:56.180 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 19:26:56.486 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 19:26:56.486 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 19:26:56.486 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 19:26:56.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 19:26:56.737 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 19:26:56.737 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 19:26:57.111 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 19:26:57.111 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 19:26:57.111 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 19:26:57.518 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 19:26:57.518 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 19:26:57.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 19:26:57.705 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 19:26:57.705 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 19:26:57.706 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 19:26:57.876 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 19:26:57.876 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 19:26:57.876 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 19:26:57.978 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 19:26:57.978 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 19:26:57.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 19:26:58.046 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 19:26:58.046 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 19:26:58.046 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 19:26:58.285 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 19:26:58.285 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 19:26:58.286 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 19:26:58.358 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 19:26:58.358 [Lua] [PackageManager] Force_load: resource_packages/inventory 19:26:58.358 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 19:26:58.405 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 19:26:58.405 [Lua] [PackageManager] Force_load: resource_packages/careers 19:26:58.405 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 19:26:58.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 19:26:58.456 [Lua] [PackageManager] Force_load: resource_packages/decals 19:26:58.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 19:26:58.524 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 19:26:58.524 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 19:26:58.525 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 19:26:59.050 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 19:26:59.050 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 19:26:59.050 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 19:26:59.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 19:26:59.779 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 19:26:59.780 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 19:27:00.458 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 19:27:00.459 [Lua] [PackageManager] Force_load: resource_packages/ingame 19:27:00.459 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 19:27:01.069 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 19:27:01.069 [Lua] [PackageManager] Force_load: resource_packages/pickups 19:27:01.070 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 19:27:01.138 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 19:27:01.138 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 19:27:01.139 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 19:27:01.188 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 19:27:01.188 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 19:27:01.189 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 19:27:01.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 19:27:01.256 [Lua] [PackageManager] Force_load: resource_packages/breeds 19:27:01.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 19:27:01.461 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 19:27:01.461 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 19:27:01.461 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 19:27:01.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 19:27:01.511 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 19:27:24.550 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 19:27:24.550 [Lua] [Gamestate] Enter StateTitleScreen 19:27:24.551 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 19:27:24.551 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 19:27:24.551 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 19:27:24.551 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 19:27:24.551 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 19:27:24.567 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 19:27:24.567 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 19:27:24.567 [Save] Loading `save_data` 19:27:24.567 [Save] Load done 19:27:24.584 [Lua] [BackendManagerPlayFab] Backend Enabled 19:27:26.368 [Lua] <>playfab_id = A8BBEE90455F4E7<> 19:27:26.600 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 19:27:26.600 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2 19:27:26.600 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 19:27:26.955 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 19:27:26.956 [Save] Saving `save_data` 19:27:26.956 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3 19:27:26.957 [Save] Save done 19:27:26.972 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1 19:27:27.193 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 19:27:27.193 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2 19:27:27.583 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2 19:27:27.600 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2 19:27:27.822 [Lua] [PlayFabRequestQueue] EAC Enabled! 3 19:27:27.822 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3 19:27:28.365 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3 19:27:28.365 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4 19:27:28.381 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4 19:27:28.585 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4 19:27:28.585 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5 19:27:28.602 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5 19:27:28.840 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5 19:27:28.840 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6 19:27:28.857 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6 19:27:29.078 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6 19:27:29.078 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7 19:27:29.095 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7 19:27:29.436 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7 19:27:29.436 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8 19:27:29.452 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8 19:27:29.740 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8 19:27:29.740 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9 19:27:29.757 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9 19:27:29.961 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9 19:27:29.961 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10 19:27:29.978 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 19:27:30.181 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10 19:27:30.181 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11 19:27:30.198 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11 19:27:30.458 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11 19:27:30.459 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12 19:27:30.470 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12 19:27:30.656 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12 19:27:30.656 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13 19:27:30.673 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13 19:27:31.013 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13 19:27:31.013 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14 19:27:31.029 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14 19:27:31.234 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14 19:27:31.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15 19:27:31.251 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15 19:27:31.453 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15 19:27:31.453 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16 19:27:31.469 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16 19:27:31.657 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16 19:27:31.657 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17 19:27:31.673 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17 19:27:31.915 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17 19:27:31.916 warning: [Lua] Incorrectly configured weapon skins for wh_2h_sword_skin 19:27:31.917 warning: [Lua] Incorrectly configured weapon skins for wh_brace_of_pistols_skin 19:27:31.917 warning: [Lua] Incorrectly configured weapon skins for bw_skullstaff_flamethrower_skin 19:27:31.917 warning: [Lua] Incorrectly configured weapon skins for es_handgun_skin 19:27:31.917 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory 19:27:32.438 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 19:27:32.438 [Lua] ISI-> GET_ALL_ITEMS! 19:27:32.438 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 19:27:32.438 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 19:27:32.438 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18 19:27:32.438 [Lua] 19:27:32.438 [Lua] 19:27:32.455 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18 19:27:32.660 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18 19:27:32.677 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19 19:27:32.677 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20 19:27:32.677 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21 19:27:32.677 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22 19:27:32.677 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23 19:27:32.677 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 19:27:32.677 [Lua] [SteamManager] request_item_prices 19:27:32.677 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19 19:27:33.377 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19 19:27:33.377 [Lua] Player statistics loaded! 19:27:33.390 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20 19:27:33.577 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20 19:27:33.593 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21 19:27:33.801 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21 19:27:33.806 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 469 item(s) to the peddler stock 19:27:33.814 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22 19:27:34.069 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22 19:27:34.086 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23 19:27:34.391 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23 19:27:36.890 [Lua] [SteamManager] on_price_result 1 EUR 19:27:36.890 [Lua] _refresh_steam_item_prices_cb 19:27:36.890 [Lua] Missing item masterlist item for steam_itemdefid: 30 19:27:36.907 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 19:27:37.926 [Lua] [Managers] Destroying manager group: 19:27:37.926 [Lua] [Gamestate] Enter state StateLoading 19:27:37.927 [Lua] [StateLoading] Auto Skip: nil 19:27:37.928 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 19:27:37.928 [Lua] [LobbyManager] Setting up network options 19:27:37.928 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 19:27:37.928 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 19:27:37.928 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 19:27:37.928 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 19:27:37.928 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 19:27:37.928 [Lua] LobbyManager:setup_network_options server_port: 27015 19:27:37.928 [Lua] state_loading_restart_network JOIN VIA STEAM 0 19:27:37.933 [Lua] registering RPCs 19:27:37.933 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 19:27:37.933 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 19:27:37.933 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 19:27:37.933 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 19:27:37.933 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1494034304, lt:load_next_level, extra_packages:{ }) 19:27:37.933 [Lua] [LevelTransitionHandler] promote_next_level_data 19:27:37.933 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 19:27:37.933 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4"] 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = inn_level 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = inn_level 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = adventure 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1494034304 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:27:37.933 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:27:37.933 [SteamVoip] Creating room 772b9accc73f17bb 19:27:37.933 [SteamVoip] Joining room 772b9accc73f17bb 19:27:37.934 [EAC] EAC server 110000103724cc4 is initializing 19:27:37.938 [EAC] Server is also client 110000103724cc4 19:27:37.938 [EACServer] [20:27:37:938][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7653A7CB0 LogLevel: Info. 19:27:37.938 [Lua] ### Created peer state machine for 110000103724cc4 19:27:37.938 [Lua] [PeerSM] 110000103724cc4 :: on_enter Connecting 19:27:37.938 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 19:27:37.938 warning: [Application] Application.update_render_world is deprecated. 19:27:37.943 [Lua] [LevelTransitionHandler] Level load completed! 19:27:37.943 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:27:37.943 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:27:37.943 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 19:27:37.943 [Lua] Set lobby begin: 19:27:37.943 [Lua] Set lobby end. 19:27:37.943 [Lua] [PSM] Peer 110000103724cc4 joined. Want to use profile index "3" and join party "nil" 19:27:37.943 [Lua] [LobbyHost] Changed state from 0 to creating 19:27:37.945 [Lua] [StateLoading] load_current_level 19:27:37.945 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 19:27:37.945 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 19:27:37.945 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 19:27:37.945 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 19:27:37.945 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 19:27:37.964 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 19:27:37.964 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 19:27:37.965 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 19:27:38.217 [SteamLobby] Detected added member 110000103724cc4 19:27:38.219 [Lua] [LobbyHost] Changed state from creating to joined 19:27:38.219 [Lua] [PartyManager] Leader is set to 110000103724cc4 19:27:38.219 [Lua] [ChatManager] Setting up network context, host_peer_id:110000103724cc4 my_peer_id:110000103724cc4 19:27:38.219 [Lua] [ChatManager] Registering channel 1 19:27:38.219 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 19:27:38.219 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 19:27:38.219 [Lua] [PartyManager] network_context_created (server_peer_id=110000103724cc4, own_peer_id=110000103724cc4) 19:27:38.221 [Lua] [NetworkServer] Changing num_players from nil to 1 19:27:38.221 [Lua] Players: 1 19:27:38.221 [Lua] Set lobby begin: 19:27:38.221 [Lua] Lobby data mission_id = inn_level 19:27:38.221 [Lua] Lobby data mechanism = adventure 19:27:38.221 [Lua] Lobby data matchmaking_type = 3 19:27:38.221 [Lua] Lobby data eac_authorized = true 19:27:38.221 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:38.221 [Lua] Lobby data selected_mission_id = inn_level 19:27:38.221 [Lua] Lobby data num_players = 1 19:27:38.221 [Lua] Lobby data matchmaking = false 19:27:38.221 [Lua] Set lobby end. 19:27:39.506 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 19:27:39.506 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 19:27:39.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 19:27:39.773 [Lua] player (110000103724cc4,1) was put into party 0 19:27:39.773 [Lua] [ProfileSynchronizer] Peer 110000103724cc4 entered session 19:27:39.773 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000103724cc4 19:27:39.773 [Lua] [PeerSM] 110000103724cc4 :: on_exit Connecting 19:27:39.773 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:27:43.130 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 19:27:43.130 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 19:27:43.131 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 19:27:43.134 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 19:27:43.152 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 19:27:43.152 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 19:27:43.153 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 19:27:43.189 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 19:27:43.189 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 19:27:43.191 [Lua] [LevelTransitionHandler] Level load completed! 19:27:43.191 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 19:27:43.193 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 19:27:43.193 [Lua] checking dlc's against conflict directors 19:27:43.193 [Lua] number of factions to include 2 19:27:43.193 [Lua] Updated list weights for random: 19:27:43.193 [Lua] skaven, 0.42 (0.00-0.42) 19:27:43.193 [Lua] chaos, 0.42 (0.42-0.83) 19:27:43.193 [Lua] beastmen, 0.17 (0.83-1.00) 19:27:43.193 [Lua] Rolled random faction: 0.27856689691543579 skaven 19:27:43.193 [Lua] Updated list weights for random: 19:27:43.193 [Lua] beastmen, 0.29 (0.00-0.29) 19:27:43.193 [Lua] chaos, 0.71 (0.29-1.00) 19:27:43.193 [Lua] Rolled random faction: 0.81953376531600952 chaos 19:27:43.193 [Lua] number of factions added 2 19:27:43.193 [Lua] --- --- --- 19:27:43.193 [Lua] Starting... difficulty 'normal' 19:27:43.193 [Lua] These are the starting conflict directors: 19:27:43.193 [Lua] inn_level 19:27:43.193 [Lua] --- --- --- 19:27:43.193 [Lua] 19:27:43.193 [Lua] DONE! Found the following directors: 19:27:43.193 [Lua] (free: 35), Master hash is: 19:27:43.193 [Lua] [EnemyPackageLoader] breed_lookup: { } 19:27:43.193 [Lua] load_startup_enemy_packages: -------------- 19:27:43.193 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 19:27:43.193 [Lua] critter_rat 19:27:43.195 [Lua] ### Received rpc_level_loaded 19:27:43.195 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 78 19:27:43.195 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:27:43.196 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:27:43.196 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:27:43.197 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:27:43.197 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:27:43.197 [Lua] ### Received rpc_level_loaded 19:27:43.197 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 78 19:27:43.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 19:27:43.204 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 19:27:43.204 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 19:27:43.204 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 19:27:43.204 [Lua] Starting async level spawning of levels/inn/world 19:27:43.205 [Umbra] Init version: 3.4.15 :: 16 threads 19:27:43.380 [Lua] Async level spawning done 19:27:43.380 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:27:44.239 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:27:44.239 [Lua] Set lobby begin: 19:27:44.239 [Lua] Lobby data selected_mission_id = inn_level 19:27:44.239 [Lua] Lobby data num_players = 1 19:27:44.240 [Lua] Lobby data matchmaking = false 19:27:44.240 [Lua] Lobby data host = 110000103724cc4 19:27:44.240 [Lua] Lobby data mission_id = inn_level 19:27:44.240 [Lua] Lobby data matchmaking_type = 3 19:27:44.240 [Lua] Lobby data country_code = CZ 19:27:44.240 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:44.240 [Lua] Lobby data unique_server_name = Tierce 19:27:44.240 [Lua] Lobby data mechanism = adventure 19:27:44.240 [Lua] Lobby data eac_authorized = true 19:27:44.240 [Lua] Set lobby end. 19:27:44.240 [Lua] [Managers] Destroying manager group: 19:27:44.240 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 19:27:44.240 [Lua] [Gamestate] Enter StateIngame HOST 19:27:44.240 [Lua] [Managers] Calling function on all managers: 19:27:44.241 [Lua] <>level = inn_level<> 19:27:44.241 [Lua] Set lobby begin: 19:27:44.241 [Lua] Lobby data selected_mission_id = inn_level 19:27:44.241 [Lua] Lobby data num_players = 1 19:27:44.241 [Lua] Lobby data matchmaking = false 19:27:44.241 [Lua] Lobby data host = 110000103724cc4 19:27:44.241 [Lua] Lobby data mission_id = inn_level 19:27:44.241 [Lua] Lobby data matchmaking_type = 3 19:27:44.241 [Lua] Lobby data country_code = CZ 19:27:44.241 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:44.241 [Lua] Lobby data unique_server_name = Tierce 19:27:44.241 [Lua] Lobby data mechanism = adventure 19:27:44.241 [Lua] Lobby data eac_authorized = true 19:27:44.241 [Lua] Set lobby end. 19:27:44.241 [Lua] [StateIngame] Server ingame 19:27:44.244 [Lua] Set lobby begin: 19:27:44.244 [Lua] Lobby data difficulty = normal 19:27:44.244 [Lua] Lobby data selected_mission_id = inn_level 19:27:44.244 [Lua] Lobby data difficulty_tweak = 0 19:27:44.245 [Lua] Lobby data num_players = 1 19:27:44.245 [Lua] Lobby data matchmaking = false 19:27:44.245 [Lua] Lobby data host = 110000103724cc4 19:27:44.245 [Lua] Lobby data mission_id = inn_level 19:27:44.245 [Lua] Lobby data matchmaking_type = 3 19:27:44.245 [Lua] Lobby data country_code = CZ 19:27:44.245 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:44.245 [Lua] Lobby data unique_server_name = Tierce 19:27:44.245 [Lua] Lobby data mechanism = adventure 19:27:44.245 [Lua] Lobby data eac_authorized = true 19:27:44.245 [Lua] Set lobby end. 19:27:44.245 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2 19:27:44.245 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2 19:27:44.245 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 19:27:44.245 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 19:27:44.245 [Lua] [Matchmaking] initializing 19:27:44.245 [Lua] [Matchmaking] my_peer_id: 110000103724cc4, I am server 19:27:44.245 [Lua] [Matchmaking] register rpcs 19:27:44.245 [Lua] GameNetworkManager:init... creating game session 19:27:44.245 [Lua] Host GameSession.make_game_session_host with session: 19:27:44.245 [GameSession] make_game_session_host() 19:27:44.245 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:27:44.245 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:27:44.245 [Lua] [GameNetworkManager] self.is_server = true 19:27:44.245 [Network] Setting artificial MTU limit to 65536 19:27:44.253 [Lua] Switching ConflictSettings: to: inn_level 19:27:44.253 [Lua] pacing=disabled 19:27:44.253 [Lua] roaming=nil 19:27:44.253 [Lua] disabled=false 19:27:44.253 [Lua] pack_spawning=disabled 19:27:44.253 [Lua] contained_breeds=nil 19:27:44.253 [Lua] boss=disabled 19:27:44.253 [Lua] horde=disabled 19:27:44.253 [Lua] specials=disabled 19:27:44.253 [Lua] name=inn_level 19:27:44.253 [Lua] intensity=disabled 19:27:44.253 [Lua] --- 19:27:44.253 [Lua] [LevelAnalysis] set_random_seed( 0) 19:27:44.257 [Lua] [AIInterestPointSystem] Level Seed: 0 19:27:44.257 [Lua] 19:27:44.257 [Lua] [entity_system_bag] = table 19:27:44.257 [Lua] [entity_system_bag] = metatable 19:27:44.257 [Lua] [startup_data] = table 19:27:44.257 [Lua] [entity_manager] = table 19:27:44.257 [Lua] [entity_manager] = metatable 19:27:44.257 [Lua] [unit_spawner] = table 19:27:44.257 [Lua] [unit_spawner] = metatable 19:27:44.257 [Lua] [unit_storage] = table 19:27:44.257 [Lua] [unit_storage] = metatable 19:27:44.257 [Lua] [dice_keeper] = table 19:27:44.257 [Lua] [dice_keeper] = metatable 19:27:44.257 [Lua] [is_server] = true (boolean) 19:27:44.257 [Lua] [world] = [World] 19:27:44.257 [Lua] [system_api] = table 19:27:44.257 [Lua] [entity_system] = table 19:27:44.257 [Lua] [entity_system] = metatable 19:27:44.257 [Lua] [network_lobby] = table 19:27:44.257 [Lua] [network_lobby] = metatable 19:27:44.257 [Lua] [profile_synchronizer] = table 19:27:44.257 [Lua] [profile_synchronizer] = metatable 19:27:44.257 [Lua] [level_transition_handler] = table 19:27:44.257 [Lua] [level_transition_handler] = metatable 19:27:44.257 [Lua] [num_local_human_players] = 1 (number) 19:27:44.257 [Lua] [statistics_db] = table 19:27:44.257 [Lua] [statistics_db] = metatable 19:27:44.257 [Lua] [network_server] = table 19:27:44.257 [Lua] [network_server] = metatable 19:27:44.257 [Lua] [input_manager] = table 19:27:44.257 [Lua] [input_manager] = metatable 19:27:44.257 [Lua] [network_clock] = table 19:27:44.257 [Lua] [network_clock] = metatable 19:27:44.257 [Lua] [network_transmit] = table 19:27:44.257 [Lua] [network_transmit] = metatable 19:27:44.257 [Lua] [free_flight_manager] = table 19:27:44.257 [Lua] [free_flight_manager] = metatable 19:27:44.257 [Lua] [network_manager] = table 19:27:44.257 [Lua] [network_manager] = metatable 19:27:44.257 [Lua] [network_event_delegate] = table 19:27:44.257 [Lua] [network_event_delegate] = metatable 19:27:44.257 [Lua] 19:27:44.257 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:27:44.257 [Lua] ignoring extension VersusInteractObjectiveExtension 19:27:44.257 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:27:44.257 [Lua] ignoring extension VersusSocketObjectiveExtension 19:27:44.257 [Lua] ignoring extension VersusTargetObjectiveExtension 19:27:44.257 [Lua] ignoring extension VersusMissionObjectiveExtension 19:27:44.258 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 19:27:44.264 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:27:44.264 [Lua] [AchievementManager] Achievements using the steam platform 19:27:44.264 [Lua] PlayerManager:add_player player_1 19:27:44.331 [Lua] [StateIngame] Level seed: 0 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 19:27:44.337 [GameSession] create_game_object(26, 0) 19:27:44.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 19:27:44.337 [GameSession] create_game_object(26, 1) 19:27:44.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 19:27:44.337 [GameSession] create_game_object(26, 2) 19:27:44.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 19:27:44.337 [GameSession] create_game_object(26, 3) 19:27:44.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4, async-read, 19:27:44.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2, async-read, 19:27:44.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1, async-read, 19:27:44.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 19:27:44.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 19:27:44.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1, async-read, 19:27:44.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3, async-read, 19:27:44.340 [Lua] [LevelAnalysis] set_random_seed( 0) 19:27:44.344 [GameSession] create_game_object(67, 4) 19:27:44.344 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 19:27:44.344 [GameSession] create_game_object(95, 5) 19:27:44.344 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=5 19:27:44.344 [Lua] [IngameUI] init 19:27:44.357 [SteamVoipClient] select_out(110000103724cc4, off) 19:27:44.360 [Lua] cb_razer_chroma_setup 19:27:44.402 [Lua] [Matchmaking] Cancelling matchmaking 19:27:44.402 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:27:44.402 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 19:27:44.402 [Lua] Set lobby begin: 19:27:44.402 [Lua] Lobby data difficulty = normal 19:27:44.402 [Lua] Lobby data selected_mission_id = inn_level 19:27:44.402 [Lua] Lobby data power_level = 0 19:27:44.402 [Lua] Lobby data difficulty_tweak = 0 19:27:44.402 [Lua] Lobby data num_players = 1 19:27:44.402 [Lua] Lobby data matchmaking = false 19:27:44.402 [Lua] Lobby data host = 110000103724cc4 19:27:44.402 [Lua] Lobby data mission_id = inn_level 19:27:44.402 [Lua] Lobby data matchmaking_type = 3 19:27:44.402 [Lua] Lobby data country_code = CZ 19:27:44.402 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:44.402 [Lua] Lobby data unique_server_name = Tierce 19:27:44.402 [Lua] Lobby data mechanism = adventure 19:27:44.403 [Lua] Lobby data eac_authorized = true 19:27:44.403 [Lua] Set lobby end. 19:27:44.403 [Flow] complete_skittergate_legend true 19:27:44.403 [Flow] complete_all_helmgart_levels_recruit true 19:27:44.404 [Flow] WitchHunterLevel:35 19:27:44.404 [Flow] LeaderYes 19:27:44.404 [Flow] ALL PC XP:304250 19:27:44.404 [Flow] Has "bogenhafen" DLC:true 19:27:44.404 [Flow] WH XP:60850 19:27:44.404 [Flow] Number of crafted items:2877 19:27:44.404 [Flow] Has "pre_order" DLC:true 19:27:44.404 [Flow] Sum of Powe Levels:1500 19:27:44.404 [Flow] lodestone diff 1:false 19:27:44.404 [Flow] magnus and forest activated 19:27:44.404 [Flow] magnus and forest activated 19:27:44.404 [Flow] cemetery and forest activated 19:27:44.404 [Flow] magnus and cemetery 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.404 [Flow] ALL RUNES ACTIVATED 19:27:44.404 [Flow] magnus and forest activated 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.404 [Flow] ALL RUNES ACTIVATED 19:27:44.404 [Flow] cemetery and forest activated 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.404 [Flow] ALL RUNES ACTIVATED 19:27:44.404 [Flow] magnus and forest activated 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.404 [Flow] ALL RUNES ACTIVATED 19:27:44.404 [Flow] magnus and cemetery 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.404 [Flow] ALL RUNES ACTIVATED 19:27:44.404 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 19:27:44.406 [Lua] CurrentConflictSettings inn_level 19:27:44.406 [Lua] [ConflictDirector] conflict_director is ai_ready 19:27:44.406 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 19:27:44.406 [Lua] [MainPathSpawningGenerator] Injecting travel distances 19:27:44.408 [Lua] SpecialsPacing:remove_unwanted_breeds: 19:27:44.408 [Lua] Forming navigation groups in one frame 19:27:44.408 [Lua] Forming navigation groups 19:27:44.428 [Lua] NavigationGroupManager -> calulation time A: 0.018999999999998352 19:27:44.429 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942 19:27:44.429 [Lua] number of nav groups: 42 19:27:44.429 [Lua] number of refined nav groups : 23 19:27:44.431 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137 19:27:44.431 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 19:27:44.431 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 19:27:44.431 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 19:27:44.432 [GameSession] create_game_object(68, 6) 19:27:44.432 [GameSession] create_game_object(68, 7) 19:27:44.432 [GameSession] create_game_object(68, 8) 19:27:44.432 [GameSession] create_game_object(68, 9) 19:27:44.432 [GameSession] create_game_object(68, 10) 19:27:44.432 [GameSession] create_game_object(31, 11) 19:27:44.433 [GameSession] create_game_object(31, 12) 19:27:44.433 [GameSession] create_game_object(31, 13) 19:27:44.433 [GameSession] create_game_object(31, 14) 19:27:44.433 [GameSession] create_game_object(31, 15) 19:27:44.433 [GameSession] create_game_object(68, 16) 19:27:44.434 [GameSession] create_game_object(68, 17) 19:27:44.434 [GameSession] create_game_object(68, 18) 19:27:44.434 [GameSession] create_game_object(68, 19) 19:27:44.434 [GameSession] create_game_object(68, 20) 19:27:44.434 [GameSession] create_game_object(68, 21) 19:27:44.434 [GameSession] create_game_object(68, 22) 19:27:44.434 [GameSession] create_game_object(68, 23) 19:27:44.434 [GameSession] create_game_object(68, 24) 19:27:44.434 [GameSession] create_game_object(68, 25) 19:27:44.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 19:27:44.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 19:27:44.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 19:27:44.434 [GameSession] create_game_object(48, 26) 19:27:44.434 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=26 19:27:44.434 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:27:44.435 [Lua] [Managers] Calling function on all managers: 19:27:44.460 [Save] Saving `save_data` 19:27:44.462 [Save] Save done 19:27:44.468 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:27:44.468 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:27:44.471 [Lua] [UnlockManager] All unlocks ready 19:27:44.681 [Lua] player (110000103724cc4,1) was put into party 1 19:27:44.681 [Lua] [IngamePlayerListUI] - Destroy 19:27:44.681 [Lua] [GamePadEquipmentUI] - Destroy 19:27:44.681 [Lua] [EquipmentUI] - Destroy 19:27:44.681 [Lua] [GamePadAbilityUI] - Destroy 19:27:44.681 [Lua] [AbilityUI] - Destroy 19:27:44.689 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 110000103724cc4 19:27:44.689 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:3:0 = 110000103724cc4 19:27:44.689 [Lua] Set lobby begin: 19:27:44.689 [Lua] Lobby data selected_mission_id = inn_level 19:27:44.689 [Lua] Lobby data num_players = 1 19:27:44.689 [Lua] Lobby data difficulty_tweak = 0 19:27:44.689 [Lua] Lobby data host = 110000103724cc4 19:27:44.689 [Lua] Lobby data matchmaking_type = 3 19:27:44.689 [Lua] Lobby data difficulty = normal 19:27:44.689 [Lua] Lobby data player_slot_1 = 0:0 19:27:44.689 [Lua] Lobby data unique_server_name = Tierce 19:27:44.689 [Lua] Lobby data player_slot_4 = 0:0 19:27:44.689 [Lua] Lobby data country_code = CZ 19:27:44.689 [Lua] Lobby data matchmaking = false 19:27:44.690 [Lua] Lobby data power_level = 0 19:27:44.690 [Lua] Lobby data mission_id = inn_level 19:27:44.690 [Lua] Lobby data mechanism = adventure 19:27:44.690 [Lua] Lobby data player_slot_5 = 0:0 19:27:44.690 [Lua] Lobby data player_slot_2 = 0:0 19:27:44.690 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:44.690 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:27:44.690 [Lua] Lobby data eac_authorized = true 19:27:44.690 [Lua] Set lobby end. 19:27:44.690 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:1) to profile(3) career(4) 19:27:44.690 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"}] 19:27:44.690 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":569814400,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_runed_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 19:27:44.690 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:27:44.690 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:27:44.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_groundzero01 19:27:44.691 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_groundzero01 19:27:44.691 [GameSession] create_game_object(26, 27) 19:27:44.691 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 19:27:44.691 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 19:27:44.697 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 19:27:44.697 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer, async-read, 19:27:44.698 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 19:27:44.698 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 19:27:44.698 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, ProfileSynchronizer, async-read, 19:27:44.698 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer, async-read, 19:27:44.698 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:27:44.698 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:27:44.698 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:27:44.807 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 19:27:44.807 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 19:27:44.807 [GameSession] create_game_object(26, 28) 19:27:44.807 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 19:27:44.807 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 19:27:44.838 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 19:27:44.838 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 19:27:44.838 [GameSession] create_game_object(26, 29) 19:27:44.838 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 19:27:44.838 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 19:27:44.866 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 19:27:44.866 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt 19:27:44.866 [GameSession] create_game_object(26, 30) 19:27:44.866 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 19:27:44.866 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 19:27:44.928 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 19:27:44.928 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box 19:27:44.928 [GameSession] create_game_object(26, 31) 19:27:44.928 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 19:27:44.928 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 19:27:44.979 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 19:27:44.979 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 19:27:44.979 [GameSession] create_game_object(26, 32) 19:27:44.979 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 19:27:44.979 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 19:27:45.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle10 19:27:45.021 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle10 19:27:45.021 [GameSession] create_game_object(26, 33) 19:27:45.021 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 19:27:45.021 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 19:27:45.079 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 19:27:45.079 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 19:27:45.079 [GameSession] create_game_object(26, 34) 19:27:45.079 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 19:27:45.079 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dragon01 19:27:45.159 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dragon01 19:27:45.159 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dragon01 19:27:45.159 [GameSession] create_game_object(26, 35) 19:27:45.159 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 19:27:45.159 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 19:27:45.187 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 19:27:45.187 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46 19:27:45.188 [GameSession] create_game_object(26, 36) 19:27:45.188 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 19:27:45.188 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_wom 19:27:45.210 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_wom 19:27:45.210 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_wom 19:27:45.210 [GameSession] create_game_object(26, 37) 19:27:45.210 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 19:27:45.210 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 19:27:45.234 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 19:27:45.234 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027 19:27:45.234 [GameSession] create_game_object(26, 38) 19:27:45.234 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 19:27:45.234 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 19:27:45.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 19:27:45.256 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 19:27:45.256 [GameSession] create_game_object(26, 39) 19:27:45.256 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 19:27:45.256 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 19:27:45.279 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 19:27:45.279 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 19:27:45.279 [GameSession] create_game_object(26, 40) 19:27:45.279 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 19:27:45.279 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 19:27:45.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 19:27:45.303 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48 19:27:45.303 [GameSession] create_game_object(26, 41) 19:27:45.303 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 19:27:45.303 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 19:27:45.416 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 19:27:45.416 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/first_person_base/chr_first_person_mesh 19:27:45.416 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 19:27:45.609 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 19:27:45.609 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1 19:27:45.609 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 19:27:45.854 [Flow] DISABLE 19:27:45.893 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 19:27:45.893 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 19:27:45.893 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 19:27:45.977 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 19:27:45.977 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02 19:27:45.977 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 19:27:46.044 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 19:27:46.044 [Lua] [PackageManager] Force_load: wwise/drakegun 19:27:46.044 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:27:46.079 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:27:46.079 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:27:46.079 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 19:27:46.180 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 19:27:46.180 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 19:27:46.180 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 19:27:46.356 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 19:27:46.356 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 19:27:46.357 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 19:27:46.801 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 19:27:46.801 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base 19:27:46.802 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 19:27:46.886 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 19:27:46.886 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed 19:27:46.886 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 19:27:47.066 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 19:27:47.066 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed 19:27:47.067 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 19:27:47.424 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 19:27:47.424 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 19:27:47.425 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 19:27:47.539 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 19:27:47.539 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 19:27:47.540 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 19:27:47.596 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 19:27:47.596 [Lua] [PackageManager] Force_load: wwise/flamethrower 19:27:47.596 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 19:27:47.719 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 19:27:47.719 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p 19:27:47.719 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 19:27:47.769 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 19:27:47.769 [Lua] [PackageManager] Force_load: wwise/coghammer 19:27:47.770 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 19:27:47.838 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 19:27:47.838 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 19:27:47.839 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 19:27:47.884 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 19:27:47.884 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02 19:27:47.885 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 19:27:47.934 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 19:27:47.934 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 19:27:47.946 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:27:47.949 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 19:27:47.952 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:27:47.952 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:27:47.952 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:27:47.952 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:27:47.952 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:27:47.952 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:27:47.952 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:27:47.952 [GameSession] create_game_object(9, 42) 19:27:47.953 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:27:47.953 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 19:27:47.953 [GameSession] create_game_object(62, 43) 19:27:47.953 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=43 19:27:47.953 [GameSession] create_game_object(46, 44) 19:27:47.953 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 19:27:47.970 [Lua] Players are leaving the safe zone 19:27:48.217 [Lua] StateInGameRunning:_game_actually_starts() 19:27:48.217 [Lua] [IngameUI] menu view on_enter start_menu_view 19:27:48.218 [Lua] hero_fullscreen_menu_on_enter 19:27:48.218 [Lua] [GameModeInn] Start menu opened 19:27:48.218 [Lua] ################################################################################################################# 19:27:48.218 [Lua] [Loading Time]: 00:00:10 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:27:48.218 [Lua] ################################################################################################################# 19:27:48.218 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 24 19:27:48.218 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:27:48.222 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0ec450 19:27:48.224 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 19:27:48.228 [SteamVoipClient] select_out(110000103724cc4, off) 19:27:48.233 [Lua] cb_razer_chroma_setup 19:27:48.238 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 24 19:27:48.242 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.242 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.242 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.242 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 19:27:48.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.242 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized 19:27:48.292 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 19:27:48.292 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 19:27:48.441 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 24 19:27:48.441 [Lua] Commit load time data 19:27:49.234 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x96, position: 0 19:27:49.366 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2, async-read, 19:27:49.366 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 19:27:49.377 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2, async-read, 19:27:49.377 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 19:27:49.382 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read, 19:27:49.382 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 19:27:49.387 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2, async-read, 19:27:49.387 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 19:27:49.392 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1, async-read, 19:27:49.392 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 19:27:49.397 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2, async-read, 19:27:49.397 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 19:27:49.403 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1, async-read, 19:27:49.403 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 19:27:49.444 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2, async-read, 19:27:49.444 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 19:27:49.449 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1, async-read, 19:27:49.449 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 19:27:49.804 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x96, position: 27249 19:27:49.848 [Lua] [PlayFabMirrorBase] _commit_internal "1" 19:27:49.848 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:27:49.862 [Lua] generate_backend_stats 110000103724cc4:1 19:27:49.929 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 19:27:49.929 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:27:49.930 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 25 19:27:49.930 [Lua] Set lobby begin: 19:27:49.930 [Lua] Lobby data selected_mission_id = inn_level 19:27:49.930 [Lua] Lobby data num_players = 1 19:27:49.930 [Lua] Lobby data difficulty_tweak = 0 19:27:49.930 [Lua] Lobby data host = 110000103724cc4 19:27:49.930 [Lua] Lobby data matchmaking_type = 3 19:27:49.930 [Lua] Lobby data difficulty = normal 19:27:49.930 [Lua] Lobby data player_slot_1 = 0:0 19:27:49.930 [Lua] Lobby data unique_server_name = Tierce 19:27:49.930 [Lua] Lobby data player_slot_4 = 0:0 19:27:49.930 [Lua] Lobby data country_code = CZ 19:27:49.930 [Lua] Lobby data matchmaking = false 19:27:49.930 [Lua] Lobby data power_level = 835 19:27:49.930 [Lua] Lobby data mission_id = inn_level 19:27:49.930 [Lua] Lobby data mechanism = adventure 19:27:49.930 [Lua] Lobby data player_slot_5 = 0:0 19:27:49.930 [Lua] Lobby data player_slot_2 = 0:0 19:27:49.930 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:27:49.930 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:27:49.930 [Lua] Lobby data eac_authorized = true 19:27:49.930 [Lua] Set lobby end. 19:27:49.935 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 25 19:27:50.839 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 25 19:27:50.841 [Lua] [PlayFabMirrorBase] commit result "success", "1" 19:28:01.394 [Lua] [IngameUI] menu view on_exit start_menu_view 19:28:01.394 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 19:28:01.394 [Lua] hero_fullscreen_menu_on_exit 19:28:01.394 [Lua] [GameModeInn] Start menu closed 19:28:01.396 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0ec450 19:28:01.396 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 19:28:01.396 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 19:28:01.396 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 19:28:01.396 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 19:28:09.705 [Lua] [IngameUI] menu view on_enter hero_view 19:28:09.711 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0e9bf0 19:28:09.711 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 19:28:10.884 [Lua] [HeroViewStateAchievements] Using search query: 19:28:11.923 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateQuestRewards 26 19:28:11.928 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateQuestRewards 26 3 19:28:12.145 [Lua] [PlayFabRequestQueue] EAC Enabled! 26 19:28:12.145 [Lua] [PlayFabRequestQueue] Sending Request generateQuestRewards 26 19:28:12.380 [SteamLobby] Detected added member 110000104a550a1 19:28:12.381 [Lua] [LobbyMembers] Member joined 110000104a550a1 19:28:12.388 [Lua] [NetworkServer] Changing num_players from 1 to 2 19:28:12.388 [Lua] Players: 2 19:28:12.388 [Lua] Set lobby begin: 19:28:12.388 [Lua] Lobby data selected_mission_id = inn_level 19:28:12.388 [Lua] Lobby data num_players = 2 19:28:12.388 [Lua] Lobby data difficulty_tweak = 0 19:28:12.388 [Lua] Lobby data host = 110000103724cc4 19:28:12.388 [Lua] Lobby data matchmaking_type = 3 19:28:12.388 [Lua] Lobby data difficulty = normal 19:28:12.388 [Lua] Lobby data player_slot_1 = 0:0 19:28:12.388 [Lua] Lobby data unique_server_name = Tierce 19:28:12.388 [Lua] Lobby data player_slot_4 = 0:0 19:28:12.388 [Lua] Lobby data country_code = CZ 19:28:12.388 [Lua] Lobby data matchmaking = false 19:28:12.388 [Lua] Lobby data power_level = 835 19:28:12.388 [Lua] Lobby data mission_id = inn_level 19:28:12.388 [Lua] Lobby data mechanism = adventure 19:28:12.388 [Lua] Lobby data player_slot_5 = 0:0 19:28:12.388 [Lua] Lobby data player_slot_2 = 0:0 19:28:12.388 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:28:12.388 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:28:12.388 [Lua] Lobby data eac_authorized = true 19:28:12.389 [Lua] Set lobby end. 19:28:12.680 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateQuestRewards 26 19:28:12.686 [Lua] [HeroViewStateAchievements] Using search query: 19:28:13.319 [Steam] Accepted connection 638e9583 request from 110000104a550a1 19:28:13.516 [SteamTransport] Added peer 110000104a550a1 19:28:14.073 [SteamAuthenticator] Sent ticket request to 110000104a550a1 19:28:14.184 [SteamAuthenticator] Got ticket request from 110000104a550a1 19:28:14.184 [SteamAuthenticator] GetAuthSessionTicket 110000104a550a1 19:28:14.184 [SteamAuthenticator] Got ticket request from 110000104a550a1 19:28:14.184 [SteamAuthenticator] Got ticket from 110000104a550a1 19:28:14.185 [SteamAuthenticator] BeginAuthSession 110000104a550a1 19:28:14.185 [SteamAuthenticator] Authenticating 110000104a550a1 19:28:14.461 [SteamAuthenticator] Steam validation for 110000104a550a1 with response 0 19:28:14.567 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:28:14.567 [Connection] Received a connection 130 to 110000104a550a1 19:28:14.583 [Connection] Sending request connection 130 reply to 110000104a550a1 19:28:14.679 [Handshaker] Established a connection 130 to 110000104a550a1 19:28:14.679 [Lua] GOT approve_channel 1 110000104a550a1 186000001c9a33c 19:28:14.679 [EAC] EAC server has client 110000104a550a1 and channel 1 (and owner 110000104a550a1) 19:28:14.679 [EACServer] [20:28:14:678][Windows][EAC Server] [Info][RegisterClient] Client: 0110000104A550A1 PlayerGUID: 76561198038208673 PlayerIP: 0.0.0.0 OwnerGUID: 76561198038208673 PlayerName: VelinCZ 19:28:14.679 [Lua] Client with peer_id 110000104a550a1 got APPROVED by server 19:28:14.679 [Channel] Channel 1 to peer 110000104a550a1 in system game instance 186000001c9a33c was accepted. 19:28:14.679 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104a550a1' 19:28:14.679 [Lua] [ChatManager][1]System: VelinCZ is joining the game 19:28:14.679 [Lua] [NetworkServer] Peer 110000104a550a1 joined server lobby. 19:28:14.679 [Lua] [NetworkServer] Creating peer info. 19:28:14.679 [Lua] [PeerSM] 110000104a550a1 :: on_enter Connecting 19:28:14.772 [EACServer] [20:28:14:772][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established. 19:28:14.793 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c9a33c from 110000104a550a1, replying lobby_ok 19:28:14.868 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104a550a1 REPLY wh:0 | we:0 | dr:110000103724cc4 | bw:0 | es:0 19:28:14.939 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000104a550a1 19:28:14.939 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:1:0 = 110000104a550a1 19:28:14.939 [Lua] Set lobby begin: 19:28:14.939 [Lua] Lobby data selected_mission_id = inn_level 19:28:14.939 [Lua] Lobby data num_players = 2 19:28:14.939 [Lua] Lobby data difficulty_tweak = 0 19:28:14.939 [Lua] Lobby data host = 110000103724cc4 19:28:14.939 [Lua] Lobby data matchmaking_type = 3 19:28:14.939 [Lua] Lobby data difficulty = normal 19:28:14.940 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:28:14.940 [Lua] Lobby data unique_server_name = Tierce 19:28:14.940 [Lua] Lobby data player_slot_4 = 0:0 19:28:14.940 [Lua] Lobby data country_code = CZ 19:28:14.940 [Lua] Lobby data matchmaking = false 19:28:14.940 [Lua] Lobby data power_level = 835 19:28:14.940 [Lua] Lobby data mission_id = inn_level 19:28:14.940 [Lua] Lobby data mechanism = adventure 19:28:14.940 [Lua] Lobby data player_slot_5 = 0:0 19:28:14.940 [Lua] Lobby data player_slot_2 = 0:0 19:28:14.940 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:28:14.940 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:28:14.940 [Lua] Lobby data eac_authorized = true 19:28:14.940 [Lua] Set lobby end. 19:28:17.309 [Lua] ### CLEARING PEER STATE FOR 110000104a550a1 19:28:17.309 [Lua] [PeerSM] 110000104a550a1 :: on_exit Connecting 19:28:17.309 [Lua] [PeerSM] 110000104a550a1 :: on_enter Connecting 19:28:17.362 [Lua] [NetworkServer] Peer 110000104a550a1 has sent rpc_notify_lobby_joined 19:28:17.362 [Lua] [PSM] Peer 110000104a550a1 joined. Want to use profile index "1" and join party "0" 19:28:17.362 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1"] 19:28:17.362 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104a550a1, connection_key=0) 19:28:17.362 [Lua] Sync dynamic to client: 19:28:17.434 [Lua] ### Received rpc_level_load_started 19:28:17.434 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 1494034304 19:28:17.434 [Lua] player (110000104a550a1,1) was put into party 0 19:28:17.434 [Lua] [ProfileSynchronizer] Peer 110000104a550a1 entered session 19:28:17.434 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104a550a1 19:28:17.434 [Lua] Mechanism says: a client has initialized the mechanism! 110000104a550a1 19:28:17.495 [Channel] Channel 2 to peer 110000104a550a1 in system voip instance 772b9accc73f17bb was accepted. 19:28:17.495 [Lua] ### Received rpc_level_loaded 19:28:17.495 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 78 19:28:17.686 [SteamVoipClient] select_out(110000104a550a1, on) 19:28:17.708 [SteamVoipClient] select_out(110000104a550a1, on) 19:28:17.708 [SteamVoipClient] select_in(110000104a550a1, on) 19:28:17.708 [SteamVoipClient] select_out(110000104a550a1, off) 19:28:17.800 [Channel] Channel 3 to peer 110000104a550a1 in system voip instance 0 was accepted. 19:28:18.293 [EACServer] [20:28:18:293][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104A550A1 Session: 1 Status: Client Authenticated Message: Client authenticated. 19:28:18.294 [EAC] Peer 110000104a550a1 switched EAC state to ClientAuthenticatedLocal 19:28:18.453 [EACServer] [20:28:18:452][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000104A550A1. 19:28:18.754 [EACServer] [20:28:18:753][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000104A550A1 19:28:18.754 [EACServer] [20:28:18:753][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000104A550A1 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 19:28:18.758 [EAC] Peer 110000104a550a1 switched EAC state to ClientAuthenticatedRemote 19:28:19.404 [Lua] [NetworkServer] Peer 110000104a550a1 has sent rpc_post_game_notified 19:28:19.405 [Lua] [PeerSM] 110000104a550a1 :: on_exit Connecting 19:28:19.405 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:28:20.756 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:28:20.822 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104a550a1, connection_key=0) 19:28:20.822 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:28:20.822 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:28:20.830 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:28:20.830 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:28:21.025 [Lua] [IngameUI] menu view on_exit hero_view 19:28:21.027 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0e9bf0 19:28:21.027 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 19:28:22.293 [GameSession] add_peer(110000104a550a1) 19:28:22.293 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(6, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(7, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(8, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(9, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(10, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(11, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(12, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(13, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(14, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(15, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(16, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(17, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(18, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(19, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(20, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(21, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(22, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(23, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(24, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(25, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(26, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(27, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(28, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(29, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(30, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(31, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(32, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(33, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(34, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(35, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(36, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(37, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(38, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(39, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(40, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(41, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(42, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(43, 0) -> 110000104a550a1 19:28:22.293 [GameSession] create_game_object(44, 0) -> 110000104a550a1 19:28:22.293 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:28:22.293 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:28:22.304 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:28:22.312 [Lua] Breedfreezer (server) starting a hot join sync 19:28:22.312 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:28:22.312 [GameSession] create_game_object(67, 45) 19:28:22.312 [GameSession] create_game_object(45, 0) -> 110000104a550a1 19:28:22.312 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=45 19:28:22.312 [Lua] RemotePlayer:create_game_object( ) 45 19:28:22.357 [Lua] player (110000104a550a1,1) was put into party 1 19:28:22.357 [Lua] [ProfileSynchronizer] Assigning peer(110000104a550a1:1) to profile(1) career(1) 19:28:22.357 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"}] 19:28:22.357 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:28:22.357 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:28:22.362 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:28:22.362 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:28:22.362 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:28:22.659 [GameSession] 110000104a550a1 -> create_game_object(1024) 19:28:22.659 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:28:22.659 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:28:22.670 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":1338165760,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 19:28:22.670 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 19:28:22.670 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, ProfileSynchronizer, async-read, 19:28:22.759 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart 19:28:22.759 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/helmgart/chr_witch_hunter_captain_helmgart 19:28:22.759 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 19:28:22.804 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 19:28:22.804 [Lua] [PackageManager] Force_load: wwise/pistol 19:28:22.804 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 19:28:22.825 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 19:28:22.825 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_04 19:28:22.825 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 19:28:22.865 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 19:28:22.865 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 19:28:22.866 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 19:28:22.904 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 19:28:22.905 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 19:28:22.905 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 19:28:22.975 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 19:28:22.975 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 19:28:22.976 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 19:28:22.995 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 19:28:22.995 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 19:28:22.995 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 19:28:23.235 [Lua] [PlayFabMirrorBase] _commit_internal "2" 19:28:23.235 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:28:23.255 [Lua] generate_backend_stats 110000103724cc4:1 19:28:23.328 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 27 19:28:23.338 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:28:23.338 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 28 19:28:23.345 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 27 4 19:28:23.447 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 19:28:23.447 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 19:28:23.447 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 19:28:23.486 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 19:28:23.486 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 19:28:23.486 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 19:28:23.510 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 19:28:23.510 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p 19:28:23.519 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:28:23.553 [Lua] [PlayFabRequestQueue] EAC Enabled! 27 19:28:23.553 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 27 19:28:24.017 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 27 19:28:24.025 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 28 19:28:24.435 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 28 19:28:24.442 [Lua] [PlayFabMirrorBase] commit result "success", "2" 19:28:25.857 [Lua] Set lobby begin: 19:28:25.857 [Lua] Lobby data selected_mission_id = inn_level 19:28:25.857 [Lua] Lobby data num_players = 2 19:28:25.857 [Lua] Lobby data difficulty_tweak = 0 19:28:25.857 [Lua] Lobby data host = 110000103724cc4 19:28:25.857 [Lua] Lobby data matchmaking_type = 3 19:28:25.857 [Lua] Lobby data difficulty = normal 19:28:25.857 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:28:25.857 [Lua] Lobby data unique_server_name = Tierce 19:28:25.857 [Lua] Lobby data player_slot_4 = 0:0 19:28:25.857 [Lua] Lobby data country_code = CZ 19:28:25.857 [Lua] Lobby data matchmaking = false 19:28:25.857 [Lua] Lobby data power_level = 417 19:28:25.857 [Lua] Lobby data mission_id = inn_level 19:28:25.857 [Lua] Lobby data mechanism = adventure 19:28:25.857 [Lua] Lobby data player_slot_5 = 0:0 19:28:25.857 [Lua] Lobby data player_slot_2 = 0:0 19:28:25.858 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:28:25.858 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:28:25.858 [Lua] Lobby data eac_authorized = true 19:28:25.858 [Lua] Set lobby end. 19:28:30.202 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:28:30.241 [Lua] [IngameUI] menu view on_enter hero_view 19:28:30.246 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0e9bf0 19:28:30.246 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 19:28:30.259 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 19:28:30.345 [GameSession] 110000104a550a1 -> create_game_object(1025) 19:28:30.345 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 19:28:30.345 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 19:28:30.346 [GameSession] create_game_object(46, 46) 19:28:30.346 [GameSession] create_game_object(46, 0) -> 110000104a550a1 19:28:30.346 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 19:28:30.346 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 19:28:30.346 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:28:30.346 [Lua] TalentSystem:rpc_sync_talents 1 1025 19:28:30.407 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 19:28:30.408 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 19:28:30.849 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:28:30.949 [Lua] Set lobby begin: 19:28:30.949 [Lua] Lobby data selected_mission_id = inn_level 19:28:30.949 [Lua] Lobby data num_players = 2 19:28:30.949 [Lua] Lobby data difficulty_tweak = 0 19:28:30.949 [Lua] Lobby data host = 110000103724cc4 19:28:30.949 [Lua] Lobby data matchmaking_type = 3 19:28:30.949 [Lua] Lobby data difficulty = normal 19:28:30.949 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:28:30.949 [Lua] Lobby data unique_server_name = Tierce 19:28:30.949 [Lua] Lobby data player_slot_4 = 0:0 19:28:30.949 [Lua] Lobby data country_code = CZ 19:28:30.949 [Lua] Lobby data matchmaking = false 19:28:30.949 [Lua] Lobby data power_level = 835 19:28:30.949 [Lua] Lobby data mission_id = inn_level 19:28:30.949 [Lua] Lobby data mechanism = adventure 19:28:30.949 [Lua] Lobby data player_slot_5 = 0:0 19:28:30.949 [Lua] Lobby data player_slot_2 = 0:0 19:28:30.949 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:28:30.949 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:28:30.950 [Lua] Lobby data eac_authorized = true 19:28:30.950 [Lua] Set lobby end. 19:28:31.537 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 19:28:31.537 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot, async-read, 19:28:31.606 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t3 19:28:31.606 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t3 19:28:32.587 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 29 19:28:32.589 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 29 5 19:28:32.796 [Lua] [PlayFabRequestQueue] EAC Enabled! 29 19:28:32.796 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 29 19:28:33.452 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 29 19:28:33.452 [Save] Saving `save_data` 19:28:33.454 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_hammer_02_t2/wpn_dw_2h_hammer_02_t2_runed_01_3p, LootItemUnitPreviewer1, async-read, 19:28:33.454 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, LootItemUnitPreviewer3, async-read, 19:28:33.454 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer4, async-read, 19:28:33.454 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p, LootItemUnitPreviewer6, async-read, 19:28:33.455 [Save] Save done 19:28:33.455 [Save] Saving `save_data` 19:28:33.457 [Save] Save done 19:28:33.457 [Save] Saving `save_data` 19:28:33.459 [Save] Save done 19:28:33.459 [Save] Saving `save_data` 19:28:33.461 [Save] Save done 19:28:33.461 [Save] Saving `save_data` 19:28:33.463 [Save] Save done 19:28:33.463 [Save] Saving `save_data` 19:28:33.466 [Save] Save done 19:28:33.470 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_hammer_02_t2/wpn_dw_2h_hammer_02_t2_runed_01_3p 19:28:33.470 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_hammer_02_t2/wpn_dw_2h_hammer_02_t2_runed_01_3p 19:28:33.470 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 19:28:33.505 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 19:28:33.505 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 19:28:33.505 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 19:28:33.529 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 19:28:33.529 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p 19:28:33.529 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:33.541 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:33.541 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:37.619 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_hammer_02_t2/wpn_dw_2h_hammer_02_t2_runed_01_3p, LootItemUnitPreviewer1 19:28:37.619 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, LootItemUnitPreviewer3 19:28:37.620 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_drake_pistol_01_t1/wpn_dw_drake_pistol_01_t1_3p, LootItemUnitPreviewer4 19:28:37.620 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p, LootItemUnitPreviewer6 19:28:37.624 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t3, HeroViewStateLoot 19:28:37.624 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 19:28:37.696 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 19:28:37.696 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 19:28:38.889 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 19:28:38.889 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot, async-read, 19:28:38.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d4_t2 19:28:38.952 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d4_t2 19:28:39.801 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 30 19:28:39.802 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 30 6 19:28:40.011 [Lua] [PlayFabRequestQueue] EAC Enabled! 30 19:28:40.011 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 30 19:28:40.827 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 30 19:28:40.827 [Save] Saving `save_data` 19:28:40.829 [Save] Save done 19:28:40.829 [Save] Saving `save_data` 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, LootItemUnitPreviewer1, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer2, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, LootItemUnitPreviewer3, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer3, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_03_t1/wpn_dw_shield_03_3p, LootItemUnitPreviewer5, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p, LootItemUnitPreviewer5, async-read, 19:28:40.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_3p, LootItemUnitPreviewer7, async-read, 19:28:40.830 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer9, async-read, 19:28:40.830 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer11, async-read, 19:28:40.830 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, LootItemUnitPreviewer13, async-read, 19:28:40.830 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer14, async-read, 19:28:40.831 [Save] Save done 19:28:40.831 [Save] Saving `save_data` 19:28:40.833 [Save] Save done 19:28:40.833 [Save] Saving `save_data` 19:28:40.835 [Save] Save done 19:28:40.835 [Save] Saving `save_data` 19:28:40.836 [Save] Save done 19:28:40.836 [Save] Saving `save_data` 19:28:40.839 [Save] Save done 19:28:40.839 [Save] Saving `save_data` 19:28:40.840 [Save] Save done 19:28:40.841 [Save] Saving `save_data` 19:28:40.842 [Save] Save done 19:28:40.842 [Save] Saving `save_data` 19:28:40.844 [Save] Save done 19:28:40.844 [Save] Saving `save_data` 19:28:40.846 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 19:28:40.846 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 19:28:40.846 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:28:40.847 [Save] Save done 19:28:40.847 [Save] Saving `save_data` 19:28:40.849 [Save] Save done 19:28:40.849 [Save] Saving `save_data` 19:28:40.851 [Save] Save done 19:28:40.851 [Save] Saving `save_data` 19:28:40.853 [Save] Save done 19:28:40.853 [Save] Saving `save_data` 19:28:40.855 [Save] Save done 19:28:40.855 [Save] Saving `save_data` 19:28:40.857 [Save] Save done 19:28:40.860 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:28:40.860 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:28:40.861 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:28:40.874 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:28:40.874 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:28:40.875 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_03_t1/wpn_dw_shield_03_3p 19:28:40.886 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_03_t1/wpn_dw_shield_03_3p 19:28:40.886 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_03_t1/wpn_dw_shield_03_3p 19:28:40.886 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:40.898 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:40.898 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p 19:28:40.898 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_3p 19:28:40.929 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_3p 19:28:40.929 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_3p 19:28:40.929 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 19:28:40.941 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 19:28:40.941 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p 19:28:40.941 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 19:28:40.959 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 19:28:40.959 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p 19:28:40.959 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 19:28:40.971 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 19:28:40.971 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, LootItemUnitPreviewer1 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer2 -> Package still referenced, NOT unloaded: 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer3 -> Package still referenced, NOT unloaded: 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, LootItemUnitPreviewer3 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_03_t1/wpn_dw_shield_03_3p, LootItemUnitPreviewer5 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_02_t1/wpn_dw_axe_02_t1_3p, LootItemUnitPreviewer5 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rakegun_t1/wpn_dw_rakegun_t1_3p, LootItemUnitPreviewer7 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p, LootItemUnitPreviewer9 19:28:44.428 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, LootItemUnitPreviewer11 19:28:44.429 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t1/wpn_dw_2h_axe_01_t1_3p, LootItemUnitPreviewer13 19:28:44.429 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, LootItemUnitPreviewer14 19:28:44.433 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d4_t2, HeroViewStateLoot 19:28:44.433 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read, 19:28:44.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up 19:28:44.505 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up 19:28:45.589 [Lua] [IngameUI] menu view on_exit hero_view 19:28:45.591 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0e9bf0 19:28:45.591 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 19:28:45.592 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot 19:28:48.774 [Lua] [IngameUI] menu view on_enter hero_view 19:28:48.779 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f0e9bf0 19:28:48.779 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 19:28:48.792 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 19:28:48.793 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 19:28:48.794 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 19:28:48.794 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 19:28:48.798 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 19:28:49.054 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 19:28:49.054 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 19:28:49.073 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.073 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.120 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.120 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.120 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.120 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.120 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.120 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.120 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 19:28:49.848 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 19:28:49.848 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.848 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.848 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_02, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.848 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.848 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 19:28:49.854 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 19:28:49.854 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 19:28:49.854 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 19:28:49.855 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 19:28:49.855 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 19:28:49.860 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 19:28:54.582 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 31 19:28:54.588 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 31 7 19:28:54.818 [Lua] [PlayFabRequestQueue] EAC Enabled! 31 19:28:54.818 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 31 19:28:55.616 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 31 19:28:55.616 [Save] Saving `save_data` 19:28:55.618 [Save] Save done 19:28:55.618 [Save] Saving `save_data` 19:28:55.620 [Save] Save done 19:28:55.620 [Save] Saving `save_data` 19:28:55.623 [Save] Save done 19:28:55.623 [Save] Saving `save_data` 19:28:55.625 [Save] Save done 19:28:55.625 [Save] Saving `save_data` 19:28:55.627 [Save] Save done 19:28:55.870 [Lua] [PlayFabMirrorBase] _commit_internal "3" 19:28:55.870 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:28:55.884 [Lua] generate_backend_stats 110000103724cc4:1 19:28:55.947 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 32 19:28:55.957 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:28:55.965 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 32 8 19:28:56.172 [Lua] [PlayFabRequestQueue] EAC Enabled! 32 19:28:56.172 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 32 19:28:56.598 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 32 19:28:56.600 [Lua] [PlayFabMirrorBase] commit result "success", "3" 19:29:00.960 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 33 19:29:00.966 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 33 9 19:29:01.188 [Lua] [PlayFabRequestQueue] EAC Enabled! 33 19:29:01.188 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 33 19:29:02.012 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 33 19:29:02.012 [Save] Saving `save_data` 19:29:02.014 [Save] Save done 19:29:02.014 [Save] Saving `save_data` 19:29:02.016 [Save] Save done 19:29:02.016 [Save] Saving `save_data` 19:29:02.018 [Save] Save done 19:29:02.018 [Save] Saving `save_data` 19:29:02.020 [Save] Save done 19:29:02.020 [Save] Saving `save_data` 19:29:02.022 [Save] Save done 19:29:06.010 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 34 19:29:06.017 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 34 10 19:29:06.236 [Lua] [PlayFabRequestQueue] EAC Enabled! 34 19:29:06.236 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 34 19:29:06.994 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 34 19:29:06.994 [Save] Saving `save_data` 19:29:06.996 [Save] Save done 19:29:06.996 [Save] Saving `save_data` 19:29:06.998 [Save] Save done 19:29:06.998 [Save] Saving `save_data` 19:29:07.001 [Save] Save done 19:29:07.001 [Save] Saving `save_data` 19:29:07.003 [Save] Save done 19:29:08.624 [Lua] [IngameUI] menu view on_exit hero_view 19:29:08.627 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f0e9bf0 19:29:08.627 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 19:29:08.627 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 19:29:08.627 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 19:29:08.627 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 19:29:08.627 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 19:29:10.037 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]` 19:29:10.479 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]` 19:29:11.489 [Lua] [Matchmaking] Cancelling matchmaking 19:29:11.489 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:29:16.085 [Lua] [PlayFabMirrorBase] _commit_internal "4" 19:29:16.085 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:29:16.100 [Lua] generate_backend_stats 110000103724cc4:1 19:29:16.163 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 35 19:29:16.172 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:29:16.177 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 35 11 19:29:16.382 [Lua] [PlayFabRequestQueue] EAC Enabled! 35 19:29:16.382 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 35 19:29:16.809 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 35 19:29:16.813 [Lua] [PlayFabMirrorBase] commit result "success", "4" 19:29:55.819 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]` 19:29:56.832 [Lua] [Matchmaking] Cancelling matchmaking 19:29:56.832 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:30:38.955 warning: [Flow] Animation state machine does not have event `#ID[67c6cbe2]` 19:30:39.968 [Lua] [Matchmaking] Cancelling matchmaking 19:30:39.968 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:30:41.172 [Lua] [LevelTransitionHandler] set_next_level( lvl:morris_hub, mc:deus, gm:inn_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1115136000, lt:load_next_level, extra_packages:{ }) 19:30:41.172 [Lua] [LevelTransitionHandler] promote_next_level_data 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = morris_hub 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = disabled 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = inn_deus 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1115136000 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:30:41.172 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:30:41.173 [Lua] TRANSITION nil nil load_next_level 19:30:41.173 [Lua] Transition type "load_next_level", is server: true 19:30:41.173 [Lua] [GameNetworkManager] Leaving game... 19:30:41.173 [Lua] [GameNetworkManager] Shutting down game session host. 19:30:41.173 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:30:41.173 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:30:41.173 [GameSession] shutdown_game_session_host() 19:30:41.173 [GameSession] shutdown() 19:30:41.173 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=176.09 19:30:41.179 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:30:42.215 [Lua] [PlayerSyncData] Game session is not initialized 19:30:42.215 [Lua] Set lobby begin: 19:30:42.215 [Lua] Lobby data selected_mission_id = inn_level 19:30:42.215 [Lua] Lobby data num_players = 2 19:30:42.215 [Lua] Lobby data difficulty_tweak = 0 19:30:42.215 [Lua] Lobby data host = 110000103724cc4 19:30:42.215 [Lua] Lobby data matchmaking_type = 3 19:30:42.215 [Lua] Lobby data difficulty = normal 19:30:42.215 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:42.215 [Lua] Lobby data unique_server_name = Tierce 19:30:42.215 [Lua] Lobby data player_slot_4 = 0:0 19:30:42.215 [Lua] Lobby data country_code = CZ 19:30:42.215 [Lua] Lobby data matchmaking = false 19:30:42.215 [Lua] Lobby data power_level = 0 19:30:42.215 [Lua] Lobby data mission_id = inn_level 19:30:42.215 [Lua] Lobby data mechanism = adventure 19:30:42.215 [Lua] Lobby data player_slot_5 = 0:0 19:30:42.215 [Lua] Lobby data player_slot_2 = 0:0 19:30:42.215 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:42.215 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:42.215 [Lua] Lobby data eac_authorized = true 19:30:42.215 [Lua] Set lobby end. 19:30:43.193 [Lua] [Managers] Calling function on all managers: 19:30:43.193 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:30:43.193 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:30:43.193 [Lua] Clearing all global lookup lists 19:30:43.193 [Lua] [IngamePlayerListUI] - Destroy 19:30:43.194 [Lua] [GamePadEquipmentUI] - Destroy 19:30:43.194 [Lua] [EquipmentUI] - Destroy 19:30:43.194 [Lua] [GamePadAbilityUI] - Destroy 19:30:43.194 [Lua] [AbilityUI] - Destroy 19:30:43.194 [Lua] [IngameUI] destroy 19:30:43.195 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[12b1b06400b8bcc3]' child 1: '#ID[7bd52961dca2f3dd]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[eb0ca4f3801e60a6]' child 4: '#ID[6106253c2f292493]' child 5: '#ID[a8739cff0076f282]' 19:30:43.196 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4db6b1806e158af3]' child 1: '#ID[261217a21ffb9c3b]' child 2: '#ID[f549221e7acde8cf]' 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_groundzero01, keep_sienna_painting_wood_base_2 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_2 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_CurseOfTheVampireCoast_KeyArt, keep_kruber_painting_wood_base_2 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_pd237_bret_pegasus_knight_box, keep_kruber_painting_wood_base_1 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_kerillian_painting_wood_base_2 19:30:43.200 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle10, keep_kerillian_painting_wood_base_1 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_hall_painting_wood_base_5 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dragon01, keep_hall_painting_wood_base_4 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_46, keep_hall_painting_wood_base_2 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_wom, keep_hall_painting_wood_base_1 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_skaven_7th_edition_army_book_page_027, keep_bardin_painting_wood_base_2 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_1 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_bugmans_painting_wood_base_1 19:30:43.201 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_hall_painting_wood_base_3 19:30:43.203 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:30:43.241 [Lua] [Managers] Destroying manager group: 19:30:43.242 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17b9a3cf3e802315]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[1bca545bb69dccfb]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[9980aa466fc8c88c]' child 7: '#ID[ae9a5b661e18c613]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[10a0a3f87e96537f]' 19:30:43.245 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:30:43.321 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 19:30:43.322 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:30:43.322 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:30:43.322 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:30:43.322 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:30:43.322 [Lua] [Matchmaking] unregister rpcs 19:30:43.322 [Lua] ############### UNLOADING PACKAGES ############### 19:30:43.322 [Lua] [Managers] Calling function on all managers: 19:30:43.322 [Lua] [Managers] Destroying manager group: 19:30:43.322 [Lua] [Gamestate] Enter state StateLoading 19:30:43.323 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:30:43.323 [Lua] [Matchmaking] register rpcs 19:30:43.323 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 19:30:43.323 [Lua] registering RPCs 19:30:43.323 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:30:43.323 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:30:43.323 [Lua] Set lobby begin: 19:30:43.323 [Lua] Lobby data selected_mission_id = morris_hub 19:30:43.324 [Lua] Lobby data num_players = 2 19:30:43.324 [Lua] Lobby data difficulty_tweak = 0 19:30:43.324 [Lua] Lobby data host = 110000103724cc4 19:30:43.324 [Lua] Lobby data matchmaking_type = 3 19:30:43.324 [Lua] Lobby data difficulty = normal 19:30:43.324 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:43.324 [Lua] Lobby data unique_server_name = Tierce 19:30:43.324 [Lua] Lobby data player_slot_4 = 0:0 19:30:43.324 [Lua] Lobby data country_code = CZ 19:30:43.324 [Lua] Lobby data matchmaking = false 19:30:43.324 [Lua] Lobby data power_level = 0 19:30:43.324 [Lua] Lobby data mission_id = morris_hub 19:30:43.324 [Lua] Lobby data mechanism = deus 19:30:43.324 [Lua] Lobby data player_slot_5 = 0:0 19:30:43.324 [Lua] Lobby data player_slot_2 = 0:0 19:30:43.324 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:43.324 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:43.324 [Lua] Lobby data eac_authorized = true 19:30:43.324 [Lua] Set lobby end. 19:30:43.326 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:30:43.326 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:30:43.326 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens, async-read, prioritized 19:30:43.326 [Lua] [StateLoading] load_current_level 19:30:43.326 [Lua] initializing mechanism to: deus 19:30:43.327 [Lua] [PlayFabMirrorBase] Force commit: Override existing queue "5" 19:30:43.327 [Lua] [PlayFabMirrorBase] _commit_internal "5" 19:30:43.327 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:30:43.327 [Lua] [BackendInterfaceStatisticsPlayFab] No player found, skipping saving statistics... 19:30:43.327 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 19:30:43.327 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:30:43.327 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 36 19:30:43.327 [Lua] [LevelTransitionHandler] load_current_level, loading morris_hub 0 19:30:43.329 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 19:30:43.329 [Umbra] Unload tome 19:30:43.330 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 19:30:43.387 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 19:30:43.396 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 19:30:43.396 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, morris_hub, async-read, 19:30:43.396 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/morris_hub, morris_hub, async-read, 19:30:43.404 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 36 19:30:43.404 [Lua] [PlayFabMirrorBase] commit result "success", "5" 19:30:43.464 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_1 19:30:43.464 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_1 19:30:43.465 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 19:30:43.871 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:30:43.871 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":1338165760,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 19:30:43.871 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:30:43.871 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:30:43.871 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:30:43.871 [Lua] Mechanism says: a client has initialized the mechanism! 110000104a550a1 19:30:43.871 [Lua] ### Received rpc_level_load_started 19:30:43.871 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 1115136000 19:30:44.223 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 36 19:30:44.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 19:30:44.909 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 19:30:44.909 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/morris_hub 19:30:47.042 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/morris_hub 19:30:47.042 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/morris_hub 19:30:47.062 [Lua] [LevelTransitionHandler] Level load completed! 19:30:47.062 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: morris_hub - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 19:30:47.062 [Lua] [EnemyPackageLoader] Load no enemies on this level 19:30:47.062 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: morris_hub game_mode: inn_deus 19:30:47.062 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 19:30:47.062 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/morris_hub/world 19:30:47.073 [Lua] Async level spawning done 19:30:47.076 [Lua] ### Received rpc_level_loaded 19:30:47.076 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 228 19:30:47.076 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:30:47.093 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:30:47.093 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:30:47.110 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:30:47.110 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:30:47.110 [Lua] ### Received rpc_level_loaded 19:30:47.110 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 228 19:30:47.110 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:30:48.125 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:30:48.125 [Lua] [Matchmaking] unregister rpcs 19:30:48.125 [Lua] Set lobby begin: 19:30:48.125 [Lua] Lobby data selected_mission_id = morris_hub 19:30:48.125 [Lua] Lobby data num_players = 2 19:30:48.125 [Lua] Lobby data difficulty_tweak = 0 19:30:48.125 [Lua] Lobby data host = 110000103724cc4 19:30:48.125 [Lua] Lobby data matchmaking_type = 3 19:30:48.125 [Lua] Lobby data difficulty = normal 19:30:48.125 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:48.125 [Lua] Lobby data unique_server_name = Tierce 19:30:48.125 [Lua] Lobby data player_slot_4 = 0:0 19:30:48.125 [Lua] Lobby data country_code = CZ 19:30:48.125 [Lua] Lobby data matchmaking = false 19:30:48.125 [Lua] Lobby data power_level = 0 19:30:48.125 [Lua] Lobby data mission_id = morris_hub 19:30:48.125 [Lua] Lobby data mechanism = deus 19:30:48.125 [Lua] Lobby data player_slot_5 = 0:0 19:30:48.125 [Lua] Lobby data player_slot_2 = 0:0 19:30:48.125 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:48.125 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:48.125 [Lua] Lobby data eac_authorized = true 19:30:48.125 [Lua] Set lobby end. 19:30:48.125 [Lua] [Managers] Destroying manager group: 19:30:48.126 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_1, global_loading_screens 19:30:48.126 [Lua] [Gamestate] Enter StateIngame HOST 19:30:48.126 [Lua] [Managers] Calling function on all managers: 19:30:48.126 [Lua] <>level = morris_hub<> 19:30:48.126 [Lua] [StateIngame] Server ingame 19:30:48.129 [Lua] Set lobby begin: 19:30:48.129 [Lua] Lobby data selected_mission_id = morris_hub 19:30:48.129 [Lua] Lobby data num_players = 2 19:30:48.129 [Lua] Lobby data difficulty_tweak = 0 19:30:48.129 [Lua] Lobby data host = 110000103724cc4 19:30:48.129 [Lua] Lobby data matchmaking_type = 3 19:30:48.129 [Lua] Lobby data difficulty = normal 19:30:48.129 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:48.129 [Lua] Lobby data unique_server_name = Tierce 19:30:48.129 [Lua] Lobby data player_slot_4 = 0:0 19:30:48.129 [Lua] Lobby data country_code = CZ 19:30:48.129 [Lua] Lobby data matchmaking = false 19:30:48.129 [Lua] Lobby data power_level = 0 19:30:48.130 [Lua] Lobby data mission_id = morris_hub 19:30:48.130 [Lua] Lobby data mechanism = deus 19:30:48.130 [Lua] Lobby data player_slot_5 = 0:0 19:30:48.130 [Lua] Lobby data player_slot_2 = 0:0 19:30:48.130 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:48.130 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:48.130 [Lua] Lobby data eac_authorized = true 19:30:48.130 [Lua] Set lobby end. 19:30:48.130 [Lua] [Matchmaking] register rpcs 19:30:48.130 [Lua] GameNetworkManager:init... creating game session 19:30:48.130 [Lua] Host GameSession.make_game_session_host with session: 19:30:48.130 [GameSession] make_game_session_host() 19:30:48.130 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:30:48.130 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:30:48.130 [Lua] [GameNetworkManager] self.is_server = true 19:30:48.130 [Network] Setting artificial MTU limit to 65536 19:30:48.130 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:30:48.139 [Lua] Switching ConflictSettings: to: disabled 19:30:48.139 [Lua] pacing=disabled 19:30:48.139 [Lua] roaming=nil 19:30:48.139 [Lua] specials=disabled 19:30:48.139 [Lua] debug_color=black 19:30:48.139 [Lua] pack_spawning=disabled 19:30:48.139 [Lua] contained_breeds=nil 19:30:48.139 [Lua] disabled=true 19:30:48.139 [Lua] boss=disabled 19:30:48.139 [Lua] horde=disabled 19:30:48.139 [Lua] name=disabled 19:30:48.139 [Lua] intensity=disabled 19:30:48.139 [Lua] --- 19:30:48.139 [Lua] [LevelAnalysis] set_random_seed( 0) 19:30:48.142 [Lua] [AIInterestPointSystem] Level Seed: 0 19:30:48.142 [Lua] 19:30:48.142 [Lua] [entity_system_bag] = table 19:30:48.142 [Lua] [entity_system_bag] = metatable 19:30:48.142 [Lua] [startup_data] = table 19:30:48.142 [Lua] [entity_manager] = table 19:30:48.142 [Lua] [entity_manager] = metatable 19:30:48.142 [Lua] [unit_spawner] = table 19:30:48.142 [Lua] [unit_spawner] = metatable 19:30:48.142 [Lua] [unit_storage] = table 19:30:48.142 [Lua] [unit_storage] = metatable 19:30:48.142 [Lua] [dice_keeper] = table 19:30:48.142 [Lua] [dice_keeper] = metatable 19:30:48.142 [Lua] [is_server] = true (boolean) 19:30:48.142 [Lua] [world] = [World] 19:30:48.142 [Lua] [system_api] = table 19:30:48.142 [Lua] [entity_system] = table 19:30:48.142 [Lua] [entity_system] = metatable 19:30:48.142 [Lua] [network_lobby] = table 19:30:48.142 [Lua] [network_lobby] = metatable 19:30:48.142 [Lua] [profile_synchronizer] = table 19:30:48.142 [Lua] [profile_synchronizer] = metatable 19:30:48.142 [Lua] [level_transition_handler] = table 19:30:48.142 [Lua] [level_transition_handler] = metatable 19:30:48.142 [Lua] [num_local_human_players] = 1 (number) 19:30:48.142 [Lua] [statistics_db] = table 19:30:48.142 [Lua] [statistics_db] = metatable 19:30:48.142 [Lua] [network_server] = table 19:30:48.142 [Lua] [network_server] = metatable 19:30:48.142 [Lua] [input_manager] = table 19:30:48.142 [Lua] [input_manager] = metatable 19:30:48.142 [Lua] [network_clock] = table 19:30:48.142 [Lua] [network_clock] = metatable 19:30:48.142 [Lua] [network_transmit] = table 19:30:48.142 [Lua] [network_transmit] = metatable 19:30:48.142 [Lua] [free_flight_manager] = table 19:30:48.142 [Lua] [free_flight_manager] = metatable 19:30:48.142 [Lua] [network_manager] = table 19:30:48.142 [Lua] [network_manager] = metatable 19:30:48.142 [Lua] [network_event_delegate] = table 19:30:48.142 [Lua] [network_event_delegate] = metatable 19:30:48.142 [Lua] 19:30:48.142 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:30:48.142 [Lua] ignoring extension VersusInteractObjectiveExtension 19:30:48.142 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:30:48.142 [Lua] ignoring extension VersusSocketObjectiveExtension 19:30:48.142 [Lua] ignoring extension VersusTargetObjectiveExtension 19:30:48.142 [Lua] ignoring extension VersusMissionObjectiveExtension 19:30:48.143 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 19:30:48.148 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:30:48.148 [Lua] [AchievementManager] Achievements using the steam platform 19:30:48.149 [Lua] PlayerManager:add_player player_1 19:30:48.208 [Lua] [StateIngame] Level seed: 0 19:30:48.209 [Lua] [LevelAnalysis] set_random_seed( 0) 19:30:48.210 [GameSession] create_game_object(67, 0) 19:30:48.210 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:30:48.210 [GameSession] create_game_object(95, 1) 19:30:48.210 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:30:48.210 [Lua] [IngameUI] init 19:30:48.223 [SteamVoipClient] select_out(110000103724cc4, off) 19:30:48.223 [SteamVoipClient] select_out(110000104a550a1, off) 19:30:48.226 [Lua] cb_razer_chroma_setup 19:30:48.267 [Lua] [Matchmaking] Cancelling matchmaking 19:30:48.267 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:30:48.267 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 19:30:48.268 [Lua] Set lobby begin: 19:30:48.268 [Lua] Lobby data selected_mission_id = morris_hub 19:30:48.268 [Lua] Lobby data num_players = 2 19:30:48.268 [Lua] Lobby data difficulty_tweak = 0 19:30:48.268 [Lua] Lobby data host = 110000103724cc4 19:30:48.268 [Lua] Lobby data matchmaking_type = 3 19:30:48.268 [Lua] Lobby data difficulty = normal 19:30:48.268 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:48.268 [Lua] Lobby data unique_server_name = Tierce 19:30:48.268 [Lua] Lobby data player_slot_4 = 0:0 19:30:48.268 [Lua] Lobby data country_code = CZ 19:30:48.268 [Lua] Lobby data matchmaking = false 19:30:48.268 [Lua] Lobby data power_level = 835 19:30:48.268 [Lua] Lobby data mission_id = morris_hub 19:30:48.268 [Lua] Lobby data mechanism = deus 19:30:48.268 [Lua] Lobby data player_slot_5 = 0:0 19:30:48.268 [Lua] Lobby data player_slot_2 = 0:0 19:30:48.268 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:48.268 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:48.268 [Lua] Lobby data eac_authorized = true 19:30:48.268 [Lua] Set lobby end. 19:30:48.269 [Lua] CurrentConflictSettings disabled 19:30:48.269 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 19:30:48.269 [GameSession] create_game_object(68, 2) 19:30:48.269 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 19:30:48.269 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 19:30:48.269 [GameSession] create_game_object(48, 3) 19:30:48.269 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=3 19:30:48.269 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:30:48.269 [Lua] [Managers] Calling function on all managers: 19:30:48.275 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:30:48.275 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:30:48.344 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":1338165760,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 19:30:48.344 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:30:48.344 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:30:48.344 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:30:48.344 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:30:48.344 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:30:51.637 [Lua] ### Received rpc_level_loaded 19:30:51.637 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 228 19:30:51.637 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:30:51.637 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:30:51.637 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:30:51.642 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:30:51.642 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:30:52.989 [GameSession] add_peer(110000104a550a1) 19:30:52.989 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:30:52.989 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:30:52.989 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:30:52.989 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:30:52.989 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:30:52.989 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:30:52.994 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:30:53.000 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:30:53.000 [GameSession] create_game_object(67, 4) 19:30:53.000 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:30:53.000 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 19:30:53.000 [Lua] RemotePlayer:create_game_object( ) 4 19:30:53.049 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:30:53.049 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:30:53.049 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:30:53.049 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:30:53.049 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:30:53.051 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(1.70637, -12.3293, 3.92367), Vector4(0, 0, 0.969236, 0.246134)) 19:30:53.053 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:30:53.053 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:30:53.053 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:30:53.053 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:30:53.053 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:30:53.053 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 19:30:53.054 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:30:53.054 [GameSession] create_game_object(9, 5) 19:30:53.054 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:30:53.054 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:30:53.054 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 19:30:53.054 [GameSession] create_game_object(62, 6) 19:30:53.054 [GameSession] create_game_object(6, 0) -> 110000104a550a1 19:30:53.054 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=6 19:30:53.054 [GameSession] create_game_object(46, 7) 19:30:53.054 [GameSession] create_game_object(7, 0) -> 110000104a550a1 19:30:53.054 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=7 19:30:53.056 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:30:53.056 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:30:53.056 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:30:53.142 [Lua] StateInGameRunning:_game_actually_starts() 19:30:53.142 [Lua] ################################################################################################################# 19:30:53.142 [Lua] [Loading Time]: 00:00:10 [Transition]: inn_level-morris_hub [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:30:53.142 [Lua] ################################################################################################################# 19:30:53.142 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 37 19:30:53.142 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:30:53.147 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 37 19:30:53.278 [GameSession] 110000104a550a1 -> create_game_object(1024) 19:30:53.279 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:30:53.279 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:30:53.294 [GameSession] 110000104a550a1 -> create_game_object(1025) 19:30:53.294 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 19:30:53.294 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 19:30:53.295 [GameSession] create_game_object(46, 8) 19:30:53.295 [GameSession] create_game_object(8, 0) -> 110000104a550a1 19:30:53.295 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=8 19:30:53.295 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 19:30:53.295 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:30:53.295 [Lua] TalentSystem:rpc_sync_talents 1 1025 19:30:53.354 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 37 19:30:53.354 [Lua] Commit load time data 19:30:53.488 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:30:58.129 [Lua] Set lobby begin: 19:30:58.129 [Lua] Lobby data selected_mission_id = morris_hub 19:30:58.129 [Lua] Lobby data num_players = 2 19:30:58.129 [Lua] Lobby data difficulty_tweak = 0 19:30:58.129 [Lua] Lobby data host = 110000103724cc4 19:30:58.129 [Lua] Lobby data matchmaking_type = 3 19:30:58.129 [Lua] Lobby data difficulty = normal 19:30:58.129 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:30:58.129 [Lua] Lobby data unique_server_name = Tierce 19:30:58.129 [Lua] Lobby data player_slot_4 = 0:0 19:30:58.129 [Lua] Lobby data country_code = CZ 19:30:58.129 [Lua] Lobby data matchmaking = false 19:30:58.129 [Lua] Lobby data power_level = 417 19:30:58.129 [Lua] Lobby data mission_id = morris_hub 19:30:58.129 [Lua] Lobby data mechanism = deus 19:30:58.130 [Lua] Lobby data player_slot_5 = 0:0 19:30:58.130 [Lua] Lobby data player_slot_2 = 0:0 19:30:58.130 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:30:58.130 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:30:58.130 [Lua] Lobby data eac_authorized = true 19:30:58.130 [Lua] Set lobby end. 19:31:03.215 [Lua] Set lobby begin: 19:31:03.215 [Lua] Lobby data selected_mission_id = morris_hub 19:31:03.215 [Lua] Lobby data num_players = 2 19:31:03.215 [Lua] Lobby data difficulty_tweak = 0 19:31:03.215 [Lua] Lobby data host = 110000103724cc4 19:31:03.215 [Lua] Lobby data matchmaking_type = 3 19:31:03.215 [Lua] Lobby data difficulty = normal 19:31:03.215 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:03.215 [Lua] Lobby data unique_server_name = Tierce 19:31:03.215 [Lua] Lobby data player_slot_4 = 0:0 19:31:03.216 [Lua] Lobby data country_code = CZ 19:31:03.216 [Lua] Lobby data matchmaking = false 19:31:03.216 [Lua] Lobby data power_level = 835 19:31:03.216 [Lua] Lobby data mission_id = morris_hub 19:31:03.216 [Lua] Lobby data mechanism = deus 19:31:03.216 [Lua] Lobby data player_slot_5 = 0:0 19:31:03.216 [Lua] Lobby data player_slot_2 = 0:0 19:31:03.216 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:03.216 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:03.216 [Lua] Lobby data eac_authorized = true 19:31:03.216 [Lua] Set lobby end. 19:31:04.773 [Lua] [IngameUI] menu view on_enter start_game_view 19:31:04.775 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0ec55390 19:31:04.775 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 19:31:04.797 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - deus_quickplay 19:31:04.797 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 19:31:04.797 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 19:31:04.797 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowDeusQuickplay 19:31:05.781 [Lua] [StartGameStateSettingsOverview:play() - vote_type(deus_quickplay) 19:31:05.781 [Lua] ............................................................................................................ 19:31:05.781 [Lua] ............................................................................................................ 19:31:05.781 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: hardest | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 19:31:05.781 [Lua] ............................................................................................................ 19:31:05.781 [Lua] ............................................................................................................ 19:31:05.781 [Lua] [Matchmaking] Cancelling matchmaking 19:31:05.781 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 19:31:05.885 [Lua] [IngameUI] menu view on_exit start_game_view 19:31:05.885 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 19:31:05.886 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 19:31:05.886 [Save] Saving `save_data` 19:31:05.886 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 19:31:05.886 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowDeusQuickplay 19:31:05.888 [Save] Save done 19:31:05.893 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0ec55390 19:31:06.901 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 19:31:06.901 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 19:31:06.903 [Lua] Set lobby begin: 19:31:06.903 [Lua] Lobby data selected_mission_id = morris_hub 19:31:06.903 [Lua] Lobby data num_players = 2 19:31:06.903 [Lua] Lobby data difficulty_tweak = 0 19:31:06.903 [Lua] Lobby data host = 110000103724cc4 19:31:06.903 [Lua] Lobby data matchmaking_type = 3 19:31:06.904 [Lua] Lobby data difficulty = hardest 19:31:06.904 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:06.904 [Lua] Lobby data unique_server_name = Tierce 19:31:06.904 [Lua] Lobby data player_slot_4 = 0:0 19:31:06.904 [Lua] Lobby data country_code = CZ 19:31:06.904 [Lua] Lobby data matchmaking = false 19:31:06.904 [Lua] Lobby data power_level = 835 19:31:06.904 [Lua] Lobby data mission_id = morris_hub 19:31:06.904 [Lua] Lobby data mechanism = deus 19:31:06.904 [Lua] Lobby data player_slot_5 = 0:0 19:31:06.904 [Lua] Lobby data player_slot_2 = 0:0 19:31:06.904 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:06.904 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:06.904 [Lua] Lobby data eac_authorized = true 19:31:06.904 [Lua] Set lobby end. 19:31:06.904 [Lua] [PartyManager] Leader is set to 110000103724cc4 19:31:06.904 [Lua] [MATCHMAKING] - Hosting game on mission: morris_hub nil 0 19:31:06.904 [Lua] Set lobby begin: 19:31:06.904 [Lua] Lobby data twitch_enabled = false 19:31:06.904 [Lua] Lobby data selected_mission_id = morris_hub 19:31:06.904 [Lua] Lobby data num_players = 2 19:31:06.904 [Lua] Lobby data difficulty_tweak = 0 19:31:06.904 [Lua] Lobby data host = 110000103724cc4 19:31:06.904 [Lua] Lobby data matchmaking_type = 1 19:31:06.904 [Lua] Lobby data match_started = true 19:31:06.904 [Lua] Lobby data difficulty = hardest 19:31:06.904 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:06.904 [Lua] Lobby data player_slot_4 = 0:0 19:31:06.904 [Lua] Lobby data unique_server_name = Tierce 19:31:06.904 [Lua] Lobby data quick_game = true 19:31:06.904 [Lua] Lobby data country_code = CZ 19:31:06.904 [Lua] Lobby data matchmaking = true 19:31:06.904 [Lua] Lobby data power_level = 835 19:31:06.905 [Lua] Lobby data mission_id = morris_hub 19:31:06.905 [Lua] Lobby data mechanism = deus 19:31:06.905 [Lua] Lobby data player_slot_5 = 0:0 19:31:06.905 [Lua] Lobby data player_slot_2 = 0:0 19:31:06.905 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:06.905 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:06.905 [Lua] Lobby data eac_authorized = true 19:31:06.905 [Lua] Set lobby end. 19:31:06.905 [Lua] Set lobby begin: 19:31:06.905 [Lua] Lobby data twitch_enabled = false 19:31:06.905 [Lua] Lobby data selected_mission_id = morris_hub 19:31:06.905 [Lua] Lobby data num_players = 2 19:31:06.905 [Lua] Lobby data difficulty_tweak = 0 19:31:06.905 [Lua] Lobby data host = 110000103724cc4 19:31:06.905 [Lua] Lobby data matchmaking_type = 1 19:31:06.905 [Lua] Lobby data is_private = false 19:31:06.905 [Lua] Lobby data match_started = true 19:31:06.905 [Lua] Lobby data difficulty = hardest 19:31:06.905 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:06.905 [Lua] Lobby data player_slot_4 = 0:0 19:31:06.905 [Lua] Lobby data unique_server_name = Tierce 19:31:06.905 [Lua] Lobby data quick_game = true 19:31:06.905 [Lua] Lobby data country_code = CZ 19:31:06.905 [Lua] Lobby data matchmaking = true 19:31:06.905 [Lua] Lobby data power_level = 835 19:31:06.905 [Lua] Lobby data mission_id = morris_hub 19:31:06.905 [Lua] Lobby data mechanism = deus 19:31:06.905 [Lua] Lobby data player_slot_5 = 0:0 19:31:06.905 [Lua] Lobby data player_slot_2 = 0:0 19:31:06.905 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:06.905 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:06.905 [Lua] Lobby data eac_authorized = true 19:31:06.905 [Lua] Set lobby end. 19:31:06.906 [Lua] [ChatManager][1]System: Starting hosted game... 19:31:06.906 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 19:31:06.906 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 19:31:12.058 [SteamLobby] Detected added member 110000105182d5d 19:31:12.059 [Lua] [LobbyMembers] Member joined 110000105182d5d 19:31:12.066 [Lua] [NetworkServer] Changing num_players from 2 to 3 19:31:12.066 [Lua] Players: 3 19:31:12.066 [Lua] Set lobby begin: 19:31:12.066 [Lua] Lobby data twitch_enabled = false 19:31:12.066 [Lua] Lobby data selected_mission_id = morris_hub 19:31:12.066 [Lua] Lobby data num_players = 3 19:31:12.066 [Lua] Lobby data difficulty_tweak = 0 19:31:12.066 [Lua] Lobby data host = 110000103724cc4 19:31:12.066 [Lua] Lobby data matchmaking_type = 1 19:31:12.066 [Lua] Lobby data is_private = false 19:31:12.066 [Lua] Lobby data match_started = true 19:31:12.066 [Lua] Lobby data difficulty = hardest 19:31:12.066 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:12.066 [Lua] Lobby data player_slot_4 = 0:0 19:31:12.066 [Lua] Lobby data unique_server_name = Tierce 19:31:12.066 [Lua] Lobby data quick_game = true 19:31:12.066 [Lua] Lobby data country_code = CZ 19:31:12.066 [Lua] Lobby data matchmaking = true 19:31:12.066 [Lua] Lobby data power_level = 835 19:31:12.067 [Lua] Lobby data mission_id = morris_hub 19:31:12.067 [Lua] Lobby data mechanism = deus 19:31:12.067 [Lua] Lobby data player_slot_5 = 0:0 19:31:12.067 [Lua] Lobby data player_slot_2 = 0:0 19:31:12.067 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:12.067 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:12.067 [Lua] Lobby data eac_authorized = true 19:31:12.067 [Lua] Set lobby end. 19:31:12.319 [Steam] Accepted connection 72a56e1d request from 110000105182d5d 19:31:12.320 [SteamTransport] Added peer 110000105182d5d 19:31:12.797 [SteamAuthenticator] Sent ticket request to 110000105182d5d 19:31:12.833 [SteamAuthenticator] Got ticket request from 110000105182d5d 19:31:12.833 [SteamAuthenticator] GetAuthSessionTicket 110000105182d5d 19:31:12.845 [SteamAuthenticator] Got ticket from 110000105182d5d 19:31:12.845 [SteamAuthenticator] BeginAuthSession 110000105182d5d 19:31:12.845 [SteamAuthenticator] Authenticating 110000105182d5d 19:31:13.120 [SteamAuthenticator] Steam validation for 110000105182d5d with response 0 19:31:13.189 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:31:13.189 [Connection] Received a connection 131 to 110000105182d5d 19:31:13.202 [Connection] Sending request connection 131 reply to 110000105182d5d 19:31:13.301 [Handshaker] Established a connection 131 to 110000105182d5d 19:31:13.301 [Lua] GOT approve_channel 4 110000105182d5d 186000001c9a33c 19:31:13.301 [EAC] EAC server has client 110000105182d5d and channel 4 (and owner 110000105182d5d) 19:31:13.301 [EACServer] [20:31:13:301][Windows][EAC Server] [Info][RegisterClient] Client: 0110000105182D5D PlayerGUID: 76561198045736285 PlayerIP: 0.0.0.0 OwnerGUID: 76561198045736285 PlayerName: Gorigami 19:31:13.301 [Lua] Client with peer_id 110000105182d5d got APPROVED by server 19:31:13.301 [Channel] Channel 4 to peer 110000105182d5d in system game instance 186000001c9a33c was accepted. 19:31:13.302 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000105182d5d' 19:31:13.302 [Lua] [ChatManager][1]System: Gorigami is joining the game 19:31:13.302 [Lua] [NetworkServer] Peer 110000105182d5d joined server lobby. 19:31:13.302 [Lua] [NetworkServer] Creating peer info. 19:31:13.302 [Lua] [PeerSM] 110000105182d5d :: on_enter Connecting 19:31:13.395 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c9a33c from 110000105182d5d, replying lobby_ok 19:31:13.466 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000105182d5d REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:0 19:31:13.532 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000105182d5d 19:31:13.532 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:5:0 = 110000105182d5d 19:31:13.532 [Lua] Set lobby begin: 19:31:13.532 [Lua] Lobby data twitch_enabled = false 19:31:13.532 [Lua] Lobby data selected_mission_id = morris_hub 19:31:13.532 [Lua] Lobby data num_players = 3 19:31:13.532 [Lua] Lobby data difficulty_tweak = 0 19:31:13.532 [Lua] Lobby data host = 110000103724cc4 19:31:13.532 [Lua] Lobby data matchmaking_type = 1 19:31:13.532 [Lua] Lobby data is_private = false 19:31:13.532 [Lua] Lobby data match_started = true 19:31:13.533 [Lua] Lobby data difficulty = hardest 19:31:13.533 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:13.533 [Lua] Lobby data player_slot_4 = 0:0 19:31:13.533 [Lua] Lobby data unique_server_name = Tierce 19:31:13.533 [Lua] Lobby data quick_game = true 19:31:13.533 [Lua] Lobby data country_code = CZ 19:31:13.533 [Lua] Lobby data matchmaking = true 19:31:13.533 [Lua] Lobby data power_level = 835 19:31:13.533 [Lua] Lobby data mission_id = morris_hub 19:31:13.533 [Lua] Lobby data mechanism = deus 19:31:13.533 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:13.533 [Lua] Lobby data player_slot_2 = 0:0 19:31:13.533 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:13.533 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:13.533 [Lua] Lobby data eac_authorized = true 19:31:13.533 [Lua] Set lobby end. 19:31:15.659 [Lua] ### CLEARING PEER STATE FOR 110000105182d5d 19:31:15.659 [Lua] [PeerSM] 110000105182d5d :: on_exit Connecting 19:31:15.659 [Lua] [PeerSM] 110000105182d5d :: on_enter Connecting 19:31:15.712 [Lua] [NetworkServer] Peer 110000105182d5d has sent rpc_notify_lobby_joined 19:31:15.712 [Lua] [PSM] Peer 110000105182d5d joined. Want to use profile index "5" and join party "0" 19:31:15.712 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1","110000105182d5d"] 19:31:15.712 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000105182d5d, connection_key=1) 19:31:15.712 [Lua] Sync dynamic to client: 19:31:15.761 [Lua] ### Received rpc_level_load_started 19:31:15.761 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 1115136000 19:31:15.761 [Lua] player (110000105182d5d,1) was put into party 0 19:31:15.761 [Lua] [ProfileSynchronizer] Peer 110000105182d5d entered session 19:31:15.761 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000105182d5d 19:31:15.761 [Lua] Mechanism says: a client has initialized the mechanism! 110000105182d5d 19:31:15.792 [Channel] Channel 5 to peer 110000105182d5d in system voip instance 772b9accc73f17bb was accepted. 19:31:15.792 [Lua] ### Received rpc_level_loaded 19:31:15.792 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 228 19:31:15.792 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000105182d5d, connection_key=1) 19:31:15.909 [SteamVoipClient] select_out(110000105182d5d, on) 19:31:15.919 [SteamVoipClient] select_out(110000105182d5d, on) 19:31:15.919 [SteamVoipClient] select_in(110000105182d5d, on) 19:31:15.919 [SteamVoipClient] select_out(110000105182d5d, off) 19:31:15.995 [Channel] Channel 6 to peer 110000105182d5d in system voip instance 0 was accepted. 19:31:16.199 [EACServer] [20:31:16:198][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000105182D5D Session: 2 Status: Client Authenticated Message: Client authenticated. 19:31:16.199 [EAC] Peer 110000105182d5d switched EAC state to ClientAuthenticatedLocal 19:31:16.303 [EACServer] [20:31:16:302][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000105182D5D. 19:31:16.603 [EACServer] [20:31:16:602][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000105182D5D 19:31:16.603 [EACServer] [20:31:16:602][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000105182D5D Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 19:31:16.606 [EAC] Peer 110000105182d5d switched EAC state to ClientAuthenticatedRemote 19:31:17.805 [Lua] [NetworkServer] Peer 110000105182d5d has sent rpc_post_game_notified 19:31:17.806 [Lua] [PeerSM] 110000105182d5d :: on_exit Connecting 19:31:17.806 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:31:17.812 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:31:17.812 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:31:17.818 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:31:17.818 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:31:19.327 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:31:20.358 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:31:20.359 [GameSession] add_peer(110000105182d5d) 19:31:20.359 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(5, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(6, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(7, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(1025, 0) -> 110000105182d5d 19:31:20.359 [GameSession] create_game_object(8, 0) -> 110000105182d5d 19:31:20.359 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:31:20.359 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:31:20.365 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:31:20.379 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:31:20.379 [GameSession] create_game_object(67, 9) 19:31:20.379 [GameSession] create_game_object(9, 0) -> 110000104a550a1 19:31:20.379 [GameSession] create_game_object(9, 0) -> 110000105182d5d 19:31:20.379 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=9 19:31:20.379 [Lua] RemotePlayer:create_game_object( ) 9 19:31:20.423 [Lua] player (110000105182d5d,1) was put into party 1 19:31:20.423 [Lua] [ProfileSynchronizer] Assigning peer(110000105182d5d:1) to profile(5) career(1) 19:31:20.423 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"}] 19:31:20.423 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:31:20.423 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:31:20.428 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:31:20.428 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:31:20.428 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:31:20.638 [GameSession] 110000105182d5d -> create_game_object(2048) 19:31:20.638 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 19:31:20.638 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:31:20.638 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:31:20.669 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1899512960,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false}} 19:31:20.669 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 19:31:20.669 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, ProfileSynchronizer, async-read, 19:31:20.700 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 19:31:20.700 [Lua] [PackageManager] Force_load: wwise/handgun 19:31:20.700 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 19:31:21.107 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 19:31:21.107 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_husk_base 19:31:21.107 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 19:31:21.134 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 19:31:21.134 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 19:31:21.134 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 19:31:21.154 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 19:31:21.154 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 19:31:21.154 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 19:31:21.224 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 19:31:21.224 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/black_and_gold/chr_empire_soldier_mercenary_black_and_gold 19:31:21.224 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 19:31:21.242 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 19:31:21.242 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 19:31:21.242 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 19:31:21.274 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 19:31:21.274 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 19:31:21.274 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 19:31:21.293 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 19:31:21.293 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 19:31:21.300 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1899512960 19:31:22.722 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1899512960 19:31:23.210 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1899512960 19:31:23.286 [GameSession] 110000105182d5d -> create_game_object(2049) 19:31:23.286 [GameSession] create_game_object(2049, 0) -> 110000104a550a1 19:31:23.286 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000105182d5d go_type=player_unit go_created_func_name=game_object_created_player_unit 19:31:23.286 [Lua] [NetworkServer] Peer 110000105182d5d spawned player. 19:31:23.287 [GameSession] create_game_object(46, 10) 19:31:23.287 [GameSession] create_game_object(10, 0) -> 110000104a550a1 19:31:23.287 [GameSession] create_game_object(10, 0) -> 110000105182d5d 19:31:23.287 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=10 19:31:23.287 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 19:31:23.288 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:31:23.288 [Lua] TalentSystem:rpc_sync_talents 4 2049 19:31:23.542 [Lua] Set lobby begin: 19:31:23.542 [Lua] Lobby data twitch_enabled = false 19:31:23.542 [Lua] Lobby data selected_mission_id = morris_hub 19:31:23.543 [Lua] Lobby data num_players = 3 19:31:23.543 [Lua] Lobby data difficulty_tweak = 0 19:31:23.543 [Lua] Lobby data host = 110000103724cc4 19:31:23.543 [Lua] Lobby data matchmaking_type = 1 19:31:23.543 [Lua] Lobby data is_private = false 19:31:23.543 [Lua] Lobby data match_started = true 19:31:23.543 [Lua] Lobby data difficulty = hardest 19:31:23.543 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:23.543 [Lua] Lobby data player_slot_4 = 0:0 19:31:23.543 [Lua] Lobby data unique_server_name = Tierce 19:31:23.543 [Lua] Lobby data quick_game = true 19:31:23.543 [Lua] Lobby data country_code = CZ 19:31:23.543 [Lua] Lobby data matchmaking = true 19:31:23.543 [Lua] Lobby data power_level = 556 19:31:23.543 [Lua] Lobby data mission_id = morris_hub 19:31:23.543 [Lua] Lobby data mechanism = deus 19:31:23.543 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:23.543 [Lua] Lobby data player_slot_2 = 0:0 19:31:23.543 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:23.543 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:23.543 [Lua] Lobby data eac_authorized = true 19:31:23.543 [Lua] Set lobby end. 19:31:23.612 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:31:28.582 [Lua] Set lobby begin: 19:31:28.582 [Lua] Lobby data twitch_enabled = false 19:31:28.582 [Lua] Lobby data selected_mission_id = morris_hub 19:31:28.582 [Lua] Lobby data num_players = 3 19:31:28.582 [Lua] Lobby data difficulty_tweak = 0 19:31:28.582 [Lua] Lobby data host = 110000103724cc4 19:31:28.582 [Lua] Lobby data matchmaking_type = 1 19:31:28.582 [Lua] Lobby data is_private = false 19:31:28.582 [Lua] Lobby data match_started = true 19:31:28.582 [Lua] Lobby data difficulty = hardest 19:31:28.582 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:28.582 [Lua] Lobby data player_slot_4 = 0:0 19:31:28.582 [Lua] Lobby data unique_server_name = Tierce 19:31:28.582 [Lua] Lobby data quick_game = true 19:31:28.582 [Lua] Lobby data country_code = CZ 19:31:28.582 [Lua] Lobby data matchmaking = true 19:31:28.583 [Lua] Lobby data power_level = 835 19:31:28.583 [Lua] Lobby data mission_id = morris_hub 19:31:28.583 [Lua] Lobby data mechanism = deus 19:31:28.583 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:28.583 [Lua] Lobby data player_slot_2 = 0:0 19:31:28.583 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:28.583 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:28.583 [Lua] Lobby data eac_authorized = true 19:31:28.583 [Lua] Set lobby end. 19:31:32.788 [Lua] [ChatManager][1]System: Cannot access Hero Selection while matchmaking is active. 19:31:32.855 [Lua] [ChatManager][1]System: Cannot access the Hero menu while inside the Bridge of Shadows. 19:31:37.905 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 19:31:37.905 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 19:31:37.905 [Lua] [MATCHMAKING] - Hosting game on mission: morris_hub journey_cave 0 19:31:37.905 [Lua] Set lobby begin: 19:31:37.905 [Lua] Lobby data twitch_enabled = false 19:31:37.905 [Lua] Lobby data selected_mission_id = journey_cave 19:31:37.905 [Lua] Lobby data num_players = 3 19:31:37.905 [Lua] Lobby data difficulty_tweak = 0 19:31:37.905 [Lua] Lobby data host = 110000103724cc4 19:31:37.905 [Lua] Lobby data matchmaking_type = 2 19:31:37.905 [Lua] Lobby data is_private = false 19:31:37.906 [Lua] Lobby data match_started = true 19:31:37.906 [Lua] Lobby data difficulty = hardest 19:31:37.906 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:37.906 [Lua] Lobby data player_slot_4 = 0:0 19:31:37.906 [Lua] Lobby data unique_server_name = Tierce 19:31:37.906 [Lua] Lobby data quick_game = true 19:31:37.906 [Lua] Lobby data country_code = CZ 19:31:37.906 [Lua] Lobby data matchmaking = true 19:31:37.906 [Lua] Lobby data power_level = 835 19:31:37.906 [Lua] Lobby data mission_id = morris_hub 19:31:37.906 [Lua] Lobby data mechanism = deus 19:31:37.906 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:37.906 [Lua] Lobby data player_slot_2 = 0:0 19:31:37.906 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:37.906 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:37.906 [Lua] Lobby data eac_authorized = true 19:31:37.906 [Lua] Set lobby end. 19:31:37.906 [Lua] [LevelTransitionHandler] set_next_level( lvl:journey_cave, mc:adventure, gm:deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1565421056, lt:load_next_level, extra_packages:{ }) 19:31:37.906 [Lua] [NetworkServer] Entering post game 19:31:37.906 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 19:31:37.906 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 19:31:37.906 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:31:37.906 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 19:31:37.906 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:31:37.906 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 19:31:37.907 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter [5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state [6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function update [7] @scripts/game_state/state_ingame.lua:936: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/boot.lua:891: in function game_update [10] @scripts/boot.lua:625:in function [1] self = table: 000000000A1F0010 [2] self = table: 00000000057DEF80; game_server_lobby_client = nil [3] self = table: 00000000057DEF80 [4] self = table: 00000000057DEF80; state_context = table: 0000000004F5F030 [5] self = table: 0000000000989C20; new_state = table: 0000000013488730; params = table: 0000000000989A30; state_context = table: 0000000004F5F030; reason = nil [6] self = table: 0000000000989C20; dt = 0.0060722408816218376; t = 279.55765813961625; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 0000000013488730; state_context = table: 0000000004F5F030; reason = nil [7] self = table: 000000000C82C1F0; dt = 0.0060722408816218376; main_t = 279.55765813961625; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 49.290291544981301 [8] self = table: 0000000015E8CC90; dt = 0.0060722408816218376; t = 279.55765813961625 [9] self = table: 00000000000964D0; real_world_dt = 0.0060722408816218376; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0060722408816218376; t = 279.55765813961625 [10] dt = 0.0060722408816218376 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn_deus"; statistics_db = table: 000000000C82CEE0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000FE86910; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000FE868E0; _disable_spawning_reasons = table: 000000000F47CEC0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000F47CE90; _mutator_handler = table: 000000000C80EF60; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000A1F0040; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "morris_hub"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000C80D7D0; is_server = true; network_event_delegate = table: 000000000C8FFD00; [2] _statistics_db = table: 000000000C82CEE0; _lobby = table: 00000000052ED950; _matchmaking_manager = table: 0000000000989C20; _network_transmit = table: 00000000014CAD00; state_context = table: 0000000004F5F030; search_config = table: 0000000004F59200; _network_server = table: 00000000052F1DC0; [3] _statistics_db = table: 000000000C82CEE0; _lobby = table: 00000000052ED950; _matchmaking_manager = table: 0000000000989C20; _network_transmit = table: 00000000014CAD00; state_context = table: 0000000004F5F030; search_config = table: 0000000004F59200; _network_server = table: 00000000052F1DC0; [4] _statistics_db = table: 000000000C82CEE0; _lobby = table: 00000000052ED950; _matchmaking_manager = table: 0000000000989C20; _network_transmit = table: 00000000014CAD00; state_context = table: 0000000004F5F030; search_config = table: 0000000004F59200; _network_server = table: 00000000052F1DC0; [5] network_server = table: 00000000052F1DC0; network_event_delegate = table: 000000000C8FFD00; _waystone_is_active = false; _host_matchmaking_data = table: 0000000000989840; _state = table: 00000000057DEF80; is_server = true; _power_level_timer = 280.32688892586157; lobby_finder = table: 000000000098A3E0; peers_to_sync = table: 000000000098A1F0; _level_weights = table: 000000000098A000; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 00000000052ED950; profile_update_time = 0; params = table: 0000000000989A30; profile_synchronizer = table: 00000000052FD810; debug = table: 0000000015CD0B50; _quick_game = true; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000004F5F030; statistics_db = table: 000000000C82CEE0; network_transmit = table: 00000000014CAD00; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000020EE0D0; party_owned_dlcs = table: 0000000000989E10; [6] network_server = table: 00000000052F1DC0; network_event_delegate = table: 000000000C8FFD00; _waystone_is_active = false; _host_matchmaking_data = table: 0000000000989840; _state = table: 00000000057DEF80; is_server = true; _power_level_timer = 280.32688892586157; lobby_finder = table: 000000000098A3E0; peers_to_sync = table: 000000000098A1F0; _level_weights = table: 000000000098A000; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000103724cc4"; lobby_finder_timer = 0; lobby = table: 00000000052ED950; profile_update_time = 0; params = table: 0000000000989A30; profile_synchronizer = table: 00000000052FD810; debug = table: 0000000015CD0B50; _quick_game = true; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000004F5F030; statistics_db = table: 000000000C82CEE0; network_transmit = table: 00000000014CAD00; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000020EE0D0; party_owned_dlcs = table: 0000000000989E10; [7] world_name = "level_world"; entity_system_bag = table: 000000000B4F7DE0; network_server = table: 00000000052F1DC0; entity_system = table: 000000000B521350; parent = table: 00000000000964D0; _level_flow_events = table: 000000000FE8D910; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000C8301C0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000012557F10; num_local_human_players = 1; _ping_reporter = table: 000000000E8DB630; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0060722408816218376; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000F80B940; network_event_delegate = table: 000000000C8FFD00; machines = table: 000000000FE91C70; _camera_carrier = table: 000000000E8DAFF0; free_flight_manager = table: 0000000002432760; network_transmit = table: 00000000014CAD00; level_key = "morris_hub"; game_mode_key = "inn_deus"; is_in_inn = true; statistics_db = table: 000000000C82CEE0; _lobby_host = table: 00000000052ED950; dice_keeper = table: 000000000F818570; network_clock = table: 000000000C859A70; _debug_gui_immediate = [Gui]; _quit_game = false; [8] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000C82C1F0; [9] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000C82B6A0; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:31:37.909 [Lua] Generated node with: Level , level_seed <534844344>, Run progress <0.16665> 19:31:37.909 [Lua] Generated node with: Level , level_seed <1974485943>, Run progress <0.3333> 19:31:37.909 [Lua] Generated node with: Level , level_seed <238833066>, Run progress <0.6666> 19:31:37.909 [Lua] Generated node with: Level , level_seed <-1844797183>, Run progress <0.83325> 19:31:37.909 [Lua] Generated node with: Level , level_seed <-1674017172>, Run progress <0.9999> 19:31:37.909 [Lua] Generated node with: Level , level_seed <-781660453>, Run progress <0> 19:31:37.909 [Lua] Generated node with: Level , level_seed <-728779138>, Run progress <0> 19:31:37.909 [Lua] Generated node with: Level , level_seed <482307013>, Run progress <0.49995> 19:31:37.909 [Lua] Generated node with: Level , level_seed <2102717024>, Run progress <0.83325> 19:31:37.909 [Lua] Generated node with: Level , level_seed <1384192575>, Run progress <0.6666> 19:31:37.909 [Lua] Generated node with: Level , level_seed <1838768786>, Run progress <0> 19:31:37.909 [Lua] Generated node with: Level , level_seed <-1967054647>, Run progress <0.16665> 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = start 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = A8BBEE90455F4E7 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 191 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: peer_initialized:110000103724cc4:0:0:0 = true 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"client_id":1716030976,"name":"talent_1_1","rarity":"exotic"},{"client_id":406268320,"name":"talent_2_1","rarity":"rare"},{"client_id":1659906048,"name":"talent_3_3","rarity":"exotic"},{"client_id":1076583040,"name":"talent_4_2","rarity":"rare"},{"client_id":9202692,"name":"talent_5_1","rarity":"rare"},{"client_id":616159936,"name":"talent_6_2","rarity":"unique"}] 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000103724cc4:1:3:4 = item_key=deus_dr_2h_cog_hammer,powerlevel=450,rarity=plentiful 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:110000103724cc4:1:3:4 = item_key=deus_dr_deus_01,powerlevel=450,rarity=plentiful,skin=dr_deus_01_skin_01 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: profile_initialized:110000103724cc4:1:3:4 = true 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 191 19:31:37.909 [Lua] [DeusRunController] starting with seed <1709596544> on difficulty and dominant god 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:31:37.909 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:31:37.910 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusRunStarted 38 19:31:37.910 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = start 19:31:37.910 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:-728779138, conflict:disabled, lckd_director_funcs:{}, diff:hardest, diff_tweak:-10, id:1752212736, lt:load_next_level, extra_packages:{ }) 19:31:37.910 [Lua] [LevelTransitionHandler] promote_next_level_data 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = dlc_morris_map 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = -728779138 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = disabled 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = map_deus 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = -10 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1752212736 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:31:37.910 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:31:37.910 [Lua] [NetworkServer] Entering post game 19:31:37.910 [Save] Saving `save_data` 19:31:37.910 [Lua] gm_event_end_conditions_met false false 19:31:37.910 [Lua] [PlayFabMirrorBase] Force commit 19:31:37.910 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 19:31:37.910 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 19:31:37.910 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:31:37.910 [Lua] TRANSITION nil nil load_next_level 19:31:37.910 [Lua] Transition type "load_next_level", is server: true 19:31:37.910 [Lua] [GameNetworkManager] Leaving game... 19:31:37.910 [Lua] [GameNetworkManager] Shutting down game session host. 19:31:37.910 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:31:37.910 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:31:37.910 [GameSession] shutdown_game_session_host() 19:31:37.910 [GameSession] shutdown() 19:31:37.910 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=51.29 19:31:37.912 [Save] Save done 19:31:37.912 [Save] Saving `save_data` 19:31:37.912 [Network] Ignoring message `rpc_anim_event` from wrong session 6cee or from non-session peer 110000105182d5d 19:31:37.912 [Network] Ignoring message `rpc_status_change_bool` from wrong session 6cee or from non-session peer 110000105182d5d 19:31:37.912 [Connection] Packet 667 chunk for system game_session from 110000105182d5d had no listener 19:31:37.912 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 19:31:37.912 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:31:37.912 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:31:37.913 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:31:37.913 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusRunStarted 38 19:31:37.913 [Lua] [PlayFabMirrorBase] commit result "success", "6" 19:31:37.914 [Save] Save done 19:31:37.914 [Save] Saving `save_data` 19:31:37.916 [Save] Save done 19:31:37.945 [Connection] Packet 668 chunk for system game_session from 110000105182d5d had no listener 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 54 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: peer_initialized:110000105182d5d:0:0:0 = true 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 245 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":200068192,"name":"talent_1_1","rarity":"exotic"},{"client_id":133346432,"name":"talent_2_1","rarity":"rare"},{"client_id":1513431936,"name":"talent_3_2","rarity":"exotic"},{"client_id":1372333184,"name":"talent_4_1","rarity":"rare"},{"client_id":854402176,"name":"talent_5_2","rarity":"rare"},{"client_id":1057302784,"name":"talent_6_2","rarity":"unique"}] 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000105182d5d:1:5:1 = item_key=deus_es_halberd,powerlevel=450,rarity=plentiful 19:31:37.976 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:110000105182d5d:1:5:1 = item_key=deus_es_handgun,powerlevel=450,rarity=plentiful 19:31:37.977 [Lua] [SharedState] deus_run_state_14553509: profile_initialized:110000105182d5d:1:5:1 = true 19:31:37.978 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:37.978 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:37.978 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 35 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: peer_initialized:110000104a550a1:0:0:0 = true 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 280 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":1857718016,"name":"talent_1_1","rarity":"exotic"},{"client_id":949997504,"name":"talent_2_3","rarity":"rare"},{"client_id":1934743680,"name":"talent_3_3","rarity":"exotic"},{"client_id":1038589440,"name":"talent_4_2","rarity":"rare"},{"client_id":2094776832,"name":"talent_5_2","rarity":"rare"},{"client_id":2069237760,"name":"talent_6_2","rarity":"unique"}] 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000104a550a1:1:1:1 = item_key=deus_wh_dual_wield_axe_falchion,powerlevel=450,rarity=plentiful 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:110000104a550a1:1:1:1 = item_key=deus_wh_brace_of_pistols,powerlevel=450,rarity=plentiful 19:31:37.982 [Lua] [SharedState] deus_run_state_14553509: profile_initialized:110000104a550a1:1:1:1 = true 19:31:37.984 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:37.984 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:37.984 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:31:38.121 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusRunStarted 38 19:31:38.690 [Lua] [PlayerSyncData] Game session is not initialized 19:31:38.690 [Lua] [PlayerSyncData] Game session is not initialized 19:31:38.690 [Lua] Set lobby begin: 19:31:38.690 [Lua] Lobby data twitch_enabled = false 19:31:38.690 [Lua] Lobby data selected_mission_id = journey_cave 19:31:38.690 [Lua] Lobby data num_players = 3 19:31:38.690 [Lua] Lobby data difficulty_tweak = 0 19:31:38.690 [Lua] Lobby data host = 110000103724cc4 19:31:38.690 [Lua] Lobby data matchmaking_type = 2 19:31:38.690 [Lua] Lobby data is_private = false 19:31:38.690 [Lua] Lobby data match_started = true 19:31:38.690 [Lua] Lobby data difficulty = hardest 19:31:38.690 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:38.690 [Lua] Lobby data player_slot_4 = 0:0 19:31:38.690 [Lua] Lobby data unique_server_name = Tierce 19:31:38.690 [Lua] Lobby data quick_game = true 19:31:38.690 [Lua] Lobby data country_code = CZ 19:31:38.690 [Lua] Lobby data matchmaking = true 19:31:38.690 [Lua] Lobby data power_level = 0 19:31:38.690 [Lua] Lobby data mission_id = morris_hub 19:31:38.690 [Lua] Lobby data mechanism = deus 19:31:38.690 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:38.691 [Lua] Lobby data player_slot_2 = 0:0 19:31:38.691 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:38.691 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:38.691 [Lua] Lobby data eac_authorized = true 19:31:38.691 [Lua] Set lobby end. 19:31:39.928 [Lua] [Managers] Calling function on all managers: 19:31:39.929 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:31:39.929 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:31:39.929 [Lua] Clearing all global lookup lists 19:31:39.929 [Lua] [IngamePlayerListUI] - Destroy 19:31:39.929 [Lua] [GamePadEquipmentUI] - Destroy 19:31:39.929 [Lua] [EquipmentUI] - Destroy 19:31:39.929 [Lua] [AbilityUI] - Destroy 19:31:39.929 [Lua] [GamePadAbilityUI] - Destroy 19:31:39.930 [Lua] [IngameUI] destroy 19:31:39.930 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4db6b1806e158af3]' child 1: '#ID[261217a21ffb9c3b]' child 2: '#ID[f549221e7acde8cf]' 19:31:39.931 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[12b1b06400b8bcc3]' child 1: '#ID[7bd52961dca2f3dd]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[eb0ca4f3801e60a6]' child 4: '#ID[6106253c2f292493]' child 5: '#ID[a8739cff0076f282]' 19:31:39.931 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ea8f49c9fb07a6a3]' child 1: '#ID[5fdc1bcab66d6e37]' 19:31:39.932 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 19:31:39.933 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:31:39.937 [Lua] [Managers] Destroying manager group: 19:31:39.938 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17b9a3cf3e802315]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[1bca545bb69dccfb]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[9980aa466fc8c88c]' child 7: '#ID[ae9a5b661e18c613]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[10a0a3f87e96537f]' 19:31:39.939 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:31:39.939 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 19:31:39.939 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:31:39.939 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 19:31:39.939 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:31:39.939 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 19:31:39.939 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:31:39.939 [Lua] [Matchmaking] unregister rpcs 19:31:39.939 [Lua] ############### UNLOADING PACKAGES ############### 19:31:39.939 [Lua] [Managers] Calling function on all managers: 19:31:39.939 [Lua] [Managers] Destroying manager group: 19:31:39.939 [Lua] [Gamestate] Enter state StateLoading 19:31:39.941 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:31:39.941 [Lua] [Matchmaking] register rpcs 19:31:39.941 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 19:31:39.941 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 19:31:39.941 [Lua] registering RPCs 19:31:39.941 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:31:39.941 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:31:39.941 [Lua] Set lobby begin: 19:31:39.941 [Lua] Lobby data twitch_enabled = false 19:31:39.941 [Lua] Lobby data selected_mission_id = journey_cave 19:31:39.941 [Lua] Lobby data num_players = 3 19:31:39.941 [Lua] Lobby data difficulty_tweak = 0 19:31:39.941 [Lua] Lobby data host = 110000103724cc4 19:31:39.941 [Lua] Lobby data matchmaking_type = 2 19:31:39.941 [Lua] Lobby data is_private = false 19:31:39.941 [Lua] Lobby data match_started = true 19:31:39.941 [Lua] Lobby data difficulty = hardest 19:31:39.941 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:39.941 [Lua] Lobby data player_slot_4 = 0:0 19:31:39.941 [Lua] Lobby data unique_server_name = Tierce 19:31:39.941 [Lua] Lobby data quick_game = true 19:31:39.941 [Lua] Lobby data country_code = CZ 19:31:39.941 [Lua] Lobby data matchmaking = true 19:31:39.941 [Lua] Lobby data power_level = 0 19:31:39.941 [Lua] Lobby data mission_id = dlc_morris_map 19:31:39.941 [Lua] Lobby data mechanism = deus 19:31:39.941 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:39.942 [Lua] Lobby data player_slot_2 = 0:0 19:31:39.942 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:39.942 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:39.942 [Lua] Lobby data eac_authorized = true 19:31:39.942 [Lua] Set lobby end. 19:31:39.944 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 19:31:39.944 [Lua] [StateLoading] load_current_level 19:31:39.944 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 19:31:39.978 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/morris_hub, morris_hub 19:31:39.986 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, morris_hub 19:31:39.986 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 19:31:40.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 19:31:40.021 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 19:31:40.022 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 19:31:40.038 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:31:40.038 [Lua] ### Received rpc_level_load_started 19:31:40.038 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 1752212736 19:31:40.057 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"wwise\/two_handed_axes":false},"inventory_id":1899512960,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"wwise\/two_handed_axes":false}} 19:31:40.057 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1899512960 19:31:40.057 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:31:40.057 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:31:40.057 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:31:40.092 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false},"inventory_id":1338165760,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":false,"wwise\/one_handed_axes":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_3p":false}} 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1899512960 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1338165760 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 569814400 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:31:40.175 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:31:40.175 [Lua] ### Received rpc_level_load_started 19:31:40.175 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 1752212736 19:31:40.904 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 19:31:40.904 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 19:31:40.922 [Lua] [LevelTransitionHandler] Level load completed! 19:31:40.922 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: -728779138 - use_random_directors: false - conflict_director_name: disabled 19:31:40.922 [Lua] [EnemyPackageLoader] Load no enemies on this level 19:31:40.922 [Lua] [StateLoading] loadout_changed: true old_loadout: nil new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 19:31:40.922 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 19:31:40.922 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 19:31:40.924 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":211145152,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 19:31:40.925 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01, ProfileSynchronizer, async-read, 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed_3p, ProfileSynchronizer 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_runed, ProfileSynchronizer 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02, ProfileSynchronizer 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed, ProfileSynchronizer 19:31:40.939 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer 19:31:40.939 [Lua] ### Received rpc_level_loaded 19:31:40.939 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 327 19:31:40.939 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:31:40.956 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:31:40.956 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:31:41.040 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 19:31:41.040 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01 19:31:41.040 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1 19:31:41.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1 19:31:41.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1 19:31:41.125 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 19:31:41.190 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 19:31:41.190 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 19:31:41.190 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p 19:31:41.257 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p 19:31:41.257 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p 19:31:41.257 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 19:31:41.291 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1503878656,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:31:41.291 [Lua] ### Received rpc_level_loaded 19:31:41.291 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 327 19:31:41.291 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 19:31:41.291 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer, async-read, 19:31:41.291 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer, async-read, 19:31:41.291 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 19:31:41.291 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, ProfileSynchronizer 19:31:41.291 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:31:41.291 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:31:41.308 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 19:31:41.308 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 19:31:41.308 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01 19:31:41.409 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01 19:31:41.409 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01 19:31:41.409 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 19:31:41.410 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:31:41.459 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 19:31:41.459 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 19:31:41.459 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 19:31:41.526 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 19:31:41.526 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 19:31:41.526 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:31:41.526 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:31:41.828 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:31:42.228 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":387236256,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:31:42.228 [Lua] ### Received rpc_level_loaded 19:31:42.228 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 327 19:31:42.228 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:31:42.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, ProfileSynchronizer, async-read, 19:31:42.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read, 19:31:42.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, ProfileSynchronizer, async-read, 19:31:42.228 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_3p, ProfileSynchronizer 19:31:42.228 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 19:31:42.229 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p, ProfileSynchronizer 19:31:42.229 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:31:42.229 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:31:42.278 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p 19:31:42.278 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p 19:31:42.278 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 19:31:42.362 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 19:31:42.362 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 19:31:42.362 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p 19:31:42.412 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p 19:31:42.412 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p 19:31:42.412 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:31:42.612 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:31:42.662 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:31:42.929 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:31:43.684 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:31:43.685 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:31:43.685 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:31:43.685 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:31:43.685 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:31:43.685 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:31:43.685 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:31:43.685 [Lua] ### Received rpc_level_loaded 19:31:43.685 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 327 19:31:43.685 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 19:31:43.685 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 19:31:43.685 [Umbra] Init version: 3.4.15 :: 16 threads 19:31:43.687 [Lua] Async level spawning done 19:31:43.687 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:31:44.686 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:31:44.687 [Lua] [Matchmaking] unregister rpcs 19:31:44.687 [Lua] Set lobby begin: 19:31:44.687 [Lua] Lobby data twitch_enabled = false 19:31:44.687 [Lua] Lobby data selected_mission_id = journey_cave 19:31:44.687 [Lua] Lobby data num_players = 3 19:31:44.687 [Lua] Lobby data difficulty_tweak = 0 19:31:44.687 [Lua] Lobby data host = 110000103724cc4 19:31:44.687 [Lua] Lobby data matchmaking_type = 2 19:31:44.687 [Lua] Lobby data is_private = false 19:31:44.687 [Lua] Lobby data match_started = true 19:31:44.687 [Lua] Lobby data difficulty = hardest 19:31:44.687 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:44.687 [Lua] Lobby data player_slot_4 = 0:0 19:31:44.687 [Lua] Lobby data unique_server_name = Tierce 19:31:44.687 [Lua] Lobby data quick_game = true 19:31:44.687 [Lua] Lobby data country_code = CZ 19:31:44.687 [Lua] Lobby data matchmaking = true 19:31:44.687 [Lua] Lobby data power_level = 0 19:31:44.687 [Lua] Lobby data mission_id = dlc_morris_map 19:31:44.687 [Lua] Lobby data mechanism = deus 19:31:44.687 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:44.687 [Lua] Lobby data player_slot_2 = 0:0 19:31:44.687 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:44.687 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:44.687 [Lua] Lobby data eac_authorized = true 19:31:44.687 [Lua] Set lobby end. 19:31:44.687 [Lua] [Managers] Destroying manager group: 19:31:44.688 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 19:31:44.688 [Lua] [Gamestate] Enter StateIngame HOST 19:31:44.688 [Lua] [Managers] Calling function on all managers: 19:31:44.688 [Lua] <>level = dlc_morris_map<> 19:31:44.688 [Lua] [StateIngame] Server ingame 19:31:44.691 [Lua] Set lobby begin: 19:31:44.691 [Lua] Lobby data twitch_enabled = false 19:31:44.691 [Lua] Lobby data selected_mission_id = journey_cave 19:31:44.691 [Lua] Lobby data num_players = 3 19:31:44.691 [Lua] Lobby data difficulty_tweak = -10 19:31:44.691 [Lua] Lobby data host = 110000103724cc4 19:31:44.691 [Lua] Lobby data matchmaking_type = 2 19:31:44.691 [Lua] Lobby data is_private = false 19:31:44.691 [Lua] Lobby data match_started = true 19:31:44.691 [Lua] Lobby data difficulty = hardest 19:31:44.691 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:44.691 [Lua] Lobby data player_slot_4 = 0:0 19:31:44.691 [Lua] Lobby data unique_server_name = Tierce 19:31:44.691 [Lua] Lobby data quick_game = true 19:31:44.692 [Lua] Lobby data country_code = CZ 19:31:44.692 [Lua] Lobby data matchmaking = true 19:31:44.692 [Lua] Lobby data power_level = 0 19:31:44.692 [Lua] Lobby data mission_id = dlc_morris_map 19:31:44.692 [Lua] Lobby data mechanism = deus 19:31:44.692 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:44.692 [Lua] Lobby data player_slot_2 = 0:0 19:31:44.692 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:44.692 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:44.692 [Lua] Lobby data eac_authorized = true 19:31:44.692 [Lua] Set lobby end. 19:31:44.692 [Lua] [Matchmaking] register rpcs 19:31:44.692 [Lua] GameNetworkManager:init... creating game session 19:31:44.692 [Lua] Host GameSession.make_game_session_host with session: 19:31:44.692 [GameSession] make_game_session_host() 19:31:44.692 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:31:44.692 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:31:44.692 [Lua] [GameNetworkManager] self.is_server = true 19:31:44.692 [Network] Setting artificial MTU limit to 65536 19:31:44.692 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:31:44.692 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:31:44.694 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 1 19:31:44.703 [Lua] Switching ConflictSettings: to: disabled 19:31:44.703 [Lua] pacing=disabled 19:31:44.703 [Lua] roaming=nil 19:31:44.703 [Lua] specials=disabled 19:31:44.703 [Lua] debug_color=black 19:31:44.703 [Lua] pack_spawning=disabled 19:31:44.703 [Lua] contained_breeds=nil 19:31:44.703 [Lua] disabled=true 19:31:44.703 [Lua] boss=disabled 19:31:44.703 [Lua] horde=disabled 19:31:44.703 [Lua] name=disabled 19:31:44.703 [Lua] intensity=disabled 19:31:44.703 [Lua] --- 19:31:44.703 [Lua] [LevelAnalysis] set_random_seed( -728779138) 19:31:44.707 [Lua] [AIInterestPointSystem] Level Seed: -728779138 19:31:44.707 [Lua] 19:31:44.707 [Lua] [entity_system_bag] = table 19:31:44.707 [Lua] [entity_system_bag] = metatable 19:31:44.707 [Lua] [startup_data] = table 19:31:44.707 [Lua] [entity_manager] = table 19:31:44.707 [Lua] [entity_manager] = metatable 19:31:44.707 [Lua] [unit_spawner] = table 19:31:44.707 [Lua] [unit_spawner] = metatable 19:31:44.707 [Lua] [unit_storage] = table 19:31:44.707 [Lua] [unit_storage] = metatable 19:31:44.707 [Lua] [dice_keeper] = table 19:31:44.707 [Lua] [dice_keeper] = metatable 19:31:44.707 [Lua] [is_server] = true (boolean) 19:31:44.708 [Lua] [world] = [World] 19:31:44.708 [Lua] [system_api] = table 19:31:44.708 [Lua] [entity_system] = table 19:31:44.708 [Lua] [entity_system] = metatable 19:31:44.708 [Lua] [network_lobby] = table 19:31:44.708 [Lua] [network_lobby] = metatable 19:31:44.708 [Lua] [profile_synchronizer] = table 19:31:44.708 [Lua] [profile_synchronizer] = metatable 19:31:44.708 [Lua] [level_transition_handler] = table 19:31:44.708 [Lua] [level_transition_handler] = metatable 19:31:44.708 [Lua] [num_local_human_players] = 1 (number) 19:31:44.708 [Lua] [statistics_db] = table 19:31:44.708 [Lua] [statistics_db] = metatable 19:31:44.708 [Lua] [network_server] = table 19:31:44.708 [Lua] [network_server] = metatable 19:31:44.708 [Lua] [input_manager] = table 19:31:44.708 [Lua] [input_manager] = metatable 19:31:44.708 [Lua] [network_clock] = table 19:31:44.708 [Lua] [network_clock] = metatable 19:31:44.708 [Lua] [network_transmit] = table 19:31:44.708 [Lua] [network_transmit] = metatable 19:31:44.708 [Lua] [free_flight_manager] = table 19:31:44.708 [Lua] [free_flight_manager] = metatable 19:31:44.708 [Lua] [network_manager] = table 19:31:44.708 [Lua] [network_manager] = metatable 19:31:44.708 [Lua] [network_event_delegate] = table 19:31:44.708 [Lua] [network_event_delegate] = metatable 19:31:44.708 [Lua] 19:31:44.708 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:31:44.708 [Lua] ignoring extension VersusInteractObjectiveExtension 19:31:44.708 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:31:44.708 [Lua] ignoring extension VersusSocketObjectiveExtension 19:31:44.708 [Lua] ignoring extension VersusTargetObjectiveExtension 19:31:44.708 [Lua] ignoring extension VersusMissionObjectiveExtension 19:31:44.727 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:31:44.728 [Lua] [AchievementManager] Achievements using the steam platform 19:31:44.728 [Lua] PlayerManager:add_player player_1 19:31:44.788 [Lua] [StateIngame] Level seed: -728779138 19:31:44.788 [Lua] [LevelAnalysis] set_random_seed( -728779138) 19:31:44.788 [GameSession] create_game_object(67, 0) 19:31:44.788 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:31:44.789 [GameSession] create_game_object(95, 1) 19:31:44.789 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:31:44.789 [Lua] [IngameUI] init 19:31:44.796 [SteamVoipClient] select_out(110000103724cc4, off) 19:31:44.796 [SteamVoipClient] select_out(110000104a550a1, off) 19:31:44.796 [SteamVoipClient] select_out(110000105182d5d, off) 19:31:44.799 [Lua] cb_razer_chroma_setup 19:31:44.825 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:31:44.825 [Lua] Set lobby begin: 19:31:44.825 [Lua] Lobby data twitch_enabled = false 19:31:44.825 [Lua] Lobby data selected_mission_id = journey_cave 19:31:44.825 [Lua] Lobby data num_players = 3 19:31:44.825 [Lua] Lobby data difficulty_tweak = -10 19:31:44.825 [Lua] Lobby data host = 110000103724cc4 19:31:44.825 [Lua] Lobby data matchmaking_type = 2 19:31:44.825 [Lua] Lobby data is_private = false 19:31:44.825 [Lua] Lobby data match_started = true 19:31:44.825 [Lua] Lobby data difficulty = hardest 19:31:44.825 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:44.825 [Lua] Lobby data player_slot_4 = 0:0 19:31:44.825 [Lua] Lobby data unique_server_name = Tierce 19:31:44.825 [Lua] Lobby data quick_game = true 19:31:44.825 [Lua] Lobby data country_code = CZ 19:31:44.825 [Lua] Lobby data matchmaking = true 19:31:44.825 [Lua] Lobby data power_level = 715 19:31:44.825 [Lua] Lobby data mission_id = dlc_morris_map 19:31:44.825 [Lua] Lobby data mechanism = deus 19:31:44.825 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:44.825 [Lua] Lobby data player_slot_2 = 0:0 19:31:44.825 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:44.825 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:44.825 [Lua] Lobby data eac_authorized = true 19:31:44.826 [Lua] Set lobby end. 19:31:44.826 [Lua] CurrentConflictSettings disabled 19:31:44.826 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 19:31:44.826 [GameSession] create_game_object(48, 2) 19:31:44.826 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 19:31:44.826 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:31:44.826 [Lua] [Managers] Calling function on all managers: 19:31:44.826 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:44.826 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:31:44.826 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:31:44.831 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:31:44.831 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:31:44.870 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:31:44.870 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:31:44.947 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1503878656,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:31:44.947 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:31:44.947 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:31:44.947 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:31:44.947 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:44.947 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:31:44.947 [GameSession] add_peer(110000105182d5d) 19:31:44.947 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:31:44.947 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:31:44.947 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:31:44.947 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:31:44.947 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:31:44.987 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":387236256,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:31:44.987 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:31:44.987 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:31:44.987 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:31:44.987 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:31:44.987 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:31:44.987 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:31:44.993 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:31:44.993 [GameSession] create_game_object(67, 3) 19:31:44.993 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:31:44.993 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 19:31:44.993 [Lua] RemotePlayer:create_game_object( ) 3 19:31:45.029 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:31:45.029 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:31:45.029 [GameSession] add_peer(110000104a550a1) 19:31:45.029 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:31:45.029 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:31:45.029 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:31:45.029 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:31:45.029 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:31:45.029 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:31:45.033 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:31:45.043 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:31:45.043 [GameSession] create_game_object(67, 4) 19:31:45.043 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:31:45.043 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:31:45.043 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 19:31:45.043 [Lua] RemotePlayer:create_game_object( ) 4 19:31:45.083 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:31:45.083 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:31:45.083 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:31:45.083 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:31:45.083 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:31:45.087 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:31:45.087 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:31:45.087 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:31:45.087 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:31:45.087 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:31:45.087 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:31:45.149 [Lua] StateInGameRunning:_game_actually_starts() 19:31:45.149 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:31:45.149 [Lua] ################################################################################################################# 19:31:45.149 [Lua] [Loading Time]: 00:00:05 [Transition]: morris_hub-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:31:45.149 [Lua] ################################################################################################################# 19:31:45.150 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 39 19:31:45.150 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:31:45.152 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_3=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ node_9=[Unit '#ID[eab9d113c7029403]'], }, node_9={ final=[Unit '#ID[eab9d113c7029403]'], }, final={ }, node_1={ node_2=[Unit '#ID[eab9d113c7029403]'], }, start={ node_10=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_8=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { } { node_11={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.16664999999999999, level_type="SIGNATURE", base_level="sig_crag", system_seeds={ pickups=238833066, power_ups=-781660453, mutator=-1844797183, blessings=-1674017172, }, node_type="ingame", theme="wastes", layout_x=0.34087035649918473, level="sig_crag_wastes_path5", layout_y=1, next={ "node_3", }, path=5, level_seed=534844344, weapon_pickup_seed=1974485943, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_3={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.50433658498644995, next={ "node_4", }, weapon_pickup_seed=238833066, conflict_settings="disabled", path=0, system_seeds={ pickups=-1844797183, power_ups=-728779138, mutator=-1674017172, blessings=-781660453, }, node_type="shop", mutators={ }, theme="wastes", level_seed=1974485943, layout_x=0.40644544296583229, base_level="shop_fortune", }, node_8={ level="shop_strife", run_progress=0.66660000000000008, level_type="SHOP", layout_y=0.99999999999999967, next={ "node_9", }, weapon_pickup_seed=-1844797183, conflict_settings="disabled", path=0, system_seeds={ pickups=-1674017172, power_ups=482307013, mutator=-781660453, blessings=-728779138, }, node_type="shop", mutators={ }, theme="wastes", level_seed=238833066, layout_x=0.65912964350081493, base_level="shop_strife", }, node_1={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=482307013, power_ups=1838768786, mutator=2102717024, blessings=1384192575, }, node_type="ingame", theme="wastes", layout_x=0.15918070278628621, level="sig_mordrek_wastes_path2", layout_y=0.0868728025422634, next={ "node_2", }, path=2, level_seed=-781660453, weapon_pickup_seed=-728779138, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, final={ level="arena_cave_khorne_path1", run_progress=0.99990000000000001, weapon_pickup_seed=-781660453, level_type="ARENA", layout_y=0.43319249246751523, next={ }, curse="curse_skulls_of_fury", conflict_settings="deus_skaven_chaos", path=1, system_seeds={ pickups=-728779138, power_ups=1384192575, mutator=482307013, blessings=2102717024, }, node_type="ingame", mutators={ }, theme="khorne", level_seed=-1674017172, layout_x=1, base_level="arena_cave", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.83325000000000005, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=-781660453, power_ups=2102717024, mutator=-728779138, blessings=482307013, }, node_type="ingame", theme="nurgle", layout_x=0.84898419085947885, level="pat_forest_nurgle_path1", layout_y=0.87528333720531293, next={ "final", }, path=1, level_seed=-1844797183, weapon_pickup_seed=-1674017172, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", curse="curse_skulking_sorcerer", terror_event_power_up_rarity="rare", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_specials", }, run_progress=0, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=1861137300, power_ups=385041421, mutator=-2087777821, blessings=-540154394, }, node_type="ingame", theme="wastes", layout_x=0.15101580914052098, level="pat_bay_wastes_path2", layout_y=0.87528333720531326, next={ "node_11", }, path=2, level_seed=1838768786, weapon_pickup_seed=-1967054647, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", terror_event_power_up_rarity="rare", }, node_4={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.49995000000000001, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=1384192575, power_ups=1861137300, mutator=1838768786, blessings=-1967054647, }, node_type="ingame", theme="slaanesh", layout_x=0.59355455703416704, level="sig_volcano_slaanesh_path4", layout_y=0.50433658498644984, next={ "node_5", "node_8", }, path=4, level_seed=482307013, weapon_pickup_seed=2102717024, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="movespeed", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_6={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.086872802542263705, next={ "final", }, weapon_pickup_seed=1384192575, conflict_settings="disabled", path=0, system_seeds={ pickups=1838768786, power_ups=-2087777821, mutator=-1967054647, blessings=1861137300, }, node_type="shop", mutators={ }, theme="wastes", level_seed=2102717024, layout_x=0.8408192972137134, base_level="shop_harmony", }, node_5={ minor_modifier_group={ "deus_less_specials", "deus_more_roamers", }, run_progress=0.66659999999999997, level_type="TRAVEL", base_level="pat_town", system_seeds={ pickups=-1967054647, power_ups=-540154394, mutator=1861137300, blessings=-2087777821, }, node_type="ingame", theme="tzeentch", layout_x=0.65335212770062834, level="pat_town_tzeentch_path1", layout_y=0, next={ "node_6", }, path=1, level_seed=1384192575, weapon_pickup_seed=1838768786, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="ability_cooldown_reduction", curse="curse_change_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.4331924924675154, next={ "node_1", "node_10", }, weapon_pickup_seed=482307013, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=2102717024, power_ups=-1967054647, mutator=1384192575, blessings=1838768786, }, node_type="start", mutators={ }, theme="wastes", level_seed=-728779138, layout_x=0, path=0, }, node_2={ minor_modifier_group={ "deus_less_monsters", "deus_more_elites", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-2087777821, power_ups=-114584056, mutator=-540154394, blessings=385041421, }, node_type="ingame", theme="wastes", layout_x=0.34664787229937111, level="pat_tower_wastes_path5", layout_y=0, next={ "node_3", }, path=5, level_seed=-1967054647, weapon_pickup_seed=1861137300, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", terror_event_power_up_rarity="rare", }, } 19:31:45.152 [Lua] [SharedState] deus_map_14553509_start: ready:0:0:0:0 = true 19:31:45.152 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = STARTING 19:31:45.152 [Lua] [SharedState] deus_map_14553509_start: final_node_selected:0:0:0:0 = 19:31:45.152 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = 19:31:45.152 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:31:45.165 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 39 19:31:45.239 [GameSession] 110000105182d5d -> create_game_object(1024) 19:31:45.239 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 19:31:45.239 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:31:45.239 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:31:45.247 [GameSession] 110000104a550a1 -> create_game_object(2048) 19:31:45.247 [GameSession] create_game_object(2048, 0) -> 110000105182d5d 19:31:45.247 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:31:45.247 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:31:45.268 [Lua] [SharedState] deus_map_14553509_start: ready:0:0:0:0 = true 19:31:45.268 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = 19:31:45.268 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:31:45.275 [Lua] [SharedState] deus_map_14553509_start: ready:0:0:0:0 = true 19:31:45.275 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = 19:31:45.275 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:31:45.276 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = WAITING 19:31:45.364 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 39 19:31:45.364 [Lua] Commit load time data 19:31:45.441 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:31:45.540 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:31:49.780 [Lua] Set lobby begin: 19:31:49.780 [Lua] Lobby data twitch_enabled = false 19:31:49.780 [Lua] Lobby data selected_mission_id = journey_cave 19:31:49.780 [Lua] Lobby data num_players = 3 19:31:49.780 [Lua] Lobby data difficulty_tweak = -10 19:31:49.780 [Lua] Lobby data host = 110000103724cc4 19:31:49.781 [Lua] Lobby data matchmaking_type = 2 19:31:49.781 [Lua] Lobby data is_private = false 19:31:49.781 [Lua] Lobby data match_started = true 19:31:49.781 [Lua] Lobby data difficulty = hardest 19:31:49.781 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:49.781 [Lua] Lobby data player_slot_4 = 0:0 19:31:49.781 [Lua] Lobby data unique_server_name = Tierce 19:31:49.781 [Lua] Lobby data quick_game = true 19:31:49.781 [Lua] Lobby data country_code = CZ 19:31:49.781 [Lua] Lobby data matchmaking = true 19:31:49.781 [Lua] Lobby data power_level = 238 19:31:49.781 [Lua] Lobby data mission_id = dlc_morris_map 19:31:49.781 [Lua] Lobby data mechanism = deus 19:31:49.781 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:49.781 [Lua] Lobby data player_slot_2 = 0:0 19:31:49.781 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:49.781 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:49.781 [Lua] Lobby data eac_authorized = true 19:31:49.781 [Lua] Set lobby end. 19:31:49.973 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = node_10 19:31:49.974 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = VOTING 19:31:54.778 [Lua] Set lobby begin: 19:31:54.778 [Lua] Lobby data twitch_enabled = false 19:31:54.779 [Lua] Lobby data selected_mission_id = journey_cave 19:31:54.779 [Lua] Lobby data num_players = 3 19:31:54.779 [Lua] Lobby data difficulty_tweak = -10 19:31:54.779 [Lua] Lobby data host = 110000103724cc4 19:31:54.779 [Lua] Lobby data matchmaking_type = 2 19:31:54.779 [Lua] Lobby data is_private = false 19:31:54.779 [Lua] Lobby data match_started = true 19:31:54.779 [Lua] Lobby data difficulty = hardest 19:31:54.779 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:31:54.779 [Lua] Lobby data player_slot_4 = 0:0 19:31:54.779 [Lua] Lobby data unique_server_name = Tierce 19:31:54.779 [Lua] Lobby data quick_game = true 19:31:54.779 [Lua] Lobby data country_code = CZ 19:31:54.779 [Lua] Lobby data matchmaking = true 19:31:54.779 [Lua] Lobby data power_level = 715 19:31:54.779 [Lua] Lobby data mission_id = dlc_morris_map 19:31:54.779 [Lua] Lobby data mechanism = deus 19:31:54.779 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:31:54.779 [Lua] Lobby data player_slot_2 = 0:0 19:31:54.779 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:31:54.779 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:31:54.779 [Lua] Lobby data eac_authorized = true 19:31:54.779 [Lua] Set lobby end. 19:31:56.943 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = node_10 19:32:07.971 [Lua] [SharedState] deus_map_14553509_start: vote:0:0:0:0 = node_10 19:32:07.981 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = VOTING_FINISHING 19:32:12.977 [Lua] [SharedState] deus_map_14553509_start: final_node_selected:0:0:0:0 = node_10 19:32:12.977 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = FINISHING 19:32:12.977 [Lua] [SharedState] deus_run_state_14553509: twitch_vote:0:0:0:0 = 19:32:15.998 [Lua] [SharedState] deus_map_14553509_start: map_state:0:0:0:0 = FINISHED 19:32:15.999 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:32:16.999 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:32:17.069 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:32:17.094 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:32:17.094 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:32:17.100 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:32:17.155 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:32:17.185 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:32:17.186 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = node_10 19:32:17.186 [Lua] [LevelTransitionHandler] set_next_level( lvl:pat_bay_wastes_path2, mc:deus, gm:deus, env:0, seed:1838768786, conflict:deus_skaven_chaos, lckd_director_funcs:{}, diff:hardest, diff_tweak:-10, id:522481824, lt:load_next_level, extra_packages:{ }) 19:32:17.186 [Lua] [LevelTransitionHandler] promote_next_level_data 19:32:17.186 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:32:17.186 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = pat_bay_wastes_path2 19:32:17.186 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 1838768786 19:32:17.186 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = deus_skaven_chaos 19:32:17.186 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = deus 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = -10 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 522481824 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:32:17.187 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:32:17.187 [Lua] [NetworkServer] Entering post game 19:32:17.187 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 19:32:17.187 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 19:32:17.187 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:32:17.187 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 19:32:17.187 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:32:17.187 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 19:32:17.187 [Save] Saving `save_data` 19:32:17.187 [Lua] gm_event_end_conditions_met true false 19:32:17.187 [Lua] Game won 19:32:17.187 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:32:17.189 [Save] Save done 19:32:17.189 [Save] Saving `save_data` 19:32:17.191 [Save] Save done 19:32:17.203 [Lua] generate_backend_stats 110000103724cc4:1 19:32:17.265 [Lua] [PlayFabMirrorBase] Force commit 19:32:17.265 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 19:32:17.265 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 19:32:17.265 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:32:17.265 [Save] Saving `save_data` 19:32:17.265 [Lua] TRANSITION nil nil load_next_level 19:32:17.265 [Lua] Transition type "load_next_level", is server: true 19:32:17.265 [Lua] [GameNetworkManager] Leaving game... 19:32:17.265 [Lua] [GameNetworkManager] Shutting down game session host. 19:32:17.265 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:32:17.265 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:32:17.265 [GameSession] shutdown_game_session_host() 19:32:17.265 [GameSession] shutdown() 19:32:17.266 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=34.50 19:32:17.267 [Save] Save done 19:32:17.268 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 19:32:17.268 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:32:17.268 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:32:17.268 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:32:17.268 [Lua] [PlayFabMirrorBase] commit result "success", "7" 19:32:17.268 [Lua] none table: 0000000009665140 nil 19:32:19.259 [Lua] [Managers] Calling function on all managers: 19:32:19.260 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:32:19.260 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:32:19.260 [Lua] Clearing all global lookup lists 19:32:19.260 [Lua] [IngamePlayerListUI] - Destroy 19:32:19.261 [Lua] [IngameUI] destroy 19:32:19.262 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 19:32:19.262 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:32:19.263 [Lua] [Managers] Destroying manager group: 19:32:19.264 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:32:19.264 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 19:32:19.264 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:32:19.264 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 19:32:19.264 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:32:19.264 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 19:32:19.264 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:32:19.264 [Lua] [Matchmaking] unregister rpcs 19:32:19.264 [Lua] ############### UNLOADING PACKAGES ############### 19:32:19.264 [Lua] [Gamestate] Enter state StateLoading 19:32:19.265 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:32:19.265 [Lua] [Matchmaking] register rpcs 19:32:19.265 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:32:19.265 [Lua] Set lobby begin: 19:32:19.265 [Lua] Lobby data twitch_enabled = false 19:32:19.265 [Lua] Lobby data selected_mission_id = journey_cave 19:32:19.265 [Lua] Lobby data num_players = 3 19:32:19.266 [Lua] Lobby data difficulty_tweak = -10 19:32:19.266 [Lua] Lobby data host = 110000103724cc4 19:32:19.266 [Lua] Lobby data matchmaking_type = 2 19:32:19.266 [Lua] Lobby data is_private = false 19:32:19.266 [Lua] Lobby data match_started = true 19:32:19.266 [Lua] Lobby data difficulty = hardest 19:32:19.266 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:19.266 [Lua] Lobby data player_slot_4 = 0:0 19:32:19.266 [Lua] Lobby data unique_server_name = Tierce 19:32:19.266 [Lua] Lobby data quick_game = true 19:32:19.266 [Lua] Lobby data country_code = CZ 19:32:19.266 [Lua] Lobby data matchmaking = true 19:32:19.266 [Lua] Lobby data power_level = 0 19:32:19.266 [Lua] Lobby data mission_id = dlc_morris_map 19:32:19.266 [Lua] Lobby data mechanism = deus 19:32:19.266 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:19.266 [Lua] Lobby data player_slot_2 = 0:0 19:32:19.266 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:19.266 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:19.266 [Lua] Lobby data eac_authorized = true 19:32:19.266 [Lua] Set lobby end. 19:32:19.266 [Lua] registering RPCs 19:32:19.266 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:32:19.266 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:32:19.266 [Lua] Set lobby begin: 19:32:19.266 [Lua] Lobby data twitch_enabled = false 19:32:19.266 [Lua] Lobby data selected_mission_id = journey_cave 19:32:19.266 [Lua] Lobby data num_players = 3 19:32:19.266 [Lua] Lobby data difficulty_tweak = -10 19:32:19.266 [Lua] Lobby data host = 110000103724cc4 19:32:19.266 [Lua] Lobby data matchmaking_type = 2 19:32:19.267 [Lua] Lobby data is_private = false 19:32:19.267 [Lua] Lobby data match_started = true 19:32:19.267 [Lua] Lobby data difficulty = hardest 19:32:19.267 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:19.267 [Lua] Lobby data player_slot_4 = 0:0 19:32:19.267 [Lua] Lobby data unique_server_name = Tierce 19:32:19.267 [Lua] Lobby data quick_game = true 19:32:19.267 [Lua] Lobby data country_code = CZ 19:32:19.267 [Lua] Lobby data matchmaking = true 19:32:19.267 [Lua] Lobby data power_level = 0 19:32:19.267 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:19.267 [Lua] Lobby data mechanism = deus 19:32:19.267 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:19.267 [Lua] Lobby data player_slot_2 = 0:0 19:32:19.267 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:19.267 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:19.267 [Lua] Lobby data eac_authorized = true 19:32:19.267 [Lua] Set lobby end. 19:32:19.273 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_bay, global_loading_screens, async-read, prioritized 19:32:19.273 [Lua] [StateLoading] load_current_level 19:32:19.273 [Lua] [LevelTransitionHandler] load_current_level, loading pat_bay_wastes_path2 0 19:32:19.284 [Umbra] Unload tome 19:32:19.291 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/path_common, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/wastes_common, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/wastes_common, pat_bay_wastes_path2, async-read, 19:32:19.291 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2, pat_bay_wastes_path2, async-read, 19:32:19.326 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_bay 19:32:19.326 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_bay 19:32:19.326 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 19:32:19.343 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1503878656,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:32:19.343 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:32:19.343 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:32:19.343 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:32:19.343 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:32:19.369 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":387236256,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:32:19.369 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:32:19.369 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:32:19.369 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 211145152 19:32:19.369 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:32:19.462 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:32:19.462 [Lua] ### Received rpc_level_load_started 19:32:19.462 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 522481824 19:32:19.564 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:32:19.564 [Lua] ### Received rpc_level_load_started 19:32:19.564 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 522481824 19:32:20.528 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 19:32:20.528 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 19:32:20.529 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 19:32:20.783 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 19:32:20.783 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 19:32:20.783 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay 19:32:23.213 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay 19:32:23.213 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay 19:32:23.214 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/path_common 19:32:25.518 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/path_common 19:32:25.518 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/path_common 19:32:25.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/wastes_common 19:32:25.835 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/wastes_common 19:32:25.835 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/wastes_common 19:32:25.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 19:32:28.077 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 19:32:28.077 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/wastes_common 19:32:28.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 19:32:28.114 [Umbra] Loading umbra tome '#ID[0573cc1c9c29df5a]' 19:32:28.193 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 19:32:28.193 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2 19:32:28.210 [Lua] [LevelTransitionHandler] Level load completed! 19:32:28.211 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: pat_bay_wastes_path2 - level_seed: 1838768786 - use_random_directors: false - conflict_director_name: deus_skaven_chaos 19:32:28.224 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: B . (1/3 paths). 19:32:28.224 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 2 that has main path index: 6 19:32:28.224 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: A . (1/4 paths). 19:32:28.224 [Lua] [MainPathSpawningGenerator] ->removing road: 3 from crossroad: A with main path index: 5 19:32:28.224 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 7 19:32:28.225 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_ratling_gunner=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_raider=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, chaos_marauder=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, skaven_loot_rat=true, skaven_clan_rat_with_shield=true, chaos_berzerker=true, skaven_poison_wind_globadier=true, skaven_warpfire_thrower=true, skaven_plague_monk=true, skaven_storm_vermin_commander=true, } 19:32:28.225 [Lua] load_startup_enemy_packages: -------------- 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_spawn 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_troll 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_rat_ogre 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_stormfiend 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] beastmen_minotaur 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_plague_sorcerer 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_corruptor_sorcerer 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_gutter_runner 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_pack_master 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_poison_wind_globadier 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_ratling_gunner 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_warpfire_thrower 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_vortex_sorcerer 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] beastmen_standard_bearer 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_vortex 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] critter_rat 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] critter_pig 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_storm_vermin_with_shield 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_storm_vermin 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_warrior 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_clan_rat 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_raider 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_slave 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_fanatic 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_marauder 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_marauder_with_shield 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_loot_rat 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_clan_rat_with_shield 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] chaos_berzerker 19:32:28.225 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 19:32:28.225 [Lua] skaven_plague_monk 19:32:28.227 [Lua] ### Received rpc_level_loaded 19:32:28.227 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 501 19:32:28.227 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:32:28.244 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:32:28.244 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:32:28.261 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:32:28.261 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:32:28.261 [Lua] ### Received rpc_level_loaded 19:32:28.261 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 501 19:32:28.480 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 19:32:28.480 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 19:32:28.481 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 19:32:28.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 19:32:28.683 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 19:32:28.683 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 19:32:28.884 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 19:32:28.884 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 19:32:28.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 19:32:29.121 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 19:32:29.121 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 19:32:29.121 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 19:32:29.510 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 19:32:29.510 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 19:32:29.510 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 19:32:29.610 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 19:32:29.610 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 19:32:29.610 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 19:32:29.727 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 19:32:29.727 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 19:32:29.728 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 19:32:29.863 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 19:32:29.863 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 19:32:29.863 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 19:32:30.049 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 19:32:30.049 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 19:32:30.049 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 19:32:30.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 19:32:30.267 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 19:32:30.268 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 19:32:30.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 19:32:30.387 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 19:32:30.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 19:32:30.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 19:32:30.589 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 19:32:30.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 19:32:30.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 19:32:30.757 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 19:32:30.757 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 19:32:31.011 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 19:32:31.011 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 19:32:31.011 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 19:32:31.045 [Lua] ### Received rpc_level_loaded 19:32:31.045 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 501 19:32:31.045 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 19:32:31.045 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:32:31.045 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:32:31.062 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:32:31.062 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:32:31.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 19:32:31.078 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 19:32:31.078 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 19:32:31.145 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 19:32:31.145 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 19:32:31.145 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 19:32:31.213 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 19:32:31.213 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 19:32:31.213 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 19:32:31.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 19:32:31.449 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 19:32:31.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 19:32:31.651 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 19:32:31.651 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 19:32:31.651 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 19:32:31.868 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 19:32:31.868 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 19:32:31.869 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 19:32:32.171 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 19:32:32.171 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 19:32:32.171 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 19:32:32.339 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 19:32:32.339 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 19:32:32.339 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 19:32:32.606 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 19:32:32.606 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 19:32:32.606 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 19:32:32.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 19:32:32.790 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 19:32:32.790 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 19:32:32.975 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 19:32:32.975 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 19:32:32.975 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 19:32:33.161 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 19:32:33.161 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 19:32:33.161 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 19:32:33.262 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 19:32:33.262 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 19:32:33.262 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 19:32:33.514 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 19:32:33.514 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 19:32:33.514 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 19:32:33.665 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 19:32:33.665 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 19:32:33.666 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 19:32:33.867 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 19:32:33.867 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 19:32:33.868 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: pat_bay_wastes_path2 game_mode: deus 19:32:33.868 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 19:32:33.868 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 19:32:33.871 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":1843141376,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 19:32:33.871 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 19:32:33.884 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:32:33.950 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:32:33.950 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:32:33.951 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 19:32:33.951 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/pat_bay/generated/wastes_path2/world 19:32:33.951 [Umbra] Init version: 3.4.15 :: 16 threads 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.055 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.066 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:32:34.141 [Lua] Async level spawning done 19:32:34.141 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:32:35.138 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:32:35.138 [Lua] [Matchmaking] unregister rpcs 19:32:35.138 [Lua] Set lobby begin: 19:32:35.138 [Lua] Lobby data twitch_enabled = false 19:32:35.138 [Lua] Lobby data selected_mission_id = journey_cave 19:32:35.138 [Lua] Lobby data num_players = 3 19:32:35.138 [Lua] Lobby data difficulty_tweak = -10 19:32:35.138 [Lua] Lobby data host = 110000103724cc4 19:32:35.138 [Lua] Lobby data matchmaking_type = 2 19:32:35.138 [Lua] Lobby data is_private = false 19:32:35.138 [Lua] Lobby data match_started = true 19:32:35.138 [Lua] Lobby data difficulty = hardest 19:32:35.138 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:35.138 [Lua] Lobby data player_slot_4 = 0:0 19:32:35.138 [Lua] Lobby data unique_server_name = Tierce 19:32:35.138 [Lua] Lobby data quick_game = true 19:32:35.138 [Lua] Lobby data country_code = CZ 19:32:35.138 [Lua] Lobby data matchmaking = true 19:32:35.138 [Lua] Lobby data power_level = 0 19:32:35.138 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:35.138 [Lua] Lobby data mechanism = deus 19:32:35.138 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:35.138 [Lua] Lobby data player_slot_2 = 0:0 19:32:35.138 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:35.138 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:35.138 [Lua] Lobby data eac_authorized = true 19:32:35.138 [Lua] Set lobby end. 19:32:35.138 [Lua] [Managers] Destroying manager group: 19:32:35.139 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_bay, global_loading_screens 19:32:35.139 [Lua] [Gamestate] Enter StateIngame HOST 19:32:35.139 [Lua] <>level = pat_bay_wastes_path2<> 19:32:35.139 [Lua] [StateIngame] Server ingame 19:32:35.142 [Lua] Set lobby begin: 19:32:35.142 [Lua] Lobby data twitch_enabled = false 19:32:35.142 [Lua] Lobby data selected_mission_id = journey_cave 19:32:35.142 [Lua] Lobby data num_players = 3 19:32:35.142 [Lua] Lobby data difficulty_tweak = -10 19:32:35.142 [Lua] Lobby data host = 110000103724cc4 19:32:35.142 [Lua] Lobby data matchmaking_type = 2 19:32:35.142 [Lua] Lobby data is_private = false 19:32:35.142 [Lua] Lobby data match_started = true 19:32:35.143 [Lua] Lobby data difficulty = hardest 19:32:35.143 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:35.143 [Lua] Lobby data player_slot_4 = 0:0 19:32:35.143 [Lua] Lobby data unique_server_name = Tierce 19:32:35.143 [Lua] Lobby data quick_game = true 19:32:35.143 [Lua] Lobby data country_code = CZ 19:32:35.143 [Lua] Lobby data matchmaking = true 19:32:35.143 [Lua] Lobby data power_level = 0 19:32:35.143 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:35.143 [Lua] Lobby data mechanism = deus 19:32:35.143 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:35.143 [Lua] Lobby data player_slot_2 = 0:0 19:32:35.143 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:35.143 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:35.143 [Lua] Lobby data eac_authorized = true 19:32:35.143 [Lua] Set lobby end. 19:32:35.143 [Lua] [Matchmaking] register rpcs 19:32:35.143 [Lua] GameNetworkManager:init... creating game session 19:32:35.143 [Lua] Host GameSession.make_game_session_host with session: 19:32:35.143 [GameSession] make_game_session_host() 19:32:35.143 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:32:35.143 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:32:35.143 [Lua] [GameNetworkManager] self.is_server = true 19:32:35.143 [Network] Setting artificial MTU limit to 65536 19:32:35.143 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:32:35.143 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:32:35.143 [Lua] [Mutator] Initializing mutator 'increased_healing' 19:32:35.143 [Lua] [Mutator] Initializing mutator 'deus_more_specials' 19:32:35.143 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 19:32:35.143 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 19:32:35.149 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 19:32:35.149 [Lua] pacing=deus_default 19:32:35.149 [Lua] roaming=nil 19:32:35.149 [Lua] specials=deus_default 19:32:35.149 [Lua] contained_breeds=nil 19:32:35.149 [Lua] debug_color=maroon 19:32:35.149 [Lua] disabled=false 19:32:35.149 [Lua] pack_spawning=deus_default 19:32:35.149 [Lua] factions=nil 19:32:35.149 [Lua] description=deus_conflict_director_skaven_chaos_name 19:32:35.149 [Lua] boss=deus_default 19:32:35.149 [Lua] horde=deus_default 19:32:35.149 [Lua] name=deus_skaven_chaos 19:32:35.149 [Lua] intensity=deus_default 19:32:35.149 [Lua] --- 19:32:35.149 [Lua] [LevelAnalysis] set_random_seed( 1838768786) 19:32:35.154 [Lua] [AIInterestPointSystem] Level Seed: 1838768786 19:32:35.154 [Lua] 19:32:35.154 [Lua] [entity_system_bag] = table 19:32:35.155 [Lua] [entity_system_bag] = metatable 19:32:35.155 [Lua] [startup_data] = table 19:32:35.155 [Lua] [entity_manager] = table 19:32:35.155 [Lua] [entity_manager] = metatable 19:32:35.155 [Lua] [unit_spawner] = table 19:32:35.155 [Lua] [unit_spawner] = metatable 19:32:35.155 [Lua] [unit_storage] = table 19:32:35.155 [Lua] [unit_storage] = metatable 19:32:35.155 [Lua] [dice_keeper] = table 19:32:35.155 [Lua] [dice_keeper] = metatable 19:32:35.155 [Lua] [is_server] = true (boolean) 19:32:35.155 [Lua] [world] = [World] 19:32:35.155 [Lua] [system_api] = table 19:32:35.155 [Lua] [entity_system] = table 19:32:35.155 [Lua] [entity_system] = metatable 19:32:35.155 [Lua] [network_lobby] = table 19:32:35.155 [Lua] [network_lobby] = metatable 19:32:35.155 [Lua] [profile_synchronizer] = table 19:32:35.155 [Lua] [profile_synchronizer] = metatable 19:32:35.155 [Lua] [level_transition_handler] = table 19:32:35.155 [Lua] [level_transition_handler] = metatable 19:32:35.155 [Lua] [num_local_human_players] = 1 (number) 19:32:35.155 [Lua] [statistics_db] = table 19:32:35.155 [Lua] [statistics_db] = metatable 19:32:35.155 [Lua] [network_server] = table 19:32:35.155 [Lua] [network_server] = metatable 19:32:35.155 [Lua] [input_manager] = table 19:32:35.155 [Lua] [input_manager] = metatable 19:32:35.155 [Lua] [network_clock] = table 19:32:35.155 [Lua] [network_clock] = metatable 19:32:35.155 [Lua] [network_transmit] = table 19:32:35.155 [Lua] [network_transmit] = metatable 19:32:35.155 [Lua] [free_flight_manager] = table 19:32:35.155 [Lua] [free_flight_manager] = metatable 19:32:35.155 [Lua] [network_manager] = table 19:32:35.155 [Lua] [network_manager] = metatable 19:32:35.155 [Lua] [network_event_delegate] = table 19:32:35.155 [Lua] [network_event_delegate] = metatable 19:32:35.155 [Lua] 19:32:35.155 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:32:35.155 [Lua] ignoring extension VersusInteractObjectiveExtension 19:32:35.155 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:32:35.155 [Lua] ignoring extension VersusSocketObjectiveExtension 19:32:35.155 [Lua] ignoring extension VersusTargetObjectiveExtension 19:32:35.155 [Lua] ignoring extension VersusMissionObjectiveExtension 19:32:35.156 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 19:32:35.177 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:32:35.177 [Lua] [AchievementManager] Achievements using the steam platform 19:32:35.177 [Lua] PlayerManager:add_player player_1 19:32:35.254 [Lua] respawn_unit_spawned with group id: terror_respawn 19:32:35.254 [Lua] respawn_unit_spawned with group id: terror_respawn 19:32:35.254 [Lua] respawn_unit_spawned with group id: terror_respawn 19:32:35.256 [Lua] [StateIngame] Level seed: 1838768786 19:32:35.269 [Lua] [LevelAnalysis] set_random_seed( 1838768786) 19:32:35.272 [GameSession] create_game_object(67, 0) 19:32:35.272 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:32:35.272 [GameSession] create_game_object(95, 1) 19:32:35.272 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:32:35.272 [Lua] [IngameUI] init 19:32:35.285 [SteamVoipClient] select_out(110000103724cc4, off) 19:32:35.285 [SteamVoipClient] select_out(110000104a550a1, off) 19:32:35.285 [SteamVoipClient] select_out(110000105182d5d, off) 19:32:35.288 [Lua] cb_razer_chroma_setup 19:32:35.314 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:32:35.314 [Lua] Set lobby begin: 19:32:35.314 [Lua] Lobby data twitch_enabled = false 19:32:35.314 [Lua] Lobby data selected_mission_id = journey_cave 19:32:35.314 [Lua] Lobby data num_players = 3 19:32:35.314 [Lua] Lobby data difficulty_tweak = -10 19:32:35.314 [Lua] Lobby data host = 110000103724cc4 19:32:35.314 [Lua] Lobby data matchmaking_type = 2 19:32:35.314 [Lua] Lobby data is_private = false 19:32:35.314 [Lua] Lobby data match_started = true 19:32:35.314 [Lua] Lobby data difficulty = hardest 19:32:35.314 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:35.314 [Lua] Lobby data player_slot_4 = 0:0 19:32:35.314 [Lua] Lobby data unique_server_name = Tierce 19:32:35.314 [Lua] Lobby data quick_game = true 19:32:35.314 [Lua] Lobby data country_code = CZ 19:32:35.314 [Lua] Lobby data matchmaking = true 19:32:35.314 [Lua] Lobby data power_level = 715 19:32:35.314 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:35.314 [Lua] Lobby data mechanism = deus 19:32:35.314 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:35.314 [Lua] Lobby data player_slot_2 = 0:0 19:32:35.314 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:35.314 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:35.314 [Lua] Lobby data eac_authorized = true 19:32:35.314 [Lua] Set lobby end. 19:32:35.315 [Lua] CurrentConflictSettings deus_skaven_chaos 19:32:35.315 [Lua] [ConflictDirector] conflict_director is ai_ready 19:32:35.315 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: B . (1/3 paths). 19:32:35.315 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 2 that has main path index: 6 19:32:35.315 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: A . (1/4 paths). 19:32:35.315 [Lua] [MainPathSpawningGenerator] ->removing road: 3 from crossroad: A with main path index: 5 19:32:35.315 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 7 19:32:35.315 [Lua] [1] = table 19:32:35.315 [Lua] [MainPathSpawningGenerator] Injecting travel distances 19:32:35.316 [Lua] NORMAL PATROL MAIN PATH 161.52737426757813 19:32:35.316 [Lua] [waypoints] = table 19:32:35.316 [Lua] [astar_points] = table 19:32:35.316 [Lua] [travel_dist] = 161.5273864865303 (number) 19:32:35.316 [Lua] [one_directional] = false (boolean) 19:32:35.316 [Lua] [id] = boss_1 (string) 19:32:35.317 [Lua] SpecialsPacing:remove_unwanted_breeds: 19:32:35.317 [Lua] Forming navigation groups in one frame 19:32:35.317 [Lua] Forming navigation groups 19:32:35.327 [Lua] NavigationGroupManager -> calulation time A: 0.011000000000024102 19:32:35.411 [Lua] NavigationGroupManager -> calulation time B: 0.082999999999969987 19:32:35.411 [Lua] number of nav groups: 129 19:32:35.412 [Lua] number of refined nav groups : 81 19:32:35.414 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000427463 19:32:35.414 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.352498979866507 Normalized coefficient: 1.1795544806817466 19:32:35.416 [Lua] -------------> JOW Perfect-density 6.3000000000000016 Sum density 5.7046425968408592 Normalized coefficient: 1.1043636639898953 19:32:35.418 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 19:32:35.418 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 19:32:35.419 [Lua] [LevelAnalysis] Generating boss paths for level: pat_bay_wastes_path2 19:32:35.419 [Lua] [LevelAnalysis] This level has a total main-path length of 520.636 meters. 19:32:35.419 [Lua] [LevelAnalysis] num_event_places_f: 0.31375746218363443 , num_event_places: 0 , trailing_event_fraction: 0.31375746218363443 , num_events: 0 19:32:35.419 [Lua] [LevelAnalysis] Level path distance: 520.63619327545166 19:32:35.419 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 19:32:35.422 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 19:32:35.422 [GameSession] create_game_object(85, 2) 19:32:35.422 [GameSession] create_game_object(30, 3) 19:32:35.423 [GameSession] create_game_object(30, 4) 19:32:35.423 [GameSession] create_game_object(30, 5) 19:32:35.423 [GameSession] create_game_object(68, 6) 19:32:35.423 [GameSession] create_game_object(68, 7) 19:32:35.423 [GameSession] create_game_object(68, 8) 19:32:35.423 [GameSession] create_game_object(68, 9) 19:32:35.423 [GameSession] create_game_object(68, 10) 19:32:35.423 [GameSession] create_game_object(68, 11) 19:32:35.423 [GameSession] create_game_object(68, 12) 19:32:35.423 [GameSession] create_game_object(68, 13) 19:32:35.424 [GameSession] create_game_object(68, 14) 19:32:35.424 [GameSession] create_game_object(68, 15) 19:32:35.424 [GameSession] create_game_object(68, 16) 19:32:35.424 [GameSession] create_game_object(68, 17) 19:32:35.424 [GameSession] create_game_object(68, 18) 19:32:35.424 [GameSession] create_game_object(68, 19) 19:32:35.424 [GameSession] create_game_object(68, 20) 19:32:35.424 [GameSession] create_game_object(68, 21) 19:32:35.424 [GameSession] create_game_object(68, 22) 19:32:35.424 [GameSession] create_game_object(68, 23) 19:32:35.424 [GameSession] create_game_object(68, 24) 19:32:35.424 [GameSession] create_game_object(68, 25) 19:32:35.425 [GameSession] create_game_object(68, 26) 19:32:35.425 [GameSession] create_game_object(68, 27) 19:32:35.425 [GameSession] create_game_object(68, 28) 19:32:35.425 [GameSession] create_game_object(5, 29) 19:32:35.425 [GameSession] create_game_object(5, 30) 19:32:35.426 [GameSession] create_game_object(5, 31) 19:32:35.426 [GameSession] create_game_object(5, 32) 19:32:35.426 [GameSession] create_game_object(5, 33) 19:32:35.426 [GameSession] create_game_object(5, 34) 19:32:35.427 [GameSession] create_game_object(68, 35) 19:32:35.427 [GameSession] create_game_object(68, 36) 19:32:35.427 [GameSession] create_game_object(68, 37) 19:32:35.427 [GameSession] create_game_object(68, 38) 19:32:35.427 [GameSession] create_game_object(68, 39) 19:32:35.427 [GameSession] create_game_object(68, 40) 19:32:35.427 [GameSession] create_game_object(68, 41) 19:32:35.427 [GameSession] create_game_object(68, 42) 19:32:35.427 [GameSession] create_game_object(68, 43) 19:32:35.427 [GameSession] create_game_object(68, 44) 19:32:35.427 [GameSession] create_game_object(68, 45) 19:32:35.427 [GameSession] create_game_object(68, 46) 19:32:35.427 [GameSession] create_game_object(68, 47) 19:32:35.428 [GameSession] create_game_object(68, 48) 19:32:35.428 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_soft_currency pickups 19:32:35.428 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 19:32:35.428 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 19:32:35.428 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 19:32:35.428 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 19:32:35.428 [GameSession] create_game_object(48, 49) 19:32:35.428 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=49 19:32:35.428 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 19:32:35.428 [Lua] NORMAL PATROL MAIN PATH 161.52737426757813 19:32:35.428 [Lua] [waypoints] = table 19:32:35.428 [Lua] [astar_points] = table 19:32:35.428 [Lua] [travel_dist] = 161.5273864865303 (number) 19:32:35.428 [Lua] [one_directional] = false (boolean) 19:32:35.428 [Lua] [id] = boss_1 (string) 19:32:35.428 [Lua] Adding main path event: Vector3Box(173.801, 175.515, 25.721) boss_event_spline_patrol 45 table: 0000000010207E50 19:32:35.428 [Lua] [Mutator] Activating mutator 'deus_more_specials' 19:32:35.428 [Lua] [Mutator] Activating mutator 'increased_healing' 19:32:35.428 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 19:32:35.428 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:32:35.428 [Lua] [Managers] Calling function on all managers: 19:32:35.428 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:32:35.428 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:32:35.428 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:32:35.437 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:32:35.437 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:32:35.439 [Lua] FIRST UPDATE @0.044931896030903 19:32:35.439 [Lua] player (110000103724cc4,5) was put into party 1 19:32:35.479 [GameSession] create_game_object(12, 50) 19:32:35.479 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=50 19:32:35.479 [GameSession] create_game_object(95, 51) 19:32:35.479 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=51 19:32:35.479 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 19:32:35.479 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 19:32:35.480 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:5:4:4 = [{"client_id":737499648,"name":"talent_1_2","rarity":"exotic"},{"client_id":1698486656,"name":"talent_2_3","rarity":"rare"},{"client_id":1062168704,"name":"talent_3_3","rarity":"exotic"},{"client_id":811384256,"name":"talent_4_1","rarity":"rare"},{"client_id":222096608,"name":"talent_5_1","rarity":"rare"},{"client_id":859999104,"name":"talent_6_2","rarity":"unique"}] 19:32:35.480 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000103724cc4:5:4:4 = item_key=deus_we_2h_axe,powerlevel=450,rarity=plentiful 19:32:35.480 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:110000103724cc4:5:4:4 = item_key=deus_we_life_staff,powerlevel=450,rarity=plentiful 19:32:35.480 [Lua] [SharedState] deus_run_state_14553509: profile_initialized:110000103724cc4:5:4:4 = true 19:32:35.480 [Lua] [SharedState] deus_run_state_14553509: spawned_once:110000103724cc4:5:4:4 = true 19:32:35.483 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false},"inventory_id":1502313728,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false}} 19:32:35.552 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":387236256,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:32:35.552 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:32:35.552 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:32:35.552 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:32:35.552 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:32:35.552 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:32:35.552 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:32:35.552 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:32:35.552 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:32:35.552 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p, ProfileSynchronizer, async-read, 19:32:35.552 [Lua] [SharedState] deus_run_state_14553509: spawned_once:110000103724cc4:1:3:4 = true 19:32:35.552 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:32:35.552 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:32:35.586 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1503878656,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:32:35.586 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1503878656 19:32:35.586 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 387236256 19:32:35.586 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:32:35.586 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:32:35.586 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:32:35.586 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:32:35.586 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:32:35.586 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:32:35.698 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 19:32:35.698 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 19:32:35.699 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 19:32:35.869 [Lua] ### Received rpc_level_loaded 19:32:35.869 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 501 19:32:35.869 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:32:35.870 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:32:35.870 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:32:36.032 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 19:32:36.032 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 19:32:36.032 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 19:32:36.132 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 19:32:36.132 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 19:32:36.132 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 19:32:36.216 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 19:32:36.216 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold 19:32:36.216 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 19:32:36.285 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 19:32:36.285 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 19:32:36.286 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 19:32:36.345 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 19:32:36.345 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1 19:32:36.345 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 19:32:36.382 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 19:32:36.382 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04 19:32:36.382 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 19:32:36.769 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 19:32:36.769 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base 19:32:36.770 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 19:32:36.787 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 19:32:36.787 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p 19:32:36.797 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1502313728 19:32:37.569 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1502313728 19:32:38.057 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1447779072,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:32:38.057 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:32:38.057 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:32:38.147 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:32:39.305 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1502313728 19:32:39.306 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:32:39.306 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:32:40.698 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:32:40.698 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:32:40.698 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:32:40.699 [GameSession] add_peer(110000105182d5d) 19:32:40.699 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(5, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(6, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(7, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(8, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(9, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(10, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(11, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(12, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(13, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(14, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(15, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(16, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(17, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(18, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(19, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(20, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(21, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(22, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(23, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(24, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(25, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(26, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(27, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(28, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(29, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(30, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(31, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(32, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(33, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(34, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(35, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(36, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(37, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(38, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(39, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(40, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(41, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(42, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(43, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(44, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(45, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(46, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(47, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(48, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(49, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(50, 0) -> 110000105182d5d 19:32:40.699 [GameSession] create_game_object(51, 0) -> 110000105182d5d 19:32:40.699 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:32:40.699 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:32:40.705 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:32:40.718 [Lua] Breedfreezer (server) starting a hot join sync 19:32:40.718 [Lua] packing 0 units of breed chaos_marauder 19:32:40.718 [Lua] packing 0 units of breed skaven_clan_rat 19:32:40.718 [Lua] packing 0 units of breed skaven_storm_vermin 19:32:40.718 [Lua] packing 0 units of breed skaven_slave 19:32:40.718 [Lua] packing 0 units of breed chaos_fanatic 19:32:40.718 [Lua] packing 0 units of breed chaos_raider 19:32:40.718 [Lua] packing 0 units of breed chaos_warrior 19:32:40.718 [Lua] packing 0 units of breed chaos_berzerker 19:32:40.718 [Lua] packing 0 units of breed skaven_plague_monk 19:32:40.718 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:32:40.718 [Lua] 19:32:40.718 [Lua] [1] = 1 (number) 19:32:40.718 [Lua] [2] = 0 (number) 19:32:40.718 [Lua] [3] = 1 (number) 19:32:40.718 [Lua] [4] = 0 (number) 19:32:40.718 [Lua] [5] = 1 (number) 19:32:40.718 [Lua] [6] = 0 (number) 19:32:40.718 [Lua] [7] = 1 (number) 19:32:40.718 [Lua] [8] = 0 (number) 19:32:40.718 [Lua] [9] = 1 (number) 19:32:40.718 [Lua] [10] = 0 (number) 19:32:40.718 [Lua] [11] = 1 (number) 19:32:40.718 [Lua] [12] = 0 (number) 19:32:40.718 [Lua] [13] = 1 (number) 19:32:40.718 [Lua] [14] = 0 (number) 19:32:40.718 [Lua] [15] = 1 (number) 19:32:40.718 [Lua] [16] = 0 (number) 19:32:40.718 [Lua] [17] = 1 (number) 19:32:40.718 [Lua] [18] = 0 (number) 19:32:40.718 [Lua] 19:32:40.718 [Lua] 19:32:40.718 [Lua] 19:32:40.718 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:32:40.718 [GameSession] create_game_object(67, 52) 19:32:40.718 [GameSession] create_game_object(52, 0) -> 110000105182d5d 19:32:40.718 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=52 19:32:40.718 [Lua] RemotePlayer:create_game_object( ) 52 19:32:40.773 [Lua] [SharedState] deus_run_state_14553509: spawned_once:110000105182d5d:1:5:1 = true 19:32:40.773 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:32:40.773 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:32:40.955 [GameSession] 110000105182d5d -> create_game_object(1024) 19:32:40.955 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:32:40.955 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:32:45.180 [Lua] Set lobby begin: 19:32:45.180 [Lua] Lobby data twitch_enabled = false 19:32:45.180 [Lua] Lobby data selected_mission_id = journey_cave 19:32:45.180 [Lua] Lobby data num_players = 3 19:32:45.180 [Lua] Lobby data difficulty_tweak = -10 19:32:45.180 [Lua] Lobby data host = 110000103724cc4 19:32:45.180 [Lua] Lobby data matchmaking_type = 2 19:32:45.180 [Lua] Lobby data is_private = false 19:32:45.180 [Lua] Lobby data match_started = true 19:32:45.180 [Lua] Lobby data difficulty = hardest 19:32:45.180 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:45.180 [Lua] Lobby data player_slot_4 = 0:0 19:32:45.180 [Lua] Lobby data unique_server_name = Tierce 19:32:45.180 [Lua] Lobby data quick_game = true 19:32:45.180 [Lua] Lobby data country_code = CZ 19:32:45.180 [Lua] Lobby data matchmaking = true 19:32:45.180 [Lua] Lobby data power_level = 357 19:32:45.180 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:45.180 [Lua] Lobby data mechanism = deus 19:32:45.180 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:45.180 [Lua] Lobby data player_slot_2 = 0:0 19:32:45.180 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:45.180 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:45.180 [Lua] Lobby data eac_authorized = true 19:32:45.180 [Lua] Set lobby end. 19:32:48.562 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":1430163456,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:32:48.562 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:32:48.563 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:32:48.663 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:32:50.204 [Lua] Set lobby begin: 19:32:50.204 [Lua] Lobby data twitch_enabled = false 19:32:50.204 [Lua] Lobby data selected_mission_id = journey_cave 19:32:50.204 [Lua] Lobby data num_players = 3 19:32:50.204 [Lua] Lobby data difficulty_tweak = -10 19:32:50.204 [Lua] Lobby data host = 110000103724cc4 19:32:50.204 [Lua] Lobby data matchmaking_type = 2 19:32:50.204 [Lua] Lobby data is_private = false 19:32:50.204 [Lua] Lobby data match_started = true 19:32:50.204 [Lua] Lobby data difficulty = hardest 19:32:50.204 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:50.204 [Lua] Lobby data player_slot_4 = 0:0 19:32:50.204 [Lua] Lobby data unique_server_name = Tierce 19:32:50.204 [Lua] Lobby data quick_game = true 19:32:50.204 [Lua] Lobby data country_code = CZ 19:32:50.204 [Lua] Lobby data matchmaking = true 19:32:50.204 [Lua] Lobby data power_level = 715 19:32:50.204 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:50.204 [Lua] Lobby data mechanism = deus 19:32:50.205 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:50.205 [Lua] Lobby data player_slot_2 = 0:0 19:32:50.205 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:50.205 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:50.205 [Lua] Lobby data eac_authorized = true 19:32:50.205 [Lua] Set lobby end. 19:32:50.439 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:32:50.439 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:32:50.439 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:32:50.440 [GameSession] add_peer(110000104a550a1) 19:32:50.440 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(6, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(7, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(8, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(9, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(10, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(11, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(12, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(13, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(14, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(15, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(16, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(17, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(18, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(19, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(20, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(21, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(22, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(23, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(24, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(25, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(26, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(27, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(28, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(29, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(30, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(31, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(32, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(33, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(34, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(35, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(36, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(37, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(38, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(39, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(40, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(41, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(42, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(43, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(44, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(45, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(46, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(47, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(48, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(49, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(50, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(51, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(52, 0) -> 110000104a550a1 19:32:50.440 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 19:32:50.440 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:32:50.440 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:32:50.445 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:32:50.466 [Lua] Breedfreezer (server) starting a hot join sync 19:32:50.466 [Lua] packing 0 units of breed chaos_marauder 19:32:50.466 [Lua] packing 0 units of breed skaven_clan_rat 19:32:50.466 [Lua] packing 0 units of breed skaven_storm_vermin 19:32:50.466 [Lua] packing 0 units of breed skaven_slave 19:32:50.466 [Lua] packing 0 units of breed chaos_fanatic 19:32:50.466 [Lua] packing 0 units of breed chaos_raider 19:32:50.466 [Lua] packing 0 units of breed chaos_warrior 19:32:50.466 [Lua] packing 0 units of breed chaos_berzerker 19:32:50.466 [Lua] packing 0 units of breed skaven_plague_monk 19:32:50.466 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:32:50.466 [Lua] 19:32:50.466 [Lua] [1] = 1 (number) 19:32:50.466 [Lua] [2] = 0 (number) 19:32:50.466 [Lua] [3] = 1 (number) 19:32:50.466 [Lua] [4] = 0 (number) 19:32:50.466 [Lua] [5] = 1 (number) 19:32:50.466 [Lua] [6] = 0 (number) 19:32:50.467 [Lua] [7] = 1 (number) 19:32:50.467 [Lua] [8] = 0 (number) 19:32:50.467 [Lua] [9] = 1 (number) 19:32:50.467 [Lua] [10] = 0 (number) 19:32:50.467 [Lua] [11] = 1 (number) 19:32:50.467 [Lua] [12] = 0 (number) 19:32:50.467 [Lua] [13] = 1 (number) 19:32:50.467 [Lua] [14] = 0 (number) 19:32:50.467 [Lua] [15] = 1 (number) 19:32:50.467 [Lua] [16] = 0 (number) 19:32:50.467 [Lua] [17] = 1 (number) 19:32:50.467 [Lua] [18] = 0 (number) 19:32:50.467 [Lua] 19:32:50.467 [Lua] 19:32:50.467 [Lua] 19:32:50.467 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:32:50.467 [GameSession] create_game_object(67, 53) 19:32:50.467 [GameSession] create_game_object(53, 0) -> 110000105182d5d 19:32:50.467 [GameSession] create_game_object(53, 0) -> 110000104a550a1 19:32:50.467 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=53 19:32:50.467 [Lua] RemotePlayer:create_game_object( ) 53 19:32:50.511 [Lua] [SharedState] deus_run_state_14553509: spawned_once:110000104a550a1:1:1:1 = true 19:32:50.511 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:32:50.511 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:32:50.511 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:32:50.511 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:32:50.511 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:32:50.512 [Lua] rpc_to_client_spawn_player 110000103724cc4 1 19:32:50.512 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 19:32:50.514 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.514 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.514 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.514 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.514 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.514 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.514 [GameSession] create_game_object(41, 54) 19:32:50.514 [GameSession] create_game_object(54, 0) -> 110000105182d5d 19:32:50.514 [GameSession] create_game_object(54, 0) -> 110000104a550a1 19:32:50.514 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:50.514 [GameSession] create_game_object(46, 55) 19:32:50.514 [GameSession] create_game_object(55, 0) -> 110000105182d5d 19:32:50.514 [GameSession] create_game_object(55, 0) -> 110000104a550a1 19:32:50.514 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=55 19:32:50.514 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:5:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 19:32:50.516 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(295.593, 209.679, 21.5708), Vector4(0, 0, -0.534967, -0.844873)) 19:32:50.518 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:32:50.518 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.518 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:32:50.518 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.518 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="n/a", slot_potion="n/a", } 19:32:50.518 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.519 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:50.519 [GameSession] create_game_object(9, 56) 19:32:50.519 [GameSession] create_game_object(56, 0) -> 110000105182d5d 19:32:50.519 [GameSession] create_game_object(56, 0) -> 110000104a550a1 19:32:50.519 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:50.519 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 19:32:50.519 [GameSession] create_game_object(62, 57) 19:32:50.519 [GameSession] create_game_object(57, 0) -> 110000105182d5d 19:32:50.519 [GameSession] create_game_object(57, 0) -> 110000104a550a1 19:32:50.519 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=57 19:32:50.519 [GameSession] create_game_object(46, 58) 19:32:50.519 [GameSession] create_game_object(58, 0) -> 110000105182d5d 19:32:50.519 [GameSession] create_game_object(58, 0) -> 110000104a550a1 19:32:50.519 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=58 19:32:50.520 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:32:50.520 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:32:50.520 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:32:50.520 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:32:50.520 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:32:50.520 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:32:50.521 [Lua] [GameNetworkManager] destroying game object with go_id=55 19:32:50.521 [GameSession] destroy_game_object(55) 19:32:50.521 [GameSession] destroy_game_object(54) 19:32:50.521 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[1f6c19bb4641252d]' child 4: '#ID[33553fd1e935a530]' 19:32:50.521 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[7a8e9c230ab9302b]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[0211829bc3091d1e]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 19:32:50.521 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:32:50.521 [Lua] [Mutator] Activating mutator 'easier_packs' 19:32:50.527 [Lua] Switching ConflictSettings: to: deus_skaven 19:32:50.527 [Lua] pacing=deus_default 19:32:50.527 [Lua] roaming=nil 19:32:50.527 [Lua] specials=deus_skaven 19:32:50.527 [Lua] contained_breeds=nil 19:32:50.527 [Lua] debug_color=orange 19:32:50.527 [Lua] disabled=false 19:32:50.527 [Lua] pack_spawning=skaven 19:32:50.527 [Lua] description=deus_conflict_director_skaven_chaos_name 19:32:50.527 [Lua] factions=nil 19:32:50.527 [Lua] boss=deus_skaven 19:32:50.527 [Lua] horde=deus_default 19:32:50.527 [Lua] name=deus_skaven 19:32:50.527 [Lua] intensity=deus_default 19:32:50.527 [Lua] --- 19:32:50.532 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"}] 19:32:50.532 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 19:32:50.532 [Lua] [GameNetworkManager] destroying game object with go_id=50 19:32:50.532 [GameSession] destroy_game_object(50) 19:32:50.532 [Lua] player (110000103724cc4,5) was put into party 1 19:32:50.576 [GameSession] create_game_object(12, 59) 19:32:50.576 [GameSession] create_game_object(59, 0) -> 110000105182d5d 19:32:50.576 [GameSession] create_game_object(59, 0) -> 110000104a550a1 19:32:50.576 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=59 19:32:50.576 [GameSession] create_game_object(95, 60) 19:32:50.576 [GameSession] create_game_object(60, 0) -> 110000105182d5d 19:32:50.576 [GameSession] create_game_object(60, 0) -> 110000104a550a1 19:32:50.576 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=60 19:32:50.576 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 19:32:50.576 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 19:32:50.578 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false},"inventory_id":1492578560,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false}} 19:32:50.583 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1492578560 19:32:50.583 [GameSession] create_game_object(84, 61) 19:32:50.583 [GameSession] create_game_object(61, 0) -> 110000105182d5d 19:32:50.583 [GameSession] create_game_object(61, 0) -> 110000104a550a1 19:32:50.585 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":{}}} 19:32:50.596 [GameSession] create_game_object(36, 62) 19:32:50.596 [GameSession] create_game_object(62, 0) -> 110000105182d5d 19:32:50.596 [GameSession] create_game_object(62, 0) -> 110000104a550a1 19:32:50.713 [Lua] StateInGameRunning:_game_actually_starts() 19:32:50.714 [Lua] ################################################################################################################# 19:32:50.714 [Lua] [Loading Time]: 00:00:31 [Transition]: dlc_morris_map-pat_bay_wastes_path2 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:32:50.714 [Lua] ################################################################################################################# 19:32:50.714 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 40 19:32:50.714 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:32:50.721 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 40 19:32:50.772 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1492578560 19:32:50.883 [GameSession] 110000104a550a1 -> create_game_object(2048) 19:32:50.883 [GameSession] create_game_object(2048, 0) -> 110000105182d5d 19:32:50.883 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:32:50.883 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:32:50.884 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 1492578560 19:32:50.887 [Lua] rpc_to_client_spawn_player 110000104a550a1 1 19:32:50.887 [Lua] rpc_to_client_spawn_player 110000105182d5d 1 19:32:50.887 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 19:32:50.889 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.889 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.889 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.889 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.889 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:50.889 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:50.889 [GameSession] create_game_object(41, 63) 19:32:50.889 [GameSession] create_game_object(63, 0) -> 110000105182d5d 19:32:50.889 [GameSession] create_game_object(63, 0) -> 110000104a550a1 19:32:50.890 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:50.890 [GameSession] create_game_object(46, 64) 19:32:50.890 [GameSession] create_game_object(64, 0) -> 110000105182d5d 19:32:50.890 [GameSession] create_game_object(64, 0) -> 110000104a550a1 19:32:50.890 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=64 19:32:50.890 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:5:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 19:32:50.894 [Lua] [GameNetworkManager] destroying game object with go_id=64 19:32:50.894 [GameSession] destroy_game_object(64) 19:32:50.895 [GameSession] destroy_game_object(63) 19:32:50.895 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8478c54d489f858e]' child 1: '#ID[8a3c816f7a955bf4]' child 2: '#ID[3d1c223596227d45]' child 3: '#ID[1f6c19bb4641252d]' child 4: '#ID[33553fd1e935a530]' 19:32:50.895 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[591e8680614ecb40]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[619b3d3019f207dc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[7a8e9c230ab9302b]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[0211829bc3091d1e]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[359af53c6d2a32d5]' 19:32:50.897 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"}] 19:32:50.897 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 19:32:50.897 [Lua] [GameNetworkManager] destroying game object with go_id=59 19:32:50.898 [GameSession] destroy_game_object(59) 19:32:50.898 [Lua] player (110000103724cc4,5) was put into party 1 19:32:50.942 [GameSession] create_game_object(12, 65) 19:32:50.942 [GameSession] create_game_object(65, 0) -> 110000105182d5d 19:32:50.942 [GameSession] create_game_object(65, 0) -> 110000104a550a1 19:32:50.942 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=65 19:32:50.942 [GameSession] create_game_object(95, 66) 19:32:50.942 [GameSession] create_game_object(66, 0) -> 110000105182d5d 19:32:50.942 [GameSession] create_game_object(66, 0) -> 110000104a550a1 19:32:50.942 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=66 19:32:50.942 [Lua] [ProfileSynchronizer] Assigning peer(110000103724cc4:5) to profile(4) career(4) 19:32:50.942 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"}] 19:32:50.945 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false},"inventory_id":2036920320,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_2h_axe_01_t1\/wpn_we_2h_axe_01_t1_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_04":false,"wwise\/two_handed_axes":false}} 19:32:50.949 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:32:51.092 [GameSession] 110000105182d5d -> create_game_object(1025) 19:32:51.092 [GameSession] create_game_object(1025, 0) -> 110000104a550a1 19:32:51.092 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000105182d5d go_type=player_unit go_created_func_name=game_object_created_player_unit 19:32:51.092 [Lua] [NetworkServer] Peer 110000105182d5d spawned player. 19:32:51.093 [GameSession] create_game_object(46, 67) 19:32:51.093 [GameSession] create_game_object(67, 0) -> 110000105182d5d 19:32:51.093 [GameSession] create_game_object(67, 0) -> 110000104a550a1 19:32:51.093 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 19:32:51.093 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 19:32:51.093 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:51.094 [Lua] TalentSystem:rpc_sync_talents 4 1025 19:32:51.094 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:32:51.094 [GameSession] 110000104a550a1 -> create_game_object(2049) 19:32:51.094 [GameSession] create_game_object(2049, 0) -> 110000105182d5d 19:32:51.094 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 19:32:51.094 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 19:32:51.094 [GameSession] create_game_object(46, 68) 19:32:51.094 [GameSession] create_game_object(68, 0) -> 110000105182d5d 19:32:51.094 [GameSession] create_game_object(68, 0) -> 110000104a550a1 19:32:51.094 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=68 19:32:51.094 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 19:32:51.095 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:51.095 [Lua] TalentSystem:rpc_sync_talents 1 2049 19:32:51.095 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:32:51.098 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000103724cc4 5 19:32:51.099 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:51.099 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:51.099 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:51.099 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:51.099 [Lua] self.initial_inventory: { slot_packmaster_claw="packmaster_claw", } 19:32:51.099 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:32:51.100 [GameSession] create_game_object(41, 69) 19:32:51.100 [GameSession] create_game_object(69, 0) -> 110000105182d5d 19:32:51.100 [GameSession] create_game_object(69, 0) -> 110000104a550a1 19:32:51.100 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:32:51.100 [GameSession] create_game_object(46, 70) 19:32:51.100 [GameSession] create_game_object(70, 0) -> 110000105182d5d 19:32:51.100 [GameSession] create_game_object(70, 0) -> 110000104a550a1 19:32:51.100 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=70 19:32:51.105 [Lua] updating bot weapon metadata for weapon: two_handed_axes_template_2 19:32:51.105 [Lua] updating bot weapon metadata for weapon: staff_life 19:32:51.409 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:32:51.433 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:32:51.501 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 40 19:32:51.501 [Lua] Commit load time data 19:32:53.926 [GameSession] create_game_object(84, 71) 19:32:53.926 [GameSession] create_game_object(71, 0) -> 110000105182d5d 19:32:53.926 [GameSession] create_game_object(71, 0) -> 110000104a550a1 19:32:53.934 [GameSession] create_game_object(36, 72) 19:32:53.934 [GameSession] create_game_object(72, 0) -> 110000105182d5d 19:32:53.934 [GameSession] create_game_object(72, 0) -> 110000104a550a1 19:32:54.717 [GameSession] destroy_game_object(71) 19:32:55.449 [Lua] Set lobby begin: 19:32:55.449 [Lua] Lobby data twitch_enabled = false 19:32:55.450 [Lua] Lobby data selected_mission_id = journey_cave 19:32:55.450 [Lua] Lobby data num_players = 3 19:32:55.450 [Lua] Lobby data difficulty_tweak = -10 19:32:55.450 [Lua] Lobby data host = 110000103724cc4 19:32:55.450 [Lua] Lobby data matchmaking_type = 2 19:32:55.450 [Lua] Lobby data is_private = false 19:32:55.450 [Lua] Lobby data match_started = true 19:32:55.450 [Lua] Lobby data difficulty = hardest 19:32:55.450 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:32:55.450 [Lua] Lobby data player_slot_4 = 0:0 19:32:55.450 [Lua] Lobby data unique_server_name = Tierce 19:32:55.450 [Lua] Lobby data quick_game = true 19:32:55.450 [Lua] Lobby data country_code = CZ 19:32:55.450 [Lua] Lobby data matchmaking = true 19:32:55.450 [Lua] Lobby data power_level = 476 19:32:55.450 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:32:55.450 [Lua] Lobby data mechanism = deus 19:32:55.450 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:32:55.450 [Lua] Lobby data player_slot_2 = 0:0 19:32:55.450 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:32:55.450 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:32:55.450 [Lua] Lobby data eac_authorized = true 19:32:55.450 [Lua] Set lobby end. 19:32:59.229 [GameSession] create_game_object(84, 73) 19:32:59.229 [GameSession] create_game_object(73, 0) -> 110000105182d5d 19:32:59.229 [GameSession] create_game_object(73, 0) -> 110000104a550a1 19:33:00.556 [Lua] Set lobby begin: 19:33:00.556 [Lua] Lobby data twitch_enabled = false 19:33:00.556 [Lua] Lobby data selected_mission_id = journey_cave 19:33:00.556 [Lua] Lobby data num_players = 3 19:33:00.556 [Lua] Lobby data difficulty_tweak = -10 19:33:00.556 [Lua] Lobby data host = 110000103724cc4 19:33:00.556 [Lua] Lobby data matchmaking_type = 2 19:33:00.556 [Lua] Lobby data is_private = false 19:33:00.556 [Lua] Lobby data match_started = true 19:33:00.556 [Lua] Lobby data difficulty = hardest 19:33:00.556 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:33:00.556 [Lua] Lobby data player_slot_4 = 0:0 19:33:00.556 [Lua] Lobby data unique_server_name = Tierce 19:33:00.556 [Lua] Lobby data quick_game = true 19:33:00.556 [Lua] Lobby data country_code = CZ 19:33:00.556 [Lua] Lobby data matchmaking = true 19:33:00.556 [Lua] Lobby data power_level = 715 19:33:00.556 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:33:00.556 [Lua] Lobby data mechanism = deus 19:33:00.557 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:33:00.557 [Lua] Lobby data player_slot_2 = 0:0 19:33:00.557 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:33:00.557 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:33:00.557 [Lua] Lobby data eac_authorized = true 19:33:00.557 [Lua] Set lobby end. 19:33:01.272 [GameSession] destroy_game_object(73) 19:33:20.417 [GameSession] create_game_object(84, 74) 19:33:20.417 [GameSession] create_game_object(74, 0) -> 110000105182d5d 19:33:20.417 [GameSession] create_game_object(74, 0) -> 110000104a550a1 19:33:21.207 [GameSession] destroy_game_object(74) 19:33:39.849 [GameSession] create_game_object(84, 75) 19:33:39.849 [GameSession] create_game_object(75, 0) -> 110000105182d5d 19:33:39.849 [GameSession] create_game_object(75, 0) -> 110000104a550a1 19:33:41.772 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":true,"wwise\/dr_deus_01":true,"wwise\/coghammer":true,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":true,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":true} 19:33:41.772 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, DeusChestPreloadSystem, async-read, 19:33:41.772 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 19:33:41.772 [Lua] [PackageManager] Load: wwise/coghammer, DeusChestPreloadSystem, async-read, 19:33:41.772 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, DeusChestPreloadSystem, async-read, 19:33:41.772 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p, DeusChestPreloadSystem, async-read, 19:33:43.081 [GameSession] create_game_object(84, 76) 19:33:43.081 [GameSession] create_game_object(76, 0) -> 110000105182d5d 19:33:43.081 [GameSession] create_game_object(76, 0) -> 110000104a550a1 19:33:43.088 [GameSession] create_game_object(36, 77) 19:33:43.088 [GameSession] create_game_object(77, 0) -> 110000105182d5d 19:33:43.088 [GameSession] create_game_object(77, 0) -> 110000104a550a1 19:33:46.391 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/handgun":true,"wwise\/two_handed_axes":true} 19:33:46.526 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true} 19:33:46.919 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:33:46.919 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:33:46.950 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:33:46.950 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:33:46.951 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:33:46.972 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:33:46.972 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:33:46.972 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:33:47.005 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:33:47.005 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:33:48.234 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 1 19:33:48.234 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 220 19:33:48.234 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 309 19:33:48.234 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 1 19:33:48.237 [GameSession] destroy_game_object(41) 19:33:48.288 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 1 19:33:48.288 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 83 19:33:48.288 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 338 19:33:48.295 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 1 19:33:48.295 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 64 19:33:48.295 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 367 19:33:51.090 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:33:52.101 [Lua] Players are leaving the safe zone 19:33:54.717 [GameSession] create_game_object(84, 78) 19:33:54.717 [GameSession] create_game_object(78, 0) -> 110000105182d5d 19:33:54.717 [GameSession] create_game_object(78, 0) -> 110000104a550a1 19:33:54.723 [GameSession] create_game_object(36, 79) 19:33:54.723 [GameSession] create_game_object(79, 0) -> 110000105182d5d 19:33:54.723 [GameSession] create_game_object(79, 0) -> 110000104a550a1 19:33:55.040 [GameSession] create_game_object(51, 80) 19:33:55.040 [GameSession] create_game_object(80, 0) -> 110000105182d5d 19:33:55.040 [GameSession] create_game_object(80, 0) -> 110000104a550a1 19:33:55.689 [GameSession] create_game_object(7, 81) 19:33:55.689 [GameSession] create_game_object(81, 0) -> 110000105182d5d 19:33:55.689 [GameSession] create_game_object(81, 0) -> 110000104a550a1 19:33:55.778 [GameSession] create_game_object(7, 82) 19:33:55.778 [GameSession] create_game_object(82, 0) -> 110000105182d5d 19:33:55.778 [GameSession] create_game_object(82, 0) -> 110000104a550a1 19:33:55.873 [GameSession] create_game_object(7, 83) 19:33:55.873 [GameSession] create_game_object(83, 0) -> 110000105182d5d 19:33:55.873 [GameSession] create_game_object(83, 0) -> 110000104a550a1 19:33:55.964 [GameSession] create_game_object(7, 84) 19:33:55.964 [GameSession] create_game_object(84, 0) -> 110000105182d5d 19:33:55.964 [GameSession] create_game_object(84, 0) -> 110000104a550a1 19:33:56.339 [GameSession] destroy_game_object(81) 19:33:56.425 [GameSession] destroy_game_object(82) 19:33:56.510 [GameSession] destroy_game_object(83) 19:33:56.563 [GameSession] destroy_game_object(84) 19:33:57.083 [GameSession] create_game_object(84, 85) 19:33:57.083 [GameSession] create_game_object(85, 0) -> 110000105182d5d 19:33:57.083 [GameSession] create_game_object(85, 0) -> 110000104a550a1 19:33:57.090 [GameSession] create_game_object(102, 86) 19:33:57.090 [GameSession] create_game_object(86, 0) -> 110000105182d5d 19:33:57.090 [GameSession] create_game_object(86, 0) -> 110000104a550a1 19:33:57.097 [GameSession] create_game_object(102, 87) 19:33:57.097 [GameSession] create_game_object(87, 0) -> 110000105182d5d 19:33:57.097 [GameSession] create_game_object(87, 0) -> 110000104a550a1 19:33:57.105 [GameSession] create_game_object(36, 88) 19:33:57.105 [GameSession] create_game_object(88, 0) -> 110000105182d5d 19:33:57.105 [GameSession] create_game_object(88, 0) -> 110000104a550a1 19:33:57.112 [GameSession] create_game_object(102, 89) 19:33:57.112 [GameSession] create_game_object(89, 0) -> 110000105182d5d 19:33:57.112 [GameSession] create_game_object(89, 0) -> 110000104a550a1 19:33:57.582 [GameSession] destroy_game_object(80) 19:33:57.762 [GameSession] create_game_object(84, 90) 19:33:57.762 [GameSession] create_game_object(90, 0) -> 110000105182d5d 19:33:57.762 [GameSession] create_game_object(90, 0) -> 110000104a550a1 19:33:57.763 [Lua] FAIL INTEREST POINT SPAWN UNIT 19:33:57.763 [Lua] FAIL INTEREST POINT SPAWN UNIT 19:33:57.763 [Lua] FAIL INTEREST POINT SPAWN UNIT 19:33:57.770 [GameSession] create_game_object(36, 91) 19:33:57.770 [GameSession] create_game_object(91, 0) -> 110000105182d5d 19:33:57.770 [GameSession] create_game_object(91, 0) -> 110000104a550a1 19:34:00.528 [GameSession] create_game_object(84, 92) 19:34:00.528 [GameSession] create_game_object(92, 0) -> 110000105182d5d 19:34:00.528 [GameSession] create_game_object(92, 0) -> 110000104a550a1 19:34:00.537 [GameSession] create_game_object(36, 93) 19:34:00.537 [GameSession] create_game_object(93, 0) -> 110000105182d5d 19:34:00.537 [GameSession] create_game_object(93, 0) -> 110000104a550a1 19:34:02.020 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 19:34:02.027 [Lua] Spline already found! 19:34:02.031 [GameSession] create_game_object(36, 94) 19:34:02.031 [GameSession] create_game_object(94, 0) -> 110000105182d5d 19:34:02.031 [GameSession] create_game_object(94, 0) -> 110000104a550a1 19:34:02.038 [GameSession] create_game_object(36, 95) 19:34:02.038 [GameSession] create_game_object(95, 0) -> 110000105182d5d 19:34:02.038 [GameSession] create_game_object(95, 0) -> 110000104a550a1 19:34:02.046 [GameSession] create_game_object(102, 96) 19:34:02.046 [GameSession] create_game_object(96, 0) -> 110000105182d5d 19:34:02.046 [GameSession] create_game_object(96, 0) -> 110000104a550a1 19:34:02.048 [Lua] Init group template: spline_patrol 19:34:02.248 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.9370078444480896 19:34:02.771 [GameSession] create_game_object(84, 97) 19:34:02.771 [GameSession] create_game_object(97, 0) -> 110000105182d5d 19:34:02.771 [GameSession] create_game_object(97, 0) -> 110000104a550a1 19:34:02.779 [GameSession] create_game_object(36, 98) 19:34:02.779 [GameSession] create_game_object(98, 0) -> 110000105182d5d 19:34:02.779 [GameSession] create_game_object(98, 0) -> 110000104a550a1 19:34:02.788 [GameSession] create_game_object(36, 99) 19:34:02.788 [GameSession] create_game_object(99, 0) -> 110000105182d5d 19:34:02.788 [GameSession] create_game_object(99, 0) -> 110000104a550a1 19:34:02.797 [GameSession] create_game_object(36, 100) 19:34:02.797 [GameSession] create_game_object(100, 0) -> 110000105182d5d 19:34:02.797 [GameSession] create_game_object(100, 0) -> 110000104a550a1 19:34:02.806 [GameSession] create_game_object(36, 101) 19:34:02.806 [GameSession] create_game_object(101, 0) -> 110000105182d5d 19:34:02.806 [GameSession] create_game_object(101, 0) -> 110000104a550a1 19:34:03.329 [GameSession] create_game_object(84, 102) 19:34:03.330 [GameSession] create_game_object(102, 0) -> 110000105182d5d 19:34:03.330 [GameSession] create_game_object(102, 0) -> 110000104a550a1 19:34:03.338 [GameSession] create_game_object(36, 103) 19:34:03.338 [GameSession] create_game_object(103, 0) -> 110000105182d5d 19:34:03.338 [GameSession] create_game_object(103, 0) -> 110000104a550a1 19:34:03.346 [GameSession] create_game_object(36, 104) 19:34:03.346 [GameSession] create_game_object(104, 0) -> 110000105182d5d 19:34:03.346 [GameSession] create_game_object(104, 0) -> 110000104a550a1 19:34:03.355 [GameSession] create_game_object(102, 105) 19:34:03.355 [GameSession] create_game_object(105, 0) -> 110000105182d5d 19:34:03.355 [GameSession] create_game_object(105, 0) -> 110000104a550a1 19:34:03.551 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 2 19:34:03.551 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 247 19:34:03.551 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 394 19:34:03.551 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 2 19:34:03.555 [GameSession] destroy_game_object(42) 19:34:03.612 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 2 19:34:03.612 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 110 19:34:03.612 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 421 19:34:03.646 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 2 19:34:03.646 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 91 19:34:03.646 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 448 19:34:03.709 [GameSession] create_game_object(84, 106) 19:34:03.709 [GameSession] create_game_object(106, 0) -> 110000105182d5d 19:34:03.709 [GameSession] create_game_object(106, 0) -> 110000104a550a1 19:34:03.718 [GameSession] create_game_object(36, 107) 19:34:03.718 [GameSession] create_game_object(107, 0) -> 110000105182d5d 19:34:03.718 [GameSession] create_game_object(107, 0) -> 110000104a550a1 19:34:05.449 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.87401574850082397 19:34:05.736 [GameSession] create_game_object(84, 108) 19:34:05.736 [GameSession] create_game_object(108, 0) -> 110000105182d5d 19:34:05.736 [GameSession] create_game_object(108, 0) -> 110000104a550a1 19:34:05.745 [GameSession] create_game_object(36, 109) 19:34:05.745 [GameSession] create_game_object(109, 0) -> 110000105182d5d 19:34:05.745 [GameSession] create_game_object(109, 0) -> 110000104a550a1 19:34:05.753 [GameSession] create_game_object(36, 110) 19:34:05.753 [GameSession] create_game_object(110, 0) -> 110000105182d5d 19:34:05.753 [GameSession] create_game_object(110, 0) -> 110000104a550a1 19:34:08.243 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.81102359294891357 19:34:10.298 [GameSession] create_game_object(84, 111) 19:34:10.298 [GameSession] create_game_object(111, 0) -> 110000105182d5d 19:34:10.298 [GameSession] create_game_object(111, 0) -> 110000104a550a1 19:34:10.306 [GameSession] create_game_object(36, 112) 19:34:10.306 [GameSession] create_game_object(112, 0) -> 110000105182d5d 19:34:10.306 [GameSession] create_game_object(112, 0) -> 110000104a550a1 19:34:10.750 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.74803149700164795 19:34:12.532 [GameSession] create_game_object(84, 113) 19:34:12.532 [GameSession] create_game_object(113, 0) -> 110000105182d5d 19:34:12.533 [GameSession] create_game_object(113, 0) -> 110000104a550a1 19:34:12.542 [GameSession] create_game_object(36, 114) 19:34:12.542 [GameSession] create_game_object(114, 0) -> 110000105182d5d 19:34:12.542 [GameSession] create_game_object(114, 0) -> 110000104a550a1 19:34:12.551 [GameSession] create_game_object(36, 115) 19:34:12.551 [GameSession] create_game_object(115, 0) -> 110000105182d5d 19:34:12.551 [GameSession] create_game_object(115, 0) -> 110000104a550a1 19:34:14.186 [GameSession] create_game_object(84, 116) 19:34:14.186 [GameSession] create_game_object(116, 0) -> 110000105182d5d 19:34:14.186 [GameSession] create_game_object(116, 0) -> 110000104a550a1 19:34:14.197 [GameSession] create_game_object(36, 117) 19:34:14.197 [GameSession] create_game_object(117, 0) -> 110000105182d5d 19:34:14.197 [GameSession] create_game_object(117, 0) -> 110000104a550a1 19:34:14.900 [GameSession] destroy_game_object(6) 19:34:14.986 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_vampiric_draught_01 19:34:15.119 [GameSession] create_game_object(84, 118) 19:34:15.119 [GameSession] create_game_object(118, 0) -> 110000105182d5d 19:34:15.119 [GameSession] create_game_object(118, 0) -> 110000104a550a1 19:34:15.128 [GameSession] create_game_object(36, 119) 19:34:15.128 [GameSession] create_game_object(119, 0) -> 110000105182d5d 19:34:15.128 [GameSession] create_game_object(119, 0) -> 110000104a550a1 19:34:15.137 [GameSession] create_game_object(36, 120) 19:34:15.137 [GameSession] create_game_object(120, 0) -> 110000105182d5d 19:34:15.137 [GameSession] create_game_object(120, 0) -> 110000104a550a1 19:34:15.600 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 3 19:34:15.600 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 272 19:34:15.600 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 473 19:34:15.600 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 3 19:34:15.604 [GameSession] destroy_game_object(43) 19:34:15.676 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 3 19:34:15.676 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 135 19:34:15.676 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 498 19:34:15.683 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 3 19:34:15.683 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 116 19:34:15.684 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 523 19:34:16.030 [GameSession] destroy_game_object(61) 19:34:16.544 [GameSession] destroy_game_object(15) 19:34:16.645 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = potion_healing_draught_01 19:34:16.655 [GameSession] destroy_game_object(14) 19:34:16.713 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = potion_healing_draught_01 19:34:20.286 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:34:20.286 [Lua] [Mutator] Activating mutator 'easier_packs' 19:34:20.287 [GameSession] create_game_object(84, 121) 19:34:20.287 [GameSession] create_game_object(121, 0) -> 110000105182d5d 19:34:20.287 [GameSession] create_game_object(121, 0) -> 110000104a550a1 19:34:20.295 [GameSession] create_game_object(36, 122) 19:34:20.295 [GameSession] create_game_object(122, 0) -> 110000105182d5d 19:34:20.295 [GameSession] create_game_object(122, 0) -> 110000104a550a1 19:34:20.672 [GameSession] destroy_game_object(75) 19:34:20.704 [Lua] main path terror event triggered: boss_event_spline_patrol 19:34:20.704 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol (seed: 0) 19:34:20.712 [Lua] > starting new spline, using new navbot: standard , id: boss_1 19:34:20.720 [Lua] > continuing spline boss_1 index: 2 retries: 0 19:34:20.727 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_1 19:34:20.727 [Lua] > continuing spline boss_1 index: 3 retries: 0 19:34:20.741 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_1 19:34:20.741 [Lua] > continuing spline boss_1 index: 4 retries: 0 19:34:20.749 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_1 19:34:20.749 [Lua] > spline completed boss_1 retries: 0 19:34:20.764 [GameSession] create_game_object(102, 123) 19:34:20.764 [GameSession] create_game_object(123, 0) -> 110000105182d5d 19:34:20.764 [GameSession] create_game_object(123, 0) -> 110000104a550a1 19:34:20.772 [GameSession] create_game_object(102, 124) 19:34:20.772 [GameSession] create_game_object(124, 0) -> 110000105182d5d 19:34:20.772 [GameSession] create_game_object(124, 0) -> 110000104a550a1 19:34:20.780 [GameSession] create_game_object(102, 125) 19:34:20.780 [GameSession] create_game_object(125, 0) -> 110000105182d5d 19:34:20.780 [GameSession] create_game_object(125, 0) -> 110000104a550a1 19:34:20.788 [GameSession] create_game_object(102, 126) 19:34:20.788 [GameSession] create_game_object(126, 0) -> 110000105182d5d 19:34:20.788 [GameSession] create_game_object(126, 0) -> 110000104a550a1 19:34:20.799 [GameSession] create_game_object(36, 127) 19:34:20.799 [GameSession] create_game_object(127, 0) -> 110000105182d5d 19:34:20.799 [GameSession] create_game_object(127, 0) -> 110000104a550a1 19:34:20.806 [GameSession] create_game_object(36, 128) 19:34:20.806 [GameSession] create_game_object(128, 0) -> 110000105182d5d 19:34:20.806 [GameSession] create_game_object(128, 0) -> 110000104a550a1 19:34:20.815 [GameSession] create_game_object(36, 129) 19:34:20.815 [GameSession] create_game_object(129, 0) -> 110000105182d5d 19:34:20.815 [GameSession] create_game_object(129, 0) -> 110000104a550a1 19:34:20.823 [GameSession] create_game_object(36, 130) 19:34:20.823 [GameSession] create_game_object(130, 0) -> 110000105182d5d 19:34:20.823 [GameSession] create_game_object(130, 0) -> 110000104a550a1 19:34:20.832 [GameSession] create_game_object(36, 131) 19:34:20.832 [GameSession] create_game_object(131, 0) -> 110000105182d5d 19:34:20.832 [GameSession] create_game_object(131, 0) -> 110000104a550a1 19:34:20.841 [GameSession] create_game_object(36, 132) 19:34:20.841 [GameSession] create_game_object(132, 0) -> 110000105182d5d 19:34:20.841 [GameSession] create_game_object(132, 0) -> 110000104a550a1 19:34:20.850 [GameSession] create_game_object(36, 133) 19:34:20.850 [GameSession] create_game_object(133, 0) -> 110000105182d5d 19:34:20.850 [GameSession] create_game_object(133, 0) -> 110000104a550a1 19:34:20.858 [GameSession] create_game_object(36, 134) 19:34:20.858 [GameSession] create_game_object(134, 0) -> 110000105182d5d 19:34:20.858 [GameSession] create_game_object(134, 0) -> 110000104a550a1 19:34:20.867 [GameSession] create_game_object(36, 135) 19:34:20.867 [GameSession] create_game_object(135, 0) -> 110000105182d5d 19:34:20.867 [GameSession] create_game_object(135, 0) -> 110000104a550a1 19:34:20.876 [GameSession] create_game_object(36, 136) 19:34:20.876 [GameSession] create_game_object(136, 0) -> 110000105182d5d 19:34:20.876 [GameSession] create_game_object(136, 0) -> 110000104a550a1 19:34:20.884 [GameSession] create_game_object(36, 137) 19:34:20.884 [GameSession] create_game_object(137, 0) -> 110000105182d5d 19:34:20.884 [GameSession] create_game_object(137, 0) -> 110000104a550a1 19:34:20.893 [GameSession] create_game_object(36, 138) 19:34:20.893 [GameSession] create_game_object(138, 0) -> 110000105182d5d 19:34:20.893 [GameSession] create_game_object(138, 0) -> 110000104a550a1 19:34:20.895 [Lua] Init group template: spline_patrol 19:34:21.919 [GameSession] create_game_object(84, 139) 19:34:21.919 [GameSession] create_game_object(139, 0) -> 110000105182d5d 19:34:21.919 [GameSession] create_game_object(139, 0) -> 110000104a550a1 19:34:21.928 [GameSession] create_game_object(36, 140) 19:34:21.928 [GameSession] create_game_object(140, 0) -> 110000105182d5d 19:34:21.928 [GameSession] create_game_object(140, 0) -> 110000104a550a1 19:34:25.746 [GameSession] create_game_object(84, 141) 19:34:25.746 [GameSession] create_game_object(141, 0) -> 110000105182d5d 19:34:25.746 [GameSession] create_game_object(141, 0) -> 110000104a550a1 19:34:25.755 [GameSession] create_game_object(36, 142) 19:34:25.755 [GameSession] create_game_object(142, 0) -> 110000105182d5d 19:34:25.755 [GameSession] create_game_object(142, 0) -> 110000104a550a1 19:34:25.922 [GameSession] destroy_game_object(141) 19:34:27.640 [GameSession] destroy_game_object(139) 19:34:29.436 [GameSession] create_game_object(84, 143) 19:34:29.436 [GameSession] create_game_object(143, 0) -> 110000105182d5d 19:34:29.436 [GameSession] create_game_object(143, 0) -> 110000104a550a1 19:34:30.120 [GameSession] create_game_object(84, 144) 19:34:30.120 [GameSession] create_game_object(144, 0) -> 110000105182d5d 19:34:30.120 [GameSession] create_game_object(144, 0) -> 110000104a550a1 19:34:30.162 [GameSession] create_game_object(84, 145) 19:34:30.162 [GameSession] create_game_object(145, 0) -> 110000105182d5d 19:34:30.162 [GameSession] create_game_object(145, 0) -> 110000104a550a1 19:34:30.172 [GameSession] create_game_object(36, 146) 19:34:30.172 [GameSession] create_game_object(146, 0) -> 110000105182d5d 19:34:30.172 [GameSession] create_game_object(146, 0) -> 110000104a550a1 19:34:30.707 [GameSession] destroy_game_object(144) 19:34:30.724 [GameSession] destroy_game_object(145) 19:34:31.310 [GameSession] create_game_object(84, 147) 19:34:31.310 [GameSession] create_game_object(147, 0) -> 110000105182d5d 19:34:31.310 [GameSession] create_game_object(147, 0) -> 110000104a550a1 19:34:32.338 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:34:32.619 [GameSession] destroy_game_object(76) 19:34:33.013 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:34:33.013 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:33.013 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:33.013 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:33.013 [Lua] [PackageManager] Unload: wwise/coghammer, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:33.013 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:33.016 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:34:33.130 [GameSession] create_game_object(7, 148) 19:34:33.130 [GameSession] create_game_object(148, 0) -> 110000105182d5d 19:34:33.130 [GameSession] create_game_object(148, 0) -> 110000104a550a1 19:34:33.131 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 19:34:34.081 [GameSession] destroy_game_object(148) 19:34:36.450 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.68503934144973755 19:34:36.464 [GameSession] destroy_game_object(77) 19:34:36.464 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 19:34:36.587 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:34:37.451 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:34:38.090 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:34:38.090 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:34:38.090 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:34:38.090 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:34:38.090 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:38.093 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:34:38.093 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 19:34:38.093 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:38.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:34:38.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:34:38.589 [GameSession] create_game_object(7, 149) 19:34:38.589 [GameSession] create_game_object(149, 0) -> 110000105182d5d 19:34:38.589 [GameSession] create_game_object(149, 0) -> 110000104a550a1 19:34:38.590 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.81818181818181823 19:34:39.006 [GameSession] destroy_game_object(88) 19:34:39.006 [GameSession] destroy_game_object(86) 19:34:39.006 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 19:34:39.006 [GameSession] destroy_game_object(89) 19:34:39.006 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 19:34:39.006 [GameSession] destroy_game_object(87) 19:34:39.042 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.62204724550247192 19:34:39.310 [GameSession] destroy_game_object(149) 19:34:39.470 [GameSession] destroy_game_object(147) 19:34:39.738 [GameSession] create_game_object(84, 150) 19:34:39.738 [GameSession] create_game_object(150, 0) -> 110000105182d5d 19:34:39.738 [GameSession] create_game_object(150, 0) -> 110000104a550a1 19:34:39.889 [GameSession] create_game_object(84, 151) 19:34:39.889 [GameSession] create_game_object(151, 0) -> 110000105182d5d 19:34:39.889 [GameSession] create_game_object(151, 0) -> 110000104a550a1 19:34:41.052 [GameSession] destroy_game_object(151) 19:34:41.062 [GameSession] destroy_game_object(126) 19:34:41.567 [GameSession] create_game_object(84, 152) 19:34:41.567 [GameSession] create_game_object(152, 0) -> 110000105182d5d 19:34:41.567 [GameSession] create_game_object(152, 0) -> 110000104a550a1 19:34:41.576 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/handgun":true,"wwise\/two_handed_axes":true} 19:34:41.948 [GameSession] destroy_game_object(152) 19:34:42.140 [GameSession] create_game_object(84, 153) 19:34:42.140 [GameSession] create_game_object(153, 0) -> 110000105182d5d 19:34:42.140 [GameSession] create_game_object(153, 0) -> 110000104a550a1 19:34:42.480 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_02_t1\/wpn_axe_02_t1_3p":true} 19:34:42.829 [GameSession] create_game_object(51, 154) 19:34:42.829 [GameSession] create_game_object(154, 0) -> 110000105182d5d 19:34:42.829 [GameSession] create_game_object(154, 0) -> 110000104a550a1 19:34:43.235 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 19:34:43.235 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 19:34:43.235 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:34:43.235 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 19:34:43.235 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:34:43.235 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:43.235 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:43.238 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:34:43.265 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:34:43.265 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:34:43.266 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:43.285 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:43.285 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:43.285 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:34:43.304 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:34:43.304 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:34:43.354 [GameSession] create_game_object(7, 155) 19:34:43.354 [GameSession] create_game_object(155, 0) -> 110000105182d5d 19:34:43.354 [GameSession] create_game_object(155, 0) -> 110000104a550a1 19:34:43.355 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.72727272727272729 19:34:43.670 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.98799999999999999 19:34:43.678 [GameSession] create_game_object(51, 156) 19:34:43.678 [GameSession] create_game_object(156, 0) -> 110000105182d5d 19:34:43.678 [GameSession] create_game_object(156, 0) -> 110000104a550a1 19:34:43.686 [GameSession] destroy_game_object(125) 19:34:43.995 [GameSession] destroy_game_object(155) 19:34:44.983 [GameSession] destroy_game_object(154) 19:34:45.388 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.80800000000000005 19:34:45.940 [GameSession] destroy_game_object(156) 19:34:45.954 [GameSession] destroy_game_object(96) 19:34:45.954 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 19:34:45.954 [GameSession] destroy_game_object(123) 19:34:45.954 [GameSession] destroy_game_object(124) 19:34:45.954 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[a35f2ea23ae5019a]' 19:34:46.443 [GameSession] create_game_object(4, 157) 19:34:46.443 [GameSession] create_game_object(157, 0) -> 110000105182d5d 19:34:46.443 [GameSession] create_game_object(157, 0) -> 110000104a550a1 19:34:47.649 [GameSession] create_game_object(84, 158) 19:34:47.649 [GameSession] create_game_object(158, 0) -> 110000105182d5d 19:34:47.649 [GameSession] create_game_object(158, 0) -> 110000104a550a1 19:34:48.343 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":true,"wwise\/dr_deus_01":true,"wwise\/coghammer":true,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":true,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":true} 19:34:48.343 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 19:34:48.343 [Lua] [PackageManager] Load: wwise/coghammer, DeusChestPreloadSystem, async-read, 19:34:49.324 [GameSession] destroy_game_object(158) 19:34:49.364 [GameSession] destroy_game_object(153) 19:34:50.331 [GameSession] create_game_object(84, 159) 19:34:50.331 [GameSession] create_game_object(159, 0) -> 110000105182d5d 19:34:50.331 [GameSession] create_game_object(159, 0) -> 110000104a550a1 19:34:50.721 [GameSession] create_game_object(84, 160) 19:34:50.721 [GameSession] create_game_object(160, 0) -> 110000105182d5d 19:34:50.721 [GameSession] create_game_object(160, 0) -> 110000104a550a1 19:34:51.650 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_03_t1\/wpn_2h_sword_03_t1_3p":true} 19:34:51.887 [GameSession] destroy_game_object(159) 19:34:52.662 [GameSession] destroy_game_object(150) 19:34:52.717 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:34:53.438 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:34:53.438 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:34:53.438 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 19:34:53.438 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:34:53.438 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 19:34:53.438 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:53.441 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:34:53.441 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 19:34:53.441 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem 19:34:53.441 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:34:53.474 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 19:34:53.474 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 19:34:53.474 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:34:53.510 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:34:53.510 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:34:53.510 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:34:53.535 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:34:53.535 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:34:53.844 [GameSession] destroy_game_object(160) 19:34:56.659 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/handgun":true,"wwise\/two_handed_axes":true} 19:34:58.535 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 19:34:58.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 19:34:58.535 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:34:58.535 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:34:58.535 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem 19:34:58.536 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 19:34:58.560 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:34:58.560 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:34:58.561 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:58.576 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:58.576 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:34:58.607 [GameSession] destroy_game_object(143) 19:34:58.949 [GameSession] create_game_object(84, 161) 19:34:58.949 [GameSession] create_game_object(161, 0) -> 110000105182d5d 19:34:58.949 [GameSession] create_game_object(161, 0) -> 110000104a550a1 19:34:59.072 [GameSession] destroy_game_object(161) 19:35:00.630 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `player_foley_map_interaction` for object id: 33, name: `unknown` 19:35:00.803 [GameSession] 110000104a550a1 -> create_game_object(2050) 19:35:00.803 [GameSession] create_game_object(2050, 0) -> 110000105182d5d 19:35:00.803 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:00.850 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.96850395202636719 19:35:01.232 [GameSession] 110000104a550a1 -> destroy_game_object(2050) 19:35:01.232 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:01.551 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 1838768786) 19:35:01.567 [Lua] Boss gave [Unit '#ID[71a0bbcb4a3c883f]'] initial aggro 19:35:01.567 [GameSession] create_game_object(4, 162) 19:35:01.567 [GameSession] create_game_object(162, 0) -> 110000105182d5d 19:35:01.567 [GameSession] create_game_object(162, 0) -> 110000104a550a1 19:35:01.686 [GameSession] 110000104a550a1 -> create_game_object(2051) 19:35:01.686 [GameSession] create_game_object(2051, 0) -> 110000105182d5d 19:35:01.686 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:01.729 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.9370078444480896 19:35:02.111 [GameSession] 110000104a550a1 -> destroy_game_object(2051) 19:35:02.111 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:02.365 [GameSession] create_game_object(36, 163) 19:35:02.365 [GameSession] create_game_object(163, 0) -> 110000105182d5d 19:35:02.365 [GameSession] create_game_object(163, 0) -> 110000104a550a1 19:35:05.763 [GameSession] create_game_object(7, 164) 19:35:05.763 [GameSession] create_game_object(164, 0) -> 110000105182d5d 19:35:05.763 [GameSession] create_game_object(164, 0) -> 110000104a550a1 19:35:05.764 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.63636363636363635 19:35:06.444 [GameSession] destroy_game_object(164) 19:35:07.231 [GameSession] destroy_game_object(121) 19:35:07.661 [GameSession] create_game_object(84, 165) 19:35:07.661 [GameSession] create_game_object(165, 0) -> 110000105182d5d 19:35:07.661 [GameSession] create_game_object(165, 0) -> 110000104a550a1 19:35:08.154 [GameSession] destroy_game_object(165) 19:35:08.472 [Lua] ready to jump failed 19:35:08.562 [GameSession] create_game_object(22, 166) 19:35:08.562 [GameSession] create_game_object(166, 0) -> 110000105182d5d 19:35:08.562 [GameSession] create_game_object(166, 0) -> 110000104a550a1 19:35:08.562 [GameSession] create_game_object(22, 167) 19:35:08.562 [GameSession] create_game_object(167, 0) -> 110000105182d5d 19:35:08.562 [GameSession] create_game_object(167, 0) -> 110000104a550a1 19:35:08.563 [GameSession] create_game_object(22, 168) 19:35:08.563 [GameSession] create_game_object(168, 0) -> 110000105182d5d 19:35:08.563 [GameSession] create_game_object(168, 0) -> 110000104a550a1 19:35:09.545 [GameSession] create_game_object(22, 169) 19:35:09.545 [GameSession] create_game_object(169, 0) -> 110000105182d5d 19:35:09.545 [GameSession] create_game_object(169, 0) -> 110000104a550a1 19:35:09.545 [GameSession] create_game_object(22, 170) 19:35:09.545 [GameSession] create_game_object(170, 0) -> 110000105182d5d 19:35:09.545 [GameSession] create_game_object(170, 0) -> 110000104a550a1 19:35:09.545 [GameSession] create_game_object(22, 171) 19:35:09.545 [GameSession] create_game_object(171, 0) -> 110000105182d5d 19:35:09.545 [GameSession] create_game_object(171, 0) -> 110000104a550a1 19:35:09.621 [GameSession] destroy_game_object(167) 19:35:09.621 [GameSession] destroy_game_object(166) 19:35:09.621 [GameSession] destroy_game_object(168) 19:35:10.081 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:35:10.602 [GameSession] destroy_game_object(171) 19:35:10.602 [GameSession] destroy_game_object(170) 19:35:10.602 [GameSession] destroy_game_object(169) 19:35:11.466 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.52000000000000002 19:35:15.573 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.372 19:35:17.863 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = disabled 19:35:18.160 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.23599999999999999 19:35:18.268 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.23000000000000001 19:35:18.518 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79800000000000004 19:35:18.769 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75800000000000001 19:35:18.815 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.98199999999999998 19:35:18.855 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = alive 19:35:18.977 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.96999999999999997 19:35:19.056 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.96399999999999997 19:35:19.056 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.752 19:35:19.216 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.95199999999999996 19:35:21.020 [GameSession] destroy_game_object(163) 19:35:22.230 [GameSession] 110000104a550a1 -> create_game_object(2052) 19:35:22.230 [GameSession] create_game_object(2052, 0) -> 110000105182d5d 19:35:22.230 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:22.233 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 19:35:22.506 [GameSession] 110000104a550a1 -> create_game_object(2053) 19:35:22.506 [GameSession] create_game_object(2053, 0) -> 110000105182d5d 19:35:22.506 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:22.509 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.86614173650741577 19:35:22.563 [GameSession] 110000104a550a1 -> destroy_game_object(2052) 19:35:22.563 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:22.754 [GameSession] 110000104a550a1 -> create_game_object(2054) 19:35:22.754 [GameSession] create_game_object(2054, 0) -> 110000105182d5d 19:35:22.754 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:22.758 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.83464568853378296 19:35:22.829 [GameSession] 110000104a550a1 -> destroy_game_object(2053) 19:35:22.829 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:22.996 [GameSession] 110000104a550a1 -> create_game_object(2055) 19:35:22.996 [GameSession] create_game_object(2055, 0) -> 110000105182d5d 19:35:22.996 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:23.003 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 19:35:23.088 [GameSession] 110000104a550a1 -> destroy_game_object(2054) 19:35:23.088 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:23.255 [GameSession] 110000104a550a1 -> create_game_object(2056) 19:35:23.255 [GameSession] create_game_object(2056, 0) -> 110000105182d5d 19:35:23.255 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:23.258 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.76377952098846436 19:35:23.346 [GameSession] 110000104a550a1 -> destroy_game_object(2055) 19:35:23.346 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:23.502 [GameSession] 110000104a550a1 -> create_game_object(2057) 19:35:23.502 [GameSession] create_game_object(2057, 0) -> 110000105182d5d 19:35:23.502 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:23.551 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.73228347301483154 19:35:23.551 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71199999999999997 19:35:23.588 [GameSession] 110000104a550a1 -> destroy_game_object(2056) 19:35:23.588 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:23.768 [GameSession] 110000104a550a1 -> create_game_object(2058) 19:35:23.768 [GameSession] create_game_object(2058, 0) -> 110000105182d5d 19:35:23.768 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:23.814 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 19:35:23.867 [GameSession] 110000104a550a1 -> destroy_game_object(2057) 19:35:23.867 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:23.935 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.40200000000000002 19:35:24.052 [GameSession] 110000104a550a1 -> create_game_object(2059) 19:35:24.052 [GameSession] create_game_object(2059, 0) -> 110000105182d5d 19:35:24.052 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:24.055 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.66929131746292114 19:35:24.141 [GameSession] 110000104a550a1 -> destroy_game_object(2058) 19:35:24.141 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:24.316 [GameSession] 110000104a550a1 -> create_game_object(2060) 19:35:24.316 [GameSession] create_game_object(2060, 0) -> 110000105182d5d 19:35:24.316 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:35:24.319 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.62992125749588013 19:35:24.383 [GameSession] 110000104a550a1 -> destroy_game_object(2059) 19:35:24.383 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:24.681 [GameSession] 110000104a550a1 -> destroy_game_object(2060) 19:35:24.681 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:35:24.731 [GameSession] create_game_object(22, 172) 19:35:24.731 [GameSession] create_game_object(172, 0) -> 110000105182d5d 19:35:24.731 [GameSession] create_game_object(172, 0) -> 110000104a550a1 19:35:24.731 [GameSession] create_game_object(22, 173) 19:35:24.731 [GameSession] create_game_object(173, 0) -> 110000105182d5d 19:35:24.731 [GameSession] create_game_object(173, 0) -> 110000104a550a1 19:35:24.731 [GameSession] create_game_object(22, 174) 19:35:24.731 [GameSession] create_game_object(174, 0) -> 110000105182d5d 19:35:24.731 [GameSession] create_game_object(174, 0) -> 110000104a550a1 19:35:25.787 [GameSession] destroy_game_object(173) 19:35:25.787 [GameSession] destroy_game_object(172) 19:35:25.787 [GameSession] destroy_game_object(174) 19:35:26.916 [GameSession] create_game_object(22, 175) 19:35:26.916 [GameSession] create_game_object(175, 0) -> 110000105182d5d 19:35:26.916 [GameSession] create_game_object(175, 0) -> 110000104a550a1 19:35:26.916 [GameSession] create_game_object(22, 176) 19:35:26.916 [GameSession] create_game_object(176, 0) -> 110000105182d5d 19:35:26.916 [GameSession] create_game_object(176, 0) -> 110000104a550a1 19:35:26.916 [GameSession] create_game_object(22, 177) 19:35:26.916 [GameSession] create_game_object(177, 0) -> 110000105182d5d 19:35:26.916 [GameSession] create_game_object(177, 0) -> 110000104a550a1 19:35:27.977 [GameSession] destroy_game_object(177) 19:35:27.977 [GameSession] destroy_game_object(176) 19:35:27.977 [GameSession] destroy_game_object(175) 19:35:28.144 [GameSession] create_game_object(68, 178) 19:35:28.144 [GameSession] create_game_object(178, 0) -> 110000105182d5d 19:35:28.144 [GameSession] create_game_object(178, 0) -> 110000104a550a1 19:35:28.162 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000103724cc4:0:0:0 = 1 19:35:28.162 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000104a550a1:0:0:0 = 1 19:35:28.162 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000105182d5d:0:0:0 = 1 19:35:29.351 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 4 19:35:29.351 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 312 19:35:29.351 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 563 19:35:29.351 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 1 19:35:29.355 [GameSession] destroy_game_object(178) 19:35:29.442 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 4 19:35:29.442 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 175 19:35:29.442 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 603 19:35:29.465 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 4 19:35:29.465 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 156 19:35:29.465 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 643 19:35:33.483 [GameSession] create_game_object(84, 179) 19:35:33.483 [GameSession] create_game_object(179, 0) -> 110000105182d5d 19:35:33.483 [GameSession] create_game_object(179, 0) -> 110000104a550a1 19:35:34.615 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:35:34.615 [Lua] [Mutator] Activating mutator 'easier_packs' 19:35:34.749 [GameSession] destroy_game_object(35) 19:35:34.825 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 19:35:35.026 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 19:35:35.031 [Lua] [IngameUI] menu view post_update_on_enter table: 0x12663cc0 19:35:37.476 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1130665216,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":200068192,"name":"talent_1_1"},{"rarity":"rare","client_id":133346432,"name":"talent_2_1"},{"rarity":"exotic","client_id":1513431936,"name":"talent_3_2"},{"rarity":"rare","client_id":1372333184,"name":"talent_4_1"},{"rarity":"rare","client_id":854402176,"name":"talent_5_2"},{"rarity":"unique","client_id":1057302784,"name":"talent_6_2"}] 19:35:38.224 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"rarity":"exotic","client_id":1716030976,"name":"talent_1_1"},{"rarity":"rare","client_id":406268320,"name":"talent_2_1"},{"rarity":"exotic","client_id":1659906048,"name":"talent_3_3"},{"rarity":"rare","client_id":1076583040,"name":"talent_4_2"},{"rarity":"rare","client_id":9202692,"name":"talent_5_1"},{"rarity":"unique","client_id":616159936,"name":"talent_6_2"},{"client_id":187443680,"name":"deus_block_procs_parry","rarity":"exotic"}] 19:35:38.225 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 19:35:38.230 [Lua] [IngameUI] menu view post_update_on_exit table: 0x12663cc0 19:35:40.063 [GameSession] create_game_object(84, 180) 19:35:40.063 [GameSession] create_game_object(180, 0) -> 110000105182d5d 19:35:40.063 [GameSession] create_game_object(180, 0) -> 110000104a550a1 19:35:41.294 [GameSession] create_game_object(84, 181) 19:35:41.294 [GameSession] create_game_object(181, 0) -> 110000105182d5d 19:35:41.294 [GameSession] create_game_object(181, 0) -> 110000104a550a1 19:35:41.810 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:35:42.133 [GameSession] create_game_object(84, 182) 19:35:42.133 [GameSession] create_game_object(182, 0) -> 110000105182d5d 19:35:42.133 [GameSession] create_game_object(182, 0) -> 110000104a550a1 19:35:42.722 [GameSession] create_game_object(84, 183) 19:35:42.722 [GameSession] create_game_object(183, 0) -> 110000105182d5d 19:35:42.722 [GameSession] create_game_object(183, 0) -> 110000104a550a1 19:35:43.960 [GameSession] destroy_game_object(183) 19:35:44.182 [GameSession] create_game_object(84, 184) 19:35:44.182 [GameSession] create_game_object(184, 0) -> 110000105182d5d 19:35:44.182 [GameSession] create_game_object(184, 0) -> 110000104a550a1 19:35:44.763 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_shield_02_t1\/wpn_dw_shield_02_3p":true,"wwise\/one_handed_axes":true,"wwise\/two_handed_hammers":true,"units\/weapons\/player\/wpn_dw_axe_01_t2\/wpn_dw_axe_01_t2_3p":true} 19:35:44.763 [Lua] [PackageManager] Load: wwise/two_handed_hammers, DeusChestPreloadSystem, async-read, 19:35:44.763 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, DeusChestPreloadSystem, async-read, 19:35:44.763 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, DeusChestPreloadSystem, async-read, 19:35:44.763 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:44.763 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:44.765 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:35:44.765 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 19:35:44.765 [Lua] [PackageManager] Unload: wwise/coghammer, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:44.765 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:44.787 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 19:35:44.787 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 19:35:44.788 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:35:44.806 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:35:44.806 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p 19:35:44.807 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:35:44.823 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:35:44.823 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p 19:35:44.863 [GameSession] create_game_object(84, 185) 19:35:44.863 [GameSession] create_game_object(185, 0) -> 110000105182d5d 19:35:44.863 [GameSession] create_game_object(185, 0) -> 110000104a550a1 19:35:45.016 [GameSession] create_game_object(84, 186) 19:35:45.016 [GameSession] create_game_object(186, 0) -> 110000105182d5d 19:35:45.016 [GameSession] create_game_object(186, 0) -> 110000104a550a1 19:35:45.028 [GameSession] create_game_object(36, 187) 19:35:45.028 [GameSession] create_game_object(187, 0) -> 110000105182d5d 19:35:45.028 [GameSession] create_game_object(187, 0) -> 110000104a550a1 19:35:45.035 [GameSession] create_game_object(36, 188) 19:35:45.035 [GameSession] create_game_object(188, 0) -> 110000105182d5d 19:35:45.035 [GameSession] create_game_object(188, 0) -> 110000104a550a1 19:35:45.041 [GameSession] destroy_game_object(104) 19:35:45.041 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[e49b9a622520362d]' child 2: '#ID[a35f2ea23ae5019a]' 19:35:45.769 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":56895992,"name":"deus_skill_on_special_kill","rarity":"rare"},{"rarity":"exotic","client_id":1857718016,"name":"talent_1_1"},{"rarity":"rare","client_id":949997504,"name":"talent_2_3"},{"rarity":"exotic","client_id":1934743680,"name":"talent_3_3"},{"rarity":"rare","client_id":1038589440,"name":"talent_4_2"},{"rarity":"rare","client_id":2094776832,"name":"talent_5_2"},{"rarity":"unique","client_id":2069237760,"name":"talent_6_2"}] 19:35:46.249 [GameSession] create_game_object(84, 189) 19:35:46.249 [GameSession] create_game_object(189, 0) -> 110000105182d5d 19:35:46.249 [GameSession] create_game_object(189, 0) -> 110000104a550a1 19:35:46.811 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_03_t1\/wpn_2h_sword_03_t1_3p":true} 19:35:47.104 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 19:35:47.248 [GameSession] create_game_object(84, 190) 19:35:47.248 [GameSession] create_game_object(190, 0) -> 110000105182d5d 19:35:47.248 [GameSession] create_game_object(190, 0) -> 110000104a550a1 19:35:47.269 [GameSession] destroy_game_object(105) 19:35:47.269 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[5d05cb283e475e7a]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[1cb0130da5e378f4]' 19:35:48.181 [GameSession] create_game_object(84, 191) 19:35:48.181 [GameSession] create_game_object(191, 0) -> 110000105182d5d 19:35:48.181 [GameSession] create_game_object(191, 0) -> 110000104a550a1 19:35:48.737 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 5 19:35:48.737 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 335 19:35:48.737 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 666 19:35:48.737 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 4 19:35:48.741 [GameSession] destroy_game_object(44) 19:35:48.804 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 5 19:35:48.804 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 198 19:35:48.804 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 689 19:35:48.825 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 5 19:35:48.825 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 179 19:35:48.825 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 712 19:35:49.401 [GameSession] create_game_object(84, 192) 19:35:49.401 [GameSession] create_game_object(192, 0) -> 110000105182d5d 19:35:49.401 [GameSession] create_game_object(192, 0) -> 110000104a550a1 19:35:49.401 [GameSession] create_game_object(84, 193) 19:35:49.401 [GameSession] create_game_object(193, 0) -> 110000105182d5d 19:35:49.401 [GameSession] create_game_object(193, 0) -> 110000104a550a1 19:35:49.401 [GameSession] create_game_object(84, 194) 19:35:49.401 [GameSession] create_game_object(194, 0) -> 110000105182d5d 19:35:49.401 [GameSession] create_game_object(194, 0) -> 110000104a550a1 19:35:49.410 [GameSession] create_game_object(36, 195) 19:35:49.410 [GameSession] create_game_object(195, 0) -> 110000105182d5d 19:35:49.410 [GameSession] create_game_object(195, 0) -> 110000104a550a1 19:35:49.436 [GameSession] create_game_object(36, 196) 19:35:49.436 [GameSession] create_game_object(196, 0) -> 110000105182d5d 19:35:49.436 [GameSession] create_game_object(196, 0) -> 110000104a550a1 19:35:49.910 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 19:35:49.910 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem, async-read, 19:35:49.941 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 19:35:49.941 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 19:35:49.941 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:35:49.955 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:35:49.955 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p 19:35:51.453 [GameSession] destroy_game_object(7) 19:35:51.509 [Lua] [SharedState] deus_run_state_14553509: potion:110000105182d5d:1:5:1 = potion_liquid_bravado_01 19:35:52.166 [GameSession] create_game_object(84, 197) 19:35:52.166 [GameSession] create_game_object(197, 0) -> 110000105182d5d 19:35:52.166 [GameSession] create_game_object(197, 0) -> 110000104a550a1 19:35:52.173 [GameSession] create_game_object(36, 198) 19:35:52.173 [GameSession] create_game_object(198, 0) -> 110000105182d5d 19:35:52.173 [GameSession] create_game_object(198, 0) -> 110000104a550a1 19:35:52.181 [GameSession] create_game_object(36, 199) 19:35:52.181 [GameSession] create_game_object(199, 0) -> 110000105182d5d 19:35:52.181 [GameSession] create_game_object(199, 0) -> 110000104a550a1 19:35:52.189 [GameSession] create_game_object(36, 200) 19:35:52.189 [GameSession] create_game_object(200, 0) -> 110000105182d5d 19:35:52.189 [GameSession] create_game_object(200, 0) -> 110000104a550a1 19:35:53.732 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_02_t1\/wpn_axe_02_t1_3p":true} 19:35:55.075 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 19:35:55.075 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:55.081 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:35:55.081 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:35:55.094 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:35:55.094 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:35:55.881 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 6 19:35:55.881 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 376 19:35:55.881 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 753 19:35:55.881 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 5 19:35:55.885 [GameSession] destroy_game_object(46) 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 6 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 220 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 794 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 6 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 239 19:35:55.973 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 835 19:35:58.226 [Lua] players are progressing too fast, leave relax 19:36:01.977 [GameSession] create_game_object(84, 201) 19:36:01.977 [GameSession] create_game_object(201, 0) -> 110000105182d5d 19:36:01.977 [GameSession] create_game_object(201, 0) -> 110000104a550a1 19:36:01.986 [GameSession] create_game_object(36, 202) 19:36:01.986 [GameSession] create_game_object(202, 0) -> 110000105182d5d 19:36:01.986 [GameSession] create_game_object(202, 0) -> 110000104a550a1 19:36:05.777 [GameSession] create_game_object(84, 203) 19:36:05.777 [GameSession] create_game_object(203, 0) -> 110000105182d5d 19:36:05.777 [GameSession] create_game_object(203, 0) -> 110000104a550a1 19:36:06.247 [GameSession] destroy_game_object(85) 19:36:07.799 [GameSession] destroy_game_object(78) 19:36:08.114 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = 19:36:08.114 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000103724cc4:5:4:4 = potion_healing_draught_01 19:36:10.197 [GameSession] create_game_object(84, 204) 19:36:10.197 [GameSession] create_game_object(204, 0) -> 110000105182d5d 19:36:10.197 [GameSession] create_game_object(204, 0) -> 110000104a550a1 19:36:11.110 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 7 19:36:11.110 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 420 19:36:11.110 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 879 19:36:11.110 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 6 19:36:11.114 [GameSession] destroy_game_object(45) 19:36:11.206 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 7 19:36:11.206 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 283 19:36:11.206 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 923 19:36:11.213 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 7 19:36:11.213 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 264 19:36:11.213 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 967 19:36:12.076 [GameSession] create_game_object(7, 205) 19:36:12.076 [GameSession] create_game_object(205, 0) -> 110000105182d5d 19:36:12.076 [GameSession] create_game_object(205, 0) -> 110000104a550a1 19:36:12.168 [GameSession] create_game_object(7, 206) 19:36:12.168 [GameSession] create_game_object(206, 0) -> 110000105182d5d 19:36:12.168 [GameSession] create_game_object(206, 0) -> 110000104a550a1 19:36:12.202 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.26000000000000001 19:36:12.261 [GameSession] create_game_object(7, 207) 19:36:12.261 [GameSession] create_game_object(207, 0) -> 110000105182d5d 19:36:12.261 [GameSession] create_game_object(207, 0) -> 110000104a550a1 19:36:12.344 [GameSession] create_game_object(7, 208) 19:36:12.344 [GameSession] create_game_object(208, 0) -> 110000105182d5d 19:36:12.344 [GameSession] create_game_object(208, 0) -> 110000104a550a1 19:36:12.524 [GameSession] destroy_game_object(205) 19:36:12.622 [GameSession] destroy_game_object(17) 19:36:12.645 [GameSession] destroy_game_object(206) 19:36:12.679 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = potion_healing_draught_01 19:36:12.724 [GameSession] destroy_game_object(207) 19:36:12.784 [GameSession] destroy_game_object(208) 19:36:12.880 [GameSession] create_game_object(7, 209) 19:36:12.880 [GameSession] create_game_object(209, 0) -> 110000105182d5d 19:36:12.880 [GameSession] create_game_object(209, 0) -> 110000104a550a1 19:36:12.970 [GameSession] create_game_object(7, 210) 19:36:12.970 [GameSession] create_game_object(210, 0) -> 110000105182d5d 19:36:12.970 [GameSession] create_game_object(210, 0) -> 110000104a550a1 19:36:13.060 [GameSession] create_game_object(7, 211) 19:36:13.060 [GameSession] create_game_object(211, 0) -> 110000105182d5d 19:36:13.060 [GameSession] create_game_object(211, 0) -> 110000104a550a1 19:36:13.146 [GameSession] create_game_object(7, 212) 19:36:13.146 [GameSession] create_game_object(212, 0) -> 110000105182d5d 19:36:13.146 [GameSession] create_game_object(212, 0) -> 110000104a550a1 19:36:13.351 [GameSession] destroy_game_object(209) 19:36:13.428 [GameSession] destroy_game_object(210) 19:36:13.530 [GameSession] destroy_game_object(211) 19:36:13.546 [GameSession] destroy_game_object(212) 19:36:16.870 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 38 will change to a manual source. 19:36:16.870 [GameSession] create_game_object(42, 213) 19:36:16.870 [GameSession] create_game_object(213, 0) -> 110000105182d5d 19:36:16.870 [GameSession] create_game_object(213, 0) -> 110000104a550a1 19:36:19.055 [GameSession] destroy_game_object(111) 19:36:19.642 [GameSession] destroy_game_object(204) 19:36:19.813 [GameSession] create_game_object(84, 214) 19:36:19.813 [GameSession] create_game_object(214, 0) -> 110000105182d5d 19:36:19.813 [GameSession] create_game_object(214, 0) -> 110000104a550a1 19:36:19.860 [GameSession] create_game_object(49, 215) 19:36:19.860 [GameSession] create_game_object(215, 0) -> 110000105182d5d 19:36:19.860 [GameSession] create_game_object(215, 0) -> 110000104a550a1 19:36:20.493 [GameSession] destroy_game_object(90) 19:36:20.501 [GameSession] destroy_game_object(214) 19:36:20.544 [GameSession] create_game_object(51, 216) 19:36:20.544 [GameSession] create_game_object(216, 0) -> 110000105182d5d 19:36:20.544 [GameSession] create_game_object(216, 0) -> 110000104a550a1 19:36:20.805 [GameSession] create_game_object(84, 217) 19:36:20.805 [GameSession] create_game_object(217, 0) -> 110000105182d5d 19:36:20.805 [GameSession] create_game_object(217, 0) -> 110000104a550a1 19:36:20.875 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:36:20.875 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:36:20.928 [GameSession] create_game_object(84, 218) 19:36:20.928 [GameSession] create_game_object(218, 0) -> 110000105182d5d 19:36:20.928 [GameSession] create_game_object(218, 0) -> 110000104a550a1 19:36:21.035 [GameSession] 110000104a550a1 -> create_game_object(2061) 19:36:21.035 [GameSession] create_game_object(2061, 0) -> 110000105182d5d 19:36:21.035 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:36:21.038 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.96850395202636719 19:36:21.349 [GameSession] destroy_game_object(216) 19:36:21.365 [GameSession] 110000104a550a1 -> destroy_game_object(2061) 19:36:21.365 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:36:21.379 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.55905508995056152 19:36:21.760 [GameSession] destroy_game_object(201) 19:36:21.804 [GameSession] 110000104a550a1 -> create_game_object(2062) 19:36:21.804 [GameSession] create_game_object(2062, 0) -> 110000105182d5d 19:36:21.804 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:36:21.807 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.9370078444480896 19:36:22.009 [GameSession] destroy_game_object(181) 19:36:22.669 [GameSession] destroy_game_object(217) 19:36:23.279 [GameSession] 110000104a550a1 -> destroy_game_object(2062) 19:36:23.279 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:36:23.448 [GameSession] destroy_game_object(218) 19:36:24.135 [GameSession] destroy_game_object(118) 19:36:25.157 [GameSession] create_game_object(84, 219) 19:36:25.157 [GameSession] create_game_object(219, 0) -> 110000105182d5d 19:36:25.157 [GameSession] create_game_object(219, 0) -> 110000104a550a1 19:36:25.566 [GameSession] destroy_game_object(215) 19:36:25.689 [GameSession] create_game_object(89, 220) 19:36:25.689 [GameSession] create_game_object(220, 0) -> 110000105182d5d 19:36:25.689 [GameSession] create_game_object(220, 0) -> 110000104a550a1 19:36:26.085 [GameSession] create_game_object(84, 221) 19:36:26.085 [GameSession] create_game_object(221, 0) -> 110000105182d5d 19:36:26.085 [GameSession] create_game_object(221, 0) -> 110000104a550a1 19:36:28.735 [GameSession] create_game_object(7, 222) 19:36:28.735 [GameSession] create_game_object(222, 0) -> 110000105182d5d 19:36:28.735 [GameSession] create_game_object(222, 0) -> 110000104a550a1 19:36:28.820 [GameSession] create_game_object(7, 223) 19:36:28.820 [GameSession] create_game_object(223, 0) -> 110000105182d5d 19:36:28.820 [GameSession] create_game_object(223, 0) -> 110000104a550a1 19:36:28.909 [GameSession] create_game_object(7, 224) 19:36:28.909 [GameSession] create_game_object(224, 0) -> 110000105182d5d 19:36:28.909 [GameSession] create_game_object(224, 0) -> 110000104a550a1 19:36:28.959 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:36:28.959 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:36:28.959 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[9f8741a9] 19:36:28.959 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[9f8741a9] 19:36:28.999 [GameSession] create_game_object(7, 225) 19:36:28.999 [GameSession] create_game_object(225, 0) -> 110000105182d5d 19:36:28.999 [GameSession] create_game_object(225, 0) -> 110000104a550a1 19:36:29.259 [GameSession] destroy_game_object(222) 19:36:29.339 [GameSession] destroy_game_object(223) 19:36:29.413 [GameSession] destroy_game_object(224) 19:36:29.440 [GameSession] destroy_game_object(225) 19:36:33.479 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 62 will change to a manual source. 19:36:33.479 [GameSession] create_game_object(42, 226) 19:36:33.479 [GameSession] create_game_object(226, 0) -> 110000105182d5d 19:36:33.479 [GameSession] create_game_object(226, 0) -> 110000104a550a1 19:36:35.101 [GameSession] create_game_object(7, 227) 19:36:35.101 [GameSession] create_game_object(227, 0) -> 110000105182d5d 19:36:35.101 [GameSession] create_game_object(227, 0) -> 110000104a550a1 19:36:35.181 [GameSession] create_game_object(7, 228) 19:36:35.181 [GameSession] create_game_object(228, 0) -> 110000105182d5d 19:36:35.181 [GameSession] create_game_object(228, 0) -> 110000104a550a1 19:36:35.203 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.28999999999999998 19:36:35.273 [GameSession] create_game_object(7, 229) 19:36:35.273 [GameSession] create_game_object(229, 0) -> 110000105182d5d 19:36:35.273 [GameSession] create_game_object(229, 0) -> 110000104a550a1 19:36:35.361 [GameSession] create_game_object(7, 230) 19:36:35.361 [GameSession] create_game_object(230, 0) -> 110000105182d5d 19:36:35.361 [GameSession] create_game_object(230, 0) -> 110000104a550a1 19:36:35.514 [GameSession] destroy_game_object(227) 19:36:35.677 [GameSession] destroy_game_object(228) 19:36:35.761 [GameSession] destroy_game_object(229) 19:36:35.845 [GameSession] destroy_game_object(230) 19:36:38.596 [GameSession] 110000104a550a1 -> create_game_object(2063) 19:36:38.596 [GameSession] create_game_object(2063, 0) -> 110000105182d5d 19:36:38.596 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:36:38.631 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 19:36:38.933 [GameSession] 110000104a550a1 -> destroy_game_object(2063) 19:36:38.933 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:36:39.363 [GameSession] 110000104a550a1 -> create_game_object(2064) 19:36:39.363 [GameSession] create_game_object(2064, 0) -> 110000105182d5d 19:36:39.363 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:36:39.366 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.86614173650741577 19:36:39.722 [GameSession] 110000104a550a1 -> destroy_game_object(2064) 19:36:39.722 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:36:42.272 [GameSession] create_game_object(89, 231) 19:36:42.272 [GameSession] create_game_object(231, 0) -> 110000105182d5d 19:36:42.272 [GameSession] create_game_object(231, 0) -> 110000104a550a1 19:36:44.044 [GameSession] create_game_object(49, 232) 19:36:44.044 [GameSession] create_game_object(232, 0) -> 110000105182d5d 19:36:44.044 [GameSession] create_game_object(232, 0) -> 110000104a550a1 19:36:46.289 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.93999999999999995 19:36:46.733 [GameSession] create_game_object(23, 233) 19:36:46.733 [GameSession] create_game_object(233, 0) -> 110000105182d5d 19:36:46.733 [GameSession] create_game_object(233, 0) -> 110000104a550a1 19:36:46.734 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.5039370059967041 19:36:46.772 [GameSession] 110000104a550a1 -> create_game_object(2065) 19:36:46.772 [GameSession] create_game_object(2065, 0) -> 110000105182d5d 19:36:46.772 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:36:46.820 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.83464568853378296 19:36:47.200 [GameSession] 110000104a550a1 -> destroy_game_object(2065) 19:36:47.200 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:36:48.334 [GameSession] create_game_object(84, 234) 19:36:48.334 [GameSession] create_game_object(234, 0) -> 110000105182d5d 19:36:48.334 [GameSession] create_game_object(234, 0) -> 110000104a550a1 19:36:48.348 [GameSession] create_game_object(36, 235) 19:36:48.348 [GameSession] create_game_object(235, 0) -> 110000105182d5d 19:36:48.348 [GameSession] create_game_object(235, 0) -> 110000104a550a1 19:36:48.833 [GameSession] create_game_object(22, 236) 19:36:48.833 [GameSession] create_game_object(236, 0) -> 110000105182d5d 19:36:48.833 [GameSession] create_game_object(236, 0) -> 110000104a550a1 19:36:48.833 [GameSession] create_game_object(22, 237) 19:36:48.833 [GameSession] create_game_object(237, 0) -> 110000105182d5d 19:36:48.833 [GameSession] create_game_object(237, 0) -> 110000104a550a1 19:36:48.833 [GameSession] create_game_object(22, 238) 19:36:48.833 [GameSession] create_game_object(238, 0) -> 110000105182d5d 19:36:48.833 [GameSession] create_game_object(238, 0) -> 110000104a550a1 19:36:49.492 [GameSession] destroy_game_object(235) 19:36:49.492 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:36:49.492 [GameSession] destroy_game_object(234) 19:36:49.503 [GameSession] destroy_game_object(162) 19:36:49.503 [GameSession] destroy_game_object(157) 19:36:49.895 [GameSession] destroy_game_object(237) 19:36:49.895 [GameSession] destroy_game_object(238) 19:36:49.895 [GameSession] destroy_game_object(236) 19:36:49.990 [GameSession] create_game_object(4, 239) 19:36:49.990 [GameSession] create_game_object(239, 0) -> 110000105182d5d 19:36:49.990 [GameSession] create_game_object(239, 0) -> 110000104a550a1 19:36:50.636 [GameSession] create_game_object(84, 240) 19:36:50.636 [GameSession] create_game_object(240, 0) -> 110000105182d5d 19:36:50.636 [GameSession] create_game_object(240, 0) -> 110000104a550a1 19:36:50.637 [GameSession] create_game_object(36, 241) 19:36:50.637 [GameSession] create_game_object(241, 0) -> 110000105182d5d 19:36:50.637 [GameSession] create_game_object(241, 0) -> 110000104a550a1 19:36:51.714 [GameSession] destroy_game_object(106) 19:36:51.878 [GameSession] destroy_game_object(232) 19:36:51.878 [GameSession] destroy_game_object(233) 19:36:53.352 [GameSession] destroy_game_object(92) 19:36:54.295 [GameSession] create_game_object(7, 242) 19:36:54.295 [GameSession] create_game_object(242, 0) -> 110000105182d5d 19:36:54.295 [GameSession] create_game_object(242, 0) -> 110000104a550a1 19:36:54.380 [GameSession] create_game_object(7, 243) 19:36:54.380 [GameSession] create_game_object(243, 0) -> 110000105182d5d 19:36:54.381 [GameSession] create_game_object(243, 0) -> 110000104a550a1 19:36:54.457 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:5:4:4 = 0.32000000000000001 19:36:54.464 [GameSession] create_game_object(7, 244) 19:36:54.464 [GameSession] create_game_object(244, 0) -> 110000105182d5d 19:36:54.464 [GameSession] create_game_object(244, 0) -> 110000104a550a1 19:36:54.548 [GameSession] create_game_object(7, 245) 19:36:54.548 [GameSession] create_game_object(245, 0) -> 110000105182d5d 19:36:54.548 [GameSession] create_game_object(245, 0) -> 110000104a550a1 19:36:54.772 [GameSession] destroy_game_object(242) 19:36:54.849 [GameSession] destroy_game_object(243) 19:36:54.985 [GameSession] destroy_game_object(244) 19:36:55.209 [GameSession] destroy_game_object(245) 19:36:55.650 [GameSession] destroy_game_object(241) 19:36:55.650 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:36:55.650 [GameSession] destroy_game_object(240) 19:36:58.828 [GameSession] create_game_object(36, 246) 19:36:58.828 [GameSession] create_game_object(246, 0) -> 110000105182d5d 19:36:58.828 [GameSession] create_game_object(246, 0) -> 110000104a550a1 19:36:59.287 [GameSession] create_game_object(51, 247) 19:36:59.287 [GameSession] create_game_object(247, 0) -> 110000105182d5d 19:36:59.287 [GameSession] create_game_object(247, 0) -> 110000104a550a1 19:36:59.806 [GameSession] destroy_game_object(213) 19:37:00.283 [GameSession] create_game_object(7, 248) 19:37:00.283 [GameSession] create_game_object(248, 0) -> 110000105182d5d 19:37:00.283 [GameSession] create_game_object(248, 0) -> 110000104a550a1 19:37:00.369 [GameSession] create_game_object(7, 249) 19:37:00.369 [GameSession] create_game_object(249, 0) -> 110000105182d5d 19:37:00.370 [GameSession] create_game_object(249, 0) -> 110000104a550a1 19:37:00.458 [GameSession] create_game_object(7, 250) 19:37:00.458 [GameSession] create_game_object(250, 0) -> 110000105182d5d 19:37:00.458 [GameSession] create_game_object(250, 0) -> 110000104a550a1 19:37:00.546 [GameSession] create_game_object(7, 251) 19:37:00.546 [GameSession] create_game_object(251, 0) -> 110000105182d5d 19:37:00.546 [GameSession] create_game_object(251, 0) -> 110000104a550a1 19:37:00.788 [GameSession] destroy_game_object(248) 19:37:00.875 [GameSession] destroy_game_object(249) 19:37:00.900 [GameSession] destroy_game_object(184) 19:37:00.967 [GameSession] destroy_game_object(250) 19:37:01.051 [GameSession] destroy_game_object(251) 19:37:01.120 [GameSession] create_game_object(7, 252) 19:37:01.120 [GameSession] create_game_object(252, 0) -> 110000105182d5d 19:37:01.120 [GameSession] create_game_object(252, 0) -> 110000104a550a1 19:37:01.206 [GameSession] create_game_object(7, 253) 19:37:01.206 [GameSession] create_game_object(253, 0) -> 110000105182d5d 19:37:01.206 [GameSession] create_game_object(253, 0) -> 110000104a550a1 19:37:01.293 [GameSession] create_game_object(7, 254) 19:37:01.293 [GameSession] create_game_object(254, 0) -> 110000105182d5d 19:37:01.293 [GameSession] create_game_object(254, 0) -> 110000104a550a1 19:37:01.299 [GameSession] destroy_game_object(247) 19:37:01.329 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.44094488024711609 19:37:01.382 [GameSession] create_game_object(7, 255) 19:37:01.382 [GameSession] create_game_object(255, 0) -> 110000105182d5d 19:37:01.382 [GameSession] create_game_object(255, 0) -> 110000104a550a1 19:37:01.839 [GameSession] destroy_game_object(252) 19:37:01.847 [GameSession] destroy_game_object(255) 19:37:01.934 [GameSession] destroy_game_object(253) 19:37:02.014 [GameSession] destroy_game_object(254) 19:37:03.666 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.71750000000000003 19:37:05.152 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.24199999999999999 19:37:07.026 [GameSession] create_game_object(84, 256) 19:37:07.026 [GameSession] create_game_object(256, 0) -> 110000105182d5d 19:37:07.026 [GameSession] create_game_object(256, 0) -> 110000104a550a1 19:37:07.027 [GameSession] create_game_object(36, 257) 19:37:07.027 [GameSession] create_game_object(257, 0) -> 110000105182d5d 19:37:07.027 [GameSession] create_game_object(257, 0) -> 110000104a550a1 19:37:07.389 [GameSession] create_game_object(22, 258) 19:37:07.389 [GameSession] create_game_object(258, 0) -> 110000105182d5d 19:37:07.389 [GameSession] create_game_object(258, 0) -> 110000104a550a1 19:37:07.389 [GameSession] create_game_object(22, 259) 19:37:07.389 [GameSession] create_game_object(259, 0) -> 110000105182d5d 19:37:07.389 [GameSession] create_game_object(259, 0) -> 110000104a550a1 19:37:07.389 [GameSession] create_game_object(22, 260) 19:37:07.389 [GameSession] create_game_object(260, 0) -> 110000105182d5d 19:37:07.389 [GameSession] create_game_object(260, 0) -> 110000104a550a1 19:37:07.621 [GameSession] destroy_game_object(97) 19:37:07.837 [GameSession] destroy_game_object(37) 19:37:07.950 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 19:37:08.193 [GameSession] destroy_game_object(102) 19:37:08.448 [GameSession] destroy_game_object(258) 19:37:08.448 [GameSession] destroy_game_object(260) 19:37:08.448 [GameSession] destroy_game_object(259) 19:37:09.469 [GameSession] destroy_game_object(246) 19:37:11.111 [GameSession] destroy_game_object(257) 19:37:11.111 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:37:11.111 [GameSession] destroy_game_object(256) 19:37:15.991 [GameSession] 110000104a550a1 -> create_game_object(2066) 19:37:15.991 [GameSession] create_game_object(2066, 0) -> 110000105182d5d 19:37:15.991 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:37:15.994 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 19:37:16.459 [SteamLobby] Detected added member 11000010493d8ff 19:37:16.459 [Lua] [LobbyMembers] Member joined 11000010493d8ff 19:37:16.467 [Lua] [NetworkServer] Changing num_players from 3 to 4 19:37:16.467 [Lua] Players: 4 19:37:16.467 [Lua] Set lobby begin: 19:37:16.467 [Lua] Lobby data twitch_enabled = false 19:37:16.467 [Lua] Lobby data selected_mission_id = journey_cave 19:37:16.467 [Lua] Lobby data num_players = 4 19:37:16.467 [Lua] Lobby data difficulty_tweak = -10 19:37:16.467 [Lua] Lobby data host = 110000103724cc4 19:37:16.467 [Lua] Lobby data matchmaking_type = 2 19:37:16.467 [Lua] Lobby data is_private = false 19:37:16.467 [Lua] Lobby data match_started = true 19:37:16.467 [Lua] Lobby data difficulty = hardest 19:37:16.467 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:37:16.467 [Lua] Lobby data player_slot_4 = 0:0 19:37:16.467 [Lua] Lobby data unique_server_name = Tierce 19:37:16.468 [Lua] Lobby data quick_game = true 19:37:16.468 [Lua] Lobby data country_code = CZ 19:37:16.468 [Lua] Lobby data matchmaking = true 19:37:16.468 [Lua] Lobby data power_level = 715 19:37:16.468 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:37:16.468 [Lua] Lobby data mechanism = deus 19:37:16.468 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:37:16.468 [Lua] Lobby data player_slot_2 = 0:0 19:37:16.468 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:37:16.468 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:37:16.468 [Lua] Lobby data eac_authorized = true 19:37:16.468 [Lua] Set lobby end. 19:37:16.537 [GameSession] 110000104a550a1 -> destroy_game_object(2066) 19:37:16.537 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:37:17.021 [Steam] Accepted connection 1fdb6f39 request from 11000010493d8ff 19:37:17.022 [SteamTransport] Added peer 11000010493d8ff 19:37:17.071 [GameSession] 110000104a550a1 -> create_game_object(2067) 19:37:17.071 [GameSession] create_game_object(2067, 0) -> 110000105182d5d 19:37:17.071 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:37:17.120 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.76377952098846436 19:37:17.468 [SteamAuthenticator] Sent ticket request to 11000010493d8ff 19:37:17.512 [SteamAuthenticator] Got ticket request from 11000010493d8ff 19:37:17.512 [SteamAuthenticator] GetAuthSessionTicket 11000010493d8ff 19:37:17.512 [SteamAuthenticator] Got ticket from 11000010493d8ff 19:37:17.512 [SteamAuthenticator] BeginAuthSession 11000010493d8ff 19:37:17.512 [SteamAuthenticator] Authenticating 11000010493d8ff 19:37:17.637 [GameSession] 110000104a550a1 -> destroy_game_object(2067) 19:37:17.637 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:37:17.812 [SteamAuthenticator] Steam validation for 11000010493d8ff with response 0 19:37:17.866 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 19:37:17.866 [Connection] Received a connection 132 to 11000010493d8ff 19:37:17.887 [Connection] Sending request connection 132 reply to 11000010493d8ff 19:37:17.895 [GameSession] 110000104a550a1 -> create_game_object(2068) 19:37:17.895 [GameSession] create_game_object(2068, 0) -> 110000105182d5d 19:37:17.896 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:37:17.943 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.73228347301483154 19:37:17.975 [Handshaker] Established a connection 132 to 11000010493d8ff 19:37:17.975 [Lua] GOT approve_channel 7 11000010493d8ff 186000001c9a33c 19:37:17.975 [EAC] EAC server has client 11000010493d8ff and channel 7 (and owner 11000010493d8ff) 19:37:17.975 [Lua] Client with peer_id 11000010493d8ff got APPROVED by server 19:37:17.975 [Channel] Channel 7 to peer 11000010493d8ff in system game instance 186000001c9a33c was accepted. 19:37:17.975 [EACServer] [20:37:17:975][Windows][EAC Server] [Info][RegisterClient] Client: 011000010493D8FF PlayerGUID: 76561198037063935 PlayerIP: 0.0.0.0 OwnerGUID: 76561198037063935 PlayerName: FLOTEϟLAYA 19:37:17.976 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010493d8ff' 19:37:17.976 [Lua] [ChatManager][1]System: FLOTEϟLAYA is joining the game 19:37:17.976 [Lua] [NetworkServer] Peer 11000010493d8ff joined server lobby. 19:37:17.976 [Lua] [NetworkServer] Creating peer info. 19:37:17.976 [Lua] [PeerSM] 11000010493d8ff :: on_enter Connecting 19:37:18.075 [Lua] [Matchmaking] Got request to join matchmaking lobby 186000001c9a33c from 11000010493d8ff, replying lobby_ok 19:37:18.378 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010493d8ff REPLY wh:110000104a550a1 | we:0 | dr:110000103724cc4 | bw:0 | es:110000105182d5d 19:37:18.426 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 11000010493d8ff 19:37:18.426 [Lua] [SharedState] network_state_110000103724cc4: profile_index_reservation:0:0:4:0 = 11000010493d8ff 19:37:18.426 [Lua] Set lobby begin: 19:37:18.426 [Lua] Lobby data twitch_enabled = false 19:37:18.426 [Lua] Lobby data selected_mission_id = journey_cave 19:37:18.426 [Lua] Lobby data num_players = 4 19:37:18.426 [Lua] Lobby data difficulty_tweak = -10 19:37:18.426 [Lua] Lobby data host = 110000103724cc4 19:37:18.426 [Lua] Lobby data matchmaking_type = 2 19:37:18.426 [Lua] Lobby data is_private = false 19:37:18.426 [Lua] Lobby data match_started = true 19:37:18.426 [Lua] Lobby data difficulty = hardest 19:37:18.426 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:37:18.426 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:37:18.426 [Lua] Lobby data unique_server_name = Tierce 19:37:18.426 [Lua] Lobby data quick_game = true 19:37:18.426 [Lua] Lobby data country_code = CZ 19:37:18.426 [Lua] Lobby data matchmaking = true 19:37:18.426 [Lua] Lobby data power_level = 715 19:37:18.426 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:37:18.426 [Lua] Lobby data mechanism = deus 19:37:18.427 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:37:18.427 [Lua] Lobby data player_slot_2 = 0:0 19:37:18.427 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:37:18.427 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:37:18.427 [Lua] Lobby data eac_authorized = true 19:37:18.427 [Lua] Set lobby end. 19:37:18.443 [GameSession] 110000104a550a1 -> destroy_game_object(2068) 19:37:18.443 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:37:20.522 [Lua] ### CLEARING PEER STATE FOR 11000010493d8ff 19:37:20.522 [Lua] [PeerSM] 11000010493d8ff :: on_exit Connecting 19:37:20.522 [Lua] [PeerSM] 11000010493d8ff :: on_enter Connecting 19:37:20.575 [Lua] [NetworkServer] Peer 11000010493d8ff has sent rpc_notify_lobby_joined 19:37:20.575 [Lua] [PSM] Peer 11000010493d8ff joined. Want to use profile index "4" and join party "0" 19:37:20.575 [Lua] [SharedState] network_state_110000103724cc4: peers:0:0:0:0 = ["110000103724cc4","110000104a550a1","110000105182d5d","11000010493d8ff"] 19:37:20.575 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010493d8ff, connection_key=2) 19:37:20.575 [Lua] Sync dynamic to client: 19:37:20.656 [Lua] ### Received rpc_level_load_started 19:37:20.656 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 522481824 19:37:20.656 [Lua] player (11000010493d8ff,1) was put into party 0 19:37:20.656 [Lua] [ProfileSynchronizer] Peer 11000010493d8ff entered session 19:37:20.656 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010493d8ff 19:37:20.656 [Lua] Mechanism says: a client has initialized the mechanism! 11000010493d8ff 19:37:20.664 [Channel] Channel 8 to peer 11000010493d8ff in system voip instance 772b9accc73f17bb was accepted. 19:37:20.711 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 19:37:20.711 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 0 19:37:20.711 [Lua] [SharedState] deus_run_state_14553509: peer_initialized:11000010493d8ff:0:0:0 = true 19:37:20.711 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = 0 19:37:20.790 [SteamVoipClient] select_out(11000010493d8ff, on) 19:37:20.798 [SteamVoipClient] select_out(11000010493d8ff, on) 19:37:20.798 [SteamVoipClient] select_in(11000010493d8ff, on) 19:37:20.798 [SteamVoipClient] select_out(11000010493d8ff, off) 19:37:20.906 [Channel] Channel 9 to peer 11000010493d8ff in system voip instance 0 was accepted. 19:37:22.491 [EACServer] [20:37:22:490][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010493D8FF Session: 3 Status: Client Authenticated Message: Client authenticated. 19:37:22.491 [EAC] Peer 11000010493d8ff switched EAC state to ClientAuthenticatedLocal 19:37:22.620 [EACServer] [20:37:22:619][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 011000010493D8FF. 19:37:22.653 [Lua] [NetworkServer] Peer 11000010493d8ff has sent rpc_post_game_notified 19:37:22.654 [Lua] [PeerSM] 11000010493d8ff :: on_exit Connecting 19:37:22.654 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 19:37:22.920 [EACServer] [20:37:22:919][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 011000010493D8FF 19:37:22.920 [EACServer] [20:37:22:919][Windows][EAC Server] [Info][QueueClientUpdate] Client: 011000010493D8FF Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 19:37:22.925 [EAC] Peer 11000010493d8ff switched EAC state to ClientAuthenticatedRemote 19:37:23.534 [GameSession] create_game_object(84, 261) 19:37:23.534 [GameSession] create_game_object(261, 0) -> 110000105182d5d 19:37:23.534 [GameSession] create_game_object(261, 0) -> 110000104a550a1 19:37:23.534 [GameSession] create_game_object(84, 262) 19:37:23.534 [GameSession] create_game_object(262, 0) -> 110000105182d5d 19:37:23.534 [GameSession] create_game_object(262, 0) -> 110000104a550a1 19:37:23.535 [GameSession] create_game_object(36, 263) 19:37:23.535 [GameSession] create_game_object(263, 0) -> 110000105182d5d 19:37:23.535 [GameSession] create_game_object(263, 0) -> 110000104a550a1 19:37:23.647 [GameSession] destroy_game_object(261) 19:37:23.656 [GameSession] destroy_game_object(263) 19:37:23.656 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:37:23.657 [GameSession] destroy_game_object(262) 19:37:24.451 [GameSession] create_game_object(84, 264) 19:37:24.451 [GameSession] create_game_object(264, 0) -> 110000105182d5d 19:37:24.451 [GameSession] create_game_object(264, 0) -> 110000104a550a1 19:37:24.451 [GameSession] create_game_object(84, 265) 19:37:24.451 [GameSession] create_game_object(265, 0) -> 110000105182d5d 19:37:24.451 [GameSession] create_game_object(265, 0) -> 110000104a550a1 19:37:24.461 [GameSession] create_game_object(36, 266) 19:37:24.461 [GameSession] create_game_object(266, 0) -> 110000105182d5d 19:37:24.461 [GameSession] create_game_object(266, 0) -> 110000104a550a1 19:37:24.738 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 8 19:37:24.738 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 454 19:37:24.738 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1001 19:37:24.738 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 7 19:37:24.743 [GameSession] destroy_game_object(47) 19:37:24.763 [GameSession] create_game_object(84, 267) 19:37:24.763 [GameSession] create_game_object(267, 0) -> 110000105182d5d 19:37:24.763 [GameSession] create_game_object(267, 0) -> 110000104a550a1 19:37:24.793 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 8 19:37:24.793 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 317 19:37:24.793 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1035 19:37:24.810 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 8 19:37:24.810 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 298 19:37:24.810 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1069 19:37:25.382 [GameSession] destroy_game_object(26) 19:37:25.482 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_01 19:37:26.384 [GameSession] destroy_game_object(108) 19:37:26.816 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:37:26.947 [Lua] Time for new HOOORDE! multi_first_wave 19:37:26.947 [Lua] HORDE: Spawning hordes while 8 other ai are spawned 19:37:26.947 [Lua] horde requested: vector_blob 19:37:26.947 [Lua] wants to spawn ahead within distance: 60 19:37:26.947 [Lua] horde crated with id 3 of type vector_blob 19:37:26.947 [Lua] managed to spawn 39/39 horde enemies 19:37:26.947 [Lua] vector blob horde has started 19:37:26.948 [GameSession] create_game_object(36, 268) 19:37:26.948 [GameSession] create_game_object(268, 0) -> 110000105182d5d 19:37:26.948 [GameSession] create_game_object(268, 0) -> 110000104a550a1 19:37:26.960 [GameSession] create_game_object(36, 269) 19:37:26.960 [GameSession] create_game_object(269, 0) -> 110000105182d5d 19:37:26.960 [GameSession] create_game_object(269, 0) -> 110000104a550a1 19:37:26.970 [GameSession] create_game_object(36, 270) 19:37:26.970 [GameSession] create_game_object(270, 0) -> 110000105182d5d 19:37:26.970 [GameSession] create_game_object(270, 0) -> 110000104a550a1 19:37:26.980 [GameSession] create_game_object(36, 271) 19:37:26.980 [GameSession] create_game_object(271, 0) -> 110000105182d5d 19:37:26.980 [GameSession] create_game_object(271, 0) -> 110000104a550a1 19:37:26.991 [GameSession] create_game_object(36, 272) 19:37:26.991 [GameSession] create_game_object(272, 0) -> 110000105182d5d 19:37:26.991 [GameSession] create_game_object(272, 0) -> 110000104a550a1 19:37:27.002 [GameSession] create_game_object(36, 273) 19:37:27.002 [GameSession] create_game_object(273, 0) -> 110000105182d5d 19:37:27.002 [GameSession] create_game_object(273, 0) -> 110000104a550a1 19:37:27.012 [GameSession] create_game_object(36, 274) 19:37:27.012 [GameSession] create_game_object(274, 0) -> 110000105182d5d 19:37:27.012 [GameSession] create_game_object(274, 0) -> 110000104a550a1 19:37:27.019 [GameSession] destroy_game_object(196) 19:37:27.019 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 19:37:27.023 [GameSession] create_game_object(36, 275) 19:37:27.023 [GameSession] create_game_object(275, 0) -> 110000105182d5d 19:37:27.023 [GameSession] create_game_object(275, 0) -> 110000104a550a1 19:37:27.033 [GameSession] create_game_object(36, 276) 19:37:27.033 [GameSession] create_game_object(276, 0) -> 110000105182d5d 19:37:27.033 [GameSession] create_game_object(276, 0) -> 110000104a550a1 19:37:27.046 [GameSession] create_game_object(36, 277) 19:37:27.046 [GameSession] create_game_object(277, 0) -> 110000105182d5d 19:37:27.046 [GameSession] create_game_object(277, 0) -> 110000104a550a1 19:37:27.056 [GameSession] create_game_object(36, 278) 19:37:27.056 [GameSession] create_game_object(278, 0) -> 110000105182d5d 19:37:27.056 [GameSession] create_game_object(278, 0) -> 110000104a550a1 19:37:27.071 [GameSession] create_game_object(36, 279) 19:37:27.071 [GameSession] create_game_object(279, 0) -> 110000105182d5d 19:37:27.071 [GameSession] create_game_object(279, 0) -> 110000104a550a1 19:37:27.080 [GameSession] create_game_object(36, 280) 19:37:27.080 [GameSession] create_game_object(280, 0) -> 110000105182d5d 19:37:27.080 [GameSession] create_game_object(280, 0) -> 110000104a550a1 19:37:27.090 [GameSession] create_game_object(36, 281) 19:37:27.090 [GameSession] create_game_object(281, 0) -> 110000105182d5d 19:37:27.090 [GameSession] create_game_object(281, 0) -> 110000104a550a1 19:37:27.100 [GameSession] create_game_object(36, 282) 19:37:27.100 [GameSession] create_game_object(282, 0) -> 110000105182d5d 19:37:27.100 [GameSession] create_game_object(282, 0) -> 110000104a550a1 19:37:27.110 [GameSession] create_game_object(36, 283) 19:37:27.110 [GameSession] create_game_object(283, 0) -> 110000105182d5d 19:37:27.110 [GameSession] create_game_object(283, 0) -> 110000104a550a1 19:37:27.120 [GameSession] create_game_object(36, 284) 19:37:27.120 [GameSession] create_game_object(284, 0) -> 110000105182d5d 19:37:27.120 [GameSession] create_game_object(284, 0) -> 110000104a550a1 19:37:27.130 [GameSession] create_game_object(36, 285) 19:37:27.130 [GameSession] create_game_object(285, 0) -> 110000105182d5d 19:37:27.130 [GameSession] create_game_object(285, 0) -> 110000104a550a1 19:37:27.140 [GameSession] create_game_object(36, 286) 19:37:27.140 [GameSession] create_game_object(286, 0) -> 110000105182d5d 19:37:27.140 [GameSession] create_game_object(286, 0) -> 110000104a550a1 19:37:27.151 [GameSession] create_game_object(36, 287) 19:37:27.151 [GameSession] create_game_object(287, 0) -> 110000105182d5d 19:37:27.151 [GameSession] create_game_object(287, 0) -> 110000104a550a1 19:37:27.161 [GameSession] create_game_object(36, 288) 19:37:27.161 [GameSession] create_game_object(288, 0) -> 110000105182d5d 19:37:27.161 [GameSession] create_game_object(288, 0) -> 110000104a550a1 19:37:27.171 [GameSession] create_game_object(36, 289) 19:37:27.171 [GameSession] create_game_object(289, 0) -> 110000105182d5d 19:37:27.171 [GameSession] create_game_object(289, 0) -> 110000104a550a1 19:37:27.183 [GameSession] create_game_object(36, 290) 19:37:27.183 [GameSession] create_game_object(290, 0) -> 110000105182d5d 19:37:27.183 [GameSession] create_game_object(290, 0) -> 110000104a550a1 19:37:27.193 [GameSession] create_game_object(36, 291) 19:37:27.193 [GameSession] create_game_object(291, 0) -> 110000105182d5d 19:37:27.193 [GameSession] create_game_object(291, 0) -> 110000104a550a1 19:37:27.203 [GameSession] create_game_object(36, 292) 19:37:27.203 [GameSession] create_game_object(292, 0) -> 110000105182d5d 19:37:27.203 [GameSession] create_game_object(292, 0) -> 110000104a550a1 19:37:27.214 [GameSession] create_game_object(36, 293) 19:37:27.214 [GameSession] create_game_object(293, 0) -> 110000105182d5d 19:37:27.214 [GameSession] create_game_object(293, 0) -> 110000104a550a1 19:37:27.225 [GameSession] create_game_object(36, 294) 19:37:27.225 [GameSession] create_game_object(294, 0) -> 110000105182d5d 19:37:27.225 [GameSession] create_game_object(294, 0) -> 110000104a550a1 19:37:27.234 [GameSession] create_game_object(36, 295) 19:37:27.234 [GameSession] create_game_object(295, 0) -> 110000105182d5d 19:37:27.234 [GameSession] create_game_object(295, 0) -> 110000104a550a1 19:37:27.244 [GameSession] create_game_object(36, 296) 19:37:27.244 [GameSession] create_game_object(296, 0) -> 110000105182d5d 19:37:27.244 [GameSession] create_game_object(296, 0) -> 110000104a550a1 19:37:27.255 [GameSession] create_game_object(36, 297) 19:37:27.255 [GameSession] create_game_object(297, 0) -> 110000105182d5d 19:37:27.255 [GameSession] create_game_object(297, 0) -> 110000104a550a1 19:37:27.265 [GameSession] create_game_object(36, 298) 19:37:27.265 [GameSession] create_game_object(298, 0) -> 110000105182d5d 19:37:27.265 [GameSession] create_game_object(298, 0) -> 110000104a550a1 19:37:27.276 [GameSession] create_game_object(36, 299) 19:37:27.276 [GameSession] create_game_object(299, 0) -> 110000105182d5d 19:37:27.276 [GameSession] create_game_object(299, 0) -> 110000104a550a1 19:37:27.288 [GameSession] create_game_object(36, 300) 19:37:27.288 [GameSession] create_game_object(300, 0) -> 110000105182d5d 19:37:27.288 [GameSession] create_game_object(300, 0) -> 110000104a550a1 19:37:27.298 [GameSession] create_game_object(36, 301) 19:37:27.298 [GameSession] create_game_object(301, 0) -> 110000105182d5d 19:37:27.298 [GameSession] create_game_object(301, 0) -> 110000104a550a1 19:37:27.309 [GameSession] create_game_object(36, 302) 19:37:27.309 [GameSession] create_game_object(302, 0) -> 110000105182d5d 19:37:27.309 [GameSession] create_game_object(302, 0) -> 110000104a550a1 19:37:27.319 [GameSession] create_game_object(36, 303) 19:37:27.319 [GameSession] create_game_object(303, 0) -> 110000105182d5d 19:37:27.319 [GameSession] create_game_object(303, 0) -> 110000104a550a1 19:37:27.329 [GameSession] create_game_object(36, 304) 19:37:27.329 [GameSession] create_game_object(304, 0) -> 110000105182d5d 19:37:27.329 [GameSession] create_game_object(304, 0) -> 110000104a550a1 19:37:27.340 [GameSession] create_game_object(36, 305) 19:37:27.340 [GameSession] create_game_object(305, 0) -> 110000105182d5d 19:37:27.340 [GameSession] create_game_object(305, 0) -> 110000104a550a1 19:37:27.350 [GameSession] create_game_object(36, 306) 19:37:27.351 [GameSession] create_game_object(306, 0) -> 110000105182d5d 19:37:27.351 [GameSession] create_game_object(306, 0) -> 110000104a550a1 19:37:27.353 [Lua] Init group template: horde 19:37:27.395 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:37:27.837 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:37:27.958 [GameSession] create_game_object(51, 307) 19:37:27.958 [GameSession] create_game_object(307, 0) -> 110000105182d5d 19:37:27.958 [GameSession] create_game_object(307, 0) -> 110000104a550a1 19:37:28.069 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:37:28.941 [GameSession] create_game_object(7, 308) 19:37:28.941 [GameSession] create_game_object(308, 0) -> 110000105182d5d 19:37:28.941 [GameSession] create_game_object(308, 0) -> 110000104a550a1 19:37:29.018 [GameSession] create_game_object(7, 309) 19:37:29.018 [GameSession] create_game_object(309, 0) -> 110000105182d5d 19:37:29.018 [GameSession] create_game_object(309, 0) -> 110000104a550a1 19:37:29.025 [GameSession] destroy_game_object(307) 19:37:29.111 [GameSession] create_game_object(7, 310) 19:37:29.111 [GameSession] create_game_object(310, 0) -> 110000105182d5d 19:37:29.111 [GameSession] create_game_object(310, 0) -> 110000104a550a1 19:37:29.205 [GameSession] create_game_object(7, 311) 19:37:29.205 [GameSession] create_game_object(311, 0) -> 110000105182d5d 19:37:29.205 [GameSession] create_game_object(311, 0) -> 110000104a550a1 19:37:29.340 [GameSession] destroy_game_object(308) 19:37:29.532 [GameSession] destroy_game_object(309) 19:37:29.741 [GameSession] destroy_game_object(310) 19:37:29.813 [GameSession] destroy_game_object(311) 19:37:30.540 [GameSession] create_game_object(51, 312) 19:37:30.540 [GameSession] create_game_object(312, 0) -> 110000105182d5d 19:37:30.540 [GameSession] create_game_object(312, 0) -> 110000104a550a1 19:37:30.546 [GameSession] destroy_game_object(221) 19:37:32.542 [GameSession] destroy_game_object(113) 19:37:32.562 [GameSession] destroy_game_object(116) 19:37:33.335 [GameSession] create_game_object(84, 313) 19:37:33.335 [GameSession] create_game_object(313, 0) -> 110000105182d5d 19:37:33.335 [GameSession] create_game_object(313, 0) -> 110000104a550a1 19:37:33.436 [GameSession] create_game_object(84, 314) 19:37:33.436 [GameSession] create_game_object(314, 0) -> 110000105182d5d 19:37:33.436 [GameSession] create_game_object(314, 0) -> 110000104a550a1 19:37:34.897 [GameSession] create_game_object(84, 315) 19:37:34.897 [GameSession] create_game_object(315, 0) -> 110000105182d5d 19:37:34.897 [GameSession] create_game_object(315, 0) -> 110000104a550a1 19:37:35.438 [GameSession] create_game_object(84, 316) 19:37:35.438 [GameSession] create_game_object(316, 0) -> 110000105182d5d 19:37:35.438 [GameSession] create_game_object(316, 0) -> 110000104a550a1 19:37:35.703 [GameSession] destroy_game_object(312) 19:37:36.723 [GameSession] create_game_object(84, 317) 19:37:36.723 [GameSession] create_game_object(317, 0) -> 110000105182d5d 19:37:36.723 [GameSession] create_game_object(317, 0) -> 110000104a550a1 19:37:36.921 [GameSession] destroy_game_object(317) 19:37:37.749 [GameSession] destroy_game_object(195) 19:37:37.749 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 19:37:38.129 [Lua] ### Received rpc_level_loaded 19:37:38.129 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 501 19:37:38.129 [Lua] Peer 11000010493d8ff has loaded the level but not all enemies, so we wait 19:37:38.376 [GameSession] create_game_object(84, 318) 19:37:38.376 [GameSession] create_game_object(318, 0) -> 110000105182d5d 19:37:38.376 [GameSession] create_game_object(318, 0) -> 110000104a550a1 19:37:38.577 [GameSession] create_game_object(51, 319) 19:37:38.577 [GameSession] create_game_object(319, 0) -> 110000105182d5d 19:37:38.577 [GameSession] create_game_object(319, 0) -> 110000104a550a1 19:37:38.618 [GameSession] destroy_game_object(220) 19:37:39.137 [GameSession] destroy_game_object(318) 19:37:39.294 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 19:37:39.294 [Lua] Time for new HOOORDE! multi_consecutive_wave 19:37:39.294 [Lua] HORDE: Spawning hordes while 44 other ai are spawned 19:37:39.294 [Lua] horde requested: vector_blob 19:37:39.294 [Lua] wants to spawn ahead within distance: 60 19:37:39.294 [Lua] horde crated with id 4 of type vector_blob 19:37:39.294 [Lua] managed to spawn 36/36 horde enemies 19:37:39.294 [Lua] vector blob horde has started 19:37:39.295 [GameSession] create_game_object(36, 320) 19:37:39.295 [GameSession] create_game_object(320, 0) -> 110000105182d5d 19:37:39.295 [GameSession] create_game_object(320, 0) -> 110000104a550a1 19:37:39.305 [GameSession] create_game_object(36, 321) 19:37:39.305 [GameSession] create_game_object(321, 0) -> 110000105182d5d 19:37:39.305 [GameSession] create_game_object(321, 0) -> 110000104a550a1 19:37:39.321 [GameSession] create_game_object(36, 322) 19:37:39.321 [GameSession] create_game_object(322, 0) -> 110000105182d5d 19:37:39.321 [GameSession] create_game_object(322, 0) -> 110000104a550a1 19:37:39.331 [GameSession] create_game_object(36, 323) 19:37:39.331 [GameSession] create_game_object(323, 0) -> 110000105182d5d 19:37:39.331 [GameSession] create_game_object(323, 0) -> 110000104a550a1 19:37:39.343 [GameSession] create_game_object(36, 324) 19:37:39.343 [GameSession] create_game_object(324, 0) -> 110000105182d5d 19:37:39.343 [GameSession] create_game_object(324, 0) -> 110000104a550a1 19:37:39.354 [GameSession] create_game_object(36, 325) 19:37:39.354 [GameSession] create_game_object(325, 0) -> 110000105182d5d 19:37:39.354 [GameSession] create_game_object(325, 0) -> 110000104a550a1 19:37:39.366 [GameSession] create_game_object(36, 326) 19:37:39.366 [GameSession] create_game_object(326, 0) -> 110000105182d5d 19:37:39.366 [GameSession] create_game_object(326, 0) -> 110000104a550a1 19:37:39.378 [GameSession] create_game_object(36, 327) 19:37:39.378 [GameSession] create_game_object(327, 0) -> 110000105182d5d 19:37:39.378 [GameSession] create_game_object(327, 0) -> 110000104a550a1 19:37:39.389 [GameSession] create_game_object(36, 328) 19:37:39.389 [GameSession] create_game_object(328, 0) -> 110000105182d5d 19:37:39.389 [GameSession] create_game_object(328, 0) -> 110000104a550a1 19:37:39.401 [GameSession] create_game_object(36, 329) 19:37:39.401 [GameSession] create_game_object(329, 0) -> 110000105182d5d 19:37:39.401 [GameSession] create_game_object(329, 0) -> 110000104a550a1 19:37:39.412 [GameSession] create_game_object(36, 330) 19:37:39.412 [GameSession] create_game_object(330, 0) -> 110000105182d5d 19:37:39.412 [GameSession] create_game_object(330, 0) -> 110000104a550a1 19:37:39.426 [GameSession] create_game_object(36, 331) 19:37:39.426 [GameSession] create_game_object(331, 0) -> 110000105182d5d 19:37:39.426 [GameSession] create_game_object(331, 0) -> 110000104a550a1 19:37:39.438 [GameSession] create_game_object(36, 332) 19:37:39.438 [GameSession] create_game_object(332, 0) -> 110000105182d5d 19:37:39.438 [GameSession] create_game_object(332, 0) -> 110000104a550a1 19:37:39.450 [GameSession] create_game_object(36, 333) 19:37:39.450 [GameSession] create_game_object(333, 0) -> 110000105182d5d 19:37:39.450 [GameSession] create_game_object(333, 0) -> 110000104a550a1 19:37:39.460 [GameSession] destroy_game_object(239) 19:37:39.463 [GameSession] create_game_object(36, 334) 19:37:39.463 [GameSession] create_game_object(334, 0) -> 110000105182d5d 19:37:39.463 [GameSession] create_game_object(334, 0) -> 110000104a550a1 19:37:39.476 [GameSession] create_game_object(36, 335) 19:37:39.476 [GameSession] create_game_object(335, 0) -> 110000105182d5d 19:37:39.476 [GameSession] create_game_object(335, 0) -> 110000104a550a1 19:37:39.489 [GameSession] create_game_object(36, 336) 19:37:39.489 [GameSession] create_game_object(336, 0) -> 110000105182d5d 19:37:39.489 [GameSession] create_game_object(336, 0) -> 110000104a550a1 19:37:39.500 [GameSession] create_game_object(36, 337) 19:37:39.500 [GameSession] create_game_object(337, 0) -> 110000105182d5d 19:37:39.500 [GameSession] create_game_object(337, 0) -> 110000104a550a1 19:37:39.512 [GameSession] create_game_object(36, 338) 19:37:39.512 [GameSession] create_game_object(338, 0) -> 110000105182d5d 19:37:39.512 [GameSession] create_game_object(338, 0) -> 110000104a550a1 19:37:39.525 [GameSession] create_game_object(36, 339) 19:37:39.525 [GameSession] create_game_object(339, 0) -> 110000105182d5d 19:37:39.525 [GameSession] create_game_object(339, 0) -> 110000104a550a1 19:37:39.538 [GameSession] create_game_object(36, 340) 19:37:39.538 [GameSession] create_game_object(340, 0) -> 110000105182d5d 19:37:39.538 [GameSession] create_game_object(340, 0) -> 110000104a550a1 19:37:39.550 [GameSession] create_game_object(36, 341) 19:37:39.550 [GameSession] create_game_object(341, 0) -> 110000105182d5d 19:37:39.550 [GameSession] create_game_object(341, 0) -> 110000104a550a1 19:37:39.567 [GameSession] create_game_object(36, 342) 19:37:39.567 [GameSession] create_game_object(342, 0) -> 110000105182d5d 19:37:39.567 [GameSession] create_game_object(342, 0) -> 110000104a550a1 19:37:39.579 [GameSession] create_game_object(36, 343) 19:37:39.579 [GameSession] create_game_object(343, 0) -> 110000105182d5d 19:37:39.579 [GameSession] create_game_object(343, 0) -> 110000104a550a1 19:37:39.592 [GameSession] create_game_object(36, 344) 19:37:39.592 [GameSession] create_game_object(344, 0) -> 110000105182d5d 19:37:39.592 [GameSession] create_game_object(344, 0) -> 110000104a550a1 19:37:39.606 [GameSession] create_game_object(36, 345) 19:37:39.606 [GameSession] create_game_object(345, 0) -> 110000105182d5d 19:37:39.606 [GameSession] create_game_object(345, 0) -> 110000104a550a1 19:37:39.618 [GameSession] create_game_object(36, 346) 19:37:39.618 [GameSession] create_game_object(346, 0) -> 110000105182d5d 19:37:39.618 [GameSession] create_game_object(346, 0) -> 110000104a550a1 19:37:39.630 [GameSession] create_game_object(36, 347) 19:37:39.630 [GameSession] create_game_object(347, 0) -> 110000105182d5d 19:37:39.630 [GameSession] create_game_object(347, 0) -> 110000104a550a1 19:37:39.646 [GameSession] create_game_object(36, 348) 19:37:39.646 [GameSession] create_game_object(348, 0) -> 110000105182d5d 19:37:39.646 [GameSession] create_game_object(348, 0) -> 110000104a550a1 19:37:39.659 [GameSession] create_game_object(36, 349) 19:37:39.659 [GameSession] create_game_object(349, 0) -> 110000105182d5d 19:37:39.659 [GameSession] create_game_object(349, 0) -> 110000104a550a1 19:37:39.672 [GameSession] create_game_object(36, 350) 19:37:39.672 [GameSession] create_game_object(350, 0) -> 110000105182d5d 19:37:39.672 [GameSession] create_game_object(350, 0) -> 110000104a550a1 19:37:39.684 [GameSession] create_game_object(36, 351) 19:37:39.684 [GameSession] create_game_object(351, 0) -> 110000105182d5d 19:37:39.684 [GameSession] create_game_object(351, 0) -> 110000104a550a1 19:37:39.698 [GameSession] create_game_object(36, 352) 19:37:39.698 [GameSession] create_game_object(352, 0) -> 110000105182d5d 19:37:39.698 [GameSession] create_game_object(352, 0) -> 110000104a550a1 19:37:39.712 [GameSession] create_game_object(36, 353) 19:37:39.712 [GameSession] create_game_object(353, 0) -> 110000105182d5d 19:37:39.712 [GameSession] create_game_object(353, 0) -> 110000104a550a1 19:37:39.725 [GameSession] create_game_object(36, 354) 19:37:39.725 [GameSession] create_game_object(354, 0) -> 110000105182d5d 19:37:39.725 [GameSession] create_game_object(354, 0) -> 110000104a550a1 19:37:39.738 [GameSession] create_game_object(36, 355) 19:37:39.738 [GameSession] create_game_object(355, 0) -> 110000105182d5d 19:37:39.738 [GameSession] create_game_object(355, 0) -> 110000104a550a1 19:37:39.741 [Lua] Init group template: horde 19:37:39.882 [GameSession] destroy_game_object(231) 19:37:40.099 [GameSession] create_game_object(51, 356) 19:37:40.099 [GameSession] create_game_object(356, 0) -> 110000105182d5d 19:37:40.099 [GameSession] create_game_object(356, 0) -> 110000104a550a1 19:37:40.153 [GameSession] destroy_game_object(179) 19:37:40.153 [GameSession] destroy_game_object(180) 19:37:41.576 [GameSession] destroy_game_object(356) 19:37:43.211 [GameSession] destroy_game_object(316) 19:37:43.631 [GameSession] destroy_game_object(189) 19:37:43.634 [GameSession] create_game_object(84, 357) 19:37:43.634 [GameSession] create_game_object(357, 0) -> 110000105182d5d 19:37:43.634 [GameSession] create_game_object(357, 0) -> 110000104a550a1 19:37:43.690 [GameSession] destroy_game_object(357) 19:37:43.963 [GameSession] create_game_object(84, 358) 19:37:43.963 [GameSession] create_game_object(358, 0) -> 110000105182d5d 19:37:43.963 [GameSession] create_game_object(358, 0) -> 110000104a550a1 19:37:44.578 [GameSession] create_game_object(84, 359) 19:37:44.578 [GameSession] create_game_object(359, 0) -> 110000105182d5d 19:37:44.578 [GameSession] create_game_object(359, 0) -> 110000104a550a1 19:37:44.748 [GameSession] destroy_game_object(359) 19:37:44.786 [GameSession] create_game_object(84, 360) 19:37:44.786 [GameSession] create_game_object(360, 0) -> 110000105182d5d 19:37:44.786 [GameSession] create_game_object(360, 0) -> 110000104a550a1 19:37:45.082 [GameSession] destroy_game_object(360) 19:37:45.387 [GameSession] destroy_game_object(358) 19:37:45.579 [GameSession] create_game_object(84, 361) 19:37:45.579 [GameSession] create_game_object(361, 0) -> 110000105182d5d 19:37:45.579 [GameSession] create_game_object(361, 0) -> 110000104a550a1 19:37:45.882 [GameSession] create_game_object(84, 362) 19:37:45.882 [GameSession] create_game_object(362, 0) -> 110000105182d5d 19:37:45.882 [GameSession] create_game_object(362, 0) -> 110000104a550a1 19:37:46.151 [GameSession] destroy_game_object(362) 19:37:46.214 [GameSession] destroy_game_object(266) 19:37:46.214 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 19:37:46.764 [GameSession] destroy_game_object(319) 19:37:47.186 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.76000000000000001 19:37:47.254 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010493d8ff, connection_key=2) 19:37:47.255 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{},"inventory_id":1308971520,"first_person":{}} 19:37:47.255 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 19:37:47.255 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 19:37:47.265 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 19:37:47.265 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 19:37:47.444 [Lua] HORDE: last wave, reset to standard horde delay 19:37:47.444 [Lua] Time for new HOOORDE! multi_last_wave 19:37:47.444 [Lua] HORDE: Spawning hordes while 49 other ai are spawned 19:37:47.444 [Lua] horde requested: vector_blob 19:37:47.444 [Lua] wants to spawn ahead within distance: 60 19:37:47.444 [Lua] horde crated with id 5 of type vector_blob 19:37:47.444 [Lua] managed to spawn 41/41 horde enemies 19:37:47.444 [Lua] vector blob horde has started 19:37:47.725 [GameSession] create_game_object(36, 363) 19:37:47.725 [GameSession] create_game_object(363, 0) -> 110000105182d5d 19:37:47.725 [GameSession] create_game_object(363, 0) -> 110000104a550a1 19:37:47.739 [GameSession] create_game_object(36, 364) 19:37:47.739 [GameSession] create_game_object(364, 0) -> 110000105182d5d 19:37:47.739 [GameSession] create_game_object(364, 0) -> 110000104a550a1 19:37:47.750 [GameSession] create_game_object(36, 365) 19:37:47.750 [GameSession] create_game_object(365, 0) -> 110000105182d5d 19:37:47.750 [GameSession] create_game_object(365, 0) -> 110000104a550a1 19:37:47.762 [GameSession] create_game_object(36, 366) 19:37:47.762 [GameSession] create_game_object(366, 0) -> 110000105182d5d 19:37:47.762 [GameSession] create_game_object(366, 0) -> 110000104a550a1 19:37:47.774 [GameSession] create_game_object(36, 367) 19:37:47.774 [GameSession] create_game_object(367, 0) -> 110000105182d5d 19:37:47.774 [GameSession] create_game_object(367, 0) -> 110000104a550a1 19:37:47.787 [GameSession] create_game_object(36, 368) 19:37:47.787 [GameSession] create_game_object(368, 0) -> 110000105182d5d 19:37:47.787 [GameSession] create_game_object(368, 0) -> 110000104a550a1 19:37:47.799 [GameSession] create_game_object(36, 369) 19:37:47.799 [GameSession] create_game_object(369, 0) -> 110000105182d5d 19:37:47.799 [GameSession] create_game_object(369, 0) -> 110000104a550a1 19:37:47.812 [GameSession] create_game_object(36, 370) 19:37:47.812 [GameSession] create_game_object(370, 0) -> 110000105182d5d 19:37:47.812 [GameSession] create_game_object(370, 0) -> 110000104a550a1 19:37:47.824 [GameSession] create_game_object(36, 371) 19:37:47.824 [GameSession] create_game_object(371, 0) -> 110000105182d5d 19:37:47.824 [GameSession] create_game_object(371, 0) -> 110000104a550a1 19:37:47.838 [GameSession] create_game_object(36, 372) 19:37:47.838 [GameSession] create_game_object(372, 0) -> 110000105182d5d 19:37:47.838 [GameSession] create_game_object(372, 0) -> 110000104a550a1 19:37:47.866 [GameSession] create_game_object(36, 373) 19:37:47.866 [GameSession] create_game_object(373, 0) -> 110000105182d5d 19:37:47.866 [GameSession] create_game_object(373, 0) -> 110000104a550a1 19:37:47.879 [GameSession] create_game_object(36, 374) 19:37:47.879 [GameSession] create_game_object(374, 0) -> 110000105182d5d 19:37:47.879 [GameSession] create_game_object(374, 0) -> 110000104a550a1 19:37:47.892 [GameSession] create_game_object(36, 375) 19:37:47.892 [GameSession] create_game_object(375, 0) -> 110000105182d5d 19:37:47.892 [GameSession] create_game_object(375, 0) -> 110000104a550a1 19:37:47.905 [GameSession] create_game_object(36, 376) 19:37:47.905 [GameSession] create_game_object(376, 0) -> 110000105182d5d 19:37:47.905 [GameSession] create_game_object(376, 0) -> 110000104a550a1 19:37:47.919 [GameSession] create_game_object(36, 377) 19:37:47.919 [GameSession] create_game_object(377, 0) -> 110000105182d5d 19:37:47.919 [GameSession] create_game_object(377, 0) -> 110000104a550a1 19:37:47.932 [GameSession] create_game_object(36, 378) 19:37:47.932 [GameSession] create_game_object(378, 0) -> 110000105182d5d 19:37:47.932 [GameSession] create_game_object(378, 0) -> 110000104a550a1 19:37:47.935 [Lua] Init group template: horde 19:37:48.609 [GameSession] add_peer(11000010493d8ff) 19:37:48.609 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(8, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(9, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(10, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(11, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(12, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(13, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(16, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(18, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(19, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(20, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(21, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(22, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(23, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(24, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(25, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(27, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(28, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(29, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(30, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(31, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(32, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(33, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(34, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(36, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(38, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(39, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(40, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(48, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(49, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(51, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(52, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(1024, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(53, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(56, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(57, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(58, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(60, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(62, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(65, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(66, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(1025, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(67, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(2049, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(68, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(69, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(70, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(72, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(79, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(91, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(93, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(94, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(95, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(98, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(99, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(100, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(101, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(103, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(107, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(109, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(110, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(112, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(114, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(115, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(117, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(119, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(120, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(122, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(127, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(128, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(129, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(130, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(131, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(132, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(133, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(134, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(135, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(136, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(137, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(138, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(140, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(142, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(146, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(182, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(185, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(186, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(187, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(188, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(190, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(191, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(192, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(193, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(194, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(197, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(198, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(199, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(200, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(202, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(203, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(219, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(226, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(264, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(265, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(267, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(268, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(269, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(270, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(271, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(272, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(273, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(274, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(275, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(276, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(277, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(278, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(279, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(280, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(281, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(282, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(283, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(284, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(285, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(286, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(287, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(288, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(289, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(290, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(291, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(292, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(293, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(294, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(295, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(296, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(297, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(298, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(299, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(300, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(301, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(302, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(303, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(304, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(305, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(306, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(313, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(314, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(315, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(320, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(321, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(322, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(323, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(324, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(325, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(326, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(327, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(328, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(329, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(330, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(331, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(332, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(333, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(334, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(335, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(336, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(337, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(338, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(339, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(340, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(341, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(342, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(343, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(344, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(345, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(346, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(347, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(348, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(349, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(350, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(351, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(352, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(353, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(354, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(355, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(361, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(363, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(364, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(365, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(366, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(367, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(368, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(369, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(370, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(371, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(372, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(373, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(374, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(375, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(376, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(377, 0) -> 11000010493d8ff 19:37:48.609 [GameSession] create_game_object(378, 0) -> 11000010493d8ff 19:37:48.609 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 19:37:48.609 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 19:37:48.623 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 19:37:48.644 [Lua] Breedfreezer (server) starting a hot join sync 19:37:48.644 [Lua] packing 0 units of breed chaos_marauder 19:37:48.644 [Lua] packing 21 units of breed skaven_clan_rat 19:37:48.644 [Lua] packing 12 units of breed skaven_storm_vermin 19:37:48.644 [Lua] packing 2 units of breed skaven_slave 19:37:48.644 [Lua] packing 0 units of breed chaos_fanatic 19:37:48.644 [Lua] packing 0 units of breed chaos_raider 19:37:48.644 [Lua] packing 0 units of breed chaos_warrior 19:37:48.644 [Lua] packing 0 units of breed chaos_berzerker 19:37:48.644 [Lua] packing 2 units of breed skaven_plague_monk 19:37:48.644 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:37:48.644 [Lua] 19:37:48.644 [Lua] [1] = 1 (number) 19:37:48.644 [Lua] [2] = 0 (number) 19:37:48.644 [Lua] [3] = 21 (number) 19:37:48.644 [Lua] [4] = 21 (number) 19:37:48.644 [Lua] [5] = 1 (number) 19:37:48.644 [Lua] [6] = 12 (number) 19:37:48.644 [Lua] [7] = 26 (number) 19:37:48.644 [Lua] [8] = 2 (number) 19:37:48.644 [Lua] [9] = 1 (number) 19:37:48.644 [Lua] [10] = 0 (number) 19:37:48.644 [Lua] [11] = 1 (number) 19:37:48.644 [Lua] [12] = 0 (number) 19:37:48.644 [Lua] [13] = 1 (number) 19:37:48.644 [Lua] [14] = 0 (number) 19:37:48.644 [Lua] [15] = 1 (number) 19:37:48.644 [Lua] [16] = 0 (number) 19:37:48.644 [Lua] [17] = 1 (number) 19:37:48.644 [Lua] [18] = 2 (number) 19:37:48.644 [Lua] 19:37:48.644 [Lua] 19:37:48.644 [Lua] [1] = 202 (number) 19:37:48.644 [Lua] [2] = 107 (number) 19:37:48.644 [Lua] [3] = 99 (number) 19:37:48.644 [Lua] [4] = 142 (number) 19:37:48.644 [Lua] [5] = 95 (number) 19:37:48.644 [Lua] [6] = 109 (number) 19:37:48.644 [Lua] [7] = 110 (number) 19:37:48.644 [Lua] [8] = 91 (number) 19:37:48.644 [Lua] [9] = 120 (number) 19:37:48.644 [Lua] [10] = 146 (number) 19:37:48.644 [Lua] [11] = 122 (number) 19:37:48.644 [Lua] [12] = 200 (number) 19:37:48.644 [Lua] [13] = 198 (number) 19:37:48.644 [Lua] [14] = 199 (number) 19:37:48.644 [Lua] [15] = 79 (number) 19:37:48.644 [Lua] [16] = 140 (number) 19:37:48.644 [Lua] [17] = 114 (number) 19:37:48.644 [Lua] [18] = 112 (number) 19:37:48.644 [Lua] [19] = 115 (number) 19:37:48.644 [Lua] [20] = 117 (number) 19:37:48.644 [Lua] [21] = 72 (number) 19:37:48.644 [Lua] [22] = 127 (number) 19:37:48.644 [Lua] [23] = 132 (number) 19:37:48.644 [Lua] [24] = 128 (number) 19:37:48.644 [Lua] [25] = 134 (number) 19:37:48.644 [Lua] [26] = 129 (number) 19:37:48.645 [Lua] [27] = 133 (number) 19:37:48.645 [Lua] [28] = 137 (number) 19:37:48.645 [Lua] [29] = 136 (number) 19:37:48.645 [Lua] [30] = 130 (number) 19:37:48.645 [Lua] [31] = 138 (number) 19:37:48.645 [Lua] [32] = 135 (number) 19:37:48.645 [Lua] [33] = 131 (number) 19:37:48.645 [Lua] [34] = 289 (number) 19:37:48.645 [Lua] [35] = 304 (number) 19:37:48.645 [Lua] [36] = 187 (number) 19:37:48.645 [Lua] [37] = 188 (number) 19:37:48.645 [Lua] 19:37:48.645 [Lua] PlayerManager:add_remote_player 11000010493d8ff 19:37:48.645 [GameSession] create_game_object(67, 379) 19:37:48.645 [GameSession] create_game_object(379, 0) -> 110000105182d5d 19:37:48.645 [GameSession] create_game_object(379, 0) -> 110000104a550a1 19:37:48.645 [GameSession] create_game_object(379, 0) -> 11000010493d8ff 19:37:48.645 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=379 19:37:48.645 [Lua] RemotePlayer:create_game_object( ) 379 19:37:48.683 [Lua] [ProfileSynchronizer] Assigning peer(11000010493d8ff:1) to profile(4) career(3) 19:37:48.683 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010493d8ff"}] 19:37:48.683 [Lua] [SharedState] deus_run_state_14553509: spawned_once:11000010493d8ff:1:4:3 = true 19:37:48.683 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 19:37:48.683 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 19:37:48.694 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1308971520 19:37:48.694 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 19:37:48.694 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 19:37:48.695 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 19:37:48.740 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.64000000000000001 19:37:48.811 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1308971520 19:37:48.855 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1308971520 19:37:49.255 [GameSession] 11000010493d8ff -> create_game_object(3072) 19:37:49.255 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 19:37:49.255 [GameSession] create_game_object(3072, 0) -> 110000104a550a1 19:37:49.255 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:37:49.255 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 19:37:49.271 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"client_id":879155776,"name":"talent_1_3","rarity":"exotic"},{"client_id":320363040,"name":"talent_2_3","rarity":"rare"},{"client_id":410700256,"name":"talent_3_3","rarity":"exotic"},{"client_id":2119348864,"name":"talent_4_1","rarity":"rare"},{"client_id":1704106496,"name":"talent_5_1","rarity":"rare"},{"client_id":930980224,"name":"talent_6_2","rarity":"unique"}] 19:37:49.271 [Lua] [SharedState] deus_run_state_14553509: slot_melee:11000010493d8ff:1:4:3 = item_key=deus_we_dual_wield_daggers,powerlevel=450,rarity=plentiful 19:37:49.271 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:11000010493d8ff:1:4:3 = item_key=deus_we_crossbow_repeater,powerlevel=450,rarity=plentiful 19:37:49.272 [Lua] [SharedState] deus_run_state_14553509: profile_initialized:11000010493d8ff:1:4:3 = true 19:37:49.272 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:37:49.272 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:37:49.272 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:37:49.272 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1724444544,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:37:49.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/midnight/chr_way_watcher_shade_midnight, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t1/wpn_we_repeater_crossbow_t1_3p, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: wwise/repeating_crossbow, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_12, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, ProfileSynchronizer, async-read, 19:37:49.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 19:37:49.350 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/midnight/chr_way_watcher_shade_midnight 19:37:49.350 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/midnight/chr_way_watcher_shade_midnight 19:37:49.350 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 19:37:49.395 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 19:37:49.395 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 19:37:49.395 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t1/wpn_we_repeater_crossbow_t1_3p 19:37:49.451 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t1/wpn_we_repeater_crossbow_t1_3p 19:37:49.451 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t1/wpn_we_repeater_crossbow_t1_3p 19:37:49.451 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 19:37:49.815 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 19:37:49.815 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_husk_base 19:37:49.815 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_crossbow 19:37:49.857 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_crossbow 19:37:49.857 [Lua] [PackageManager] Force_load: wwise/repeating_crossbow 19:37:49.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 19:37:49.899 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 19:37:49.899 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 19:37:49.899 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_12 19:37:49.926 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_12 19:37:49.926 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_12 19:37:49.926 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 19:37:49.951 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 19:37:49.951 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 19:37:49.951 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 19:37:49.977 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 19:37:49.977 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 19:37:49.990 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:37:51.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:37:51.205 [GameSession] create_game_object(84, 380) 19:37:51.205 [GameSession] create_game_object(380, 0) -> 110000105182d5d 19:37:51.205 [GameSession] create_game_object(380, 0) -> 110000104a550a1 19:37:51.205 [GameSession] create_game_object(380, 0) -> 11000010493d8ff 19:37:51.556 [Lua] Horde killed: ? 19:37:51.897 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:37:52.185 [GameSession] destroy_game_object(380) 19:37:52.494 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:37:52.499 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:5:0:0 = [0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,9,5,2,110.75,769,0,0,489.75,0,0,9,0,0] 19:37:52.499 [Lua] player (11000010493d8ff,1) was put into party 1 19:37:52.507 [Lua] [GameNetworkManager] destroying game object with go_id=70 19:37:52.507 [GameSession] destroy_game_object(70) 19:37:52.507 [GameSession] destroy_game_object(69) 19:37:52.507 error: [Unit] Unit: '#ID[18fadfb9fb7d7362]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1ed35552da9d7ffd]' child 1: '#ID[8478c54d489f858e]' child 2: '#ID[8a3c816f7a955bf4]' child 3: '#ID[3d1c223596227d45]' child 4: '#ID[1f6c19bb4641252d]' child 5: '#ID[33553fd1e935a530]' 19:37:52.507 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ebbf722237b1bf85]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[591e8680614ecb40]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[619b3d3019f207dc]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[7a8e9c230ab9302b]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[0211829bc3091d1e]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[359af53c6d2a32d5]' 19:37:52.511 [Lua] [SharedState] network_state_110000103724cc4: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000103724cc4"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000104a550a1"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000105182d5d"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010493d8ff"}] 19:37:52.511 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 5 19:37:52.511 [Lua] [GameNetworkManager] destroying game object with go_id=65 19:37:52.511 [GameSession] destroy_game_object(65) 19:37:52.512 [Lua] rpc_to_client_spawn_player 11000010493d8ff 1 19:37:52.528 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 19:37:52.528 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_04, ProfileSynchronizer 19:37:52.528 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer 19:37:52.531 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, ProfileSynchronizer 19:37:52.531 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1, ProfileSynchronizer 19:37:52.536 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer 19:37:52.538 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01, ProfileSynchronizer 19:37:52.539 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 19:37:52.539 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_axe_01_t1/wpn_we_2h_axe_01_t1_3p, ProfileSynchronizer 19:37:52.546 [GameSession] destroy_game_object(190) 19:37:52.672 [GameSession] 11000010493d8ff -> create_game_object(3073) 19:37:52.672 [GameSession] create_game_object(3073, 0) -> 110000105182d5d 19:37:52.672 [GameSession] create_game_object(3073, 0) -> 110000104a550a1 19:37:52.672 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000010493d8ff go_type=player_unit go_created_func_name=game_object_created_player_unit 19:37:52.672 [Lua] [NetworkServer] Peer 11000010493d8ff spawned player. 19:37:52.673 [GameSession] create_game_object(46, 381) 19:37:52.673 [GameSession] create_game_object(381, 0) -> 110000105182d5d 19:37:52.673 [GameSession] create_game_object(381, 0) -> 110000104a550a1 19:37:52.673 [GameSession] create_game_object(381, 0) -> 11000010493d8ff 19:37:52.673 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=381 19:37:52.673 [Lua] PlayerManager:assign_unit_ownership FLOTEϟLAYA 11000010493d8ff 1 19:37:52.674 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:37:52.674 [Lua] TalentSystem:rpc_sync_talents 7 3073 19:37:52.685 [GameSession] create_game_object(84, 382) 19:37:52.685 [GameSession] create_game_object(382, 0) -> 110000105182d5d 19:37:52.685 [GameSession] create_game_object(382, 0) -> 110000104a550a1 19:37:52.685 [GameSession] create_game_object(382, 0) -> 11000010493d8ff 19:37:52.685 [GameSession] create_game_object(84, 383) 19:37:52.685 [GameSession] create_game_object(383, 0) -> 110000105182d5d 19:37:52.685 [GameSession] create_game_object(383, 0) -> 110000104a550a1 19:37:52.685 [GameSession] create_game_object(383, 0) -> 11000010493d8ff 19:37:52.833 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 19:37:53.553 [GameSession] create_game_object(84, 384) 19:37:53.553 [GameSession] create_game_object(384, 0) -> 110000105182d5d 19:37:53.553 [GameSession] create_game_object(384, 0) -> 110000104a550a1 19:37:53.553 [GameSession] create_game_object(384, 0) -> 11000010493d8ff 19:37:54.545 [GameSession] create_game_object(84, 385) 19:37:54.545 [GameSession] create_game_object(385, 0) -> 110000105182d5d 19:37:54.545 [GameSession] create_game_object(385, 0) -> 110000104a550a1 19:37:54.545 [GameSession] create_game_object(385, 0) -> 11000010493d8ff 19:37:55.324 [GameSession] destroy_game_object(385) 19:37:56.194 [GameSession] destroy_game_object(384) 19:37:58.581 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":true} 19:37:58.800 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:37:58.800 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 19:37:58.819 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 19:37:58.819 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 19:37:59.849 [GameSession] create_game_object(84, 386) 19:37:59.849 [GameSession] create_game_object(386, 0) -> 110000105182d5d 19:37:59.849 [GameSession] create_game_object(386, 0) -> 110000104a550a1 19:37:59.849 [GameSession] create_game_object(386, 0) -> 11000010493d8ff 19:38:00.742 [GameSession] destroy_game_object(386) 19:38:00.857 [GameSession] create_game_object(84, 387) 19:38:00.857 [GameSession] create_game_object(387, 0) -> 110000105182d5d 19:38:00.857 [GameSession] create_game_object(387, 0) -> 110000104a550a1 19:38:00.857 [GameSession] create_game_object(387, 0) -> 11000010493d8ff 19:38:01.344 [GameSession] create_game_object(37, 388) 19:38:01.344 [GameSession] create_game_object(388, 0) -> 110000105182d5d 19:38:01.344 [GameSession] create_game_object(388, 0) -> 110000104a550a1 19:38:01.344 [GameSession] create_game_object(388, 0) -> 11000010493d8ff 19:38:01.856 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 10 will change to a manual source. 19:38:01.857 [GameSession] create_game_object(42, 389) 19:38:01.857 [GameSession] create_game_object(389, 0) -> 110000105182d5d 19:38:01.857 [GameSession] create_game_object(389, 0) -> 110000104a550a1 19:38:01.857 [GameSession] create_game_object(389, 0) -> 11000010493d8ff 19:38:01.987 [GameSession] destroy_game_object(387) 19:38:02.371 [GameSession] create_game_object(37, 390) 19:38:02.371 [GameSession] create_game_object(390, 0) -> 110000105182d5d 19:38:02.371 [GameSession] create_game_object(390, 0) -> 110000104a550a1 19:38:02.371 [GameSession] create_game_object(390, 0) -> 11000010493d8ff 19:38:02.453 [GameSession] create_game_object(84, 391) 19:38:02.453 [GameSession] create_game_object(391, 0) -> 110000105182d5d 19:38:02.453 [GameSession] create_game_object(391, 0) -> 110000104a550a1 19:38:02.453 [GameSession] create_game_object(391, 0) -> 11000010493d8ff 19:38:02.507 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:02.698 [GameSession] destroy_game_object(391) 19:38:02.953 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.69999999999999996 19:38:03.725 [GameSession] destroy_game_object(368) 19:38:03.725 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 19:38:03.751 [GameSession] destroy_game_object(337) 19:38:03.856 [GameSession] destroy_game_object(285) 19:38:03.856 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 19:38:03.946 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_03_t1/wpn_2h_sword_03_t1_3p, DeusChestPreloadSystem 19:38:03.947 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 19:38:04.450 [GameSession] destroy_game_object(363) 19:38:04.450 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' 19:38:04.593 [GameSession] destroy_game_object(320) 19:38:04.593 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[f6ec57aece0e4c0b]' 19:38:04.593 [GameSession] destroy_game_object(375) 19:38:04.593 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:38:04.640 [GameSession] create_game_object(84, 392) 19:38:04.640 [GameSession] create_game_object(392, 0) -> 110000105182d5d 19:38:04.640 [GameSession] create_game_object(392, 0) -> 110000104a550a1 19:38:04.640 [GameSession] create_game_object(392, 0) -> 11000010493d8ff 19:38:04.926 [GameSession] destroy_game_object(376) 19:38:04.926 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 19:38:05.046 [GameSession] destroy_game_object(281) 19:38:05.046 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 19:38:05.113 [GameSession] destroy_game_object(296) 19:38:05.113 [GameSession] destroy_game_object(306) 19:38:05.113 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' 19:38:05.164 [GameSession] destroy_game_object(364) 19:38:05.164 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' 19:38:05.383 [GameSession] destroy_game_object(293) 19:38:05.383 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:38:05.535 [GameSession] destroy_game_object(338) 19:38:05.535 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[ce3cb1190c9d76a7]' child 2: '#ID[43937130bb8e1733]' 19:38:06.270 [GameSession] destroy_game_object(370) 19:38:06.271 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[43937130bb8e1733]' 19:38:06.487 [GameSession] destroy_game_object(369) 19:38:06.487 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:38:06.649 [GameSession] destroy_game_object(367) 19:38:06.649 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[de0ec22470771b93]' 19:38:06.649 [GameSession] destroy_game_object(366) 19:38:06.649 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[f6ec57aece0e4c0b]' child 2: '#ID[4f0996c6bc322b68]' child 3: '#ID[43937130bb8e1733]' 19:38:07.022 [GameSession] destroy_game_object(286) 19:38:07.022 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:38:07.272 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:07.302 [GameSession] destroy_game_object(301) 19:38:07.524 [GameSession] destroy_game_object(303) 19:38:07.558 [GameSession] destroy_game_object(292) 19:38:07.688 [GameSession] create_game_object(84, 393) 19:38:07.688 [GameSession] create_game_object(393, 0) -> 110000105182d5d 19:38:07.688 [GameSession] create_game_object(393, 0) -> 110000104a550a1 19:38:07.688 [GameSession] create_game_object(393, 0) -> 11000010493d8ff 19:38:07.880 [GameSession] destroy_game_object(378) 19:38:07.880 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 19:38:08.203 [GameSession] create_game_object(84, 394) 19:38:08.203 [GameSession] create_game_object(394, 0) -> 110000105182d5d 19:38:08.203 [GameSession] create_game_object(394, 0) -> 110000104a550a1 19:38:08.203 [GameSession] create_game_object(394, 0) -> 11000010493d8ff 19:38:08.230 [GameSession] destroy_game_object(290) 19:38:08.231 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 19:38:08.563 [Lua] Horde killed: ? 19:38:08.691 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:09.069 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem 19:38:09.069 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:38:09.069 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, DeusChestPreloadSystem 19:38:09.880 [Lua] Horde killed: ? 19:38:09.896 [GameSession] destroy_game_object(283) 19:38:09.896 [GameSession] destroy_game_object(287) 19:38:09.897 [GameSession] destroy_game_object(305) 19:38:09.897 [GameSession] destroy_game_object(365) 19:38:09.898 [GameSession] destroy_game_object(371) 19:38:09.898 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[4f0996c6bc322b68]' 19:38:09.898 [GameSession] destroy_game_object(276) 19:38:09.898 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 19:38:09.898 [GameSession] destroy_game_object(284) 19:38:09.898 [GameSession] destroy_game_object(288) 19:38:09.899 [GameSession] destroy_game_object(274) 19:38:11.066 [GameSession] destroy_game_object(394) 19:38:11.958 [GameSession] create_game_object(84, 395) 19:38:11.958 [GameSession] create_game_object(395, 0) -> 110000105182d5d 19:38:11.958 [GameSession] create_game_object(395, 0) -> 110000104a550a1 19:38:11.958 [GameSession] create_game_object(395, 0) -> 11000010493d8ff 19:38:12.507 [GameSession] 11000010493d8ff -> create_game_object(3074) 19:38:12.507 [GameSession] create_game_object(3074, 0) -> 110000105182d5d 19:38:12.507 [GameSession] create_game_object(3074, 0) -> 110000104a550a1 19:38:12.507 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:38:12.510 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 19:38:12.574 [GameSession] 11000010493d8ff -> create_game_object(3075) 19:38:12.574 [GameSession] create_game_object(3075, 0) -> 110000105182d5d 19:38:12.574 [GameSession] create_game_object(3075, 0) -> 110000104a550a1 19:38:12.574 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:38:12.577 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 19:38:12.626 [GameSession] 11000010493d8ff -> create_game_object(3076) 19:38:12.626 [GameSession] create_game_object(3076, 0) -> 110000105182d5d 19:38:12.626 [GameSession] create_game_object(3076, 0) -> 110000104a550a1 19:38:12.626 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:38:12.665 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 19:38:12.904 [GameSession] 11000010493d8ff -> destroy_game_object(3074) 19:38:12.904 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:38:12.985 [GameSession] 11000010493d8ff -> destroy_game_object(3075) 19:38:12.985 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:38:13.050 [GameSession] 11000010493d8ff -> destroy_game_object(3076) 19:38:13.050 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:38:14.380 [Lua] [SharedState] deus_run_state_14553509: potion:110000103724cc4:1:3:4 = potion_friendly_murderer_01 19:38:14.384 [GameSession] destroy_game_object(10) 19:38:15.491 [GameSession] destroy_game_object(182) 19:38:16.481 [GameSession] destroy_game_object(186) 19:38:16.802 [GameSession] destroy_game_object(219) 19:38:17.112 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.9370078444480896 19:38:17.195 [GameSession] destroy_game_object(191) 19:38:17.195 [GameSession] destroy_game_object(185) 19:38:17.195 [GameSession] destroy_game_object(192) 19:38:17.195 [GameSession] destroy_game_object(193) 19:38:17.195 [GameSession] destroy_game_object(194) 19:38:17.440 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_02_t1\/wpn_axe_02_t1_3p":true} 19:38:18.779 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":true} 19:38:19.392 [GameSession] create_game_object(84, 396) 19:38:19.392 [GameSession] create_game_object(396, 0) -> 110000105182d5d 19:38:19.392 [GameSession] create_game_object(396, 0) -> 110000104a550a1 19:38:19.392 [GameSession] create_game_object(396, 0) -> 11000010493d8ff 19:38:19.392 [GameSession] create_game_object(84, 397) 19:38:19.392 [GameSession] create_game_object(397, 0) -> 110000105182d5d 19:38:19.392 [GameSession] create_game_object(397, 0) -> 110000104a550a1 19:38:19.392 [GameSession] create_game_object(397, 0) -> 11000010493d8ff 19:38:19.414 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:19.414 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:38:19.414 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 19:38:19.414 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, DeusChestPreloadSystem, async-read, 19:38:19.420 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, DeusChestPreloadSystem 19:38:19.420 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_3p, DeusChestPreloadSystem 19:38:19.420 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_01_t2/wpn_dw_axe_01_t2_3p, DeusChestPreloadSystem 19:38:19.436 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:38:19.436 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 19:38:19.436 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 19:38:19.457 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 19:38:19.457 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p 19:38:21.483 [GameSession] destroy_game_object(396) 19:38:21.483 [GameSession] destroy_game_object(397) 19:38:22.489 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:23.831 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:38:24.552 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem 19:38:24.552 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:38:24.552 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:38:24.553 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, DeusChestPreloadSystem 19:38:25.968 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 1 8 19:38:27.152 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 2 7 19:38:27.619 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:38:27.936 [GameSession] destroy_game_object(197) 19:38:30.954 [GameSession] destroy_game_object(203) 19:38:35.220 [GameSession] destroy_game_object(18) 19:38:35.285 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = potion_healing_draught_01 19:38:43.376 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":747194368,"name":"explosive_kills_on_elite_kills","rarity":"exotic"},{"rarity":"exotic","client_id":1130665216,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":200068192},{"name":"talent_2_1","rarity":"rare","client_id":133346432},{"name":"talent_3_2","rarity":"exotic","client_id":1513431936},{"name":"talent_4_1","rarity":"rare","client_id":1372333184},{"name":"talent_5_2","rarity":"rare","client_id":854402176},{"name":"talent_6_2","rarity":"unique","client_id":1057302784}] 19:38:43.377 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 117 19:38:43.377 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 1 19:38:43.377 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -200 19:38:45.390 [GameSession] destroy_game_object(11) 19:38:45.442 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_hold_my_beer_01 19:38:47.050 [GameSession] destroy_game_object(265) 19:38:49.428 [Lua] Override Player Respawning terror_respawn true 19:38:50.271 [GameSession] destroy_game_object(361) 19:38:51.741 [GameSession] destroy_game_object(264) 19:38:52.182 [GameSession] destroy_game_object(267) 19:38:56.676 [GameSession] destroy_game_object(314) 19:38:57.132 [GameSession] destroy_game_object(313) 19:38:58.149 [GameSession] destroy_game_object(315) 19:38:59.633 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000103724cc4:1:3:4 = healthkit_first_aid_kit_01 19:38:59.636 [GameSession] destroy_game_object(19) 19:38:59.742 [GameSession] destroy_game_object(382) 19:39:00.653 [GameSession] destroy_game_object(383) 19:39:02.801 [GameSession] destroy_game_object(393) 19:39:11.062 [GameSession] destroy_game_object(20) 19:39:11.116 [GameSession] create_game_object(68, 398) 19:39:11.116 [GameSession] create_game_object(398, 0) -> 110000105182d5d 19:39:11.116 [GameSession] create_game_object(398, 0) -> 110000104a550a1 19:39:11.116 [GameSession] create_game_object(398, 0) -> 11000010493d8ff 19:39:11.119 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:39:17.168 [GameSession] destroy_game_object(392) 19:39:21.926 [GameSession] create_game_object(84, 399) 19:39:21.926 [GameSession] create_game_object(399, 0) -> 110000105182d5d 19:39:21.926 [GameSession] create_game_object(399, 0) -> 110000104a550a1 19:39:21.926 [GameSession] create_game_object(399, 0) -> 11000010493d8ff 19:39:21.936 [GameSession] create_game_object(102, 400) 19:39:21.936 [GameSession] create_game_object(400, 0) -> 110000105182d5d 19:39:21.936 [GameSession] create_game_object(400, 0) -> 110000104a550a1 19:39:21.936 [GameSession] create_game_object(400, 0) -> 11000010493d8ff 19:39:21.945 [GameSession] create_game_object(102, 401) 19:39:21.945 [GameSession] create_game_object(401, 0) -> 110000105182d5d 19:39:21.945 [GameSession] create_game_object(401, 0) -> 110000104a550a1 19:39:21.945 [GameSession] create_game_object(401, 0) -> 11000010493d8ff 19:39:21.955 [GameSession] create_game_object(102, 402) 19:39:21.955 [GameSession] create_game_object(402, 0) -> 110000105182d5d 19:39:21.955 [GameSession] create_game_object(402, 0) -> 110000104a550a1 19:39:21.955 [GameSession] create_game_object(402, 0) -> 11000010493d8ff 19:39:21.964 [GameSession] create_game_object(102, 403) 19:39:21.964 [GameSession] create_game_object(403, 0) -> 110000105182d5d 19:39:21.964 [GameSession] create_game_object(403, 0) -> 110000104a550a1 19:39:21.964 [GameSession] create_game_object(403, 0) -> 11000010493d8ff 19:39:22.145 [GameSession] destroy_game_object(395) 19:39:41.801 [Lua] Override Player Respawning terror_respawn true 19:39:41.801 [Flow] DEBUG****************************************03 19:39:41.808 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event_with_door (seed: 1838768768) 19:39:42.978 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true} 19:39:43.107 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:39:43.107 [Lua] [Mutator] Activating mutator 'easier_packs' 19:39:44.020 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 19:39:44.483 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true} 19:39:45.885 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xa3e, position: 0 19:39:46.062 [GameSession] create_game_object(64, 404) 19:39:46.062 [GameSession] create_game_object(404, 0) -> 110000105182d5d 19:39:46.062 [GameSession] create_game_object(404, 0) -> 110000104a550a1 19:39:46.062 [GameSession] create_game_object(404, 0) -> 11000010493d8ff 19:39:46.070 [GameSession] create_game_object(64, 405) 19:39:46.070 [GameSession] create_game_object(405, 0) -> 110000105182d5d 19:39:46.070 [GameSession] create_game_object(405, 0) -> 110000104a550a1 19:39:46.070 [GameSession] create_game_object(405, 0) -> 11000010493d8ff 19:39:46.091 [GameSession] destroy_game_object(275) 19:39:46.091 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[ce3cb1190c9d76a7]' child 3: '#ID[4f0996c6bc322b68]' child 4: '#ID[43937130bb8e1733]' 19:39:46.586 [GameSession] create_game_object(64, 406) 19:39:46.586 [GameSession] create_game_object(406, 0) -> 110000105182d5d 19:39:46.586 [GameSession] create_game_object(406, 0) -> 110000104a550a1 19:39:46.586 [GameSession] create_game_object(406, 0) -> 11000010493d8ff 19:39:46.595 [GameSession] create_game_object(64, 407) 19:39:46.595 [GameSession] create_game_object(407, 0) -> 110000105182d5d 19:39:46.595 [GameSession] create_game_object(407, 0) -> 110000104a550a1 19:39:46.595 [GameSession] create_game_object(407, 0) -> 11000010493d8ff 19:39:46.602 [GameSession] destroy_game_object(388) 19:39:46.612 [GameSession] destroy_game_object(300) 19:39:46.612 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 19:39:47.117 [GameSession] create_game_object(64, 408) 19:39:47.117 [GameSession] create_game_object(408, 0) -> 110000105182d5d 19:39:47.117 [GameSession] create_game_object(408, 0) -> 110000104a550a1 19:39:47.117 [GameSession] create_game_object(408, 0) -> 11000010493d8ff 19:39:47.126 [GameSession] create_game_object(64, 409) 19:39:47.126 [GameSession] create_game_object(409, 0) -> 110000105182d5d 19:39:47.126 [GameSession] create_game_object(409, 0) -> 110000104a550a1 19:39:47.126 [GameSession] create_game_object(409, 0) -> 11000010493d8ff 19:39:47.133 [GameSession] destroy_game_object(377) 19:39:47.133 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' child 3: '#ID[ce3cb1190c9d76a7]' 19:39:47.473 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_iron_drake_02\/wpn_dw_iron_drake_02_3p":true,"wwise\/drakegun":true,"wwise\/flamethrower":true} 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: wwise/flamethrower, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: wwise/drakegun, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 19:39:47.473 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 19:39:47.511 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 19:39:47.511 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p 19:39:47.511 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:39:47.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:39:47.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:39:47.559 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:39:47.576 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:39:47.576 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:39:47.577 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:39:47.603 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:39:47.603 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 19:39:47.603 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:39:47.623 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:39:47.623 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:39:47.642 [GameSession] create_game_object(64, 410) 19:39:47.642 [GameSession] create_game_object(410, 0) -> 110000105182d5d 19:39:47.642 [GameSession] create_game_object(410, 0) -> 110000104a550a1 19:39:47.642 [GameSession] create_game_object(410, 0) -> 11000010493d8ff 19:39:47.652 [GameSession] create_game_object(64, 411) 19:39:47.652 [GameSession] create_game_object(411, 0) -> 110000105182d5d 19:39:47.652 [GameSession] create_game_object(411, 0) -> 110000104a550a1 19:39:47.652 [GameSession] create_game_object(411, 0) -> 11000010493d8ff 19:39:47.658 [GameSession] destroy_game_object(302) 19:39:47.658 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[ce3cb1190c9d76a7]' child 3: '#ID[43937130bb8e1733]' 19:39:47.667 [GameSession] destroy_game_object(374) 19:39:47.667 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[8722cd6cee70a7b4]' 19:39:48.151 [GameSession] create_game_object(64, 412) 19:39:48.151 [GameSession] create_game_object(412, 0) -> 110000105182d5d 19:39:48.151 [GameSession] create_game_object(412, 0) -> 110000104a550a1 19:39:48.151 [GameSession] create_game_object(412, 0) -> 11000010493d8ff 19:39:48.165 [GameSession] create_game_object(64, 413) 19:39:48.165 [GameSession] create_game_object(413, 0) -> 110000105182d5d 19:39:48.166 [GameSession] create_game_object(413, 0) -> 110000104a550a1 19:39:48.166 [GameSession] create_game_object(413, 0) -> 11000010493d8ff 19:39:48.688 [GameSession] create_game_object(64, 414) 19:39:48.688 [GameSession] create_game_object(414, 0) -> 110000105182d5d 19:39:48.688 [GameSession] create_game_object(414, 0) -> 110000104a550a1 19:39:48.688 [GameSession] create_game_object(414, 0) -> 11000010493d8ff 19:39:48.697 [GameSession] create_game_object(64, 415) 19:39:48.697 [GameSession] create_game_object(415, 0) -> 110000105182d5d 19:39:48.697 [GameSession] create_game_object(415, 0) -> 110000104a550a1 19:39:48.697 [GameSession] create_game_object(415, 0) -> 11000010493d8ff 19:39:51.576 [GameSession] destroy_game_object(373) 19:39:51.576 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[f6ec57aece0e4c0b]' child 2: '#ID[43937130bb8e1733]' 19:39:51.577 [GameSession] destroy_game_object(272) 19:39:51.577 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:39:51.577 [GameSession] destroy_game_object(277) 19:39:51.577 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[4f0996c6bc322b68]' 19:39:51.577 [GameSession] destroy_game_object(341) 19:39:51.577 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[ce3cb1190c9d76a7]' child 2: '#ID[43937130bb8e1733]' 19:39:54.440 [GameSession] create_game_object(64, 416) 19:39:54.440 [GameSession] create_game_object(416, 0) -> 110000105182d5d 19:39:54.440 [GameSession] create_game_object(416, 0) -> 110000104a550a1 19:39:54.440 [GameSession] create_game_object(416, 0) -> 11000010493d8ff 19:39:54.451 [GameSession] create_game_object(64, 417) 19:39:54.451 [GameSession] create_game_object(417, 0) -> 110000105182d5d 19:39:54.451 [GameSession] create_game_object(417, 0) -> 110000104a550a1 19:39:54.451 [GameSession] create_game_object(417, 0) -> 11000010493d8ff 19:39:54.467 [GameSession] destroy_game_object(389) 19:39:54.960 [GameSession] create_game_object(64, 418) 19:39:54.960 [GameSession] create_game_object(418, 0) -> 110000105182d5d 19:39:54.961 [GameSession] create_game_object(418, 0) -> 110000104a550a1 19:39:54.961 [GameSession] create_game_object(418, 0) -> 11000010493d8ff 19:39:54.970 [GameSession] create_game_object(64, 419) 19:39:54.970 [GameSession] create_game_object(419, 0) -> 110000105182d5d 19:39:54.970 [GameSession] create_game_object(419, 0) -> 110000104a550a1 19:39:54.970 [GameSession] create_game_object(419, 0) -> 11000010493d8ff 19:39:54.977 [GameSession] destroy_game_object(390) 19:39:55.489 [GameSession] create_game_object(64, 420) 19:39:55.489 [GameSession] create_game_object(420, 0) -> 110000105182d5d 19:39:55.489 [GameSession] create_game_object(420, 0) -> 110000104a550a1 19:39:55.489 [GameSession] create_game_object(420, 0) -> 11000010493d8ff 19:39:55.499 [GameSession] create_game_object(64, 421) 19:39:55.499 [GameSession] create_game_object(421, 0) -> 110000105182d5d 19:39:55.499 [GameSession] create_game_object(421, 0) -> 110000104a550a1 19:39:55.499 [GameSession] create_game_object(421, 0) -> 11000010493d8ff 19:39:56.018 [GameSession] create_game_object(64, 422) 19:39:56.018 [GameSession] create_game_object(422, 0) -> 110000105182d5d 19:39:56.018 [GameSession] create_game_object(422, 0) -> 110000104a550a1 19:39:56.018 [GameSession] create_game_object(422, 0) -> 11000010493d8ff 19:39:56.027 [GameSession] create_game_object(64, 423) 19:39:56.027 [GameSession] create_game_object(423, 0) -> 110000105182d5d 19:39:56.027 [GameSession] create_game_object(423, 0) -> 110000104a550a1 19:39:56.027 [GameSession] create_game_object(423, 0) -> 11000010493d8ff 19:39:56.546 [GameSession] create_game_object(64, 424) 19:39:56.546 [GameSession] create_game_object(424, 0) -> 110000105182d5d 19:39:56.546 [GameSession] create_game_object(424, 0) -> 110000104a550a1 19:39:56.546 [GameSession] create_game_object(424, 0) -> 11000010493d8ff 19:39:57.060 [GameSession] create_game_object(64, 425) 19:39:57.060 [GameSession] create_game_object(425, 0) -> 110000105182d5d 19:39:57.060 [GameSession] create_game_object(425, 0) -> 110000104a550a1 19:39:57.060 [GameSession] create_game_object(425, 0) -> 11000010493d8ff 19:39:57.073 [GameSession] create_game_object(64, 426) 19:39:57.073 [GameSession] create_game_object(426, 0) -> 110000105182d5d 19:39:57.073 [GameSession] create_game_object(426, 0) -> 110000104a550a1 19:39:57.073 [GameSession] create_game_object(426, 0) -> 11000010493d8ff 19:39:57.580 [GameSession] create_game_object(64, 427) 19:39:57.581 [GameSession] create_game_object(427, 0) -> 110000105182d5d 19:39:57.581 [GameSession] create_game_object(427, 0) -> 110000104a550a1 19:39:57.581 [GameSession] create_game_object(427, 0) -> 11000010493d8ff 19:39:57.590 [GameSession] create_game_object(64, 428) 19:39:57.590 [GameSession] create_game_object(428, 0) -> 110000105182d5d 19:39:57.590 [GameSession] create_game_object(428, 0) -> 110000104a550a1 19:39:57.590 [GameSession] create_game_object(428, 0) -> 11000010493d8ff 19:40:04.898 [GameSession] create_game_object(64, 429) 19:40:04.898 [GameSession] create_game_object(429, 0) -> 110000105182d5d 19:40:04.898 [GameSession] create_game_object(429, 0) -> 110000104a550a1 19:40:04.898 [GameSession] create_game_object(429, 0) -> 11000010493d8ff 19:40:04.907 [GameSession] create_game_object(64, 430) 19:40:04.907 [GameSession] create_game_object(430, 0) -> 110000105182d5d 19:40:04.907 [GameSession] create_game_object(430, 0) -> 110000104a550a1 19:40:04.907 [GameSession] create_game_object(430, 0) -> 11000010493d8ff 19:40:04.917 [GameSession] create_game_object(64, 431) 19:40:04.917 [GameSession] create_game_object(431, 0) -> 110000105182d5d 19:40:04.917 [GameSession] create_game_object(431, 0) -> 110000104a550a1 19:40:04.917 [GameSession] create_game_object(431, 0) -> 11000010493d8ff 19:40:04.928 [GameSession] create_game_object(64, 432) 19:40:04.928 [GameSession] create_game_object(432, 0) -> 110000105182d5d 19:40:04.928 [GameSession] create_game_object(432, 0) -> 110000104a550a1 19:40:04.928 [GameSession] create_game_object(432, 0) -> 11000010493d8ff 19:40:05.421 [GameSession] create_game_object(64, 433) 19:40:05.421 [GameSession] create_game_object(433, 0) -> 110000105182d5d 19:40:05.421 [GameSession] create_game_object(433, 0) -> 110000104a550a1 19:40:05.421 [GameSession] create_game_object(433, 0) -> 11000010493d8ff 19:40:05.430 [GameSession] create_game_object(64, 434) 19:40:05.430 [GameSession] create_game_object(434, 0) -> 110000105182d5d 19:40:05.430 [GameSession] create_game_object(434, 0) -> 110000104a550a1 19:40:05.430 [GameSession] create_game_object(434, 0) -> 11000010493d8ff 19:40:05.443 [GameSession] create_game_object(64, 435) 19:40:05.443 [GameSession] create_game_object(435, 0) -> 110000105182d5d 19:40:05.443 [GameSession] create_game_object(435, 0) -> 110000104a550a1 19:40:05.443 [GameSession] create_game_object(435, 0) -> 11000010493d8ff 19:40:05.452 [GameSession] create_game_object(64, 436) 19:40:05.452 [GameSession] create_game_object(436, 0) -> 110000105182d5d 19:40:05.452 [GameSession] create_game_object(436, 0) -> 110000104a550a1 19:40:05.452 [GameSession] create_game_object(436, 0) -> 11000010493d8ff 19:40:05.663 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.495 19:40:06.855 [Lua] event horde ends! 19:40:09.089 [GameSession] create_game_object(36, 437) 19:40:09.089 [GameSession] create_game_object(437, 0) -> 110000105182d5d 19:40:09.089 [GameSession] create_game_object(437, 0) -> 110000104a550a1 19:40:09.089 [GameSession] create_game_object(437, 0) -> 11000010493d8ff 19:40:09.101 [GameSession] create_game_object(36, 438) 19:40:09.101 [GameSession] create_game_object(438, 0) -> 110000105182d5d 19:40:09.101 [GameSession] create_game_object(438, 0) -> 110000104a550a1 19:40:09.101 [GameSession] create_game_object(438, 0) -> 11000010493d8ff 19:40:15.202 [Lua] event horde ends! 19:40:17.416 [GameSession] create_game_object(36, 439) 19:40:17.416 [GameSession] create_game_object(439, 0) -> 110000105182d5d 19:40:17.416 [GameSession] create_game_object(439, 0) -> 110000104a550a1 19:40:17.416 [GameSession] create_game_object(439, 0) -> 11000010493d8ff 19:40:17.811 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.87401574850082397 19:40:22.293 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 15 will change to a manual source. 19:40:23.459 [GameSession] 11000010493d8ff -> create_game_object(3077) 19:40:23.459 [GameSession] create_game_object(3077, 0) -> 110000105182d5d 19:40:23.459 [GameSession] create_game_object(3077, 0) -> 110000104a550a1 19:40:23.459 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:23.462 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 19:40:23.537 [GameSession] 11000010493d8ff -> create_game_object(3078) 19:40:23.537 [GameSession] create_game_object(3078, 0) -> 110000105182d5d 19:40:23.537 [GameSession] create_game_object(3078, 0) -> 110000104a550a1 19:40:23.537 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:23.559 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 19:40:23.616 [GameSession] 11000010493d8ff -> create_game_object(3079) 19:40:23.616 [GameSession] create_game_object(3079, 0) -> 110000105182d5d 19:40:23.616 [GameSession] create_game_object(3079, 0) -> 110000104a550a1 19:40:23.616 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:23.620 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 19:40:23.968 [GameSession] 11000010493d8ff -> destroy_game_object(3077) 19:40:23.968 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:24.069 [GameSession] 11000010493d8ff -> destroy_game_object(3078) 19:40:24.069 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:24.128 [GameSession] 11000010493d8ff -> destroy_game_object(3079) 19:40:24.128 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:25.687 [Lua] event horde ends! 19:40:27.831 [GameSession] create_game_object(75, 440) 19:40:27.831 [GameSession] create_game_object(440, 0) -> 110000105182d5d 19:40:27.831 [GameSession] create_game_object(440, 0) -> 110000104a550a1 19:40:27.831 [GameSession] create_game_object(440, 0) -> 11000010493d8ff 19:40:27.831 [GameSession] create_game_object(75, 441) 19:40:27.831 [GameSession] create_game_object(441, 0) -> 110000105182d5d 19:40:27.831 [GameSession] create_game_object(441, 0) -> 110000104a550a1 19:40:27.831 [GameSession] create_game_object(441, 0) -> 11000010493d8ff 19:40:27.840 [GameSession] create_game_object(17, 442) 19:40:27.840 [GameSession] create_game_object(442, 0) -> 110000105182d5d 19:40:27.840 [GameSession] create_game_object(442, 0) -> 110000104a550a1 19:40:27.840 [GameSession] create_game_object(442, 0) -> 11000010493d8ff 19:40:28.048 [GameSession] create_game_object(17, 443) 19:40:28.048 [GameSession] create_game_object(443, 0) -> 110000105182d5d 19:40:28.048 [GameSession] create_game_object(443, 0) -> 110000104a550a1 19:40:28.048 [GameSession] create_game_object(443, 0) -> 11000010493d8ff 19:40:28.265 [GameSession] create_game_object(17, 444) 19:40:28.265 [GameSession] create_game_object(444, 0) -> 110000105182d5d 19:40:28.265 [GameSession] create_game_object(444, 0) -> 110000104a550a1 19:40:28.265 [GameSession] create_game_object(444, 0) -> 11000010493d8ff 19:40:28.467 [GameSession] create_game_object(17, 445) 19:40:28.467 [GameSession] create_game_object(445, 0) -> 110000105182d5d 19:40:28.467 [GameSession] create_game_object(445, 0) -> 110000104a550a1 19:40:28.467 [GameSession] create_game_object(445, 0) -> 11000010493d8ff 19:40:28.688 [GameSession] create_game_object(17, 446) 19:40:28.688 [GameSession] create_game_object(446, 0) -> 110000105182d5d 19:40:28.688 [GameSession] create_game_object(446, 0) -> 110000104a550a1 19:40:28.688 [GameSession] create_game_object(446, 0) -> 11000010493d8ff 19:40:28.818 [GameSession] 110000104a550a1 -> create_game_object(2069) 19:40:28.818 [GameSession] create_game_object(2069, 0) -> 110000105182d5d 19:40:28.818 [GameSession] create_game_object(2069, 0) -> 11000010493d8ff 19:40:28.818 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:28.821 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 19:40:29.144 [GameSession] 110000104a550a1 -> destroy_game_object(2069) 19:40:29.145 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:40:29.424 [GameSession] 11000010493d8ff -> create_game_object(3080) 19:40:29.424 [GameSession] create_game_object(3080, 0) -> 110000105182d5d 19:40:29.424 [GameSession] create_game_object(3080, 0) -> 110000104a550a1 19:40:29.424 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:29.467 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 19:40:29.473 [GameSession] 110000104a550a1 -> create_game_object(2070) 19:40:29.473 [GameSession] create_game_object(2070, 0) -> 110000105182d5d 19:40:29.473 [GameSession] create_game_object(2070, 0) -> 11000010493d8ff 19:40:29.473 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:29.476 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.66929131746292114 19:40:29.507 [GameSession] 11000010493d8ff -> create_game_object(3081) 19:40:29.507 [GameSession] create_game_object(3081, 0) -> 110000105182d5d 19:40:29.507 [GameSession] create_game_object(3081, 0) -> 110000104a550a1 19:40:29.507 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:29.511 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 19:40:29.515 [GameSession] destroy_game_object(440) 19:40:29.515 [GameSession] destroy_game_object(441) 19:40:29.579 [GameSession] 11000010493d8ff -> create_game_object(3082) 19:40:29.579 [GameSession] create_game_object(3082, 0) -> 110000105182d5d 19:40:29.579 [GameSession] create_game_object(3082, 0) -> 110000104a550a1 19:40:29.579 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:40:29.611 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 19:40:29.849 [GameSession] 110000104a550a1 -> destroy_game_object(2070) 19:40:29.849 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:40:30.103 [GameSession] 11000010493d8ff -> destroy_game_object(3080) 19:40:30.103 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:30.160 [GameSession] 11000010493d8ff -> destroy_game_object(3081) 19:40:30.160 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:30.228 [GameSession] 11000010493d8ff -> destroy_game_object(3082) 19:40:30.228 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:40:30.464 [GameSession] destroy_game_object(438) 19:40:30.522 [GameSession] destroy_game_object(442) 19:40:30.717 [GameSession] destroy_game_object(443) 19:40:30.912 [GameSession] destroy_game_object(444) 19:40:31.128 [GameSession] destroy_game_object(445) 19:40:31.382 [GameSession] destroy_game_object(446) 19:40:31.550 [GameSession] destroy_game_object(437) 19:40:35.114 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xa3e, position: 0 19:40:38.262 [GameSession] destroy_game_object(439) 19:40:44.311 [GameSession] create_game_object(55, 447) 19:40:44.311 [GameSession] create_game_object(447, 0) -> 110000105182d5d 19:40:44.311 [GameSession] create_game_object(447, 0) -> 110000104a550a1 19:40:44.311 [GameSession] create_game_object(447, 0) -> 11000010493d8ff 19:40:50.051 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:40:50.681 [Lua] event horde ends! 19:40:55.119 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:40:55.123 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:40:59.057 [Lua] event horde ends! 19:41:02.311 [GameSession] 110000104a550a1 -> create_game_object(2071) 19:41:02.311 [GameSession] create_game_object(2071, 0) -> 110000105182d5d 19:41:02.311 [GameSession] create_game_object(2071, 0) -> 11000010493d8ff 19:41:02.311 [Lua] [GameNetworkManager] game object created go_id=2071, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:02.320 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 19:41:03.032 [GameSession] 110000104a550a1 -> destroy_game_object(2071) 19:41:03.032 [Lua] [GameNetworkManager] game object was destroyed id=2071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:06.151 [Lua] chaos troll died! 19:41:06.151 [GameSession] create_game_object(68, 448) 19:41:06.151 [GameSession] create_game_object(448, 0) -> 110000105182d5d 19:41:06.151 [GameSession] create_game_object(448, 0) -> 110000104a550a1 19:41:06.151 [GameSession] create_game_object(448, 0) -> 11000010493d8ff 19:41:06.169 [GameSession] create_game_object(36, 449) 19:41:06.169 [GameSession] create_game_object(449, 0) -> 110000105182d5d 19:41:06.169 [GameSession] create_game_object(449, 0) -> 110000104a550a1 19:41:06.169 [GameSession] create_game_object(449, 0) -> 11000010493d8ff 19:41:06.179 [GameSession] create_game_object(36, 450) 19:41:06.179 [GameSession] create_game_object(450, 0) -> 110000105182d5d 19:41:06.179 [GameSession] create_game_object(450, 0) -> 110000104a550a1 19:41:06.179 [GameSession] create_game_object(450, 0) -> 11000010493d8ff 19:41:09.535 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 9 19:41:09.535 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 489 19:41:09.535 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1104 19:41:09.535 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 2 19:41:09.541 [GameSession] destroy_game_object(448) 19:41:09.624 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 1 19:41:09.624 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 35 19:41:09.625 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1139 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 9 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 152 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1174 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 9 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 333 19:41:09.648 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1209 19:41:14.468 [GameSession] create_game_object(36, 451) 19:41:14.468 [GameSession] create_game_object(451, 0) -> 110000105182d5d 19:41:14.468 [GameSession] create_game_object(451, 0) -> 110000104a550a1 19:41:14.468 [GameSession] create_game_object(451, 0) -> 11000010493d8ff 19:41:15.908 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.81102359294891357 19:41:16.479 [GameSession] 110000104a550a1 -> create_game_object(2072) 19:41:16.479 [GameSession] create_game_object(2072, 0) -> 110000105182d5d 19:41:16.479 [GameSession] create_game_object(2072, 0) -> 11000010493d8ff 19:41:16.479 [Lua] [GameNetworkManager] game object created go_id=2072, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:16.521 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.62992125749588013 19:41:16.896 [GameSession] 110000104a550a1 -> destroy_game_object(2072) 19:41:16.896 [Lua] [GameNetworkManager] game object was destroyed id=2072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:17.043 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 46 will change to a manual source. 19:41:17.199 [GameSession] 110000104a550a1 -> create_game_object(2073) 19:41:17.199 [GameSession] create_game_object(2073, 0) -> 110000105182d5d 19:41:17.199 [GameSession] create_game_object(2073, 0) -> 11000010493d8ff 19:41:17.199 [Lua] [GameNetworkManager] game object created go_id=2073, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:17.203 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.59842520952224731 19:41:17.480 [Lua] event horde ends! 19:41:17.643 [GameSession] 110000104a550a1 -> destroy_game_object(2073) 19:41:17.643 [Lua] [GameNetworkManager] game object was destroyed id=2073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:17.696 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 35 will change to a manual source. 19:41:17.940 [GameSession] 110000104a550a1 -> create_game_object(2074) 19:41:17.940 [GameSession] create_game_object(2074, 0) -> 110000105182d5d 19:41:17.940 [GameSession] create_game_object(2074, 0) -> 11000010493d8ff 19:41:17.940 [Lua] [GameNetworkManager] game object created go_id=2074, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:17.979 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5669291615486145 19:41:18.403 [GameSession] 110000104a550a1 -> destroy_game_object(2074) 19:41:18.403 [Lua] [GameNetworkManager] game object was destroyed id=2074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:20.233 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:41:20.982 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:41:20.982 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:41:20.997 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:41:20.997 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:41:24.334 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xa3e, position: 0 19:41:30.337 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:41:31.106 [GameSession] create_game_object(36, 452) 19:41:31.106 [GameSession] create_game_object(452, 0) -> 110000105182d5d 19:41:31.106 [GameSession] create_game_object(452, 0) -> 110000104a550a1 19:41:31.106 [GameSession] create_game_object(452, 0) -> 11000010493d8ff 19:41:31.116 [GameSession] create_game_object(36, 453) 19:41:31.116 [GameSession] create_game_object(453, 0) -> 110000105182d5d 19:41:31.116 [GameSession] create_game_object(453, 0) -> 110000104a550a1 19:41:31.116 [GameSession] create_game_object(453, 0) -> 11000010493d8ff 19:41:31.414 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:31.417 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:41:34.512 [GameSession] destroy_game_object(451) 19:41:34.512 [GameSession] destroy_game_object(450) 19:41:35.363 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:41:35.704 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:41:36.614 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:41:36.614 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:41:36.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem 19:41:36.638 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:41:36.638 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:41:36.638 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:41:36.672 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:41:36.672 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:41:37.821 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.74803149700164795 19:41:39.436 [GameSession] create_game_object(36, 454) 19:41:39.436 [GameSession] create_game_object(454, 0) -> 110000105182d5d 19:41:39.436 [GameSession] create_game_object(454, 0) -> 110000104a550a1 19:41:39.436 [GameSession] create_game_object(454, 0) -> 11000010493d8ff 19:41:39.451 [GameSession] destroy_game_object(449) 19:41:42.695 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 19:41:44.323 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 16 will change to a manual source. 19:41:45.917 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 19:41:46.043 [GameSession] 110000104a550a1 -> create_game_object(2075) 19:41:46.043 [GameSession] create_game_object(2075, 0) -> 110000105182d5d 19:41:46.043 [GameSession] create_game_object(2075, 0) -> 11000010493d8ff 19:41:46.043 [Lua] [GameNetworkManager] game object created go_id=2075, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:46.047 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.53543305397033691 19:41:46.407 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.68503934144973755 19:41:46.494 [GameSession] 110000104a550a1 -> destroy_game_object(2075) 19:41:46.494 [Lua] [GameNetworkManager] game object was destroyed id=2075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:46.900 [GameSession] 110000104a550a1 -> create_game_object(2076) 19:41:46.900 [GameSession] create_game_object(2076, 0) -> 110000105182d5d 19:41:46.900 [GameSession] create_game_object(2076, 0) -> 11000010493d8ff 19:41:46.900 [Lua] [GameNetworkManager] game object created go_id=2076, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:46.903 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5039370059967041 19:41:46.979 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 19:41:46.979 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:46.979 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:46.979 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:46.984 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:41:46.984 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:46.984 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:47.001 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:41:47.001 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:41:47.343 [GameSession] 110000104a550a1 -> destroy_game_object(2076) 19:41:47.343 [Lua] [GameNetworkManager] game object was destroyed id=2076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:47.695 [Lua] event horde ends! 19:41:48.745 [GameSession] 110000104a550a1 -> create_game_object(2077) 19:41:48.745 [GameSession] create_game_object(2077, 0) -> 110000105182d5d 19:41:48.745 [GameSession] create_game_object(2077, 0) -> 11000010493d8ff 19:41:48.745 [Lua] [GameNetworkManager] game object created go_id=2077, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:48.749 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.4645669162273407 19:41:49.208 [GameSession] 110000104a550a1 -> destroy_game_object(2077) 19:41:49.208 [Lua] [GameNetworkManager] game object was destroyed id=2077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:49.459 [GameSession] 110000104a550a1 -> create_game_object(2078) 19:41:49.459 [GameSession] create_game_object(2078, 0) -> 110000105182d5d 19:41:49.459 [GameSession] create_game_object(2078, 0) -> 11000010493d8ff 19:41:49.459 [Lua] [GameNetworkManager] game object created go_id=2078, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:49.462 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.43307086825370789 19:41:49.938 [GameSession] 110000104a550a1 -> destroy_game_object(2078) 19:41:49.938 [Lua] [GameNetworkManager] game object was destroyed id=2078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:50.136 [GameSession] 110000104a550a1 -> create_game_object(2079) 19:41:50.136 [GameSession] create_game_object(2079, 0) -> 110000105182d5d 19:41:50.136 [GameSession] create_game_object(2079, 0) -> 11000010493d8ff 19:41:50.136 [Lua] [GameNetworkManager] game object created go_id=2079, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:41:50.176 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.40157479047775269 19:41:50.621 [GameSession] 110000104a550a1 -> destroy_game_object(2079) 19:41:50.621 [Lua] [GameNetworkManager] game object was destroyed id=2079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:41:51.030 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:41:52.198 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem, async-read, 19:41:52.198 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem, async-read, 19:41:52.198 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:41:52.198 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:41:52.198 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:41:52.198 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:41:52.199 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem 19:41:52.235 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:41:52.235 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:41:55.491 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:41:56.060 [Lua] Override Player Respawning terror_respawn false 19:41:56.060 [Lua] Override Player Respawning terror_respawn false 19:41:56.060 [Lua] Override Player Respawning terror_respawn false 19:41:56.146 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 19:41:57.107 [Flow] DEBUG****************************************02 19:41:57.107 [Flow] DEBUG****************************************04 19:41:57.107 [Flow] DEBUG****************************************01 19:41:57.345 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 19:41:57.345 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.345 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.345 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.349 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:41:57.349 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.349 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.349 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:41:57.349 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:41:57.363 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:41:57.363 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:42:01.197 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:42:01.197 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:42:01.197 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[9f8741a9] 19:42:01.197 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[9f8741a9] 19:42:02.713 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:42:03.193 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:42:03.369 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:42:06.398 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:42:07.827 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":true,"wwise\/dr_deus_01":true,"wwise\/coghammer":true,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":true,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":true} 19:42:07.827 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 19:42:07.827 [Lua] [PackageManager] Load: wwise/coghammer, DeusChestPreloadSystem, async-read, 19:42:07.827 [Lua] [PackageManager] Unload: wwise/flamethrower, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:07.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_iron_drake_02/wpn_dw_iron_drake_02_3p, DeusChestPreloadSystem 19:42:07.833 [Lua] [PackageManager] Unload: wwise/drakegun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:07.872 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.90000000000000002 19:42:07.949 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 19:42:08.347 [GameSession] destroy_game_object(21) 19:42:08.404 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:42:08.841 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/handgun":true,"wwise\/two_handed_axes":true} 19:42:08.911 [GameSession] destroy_game_object(38) 19:42:08.997 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 19:42:11.327 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:42:13.093 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:42:13.093 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:42:13.095 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem 19:42:13.126 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:42:13.126 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:42:13.126 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:13.144 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:13.144 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:13.848 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true} 19:42:16.372 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_wh_repeater_crossbow_t1\/wpn_wh_repeater_crossbow_t1_3p":true} 19:42:17.243 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.84199999999999997 19:42:17.243 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = 19:42:17.918 [GameSession] destroy_game_object(22) 19:42:18.009 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = healthkit_first_aid_kit_01 19:42:18.321 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_dw_2h_axe_01_t2\/wpn_dw_2h_axe_01_t2_3p":true} 19:42:18.321 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem, async-read, 19:42:18.321 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_01_t2/wpn_dw_2h_axe_01_t2_3p, DeusChestPreloadSystem, async-read, 19:42:18.321 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:18.321 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:18.321 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:18.322 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:42:18.322 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:18.322 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:42:18.322 [Lua] [PackageManager] Unload: wwise/coghammer, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:18.341 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:42:18.341 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p 19:42:18.341 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_01_t2/wpn_dw_2h_axe_01_t2_3p 19:42:18.357 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_01_t2/wpn_dw_2h_axe_01_t2_3p 19:42:18.357 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_01_t2/wpn_dw_2h_axe_01_t2_3p 19:42:20.676 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:42:22.933 [GameSession] destroy_game_object(399) 19:42:23.602 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:42:23.602 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:42:23.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:42:23.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:42:23.872 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/handgun":true,"wwise\/two_handed_axes":true} 19:42:26.613 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":true,"wwise\/one_handed_swords":true} 19:42:27.423 [GameSession] destroy_game_object(40) 19:42:27.477 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 19:42:28.784 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:42:28.784 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:42:28.784 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:42:28.784 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:28.784 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:42:28.785 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, DeusChestPreloadSystem 19:42:28.810 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:42:28.810 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 19:42:28.810 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:28.824 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:28.824 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:42:30.081 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 10 19:42:30.081 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 521 19:42:30.081 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1241 19:42:30.081 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 8 19:42:30.084 [GameSession] destroy_game_object(48) 19:42:30.164 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 2 19:42:30.164 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 67 19:42:30.164 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1273 19:42:30.170 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 10 19:42:30.170 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 184 19:42:30.170 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1305 19:42:30.171 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 10 19:42:30.171 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 365 19:42:30.171 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1337 19:42:30.424 [GameSession] destroy_game_object(28) 19:42:30.490 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_fire_01 19:42:30.735 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true} 19:42:31.767 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/flail":true,"units\/weapons\/player\/wpn_emp_flail_03_t1\/wpn_emp_flail_03_t1_3p":true} 19:42:34.028 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_03_t1/wpn_emp_flail_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:34.028 [Lua] [PackageManager] Load: wwise/flail, DeusChestPreloadSystem, async-read, 19:42:34.028 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:34.028 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:34.028 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:34.028 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:34.028 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:34.028 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:34.029 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem 19:42:34.029 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, DeusChestPreloadSystem 19:42:34.030 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:42:34.041 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_03_t1/wpn_emp_flail_03_t1_3p 19:42:34.041 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_03_t1/wpn_emp_flail_03_t1_3p 19:42:34.041 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 19:42:34.074 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 19:42:34.074 [Lua] [PackageManager] Force_load: wwise/flail 19:42:34.074 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:42:34.093 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:42:34.093 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:42:34.971 [Lua] specialspawn: rule: only_ahead --> 19:42:34.971 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:35.755 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:42:36.020 [Lua] specialspawn: rule: only_ahead --> 19:42:36.020 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:37.086 [Lua] specialspawn: rule: only_ahead --> 19:42:37.086 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:38.148 [Lua] specialspawn: rule: only_ahead --> 19:42:38.148 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:38.975 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_empire_shield_04\/wpn_emp_shield_04_3p":true,"wwise\/two_handed_hammers":true,"units\/weapons\/player\/wpn_emp_mace_03_t1\/wpn_emp_mace_03_t1_3p":true,"wwise\/one_handed_hammers":true} 19:42:39.202 [Lua] specialspawn: rule: only_ahead --> 19:42:39.202 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:39.312 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: wwise/two_handed_hammers, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_04/wpn_emp_shield_04_3p, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: wwise/one_handed_hammers, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_mace_03_t1/wpn_emp_mace_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 19:42:39.312 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:39.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:42:39.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 19:42:39.313 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 19:42:39.339 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 19:42:39.339 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 19:42:39.339 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:42:39.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:42:39.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 19:42:39.369 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_04/wpn_emp_shield_04_3p 19:42:39.391 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_04/wpn_emp_shield_04_3p 19:42:39.391 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_04/wpn_emp_shield_04_3p 19:42:39.391 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 19:42:39.414 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 19:42:39.414 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 19:42:39.414 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_mace_03_t1/wpn_emp_mace_03_t1_3p 19:42:39.429 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_mace_03_t1/wpn_emp_mace_03_t1_3p 19:42:39.429 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_mace_03_t1/wpn_emp_mace_03_t1_3p 19:42:39.429 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:42:39.446 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:42:39.446 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:42:40.285 [Lua] specialspawn: rule: only_ahead --> 19:42:40.285 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:40.820 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true} 19:42:41.326 [Lua] specialspawn: rule: only_ahead --> 19:42:41.326 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:42.373 [Lua] specialspawn: rule: only_ahead --> 19:42:42.373 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:43.432 [Lua] specialspawn: rule: only_ahead --> 19:42:43.432 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:44.479 [Lua] specialspawn: rule: only_ahead --> 19:42:44.479 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:44.553 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 19:42:44.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem 19:42:44.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:42:44.558 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:44.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:42:44.575 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:42:44.575 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:42:45.523 [Lua] specialspawn: rule: only_ahead --> 19:42:45.523 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:46.577 [Lua] specialspawn: rule: only_ahead --> 19:42:46.577 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:47.608 [Lua] specialspawn: rule: only_ahead --> 19:42:47.608 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:48.653 [Lua] specialspawn: rule: only_ahead --> 19:42:48.653 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:49.701 [Lua] specialspawn: rule: only_ahead --> 19:42:49.701 [Lua] FAIL: Special spawn no hidden pos found :/ 19:42:49.953 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0077886912040412426; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0077886912040412426; t = 595.97333107003942; all_inside = true; any_inside = true; players_outside_portal = table: 000000001281DB40; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0077886912040412426; t = 595.97333107003942 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0077886912040412426; context = table: 00000000015BA090; t = 595.97333107003942 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.97333107003942; dt = 0.0077886912040412426; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.97333107003942 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 595.97333107003942; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0077886912040412426; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0077886912040412426 [11] self = table: 0000000000DC5900; dt = 0.0077886912040412426; main_t = 932.67489910684526; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 595.97333107003942; game_mode_ended = false [12] self = table: 0000000015E8CC90; dt = 0.0077886912040412426; t = 932.67489910684526 [13] self = table: 00000000000964D0; real_world_dt = 0.0077886912040412426; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0077886912040412426; t = 932.67489910684526 [14] dt = 0.0077886912040412426 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0077886912040412426; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: blessings_with_buyer:0:0:0:0 = {} 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: completed_level_count:0:0:0:0 = 1 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: traversed_nodes:0:0:0:0 = ["node_10"] 19:42:49.953 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:701874688, lt:load_next_level, extra_packages:{ }) 19:42:49.953 [Lua] [NetworkServer] Entering post game 19:42:49.953 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 19:42:49.953 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 19:42:49.953 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 19:42:49.953 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 19:42:49.953 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:42:49.953 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 19:42:49.953 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:42:49.953 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:1:0:0 = [11,1,3,0,0,0,0,0,1,0,1,0,0,3,4,0,68,5,63,28.25,3863.75,0,0,902.75,592,0,12,0,0] 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000104a550a1:1:0:0 = [0,2,1,0,0,0,0,0,0,2,0,0,0,0,1,0,84,75,3,54.75,2995,0,0,521.75,690.5,0,62,1,0] 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000105182d5d:1:0:0 = [1,3,2,2,0,0,0,0,0,0,1,1,2,0,1,0,96,78,11,174.5,3235.75,0,0,397.25,347,0,35,0,0] 19:42:49.953 [Lua] [SharedState] deus_run_state_14553509: persisted_score:11000010493d8ff:1:0:0 = [0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,36,24,1,60.25,1599.25,0,0,0,927.75,0,38,0,0] 19:42:49.954 [Lua] gm_event_end_conditions_met true false 19:42:49.954 [Save] Saving `save_data` 19:42:49.954 [Lua] Game won 19:42:49.954 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:42:49.956 [Save] Save done 19:42:49.956 [Save] Saving `save_data` 19:42:49.958 [Save] Save done 19:42:49.969 [Lua] generate_backend_stats 110000103724cc4:1 19:42:50.031 [Lua] [SharedState] deus_run_state_14553509: party_power_ups:0:0:0:0 = [{"client_id":1546224640,"name":"attack_speed","rarity":"rare"}] 19:42:50.031 [Lua] [PlayFabMirrorBase] Force commit 19:42:50.031 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 19:42:50.031 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 41 19:42:50.051 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:42:50.051 [Save] Saving `save_data` 19:42:50.053 [Save] Save done 19:42:50.056 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 19:42:50.056 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 19:42:50.056 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:42:50.056 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:42:50.056 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 41 12 19:42:50.059 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0078607164323329926; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0078607164323329926; t = 595.98119178647175; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012983520; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0078607164323329926; t = 595.98119178647175 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0078607164323329926; context = table: 00000000015BA090; t = 595.98119178647175 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.98119178647175; dt = 0.0078607164323329926; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.98119178647175 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 595.98119178647175; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0078607164323329926; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0078607164323329926 [11] self = table: 0000000000DC5900; dt = 0.0078607164323329926; main_t = 932.68275982327759; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 595.98119178647175; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0078607164323329926; t = 932.68275982327759 [13] self = table: 00000000000964D0; real_world_dt = 0.0078607164323329926; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0078607164323329926; t = 932.68275982327759 [14] dt = 0.0078607164323329926 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0078607164323329926; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.067 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079398760572075844; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079398760572075844; t = 595.98913166252896; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C12DC10; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079398760572075844; t = 595.98913166252896 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079398760572075844; context = table: 00000000015BA090; t = 595.98913166252896 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.98913166252896; dt = 0.0079398760572075844; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.98913166252896 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 595.98913166252896; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079398760572075844; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079398760572075844 [11] self = table: 0000000000DC5900; dt = 0.0079398760572075844; main_t = 932.6906996993348; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 595.98913166252896; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079398760572075844; t = 932.6906996993348 [13] self = table: 00000000000964D0; real_world_dt = 0.0079398760572075844; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079398760572075844; t = 932.6906996993348 [14] dt = 0.0079398760572075844 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079398760572075844; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.075 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079332608729600906; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079332608729600906; t = 595.99706492340192; all_inside = true; any_inside = true; players_outside_portal = table: 000000000BFC6860; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079332608729600906; t = 595.99706492340192 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079332608729600906; context = table: 00000000015BA090; t = 595.99706492340192 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.99706492340192; dt = 0.0079332608729600906; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 595.99706492340192 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 595.99706492340192; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079332608729600906; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079332608729600906 [11] self = table: 0000000000DC5900; dt = 0.0079332608729600906; main_t = 932.69863296020776; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 595.99706492340192; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079332608729600906; t = 932.69863296020776 [13] self = table: 00000000000964D0; real_world_dt = 0.0079332608729600906; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079332608729600906; t = 932.69863296020776 [14] dt = 0.0079332608729600906 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079332608729600906; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.083 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079361321404576302; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079361321404576302; t = 596.00500105554238; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C1DD4C0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079361321404576302; t = 596.00500105554238 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079361321404576302; context = table: 00000000015BA090; t = 596.00500105554238 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.00500105554238; dt = 0.0079361321404576302; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.00500105554238 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.00500105554238; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079361321404576302; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079361321404576302 [11] self = table: 0000000000DC5900; dt = 0.0079361321404576302; main_t = 932.70656909234822; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.00500105554238; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079361321404576302; t = 932.70656909234822 [13] self = table: 00000000000964D0; real_world_dt = 0.0079361321404576302; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079361321404576302; t = 932.70656909234822 [14] dt = 0.0079361321404576302 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079361321404576302; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.091 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079319644719362259; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079319644719362259; t = 596.01293302001432; all_inside = true; any_inside = true; players_outside_portal = table: 00000000151DE220; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079319644719362259; t = 596.01293302001432 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079319644719362259; context = table: 00000000015BA090; t = 596.01293302001432 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.01293302001432; dt = 0.0079319644719362259; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.01293302001432 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.01293302001432; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079319644719362259; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079319644719362259 [11] self = table: 0000000000DC5900; dt = 0.0079319644719362259; main_t = 932.71450105682015; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.01293302001432; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079319644719362259; t = 932.71450105682015 [13] self = table: 00000000000964D0; real_world_dt = 0.0079319644719362259; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079319644719362259; t = 932.71450105682015 [14] dt = 0.0079319644719362259 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079319644719362259; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.099 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079370792955160141; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079370792955160141; t = 596.02087009930983; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009EF3ED0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079370792955160141; t = 596.02087009930983 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079370792955160141; context = table: 00000000015BA090; t = 596.02087009930983 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.02087009930983; dt = 0.0079370792955160141; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.02087009930983 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.02087009930983; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079370792955160141; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079370792955160141 [11] self = table: 0000000000DC5900; dt = 0.0079370792955160141; main_t = 932.72243813611567; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.02087009930983; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079370792955160141; t = 932.72243813611567 [13] self = table: 00000000000964D0; real_world_dt = 0.0079370792955160141; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079370792955160141; t = 932.72243813611567 [14] dt = 0.0079370792955160141 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079370792955160141; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.106 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079386243596673012; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079386243596673012; t = 596.0288087236695; all_inside = true; any_inside = true; players_outside_portal = table: 000000000476E0F0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079386243596673012; t = 596.0288087236695 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079386243596673012; context = table: 00000000015BA090; t = 596.0288087236695 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.0288087236695; dt = 0.0079386243596673012; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.0288087236695 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.0288087236695; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079386243596673012; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079386243596673012 [11] self = table: 0000000000DC5900; dt = 0.0079386243596673012; main_t = 932.73037676047534; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.0288087236695; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079386243596673012; t = 932.73037676047534 [13] self = table: 00000000000964D0; real_world_dt = 0.0079386243596673012; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079386243596673012; t = 932.73037676047534 [14] dt = 0.0079386243596673012 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079386243596673012; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.114 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.00794211495667696; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.00794211495667696; t = 596.03675083862618; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009386890; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.00794211495667696; t = 596.03675083862618 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.00794211495667696; context = table: 00000000015BA090; t = 596.03675083862618 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.03675083862618; dt = 0.00794211495667696; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.03675083862618 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.03675083862618; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.00794211495667696; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.00794211495667696 [11] self = table: 0000000000DC5900; dt = 0.00794211495667696; main_t = 932.73831887543201; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.03675083862618; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.00794211495667696; t = 932.73831887543201 [13] self = table: 00000000000964D0; real_world_dt = 0.00794211495667696; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.00794211495667696; t = 932.73831887543201 [14] dt = 0.00794211495667696 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.00794211495667696; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.122 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079516945406794548; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079516945406794548; t = 596.04470253316686; all_inside = true; any_inside = true; players_outside_portal = table: 000000000A9FFA70; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079516945406794548; t = 596.04470253316686 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079516945406794548; context = table: 00000000015BA090; t = 596.04470253316686 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.04470253316686; dt = 0.0079516945406794548; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.04470253316686 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.04470253316686; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079516945406794548; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079516945406794548 [11] self = table: 0000000000DC5900; dt = 0.0079516945406794548; main_t = 932.74627056997269; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.04470253316686; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079516945406794548; t = 932.74627056997269 [13] self = table: 00000000000964D0; real_world_dt = 0.0079516945406794548; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079516945406794548; t = 932.74627056997269 [14] dt = 0.0079516945406794548 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079516945406794548; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.130 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079633565619587898; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079633565619587898; t = 596.05266588972881; all_inside = true; any_inside = true; players_outside_portal = table: 000000000E6F13D0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079633565619587898; t = 596.05266588972881 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079633565619587898; context = table: 00000000015BA090; t = 596.05266588972881 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.05266588972881; dt = 0.0079633565619587898; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.05266588972881 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.05266588972881; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079633565619587898; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079633565619587898 [11] self = table: 0000000000DC5900; dt = 0.0079633565619587898; main_t = 932.75423392653465; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.05266588972881; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079633565619587898; t = 932.75423392653465 [13] self = table: 00000000000964D0; real_world_dt = 0.0079633565619587898; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079633565619587898; t = 932.75423392653465 [14] dt = 0.0079633565619587898 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079633565619587898; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.138 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079623376950621605; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079623376950621605; t = 596.06062822742388; all_inside = true; any_inside = true; players_outside_portal = table: 00000000007A8320; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079623376950621605; t = 596.06062822742388 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079623376950621605; context = table: 00000000015BA090; t = 596.06062822742388 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.06062822742388; dt = 0.0079623376950621605; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.06062822742388 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.06062822742388; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079623376950621605; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079623376950621605 [11] self = table: 0000000000DC5900; dt = 0.0079623376950621605; main_t = 932.76219626422971; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.06062822742388; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079623376950621605; t = 932.76219626422971 [13] self = table: 00000000000964D0; real_world_dt = 0.0079623376950621605; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079623376950621605; t = 932.76219626422971 [14] dt = 0.0079623376950621605 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079623376950621605; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.146 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079523352906107903; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079523352906107903; t = 596.06858056271449; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009AB6280; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079523352906107903; t = 596.06858056271449 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079523352906107903; context = table: 00000000015BA090; t = 596.06858056271449 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.06858056271449; dt = 0.0079523352906107903; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.06858056271449 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.06858056271449; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079523352906107903; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079523352906107903 [11] self = table: 0000000000DC5900; dt = 0.0079523352906107903; main_t = 932.77014859952033; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.06858056271449; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079523352906107903; t = 932.77014859952033 [13] self = table: 00000000000964D0; real_world_dt = 0.0079523352906107903; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079523352906107903; t = 932.77014859952033 [14] dt = 0.0079523352906107903 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079523352906107903; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.155 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.007943333126604557; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.007943333126604557; t = 596.07652389584109; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014E953B0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.007943333126604557; t = 596.07652389584109 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.007943333126604557; context = table: 00000000015BA090; t = 596.07652389584109 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.07652389584109; dt = 0.007943333126604557; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.07652389584109 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.07652389584109; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.007943333126604557; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.007943333126604557 [11] self = table: 0000000000DC5900; dt = 0.007943333126604557; main_t = 932.77809193264693; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.07652389584109; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.007943333126604557; t = 932.77809193264693 [13] self = table: 00000000000964D0; real_world_dt = 0.007943333126604557; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.007943333126604557; t = 932.77809193264693 [14] dt = 0.007943333126604557 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.007943333126604557; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.164 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079399552196264267; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079399552196264267; t = 596.08446385106072; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009EA6550; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079399552196264267; t = 596.08446385106072 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079399552196264267; context = table: 00000000015BA090; t = 596.08446385106072 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.08446385106072; dt = 0.0079399552196264267; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.08446385106072 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.08446385106072; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079399552196264267; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079399552196264267 [11] self = table: 0000000000DC5900; dt = 0.0079399552196264267; main_t = 932.78603188786656; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.08446385106072; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079399552196264267; t = 932.78603188786656 [13] self = table: 00000000000964D0; real_world_dt = 0.0079399552196264267; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079399552196264267; t = 932.78603188786656 [14] dt = 0.0079399552196264267 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079399552196264267; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.172 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079397447407245636; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079397447407245636; t = 596.09240359580144; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009422580; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079397447407245636; t = 596.09240359580144 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079397447407245636; context = table: 00000000015BA090; t = 596.09240359580144 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.09240359580144; dt = 0.0079397447407245636; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.09240359580144 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.09240359580144; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079397447407245636; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079397447407245636 [11] self = table: 0000000000DC5900; dt = 0.0079397447407245636; main_t = 932.79397163260728; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.09240359580144; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079397447407245636; t = 932.79397163260728 [13] self = table: 00000000000964D0; real_world_dt = 0.0079397447407245636; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079397447407245636; t = 932.79397163260728 [14] dt = 0.0079397447407245636 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079397447407245636; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.180 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079412031918764114; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079412031918764114; t = 596.10034479899332; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011F936B0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079412031918764114; t = 596.10034479899332 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079412031918764114; context = table: 00000000015BA090; t = 596.10034479899332 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.10034479899332; dt = 0.0079412031918764114; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.10034479899332 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.10034479899332; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079412031918764114; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079412031918764114 [11] self = table: 0000000000DC5900; dt = 0.0079412031918764114; main_t = 932.80191283579916; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.10034479899332; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079412031918764114; t = 932.80191283579916 [13] self = table: 00000000000964D0; real_world_dt = 0.0079412031918764114; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079412031918764114; t = 932.80191283579916 [14] dt = 0.0079412031918764114 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079412031918764114; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.190 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079411696642637253; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079411696642637253; t = 596.10828596865758; all_inside = true; any_inside = true; players_outside_portal = table: 000000000450C7F0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079411696642637253; t = 596.10828596865758 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079411696642637253; context = table: 00000000015BA090; t = 596.10828596865758 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.10828596865758; dt = 0.0079411696642637253; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.10828596865758 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.10828596865758; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079411696642637253; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079411696642637253 [11] self = table: 0000000000DC5900; dt = 0.0079411696642637253; main_t = 932.80985400546342; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.10828596865758; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079411696642637253; t = 932.80985400546342 [13] self = table: 00000000000964D0; real_world_dt = 0.0079411696642637253; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079411696642637253; t = 932.80985400546342 [14] dt = 0.0079411696642637253 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079411696642637253; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.197 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079570133239030838; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079570133239030838; t = 596.11624298198149; all_inside = true; any_inside = true; players_outside_portal = table: 0000000001013FB0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079570133239030838; t = 596.11624298198149 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079570133239030838; context = table: 00000000015BA090; t = 596.11624298198149 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.11624298198149; dt = 0.0079570133239030838; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.11624298198149 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.11624298198149; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079570133239030838; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079570133239030838 [11] self = table: 0000000000DC5900; dt = 0.0079570133239030838; main_t = 932.81781101878732; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.11624298198149; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079570133239030838; t = 932.81781101878732 [13] self = table: 00000000000964D0; real_world_dt = 0.0079570133239030838; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079570133239030838; t = 932.81781101878732 [14] dt = 0.0079570133239030838 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079570133239030838; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.206 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079686762765049934; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079686762765049934; t = 596.12421165825799; all_inside = true; any_inside = true; players_outside_portal = table: 0000000008467E70; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079686762765049934; t = 596.12421165825799 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079686762765049934; context = table: 00000000015BA090; t = 596.12421165825799 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.12421165825799; dt = 0.0079686762765049934; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.12421165825799 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.12421165825799; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079686762765049934; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079686762765049934 [11] self = table: 0000000000DC5900; dt = 0.0079686762765049934; main_t = 932.82577969506383; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.12421165825799; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079686762765049934; t = 932.82577969506383 [13] self = table: 00000000000964D0; real_world_dt = 0.0079686762765049934; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079686762765049934; t = 932.82577969506383 [14] dt = 0.0079686762765049934 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079686762765049934; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.214 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079860715195536613; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079860715195536613; t = 596.13219772977754; all_inside = true; any_inside = true; players_outside_portal = table: 000000000AB97CC0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079860715195536613; t = 596.13219772977754 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079860715195536613; context = table: 00000000015BA090; t = 596.13219772977754 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.13219772977754; dt = 0.0079860715195536613; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.13219772977754 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.13219772977754; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079860715195536613; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079860715195536613 [11] self = table: 0000000000DC5900; dt = 0.0079860715195536613; main_t = 932.83376576658338; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.13219772977754; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079860715195536613; t = 932.83376576658338 [13] self = table: 00000000000964D0; real_world_dt = 0.0079860715195536613; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079860715195536613; t = 932.83376576658338 [14] dt = 0.0079860715195536613 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079860715195536613; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.221 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0079997461289167404; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0079997461289167404; t = 596.14019747590646; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C14C340; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0079997461289167404; t = 596.14019747590646 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0079997461289167404; context = table: 00000000015BA090; t = 596.14019747590646 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.14019747590646; dt = 0.0079997461289167404; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.14019747590646 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.14019747590646; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0079997461289167404; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0079997461289167404 [11] self = table: 0000000000DC5900; dt = 0.0079997461289167404; main_t = 932.8417655127123; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.14019747590646; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0079997461289167404; t = 932.8417655127123 [13] self = table: 00000000000964D0; real_world_dt = 0.0079997461289167404; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0079997461289167404; t = 932.8417655127123 [14] dt = 0.0079997461289167404 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0079997461289167404; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.229 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0080130007117986679; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0080130007117986679; t = 596.14821047661826; all_inside = true; any_inside = true; players_outside_portal = table: 00000000093AAA60; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0080130007117986679; t = 596.14821047661826 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0080130007117986679; context = table: 00000000015BA090; t = 596.14821047661826 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.14821047661826; dt = 0.0080130007117986679; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.14821047661826 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.14821047661826; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0080130007117986679; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0080130007117986679 [11] self = table: 0000000000DC5900; dt = 0.0080130007117986679; main_t = 932.8497785134241; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.14821047661826; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0080130007117986679; t = 932.8497785134241 [13] self = table: 00000000000964D0; real_world_dt = 0.0080130007117986679; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0080130007117986679; t = 932.8497785134241 [14] dt = 0.0080130007117986679 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0080130007117986679; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.237 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0080294487997889519; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0080294487997889519; t = 596.15623992541805; all_inside = true; any_inside = true; players_outside_portal = table: 00000000089CFD40; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0080294487997889519; t = 596.15623992541805 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0080294487997889519; context = table: 00000000015BA090; t = 596.15623992541805 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.15623992541805; dt = 0.0080294487997889519; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.15623992541805 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.15623992541805; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0080294487997889519; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0080294487997889519 [11] self = table: 0000000000DC5900; dt = 0.0080294487997889519; main_t = 932.85780796222389; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.15623992541805; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0080294487997889519; t = 932.85780796222389 [13] self = table: 00000000000964D0; real_world_dt = 0.0080294487997889519; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0080294487997889519; t = 932.85780796222389 [14] dt = 0.0080294487997889519 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0080294487997889519; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.244 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0080348514020442963; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0080348514020442963; t = 596.16427477682009; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009B42310; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0080348514020442963; t = 596.16427477682009 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0080348514020442963; context = table: 00000000015BA090; t = 596.16427477682009 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.16427477682009; dt = 0.0080348514020442963; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.16427477682009 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.16427477682009; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0080348514020442963; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0080348514020442963 [11] self = table: 0000000000DC5900; dt = 0.0080348514020442963; main_t = 932.86584281362593; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.16427477682009; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0080348514020442963; t = 932.86584281362593 [13] self = table: 00000000000964D0; real_world_dt = 0.0080348514020442963; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0080348514020442963; t = 932.86584281362593 [14] dt = 0.0080348514020442963 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0080348514020442963; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.252 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0080271139740943909; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0080271139740943909; t = 596.17230189079419; all_inside = true; any_inside = true; players_outside_portal = table: 000000000918C7C0; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0080271139740943909; t = 596.17230189079419 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0080271139740943909; context = table: 00000000015BA090; t = 596.17230189079419 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.17230189079419; dt = 0.0080271139740943909; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.17230189079419 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.17230189079419; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0080271139740943909; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0080271139740943909 [11] self = table: 0000000000DC5900; dt = 0.0080271139740943909; main_t = 932.87386992760003; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.17230189079419; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0080271139740943909; t = 932.87386992760003 [13] self = table: 00000000000964D0; real_world_dt = 0.0080271139740943909; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0080271139740943909; t = 932.87386992760003 [14] dt = 0.0080271139740943909 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0080271139740943909; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.260 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 0000000002908C10 [2] self = table: 00000000012A0CF0; dt = 0.0080012651160359383; all_inside = true [3] self = table: 00000000012A0CF0; dt = 0.0080012651160359383; t = 596.18030315591022; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009130150; buff_system = table: 000000000B32EB00 [4] self = table: 00000000012A0CF0; dt = 0.0080012651160359383; t = 596.18030315591022 [5] self = table: 00000000012A0CF0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0080012651160359383; context = table: 00000000015BA090; t = 596.18030315591022 [6] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.18030315591022; dt = 0.0080012651160359383; update_list = table: 000000000A204D00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000012A0CF0 [7] self = table: 000000000A15EAF0; context = table: 00000000015BA090; t = 596.18030315591022 [8] self = table: 0000000001A16780; entity_system_update_context = table: 00000000015BA090; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000159F210; t = 596.18030315591022; i = 82; system = table: 000000000A15EAF0 [9] self = table: 0000000001EA96D0; update_func = "update"; dt = 0.0080012651160359383; entity_system_update_context = table: 00000000015BA090 [10] self = table: 0000000001EA96D0; dt = 0.0080012651160359383 [11] self = table: 0000000000DC5900; dt = 0.0080012651160359383; main_t = 932.88187119271606; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 596.18030315591022; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0080012651160359383; t = 932.88187119271606 [13] self = table: 00000000000964D0; real_world_dt = 0.0080012651160359383; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0080012651160359383; t = 932.88187119271606 [14] dt = 0.0080012651160359383 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000014289570; _initial_peers_ready = true; _object_set_names = table: 000000000F4BD140; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C44B140; _disable_spawning_reasons = table: 00000000122F0060; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000122EFFC0; _mutator_handler = table: 00000000122F61C0; network_server = table: 00000000052F1DC0; _game_mode = table: 0000000002908CB0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "pat_bay_wastes_path2"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000122F6080; is_server = true; network_event_delegate = table: 0000000012743070; [2] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.73767757415771484; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000A204CD0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000015D10950; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 00000000132166B0; _player_distances = table: 00000000012A0C50; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [7] profiler_names = table: 000000000A163240; entity_manager = table: 000000000FAD6D80; extension_init_context = table: 000000000A204CD0; NAME = "end_zone_system"; unit_storage = table: 000000000147B330; update_list = table: 000000000A204D00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000A163210; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000001EA96A0; [8] num_systems = 0; systems_pre_update = table: 000000000159F240; systems = table: 0000000001A167B0; systems_update = table: 000000000159F210; systems_post_update = table: 000000000159ECB0; systems_physics_async_update = table: 000000000159ECE0; [9] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [10] entity_system_bag = table: 0000000001A16780; startup_data = table: 0000000001B6EED0; entity_manager = table: 000000000FAD6D80; unit_spawner = table: 0000000004C069D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000015BA090; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000F5CBBF0; dice_keeper = table: 0000000004C05F40; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000001A16780; network_server = table: 00000000052F1DC0; entity_system = table: 0000000001EA96D0; parent = table: 00000000000964D0; _level_flow_events = table: 0000000011EEAC80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 596.1811917864718; input_manager = table: 000000000F0625B0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000096AD80; num_local_human_players = 1; _ping_reporter = table: 0000000010209110; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0080012651160359383; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000001221AF0; _gm_event_end_reason = "won"; machines = table: 000000000EE05E30; _camera_carrier = table: 00000000102089B0; _quit_game = false; network_clock = table: 000000000F5CBBF0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "pat_bay_wastes_path2"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 0000000004C05F40; network_event_delegate = table: 0000000012743070; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000000DC5900; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000000DC5680; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:42:50.845 [Lua] [PlayFabRequestQueue] EAC Enabled! 41 19:42:50.845 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 41 19:42:51.329 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 41 19:42:51.333 [Lua] [PlayFabMirrorBase] commit result "success", "8" 19:42:51.333 [Lua] none table: 00000000140F14F0 table: 0000000002D45090 19:42:59.955 [Lua] ConflictDirector - destroy all units 19:42:59.959 [GameSession] destroy_game_object(403) 19:42:59.959 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[bb7dd2b9ad2ebc02]' 19:42:59.959 [GameSession] destroy_game_object(402) 19:42:59.959 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[82cc1ec3662612f9]' 19:42:59.959 [GameSession] destroy_game_object(401) 19:42:59.959 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[b5426619c1c1882a]' 19:42:59.959 [GameSession] destroy_game_object(400) 19:42:59.959 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[bb7dd2b9ad2ebc02]' 19:43:00.173 [Lua] [LevelTransitionHandler] promote_next_level_data 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = dlc_morris_map 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = disabled 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = map_deus 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 701874688 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:43:00.173 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:43:00.173 [Lua] TRANSITION nil nil load_next_level 19:43:00.173 [Lua] Transition type "load_next_level", is server: true 19:43:00.173 [Lua] [GameNetworkManager] Leaving game... 19:43:00.173 [Lua] [GameNetworkManager] Shutting down game session host. 19:43:00.173 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:43:00.173 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:43:00.173 [GameSession] shutdown_game_session_host() 19:43:00.173 [GameSession] shutdown() 19:43:00.173 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=607.87 19:43:00.179 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:43:02.228 [Lua] [Managers] Calling function on all managers: 19:43:02.228 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:43:02.228 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:43:02.228 [Lua] Clearing all global lookup lists 19:43:02.229 [Lua] [IngamePlayerListUI] - Destroy 19:43:02.229 [Lua] [EquipmentUI] - Destroy 19:43:02.229 [Lua] [AbilityUI] - Destroy 19:43:02.229 [Lua] [GamePadEquipmentUI] - Destroy 19:43:02.229 [Lua] [GamePadAbilityUI] - Destroy 19:43:02.229 [Lua] [IngameUI] destroy 19:43:02.229 [Lua] [Mutator] Deactivating mutator 'deus_more_specials' 19:43:02.229 [Lua] [Mutator] Deactivating mutator 'increased_healing' 19:43:02.229 [Lua] [Mutator] Deactivating mutator 'deus_pacing_tweak' 19:43:02.229 [Lua] [Mutator] Deactivating mutator 'deus_difficulty_tweak' 19:43:02.232 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ba65590e94c27420]' child 1: '#ID[0cfcaf644fa807b8]' child 2: '#ID[12b1b06400b8bcc3]' child 3: '#ID[7bd52961dca2f3dd]' child 4: '#ID[3d1c223596227d45]' child 5: '#ID[eda273625315087f]' child 6: '#ID[b96bc7e49069d36d]' child 7: '#ID[8246672ff86a5738]' 19:43:02.236 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[71695b775e05dd6f]' 19:43:02.237 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' 19:43:02.237 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d2a9bf7b315bcc5b]' 19:43:02.237 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[71695b775e05dd6f]' 19:43:02.238 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 19:43:02.238 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17e45e365153a753]' 19:43:02.238 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' 19:43:02.238 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 19:43:02.238 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 19:43:02.239 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 19:43:02.239 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 19:43:02.239 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17e45e365153a753]' 19:43:02.239 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 19:43:02.240 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9f8741a9c0586c73]' child 1: '#ID[7fb3582966489606]' child 2: '#ID[f549221e7acde8cf]' 19:43:02.240 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[5fdc1bcab66d6e37]' 19:43:02.241 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ab2d5533c883ec46]' child 1: '#ID[ab2d5533c883ec46]' child 2: '#ID[2bdaf6c268dd01a4]' 19:43:02.257 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, DeusChestPreloadSystem 19:43:02.257 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_03_t1/wpn_emp_flail_03_t1_3p, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_mace_03_t1/wpn_emp_mace_03_t1_3p, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_01/wpn_dr_deus_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_01_t2/wpn_dw_2h_axe_01_t2_3p, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_04/wpn_emp_shield_04_3p, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] [PackageManager] Unload: wwise/flail, DeusChestPreloadSystem 19:43:02.258 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:43:02.258 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:43:02.259 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 19:43:02.259 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 19:43:02.299 [Lua] [Managers] Destroying manager group: 19:43:02.300 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92d6d4ccc73c382e]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[61531f9ddccd81bc]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[17b9a3cf3e802315]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[619b3d3019f207dc]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[433a28f8d85ac0da]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[0194c048b68b7d22]' child 11: '#ID[b7b9315153b8fa7f]' child 12: '#ID[8b14d6d9ef7ee6c5]' child 13: '#ID[10a0a3f87e96537f]' 19:43:02.305 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:43:02.352 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 19:43:02.352 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 19:43:02.353 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 19:43:02.354 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 19:43:02.359 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 19:43:02.362 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 19:43:02.363 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 19:43:02.363 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 19:43:02.364 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 19:43:02.364 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 19:43:02.366 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 19:43:02.366 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 19:43:02.368 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 19:43:02.368 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 19:43:02.369 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 19:43:02.371 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 19:43:02.372 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 19:43:02.373 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 19:43:02.375 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 19:43:02.380 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 19:43:02.383 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 19:43:02.384 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 19:43:02.386 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 19:43:02.386 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 19:43:02.388 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 19:43:02.390 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 19:43:02.393 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 19:43:02.394 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 19:43:02.396 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 19:43:02.406 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 19:43:02.406 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 19:43:02.406 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 19:43:02.406 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 19:43:02.406 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:43:02.406 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 19:43:02.406 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:43:02.406 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 19:43:02.406 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:43:02.406 [Lua] [Matchmaking] unregister rpcs 19:43:02.407 [Lua] ############### UNLOADING PACKAGES ############### 19:43:02.407 [Lua] [Gamestate] Enter state StateLoading 19:43:02.408 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:43:02.408 [Lua] [Matchmaking] register rpcs 19:43:02.408 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:43:02.408 [Lua] Set lobby begin: 19:43:02.408 [Lua] Lobby data twitch_enabled = false 19:43:02.408 [Lua] Lobby data selected_mission_id = journey_cave 19:43:02.408 [Lua] Lobby data num_players = 4 19:43:02.408 [Lua] Lobby data difficulty_tweak = -10 19:43:02.408 [Lua] Lobby data host = 110000103724cc4 19:43:02.408 [Lua] Lobby data matchmaking_type = 2 19:43:02.408 [Lua] Lobby data is_private = false 19:43:02.409 [Lua] Lobby data match_started = true 19:43:02.409 [Lua] Lobby data difficulty = hardest 19:43:02.409 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:02.409 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:02.409 [Lua] Lobby data unique_server_name = Tierce 19:43:02.409 [Lua] Lobby data quick_game = true 19:43:02.409 [Lua] Lobby data country_code = CZ 19:43:02.409 [Lua] Lobby data matchmaking = true 19:43:02.409 [Lua] Lobby data power_level = 0 19:43:02.409 [Lua] Lobby data mission_id = pat_bay_wastes_path2 19:43:02.409 [Lua] Lobby data mechanism = deus 19:43:02.409 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:02.409 [Lua] Lobby data player_slot_2 = 0:0 19:43:02.409 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:02.409 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:02.409 [Lua] Lobby data eac_authorized = true 19:43:02.409 [Lua] Set lobby end. 19:43:02.409 [Lua] registering RPCs 19:43:02.409 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:43:02.409 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:43:02.409 [Lua] Set lobby begin: 19:43:02.409 [Lua] Lobby data twitch_enabled = false 19:43:02.409 [Lua] Lobby data selected_mission_id = journey_cave 19:43:02.409 [Lua] Lobby data num_players = 4 19:43:02.409 [Lua] Lobby data difficulty_tweak = -10 19:43:02.409 [Lua] Lobby data host = 110000103724cc4 19:43:02.409 [Lua] Lobby data matchmaking_type = 2 19:43:02.409 [Lua] Lobby data is_private = false 19:43:02.409 [Lua] Lobby data match_started = true 19:43:02.409 [Lua] Lobby data difficulty = hardest 19:43:02.409 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:02.409 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:02.409 [Lua] Lobby data unique_server_name = Tierce 19:43:02.409 [Lua] Lobby data quick_game = true 19:43:02.409 [Lua] Lobby data country_code = CZ 19:43:02.409 [Lua] Lobby data matchmaking = true 19:43:02.409 [Lua] Lobby data power_level = 0 19:43:02.409 [Lua] Lobby data mission_id = dlc_morris_map 19:43:02.410 [Lua] Lobby data mechanism = deus 19:43:02.410 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:02.410 [Lua] Lobby data player_slot_2 = 0:0 19:43:02.410 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:02.410 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:02.410 [Lua] Lobby data eac_authorized = true 19:43:02.410 [Lua] Set lobby end. 19:43:02.412 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 19:43:02.412 [Lua] [StateLoading] load_current_level 19:43:02.412 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 19:43:02.427 [Umbra] Unload tome 19:43:02.427 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_bay/wastes_path2, pat_bay_wastes_path2 19:43:02.429 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_bay/wastes_common, pat_bay_wastes_path2 19:43:02.432 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/wastes_common, pat_bay_wastes_path2 19:43:02.434 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_bay/path_common, pat_bay_wastes_path2 19:43:02.479 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/pat_bay, pat_bay_wastes_path2 19:43:02.482 [Lua] [PackageManager] Unload: units/props/inn/deus/deus_chest_01, pat_bay_wastes_path2 19:43:02.498 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_ingame, pat_bay_wastes_path2 19:43:02.498 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 19:43:02.508 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:43:02.508 [Lua] ### Received rpc_level_load_started 19:43:02.508 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 701874688 19:43:02.556 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 19:43:02.556 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 19:43:02.557 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 19:43:02.557 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:43:02.557 [Lua] ### Received rpc_level_load_started 19:43:02.557 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 701874688 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1447779072,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:02.559 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1724444544,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:43:02.578 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:43:02.614 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":1430163456,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1724444544 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1447779072 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1843141376 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:02.966 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:43:02.966 [Lua] ### Received rpc_level_load_started 19:43:02.966 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 701874688 19:43:03.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 19:43:03.420 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 19:43:03.438 [Lua] [LevelTransitionHandler] Level load completed! 19:43:03.438 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 19:43:03.438 [Lua] [EnemyPackageLoader] Load no enemies on this level 19:43:03.438 [Lua] [StateLoading] loadout_changed: true old_loadout: deus new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 19:43:03.438 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 19:43:03.438 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 19:43:03.441 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":1855437568,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 19:43:03.441 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 19:43:03.455 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:03.455 [Lua] ### Received rpc_level_loaded 19:43:03.455 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 327 19:43:03.455 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:43:03.472 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:43:03.472 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:43:03.521 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:03.521 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:03.521 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:03.522 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:43:03.522 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:43:03.522 [Lua] ### Received rpc_level_loaded 19:43:03.522 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 327 19:43:03.522 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 19:43:03.522 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 19:43:03.522 [Umbra] Init version: 3.4.15 :: 16 threads 19:43:03.523 [Lua] Async level spawning done 19:43:03.589 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1417184128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:03.790 [Lua] ### Received rpc_level_loaded 19:43:03.790 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 327 19:43:03.790 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":582638464,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:03.790 [Lua] ### Received rpc_level_loaded 19:43:03.790 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 327 19:43:03.790 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:03.790 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:03.790 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 19:43:03.790 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 19:43:03.790 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:43:03.790 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:43:03.857 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:03.857 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:03.857 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:03.873 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:03.874 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 19:43:03.874 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 19:43:03.874 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:43:03.874 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:43:04.593 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:43:04.593 [Lua] [Matchmaking] unregister rpcs 19:43:04.593 [Lua] Set lobby begin: 19:43:04.593 [Lua] Lobby data twitch_enabled = false 19:43:04.593 [Lua] Lobby data selected_mission_id = journey_cave 19:43:04.593 [Lua] Lobby data num_players = 4 19:43:04.593 [Lua] Lobby data difficulty_tweak = -10 19:43:04.593 [Lua] Lobby data host = 110000103724cc4 19:43:04.593 [Lua] Lobby data matchmaking_type = 2 19:43:04.593 [Lua] Lobby data is_private = false 19:43:04.593 [Lua] Lobby data match_started = true 19:43:04.593 [Lua] Lobby data difficulty = hardest 19:43:04.593 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:04.593 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:04.593 [Lua] Lobby data unique_server_name = Tierce 19:43:04.593 [Lua] Lobby data quick_game = true 19:43:04.593 [Lua] Lobby data country_code = CZ 19:43:04.593 [Lua] Lobby data matchmaking = true 19:43:04.593 [Lua] Lobby data power_level = 0 19:43:04.593 [Lua] Lobby data mission_id = dlc_morris_map 19:43:04.593 [Lua] Lobby data mechanism = deus 19:43:04.593 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:04.593 [Lua] Lobby data player_slot_2 = 0:0 19:43:04.593 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:04.593 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:04.593 [Lua] Lobby data eac_authorized = true 19:43:04.593 [Lua] Set lobby end. 19:43:04.593 [Lua] [Managers] Destroying manager group: 19:43:04.596 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 19:43:04.596 [Lua] [Gamestate] Enter StateIngame HOST 19:43:04.596 [Lua] <>level = dlc_morris_map<> 19:43:04.596 [Lua] [StateIngame] Server ingame 19:43:04.599 [Lua] Set lobby begin: 19:43:04.599 [Lua] Lobby data twitch_enabled = false 19:43:04.599 [Lua] Lobby data selected_mission_id = journey_cave 19:43:04.599 [Lua] Lobby data num_players = 4 19:43:04.599 [Lua] Lobby data difficulty_tweak = 0 19:43:04.599 [Lua] Lobby data host = 110000103724cc4 19:43:04.599 [Lua] Lobby data matchmaking_type = 2 19:43:04.599 [Lua] Lobby data is_private = false 19:43:04.599 [Lua] Lobby data match_started = true 19:43:04.599 [Lua] Lobby data difficulty = normal 19:43:04.599 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:04.599 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:04.599 [Lua] Lobby data unique_server_name = Tierce 19:43:04.599 [Lua] Lobby data quick_game = true 19:43:04.599 [Lua] Lobby data country_code = CZ 19:43:04.599 [Lua] Lobby data matchmaking = true 19:43:04.599 [Lua] Lobby data power_level = 0 19:43:04.599 [Lua] Lobby data mission_id = dlc_morris_map 19:43:04.600 [Lua] Lobby data mechanism = deus 19:43:04.600 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:04.600 [Lua] Lobby data player_slot_2 = 0:0 19:43:04.600 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:04.600 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:04.600 [Lua] Lobby data eac_authorized = true 19:43:04.600 [Lua] Set lobby end. 19:43:04.600 [Lua] [Matchmaking] register rpcs 19:43:04.600 [Lua] GameNetworkManager:init... creating game session 19:43:04.600 [Lua] Host GameSession.make_game_session_host with session: 19:43:04.600 [GameSession] make_game_session_host() 19:43:04.600 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:43:04.600 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:43:04.600 [Lua] [GameNetworkManager] self.is_server = true 19:43:04.600 [Network] Setting artificial MTU limit to 65536 19:43:04.600 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:43:04.600 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:43:04.600 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 19:43:04.602 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 1 19:43:04.612 [Lua] Switching ConflictSettings: to: disabled 19:43:04.612 [Lua] pacing=disabled 19:43:04.612 [Lua] roaming=nil 19:43:04.612 [Lua] specials=disabled 19:43:04.612 [Lua] debug_color=black 19:43:04.612 [Lua] pack_spawning=disabled 19:43:04.612 [Lua] contained_breeds=nil 19:43:04.612 [Lua] disabled=true 19:43:04.612 [Lua] boss=disabled 19:43:04.612 [Lua] horde=disabled 19:43:04.612 [Lua] name=disabled 19:43:04.612 [Lua] intensity=disabled 19:43:04.612 [Lua] --- 19:43:04.612 [Lua] [LevelAnalysis] set_random_seed( 0) 19:43:04.617 [Lua] [AIInterestPointSystem] Level Seed: 1838768786 19:43:04.617 [Lua] 19:43:04.617 [Lua] [entity_system_bag] = table 19:43:04.617 [Lua] [entity_system_bag] = metatable 19:43:04.617 [Lua] [startup_data] = table 19:43:04.617 [Lua] [entity_manager] = table 19:43:04.617 [Lua] [entity_manager] = metatable 19:43:04.617 [Lua] [unit_spawner] = table 19:43:04.617 [Lua] [unit_spawner] = metatable 19:43:04.617 [Lua] [unit_storage] = table 19:43:04.617 [Lua] [unit_storage] = metatable 19:43:04.617 [Lua] [dice_keeper] = table 19:43:04.617 [Lua] [dice_keeper] = metatable 19:43:04.617 [Lua] [is_server] = true (boolean) 19:43:04.617 [Lua] [world] = [World] 19:43:04.617 [Lua] [system_api] = table 19:43:04.617 [Lua] [entity_system] = table 19:43:04.617 [Lua] [entity_system] = metatable 19:43:04.617 [Lua] [network_lobby] = table 19:43:04.617 [Lua] [network_lobby] = metatable 19:43:04.617 [Lua] [profile_synchronizer] = table 19:43:04.617 [Lua] [profile_synchronizer] = metatable 19:43:04.617 [Lua] [level_transition_handler] = table 19:43:04.617 [Lua] [level_transition_handler] = metatable 19:43:04.617 [Lua] [num_local_human_players] = 1 (number) 19:43:04.617 [Lua] [statistics_db] = table 19:43:04.617 [Lua] [statistics_db] = metatable 19:43:04.617 [Lua] [network_server] = table 19:43:04.617 [Lua] [network_server] = metatable 19:43:04.617 [Lua] [input_manager] = table 19:43:04.617 [Lua] [input_manager] = metatable 19:43:04.617 [Lua] [network_clock] = table 19:43:04.617 [Lua] [network_clock] = metatable 19:43:04.617 [Lua] [network_transmit] = table 19:43:04.617 [Lua] [network_transmit] = metatable 19:43:04.617 [Lua] [free_flight_manager] = table 19:43:04.617 [Lua] [free_flight_manager] = metatable 19:43:04.617 [Lua] [network_manager] = table 19:43:04.617 [Lua] [network_manager] = metatable 19:43:04.617 [Lua] [network_event_delegate] = table 19:43:04.617 [Lua] [network_event_delegate] = metatable 19:43:04.617 [Lua] 19:43:04.618 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:43:04.618 [Lua] ignoring extension VersusInteractObjectiveExtension 19:43:04.618 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:43:04.618 [Lua] ignoring extension VersusSocketObjectiveExtension 19:43:04.618 [Lua] ignoring extension VersusTargetObjectiveExtension 19:43:04.618 [Lua] ignoring extension VersusMissionObjectiveExtension 19:43:04.633 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:43:04.634 [Lua] [AchievementManager] Achievements using the steam platform 19:43:04.634 [Lua] PlayerManager:add_player player_1 19:43:04.691 [Lua] [StateIngame] Level seed: 0 19:43:04.691 [Lua] [LevelAnalysis] set_random_seed( 1838768786) 19:43:04.691 [GameSession] create_game_object(67, 0) 19:43:04.691 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:43:04.691 [GameSession] create_game_object(95, 1) 19:43:04.691 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:43:04.692 [Lua] [IngameUI] init 19:43:04.699 [SteamVoipClient] select_out(110000103724cc4, off) 19:43:04.699 [SteamVoipClient] select_out(11000010493d8ff, off) 19:43:04.699 [SteamVoipClient] select_out(110000104a550a1, off) 19:43:04.699 [SteamVoipClient] select_out(110000105182d5d, off) 19:43:04.702 [Lua] cb_razer_chroma_setup 19:43:04.727 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:43:04.727 [Lua] Set lobby begin: 19:43:04.727 [Lua] Lobby data twitch_enabled = false 19:43:04.727 [Lua] Lobby data selected_mission_id = journey_cave 19:43:04.727 [Lua] Lobby data num_players = 4 19:43:04.727 [Lua] Lobby data difficulty_tweak = 0 19:43:04.727 [Lua] Lobby data host = 110000103724cc4 19:43:04.727 [Lua] Lobby data matchmaking_type = 2 19:43:04.727 [Lua] Lobby data is_private = false 19:43:04.727 [Lua] Lobby data match_started = true 19:43:04.727 [Lua] Lobby data difficulty = normal 19:43:04.728 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:04.728 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:04.728 [Lua] Lobby data unique_server_name = Tierce 19:43:04.728 [Lua] Lobby data quick_game = true 19:43:04.728 [Lua] Lobby data country_code = CZ 19:43:04.728 [Lua] Lobby data matchmaking = true 19:43:04.728 [Lua] Lobby data power_level = 715 19:43:04.728 [Lua] Lobby data mission_id = dlc_morris_map 19:43:04.728 [Lua] Lobby data mechanism = deus 19:43:04.728 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:04.728 [Lua] Lobby data player_slot_2 = 0:0 19:43:04.728 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:04.728 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:04.728 [Lua] Lobby data eac_authorized = true 19:43:04.728 [Lua] Set lobby end. 19:43:04.728 [Lua] CurrentConflictSettings disabled 19:43:04.728 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 19:43:04.728 [GameSession] create_game_object(48, 2) 19:43:04.728 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 19:43:04.728 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:43:04.729 [Lua] [Managers] Calling function on all managers: 19:43:04.729 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:04.729 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:43:04.729 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:43:04.732 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:43:04.732 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:43:04.768 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:43:04.768 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:43:04.795 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":2128836992,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:04.795 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:04.795 [Lua] ### Received rpc_level_loaded 19:43:04.795 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 327 19:43:04.795 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:43:04.796 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:04.796 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:43:04.796 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":582638464,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:04.829 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:43:04.829 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":2128836992,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:04.830 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:04.830 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1417184128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1430163456 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:43:04.854 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:43:04.854 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 19:43:04.854 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:04.854 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:43:04.854 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:04.865 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:04.866 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:43:04.866 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:43:04.945 [Lua] StateInGameRunning:_game_actually_starts() 19:43:04.945 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:43:04.945 [Lua] ################################################################################################################# 19:43:04.945 [Lua] [Loading Time]: 00:00:03 [Transition]: pat_bay_wastes_path2-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:43:04.945 [Lua] ################################################################################################################# 19:43:04.945 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 42 19:43:04.945 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:43:04.948 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_3=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ node_9=[Unit '#ID[eab9d113c7029403]'], }, node_9={ final=[Unit '#ID[eab9d113c7029403]'], }, final={ }, node_1={ node_2=[Unit '#ID[eab9d113c7029403]'], }, start={ node_10=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_8=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_10", } { node_11={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.16664999999999999, level_type="SIGNATURE", base_level="sig_crag", system_seeds={ pickups=238833066, power_ups=-781660453, mutator=-1844797183, blessings=-1674017172, }, node_type="ingame", theme="wastes", layout_x=0.34087035649918473, level="sig_crag_wastes_path5", layout_y=1, next={ "node_3", }, path=5, level_seed=534844344, weapon_pickup_seed=1974485943, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_3={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.50433658498644995, next={ "node_4", }, weapon_pickup_seed=238833066, conflict_settings="disabled", path=0, system_seeds={ pickups=-1844797183, power_ups=-728779138, mutator=-1674017172, blessings=-781660453, }, node_type="shop", mutators={ }, theme="wastes", level_seed=1974485943, layout_x=0.40644544296583229, base_level="shop_fortune", }, node_8={ level="shop_strife", run_progress=0.66660000000000008, level_type="SHOP", layout_y=0.99999999999999967, next={ "node_9", }, weapon_pickup_seed=-1844797183, conflict_settings="disabled", path=0, system_seeds={ pickups=-1674017172, power_ups=482307013, mutator=-781660453, blessings=-728779138, }, node_type="shop", mutators={ }, theme="wastes", level_seed=238833066, layout_x=0.65912964350081493, base_level="shop_strife", }, node_1={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=482307013, power_ups=1838768786, mutator=2102717024, blessings=1384192575, }, node_type="ingame", theme="wastes", layout_x=0.15918070278628621, level="sig_mordrek_wastes_path2", layout_y=0.0868728025422634, next={ "node_2", }, path=2, level_seed=-781660453, weapon_pickup_seed=-728779138, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, final={ level="arena_cave_khorne_path1", run_progress=0.99990000000000001, weapon_pickup_seed=-781660453, level_type="ARENA", layout_y=0.43319249246751523, next={ }, curse="curse_skulls_of_fury", conflict_settings="deus_skaven_chaos", path=1, system_seeds={ pickups=-728779138, power_ups=1384192575, mutator=482307013, blessings=2102717024, }, node_type="ingame", mutators={ }, theme="khorne", level_seed=-1674017172, layout_x=1, base_level="arena_cave", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.83325000000000005, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=-781660453, power_ups=2102717024, mutator=-728779138, blessings=482307013, }, node_type="ingame", theme="nurgle", layout_x=0.84898419085947885, level="pat_forest_nurgle_path1", layout_y=0.87528333720531293, next={ "final", }, path=1, level_seed=-1844797183, weapon_pickup_seed=-1674017172, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", curse="curse_skulking_sorcerer", terror_event_power_up_rarity="rare", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_specials", }, run_progress=0, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=1861137300, power_ups=385041421, mutator=-2087777821, blessings=-540154394, }, node_type="ingame", theme="wastes", layout_x=0.15101580914052098, level="pat_bay_wastes_path2", layout_y=0.87528333720531326, next={ "node_11", }, path=2, level_seed=1838768786, weapon_pickup_seed=-1967054647, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", terror_event_power_up_rarity="rare", }, node_4={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.49995000000000001, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=1384192575, power_ups=1861137300, mutator=1838768786, blessings=-1967054647, }, node_type="ingame", theme="slaanesh", layout_x=0.59355455703416704, level="sig_volcano_slaanesh_path4", layout_y=0.50433658498644984, next={ "node_5", "node_8", }, path=4, level_seed=482307013, weapon_pickup_seed=2102717024, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="movespeed", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_6={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.086872802542263705, next={ "final", }, weapon_pickup_seed=1384192575, conflict_settings="disabled", path=0, system_seeds={ pickups=1838768786, power_ups=-2087777821, mutator=-1967054647, blessings=1861137300, }, node_type="shop", mutators={ }, theme="wastes", level_seed=2102717024, layout_x=0.8408192972137134, base_level="shop_harmony", }, node_5={ minor_modifier_group={ "deus_less_specials", "deus_more_roamers", }, run_progress=0.66659999999999997, level_type="TRAVEL", base_level="pat_town", system_seeds={ pickups=-1967054647, power_ups=-540154394, mutator=1861137300, blessings=-2087777821, }, node_type="ingame", theme="tzeentch", layout_x=0.65335212770062834, level="pat_town_tzeentch_path1", layout_y=0, next={ "node_6", }, path=1, level_seed=1384192575, weapon_pickup_seed=1838768786, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="ability_cooldown_reduction", curse="curse_change_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.4331924924675154, next={ "node_1", "node_10", }, weapon_pickup_seed=482307013, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=2102717024, power_ups=-1967054647, mutator=1384192575, blessings=1838768786, }, node_type="start", mutators={ }, theme="wastes", level_seed=-728779138, layout_x=0, path=0, }, node_2={ minor_modifier_group={ "deus_less_monsters", "deus_more_elites", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-2087777821, power_ups=-114584056, mutator=-540154394, blessings=385041421, }, node_type="ingame", theme="wastes", layout_x=0.34664787229937111, level="pat_tower_wastes_path5", layout_y=0, next={ "node_3", }, path=5, level_seed=-1967054647, weapon_pickup_seed=1861137300, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", terror_event_power_up_rarity="rare", }, } 19:43:04.948 [Lua] [SharedState] deus_map_14553509_node_10: ready:0:0:0:0 = true 19:43:04.948 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = STARTING 19:43:04.948 [Lua] [SharedState] deus_map_14553509_node_10: final_node_selected:0:0:0:0 = 19:43:04.948 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = 19:43:04.948 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:43:04.966 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 42 19:43:05.110 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:05.110 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:05.110 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:43:05.110 [Lua] [SharedState] deus_map_14553509_node_10: ready:0:0:0:0 = true 19:43:05.110 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = 19:43:05.110 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:43:05.112 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:05.112 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:43:05.112 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:43:05.112 [Lua] [SharedState] deus_map_14553509_node_10: ready:0:0:0:0 = true 19:43:05.112 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = 19:43:05.112 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:43:05.113 [GameSession] add_peer(11000010493d8ff) 19:43:05.113 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 19:43:05.113 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 19:43:05.113 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 19:43:05.113 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 19:43:05.113 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 19:43:05.113 [GameSession] add_peer(110000105182d5d) 19:43:05.113 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:43:05.113 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:43:05.113 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:43:05.113 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:43:05.113 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:43:05.118 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 19:43:05.123 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:43:05.128 [Lua] PlayerManager:add_remote_player 11000010493d8ff 19:43:05.128 [GameSession] create_game_object(67, 3) 19:43:05.128 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 19:43:05.128 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:43:05.128 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 19:43:05.128 [Lua] RemotePlayer:create_game_object( ) 3 19:43:05.175 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 19:43:05.175 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 19:43:05.175 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:43:05.175 [GameSession] create_game_object(67, 4) 19:43:05.175 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 19:43:05.175 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:43:05.175 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 19:43:05.175 [Lua] RemotePlayer:create_game_object( ) 4 19:43:05.219 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:43:05.219 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:43:05.220 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 42 19:43:05.220 [Lua] Commit load time data 19:43:05.381 [GameSession] 11000010493d8ff -> create_game_object(1024) 19:43:05.381 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 19:43:05.381 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:05.381 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 19:43:05.443 [GameSession] 110000105182d5d -> create_game_object(2048) 19:43:05.443 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 19:43:05.443 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:05.443 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:43:05.582 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 19:43:05.771 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:43:06.156 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:06.156 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:06.156 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:43:06.156 [GameSession] add_peer(110000104a550a1) 19:43:06.156 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 19:43:06.156 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 19:43:06.156 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:43:06.156 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:43:06.164 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:43:06.178 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:43:06.178 [GameSession] create_game_object(67, 5) 19:43:06.178 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 19:43:06.178 [GameSession] create_game_object(5, 0) -> 110000105182d5d 19:43:06.178 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:43:06.178 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 19:43:06.178 [Lua] RemotePlayer:create_game_object( ) 5 19:43:06.225 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:43:06.225 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:43:06.225 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:43:06.225 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:43:06.225 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:43:06.229 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 19:43:06.229 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 19:43:06.229 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 19:43:06.229 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:43:06.229 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:43:06.229 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:43:06.229 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:43:06.229 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:43:06.229 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:43:06.515 [GameSession] 110000104a550a1 -> create_game_object(3072) 19:43:06.515 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 19:43:06.515 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 19:43:06.515 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:06.515 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:43:07.102 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:43:07.171 [Lua] [SharedState] deus_map_14553509_node_10: ready:0:0:0:0 = true 19:43:07.171 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = 19:43:07.171 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:43:07.172 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = WAITING 19:43:07.744 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = node_11 19:43:07.754 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = VOTING 19:43:08.715 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = node_11 19:43:08.744 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = node_11 19:43:09.882 [Lua] Set lobby begin: 19:43:09.882 [Lua] Lobby data twitch_enabled = false 19:43:09.882 [Lua] Lobby data selected_mission_id = journey_cave 19:43:09.882 [Lua] Lobby data num_players = 4 19:43:09.882 [Lua] Lobby data difficulty_tweak = 0 19:43:09.882 [Lua] Lobby data host = 110000103724cc4 19:43:09.882 [Lua] Lobby data matchmaking_type = 2 19:43:09.882 [Lua] Lobby data is_private = false 19:43:09.882 [Lua] Lobby data match_started = true 19:43:09.882 [Lua] Lobby data difficulty = normal 19:43:09.882 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:09.882 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:09.882 [Lua] Lobby data unique_server_name = Tierce 19:43:09.882 [Lua] Lobby data quick_game = true 19:43:09.882 [Lua] Lobby data country_code = CZ 19:43:09.882 [Lua] Lobby data matchmaking = true 19:43:09.882 [Lua] Lobby data power_level = 178 19:43:09.882 [Lua] Lobby data mission_id = dlc_morris_map 19:43:09.883 [Lua] Lobby data mechanism = deus 19:43:09.883 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:09.883 [Lua] Lobby data player_slot_2 = 0:0 19:43:09.883 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:09.883 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:09.883 [Lua] Lobby data eac_authorized = true 19:43:09.883 [Lua] Set lobby end. 19:43:11.107 [Lua] [SharedState] deus_map_14553509_node_10: vote:0:0:0:0 = node_11 19:43:11.108 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = VOTING_FINISHING 19:43:14.883 [Lua] Set lobby begin: 19:43:14.883 [Lua] Lobby data twitch_enabled = false 19:43:14.883 [Lua] Lobby data selected_mission_id = journey_cave 19:43:14.883 [Lua] Lobby data num_players = 4 19:43:14.883 [Lua] Lobby data difficulty_tweak = 0 19:43:14.883 [Lua] Lobby data host = 110000103724cc4 19:43:14.883 [Lua] Lobby data matchmaking_type = 2 19:43:14.883 [Lua] Lobby data is_private = false 19:43:14.883 [Lua] Lobby data match_started = true 19:43:14.883 [Lua] Lobby data difficulty = normal 19:43:14.883 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:14.883 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:14.883 [Lua] Lobby data unique_server_name = Tierce 19:43:14.883 [Lua] Lobby data quick_game = true 19:43:14.883 [Lua] Lobby data country_code = CZ 19:43:14.883 [Lua] Lobby data matchmaking = true 19:43:14.883 [Lua] Lobby data power_level = 715 19:43:14.883 [Lua] Lobby data mission_id = dlc_morris_map 19:43:14.883 [Lua] Lobby data mechanism = deus 19:43:14.883 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:14.883 [Lua] Lobby data player_slot_2 = 0:0 19:43:14.883 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:14.883 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:14.883 [Lua] Lobby data eac_authorized = true 19:43:14.883 [Lua] Set lobby end. 19:43:16.107 [Lua] [SharedState] deus_map_14553509_node_10: final_node_selected:0:0:0:0 = node_11 19:43:16.107 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = FINISHING 19:43:16.107 [Lua] [SharedState] deus_run_state_14553509: twitch_vote:0:0:0:0 = 19:43:19.116 [Lua] [SharedState] deus_map_14553509_node_10: map_state:0:0:0:0 = FINISHED 19:43:19.117 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:43:20.129 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:43:20.167 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:43:20.174 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:43:20.180 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:43:20.181 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:43:20.187 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:43:20.243 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:43:20.247 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:43:20.284 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 19:43:20.284 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = node_11 19:43:20.284 [Lua] [LevelTransitionHandler] set_next_level( lvl:sig_crag_wastes_path5, mc:deus, gm:deus, env:0, seed:534844344, conflict:deus_skaven_chaos, lckd_director_funcs:{}, diff:hardest, diff_tweak:-7, id:464645632, lt:load_next_level, extra_packages:{ }) 19:43:20.284 [Lua] [LevelTransitionHandler] promote_next_level_data 19:43:20.284 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = sig_crag_wastes_path5 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 534844344 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = deus_skaven_chaos 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = deus 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = -7 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 464645632 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:43:20.285 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:43:20.285 [Lua] [NetworkServer] Entering post game 19:43:20.285 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 19:43:20.285 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 19:43:20.285 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 19:43:20.285 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 19:43:20.285 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:43:20.285 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 19:43:20.285 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:43:20.285 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 19:43:20.285 [Save] Saving `save_data` 19:43:20.285 [Lua] gm_event_end_conditions_met true false 19:43:20.285 [Lua] Game won 19:43:20.285 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:43:20.287 [Save] Save done 19:43:20.287 [Save] Saving `save_data` 19:43:20.289 [Save] Save done 19:43:20.299 [Lua] generate_backend_stats 110000103724cc4:1 19:43:20.362 [Lua] [PlayFabMirrorBase] Force commit 19:43:20.362 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 19:43:20.362 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 19:43:20.362 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:43:20.362 [Save] Saving `save_data` 19:43:20.362 [Lua] TRANSITION nil nil load_next_level 19:43:20.362 [Lua] Transition type "load_next_level", is server: true 19:43:20.362 [Lua] [GameNetworkManager] Leaving game... 19:43:20.362 [Lua] [GameNetworkManager] Shutting down game session host. 19:43:20.362 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:43:20.362 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:43:20.362 [GameSession] shutdown_game_session_host() 19:43:20.362 [GameSession] shutdown() 19:43:20.362 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=17.49 19:43:20.364 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 19:43:20.364 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 19:43:20.364 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:43:20.364 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:43:20.364 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:43:20.364 [Lua] [PlayFabMirrorBase] commit result "success", "9" 19:43:20.364 [Lua] none table: 0000000005329240 nil 19:43:20.364 [Save] Save done 19:43:22.368 [Lua] [Managers] Calling function on all managers: 19:43:22.369 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:43:22.369 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:43:22.369 [Lua] Clearing all global lookup lists 19:43:22.369 [Lua] [IngamePlayerListUI] - Destroy 19:43:22.369 [Lua] [IngameUI] destroy 19:43:22.370 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:43:22.371 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 19:43:22.371 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 19:43:22.372 [Lua] [Managers] Destroying manager group: 19:43:22.373 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:43:22.373 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 19:43:22.373 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 19:43:22.373 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 19:43:22.373 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:43:22.373 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 19:43:22.373 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:43:22.373 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 19:43:22.373 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:43:22.373 [Lua] [Matchmaking] unregister rpcs 19:43:22.373 [Lua] ############### UNLOADING PACKAGES ############### 19:43:22.373 [Lua] [Gamestate] Enter state StateLoading 19:43:22.375 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:43:22.375 [Lua] [Matchmaking] register rpcs 19:43:22.375 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:43:22.375 [Lua] Set lobby begin: 19:43:22.375 [Lua] Lobby data twitch_enabled = false 19:43:22.375 [Lua] Lobby data selected_mission_id = journey_cave 19:43:22.375 [Lua] Lobby data num_players = 4 19:43:22.375 [Lua] Lobby data difficulty_tweak = 0 19:43:22.375 [Lua] Lobby data host = 110000103724cc4 19:43:22.375 [Lua] Lobby data matchmaking_type = 2 19:43:22.375 [Lua] Lobby data is_private = false 19:43:22.375 [Lua] Lobby data match_started = true 19:43:22.375 [Lua] Lobby data difficulty = normal 19:43:22.375 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:22.375 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:22.375 [Lua] Lobby data unique_server_name = Tierce 19:43:22.375 [Lua] Lobby data quick_game = true 19:43:22.375 [Lua] Lobby data country_code = CZ 19:43:22.375 [Lua] Lobby data matchmaking = true 19:43:22.375 [Lua] Lobby data power_level = 0 19:43:22.375 [Lua] Lobby data mission_id = dlc_morris_map 19:43:22.375 [Lua] Lobby data mechanism = deus 19:43:22.375 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:22.375 [Lua] Lobby data player_slot_2 = 0:0 19:43:22.375 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:22.375 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:22.375 [Lua] Lobby data eac_authorized = true 19:43:22.375 [Lua] Set lobby end. 19:43:22.375 [Lua] registering RPCs 19:43:22.375 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:43:22.375 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:43:22.375 [Lua] Set lobby begin: 19:43:22.375 [Lua] Lobby data twitch_enabled = false 19:43:22.375 [Lua] Lobby data selected_mission_id = journey_cave 19:43:22.375 [Lua] Lobby data num_players = 4 19:43:22.375 [Lua] Lobby data difficulty_tweak = 0 19:43:22.376 [Lua] Lobby data host = 110000103724cc4 19:43:22.376 [Lua] Lobby data matchmaking_type = 2 19:43:22.376 [Lua] Lobby data is_private = false 19:43:22.376 [Lua] Lobby data match_started = true 19:43:22.376 [Lua] Lobby data difficulty = normal 19:43:22.376 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:22.376 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:22.376 [Lua] Lobby data unique_server_name = Tierce 19:43:22.376 [Lua] Lobby data quick_game = true 19:43:22.376 [Lua] Lobby data country_code = CZ 19:43:22.376 [Lua] Lobby data matchmaking = true 19:43:22.376 [Lua] Lobby data power_level = 0 19:43:22.376 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:22.376 [Lua] Lobby data mechanism = deus 19:43:22.376 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:22.376 [Lua] Lobby data player_slot_2 = 0:0 19:43:22.376 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:22.376 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:22.376 [Lua] Lobby data eac_authorized = true 19:43:22.376 [Lua] Set lobby end. 19:43:22.382 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_crag, global_loading_screens, async-read, prioritized 19:43:22.382 [Lua] [StateLoading] load_current_level 19:43:22.382 [Lua] [LevelTransitionHandler] load_current_level, loading sig_crag_wastes_path5 0 19:43:22.395 [Umbra] Unload tome 19:43:22.401 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_crag, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_crag/path_common, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/wastes_common, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_crag/wastes_common, sig_crag_wastes_path5, async-read, 19:43:22.401 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_crag/wastes_path5, sig_crag_wastes_path5, async-read, 19:43:22.436 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_crag 19:43:22.436 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_crag 19:43:22.436 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":582638464,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:22.453 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1417184128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":2128836992,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1855437568 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:22.478 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:43:22.503 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:43:22.503 [Lua] ### Received rpc_level_load_started 19:43:22.504 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 464645632 19:43:22.538 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:43:22.538 [Lua] ### Received rpc_level_load_started 19:43:22.538 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 464645632 19:43:22.588 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:43:22.588 [Lua] ### Received rpc_level_load_started 19:43:22.588 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 464645632 19:43:23.578 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 19:43:23.578 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 19:43:23.578 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 19:43:23.830 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 19:43:23.830 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 19:43:23.831 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_crag 19:43:27.566 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_crag 19:43:27.566 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_crag 19:43:27.567 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_crag/path_common 19:43:27.787 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_crag/path_common 19:43:27.787 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_crag/path_common 19:43:27.787 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/wastes_common 19:43:28.102 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/wastes_common 19:43:28.102 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/wastes_common 19:43:28.102 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_crag/wastes_common 19:43:28.222 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_crag/wastes_common 19:43:28.222 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_crag/wastes_common 19:43:28.222 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_crag/wastes_path5 19:43:28.274 [Umbra] Loading umbra tome '#ID[7190a2621c740e57]' 19:43:28.370 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_crag/wastes_path5 19:43:28.370 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_crag/wastes_path5 19:43:28.388 [Lua] [LevelTransitionHandler] Level load completed! 19:43:28.388 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: sig_crag_wastes_path5 - level_seed: 534844344 - use_random_directors: false - conflict_director_name: deus_skaven_chaos 19:43:28.406 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 19:43:28.407 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_ratling_gunner=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_raider=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_loot_rat=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_berzerker=true, skaven_clan_rat_with_shield=true, skaven_poison_wind_globadier=true, skaven_warpfire_thrower=true, chaos_marauder=true, skaven_plague_monk=true, skaven_storm_vermin_commander=true, } 19:43:28.407 [Lua] load_startup_enemy_packages: -------------- 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_spawn 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_troll 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_rat_ogre 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_stormfiend 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] beastmen_minotaur 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_plague_sorcerer 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_corruptor_sorcerer 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_gutter_runner 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_pack_master 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_poison_wind_globadier 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_ratling_gunner 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_warpfire_thrower 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_vortex_sorcerer 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] beastmen_standard_bearer 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_vortex 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] critter_rat 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] critter_pig 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_storm_vermin_with_shield 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_storm_vermin 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_warrior 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_clan_rat 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_raider 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_slave 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_fanatic 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_loot_rat 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_marauder_with_shield 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_berzerker 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_clan_rat_with_shield 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] chaos_marauder 19:43:28.407 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 19:43:28.407 [Lua] skaven_plague_monk 19:43:28.409 [Lua] ### Received rpc_level_loaded 19:43:28.409 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 362 19:43:28.409 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:43:28.426 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:43:28.426 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:43:28.443 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:43:28.443 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:43:28.443 [Lua] ### Received rpc_level_loaded 19:43:28.443 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 362 19:43:28.642 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 19:43:28.642 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 19:43:28.643 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 19:43:28.844 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 19:43:28.844 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 19:43:28.845 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 19:43:29.045 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 19:43:29.045 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 19:43:29.046 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 19:43:29.265 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 19:43:29.265 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 19:43:29.266 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 19:43:29.667 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 19:43:29.667 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 19:43:29.668 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 19:43:29.684 [Lua] ### Received rpc_level_loaded 19:43:29.684 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 362 19:43:29.684 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 19:43:29.685 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 19:43:29.685 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 19:43:29.702 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 19:43:29.702 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 19:43:29.768 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 19:43:29.768 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 19:43:29.768 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 19:43:29.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 19:43:29.885 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 19:43:29.886 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 19:43:30.020 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 19:43:30.020 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 19:43:30.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 19:43:30.205 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 19:43:30.205 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 19:43:30.205 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 19:43:30.424 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 19:43:30.424 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 19:43:30.424 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 19:43:30.541 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 19:43:30.541 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 19:43:30.542 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 19:43:30.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 19:43:30.744 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 19:43:30.744 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 19:43:30.760 [Lua] ### Received rpc_level_loaded 19:43:30.760 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 362 19:43:30.760 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 19:43:30.761 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:43:30.761 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:43:30.778 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:43:30.778 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:43:30.927 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 19:43:30.927 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 19:43:30.927 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 19:43:31.180 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 19:43:31.180 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 19:43:31.180 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 19:43:31.230 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 19:43:31.230 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 19:43:31.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 19:43:31.297 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 19:43:31.297 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 19:43:31.297 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 19:43:31.363 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 19:43:31.363 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 19:43:31.364 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 19:43:31.599 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 19:43:31.599 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 19:43:31.599 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 19:43:31.800 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 19:43:31.800 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 19:43:31.800 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 19:43:32.017 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 19:43:32.017 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 19:43:32.017 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 19:43:32.302 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 19:43:32.302 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 19:43:32.302 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 19:43:32.471 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 19:43:32.471 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 19:43:32.471 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 19:43:32.722 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 19:43:32.722 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 19:43:32.723 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 19:43:32.907 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 19:43:32.907 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 19:43:32.908 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 19:43:33.009 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 19:43:33.009 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 19:43:33.009 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 19:43:33.194 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 19:43:33.194 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 19:43:33.194 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 19:43:33.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 19:43:33.344 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 19:43:33.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 19:43:33.596 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 19:43:33.596 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 19:43:33.596 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 19:43:33.780 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 19:43:33.780 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 19:43:33.780 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 19:43:33.982 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 19:43:33.982 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 19:43:33.983 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: sig_crag_wastes_path5 game_mode: deus 19:43:33.983 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 19:43:33.983 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 19:43:33.986 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":1193746304,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 19:43:33.986 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 19:43:34.000 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:34.049 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:34.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:34.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:34.067 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 19:43:34.067 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/sig_crag/generated/wastes_path5/world 19:43:34.067 [Umbra] Init version: 3.4.15 :: 16 threads 19:43:34.121 [Lua] ### Received rpc_level_loaded 19:43:34.121 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 362 19:43:34.121 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:43:34.122 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:43:34.122 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:43:34.157 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:43:34.157 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:43:34.407 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:43:34.407 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 19:43:34.916 [Lua] Async level spawning done 19:43:34.916 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:43:35.892 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:43:35.892 [Lua] [Matchmaking] unregister rpcs 19:43:35.892 [Lua] Set lobby begin: 19:43:35.892 [Lua] Lobby data twitch_enabled = false 19:43:35.892 [Lua] Lobby data selected_mission_id = journey_cave 19:43:35.892 [Lua] Lobby data num_players = 4 19:43:35.892 [Lua] Lobby data difficulty_tweak = 0 19:43:35.892 [Lua] Lobby data host = 110000103724cc4 19:43:35.892 [Lua] Lobby data matchmaking_type = 2 19:43:35.892 [Lua] Lobby data is_private = false 19:43:35.892 [Lua] Lobby data match_started = true 19:43:35.892 [Lua] Lobby data difficulty = normal 19:43:35.892 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:35.892 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:35.892 [Lua] Lobby data unique_server_name = Tierce 19:43:35.892 [Lua] Lobby data quick_game = true 19:43:35.892 [Lua] Lobby data country_code = CZ 19:43:35.892 [Lua] Lobby data matchmaking = true 19:43:35.892 [Lua] Lobby data power_level = 0 19:43:35.892 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:35.892 [Lua] Lobby data mechanism = deus 19:43:35.892 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:35.892 [Lua] Lobby data player_slot_2 = 0:0 19:43:35.892 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:35.892 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:35.892 [Lua] Lobby data eac_authorized = true 19:43:35.893 [Lua] Set lobby end. 19:43:35.893 [Lua] [Managers] Destroying manager group: 19:43:35.893 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_crag, global_loading_screens 19:43:35.893 [Lua] [Gamestate] Enter StateIngame HOST 19:43:35.894 [Lua] <>level = sig_crag_wastes_path5<> 19:43:35.894 [Lua] [StateIngame] Server ingame 19:43:35.896 [Lua] Set lobby begin: 19:43:35.896 [Lua] Lobby data twitch_enabled = false 19:43:35.896 [Lua] Lobby data selected_mission_id = journey_cave 19:43:35.896 [Lua] Lobby data num_players = 4 19:43:35.897 [Lua] Lobby data difficulty_tweak = -7 19:43:35.897 [Lua] Lobby data host = 110000103724cc4 19:43:35.897 [Lua] Lobby data matchmaking_type = 2 19:43:35.897 [Lua] Lobby data is_private = false 19:43:35.897 [Lua] Lobby data match_started = true 19:43:35.897 [Lua] Lobby data difficulty = hardest 19:43:35.897 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:35.897 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:35.897 [Lua] Lobby data unique_server_name = Tierce 19:43:35.897 [Lua] Lobby data quick_game = true 19:43:35.897 [Lua] Lobby data country_code = CZ 19:43:35.897 [Lua] Lobby data matchmaking = true 19:43:35.897 [Lua] Lobby data power_level = 0 19:43:35.897 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:35.897 [Lua] Lobby data mechanism = deus 19:43:35.897 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:35.897 [Lua] Lobby data player_slot_2 = 0:0 19:43:35.897 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:35.897 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:35.897 [Lua] Lobby data eac_authorized = true 19:43:35.897 [Lua] Set lobby end. 19:43:35.897 [Lua] [Matchmaking] register rpcs 19:43:35.897 [Lua] GameNetworkManager:init... creating game session 19:43:35.897 [Lua] Host GameSession.make_game_session_host with session: 19:43:35.897 [GameSession] make_game_session_host() 19:43:35.897 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:43:35.897 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:43:35.897 [Lua] [GameNetworkManager] self.is_server = true 19:43:35.897 [Network] Setting artificial MTU limit to 65536 19:43:35.897 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:43:35.897 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:43:35.897 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 19:43:35.897 [Lua] [Mutator] Initializing mutator 'deus_less_elites' 19:43:35.897 [Lua] [Mutator] Initializing mutator 'deus_more_roamers' 19:43:35.897 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 19:43:35.897 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 19:43:35.903 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 19:43:35.903 [Lua] pacing=deus_default 19:43:35.903 [Lua] roaming=nil 19:43:35.903 [Lua] specials=deus_default 19:43:35.903 [Lua] contained_breeds=nil 19:43:35.903 [Lua] debug_color=maroon 19:43:35.903 [Lua] disabled=false 19:43:35.903 [Lua] pack_spawning=deus_default 19:43:35.903 [Lua] factions=nil 19:43:35.903 [Lua] description=deus_conflict_director_skaven_chaos_name 19:43:35.903 [Lua] boss=deus_default 19:43:35.903 [Lua] horde=deus_default 19:43:35.903 [Lua] name=deus_skaven_chaos 19:43:35.903 [Lua] intensity=deus_default 19:43:35.903 [Lua] --- 19:43:35.903 [Lua] [LevelAnalysis] set_random_seed( 534844344) 19:43:35.909 [Lua] [AIInterestPointSystem] Level Seed: 534844344 19:43:35.910 [Lua] 19:43:35.910 [Lua] [entity_system_bag] = table 19:43:35.910 [Lua] [entity_system_bag] = metatable 19:43:35.910 [Lua] [startup_data] = table 19:43:35.910 [Lua] [entity_manager] = table 19:43:35.910 [Lua] [entity_manager] = metatable 19:43:35.910 [Lua] [unit_spawner] = table 19:43:35.910 [Lua] [unit_spawner] = metatable 19:43:35.910 [Lua] [unit_storage] = table 19:43:35.910 [Lua] [unit_storage] = metatable 19:43:35.910 [Lua] [dice_keeper] = table 19:43:35.910 [Lua] [dice_keeper] = metatable 19:43:35.910 [Lua] [is_server] = true (boolean) 19:43:35.910 [Lua] [world] = [World] 19:43:35.910 [Lua] [system_api] = table 19:43:35.910 [Lua] [entity_system] = table 19:43:35.910 [Lua] [entity_system] = metatable 19:43:35.910 [Lua] [network_lobby] = table 19:43:35.910 [Lua] [network_lobby] = metatable 19:43:35.910 [Lua] [profile_synchronizer] = table 19:43:35.910 [Lua] [profile_synchronizer] = metatable 19:43:35.910 [Lua] [level_transition_handler] = table 19:43:35.910 [Lua] [level_transition_handler] = metatable 19:43:35.910 [Lua] [num_local_human_players] = 1 (number) 19:43:35.910 [Lua] [statistics_db] = table 19:43:35.910 [Lua] [statistics_db] = metatable 19:43:35.910 [Lua] [network_server] = table 19:43:35.910 [Lua] [network_server] = metatable 19:43:35.910 [Lua] [input_manager] = table 19:43:35.910 [Lua] [input_manager] = metatable 19:43:35.910 [Lua] [network_clock] = table 19:43:35.910 [Lua] [network_clock] = metatable 19:43:35.910 [Lua] [network_transmit] = table 19:43:35.910 [Lua] [network_transmit] = metatable 19:43:35.910 [Lua] [free_flight_manager] = table 19:43:35.910 [Lua] [free_flight_manager] = metatable 19:43:35.910 [Lua] [network_manager] = table 19:43:35.910 [Lua] [network_manager] = metatable 19:43:35.910 [Lua] [network_event_delegate] = table 19:43:35.910 [Lua] [network_event_delegate] = metatable 19:43:35.910 [Lua] 19:43:35.910 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:43:35.910 [Lua] ignoring extension VersusInteractObjectiveExtension 19:43:35.910 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:43:35.910 [Lua] ignoring extension VersusSocketObjectiveExtension 19:43:35.910 [Lua] ignoring extension VersusTargetObjectiveExtension 19:43:35.910 [Lua] ignoring extension VersusMissionObjectiveExtension 19:43:35.912 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 19:43:35.931 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:43:35.931 [Lua] [AchievementManager] Achievements using the steam platform 19:43:35.932 [Lua] PlayerManager:add_player player_1 19:43:36.029 [Lua] respawn_unit_spawned with group id: terror_respawn 19:43:36.029 [Lua] respawn_unit_spawned with group id: terror_respawn 19:43:36.029 [Lua] respawn_unit_spawned with group id: terror_respawn 19:43:36.031 [Lua] [StateIngame] Level seed: 534844344 19:43:36.047 [Lua] [LevelAnalysis] set_random_seed( 534844344) 19:43:36.052 [GameSession] create_game_object(67, 0) 19:43:36.052 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:43:36.052 [GameSession] create_game_object(95, 1) 19:43:36.052 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:43:36.053 [Lua] [IngameUI] init 19:43:36.066 [SteamVoipClient] select_out(110000103724cc4, off) 19:43:36.066 [SteamVoipClient] select_out(11000010493d8ff, off) 19:43:36.066 [SteamVoipClient] select_out(110000104a550a1, off) 19:43:36.066 [SteamVoipClient] select_out(110000105182d5d, off) 19:43:36.069 [Lua] cb_razer_chroma_setup 19:43:36.095 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:43:36.095 [Lua] Set lobby begin: 19:43:36.095 [Lua] Lobby data twitch_enabled = false 19:43:36.095 [Lua] Lobby data selected_mission_id = journey_cave 19:43:36.095 [Lua] Lobby data num_players = 4 19:43:36.095 [Lua] Lobby data difficulty_tweak = -7 19:43:36.095 [Lua] Lobby data host = 110000103724cc4 19:43:36.095 [Lua] Lobby data matchmaking_type = 2 19:43:36.095 [Lua] Lobby data is_private = false 19:43:36.095 [Lua] Lobby data match_started = true 19:43:36.095 [Lua] Lobby data difficulty = hardest 19:43:36.095 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:36.095 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:36.095 [Lua] Lobby data unique_server_name = Tierce 19:43:36.095 [Lua] Lobby data quick_game = true 19:43:36.095 [Lua] Lobby data country_code = CZ 19:43:36.095 [Lua] Lobby data matchmaking = true 19:43:36.095 [Lua] Lobby data power_level = 715 19:43:36.095 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:36.095 [Lua] Lobby data mechanism = deus 19:43:36.095 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:36.095 [Lua] Lobby data player_slot_2 = 0:0 19:43:36.095 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:36.095 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:36.095 [Lua] Lobby data eac_authorized = true 19:43:36.095 [Lua] Set lobby end. 19:43:36.096 [Flow] **********************DEBUG************************area_01 ON 19:43:36.097 [Flow] **********************DEBUG************************area_02 ON 19:43:36.100 [Flow] **********************DEBUG************************area_03 ON 19:43:36.100 [Lua] CurrentConflictSettings deus_skaven_chaos 19:43:36.100 [Lua] [ConflictDirector] conflict_director is ai_ready 19:43:36.101 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 19:43:36.101 [Lua] [MainPathSpawningGenerator] Injecting travel distances 19:43:36.102 [Lua] NORMAL PATROL MAIN PATH 233.45085144042969 19:43:36.102 [Lua] [waypoints] = table 19:43:36.102 [Lua] [astar_points] = table 19:43:36.102 [Lua] [travel_dist] = 233.45084869861603 (number) 19:43:36.102 [Lua] [one_directional] = false (boolean) 19:43:36.102 [Lua] [id] = boss_1 (string) 19:43:36.102 [Lua] NORMAL PATROL MAIN PATH 529.73260498046875 19:43:36.102 [Lua] [waypoints] = table 19:43:36.102 [Lua] [astar_points] = table 19:43:36.102 [Lua] [travel_dist] = 529.73256158828735 (number) 19:43:36.102 [Lua] [one_directional] = false (boolean) 19:43:36.102 [Lua] [id] = boss_2 (string) 19:43:36.102 [Lua] NORMAL PATROL MAIN PATH 1082.7508544921875 19:43:36.102 [Lua] [waypoints] = table 19:43:36.102 [Lua] [astar_points] = table 19:43:36.102 [Lua] [travel_dist] = 1082.7508742213249 (number) 19:43:36.102 [Lua] [one_directional] = false (boolean) 19:43:36.102 [Lua] [id] = boss_3 (string) 19:43:36.103 [Lua] SpecialsPacing:remove_unwanted_breeds: 19:43:36.103 [Lua] Forming navigation groups in one frame 19:43:36.103 [Lua] Forming navigation groups 19:43:36.108 [Lua] NavigationGroupManager -> calulation time A: 0.0049999999999954525 19:43:36.253 [Lua] NavigationGroupManager -> calulation time B: 0.14400000000000546 19:43:36.253 [Lua] number of nav groups: 171 19:43:36.254 [Lua] number of refined nav groups : 108 19:43:36.256 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000427463 19:43:36.256 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.053842825442553 Normalized coefficient: 1.306637246568024 19:43:36.259 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.731596563011411 Normalized coefficient: 1.4676287826813679 19:43:36.261 [Lua] -------------> JOW Perfect-density 13.049999999999994 Sum density 9.338739950209856 Normalized coefficient: 1.3974047965332561 19:43:36.274 [Lua] [LevelAnalysis] Generating boss paths for level: sig_crag_wastes_path5 19:43:36.274 [Lua] [LevelAnalysis] This level has a total main-path length of 1057.750 meters. 19:43:36.274 [Lua] [LevelAnalysis] num_event_places_f: 0.67183356555302942 , num_event_places: 0 , trailing_event_fraction: 0.67183356555302942 , num_events: 1 19:43:36.274 [Lua] [LevelAnalysis] Level path distance: 1057.7503483295441 19:43:36.274 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1057.7503483295441 forbidden_dist: -957.75034832954407 19:43:36.274 [Lua] [LevelAnalysis] wanted_distance: 106.03863659794794 19:43:36.274 [Lua] [LevelAnalysis] Terror events added: 19:43:36.274 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 19:43:36.274 [Lua] Adding main path event: Vector3Box(173.138, 12.6017, 11.3284) rare_event_loot_rat 45 table: 000000000D0C4170 19:43:36.274 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 19:43:36.276 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 19:43:36.277 [GameSession] create_game_object(85, 2) 19:43:36.277 [GameSession] create_game_object(30, 3) 19:43:36.277 [GameSession] create_game_object(30, 4) 19:43:36.277 [GameSession] create_game_object(30, 5) 19:43:36.278 [GameSession] create_game_object(68, 6) 19:43:36.278 [GameSession] create_game_object(68, 7) 19:43:36.278 [GameSession] create_game_object(68, 8) 19:43:36.278 [GameSession] create_game_object(68, 9) 19:43:36.278 [GameSession] create_game_object(68, 10) 19:43:36.278 [GameSession] create_game_object(68, 11) 19:43:36.278 [GameSession] create_game_object(68, 12) 19:43:36.278 [GameSession] create_game_object(68, 13) 19:43:36.278 [GameSession] create_game_object(68, 14) 19:43:36.278 [GameSession] create_game_object(68, 15) 19:43:36.278 [GameSession] create_game_object(68, 16) 19:43:36.279 [GameSession] create_game_object(68, 17) 19:43:36.279 [GameSession] create_game_object(68, 18) 19:43:36.279 [GameSession] create_game_object(68, 19) 19:43:36.279 [GameSession] create_game_object(68, 20) 19:43:36.279 [GameSession] create_game_object(68, 21) 19:43:36.279 [GameSession] create_game_object(68, 22) 19:43:36.279 [GameSession] create_game_object(68, 23) 19:43:36.279 [GameSession] create_game_object(68, 24) 19:43:36.279 [GameSession] create_game_object(5, 25) 19:43:36.280 [GameSession] create_game_object(5, 26) 19:43:36.280 [GameSession] create_game_object(5, 27) 19:43:36.280 [GameSession] create_game_object(5, 28) 19:43:36.280 [GameSession] create_game_object(5, 29) 19:43:36.281 [GameSession] create_game_object(5, 30) 19:43:36.281 [GameSession] create_game_object(68, 31) 19:43:36.281 [GameSession] create_game_object(68, 32) 19:43:36.281 [GameSession] create_game_object(68, 33) 19:43:36.281 [GameSession] create_game_object(68, 34) 19:43:36.281 [GameSession] create_game_object(68, 35) 19:43:36.281 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 19:43:36.281 [GameSession] create_game_object(68, 36) 19:43:36.281 [GameSession] create_game_object(68, 37) 19:43:36.281 [GameSession] create_game_object(68, 38) 19:43:36.281 [GameSession] create_game_object(68, 39) 19:43:36.281 [GameSession] create_game_object(68, 40) 19:43:36.281 [GameSession] create_game_object(68, 41) 19:43:36.282 [GameSession] create_game_object(68, 42) 19:43:36.282 [GameSession] create_game_object(68, 43) 19:43:36.282 [GameSession] create_game_object(68, 44) 19:43:36.282 [GameSession] create_game_object(68, 45) 19:43:36.282 [GameSession] create_game_object(68, 46) 19:43:36.282 [GameSession] create_game_object(68, 47) 19:43:36.282 [GameSession] create_game_object(68, 48) 19:43:36.282 [GameSession] create_game_object(68, 49) 19:43:36.282 [GameSession] create_game_object(68, 50) 19:43:36.282 [GameSession] create_game_object(68, 51) 19:43:36.282 [GameSession] create_game_object(68, 52) 19:43:36.282 [GameSession] create_game_object(68, 53) 19:43:36.282 [GameSession] create_game_object(68, 54) 19:43:36.282 [GameSession] create_game_object(68, 55) 19:43:36.282 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 19:43:36.282 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 19:43:36.282 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 19:43:36.282 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 19:43:36.282 [GameSession] create_game_object(48, 56) 19:43:36.282 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=56 19:43:36.283 [Lua] [Mutator] Activating mutator 'deus_more_roamers' 19:43:36.283 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 19:43:36.283 [Lua] [Mutator] Activating mutator 'deus_less_elites' 19:43:36.283 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 19:43:36.283 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:43:36.283 [Lua] [Managers] Calling function on all managers: 19:43:36.283 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:36.283 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:43:36.283 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:43:36.307 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:43:36.307 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":582638464,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1417184128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":2128836992,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 1417184128 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 582638464 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 2128836992 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:43:36.450 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:36.450 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:43:36.450 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:43:36.450 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:43:36.685 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":236850400,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:43:36.685 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:43:36.685 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:43:36.757 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:43:36.764 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:43:37.863 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1442484608,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:43:37.863 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:43:37.864 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:43:37.924 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:43:37.934 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:43:38.819 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:38.819 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:43:38.819 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:43:38.820 [GameSession] add_peer(11000010493d8ff) 19:43:38.820 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(6, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(7, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(8, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(9, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(10, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(11, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(12, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(13, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(14, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(15, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(16, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(17, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(18, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(19, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(20, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(21, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(22, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(23, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(24, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(25, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(26, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(27, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(28, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(29, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(30, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(31, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(32, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(33, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(34, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(35, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(36, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(37, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(38, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(39, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(40, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(41, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(42, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(43, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(44, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(45, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(46, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(47, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(48, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(49, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(50, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(51, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(52, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(53, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(54, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(55, 0) -> 11000010493d8ff 19:43:38.820 [GameSession] create_game_object(56, 0) -> 11000010493d8ff 19:43:38.820 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 19:43:38.820 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 19:43:38.824 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 19:43:38.833 [Lua] Breedfreezer (server) starting a hot join sync 19:43:38.833 [Lua] packing 0 units of breed chaos_marauder 19:43:38.833 [Lua] packing 0 units of breed skaven_clan_rat 19:43:38.833 [Lua] packing 0 units of breed skaven_storm_vermin 19:43:38.833 [Lua] packing 0 units of breed skaven_slave 19:43:38.833 [Lua] packing 0 units of breed chaos_fanatic 19:43:38.833 [Lua] packing 0 units of breed chaos_raider 19:43:38.833 [Lua] packing 0 units of breed chaos_warrior 19:43:38.833 [Lua] packing 0 units of breed chaos_berzerker 19:43:38.833 [Lua] packing 0 units of breed skaven_plague_monk 19:43:38.833 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:43:38.833 [Lua] 19:43:38.833 [Lua] [1] = 1 (number) 19:43:38.833 [Lua] [2] = 0 (number) 19:43:38.833 [Lua] [3] = 1 (number) 19:43:38.833 [Lua] [4] = 0 (number) 19:43:38.833 [Lua] [5] = 1 (number) 19:43:38.833 [Lua] [6] = 0 (number) 19:43:38.833 [Lua] [7] = 1 (number) 19:43:38.833 [Lua] [8] = 0 (number) 19:43:38.833 [Lua] [9] = 1 (number) 19:43:38.833 [Lua] [10] = 0 (number) 19:43:38.833 [Lua] [11] = 1 (number) 19:43:38.833 [Lua] [12] = 0 (number) 19:43:38.833 [Lua] [13] = 1 (number) 19:43:38.833 [Lua] [14] = 0 (number) 19:43:38.833 [Lua] [15] = 1 (number) 19:43:38.833 [Lua] [16] = 0 (number) 19:43:38.833 [Lua] [17] = 1 (number) 19:43:38.833 [Lua] [18] = 0 (number) 19:43:38.833 [Lua] 19:43:38.833 [Lua] 19:43:38.833 [Lua] 19:43:38.834 [Lua] PlayerManager:add_remote_player 11000010493d8ff 19:43:38.834 [GameSession] create_game_object(67, 57) 19:43:38.834 [GameSession] create_game_object(57, 0) -> 11000010493d8ff 19:43:38.834 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=57 19:43:38.834 [Lua] RemotePlayer:create_game_object( ) 57 19:43:38.888 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 19:43:38.888 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 19:43:39.064 [GameSession] 11000010493d8ff -> create_game_object(1024) 19:43:39.064 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:39.064 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 19:43:40.216 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:40.216 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:40.216 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:43:40.217 [GameSession] add_peer(110000105182d5d) 19:43:40.217 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(5, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(6, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(7, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(8, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(9, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(10, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(11, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(12, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(13, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(14, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(15, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(16, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(17, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(18, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(19, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(20, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(21, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(22, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(23, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(24, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(25, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(26, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(27, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(28, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(29, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(30, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(31, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(32, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(33, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(34, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(35, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(36, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(37, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(38, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(39, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(40, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(41, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(42, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(43, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(44, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(45, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(46, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(47, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(48, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(49, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(50, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(51, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(52, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(53, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(54, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(55, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(56, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(57, 0) -> 110000105182d5d 19:43:40.217 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 19:43:40.217 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:43:40.217 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:43:40.220 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:43:40.239 [Lua] Breedfreezer (server) starting a hot join sync 19:43:40.239 [Lua] packing 0 units of breed chaos_marauder 19:43:40.239 [Lua] packing 0 units of breed skaven_clan_rat 19:43:40.239 [Lua] packing 0 units of breed skaven_storm_vermin 19:43:40.239 [Lua] packing 0 units of breed skaven_slave 19:43:40.239 [Lua] packing 0 units of breed chaos_fanatic 19:43:40.239 [Lua] packing 0 units of breed chaos_raider 19:43:40.239 [Lua] packing 0 units of breed chaos_warrior 19:43:40.239 [Lua] packing 0 units of breed chaos_berzerker 19:43:40.239 [Lua] packing 0 units of breed skaven_plague_monk 19:43:40.239 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:43:40.239 [Lua] 19:43:40.239 [Lua] [1] = 1 (number) 19:43:40.239 [Lua] [2] = 0 (number) 19:43:40.239 [Lua] [3] = 1 (number) 19:43:40.239 [Lua] [4] = 0 (number) 19:43:40.239 [Lua] [5] = 1 (number) 19:43:40.239 [Lua] [6] = 0 (number) 19:43:40.239 [Lua] [7] = 1 (number) 19:43:40.239 [Lua] [8] = 0 (number) 19:43:40.239 [Lua] [9] = 1 (number) 19:43:40.239 [Lua] [10] = 0 (number) 19:43:40.239 [Lua] [11] = 1 (number) 19:43:40.239 [Lua] [12] = 0 (number) 19:43:40.239 [Lua] [13] = 1 (number) 19:43:40.239 [Lua] [14] = 0 (number) 19:43:40.239 [Lua] [15] = 1 (number) 19:43:40.239 [Lua] [16] = 0 (number) 19:43:40.239 [Lua] [17] = 1 (number) 19:43:40.239 [Lua] [18] = 0 (number) 19:43:40.239 [Lua] 19:43:40.239 [Lua] 19:43:40.239 [Lua] 19:43:40.239 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:43:40.239 [GameSession] create_game_object(67, 58) 19:43:40.239 [GameSession] create_game_object(58, 0) -> 11000010493d8ff 19:43:40.239 [GameSession] create_game_object(58, 0) -> 110000105182d5d 19:43:40.239 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=58 19:43:40.239 [Lua] RemotePlayer:create_game_object( ) 58 19:43:40.286 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:43:40.286 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:43:40.598 [GameSession] 110000105182d5d -> create_game_object(2048) 19:43:40.598 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 19:43:40.598 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:40.598 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:43:40.964 [Lua] Set lobby begin: 19:43:40.964 [Lua] Lobby data twitch_enabled = false 19:43:40.964 [Lua] Lobby data selected_mission_id = journey_cave 19:43:40.964 [Lua] Lobby data num_players = 4 19:43:40.964 [Lua] Lobby data difficulty_tweak = -7 19:43:40.964 [Lua] Lobby data host = 110000103724cc4 19:43:40.964 [Lua] Lobby data matchmaking_type = 2 19:43:40.964 [Lua] Lobby data is_private = false 19:43:40.964 [Lua] Lobby data match_started = true 19:43:40.964 [Lua] Lobby data difficulty = hardest 19:43:40.964 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:40.964 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:40.964 [Lua] Lobby data unique_server_name = Tierce 19:43:40.964 [Lua] Lobby data quick_game = true 19:43:40.964 [Lua] Lobby data country_code = CZ 19:43:40.965 [Lua] Lobby data matchmaking = true 19:43:40.965 [Lua] Lobby data power_level = 238 19:43:40.965 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:40.965 [Lua] Lobby data mechanism = deus 19:43:40.965 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:40.965 [Lua] Lobby data player_slot_2 = 0:0 19:43:40.965 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:40.965 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:40.965 [Lua] Lobby data eac_authorized = true 19:43:40.965 [Lua] Set lobby end. 19:43:43.865 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false},"inventory_id":930639040,"first_person":{"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false}} 19:43:43.865 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 930639040 19:43:43.865 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 930639040 19:43:43.961 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 930639040 19:43:43.968 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 930639040 19:43:46.072 [Lua] Set lobby begin: 19:43:46.072 [Lua] Lobby data twitch_enabled = false 19:43:46.072 [Lua] Lobby data selected_mission_id = journey_cave 19:43:46.072 [Lua] Lobby data num_players = 4 19:43:46.072 [Lua] Lobby data difficulty_tweak = -7 19:43:46.072 [Lua] Lobby data host = 110000103724cc4 19:43:46.072 [Lua] Lobby data matchmaking_type = 2 19:43:46.072 [Lua] Lobby data is_private = false 19:43:46.072 [Lua] Lobby data match_started = true 19:43:46.072 [Lua] Lobby data difficulty = hardest 19:43:46.072 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:46.072 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:46.072 [Lua] Lobby data unique_server_name = Tierce 19:43:46.072 [Lua] Lobby data quick_game = true 19:43:46.072 [Lua] Lobby data country_code = CZ 19:43:46.072 [Lua] Lobby data matchmaking = true 19:43:46.073 [Lua] Lobby data power_level = 715 19:43:46.073 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:46.073 [Lua] Lobby data mechanism = deus 19:43:46.073 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:46.073 [Lua] Lobby data player_slot_2 = 0:0 19:43:46.073 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:46.073 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:46.073 [Lua] Lobby data eac_authorized = true 19:43:46.073 [Lua] Set lobby end. 19:43:46.977 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:43:46.977 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:43:46.977 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:43:46.977 [GameSession] add_peer(110000104a550a1) 19:43:46.977 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(6, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(7, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(8, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(9, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(10, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(11, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(12, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(13, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(14, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(15, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(16, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(17, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(18, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(19, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(20, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(21, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(22, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(23, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(24, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(25, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(26, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(27, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(28, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(29, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(30, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(31, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(32, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(33, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(34, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(35, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(36, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(37, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(38, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(39, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(40, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(41, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(42, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(43, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(44, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(45, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(46, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(47, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(48, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(49, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(50, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(51, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(52, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(53, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(54, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(55, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(56, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(57, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(58, 0) -> 110000104a550a1 19:43:46.977 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 19:43:46.977 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:43:46.977 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:43:46.981 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:43:47.003 [Lua] Breedfreezer (server) starting a hot join sync 19:43:47.003 [Lua] packing 0 units of breed chaos_marauder 19:43:47.003 [Lua] packing 0 units of breed skaven_clan_rat 19:43:47.003 [Lua] packing 0 units of breed skaven_storm_vermin 19:43:47.003 [Lua] packing 0 units of breed skaven_slave 19:43:47.003 [Lua] packing 0 units of breed chaos_fanatic 19:43:47.003 [Lua] packing 0 units of breed chaos_raider 19:43:47.003 [Lua] packing 0 units of breed chaos_warrior 19:43:47.003 [Lua] packing 0 units of breed chaos_berzerker 19:43:47.003 [Lua] packing 0 units of breed skaven_plague_monk 19:43:47.003 [Lua] --> rpc-package size reached, sending rpc now (last package) 19:43:47.003 [Lua] 19:43:47.003 [Lua] [1] = 1 (number) 19:43:47.003 [Lua] [2] = 0 (number) 19:43:47.003 [Lua] [3] = 1 (number) 19:43:47.003 [Lua] [4] = 0 (number) 19:43:47.003 [Lua] [5] = 1 (number) 19:43:47.003 [Lua] [6] = 0 (number) 19:43:47.003 [Lua] [7] = 1 (number) 19:43:47.003 [Lua] [8] = 0 (number) 19:43:47.003 [Lua] [9] = 1 (number) 19:43:47.003 [Lua] [10] = 0 (number) 19:43:47.003 [Lua] [11] = 1 (number) 19:43:47.003 [Lua] [12] = 0 (number) 19:43:47.003 [Lua] [13] = 1 (number) 19:43:47.003 [Lua] [14] = 0 (number) 19:43:47.003 [Lua] [15] = 1 (number) 19:43:47.003 [Lua] [16] = 0 (number) 19:43:47.003 [Lua] [17] = 1 (number) 19:43:47.003 [Lua] [18] = 0 (number) 19:43:47.003 [Lua] 19:43:47.003 [Lua] 19:43:47.003 [Lua] 19:43:47.003 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:43:47.003 [GameSession] create_game_object(67, 59) 19:43:47.003 [GameSession] create_game_object(59, 0) -> 11000010493d8ff 19:43:47.003 [GameSession] create_game_object(59, 0) -> 110000105182d5d 19:43:47.003 [GameSession] create_game_object(59, 0) -> 110000104a550a1 19:43:47.003 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=59 19:43:47.003 [Lua] RemotePlayer:create_game_object( ) 59 19:43:47.051 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:43:47.051 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:43:47.051 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:43:47.051 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:43:47.051 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:43:47.051 [Lua] rpc_to_client_spawn_player 110000103724cc4 1 19:43:47.053 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(251.818, -12.9661, 15.1444), Vector4(0, 0, 0.946888, 0.321564)) 19:43:47.055 [Lua] self.initial_inventory: { additional_items={ }, slot_grenade="n/a", slot_packmaster_claw="packmaster_claw", slot_healthkit="healthkit_first_aid_kit_01", slot_potion="potion_friendly_murderer_01", } 19:43:47.055 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: deus 19:43:47.056 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.71750000000000003) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:43:47.056 [GameSession] create_game_object(9, 60) 19:43:47.056 [GameSession] create_game_object(60, 0) -> 11000010493d8ff 19:43:47.056 [GameSession] create_game_object(60, 0) -> 110000105182d5d 19:43:47.056 [GameSession] create_game_object(60, 0) -> 110000104a550a1 19:43:47.056 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.71750000000000003) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:43:47.056 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 19:43:47.056 [GameSession] create_game_object(62, 61) 19:43:47.056 [GameSession] create_game_object(61, 0) -> 11000010493d8ff 19:43:47.056 [GameSession] create_game_object(61, 0) -> 110000105182d5d 19:43:47.056 [GameSession] create_game_object(61, 0) -> 110000104a550a1 19:43:47.056 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=61 19:43:47.056 [GameSession] create_game_object(46, 62) 19:43:47.056 [GameSession] create_game_object(62, 0) -> 11000010493d8ff 19:43:47.056 [GameSession] create_game_object(62, 0) -> 110000105182d5d 19:43:47.056 [GameSession] create_game_object(62, 0) -> 110000104a550a1 19:43:47.056 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=62 19:43:47.057 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 19:43:47.057 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 19:43:47.058 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 19:43:47.058 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:43:47.058 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:43:47.058 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:43:47.058 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:43:47.058 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:43:47.058 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:43:47.058 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:43:47.058 [Lua] [Mutator] Activating mutator 'easier_packs' 19:43:47.058 [Lua] [Mutator] Initializing mutator 'no_roamers' 19:43:47.058 [Lua] [Mutator] Activating mutator 'no_roamers' 19:43:47.064 [Lua] Switching ConflictSettings: to: deus_chaos 19:43:47.064 [Lua] pacing=deus_chaos 19:43:47.064 [Lua] roaming=nil 19:43:47.064 [Lua] specials=deus_chaos 19:43:47.064 [Lua] debug_color=purple 19:43:47.064 [Lua] contained_breeds=nil 19:43:47.064 [Lua] pack_spawning=deus_chaos 19:43:47.064 [Lua] disabled=false 19:43:47.064 [Lua] factions=nil 19:43:47.064 [Lua] boss=deus_chaos 19:43:47.064 [Lua] horde=deus_chaos 19:43:47.064 [Lua] name=deus_chaos 19:43:47.064 [Lua] intensity=deus_default 19:43:47.064 [Lua] --- 19:43:47.073 [Lua] rpc_to_client_spawn_player 110000104a550a1 1 19:43:47.073 [Lua] rpc_to_client_spawn_player 110000105182d5d 1 19:43:47.073 [Lua] rpc_to_client_spawn_player 11000010493d8ff 1 19:43:47.095 [Flow] **********************DEBUG************************startarea_02 trigger TOUCH 19:43:47.197 [GameSession] 110000105182d5d -> create_game_object(2049) 19:43:47.197 [GameSession] create_game_object(2049, 0) -> 11000010493d8ff 19:43:47.197 [GameSession] create_game_object(2049, 0) -> 110000104a550a1 19:43:47.197 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000105182d5d go_type=player_unit go_created_func_name=game_object_created_player_unit 19:43:47.197 [Lua] [NetworkServer] Peer 110000105182d5d spawned player. 19:43:47.198 [GameSession] create_game_object(46, 63) 19:43:47.198 [GameSession] create_game_object(63, 0) -> 11000010493d8ff 19:43:47.198 [GameSession] create_game_object(63, 0) -> 110000105182d5d 19:43:47.198 [GameSession] create_game_object(63, 0) -> 110000104a550a1 19:43:47.198 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63 19:43:47.198 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 19:43:47.199 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.84199999999999997) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.68503934144973755) 19:43:47.199 [Lua] TalentSystem:rpc_sync_talents 4 2049 19:43:47.208 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 19:43:47.212 [GameSession] 11000010493d8ff -> create_game_object(1025) 19:43:47.212 [GameSession] create_game_object(1025, 0) -> 110000105182d5d 19:43:47.212 [GameSession] create_game_object(1025, 0) -> 110000104a550a1 19:43:47.212 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010493d8ff go_type=player_unit go_created_func_name=game_object_created_player_unit 19:43:47.212 [Lua] [NetworkServer] Peer 11000010493d8ff spawned player. 19:43:47.213 [GameSession] create_game_object(46, 64) 19:43:47.213 [GameSession] create_game_object(64, 0) -> 11000010493d8ff 19:43:47.213 [GameSession] create_game_object(64, 0) -> 110000105182d5d 19:43:47.213 [GameSession] create_game_object(64, 0) -> 110000104a550a1 19:43:47.213 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=64 19:43:47.213 [Lua] PlayerManager:assign_unit_ownership FLOTEϟLAYA 11000010493d8ff 1 19:43:47.214 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.90000000000000002) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:43:47.214 [Lua] TalentSystem:rpc_sync_talents 7 1025 19:43:47.272 [Lua] StateInGameRunning:_game_actually_starts() 19:43:47.274 [Lua] ################################################################################################################# 19:43:47.274 [Lua] [Loading Time]: 00:00:25 [Transition]: dlc_morris_map-sig_crag_wastes_path5 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:43:47.274 [Lua] ################################################################################################################# 19:43:47.274 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 43 19:43:47.274 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:43:47.280 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 43 19:43:47.307 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.68503934144973755 19:43:47.365 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 19:43:47.483 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 43 19:43:47.483 [Lua] Commit load time data 19:43:47.491 [GameSession] 110000104a550a1 -> create_game_object(3072) 19:43:47.491 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 19:43:47.491 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 19:43:47.491 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:43:47.491 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:43:47.520 [GameSession] 110000104a550a1 -> create_game_object(3073) 19:43:47.520 [GameSession] create_game_object(3073, 0) -> 11000010493d8ff 19:43:47.520 [GameSession] create_game_object(3073, 0) -> 110000105182d5d 19:43:47.520 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 19:43:47.520 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 19:43:47.521 [GameSession] create_game_object(46, 65) 19:43:47.521 [GameSession] create_game_object(65, 0) -> 11000010493d8ff 19:43:47.521 [GameSession] create_game_object(65, 0) -> 110000105182d5d 19:43:47.521 [GameSession] create_game_object(65, 0) -> 110000104a550a1 19:43:47.521 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 19:43:47.521 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 19:43:47.521 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.64000000000000001) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 19:43:47.522 [Lua] TalentSystem:rpc_sync_talents 1 3073 19:43:47.565 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:43:47.970 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:43:51.430 [Lua] Set lobby begin: 19:43:51.430 [Lua] Lobby data twitch_enabled = false 19:43:51.430 [Lua] Lobby data selected_mission_id = journey_cave 19:43:51.430 [Lua] Lobby data num_players = 4 19:43:51.430 [Lua] Lobby data difficulty_tweak = -7 19:43:51.430 [Lua] Lobby data host = 110000103724cc4 19:43:51.430 [Lua] Lobby data matchmaking_type = 2 19:43:51.430 [Lua] Lobby data is_private = false 19:43:51.430 [Lua] Lobby data match_started = true 19:43:51.430 [Lua] Lobby data difficulty = hardest 19:43:51.431 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:51.431 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:51.431 [Lua] Lobby data unique_server_name = Tierce 19:43:51.431 [Lua] Lobby data quick_game = true 19:43:51.431 [Lua] Lobby data country_code = CZ 19:43:51.431 [Lua] Lobby data matchmaking = true 19:43:51.431 [Lua] Lobby data power_level = 536 19:43:51.431 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:51.431 [Lua] Lobby data mechanism = deus 19:43:51.431 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:51.431 [Lua] Lobby data player_slot_2 = 0:0 19:43:51.431 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:51.431 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:51.431 [Lua] Lobby data eac_authorized = true 19:43:51.431 [Lua] Set lobby end. 19:43:52.794 [Lua] [Mutator] Deactivating mutator 'no_roamers' 19:43:56.729 [Lua] Set lobby begin: 19:43:56.729 [Lua] Lobby data twitch_enabled = false 19:43:56.729 [Lua] Lobby data selected_mission_id = journey_cave 19:43:56.729 [Lua] Lobby data num_players = 4 19:43:56.729 [Lua] Lobby data difficulty_tweak = -7 19:43:56.729 [Lua] Lobby data host = 110000103724cc4 19:43:56.729 [Lua] Lobby data matchmaking_type = 2 19:43:56.729 [Lua] Lobby data is_private = false 19:43:56.729 [Lua] Lobby data match_started = true 19:43:56.729 [Lua] Lobby data difficulty = hardest 19:43:56.729 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:43:56.729 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:43:56.729 [Lua] Lobby data unique_server_name = Tierce 19:43:56.729 [Lua] Lobby data quick_game = true 19:43:56.729 [Lua] Lobby data country_code = CZ 19:43:56.729 [Lua] Lobby data matchmaking = true 19:43:56.729 [Lua] Lobby data power_level = 715 19:43:56.729 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:43:56.729 [Lua] Lobby data mechanism = deus 19:43:56.730 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:43:56.730 [Lua] Lobby data player_slot_2 = 0:0 19:43:56.730 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:43:56.730 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:43:56.730 [Lua] Lobby data eac_authorized = true 19:43:56.730 [Lua] Set lobby end. 19:44:03.813 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 19:44:03.821 [Lua] Spline already found! 19:44:03.827 [GameSession] create_game_object(64, 66) 19:44:03.827 [GameSession] create_game_object(66, 0) -> 11000010493d8ff 19:44:03.827 [GameSession] create_game_object(66, 0) -> 110000105182d5d 19:44:03.827 [GameSession] create_game_object(66, 0) -> 110000104a550a1 19:44:03.834 [GameSession] create_game_object(64, 67) 19:44:03.834 [GameSession] create_game_object(67, 0) -> 11000010493d8ff 19:44:03.834 [GameSession] create_game_object(67, 0) -> 110000105182d5d 19:44:03.834 [GameSession] create_game_object(67, 0) -> 110000104a550a1 19:44:03.843 [GameSession] create_game_object(64, 68) 19:44:03.844 [GameSession] create_game_object(68, 0) -> 11000010493d8ff 19:44:03.844 [GameSession] create_game_object(68, 0) -> 110000105182d5d 19:44:03.844 [GameSession] create_game_object(68, 0) -> 110000104a550a1 19:44:03.845 [Lua] Init group template: spline_patrol 19:44:04.661 [Lua] main path terror event triggered: rare_event_loot_rat 19:44:04.661 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0) 19:44:04.671 [GameSession] create_game_object(36, 69) 19:44:04.671 [GameSession] create_game_object(69, 0) -> 11000010493d8ff 19:44:04.671 [GameSession] create_game_object(69, 0) -> 110000105182d5d 19:44:04.671 [GameSession] create_game_object(69, 0) -> 110000104a550a1 19:44:06.229 [GameSession] create_game_object(84, 70) 19:44:06.229 [GameSession] create_game_object(70, 0) -> 11000010493d8ff 19:44:06.229 [GameSession] create_game_object(70, 0) -> 110000105182d5d 19:44:06.229 [GameSession] create_game_object(70, 0) -> 110000104a550a1 19:44:06.239 [GameSession] create_game_object(64, 71) 19:44:06.239 [GameSession] create_game_object(71, 0) -> 11000010493d8ff 19:44:06.239 [GameSession] create_game_object(71, 0) -> 110000105182d5d 19:44:06.239 [GameSession] create_game_object(71, 0) -> 110000104a550a1 19:44:06.248 [GameSession] create_game_object(64, 72) 19:44:06.248 [GameSession] create_game_object(72, 0) -> 11000010493d8ff 19:44:06.248 [GameSession] create_game_object(72, 0) -> 110000105182d5d 19:44:06.248 [GameSession] create_game_object(72, 0) -> 110000104a550a1 19:44:07.133 [GameSession] destroy_game_object(70) 19:44:08.392 [GameSession] create_game_object(84, 73) 19:44:08.392 [GameSession] create_game_object(73, 0) -> 11000010493d8ff 19:44:08.392 [GameSession] create_game_object(73, 0) -> 110000105182d5d 19:44:08.392 [GameSession] create_game_object(73, 0) -> 110000104a550a1 19:44:08.392 [GameSession] create_game_object(84, 74) 19:44:08.392 [GameSession] create_game_object(74, 0) -> 11000010493d8ff 19:44:08.392 [GameSession] create_game_object(74, 0) -> 110000105182d5d 19:44:08.392 [GameSession] create_game_object(74, 0) -> 110000104a550a1 19:44:08.410 [GameSession] create_game_object(64, 75) 19:44:08.410 [GameSession] create_game_object(75, 0) -> 11000010493d8ff 19:44:08.410 [GameSession] create_game_object(75, 0) -> 110000105182d5d 19:44:08.410 [GameSession] create_game_object(75, 0) -> 110000104a550a1 19:44:09.418 [GameSession] destroy_game_object(21) 19:44:09.507 [Lua] [SharedState] deus_run_state_14553509: grenade:110000105182d5d:1:5:1 = grenade_fire_01 19:44:10.500 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 11 19:44:10.500 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 548 19:44:10.501 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1364 19:44:10.501 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 9 19:44:10.505 [GameSession] destroy_game_object(36) 19:44:10.571 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 11 19:44:10.571 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 211 19:44:10.571 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1391 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 3 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 94 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1418 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 11 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 392 19:44:10.585 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1445 19:44:12.663 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 19:44:12.663 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = 19:44:12.833 [GameSession] destroy_game_object(15) 19:44:12.910 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = potion_healing_draught_01 19:44:13.535 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.62204724550247192 19:44:14.774 [GameSession] create_game_object(84, 76) 19:44:14.774 [GameSession] create_game_object(76, 0) -> 11000010493d8ff 19:44:14.774 [GameSession] create_game_object(76, 0) -> 110000105182d5d 19:44:14.774 [GameSession] create_game_object(76, 0) -> 110000104a550a1 19:44:14.784 [GameSession] create_game_object(64, 77) 19:44:14.784 [GameSession] create_game_object(77, 0) -> 11000010493d8ff 19:44:14.784 [GameSession] create_game_object(77, 0) -> 110000105182d5d 19:44:14.784 [GameSession] create_game_object(77, 0) -> 110000104a550a1 19:44:14.793 [GameSession] create_game_object(64, 78) 19:44:14.793 [GameSession] create_game_object(78, 0) -> 11000010493d8ff 19:44:14.793 [GameSession] create_game_object(78, 0) -> 110000105182d5d 19:44:14.793 [GameSession] create_game_object(78, 0) -> 110000104a550a1 19:44:16.069 [GameSession] create_game_object(68, 79) 19:44:16.069 [GameSession] create_game_object(79, 0) -> 11000010493d8ff 19:44:16.069 [GameSession] create_game_object(79, 0) -> 110000105182d5d 19:44:16.069 [GameSession] create_game_object(79, 0) -> 110000104a550a1 19:44:16.069 [GameSession] create_game_object(68, 80) 19:44:16.069 [GameSession] create_game_object(80, 0) -> 11000010493d8ff 19:44:16.069 [GameSession] create_game_object(80, 0) -> 110000105182d5d 19:44:16.069 [GameSession] create_game_object(80, 0) -> 110000104a550a1 19:44:16.069 [GameSession] create_game_object(68, 81) 19:44:16.069 [GameSession] create_game_object(81, 0) -> 11000010493d8ff 19:44:16.069 [GameSession] create_game_object(81, 0) -> 110000105182d5d 19:44:16.069 [GameSession] create_game_object(81, 0) -> 110000104a550a1 19:44:16.069 [GameSession] create_game_object(68, 82) 19:44:16.069 [GameSession] create_game_object(82, 0) -> 11000010493d8ff 19:44:16.069 [GameSession] create_game_object(82, 0) -> 110000105182d5d 19:44:16.069 [GameSession] create_game_object(82, 0) -> 110000104a550a1 19:44:16.106 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.55905508995056152 19:44:16.211 [GameSession] 11000010493d8ff -> create_game_object(1026) 19:44:16.211 [GameSession] create_game_object(1026, 0) -> 110000105182d5d 19:44:16.211 [GameSession] create_game_object(1026, 0) -> 110000104a550a1 19:44:16.211 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:44:16.215 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 19:44:16.274 [GameSession] 11000010493d8ff -> create_game_object(1027) 19:44:16.274 [GameSession] create_game_object(1027, 0) -> 110000105182d5d 19:44:16.274 [GameSession] create_game_object(1027, 0) -> 110000104a550a1 19:44:16.274 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:44:16.277 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 19:44:16.348 [GameSession] 11000010493d8ff -> create_game_object(1028) 19:44:16.348 [GameSession] create_game_object(1028, 0) -> 110000105182d5d 19:44:16.348 [GameSession] create_game_object(1028, 0) -> 110000104a550a1 19:44:16.348 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:44:16.376 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 19:44:17.163 [GameSession] 11000010493d8ff -> destroy_game_object(1026) 19:44:17.163 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:44:17.262 [GameSession] 11000010493d8ff -> destroy_game_object(1027) 19:44:17.262 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:44:17.336 [GameSession] 11000010493d8ff -> destroy_game_object(1028) 19:44:17.336 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:44:17.345 [Lua] Players are leaving the safe zone 19:44:18.836 [GameSession] create_game_object(84, 83) 19:44:18.836 [GameSession] create_game_object(83, 0) -> 11000010493d8ff 19:44:18.836 [GameSession] create_game_object(83, 0) -> 110000105182d5d 19:44:18.836 [GameSession] create_game_object(83, 0) -> 110000104a550a1 19:44:18.846 [GameSession] create_game_object(64, 84) 19:44:18.846 [GameSession] create_game_object(84, 0) -> 11000010493d8ff 19:44:18.846 [GameSession] create_game_object(84, 0) -> 110000105182d5d 19:44:18.846 [GameSession] create_game_object(84, 0) -> 110000104a550a1 19:44:19.203 [GameSession] destroy_game_object(31) 19:44:19.257 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 19:44:19.552 [GameSession] destroy_game_object(83) 19:44:20.169 [GameSession] create_game_object(84, 85) 19:44:20.169 [GameSession] create_game_object(85, 0) -> 11000010493d8ff 19:44:20.169 [GameSession] create_game_object(85, 0) -> 110000105182d5d 19:44:20.169 [GameSession] create_game_object(85, 0) -> 110000104a550a1 19:44:21.333 [GameSession] destroy_game_object(85) 19:44:24.125 [GameSession] create_game_object(84, 86) 19:44:24.125 [GameSession] create_game_object(86, 0) -> 11000010493d8ff 19:44:24.125 [GameSession] create_game_object(86, 0) -> 110000105182d5d 19:44:24.125 [GameSession] create_game_object(86, 0) -> 110000104a550a1 19:44:24.261 [GameSession] destroy_game_object(86) 19:44:24.630 [GameSession] create_game_object(84, 87) 19:44:24.630 [GameSession] create_game_object(87, 0) -> 11000010493d8ff 19:44:24.630 [GameSession] create_game_object(87, 0) -> 110000105182d5d 19:44:24.630 [GameSession] create_game_object(87, 0) -> 110000104a550a1 19:44:25.201 [GameSession] destroy_game_object(87) 19:44:25.309 [GameSession] create_game_object(84, 88) 19:44:25.309 [GameSession] create_game_object(88, 0) -> 11000010493d8ff 19:44:25.309 [GameSession] create_game_object(88, 0) -> 110000105182d5d 19:44:25.309 [GameSession] create_game_object(88, 0) -> 110000104a550a1 19:44:25.876 [GameSession] create_game_object(7, 89) 19:44:25.876 [GameSession] create_game_object(89, 0) -> 11000010493d8ff 19:44:25.876 [GameSession] create_game_object(89, 0) -> 110000105182d5d 19:44:25.876 [GameSession] create_game_object(89, 0) -> 110000104a550a1 19:44:25.877 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 19:44:27.124 [GameSession] destroy_game_object(89) 19:44:32.222 [GameSession] create_game_object(7, 90) 19:44:32.222 [GameSession] create_game_object(90, 0) -> 11000010493d8ff 19:44:32.222 [GameSession] create_game_object(90, 0) -> 110000105182d5d 19:44:32.222 [GameSession] create_game_object(90, 0) -> 110000104a550a1 19:44:32.223 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.81818181818181823 19:44:32.988 [GameSession] create_game_object(84, 91) 19:44:32.988 [GameSession] create_game_object(91, 0) -> 11000010493d8ff 19:44:32.988 [GameSession] create_game_object(91, 0) -> 110000105182d5d 19:44:32.988 [GameSession] create_game_object(91, 0) -> 110000104a550a1 19:44:32.996 [GameSession] create_game_object(64, 92) 19:44:32.996 [GameSession] create_game_object(92, 0) -> 11000010493d8ff 19:44:32.996 [GameSession] create_game_object(92, 0) -> 110000105182d5d 19:44:32.996 [GameSession] create_game_object(92, 0) -> 110000104a550a1 19:44:33.043 [GameSession] create_game_object(84, 93) 19:44:33.043 [GameSession] create_game_object(93, 0) -> 11000010493d8ff 19:44:33.043 [GameSession] create_game_object(93, 0) -> 110000105182d5d 19:44:33.043 [GameSession] create_game_object(93, 0) -> 110000104a550a1 19:44:33.051 [GameSession] create_game_object(64, 94) 19:44:33.051 [GameSession] create_game_object(94, 0) -> 11000010493d8ff 19:44:33.051 [GameSession] create_game_object(94, 0) -> 110000105182d5d 19:44:33.051 [GameSession] create_game_object(94, 0) -> 110000104a550a1 19:44:33.234 [GameSession] destroy_game_object(90) 19:44:37.459 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_fire_01 19:44:37.462 [GameSession] destroy_game_object(20) 19:44:38.802 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.5039370059967041 19:44:39.220 [Lua] [SharedState] deus_run_state_14553509: potion:110000103724cc4:1:3:4 = potion_moot_milk_01 19:44:39.223 [GameSession] create_game_object(68, 95) 19:44:39.223 [GameSession] create_game_object(95, 0) -> 11000010493d8ff 19:44:39.223 [GameSession] create_game_object(95, 0) -> 110000105182d5d 19:44:39.223 [GameSession] create_game_object(95, 0) -> 110000104a550a1 19:44:39.223 [GameSession] destroy_game_object(6) 19:44:41.256 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.44094488024711609 19:44:42.794 [Lua] [SharedState] deus_run_state_14553509: potion:110000103724cc4:1:3:4 = 19:44:42.836 [Lua] [SharedState] deus_run_state_14553509: potion:110000103724cc4:1:3:4 = potion_friendly_murderer_01 19:44:42.839 [GameSession] destroy_game_object(95) 19:44:43.750 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.37795275449752808 19:44:44.949 [GameSession] create_game_object(84, 96) 19:44:44.949 [GameSession] create_game_object(96, 0) -> 11000010493d8ff 19:44:44.949 [GameSession] create_game_object(96, 0) -> 110000105182d5d 19:44:44.949 [GameSession] create_game_object(96, 0) -> 110000104a550a1 19:44:44.958 [GameSession] create_game_object(64, 97) 19:44:44.958 [GameSession] create_game_object(97, 0) -> 11000010493d8ff 19:44:44.958 [GameSession] create_game_object(97, 0) -> 110000105182d5d 19:44:44.958 [GameSession] create_game_object(97, 0) -> 110000104a550a1 19:44:44.967 [GameSession] create_game_object(64, 98) 19:44:44.967 [GameSession] create_game_object(98, 0) -> 11000010493d8ff 19:44:44.967 [GameSession] create_game_object(98, 0) -> 110000105182d5d 19:44:44.967 [GameSession] create_game_object(98, 0) -> 110000104a550a1 19:44:44.975 [GameSession] create_game_object(64, 99) 19:44:44.975 [GameSession] create_game_object(99, 0) -> 11000010493d8ff 19:44:44.975 [GameSession] create_game_object(99, 0) -> 110000105182d5d 19:44:44.975 [GameSession] create_game_object(99, 0) -> 110000104a550a1 19:44:45.405 [GameSession] destroy_game_object(81) 19:44:45.505 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 19:44:45.751 [GameSession] destroy_game_object(96) 19:44:50.958 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 534844344) 19:44:50.974 [Lua] Boss gave [Unit '#ID[71a0bbcb4a3c883f]'] initial aggro 19:44:50.974 [GameSession] create_game_object(36, 100) 19:44:50.974 [GameSession] create_game_object(100, 0) -> 11000010493d8ff 19:44:50.974 [GameSession] create_game_object(100, 0) -> 110000105182d5d 19:44:50.974 [GameSession] create_game_object(100, 0) -> 110000104a550a1 19:44:50.974 [Lua] New enhanced breed spawned 19:44:51.576 [GameSession] create_game_object(84, 101) 19:44:51.576 [GameSession] create_game_object(101, 0) -> 11000010493d8ff 19:44:51.576 [GameSession] create_game_object(101, 0) -> 110000105182d5d 19:44:51.576 [GameSession] create_game_object(101, 0) -> 110000104a550a1 19:44:52.420 [GameSession] create_game_object(7, 102) 19:44:52.420 [GameSession] create_game_object(102, 0) -> 11000010493d8ff 19:44:52.420 [GameSession] create_game_object(102, 0) -> 110000105182d5d 19:44:52.420 [GameSession] create_game_object(102, 0) -> 110000104a550a1 19:44:52.421 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.72727272727272729 19:44:52.905 [GameSession] destroy_game_object(101) 19:44:53.404 [GameSession] destroy_game_object(102) 19:44:55.159 [GameSession] create_game_object(84, 103) 19:44:55.159 [GameSession] create_game_object(103, 0) -> 11000010493d8ff 19:44:55.159 [GameSession] create_game_object(103, 0) -> 110000105182d5d 19:44:55.159 [GameSession] create_game_object(103, 0) -> 110000104a550a1 19:44:56.904 [GameSession] create_game_object(7, 104) 19:44:56.904 [GameSession] create_game_object(104, 0) -> 11000010493d8ff 19:44:56.904 [GameSession] create_game_object(104, 0) -> 110000105182d5d 19:44:56.904 [GameSession] create_game_object(104, 0) -> 110000104a550a1 19:44:56.905 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.63636363636363635 19:44:57.306 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79600000000000004 19:44:57.615 [GameSession] destroy_game_object(104) 19:44:59.298 [GameSession] create_game_object(36, 105) 19:44:59.298 [GameSession] create_game_object(105, 0) -> 11000010493d8ff 19:44:59.298 [GameSession] create_game_object(105, 0) -> 110000105182d5d 19:44:59.298 [GameSession] create_game_object(105, 0) -> 110000104a550a1 19:45:01.014 [GameSession] 110000104a550a1 -> create_game_object(3074) 19:45:01.014 [GameSession] create_game_object(3074, 0) -> 11000010493d8ff 19:45:01.014 [GameSession] create_game_object(3074, 0) -> 110000105182d5d 19:45:01.014 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:01.017 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.96850395202636719 19:45:01.235 [GameSession] 110000104a550a1 -> create_game_object(3075) 19:45:01.235 [GameSession] create_game_object(3075, 0) -> 11000010493d8ff 19:45:01.235 [GameSession] create_game_object(3075, 0) -> 110000105182d5d 19:45:01.235 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:01.282 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.9370078444480896 19:45:01.355 [GameSession] 110000104a550a1 -> destroy_game_object(3074) 19:45:01.355 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:01.498 [GameSession] 110000104a550a1 -> create_game_object(3076) 19:45:01.498 [GameSession] create_game_object(3076, 0) -> 11000010493d8ff 19:45:01.498 [GameSession] create_game_object(3076, 0) -> 110000105182d5d 19:45:01.498 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:01.501 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 19:45:01.588 [GameSession] 110000104a550a1 -> destroy_game_object(3075) 19:45:01.588 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:01.714 [GameSession] 110000104a550a1 -> create_game_object(3077) 19:45:01.714 [GameSession] create_game_object(3077, 0) -> 11000010493d8ff 19:45:01.714 [GameSession] create_game_object(3077, 0) -> 110000105182d5d 19:45:01.714 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:01.765 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.86614173650741577 19:45:01.834 [GameSession] 110000104a550a1 -> destroy_game_object(3076) 19:45:01.834 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:01.981 [GameSession] 110000104a550a1 -> create_game_object(3078) 19:45:01.981 [GameSession] create_game_object(3078, 0) -> 11000010493d8ff 19:45:01.981 [GameSession] create_game_object(3078, 0) -> 110000105182d5d 19:45:01.981 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:01.984 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.83464568853378296 19:45:02.077 [GameSession] 110000104a550a1 -> destroy_game_object(3077) 19:45:02.077 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:02.210 [GameSession] 110000104a550a1 -> create_game_object(3079) 19:45:02.210 [GameSession] create_game_object(3079, 0) -> 11000010493d8ff 19:45:02.210 [GameSession] create_game_object(3079, 0) -> 110000105182d5d 19:45:02.210 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:02.258 [GameSession] create_game_object(7, 106) 19:45:02.258 [GameSession] create_game_object(106, 0) -> 11000010493d8ff 19:45:02.258 [GameSession] create_game_object(106, 0) -> 110000105182d5d 19:45:02.258 [GameSession] create_game_object(106, 0) -> 110000104a550a1 19:45:02.260 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.54545454545454541 19:45:02.269 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 19:45:02.345 [GameSession] 110000104a550a1 -> destroy_game_object(3078) 19:45:02.345 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:02.431 [GameSession] 110000104a550a1 -> create_game_object(3080) 19:45:02.431 [GameSession] create_game_object(3080, 0) -> 11000010493d8ff 19:45:02.431 [GameSession] create_game_object(3080, 0) -> 110000105182d5d 19:45:02.431 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:02.483 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.76377952098846436 19:45:02.545 [GameSession] 110000104a550a1 -> destroy_game_object(3079) 19:45:02.545 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:02.684 [GameSession] 110000104a550a1 -> create_game_object(3081) 19:45:02.684 [GameSession] create_game_object(3081, 0) -> 11000010493d8ff 19:45:02.684 [GameSession] create_game_object(3081, 0) -> 110000105182d5d 19:45:02.684 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:02.689 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.73228347301483154 19:45:02.761 [GameSession] 110000104a550a1 -> destroy_game_object(3080) 19:45:02.761 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:02.850 [GameSession] destroy_game_object(106) 19:45:02.898 [GameSession] 110000104a550a1 -> create_game_object(3082) 19:45:02.898 [GameSession] create_game_object(3082, 0) -> 11000010493d8ff 19:45:02.898 [GameSession] create_game_object(3082, 0) -> 110000105182d5d 19:45:02.898 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:02.947 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 19:45:03.036 [GameSession] 110000104a550a1 -> destroy_game_object(3081) 19:45:03.036 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:03.162 [GameSession] 110000104a550a1 -> create_game_object(3083) 19:45:03.162 [GameSession] create_game_object(3083, 0) -> 11000010493d8ff 19:45:03.162 [GameSession] create_game_object(3083, 0) -> 110000105182d5d 19:45:03.162 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:03.164 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.66929131746292114 19:45:03.272 [GameSession] 110000104a550a1 -> destroy_game_object(3082) 19:45:03.273 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:03.399 [GameSession] 110000104a550a1 -> create_game_object(3084) 19:45:03.399 [GameSession] create_game_object(3084, 0) -> 11000010493d8ff 19:45:03.399 [GameSession] create_game_object(3084, 0) -> 110000105182d5d 19:45:03.399 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:03.403 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.62992125749588013 19:45:03.491 [GameSession] 110000104a550a1 -> destroy_game_object(3083) 19:45:03.491 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:03.658 [GameSession] 110000104a550a1 -> create_game_object(3085) 19:45:03.658 [GameSession] create_game_object(3085, 0) -> 11000010493d8ff 19:45:03.658 [GameSession] create_game_object(3085, 0) -> 110000105182d5d 19:45:03.658 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:03.661 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.59842520952224731 19:45:03.776 [GameSession] 110000104a550a1 -> destroy_game_object(3084) 19:45:03.776 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:04.021 [GameSession] 110000104a550a1 -> destroy_game_object(3085) 19:45:04.022 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:04.807 [GameSession] create_game_object(84, 107) 19:45:04.807 [GameSession] create_game_object(107, 0) -> 11000010493d8ff 19:45:04.807 [GameSession] create_game_object(107, 0) -> 110000105182d5d 19:45:04.807 [GameSession] create_game_object(107, 0) -> 110000104a550a1 19:45:04.817 [GameSession] create_game_object(64, 108) 19:45:04.817 [GameSession] create_game_object(108, 0) -> 11000010493d8ff 19:45:04.817 [GameSession] create_game_object(108, 0) -> 110000105182d5d 19:45:04.817 [GameSession] create_game_object(108, 0) -> 110000104a550a1 19:45:06.483 [GameSession] destroy_game_object(107) 19:45:10.772 [GameSession] 11000010493d8ff -> create_game_object(1029) 19:45:10.772 [GameSession] create_game_object(1029, 0) -> 110000105182d5d 19:45:10.772 [GameSession] create_game_object(1029, 0) -> 110000104a550a1 19:45:10.772 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:10.775 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 19:45:10.845 [GameSession] 11000010493d8ff -> create_game_object(1030) 19:45:10.845 [GameSession] create_game_object(1030, 0) -> 110000105182d5d 19:45:10.845 [GameSession] create_game_object(1030, 0) -> 110000104a550a1 19:45:10.845 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:10.849 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 19:45:10.916 [GameSession] 11000010493d8ff -> create_game_object(1031) 19:45:10.916 [GameSession] create_game_object(1031, 0) -> 110000105182d5d 19:45:10.916 [GameSession] create_game_object(1031, 0) -> 110000104a550a1 19:45:10.916 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:10.951 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 19:45:11.129 [GameSession] 11000010493d8ff -> destroy_game_object(1029) 19:45:11.129 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.234 [GameSession] 11000010493d8ff -> destroy_game_object(1030) 19:45:11.234 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.234 [GameSession] 11000010493d8ff -> create_game_object(1032) 19:45:11.234 [GameSession] create_game_object(1032, 0) -> 110000105182d5d 19:45:11.234 [GameSession] create_game_object(1032, 0) -> 110000104a550a1 19:45:11.234 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:11.238 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 19:45:11.301 [GameSession] 11000010493d8ff -> destroy_game_object(1031) 19:45:11.301 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.301 [GameSession] 11000010493d8ff -> create_game_object(1033) 19:45:11.301 [GameSession] create_game_object(1033, 0) -> 110000105182d5d 19:45:11.301 [GameSession] create_game_object(1033, 0) -> 110000104a550a1 19:45:11.301 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:11.304 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 19:45:11.383 [GameSession] 11000010493d8ff -> create_game_object(1034) 19:45:11.383 [GameSession] create_game_object(1034, 0) -> 110000105182d5d 19:45:11.383 [GameSession] create_game_object(1034, 0) -> 110000104a550a1 19:45:11.383 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:11.416 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 19:45:11.585 [GameSession] 11000010493d8ff -> destroy_game_object(1032) 19:45:11.585 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.652 [GameSession] 11000010493d8ff -> destroy_game_object(1033) 19:45:11.652 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.681 [GameSession] 11000010493d8ff -> create_game_object(1035) 19:45:11.681 [GameSession] create_game_object(1035, 0) -> 110000105182d5d 19:45:11.681 [GameSession] create_game_object(1035, 0) -> 110000104a550a1 19:45:11.681 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:11.685 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 19:45:11.746 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.51000000000000001 19:45:11.757 [GameSession] 11000010493d8ff -> destroy_game_object(1034) 19:45:11.757 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:11.757 [GameSession] 11000010493d8ff -> create_game_object(1036) 19:45:11.757 [GameSession] create_game_object(1036, 0) -> 110000105182d5d 19:45:11.757 [GameSession] create_game_object(1036, 0) -> 110000104a550a1 19:45:11.757 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:11.760 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 19:45:12.039 [GameSession] 11000010493d8ff -> destroy_game_object(1035) 19:45:12.039 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:12.118 [GameSession] 11000010493d8ff -> destroy_game_object(1036) 19:45:12.118 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:12.203 [GameSession] create_game_object(84, 109) 19:45:12.203 [GameSession] create_game_object(109, 0) -> 11000010493d8ff 19:45:12.203 [GameSession] create_game_object(109, 0) -> 110000105182d5d 19:45:12.203 [GameSession] create_game_object(109, 0) -> 110000104a550a1 19:45:12.217 [GameSession] 11000010493d8ff -> create_game_object(1037) 19:45:12.217 [GameSession] create_game_object(1037, 0) -> 110000105182d5d 19:45:12.217 [GameSession] create_game_object(1037, 0) -> 110000104a550a1 19:45:12.218 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:12.220 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 19:45:12.291 [GameSession] 11000010493d8ff -> create_game_object(1038) 19:45:12.291 [GameSession] create_game_object(1038, 0) -> 110000105182d5d 19:45:12.291 [GameSession] create_game_object(1038, 0) -> 110000104a550a1 19:45:12.291 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:12.294 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 19:45:12.325 [GameSession] create_game_object(36, 110) 19:45:12.325 [GameSession] create_game_object(110, 0) -> 11000010493d8ff 19:45:12.325 [GameSession] create_game_object(110, 0) -> 110000105182d5d 19:45:12.325 [GameSession] create_game_object(110, 0) -> 110000104a550a1 19:45:12.357 [GameSession] 11000010493d8ff -> create_game_object(1039) 19:45:12.357 [GameSession] create_game_object(1039, 0) -> 110000105182d5d 19:45:12.357 [GameSession] create_game_object(1039, 0) -> 110000104a550a1 19:45:12.357 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:12.394 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 19:45:12.489 [GameSession] 110000104a550a1 -> create_game_object(3086) 19:45:12.489 [GameSession] create_game_object(3086, 0) -> 11000010493d8ff 19:45:12.489 [GameSession] create_game_object(3086, 0) -> 110000105182d5d 19:45:12.489 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:12.524 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5669291615486145 19:45:12.569 [GameSession] 11000010493d8ff -> destroy_game_object(1037) 19:45:12.569 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:12.587 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.125 19:45:12.632 [GameSession] 11000010493d8ff -> destroy_game_object(1038) 19:45:12.632 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:12.671 [GameSession] 11000010493d8ff -> create_game_object(1040) 19:45:12.671 [GameSession] create_game_object(1040, 0) -> 110000105182d5d 19:45:12.671 [GameSession] create_game_object(1040, 0) -> 110000104a550a1 19:45:12.671 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:12.679 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 19:45:12.713 [GameSession] 11000010493d8ff -> destroy_game_object(1039) 19:45:12.713 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:12.821 [GameSession] 110000104a550a1 -> destroy_game_object(3086) 19:45:12.821 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:13.009 [GameSession] 11000010493d8ff -> destroy_game_object(1040) 19:45:13.009 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:13.182 [GameSession] 110000104a550a1 -> create_game_object(3087) 19:45:13.182 [GameSession] create_game_object(3087, 0) -> 11000010493d8ff 19:45:13.182 [GameSession] create_game_object(3087, 0) -> 110000105182d5d 19:45:13.182 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:13.185 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.53543305397033691 19:45:13.384 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = knocked_down 19:45:13.384 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0 19:45:13.555 [GameSession] 110000104a550a1 -> destroy_game_object(3087) 19:45:13.555 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:13.914 [GameSession] 110000104a550a1 -> create_game_object(3088) 19:45:13.914 [GameSession] create_game_object(3088, 0) -> 11000010493d8ff 19:45:13.914 [GameSession] create_game_object(3088, 0) -> 110000105182d5d 19:45:13.914 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:13.917 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5039370059967041 19:45:14.255 [GameSession] 110000104a550a1 -> destroy_game_object(3088) 19:45:14.255 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:14.628 [GameSession] destroy_game_object(109) 19:45:17.056 [GameSession] create_game_object(36, 111) 19:45:17.056 [GameSession] create_game_object(111, 0) -> 11000010493d8ff 19:45:17.056 [GameSession] create_game_object(111, 0) -> 110000105182d5d 19:45:17.056 [GameSession] create_game_object(111, 0) -> 110000104a550a1 19:45:17.854 [Lua] rat ogre died! 19:45:17.854 [GameSession] create_game_object(68, 112) 19:45:17.854 [GameSession] create_game_object(112, 0) -> 11000010493d8ff 19:45:17.854 [GameSession] create_game_object(112, 0) -> 110000105182d5d 19:45:17.854 [GameSession] create_game_object(112, 0) -> 110000104a550a1 19:45:17.873 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000103724cc4:0:0:0 = 2 19:45:17.873 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000104a550a1:0:0:0 = 2 19:45:17.873 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000105182d5d:0:0:0 = 2 19:45:17.873 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:11000010493d8ff:0:0:0 = 1 19:45:18.069 [GameSession] destroy_game_object(103) 19:45:19.656 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 12 19:45:19.656 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 613 19:45:19.656 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1510 19:45:19.656 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 3 19:45:19.661 [GameSession] destroy_game_object(112) 19:45:19.733 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 12 19:45:19.733 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 276 19:45:19.733 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1575 19:45:19.752 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 4 19:45:19.752 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 159 19:45:19.752 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1640 19:45:19.772 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 12 19:45:19.772 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 457 19:45:19.772 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1705 19:45:21.627 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = alive 19:45:24.996 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 75 will change to a manual source. 19:45:25.337 [GameSession] destroy_game_object(80) 19:45:25.401 [GameSession] create_game_object(68, 113) 19:45:25.401 [GameSession] create_game_object(113, 0) -> 11000010493d8ff 19:45:25.401 [GameSession] create_game_object(113, 0) -> 110000105182d5d 19:45:25.401 [GameSession] create_game_object(113, 0) -> 110000104a550a1 19:45:25.404 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = potion_healing_draught_01 19:45:27.159 [GameSession] create_game_object(75, 114) 19:45:27.159 [GameSession] create_game_object(114, 0) -> 11000010493d8ff 19:45:27.159 [GameSession] create_game_object(114, 0) -> 110000105182d5d 19:45:27.159 [GameSession] create_game_object(114, 0) -> 110000104a550a1 19:45:27.159 [GameSession] create_game_object(75, 115) 19:45:27.159 [GameSession] create_game_object(115, 0) -> 11000010493d8ff 19:45:27.159 [GameSession] create_game_object(115, 0) -> 110000105182d5d 19:45:27.159 [GameSession] create_game_object(115, 0) -> 110000104a550a1 19:45:27.170 [GameSession] create_game_object(17, 116) 19:45:27.170 [GameSession] create_game_object(116, 0) -> 11000010493d8ff 19:45:27.170 [GameSession] create_game_object(116, 0) -> 110000105182d5d 19:45:27.170 [GameSession] create_game_object(116, 0) -> 110000104a550a1 19:45:27.263 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.75 19:45:27.263 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 19:45:27.386 [GameSession] create_game_object(17, 117) 19:45:27.386 [GameSession] create_game_object(117, 0) -> 11000010493d8ff 19:45:27.386 [GameSession] create_game_object(117, 0) -> 110000105182d5d 19:45:27.386 [GameSession] create_game_object(117, 0) -> 110000104a550a1 19:45:27.418 [GameSession] destroy_game_object(113) 19:45:27.489 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:45:27.589 [GameSession] create_game_object(17, 118) 19:45:27.589 [GameSession] create_game_object(118, 0) -> 11000010493d8ff 19:45:27.589 [GameSession] create_game_object(118, 0) -> 110000105182d5d 19:45:27.589 [GameSession] create_game_object(118, 0) -> 110000104a550a1 19:45:27.626 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 19 will change to a manual source. 19:45:27.796 [GameSession] create_game_object(17, 119) 19:45:27.796 [GameSession] create_game_object(119, 0) -> 11000010493d8ff 19:45:27.796 [GameSession] create_game_object(119, 0) -> 110000105182d5d 19:45:27.796 [GameSession] create_game_object(119, 0) -> 110000104a550a1 19:45:27.850 [GameSession] destroy_game_object(79) 19:45:27.909 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 19:45:28.011 [GameSession] create_game_object(17, 120) 19:45:28.011 [GameSession] create_game_object(120, 0) -> 11000010493d8ff 19:45:28.011 [GameSession] create_game_object(120, 0) -> 110000105182d5d 19:45:28.011 [GameSession] create_game_object(120, 0) -> 110000104a550a1 19:45:30.828 [GameSession] destroy_game_object(116) 19:45:31.028 [GameSession] destroy_game_object(117) 19:45:31.097 [GameSession] create_game_object(53, 121) 19:45:31.097 [GameSession] create_game_object(121, 0) -> 11000010493d8ff 19:45:31.097 [GameSession] create_game_object(121, 0) -> 110000105182d5d 19:45:31.097 [GameSession] create_game_object(121, 0) -> 110000104a550a1 19:45:31.228 [GameSession] destroy_game_object(118) 19:45:31.271 [GameSession] create_game_object(84, 122) 19:45:31.271 [GameSession] create_game_object(122, 0) -> 11000010493d8ff 19:45:31.271 [GameSession] create_game_object(122, 0) -> 110000105182d5d 19:45:31.271 [GameSession] create_game_object(122, 0) -> 110000104a550a1 19:45:31.434 [GameSession] destroy_game_object(119) 19:45:31.649 [GameSession] destroy_game_object(120) 19:45:34.011 [GameSession] 11000010493d8ff -> create_game_object(1041) 19:45:34.011 [GameSession] create_game_object(1041, 0) -> 110000105182d5d 19:45:34.011 [GameSession] create_game_object(1041, 0) -> 110000104a550a1 19:45:34.011 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:34.015 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 19:45:34.115 [GameSession] 11000010493d8ff -> create_game_object(1042) 19:45:34.115 [GameSession] create_game_object(1042, 0) -> 110000105182d5d 19:45:34.115 [GameSession] create_game_object(1042, 0) -> 110000104a550a1 19:45:34.115 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:34.119 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 19:45:34.677 [GameSession] destroy_game_object(122) 19:45:34.692 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 19:45:34.697 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0f5bfab0 19:45:34.769 [GameSession] 11000010493d8ff -> destroy_game_object(1041) 19:45:34.769 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:35.106 [GameSession] 11000010493d8ff -> destroy_game_object(1042) 19:45:35.106 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:45:35.387 [GameSession] create_game_object(84, 123) 19:45:35.387 [GameSession] create_game_object(123, 0) -> 11000010493d8ff 19:45:35.387 [GameSession] create_game_object(123, 0) -> 110000105182d5d 19:45:35.387 [GameSession] create_game_object(123, 0) -> 110000104a550a1 19:45:35.402 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1765295744,"name":"deus_cooldown_reg_not_hit","rarity":"exotic"},{"rarity":"exotic","client_id":747194368,"name":"explosive_kills_on_elite_kills"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":1130665216},{"client_id":200068192,"name":"talent_1_1","rarity":"exotic"},{"client_id":133346432,"name":"talent_2_1","rarity":"rare"},{"client_id":1513431936,"name":"talent_3_2","rarity":"exotic"},{"client_id":1372333184,"name":"talent_4_1","rarity":"rare"},{"client_id":854402176,"name":"talent_5_2","rarity":"rare"},{"client_id":1057302784,"name":"talent_6_2","rarity":"unique"}] 19:45:35.967 [GameSession] destroy_game_object(123) 19:45:36.645 [GameSession] create_game_object(84, 124) 19:45:36.645 [GameSession] create_game_object(124, 0) -> 11000010493d8ff 19:45:36.645 [GameSession] create_game_object(124, 0) -> 110000105182d5d 19:45:36.645 [GameSession] create_game_object(124, 0) -> 110000104a550a1 19:45:37.144 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.58999999999999997 19:45:37.211 [GameSession] destroy_game_object(124) 19:45:37.313 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"name":"talent_1_1","rarity":"exotic","client_id":1716030976},{"name":"talent_2_1","rarity":"rare","client_id":406268320},{"name":"talent_3_3","rarity":"exotic","client_id":1659906048},{"name":"talent_4_2","rarity":"rare","client_id":1076583040},{"name":"talent_5_1","rarity":"rare","client_id":9202692},{"name":"talent_6_2","rarity":"unique","client_id":616159936},{"rarity":"exotic","client_id":187443680,"name":"deus_block_procs_parry"},{"client_id":1578961152,"name":"deus_crit_chain_lightning","rarity":"unique"}] 19:45:37.314 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 19:45:37.318 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0f5bfab0 19:45:37.838 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.42999999999999999 19:45:38.501 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.27000000000000002 19:45:39.196 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.11 19:45:41.703 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":1729709184,"name":"cooldown_on_friendly_ability","rarity":"exotic"},{"rarity":"rare","client_id":56895992,"name":"deus_skill_on_special_kill"},{"name":"talent_1_1","rarity":"exotic","client_id":1857718016},{"name":"talent_2_3","rarity":"rare","client_id":949997504},{"name":"talent_3_3","rarity":"exotic","client_id":1934743680},{"name":"talent_4_2","rarity":"rare","client_id":1038589440},{"name":"talent_5_2","rarity":"rare","client_id":2094776832},{"name":"talent_6_2","rarity":"unique","client_id":2069237760}] 19:45:52.858 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.66800000000000004 19:45:53.039 [GameSession] destroy_game_object(121) 19:45:53.039 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:45:53.534 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.54000000000000004 19:45:54.218 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.41199999999999998 19:45:54.904 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.28399999999999997 19:45:55.129 [GameSession] destroy_game_object(114) 19:45:55.129 [GameSession] destroy_game_object(115) 19:45:58.881 [GameSession] 110000104a550a1 -> create_game_object(3089) 19:45:58.881 [GameSession] create_game_object(3089, 0) -> 11000010493d8ff 19:45:58.881 [GameSession] create_game_object(3089, 0) -> 110000105182d5d 19:45:58.881 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:58.884 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.4645669162273407 19:45:59.245 [GameSession] 110000104a550a1 -> destroy_game_object(3089) 19:45:59.245 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:45:59.285 [GameSession] create_game_object(84, 125) 19:45:59.285 [GameSession] create_game_object(125, 0) -> 11000010493d8ff 19:45:59.285 [GameSession] create_game_object(125, 0) -> 110000105182d5d 19:45:59.285 [GameSession] create_game_object(125, 0) -> 110000104a550a1 19:45:59.575 [GameSession] 110000104a550a1 -> create_game_object(3090) 19:45:59.575 [GameSession] create_game_object(3090, 0) -> 11000010493d8ff 19:45:59.575 [GameSession] create_game_object(3090, 0) -> 110000105182d5d 19:45:59.575 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:45:59.578 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.43307086825370789 19:45:59.639 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.9370078444480896 19:46:00.015 [GameSession] 110000104a550a1 -> destroy_game_object(3090) 19:46:00.015 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:46:00.292 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"client_id":254893200,"name":"deus_guard_aura_check","rarity":"exotic"},{"rarity":"exotic","client_id":879155776,"name":"talent_1_3"},{"rarity":"rare","client_id":320363040,"name":"talent_2_3"},{"rarity":"exotic","client_id":410700256,"name":"talent_3_3"},{"rarity":"rare","client_id":2119348864,"name":"talent_4_1"},{"rarity":"rare","client_id":1704106496,"name":"talent_5_1"},{"rarity":"unique","client_id":930980224,"name":"talent_6_2"}] 19:46:00.328 [GameSession] 110000104a550a1 -> create_game_object(3091) 19:46:00.328 [GameSession] create_game_object(3091, 0) -> 11000010493d8ff 19:46:00.328 [GameSession] create_game_object(3091, 0) -> 110000105182d5d 19:46:00.328 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:00.331 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.40157479047775269 19:46:00.666 [Lua] Time for new HOOORDE! multi_first_wave 19:46:00.666 [Lua] HORDE: Spawning hordes while 7 other ai are spawned 19:46:00.666 [Lua] horde requested: vector_blob 19:46:00.666 [Lua] wants to spawn ahead within distance: 60 19:46:00.666 [Lua] horde crated with id 2 of type vector_blob 19:46:00.667 [Lua] managed to spawn 24/26 horde enemies 19:46:00.667 [Lua] vector blob horde has started 19:46:00.668 [GameSession] create_game_object(64, 126) 19:46:00.668 [GameSession] create_game_object(126, 0) -> 11000010493d8ff 19:46:00.668 [GameSession] create_game_object(126, 0) -> 110000105182d5d 19:46:00.668 [GameSession] create_game_object(126, 0) -> 110000104a550a1 19:46:00.676 [GameSession] create_game_object(64, 127) 19:46:00.676 [GameSession] create_game_object(127, 0) -> 11000010493d8ff 19:46:00.676 [GameSession] create_game_object(127, 0) -> 110000105182d5d 19:46:00.676 [GameSession] create_game_object(127, 0) -> 110000104a550a1 19:46:00.686 [GameSession] create_game_object(64, 128) 19:46:00.686 [GameSession] create_game_object(128, 0) -> 11000010493d8ff 19:46:00.686 [GameSession] create_game_object(128, 0) -> 110000105182d5d 19:46:00.686 [GameSession] create_game_object(128, 0) -> 110000104a550a1 19:46:00.701 [GameSession] create_game_object(64, 129) 19:46:00.701 [GameSession] create_game_object(129, 0) -> 11000010493d8ff 19:46:00.701 [GameSession] create_game_object(129, 0) -> 110000105182d5d 19:46:00.701 [GameSession] create_game_object(129, 0) -> 110000104a550a1 19:46:00.710 [GameSession] create_game_object(64, 130) 19:46:00.711 [GameSession] create_game_object(130, 0) -> 11000010493d8ff 19:46:00.711 [GameSession] create_game_object(130, 0) -> 110000105182d5d 19:46:00.711 [GameSession] create_game_object(130, 0) -> 110000104a550a1 19:46:00.720 [GameSession] create_game_object(64, 131) 19:46:00.720 [GameSession] create_game_object(131, 0) -> 11000010493d8ff 19:46:00.720 [GameSession] create_game_object(131, 0) -> 110000105182d5d 19:46:00.720 [GameSession] create_game_object(131, 0) -> 110000104a550a1 19:46:00.729 [GameSession] 110000104a550a1 -> destroy_game_object(3091) 19:46:00.729 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:46:00.731 [GameSession] create_game_object(64, 132) 19:46:00.731 [GameSession] create_game_object(132, 0) -> 11000010493d8ff 19:46:00.731 [GameSession] create_game_object(132, 0) -> 110000105182d5d 19:46:00.731 [GameSession] create_game_object(132, 0) -> 110000104a550a1 19:46:00.762 [GameSession] create_game_object(64, 133) 19:46:00.762 [GameSession] create_game_object(133, 0) -> 11000010493d8ff 19:46:00.762 [GameSession] create_game_object(133, 0) -> 110000105182d5d 19:46:00.762 [GameSession] create_game_object(133, 0) -> 110000104a550a1 19:46:00.778 [GameSession] create_game_object(64, 134) 19:46:00.778 [GameSession] create_game_object(134, 0) -> 11000010493d8ff 19:46:00.778 [GameSession] create_game_object(134, 0) -> 110000105182d5d 19:46:00.778 [GameSession] create_game_object(134, 0) -> 110000104a550a1 19:46:00.788 [GameSession] create_game_object(64, 135) 19:46:00.788 [GameSession] create_game_object(135, 0) -> 11000010493d8ff 19:46:00.788 [GameSession] create_game_object(135, 0) -> 110000105182d5d 19:46:00.788 [GameSession] create_game_object(135, 0) -> 110000104a550a1 19:46:00.798 [GameSession] create_game_object(64, 136) 19:46:00.798 [GameSession] create_game_object(136, 0) -> 11000010493d8ff 19:46:00.798 [GameSession] create_game_object(136, 0) -> 110000105182d5d 19:46:00.798 [GameSession] create_game_object(136, 0) -> 110000104a550a1 19:46:00.817 [GameSession] create_game_object(64, 137) 19:46:00.817 [GameSession] create_game_object(137, 0) -> 11000010493d8ff 19:46:00.817 [GameSession] create_game_object(137, 0) -> 110000105182d5d 19:46:00.817 [GameSession] create_game_object(137, 0) -> 110000104a550a1 19:46:00.826 [GameSession] create_game_object(64, 138) 19:46:00.826 [GameSession] create_game_object(138, 0) -> 11000010493d8ff 19:46:00.826 [GameSession] create_game_object(138, 0) -> 110000105182d5d 19:46:00.826 [GameSession] create_game_object(138, 0) -> 110000104a550a1 19:46:00.836 [GameSession] create_game_object(64, 139) 19:46:00.836 [GameSession] create_game_object(139, 0) -> 11000010493d8ff 19:46:00.836 [GameSession] create_game_object(139, 0) -> 110000105182d5d 19:46:00.836 [GameSession] create_game_object(139, 0) -> 110000104a550a1 19:46:00.848 [GameSession] create_game_object(64, 140) 19:46:00.848 [GameSession] create_game_object(140, 0) -> 11000010493d8ff 19:46:00.848 [GameSession] create_game_object(140, 0) -> 110000105182d5d 19:46:00.848 [GameSession] create_game_object(140, 0) -> 110000104a550a1 19:46:00.858 [GameSession] create_game_object(64, 141) 19:46:00.858 [GameSession] create_game_object(141, 0) -> 11000010493d8ff 19:46:00.858 [GameSession] create_game_object(141, 0) -> 110000105182d5d 19:46:00.858 [GameSession] create_game_object(141, 0) -> 110000104a550a1 19:46:00.867 [GameSession] create_game_object(64, 142) 19:46:00.867 [GameSession] create_game_object(142, 0) -> 11000010493d8ff 19:46:00.867 [GameSession] create_game_object(142, 0) -> 110000105182d5d 19:46:00.867 [GameSession] create_game_object(142, 0) -> 110000104a550a1 19:46:00.877 [GameSession] create_game_object(64, 143) 19:46:00.877 [GameSession] create_game_object(143, 0) -> 11000010493d8ff 19:46:00.877 [GameSession] create_game_object(143, 0) -> 110000105182d5d 19:46:00.877 [GameSession] create_game_object(143, 0) -> 110000104a550a1 19:46:00.887 [GameSession] create_game_object(64, 144) 19:46:00.887 [GameSession] create_game_object(144, 0) -> 11000010493d8ff 19:46:00.887 [GameSession] create_game_object(144, 0) -> 110000105182d5d 19:46:00.887 [GameSession] create_game_object(144, 0) -> 110000104a550a1 19:46:00.897 [GameSession] create_game_object(64, 145) 19:46:00.897 [GameSession] create_game_object(145, 0) -> 11000010493d8ff 19:46:00.897 [GameSession] create_game_object(145, 0) -> 110000105182d5d 19:46:00.897 [GameSession] create_game_object(145, 0) -> 110000104a550a1 19:46:00.909 [GameSession] create_game_object(64, 146) 19:46:00.909 [GameSession] create_game_object(146, 0) -> 11000010493d8ff 19:46:00.909 [GameSession] create_game_object(146, 0) -> 110000105182d5d 19:46:00.909 [GameSession] create_game_object(146, 0) -> 110000104a550a1 19:46:00.922 [GameSession] create_game_object(64, 147) 19:46:00.922 [GameSession] create_game_object(147, 0) -> 11000010493d8ff 19:46:00.922 [GameSession] create_game_object(147, 0) -> 110000105182d5d 19:46:00.922 [GameSession] create_game_object(147, 0) -> 110000104a550a1 19:46:05.533 [GameSession] create_game_object(84, 148) 19:46:05.533 [GameSession] create_game_object(148, 0) -> 11000010493d8ff 19:46:05.533 [GameSession] create_game_object(148, 0) -> 110000105182d5d 19:46:05.533 [GameSession] create_game_object(148, 0) -> 110000104a550a1 19:46:06.956 [GameSession] create_game_object(84, 149) 19:46:06.956 [GameSession] create_game_object(149, 0) -> 11000010493d8ff 19:46:06.956 [GameSession] create_game_object(149, 0) -> 110000105182d5d 19:46:06.956 [GameSession] create_game_object(149, 0) -> 110000104a550a1 19:46:06.967 [GameSession] create_game_object(64, 150) 19:46:06.967 [GameSession] create_game_object(150, 0) -> 11000010493d8ff 19:46:06.967 [GameSession] create_game_object(150, 0) -> 110000105182d5d 19:46:06.967 [GameSession] create_game_object(150, 0) -> 110000104a550a1 19:46:07.185 [GameSession] create_game_object(84, 151) 19:46:07.185 [GameSession] create_game_object(151, 0) -> 11000010493d8ff 19:46:07.185 [GameSession] create_game_object(151, 0) -> 110000105182d5d 19:46:07.185 [GameSession] create_game_object(151, 0) -> 110000104a550a1 19:46:07.196 [GameSession] create_game_object(64, 152) 19:46:07.196 [GameSession] create_game_object(152, 0) -> 11000010493d8ff 19:46:07.196 [GameSession] create_game_object(152, 0) -> 110000105182d5d 19:46:07.196 [GameSession] create_game_object(152, 0) -> 110000104a550a1 19:46:08.328 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.48399999999999999 19:46:08.328 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.82250000000000001 19:46:08.425 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = 19:46:08.748 [GameSession] destroy_game_object(105) 19:46:08.872 [GameSession] destroy_game_object(82) 19:46:08.956 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = healthkit_first_aid_kit_01 19:46:09.108 [GameSession] destroy_game_object(69) 19:46:09.109 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[52cdb0cd0dd540cc]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[aff6689fb627f253]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[67d008059c7c539e]' 19:46:09.329 [GameSession] destroy_game_object(110) 19:46:09.535 [Lua] rat ogre was despawned! 19:46:09.542 [GameSession] destroy_game_object(100) 19:46:11.038 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 19:46:11.038 [Lua] Time for new HOOORDE! multi_consecutive_wave 19:46:11.038 [Lua] HORDE: Spawning hordes while 11 other ai are spawned 19:46:11.038 [Lua] horde requested: vector_blob 19:46:11.038 [Lua] wants to spawn ahead within distance: 60 19:46:11.038 [Lua] horde crated with id 3 of type vector_blob 19:46:11.038 [Lua] managed to spawn 29/29 horde enemies 19:46:11.038 [Lua] vector blob horde has started 19:46:11.133 [GameSession] create_game_object(75, 153) 19:46:11.133 [GameSession] create_game_object(153, 0) -> 11000010493d8ff 19:46:11.133 [GameSession] create_game_object(153, 0) -> 110000105182d5d 19:46:11.133 [GameSession] create_game_object(153, 0) -> 110000104a550a1 19:46:11.133 [GameSession] create_game_object(75, 154) 19:46:11.133 [GameSession] create_game_object(154, 0) -> 11000010493d8ff 19:46:11.133 [GameSession] create_game_object(154, 0) -> 110000105182d5d 19:46:11.133 [GameSession] create_game_object(154, 0) -> 110000104a550a1 19:46:11.144 [GameSession] create_game_object(17, 155) 19:46:11.144 [GameSession] create_game_object(155, 0) -> 11000010493d8ff 19:46:11.144 [GameSession] create_game_object(155, 0) -> 110000105182d5d 19:46:11.144 [GameSession] create_game_object(155, 0) -> 110000104a550a1 19:46:11.200 [GameSession] create_game_object(64, 156) 19:46:11.200 [GameSession] create_game_object(156, 0) -> 11000010493d8ff 19:46:11.200 [GameSession] create_game_object(156, 0) -> 110000105182d5d 19:46:11.200 [GameSession] create_game_object(156, 0) -> 110000104a550a1 19:46:11.211 [GameSession] create_game_object(64, 157) 19:46:11.211 [GameSession] create_game_object(157, 0) -> 11000010493d8ff 19:46:11.211 [GameSession] create_game_object(157, 0) -> 110000105182d5d 19:46:11.211 [GameSession] create_game_object(157, 0) -> 110000104a550a1 19:46:11.223 [GameSession] create_game_object(64, 158) 19:46:11.223 [GameSession] create_game_object(158, 0) -> 11000010493d8ff 19:46:11.223 [GameSession] create_game_object(158, 0) -> 110000105182d5d 19:46:11.223 [GameSession] create_game_object(158, 0) -> 110000104a550a1 19:46:11.235 [GameSession] create_game_object(64, 159) 19:46:11.235 [GameSession] create_game_object(159, 0) -> 11000010493d8ff 19:46:11.235 [GameSession] create_game_object(159, 0) -> 110000105182d5d 19:46:11.235 [GameSession] create_game_object(159, 0) -> 110000104a550a1 19:46:11.248 [GameSession] create_game_object(64, 160) 19:46:11.248 [GameSession] create_game_object(160, 0) -> 11000010493d8ff 19:46:11.248 [GameSession] create_game_object(160, 0) -> 110000105182d5d 19:46:11.248 [GameSession] create_game_object(160, 0) -> 110000104a550a1 19:46:11.260 [GameSession] create_game_object(64, 161) 19:46:11.260 [GameSession] create_game_object(161, 0) -> 11000010493d8ff 19:46:11.260 [GameSession] create_game_object(161, 0) -> 110000105182d5d 19:46:11.260 [GameSession] create_game_object(161, 0) -> 110000104a550a1 19:46:11.272 [GameSession] create_game_object(64, 162) 19:46:11.272 [GameSession] create_game_object(162, 0) -> 11000010493d8ff 19:46:11.272 [GameSession] create_game_object(162, 0) -> 110000105182d5d 19:46:11.272 [GameSession] create_game_object(162, 0) -> 110000104a550a1 19:46:11.284 [GameSession] create_game_object(64, 163) 19:46:11.284 [GameSession] create_game_object(163, 0) -> 11000010493d8ff 19:46:11.284 [GameSession] create_game_object(163, 0) -> 110000105182d5d 19:46:11.284 [GameSession] create_game_object(163, 0) -> 110000104a550a1 19:46:11.297 [GameSession] create_game_object(64, 164) 19:46:11.297 [GameSession] create_game_object(164, 0) -> 11000010493d8ff 19:46:11.297 [GameSession] create_game_object(164, 0) -> 110000105182d5d 19:46:11.297 [GameSession] create_game_object(164, 0) -> 110000104a550a1 19:46:11.312 [GameSession] create_game_object(64, 165) 19:46:11.312 [GameSession] create_game_object(165, 0) -> 11000010493d8ff 19:46:11.312 [GameSession] create_game_object(165, 0) -> 110000105182d5d 19:46:11.312 [GameSession] create_game_object(165, 0) -> 110000104a550a1 19:46:11.326 [GameSession] create_game_object(64, 166) 19:46:11.327 [GameSession] create_game_object(166, 0) -> 11000010493d8ff 19:46:11.327 [GameSession] create_game_object(166, 0) -> 110000105182d5d 19:46:11.327 [GameSession] create_game_object(166, 0) -> 110000104a550a1 19:46:11.339 [GameSession] create_game_object(64, 167) 19:46:11.339 [GameSession] create_game_object(167, 0) -> 11000010493d8ff 19:46:11.339 [GameSession] create_game_object(167, 0) -> 110000105182d5d 19:46:11.339 [GameSession] create_game_object(167, 0) -> 110000104a550a1 19:46:11.353 [GameSession] create_game_object(64, 168) 19:46:11.353 [GameSession] create_game_object(168, 0) -> 11000010493d8ff 19:46:11.353 [GameSession] create_game_object(168, 0) -> 110000105182d5d 19:46:11.353 [GameSession] create_game_object(168, 0) -> 110000104a550a1 19:46:11.366 [GameSession] create_game_object(64, 169) 19:46:11.366 [GameSession] create_game_object(169, 0) -> 11000010493d8ff 19:46:11.366 [GameSession] create_game_object(169, 0) -> 110000105182d5d 19:46:11.366 [GameSession] create_game_object(169, 0) -> 110000104a550a1 19:46:11.366 [GameSession] create_game_object(17, 170) 19:46:11.366 [GameSession] create_game_object(170, 0) -> 11000010493d8ff 19:46:11.367 [GameSession] create_game_object(170, 0) -> 110000105182d5d 19:46:11.367 [GameSession] create_game_object(170, 0) -> 110000104a550a1 19:46:11.381 [GameSession] create_game_object(64, 171) 19:46:11.381 [GameSession] create_game_object(171, 0) -> 11000010493d8ff 19:46:11.381 [GameSession] create_game_object(171, 0) -> 110000105182d5d 19:46:11.381 [GameSession] create_game_object(171, 0) -> 110000104a550a1 19:46:11.394 [GameSession] create_game_object(64, 172) 19:46:11.394 [GameSession] create_game_object(172, 0) -> 11000010493d8ff 19:46:11.394 [GameSession] create_game_object(172, 0) -> 110000105182d5d 19:46:11.394 [GameSession] create_game_object(172, 0) -> 110000104a550a1 19:46:11.397 [Lua] Init group template: horde 19:46:11.579 [GameSession] create_game_object(17, 173) 19:46:11.579 [GameSession] create_game_object(173, 0) -> 11000010493d8ff 19:46:11.579 [GameSession] create_game_object(173, 0) -> 110000105182d5d 19:46:11.579 [GameSession] create_game_object(173, 0) -> 110000104a550a1 19:46:11.786 [GameSession] create_game_object(17, 174) 19:46:11.786 [GameSession] create_game_object(174, 0) -> 11000010493d8ff 19:46:11.786 [GameSession] create_game_object(174, 0) -> 110000105182d5d 19:46:11.786 [GameSession] create_game_object(174, 0) -> 110000104a550a1 19:46:11.974 [GameSession] create_game_object(17, 175) 19:46:11.974 [GameSession] create_game_object(175, 0) -> 11000010493d8ff 19:46:11.974 [GameSession] create_game_object(175, 0) -> 110000105182d5d 19:46:11.974 [GameSession] create_game_object(175, 0) -> 110000104a550a1 19:46:13.689 [GameSession] create_game_object(84, 176) 19:46:13.689 [GameSession] create_game_object(176, 0) -> 11000010493d8ff 19:46:13.689 [GameSession] create_game_object(176, 0) -> 110000105182d5d 19:46:13.689 [GameSession] create_game_object(176, 0) -> 110000104a550a1 19:46:13.792 [GameSession] 11000010493d8ff -> create_game_object(1043) 19:46:13.792 [GameSession] create_game_object(1043, 0) -> 110000105182d5d 19:46:13.792 [GameSession] create_game_object(1043, 0) -> 110000104a550a1 19:46:13.792 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:13.846 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 19:46:13.906 [GameSession] 11000010493d8ff -> create_game_object(1044) 19:46:13.906 [GameSession] create_game_object(1044, 0) -> 110000105182d5d 19:46:13.906 [GameSession] create_game_object(1044, 0) -> 110000104a550a1 19:46:13.906 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:13.911 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 19:46:13.986 [GameSession] 11000010493d8ff -> create_game_object(1045) 19:46:13.986 [GameSession] create_game_object(1045, 0) -> 110000105182d5d 19:46:13.986 [GameSession] create_game_object(1045, 0) -> 110000104a550a1 19:46:13.986 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:13.991 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 19:46:14.427 [GameSession] 11000010493d8ff -> create_game_object(1046) 19:46:14.427 [GameSession] create_game_object(1046, 0) -> 110000105182d5d 19:46:14.427 [GameSession] create_game_object(1046, 0) -> 110000104a550a1 19:46:14.427 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:14.431 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 19:46:14.498 [GameSession] 11000010493d8ff -> create_game_object(1047) 19:46:14.498 [GameSession] create_game_object(1047, 0) -> 110000105182d5d 19:46:14.498 [GameSession] create_game_object(1047, 0) -> 110000104a550a1 19:46:14.498 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:14.502 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 19:46:14.543 [GameSession] destroy_game_object(153) 19:46:14.543 [GameSession] destroy_game_object(154) 19:46:14.582 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_03_t1\/wpn_axe_03_t1_3p":true} 19:46:14.582 [GameSession] 11000010493d8ff -> create_game_object(1048) 19:46:14.582 [GameSession] create_game_object(1048, 0) -> 110000105182d5d 19:46:14.582 [GameSession] create_game_object(1048, 0) -> 110000104a550a1 19:46:14.582 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:14.587 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 19:46:14.676 [GameSession] 11000010493d8ff -> destroy_game_object(1043) 19:46:14.676 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:14.773 [GameSession] 11000010493d8ff -> destroy_game_object(1044) 19:46:14.773 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:14.835 [GameSession] 11000010493d8ff -> destroy_game_object(1045) 19:46:14.835 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:15.477 [GameSession] 11000010493d8ff -> destroy_game_object(1047) 19:46:15.477 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:15.552 [GameSession] 11000010493d8ff -> destroy_game_object(1046) 19:46:15.552 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:15.561 [GameSession] destroy_game_object(155) 19:46:15.579 [GameSession] 11000010493d8ff -> destroy_game_object(1048) 19:46:15.579 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:15.756 [GameSession] destroy_game_object(170) 19:46:15.964 [GameSession] destroy_game_object(173) 19:46:16.169 [GameSession] destroy_game_object(174) 19:46:16.185 [Lua] Coordinated attack! 19:46:16.361 [GameSession] destroy_game_object(175) 19:46:18.236 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"wwise\/two_handed_axes":true} 19:46:18.482 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true} 19:46:18.549 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_dw_2h_axe_02_t2\/wpn_dw_2h_axe_02_t2_3p":true} 19:46:18.549 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 19:46:18.549 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:46:18.584 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p 19:46:18.584 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p 19:46:18.584 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p 19:46:18.608 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p 19:46:18.608 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p 19:46:18.609 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:46:18.634 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:46:18.634 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:46:18.634 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:46:18.658 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:46:18.658 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:46:19.256 [Lua] HORDE: last wave, reset to standard horde delay 19:46:19.256 [Lua] Time for new HOOORDE! multi_last_wave 19:46:19.256 [Lua] HORDE: Spawning hordes while 36 other ai are spawned 19:46:19.256 [Lua] horde requested: vector_blob 19:46:19.256 [Lua] wants to spawn behind within distance: 60 19:46:19.256 [Lua] horde crated with id 4 of type vector_blob 19:46:19.256 [Lua] managed to spawn 30/30 horde enemies 19:46:19.256 [Lua] vector blob horde has started 19:46:19.319 [GameSession] create_game_object(64, 177) 19:46:19.319 [GameSession] create_game_object(177, 0) -> 11000010493d8ff 19:46:19.319 [GameSession] create_game_object(177, 0) -> 110000105182d5d 19:46:19.319 [GameSession] create_game_object(177, 0) -> 110000104a550a1 19:46:19.331 [GameSession] create_game_object(64, 178) 19:46:19.331 [GameSession] create_game_object(178, 0) -> 11000010493d8ff 19:46:19.331 [GameSession] create_game_object(178, 0) -> 110000105182d5d 19:46:19.331 [GameSession] create_game_object(178, 0) -> 110000104a550a1 19:46:19.344 [GameSession] create_game_object(64, 179) 19:46:19.344 [GameSession] create_game_object(179, 0) -> 11000010493d8ff 19:46:19.344 [GameSession] create_game_object(179, 0) -> 110000105182d5d 19:46:19.344 [GameSession] create_game_object(179, 0) -> 110000104a550a1 19:46:19.356 [GameSession] create_game_object(64, 180) 19:46:19.356 [GameSession] create_game_object(180, 0) -> 11000010493d8ff 19:46:19.356 [GameSession] create_game_object(180, 0) -> 110000105182d5d 19:46:19.356 [GameSession] create_game_object(180, 0) -> 110000104a550a1 19:46:19.370 [GameSession] create_game_object(64, 181) 19:46:19.370 [GameSession] create_game_object(181, 0) -> 11000010493d8ff 19:46:19.370 [GameSession] create_game_object(181, 0) -> 110000105182d5d 19:46:19.370 [GameSession] create_game_object(181, 0) -> 110000104a550a1 19:46:19.382 [GameSession] create_game_object(64, 182) 19:46:19.382 [GameSession] create_game_object(182, 0) -> 11000010493d8ff 19:46:19.382 [GameSession] create_game_object(182, 0) -> 110000105182d5d 19:46:19.382 [GameSession] create_game_object(182, 0) -> 110000104a550a1 19:46:19.399 [GameSession] create_game_object(64, 183) 19:46:19.399 [GameSession] create_game_object(183, 0) -> 11000010493d8ff 19:46:19.399 [GameSession] create_game_object(183, 0) -> 110000105182d5d 19:46:19.399 [GameSession] create_game_object(183, 0) -> 110000104a550a1 19:46:19.410 [GameSession] create_game_object(64, 184) 19:46:19.410 [GameSession] create_game_object(184, 0) -> 11000010493d8ff 19:46:19.410 [GameSession] create_game_object(184, 0) -> 110000105182d5d 19:46:19.410 [GameSession] create_game_object(184, 0) -> 110000104a550a1 19:46:19.423 [GameSession] create_game_object(64, 185) 19:46:19.423 [GameSession] create_game_object(185, 0) -> 11000010493d8ff 19:46:19.423 [GameSession] create_game_object(185, 0) -> 110000105182d5d 19:46:19.423 [GameSession] create_game_object(185, 0) -> 110000104a550a1 19:46:19.436 [GameSession] create_game_object(64, 186) 19:46:19.436 [GameSession] create_game_object(186, 0) -> 11000010493d8ff 19:46:19.436 [GameSession] create_game_object(186, 0) -> 110000105182d5d 19:46:19.436 [GameSession] create_game_object(186, 0) -> 110000104a550a1 19:46:19.449 [GameSession] create_game_object(64, 187) 19:46:19.449 [GameSession] create_game_object(187, 0) -> 11000010493d8ff 19:46:19.449 [GameSession] create_game_object(187, 0) -> 110000105182d5d 19:46:19.449 [GameSession] create_game_object(187, 0) -> 110000104a550a1 19:46:19.461 [GameSession] create_game_object(64, 188) 19:46:19.461 [GameSession] create_game_object(188, 0) -> 11000010493d8ff 19:46:19.461 [GameSession] create_game_object(188, 0) -> 110000105182d5d 19:46:19.461 [GameSession] create_game_object(188, 0) -> 110000104a550a1 19:46:19.474 [GameSession] create_game_object(64, 189) 19:46:19.474 [GameSession] create_game_object(189, 0) -> 11000010493d8ff 19:46:19.474 [GameSession] create_game_object(189, 0) -> 110000105182d5d 19:46:19.474 [GameSession] create_game_object(189, 0) -> 110000104a550a1 19:46:19.488 [GameSession] create_game_object(64, 190) 19:46:19.488 [GameSession] create_game_object(190, 0) -> 11000010493d8ff 19:46:19.488 [GameSession] create_game_object(190, 0) -> 110000105182d5d 19:46:19.488 [GameSession] create_game_object(190, 0) -> 110000104a550a1 19:46:19.506 [GameSession] create_game_object(64, 191) 19:46:19.506 [GameSession] create_game_object(191, 0) -> 11000010493d8ff 19:46:19.506 [GameSession] create_game_object(191, 0) -> 110000105182d5d 19:46:19.506 [GameSession] create_game_object(191, 0) -> 110000104a550a1 19:46:19.517 [GameSession] create_game_object(64, 192) 19:46:19.517 [GameSession] create_game_object(192, 0) -> 11000010493d8ff 19:46:19.517 [GameSession] create_game_object(192, 0) -> 110000105182d5d 19:46:19.517 [GameSession] create_game_object(192, 0) -> 110000104a550a1 19:46:19.530 [GameSession] create_game_object(64, 193) 19:46:19.530 [GameSession] create_game_object(193, 0) -> 11000010493d8ff 19:46:19.530 [GameSession] create_game_object(193, 0) -> 110000105182d5d 19:46:19.530 [GameSession] create_game_object(193, 0) -> 110000104a550a1 19:46:19.543 [GameSession] create_game_object(64, 194) 19:46:19.543 [GameSession] create_game_object(194, 0) -> 11000010493d8ff 19:46:19.543 [GameSession] create_game_object(194, 0) -> 110000105182d5d 19:46:19.543 [GameSession] create_game_object(194, 0) -> 110000104a550a1 19:46:19.558 [GameSession] create_game_object(64, 195) 19:46:19.558 [GameSession] create_game_object(195, 0) -> 11000010493d8ff 19:46:19.558 [GameSession] create_game_object(195, 0) -> 110000105182d5d 19:46:19.558 [GameSession] create_game_object(195, 0) -> 110000104a550a1 19:46:19.572 [GameSession] create_game_object(64, 196) 19:46:19.572 [GameSession] create_game_object(196, 0) -> 11000010493d8ff 19:46:19.572 [GameSession] create_game_object(196, 0) -> 110000105182d5d 19:46:19.572 [GameSession] create_game_object(196, 0) -> 110000104a550a1 19:46:19.585 [GameSession] create_game_object(64, 197) 19:46:19.585 [GameSession] create_game_object(197, 0) -> 11000010493d8ff 19:46:19.585 [GameSession] create_game_object(197, 0) -> 110000105182d5d 19:46:19.585 [GameSession] create_game_object(197, 0) -> 110000104a550a1 19:46:19.598 [GameSession] create_game_object(64, 198) 19:46:19.598 [GameSession] create_game_object(198, 0) -> 11000010493d8ff 19:46:19.598 [GameSession] create_game_object(198, 0) -> 110000105182d5d 19:46:19.598 [GameSession] create_game_object(198, 0) -> 110000104a550a1 19:46:19.611 [GameSession] create_game_object(64, 199) 19:46:19.611 [GameSession] create_game_object(199, 0) -> 11000010493d8ff 19:46:19.611 [GameSession] create_game_object(199, 0) -> 110000105182d5d 19:46:19.611 [GameSession] create_game_object(199, 0) -> 110000104a550a1 19:46:19.626 [GameSession] create_game_object(64, 200) 19:46:19.626 [GameSession] create_game_object(200, 0) -> 11000010493d8ff 19:46:19.626 [GameSession] create_game_object(200, 0) -> 110000105182d5d 19:46:19.626 [GameSession] create_game_object(200, 0) -> 110000104a550a1 19:46:19.640 [GameSession] create_game_object(64, 201) 19:46:19.640 [GameSession] create_game_object(201, 0) -> 11000010493d8ff 19:46:19.640 [GameSession] create_game_object(201, 0) -> 110000105182d5d 19:46:19.640 [GameSession] create_game_object(201, 0) -> 110000104a550a1 19:46:19.642 [Lua] Init group template: horde 19:46:19.701 [GameSession] destroy_game_object(111) 19:46:21.205 [GameSession] create_game_object(84, 202) 19:46:21.205 [GameSession] create_game_object(202, 0) -> 11000010493d8ff 19:46:21.205 [GameSession] create_game_object(202, 0) -> 110000105182d5d 19:46:21.205 [GameSession] create_game_object(202, 0) -> 110000104a550a1 19:46:21.849 [GameSession] destroy_game_object(202) 19:46:22.570 [GameSession] create_game_object(84, 203) 19:46:22.570 [GameSession] create_game_object(203, 0) -> 11000010493d8ff 19:46:22.570 [GameSession] create_game_object(203, 0) -> 110000105182d5d 19:46:22.570 [GameSession] create_game_object(203, 0) -> 110000104a550a1 19:46:23.040 [GameSession] destroy_game_object(203) 19:46:23.664 [GameSession] create_game_object(84, 204) 19:46:23.664 [GameSession] create_game_object(204, 0) -> 11000010493d8ff 19:46:23.664 [GameSession] create_game_object(204, 0) -> 110000105182d5d 19:46:23.664 [GameSession] create_game_object(204, 0) -> 110000104a550a1 19:46:25.840 [GameSession] create_game_object(84, 205) 19:46:25.840 [GameSession] create_game_object(205, 0) -> 11000010493d8ff 19:46:25.840 [GameSession] create_game_object(205, 0) -> 110000105182d5d 19:46:25.840 [GameSession] create_game_object(205, 0) -> 110000104a550a1 19:46:26.186 [GameSession] create_game_object(84, 206) 19:46:26.186 [GameSession] create_game_object(206, 0) -> 11000010493d8ff 19:46:26.186 [GameSession] create_game_object(206, 0) -> 110000105182d5d 19:46:26.186 [GameSession] create_game_object(206, 0) -> 110000104a550a1 19:46:26.188 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 13 19:46:26.188 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 632 19:46:26.188 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1724 19:46:26.188 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 10 19:46:26.194 [GameSession] destroy_game_object(37) 19:46:26.273 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 5 19:46:26.273 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 178 19:46:26.273 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1743 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 13 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 295 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1762 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 13 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 476 19:46:26.310 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1781 19:46:26.325 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 14 19:46:26.325 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 664 19:46:26.325 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1813 19:46:26.325 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 11 19:46:26.332 [GameSession] destroy_game_object(38) 19:46:26.375 [Lua] Horde killed: ? 19:46:26.384 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 6 19:46:26.384 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 210 19:46:26.384 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1845 19:46:26.410 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 14 19:46:26.410 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 327 19:46:26.410 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1877 19:46:26.439 [GameSession] create_game_object(84, 207) 19:46:26.439 [GameSession] create_game_object(207, 0) -> 11000010493d8ff 19:46:26.439 [GameSession] create_game_object(207, 0) -> 110000105182d5d 19:46:26.439 [GameSession] create_game_object(207, 0) -> 110000104a550a1 19:46:26.449 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 14 19:46:26.449 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 508 19:46:26.449 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1909 19:46:26.450 [GameSession] create_game_object(64, 208) 19:46:26.450 [GameSession] create_game_object(208, 0) -> 11000010493d8ff 19:46:26.450 [GameSession] create_game_object(208, 0) -> 110000105182d5d 19:46:26.450 [GameSession] create_game_object(208, 0) -> 110000104a550a1 19:46:26.525 [GameSession] create_game_object(84, 209) 19:46:26.525 [GameSession] create_game_object(209, 0) -> 11000010493d8ff 19:46:26.525 [GameSession] create_game_object(209, 0) -> 110000105182d5d 19:46:26.525 [GameSession] create_game_object(209, 0) -> 110000104a550a1 19:46:26.525 [GameSession] create_game_object(84, 210) 19:46:26.525 [GameSession] create_game_object(210, 0) -> 11000010493d8ff 19:46:26.525 [GameSession] create_game_object(210, 0) -> 110000105182d5d 19:46:26.525 [GameSession] create_game_object(210, 0) -> 110000104a550a1 19:46:27.040 [GameSession] destroy_game_object(207) 19:46:27.040 [GameSession] destroy_game_object(209) 19:46:27.123 [GameSession] destroy_game_object(210) 19:46:27.347 [GameSession] create_game_object(84, 211) 19:46:27.347 [GameSession] create_game_object(211, 0) -> 11000010493d8ff 19:46:27.347 [GameSession] create_game_object(211, 0) -> 110000105182d5d 19:46:27.347 [GameSession] create_game_object(211, 0) -> 110000104a550a1 19:46:27.428 [GameSession] create_game_object(84, 212) 19:46:27.428 [GameSession] create_game_object(212, 0) -> 11000010493d8ff 19:46:27.428 [GameSession] create_game_object(212, 0) -> 110000105182d5d 19:46:27.428 [GameSession] create_game_object(212, 0) -> 110000104a550a1 19:46:27.578 [GameSession] create_game_object(84, 213) 19:46:27.578 [GameSession] create_game_object(213, 0) -> 11000010493d8ff 19:46:27.578 [GameSession] create_game_object(213, 0) -> 110000105182d5d 19:46:27.578 [GameSession] create_game_object(213, 0) -> 110000104a550a1 19:46:28.084 [GameSession] create_game_object(84, 214) 19:46:28.084 [GameSession] create_game_object(214, 0) -> 11000010493d8ff 19:46:28.084 [GameSession] create_game_object(214, 0) -> 110000105182d5d 19:46:28.084 [GameSession] create_game_object(214, 0) -> 110000104a550a1 19:46:28.590 [GameSession] destroy_game_object(214) 19:46:28.938 [GameSession] create_game_object(84, 215) 19:46:28.938 [GameSession] create_game_object(215, 0) -> 11000010493d8ff 19:46:28.938 [GameSession] create_game_object(215, 0) -> 110000105182d5d 19:46:28.938 [GameSession] create_game_object(215, 0) -> 110000104a550a1 19:46:29.121 [GameSession] create_game_object(84, 216) 19:46:29.121 [GameSession] create_game_object(216, 0) -> 11000010493d8ff 19:46:29.121 [GameSession] create_game_object(216, 0) -> 110000105182d5d 19:46:29.121 [GameSession] create_game_object(216, 0) -> 110000104a550a1 19:46:29.135 [GameSession] create_game_object(84, 217) 19:46:29.135 [GameSession] create_game_object(217, 0) -> 11000010493d8ff 19:46:29.135 [GameSession] create_game_object(217, 0) -> 110000105182d5d 19:46:29.135 [GameSession] create_game_object(217, 0) -> 110000104a550a1 19:46:29.135 [GameSession] create_game_object(84, 218) 19:46:29.135 [GameSession] create_game_object(218, 0) -> 11000010493d8ff 19:46:29.135 [GameSession] create_game_object(218, 0) -> 110000105182d5d 19:46:29.135 [GameSession] create_game_object(218, 0) -> 110000104a550a1 19:46:29.159 [GameSession] create_game_object(64, 219) 19:46:29.159 [GameSession] create_game_object(219, 0) -> 11000010493d8ff 19:46:29.159 [GameSession] create_game_object(219, 0) -> 110000105182d5d 19:46:29.159 [GameSession] create_game_object(219, 0) -> 110000104a550a1 19:46:29.171 [GameSession] create_game_object(64, 220) 19:46:29.171 [GameSession] create_game_object(220, 0) -> 11000010493d8ff 19:46:29.171 [GameSession] create_game_object(220, 0) -> 110000105182d5d 19:46:29.171 [GameSession] create_game_object(220, 0) -> 110000104a550a1 19:46:29.237 [GameSession] destroy_game_object(217) 19:46:29.237 [GameSession] destroy_game_object(218) 19:46:29.308 [GameSession] destroy_game_object(216) 19:46:29.442 [GameSession] destroy_game_object(215) 19:46:30.319 [GameSession] create_game_object(84, 221) 19:46:30.319 [GameSession] create_game_object(221, 0) -> 11000010493d8ff 19:46:30.319 [GameSession] create_game_object(221, 0) -> 110000105182d5d 19:46:30.319 [GameSession] create_game_object(221, 0) -> 110000104a550a1 19:46:30.491 [GameSession] create_game_object(84, 222) 19:46:30.491 [GameSession] create_game_object(222, 0) -> 11000010493d8ff 19:46:30.491 [GameSession] create_game_object(222, 0) -> 110000105182d5d 19:46:30.491 [GameSession] create_game_object(222, 0) -> 110000104a550a1 19:46:30.491 [GameSession] create_game_object(84, 223) 19:46:30.491 [GameSession] create_game_object(223, 0) -> 11000010493d8ff 19:46:30.491 [GameSession] create_game_object(223, 0) -> 110000105182d5d 19:46:30.491 [GameSession] create_game_object(223, 0) -> 110000104a550a1 19:46:30.491 [GameSession] create_game_object(84, 224) 19:46:30.491 [GameSession] create_game_object(224, 0) -> 11000010493d8ff 19:46:30.491 [GameSession] create_game_object(224, 0) -> 110000105182d5d 19:46:30.491 [GameSession] create_game_object(224, 0) -> 110000104a550a1 19:46:30.643 [GameSession] 110000104a550a1 -> create_game_object(3092) 19:46:30.643 [GameSession] create_game_object(3092, 0) -> 11000010493d8ff 19:46:30.643 [GameSession] create_game_object(3092, 0) -> 110000105182d5d 19:46:30.643 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:30.698 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.37007874250411987 19:46:31.015 [GameSession] 110000104a550a1 -> destroy_game_object(3092) 19:46:31.015 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:46:31.429 [GameSession] 110000104a550a1 -> create_game_object(3093) 19:46:31.429 [GameSession] create_game_object(3093, 0) -> 11000010493d8ff 19:46:31.429 [GameSession] create_game_object(3093, 0) -> 110000105182d5d 19:46:31.429 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:31.433 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.33070865273475647 19:46:31.592 [GameSession] create_game_object(84, 225) 19:46:31.592 [GameSession] create_game_object(225, 0) -> 11000010493d8ff 19:46:31.592 [GameSession] create_game_object(225, 0) -> 110000105182d5d 19:46:31.592 [GameSession] create_game_object(225, 0) -> 110000104a550a1 19:46:31.604 [GameSession] create_game_object(64, 226) 19:46:31.604 [GameSession] create_game_object(226, 0) -> 11000010493d8ff 19:46:31.604 [GameSession] create_game_object(226, 0) -> 110000105182d5d 19:46:31.604 [GameSession] create_game_object(226, 0) -> 110000104a550a1 19:46:31.744 [GameSession] 110000104a550a1 -> destroy_game_object(3093) 19:46:31.744 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:46:32.385 [GameSession] destroy_game_object(76) 19:46:34.586 [GameSession] create_game_object(84, 227) 19:46:34.586 [GameSession] create_game_object(227, 0) -> 11000010493d8ff 19:46:34.586 [GameSession] create_game_object(227, 0) -> 110000105182d5d 19:46:34.586 [GameSession] create_game_object(227, 0) -> 110000104a550a1 19:46:34.602 [GameSession] create_game_object(64, 228) 19:46:34.602 [GameSession] create_game_object(228, 0) -> 11000010493d8ff 19:46:34.602 [GameSession] create_game_object(228, 0) -> 110000105182d5d 19:46:34.602 [GameSession] create_game_object(228, 0) -> 110000104a550a1 19:46:38.692 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:46:39.098 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:46:39.102 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 19:46:39.967 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:46:42.502 [GameSession] 11000010493d8ff -> create_game_object(1049) 19:46:42.502 [GameSession] create_game_object(1049, 0) -> 110000105182d5d 19:46:42.502 [GameSession] create_game_object(1049, 0) -> 110000104a550a1 19:46:42.502 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:42.536 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 19:46:42.609 [GameSession] 11000010493d8ff -> create_game_object(1050) 19:46:42.609 [GameSession] create_game_object(1050, 0) -> 110000105182d5d 19:46:42.609 [GameSession] create_game_object(1050, 0) -> 110000104a550a1 19:46:42.609 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:42.614 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 19:46:42.669 [GameSession] 11000010493d8ff -> create_game_object(1051) 19:46:42.669 [GameSession] create_game_object(1051, 0) -> 110000105182d5d 19:46:42.669 [GameSession] create_game_object(1051, 0) -> 110000104a550a1 19:46:42.669 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:42.673 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 19:46:42.881 [GameSession] 11000010493d8ff -> destroy_game_object(1049) 19:46:42.881 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:42.977 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 7 will change to a manual source. 19:46:42.978 [GameSession] create_game_object(42, 229) 19:46:42.978 [GameSession] create_game_object(229, 0) -> 11000010493d8ff 19:46:42.978 [GameSession] create_game_object(229, 0) -> 110000105182d5d 19:46:42.978 [GameSession] create_game_object(229, 0) -> 110000104a550a1 19:46:43.004 [GameSession] 11000010493d8ff -> destroy_game_object(1050) 19:46:43.004 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:43.071 [GameSession] 11000010493d8ff -> destroy_game_object(1051) 19:46:43.071 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:43.320 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:46:44.177 [GameSession] destroy_game_object(73) 19:46:44.275 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p, DeusChestPreloadSystem 19:46:44.275 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:46:44.275 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:46:45.589 [GameSession] create_game_object(36, 230) 19:46:45.589 [GameSession] create_game_object(230, 0) -> 11000010493d8ff 19:46:45.589 [GameSession] create_game_object(230, 0) -> 110000105182d5d 19:46:45.589 [GameSession] create_game_object(230, 0) -> 110000104a550a1 19:46:46.281 [Lua] simple los failed 19:46:46.923 [GameSession] destroy_game_object(74) 19:46:47.141 [GameSession] create_game_object(36, 231) 19:46:47.141 [GameSession] create_game_object(231, 0) -> 11000010493d8ff 19:46:47.141 [GameSession] create_game_object(231, 0) -> 110000105182d5d 19:46:47.141 [GameSession] create_game_object(231, 0) -> 110000104a550a1 19:46:49.447 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:46:49.451 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p, DeusChestPreloadSystem 19:46:49.451 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:46:49.680 [Flow] **********************DEBUG************************startarea_02 trigger UNTOUCH 19:46:49.684 [Lua] simple los failed 19:46:50.599 [GameSession] create_game_object(84, 232) 19:46:50.599 [GameSession] create_game_object(232, 0) -> 11000010493d8ff 19:46:50.599 [GameSession] create_game_object(232, 0) -> 110000105182d5d 19:46:50.599 [GameSession] create_game_object(232, 0) -> 110000104a550a1 19:46:50.612 [GameSession] create_game_object(64, 233) 19:46:50.612 [GameSession] create_game_object(233, 0) -> 11000010493d8ff 19:46:50.612 [GameSession] create_game_object(233, 0) -> 110000105182d5d 19:46:50.612 [GameSession] create_game_object(233, 0) -> 110000104a550a1 19:46:52.209 [GameSession] create_game_object(84, 234) 19:46:52.209 [GameSession] create_game_object(234, 0) -> 11000010493d8ff 19:46:52.209 [GameSession] create_game_object(234, 0) -> 110000105182d5d 19:46:52.209 [GameSession] create_game_object(234, 0) -> 110000104a550a1 19:46:52.220 [GameSession] create_game_object(70, 235) 19:46:52.220 [GameSession] create_game_object(235, 0) -> 11000010493d8ff 19:46:52.220 [GameSession] create_game_object(235, 0) -> 110000105182d5d 19:46:52.220 [GameSession] create_game_object(235, 0) -> 110000104a550a1 19:46:52.493 [GameSession] create_game_object(49, 236) 19:46:52.493 [GameSession] create_game_object(236, 0) -> 11000010493d8ff 19:46:52.493 [GameSession] create_game_object(236, 0) -> 110000105182d5d 19:46:52.493 [GameSession] create_game_object(236, 0) -> 110000104a550a1 19:46:52.736 [GameSession] 11000010493d8ff -> create_game_object(1052) 19:46:52.736 [GameSession] create_game_object(1052, 0) -> 110000105182d5d 19:46:52.736 [GameSession] create_game_object(1052, 0) -> 110000104a550a1 19:46:52.736 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:52.740 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 19:46:52.789 [GameSession] 11000010493d8ff -> create_game_object(1053) 19:46:52.789 [GameSession] create_game_object(1053, 0) -> 110000105182d5d 19:46:52.789 [GameSession] create_game_object(1053, 0) -> 110000104a550a1 19:46:52.789 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:52.791 [Lua] simple los failed 19:46:52.802 [GameSession] create_game_object(23, 237) 19:46:52.802 [GameSession] create_game_object(237, 0) -> 11000010493d8ff 19:46:52.802 [GameSession] create_game_object(237, 0) -> 110000105182d5d 19:46:52.802 [GameSession] create_game_object(237, 0) -> 110000104a550a1 19:46:52.824 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 19:46:52.887 [GameSession] 11000010493d8ff -> create_game_object(1054) 19:46:52.887 [GameSession] create_game_object(1054, 0) -> 110000105182d5d 19:46:52.887 [GameSession] create_game_object(1054, 0) -> 110000104a550a1 19:46:52.887 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:52.892 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 19:46:53.094 [GameSession] 11000010493d8ff -> destroy_game_object(1052) 19:46:53.094 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.166 [GameSession] 11000010493d8ff -> destroy_game_object(1053) 19:46:53.166 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.201 [GameSession] 11000010493d8ff -> create_game_object(1055) 19:46:53.201 [GameSession] create_game_object(1055, 0) -> 110000105182d5d 19:46:53.201 [GameSession] create_game_object(1055, 0) -> 110000104a550a1 19:46:53.201 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.205 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 19:46:53.271 [GameSession] 11000010493d8ff -> destroy_game_object(1054) 19:46:53.271 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.271 [GameSession] 11000010493d8ff -> create_game_object(1056) 19:46:53.271 [GameSession] create_game_object(1056, 0) -> 110000105182d5d 19:46:53.271 [GameSession] create_game_object(1056, 0) -> 110000104a550a1 19:46:53.271 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.276 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 19:46:53.337 [GameSession] destroy_game_object(3) 19:46:53.349 [GameSession] 11000010493d8ff -> create_game_object(1057) 19:46:53.349 [GameSession] create_game_object(1057, 0) -> 110000105182d5d 19:46:53.349 [GameSession] create_game_object(1057, 0) -> 110000104a550a1 19:46:53.349 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.353 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 19:46:53.541 [GameSession] create_game_object(84, 238) 19:46:53.541 [GameSession] create_game_object(238, 0) -> 11000010493d8ff 19:46:53.541 [GameSession] create_game_object(238, 0) -> 110000105182d5d 19:46:53.541 [GameSession] create_game_object(238, 0) -> 110000104a550a1 19:46:53.551 [GameSession] 11000010493d8ff -> destroy_game_object(1055) 19:46:53.551 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.553 [GameSession] create_game_object(70, 239) 19:46:53.553 [GameSession] create_game_object(239, 0) -> 11000010493d8ff 19:46:53.553 [GameSession] create_game_object(239, 0) -> 110000105182d5d 19:46:53.553 [GameSession] create_game_object(239, 0) -> 110000104a550a1 19:46:53.702 [GameSession] 11000010493d8ff -> destroy_game_object(1056) 19:46:53.702 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.749 [GameSession] 11000010493d8ff -> create_game_object(1058) 19:46:53.749 [GameSession] create_game_object(1058, 0) -> 110000105182d5d 19:46:53.749 [GameSession] create_game_object(1058, 0) -> 110000104a550a1 19:46:53.749 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.781 [GameSession] 11000010493d8ff -> destroy_game_object(1057) 19:46:53.781 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:53.786 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 19:46:53.849 [GameSession] 11000010493d8ff -> create_game_object(1059) 19:46:53.849 [GameSession] create_game_object(1059, 0) -> 110000105182d5d 19:46:53.849 [GameSession] create_game_object(1059, 0) -> 110000104a550a1 19:46:53.849 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.854 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 19:46:53.889 [GameSession] create_game_object(23, 240) 19:46:53.889 [GameSession] create_game_object(240, 0) -> 11000010493d8ff 19:46:53.889 [GameSession] create_game_object(240, 0) -> 110000105182d5d 19:46:53.889 [GameSession] create_game_object(240, 0) -> 110000104a550a1 19:46:53.902 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.78749999999999998 19:46:53.908 [GameSession] 11000010493d8ff -> create_game_object(1060) 19:46:53.908 [GameSession] create_game_object(1060, 0) -> 110000105182d5d 19:46:53.908 [GameSession] create_game_object(1060, 0) -> 110000104a550a1 19:46:53.908 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:53.913 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 19:46:54.134 [GameSession] 11000010493d8ff -> destroy_game_object(1058) 19:46:54.135 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:54.171 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.87401574850082397 19:46:54.202 [GameSession] 11000010493d8ff -> destroy_game_object(1059) 19:46:54.202 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:54.305 [GameSession] 11000010493d8ff -> destroy_game_object(1060) 19:46:54.305 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:54.461 [GameSession] destroy_game_object(239) 19:46:54.461 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5c1134196f2a4541]' child 1: '#ID[9d4a4ea9fb86b3d5]' child 2: '#ID[491641d43abe46c8]' 19:46:54.462 [GameSession] destroy_game_object(238) 19:46:55.226 [GameSession] create_game_object(84, 241) 19:46:55.226 [GameSession] create_game_object(241, 0) -> 11000010493d8ff 19:46:55.226 [GameSession] create_game_object(241, 0) -> 110000105182d5d 19:46:55.226 [GameSession] create_game_object(241, 0) -> 110000104a550a1 19:46:55.228 [GameSession] create_game_object(70, 242) 19:46:55.228 [GameSession] create_game_object(242, 0) -> 11000010493d8ff 19:46:55.228 [GameSession] create_game_object(242, 0) -> 110000105182d5d 19:46:55.228 [GameSession] create_game_object(242, 0) -> 110000104a550a1 19:46:55.507 [GameSession] 11000010493d8ff -> create_game_object(1061) 19:46:55.507 [GameSession] create_game_object(1061, 0) -> 110000105182d5d 19:46:55.507 [GameSession] create_game_object(1061, 0) -> 110000104a550a1 19:46:55.507 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:55.541 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 19:46:55.601 [GameSession] 11000010493d8ff -> create_game_object(1062) 19:46:55.601 [GameSession] create_game_object(1062, 0) -> 110000105182d5d 19:46:55.601 [GameSession] create_game_object(1062, 0) -> 110000104a550a1 19:46:55.601 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:55.604 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 19:46:55.672 [GameSession] 11000010493d8ff -> create_game_object(1063) 19:46:55.672 [GameSession] create_game_object(1063, 0) -> 110000105182d5d 19:46:55.672 [GameSession] create_game_object(1063, 0) -> 110000104a550a1 19:46:55.672 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:46:55.675 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 19:46:55.872 [GameSession] 11000010493d8ff -> destroy_game_object(1061) 19:46:55.872 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:55.962 [GameSession] 11000010493d8ff -> destroy_game_object(1062) 19:46:55.962 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:56.017 [GameSession] 11000010493d8ff -> destroy_game_object(1063) 19:46:56.017 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:46:56.531 [GameSession] destroy_game_object(242) 19:46:56.531 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14d2a727810686c2]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 19:46:56.531 [GameSession] destroy_game_object(241) 19:46:56.842 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1519489152,"name":"talent_1_3","rarity":"exotic"},{"rarity":"exotic","client_id":1765295744,"name":"deus_cooldown_reg_not_hit"},{"name":"explosive_kills_on_elite_kills","rarity":"exotic","client_id":747194368},{"client_id":1130665216,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":200068192,"name":"talent_1_1"},{"rarity":"rare","client_id":133346432,"name":"talent_2_1"},{"rarity":"exotic","client_id":1513431936,"name":"talent_3_2"},{"rarity":"rare","client_id":1372333184,"name":"talent_4_1"},{"rarity":"rare","client_id":854402176,"name":"talent_5_2"},{"rarity":"unique","client_id":1057302784,"name":"talent_6_2"}] 19:46:56.843 [Lua] TalentSystem:rpc_sync_talents 4 2049 19:46:56.843 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 127 19:46:56.843 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 2 19:46:56.843 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -400 19:46:56.847 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.68503934144973755 19:46:56.853 [GameSession] destroy_game_object(224) 19:46:57.204 [GameSession] create_game_object(84, 243) 19:46:57.204 [GameSession] create_game_object(243, 0) -> 11000010493d8ff 19:46:57.204 [GameSession] create_game_object(243, 0) -> 110000105182d5d 19:46:57.204 [GameSession] create_game_object(243, 0) -> 110000104a550a1 19:46:57.497 [GameSession] create_game_object(84, 244) 19:46:57.497 [GameSession] create_game_object(244, 0) -> 11000010493d8ff 19:46:57.497 [GameSession] create_game_object(244, 0) -> 110000105182d5d 19:46:57.497 [GameSession] create_game_object(244, 0) -> 110000104a550a1 19:46:57.498 [GameSession] create_game_object(70, 245) 19:46:57.498 [GameSession] create_game_object(245, 0) -> 11000010493d8ff 19:46:57.498 [GameSession] create_game_object(245, 0) -> 110000105182d5d 19:46:57.498 [GameSession] create_game_object(245, 0) -> 110000104a550a1 19:46:57.860 [Lua] Horde killed: ? 19:46:59.045 [GameSession] destroy_game_object(236) 19:46:59.046 [GameSession] destroy_game_object(240) 19:47:01.741 [GameSession] 110000104a550a1 -> create_game_object(3094) 19:47:01.741 [GameSession] create_game_object(3094, 0) -> 11000010493d8ff 19:47:01.741 [GameSession] create_game_object(3094, 0) -> 110000105182d5d 19:47:01.741 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:47:01.744 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.29921260476112366 19:47:02.088 [GameSession] 110000104a550a1 -> destroy_game_object(3094) 19:47:02.088 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:47:02.283 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.62204724550247192 19:47:02.364 [GameSession] 110000104a550a1 -> create_game_object(3095) 19:47:02.364 [GameSession] create_game_object(3095, 0) -> 11000010493d8ff 19:47:02.364 [GameSession] create_game_object(3095, 0) -> 110000105182d5d 19:47:02.364 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:47:02.433 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.26771652698516846 19:47:02.766 [GameSession] destroy_game_object(184) 19:47:02.766 [GameSession] destroy_game_object(189) 19:47:02.766 [GameSession] destroy_game_object(193) 19:47:02.766 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' 19:47:02.766 [GameSession] destroy_game_object(179) 19:47:02.767 [GameSession] destroy_game_object(194) 19:47:02.767 [GameSession] destroy_game_object(180) 19:47:02.852 [GameSession] 110000104a550a1 -> destroy_game_object(3095) 19:47:02.852 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:47:03.152 [GameSession] destroy_game_object(237) 19:47:03.534 [GameSession] destroy_game_object(88) 19:47:03.966 [GameSession] destroy_game_object(93) 19:47:04.868 [GameSession] destroy_game_object(245) 19:47:04.868 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b149aa3ecec0eabe]' child 1: '#ID[f07d437bd037d0e7]' child 2: '#ID[491641d43abe46c8]' 19:47:04.869 [GameSession] destroy_game_object(244) 19:47:05.574 [GameSession] destroy_game_object(91) 19:47:05.636 [GameSession] create_game_object(84, 246) 19:47:05.636 [GameSession] create_game_object(246, 0) -> 11000010493d8ff 19:47:05.636 [GameSession] create_game_object(246, 0) -> 110000105182d5d 19:47:05.636 [GameSession] create_game_object(246, 0) -> 110000104a550a1 19:47:05.637 [GameSession] create_game_object(70, 247) 19:47:05.637 [GameSession] create_game_object(247, 0) -> 11000010493d8ff 19:47:05.637 [GameSession] create_game_object(247, 0) -> 110000105182d5d 19:47:05.637 [GameSession] create_game_object(247, 0) -> 110000104a550a1 19:47:07.572 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.55905508995056152 19:47:07.872 [GameSession] 110000104a550a1 -> create_game_object(3096) 19:47:07.872 [GameSession] create_game_object(3096, 0) -> 11000010493d8ff 19:47:07.872 [GameSession] create_game_object(3096, 0) -> 110000105182d5d 19:47:07.872 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:47:07.875 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.23622047901153564 19:47:08.285 [GameSession] 110000104a550a1 -> destroy_game_object(3096) 19:47:08.285 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:47:08.302 [GameSession] create_game_object(84, 248) 19:47:08.302 [GameSession] create_game_object(248, 0) -> 11000010493d8ff 19:47:08.302 [GameSession] create_game_object(248, 0) -> 110000105182d5d 19:47:08.302 [GameSession] create_game_object(248, 0) -> 110000104a550a1 19:47:08.312 [GameSession] create_game_object(70, 249) 19:47:08.312 [GameSession] create_game_object(249, 0) -> 11000010493d8ff 19:47:08.312 [GameSession] create_game_object(249, 0) -> 110000105182d5d 19:47:08.312 [GameSession] create_game_object(249, 0) -> 110000104a550a1 19:47:08.468 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"wwise\/two_handed_axes":true} 19:47:08.969 [GameSession] create_game_object(84, 250) 19:47:08.969 [GameSession] create_game_object(250, 0) -> 11000010493d8ff 19:47:08.969 [GameSession] create_game_object(250, 0) -> 110000105182d5d 19:47:08.969 [GameSession] create_game_object(250, 0) -> 110000104a550a1 19:47:08.979 [GameSession] create_game_object(70, 251) 19:47:08.979 [GameSession] create_game_object(251, 0) -> 11000010493d8ff 19:47:08.979 [GameSession] create_game_object(251, 0) -> 110000105182d5d 19:47:08.979 [GameSession] create_game_object(251, 0) -> 110000104a550a1 19:47:09.664 [GameSession] destroy_game_object(230) 19:47:09.717 [Flow] **********************DEBUG************************marketarea trigger TOUCH 19:47:09.993 [GameSession] create_game_object(84, 252) 19:47:09.993 [GameSession] create_game_object(252, 0) -> 11000010493d8ff 19:47:09.993 [GameSession] create_game_object(252, 0) -> 110000105182d5d 19:47:09.993 [GameSession] create_game_object(252, 0) -> 110000104a550a1 19:47:10.003 [GameSession] create_game_object(70, 253) 19:47:10.003 [GameSession] create_game_object(253, 0) -> 11000010493d8ff 19:47:10.003 [GameSession] create_game_object(253, 0) -> 110000105182d5d 19:47:10.003 [GameSession] create_game_object(253, 0) -> 110000104a550a1 19:47:10.012 [GameSession] create_game_object(70, 254) 19:47:10.012 [GameSession] create_game_object(254, 0) -> 11000010493d8ff 19:47:10.012 [GameSession] create_game_object(254, 0) -> 110000105182d5d 19:47:10.012 [GameSession] create_game_object(254, 0) -> 110000104a550a1 19:47:10.220 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_dw_2h_axe_02_t2\/wpn_dw_2h_axe_02_t2_3p":true} 19:47:10.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p, DeusChestPreloadSystem, async-read, 19:47:10.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 19:47:10.220 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:47:10.235 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p 19:47:10.235 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p 19:47:10.235 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:47:10.257 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:47:10.257 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 19:47:10.540 [GameSession] create_game_object(84, 255) 19:47:10.540 [GameSession] create_game_object(255, 0) -> 11000010493d8ff 19:47:10.540 [GameSession] create_game_object(255, 0) -> 110000105182d5d 19:47:10.540 [GameSession] create_game_object(255, 0) -> 110000104a550a1 19:47:10.850 [GameSession] create_game_object(84, 256) 19:47:10.850 [GameSession] create_game_object(256, 0) -> 11000010493d8ff 19:47:10.850 [GameSession] create_game_object(256, 0) -> 110000105182d5d 19:47:10.850 [GameSession] create_game_object(256, 0) -> 110000104a550a1 19:47:10.868 [GameSession] create_game_object(70, 257) 19:47:10.868 [GameSession] create_game_object(257, 0) -> 11000010493d8ff 19:47:10.868 [GameSession] create_game_object(257, 0) -> 110000105182d5d 19:47:10.868 [GameSession] create_game_object(257, 0) -> 110000104a550a1 19:47:10.877 [GameSession] create_game_object(70, 258) 19:47:10.877 [GameSession] create_game_object(258, 0) -> 11000010493d8ff 19:47:10.877 [GameSession] create_game_object(258, 0) -> 110000105182d5d 19:47:10.877 [GameSession] create_game_object(258, 0) -> 110000104a550a1 19:47:10.886 [GameSession] create_game_object(70, 259) 19:47:10.886 [GameSession] create_game_object(259, 0) -> 11000010493d8ff 19:47:10.886 [GameSession] create_game_object(259, 0) -> 110000105182d5d 19:47:10.886 [GameSession] create_game_object(259, 0) -> 110000104a550a1 19:47:14.095 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true} 19:47:14.500 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:47:15.406 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_03_t1\/wpn_axe_03_t1_3p":true} 19:47:15.470 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:47:15.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p, DeusChestPreloadSystem, async-read, 19:47:15.470 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:47:15.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 19:47:15.486 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p 19:47:15.486 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p 19:47:15.486 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:47:15.511 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:47:15.511 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 19:47:16.370 [GameSession] destroy_game_object(204) 19:47:16.370 [GameSession] destroy_game_object(205) 19:47:17.701 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 19:47:17.713 [Lua] Spline already found! 19:47:17.727 [GameSession] create_game_object(70, 260) 19:47:17.727 [GameSession] create_game_object(260, 0) -> 11000010493d8ff 19:47:17.727 [GameSession] create_game_object(260, 0) -> 110000105182d5d 19:47:17.727 [GameSession] create_game_object(260, 0) -> 110000104a550a1 19:47:17.738 [Lua] Init group template: spline_patrol 19:47:19.302 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 15 19:47:19.302 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 689 19:47:19.302 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1934 19:47:19.302 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 12 19:47:19.309 [GameSession] destroy_game_object(39) 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 7 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 235 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1959 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 15 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 533 19:47:19.394 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 1984 19:47:19.432 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 15 19:47:19.432 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 152 19:47:19.432 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2009 19:47:23.741 [GameSession] create_game_object(84, 261) 19:47:23.741 [GameSession] create_game_object(261, 0) -> 11000010493d8ff 19:47:23.741 [GameSession] create_game_object(261, 0) -> 110000105182d5d 19:47:23.741 [GameSession] create_game_object(261, 0) -> 110000104a550a1 19:47:23.777 [GameSession] destroy_game_object(128) 19:47:26.679 [GameSession] destroy_game_object(125) 19:47:28.042 [GameSession] destroy_game_object(148) 19:47:28.177 [GameSession] destroy_game_object(151) 19:47:28.438 [GameSession] destroy_game_object(149) 19:47:28.497 [GameSession] destroy_game_object(176) 19:47:29.925 [GameSession] destroy_game_object(213) 19:47:30.226 [Flow] **********************DEBUG************************area_04 trigger TOUCH 19:47:30.226 [Flow] **********************DEBUG************************area_01 OFF 19:47:30.226 [Flow] **********************DEBUG************************area_2 OFF 19:47:30.226 [Flow] **********************DEBUG************************area_03 OFF 19:47:32.772 [GameSession] destroy_game_object(221) 19:47:32.902 [GameSession] destroy_game_object(182) 19:47:32.902 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d180562274076f1b]' 19:47:32.902 [GameSession] destroy_game_object(199) 19:47:32.903 [GameSession] destroy_game_object(135) 19:47:32.903 [GameSession] destroy_game_object(231) 19:47:32.903 [GameSession] destroy_game_object(145) 19:47:32.903 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[71695b775e05dd6f]' 19:47:32.903 [GameSession] destroy_game_object(191) 19:47:32.903 [GameSession] destroy_game_object(139) 19:47:32.903 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d180562274076f1b]' 19:47:33.196 [GameSession] destroy_game_object(206) 19:47:33.273 [GameSession] destroy_game_object(223) 19:47:33.516 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.58750000000000002 19:47:38.587 [Lua] [Mutator] Initializing mutator 'no_roamers' 19:47:38.587 [Lua] [Mutator] Activating mutator 'no_roamers' 19:47:38.818 [Lua] [Mutator] Deactivating mutator 'no_roamers' 19:47:39.063 [Lua] [Mutator] Initializing mutator 'no_roamers' 19:47:39.063 [Lua] [Mutator] Activating mutator 'no_roamers' 19:47:41.455 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:47:41.461 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_02_t2/wpn_dw_2h_axe_02_t2_3p, DeusChestPreloadSystem 19:47:43.976 [GameSession] destroy_game_object(32) 19:47:44.060 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 19:47:44.435 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:47:46.594 [GameSession] destroy_game_object(212) 19:47:46.717 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:47:46.722 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 19:47:47.500 [Lua] [Mutator] Deactivating mutator 'no_roamers' 19:47:48.660 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:47:48.761 [GameSession] destroy_game_object(211) 19:47:51.000 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:47:51.862 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t1/wpn_axe_03_t1_3p, DeusChestPreloadSystem 19:47:51.862 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:47:51.862 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 19:47:51.862 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:47:51.909 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 16 19:47:51.909 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 717 19:47:51.909 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2037 19:47:51.909 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 13 19:47:51.914 [GameSession] destroy_game_object(40) 19:47:51.957 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 8 19:47:51.957 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 263 19:47:51.957 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2065 19:47:51.980 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 16 19:47:51.980 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 180 19:47:51.980 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2093 19:47:52.005 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 16 19:47:52.005 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 561 19:47:52.005 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2121 19:47:54.263 [GameSession] destroy_game_object(222) 19:47:55.256 [GameSession] destroy_game_object(227) 19:48:00.694 [GameSession] destroy_game_object(243) 19:48:00.958 [GameSession] destroy_game_object(225) 19:48:05.965 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.42599999999999999 19:48:06.224 [GameSession] 110000104a550a1 -> create_game_object(3097) 19:48:06.224 [GameSession] create_game_object(3097, 0) -> 11000010493d8ff 19:48:06.224 [GameSession] create_game_object(3097, 0) -> 110000105182d5d 19:48:06.224 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:06.228 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.19685038924217224 19:48:06.642 [GameSession] 110000104a550a1 -> destroy_game_object(3097) 19:48:06.642 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:48:06.884 [GameSession] 110000104a550a1 -> create_game_object(3098) 19:48:06.884 [GameSession] create_game_object(3098, 0) -> 11000010493d8ff 19:48:06.884 [GameSession] create_game_object(3098, 0) -> 110000105182d5d 19:48:06.884 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:06.887 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.16535432636737823 19:48:07.307 [GameSession] 110000104a550a1 -> destroy_game_object(3098) 19:48:07.307 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:48:09.929 [GameSession] destroy_game_object(232) 19:48:10.637 [Lua] [Mutator] Initializing mutator 'no_roamers' 19:48:10.637 [Lua] [Mutator] Activating mutator 'no_roamers' 19:48:10.679 [GameSession] create_game_object(84, 262) 19:48:10.679 [GameSession] create_game_object(262, 0) -> 11000010493d8ff 19:48:10.679 [GameSession] create_game_object(262, 0) -> 110000105182d5d 19:48:10.679 [GameSession] create_game_object(262, 0) -> 110000104a550a1 19:48:10.689 [GameSession] create_game_object(64, 263) 19:48:10.689 [GameSession] create_game_object(263, 0) -> 11000010493d8ff 19:48:10.689 [GameSession] create_game_object(263, 0) -> 110000105182d5d 19:48:10.689 [GameSession] create_game_object(263, 0) -> 110000104a550a1 19:48:13.401 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 17 19:48:13.401 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 738 19:48:13.401 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2142 19:48:13.401 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 14 19:48:13.406 [GameSession] destroy_game_object(41) 19:48:13.478 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 9 19:48:13.478 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 284 19:48:13.478 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2163 19:48:13.486 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 17 19:48:13.486 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 201 19:48:13.486 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2184 19:48:13.494 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 17 19:48:13.494 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 582 19:48:13.494 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2205 19:48:14.598 [GameSession] create_game_object(84, 264) 19:48:14.598 [GameSession] create_game_object(264, 0) -> 11000010493d8ff 19:48:14.598 [GameSession] create_game_object(264, 0) -> 110000105182d5d 19:48:14.598 [GameSession] create_game_object(264, 0) -> 110000104a550a1 19:48:14.608 [GameSession] create_game_object(64, 265) 19:48:14.608 [GameSession] create_game_object(265, 0) -> 11000010493d8ff 19:48:14.608 [GameSession] create_game_object(265, 0) -> 110000105182d5d 19:48:14.608 [GameSession] create_game_object(265, 0) -> 110000104a550a1 19:48:14.617 [GameSession] create_game_object(70, 266) 19:48:14.617 [GameSession] create_game_object(266, 0) -> 11000010493d8ff 19:48:14.617 [GameSession] create_game_object(266, 0) -> 110000105182d5d 19:48:14.617 [GameSession] create_game_object(266, 0) -> 110000104a550a1 19:48:14.623 [GameSession] destroy_game_object(141) 19:48:14.623 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d2a9bf7b315bcc5b]' 19:48:14.626 [GameSession] create_game_object(70, 267) 19:48:14.626 [GameSession] create_game_object(267, 0) -> 11000010493d8ff 19:48:14.626 [GameSession] create_game_object(267, 0) -> 110000105182d5d 19:48:14.626 [GameSession] create_game_object(267, 0) -> 110000104a550a1 19:48:14.641 [GameSession] destroy_game_object(142) 19:48:15.842 [GameSession] create_game_object(84, 268) 19:48:15.842 [GameSession] create_game_object(268, 0) -> 11000010493d8ff 19:48:15.843 [GameSession] create_game_object(268, 0) -> 110000105182d5d 19:48:15.843 [GameSession] create_game_object(268, 0) -> 110000104a550a1 19:48:16.043 [GameSession] create_game_object(84, 269) 19:48:16.043 [GameSession] create_game_object(269, 0) -> 11000010493d8ff 19:48:16.043 [GameSession] create_game_object(269, 0) -> 110000105182d5d 19:48:16.043 [GameSession] create_game_object(269, 0) -> 110000104a550a1 19:48:16.066 [GameSession] destroy_game_object(159) 19:48:16.717 [Flow] **********************DEBUG************************area_04 trigger UNTOUCH 19:48:16.717 [Flow] **********************DEBUG************************area_03 ON 19:48:16.717 [Flow] **********************DEBUG************************area_02 ON 19:48:16.717 [Flow] **********************DEBUG************************area_01 ON 19:48:19.769 [Flow] **********************DEBUG************************marketarea trigger UNTOUCH 19:48:23.282 [GameSession] destroy_game_object(246) 19:48:23.282 [GameSession] destroy_game_object(234) 19:48:23.282 [GameSession] destroy_game_object(256) 19:48:23.282 [GameSession] destroy_game_object(250) 19:48:23.335 [GameSession] destroy_game_object(248) 19:48:23.335 [GameSession] destroy_game_object(252) 19:48:23.335 [GameSession] destroy_game_object(255) 19:48:27.425 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 19:48:27.430 [GameSession] destroy_game_object(33) 19:48:30.218 [GameSession] destroy_game_object(261) 19:48:30.568 [GameSession] create_game_object(7, 270) 19:48:30.568 [GameSession] create_game_object(270, 0) -> 11000010493d8ff 19:48:30.568 [GameSession] create_game_object(270, 0) -> 110000105182d5d 19:48:30.568 [GameSession] create_game_object(270, 0) -> 110000104a550a1 19:48:30.569 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 19:48:31.185 [GameSession] destroy_game_object(270) 19:48:37.327 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 49 will change to a manual source. 19:48:37.328 [GameSession] create_game_object(42, 271) 19:48:37.328 [GameSession] create_game_object(271, 0) -> 11000010493d8ff 19:48:37.328 [GameSession] create_game_object(271, 0) -> 110000105182d5d 19:48:37.328 [GameSession] create_game_object(271, 0) -> 110000104a550a1 19:48:37.344 [GameSession] destroy_game_object(251) 19:48:37.344 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:48:38.865 [Lua] Time for new HOOORDE! multi_first_wave 19:48:38.865 [Lua] HORDE: Spawning hordes while 1 other ai are spawned 19:48:38.865 [Lua] horde requested: vector_blob 19:48:38.865 [Lua] wants to spawn behind within distance: 60 19:48:38.865 [Lua] horde crated with id 6 of type vector_blob 19:48:38.865 [Lua] managed to spawn 31/31 horde enemies 19:48:38.865 [Lua] vector blob horde has started 19:48:38.883 [GameSession] destroy_game_object(247) 19:48:38.883 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:48:38.894 [GameSession] destroy_game_object(235) 19:48:38.894 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 19:48:38.915 [GameSession] destroy_game_object(253) 19:48:38.916 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:48:38.926 [GameSession] destroy_game_object(254) 19:48:38.926 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[48e4a45905fde0f7]' child 3: '#ID[491641d43abe46c8]' 19:48:38.966 [GameSession] destroy_game_object(249) 19:48:38.966 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[02ec4bebdf149b85]' 19:48:38.987 [GameSession] destroy_game_object(259) 19:48:38.987 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[48e4a45905fde0f7]' 19:48:38.998 [GameSession] destroy_game_object(257) 19:48:38.998 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 19:48:39.009 [GameSession] destroy_game_object(258) 19:48:39.009 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 19:48:39.019 [GameSession] destroy_game_object(260) 19:48:39.019 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[491641d43abe46c8]' 19:48:39.195 [Lua] Init group template: horde 19:48:40.790 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 18 19:48:40.790 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 771 19:48:40.790 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2238 19:48:40.790 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 15 19:48:40.796 [GameSession] destroy_game_object(42) 19:48:40.880 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 18 19:48:40.880 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 234 19:48:40.880 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2271 19:48:40.890 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 10 19:48:40.890 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 317 19:48:40.890 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2304 19:48:40.901 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 18 19:48:40.901 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 615 19:48:40.901 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2337 19:48:43.422 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.5039370059967041 19:48:46.291 [GameSession] create_game_object(84, 272) 19:48:46.291 [GameSession] create_game_object(272, 0) -> 11000010493d8ff 19:48:46.291 [GameSession] create_game_object(272, 0) -> 110000105182d5d 19:48:46.291 [GameSession] create_game_object(272, 0) -> 110000104a550a1 19:48:47.412 [GameSession] create_game_object(84, 273) 19:48:47.412 [GameSession] create_game_object(273, 0) -> 11000010493d8ff 19:48:47.412 [GameSession] create_game_object(273, 0) -> 110000105182d5d 19:48:47.412 [GameSession] create_game_object(273, 0) -> 110000104a550a1 19:48:49.769 [GameSession] create_game_object(84, 274) 19:48:49.769 [GameSession] create_game_object(274, 0) -> 11000010493d8ff 19:48:49.769 [GameSession] create_game_object(274, 0) -> 110000105182d5d 19:48:49.769 [GameSession] create_game_object(274, 0) -> 110000104a550a1 19:48:50.645 [GameSession] create_game_object(84, 275) 19:48:50.645 [GameSession] create_game_object(275, 0) -> 11000010493d8ff 19:48:50.645 [GameSession] create_game_object(275, 0) -> 110000105182d5d 19:48:50.645 [GameSession] create_game_object(275, 0) -> 110000104a550a1 19:48:50.657 [GameSession] create_game_object(64, 276) 19:48:50.657 [GameSession] create_game_object(276, 0) -> 11000010493d8ff 19:48:50.657 [GameSession] create_game_object(276, 0) -> 110000105182d5d 19:48:50.657 [GameSession] create_game_object(276, 0) -> 110000104a550a1 19:48:50.670 [GameSession] create_game_object(64, 277) 19:48:50.670 [GameSession] create_game_object(277, 0) -> 11000010493d8ff 19:48:50.670 [GameSession] create_game_object(277, 0) -> 110000105182d5d 19:48:50.670 [GameSession] create_game_object(277, 0) -> 110000104a550a1 19:48:51.258 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 19:48:51.258 [Lua] Time for new HOOORDE! multi_consecutive_wave 19:48:51.258 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 19:48:51.258 [Lua] horde requested: vector_blob 19:48:51.258 [Lua] wants to spawn ahead within distance: 60 19:48:51.258 [Lua] horde crated with id 7 of type vector_blob 19:48:51.258 [Lua] managed to spawn 30/30 horde enemies 19:48:51.258 [Lua] vector blob horde has started 19:48:51.303 [GameSession] create_game_object(64, 278) 19:48:51.303 [GameSession] create_game_object(278, 0) -> 11000010493d8ff 19:48:51.303 [GameSession] create_game_object(278, 0) -> 110000105182d5d 19:48:51.303 [GameSession] create_game_object(278, 0) -> 110000104a550a1 19:48:51.329 [GameSession] create_game_object(64, 279) 19:48:51.329 [GameSession] create_game_object(279, 0) -> 11000010493d8ff 19:48:51.329 [GameSession] create_game_object(279, 0) -> 110000105182d5d 19:48:51.329 [GameSession] create_game_object(279, 0) -> 110000104a550a1 19:48:51.353 [GameSession] create_game_object(64, 280) 19:48:51.353 [GameSession] create_game_object(280, 0) -> 11000010493d8ff 19:48:51.353 [GameSession] create_game_object(280, 0) -> 110000105182d5d 19:48:51.354 [GameSession] create_game_object(280, 0) -> 110000104a550a1 19:48:51.379 [GameSession] create_game_object(64, 281) 19:48:51.379 [GameSession] create_game_object(281, 0) -> 11000010493d8ff 19:48:51.379 [GameSession] create_game_object(281, 0) -> 110000105182d5d 19:48:51.379 [GameSession] create_game_object(281, 0) -> 110000104a550a1 19:48:51.403 [GameSession] create_game_object(64, 282) 19:48:51.403 [GameSession] create_game_object(282, 0) -> 11000010493d8ff 19:48:51.403 [GameSession] create_game_object(282, 0) -> 110000105182d5d 19:48:51.403 [GameSession] create_game_object(282, 0) -> 110000104a550a1 19:48:51.446 [GameSession] create_game_object(64, 283) 19:48:51.446 [GameSession] create_game_object(283, 0) -> 11000010493d8ff 19:48:51.447 [GameSession] create_game_object(283, 0) -> 110000105182d5d 19:48:51.447 [GameSession] create_game_object(283, 0) -> 110000104a550a1 19:48:51.498 [GameSession] create_game_object(64, 284) 19:48:51.498 [GameSession] create_game_object(284, 0) -> 11000010493d8ff 19:48:51.498 [GameSession] create_game_object(284, 0) -> 110000105182d5d 19:48:51.498 [GameSession] create_game_object(284, 0) -> 110000104a550a1 19:48:51.629 [Lua] Init group template: horde 19:48:53.485 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 19 19:48:53.485 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 797 19:48:53.485 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2363 19:48:53.485 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 16 19:48:53.491 [GameSession] destroy_game_object(43) 19:48:53.571 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 11 19:48:53.571 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 343 19:48:53.571 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2389 19:48:53.603 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 19 19:48:53.603 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 260 19:48:53.603 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2415 19:48:53.633 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 19 19:48:53.633 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 641 19:48:53.633 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2441 19:48:54.257 [GameSession] destroy_game_object(22) 19:48:54.339 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_fire_01 19:48:54.412 [GameSession] destroy_game_object(8) 19:48:54.543 [GameSession] create_game_object(68, 285) 19:48:54.543 [GameSession] create_game_object(285, 0) -> 11000010493d8ff 19:48:54.543 [GameSession] create_game_object(285, 0) -> 110000105182d5d 19:48:54.543 [GameSession] create_game_object(285, 0) -> 110000104a550a1 19:48:54.547 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_poison_proof_01 19:48:55.241 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.44094488024711609 19:48:56.476 [GameSession] 11000010493d8ff -> create_game_object(1064) 19:48:56.476 [GameSession] create_game_object(1064, 0) -> 110000105182d5d 19:48:56.476 [GameSession] create_game_object(1064, 0) -> 110000104a550a1 19:48:56.476 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:56.481 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 19:48:56.927 [GameSession] 11000010493d8ff -> destroy_game_object(1064) 19:48:56.927 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:48:56.942 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = 19:48:57.359 [GameSession] destroy_game_object(285) 19:48:57.448 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_vampiric_draught_01 19:48:57.905 [GameSession] create_game_object(84, 286) 19:48:57.905 [GameSession] create_game_object(286, 0) -> 11000010493d8ff 19:48:57.905 [GameSession] create_game_object(286, 0) -> 110000105182d5d 19:48:57.905 [GameSession] create_game_object(286, 0) -> 110000104a550a1 19:48:57.918 [GameSession] create_game_object(64, 287) 19:48:57.918 [GameSession] create_game_object(287, 0) -> 11000010493d8ff 19:48:57.918 [GameSession] create_game_object(287, 0) -> 110000105182d5d 19:48:57.918 [GameSession] create_game_object(287, 0) -> 110000104a550a1 19:48:57.950 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.37795275449752808 19:48:58.163 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 19:48:58.179 [Lua] Spline already found! 19:48:58.252 [GameSession] create_game_object(64, 288) 19:48:58.252 [GameSession] create_game_object(288, 0) -> 11000010493d8ff 19:48:58.252 [GameSession] create_game_object(288, 0) -> 110000105182d5d 19:48:58.252 [GameSession] create_game_object(288, 0) -> 110000104a550a1 19:48:58.254 [Lua] Init group template: spline_patrol 19:48:58.534 [GameSession] create_game_object(84, 289) 19:48:58.534 [GameSession] create_game_object(289, 0) -> 11000010493d8ff 19:48:58.534 [GameSession] create_game_object(289, 0) -> 110000105182d5d 19:48:58.534 [GameSession] create_game_object(289, 0) -> 110000104a550a1 19:48:58.548 [GameSession] create_game_object(64, 290) 19:48:58.548 [GameSession] create_game_object(290, 0) -> 11000010493d8ff 19:48:58.548 [GameSession] create_game_object(290, 0) -> 110000105182d5d 19:48:58.548 [GameSession] create_game_object(290, 0) -> 110000104a550a1 19:48:59.010 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_3p":true,"wwise\/handgun":true,"units\/weapons\/player\/wpn_wh_halberd_03\/wpn_wh_halberd_03_3p":true,"wwise\/two_handed_axes":true} 19:48:59.159 [GameSession] 11000010493d8ff -> create_game_object(1065) 19:48:59.159 [GameSession] create_game_object(1065, 0) -> 110000105182d5d 19:48:59.159 [GameSession] create_game_object(1065, 0) -> 110000104a550a1 19:48:59.159 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:59.165 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 19:48:59.239 [GameSession] 11000010493d8ff -> create_game_object(1066) 19:48:59.239 [GameSession] create_game_object(1066, 0) -> 110000105182d5d 19:48:59.239 [GameSession] create_game_object(1066, 0) -> 110000104a550a1 19:48:59.239 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:59.272 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 19:48:59.346 [GameSession] 11000010493d8ff -> create_game_object(1067) 19:48:59.346 [GameSession] create_game_object(1067, 0) -> 110000105182d5d 19:48:59.346 [GameSession] create_game_object(1067, 0) -> 110000104a550a1 19:48:59.346 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:59.351 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 19:48:59.585 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p, DeusChestPreloadSystem, async-read, 19:48:59.585 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 19:48:59.585 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem, async-read, 19:48:59.585 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 19:48:59.593 [GameSession] 11000010493d8ff -> destroy_game_object(1065) 19:48:59.593 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:48:59.618 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p 19:48:59.618 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p 19:48:59.618 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 19:48:59.644 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 19:48:59.644 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p 19:48:59.667 [GameSession] 11000010493d8ff -> destroy_game_object(1066) 19:48:59.667 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:48:59.774 [GameSession] 11000010493d8ff -> destroy_game_object(1067) 19:48:59.774 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:48:59.861 [GameSession] 11000010493d8ff -> create_game_object(1068) 19:48:59.861 [GameSession] create_game_object(1068, 0) -> 110000105182d5d 19:48:59.861 [GameSession] create_game_object(1068, 0) -> 110000104a550a1 19:48:59.861 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:59.867 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 19:48:59.925 [GameSession] 11000010493d8ff -> create_game_object(1069) 19:48:59.925 [GameSession] create_game_object(1069, 0) -> 110000105182d5d 19:48:59.925 [GameSession] create_game_object(1069, 0) -> 110000104a550a1 19:48:59.925 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:48:59.931 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 19:49:00.017 [GameSession] 11000010493d8ff -> create_game_object(1070) 19:49:00.018 [GameSession] create_game_object(1070, 0) -> 110000105182d5d 19:49:00.018 [GameSession] create_game_object(1070, 0) -> 110000104a550a1 19:49:00.018 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:00.023 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 19:49:00.278 [GameSession] destroy_game_object(266) 19:49:00.278 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 19:49:00.337 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:49:00.362 [GameSession] 11000010493d8ff -> destroy_game_object(1069) 19:49:00.362 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:00.416 [GameSession] 11000010493d8ff -> destroy_game_object(1068) 19:49:00.416 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:00.442 [GameSession] 11000010493d8ff -> create_game_object(1071) 19:49:00.442 [GameSession] create_game_object(1071, 0) -> 110000105182d5d 19:49:00.442 [GameSession] create_game_object(1071, 0) -> 110000104a550a1 19:49:00.442 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:00.447 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 19:49:00.521 [GameSession] 11000010493d8ff -> create_game_object(1072) 19:49:00.521 [GameSession] create_game_object(1072, 0) -> 110000105182d5d 19:49:00.521 [GameSession] create_game_object(1072, 0) -> 110000104a550a1 19:49:00.521 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:00.527 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 19:49:00.600 [GameSession] 11000010493d8ff -> destroy_game_object(1070) 19:49:00.600 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:00.600 [GameSession] 11000010493d8ff -> create_game_object(1073) 19:49:00.600 [GameSession] create_game_object(1073, 0) -> 110000105182d5d 19:49:00.600 [GameSession] create_game_object(1073, 0) -> 110000104a550a1 19:49:00.600 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:00.605 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 19:49:00.695 [GameSession] destroy_game_object(267) 19:49:00.695 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 19:49:00.849 [GameSession] 11000010493d8ff -> destroy_game_object(1071) 19:49:00.849 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:00.918 [GameSession] 11000010493d8ff -> destroy_game_object(1072) 19:49:00.918 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:00.962 [GameSession] 11000010493d8ff -> create_game_object(1074) 19:49:00.962 [GameSession] create_game_object(1074, 0) -> 110000105182d5d 19:49:00.962 [GameSession] create_game_object(1074, 0) -> 110000104a550a1 19:49:00.962 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:00.996 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 19:49:01.016 [GameSession] 11000010493d8ff -> destroy_game_object(1073) 19:49:01.016 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:01.042 [GameSession] 11000010493d8ff -> create_game_object(1075) 19:49:01.042 [GameSession] create_game_object(1075, 0) -> 110000105182d5d 19:49:01.042 [GameSession] create_game_object(1075, 0) -> 110000104a550a1 19:49:01.042 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:01.048 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 19:49:01.130 [GameSession] 11000010493d8ff -> create_game_object(1076) 19:49:01.130 [GameSession] create_game_object(1076, 0) -> 110000105182d5d 19:49:01.130 [GameSession] create_game_object(1076, 0) -> 110000104a550a1 19:49:01.130 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:01.135 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 19:49:01.425 [GameSession] 11000010493d8ff -> destroy_game_object(1075) 19:49:01.425 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:01.499 [GameSession] 11000010493d8ff -> destroy_game_object(1076) 19:49:01.499 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:01.549 [GameSession] 11000010493d8ff -> destroy_game_object(1074) 19:49:01.549 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:01.663 [GameSession] 11000010493d8ff -> create_game_object(1077) 19:49:01.663 [GameSession] create_game_object(1077, 0) -> 110000105182d5d 19:49:01.663 [GameSession] create_game_object(1077, 0) -> 110000104a550a1 19:49:01.663 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:01.669 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 19:49:01.727 [GameSession] 11000010493d8ff -> create_game_object(1078) 19:49:01.727 [GameSession] create_game_object(1078, 0) -> 110000105182d5d 19:49:01.727 [GameSession] create_game_object(1078, 0) -> 110000104a550a1 19:49:01.727 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:01.732 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 19:49:02.036 [GameSession] 11000010493d8ff -> destroy_game_object(1077) 19:49:02.036 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:02.046 [GameSession] destroy_game_object(264) 19:49:02.109 [GameSession] 11000010493d8ff -> destroy_game_object(1078) 19:49:02.109 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:49:02.537 [GameSession] create_game_object(84, 291) 19:49:02.537 [GameSession] create_game_object(291, 0) -> 11000010493d8ff 19:49:02.537 [GameSession] create_game_object(291, 0) -> 110000105182d5d 19:49:02.537 [GameSession] create_game_object(291, 0) -> 110000104a550a1 19:49:02.686 [GameSession] destroy_game_object(291) 19:49:03.140 [GameSession] destroy_game_object(269) 19:49:03.209 [GameSession] destroy_game_object(268) 19:49:04.033 [GameSession] destroy_game_object(262) 19:49:04.746 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 19:49:04.746 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:49:04.746 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem, async-read, 19:49:04.746 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:49:04.746 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 19:49:04.798 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 19:49:04.798 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 19:49:04.799 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:04.821 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:04.821 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:05.830 [GameSession] 110000104a550a1 -> create_game_object(3099) 19:49:05.830 [GameSession] create_game_object(3099, 0) -> 11000010493d8ff 19:49:05.830 [GameSession] create_game_object(3099, 0) -> 110000105182d5d 19:49:05.830 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:05.836 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 19:49:06.189 [GameSession] destroy_game_object(271) 19:49:06.811 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 19:49:06.811 [GameSession] create_game_object(45, 292) 19:49:06.811 [GameSession] create_game_object(292, 0) -> 11000010493d8ff 19:49:06.811 [GameSession] create_game_object(292, 0) -> 110000105182d5d 19:49:06.811 [GameSession] create_game_object(292, 0) -> 110000104a550a1 19:49:07.153 [GameSession] 110000104a550a1 -> destroy_game_object(3099) 19:49:07.153 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:49:07.523 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"wwise\/one_handed_swords":true,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":true,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_3p":true,"wwise\/pistol":true,"units\/weapons\/player\/wpn_emp_sword_05_t2\/wpn_emp_sword_05_t2_3p":true} 19:49:08.246 [GameSession] create_game_object(84, 293) 19:49:08.246 [GameSession] create_game_object(293, 0) -> 11000010493d8ff 19:49:08.246 [GameSession] create_game_object(293, 0) -> 110000105182d5d 19:49:08.246 [GameSession] create_game_object(293, 0) -> 110000104a550a1 19:49:08.675 [GameSession] destroy_game_object(293) 19:49:08.854 [GameSession] create_game_object(84, 294) 19:49:08.854 [GameSession] create_game_object(294, 0) -> 11000010493d8ff 19:49:08.854 [GameSession] create_game_object(294, 0) -> 110000105182d5d 19:49:08.854 [GameSession] create_game_object(294, 0) -> 110000104a550a1 19:49:09.194 [GameSession] destroy_game_object(294) 19:49:09.831 [GameSession] create_game_object(84, 295) 19:49:09.831 [GameSession] create_game_object(295, 0) -> 11000010493d8ff 19:49:09.831 [GameSession] create_game_object(295, 0) -> 110000105182d5d 19:49:09.831 [GameSession] create_game_object(295, 0) -> 110000104a550a1 19:49:09.916 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/dr_deus_01":true,"units\/weapons\/player\/wpn_dw_coghammer_01_t2\/wpn_dw_coghammer_01_t2_3p":true,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":true,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":true,"wwise\/coghammer":true} 19:49:09.916 [Lua] [PackageManager] Load: wwise/one_handed_swords, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: wwise/pistol, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: wwise/coghammer, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_3p, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem, async-read, 19:49:09.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_05_t2/wpn_emp_sword_05_t2_3p, DeusChestPreloadSystem, async-read, 19:49:09.951 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p 19:49:09.951 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p 19:49:09.951 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_3p 19:49:09.980 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_3p 19:49:09.980 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_3p 19:49:09.981 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:49:10.006 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:49:10.006 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 19:49:10.006 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 19:49:10.080 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 19:49:10.080 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 19:49:10.080 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_05_t2/wpn_emp_sword_05_t2_3p 19:49:10.105 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_05_t2/wpn_emp_sword_05_t2_3p 19:49:10.105 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_05_t2/wpn_emp_sword_05_t2_3p 19:49:10.319 [GameSession] destroy_game_object(295) 19:49:11.133 [GameSession] create_game_object(84, 296) 19:49:11.133 [GameSession] create_game_object(296, 0) -> 11000010493d8ff 19:49:11.133 [GameSession] create_game_object(296, 0) -> 110000105182d5d 19:49:11.133 [GameSession] create_game_object(296, 0) -> 110000104a550a1 19:49:11.378 [Lua] HORDE: last wave, reset to standard horde delay 19:49:11.378 [Lua] Time for new HOOORDE! multi_last_wave 19:49:11.378 [Lua] HORDE: Spawning hordes while 31 other ai are spawned 19:49:11.378 [Lua] horde requested: vector_blob 19:49:11.378 [Lua] wants to spawn ahead within distance: 60 19:49:11.378 [Lua] horde crated with id 9 of type vector_blob 19:49:11.378 [Lua] managed to spawn 31/31 horde enemies 19:49:11.378 [Lua] vector blob horde has started 19:49:11.653 [GameSession] create_game_object(64, 297) 19:49:11.653 [GameSession] create_game_object(297, 0) -> 11000010493d8ff 19:49:11.653 [GameSession] create_game_object(297, 0) -> 110000105182d5d 19:49:11.653 [GameSession] create_game_object(297, 0) -> 110000104a550a1 19:49:11.668 [GameSession] create_game_object(64, 298) 19:49:11.668 [GameSession] create_game_object(298, 0) -> 11000010493d8ff 19:49:11.668 [GameSession] create_game_object(298, 0) -> 110000105182d5d 19:49:11.668 [GameSession] create_game_object(298, 0) -> 110000104a550a1 19:49:11.679 [GameSession] create_game_object(64, 299) 19:49:11.679 [GameSession] create_game_object(299, 0) -> 11000010493d8ff 19:49:11.679 [GameSession] create_game_object(299, 0) -> 110000105182d5d 19:49:11.679 [GameSession] create_game_object(299, 0) -> 110000104a550a1 19:49:11.691 [GameSession] create_game_object(64, 300) 19:49:11.691 [GameSession] create_game_object(300, 0) -> 11000010493d8ff 19:49:11.691 [GameSession] create_game_object(300, 0) -> 110000105182d5d 19:49:11.691 [GameSession] create_game_object(300, 0) -> 110000104a550a1 19:49:11.704 [GameSession] create_game_object(64, 301) 19:49:11.704 [GameSession] create_game_object(301, 0) -> 11000010493d8ff 19:49:11.704 [GameSession] create_game_object(301, 0) -> 110000105182d5d 19:49:11.704 [GameSession] create_game_object(301, 0) -> 110000104a550a1 19:49:11.716 [GameSession] create_game_object(64, 302) 19:49:11.716 [GameSession] create_game_object(302, 0) -> 11000010493d8ff 19:49:11.716 [GameSession] create_game_object(302, 0) -> 110000105182d5d 19:49:11.716 [GameSession] create_game_object(302, 0) -> 110000104a550a1 19:49:11.729 [GameSession] create_game_object(64, 303) 19:49:11.729 [GameSession] create_game_object(303, 0) -> 11000010493d8ff 19:49:11.729 [GameSession] create_game_object(303, 0) -> 110000105182d5d 19:49:11.729 [GameSession] create_game_object(303, 0) -> 110000104a550a1 19:49:11.741 [GameSession] create_game_object(64, 304) 19:49:11.741 [GameSession] create_game_object(304, 0) -> 11000010493d8ff 19:49:11.741 [GameSession] create_game_object(304, 0) -> 110000105182d5d 19:49:11.741 [GameSession] create_game_object(304, 0) -> 110000104a550a1 19:49:11.743 [Lua] Init group template: horde 19:49:11.969 [GameSession] destroy_game_object(292) 19:49:12.496 [GameSession] create_game_object(64, 305) 19:49:12.496 [GameSession] create_game_object(305, 0) -> 11000010493d8ff 19:49:12.496 [GameSession] create_game_object(305, 0) -> 110000105182d5d 19:49:12.496 [GameSession] create_game_object(305, 0) -> 110000104a550a1 19:49:13.394 [Lua] Horde killed: ? 19:49:17.503 [GameSession] create_game_object(84, 306) 19:49:17.503 [GameSession] create_game_object(306, 0) -> 11000010493d8ff 19:49:17.503 [GameSession] create_game_object(306, 0) -> 110000105182d5d 19:49:17.503 [GameSession] create_game_object(306, 0) -> 110000104a550a1 19:49:17.941 [GameSession] create_game_object(84, 307) 19:49:17.941 [GameSession] create_game_object(307, 0) -> 11000010493d8ff 19:49:17.941 [GameSession] create_game_object(307, 0) -> 110000105182d5d 19:49:17.941 [GameSession] create_game_object(307, 0) -> 110000104a550a1 19:49:18.249 [GameSession] destroy_game_object(16) 19:49:18.327 [GameSession] create_game_object(68, 308) 19:49:18.327 [GameSession] create_game_object(308, 0) -> 11000010493d8ff 19:49:18.327 [GameSession] create_game_object(308, 0) -> 110000105182d5d 19:49:18.327 [GameSession] create_game_object(308, 0) -> 110000104a550a1 19:49:18.337 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = potion_healing_draught_01 19:49:19.113 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 20 19:49:19.113 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 816 19:49:19.113 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2460 19:49:19.113 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 17 19:49:19.119 [GameSession] destroy_game_object(44) 19:49:19.186 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 12 19:49:19.186 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 362 19:49:19.186 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2479 19:49:19.196 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 20 19:49:19.196 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 279 19:49:19.196 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2498 19:49:19.211 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 20 19:49:19.211 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 660 19:49:19.211 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2517 19:49:20.477 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = 19:49:23.158 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.91749999999999998 19:49:23.158 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 1 19:49:23.158 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 19:49:23.236 [GameSession] destroy_game_object(308) 19:49:23.325 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:49:23.511 [GameSession] create_game_object(36, 309) 19:49:23.511 [GameSession] create_game_object(309, 0) -> 11000010493d8ff 19:49:23.511 [GameSession] create_game_object(309, 0) -> 110000105182d5d 19:49:23.511 [GameSession] create_game_object(309, 0) -> 110000104a550a1 19:49:24.051 [GameSession] create_game_object(36, 310) 19:49:24.051 [GameSession] create_game_object(310, 0) -> 11000010493d8ff 19:49:24.051 [GameSession] create_game_object(310, 0) -> 110000105182d5d 19:49:24.051 [GameSession] create_game_object(310, 0) -> 110000104a550a1 19:49:29.803 [GameSession] 110000104a550a1 -> create_game_object(3100) 19:49:29.803 [GameSession] create_game_object(3100, 0) -> 11000010493d8ff 19:49:29.803 [GameSession] create_game_object(3100, 0) -> 110000105182d5d 19:49:29.803 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:29.807 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.13385826349258423 19:49:30.228 [GameSession] 110000104a550a1 -> destroy_game_object(3100) 19:49:30.228 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:49:30.584 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:49:30.602 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:49:30.602 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:49:30.602 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:49:30.608 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem 19:49:30.608 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:49:32.884 [Lua] Horde killed: ? 19:49:33.375 [Lua] ready to jump failed 19:49:33.881 [Lua] Horde killed: ? 19:49:34.691 [GameSession] destroy_game_object(310) 19:49:36.353 [GameSession] destroy_game_object(17) 19:49:36.460 [GameSession] create_game_object(68, 311) 19:49:36.460 [GameSession] create_game_object(311, 0) -> 11000010493d8ff 19:49:36.460 [GameSession] create_game_object(311, 0) -> 110000105182d5d 19:49:36.460 [GameSession] create_game_object(311, 0) -> 110000104a550a1 19:49:36.463 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = healthkit_first_aid_kit_01 19:49:37.561 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = disabled 19:49:38.782 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = alive 19:49:38.964 [GameSession] 110000104a550a1 -> create_game_object(3101) 19:49:38.964 [GameSession] create_game_object(3101, 0) -> 11000010493d8ff 19:49:38.964 [GameSession] create_game_object(3101, 0) -> 110000105182d5d 19:49:38.964 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:49:39.010 [Lua] Coordinated attack! 19:49:39.022 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.10236220806837082 19:49:39.487 [GameSession] 110000104a550a1 -> destroy_game_object(3101) 19:49:39.487 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:49:40.624 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":true,"units\/weapons\/player\/wpn_we_dagger_02_t3\/wpn_we_dagger_02_t3_3p":true,"wwise\/one_handed_daggers":true,"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:49:40.850 [GameSession] destroy_game_object(309) 19:49:40.913 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 19:49:40.913 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 19:49:40.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem, async-read, 19:49:40.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem, async-read, 19:49:40.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 19:49:40.959 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 19:49:40.959 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 19:49:40.960 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:40.981 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:40.981 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p 19:49:47.404 [Flow] **********************DEBUG************************area_01 trigger TOUCH 19:49:47.404 [Flow] **********************DEBUG************************area_01 OFF 19:49:49.698 [Lua] [Mutator] Deactivating mutator 'no_roamers' 19:49:49.698 [Lua] [Mutator] Initializing mutator 'easier_packs' 19:49:49.698 [Lua] [Mutator] Activating mutator 'easier_packs' 19:49:50.650 [GameSession] destroy_game_object(9) 19:49:50.755 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_moot_milk_01 19:49:52.817 [GameSession] create_game_object(84, 312) 19:49:52.817 [GameSession] create_game_object(312, 0) -> 11000010493d8ff 19:49:52.817 [GameSession] create_game_object(312, 0) -> 110000105182d5d 19:49:52.817 [GameSession] create_game_object(312, 0) -> 110000104a550a1 19:49:54.380 [Flow] **********************DEBUG************************area_01 trigger UNTOUCH 19:49:54.380 [Flow] **********************DEBUG************************area_01 ON 19:49:58.532 [GameSession] create_game_object(84, 313) 19:49:58.532 [GameSession] create_game_object(313, 0) -> 11000010493d8ff 19:49:58.532 [GameSession] create_game_object(313, 0) -> 110000105182d5d 19:49:58.532 [GameSession] create_game_object(313, 0) -> 110000104a550a1 19:49:58.790 [GameSession] create_game_object(84, 314) 19:49:58.790 [GameSession] create_game_object(314, 0) -> 11000010493d8ff 19:49:58.790 [GameSession] create_game_object(314, 0) -> 110000105182d5d 19:49:58.790 [GameSession] create_game_object(314, 0) -> 110000104a550a1 19:49:58.830 [GameSession] destroy_game_object(169) 19:49:58.830 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 19:49:58.840 [GameSession] destroy_game_object(299) 19:49:58.841 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 19:49:58.850 [GameSession] destroy_game_object(68) 19:49:58.850 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' 19:50:00.395 [GameSession] destroy_game_object(314) 19:50:00.733 [GameSession] destroy_game_object(313) 19:50:02.277 [GameSession] create_game_object(84, 315) 19:50:02.277 [GameSession] create_game_object(315, 0) -> 11000010493d8ff 19:50:02.277 [GameSession] create_game_object(315, 0) -> 110000105182d5d 19:50:02.277 [GameSession] create_game_object(315, 0) -> 110000104a550a1 19:50:02.537 [GameSession] create_game_object(84, 316) 19:50:02.537 [GameSession] create_game_object(316, 0) -> 11000010493d8ff 19:50:02.537 [GameSession] create_game_object(316, 0) -> 110000105182d5d 19:50:02.537 [GameSession] create_game_object(316, 0) -> 110000104a550a1 19:50:03.430 [GameSession] destroy_game_object(316) 19:50:03.585 [GameSession] destroy_game_object(315) 19:50:03.817 [GameSession] destroy_game_object(312) 19:50:07.350 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 21 19:50:07.350 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 848 19:50:07.350 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2549 19:50:07.350 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 18 19:50:07.355 [GameSession] destroy_game_object(45) 19:50:07.429 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 21 19:50:07.429 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 311 19:50:07.429 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2581 19:50:07.442 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 13 19:50:07.442 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 394 19:50:07.442 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2613 19:50:07.458 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 21 19:50:07.458 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 692 19:50:07.458 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2645 19:50:10.826 [GameSession] create_game_object(84, 317) 19:50:10.826 [GameSession] create_game_object(317, 0) -> 11000010493d8ff 19:50:10.826 [GameSession] create_game_object(317, 0) -> 110000105182d5d 19:50:10.826 [GameSession] create_game_object(317, 0) -> 110000104a550a1 19:50:11.240 [GameSession] create_game_object(36, 318) 19:50:11.240 [GameSession] create_game_object(318, 0) -> 11000010493d8ff 19:50:11.240 [GameSession] create_game_object(318, 0) -> 110000105182d5d 19:50:11.240 [GameSession] create_game_object(318, 0) -> 110000104a550a1 19:50:12.031 [GameSession] create_game_object(84, 319) 19:50:12.031 [GameSession] create_game_object(319, 0) -> 11000010493d8ff 19:50:12.031 [GameSession] create_game_object(319, 0) -> 110000105182d5d 19:50:12.031 [GameSession] create_game_object(319, 0) -> 110000104a550a1 19:50:13.848 [GameSession] create_game_object(36, 320) 19:50:13.848 [GameSession] create_game_object(320, 0) -> 11000010493d8ff 19:50:13.848 [GameSession] create_game_object(320, 0) -> 110000105182d5d 19:50:13.848 [GameSession] create_game_object(320, 0) -> 110000104a550a1 19:50:14.239 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 19:50:14.244 [GameSession] destroy_game_object(34) 19:50:15.420 [GameSession] create_game_object(36, 321) 19:50:15.420 [GameSession] create_game_object(321, 0) -> 11000010493d8ff 19:50:15.420 [GameSession] create_game_object(321, 0) -> 110000105182d5d 19:50:15.420 [GameSession] create_game_object(321, 0) -> 110000104a550a1 19:50:16.315 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 22 19:50:16.315 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 873 19:50:16.315 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2670 19:50:16.315 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 19 19:50:16.320 [GameSession] destroy_game_object(46) 19:50:16.371 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 14 19:50:16.371 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 419 19:50:16.371 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2695 19:50:16.410 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 22 19:50:16.410 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 336 19:50:16.411 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2720 19:50:16.441 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 22 19:50:16.441 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 717 19:50:16.441 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2745 19:50:20.602 [GameSession] destroy_game_object(307) 19:50:21.744 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 84 will change to a manual source. 19:50:23.942 [GameSession] create_game_object(75, 322) 19:50:23.942 [GameSession] create_game_object(322, 0) -> 11000010493d8ff 19:50:23.942 [GameSession] create_game_object(322, 0) -> 110000105182d5d 19:50:23.942 [GameSession] create_game_object(322, 0) -> 110000104a550a1 19:50:23.942 [GameSession] create_game_object(75, 323) 19:50:23.942 [GameSession] create_game_object(323, 0) -> 11000010493d8ff 19:50:23.942 [GameSession] create_game_object(323, 0) -> 110000105182d5d 19:50:23.942 [GameSession] create_game_object(323, 0) -> 110000104a550a1 19:50:23.950 [GameSession] create_game_object(17, 324) 19:50:23.950 [GameSession] create_game_object(324, 0) -> 11000010493d8ff 19:50:23.950 [GameSession] create_game_object(324, 0) -> 110000105182d5d 19:50:23.950 [GameSession] create_game_object(324, 0) -> 110000104a550a1 19:50:24.145 [GameSession] create_game_object(17, 325) 19:50:24.145 [GameSession] create_game_object(325, 0) -> 11000010493d8ff 19:50:24.145 [GameSession] create_game_object(325, 0) -> 110000105182d5d 19:50:24.145 [GameSession] create_game_object(325, 0) -> 110000104a550a1 19:50:24.265 [GameSession] create_game_object(23, 326) 19:50:24.265 [GameSession] create_game_object(326, 0) -> 11000010493d8ff 19:50:24.265 [GameSession] create_game_object(326, 0) -> 110000105182d5d 19:50:24.265 [GameSession] create_game_object(326, 0) -> 110000104a550a1 19:50:24.291 [GameSession] destroy_game_object(272) 19:50:24.356 [GameSession] create_game_object(17, 327) 19:50:24.356 [GameSession] create_game_object(327, 0) -> 11000010493d8ff 19:50:24.356 [GameSession] create_game_object(327, 0) -> 110000105182d5d 19:50:24.356 [GameSession] create_game_object(327, 0) -> 110000104a550a1 19:50:24.576 [GameSession] create_game_object(17, 328) 19:50:24.576 [GameSession] create_game_object(328, 0) -> 11000010493d8ff 19:50:24.576 [GameSession] create_game_object(328, 0) -> 110000105182d5d 19:50:24.576 [GameSession] create_game_object(328, 0) -> 110000104a550a1 19:50:24.719 [GameSession] destroy_game_object(322) 19:50:24.719 [GameSession] destroy_game_object(323) 19:50:24.803 [GameSession] destroy_game_object(4) 19:50:24.812 [GameSession] destroy_game_object(275) 19:50:25.766 [GameSession] destroy_game_object(296) 19:50:25.961 [GameSession] destroy_game_object(274) 19:50:26.225 [GameSession] destroy_game_object(273) 19:50:26.515 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 36 will change to a manual source. 19:50:26.624 [GameSession] destroy_game_object(306) 19:50:26.773 [GameSession] destroy_game_object(324) 19:50:26.965 [GameSession] destroy_game_object(325) 19:50:27.180 [GameSession] destroy_game_object(327) 19:50:27.388 [GameSession] destroy_game_object(328) 19:50:28.249 [GameSession] destroy_game_object(289) 19:50:28.663 [GameSession] create_game_object(75, 329) 19:50:28.663 [GameSession] create_game_object(329, 0) -> 11000010493d8ff 19:50:28.663 [GameSession] create_game_object(329, 0) -> 110000105182d5d 19:50:28.663 [GameSession] create_game_object(329, 0) -> 110000104a550a1 19:50:28.663 [GameSession] create_game_object(75, 330) 19:50:28.663 [GameSession] create_game_object(330, 0) -> 11000010493d8ff 19:50:28.663 [GameSession] create_game_object(330, 0) -> 110000105182d5d 19:50:28.663 [GameSession] create_game_object(330, 0) -> 110000104a550a1 19:50:28.671 [GameSession] create_game_object(17, 331) 19:50:28.671 [GameSession] create_game_object(331, 0) -> 11000010493d8ff 19:50:28.671 [GameSession] create_game_object(331, 0) -> 110000105182d5d 19:50:28.671 [GameSession] create_game_object(331, 0) -> 110000104a550a1 19:50:28.790 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.31496062874794006 19:50:28.880 [GameSession] create_game_object(17, 332) 19:50:28.880 [GameSession] create_game_object(332, 0) -> 11000010493d8ff 19:50:28.880 [GameSession] create_game_object(332, 0) -> 110000105182d5d 19:50:28.880 [GameSession] create_game_object(332, 0) -> 110000104a550a1 19:50:29.083 [GameSession] create_game_object(17, 333) 19:50:29.083 [GameSession] create_game_object(333, 0) -> 11000010493d8ff 19:50:29.083 [GameSession] create_game_object(333, 0) -> 110000105182d5d 19:50:29.083 [GameSession] create_game_object(333, 0) -> 110000104a550a1 19:50:29.292 [GameSession] create_game_object(17, 334) 19:50:29.292 [GameSession] create_game_object(334, 0) -> 11000010493d8ff 19:50:29.292 [GameSession] create_game_object(334, 0) -> 110000105182d5d 19:50:29.292 [GameSession] create_game_object(334, 0) -> 110000104a550a1 19:50:29.500 [GameSession] create_game_object(17, 335) 19:50:29.500 [GameSession] create_game_object(335, 0) -> 11000010493d8ff 19:50:29.500 [GameSession] create_game_object(335, 0) -> 110000105182d5d 19:50:29.500 [GameSession] create_game_object(335, 0) -> 110000104a550a1 19:50:29.730 [GameSession] destroy_game_object(329) 19:50:29.730 [GameSession] destroy_game_object(330) 19:50:30.062 [GameSession] create_game_object(84, 336) 19:50:30.062 [GameSession] create_game_object(336, 0) -> 11000010493d8ff 19:50:30.062 [GameSession] create_game_object(336, 0) -> 110000105182d5d 19:50:30.062 [GameSession] create_game_object(336, 0) -> 110000104a550a1 19:50:30.068 [GameSession] destroy_game_object(286) 19:50:30.171 [GameSession] 110000104a550a1 -> create_game_object(3102) 19:50:30.171 [GameSession] create_game_object(3102, 0) -> 11000010493d8ff 19:50:30.171 [GameSession] create_game_object(3102, 0) -> 110000105182d5d 19:50:30.171 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:50:30.195 [GameSession] create_game_object(84, 337) 19:50:30.195 [GameSession] create_game_object(337, 0) -> 11000010493d8ff 19:50:30.195 [GameSession] create_game_object(337, 0) -> 110000105182d5d 19:50:30.195 [GameSession] create_game_object(337, 0) -> 110000104a550a1 19:50:30.219 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.062992125749588013 19:50:30.258 [GameSession] 11000010493d8ff -> create_game_object(1079) 19:50:30.258 [GameSession] create_game_object(1079, 0) -> 110000105182d5d 19:50:30.258 [GameSession] create_game_object(1079, 0) -> 110000104a550a1 19:50:30.258 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:50:30.293 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 19:50:30.377 [GameSession] 11000010493d8ff -> create_game_object(1080) 19:50:30.377 [GameSession] create_game_object(1080, 0) -> 110000105182d5d 19:50:30.377 [GameSession] create_game_object(1080, 0) -> 110000104a550a1 19:50:30.377 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:50:30.378 [GameSession] create_game_object(84, 338) 19:50:30.378 [GameSession] create_game_object(338, 0) -> 11000010493d8ff 19:50:30.378 [GameSession] create_game_object(338, 0) -> 110000105182d5d 19:50:30.378 [GameSession] create_game_object(338, 0) -> 110000104a550a1 19:50:30.380 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 19:50:30.421 [GameSession] destroy_game_object(192) 19:50:30.423 [GameSession] 11000010493d8ff -> create_game_object(1081) 19:50:30.423 [GameSession] create_game_object(1081, 0) -> 110000105182d5d 19:50:30.423 [GameSession] create_game_object(1081, 0) -> 110000104a550a1 19:50:30.423 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:50:30.458 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 19:50:30.492 [GameSession] 110000104a550a1 -> destroy_game_object(3102) 19:50:30.492 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:50:30.608 [Lua] Coordinated attack! 19:50:30.608 [GameSession] create_game_object(84, 339) 19:50:30.608 [GameSession] create_game_object(339, 0) -> 11000010493d8ff 19:50:30.608 [GameSession] create_game_object(339, 0) -> 110000105182d5d 19:50:30.608 [GameSession] create_game_object(339, 0) -> 110000104a550a1 19:50:30.631 [GameSession] create_game_object(64, 340) 19:50:30.631 [GameSession] create_game_object(340, 0) -> 11000010493d8ff 19:50:30.631 [GameSession] create_game_object(340, 0) -> 110000105182d5d 19:50:30.631 [GameSession] create_game_object(340, 0) -> 110000104a550a1 19:50:30.638 [GameSession] destroy_game_object(161) 19:50:30.641 [GameSession] create_game_object(64, 341) 19:50:30.641 [GameSession] create_game_object(341, 0) -> 11000010493d8ff 19:50:30.641 [GameSession] create_game_object(341, 0) -> 110000105182d5d 19:50:30.641 [GameSession] create_game_object(341, 0) -> 110000104a550a1 19:50:30.992 [GameSession] 11000010493d8ff -> destroy_game_object(1079) 19:50:30.992 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:50:31.019 [GameSession] destroy_game_object(198) 19:50:31.019 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[bb7dd2b9ad2ebc02]' 19:50:31.019 [GameSession] destroy_game_object(339) 19:50:31.038 [GameSession] destroy_game_object(196) 19:50:31.038 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a408d7e1af12ecd4]' 19:50:31.038 [GameSession] destroy_game_object(337) 19:50:31.057 [GameSession] 11000010493d8ff -> destroy_game_object(1080) 19:50:31.057 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:50:31.072 [GameSession] destroy_game_object(338) 19:50:31.166 [GameSession] 11000010493d8ff -> destroy_game_object(1081) 19:50:31.166 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:50:31.213 [GameSession] destroy_game_object(336) 19:50:31.301 [GameSession] destroy_game_object(331) 19:50:31.511 [GameSession] destroy_game_object(332) 19:50:31.706 [GameSession] destroy_game_object(333) 19:50:31.920 [GameSession] destroy_game_object(334) 19:50:32.131 [GameSession] destroy_game_object(335) 19:50:32.172 [GameSession] create_game_object(84, 342) 19:50:32.172 [GameSession] create_game_object(342, 0) -> 11000010493d8ff 19:50:32.172 [GameSession] create_game_object(342, 0) -> 110000105182d5d 19:50:32.172 [GameSession] create_game_object(342, 0) -> 110000104a550a1 19:50:32.279 [GameSession] create_game_object(84, 343) 19:50:32.279 [GameSession] create_game_object(343, 0) -> 11000010493d8ff 19:50:32.279 [GameSession] create_game_object(343, 0) -> 110000105182d5d 19:50:32.279 [GameSession] create_game_object(343, 0) -> 110000104a550a1 19:50:32.450 [GameSession] create_game_object(84, 344) 19:50:32.450 [GameSession] create_game_object(344, 0) -> 11000010493d8ff 19:50:32.450 [GameSession] create_game_object(344, 0) -> 110000105182d5d 19:50:32.450 [GameSession] create_game_object(344, 0) -> 110000104a550a1 19:50:33.386 [GameSession] create_game_object(84, 345) 19:50:33.386 [GameSession] create_game_object(345, 0) -> 11000010493d8ff 19:50:33.386 [GameSession] create_game_object(345, 0) -> 110000105182d5d 19:50:33.386 [GameSession] create_game_object(345, 0) -> 110000104a550a1 19:50:33.630 [GameSession] create_game_object(84, 346) 19:50:33.630 [GameSession] create_game_object(346, 0) -> 11000010493d8ff 19:50:33.630 [GameSession] create_game_object(346, 0) -> 110000105182d5d 19:50:33.630 [GameSession] create_game_object(346, 0) -> 110000104a550a1 19:50:33.639 [GameSession] create_game_object(64, 347) 19:50:33.639 [GameSession] create_game_object(347, 0) -> 11000010493d8ff 19:50:33.639 [GameSession] create_game_object(347, 0) -> 110000105182d5d 19:50:33.639 [GameSession] create_game_object(347, 0) -> 110000104a550a1 19:50:34.708 [GameSession] destroy_game_object(326) 19:50:35.149 [Flow] **********************DEBUG************************area_01 trigger TOUCH 19:50:35.149 [Flow] **********************DEBUG************************area_01 OFF 19:50:36.135 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_bow_04_t1\/wpn_we_bow_04_t1_3p":true,"wwise\/bow":true,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":true} 19:50:36.625 [Flow] **********************DEBUG************************ritualapproach_02 trigger TOUCH 19:50:36.777 [GameSession] create_game_object(84, 348) 19:50:36.777 [GameSession] create_game_object(348, 0) -> 11000010493d8ff 19:50:36.777 [GameSession] create_game_object(348, 0) -> 110000105182d5d 19:50:36.777 [GameSession] create_game_object(348, 0) -> 110000104a550a1 19:50:36.789 [GameSession] create_game_object(64, 349) 19:50:36.789 [GameSession] create_game_object(349, 0) -> 11000010493d8ff 19:50:36.789 [GameSession] create_game_object(349, 0) -> 110000105182d5d 19:50:36.789 [GameSession] create_game_object(349, 0) -> 110000104a550a1 19:50:37.542 [GameSession] create_game_object(84, 350) 19:50:37.542 [GameSession] create_game_object(350, 0) -> 11000010493d8ff 19:50:37.542 [GameSession] create_game_object(350, 0) -> 110000105182d5d 19:50:37.542 [GameSession] create_game_object(350, 0) -> 110000104a550a1 19:50:37.566 [GameSession] create_game_object(64, 351) 19:50:37.566 [GameSession] create_game_object(351, 0) -> 11000010493d8ff 19:50:37.566 [GameSession] create_game_object(351, 0) -> 110000105182d5d 19:50:37.566 [GameSession] create_game_object(351, 0) -> 110000104a550a1 19:50:38.139 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_steam_pistol_01_t2\/wpn_dw_steam_pistol_01_t2_3p":true,"wwise\/steampistol":true} 19:50:38.139 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem, async-read, 19:50:38.139 [Lua] [PackageManager] Load: wwise/bow, DeusChestPreloadSystem, async-read, 19:50:38.139 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_04_t1/wpn_we_bow_04_t1_3p, DeusChestPreloadSystem, async-read, 19:50:38.139 [Lua] [PackageManager] Load: wwise/steampistol, DeusChestPreloadSystem, async-read, 19:50:38.139 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem, async-read, 19:50:38.139 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:38.139 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:38.145 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem 19:50:38.145 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem 19:50:38.145 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:38.145 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:38.145 [Lua] [PackageManager] Unload: wwise/coghammer, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:38.145 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem 19:50:38.146 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_02_t3/wpn_we_dagger_02_t3_3p, DeusChestPreloadSystem 19:50:38.146 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t2/wpn_dw_coghammer_01_t2_3p, DeusChestPreloadSystem 19:50:38.163 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 19:50:38.163 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p 19:50:38.163 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 19:50:38.215 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 19:50:38.215 [Lua] [PackageManager] Force_load: wwise/bow 19:50:38.216 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_04_t1/wpn_we_bow_04_t1_3p 19:50:38.249 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_04_t1/wpn_we_bow_04_t1_3p 19:50:38.249 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_04_t1/wpn_we_bow_04_t1_3p 19:50:38.249 [Lua] [PackageManager] Queueing new asynch package: wwise/steampistol 19:50:38.289 [Lua] [PackageManager] Finished loading asynchronous package: wwise/steampistol 19:50:38.289 [Lua] [PackageManager] Force_load: wwise/steampistol 19:50:38.289 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 19:50:38.310 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 19:50:38.310 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 19:50:39.039 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 19:50:39.484 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_empire_blunderbuss_t2\/wpn_empire_blunderbuss_t2_3p":true,"wwise\/blunderbuss":true} 19:50:39.794 [Flow] **********************DEBUG************************area_01 trigger UNTOUCH 19:50:39.794 [Flow] **********************DEBUG************************area_01 ON 19:50:40.108 [GameSession] create_game_object(84, 352) 19:50:40.108 [GameSession] create_game_object(352, 0) -> 11000010493d8ff 19:50:40.108 [GameSession] create_game_object(352, 0) -> 110000105182d5d 19:50:40.108 [GameSession] create_game_object(352, 0) -> 110000104a550a1 19:50:40.120 [GameSession] create_game_object(64, 353) 19:50:40.120 [GameSession] create_game_object(353, 0) -> 11000010493d8ff 19:50:40.120 [GameSession] create_game_object(353, 0) -> 110000105182d5d 19:50:40.120 [GameSession] create_game_object(353, 0) -> 110000104a550a1 19:50:40.131 [GameSession] create_game_object(64, 354) 19:50:40.131 [GameSession] create_game_object(354, 0) -> 11000010493d8ff 19:50:40.131 [GameSession] create_game_object(354, 0) -> 110000105182d5d 19:50:40.131 [GameSession] create_game_object(354, 0) -> 110000104a550a1 19:50:41.541 [GameSession] create_game_object(84, 355) 19:50:41.541 [GameSession] create_game_object(355, 0) -> 11000010493d8ff 19:50:41.541 [GameSession] create_game_object(355, 0) -> 110000105182d5d 19:50:41.541 [GameSession] create_game_object(355, 0) -> 110000104a550a1 19:50:41.554 [GameSession] create_game_object(64, 356) 19:50:41.554 [GameSession] create_game_object(356, 0) -> 11000010493d8ff 19:50:41.554 [GameSession] create_game_object(356, 0) -> 110000105182d5d 19:50:41.554 [GameSession] create_game_object(356, 0) -> 110000104a550a1 19:50:43.277 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 19:50:43.277 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p, DeusChestPreloadSystem, async-read, 19:50:43.277 [Lua] [PackageManager] Load: wwise/blunderbuss, DeusChestPreloadSystem, async-read, 19:50:43.277 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p, DeusChestPreloadSystem, async-read, 19:50:43.277 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 19:50:43.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_3p, DeusChestPreloadSystem 19:50:43.282 [Lua] [PackageManager] Unload: wwise/pistol, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:43.282 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:43.282 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:43.282 [Lua] [PackageManager] Unload: wwise/one_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:43.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_03/wpn_wh_halberd_03_3p, DeusChestPreloadSystem 19:50:43.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, DeusChestPreloadSystem 19:50:43.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_05_t2/wpn_emp_sword_05_t2_3p, DeusChestPreloadSystem 19:50:43.282 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:50:43.301 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 19:50:43.301 [Lua] [PackageManager] Force_load: wwise/crossbow 19:50:43.301 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 19:50:43.348 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 19:50:43.348 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p 19:50:43.349 [Lua] [PackageManager] Queueing new asynch package: wwise/blunderbuss 19:50:43.395 [Lua] [PackageManager] Finished loading asynchronous package: wwise/blunderbuss 19:50:43.395 [Lua] [PackageManager] Force_load: wwise/blunderbuss 19:50:43.396 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p 19:50:43.419 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p 19:50:43.419 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p 19:50:43.801 [GameSession] create_game_object(84, 357) 19:50:43.801 [GameSession] create_game_object(357, 0) -> 11000010493d8ff 19:50:43.801 [GameSession] create_game_object(357, 0) -> 110000105182d5d 19:50:43.801 [GameSession] create_game_object(357, 0) -> 110000104a550a1 19:50:44.230 [GameSession] create_game_object(84, 358) 19:50:44.230 [GameSession] create_game_object(358, 0) -> 11000010493d8ff 19:50:44.230 [GameSession] create_game_object(358, 0) -> 110000105182d5d 19:50:44.230 [GameSession] create_game_object(358, 0) -> 110000104a550a1 19:50:44.243 [GameSession] create_game_object(36, 359) 19:50:44.243 [GameSession] create_game_object(359, 0) -> 11000010493d8ff 19:50:44.243 [GameSession] create_game_object(359, 0) -> 110000105182d5d 19:50:44.243 [GameSession] create_game_object(359, 0) -> 110000104a550a1 19:50:44.256 [GameSession] create_game_object(36, 360) 19:50:44.256 [GameSession] create_game_object(360, 0) -> 11000010493d8ff 19:50:44.256 [GameSession] create_game_object(360, 0) -> 110000105182d5d 19:50:44.256 [GameSession] create_game_object(360, 0) -> 110000104a550a1 19:50:44.268 [GameSession] create_game_object(36, 361) 19:50:44.268 [GameSession] create_game_object(361, 0) -> 11000010493d8ff 19:50:44.268 [GameSession] create_game_object(361, 0) -> 110000105182d5d 19:50:44.268 [GameSession] create_game_object(361, 0) -> 110000104a550a1 19:50:44.281 [GameSession] create_game_object(36, 362) 19:50:44.281 [GameSession] create_game_object(362, 0) -> 11000010493d8ff 19:50:44.281 [GameSession] create_game_object(362, 0) -> 110000105182d5d 19:50:44.281 [GameSession] create_game_object(362, 0) -> 110000104a550a1 19:50:44.463 [GameSession] create_game_object(84, 363) 19:50:44.463 [GameSession] create_game_object(363, 0) -> 11000010493d8ff 19:50:44.463 [GameSession] create_game_object(363, 0) -> 110000105182d5d 19:50:44.463 [GameSession] create_game_object(363, 0) -> 110000104a550a1 19:50:45.296 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.25196850299835205 19:50:49.116 [GameSession] create_game_object(84, 364) 19:50:49.116 [GameSession] create_game_object(364, 0) -> 11000010493d8ff 19:50:49.116 [GameSession] create_game_object(364, 0) -> 110000105182d5d 19:50:49.116 [GameSession] create_game_object(364, 0) -> 110000104a550a1 19:50:49.128 [GameSession] create_game_object(36, 365) 19:50:49.128 [GameSession] create_game_object(365, 0) -> 11000010493d8ff 19:50:49.128 [GameSession] create_game_object(365, 0) -> 110000105182d5d 19:50:49.128 [GameSession] create_game_object(365, 0) -> 110000104a550a1 19:50:49.140 [GameSession] create_game_object(36, 366) 19:50:49.140 [GameSession] create_game_object(366, 0) -> 11000010493d8ff 19:50:49.140 [GameSession] create_game_object(366, 0) -> 110000105182d5d 19:50:49.140 [GameSession] create_game_object(366, 0) -> 110000104a550a1 19:50:49.153 [GameSession] create_game_object(36, 367) 19:50:49.153 [GameSession] create_game_object(367, 0) -> 11000010493d8ff 19:50:49.153 [GameSession] create_game_object(367, 0) -> 110000105182d5d 19:50:49.153 [GameSession] create_game_object(367, 0) -> 110000104a550a1 19:50:49.161 [GameSession] destroy_game_object(321) 19:50:49.789 [GameSession] create_game_object(84, 368) 19:50:49.789 [GameSession] create_game_object(368, 0) -> 11000010493d8ff 19:50:49.789 [GameSession] create_game_object(368, 0) -> 110000105182d5d 19:50:49.789 [GameSession] create_game_object(368, 0) -> 110000104a550a1 19:50:49.802 [GameSession] create_game_object(36, 369) 19:50:49.802 [GameSession] create_game_object(369, 0) -> 11000010493d8ff 19:50:49.802 [GameSession] create_game_object(369, 0) -> 110000105182d5d 19:50:49.802 [GameSession] create_game_object(369, 0) -> 110000104a550a1 19:50:49.814 [GameSession] create_game_object(36, 370) 19:50:49.814 [GameSession] create_game_object(370, 0) -> 11000010493d8ff 19:50:49.814 [GameSession] create_game_object(370, 0) -> 110000105182d5d 19:50:49.814 [GameSession] create_game_object(370, 0) -> 110000104a550a1 19:50:49.822 [GameSession] destroy_game_object(318) 19:50:49.835 [GameSession] destroy_game_object(320) 19:50:50.152 [GameSession] create_game_object(84, 371) 19:50:50.152 [GameSession] create_game_object(371, 0) -> 11000010493d8ff 19:50:50.152 [GameSession] create_game_object(371, 0) -> 110000105182d5d 19:50:50.152 [GameSession] create_game_object(371, 0) -> 110000104a550a1 19:50:50.165 [GameSession] create_game_object(36, 372) 19:50:50.165 [GameSession] create_game_object(372, 0) -> 11000010493d8ff 19:50:50.165 [GameSession] create_game_object(372, 0) -> 110000105182d5d 19:50:50.165 [GameSession] create_game_object(372, 0) -> 110000104a550a1 19:50:50.178 [GameSession] create_game_object(36, 373) 19:50:50.178 [GameSession] create_game_object(373, 0) -> 11000010493d8ff 19:50:50.178 [GameSession] create_game_object(373, 0) -> 110000105182d5d 19:50:50.178 [GameSession] create_game_object(373, 0) -> 110000104a550a1 19:50:50.295 [GameSession] create_game_object(84, 374) 19:50:50.295 [GameSession] create_game_object(374, 0) -> 11000010493d8ff 19:50:50.295 [GameSession] create_game_object(374, 0) -> 110000105182d5d 19:50:50.295 [GameSession] create_game_object(374, 0) -> 110000104a550a1 19:50:50.308 [GameSession] create_game_object(36, 375) 19:50:50.308 [GameSession] create_game_object(375, 0) -> 11000010493d8ff 19:50:50.308 [GameSession] create_game_object(375, 0) -> 110000105182d5d 19:50:50.308 [GameSession] create_game_object(375, 0) -> 110000104a550a1 19:50:50.326 [GameSession] create_game_object(36, 376) 19:50:50.326 [GameSession] create_game_object(376, 0) -> 11000010493d8ff 19:50:50.326 [GameSession] create_game_object(376, 0) -> 110000105182d5d 19:50:50.326 [GameSession] create_game_object(376, 0) -> 110000104a550a1 19:50:50.338 [GameSession] create_game_object(36, 377) 19:50:50.338 [GameSession] create_game_object(377, 0) -> 11000010493d8ff 19:50:50.338 [GameSession] create_game_object(377, 0) -> 110000105182d5d 19:50:50.338 [GameSession] create_game_object(377, 0) -> 110000104a550a1 19:50:50.834 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 23 19:50:50.834 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 911 19:50:50.834 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2783 19:50:50.834 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 20 19:50:50.841 [GameSession] destroy_game_object(47) 19:50:50.921 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 15 19:50:50.921 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 457 19:50:50.921 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2821 19:50:50.949 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 23 19:50:50.949 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 374 19:50:50.949 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2859 19:50:50.989 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 23 19:50:50.989 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 755 19:50:50.989 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2897 19:50:51.072 [GameSession] create_game_object(84, 378) 19:50:51.072 [GameSession] create_game_object(378, 0) -> 11000010493d8ff 19:50:51.072 [GameSession] create_game_object(378, 0) -> 110000105182d5d 19:50:51.072 [GameSession] create_game_object(378, 0) -> 110000104a550a1 19:50:51.086 [GameSession] create_game_object(36, 379) 19:50:51.086 [GameSession] create_game_object(379, 0) -> 11000010493d8ff 19:50:51.086 [GameSession] create_game_object(379, 0) -> 110000105182d5d 19:50:51.086 [GameSession] create_game_object(379, 0) -> 110000104a550a1 19:50:53.154 [GameSession] destroy_game_object(379) 19:50:53.154 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:50:53.155 [GameSession] destroy_game_object(378) 19:50:53.857 [GameSession] create_game_object(84, 380) 19:50:53.857 [GameSession] create_game_object(380, 0) -> 11000010493d8ff 19:50:53.857 [GameSession] create_game_object(380, 0) -> 110000105182d5d 19:50:53.857 [GameSession] create_game_object(380, 0) -> 110000104a550a1 19:50:53.858 [GameSession] create_game_object(36, 381) 19:50:53.858 [GameSession] create_game_object(381, 0) -> 11000010493d8ff 19:50:53.858 [GameSession] create_game_object(381, 0) -> 110000105182d5d 19:50:53.858 [GameSession] create_game_object(381, 0) -> 110000104a550a1 19:50:55.068 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.872 19:50:55.068 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.93500000000000005 19:50:56.357 [GameSession] destroy_game_object(352) 19:50:59.871 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.18897637724876404 19:51:00.489 [Lua] [SharedState] deus_run_state_14553509: slot_ranged:110000104a550a1:1:1:1 = item_key=deus_wh_crossbow,powerlevel=550,rarity=rare,skin=wh_crossbow_skin_04,property=power_vs_large:81000,property=deus_coins_greed:78000 19:51:00.489 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 675 19:51:00.489 [Lua] [SharedState] deus_run_state_14553509: ranged_swap_chests_used:0:0:0:0 = {"rare":1} 19:51:00.489 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -480 19:51:00.489 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1971510656,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:51:00.490 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 19:51:00.490 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p, ProfileSynchronizer, async-read, 19:51:00.494 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 19:51:00.494 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer 19:51:00.496 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 19:51:00.505 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:51:00.579 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:51:00.604 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:51:00.776 [Lua] Time for new HOOORDE! multi_first_wave 19:51:00.776 [Lua] HORDE: Spawning hordes while 15 other ai are spawned 19:51:00.776 [Lua] horde requested: vector_blob 19:51:00.776 [Lua] wants to spawn ahead within distance: 60 19:51:00.776 [Lua] horde crated with id 10 of type vector_blob 19:51:00.776 [Lua] managed to spawn 29/29 horde enemies 19:51:00.777 [Lua] vector blob horde has started 19:51:01.134 [Lua] Init group template: horde 19:51:01.156 [GameSession] create_game_object(84, 382) 19:51:01.156 [GameSession] create_game_object(382, 0) -> 11000010493d8ff 19:51:01.156 [GameSession] create_game_object(382, 0) -> 110000105182d5d 19:51:01.156 [GameSession] create_game_object(382, 0) -> 110000104a550a1 19:51:01.858 [GameSession] destroy_game_object(382) 19:51:02.493 [GameSession] create_game_object(84, 383) 19:51:02.493 [GameSession] create_game_object(383, 0) -> 11000010493d8ff 19:51:02.493 [GameSession] create_game_object(383, 0) -> 110000105182d5d 19:51:02.493 [GameSession] create_game_object(383, 0) -> 110000104a550a1 19:51:03.212 [GameSession] destroy_game_object(319) 19:51:03.224 [GameSession] destroy_game_object(108) 19:51:03.224 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' 19:51:04.549 [GameSession] create_game_object(84, 384) 19:51:04.549 [GameSession] create_game_object(384, 0) -> 11000010493d8ff 19:51:04.549 [GameSession] create_game_object(384, 0) -> 110000105182d5d 19:51:04.549 [GameSession] create_game_object(384, 0) -> 110000104a550a1 19:51:04.620 [GameSession] destroy_game_object(384) 19:51:06.026 [GameSession] destroy_game_object(276) 19:51:06.026 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' 19:51:06.656 [GameSession] create_game_object(84, 385) 19:51:06.656 [GameSession] create_game_object(385, 0) -> 11000010493d8ff 19:51:06.656 [GameSession] create_game_object(385, 0) -> 110000105182d5d 19:51:06.656 [GameSession] create_game_object(385, 0) -> 110000104a550a1 19:51:06.875 [GameSession] destroy_game_object(385) 19:51:07.254 [GameSession] destroy_game_object(351) 19:51:07.254 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' 19:51:07.277 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.12598425149917603 19:51:08.049 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:51:08.050 [Lua] Set lobby begin: 19:51:08.050 [Lua] Lobby data twitch_enabled = false 19:51:08.050 [Lua] Lobby data selected_mission_id = journey_cave 19:51:08.050 [Lua] Lobby data num_players = 4 19:51:08.050 [Lua] Lobby data difficulty_tweak = -7 19:51:08.051 [Lua] Lobby data host = 110000103724cc4 19:51:08.051 [Lua] Lobby data matchmaking_type = 2 19:51:08.051 [Lua] Lobby data is_private = false 19:51:08.051 [Lua] Lobby data match_started = true 19:51:08.051 [Lua] Lobby data difficulty = hardest 19:51:08.051 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:51:08.051 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:51:08.051 [Lua] Lobby data unique_server_name = Tierce 19:51:08.051 [Lua] Lobby data quick_game = true 19:51:08.051 [Lua] Lobby data country_code = CZ 19:51:08.051 [Lua] Lobby data matchmaking = true 19:51:08.051 [Lua] Lobby data power_level = 720 19:51:08.051 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:51:08.051 [Lua] Lobby data mechanism = deus 19:51:08.051 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:51:08.051 [Lua] Lobby data player_slot_2 = 0:0 19:51:08.051 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:51:08.051 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:51:08.051 [Lua] Lobby data eac_authorized = true 19:51:08.052 [Lua] Set lobby end. 19:51:08.390 [GameSession] destroy_game_object(349) 19:51:08.390 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[772403a6f724ad5f]' 19:51:08.756 [GameSession] destroy_game_object(317) 19:51:09.012 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:51:09.816 [GameSession] create_game_object(84, 386) 19:51:09.816 [GameSession] create_game_object(386, 0) -> 11000010493d8ff 19:51:09.816 [GameSession] create_game_object(386, 0) -> 110000105182d5d 19:51:09.816 [GameSession] create_game_object(386, 0) -> 110000104a550a1 19:51:09.828 [GameSession] create_game_object(36, 387) 19:51:09.828 [GameSession] create_game_object(387, 0) -> 11000010493d8ff 19:51:09.828 [GameSession] create_game_object(387, 0) -> 110000105182d5d 19:51:09.828 [GameSession] create_game_object(387, 0) -> 110000104a550a1 19:51:10.739 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:51:10.739 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[7fb35829] 19:51:11.118 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 19:51:11.118 [Lua] Time for new HOOORDE! multi_consecutive_wave 19:51:11.118 [Lua] HORDE: Spawning hordes while 43 other ai are spawned 19:51:11.118 [Lua] horde requested: vector_blob 19:51:11.118 [Lua] wants to spawn ahead within distance: 60 19:51:11.118 [Lua] horde crated with id 11 of type vector_blob 19:51:11.118 [Lua] managed to spawn 30/30 horde enemies 19:51:11.118 [Lua] vector blob horde has started 19:51:11.256 [GameSession] create_game_object(84, 388) 19:51:11.256 [GameSession] create_game_object(388, 0) -> 11000010493d8ff 19:51:11.256 [GameSession] create_game_object(388, 0) -> 110000105182d5d 19:51:11.256 [GameSession] create_game_object(388, 0) -> 110000104a550a1 19:51:11.507 [GameSession] create_game_object(64, 389) 19:51:11.507 [GameSession] create_game_object(389, 0) -> 11000010493d8ff 19:51:11.507 [GameSession] create_game_object(389, 0) -> 110000105182d5d 19:51:11.507 [GameSession] create_game_object(389, 0) -> 110000104a550a1 19:51:11.521 [GameSession] create_game_object(64, 390) 19:51:11.521 [GameSession] create_game_object(390, 0) -> 11000010493d8ff 19:51:11.521 [GameSession] create_game_object(390, 0) -> 110000105182d5d 19:51:11.521 [GameSession] create_game_object(390, 0) -> 110000104a550a1 19:51:11.539 [GameSession] create_game_object(64, 391) 19:51:11.539 [GameSession] create_game_object(391, 0) -> 11000010493d8ff 19:51:11.539 [GameSession] create_game_object(391, 0) -> 110000105182d5d 19:51:11.539 [GameSession] create_game_object(391, 0) -> 110000104a550a1 19:51:11.542 [Lua] Init group template: horde 19:51:12.315 [GameSession] destroy_game_object(388) 19:51:12.348 [GameSession] destroy_game_object(356) 19:51:12.388 [GameSession] create_game_object(84, 392) 19:51:12.388 [GameSession] create_game_object(392, 0) -> 11000010493d8ff 19:51:12.388 [GameSession] create_game_object(392, 0) -> 110000105182d5d 19:51:12.388 [GameSession] create_game_object(392, 0) -> 110000104a550a1 19:51:13.138 [GameSession] destroy_game_object(375) 19:51:13.186 [GameSession] destroy_game_object(392) 19:51:13.361 [GameSession] create_game_object(84, 393) 19:51:13.361 [GameSession] create_game_object(393, 0) -> 11000010493d8ff 19:51:13.361 [GameSession] create_game_object(393, 0) -> 110000105182d5d 19:51:13.361 [GameSession] create_game_object(393, 0) -> 110000104a550a1 19:51:14.617 [GameSession] destroy_game_object(393) 19:51:17.251 [GameSession] destroy_game_object(372) 19:51:17.251 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' child 1: '#ID[a35f2ea23ae5019a]' 19:51:19.786 [GameSession] destroy_game_object(383) 19:51:21.291 [GameSession] create_game_object(37, 394) 19:51:21.291 [GameSession] create_game_object(394, 0) -> 11000010493d8ff 19:51:21.291 [GameSession] create_game_object(394, 0) -> 110000105182d5d 19:51:21.291 [GameSession] create_game_object(394, 0) -> 110000104a550a1 19:51:21.308 [GameSession] destroy_game_object(23) 19:51:21.351 [Lua] HORDE: last wave, reset to standard horde delay 19:51:21.351 [Lua] Time for new HOOORDE! multi_last_wave 19:51:21.351 [Lua] HORDE: Spawning hordes while 37 other ai are spawned 19:51:21.351 [Lua] horde requested: vector_blob 19:51:21.351 [Lua] wants to spawn ahead within distance: 60 19:51:21.351 [Lua] horde crated with id 12 of type vector_blob 19:51:21.351 [Lua] managed to spawn 28/28 horde enemies 19:51:21.351 [Lua] vector blob horde has started 19:51:21.386 [GameSession] create_game_object(68, 395) 19:51:21.386 [GameSession] create_game_object(395, 0) -> 11000010493d8ff 19:51:21.386 [GameSession] create_game_object(395, 0) -> 110000105182d5d 19:51:21.386 [GameSession] create_game_object(395, 0) -> 110000104a550a1 19:51:21.390 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_01 19:51:21.569 [GameSession] create_game_object(64, 396) 19:51:21.569 [GameSession] create_game_object(396, 0) -> 11000010493d8ff 19:51:21.569 [GameSession] create_game_object(396, 0) -> 110000105182d5d 19:51:21.569 [GameSession] create_game_object(396, 0) -> 110000104a550a1 19:51:21.580 [GameSession] create_game_object(64, 397) 19:51:21.580 [GameSession] create_game_object(397, 0) -> 11000010493d8ff 19:51:21.580 [GameSession] create_game_object(397, 0) -> 110000105182d5d 19:51:21.580 [GameSession] create_game_object(397, 0) -> 110000104a550a1 19:51:21.598 [GameSession] create_game_object(64, 398) 19:51:21.598 [GameSession] create_game_object(398, 0) -> 11000010493d8ff 19:51:21.598 [GameSession] create_game_object(398, 0) -> 110000105182d5d 19:51:21.598 [GameSession] create_game_object(398, 0) -> 110000104a550a1 19:51:21.608 [GameSession] create_game_object(64, 399) 19:51:21.608 [GameSession] create_game_object(399, 0) -> 11000010493d8ff 19:51:21.608 [GameSession] create_game_object(399, 0) -> 110000105182d5d 19:51:21.608 [GameSession] create_game_object(399, 0) -> 110000104a550a1 19:51:21.619 [GameSession] create_game_object(64, 400) 19:51:21.619 [GameSession] create_game_object(400, 0) -> 11000010493d8ff 19:51:21.619 [GameSession] create_game_object(400, 0) -> 110000105182d5d 19:51:21.619 [GameSession] create_game_object(400, 0) -> 110000104a550a1 19:51:21.631 [GameSession] create_game_object(64, 401) 19:51:21.631 [GameSession] create_game_object(401, 0) -> 11000010493d8ff 19:51:21.631 [GameSession] create_game_object(401, 0) -> 110000105182d5d 19:51:21.631 [GameSession] create_game_object(401, 0) -> 110000104a550a1 19:51:21.642 [GameSession] create_game_object(64, 402) 19:51:21.642 [GameSession] create_game_object(402, 0) -> 11000010493d8ff 19:51:21.642 [GameSession] create_game_object(402, 0) -> 110000105182d5d 19:51:21.642 [GameSession] create_game_object(402, 0) -> 110000104a550a1 19:51:21.654 [GameSession] create_game_object(64, 403) 19:51:21.654 [GameSession] create_game_object(403, 0) -> 11000010493d8ff 19:51:21.654 [GameSession] create_game_object(403, 0) -> 110000105182d5d 19:51:21.654 [GameSession] create_game_object(403, 0) -> 110000104a550a1 19:51:21.665 [GameSession] create_game_object(64, 404) 19:51:21.665 [GameSession] create_game_object(404, 0) -> 11000010493d8ff 19:51:21.665 [GameSession] create_game_object(404, 0) -> 110000105182d5d 19:51:21.665 [GameSession] create_game_object(404, 0) -> 110000104a550a1 19:51:21.668 [Lua] Init group template: horde 19:51:21.818 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 82 will change to a manual source. 19:51:21.818 [GameSession] create_game_object(42, 405) 19:51:21.818 [GameSession] create_game_object(405, 0) -> 11000010493d8ff 19:51:21.818 [GameSession] create_game_object(405, 0) -> 110000105182d5d 19:51:21.818 [GameSession] create_game_object(405, 0) -> 110000104a550a1 19:51:21.870 [GameSession] create_game_object(84, 406) 19:51:21.870 [GameSession] create_game_object(406, 0) -> 11000010493d8ff 19:51:21.870 [GameSession] create_game_object(406, 0) -> 110000105182d5d 19:51:21.870 [GameSession] create_game_object(406, 0) -> 110000104a550a1 19:51:21.881 [GameSession] create_game_object(36, 407) 19:51:21.881 [GameSession] create_game_object(407, 0) -> 11000010493d8ff 19:51:21.881 [GameSession] create_game_object(407, 0) -> 110000105182d5d 19:51:21.881 [GameSession] create_game_object(407, 0) -> 110000104a550a1 19:51:21.971 [GameSession] create_game_object(84, 408) 19:51:21.971 [GameSession] create_game_object(408, 0) -> 11000010493d8ff 19:51:21.971 [GameSession] create_game_object(408, 0) -> 110000105182d5d 19:51:21.971 [GameSession] create_game_object(408, 0) -> 110000104a550a1 19:51:22.174 [Lua] Switching ConflictSettings: to: deus_skaven 19:51:22.174 [Lua] pacing=deus_default 19:51:22.174 [Lua] roaming=nil 19:51:22.174 [Lua] specials=deus_skaven 19:51:22.174 [Lua] contained_breeds=nil 19:51:22.174 [Lua] debug_color=orange 19:51:22.174 [Lua] disabled=false 19:51:22.174 [Lua] pack_spawning=skaven 19:51:22.174 [Lua] description=deus_conflict_director_skaven_chaos_name 19:51:22.174 [Lua] factions=nil 19:51:22.174 [Lua] boss=deus_skaven 19:51:22.174 [Lua] horde=deus_default 19:51:22.174 [Lua] name=deus_skaven 19:51:22.174 [Lua] intensity=deus_default 19:51:22.174 [Lua] --- 19:51:22.340 [GameSession] create_game_object(36, 409) 19:51:22.340 [GameSession] create_game_object(409, 0) -> 11000010493d8ff 19:51:22.340 [GameSession] create_game_object(409, 0) -> 110000105182d5d 19:51:22.340 [GameSession] create_game_object(409, 0) -> 110000104a550a1 19:51:23.050 [GameSession] destroy_game_object(395) 19:51:23.154 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_fire_01 19:51:23.811 [Lua] Horde killed: ? 19:51:23.944 [GameSession] create_game_object(84, 410) 19:51:23.944 [GameSession] create_game_object(410, 0) -> 11000010493d8ff 19:51:23.944 [GameSession] create_game_object(410, 0) -> 110000105182d5d 19:51:23.944 [GameSession] create_game_object(410, 0) -> 110000104a550a1 19:51:24.692 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:51:24.817 [GameSession] create_game_object(84, 411) 19:51:24.817 [GameSession] create_game_object(411, 0) -> 11000010493d8ff 19:51:24.817 [GameSession] create_game_object(411, 0) -> 110000105182d5d 19:51:24.817 [GameSession] create_game_object(411, 0) -> 110000104a550a1 19:51:25.047 [GameSession] destroy_game_object(411) 19:51:25.288 [GameSession] 11000010493d8ff -> create_game_object(1082) 19:51:25.288 [GameSession] create_game_object(1082, 0) -> 110000105182d5d 19:51:25.288 [GameSession] create_game_object(1082, 0) -> 110000104a550a1 19:51:25.288 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:25.332 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 19:51:25.363 [GameSession] 11000010493d8ff -> create_game_object(1083) 19:51:25.363 [GameSession] create_game_object(1083, 0) -> 110000105182d5d 19:51:25.363 [GameSession] create_game_object(1083, 0) -> 110000104a550a1 19:51:25.363 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:25.399 [GameSession] create_game_object(84, 412) 19:51:25.399 [GameSession] create_game_object(412, 0) -> 11000010493d8ff 19:51:25.399 [GameSession] create_game_object(412, 0) -> 110000105182d5d 19:51:25.399 [GameSession] create_game_object(412, 0) -> 110000104a550a1 19:51:25.417 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 19:51:25.449 [GameSession] 11000010493d8ff -> create_game_object(1084) 19:51:25.449 [GameSession] create_game_object(1084, 0) -> 110000105182d5d 19:51:25.449 [GameSession] create_game_object(1084, 0) -> 110000104a550a1 19:51:25.449 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:25.490 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.89500000000000002 19:51:25.490 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 19:51:25.714 [GameSession] 11000010493d8ff -> destroy_game_object(1082) 19:51:25.714 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:25.806 [GameSession] destroy_game_object(412) 19:51:25.826 [GameSession] 11000010493d8ff -> destroy_game_object(1083) 19:51:25.826 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:25.863 [GameSession] 11000010493d8ff -> destroy_game_object(1084) 19:51:25.863 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:26.072 [GameSession] create_game_object(84, 413) 19:51:26.072 [GameSession] create_game_object(413, 0) -> 11000010493d8ff 19:51:26.072 [GameSession] create_game_object(413, 0) -> 110000105182d5d 19:51:26.072 [GameSession] create_game_object(413, 0) -> 110000104a550a1 19:51:26.332 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.69499999999999995 19:51:26.332 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.88749999999999996 19:51:26.376 [GameSession] 11000010493d8ff -> create_game_object(1085) 19:51:26.376 [GameSession] create_game_object(1085, 0) -> 110000105182d5d 19:51:26.376 [GameSession] create_game_object(1085, 0) -> 110000104a550a1 19:51:26.376 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:26.418 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 19:51:26.487 [GameSession] 11000010493d8ff -> create_game_object(1086) 19:51:26.487 [GameSession] create_game_object(1086, 0) -> 110000105182d5d 19:51:26.487 [GameSession] create_game_object(1086, 0) -> 110000104a550a1 19:51:26.487 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:26.492 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 19:51:26.569 [GameSession] 11000010493d8ff -> create_game_object(1087) 19:51:26.569 [GameSession] create_game_object(1087, 0) -> 110000105182d5d 19:51:26.569 [GameSession] create_game_object(1087, 0) -> 110000104a550a1 19:51:26.569 [Lua] [GameNetworkManager] game object created go_id=1087, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:26.573 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4645669162273407 19:51:26.598 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 73 will change to a manual source. 19:51:26.754 [GameSession] 11000010493d8ff -> destroy_game_object(1085) 19:51:26.754 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:26.878 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[6ac148bf] 19:51:26.880 [Lua] [SharedState] deus_run_state_14553509: health_state:110000103724cc4:1:3:4 = disabled 19:51:26.926 [GameSession] 11000010493d8ff -> destroy_game_object(1086) 19:51:26.926 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:26.992 [GameSession] 11000010493d8ff -> destroy_game_object(1087) 19:51:26.992 [Lua] [GameNetworkManager] game object was destroyed id=1087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:27.287 [GameSession] 11000010493d8ff -> create_game_object(1088) 19:51:27.287 [GameSession] create_game_object(1088, 0) -> 110000105182d5d 19:51:27.287 [GameSession] create_game_object(1088, 0) -> 110000104a550a1 19:51:27.287 [Lua] [GameNetworkManager] game object created go_id=1088, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.292 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.44094488024711609 19:51:27.356 [GameSession] 11000010493d8ff -> create_game_object(1089) 19:51:27.356 [GameSession] create_game_object(1089, 0) -> 110000105182d5d 19:51:27.356 [GameSession] create_game_object(1089, 0) -> 110000104a550a1 19:51:27.356 [Lua] [GameNetworkManager] game object created go_id=1089, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.381 [GameSession] destroy_game_object(413) 19:51:27.405 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.42519685626029968 19:51:27.474 [GameSession] 11000010493d8ff -> create_game_object(1090) 19:51:27.474 [GameSession] create_game_object(1090, 0) -> 110000105182d5d 19:51:27.474 [GameSession] create_game_object(1090, 0) -> 110000104a550a1 19:51:27.474 [Lua] [GameNetworkManager] game object created go_id=1090, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.480 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.40157479047775269 19:51:27.692 [GameSession] 11000010493d8ff -> destroy_game_object(1088) 19:51:27.692 [Lua] [GameNetworkManager] game object was destroyed id=1088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:27.707 [GameSession] create_game_object(75, 414) 19:51:27.707 [GameSession] create_game_object(414, 0) -> 11000010493d8ff 19:51:27.707 [GameSession] create_game_object(414, 0) -> 110000105182d5d 19:51:27.707 [GameSession] create_game_object(414, 0) -> 110000104a550a1 19:51:27.707 [GameSession] create_game_object(75, 415) 19:51:27.707 [GameSession] create_game_object(415, 0) -> 11000010493d8ff 19:51:27.707 [GameSession] create_game_object(415, 0) -> 110000105182d5d 19:51:27.707 [GameSession] create_game_object(415, 0) -> 110000104a550a1 19:51:27.725 [GameSession] 11000010493d8ff -> create_game_object(1091) 19:51:27.725 [GameSession] create_game_object(1091, 0) -> 110000105182d5d 19:51:27.725 [GameSession] create_game_object(1091, 0) -> 110000104a550a1 19:51:27.725 [Lua] [GameNetworkManager] game object created go_id=1091, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.727 [GameSession] create_game_object(17, 416) 19:51:27.727 [GameSession] create_game_object(416, 0) -> 11000010493d8ff 19:51:27.727 [GameSession] create_game_object(416, 0) -> 110000105182d5d 19:51:27.727 [GameSession] create_game_object(416, 0) -> 110000104a550a1 19:51:27.765 [GameSession] 11000010493d8ff -> destroy_game_object(1089) 19:51:27.765 [Lua] [GameNetworkManager] game object was destroyed id=1089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:27.770 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.37795275449752808 19:51:27.780 [GameSession] create_game_object(84, 417) 19:51:27.780 [GameSession] create_game_object(417, 0) -> 11000010493d8ff 19:51:27.780 [GameSession] create_game_object(417, 0) -> 110000105182d5d 19:51:27.780 [GameSession] create_game_object(417, 0) -> 110000104a550a1 19:51:27.834 [GameSession] 11000010493d8ff -> create_game_object(1092) 19:51:27.834 [GameSession] create_game_object(1092, 0) -> 110000105182d5d 19:51:27.834 [GameSession] create_game_object(1092, 0) -> 110000104a550a1 19:51:27.834 [Lua] [GameNetworkManager] game object created go_id=1092, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.834 [GameSession] 11000010493d8ff -> destroy_game_object(1090) 19:51:27.834 [Lua] [GameNetworkManager] game object was destroyed id=1090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:27.839 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.35433071851730347 19:51:27.911 [GameSession] 11000010493d8ff -> create_game_object(1093) 19:51:27.911 [GameSession] create_game_object(1093, 0) -> 110000105182d5d 19:51:27.911 [GameSession] create_game_object(1093, 0) -> 110000104a550a1 19:51:27.911 [Lua] [GameNetworkManager] game object created go_id=1093, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:27.916 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.33070865273475647 19:51:27.926 [GameSession] create_game_object(17, 418) 19:51:27.926 [GameSession] create_game_object(418, 0) -> 11000010493d8ff 19:51:27.926 [GameSession] create_game_object(418, 0) -> 110000105182d5d 19:51:27.926 [GameSession] create_game_object(418, 0) -> 110000104a550a1 19:51:27.930 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.6825 19:51:27.930 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.88 19:51:27.960 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.86250000000000004 19:51:28.086 [GameSession] destroy_game_object(417) 19:51:28.131 [GameSession] create_game_object(17, 419) 19:51:28.131 [GameSession] create_game_object(419, 0) -> 11000010493d8ff 19:51:28.131 [GameSession] create_game_object(419, 0) -> 110000105182d5d 19:51:28.131 [GameSession] create_game_object(419, 0) -> 110000104a550a1 19:51:28.175 [GameSession] 11000010493d8ff -> destroy_game_object(1091) 19:51:28.175 [Lua] [GameNetworkManager] game object was destroyed id=1091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:28.212 [GameSession] 11000010493d8ff -> create_game_object(1094) 19:51:28.212 [GameSession] create_game_object(1094, 0) -> 110000105182d5d 19:51:28.212 [GameSession] create_game_object(1094, 0) -> 110000104a550a1 19:51:28.212 [Lua] [GameNetworkManager] game object created go_id=1094, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:28.218 [Lua] [SharedState] deus_run_state_14553509: health_state:110000103724cc4:1:3:4 = alive 19:51:28.218 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.31496062874794006 19:51:28.252 [GameSession] 11000010493d8ff -> destroy_game_object(1092) 19:51:28.252 [Lua] [GameNetworkManager] game object was destroyed id=1092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:28.304 [GameSession] 11000010493d8ff -> create_game_object(1095) 19:51:28.304 [GameSession] create_game_object(1095, 0) -> 110000105182d5d 19:51:28.304 [GameSession] create_game_object(1095, 0) -> 110000104a550a1 19:51:28.304 [Lua] [GameNetworkManager] game object created go_id=1095, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:28.309 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.29133859276771545 19:51:28.331 [GameSession] 11000010493d8ff -> destroy_game_object(1093) 19:51:28.331 [Lua] [GameNetworkManager] game object was destroyed id=1093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:28.333 [GameSession] create_game_object(17, 420) 19:51:28.333 [GameSession] create_game_object(420, 0) -> 11000010493d8ff 19:51:28.333 [GameSession] create_game_object(420, 0) -> 110000105182d5d 19:51:28.333 [GameSession] create_game_object(420, 0) -> 110000104a550a1 19:51:28.369 [GameSession] 11000010493d8ff -> create_game_object(1096) 19:51:28.369 [GameSession] create_game_object(1096, 0) -> 110000105182d5d 19:51:28.369 [GameSession] create_game_object(1096, 0) -> 110000104a550a1 19:51:28.370 [Lua] [GameNetworkManager] game object created go_id=1096, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:51:28.375 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.26771652698516846 19:51:28.522 [GameSession] 11000010493d8ff -> destroy_game_object(1094) 19:51:28.522 [Lua] [GameNetworkManager] game object was destroyed id=1094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:28.535 [GameSession] create_game_object(17, 421) 19:51:28.535 [GameSession] create_game_object(421, 0) -> 11000010493d8ff 19:51:28.535 [GameSession] create_game_object(421, 0) -> 110000105182d5d 19:51:28.535 [GameSession] create_game_object(421, 0) -> 110000104a550a1 19:51:28.686 [GameSession] 11000010493d8ff -> destroy_game_object(1095) 19:51:28.686 [Lua] [GameNetworkManager] game object was destroyed id=1095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:28.697 [GameSession] destroy_game_object(410) 19:51:28.747 [GameSession] 11000010493d8ff -> destroy_game_object(1096) 19:51:28.747 [Lua] [GameNetworkManager] game object was destroyed id=1096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:51:29.600 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_blunderbuss_t2/wpn_empire_blunderbuss_t2_3p, DeusChestPreloadSystem 19:51:29.601 [Lua] [PackageManager] Unload: wwise/blunderbuss, DeusChestPreloadSystem 19:51:30.338 [GameSession] create_game_object(84, 422) 19:51:30.338 [GameSession] create_game_object(422, 0) -> 11000010493d8ff 19:51:30.338 [GameSession] create_game_object(422, 0) -> 110000105182d5d 19:51:30.338 [GameSession] create_game_object(422, 0) -> 110000104a550a1 19:51:30.389 [GameSession] destroy_game_object(416) 19:51:30.466 [GameSession] destroy_game_object(422) 19:51:30.542 [GameSession] destroy_game_object(381) 19:51:30.542 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' child 1: '#ID[762a8fd18be82fcd]' 19:51:30.590 [GameSession] destroy_game_object(418) 19:51:30.662 [GameSession] create_game_object(53, 423) 19:51:30.662 [GameSession] create_game_object(423, 0) -> 11000010493d8ff 19:51:30.662 [GameSession] create_game_object(423, 0) -> 110000105182d5d 19:51:30.662 [GameSession] create_game_object(423, 0) -> 110000104a550a1 19:51:30.704 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 24 19:51:30.705 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 942 19:51:30.705 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2928 19:51:30.705 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 21 19:51:30.712 [GameSession] destroy_game_object(48) 19:51:30.795 [GameSession] destroy_game_object(419) 19:51:30.796 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 16 19:51:30.796 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 488 19:51:30.796 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2959 19:51:30.820 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 24 19:51:30.820 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 405 19:51:30.820 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 2990 19:51:30.830 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 24 19:51:30.830 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 713 19:51:30.830 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3028 19:51:30.944 [GameSession] create_game_object(84, 424) 19:51:30.944 [GameSession] create_game_object(424, 0) -> 11000010493d8ff 19:51:30.944 [GameSession] create_game_object(424, 0) -> 110000105182d5d 19:51:30.944 [GameSession] create_game_object(424, 0) -> 110000104a550a1 19:51:31.013 [GameSession] destroy_game_object(420) 19:51:31.052 [GameSession] create_game_object(84, 425) 19:51:31.052 [GameSession] create_game_object(425, 0) -> 11000010493d8ff 19:51:31.052 [GameSession] create_game_object(425, 0) -> 110000105182d5d 19:51:31.052 [GameSession] create_game_object(425, 0) -> 110000104a550a1 19:51:31.172 [GameSession] create_game_object(84, 426) 19:51:31.172 [GameSession] create_game_object(426, 0) -> 11000010493d8ff 19:51:31.172 [GameSession] create_game_object(426, 0) -> 110000105182d5d 19:51:31.172 [GameSession] create_game_object(426, 0) -> 110000104a550a1 19:51:31.220 [GameSession] destroy_game_object(421) 19:51:31.309 [GameSession] destroy_game_object(405) 19:51:31.309 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' child 1: '#ID[762a8fd18be82fcd]' child 2: '#ID[762a8fd18be82fcd]' 19:51:31.364 [GameSession] destroy_game_object(394) 19:51:31.364 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 19:51:31.469 [GameSession] destroy_game_object(425) 19:51:31.740 [GameSession] create_game_object(84, 427) 19:51:31.740 [GameSession] create_game_object(427, 0) -> 11000010493d8ff 19:51:31.740 [GameSession] create_game_object(427, 0) -> 110000105182d5d 19:51:31.740 [GameSession] create_game_object(427, 0) -> 110000104a550a1 19:51:32.159 [GameSession] destroy_game_object(423) 19:51:32.160 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:51:32.726 [GameSession] destroy_game_object(427) 19:51:33.336 [GameSession] create_game_object(84, 428) 19:51:33.336 [GameSession] create_game_object(428, 0) -> 11000010493d8ff 19:51:33.336 [GameSession] create_game_object(428, 0) -> 110000105182d5d 19:51:33.336 [GameSession] create_game_object(428, 0) -> 110000104a550a1 19:51:33.705 [GameSession] destroy_game_object(409) 19:51:33.893 [GameSession] destroy_game_object(428) 19:51:33.996 [GameSession] create_game_object(84, 429) 19:51:33.996 [GameSession] create_game_object(429, 0) -> 11000010493d8ff 19:51:33.996 [GameSession] create_game_object(429, 0) -> 110000105182d5d 19:51:33.996 [GameSession] create_game_object(429, 0) -> 110000104a550a1 19:51:34.215 [GameSession] destroy_game_object(415) 19:51:34.215 [GameSession] destroy_game_object(414) 19:51:34.947 [GameSession] create_game_object(84, 430) 19:51:34.947 [GameSession] create_game_object(430, 0) -> 11000010493d8ff 19:51:34.947 [GameSession] create_game_object(430, 0) -> 110000105182d5d 19:51:34.947 [GameSession] create_game_object(430, 0) -> 110000104a550a1 19:51:35.424 [GameSession] destroy_game_object(430) 19:51:35.636 [GameSession] create_game_object(84, 431) 19:51:35.636 [GameSession] create_game_object(431, 0) -> 11000010493d8ff 19:51:35.636 [GameSession] create_game_object(431, 0) -> 110000105182d5d 19:51:35.636 [GameSession] create_game_object(431, 0) -> 110000104a550a1 19:51:36.110 [GameSession] destroy_game_object(431) 19:51:36.271 [GameSession] create_game_object(84, 432) 19:51:36.271 [GameSession] create_game_object(432, 0) -> 11000010493d8ff 19:51:36.271 [GameSession] create_game_object(432, 0) -> 110000105182d5d 19:51:36.271 [GameSession] create_game_object(432, 0) -> 110000104a550a1 19:51:37.358 [GameSession] create_game_object(84, 433) 19:51:37.358 [GameSession] create_game_object(433, 0) -> 11000010493d8ff 19:51:37.358 [GameSession] create_game_object(433, 0) -> 110000105182d5d 19:51:37.358 [GameSession] create_game_object(433, 0) -> 110000104a550a1 19:51:37.655 [GameSession] destroy_game_object(433) 19:51:38.246 [GameSession] create_game_object(84, 434) 19:51:38.246 [GameSession] create_game_object(434, 0) -> 11000010493d8ff 19:51:38.246 [GameSession] create_game_object(434, 0) -> 110000105182d5d 19:51:38.246 [GameSession] create_game_object(434, 0) -> 110000104a550a1 19:51:38.855 [GameSession] destroy_game_object(434) 19:51:39.408 [GameSession] destroy_game_object(426) 19:51:39.410 [GameSession] create_game_object(84, 435) 19:51:39.410 [GameSession] create_game_object(435, 0) -> 11000010493d8ff 19:51:39.410 [GameSession] create_game_object(435, 0) -> 110000105182d5d 19:51:39.410 [GameSession] create_game_object(435, 0) -> 110000104a550a1 19:51:39.839 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 19:51:40.856 [GameSession] destroy_game_object(424) 19:51:45.404 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:51:45.506 [Lua] Horde killed: ? 19:51:46.236 [GameSession] create_game_object(84, 436) 19:51:46.236 [GameSession] create_game_object(436, 0) -> 11000010493d8ff 19:51:46.236 [GameSession] create_game_object(436, 0) -> 110000105182d5d 19:51:46.236 [GameSession] create_game_object(436, 0) -> 110000104a550a1 19:51:46.273 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.72799999999999998 19:51:48.384 [GameSession] destroy_game_object(343) 19:51:48.642 [GameSession] create_game_object(84, 437) 19:51:48.642 [GameSession] create_game_object(437, 0) -> 11000010493d8ff 19:51:48.642 [GameSession] create_game_object(437, 0) -> 110000105182d5d 19:51:48.642 [GameSession] create_game_object(437, 0) -> 110000104a550a1 19:51:49.373 [GameSession] create_game_object(84, 438) 19:51:49.373 [GameSession] create_game_object(438, 0) -> 11000010493d8ff 19:51:49.373 [GameSession] create_game_object(438, 0) -> 110000105182d5d 19:51:49.373 [GameSession] create_game_object(438, 0) -> 110000104a550a1 19:51:49.521 [Lua] Horde killed: ? 19:51:49.919 [GameSession] destroy_game_object(438) 19:51:50.002 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":[{"hud_icon":"hud_inventory_icon_bomb_2","temporary_template":"fire_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_03_t1\/wpn_emp_grenade_03_t1","item_type":"grenade","name":"grenade_fire_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_02","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_fire_01\"","key":"grenade_fire_01","description":"description_grenade_fire_01"}]}} 19:51:50.006 [GameSession] destroy_game_object(24) 19:51:50.173 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:51:50.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:51:50.173 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 19:51:51.717 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:51:51.991 [GameSession] destroy_game_object(437) 19:51:52.001 [GameSession] destroy_game_object(131) 19:51:52.001 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[71695b775e05dd6f]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' 19:51:52.001 [GameSession] destroy_game_object(164) 19:51:52.001 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 19:51:52.002 [GameSession] destroy_game_object(302) 19:51:52.002 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ccddd6d1ca6fa52]' child 1: '#ID[d2a9bf7b315bcc5b]' child 2: '#ID[71695b775e05dd6f]' 19:51:52.002 [GameSession] destroy_game_object(165) 19:51:52.002 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17e45e365153a753]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[d180562274076f1b]' 19:51:53.059 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[c8730ed6] 19:51:53.059 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[c8730ed6] 19:51:53.156 [GameSession] create_game_object(84, 439) 19:51:53.156 [GameSession] create_game_object(439, 0) -> 11000010493d8ff 19:51:53.156 [GameSession] create_game_object(439, 0) -> 110000105182d5d 19:51:53.156 [GameSession] create_game_object(439, 0) -> 110000104a550a1 19:51:53.350 [GameSession] destroy_game_object(177) 19:51:53.350 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ac2db0916ee1782f]' 19:51:53.350 [GameSession] destroy_game_object(436) 19:51:53.353 [GameSession] create_game_object(84, 440) 19:51:53.353 [GameSession] create_game_object(440, 0) -> 11000010493d8ff 19:51:53.353 [GameSession] create_game_object(440, 0) -> 110000105182d5d 19:51:53.353 [GameSession] create_game_object(440, 0) -> 110000104a550a1 19:51:53.984 [GameSession] destroy_game_object(439) 19:51:55.359 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 19:51:55.363 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, DeusChestPreloadSystem 19:51:55.364 [Lua] [PackageManager] Unload: wwise/steampistol, DeusChestPreloadSystem 19:51:55.364 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_steam_pistol_01_t2/wpn_dw_steam_pistol_01_t2_3p, DeusChestPreloadSystem 19:51:55.365 [Lua] [PackageManager] Unload: wwise/bow, DeusChestPreloadSystem 19:51:55.365 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_04_t1/wpn_we_bow_04_t1_3p, DeusChestPreloadSystem 19:51:55.600 [GameSession] create_game_object(84, 441) 19:51:55.600 [GameSession] create_game_object(441, 0) -> 11000010493d8ff 19:51:55.600 [GameSession] create_game_object(441, 0) -> 110000105182d5d 19:51:55.600 [GameSession] create_game_object(441, 0) -> 110000104a550a1 19:51:56.648 [GameSession] create_game_object(84, 442) 19:51:56.648 [GameSession] create_game_object(442, 0) -> 11000010493d8ff 19:51:56.648 [GameSession] create_game_object(442, 0) -> 110000105182d5d 19:51:56.648 [GameSession] create_game_object(442, 0) -> 110000104a550a1 19:51:56.658 [GameSession] create_game_object(36, 443) 19:51:56.658 [GameSession] create_game_object(443, 0) -> 11000010493d8ff 19:51:56.658 [GameSession] create_game_object(443, 0) -> 110000105182d5d 19:51:56.658 [GameSession] create_game_object(443, 0) -> 110000104a550a1 19:51:56.668 [GameSession] create_game_object(36, 444) 19:51:56.668 [GameSession] create_game_object(444, 0) -> 11000010493d8ff 19:51:56.668 [GameSession] create_game_object(444, 0) -> 110000105182d5d 19:51:56.668 [GameSession] create_game_object(444, 0) -> 110000104a550a1 19:51:56.678 [GameSession] create_game_object(36, 445) 19:51:56.678 [GameSession] create_game_object(445, 0) -> 11000010493d8ff 19:51:56.678 [GameSession] create_game_object(445, 0) -> 110000105182d5d 19:51:56.678 [GameSession] create_game_object(445, 0) -> 110000104a550a1 19:51:57.038 [GameSession] create_game_object(84, 446) 19:51:57.038 [GameSession] create_game_object(446, 0) -> 11000010493d8ff 19:51:57.038 [GameSession] create_game_object(446, 0) -> 110000105182d5d 19:51:57.038 [GameSession] create_game_object(446, 0) -> 110000104a550a1 19:51:57.038 [GameSession] create_game_object(84, 447) 19:51:57.038 [GameSession] create_game_object(447, 0) -> 11000010493d8ff 19:51:57.038 [GameSession] create_game_object(447, 0) -> 110000105182d5d 19:51:57.038 [GameSession] create_game_object(447, 0) -> 110000104a550a1 19:51:57.049 [GameSession] create_game_object(36, 448) 19:51:57.049 [GameSession] create_game_object(448, 0) -> 11000010493d8ff 19:51:57.049 [GameSession] create_game_object(448, 0) -> 110000105182d5d 19:51:57.049 [GameSession] create_game_object(448, 0) -> 110000104a550a1 19:51:57.060 [GameSession] create_game_object(36, 449) 19:51:57.060 [GameSession] create_game_object(449, 0) -> 11000010493d8ff 19:51:57.060 [GameSession] create_game_object(449, 0) -> 110000105182d5d 19:51:57.060 [GameSession] create_game_object(449, 0) -> 110000104a550a1 19:51:57.072 [GameSession] create_game_object(36, 450) 19:51:57.072 [GameSession] create_game_object(450, 0) -> 11000010493d8ff 19:51:57.072 [GameSession] create_game_object(450, 0) -> 110000105182d5d 19:51:57.072 [GameSession] create_game_object(450, 0) -> 110000104a550a1 19:51:57.082 [GameSession] create_game_object(36, 451) 19:51:57.082 [GameSession] create_game_object(451, 0) -> 11000010493d8ff 19:51:57.082 [GameSession] create_game_object(451, 0) -> 110000105182d5d 19:51:57.082 [GameSession] create_game_object(451, 0) -> 110000104a550a1 19:51:57.093 [GameSession] create_game_object(36, 452) 19:51:57.093 [GameSession] create_game_object(452, 0) -> 11000010493d8ff 19:51:57.093 [GameSession] create_game_object(452, 0) -> 110000105182d5d 19:51:57.093 [GameSession] create_game_object(452, 0) -> 110000104a550a1 19:51:57.109 [GameSession] create_game_object(36, 453) 19:51:57.109 [GameSession] create_game_object(453, 0) -> 11000010493d8ff 19:51:57.109 [GameSession] create_game_object(453, 0) -> 110000105182d5d 19:51:57.109 [GameSession] create_game_object(453, 0) -> 110000104a550a1 19:51:57.119 [GameSession] create_game_object(36, 454) 19:51:57.119 [GameSession] create_game_object(454, 0) -> 11000010493d8ff 19:51:57.119 [GameSession] create_game_object(454, 0) -> 110000105182d5d 19:51:57.119 [GameSession] create_game_object(454, 0) -> 110000104a550a1 19:51:57.282 [GameSession] destroy_game_object(345) 19:51:57.826 [GameSession] create_game_object(84, 455) 19:51:57.826 [GameSession] create_game_object(455, 0) -> 11000010493d8ff 19:51:57.826 [GameSession] create_game_object(455, 0) -> 110000105182d5d 19:51:57.826 [GameSession] create_game_object(455, 0) -> 110000104a550a1 19:51:57.837 [GameSession] create_game_object(36, 456) 19:51:57.837 [GameSession] create_game_object(456, 0) -> 11000010493d8ff 19:51:57.837 [GameSession] create_game_object(456, 0) -> 110000105182d5d 19:51:57.837 [GameSession] create_game_object(456, 0) -> 110000104a550a1 19:51:57.847 [GameSession] create_game_object(36, 457) 19:51:57.847 [GameSession] create_game_object(457, 0) -> 11000010493d8ff 19:51:57.847 [GameSession] create_game_object(457, 0) -> 110000105182d5d 19:51:57.847 [GameSession] create_game_object(457, 0) -> 110000104a550a1 19:51:59.284 [GameSession] destroy_game_object(342) 19:51:59.416 [GameSession] destroy_game_object(355) 19:51:59.808 [GameSession] destroy_game_object(344) 19:51:59.927 [GameSession] destroy_game_object(346) 19:52:00.144 [GameSession] destroy_game_object(348) 19:52:00.262 [GameSession] create_game_object(84, 458) 19:52:00.262 [GameSession] create_game_object(458, 0) -> 11000010493d8ff 19:52:00.262 [GameSession] create_game_object(458, 0) -> 110000105182d5d 19:52:00.262 [GameSession] create_game_object(458, 0) -> 110000104a550a1 19:52:00.277 [GameSession] create_game_object(36, 459) 19:52:00.277 [GameSession] create_game_object(459, 0) -> 11000010493d8ff 19:52:00.277 [GameSession] create_game_object(459, 0) -> 110000105182d5d 19:52:00.277 [GameSession] create_game_object(459, 0) -> 110000104a550a1 19:52:00.580 [GameSession] destroy_game_object(459) 19:52:00.580 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:52:00.580 [GameSession] destroy_game_object(458) 19:52:00.631 [GameSession] destroy_game_object(130) 19:52:00.631 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[d2a9bf7b315bcc5b]' 19:52:01.603 [GameSession] create_game_object(84, 460) 19:52:01.603 [GameSession] create_game_object(460, 0) -> 11000010493d8ff 19:52:01.603 [GameSession] create_game_object(460, 0) -> 110000105182d5d 19:52:01.603 [GameSession] create_game_object(460, 0) -> 110000104a550a1 19:52:01.604 [GameSession] create_game_object(36, 461) 19:52:01.604 [GameSession] create_game_object(461, 0) -> 11000010493d8ff 19:52:01.604 [GameSession] create_game_object(461, 0) -> 110000105182d5d 19:52:01.604 [GameSession] create_game_object(461, 0) -> 110000104a550a1 19:52:02.383 [GameSession] create_game_object(84, 462) 19:52:02.383 [GameSession] create_game_object(462, 0) -> 11000010493d8ff 19:52:02.383 [GameSession] create_game_object(462, 0) -> 110000105182d5d 19:52:02.383 [GameSession] create_game_object(462, 0) -> 110000104a550a1 19:52:02.397 [GameSession] create_game_object(36, 463) 19:52:02.397 [GameSession] create_game_object(463, 0) -> 11000010493d8ff 19:52:02.397 [GameSession] create_game_object(463, 0) -> 110000105182d5d 19:52:02.397 [GameSession] create_game_object(463, 0) -> 110000104a550a1 19:52:02.406 [GameSession] create_game_object(36, 464) 19:52:02.406 [GameSession] create_game_object(464, 0) -> 11000010493d8ff 19:52:02.406 [GameSession] create_game_object(464, 0) -> 110000105182d5d 19:52:02.406 [GameSession] create_game_object(464, 0) -> 110000104a550a1 19:52:02.417 [GameSession] create_game_object(36, 465) 19:52:02.417 [GameSession] create_game_object(465, 0) -> 11000010493d8ff 19:52:02.417 [GameSession] create_game_object(465, 0) -> 110000105182d5d 19:52:02.417 [GameSession] create_game_object(465, 0) -> 110000104a550a1 19:52:02.514 [GameSession] create_game_object(84, 466) 19:52:02.514 [GameSession] create_game_object(466, 0) -> 11000010493d8ff 19:52:02.514 [GameSession] create_game_object(466, 0) -> 110000105182d5d 19:52:02.514 [GameSession] create_game_object(466, 0) -> 110000104a550a1 19:52:02.524 [GameSession] create_game_object(36, 467) 19:52:02.524 [GameSession] create_game_object(467, 0) -> 11000010493d8ff 19:52:02.524 [GameSession] create_game_object(467, 0) -> 110000105182d5d 19:52:02.524 [GameSession] create_game_object(467, 0) -> 110000104a550a1 19:52:03.097 [GameSession] create_game_object(84, 468) 19:52:03.097 [GameSession] create_game_object(468, 0) -> 11000010493d8ff 19:52:03.097 [GameSession] create_game_object(468, 0) -> 110000105182d5d 19:52:03.097 [GameSession] create_game_object(468, 0) -> 110000104a550a1 19:52:03.106 [GameSession] create_game_object(36, 469) 19:52:03.106 [GameSession] create_game_object(469, 0) -> 11000010493d8ff 19:52:03.106 [GameSession] create_game_object(469, 0) -> 110000105182d5d 19:52:03.106 [GameSession] create_game_object(469, 0) -> 110000104a550a1 19:52:03.115 [GameSession] create_game_object(36, 470) 19:52:03.115 [GameSession] create_game_object(470, 0) -> 11000010493d8ff 19:52:03.115 [GameSession] create_game_object(470, 0) -> 110000105182d5d 19:52:03.115 [GameSession] create_game_object(470, 0) -> 110000104a550a1 19:52:03.124 [GameSession] create_game_object(36, 471) 19:52:03.124 [GameSession] create_game_object(471, 0) -> 11000010493d8ff 19:52:03.124 [GameSession] create_game_object(471, 0) -> 110000105182d5d 19:52:03.124 [GameSession] create_game_object(471, 0) -> 110000104a550a1 19:52:03.134 [GameSession] create_game_object(36, 472) 19:52:03.134 [GameSession] create_game_object(472, 0) -> 11000010493d8ff 19:52:03.134 [GameSession] create_game_object(472, 0) -> 110000105182d5d 19:52:03.134 [GameSession] create_game_object(472, 0) -> 110000104a550a1 19:52:03.191 [GameSession] create_game_object(84, 473) 19:52:03.191 [GameSession] create_game_object(473, 0) -> 11000010493d8ff 19:52:03.191 [GameSession] create_game_object(473, 0) -> 110000105182d5d 19:52:03.191 [GameSession] create_game_object(473, 0) -> 110000104a550a1 19:52:03.201 [GameSession] create_game_object(36, 474) 19:52:03.201 [GameSession] create_game_object(474, 0) -> 11000010493d8ff 19:52:03.201 [GameSession] create_game_object(474, 0) -> 110000105182d5d 19:52:03.201 [GameSession] create_game_object(474, 0) -> 110000104a550a1 19:52:03.210 [GameSession] create_game_object(36, 475) 19:52:03.210 [GameSession] create_game_object(475, 0) -> 11000010493d8ff 19:52:03.210 [GameSession] create_game_object(475, 0) -> 110000105182d5d 19:52:03.210 [GameSession] create_game_object(475, 0) -> 110000104a550a1 19:52:03.220 [GameSession] create_game_object(36, 476) 19:52:03.220 [GameSession] create_game_object(476, 0) -> 11000010493d8ff 19:52:03.220 [GameSession] create_game_object(476, 0) -> 110000105182d5d 19:52:03.220 [GameSession] create_game_object(476, 0) -> 110000104a550a1 19:52:03.505 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 19:52:03.513 [Lua] Spline already found! 19:52:03.522 [GameSession] create_game_object(36, 477) 19:52:03.522 [GameSession] create_game_object(477, 0) -> 11000010493d8ff 19:52:03.522 [GameSession] create_game_object(477, 0) -> 110000105182d5d 19:52:03.522 [GameSession] create_game_object(477, 0) -> 110000104a550a1 19:52:03.531 [GameSession] create_game_object(36, 478) 19:52:03.531 [GameSession] create_game_object(478, 0) -> 11000010493d8ff 19:52:03.531 [GameSession] create_game_object(478, 0) -> 110000105182d5d 19:52:03.531 [GameSession] create_game_object(478, 0) -> 110000104a550a1 19:52:03.540 [GameSession] create_game_object(36, 479) 19:52:03.540 [GameSession] create_game_object(479, 0) -> 11000010493d8ff 19:52:03.540 [GameSession] create_game_object(479, 0) -> 110000105182d5d 19:52:03.540 [GameSession] create_game_object(479, 0) -> 110000104a550a1 19:52:03.542 [Lua] Init group template: spline_patrol 19:52:04.123 [GameSession] destroy_game_object(350) 19:52:04.633 [GameSession] create_game_object(84, 480) 19:52:04.633 [GameSession] create_game_object(480, 0) -> 11000010493d8ff 19:52:04.633 [GameSession] create_game_object(480, 0) -> 110000105182d5d 19:52:04.633 [GameSession] create_game_object(480, 0) -> 110000104a550a1 19:52:04.642 [GameSession] create_game_object(36, 481) 19:52:04.642 [GameSession] create_game_object(481, 0) -> 11000010493d8ff 19:52:04.642 [GameSession] create_game_object(481, 0) -> 110000105182d5d 19:52:04.642 [GameSession] create_game_object(481, 0) -> 110000104a550a1 19:52:04.652 [GameSession] create_game_object(36, 482) 19:52:04.652 [GameSession] create_game_object(482, 0) -> 11000010493d8ff 19:52:04.652 [GameSession] create_game_object(482, 0) -> 110000105182d5d 19:52:04.652 [GameSession] create_game_object(482, 0) -> 110000104a550a1 19:52:04.661 [GameSession] create_game_object(36, 483) 19:52:04.661 [GameSession] create_game_object(483, 0) -> 11000010493d8ff 19:52:04.661 [GameSession] create_game_object(483, 0) -> 110000105182d5d 19:52:04.661 [GameSession] create_game_object(483, 0) -> 110000104a550a1 19:52:05.249 [GameSession] create_game_object(84, 484) 19:52:05.249 [GameSession] create_game_object(484, 0) -> 11000010493d8ff 19:52:05.249 [GameSession] create_game_object(484, 0) -> 110000105182d5d 19:52:05.249 [GameSession] create_game_object(484, 0) -> 110000104a550a1 19:52:05.259 [GameSession] create_game_object(36, 485) 19:52:05.259 [GameSession] create_game_object(485, 0) -> 11000010493d8ff 19:52:05.259 [GameSession] create_game_object(485, 0) -> 110000105182d5d 19:52:05.259 [GameSession] create_game_object(485, 0) -> 110000104a550a1 19:52:05.269 [GameSession] create_game_object(36, 486) 19:52:05.269 [GameSession] create_game_object(486, 0) -> 11000010493d8ff 19:52:05.269 [GameSession] create_game_object(486, 0) -> 110000105182d5d 19:52:05.269 [GameSession] create_game_object(486, 0) -> 110000104a550a1 19:52:05.279 [GameSession] create_game_object(36, 487) 19:52:05.279 [GameSession] create_game_object(487, 0) -> 11000010493d8ff 19:52:05.279 [GameSession] create_game_object(487, 0) -> 110000105182d5d 19:52:05.279 [GameSession] create_game_object(487, 0) -> 110000104a550a1 19:52:05.290 [GameSession] create_game_object(36, 488) 19:52:05.290 [GameSession] create_game_object(488, 0) -> 11000010493d8ff 19:52:05.290 [GameSession] create_game_object(488, 0) -> 110000105182d5d 19:52:05.290 [GameSession] create_game_object(488, 0) -> 110000104a550a1 19:52:05.534 [GameSession] create_game_object(84, 489) 19:52:05.534 [GameSession] create_game_object(489, 0) -> 11000010493d8ff 19:52:05.534 [GameSession] create_game_object(489, 0) -> 110000105182d5d 19:52:05.534 [GameSession] create_game_object(489, 0) -> 110000104a550a1 19:52:05.545 [GameSession] create_game_object(36, 490) 19:52:05.545 [GameSession] create_game_object(490, 0) -> 11000010493d8ff 19:52:05.545 [GameSession] create_game_object(490, 0) -> 110000105182d5d 19:52:05.545 [GameSession] create_game_object(490, 0) -> 110000104a550a1 19:52:05.942 [GameSession] create_game_object(84, 491) 19:52:05.942 [GameSession] create_game_object(491, 0) -> 11000010493d8ff 19:52:05.942 [GameSession] create_game_object(491, 0) -> 110000105182d5d 19:52:05.942 [GameSession] create_game_object(491, 0) -> 110000104a550a1 19:52:05.942 [GameSession] create_game_object(84, 492) 19:52:05.942 [GameSession] create_game_object(492, 0) -> 11000010493d8ff 19:52:05.942 [GameSession] create_game_object(492, 0) -> 110000105182d5d 19:52:05.942 [GameSession] create_game_object(492, 0) -> 110000104a550a1 19:52:05.942 [GameSession] create_game_object(84, 493) 19:52:05.942 [GameSession] create_game_object(493, 0) -> 11000010493d8ff 19:52:05.942 [GameSession] create_game_object(493, 0) -> 110000105182d5d 19:52:05.942 [GameSession] create_game_object(493, 0) -> 110000104a550a1 19:52:05.954 [GameSession] create_game_object(36, 494) 19:52:05.954 [GameSession] create_game_object(494, 0) -> 11000010493d8ff 19:52:05.954 [GameSession] create_game_object(494, 0) -> 110000105182d5d 19:52:05.954 [GameSession] create_game_object(494, 0) -> 110000104a550a1 19:52:05.967 [GameSession] create_game_object(36, 495) 19:52:05.967 [GameSession] create_game_object(495, 0) -> 11000010493d8ff 19:52:05.967 [GameSession] create_game_object(495, 0) -> 110000105182d5d 19:52:05.967 [GameSession] create_game_object(495, 0) -> 110000104a550a1 19:52:05.978 [GameSession] create_game_object(36, 496) 19:52:05.978 [GameSession] create_game_object(496, 0) -> 11000010493d8ff 19:52:05.978 [GameSession] create_game_object(496, 0) -> 110000105182d5d 19:52:05.978 [GameSession] create_game_object(496, 0) -> 110000104a550a1 19:52:05.990 [GameSession] create_game_object(36, 497) 19:52:05.990 [GameSession] create_game_object(497, 0) -> 11000010493d8ff 19:52:05.990 [GameSession] create_game_object(497, 0) -> 110000105182d5d 19:52:05.990 [GameSession] create_game_object(497, 0) -> 110000104a550a1 19:52:06.007 [GameSession] create_game_object(36, 498) 19:52:06.007 [GameSession] create_game_object(498, 0) -> 11000010493d8ff 19:52:06.007 [GameSession] create_game_object(498, 0) -> 110000105182d5d 19:52:06.007 [GameSession] create_game_object(498, 0) -> 110000104a550a1 19:52:06.018 [GameSession] create_game_object(36, 499) 19:52:06.018 [GameSession] create_game_object(499, 0) -> 11000010493d8ff 19:52:06.018 [GameSession] create_game_object(499, 0) -> 110000105182d5d 19:52:06.018 [GameSession] create_game_object(499, 0) -> 110000104a550a1 19:52:06.028 [GameSession] create_game_object(36, 500) 19:52:06.028 [GameSession] create_game_object(500, 0) -> 11000010493d8ff 19:52:06.028 [GameSession] create_game_object(500, 0) -> 110000105182d5d 19:52:06.028 [GameSession] create_game_object(500, 0) -> 110000104a550a1 19:52:06.041 [GameSession] create_game_object(36, 501) 19:52:06.041 [GameSession] create_game_object(501, 0) -> 11000010493d8ff 19:52:06.041 [GameSession] create_game_object(501, 0) -> 110000105182d5d 19:52:06.041 [GameSession] create_game_object(501, 0) -> 110000104a550a1 19:52:06.054 [GameSession] create_game_object(36, 502) 19:52:06.054 [GameSession] create_game_object(502, 0) -> 11000010493d8ff 19:52:06.054 [GameSession] create_game_object(502, 0) -> 110000105182d5d 19:52:06.054 [GameSession] create_game_object(502, 0) -> 110000104a550a1 19:52:06.351 [GameSession] create_game_object(84, 503) 19:52:06.351 [GameSession] create_game_object(503, 0) -> 11000010493d8ff 19:52:06.351 [GameSession] create_game_object(503, 0) -> 110000105182d5d 19:52:06.351 [GameSession] create_game_object(503, 0) -> 110000104a550a1 19:52:06.362 [GameSession] create_game_object(36, 504) 19:52:06.362 [GameSession] create_game_object(504, 0) -> 11000010493d8ff 19:52:06.362 [GameSession] create_game_object(504, 0) -> 110000105182d5d 19:52:06.362 [GameSession] create_game_object(504, 0) -> 110000104a550a1 19:52:06.374 [GameSession] create_game_object(36, 505) 19:52:06.374 [GameSession] create_game_object(505, 0) -> 11000010493d8ff 19:52:06.374 [GameSession] create_game_object(505, 0) -> 110000105182d5d 19:52:06.374 [GameSession] create_game_object(505, 0) -> 110000104a550a1 19:52:06.386 [GameSession] create_game_object(36, 506) 19:52:06.386 [GameSession] create_game_object(506, 0) -> 11000010493d8ff 19:52:06.386 [GameSession] create_game_object(506, 0) -> 110000105182d5d 19:52:06.386 [GameSession] create_game_object(506, 0) -> 110000104a550a1 19:52:06.399 [GameSession] create_game_object(36, 507) 19:52:06.399 [GameSession] create_game_object(507, 0) -> 11000010493d8ff 19:52:06.399 [GameSession] create_game_object(507, 0) -> 110000105182d5d 19:52:06.399 [GameSession] create_game_object(507, 0) -> 110000104a550a1 19:52:06.497 [GameSession] create_game_object(84, 508) 19:52:06.497 [GameSession] create_game_object(508, 0) -> 11000010493d8ff 19:52:06.497 [GameSession] create_game_object(508, 0) -> 110000105182d5d 19:52:06.497 [GameSession] create_game_object(508, 0) -> 110000104a550a1 19:52:06.508 [GameSession] create_game_object(36, 509) 19:52:06.508 [GameSession] create_game_object(509, 0) -> 11000010493d8ff 19:52:06.508 [GameSession] create_game_object(509, 0) -> 110000105182d5d 19:52:06.508 [GameSession] create_game_object(509, 0) -> 110000104a550a1 19:52:06.520 [GameSession] create_game_object(36, 510) 19:52:06.520 [GameSession] create_game_object(510, 0) -> 11000010493d8ff 19:52:06.520 [GameSession] create_game_object(510, 0) -> 110000105182d5d 19:52:06.520 [GameSession] create_game_object(510, 0) -> 110000104a550a1 19:52:06.532 [GameSession] create_game_object(36, 511) 19:52:06.532 [GameSession] create_game_object(511, 0) -> 11000010493d8ff 19:52:06.532 [GameSession] create_game_object(511, 0) -> 110000105182d5d 19:52:06.532 [GameSession] create_game_object(511, 0) -> 110000104a550a1 19:52:06.544 [GameSession] create_game_object(36, 512) 19:52:06.544 [GameSession] create_game_object(512, 0) -> 11000010493d8ff 19:52:06.544 [GameSession] create_game_object(512, 0) -> 110000105182d5d 19:52:06.544 [GameSession] create_game_object(512, 0) -> 110000104a550a1 19:52:06.559 [GameSession] create_game_object(36, 513) 19:52:06.559 [GameSession] create_game_object(513, 0) -> 11000010493d8ff 19:52:06.559 [GameSession] create_game_object(513, 0) -> 110000105182d5d 19:52:06.559 [GameSession] create_game_object(513, 0) -> 110000104a550a1 19:52:06.572 [GameSession] create_game_object(36, 514) 19:52:06.572 [GameSession] create_game_object(514, 0) -> 11000010493d8ff 19:52:06.572 [GameSession] create_game_object(514, 0) -> 110000105182d5d 19:52:06.572 [GameSession] create_game_object(514, 0) -> 110000104a550a1 19:52:07.019 [GameSession] destroy_game_object(397) 19:52:07.020 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[17e45e365153a753]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[d180562274076f1b]' 19:52:08.352 [GameSession] destroy_game_object(126) 19:52:08.352 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[71695b775e05dd6f]' 19:52:08.583 [GameSession] destroy_game_object(363) 19:52:08.989 [GameSession] destroy_game_object(400) 19:52:08.989 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d180562274076f1b]' 19:52:09.339 [GameSession] destroy_game_object(357) 19:52:10.446 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 25 19:52:10.446 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 966 19:52:10.446 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3052 19:52:10.446 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 22 19:52:10.454 [GameSession] destroy_game_object(49) 19:52:10.529 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 25 19:52:10.529 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 429 19:52:10.529 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3076 19:52:10.542 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 17 19:52:10.542 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 512 19:52:10.542 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3100 19:52:10.612 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 25 19:52:10.612 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 743 19:52:10.612 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3130 19:52:12.255 [GameSession] destroy_game_object(358) 19:52:12.888 [GameSession] destroy_game_object(364) 19:52:13.814 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 10 59 19:52:14.615 [GameSession] destroy_game_object(493) 19:52:15.456 [GameSession] destroy_game_object(484) 19:52:15.755 [GameSession] destroy_game_object(402) 19:52:15.755 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[09154e32212bcbd7]' child 3: '#ID[71695b775e05dd6f]' 19:52:16.153 [GameSession] destroy_game_object(481) 19:52:16.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:52:16.153 [GameSession] destroy_game_object(482) 19:52:16.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:52:16.153 [GameSession] destroy_game_object(480) 19:52:16.609 [GameSession] destroy_game_object(162) 19:52:16.609 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ccddd6d1ca6fa52]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[71695b775e05dd6f]' 19:52:16.772 [GameSession] destroy_game_object(371) 19:52:17.109 [GameSession] destroy_game_object(492) 19:52:17.864 [GameSession] create_game_object(84, 515) 19:52:17.864 [GameSession] create_game_object(515, 0) -> 11000010493d8ff 19:52:17.864 [GameSession] create_game_object(515, 0) -> 110000105182d5d 19:52:17.864 [GameSession] create_game_object(515, 0) -> 110000104a550a1 19:52:18.309 [GameSession] create_game_object(84, 516) 19:52:18.309 [GameSession] create_game_object(516, 0) -> 11000010493d8ff 19:52:18.309 [GameSession] create_game_object(516, 0) -> 110000105182d5d 19:52:18.309 [GameSession] create_game_object(516, 0) -> 110000104a550a1 19:52:18.310 [GameSession] create_game_object(36, 517) 19:52:18.310 [GameSession] create_game_object(517, 0) -> 11000010493d8ff 19:52:18.310 [GameSession] create_game_object(517, 0) -> 110000105182d5d 19:52:18.310 [GameSession] create_game_object(517, 0) -> 110000104a550a1 19:52:18.325 [GameSession] create_game_object(36, 518) 19:52:18.325 [GameSession] create_game_object(518, 0) -> 11000010493d8ff 19:52:18.325 [GameSession] create_game_object(518, 0) -> 110000105182d5d 19:52:18.325 [GameSession] create_game_object(518, 0) -> 110000104a550a1 19:52:18.417 [GameSession] destroy_game_object(368) 19:52:18.751 [GameSession] create_game_object(84, 519) 19:52:18.751 [GameSession] create_game_object(519, 0) -> 11000010493d8ff 19:52:18.751 [GameSession] create_game_object(519, 0) -> 110000105182d5d 19:52:18.751 [GameSession] create_game_object(519, 0) -> 110000104a550a1 19:52:18.779 [Flow] **********************DEBUG************************area_03 trigger TOUCH 19:52:18.779 [Flow] **********************DEBUG************************area_03 OFF 19:52:19.203 [GameSession] destroy_game_object(374) 19:52:19.843 [GameSession] create_game_object(84, 520) 19:52:19.843 [GameSession] create_game_object(520, 0) -> 11000010493d8ff 19:52:19.843 [GameSession] create_game_object(520, 0) -> 110000105182d5d 19:52:19.843 [GameSession] create_game_object(520, 0) -> 110000104a550a1 19:52:21.156 [GameSession] 11000010493d8ff -> create_game_object(1097) 19:52:21.156 [GameSession] create_game_object(1097, 0) -> 110000105182d5d 19:52:21.156 [GameSession] create_game_object(1097, 0) -> 110000104a550a1 19:52:21.156 [Lua] [GameNetworkManager] game object created go_id=1097, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.160 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.24409449100494385 19:52:21.215 [GameSession] 11000010493d8ff -> create_game_object(1098) 19:52:21.215 [GameSession] create_game_object(1098, 0) -> 110000105182d5d 19:52:21.215 [GameSession] create_game_object(1098, 0) -> 110000104a550a1 19:52:21.215 [Lua] [GameNetworkManager] game object created go_id=1098, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.220 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.22047244012355804 19:52:21.298 [GameSession] 11000010493d8ff -> create_game_object(1099) 19:52:21.298 [GameSession] create_game_object(1099, 0) -> 110000105182d5d 19:52:21.298 [GameSession] create_game_object(1099, 0) -> 110000104a550a1 19:52:21.298 [Lua] [GameNetworkManager] game object created go_id=1099, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.304 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.19685038924217224 19:52:21.585 [GameSession] 11000010493d8ff -> create_game_object(1100) 19:52:21.585 [GameSession] create_game_object(1100, 0) -> 110000105182d5d 19:52:21.585 [GameSession] create_game_object(1100, 0) -> 110000104a550a1 19:52:21.585 [Lua] [GameNetworkManager] game object created go_id=1100, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.621 [GameSession] 11000010493d8ff -> destroy_game_object(1097) 19:52:21.621 [Lua] [GameNetworkManager] game object was destroyed id=1097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:21.625 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.18110236525535583 19:52:21.671 [GameSession] 11000010493d8ff -> create_game_object(1101) 19:52:21.671 [GameSession] create_game_object(1101, 0) -> 110000105182d5d 19:52:21.671 [GameSession] create_game_object(1101, 0) -> 110000104a550a1 19:52:21.671 [Lua] [GameNetworkManager] game object created go_id=1101, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.675 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.15748031437397003 19:52:21.730 [GameSession] destroy_game_object(200) 19:52:21.730 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' 19:52:21.733 [GameSession] 11000010493d8ff -> create_game_object(1102) 19:52:21.733 [GameSession] create_game_object(1102, 0) -> 110000105182d5d 19:52:21.733 [GameSession] create_game_object(1102, 0) -> 110000104a550a1 19:52:21.733 [Lua] [GameNetworkManager] game object created go_id=1102, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:21.772 [GameSession] 11000010493d8ff -> destroy_game_object(1099) 19:52:21.772 [Lua] [GameNetworkManager] game object was destroyed id=1099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:21.777 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.13385826349258423 19:52:21.793 [GameSession] destroy_game_object(133) 19:52:21.793 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d180562274076f1b]' child 1: '#ID[9ccddd6d1ca6fa52]' child 2: '#ID[71695b775e05dd6f]' 19:52:21.854 [GameSession] 11000010493d8ff -> destroy_game_object(1098) 19:52:21.854 [Lua] [GameNetworkManager] game object was destroyed id=1098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.068 [GameSession] 11000010493d8ff -> create_game_object(1103) 19:52:22.068 [GameSession] create_game_object(1103, 0) -> 110000105182d5d 19:52:22.068 [GameSession] create_game_object(1103, 0) -> 110000104a550a1 19:52:22.068 [Lua] [GameNetworkManager] game object created go_id=1103, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:22.068 [GameSession] 11000010493d8ff -> destroy_game_object(1100) 19:52:22.068 [Lua] [GameNetworkManager] game object was destroyed id=1100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.072 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.11023622006177902 19:52:22.127 [GameSession] 11000010493d8ff -> destroy_game_object(1101) 19:52:22.127 [Lua] [GameNetworkManager] game object was destroyed id=1101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.127 [GameSession] 11000010493d8ff -> create_game_object(1104) 19:52:22.127 [GameSession] create_game_object(1104, 0) -> 110000105182d5d 19:52:22.127 [GameSession] create_game_object(1104, 0) -> 110000104a550a1 19:52:22.127 [Lua] [GameNetworkManager] game object created go_id=1104, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:22.193 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.086614176630973816 19:52:22.198 [GameSession] 11000010493d8ff -> destroy_game_object(1102) 19:52:22.198 [Lua] [GameNetworkManager] game object was destroyed id=1102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.233 [GameSession] 11000010493d8ff -> create_game_object(1105) 19:52:22.233 [GameSession] create_game_object(1105, 0) -> 110000105182d5d 19:52:22.233 [GameSession] create_game_object(1105, 0) -> 110000104a550a1 19:52:22.233 [Lua] [GameNetworkManager] game object created go_id=1105, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:22.237 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.062992125749588013 19:52:22.494 [GameSession] 11000010493d8ff -> destroy_game_object(1103) 19:52:22.494 [Lua] [GameNetworkManager] game object was destroyed id=1103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.662 [GameSession] 11000010493d8ff -> destroy_game_object(1105) 19:52:22.662 [Lua] [GameNetworkManager] game object was destroyed id=1105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.724 [GameSession] 11000010493d8ff -> destroy_game_object(1104) 19:52:22.724 [Lua] [GameNetworkManager] game object was destroyed id=1104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:22.825 [GameSession] 11000010493d8ff -> create_game_object(1106) 19:52:22.825 [GameSession] create_game_object(1106, 0) -> 110000105182d5d 19:52:22.825 [GameSession] create_game_object(1106, 0) -> 110000104a550a1 19:52:22.825 [Lua] [GameNetworkManager] game object created go_id=1106, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:22.873 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.04724409431219101 19:52:22.926 [GameSession] 11000010493d8ff -> create_game_object(1107) 19:52:22.926 [GameSession] create_game_object(1107, 0) -> 110000105182d5d 19:52:22.926 [GameSession] create_game_object(1107, 0) -> 110000104a550a1 19:52:22.926 [Lua] [GameNetworkManager] game object created go_id=1107, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:22.930 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.023622047156095505 19:52:22.977 [GameSession] destroy_game_object(168) 19:52:22.978 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' 19:52:22.988 [GameSession] 11000010493d8ff -> create_game_object(1108) 19:52:22.988 [GameSession] create_game_object(1108, 0) -> 110000105182d5d 19:52:22.988 [GameSession] create_game_object(1108, 0) -> 110000104a550a1 19:52:22.988 [Lua] [GameNetworkManager] game object created go_id=1108, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:23.034 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0 19:52:23.261 [GameSession] 11000010493d8ff -> destroy_game_object(1106) 19:52:23.261 [Lua] [GameNetworkManager] game object was destroyed id=1106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:23.355 [GameSession] 11000010493d8ff -> destroy_game_object(1107) 19:52:23.355 [Lua] [GameNetworkManager] game object was destroyed id=1107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:23.471 [GameSession] destroy_game_object(380) 19:52:23.559 [GameSession] 11000010493d8ff -> destroy_game_object(1108) 19:52:23.559 [Lua] [GameNetworkManager] game object was destroyed id=1108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:52:24.648 [GameSession] 110000104a550a1 -> create_game_object(3103) 19:52:24.648 [GameSession] create_game_object(3103, 0) -> 11000010493d8ff 19:52:24.648 [GameSession] create_game_object(3103, 0) -> 110000105182d5d 19:52:24.648 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:24.695 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 19:52:24.768 [GameSession] destroy_game_object(181) 19:52:24.768 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[09154e32212bcbd7]' child 1: '#ID[d180562274076f1b]' child 2: '#ID[9ccddd6d1ca6fa52]' child 3: '#ID[71695b775e05dd6f]' child 4: '#ID[d2a9bf7b315bcc5b]' 19:52:25.144 [GameSession] 110000104a550a1 -> destroy_game_object(3103) 19:52:25.144 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:52:25.243 [GameSession] create_game_object(84, 521) 19:52:25.243 [GameSession] create_game_object(521, 0) -> 11000010493d8ff 19:52:25.243 [GameSession] create_game_object(521, 0) -> 110000105182d5d 19:52:25.243 [GameSession] create_game_object(521, 0) -> 110000104a550a1 19:52:26.178 [GameSession] create_game_object(84, 522) 19:52:26.178 [GameSession] create_game_object(522, 0) -> 11000010493d8ff 19:52:26.178 [GameSession] create_game_object(522, 0) -> 110000105182d5d 19:52:26.178 [GameSession] create_game_object(522, 0) -> 110000104a550a1 19:52:28.369 [GameSession] create_game_object(84, 523) 19:52:28.369 [GameSession] create_game_object(523, 0) -> 11000010493d8ff 19:52:28.369 [GameSession] create_game_object(523, 0) -> 110000105182d5d 19:52:28.369 [GameSession] create_game_object(523, 0) -> 110000104a550a1 19:52:32.274 [GameSession] create_game_object(84, 524) 19:52:32.274 [GameSession] create_game_object(524, 0) -> 11000010493d8ff 19:52:32.274 [GameSession] create_game_object(524, 0) -> 110000105182d5d 19:52:32.274 [GameSession] create_game_object(524, 0) -> 110000104a550a1 19:52:32.423 [GameSession] destroy_game_object(524) 19:52:34.175 [GameSession] destroy_game_object(523) 19:52:35.896 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.755 19:52:35.981 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.65500000000000003 19:52:36.208 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.495 19:52:37.840 [GameSession] destroy_game_object(474) 19:52:37.840 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 19:52:38.691 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.41799999999999998 19:52:38.691 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.095000000000000001 19:52:42.110 [GameSession] create_game_object(84, 525) 19:52:42.110 [GameSession] create_game_object(525, 0) -> 11000010493d8ff 19:52:42.110 [GameSession] create_game_object(525, 0) -> 110000105182d5d 19:52:42.110 [GameSession] create_game_object(525, 0) -> 110000104a550a1 19:52:44.476 [GameSession] create_game_object(84, 526) 19:52:44.476 [GameSession] create_game_object(526, 0) -> 11000010493d8ff 19:52:44.476 [GameSession] create_game_object(526, 0) -> 110000105182d5d 19:52:44.476 [GameSession] create_game_object(526, 0) -> 110000104a550a1 19:52:44.804 [GameSession] create_game_object(37, 527) 19:52:44.804 [GameSession] create_game_object(527, 0) -> 11000010493d8ff 19:52:44.804 [GameSession] create_game_object(527, 0) -> 110000105182d5d 19:52:44.804 [GameSession] create_game_object(527, 0) -> 110000104a550a1 19:52:45.333 [GameSession] destroy_game_object(407) 19:52:45.334 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:52:45.334 [GameSession] destroy_game_object(406) 19:52:46.454 [GameSession] create_game_object(84, 528) 19:52:46.454 [GameSession] create_game_object(528, 0) -> 11000010493d8ff 19:52:46.454 [GameSession] create_game_object(528, 0) -> 110000105182d5d 19:52:46.454 [GameSession] create_game_object(528, 0) -> 110000104a550a1 19:52:46.455 [GameSession] create_game_object(36, 529) 19:52:46.455 [GameSession] create_game_object(529, 0) -> 11000010493d8ff 19:52:46.455 [GameSession] create_game_object(529, 0) -> 110000105182d5d 19:52:46.455 [GameSession] create_game_object(529, 0) -> 110000104a550a1 19:52:47.459 [Lua] Time for new HOOORDE! multi_first_wave 19:52:47.459 [Lua] HORDE: Spawning hordes while 39 other ai are spawned 19:52:47.459 [Lua] horde requested: vector 19:52:47.459 [Lua] setting up vector-horde 19:52:47.459 [Lua] Composing horde 'large' .. using variant 'plain' 19:52:47.459 [Lua] --> horde wants to spawn ahead of players (0.56687845788183/0.67 19:52:47.459 [Lua] -> spawning: 57 19:52:47.459 [Lua] horde crated with id 14 of type vector 19:52:47.459 [Lua] vector horde has started 19:52:50.005 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x1684f, position: 0 19:52:51.003 [GameSession] 110000104a550a1 -> create_game_object(3104) 19:52:51.003 [GameSession] create_game_object(3104, 0) -> 11000010493d8ff 19:52:51.003 [GameSession] create_game_object(3104, 0) -> 110000105182d5d 19:52:51.003 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:52:51.012 [GameSession] destroy_game_object(448) 19:52:51.052 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 19:52:51.399 [GameSession] 110000104a550a1 -> destroy_game_object(3104) 19:52:51.399 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:52:52.388 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = knocked_down 19:52:52.388 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0 19:52:55.015 [GameSession] destroy_game_object(508) 19:52:55.351 [GameSession] destroy_game_object(429) 19:52:55.783 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 19:52:55.783 [Lua] Time for new HOOORDE! multi_consecutive_wave 19:52:55.783 [Lua] HORDE: Spawning hordes while 35 other ai are spawned 19:52:55.783 [Lua] horde requested: vector 19:52:55.783 [Lua] setting up vector-horde 19:52:55.783 [Lua] Composing horde 'large' .. using variant 'plain' 19:52:55.783 [Lua] --> horde wants to spawn behind players (0.83072110020938/0.67 19:52:55.783 [Lua] -> spawning: 57 19:52:55.783 [Lua] horde crated with id 15 of type vector 19:52:55.783 [Lua] vector horde has started 19:52:55.785 [GameSession] create_game_object(36, 530) 19:52:55.785 [GameSession] create_game_object(530, 0) -> 11000010493d8ff 19:52:55.785 [GameSession] create_game_object(530, 0) -> 110000105182d5d 19:52:55.785 [GameSession] create_game_object(530, 0) -> 110000104a550a1 19:52:55.795 [GameSession] create_game_object(36, 531) 19:52:55.795 [GameSession] create_game_object(531, 0) -> 11000010493d8ff 19:52:55.795 [GameSession] create_game_object(531, 0) -> 110000105182d5d 19:52:55.795 [GameSession] create_game_object(531, 0) -> 110000104a550a1 19:52:55.807 [GameSession] create_game_object(36, 532) 19:52:55.807 [GameSession] create_game_object(532, 0) -> 11000010493d8ff 19:52:55.807 [GameSession] create_game_object(532, 0) -> 110000105182d5d 19:52:55.807 [GameSession] create_game_object(532, 0) -> 110000104a550a1 19:52:55.822 [GameSession] create_game_object(36, 533) 19:52:55.822 [GameSession] create_game_object(533, 0) -> 11000010493d8ff 19:52:55.822 [GameSession] create_game_object(533, 0) -> 110000105182d5d 19:52:55.822 [GameSession] create_game_object(533, 0) -> 110000104a550a1 19:52:55.833 [GameSession] create_game_object(36, 534) 19:52:55.833 [GameSession] create_game_object(534, 0) -> 11000010493d8ff 19:52:55.833 [GameSession] create_game_object(534, 0) -> 110000105182d5d 19:52:55.833 [GameSession] create_game_object(534, 0) -> 110000104a550a1 19:52:55.844 [GameSession] create_game_object(36, 535) 19:52:55.844 [GameSession] create_game_object(535, 0) -> 11000010493d8ff 19:52:55.844 [GameSession] create_game_object(535, 0) -> 110000105182d5d 19:52:55.844 [GameSession] create_game_object(535, 0) -> 110000104a550a1 19:52:55.855 [GameSession] create_game_object(36, 536) 19:52:55.855 [GameSession] create_game_object(536, 0) -> 11000010493d8ff 19:52:55.855 [GameSession] create_game_object(536, 0) -> 110000105182d5d 19:52:55.855 [GameSession] create_game_object(536, 0) -> 110000104a550a1 19:52:55.867 [GameSession] create_game_object(36, 537) 19:52:55.867 [GameSession] create_game_object(537, 0) -> 11000010493d8ff 19:52:55.867 [GameSession] create_game_object(537, 0) -> 110000105182d5d 19:52:55.867 [GameSession] create_game_object(537, 0) -> 110000104a550a1 19:52:55.880 [GameSession] create_game_object(36, 538) 19:52:55.880 [GameSession] create_game_object(538, 0) -> 11000010493d8ff 19:52:55.880 [GameSession] create_game_object(538, 0) -> 110000105182d5d 19:52:55.880 [GameSession] create_game_object(538, 0) -> 110000104a550a1 19:52:55.892 [GameSession] create_game_object(36, 539) 19:52:55.892 [GameSession] create_game_object(539, 0) -> 11000010493d8ff 19:52:55.892 [GameSession] create_game_object(539, 0) -> 110000105182d5d 19:52:55.892 [GameSession] create_game_object(539, 0) -> 110000104a550a1 19:52:55.903 [GameSession] create_game_object(36, 540) 19:52:55.903 [GameSession] create_game_object(540, 0) -> 11000010493d8ff 19:52:55.903 [GameSession] create_game_object(540, 0) -> 110000105182d5d 19:52:55.903 [GameSession] create_game_object(540, 0) -> 110000104a550a1 19:52:55.915 [GameSession] create_game_object(36, 541) 19:52:55.915 [GameSession] create_game_object(541, 0) -> 11000010493d8ff 19:52:55.915 [GameSession] create_game_object(541, 0) -> 110000105182d5d 19:52:55.915 [GameSession] create_game_object(541, 0) -> 110000104a550a1 19:52:55.926 [GameSession] create_game_object(36, 542) 19:52:55.926 [GameSession] create_game_object(542, 0) -> 11000010493d8ff 19:52:55.926 [GameSession] create_game_object(542, 0) -> 110000105182d5d 19:52:55.926 [GameSession] create_game_object(542, 0) -> 110000104a550a1 19:52:55.937 [GameSession] create_game_object(36, 543) 19:52:55.937 [GameSession] create_game_object(543, 0) -> 11000010493d8ff 19:52:55.937 [GameSession] create_game_object(543, 0) -> 110000105182d5d 19:52:55.938 [GameSession] create_game_object(543, 0) -> 110000104a550a1 19:52:55.949 [GameSession] create_game_object(36, 544) 19:52:55.949 [GameSession] create_game_object(544, 0) -> 11000010493d8ff 19:52:55.949 [GameSession] create_game_object(544, 0) -> 110000105182d5d 19:52:55.949 [GameSession] create_game_object(544, 0) -> 110000104a550a1 19:52:55.962 [GameSession] create_game_object(36, 545) 19:52:55.962 [GameSession] create_game_object(545, 0) -> 11000010493d8ff 19:52:55.962 [GameSession] create_game_object(545, 0) -> 110000105182d5d 19:52:55.962 [GameSession] create_game_object(545, 0) -> 110000104a550a1 19:52:55.974 [GameSession] create_game_object(36, 546) 19:52:55.974 [GameSession] create_game_object(546, 0) -> 11000010493d8ff 19:52:55.974 [GameSession] create_game_object(546, 0) -> 110000105182d5d 19:52:55.974 [GameSession] create_game_object(546, 0) -> 110000104a550a1 19:52:55.990 [GameSession] create_game_object(36, 547) 19:52:55.990 [GameSession] create_game_object(547, 0) -> 11000010493d8ff 19:52:55.990 [GameSession] create_game_object(547, 0) -> 110000105182d5d 19:52:55.990 [GameSession] create_game_object(547, 0) -> 110000104a550a1 19:52:56.001 [GameSession] create_game_object(36, 548) 19:52:56.001 [GameSession] create_game_object(548, 0) -> 11000010493d8ff 19:52:56.001 [GameSession] create_game_object(548, 0) -> 110000105182d5d 19:52:56.001 [GameSession] create_game_object(548, 0) -> 110000104a550a1 19:52:56.013 [GameSession] create_game_object(36, 549) 19:52:56.013 [GameSession] create_game_object(549, 0) -> 11000010493d8ff 19:52:56.013 [GameSession] create_game_object(549, 0) -> 110000105182d5d 19:52:56.013 [GameSession] create_game_object(549, 0) -> 110000104a550a1 19:52:56.025 [GameSession] create_game_object(36, 550) 19:52:56.025 [GameSession] create_game_object(550, 0) -> 11000010493d8ff 19:52:56.025 [GameSession] create_game_object(550, 0) -> 110000105182d5d 19:52:56.025 [GameSession] create_game_object(550, 0) -> 110000104a550a1 19:52:56.060 [GameSession] create_game_object(36, 551) 19:52:56.060 [GameSession] create_game_object(551, 0) -> 11000010493d8ff 19:52:56.060 [GameSession] create_game_object(551, 0) -> 110000105182d5d 19:52:56.060 [GameSession] create_game_object(551, 0) -> 110000104a550a1 19:52:56.073 [GameSession] create_game_object(36, 552) 19:52:56.073 [GameSession] create_game_object(552, 0) -> 11000010493d8ff 19:52:56.073 [GameSession] create_game_object(552, 0) -> 110000105182d5d 19:52:56.073 [GameSession] create_game_object(552, 0) -> 110000104a550a1 19:52:56.253 [GameSession] destroy_game_object(527) 19:52:56.253 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 19:52:56.332 [GameSession] create_game_object(36, 553) 19:52:56.332 [GameSession] create_game_object(553, 0) -> 11000010493d8ff 19:52:56.332 [GameSession] create_game_object(553, 0) -> 110000105182d5d 19:52:56.332 [GameSession] create_game_object(553, 0) -> 110000104a550a1 19:52:56.850 [GameSession] create_game_object(36, 554) 19:52:56.850 [GameSession] create_game_object(554, 0) -> 11000010493d8ff 19:52:56.850 [GameSession] create_game_object(554, 0) -> 110000105182d5d 19:52:56.850 [GameSession] create_game_object(554, 0) -> 110000104a550a1 19:52:57.371 [GameSession] create_game_object(36, 555) 19:52:57.371 [GameSession] create_game_object(555, 0) -> 11000010493d8ff 19:52:57.371 [GameSession] create_game_object(555, 0) -> 110000105182d5d 19:52:57.371 [GameSession] create_game_object(555, 0) -> 110000104a550a1 19:52:57.665 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x16d44, position: 0 19:52:57.887 [GameSession] create_game_object(36, 556) 19:52:57.887 [GameSession] create_game_object(556, 0) -> 11000010493d8ff 19:52:57.887 [GameSession] create_game_object(556, 0) -> 110000105182d5d 19:52:57.887 [GameSession] create_game_object(556, 0) -> 110000104a550a1 19:52:58.417 [GameSession] create_game_object(36, 557) 19:52:58.417 [GameSession] create_game_object(557, 0) -> 11000010493d8ff 19:52:58.417 [GameSession] create_game_object(557, 0) -> 110000105182d5d 19:52:58.417 [GameSession] create_game_object(557, 0) -> 110000104a550a1 19:52:58.936 [GameSession] create_game_object(36, 558) 19:52:58.936 [GameSession] create_game_object(558, 0) -> 11000010493d8ff 19:52:58.936 [GameSession] create_game_object(558, 0) -> 110000105182d5d 19:52:58.936 [GameSession] create_game_object(558, 0) -> 110000104a550a1 19:52:59.467 [GameSession] create_game_object(36, 559) 19:52:59.467 [GameSession] create_game_object(559, 0) -> 11000010493d8ff 19:52:59.468 [GameSession] create_game_object(559, 0) -> 110000105182d5d 19:52:59.468 [GameSession] create_game_object(559, 0) -> 110000104a550a1 19:52:59.986 [GameSession] create_game_object(36, 560) 19:52:59.986 [GameSession] create_game_object(560, 0) -> 11000010493d8ff 19:52:59.986 [GameSession] create_game_object(560, 0) -> 110000105182d5d 19:52:59.986 [GameSession] create_game_object(560, 0) -> 110000104a550a1 19:53:00.130 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = dead 19:53:00.229 [GameSession] create_game_object(68, 561) 19:53:00.229 [GameSession] create_game_object(561, 0) -> 11000010493d8ff 19:53:00.229 [GameSession] create_game_object(561, 0) -> 110000105182d5d 19:53:00.229 [GameSession] create_game_object(561, 0) -> 110000104a550a1 19:53:00.229 [GameSession] create_game_object(68, 562) 19:53:00.229 [GameSession] create_game_object(562, 0) -> 11000010493d8ff 19:53:00.229 [GameSession] create_game_object(562, 0) -> 110000105182d5d 19:53:00.229 [GameSession] create_game_object(562, 0) -> 110000104a550a1 19:53:00.229 [GameSession] create_game_object(68, 563) 19:53:00.229 [GameSession] create_game_object(563, 0) -> 11000010493d8ff 19:53:00.229 [GameSession] create_game_object(563, 0) -> 110000105182d5d 19:53:00.229 [GameSession] create_game_object(563, 0) -> 110000104a550a1 19:53:00.233 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 19:53:00.234 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = 19:53:00.234 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = 19:53:00.515 [GameSession] create_game_object(36, 564) 19:53:00.515 [GameSession] create_game_object(564, 0) -> 11000010493d8ff 19:53:00.515 [GameSession] create_game_object(564, 0) -> 110000105182d5d 19:53:00.515 [GameSession] create_game_object(564, 0) -> 110000104a550a1 19:53:00.951 [GameSession] destroy_game_object(529) 19:53:00.951 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:53:00.952 [GameSession] destroy_game_object(528) 19:53:01.573 [GameSession] create_game_object(36, 565) 19:53:01.573 [GameSession] create_game_object(565, 0) -> 11000010493d8ff 19:53:01.573 [GameSession] create_game_object(565, 0) -> 110000105182d5d 19:53:01.573 [GameSession] create_game_object(565, 0) -> 110000104a550a1 19:53:01.722 [GameSession] destroy_game_object(408) 19:53:02.103 [GameSession] create_game_object(36, 566) 19:53:02.103 [GameSession] create_game_object(566, 0) -> 11000010493d8ff 19:53:02.103 [GameSession] create_game_object(566, 0) -> 110000105182d5d 19:53:02.103 [GameSession] create_game_object(566, 0) -> 110000104a550a1 19:53:03.158 [GameSession] create_game_object(36, 567) 19:53:03.158 [GameSession] create_game_object(567, 0) -> 11000010493d8ff 19:53:03.158 [GameSession] create_game_object(567, 0) -> 110000105182d5d 19:53:03.158 [GameSession] create_game_object(567, 0) -> 110000104a550a1 19:53:04.083 [Lua] HORDE: Pushing horde in time; too many units out 64 19:53:04.083 [Lua] replace_hidden_spawners -> first try found: 0 cover points 19:53:04.083 [Lua] replace_hidden_spawners -> second try try found: 1 cover points 19:53:04.083 [Lua] replace_hidden_spawners -> replacing hidden spawners! 19:53:04.083 [Lua] ->moving spawner 19:53:04.083 [Lua] ->moving spawner 19:53:04.083 [Lua] ->moving spawner 19:53:04.083 [Lua] ->moving spawner 19:53:04.083 [Lua] ->moving spawner 19:53:04.097 [GameSession] create_game_object(36, 568) 19:53:04.097 [GameSession] create_game_object(568, 0) -> 11000010493d8ff 19:53:04.097 [GameSession] create_game_object(568, 0) -> 110000105182d5d 19:53:04.097 [GameSession] create_game_object(568, 0) -> 110000104a550a1 19:53:04.110 [GameSession] create_game_object(36, 569) 19:53:04.110 [GameSession] create_game_object(569, 0) -> 11000010493d8ff 19:53:04.110 [GameSession] create_game_object(569, 0) -> 110000105182d5d 19:53:04.110 [GameSession] create_game_object(569, 0) -> 110000104a550a1 19:53:04.123 [GameSession] create_game_object(36, 570) 19:53:04.123 [GameSession] create_game_object(570, 0) -> 11000010493d8ff 19:53:04.123 [GameSession] create_game_object(570, 0) -> 110000105182d5d 19:53:04.123 [GameSession] create_game_object(570, 0) -> 110000104a550a1 19:53:04.137 [GameSession] create_game_object(36, 571) 19:53:04.137 [GameSession] create_game_object(571, 0) -> 11000010493d8ff 19:53:04.137 [GameSession] create_game_object(571, 0) -> 110000105182d5d 19:53:04.137 [GameSession] create_game_object(571, 0) -> 110000104a550a1 19:53:04.150 [GameSession] create_game_object(36, 572) 19:53:04.150 [GameSession] create_game_object(572, 0) -> 11000010493d8ff 19:53:04.150 [GameSession] create_game_object(572, 0) -> 110000105182d5d 19:53:04.150 [GameSession] create_game_object(572, 0) -> 110000104a550a1 19:53:04.163 [GameSession] create_game_object(36, 573) 19:53:04.163 [GameSession] create_game_object(573, 0) -> 11000010493d8ff 19:53:04.163 [GameSession] create_game_object(573, 0) -> 110000105182d5d 19:53:04.163 [GameSession] create_game_object(573, 0) -> 110000104a550a1 19:53:04.176 [GameSession] create_game_object(36, 574) 19:53:04.176 [GameSession] create_game_object(574, 0) -> 11000010493d8ff 19:53:04.176 [GameSession] create_game_object(574, 0) -> 110000105182d5d 19:53:04.176 [GameSession] create_game_object(574, 0) -> 110000104a550a1 19:53:04.189 [GameSession] create_game_object(36, 575) 19:53:04.189 [GameSession] create_game_object(575, 0) -> 11000010493d8ff 19:53:04.189 [GameSession] create_game_object(575, 0) -> 110000105182d5d 19:53:04.189 [GameSession] create_game_object(575, 0) -> 110000104a550a1 19:53:04.220 [GameSession] create_game_object(36, 576) 19:53:04.220 [GameSession] create_game_object(576, 0) -> 11000010493d8ff 19:53:04.220 [GameSession] create_game_object(576, 0) -> 110000105182d5d 19:53:04.220 [GameSession] create_game_object(576, 0) -> 110000104a550a1 19:53:04.233 [GameSession] create_game_object(36, 577) 19:53:04.233 [GameSession] create_game_object(577, 0) -> 11000010493d8ff 19:53:04.233 [GameSession] create_game_object(577, 0) -> 110000105182d5d 19:53:04.233 [GameSession] create_game_object(577, 0) -> 110000104a550a1 19:53:04.246 [GameSession] create_game_object(36, 578) 19:53:04.246 [GameSession] create_game_object(578, 0) -> 11000010493d8ff 19:53:04.246 [GameSession] create_game_object(578, 0) -> 110000105182d5d 19:53:04.246 [GameSession] create_game_object(578, 0) -> 110000104a550a1 19:53:04.261 [GameSession] create_game_object(36, 579) 19:53:04.261 [GameSession] create_game_object(579, 0) -> 11000010493d8ff 19:53:04.261 [GameSession] create_game_object(579, 0) -> 110000105182d5d 19:53:04.261 [GameSession] create_game_object(579, 0) -> 110000104a550a1 19:53:04.289 [GameSession] create_game_object(36, 580) 19:53:04.289 [GameSession] create_game_object(580, 0) -> 11000010493d8ff 19:53:04.289 [GameSession] create_game_object(580, 0) -> 110000105182d5d 19:53:04.289 [GameSession] create_game_object(580, 0) -> 110000104a550a1 19:53:04.319 [GameSession] create_game_object(36, 581) 19:53:04.319 [GameSession] create_game_object(581, 0) -> 11000010493d8ff 19:53:04.319 [GameSession] create_game_object(581, 0) -> 110000105182d5d 19:53:04.319 [GameSession] create_game_object(581, 0) -> 110000104a550a1 19:53:04.333 [GameSession] create_game_object(36, 582) 19:53:04.333 [GameSession] create_game_object(582, 0) -> 11000010493d8ff 19:53:04.333 [GameSession] create_game_object(582, 0) -> 110000105182d5d 19:53:04.333 [GameSession] create_game_object(582, 0) -> 110000104a550a1 19:53:04.346 [GameSession] create_game_object(36, 583) 19:53:04.346 [GameSession] create_game_object(583, 0) -> 11000010493d8ff 19:53:04.346 [GameSession] create_game_object(583, 0) -> 110000105182d5d 19:53:04.346 [GameSession] create_game_object(583, 0) -> 110000104a550a1 19:53:04.361 [GameSession] create_game_object(36, 584) 19:53:04.361 [GameSession] create_game_object(584, 0) -> 11000010493d8ff 19:53:04.361 [GameSession] create_game_object(584, 0) -> 110000105182d5d 19:53:04.361 [GameSession] create_game_object(584, 0) -> 110000104a550a1 19:53:04.375 [GameSession] create_game_object(36, 585) 19:53:04.375 [GameSession] create_game_object(585, 0) -> 11000010493d8ff 19:53:04.375 [GameSession] create_game_object(585, 0) -> 110000105182d5d 19:53:04.375 [GameSession] create_game_object(585, 0) -> 110000104a550a1 19:53:04.389 [GameSession] create_game_object(36, 586) 19:53:04.389 [GameSession] create_game_object(586, 0) -> 11000010493d8ff 19:53:04.389 [GameSession] create_game_object(586, 0) -> 110000105182d5d 19:53:04.389 [GameSession] create_game_object(586, 0) -> 110000104a550a1 19:53:04.404 [GameSession] create_game_object(36, 587) 19:53:04.404 [GameSession] create_game_object(587, 0) -> 11000010493d8ff 19:53:04.404 [GameSession] create_game_object(587, 0) -> 110000105182d5d 19:53:04.404 [GameSession] create_game_object(587, 0) -> 110000104a550a1 19:53:04.422 [GameSession] create_game_object(36, 588) 19:53:04.422 [GameSession] create_game_object(588, 0) -> 11000010493d8ff 19:53:04.422 [GameSession] create_game_object(588, 0) -> 110000105182d5d 19:53:04.422 [GameSession] create_game_object(588, 0) -> 110000104a550a1 19:53:04.438 [GameSession] create_game_object(36, 589) 19:53:04.438 [GameSession] create_game_object(589, 0) -> 11000010493d8ff 19:53:04.438 [GameSession] create_game_object(589, 0) -> 110000105182d5d 19:53:04.438 [GameSession] create_game_object(589, 0) -> 110000104a550a1 19:53:04.450 [GameSession] destroy_game_object(443) 19:53:04.450 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' 19:53:04.454 [GameSession] create_game_object(36, 590) 19:53:04.454 [GameSession] create_game_object(590, 0) -> 11000010493d8ff 19:53:04.454 [GameSession] create_game_object(590, 0) -> 110000105182d5d 19:53:04.454 [GameSession] create_game_object(590, 0) -> 110000104a550a1 19:53:04.470 [GameSession] create_game_object(36, 591) 19:53:04.470 [GameSession] create_game_object(591, 0) -> 11000010493d8ff 19:53:04.470 [GameSession] create_game_object(591, 0) -> 110000105182d5d 19:53:04.470 [GameSession] create_game_object(591, 0) -> 110000104a550a1 19:53:04.484 [GameSession] create_game_object(36, 592) 19:53:04.484 [GameSession] create_game_object(592, 0) -> 11000010493d8ff 19:53:04.484 [GameSession] create_game_object(592, 0) -> 110000105182d5d 19:53:04.484 [GameSession] create_game_object(592, 0) -> 110000104a550a1 19:53:04.499 [GameSession] create_game_object(36, 593) 19:53:04.499 [GameSession] create_game_object(593, 0) -> 11000010493d8ff 19:53:04.499 [GameSession] create_game_object(593, 0) -> 110000105182d5d 19:53:04.499 [GameSession] create_game_object(593, 0) -> 110000104a550a1 19:53:04.513 [GameSession] create_game_object(36, 594) 19:53:04.513 [GameSession] create_game_object(594, 0) -> 11000010493d8ff 19:53:04.513 [GameSession] create_game_object(594, 0) -> 110000105182d5d 19:53:04.513 [GameSession] create_game_object(594, 0) -> 110000104a550a1 19:53:04.533 [GameSession] create_game_object(36, 595) 19:53:04.533 [GameSession] create_game_object(595, 0) -> 11000010493d8ff 19:53:04.533 [GameSession] create_game_object(595, 0) -> 110000105182d5d 19:53:04.533 [GameSession] create_game_object(595, 0) -> 110000104a550a1 19:53:04.562 [GameSession] create_game_object(36, 596) 19:53:04.562 [GameSession] create_game_object(596, 0) -> 11000010493d8ff 19:53:04.562 [GameSession] create_game_object(596, 0) -> 110000105182d5d 19:53:04.562 [GameSession] create_game_object(596, 0) -> 110000104a550a1 19:53:04.580 [GameSession] create_game_object(36, 597) 19:53:04.580 [GameSession] create_game_object(597, 0) -> 11000010493d8ff 19:53:04.580 [GameSession] create_game_object(597, 0) -> 110000105182d5d 19:53:04.580 [GameSession] create_game_object(597, 0) -> 110000104a550a1 19:53:04.595 [GameSession] create_game_object(36, 598) 19:53:04.595 [GameSession] create_game_object(598, 0) -> 11000010493d8ff 19:53:04.595 [GameSession] create_game_object(598, 0) -> 110000105182d5d 19:53:04.595 [GameSession] create_game_object(598, 0) -> 110000104a550a1 19:53:04.609 [GameSession] create_game_object(36, 599) 19:53:04.609 [GameSession] create_game_object(599, 0) -> 11000010493d8ff 19:53:04.609 [GameSession] create_game_object(599, 0) -> 110000105182d5d 19:53:04.609 [GameSession] create_game_object(599, 0) -> 110000104a550a1 19:53:04.631 [GameSession] create_game_object(36, 600) 19:53:04.631 [GameSession] create_game_object(600, 0) -> 11000010493d8ff 19:53:04.631 [GameSession] create_game_object(600, 0) -> 110000105182d5d 19:53:04.631 [GameSession] create_game_object(600, 0) -> 110000104a550a1 19:53:04.644 [GameSession] create_game_object(36, 601) 19:53:04.644 [GameSession] create_game_object(601, 0) -> 11000010493d8ff 19:53:04.644 [GameSession] create_game_object(601, 0) -> 110000105182d5d 19:53:04.644 [GameSession] create_game_object(601, 0) -> 110000104a550a1 19:53:04.659 [GameSession] create_game_object(36, 602) 19:53:04.659 [GameSession] create_game_object(602, 0) -> 11000010493d8ff 19:53:04.659 [GameSession] create_game_object(602, 0) -> 110000105182d5d 19:53:04.659 [GameSession] create_game_object(602, 0) -> 110000104a550a1 19:53:04.674 [GameSession] create_game_object(36, 603) 19:53:04.674 [GameSession] create_game_object(603, 0) -> 11000010493d8ff 19:53:04.674 [GameSession] create_game_object(603, 0) -> 110000105182d5d 19:53:04.674 [GameSession] create_game_object(603, 0) -> 110000104a550a1 19:53:04.688 [GameSession] create_game_object(36, 604) 19:53:04.688 [GameSession] create_game_object(604, 0) -> 11000010493d8ff 19:53:04.688 [GameSession] create_game_object(604, 0) -> 110000105182d5d 19:53:04.688 [GameSession] create_game_object(604, 0) -> 110000104a550a1 19:53:04.703 [GameSession] create_game_object(36, 605) 19:53:04.703 [GameSession] create_game_object(605, 0) -> 11000010493d8ff 19:53:04.703 [GameSession] create_game_object(605, 0) -> 110000105182d5d 19:53:04.703 [GameSession] create_game_object(605, 0) -> 110000104a550a1 19:53:04.765 [GameSession] create_game_object(36, 606) 19:53:04.765 [GameSession] create_game_object(606, 0) -> 11000010493d8ff 19:53:04.765 [GameSession] create_game_object(606, 0) -> 110000105182d5d 19:53:04.765 [GameSession] create_game_object(606, 0) -> 110000104a550a1 19:53:05.264 [GameSession] create_game_object(36, 607) 19:53:05.264 [GameSession] create_game_object(607, 0) -> 11000010493d8ff 19:53:05.264 [GameSession] create_game_object(607, 0) -> 110000105182d5d 19:53:05.264 [GameSession] create_game_object(607, 0) -> 110000104a550a1 19:53:05.310 [GameSession] 11000010493d8ff -> destroy_game_object(1025) 19:53:05.310 [Lua] [NetworkServer] Peer 11000010493d8ff despawned player. 19:53:05.311 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010493d8ff 19:53:05.311 [Lua] [GameNetworkManager] destroying game object with go_id=64 19:53:05.311 [GameSession] destroy_game_object(64) 19:53:05.312 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ab2d5533c883ec46]' child 1: '#ID[ab2d5533c883ec46]' child 2: '#ID[2bdaf6c268dd01a4]' 19:53:05.800 [GameSession] create_game_object(36, 608) 19:53:05.800 [GameSession] create_game_object(608, 0) -> 11000010493d8ff 19:53:05.800 [GameSession] create_game_object(608, 0) -> 110000105182d5d 19:53:05.800 [GameSession] create_game_object(608, 0) -> 110000104a550a1 19:53:06.342 [GameSession] create_game_object(36, 609) 19:53:06.342 [GameSession] create_game_object(609, 0) -> 11000010493d8ff 19:53:06.342 [GameSession] create_game_object(609, 0) -> 110000105182d5d 19:53:06.342 [GameSession] create_game_object(609, 0) -> 110000104a550a1 19:53:06.872 [GameSession] create_game_object(36, 610) 19:53:06.872 [GameSession] create_game_object(610, 0) -> 11000010493d8ff 19:53:06.872 [GameSession] create_game_object(610, 0) -> 110000105182d5d 19:53:06.872 [GameSession] create_game_object(610, 0) -> 110000104a550a1 19:53:07.553 [GameSession] destroy_game_object(517) 19:53:07.553 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[92ab1ce4280c25d7]' 19:53:07.915 [GameSession] create_game_object(36, 611) 19:53:07.915 [GameSession] create_game_object(611, 0) -> 11000010493d8ff 19:53:07.915 [GameSession] create_game_object(611, 0) -> 110000105182d5d 19:53:07.915 [GameSession] create_game_object(611, 0) -> 110000104a550a1 19:53:07.995 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 19:53:08.446 [GameSession] create_game_object(36, 612) 19:53:08.446 [GameSession] create_game_object(612, 0) -> 11000010493d8ff 19:53:08.446 [GameSession] create_game_object(612, 0) -> 110000105182d5d 19:53:08.446 [GameSession] create_game_object(612, 0) -> 110000104a550a1 19:53:08.928 [GameSession] destroy_game_object(518) 19:53:08.928 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' child 2: '#ID[e49b9a622520362d]' 19:53:08.929 error: [Unit] Unit: '#ID[e0ec957bcac78997]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 19:53:12.547 [Lua] Init group template: horde 19:53:14.434 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 19:53:15.355 [Lua] fence jumping 19:53:16.013 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 19:53:16.044 [Lua] simple los failed 19:53:16.505 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x17f7d, position: 0 19:53:19.984 [GameSession] destroy_game_object(497) 19:53:19.984 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[49d098876ce65077]' child 3: '#ID[5d05cb283e475e7a]' child 4: '#ID[e4f16916413f80d3]' child 5: '#ID[95c81ee874c57aa9]' child 6: '#ID[120fa82ec80287d1]' child 7: '#ID[670c5888c0a79e05]' child 8: '#ID[c52a458fcc87bad4]' child 9: '#ID[1cb0130da5e378f4]' 19:53:19.984 [GameSession] destroy_game_object(377) 19:53:19.984 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[d824e344f36ffdfb]' 19:53:22.314 [GameSession] destroy_game_object(592) 19:53:22.315 [GameSession] destroy_game_object(578) 19:53:22.315 [GameSession] destroy_game_object(580) 19:53:22.315 [GameSession] destroy_game_object(583) 19:53:22.315 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:53:22.340 [GameSession] destroy_game_object(604) 19:53:22.340 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 19:53:22.368 [GameSession] destroy_game_object(570) 19:53:22.368 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[ce3cb1190c9d76a7]' 19:53:22.719 [GameSession] destroy_game_object(571) 19:53:22.719 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 19:53:22.742 [GameSession] destroy_game_object(595) 19:53:23.109 [GameSession] destroy_game_object(569) 19:53:23.109 [GameSession] destroy_game_object(581) 19:53:23.109 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 19:53:23.110 [GameSession] destroy_game_object(593) 19:53:23.110 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:53:23.110 [GameSession] destroy_game_object(603) 19:53:23.259 [GameSession] destroy_game_object(572) 19:53:23.259 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:53:23.406 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = disabled 19:53:23.824 [GameSession] destroy_game_object(594) 19:53:23.824 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 19:53:24.267 [Lua] [SharedState] deus_run_state_14553509: health_state:110000105182d5d:1:5:1 = alive 19:53:25.337 [GameSession] destroy_game_object(587) 19:53:25.337 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[de0ec22470771b93]' 19:53:26.690 [GameSession] destroy_game_object(577) 19:53:27.561 [GameSession] create_game_object(84, 613) 19:53:27.561 [GameSession] create_game_object(613, 0) -> 11000010493d8ff 19:53:27.561 [GameSession] create_game_object(613, 0) -> 110000105182d5d 19:53:27.561 [GameSession] create_game_object(613, 0) -> 110000104a550a1 19:53:27.562 [GameSession] create_game_object(36, 614) 19:53:27.562 [GameSession] create_game_object(614, 0) -> 11000010493d8ff 19:53:27.562 [GameSession] create_game_object(614, 0) -> 110000105182d5d 19:53:27.562 [GameSession] create_game_object(614, 0) -> 110000104a550a1 19:53:27.582 [GameSession] destroy_game_object(584) 19:53:27.582 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 19:53:27.843 [GameSession] destroy_game_object(614) 19:53:27.843 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:53:27.843 [GameSession] destroy_game_object(613) 19:53:28.076 [GameSession] create_game_object(84, 615) 19:53:28.076 [GameSession] create_game_object(615, 0) -> 11000010493d8ff 19:53:28.076 [GameSession] create_game_object(615, 0) -> 110000105182d5d 19:53:28.076 [GameSession] create_game_object(615, 0) -> 110000104a550a1 19:53:28.077 [GameSession] create_game_object(36, 616) 19:53:28.077 [GameSession] create_game_object(616, 0) -> 11000010493d8ff 19:53:28.077 [GameSession] create_game_object(616, 0) -> 110000105182d5d 19:53:28.077 [GameSession] create_game_object(616, 0) -> 110000104a550a1 19:53:28.213 [Lua] Horde killed: ? 19:53:29.096 [GameSession] destroy_game_object(616) 19:53:29.096 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:53:29.097 [GameSession] destroy_game_object(615) 19:53:31.006 [GameSession] 11000010493d8ff -> create_game_object(1109) 19:53:31.006 [GameSession] create_game_object(1109, 0) -> 110000105182d5d 19:53:31.006 [GameSession] create_game_object(1109, 0) -> 110000104a550a1 19:53:31.006 [Lua] [GameNetworkManager] game object created go_id=1109, owner_id=11000010493d8ff go_type=player_unit go_created_func_name=game_object_created_player_unit 19:53:31.006 [Lua] [NetworkServer] Peer 11000010493d8ff spawned player. 19:53:31.008 [GameSession] create_game_object(46, 617) 19:53:31.008 [GameSession] create_game_object(617, 0) -> 11000010493d8ff 19:53:31.008 [GameSession] create_game_object(617, 0) -> 110000105182d5d 19:53:31.008 [GameSession] create_game_object(617, 0) -> 110000104a550a1 19:53:31.008 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=617 19:53:31.008 [Lua] PlayerManager:assign_unit_ownership FLOTEϟLAYA 11000010493d8ff 1 19:53:31.008 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0) 19:53:31.008 [Lua] TalentSystem:rpc_sync_talents 7 1109 19:53:31.012 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = respawn 19:53:31.012 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.5 19:53:31.012 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 19:53:31.124 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 19:53:31.947 [GameSession] destroy_game_object(386) 19:53:32.219 [GameSession] destroy_game_object(461) 19:53:32.219 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:53:32.219 [GameSession] destroy_game_object(460) 19:53:32.646 [GameSession] destroy_game_object(503) 19:53:33.143 [GameSession] destroy_game_object(432) 19:53:34.095 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_frag_01 19:53:34.095 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":[{"hud_icon":"hud_inventory_icon_bomb_2","temporary_template":"fire_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_03_t1\/wpn_emp_grenade_03_t1","item_type":"grenade","name":"grenade_fire_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_02","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_fire_01\"","key":"grenade_fire_01","description":"description_grenade_fire_01"},{"hud_icon":"hud_inventory_icon_bomb_2","temporary_template":"fire_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_03_t1\/wpn_emp_grenade_03_t1","item_type":"grenade","name":"grenade_fire_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_02","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_fire_01\"","key":"grenade_fire_01","description":"description_grenade_fire_01"}]}} 19:53:34.101 [GameSession] destroy_game_object(562) 19:53:40.980 [Lua] [SharedState] deus_run_state_14553509: potion:110000103724cc4:1:3:4 = potion_vampiric_draught_01 19:53:40.985 [GameSession] create_game_object(68, 618) 19:53:40.985 [GameSession] create_game_object(618, 0) -> 11000010493d8ff 19:53:40.985 [GameSession] create_game_object(618, 0) -> 110000105182d5d 19:53:40.985 [GameSession] create_game_object(618, 0) -> 110000104a550a1 19:53:40.985 [GameSession] destroy_game_object(11) 19:53:44.041 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.88249999999999995 19:53:44.041 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.88600000000000001 19:53:44.135 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = 19:53:44.452 [GameSession] destroy_game_object(561) 19:53:44.536 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000105182d5d:1:5:1 = healthkit_first_aid_kit_01 19:53:45.407 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 26 19:53:45.407 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 992 19:53:45.407 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3156 19:53:45.407 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 23 19:53:45.413 [GameSession] destroy_game_object(50) 19:53:45.480 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 26 19:53:45.480 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 455 19:53:45.480 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3182 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 26 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 775 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3214 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 18 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 538 19:53:45.488 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3240 19:53:54.415 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x1897b, position: 0 19:53:55.955 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x189c3, position: 0 19:53:57.663 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = alive 19:53:58.517 [GameSession] destroy_game_object(574) 19:53:58.517 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[4f0996c6bc322b68]' 19:53:58.517 [GameSession] destroy_game_object(454) 19:53:58.517 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[67d008059c7c539e]' 19:53:58.517 [GameSession] destroy_game_object(575) 19:53:58.518 [GameSession] destroy_game_object(576) 19:53:58.518 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 19:53:58.518 [GameSession] destroy_game_object(582) 19:53:58.519 [GameSession] destroy_game_object(591) 19:53:58.519 [GameSession] destroy_game_object(596) 19:53:58.519 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:53:58.519 [GameSession] destroy_game_object(573) 19:53:58.851 [GameSession] destroy_game_object(18) 19:53:58.925 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:53:59.003 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 27 19:53:59.003 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1011 19:53:59.003 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3259 19:53:59.003 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 24 19:53:59.010 [GameSession] destroy_game_object(51) 19:53:59.099 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 19 19:53:59.099 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 557 19:53:59.099 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3278 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 27 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 798 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3301 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 27 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 474 19:53:59.109 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3320 19:54:00.060 [GameSession] create_game_object(84, 619) 19:54:00.060 [GameSession] create_game_object(619, 0) -> 11000010493d8ff 19:54:00.060 [GameSession] create_game_object(619, 0) -> 110000105182d5d 19:54:00.060 [GameSession] create_game_object(619, 0) -> 110000104a550a1 19:54:00.090 [GameSession] destroy_game_object(534) 19:54:00.899 [GameSession] destroy_game_object(12) 19:54:00.989 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_vampiric_draught_01 19:54:01.045 [GameSession] destroy_game_object(468) 19:54:02.382 [Lua] [Mutator] Deactivating mutator 'easier_packs' 19:54:06.231 [GameSession] destroy_game_object(563) 19:54:06.285 [GameSession] create_game_object(68, 620) 19:54:06.285 [GameSession] create_game_object(620, 0) -> 11000010493d8ff 19:54:06.285 [GameSession] create_game_object(620, 0) -> 110000105182d5d 19:54:06.285 [GameSession] create_game_object(620, 0) -> 110000104a550a1 19:54:06.288 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_moot_milk_01 19:54:06.451 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1444746368,"name":"always_blocking","rarity":"unique"},{"rarity":"exotic","client_id":1519489152,"name":"talent_1_3"},{"name":"deus_cooldown_reg_not_hit","rarity":"exotic","client_id":1765295744},{"client_id":747194368,"name":"explosive_kills_on_elite_kills","rarity":"exotic"},{"rarity":"exotic","client_id":1130665216,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":200068192},{"name":"talent_2_1","rarity":"rare","client_id":133346432},{"name":"talent_3_2","rarity":"exotic","client_id":1513431936},{"name":"talent_4_1","rarity":"rare","client_id":1372333184},{"name":"talent_5_2","rarity":"rare","client_id":854402176},{"name":"talent_6_2","rarity":"unique","client_id":1057302784}] 19:54:06.451 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 274 19:54:06.451 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 3 19:54:06.451 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -680 19:54:19.653 [GameSession] destroy_game_object(435) 19:54:20.028 [GameSession] destroy_game_object(440) 19:54:20.607 [GameSession] destroy_game_object(446) 19:54:20.911 [GameSession] destroy_game_object(490) 19:54:20.912 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:54:20.912 [GameSession] destroy_game_object(489) 19:54:23.088 [GameSession] destroy_game_object(473) 19:54:23.575 [GameSession] destroy_game_object(441) 19:54:24.243 [GameSession] destroy_game_object(447) 19:54:24.874 [GameSession] destroy_game_object(442) 19:54:26.358 [GameSession] destroy_game_object(455) 19:54:26.539 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 2 12 19:54:26.545 [GameSession] destroy_game_object(514) 19:54:26.545 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[6532e599e45ebf18]' 19:54:26.553 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 7 11 19:54:26.559 [GameSession] destroy_game_object(510) 19:54:26.559 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[116455b60cd6a913]' 19:54:26.561 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 8 10 19:54:26.567 [GameSession] destroy_game_object(509) 19:54:26.567 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[63068713f1be46c5]' 19:54:26.618 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 2 9 19:54:26.624 [GameSession] destroy_game_object(511) 19:54:26.624 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[e3a3bf7f1a06e080]' 19:54:26.889 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 6 8 19:54:26.895 [GameSession] destroy_game_object(512) 19:54:26.895 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[86a01859214b5cf7]' 19:54:27.018 [GameSession] destroy_game_object(462) 19:54:27.246 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 3 7 19:54:27.252 [GameSession] destroy_game_object(507) 19:54:27.252 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[25d1c548d6f54b52]' 19:54:27.670 [GameSession] destroy_game_object(466) 19:54:28.199 [GameSession] destroy_game_object(491) 19:54:28.344 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 4 6 19:54:28.350 [GameSession] destroy_game_object(505) 19:54:28.350 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[3468113eedff7c22]' 19:54:28.791 [GameSession] destroy_game_object(519) 19:54:28.805 [GameSession] destroy_game_object(516) 19:54:28.910 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 3 5 19:54:28.910 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 4 4 19:54:28.916 [GameSession] destroy_game_object(513) 19:54:28.916 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[25d8bb609b57b10c]' 19:54:28.916 [GameSession] destroy_game_object(504) 19:54:28.916 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[5fed0493603faf30]' 19:54:29.092 [GameSession] destroy_game_object(515) 19:54:29.310 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 2 3 19:54:29.316 [GameSession] destroy_game_object(506) 19:54:29.316 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[1e087c03b21c0b89]' 19:54:30.750 [Lua] Override Player Respawning terror_respawn true 19:54:31.673 [GameSession] destroy_game_object(520) 19:54:35.859 [GameSession] create_game_object(4, 621) 19:54:35.859 [GameSession] create_game_object(621, 0) -> 11000010493d8ff 19:54:35.859 [GameSession] create_game_object(621, 0) -> 110000105182d5d 19:54:35.859 [GameSession] create_game_object(621, 0) -> 110000104a550a1 19:54:36.903 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 2 3 19:54:36.910 [GameSession] destroy_game_object(471) 19:54:36.910 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[e8394a44ce4980be]' child 4: '#ID[63068713f1be46c5]' 19:54:37.369 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 19:54:37.743 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 2 19:54:37.749 [GameSession] destroy_game_object(472) 19:54:37.749 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[d824e344f36ffdfb]' child 4: '#ID[d13431450e6fa316]' 19:54:37.804 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 28 19:54:37.804 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1043 19:54:37.804 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3352 19:54:37.804 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 25 19:54:37.808 [GameSession] destroy_game_object(52) 19:54:37.891 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 28 19:54:37.891 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 306 19:54:37.891 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3384 19:54:37.900 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 28 19:54:37.900 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 838 19:54:37.900 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3424 19:54:37.927 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 20 19:54:37.927 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 589 19:54:37.927 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3456 19:54:38.160 [GameSession] destroy_game_object(521) 19:54:39.203 [GameSession] destroy_game_object(522) 19:54:39.881 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 19:54:40.425 [GameSession] destroy_game_object(525) 19:54:41.491 [GameSession] create_game_object(84, 622) 19:54:41.491 [GameSession] create_game_object(622, 0) -> 11000010493d8ff 19:54:41.491 [GameSession] create_game_object(622, 0) -> 110000105182d5d 19:54:41.491 [GameSession] create_game_object(622, 0) -> 110000104a550a1 19:54:41.509 [GameSession] create_game_object(84, 623) 19:54:41.509 [GameSession] create_game_object(623, 0) -> 11000010493d8ff 19:54:41.509 [GameSession] create_game_object(623, 0) -> 110000105182d5d 19:54:41.509 [GameSession] create_game_object(623, 0) -> 110000104a550a1 19:54:42.638 [GameSession] create_game_object(84, 624) 19:54:42.638 [GameSession] create_game_object(624, 0) -> 11000010493d8ff 19:54:42.638 [GameSession] create_game_object(624, 0) -> 110000105182d5d 19:54:42.638 [GameSession] create_game_object(624, 0) -> 110000104a550a1 19:54:42.648 [GameSession] create_game_object(36, 625) 19:54:42.648 [GameSession] create_game_object(625, 0) -> 11000010493d8ff 19:54:42.648 [GameSession] create_game_object(625, 0) -> 110000105182d5d 19:54:42.648 [GameSession] create_game_object(625, 0) -> 110000104a550a1 19:54:42.702 [GameSession] destroy_game_object(526) 19:54:46.273 [Flow] **********************DEBUG************************area_03 trigger UNTOUCH 19:54:46.273 [Flow] **********************DEBUG************************area_03 ON 19:54:46.519 [GameSession] create_game_object(74, 626) 19:54:46.519 [GameSession] create_game_object(626, 0) -> 11000010493d8ff 19:54:46.519 [GameSession] create_game_object(626, 0) -> 110000105182d5d 19:54:46.519 [GameSession] create_game_object(626, 0) -> 110000104a550a1 19:54:46.999 [Flow] **********************DEBUG************************ritualarea trigger TOUCH 19:54:47.088 [GameSession] create_game_object(98, 627) 19:54:47.088 [GameSession] create_game_object(627, 0) -> 11000010493d8ff 19:54:47.088 [GameSession] create_game_object(627, 0) -> 110000105182d5d 19:54:47.088 [GameSession] create_game_object(627, 0) -> 110000104a550a1 19:54:47.096 [GameSession] destroy_game_object(626) 19:54:48.153 [GameSession] 110000104a550a1 -> create_game_object(3105) 19:54:48.153 [GameSession] create_game_object(3105, 0) -> 11000010493d8ff 19:54:48.153 [GameSession] create_game_object(3105, 0) -> 110000105182d5d 19:54:48.154 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:54:48.157 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 19:54:48.680 [GameSession] create_game_object(84, 628) 19:54:48.680 [GameSession] create_game_object(628, 0) -> 11000010493d8ff 19:54:48.680 [GameSession] create_game_object(628, 0) -> 110000105182d5d 19:54:48.680 [GameSession] create_game_object(628, 0) -> 110000104a550a1 19:54:48.788 [GameSession] 110000104a550a1 -> destroy_game_object(3105) 19:54:48.788 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:54:50.973 [GameSession] 110000104a550a1 -> create_game_object(3106) 19:54:50.973 [GameSession] create_game_object(3106, 0) -> 11000010493d8ff 19:54:50.973 [GameSession] create_game_object(3106, 0) -> 110000105182d5d 19:54:50.973 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:54:51.018 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 19:54:51.212 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.33000000000000002 19:54:51.699 [GameSession] 110000104a550a1 -> destroy_game_object(3106) 19:54:51.699 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:54:52.139 [GameSession] create_game_object(84, 629) 19:54:52.139 [GameSession] create_game_object(629, 0) -> 11000010493d8ff 19:54:52.139 [GameSession] create_game_object(629, 0) -> 110000105182d5d 19:54:52.139 [GameSession] create_game_object(629, 0) -> 110000104a550a1 19:54:52.481 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":588495168,"name":"natural_bond","rarity":"rare"},{"rarity":"unique","client_id":1444746368,"name":"always_blocking"},{"name":"talent_1_3","rarity":"exotic","client_id":1519489152},{"client_id":1765295744,"name":"deus_cooldown_reg_not_hit","rarity":"exotic"},{"rarity":"exotic","client_id":747194368,"name":"explosive_kills_on_elite_kills"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":1130665216},{"client_id":200068192,"name":"talent_1_1","rarity":"exotic"},{"client_id":133346432,"name":"talent_2_1","rarity":"rare"},{"client_id":1513431936,"name":"talent_3_2","rarity":"exotic"},{"client_id":1372333184,"name":"talent_4_1","rarity":"rare"},{"client_id":854402176,"name":"talent_5_2","rarity":"rare"},{"client_id":1057302784,"name":"talent_6_2","rarity":"unique"}] 19:54:52.482 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 106 19:54:52.482 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 4 19:54:52.482 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -880 19:54:55.668 [GameSession] destroy_game_object(619) 19:54:57.701 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.90200000000000002 19:54:57.996 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"rarity":"unique","client_id":1578961152,"name":"deus_crit_chain_lightning"},{"client_id":616159936,"name":"talent_6_2","rarity":"unique"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":187443680},{"client_id":1716030976,"name":"talent_1_1","rarity":"exotic"},{"client_id":1659906048,"name":"talent_3_3","rarity":"exotic"},{"client_id":406268320,"name":"talent_2_1","rarity":"rare"},{"client_id":1076583040,"name":"talent_4_2","rarity":"rare"},{"client_id":9202692,"name":"talent_5_1","rarity":"rare"},{"client_id":1929555584,"name":"deus_parry_damage_immune","rarity":"unique"}] 19:54:57.996 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 843 19:54:57.996 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -1080 19:54:57.996 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 5 19:54:58.552 [GameSession] destroy_game_object(627) 19:55:01.741 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 29 19:55:01.741 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 868 19:55:01.741 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3481 19:55:01.741 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 26 19:55:01.747 [GameSession] destroy_game_object(53) 19:55:01.808 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 21 19:55:01.808 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 614 19:55:01.808 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3506 19:55:01.817 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 29 19:55:01.817 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 131 19:55:01.817 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3531 19:55:01.836 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 29 19:55:01.836 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 869 19:55:01.836 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3562 19:55:02.924 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.91000000000000003 19:55:08.143 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.91800000000000004 19:55:13.374 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.92600000000000005 19:55:17.429 [GameSession] create_game_object(84, 630) 19:55:17.429 [GameSession] create_game_object(630, 0) -> 11000010493d8ff 19:55:17.429 [GameSession] create_game_object(630, 0) -> 110000105182d5d 19:55:17.429 [GameSession] create_game_object(630, 0) -> 110000104a550a1 19:55:19.819 [Flow] current health: 5 19:55:19.827 [Flow] current health: 6 19:55:19.909 [Lua] Time for new HOOORDE! multi_first_wave 19:55:19.909 [Lua] HORDE: Spawning hordes while 5 other ai are spawned 19:55:19.909 [Lua] horde requested: ambush 19:55:19.909 [Lua] setting up ambush-horde 19:55:19.909 [Lua] Composing horde 'large' .. using variant 'plain' 19:55:19.910 [Lua] -> spawning: 53 19:55:19.910 [Lua] horde crated with id 16 of type ambush 19:55:19.910 [Lua] ambush horde has started 19:55:20.484 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 30 19:55:20.484 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 906 19:55:20.484 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3600 19:55:20.484 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 27 19:55:20.489 [GameSession] destroy_game_object(54) 19:55:20.585 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 30 19:55:20.585 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 169 19:55:20.585 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3638 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 30 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 916 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3685 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 22 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 652 19:55:20.593 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3723 19:55:20.919 [Flow] 0/12 19:55:20.919 [Flow] current health: 7 19:55:21.377 [Lua] Override Player Respawning terror_respawn true 19:55:21.380 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event_long (seed: 534844352) 19:55:22.026 [Flow] current health: 8 19:55:23.032 [GameSession] create_game_object(84, 631) 19:55:23.032 [GameSession] create_game_object(631, 0) -> 11000010493d8ff 19:55:23.032 [GameSession] create_game_object(631, 0) -> 110000105182d5d 19:55:23.032 [GameSession] create_game_object(631, 0) -> 110000104a550a1 19:55:23.042 [GameSession] create_game_object(36, 632) 19:55:23.042 [GameSession] create_game_object(632, 0) -> 11000010493d8ff 19:55:23.042 [GameSession] create_game_object(632, 0) -> 110000105182d5d 19:55:23.042 [GameSession] create_game_object(632, 0) -> 110000104a550a1 19:55:23.135 [Flow] current health: 9 19:55:23.826 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94199999999999995 19:55:24.243 [Flow] current health: 10 19:55:24.438 [GameSession] create_game_object(84, 633) 19:55:24.438 [GameSession] create_game_object(633, 0) -> 11000010493d8ff 19:55:24.438 [GameSession] create_game_object(633, 0) -> 110000105182d5d 19:55:24.438 [GameSession] create_game_object(633, 0) -> 110000104a550a1 19:55:24.449 [GameSession] create_game_object(36, 634) 19:55:24.449 [GameSession] create_game_object(634, 0) -> 11000010493d8ff 19:55:24.449 [GameSession] create_game_object(634, 0) -> 110000105182d5d 19:55:24.449 [GameSession] create_game_object(634, 0) -> 110000104a550a1 19:55:24.600 [GameSession] destroy_game_object(629) 19:55:25.344 [Flow] current health: 11 19:55:25.544 [GameSession] destroy_game_object(628) 19:55:26.089 [GameSession] destroy_game_object(632) 19:55:26.089 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:55:26.090 [GameSession] destroy_game_object(631) 19:55:26.438 [Flow] current health: 12 19:55:27.548 [Flow] 1/12 19:55:27.548 [Flow] current health: 13 19:55:27.549 [Flow] current health: 13 19:55:28.655 [Flow] current health: 14 19:55:28.655 [Flow] current health: 14 19:55:28.669 [GameSession] destroy_game_object(500) 19:55:29.046 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94999999999999996 19:55:29.751 [Flow] current health: 15 19:55:29.751 [Flow] current health: 15 19:55:30.846 [Flow] current health: 16 19:55:30.846 [Flow] current health: 16 19:55:31.308 [GameSession] destroy_game_object(621) 19:55:31.951 [Flow] current health: 17 19:55:31.951 [Flow] current health: 17 19:55:32.615 [GameSession] destroy_game_object(625) 19:55:32.615 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 19:55:33.069 [Flow] current health: 18 19:55:33.069 [Flow] current health: 18 19:55:34.138 [Flow] current health: 19 19:55:34.138 [Flow] current health: 19 19:55:34.220 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95799999999999996 19:55:35.228 [Flow] current health: 20 19:55:35.228 [Flow] current health: 20 19:55:36.311 [Flow] current health: 21 19:55:36.311 [Flow] current health: 21 19:55:37.391 [Flow] current health: 22 19:55:37.391 [Flow] current health: 22 19:55:38.494 [Flow] current health: 23 19:55:38.494 [Flow] current health: 23 19:55:39.395 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96599999999999997 19:55:39.578 [Flow] current health: 24 19:55:39.578 [Flow] current health: 24 19:55:40.702 [Flow] 2/12 19:55:40.702 [Flow] current health: 25 19:55:40.702 [Flow] current health: 25 19:55:41.781 [Flow] current health: 26 19:55:41.781 [Flow] current health: 26 19:55:42.706 [GameSession] destroy_game_object(634) 19:55:42.707 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:55:42.707 [GameSession] destroy_game_object(633) 19:55:42.859 [Flow] current health: 27 19:55:42.859 [Flow] current health: 27 19:55:43.964 [Flow] current health: 28 19:55:43.964 [Flow] current health: 28 19:55:45.049 [Flow] current health: 29 19:55:45.049 [Flow] current health: 29 19:55:46.137 [Flow] current health: 30 19:55:46.137 [Flow] current health: 30 19:55:46.349 [Lua] event horde ends! 19:55:47.214 [Flow] current health: 31 19:55:47.214 [Flow] current health: 31 19:55:47.579 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.48999999999999999 19:55:48.313 [Flow] current health: 32 19:55:48.313 [Flow] current health: 32 19:55:48.862 [GameSession] destroy_game_object(548) 19:55:48.862 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 19:55:49.383 [Flow] current health: 33 19:55:49.383 [Flow] current health: 33 19:55:49.723 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98199999999999998 19:55:50.125 [GameSession] create_game_object(84, 635) 19:55:50.125 [GameSession] create_game_object(635, 0) -> 11000010493d8ff 19:55:50.125 [GameSession] create_game_object(635, 0) -> 110000105182d5d 19:55:50.125 [GameSession] create_game_object(635, 0) -> 110000104a550a1 19:55:50.126 [GameSession] create_game_object(36, 636) 19:55:50.126 [GameSession] create_game_object(636, 0) -> 11000010493d8ff 19:55:50.126 [GameSession] create_game_object(636, 0) -> 110000105182d5d 19:55:50.126 [GameSession] create_game_object(636, 0) -> 110000104a550a1 19:55:50.452 [Flow] current health: 34 19:55:50.452 [Flow] current health: 34 19:55:51.094 [GameSession] destroy_game_object(636) 19:55:51.094 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:55:51.094 [GameSession] destroy_game_object(635) 19:55:51.570 [Flow] current health: 35 19:55:51.570 [Flow] current health: 35 19:55:52.636 [Flow] current health: 36 19:55:52.636 [Flow] current health: 36 19:55:52.997 [GameSession] destroy_game_object(560) 19:55:52.997 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:55:53.044 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 19:55:53.492 [GameSession] create_game_object(84, 637) 19:55:53.492 [GameSession] create_game_object(637, 0) -> 11000010493d8ff 19:55:53.492 [GameSession] create_game_object(637, 0) -> 110000105182d5d 19:55:53.492 [GameSession] create_game_object(637, 0) -> 110000104a550a1 19:55:53.513 [GameSession] destroy_game_object(600) 19:55:53.513 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[cec4c916f2fddf66]' 19:55:53.524 [GameSession] destroy_game_object(535) 19:55:53.524 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:55:53.539 [GameSession] create_game_object(36, 638) 19:55:53.539 [GameSession] create_game_object(638, 0) -> 11000010493d8ff 19:55:53.539 [GameSession] create_game_object(638, 0) -> 110000105182d5d 19:55:53.539 [GameSession] create_game_object(638, 0) -> 110000104a550a1 19:55:53.727 [Flow] current health: 37 19:55:53.727 [Flow] current health: 37 19:55:54.609 [Lua] event horde ends! 19:55:54.808 [Flow] 3/12 19:55:54.808 [Flow] current health: 38 19:55:54.808 [Flow] current health: 38 19:55:54.869 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98999999999999999 19:55:55.929 [Flow] current health: 39 19:55:55.929 [Flow] current health: 39 19:55:56.194 [GameSession] create_game_object(84, 639) 19:55:56.194 [GameSession] create_game_object(639, 0) -> 11000010493d8ff 19:55:56.194 [GameSession] create_game_object(639, 0) -> 110000105182d5d 19:55:56.194 [GameSession] create_game_object(639, 0) -> 110000104a550a1 19:55:56.246 [GameSession] create_game_object(84, 640) 19:55:56.246 [GameSession] create_game_object(640, 0) -> 11000010493d8ff 19:55:56.246 [GameSession] create_game_object(640, 0) -> 110000105182d5d 19:55:56.246 [GameSession] create_game_object(640, 0) -> 110000104a550a1 19:55:56.247 [GameSession] create_game_object(36, 641) 19:55:56.247 [GameSession] create_game_object(641, 0) -> 11000010493d8ff 19:55:56.247 [GameSession] create_game_object(641, 0) -> 110000105182d5d 19:55:56.247 [GameSession] create_game_object(641, 0) -> 110000104a550a1 19:55:56.965 [GameSession] create_game_object(84, 642) 19:55:56.965 [GameSession] create_game_object(642, 0) -> 11000010493d8ff 19:55:56.965 [GameSession] create_game_object(642, 0) -> 110000105182d5d 19:55:56.965 [GameSession] create_game_object(642, 0) -> 110000104a550a1 19:55:57.032 [Flow] current health: 40 19:55:57.032 [Flow] current health: 40 19:55:57.175 [GameSession] create_game_object(36, 643) 19:55:57.175 [GameSession] create_game_object(643, 0) -> 11000010493d8ff 19:55:57.175 [GameSession] create_game_object(643, 0) -> 110000105182d5d 19:55:57.175 [GameSession] create_game_object(643, 0) -> 110000104a550a1 19:55:57.185 [GameSession] create_game_object(36, 644) 19:55:57.185 [GameSession] create_game_object(644, 0) -> 11000010493d8ff 19:55:57.185 [GameSession] create_game_object(644, 0) -> 110000105182d5d 19:55:57.185 [GameSession] create_game_object(644, 0) -> 110000104a550a1 19:55:57.356 [GameSession] create_game_object(84, 645) 19:55:57.356 [GameSession] create_game_object(645, 0) -> 11000010493d8ff 19:55:57.356 [GameSession] create_game_object(645, 0) -> 110000105182d5d 19:55:57.356 [GameSession] create_game_object(645, 0) -> 110000104a550a1 19:55:58.158 [Flow] current health: 41 19:55:58.158 [Flow] current health: 41 19:55:59.231 [Flow] current health: 42 19:55:59.231 [Flow] current health: 42 19:55:59.899 [GameSession] destroy_game_object(645) 19:56:00.129 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.998 19:56:00.342 [Flow] current health: 43 19:56:00.342 [Flow] current health: 43 19:56:01.425 [Flow] current health: 44 19:56:01.425 [Flow] current health: 44 19:56:01.586 [GameSession] destroy_game_object(642) 19:56:02.546 [Flow] current health: 45 19:56:02.546 [Flow] current health: 45 19:56:03.115 [GameSession] destroy_game_object(641) 19:56:03.115 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:56:03.115 [GameSession] destroy_game_object(640) 19:56:03.177 [GameSession] destroy_game_object(639) 19:56:03.470 [GameSession] create_game_object(75, 646) 19:56:03.470 [GameSession] create_game_object(646, 0) -> 11000010493d8ff 19:56:03.470 [GameSession] create_game_object(646, 0) -> 110000105182d5d 19:56:03.470 [GameSession] create_game_object(646, 0) -> 110000104a550a1 19:56:03.470 [GameSession] create_game_object(75, 647) 19:56:03.470 [GameSession] create_game_object(647, 0) -> 11000010493d8ff 19:56:03.470 [GameSession] create_game_object(647, 0) -> 110000105182d5d 19:56:03.470 [GameSession] create_game_object(647, 0) -> 110000104a550a1 19:56:03.482 [GameSession] create_game_object(17, 648) 19:56:03.482 [GameSession] create_game_object(648, 0) -> 11000010493d8ff 19:56:03.482 [GameSession] create_game_object(648, 0) -> 110000105182d5d 19:56:03.482 [GameSession] create_game_object(648, 0) -> 110000104a550a1 19:56:03.658 [Flow] current health: 46 19:56:03.658 [Flow] current health: 46 19:56:03.705 [GameSession] create_game_object(17, 649) 19:56:03.705 [GameSession] create_game_object(649, 0) -> 11000010493d8ff 19:56:03.705 [GameSession] create_game_object(649, 0) -> 110000105182d5d 19:56:03.705 [GameSession] create_game_object(649, 0) -> 110000104a550a1 19:56:03.771 [GameSession] 11000010493d8ff -> create_game_object(1110) 19:56:03.771 [GameSession] create_game_object(1110, 0) -> 110000105182d5d 19:56:03.771 [GameSession] create_game_object(1110, 0) -> 110000104a550a1 19:56:03.771 [Lua] [GameNetworkManager] game object created go_id=1110, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:03.775 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 19:56:03.899 [GameSession] create_game_object(17, 650) 19:56:03.899 [GameSession] create_game_object(650, 0) -> 11000010493d8ff 19:56:03.899 [GameSession] create_game_object(650, 0) -> 110000105182d5d 19:56:03.899 [GameSession] create_game_object(650, 0) -> 110000104a550a1 19:56:04.094 [GameSession] create_game_object(17, 651) 19:56:04.094 [GameSession] create_game_object(651, 0) -> 11000010493d8ff 19:56:04.094 [GameSession] create_game_object(651, 0) -> 110000105182d5d 19:56:04.094 [GameSession] create_game_object(651, 0) -> 110000104a550a1 19:56:04.316 [GameSession] 11000010493d8ff -> destroy_game_object(1110) 19:56:04.316 [Lua] [GameNetworkManager] game object was destroyed id=1110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:56:04.318 [GameSession] create_game_object(17, 652) 19:56:04.318 [GameSession] create_game_object(652, 0) -> 11000010493d8ff 19:56:04.318 [GameSession] create_game_object(652, 0) -> 110000105182d5d 19:56:04.318 [GameSession] create_game_object(652, 0) -> 110000104a550a1 19:56:04.744 [Flow] current health: 47 19:56:04.744 [Flow] current health: 47 19:56:05.531 [GameSession] create_game_object(36, 653) 19:56:05.531 [GameSession] create_game_object(653, 0) -> 11000010493d8ff 19:56:05.531 [GameSession] create_game_object(653, 0) -> 110000105182d5d 19:56:05.531 [GameSession] create_game_object(653, 0) -> 110000104a550a1 19:56:05.844 [Flow] current health: 48 19:56:05.844 [Flow] current health: 48 19:56:06.939 [Flow] current health: 49 19:56:06.939 [Flow] current health: 49 19:56:07.683 [GameSession] create_game_object(84, 654) 19:56:07.683 [GameSession] create_game_object(654, 0) -> 11000010493d8ff 19:56:07.683 [GameSession] create_game_object(654, 0) -> 110000105182d5d 19:56:07.683 [GameSession] create_game_object(654, 0) -> 110000104a550a1 19:56:07.684 [GameSession] create_game_object(36, 655) 19:56:07.684 [GameSession] create_game_object(655, 0) -> 11000010493d8ff 19:56:07.684 [GameSession] create_game_object(655, 0) -> 110000105182d5d 19:56:07.684 [GameSession] create_game_object(655, 0) -> 110000104a550a1 19:56:07.783 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 84 will change to a manual source. 19:56:07.802 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.9370078444480896 19:56:07.836 [GameSession] 110000104a550a1 -> create_game_object(3107) 19:56:07.836 [GameSession] create_game_object(3107, 0) -> 11000010493d8ff 19:56:07.836 [GameSession] create_game_object(3107, 0) -> 110000105182d5d 19:56:07.836 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:07.889 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.85039371252059937 19:56:08.042 [Flow] 4/12 19:56:08.042 [Flow] current health: 50 19:56:08.042 [Flow] current health: 50 19:56:08.077 [GameSession] destroy_game_object(648) 19:56:08.135 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = knocked_down 19:56:08.135 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0 19:56:08.277 [GameSession] destroy_game_object(649) 19:56:08.359 [GameSession] create_game_object(53, 656) 19:56:08.359 [GameSession] create_game_object(656, 0) -> 11000010493d8ff 19:56:08.359 [GameSession] create_game_object(656, 0) -> 110000105182d5d 19:56:08.359 [GameSession] create_game_object(656, 0) -> 110000104a550a1 19:56:08.497 [GameSession] destroy_game_object(650) 19:56:08.563 [GameSession] 110000104a550a1 -> destroy_game_object(3107) 19:56:08.563 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:56:08.711 [GameSession] destroy_game_object(651) 19:56:08.898 [GameSession] destroy_game_object(652) 19:56:09.136 [Flow] current health: 51 19:56:09.136 [Flow] current health: 51 19:56:09.894 [GameSession] 110000104a550a1 -> create_game_object(3108) 19:56:09.894 [GameSession] create_game_object(3108, 0) -> 11000010493d8ff 19:56:09.894 [GameSession] create_game_object(3108, 0) -> 110000105182d5d 19:56:09.894 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:09.895 [GameSession] create_game_object(75, 657) 19:56:09.895 [GameSession] create_game_object(657, 0) -> 11000010493d8ff 19:56:09.895 [GameSession] create_game_object(657, 0) -> 110000105182d5d 19:56:09.895 [GameSession] create_game_object(657, 0) -> 110000104a550a1 19:56:09.895 [GameSession] create_game_object(75, 658) 19:56:09.895 [GameSession] create_game_object(658, 0) -> 11000010493d8ff 19:56:09.895 [GameSession] create_game_object(658, 0) -> 110000105182d5d 19:56:09.895 [GameSession] create_game_object(658, 0) -> 110000104a550a1 19:56:09.905 [GameSession] create_game_object(17, 659) 19:56:09.905 [GameSession] create_game_object(659, 0) -> 11000010493d8ff 19:56:09.905 [GameSession] create_game_object(659, 0) -> 110000105182d5d 19:56:09.905 [GameSession] create_game_object(659, 0) -> 110000104a550a1 19:56:09.961 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 19:56:10.104 [GameSession] create_game_object(17, 660) 19:56:10.104 [GameSession] create_game_object(660, 0) -> 11000010493d8ff 19:56:10.104 [GameSession] create_game_object(660, 0) -> 110000105182d5d 19:56:10.104 [GameSession] create_game_object(660, 0) -> 110000104a550a1 19:56:10.219 [Flow] current health: 52 19:56:10.219 [Flow] current health: 52 19:56:10.316 [GameSession] create_game_object(17, 661) 19:56:10.316 [GameSession] create_game_object(661, 0) -> 11000010493d8ff 19:56:10.316 [GameSession] create_game_object(661, 0) -> 110000105182d5d 19:56:10.316 [GameSession] create_game_object(661, 0) -> 110000104a550a1 19:56:10.516 [GameSession] create_game_object(17, 662) 19:56:10.516 [GameSession] create_game_object(662, 0) -> 11000010493d8ff 19:56:10.516 [GameSession] create_game_object(662, 0) -> 110000105182d5d 19:56:10.516 [GameSession] create_game_object(662, 0) -> 110000104a550a1 19:56:10.733 [GameSession] create_game_object(17, 663) 19:56:10.733 [GameSession] create_game_object(663, 0) -> 11000010493d8ff 19:56:10.733 [GameSession] create_game_object(663, 0) -> 110000105182d5d 19:56:10.733 [GameSession] create_game_object(663, 0) -> 110000104a550a1 19:56:11.189 [GameSession] 110000104a550a1 -> destroy_game_object(3108) 19:56:11.189 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:56:11.312 [Flow] current health: 53 19:56:11.312 [Flow] current health: 53 19:56:12.417 [Flow] current health: 54 19:56:12.417 [Flow] current health: 54 19:56:13.456 [GameSession] destroy_game_object(659) 19:56:13.511 [Flow] current health: 55 19:56:13.511 [Flow] current health: 55 19:56:13.649 [GameSession] destroy_game_object(660) 19:56:13.724 [GameSession] create_game_object(53, 664) 19:56:13.724 [GameSession] create_game_object(664, 0) -> 11000010493d8ff 19:56:13.724 [GameSession] create_game_object(664, 0) -> 110000105182d5d 19:56:13.724 [GameSession] create_game_object(664, 0) -> 110000104a550a1 19:56:13.799 [Lua] event horde ends! 19:56:13.869 [GameSession] destroy_game_object(661) 19:56:13.891 [GameSession] create_game_object(75, 665) 19:56:13.891 [GameSession] create_game_object(665, 0) -> 11000010493d8ff 19:56:13.891 [GameSession] create_game_object(665, 0) -> 110000105182d5d 19:56:13.891 [GameSession] create_game_object(665, 0) -> 110000104a550a1 19:56:13.892 [GameSession] create_game_object(75, 666) 19:56:13.892 [GameSession] create_game_object(666, 0) -> 11000010493d8ff 19:56:13.892 [GameSession] create_game_object(666, 0) -> 110000105182d5d 19:56:13.892 [GameSession] create_game_object(666, 0) -> 110000104a550a1 19:56:13.901 [GameSession] create_game_object(17, 667) 19:56:13.901 [GameSession] create_game_object(667, 0) -> 11000010493d8ff 19:56:13.901 [GameSession] create_game_object(667, 0) -> 110000105182d5d 19:56:13.901 [GameSession] create_game_object(667, 0) -> 110000104a550a1 19:56:14.074 [GameSession] destroy_game_object(662) 19:56:14.107 [GameSession] create_game_object(17, 668) 19:56:14.107 [GameSession] create_game_object(668, 0) -> 11000010493d8ff 19:56:14.107 [GameSession] create_game_object(668, 0) -> 110000105182d5d 19:56:14.107 [GameSession] create_game_object(668, 0) -> 110000104a550a1 19:56:14.294 [GameSession] destroy_game_object(663) 19:56:14.342 [GameSession] create_game_object(17, 669) 19:56:14.342 [GameSession] create_game_object(669, 0) -> 11000010493d8ff 19:56:14.342 [GameSession] create_game_object(669, 0) -> 110000105182d5d 19:56:14.342 [GameSession] create_game_object(669, 0) -> 110000104a550a1 19:56:14.523 [GameSession] create_game_object(17, 670) 19:56:14.523 [GameSession] create_game_object(670, 0) -> 11000010493d8ff 19:56:14.523 [GameSession] create_game_object(670, 0) -> 110000105182d5d 19:56:14.523 [GameSession] create_game_object(670, 0) -> 110000104a550a1 19:56:14.622 [Flow] current health: 56 19:56:14.622 [Flow] current health: 56 19:56:14.731 [GameSession] create_game_object(17, 671) 19:56:14.731 [GameSession] create_game_object(671, 0) -> 11000010493d8ff 19:56:14.731 [GameSession] create_game_object(671, 0) -> 110000105182d5d 19:56:14.731 [GameSession] create_game_object(671, 0) -> 110000104a550a1 19:56:15.695 [Flow] current health: 57 19:56:15.695 [Flow] current health: 57 19:56:16.138 [Lua] [SharedState] deus_run_state_14553509: health_state:11000010493d8ff:1:4:3 = alive 19:56:16.629 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 125 will change to a manual source. 19:56:16.670 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.87401574850082397 19:56:16.675 [GameSession] destroy_game_object(656) 19:56:16.675 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:56:16.688 [GameSession] destroy_game_object(558) 19:56:16.688 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 19:56:16.818 [Flow] current health: 58 19:56:16.818 [Flow] current health: 58 19:56:17.052 [GameSession] 110000104a550a1 -> create_game_object(3109) 19:56:17.052 [GameSession] create_game_object(3109, 0) -> 11000010493d8ff 19:56:17.052 [GameSession] create_game_object(3109, 0) -> 110000105182d5d 19:56:17.052 [Lua] [GameNetworkManager] game object created go_id=3109, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:17.055 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.74803149700164795 19:56:17.483 [GameSession] destroy_game_object(667) 19:56:17.600 [GameSession] 110000104a550a1 -> destroy_game_object(3109) 19:56:17.600 [Lua] [GameNetworkManager] game object was destroyed id=3109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:56:17.684 [GameSession] destroy_game_object(668) 19:56:17.753 [GameSession] create_game_object(53, 672) 19:56:17.753 [GameSession] create_game_object(672, 0) -> 11000010493d8ff 19:56:17.753 [GameSession] create_game_object(672, 0) -> 110000105182d5d 19:56:17.753 [GameSession] create_game_object(672, 0) -> 110000104a550a1 19:56:17.902 [Flow] current health: 59 19:56:17.902 [Flow] current health: 59 19:56:17.903 [GameSession] destroy_game_object(669) 19:56:18.109 [GameSession] destroy_game_object(670) 19:56:18.313 [GameSession] destroy_game_object(671) 19:56:18.754 [GameSession] destroy_game_object(646) 19:56:18.754 [GameSession] destroy_game_object(647) 19:56:19.015 [Flow] current health: 60 19:56:19.015 [Flow] current health: 60 19:56:19.034 [GameSession] 110000104a550a1 -> create_game_object(3110) 19:56:19.034 [GameSession] create_game_object(3110, 0) -> 11000010493d8ff 19:56:19.034 [GameSession] create_game_object(3110, 0) -> 110000105182d5d 19:56:19.034 [Lua] [GameNetworkManager] game object created go_id=3110, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:19.038 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 19:56:19.595 [GameSession] 110000104a550a1 -> destroy_game_object(3110) 19:56:19.595 [Lua] [GameNetworkManager] game object was destroyed id=3110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:56:20.137 [Flow] current health: 61 19:56:20.137 [Flow] current health: 61 19:56:20.362 [GameSession] destroy_game_object(664) 19:56:20.362 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:56:20.385 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.81102359294891357 19:56:20.837 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.80000000000000004 19:56:20.932 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 19:56:21.273 [Flow] current health: 62 19:56:21.273 [Flow] current health: 62 19:56:22.356 [Flow] current health: 63 19:56:22.356 [Flow] current health: 63 19:56:22.465 [GameSession] destroy_game_object(657) 19:56:22.465 [GameSession] destroy_game_object(658) 19:56:23.429 [Flow] current health: 64 19:56:23.429 [Flow] current health: 64 19:56:24.514 [Flow] current health: 65 19:56:24.514 [Flow] current health: 65 19:56:25.054 [GameSession] destroy_game_object(622) 19:56:25.055 [GameSession] destroy_game_object(623) 19:56:25.057 [GameSession] create_game_object(84, 673) 19:56:25.057 [GameSession] create_game_object(673, 0) -> 11000010493d8ff 19:56:25.057 [GameSession] create_game_object(673, 0) -> 110000105182d5d 19:56:25.057 [GameSession] create_game_object(673, 0) -> 110000104a550a1 19:56:25.057 [GameSession] create_game_object(84, 674) 19:56:25.057 [GameSession] create_game_object(674, 0) -> 11000010493d8ff 19:56:25.057 [GameSession] create_game_object(674, 0) -> 110000105182d5d 19:56:25.057 [GameSession] create_game_object(674, 0) -> 110000104a550a1 19:56:25.067 [GameSession] create_game_object(36, 675) 19:56:25.067 [GameSession] create_game_object(675, 0) -> 11000010493d8ff 19:56:25.067 [GameSession] create_game_object(675, 0) -> 110000105182d5d 19:56:25.067 [GameSession] create_game_object(675, 0) -> 110000104a550a1 19:56:25.407 [GameSession] create_game_object(84, 676) 19:56:25.407 [GameSession] create_game_object(676, 0) -> 11000010493d8ff 19:56:25.407 [GameSession] create_game_object(676, 0) -> 110000105182d5d 19:56:25.407 [GameSession] create_game_object(676, 0) -> 110000104a550a1 19:56:25.623 [Flow] current health: 66 19:56:25.623 [Flow] current health: 66 19:56:25.834 [GameSession] create_game_object(84, 677) 19:56:25.834 [GameSession] create_game_object(677, 0) -> 11000010493d8ff 19:56:25.834 [GameSession] create_game_object(677, 0) -> 110000105182d5d 19:56:25.834 [GameSession] create_game_object(677, 0) -> 110000104a550a1 19:56:26.608 [GameSession] create_game_object(84, 678) 19:56:26.608 [GameSession] create_game_object(678, 0) -> 11000010493d8ff 19:56:26.608 [GameSession] create_game_object(678, 0) -> 110000105182d5d 19:56:26.608 [GameSession] create_game_object(678, 0) -> 110000104a550a1 19:56:26.620 [GameSession] create_game_object(36, 679) 19:56:26.620 [GameSession] create_game_object(679, 0) -> 11000010493d8ff 19:56:26.620 [GameSession] create_game_object(679, 0) -> 110000105182d5d 19:56:26.620 [GameSession] create_game_object(679, 0) -> 110000104a550a1 19:56:26.632 [GameSession] create_game_object(36, 680) 19:56:26.632 [GameSession] create_game_object(680, 0) -> 11000010493d8ff 19:56:26.632 [GameSession] create_game_object(680, 0) -> 110000105182d5d 19:56:26.632 [GameSession] create_game_object(680, 0) -> 110000104a550a1 19:56:26.748 [Flow] current health: 67 19:56:26.748 [Flow] current health: 67 19:56:27.839 [Flow] current health: 68 19:56:27.839 [Flow] current health: 68 19:56:28.285 [GameSession] 11000010493d8ff -> create_game_object(1111) 19:56:28.285 [GameSession] create_game_object(1111, 0) -> 110000105182d5d 19:56:28.285 [GameSession] create_game_object(1111, 0) -> 110000104a550a1 19:56:28.285 [Lua] [GameNetworkManager] game object created go_id=1111, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:56:28.289 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4645669162273407 19:56:28.368 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 98 will change to a manual source. 19:56:28.587 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.58250000000000002 19:56:28.683 [GameSession] 11000010493d8ff -> destroy_game_object(1111) 19:56:28.683 [Lua] [GameNetworkManager] game object was destroyed id=1111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:56:28.961 [Flow] current health: 69 19:56:28.961 [Flow] current health: 69 19:56:29.262 [GameSession] destroy_game_object(630) 19:56:30.066 [Flow] current health: 70 19:56:30.066 [Flow] current health: 70 19:56:31.154 [Flow] current health: 71 19:56:31.154 [Flow] current health: 71 19:56:32.128 [GameSession] destroy_game_object(644) 19:56:32.251 [Flow] current health: 72 19:56:32.251 [Flow] current health: 72 19:56:32.706 [GameSession] destroy_game_object(643) 19:56:33.253 [GameSession] destroy_game_object(19) 19:56:33.323 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 19:56:33.339 [Flow] current health: 73 19:56:33.339 [Flow] current health: 73 19:56:33.484 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 31 19:56:33.484 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 937 19:56:33.484 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3754 19:56:33.484 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 28 19:56:33.492 [GameSession] destroy_game_object(55) 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 23 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 683 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3785 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 31 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 954 19:56:33.580 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3823 19:56:33.602 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 31 19:56:33.602 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 200 19:56:33.602 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3854 19:56:34.438 [Flow] current health: 74 19:56:34.438 [Flow] current health: 74 19:56:34.663 [GameSession] create_game_object(70, 681) 19:56:34.663 [GameSession] create_game_object(681, 0) -> 11000010493d8ff 19:56:34.663 [GameSession] create_game_object(681, 0) -> 110000105182d5d 19:56:34.663 [GameSession] create_game_object(681, 0) -> 110000104a550a1 19:56:35.182 [GameSession] create_game_object(70, 682) 19:56:35.182 [GameSession] create_game_object(682, 0) -> 11000010493d8ff 19:56:35.182 [GameSession] create_game_object(682, 0) -> 110000105182d5d 19:56:35.182 [GameSession] create_game_object(682, 0) -> 110000104a550a1 19:56:35.513 [Flow] current health: 75 19:56:35.513 [Flow] current health: 75 19:56:36.560 [GameSession] destroy_game_object(624) 19:56:36.617 [Flow] current health: 76 19:56:36.617 [Flow] current health: 76 19:56:37.721 [Flow] current health: 77 19:56:37.721 [Flow] current health: 77 19:56:38.826 [Flow] current health: 78 19:56:38.826 [Flow] current health: 78 19:56:38.864 [Lua] event horde ends! 19:56:39.298 [GameSession] create_game_object(84, 683) 19:56:39.298 [GameSession] create_game_object(683, 0) -> 11000010493d8ff 19:56:39.298 [GameSession] create_game_object(683, 0) -> 110000105182d5d 19:56:39.298 [GameSession] create_game_object(683, 0) -> 110000104a550a1 19:56:39.895 [Flow] current health: 79 19:56:39.895 [Flow] current health: 79 19:56:39.915 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1ba7f, position: 0 19:56:40.695 [GameSession] destroy_game_object(672) 19:56:40.695 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:56:40.978 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.495 19:56:40.978 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.72999999999999998 19:56:41.002 [Flow] current health: 80 19:56:41.002 [Flow] current health: 80 19:56:42.137 [Flow] current health: 81 19:56:42.137 [Flow] current health: 81 19:56:42.819 [GameSession] destroy_game_object(665) 19:56:42.819 [GameSession] destroy_game_object(666) 19:56:43.117 [GameSession] destroy_game_object(683) 19:56:43.236 [Flow] current health: 82 19:56:43.236 [Flow] current health: 82 19:56:43.712 [GameSession] destroy_game_object(675) 19:56:43.712 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:56:43.712 [GameSession] destroy_game_object(673) 19:56:44.342 [Flow] current health: 83 19:56:44.342 [Flow] current health: 83 19:56:45.420 [Flow] current health: 84 19:56:45.420 [Flow] current health: 84 19:56:46.541 [Flow] current health: 85 19:56:46.541 [Flow] current health: 85 19:56:47.619 [Flow] current health: 86 19:56:47.619 [Flow] current health: 86 19:56:48.710 [Flow] current health: 87 19:56:48.710 [Flow] current health: 87 19:56:49.816 [Flow] current health: 88 19:56:49.816 [Flow] current health: 88 19:56:50.914 [Flow] current health: 89 19:56:50.914 [Flow] current health: 89 19:56:52.035 [Flow] current health: 90 19:56:52.035 [Flow] current health: 90 19:56:53.111 [Flow] current health: 91 19:56:53.111 [Flow] current health: 91 19:56:54.223 [Flow] current health: 92 19:56:54.223 [Flow] current health: 92 19:56:54.519 [GameSession] create_game_object(64, 684) 19:56:54.519 [GameSession] create_game_object(684, 0) -> 11000010493d8ff 19:56:54.519 [GameSession] create_game_object(684, 0) -> 110000105182d5d 19:56:54.519 [GameSession] create_game_object(684, 0) -> 110000104a550a1 19:56:55.319 [Flow] current health: 93 19:56:55.319 [Flow] current health: 93 19:56:55.454 [Lua] event horde ends! 19:56:56.412 [Flow] current health: 94 19:56:56.412 [Flow] current health: 94 19:56:56.670 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.089999999999999997 19:56:57.508 [Flow] current health: 95 19:56:57.508 [Flow] current health: 95 19:56:57.635 [GameSession] destroy_game_object(681) 19:56:57.635 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:56:57.860 [GameSession] destroy_game_object(682) 19:56:57.860 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:56:58.599 [Flow] current health: 96 19:56:58.599 [Flow] current health: 96 19:56:59.691 [Flow] current health: 97 19:56:59.691 [Flow] current health: 97 19:57:00.778 [Flow] current health: 98 19:57:00.778 [Flow] current health: 98 19:57:01.873 [Flow] current health: 99 19:57:01.873 [Flow] current health: 99 19:57:02.968 [Flow] current health: 100 19:57:02.968 [Flow] current health: 100 19:57:04.073 [Flow] current health: 101 19:57:04.073 [Flow] current health: 101 19:57:04.234 [GameSession] create_game_object(36, 685) 19:57:04.234 [GameSession] create_game_object(685, 0) -> 11000010493d8ff 19:57:04.234 [GameSession] create_game_object(685, 0) -> 110000105182d5d 19:57:04.234 [GameSession] create_game_object(685, 0) -> 110000104a550a1 19:57:04.247 [GameSession] create_game_object(36, 686) 19:57:04.247 [GameSession] create_game_object(686, 0) -> 11000010493d8ff 19:57:04.247 [GameSession] create_game_object(686, 0) -> 110000105182d5d 19:57:04.247 [GameSession] create_game_object(686, 0) -> 110000104a550a1 19:57:04.316 [GameSession] create_game_object(75, 687) 19:57:04.316 [GameSession] create_game_object(687, 0) -> 11000010493d8ff 19:57:04.316 [GameSession] create_game_object(687, 0) -> 110000105182d5d 19:57:04.316 [GameSession] create_game_object(687, 0) -> 110000104a550a1 19:57:04.316 [GameSession] create_game_object(75, 688) 19:57:04.316 [GameSession] create_game_object(688, 0) -> 11000010493d8ff 19:57:04.316 [GameSession] create_game_object(688, 0) -> 110000105182d5d 19:57:04.316 [GameSession] create_game_object(688, 0) -> 110000104a550a1 19:57:04.328 [GameSession] create_game_object(17, 689) 19:57:04.328 [GameSession] create_game_object(689, 0) -> 11000010493d8ff 19:57:04.328 [GameSession] create_game_object(689, 0) -> 110000105182d5d 19:57:04.328 [GameSession] create_game_object(689, 0) -> 110000104a550a1 19:57:04.328 [GameSession] create_game_object(75, 690) 19:57:04.328 [GameSession] create_game_object(690, 0) -> 11000010493d8ff 19:57:04.328 [GameSession] create_game_object(690, 0) -> 110000105182d5d 19:57:04.328 [GameSession] create_game_object(690, 0) -> 110000104a550a1 19:57:04.328 [GameSession] create_game_object(75, 691) 19:57:04.328 [GameSession] create_game_object(691, 0) -> 11000010493d8ff 19:57:04.328 [GameSession] create_game_object(691, 0) -> 110000105182d5d 19:57:04.328 [GameSession] create_game_object(691, 0) -> 110000104a550a1 19:57:04.340 [GameSession] create_game_object(17, 692) 19:57:04.340 [GameSession] create_game_object(692, 0) -> 11000010493d8ff 19:57:04.340 [GameSession] create_game_object(692, 0) -> 110000105182d5d 19:57:04.340 [GameSession] create_game_object(692, 0) -> 110000104a550a1 19:57:04.523 [GameSession] create_game_object(17, 693) 19:57:04.523 [GameSession] create_game_object(693, 0) -> 11000010493d8ff 19:57:04.523 [GameSession] create_game_object(693, 0) -> 110000105182d5d 19:57:04.523 [GameSession] create_game_object(693, 0) -> 110000104a550a1 19:57:04.534 [GameSession] create_game_object(17, 694) 19:57:04.534 [GameSession] create_game_object(694, 0) -> 11000010493d8ff 19:57:04.535 [GameSession] create_game_object(694, 0) -> 110000105182d5d 19:57:04.535 [GameSession] create_game_object(694, 0) -> 110000104a550a1 19:57:04.732 [GameSession] create_game_object(17, 695) 19:57:04.732 [GameSession] create_game_object(695, 0) -> 11000010493d8ff 19:57:04.732 [GameSession] create_game_object(695, 0) -> 110000105182d5d 19:57:04.732 [GameSession] create_game_object(695, 0) -> 110000104a550a1 19:57:04.744 [GameSession] create_game_object(17, 696) 19:57:04.744 [GameSession] create_game_object(696, 0) -> 11000010493d8ff 19:57:04.744 [GameSession] create_game_object(696, 0) -> 110000105182d5d 19:57:04.744 [GameSession] create_game_object(696, 0) -> 110000104a550a1 19:57:04.941 [GameSession] create_game_object(17, 697) 19:57:04.941 [GameSession] create_game_object(697, 0) -> 11000010493d8ff 19:57:04.941 [GameSession] create_game_object(697, 0) -> 110000105182d5d 19:57:04.941 [GameSession] create_game_object(697, 0) -> 110000104a550a1 19:57:04.952 [GameSession] create_game_object(17, 698) 19:57:04.952 [GameSession] create_game_object(698, 0) -> 11000010493d8ff 19:57:04.952 [GameSession] create_game_object(698, 0) -> 110000105182d5d 19:57:04.952 [GameSession] create_game_object(698, 0) -> 110000104a550a1 19:57:05.139 [GameSession] create_game_object(17, 699) 19:57:05.139 [GameSession] create_game_object(699, 0) -> 11000010493d8ff 19:57:05.139 [GameSession] create_game_object(699, 0) -> 110000105182d5d 19:57:05.139 [GameSession] create_game_object(699, 0) -> 110000104a550a1 19:57:05.154 [GameSession] create_game_object(17, 700) 19:57:05.154 [GameSession] create_game_object(700, 0) -> 11000010493d8ff 19:57:05.154 [GameSession] create_game_object(700, 0) -> 110000105182d5d 19:57:05.154 [GameSession] create_game_object(700, 0) -> 110000104a550a1 19:57:05.173 [Flow] current health: 102 19:57:05.173 [Flow] current health: 102 19:57:06.259 [Flow] current health: 103 19:57:06.259 [Flow] current health: 103 19:57:07.342 [Flow] current health: 104 19:57:07.342 [Flow] current health: 104 19:57:08.078 [GameSession] 110000104a550a1 -> create_game_object(3111) 19:57:08.078 [GameSession] create_game_object(3111, 0) -> 11000010493d8ff 19:57:08.078 [GameSession] create_game_object(3111, 0) -> 110000105182d5d 19:57:08.078 [Lua] [GameNetworkManager] game object created go_id=3111, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:08.083 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.65354329347610474 19:57:08.413 [GameSession] destroy_game_object(692) 19:57:08.436 [Flow] current health: 105 19:57:08.436 [Flow] current health: 105 19:57:08.491 [GameSession] destroy_game_object(689) 19:57:08.620 [GameSession] destroy_game_object(694) 19:57:08.668 [GameSession] 110000104a550a1 -> destroy_game_object(3111) 19:57:08.668 [Lua] [GameNetworkManager] game object was destroyed id=3111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:57:08.691 [GameSession] create_game_object(53, 701) 19:57:08.691 [GameSession] create_game_object(701, 0) -> 11000010493d8ff 19:57:08.691 [GameSession] create_game_object(701, 0) -> 110000105182d5d 19:57:08.691 [GameSession] create_game_object(701, 0) -> 110000104a550a1 19:57:08.699 [GameSession] destroy_game_object(693) 19:57:08.771 [GameSession] create_game_object(53, 702) 19:57:08.771 [GameSession] create_game_object(702, 0) -> 11000010493d8ff 19:57:08.771 [GameSession] create_game_object(702, 0) -> 110000105182d5d 19:57:08.771 [GameSession] create_game_object(702, 0) -> 110000104a550a1 19:57:08.833 [GameSession] destroy_game_object(696) 19:57:08.903 [GameSession] destroy_game_object(695) 19:57:09.039 [GameSession] destroy_game_object(698) 19:57:09.110 [GameSession] destroy_game_object(697) 19:57:09.245 [GameSession] destroy_game_object(700) 19:57:09.322 [GameSession] destroy_game_object(699) 19:57:09.482 [Lua] event horde ends! 19:57:09.493 [Lua] event horde ends! 19:57:09.546 [Flow] current health: 106 19:57:09.546 [Flow] current health: 106 19:57:10.667 [Flow] current health: 107 19:57:10.667 [Flow] current health: 107 19:57:10.835 [GameSession] 110000104a550a1 -> create_game_object(3112) 19:57:10.835 [GameSession] create_game_object(3112, 0) -> 11000010493d8ff 19:57:10.835 [GameSession] create_game_object(3112, 0) -> 110000105182d5d 19:57:10.835 [Lua] [GameNetworkManager] game object created go_id=3112, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:10.839 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.59842520952224731 19:57:11.500 [GameSession] 110000104a550a1 -> destroy_game_object(3112) 19:57:11.500 [Lua] [GameNetworkManager] game object was destroyed id=3112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:57:11.555 [Flow] **********************DEBUG************************ritualapproach_02 trigger UNTOUCH 19:57:11.775 [Flow] current health: 108 19:57:11.775 [Flow] current health: 108 19:57:11.906 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.74803149700164795 19:57:11.912 [GameSession] destroy_game_object(702) 19:57:11.912 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:57:12.561 [GameSession] create_game_object(36, 703) 19:57:12.561 [GameSession] create_game_object(703, 0) -> 11000010493d8ff 19:57:12.561 [GameSession] create_game_object(703, 0) -> 110000105182d5d 19:57:12.561 [GameSession] create_game_object(703, 0) -> 110000104a550a1 19:57:12.804 [GameSession] create_game_object(84, 704) 19:57:12.804 [GameSession] create_game_object(704, 0) -> 11000010493d8ff 19:57:12.804 [GameSession] create_game_object(704, 0) -> 110000105182d5d 19:57:12.804 [GameSession] create_game_object(704, 0) -> 110000104a550a1 19:57:12.816 [GameSession] create_game_object(102, 705) 19:57:12.816 [GameSession] create_game_object(705, 0) -> 11000010493d8ff 19:57:12.816 [GameSession] create_game_object(705, 0) -> 110000105182d5d 19:57:12.816 [GameSession] create_game_object(705, 0) -> 110000104a550a1 19:57:12.829 [GameSession] create_game_object(102, 706) 19:57:12.829 [GameSession] create_game_object(706, 0) -> 11000010493d8ff 19:57:12.829 [GameSession] create_game_object(706, 0) -> 110000105182d5d 19:57:12.829 [GameSession] create_game_object(706, 0) -> 110000104a550a1 19:57:12.842 [GameSession] create_game_object(102, 707) 19:57:12.842 [GameSession] create_game_object(707, 0) -> 11000010493d8ff 19:57:12.842 [GameSession] create_game_object(707, 0) -> 110000105182d5d 19:57:12.842 [GameSession] create_game_object(707, 0) -> 110000104a550a1 19:57:12.861 [Flow] **********************DEBUG************************ritualapproach_02 trigger TOUCH 19:57:12.861 [Flow] current health: 109 19:57:12.861 [Flow] current health: 109 19:57:13.393 [GameSession] create_game_object(75, 708) 19:57:13.393 [GameSession] create_game_object(708, 0) -> 11000010493d8ff 19:57:13.393 [GameSession] create_game_object(708, 0) -> 110000105182d5d 19:57:13.393 [GameSession] create_game_object(708, 0) -> 110000104a550a1 19:57:13.393 [GameSession] create_game_object(75, 709) 19:57:13.393 [GameSession] create_game_object(709, 0) -> 11000010493d8ff 19:57:13.393 [GameSession] create_game_object(709, 0) -> 110000105182d5d 19:57:13.393 [GameSession] create_game_object(709, 0) -> 110000104a550a1 19:57:13.404 [GameSession] create_game_object(17, 710) 19:57:13.404 [GameSession] create_game_object(710, 0) -> 11000010493d8ff 19:57:13.404 [GameSession] create_game_object(710, 0) -> 110000105182d5d 19:57:13.404 [GameSession] create_game_object(710, 0) -> 110000104a550a1 19:57:13.602 [GameSession] create_game_object(17, 711) 19:57:13.602 [GameSession] create_game_object(711, 0) -> 11000010493d8ff 19:57:13.602 [GameSession] create_game_object(711, 0) -> 110000105182d5d 19:57:13.602 [GameSession] create_game_object(711, 0) -> 110000104a550a1 19:57:13.809 [GameSession] create_game_object(17, 712) 19:57:13.809 [GameSession] create_game_object(712, 0) -> 11000010493d8ff 19:57:13.809 [GameSession] create_game_object(712, 0) -> 110000105182d5d 19:57:13.809 [GameSession] create_game_object(712, 0) -> 110000104a550a1 19:57:13.908 [GameSession] create_game_object(84, 713) 19:57:13.908 [GameSession] create_game_object(713, 0) -> 11000010493d8ff 19:57:13.908 [GameSession] create_game_object(713, 0) -> 110000105182d5d 19:57:13.908 [GameSession] create_game_object(713, 0) -> 110000104a550a1 19:57:13.909 [GameSession] create_game_object(36, 714) 19:57:13.909 [GameSession] create_game_object(714, 0) -> 11000010493d8ff 19:57:13.909 [GameSession] create_game_object(714, 0) -> 110000105182d5d 19:57:13.909 [GameSession] create_game_object(714, 0) -> 110000104a550a1 19:57:13.927 [Flow] current health: 110 19:57:13.927 [Flow] current health: 110 19:57:13.963 [GameSession] destroy_game_object(687) 19:57:13.963 [GameSession] destroy_game_object(688) 19:57:14.013 [GameSession] create_game_object(17, 715) 19:57:14.013 [GameSession] create_game_object(715, 0) -> 11000010493d8ff 19:57:14.013 [GameSession] create_game_object(715, 0) -> 110000105182d5d 19:57:14.013 [GameSession] create_game_object(715, 0) -> 110000104a550a1 19:57:14.227 [GameSession] create_game_object(17, 716) 19:57:14.227 [GameSession] create_game_object(716, 0) -> 11000010493d8ff 19:57:14.227 [GameSession] create_game_object(716, 0) -> 110000105182d5d 19:57:14.227 [GameSession] create_game_object(716, 0) -> 110000104a550a1 19:57:14.341 [GameSession] destroy_game_object(705) 19:57:14.341 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[a408d7e1af12ecd4]' 19:57:14.341 [GameSession] destroy_game_object(707) 19:57:14.341 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[63068713f1be46c5]' 19:57:14.341 [GameSession] destroy_game_object(704) 19:57:15.030 [Flow] current health: 111 19:57:15.030 [Flow] current health: 111 19:57:16.139 [Flow] current health: 112 19:57:16.139 [Flow] current health: 112 19:57:17.218 [Flow] current health: 113 19:57:17.218 [Flow] current health: 113 19:57:17.809 [Lua] event horde ends! 19:57:18.325 [Flow] current health: 114 19:57:18.325 [Flow] current health: 114 19:57:18.346 [GameSession] destroy_game_object(710) 19:57:18.545 [GameSession] destroy_game_object(711) 19:57:18.616 [GameSession] create_game_object(53, 717) 19:57:18.616 [GameSession] create_game_object(717, 0) -> 11000010493d8ff 19:57:18.616 [GameSession] create_game_object(717, 0) -> 110000105182d5d 19:57:18.616 [GameSession] create_game_object(717, 0) -> 110000104a550a1 19:57:18.748 [GameSession] destroy_game_object(712) 19:57:18.952 [GameSession] destroy_game_object(715) 19:57:19.168 [GameSession] destroy_game_object(716) 19:57:19.406 [Flow] current health: 115 19:57:19.406 [Flow] current health: 115 19:57:20.278 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 117 will change to a manual source. 19:57:20.515 [GameSession] 11000010493d8ff -> create_game_object(1112) 19:57:20.515 [GameSession] create_game_object(1112, 0) -> 110000105182d5d 19:57:20.515 [GameSession] create_game_object(1112, 0) -> 110000104a550a1 19:57:20.515 [Lua] [GameNetworkManager] game object created go_id=1112, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:20.520 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.44094488024711609 19:57:20.525 [Flow] current health: 116 19:57:20.525 [Flow] current health: 116 19:57:20.597 [GameSession] 11000010493d8ff -> create_game_object(1113) 19:57:20.597 [GameSession] create_game_object(1113, 0) -> 110000105182d5d 19:57:20.597 [GameSession] create_game_object(1113, 0) -> 110000104a550a1 19:57:20.597 [Lua] [GameNetworkManager] game object created go_id=1113, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:20.601 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.42519685626029968 19:57:20.652 [GameSession] 11000010493d8ff -> create_game_object(1114) 19:57:20.652 [GameSession] create_game_object(1114, 0) -> 110000105182d5d 19:57:20.652 [GameSession] create_game_object(1114, 0) -> 110000104a550a1 19:57:20.652 [Lua] [GameNetworkManager] game object created go_id=1114, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:20.657 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.40157479047775269 19:57:21.027 [GameSession] 11000010493d8ff -> destroy_game_object(1112) 19:57:21.027 [Lua] [GameNetworkManager] game object was destroyed id=1112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:21.061 [GameSession] 11000010493d8ff -> create_game_object(1115) 19:57:21.061 [GameSession] create_game_object(1115, 0) -> 110000105182d5d 19:57:21.061 [GameSession] create_game_object(1115, 0) -> 110000104a550a1 19:57:21.061 [Lua] [GameNetworkManager] game object created go_id=1115, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:21.064 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.37795275449752808 19:57:21.140 [GameSession] 11000010493d8ff -> create_game_object(1116) 19:57:21.140 [GameSession] create_game_object(1116, 0) -> 110000105182d5d 19:57:21.140 [GameSession] create_game_object(1116, 0) -> 110000104a550a1 19:57:21.140 [Lua] [GameNetworkManager] game object created go_id=1116, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:21.145 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.35433071851730347 19:57:21.174 [GameSession] 11000010493d8ff -> destroy_game_object(1113) 19:57:21.174 [Lua] [GameNetworkManager] game object was destroyed id=1113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:21.225 [GameSession] 11000010493d8ff -> create_game_object(1117) 19:57:21.225 [GameSession] create_game_object(1117, 0) -> 110000105182d5d 19:57:21.225 [GameSession] create_game_object(1117, 0) -> 110000104a550a1 19:57:21.225 [Lua] [GameNetworkManager] game object created go_id=1117, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:21.245 [GameSession] 11000010493d8ff -> destroy_game_object(1114) 19:57:21.245 [Lua] [GameNetworkManager] game object was destroyed id=1114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:21.249 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.33070865273475647 19:57:21.601 [Flow] current health: 117 19:57:21.601 [Flow] current health: 117 19:57:21.647 [GameSession] 11000010493d8ff -> destroy_game_object(1115) 19:57:21.647 [Lua] [GameNetworkManager] game object was destroyed id=1115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:21.923 [GameSession] 11000010493d8ff -> create_game_object(1118) 19:57:21.923 [GameSession] create_game_object(1118, 0) -> 110000105182d5d 19:57:21.923 [GameSession] create_game_object(1118, 0) -> 110000104a550a1 19:57:21.923 [Lua] [GameNetworkManager] game object created go_id=1118, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:21.958 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.31496062874794006 19:57:22.029 [GameSession] 11000010493d8ff -> create_game_object(1119) 19:57:22.029 [GameSession] create_game_object(1119, 0) -> 110000105182d5d 19:57:22.029 [GameSession] create_game_object(1119, 0) -> 110000104a550a1 19:57:22.029 [Lua] [GameNetworkManager] game object created go_id=1119, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:22.033 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.29133859276771545 19:57:22.087 [GameSession] 11000010493d8ff -> create_game_object(1120) 19:57:22.087 [GameSession] create_game_object(1120, 0) -> 110000105182d5d 19:57:22.087 [GameSession] create_game_object(1120, 0) -> 110000104a550a1 19:57:22.087 [Lua] [GameNetworkManager] game object created go_id=1120, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:22.092 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.26771652698516846 19:57:22.238 [GameSession] destroy_game_object(717) 19:57:22.238 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:57:22.546 [GameSession] 11000010493d8ff -> destroy_game_object(1118) 19:57:22.546 [Lua] [GameNetworkManager] game object was destroyed id=1118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:22.683 [Flow] current health: 118 19:57:22.683 [Flow] current health: 118 19:57:23.074 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 72 will change to a manual source. 19:57:23.492 [GameSession] destroy_game_object(679) 19:57:23.493 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:23.493 [GameSession] destroy_game_object(680) 19:57:23.493 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:23.493 [GameSession] destroy_game_object(678) 19:57:23.769 [Flow] current health: 119 19:57:23.769 [Flow] current health: 119 19:57:24.343 [GameSession] destroy_game_object(709) 19:57:24.343 [GameSession] destroy_game_object(708) 19:57:24.356 [GameSession] 11000010493d8ff -> destroy_game_object(1116) 19:57:24.356 [Lua] [GameNetworkManager] game object was destroyed id=1116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:24.453 [GameSession] 11000010493d8ff -> destroy_game_object(1117) 19:57:24.453 [Lua] [GameNetworkManager] game object was destroyed id=1117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:24.870 [Flow] current health: 120 19:57:24.870 [Flow] current health: 120 19:57:24.980 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.68503934144973755 19:57:24.985 [GameSession] destroy_game_object(701) 19:57:24.985 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 19:57:25.213 [GameSession] 11000010493d8ff -> destroy_game_object(1119) 19:57:25.213 [Lua] [GameNetworkManager] game object was destroyed id=1119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:25.290 [GameSession] 11000010493d8ff -> destroy_game_object(1120) 19:57:25.290 [Lua] [GameNetworkManager] game object was destroyed id=1120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:25.977 [Flow] current health: 121 19:57:25.977 [Flow] current health: 121 19:57:26.156 [GameSession] create_game_object(84, 718) 19:57:26.156 [GameSession] create_game_object(718, 0) -> 11000010493d8ff 19:57:26.156 [GameSession] create_game_object(718, 0) -> 110000105182d5d 19:57:26.156 [GameSession] create_game_object(718, 0) -> 110000104a550a1 19:57:26.157 [GameSession] create_game_object(36, 719) 19:57:26.157 [GameSession] create_game_object(719, 0) -> 11000010493d8ff 19:57:26.157 [GameSession] create_game_object(719, 0) -> 110000105182d5d 19:57:26.157 [GameSession] create_game_object(719, 0) -> 110000104a550a1 19:57:26.170 [GameSession] create_game_object(36, 720) 19:57:26.170 [GameSession] create_game_object(720, 0) -> 11000010493d8ff 19:57:26.170 [GameSession] create_game_object(720, 0) -> 110000105182d5d 19:57:26.170 [GameSession] create_game_object(720, 0) -> 110000104a550a1 19:57:26.361 [GameSession] destroy_game_object(638) 19:57:26.361 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:26.361 [GameSession] destroy_game_object(637) 19:57:27.058 [Flow] current health: 122 19:57:27.058 [Flow] current health: 122 19:57:27.058 [GameSession] destroy_game_object(691) 19:57:27.058 [GameSession] destroy_game_object(690) 19:57:27.844 [GameSession] destroy_game_object(719) 19:57:27.844 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:27.844 [GameSession] destroy_game_object(720) 19:57:27.844 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:27.844 [GameSession] destroy_game_object(718) 19:57:28.154 [Flow] current health: 123 19:57:28.154 [Flow] current health: 123 19:57:29.245 [Flow] current health: 124 19:57:29.245 [Flow] current health: 124 19:57:29.385 [GameSession] create_game_object(75, 721) 19:57:29.385 [GameSession] create_game_object(721, 0) -> 11000010493d8ff 19:57:29.385 [GameSession] create_game_object(721, 0) -> 110000105182d5d 19:57:29.385 [GameSession] create_game_object(721, 0) -> 110000104a550a1 19:57:29.385 [GameSession] create_game_object(75, 722) 19:57:29.385 [GameSession] create_game_object(722, 0) -> 11000010493d8ff 19:57:29.385 [GameSession] create_game_object(722, 0) -> 110000105182d5d 19:57:29.385 [GameSession] create_game_object(722, 0) -> 110000104a550a1 19:57:29.395 [GameSession] create_game_object(17, 723) 19:57:29.395 [GameSession] create_game_object(723, 0) -> 11000010493d8ff 19:57:29.395 [GameSession] create_game_object(723, 0) -> 110000105182d5d 19:57:29.395 [GameSession] create_game_object(723, 0) -> 110000104a550a1 19:57:29.590 [GameSession] create_game_object(17, 724) 19:57:29.590 [GameSession] create_game_object(724, 0) -> 11000010493d8ff 19:57:29.590 [GameSession] create_game_object(724, 0) -> 110000105182d5d 19:57:29.590 [GameSession] create_game_object(724, 0) -> 110000104a550a1 19:57:29.796 [GameSession] create_game_object(17, 725) 19:57:29.796 [GameSession] create_game_object(725, 0) -> 11000010493d8ff 19:57:29.796 [GameSession] create_game_object(725, 0) -> 110000105182d5d 19:57:29.796 [GameSession] create_game_object(725, 0) -> 110000104a550a1 19:57:29.957 [GameSession] create_game_object(84, 726) 19:57:29.957 [GameSession] create_game_object(726, 0) -> 11000010493d8ff 19:57:29.957 [GameSession] create_game_object(726, 0) -> 110000105182d5d 19:57:29.957 [GameSession] create_game_object(726, 0) -> 110000104a550a1 19:57:29.958 [GameSession] create_game_object(36, 727) 19:57:29.958 [GameSession] create_game_object(727, 0) -> 11000010493d8ff 19:57:29.958 [GameSession] create_game_object(727, 0) -> 110000105182d5d 19:57:29.958 [GameSession] create_game_object(727, 0) -> 110000104a550a1 19:57:30.014 [GameSession] create_game_object(17, 728) 19:57:30.014 [GameSession] create_game_object(728, 0) -> 11000010493d8ff 19:57:30.014 [GameSession] create_game_object(728, 0) -> 110000105182d5d 19:57:30.014 [GameSession] create_game_object(728, 0) -> 110000104a550a1 19:57:30.215 [GameSession] create_game_object(17, 729) 19:57:30.215 [GameSession] create_game_object(729, 0) -> 11000010493d8ff 19:57:30.215 [GameSession] create_game_object(729, 0) -> 110000105182d5d 19:57:30.215 [GameSession] create_game_object(729, 0) -> 110000104a550a1 19:57:30.349 [Flow] current health: 125 19:57:30.349 [Flow] current health: 125 19:57:30.945 [GameSession] destroy_game_object(677) 19:57:31.448 [Flow] current health: 126 19:57:31.448 [Flow] current health: 126 19:57:31.896 [GameSession] destroy_game_object(727) 19:57:31.896 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:31.897 [GameSession] destroy_game_object(726) 19:57:31.985 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.62204724550247192 19:57:31.989 [GameSession] destroy_game_object(721) 19:57:31.989 [GameSession] destroy_game_object(722) 19:57:32.423 [GameSession] destroy_game_object(714) 19:57:32.423 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:32.423 [GameSession] destroy_game_object(713) 19:57:32.533 [Flow] current health: 127 19:57:32.533 [Flow] current health: 127 19:57:32.972 [GameSession] create_game_object(84, 730) 19:57:32.972 [GameSession] create_game_object(730, 0) -> 11000010493d8ff 19:57:32.972 [GameSession] create_game_object(730, 0) -> 110000105182d5d 19:57:32.972 [GameSession] create_game_object(730, 0) -> 110000104a550a1 19:57:32.973 [GameSession] create_game_object(36, 731) 19:57:32.973 [GameSession] create_game_object(731, 0) -> 11000010493d8ff 19:57:32.973 [GameSession] create_game_object(731, 0) -> 110000105182d5d 19:57:32.973 [GameSession] create_game_object(731, 0) -> 110000104a550a1 19:57:33.291 [GameSession] create_game_object(70, 732) 19:57:33.291 [GameSession] create_game_object(732, 0) -> 11000010493d8ff 19:57:33.291 [GameSession] create_game_object(732, 0) -> 110000105182d5d 19:57:33.291 [GameSession] create_game_object(732, 0) -> 110000104a550a1 19:57:33.339 [GameSession] destroy_game_object(723) 19:57:33.342 [GameSession] create_game_object(70, 733) 19:57:33.342 [GameSession] create_game_object(733, 0) -> 11000010493d8ff 19:57:33.342 [GameSession] create_game_object(733, 0) -> 110000105182d5d 19:57:33.342 [GameSession] create_game_object(733, 0) -> 110000104a550a1 19:57:33.455 [GameSession] create_game_object(84, 734) 19:57:33.455 [GameSession] create_game_object(734, 0) -> 11000010493d8ff 19:57:33.455 [GameSession] create_game_object(734, 0) -> 110000105182d5d 19:57:33.455 [GameSession] create_game_object(734, 0) -> 110000104a550a1 19:57:33.456 [GameSession] create_game_object(36, 735) 19:57:33.456 [GameSession] create_game_object(735, 0) -> 11000010493d8ff 19:57:33.456 [GameSession] create_game_object(735, 0) -> 110000105182d5d 19:57:33.456 [GameSession] create_game_object(735, 0) -> 110000104a550a1 19:57:33.531 [GameSession] destroy_game_object(724) 19:57:33.634 [Flow] current health: 128 19:57:33.634 [Flow] current health: 128 19:57:33.752 [GameSession] destroy_game_object(725) 19:57:33.822 [GameSession] create_game_object(70, 736) 19:57:33.822 [GameSession] create_game_object(736, 0) -> 11000010493d8ff 19:57:33.822 [GameSession] create_game_object(736, 0) -> 110000105182d5d 19:57:33.822 [GameSession] create_game_object(736, 0) -> 110000104a550a1 19:57:33.959 [GameSession] destroy_game_object(728) 19:57:34.166 [GameSession] destroy_game_object(729) 19:57:34.360 [GameSession] create_game_object(70, 737) 19:57:34.360 [GameSession] create_game_object(737, 0) -> 11000010493d8ff 19:57:34.360 [GameSession] create_game_object(737, 0) -> 110000105182d5d 19:57:34.360 [GameSession] create_game_object(737, 0) -> 110000104a550a1 19:57:34.735 [Flow] current health: 129 19:57:34.735 [Flow] current health: 129 19:57:34.890 [GameSession] create_game_object(70, 738) 19:57:34.890 [GameSession] create_game_object(738, 0) -> 11000010493d8ff 19:57:34.890 [GameSession] create_game_object(738, 0) -> 110000105182d5d 19:57:34.890 [GameSession] create_game_object(738, 0) -> 110000104a550a1 19:57:35.193 [GameSession] create_game_object(84, 739) 19:57:35.193 [GameSession] create_game_object(739, 0) -> 11000010493d8ff 19:57:35.193 [GameSession] create_game_object(739, 0) -> 110000105182d5d 19:57:35.193 [GameSession] create_game_object(739, 0) -> 110000104a550a1 19:57:35.194 [GameSession] create_game_object(36, 740) 19:57:35.194 [GameSession] create_game_object(740, 0) -> 11000010493d8ff 19:57:35.194 [GameSession] create_game_object(740, 0) -> 110000105182d5d 19:57:35.194 [GameSession] create_game_object(740, 0) -> 110000104a550a1 19:57:35.205 [GameSession] create_game_object(36, 741) 19:57:35.205 [GameSession] create_game_object(741, 0) -> 11000010493d8ff 19:57:35.205 [GameSession] create_game_object(741, 0) -> 110000105182d5d 19:57:35.205 [GameSession] create_game_object(741, 0) -> 110000104a550a1 19:57:35.424 [GameSession] create_game_object(70, 742) 19:57:35.424 [GameSession] create_game_object(742, 0) -> 11000010493d8ff 19:57:35.424 [GameSession] create_game_object(742, 0) -> 110000105182d5d 19:57:35.424 [GameSession] create_game_object(742, 0) -> 110000104a550a1 19:57:35.849 [Flow] current health: 130 19:57:35.849 [Flow] current health: 130 19:57:36.291 [GameSession] 11000010493d8ff -> create_game_object(1121) 19:57:36.291 [GameSession] create_game_object(1121, 0) -> 110000105182d5d 19:57:36.291 [GameSession] create_game_object(1121, 0) -> 110000104a550a1 19:57:36.291 [Lua] [GameNetworkManager] game object created go_id=1121, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:36.296 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.24409449100494385 19:57:36.784 [GameSession] destroy_game_object(731) 19:57:36.784 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:36.784 [GameSession] destroy_game_object(730) 19:57:36.936 [Flow] current health: 131 19:57:36.936 [Flow] current health: 131 19:57:37.042 [GameSession] 11000010493d8ff -> destroy_game_object(1121) 19:57:37.043 [Lua] [GameNetworkManager] game object was destroyed id=1121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:37.300 [GameSession] 11000010493d8ff -> create_game_object(1122) 19:57:37.300 [GameSession] create_game_object(1122, 0) -> 110000105182d5d 19:57:37.300 [GameSession] create_game_object(1122, 0) -> 110000104a550a1 19:57:37.300 [Lua] [GameNetworkManager] game object created go_id=1122, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:37.305 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.22047244012355804 19:57:38.007 [GameSession] 11000010493d8ff -> destroy_game_object(1122) 19:57:38.007 [Lua] [GameNetworkManager] game object was destroyed id=1122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:38.046 [Flow] current health: 132 19:57:38.046 [Flow] current health: 132 19:57:38.230 [GameSession] 11000010493d8ff -> create_game_object(1123) 19:57:38.230 [GameSession] create_game_object(1123, 0) -> 110000105182d5d 19:57:38.230 [GameSession] create_game_object(1123, 0) -> 110000104a550a1 19:57:38.230 [Lua] [GameNetworkManager] game object created go_id=1123, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:38.234 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.19685038924217224 19:57:38.448 [GameSession] create_game_object(84, 743) 19:57:38.448 [GameSession] create_game_object(743, 0) -> 11000010493d8ff 19:57:38.448 [GameSession] create_game_object(743, 0) -> 110000105182d5d 19:57:38.448 [GameSession] create_game_object(743, 0) -> 110000104a550a1 19:57:38.449 [GameSession] create_game_object(36, 744) 19:57:38.449 [GameSession] create_game_object(744, 0) -> 11000010493d8ff 19:57:38.449 [GameSession] create_game_object(744, 0) -> 110000105182d5d 19:57:38.449 [GameSession] create_game_object(744, 0) -> 110000104a550a1 19:57:38.986 [GameSession] 11000010493d8ff -> create_game_object(1124) 19:57:38.986 [GameSession] create_game_object(1124, 0) -> 110000105182d5d 19:57:38.986 [GameSession] create_game_object(1124, 0) -> 110000104a550a1 19:57:38.986 [Lua] [GameNetworkManager] game object created go_id=1124, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:39.013 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.18110236525535583 19:57:39.154 [Flow] current health: 133 19:57:39.154 [Flow] current health: 133 19:57:39.848 [GameSession] 11000010493d8ff -> create_game_object(1125) 19:57:39.848 [GameSession] create_game_object(1125, 0) -> 110000105182d5d 19:57:39.848 [GameSession] create_game_object(1125, 0) -> 110000104a550a1 19:57:39.848 [Lua] [GameNetworkManager] game object created go_id=1125, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:39.852 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.15748031437397003 19:57:40.213 [GameSession] 11000010493d8ff -> destroy_game_object(1123) 19:57:40.213 [Lua] [GameNetworkManager] game object was destroyed id=1123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:40.253 [Flow] current health: 134 19:57:40.253 [Flow] current health: 134 19:57:40.891 [GameSession] 11000010493d8ff -> destroy_game_object(1124) 19:57:40.891 [Lua] [GameNetworkManager] game object was destroyed id=1124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:41.118 [GameSession] destroy_game_object(740) 19:57:41.118 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:41.119 [GameSession] destroy_game_object(741) 19:57:41.119 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:41.119 [GameSession] destroy_game_object(739) 19:57:41.372 [Flow] current health: 135 19:57:41.372 [Flow] current health: 135 19:57:41.769 [GameSession] 11000010493d8ff -> destroy_game_object(1125) 19:57:41.769 [Lua] [GameNetworkManager] game object was destroyed id=1125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:57:42.083 [GameSession] destroy_game_object(685) 19:57:42.483 [Flow] current health: 136 19:57:42.483 [Flow] current health: 136 19:57:42.591 [GameSession] destroy_game_object(653) 19:57:42.718 [GameSession] destroy_game_object(686) 19:57:42.892 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.6875 19:57:43.301 [GameSession] destroy_game_object(703) 19:57:43.571 [Flow] current health: 137 19:57:43.571 [Flow] current health: 137 19:57:44.166 [GameSession] destroy_game_object(744) 19:57:44.166 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:57:44.166 [GameSession] destroy_game_object(743) 19:57:44.460 [GameSession] destroy_game_object(676) 19:57:44.650 [Flow] current health: 138 19:57:44.650 [Flow] current health: 138 19:57:44.946 [GameSession] destroy_game_object(674) 19:57:45.622 [GameSession] destroy_game_object(738) 19:57:45.622 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 19:57:45.746 [Flow] current health: 139 19:57:45.746 [Flow] current health: 139 19:57:45.873 [GameSession] create_game_object(36, 745) 19:57:45.873 [GameSession] create_game_object(745, 0) -> 11000010493d8ff 19:57:45.873 [GameSession] create_game_object(745, 0) -> 110000105182d5d 19:57:45.873 [GameSession] create_game_object(745, 0) -> 110000104a550a1 19:57:45.888 [GameSession] create_game_object(36, 746) 19:57:45.888 [GameSession] create_game_object(746, 0) -> 11000010493d8ff 19:57:45.888 [GameSession] create_game_object(746, 0) -> 110000105182d5d 19:57:45.888 [GameSession] create_game_object(746, 0) -> 110000104a550a1 19:57:46.483 [GameSession] destroy_game_object(732) 19:57:46.483 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 19:57:46.837 [Flow] current health: 140 19:57:46.837 [Flow] current health: 140 19:57:47.287 [GameSession] destroy_game_object(742) 19:57:47.287 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 19:57:47.373 [GameSession] destroy_game_object(737) 19:57:47.373 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 19:57:47.920 [Flow] current health: 141 19:57:47.920 [Flow] current health: 141 19:57:48.064 [GameSession] destroy_game_object(736) 19:57:48.064 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 19:57:49.026 [Flow] current health: 142 19:57:49.026 [Flow] current health: 142 19:57:50.119 [Flow] current health: 143 19:57:50.119 [Flow] current health: 143 19:57:51.191 [Flow] current health: 144 19:57:51.191 [Flow] current health: 144 19:57:52.280 [Flow] current health: 145 19:57:52.280 [Flow] current health: 145 19:57:53.375 [Flow] current health: 146 19:57:53.375 [Flow] current health: 146 19:57:54.068 [Lua] event horde ends! 19:57:54.133 [GameSession] create_game_object(36, 747) 19:57:54.133 [GameSession] create_game_object(747, 0) -> 11000010493d8ff 19:57:54.133 [GameSession] create_game_object(747, 0) -> 110000105182d5d 19:57:54.133 [GameSession] create_game_object(747, 0) -> 110000104a550a1 19:57:54.446 [Flow] current health: 147 19:57:54.446 [Flow] current health: 147 19:57:55.542 [Flow] current health: 148 19:57:55.542 [Flow] current health: 148 19:57:55.682 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.28749999999999998 19:57:56.642 [Flow] current health: 149 19:57:56.642 [Flow] current health: 149 19:57:57.772 [Flow] current health: 150 19:57:57.772 [Flow] current health: 150 19:57:59.692 [GameSession] 110000104a550a1 -> create_game_object(3113) 19:57:59.692 [GameSession] create_game_object(3113, 0) -> 11000010493d8ff 19:57:59.692 [GameSession] create_game_object(3113, 0) -> 110000105182d5d 19:57:59.692 [Lua] [GameNetworkManager] game object created go_id=3113, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:57:59.726 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.55118107795715332 19:58:00.097 [GameSession] 110000104a550a1 -> destroy_game_object(3113) 19:58:00.097 [Lua] [GameNetworkManager] game object was destroyed id=3113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:58:00.607 [GameSession] destroy_game_object(655) 19:58:00.607 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:58:00.607 [GameSession] destroy_game_object(654) 19:58:00.884 [Flow] Overcharge unit overheated 19:58:00.885 [Lua] Override Player Respawning terror_respawn false 19:58:00.885 [Lua] Override Player Respawning terror_respawn false 19:58:00.885 [Lua] TerrorEventMixer.stop_event: deus_generic_terror_event_long 19:58:00.885 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:00.889 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event_end (seed: 0) 19:58:02.373 [GameSession] destroy_game_object(733) 19:58:02.373 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 19:58:02.404 [Lua] event horde ends! 19:58:05.652 [GameSession] destroy_game_object(735) 19:58:05.652 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[a35f2ea23ae5019a]' 19:58:05.728 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 80 will change to a manual source. 19:58:06.030 [GameSession] destroy_game_object(745) 19:58:07.680 [GameSession] destroy_game_object(734) 19:58:09.292 [GameSession] 11000010493d8ff -> create_game_object(1126) 19:58:09.292 [GameSession] create_game_object(1126, 0) -> 110000105182d5d 19:58:09.292 [GameSession] create_game_object(1126, 0) -> 110000104a550a1 19:58:09.292 [Lua] [GameNetworkManager] game object created go_id=1126, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.295 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.13385826349258423 19:58:09.322 [GameSession] 110000104a550a1 -> create_game_object(3114) 19:58:09.322 [GameSession] create_game_object(3114, 0) -> 11000010493d8ff 19:58:09.322 [GameSession] create_game_object(3114, 0) -> 110000105182d5d 19:58:09.322 [Lua] [GameNetworkManager] game object created go_id=3114, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.360 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5039370059967041 19:58:09.367 [GameSession] 11000010493d8ff -> create_game_object(1127) 19:58:09.367 [GameSession] create_game_object(1127, 0) -> 110000105182d5d 19:58:09.367 [GameSession] create_game_object(1127, 0) -> 110000104a550a1 19:58:09.367 [Lua] [GameNetworkManager] game object created go_id=1127, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.412 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.11023622006177902 19:58:09.487 [GameSession] 11000010493d8ff -> create_game_object(1128) 19:58:09.487 [GameSession] create_game_object(1128, 0) -> 110000105182d5d 19:58:09.487 [GameSession] create_game_object(1128, 0) -> 110000104a550a1 19:58:09.487 [Lua] [GameNetworkManager] game object created go_id=1128, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.491 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.086614176630973816 19:58:09.747 [GameSession] 11000010493d8ff -> destroy_game_object(1126) 19:58:09.747 [Lua] [GameNetworkManager] game object was destroyed id=1126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:09.748 [GameSession] 11000010493d8ff -> create_game_object(1129) 19:58:09.748 [GameSession] create_game_object(1129, 0) -> 110000105182d5d 19:58:09.748 [GameSession] create_game_object(1129, 0) -> 110000104a550a1 19:58:09.748 [Lua] [GameNetworkManager] game object created go_id=1129, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.782 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.062992125749588013 19:58:09.818 [GameSession] 11000010493d8ff -> destroy_game_object(1127) 19:58:09.818 [Lua] [GameNetworkManager] game object was destroyed id=1127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:09.848 [GameSession] 11000010493d8ff -> create_game_object(1130) 19:58:09.848 [GameSession] create_game_object(1130, 0) -> 110000105182d5d 19:58:09.848 [GameSession] create_game_object(1130, 0) -> 110000104a550a1 19:58:09.848 [Lua] [GameNetworkManager] game object created go_id=1130, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.852 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.04724409431219101 19:58:09.891 [GameSession] create_game_object(75, 748) 19:58:09.891 [GameSession] create_game_object(748, 0) -> 11000010493d8ff 19:58:09.891 [GameSession] create_game_object(748, 0) -> 110000105182d5d 19:58:09.891 [GameSession] create_game_object(748, 0) -> 110000104a550a1 19:58:09.891 [GameSession] create_game_object(75, 749) 19:58:09.891 [GameSession] create_game_object(749, 0) -> 11000010493d8ff 19:58:09.891 [GameSession] create_game_object(749, 0) -> 110000105182d5d 19:58:09.891 [GameSession] create_game_object(749, 0) -> 110000104a550a1 19:58:09.906 [GameSession] create_game_object(17, 750) 19:58:09.906 [GameSession] create_game_object(750, 0) -> 11000010493d8ff 19:58:09.906 [GameSession] create_game_object(750, 0) -> 110000105182d5d 19:58:09.906 [GameSession] create_game_object(750, 0) -> 110000104a550a1 19:58:09.914 [GameSession] 11000010493d8ff -> create_game_object(1131) 19:58:09.914 [GameSession] create_game_object(1131, 0) -> 110000105182d5d 19:58:09.914 [GameSession] create_game_object(1131, 0) -> 110000104a550a1 19:58:09.914 [Lua] [GameNetworkManager] game object created go_id=1131, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:09.917 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.023622047156095505 19:58:10.100 [GameSession] create_game_object(17, 751) 19:58:10.100 [GameSession] create_game_object(751, 0) -> 11000010493d8ff 19:58:10.100 [GameSession] create_game_object(751, 0) -> 110000105182d5d 19:58:10.100 [GameSession] create_game_object(751, 0) -> 110000104a550a1 19:58:10.203 [GameSession] 11000010493d8ff -> create_game_object(1132) 19:58:10.203 [GameSession] create_game_object(1132, 0) -> 110000105182d5d 19:58:10.203 [GameSession] create_game_object(1132, 0) -> 110000104a550a1 19:58:10.203 [Lua] [GameNetworkManager] game object created go_id=1132, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:10.207 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0 19:58:10.305 [GameSession] create_game_object(17, 752) 19:58:10.305 [GameSession] create_game_object(752, 0) -> 11000010493d8ff 19:58:10.305 [GameSession] create_game_object(752, 0) -> 110000105182d5d 19:58:10.305 [GameSession] create_game_object(752, 0) -> 110000104a550a1 19:58:10.516 [GameSession] create_game_object(17, 753) 19:58:10.516 [GameSession] create_game_object(753, 0) -> 11000010493d8ff 19:58:10.516 [GameSession] create_game_object(753, 0) -> 110000105182d5d 19:58:10.516 [GameSession] create_game_object(753, 0) -> 110000104a550a1 19:58:10.681 [GameSession] 110000104a550a1 -> destroy_game_object(3114) 19:58:10.681 [Lua] [GameNetworkManager] game object was destroyed id=3114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:58:10.720 [GameSession] create_game_object(17, 754) 19:58:10.720 [GameSession] create_game_object(754, 0) -> 11000010493d8ff 19:58:10.720 [GameSession] create_game_object(754, 0) -> 110000105182d5d 19:58:10.720 [GameSession] create_game_object(754, 0) -> 110000104a550a1 19:58:11.536 [GameSession] 11000010493d8ff -> destroy_game_object(1128) 19:58:11.536 [Lua] [GameNetworkManager] game object was destroyed id=1128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:11.839 [GameSession] 11000010493d8ff -> destroy_game_object(1129) 19:58:11.839 [Lua] [GameNetworkManager] game object was destroyed id=1129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:11.888 [GameSession] 11000010493d8ff -> destroy_game_object(1130) 19:58:11.888 [Lua] [GameNetworkManager] game object was destroyed id=1130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:12.018 [GameSession] 11000010493d8ff -> destroy_game_object(1131) 19:58:12.018 [Lua] [GameNetworkManager] game object was destroyed id=1131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:12.220 [GameSession] 11000010493d8ff -> destroy_game_object(1132) 19:58:12.220 [Lua] [GameNetworkManager] game object was destroyed id=1132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 19:58:12.496 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.55905508995056152 19:58:12.699 [GameSession] 110000104a550a1 -> create_game_object(3115) 19:58:12.699 [GameSession] create_game_object(3115, 0) -> 11000010493d8ff 19:58:12.699 [GameSession] create_game_object(3115, 0) -> 110000105182d5d 19:58:12.699 [Lua] [GameNetworkManager] game object created go_id=3115, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 19:58:12.729 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.44881889224052429 19:58:12.948 [GameSession] destroy_game_object(748) 19:58:12.948 [GameSession] destroy_game_object(749) 19:58:13.275 [GameSession] 110000104a550a1 -> destroy_game_object(3115) 19:58:13.275 [Lua] [GameNetworkManager] game object was destroyed id=3115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 19:58:13.397 [GameSession] destroy_game_object(750) 19:58:13.592 [GameSession] destroy_game_object(751) 19:58:13.800 [GameSession] destroy_game_object(752) 19:58:14.012 [GameSession] destroy_game_object(753) 19:58:14.225 [GameSession] destroy_game_object(754) 19:58:14.258 [GameSession] create_game_object(84, 755) 19:58:14.258 [GameSession] create_game_object(755, 0) -> 11000010493d8ff 19:58:14.258 [GameSession] create_game_object(755, 0) -> 110000105182d5d 19:58:14.258 [GameSession] create_game_object(755, 0) -> 110000104a550a1 19:58:14.259 [GameSession] create_game_object(36, 756) 19:58:14.259 [GameSession] create_game_object(756, 0) -> 11000010493d8ff 19:58:14.259 [GameSession] create_game_object(756, 0) -> 110000105182d5d 19:58:14.259 [GameSession] create_game_object(756, 0) -> 110000104a550a1 19:58:17.772 [GameSession] create_game_object(84, 757) 19:58:17.772 [GameSession] create_game_object(757, 0) -> 11000010493d8ff 19:58:17.772 [GameSession] create_game_object(757, 0) -> 110000105182d5d 19:58:17.772 [GameSession] create_game_object(757, 0) -> 110000104a550a1 19:58:17.773 [GameSession] create_game_object(36, 758) 19:58:17.773 [GameSession] create_game_object(758, 0) -> 11000010493d8ff 19:58:17.773 [GameSession] create_game_object(758, 0) -> 110000105182d5d 19:58:17.773 [GameSession] create_game_object(758, 0) -> 110000104a550a1 19:58:17.782 [GameSession] create_game_object(36, 759) 19:58:17.782 [GameSession] create_game_object(759, 0) -> 11000010493d8ff 19:58:17.782 [GameSession] create_game_object(759, 0) -> 110000105182d5d 19:58:17.782 [GameSession] create_game_object(759, 0) -> 110000104a550a1 19:58:18.240 [Flow] **********************DEBUG************************ritualapproach_02 trigger UNTOUCH 19:58:18.349 [GameSession] create_game_object(84, 760) 19:58:18.349 [GameSession] create_game_object(760, 0) -> 11000010493d8ff 19:58:18.349 [GameSession] create_game_object(760, 0) -> 110000105182d5d 19:58:18.349 [GameSession] create_game_object(760, 0) -> 110000104a550a1 19:58:18.350 [GameSession] create_game_object(36, 761) 19:58:18.350 [GameSession] create_game_object(761, 0) -> 11000010493d8ff 19:58:18.350 [GameSession] create_game_object(761, 0) -> 110000105182d5d 19:58:18.350 [GameSession] create_game_object(761, 0) -> 110000104a550a1 19:58:21.796 [GameSession] create_game_object(84, 762) 19:58:21.796 [GameSession] create_game_object(762, 0) -> 11000010493d8ff 19:58:21.796 [GameSession] create_game_object(762, 0) -> 110000105182d5d 19:58:21.796 [GameSession] create_game_object(762, 0) -> 110000104a550a1 19:58:21.797 [GameSession] create_game_object(102, 763) 19:58:21.797 [GameSession] create_game_object(763, 0) -> 11000010493d8ff 19:58:21.797 [GameSession] create_game_object(763, 0) -> 110000105182d5d 19:58:21.797 [GameSession] create_game_object(763, 0) -> 110000104a550a1 19:58:21.807 [GameSession] create_game_object(102, 764) 19:58:21.807 [GameSession] create_game_object(764, 0) -> 11000010493d8ff 19:58:21.807 [GameSession] create_game_object(764, 0) -> 110000105182d5d 19:58:21.807 [GameSession] create_game_object(764, 0) -> 110000104a550a1 19:58:26.773 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:27.482 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:28.646 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:29.104 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 2 30 19:58:29.518 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:30.481 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 1 28 19:58:30.524 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:31.368 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.5039370059967041 19:58:31.560 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:32.301 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 19:58:33.560 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.44094488024711609 19:58:34.544 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 3 22 19:58:37.403 [GameSession] create_game_object(84, 765) 19:58:37.403 [GameSession] create_game_object(765, 0) -> 11000010493d8ff 19:58:37.403 [GameSession] create_game_object(765, 0) -> 110000105182d5d 19:58:37.403 [GameSession] create_game_object(765, 0) -> 110000104a550a1 19:58:38.498 [GameSession] create_game_object(4, 766) 19:58:38.498 [GameSession] create_game_object(766, 0) -> 11000010493d8ff 19:58:38.498 [GameSession] create_game_object(766, 0) -> 110000105182d5d 19:58:38.498 [GameSession] create_game_object(766, 0) -> 110000104a550a1 19:58:38.518 [GameSession] destroy_game_object(746) 19:58:41.304 [GameSession] destroy_game_object(761) 19:58:41.304 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 19:58:41.304 [GameSession] destroy_game_object(760) 19:58:51.222 [GameSession] destroy_game_object(755) 19:58:52.530 [Lua] specialspawn: random infront 19:58:52.530 [Lua] FAIL: Special spawn no hidden pos found :/ 19:58:53.568 [GameSession] create_game_object(37, 767) 19:58:53.568 [GameSession] create_game_object(767, 0) -> 11000010493d8ff 19:58:53.568 [GameSession] create_game_object(767, 0) -> 110000105182d5d 19:58:53.568 [GameSession] create_game_object(767, 0) -> 110000104a550a1 19:58:59.076 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0086920047178864479; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0086920047178864479; t = 889.56221558433026; all_inside = true; any_inside = true; players_outside_portal = table: 00000000095C8400; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0086920047178864479; t = 889.56221558433026 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0086920047178864479; context = table: 00000000085186D0; t = 889.56221558433026 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.56221558433026; dt = 0.0086920047178864479; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.56221558433026 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.56221558433026; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0086920047178864479; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0086920047178864479 [11] self = table: 0000000007E8F140; dt = 0.0086920047178864479; main_t = 1867.5275937318802; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.56221558433026; game_mode_ended = false [12] self = table: 0000000015E8CC90; dt = 0.0086920047178864479; t = 1867.5275937318802 [13] self = table: 00000000000964D0; real_world_dt = 0.0086920047178864479; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086920047178864479; t = 1867.5275937318802 [14] dt = 0.0086920047178864479 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0086920047178864479; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: blessings_with_buyer:0:0:0:0 = {} 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: completed_level_count:0:0:0:0 = 2 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: traversed_nodes:0:0:0:0 = ["node_10","node_11"] 19:58:59.077 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:2124447872, lt:load_next_level, extra_packages:{ }) 19:58:59.077 [Lua] [NetworkServer] Entering post game 19:58:59.077 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 19:58:59.077 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 19:58:59.077 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 19:58:59.077 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 19:58:59.077 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 19:58:59.077 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 19:58:59.077 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 19:58:59.077 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:1:0:0 = [11,2,3,0,2,6,5,0,3,0,1,0,0,3,6,0,313,68,179,95.75,14184.75,1634.75,0,902.75,592,0,65,0,1] 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000104a550a1:1:0:0 = [0,6,1,4,0,4,5,0,1,3,1,0,0,2,2,0,228,176,11,209.75,7623.75,514.5,0,521.75,690.5,0,139,1,0] 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000105182d5d:1:0:0 = [1,9,2,3,1,4,4,0,1,0,1,1,3,2,7,0,357,300,33,503.25,12219.75,653,0,397.25,347,0,130,0,1] 19:58:59.077 [Lua] [SharedState] deus_run_state_14553509: persisted_score:11000010493d8ff:1:0:0 = [0,3,0,3,2,5,2,0,0,0,1,0,3,1,3,0,142,109,16,913,6039.25,797.75,0,0,927.75,0,82,0,0] 19:58:59.077 [Lua] gm_event_end_conditions_met true false 19:58:59.077 [Save] Saving `save_data` 19:58:59.077 [Lua] Game won 19:58:59.077 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 19:58:59.079 [Save] Save done 19:58:59.079 [Save] Saving `save_data` 19:58:59.081 [Save] Save done 19:58:59.095 [Lua] generate_backend_stats 110000103724cc4:1 19:58:59.162 [Lua] [SharedState] deus_run_state_14553509: party_power_ups:0:0:0:0 = [{"rarity":"rare","client_id":1546224640,"name":"attack_speed"},{"client_id":183298720,"name":"fatigue_regen","rarity":"rare"}] 19:58:59.162 [Lua] [PlayFabMirrorBase] Force commit 19:58:59.162 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 19:58:59.162 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 44 19:58:59.184 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 19:58:59.184 [Save] Saving `save_data` 19:58:59.187 [Save] Save done 19:58:59.191 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 19:58:59.191 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 19:58:59.191 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 19:58:59.191 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 19:58:59.191 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 44 13 19:58:59.194 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0086808102205395699; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0086808102205395699; t = 889.5708963945508; all_inside = true; any_inside = true; players_outside_portal = table: 0000000010ACF640; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0086808102205395699; t = 889.5708963945508 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0086808102205395699; context = table: 00000000085186D0; t = 889.5708963945508 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.5708963945508; dt = 0.0086808102205395699; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.5708963945508 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.5708963945508; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0086808102205395699; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0086808102205395699 [11] self = table: 0000000007E8F140; dt = 0.0086808102205395699; main_t = 1867.5362745421007; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.5708963945508; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0086808102205395699; t = 1867.5362745421007 [13] self = table: 00000000000964D0; real_world_dt = 0.0086808102205395699; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086808102205395699; t = 1867.5362745421007 [14] dt = 0.0086808102205395699 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086808102205395699; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.204 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0086893746629357338; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0086893746629357338; t = 889.57958576921374; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009792120; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0086893746629357338; t = 889.57958576921374 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0086893746629357338; context = table: 00000000085186D0; t = 889.57958576921374 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.57958576921374; dt = 0.0086893746629357338; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.57958576921374 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.57958576921374; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0086893746629357338; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0086893746629357338 [11] self = table: 0000000007E8F140; dt = 0.0086893746629357338; main_t = 1867.5449639167637; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.57958576921374; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0086893746629357338; t = 1867.5449639167637 [13] self = table: 00000000000964D0; real_world_dt = 0.0086893746629357338; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0086893746629357338; t = 1867.5449639167637 [14] dt = 0.0086893746629357338 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086893746629357338; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.214 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0087177949026226997; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0087177949026226997; t = 889.58830356411636; all_inside = true; any_inside = true; players_outside_portal = table: 000000000955A110; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0087177949026226997; t = 889.58830356411636 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0087177949026226997; context = table: 00000000085186D0; t = 889.58830356411636 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.58830356411636; dt = 0.0087177949026226997; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.58830356411636 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.58830356411636; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0087177949026226997; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0087177949026226997 [11] self = table: 0000000007E8F140; dt = 0.0087177949026226997; main_t = 1867.5536817116663; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.58830356411636; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0087177949026226997; t = 1867.5536817116663 [13] self = table: 00000000000964D0; real_world_dt = 0.0087177949026226997; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0087177949026226997; t = 1867.5536817116663 [14] dt = 0.0087177949026226997 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0087177949026226997; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.227 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0087431007996201515; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0087431007996201515; t = 889.59704666491598; all_inside = true; any_inside = true; players_outside_portal = table: 00000000112C2480; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0087431007996201515; t = 889.59704666491598 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0087431007996201515; context = table: 00000000085186D0; t = 889.59704666491598 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.59704666491598; dt = 0.0087431007996201515; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.59704666491598 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.59704666491598; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0087431007996201515; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0087431007996201515 [11] self = table: 0000000007E8F140; dt = 0.0087431007996201515; main_t = 1867.5624248124659; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.59704666491598; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0087431007996201515; t = 1867.5624248124659 [13] self = table: 00000000000964D0; real_world_dt = 0.0087431007996201515; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0087431007996201515; t = 1867.5624248124659 [14] dt = 0.0087431007996201515 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0087431007996201515; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.237 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.008784901350736618; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.008784901350736618; t = 889.60583156626672; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B6F8700; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.008784901350736618; t = 889.60583156626672 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.008784901350736618; context = table: 00000000085186D0; t = 889.60583156626672 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.60583156626672; dt = 0.008784901350736618; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.60583156626672 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.60583156626672; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.008784901350736618; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.008784901350736618 [11] self = table: 0000000007E8F140; dt = 0.008784901350736618; main_t = 1867.5712097138166; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.60583156626672; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.008784901350736618; t = 1867.5712097138166 [13] self = table: 00000000000964D0; real_world_dt = 0.008784901350736618; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.008784901350736618; t = 1867.5712097138166 [14] dt = 0.008784901350736618 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008784901350736618; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.247 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0088555524125695229; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0088555524125695229; t = 889.61468711867929; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B6F8690; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0088555524125695229; t = 889.61468711867929 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0088555524125695229; context = table: 00000000085186D0; t = 889.61468711867929 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.61468711867929; dt = 0.0088555524125695229; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.61468711867929 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.61468711867929; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0088555524125695229; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0088555524125695229 [11] self = table: 0000000007E8F140; dt = 0.0088555524125695229; main_t = 1867.5800652662292; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.61468711867929; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0088555524125695229; t = 1867.5800652662292 [13] self = table: 00000000000964D0; real_world_dt = 0.0088555524125695229; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0088555524125695229; t = 1867.5800652662292 [14] dt = 0.0088555524125695229 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0088555524125695229; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.260 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0089349951595067978; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0089349951595067978; t = 889.62362211383879; all_inside = true; any_inside = true; players_outside_portal = table: 00000000094B59F0; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0089349951595067978; t = 889.62362211383879 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0089349951595067978; context = table: 00000000085186D0; t = 889.62362211383879 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.62362211383879; dt = 0.0089349951595067978; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.62362211383879 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.62362211383879; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0089349951595067978; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0089349951595067978 [11] self = table: 0000000007E8F140; dt = 0.0089349951595067978; main_t = 1867.5890002613887; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.62362211383879; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0089349951595067978; t = 1867.5890002613887 [13] self = table: 00000000000964D0; real_world_dt = 0.0089349951595067978; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0089349951595067978; t = 1867.5890002613887 [14] dt = 0.0089349951595067978 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0089349951595067978; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.270 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0090581299737095833; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0090581299737095833; t = 889.6326802438125; all_inside = true; any_inside = true; players_outside_portal = table: 00000000080FE5D0; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0090581299737095833; t = 889.6326802438125 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0090581299737095833; context = table: 00000000085186D0; t = 889.6326802438125 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.6326802438125; dt = 0.0090581299737095833; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.6326802438125 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.6326802438125; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0090581299737095833; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0090581299737095833 [11] self = table: 0000000007E8F140; dt = 0.0090581299737095833; main_t = 1867.5980583913624; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.6326802438125; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0090581299737095833; t = 1867.5980583913624 [13] self = table: 00000000000964D0; real_world_dt = 0.0090581299737095833; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0090581299737095833; t = 1867.5980583913624 [14] dt = 0.0090581299737095833 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0090581299737095833; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.279 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0091948322951793671; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0091948322951793671; t = 889.64187507610768; all_inside = true; any_inside = true; players_outside_portal = table: 00000000070AC730; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0091948322951793671; t = 889.64187507610768 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0091948322951793671; context = table: 00000000085186D0; t = 889.64187507610768 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.64187507610768; dt = 0.0091948322951793671; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.64187507610768 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.64187507610768; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0091948322951793671; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0091948322951793671 [11] self = table: 0000000007E8F140; dt = 0.0091948322951793671; main_t = 1867.6072532236576; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.64187507610768; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0091948322951793671; t = 1867.6072532236576 [13] self = table: 00000000000964D0; real_world_dt = 0.0091948322951793671; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0091948322951793671; t = 1867.6072532236576 [14] dt = 0.0091948322951793671 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0091948322951793671; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.290 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0093195876106619835; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0093195876106619835; t = 889.65119466371834; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009564660; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0093195876106619835; t = 889.65119466371834 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0093195876106619835; context = table: 00000000085186D0; t = 889.65119466371834 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.65119466371834; dt = 0.0093195876106619835; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.65119466371834 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.65119466371834; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0093195876106619835; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0093195876106619835 [11] self = table: 0000000007E8F140; dt = 0.0093195876106619835; main_t = 1867.6165728112683; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.65119466371834; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0093195876106619835; t = 1867.6165728112683 [13] self = table: 00000000000964D0; real_world_dt = 0.0093195876106619835; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0093195876106619835; t = 1867.6165728112683 [14] dt = 0.0093195876106619835 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0093195876106619835; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.299 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0094342036172747612; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0094342036172747612; t = 889.66062886733562; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009DED040; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0094342036172747612; t = 889.66062886733562 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0094342036172747612; context = table: 00000000085186D0; t = 889.66062886733562 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.66062886733562; dt = 0.0094342036172747612; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.66062886733562 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.66062886733562; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0094342036172747612; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0094342036172747612 [11] self = table: 0000000007E8F140; dt = 0.0094342036172747612; main_t = 1867.6260070148855; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.66062886733562; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0094342036172747612; t = 1867.6260070148855 [13] self = table: 00000000000964D0; real_world_dt = 0.0094342036172747612; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0094342036172747612; t = 1867.6260070148855 [14] dt = 0.0094342036172747612 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0094342036172747612; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.309 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0095062106847763062; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0095062106847763062; t = 889.67013507802039; all_inside = true; any_inside = true; players_outside_portal = table: 0000000005C549A0; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0095062106847763062; t = 889.67013507802039 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0095062106847763062; context = table: 00000000085186D0; t = 889.67013507802039 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.67013507802039; dt = 0.0095062106847763062; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.67013507802039 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.67013507802039; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0095062106847763062; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0095062106847763062 [11] self = table: 0000000007E8F140; dt = 0.0095062106847763062; main_t = 1867.6355132255703; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.67013507802039; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0095062106847763062; t = 1867.6355132255703 [13] self = table: 00000000000964D0; real_world_dt = 0.0095062106847763062; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0095062106847763062; t = 1867.6355132255703 [14] dt = 0.0095062106847763062 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0095062106847763062; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.319 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0095628350973129272; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0095628350973129272; t = 889.67969791311771; all_inside = true; any_inside = true; players_outside_portal = table: 00000000100B2B20; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0095628350973129272; t = 889.67969791311771 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0095628350973129272; context = table: 00000000085186D0; t = 889.67969791311771 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.67969791311771; dt = 0.0095628350973129272; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.67969791311771 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.67969791311771; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0095628350973129272; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0095628350973129272 [11] self = table: 0000000007E8F140; dt = 0.0095628350973129272; main_t = 1867.6450760606676; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.67969791311771; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0095628350973129272; t = 1867.6450760606676 [13] self = table: 00000000000964D0; real_world_dt = 0.0095628350973129272; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0095628350973129272; t = 1867.6450760606676 [14] dt = 0.0095628350973129272 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0095628350973129272; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.335 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0096215484663844109; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0096215484663844109; t = 889.68931946158409; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B77FB60; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0096215484663844109; t = 889.68931946158409 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0096215484663844109; context = table: 00000000085186D0; t = 889.68931946158409 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.68931946158409; dt = 0.0096215484663844109; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.68931946158409 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.68931946158409; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0096215484663844109; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0096215484663844109 [11] self = table: 0000000007E8F140; dt = 0.0096215484663844109; main_t = 1867.654697609134; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.68931946158409; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0096215484663844109; t = 1867.654697609134 [13] self = table: 00000000000964D0; real_world_dt = 0.0096215484663844109; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0096215484663844109; t = 1867.654697609134 [14] dt = 0.0096215484663844109 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0096215484663844109; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.344 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0097043421119451523; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0097043421119451523; t = 889.69902380369604; all_inside = true; any_inside = true; players_outside_portal = table: 000000001015EE40; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0097043421119451523; t = 889.69902380369604 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0097043421119451523; context = table: 00000000085186D0; t = 889.69902380369604 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.69902380369604; dt = 0.0097043421119451523; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.69902380369604 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.69902380369604; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0097043421119451523; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0097043421119451523 [11] self = table: 0000000007E8F140; dt = 0.0097043421119451523; main_t = 1867.664401951246; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.69902380369604; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0097043421119451523; t = 1867.664401951246 [13] self = table: 00000000000964D0; real_world_dt = 0.0097043421119451523; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0097043421119451523; t = 1867.664401951246 [14] dt = 0.0097043421119451523 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097043421119451523; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.355 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0097471931949257851; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0097471931949257851; t = 889.70877099689096; all_inside = true; any_inside = true; players_outside_portal = table: 00000000112A8C70; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0097471931949257851; t = 889.70877099689096 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0097471931949257851; context = table: 00000000085186D0; t = 889.70877099689096 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.70877099689096; dt = 0.0097471931949257851; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.70877099689096 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.70877099689096; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0097471931949257851; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0097471931949257851 [11] self = table: 0000000007E8F140; dt = 0.0097471931949257851; main_t = 1867.6741491444409; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.70877099689096; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0097471931949257851; t = 1867.6741491444409 [13] self = table: 00000000000964D0; real_world_dt = 0.0097471931949257851; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0097471931949257851; t = 1867.6741491444409 [14] dt = 0.0097471931949257851 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097471931949257851; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.365 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0097818337380886078; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0097818337380886078; t = 889.71855283062905; all_inside = true; any_inside = true; players_outside_portal = table: 00000000112B0760; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0097818337380886078; t = 889.71855283062905 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0097818337380886078; context = table: 00000000085186D0; t = 889.71855283062905 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.71855283062905; dt = 0.0097818337380886078; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.71855283062905 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.71855283062905; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0097818337380886078; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0097818337380886078 [11] self = table: 0000000007E8F140; dt = 0.0097818337380886078; main_t = 1867.683930978179; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.71855283062905; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0097818337380886078; t = 1867.683930978179 [13] self = table: 00000000000964D0; real_world_dt = 0.0097818337380886078; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0097818337380886078; t = 1867.683930978179 [14] dt = 0.0097818337380886078 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097818337380886078; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.375 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0098162069916725159; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0098162069916725159; t = 889.72836903762072; all_inside = true; any_inside = true; players_outside_portal = table: 00000000071C3CA0; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0098162069916725159; t = 889.72836903762072 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0098162069916725159; context = table: 00000000085186D0; t = 889.72836903762072 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.72836903762072; dt = 0.0098162069916725159; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.72836903762072 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.72836903762072; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0098162069916725159; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0098162069916725159 [11] self = table: 0000000007E8F140; dt = 0.0098162069916725159; main_t = 1867.6937471851707; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.72836903762072; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0098162069916725159; t = 1867.6937471851707 [13] self = table: 00000000000964D0; real_world_dt = 0.0098162069916725159; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0098162069916725159; t = 1867.6937471851707 [14] dt = 0.0098162069916725159 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098162069916725159; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.385 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.009839269332587719; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.009839269332587719; t = 889.73820830695331; all_inside = true; any_inside = true; players_outside_portal = table: 00000000094EF270; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.009839269332587719; t = 889.73820830695331 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009839269332587719; context = table: 00000000085186D0; t = 889.73820830695331 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.73820830695331; dt = 0.009839269332587719; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.73820830695331 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.73820830695331; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.009839269332587719; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.009839269332587719 [11] self = table: 0000000007E8F140; dt = 0.009839269332587719; main_t = 1867.7035864545032; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.73820830695331; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.009839269332587719; t = 1867.7035864545032 [13] self = table: 00000000000964D0; real_world_dt = 0.009839269332587719; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009839269332587719; t = 1867.7035864545032 [14] dt = 0.009839269332587719 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009839269332587719; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.395 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.0098596075549721718; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.0098596075549721718; t = 889.74806791450828; all_inside = true; any_inside = true; players_outside_portal = table: 000000000BAFB520; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.0098596075549721718; t = 889.74806791450828 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0098596075549721718; context = table: 00000000085186D0; t = 889.74806791450828 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.74806791450828; dt = 0.0098596075549721718; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.74806791450828 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.74806791450828; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.0098596075549721718; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.0098596075549721718 [11] self = table: 0000000007E8F140; dt = 0.0098596075549721718; main_t = 1867.7134460620582; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.74806791450828; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0098596075549721718; t = 1867.7134460620582 [13] self = table: 00000000000964D0; real_world_dt = 0.0098596075549721718; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0098596075549721718; t = 1867.7134460620582 [14] dt = 0.0098596075549721718 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098596075549721718; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.405 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.009877585805952549; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.009877585805952549; t = 889.75794550031424; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B725A70; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.009877585805952549; t = 889.75794550031424 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009877585805952549; context = table: 00000000085186D0; t = 889.75794550031424 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.75794550031424; dt = 0.009877585805952549; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.75794550031424 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.75794550031424; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.009877585805952549; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.009877585805952549 [11] self = table: 0000000007E8F140; dt = 0.009877585805952549; main_t = 1867.7233236478642; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.75794550031424; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.009877585805952549; t = 1867.7233236478642 [13] self = table: 00000000000964D0; real_world_dt = 0.009877585805952549; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009877585805952549; t = 1867.7233236478642 [14] dt = 0.009877585805952549 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009877585805952549; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.415 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 00000000077B6C50 [2] self = table: 0000000013CD08D0; dt = 0.009897211566567421; all_inside = true [3] self = table: 0000000013CD08D0; dt = 0.009897211566567421; t = 889.7678427118808; all_inside = true; any_inside = true; players_outside_portal = table: 00000000112C2800; buff_system = table: 0000000005DF2350 [4] self = table: 0000000013CD08D0; dt = 0.009897211566567421; t = 889.7678427118808 [5] self = table: 0000000013CD08D0; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009897211566567421; context = table: 00000000085186D0; t = 889.7678427118808 [6] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.7678427118808; dt = 0.009897211566567421; update_list = table: 0000000013B2C520; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 0000000013CD08D0 [7] self = table: 000000001515ABC0; context = table: 00000000085186D0; t = 889.7678427118808 [8] self = table: 0000000008517370; entity_system_update_context = table: 00000000085186D0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000085177D0; t = 889.7678427118808; i = 82; system = table: 000000001515ABC0 [9] self = table: 0000000008518090; update_func = "update"; dt = 0.009897211566567421; entity_system_update_context = table: 00000000085186D0 [10] self = table: 0000000008518090; dt = 0.009897211566567421 [11] self = table: 0000000007E8F140; dt = 0.009897211566567421; main_t = 1867.7332208594307; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 889.7678427118808; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.009897211566567421; t = 1867.7332208594307 [13] self = table: 00000000000964D0; real_world_dt = 0.009897211566567421; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009897211566567421; t = 1867.7332208594307 [14] dt = 0.009897211566567421 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000006F67440; _initial_peers_ready = true; _object_set_names = table: 000000000AA19490; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000AA19460; _disable_spawning_reasons = table: 00000000077BFFC0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077BFD70; _mutator_handler = table: 00000000077BD7D0; network_server = table: 00000000052F1DC0; _game_mode = table: 00000000077B6EA0; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_crag_wastes_path5"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 00000000077BD270; is_server = true; network_event_delegate = table: 0000000005352BE0; [2] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.2332329750061035; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000B5AEF40; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 00000000084DBFC0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000879CE90; _player_distances = table: 0000000000F8FCC0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [7] profiler_names = table: 00000000142896B0; entity_manager = table: 00000000084B8A40; extension_init_context = table: 000000000B5AEF40; NAME = "end_zone_system"; unit_storage = table: 00000000084D5A30; update_list = table: 0000000013B2C520; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000ECC6700; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 0000000008517FF0; [8] num_systems = 0; systems_pre_update = table: 0000000008517870; systems = table: 0000000008517730; systems_update = table: 00000000085177D0; systems_post_update = table: 0000000008517AF0; systems_physics_async_update = table: 0000000008517CD0; [9] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [10] entity_system_bag = table: 0000000008517370; startup_data = table: 0000000008517F50; entity_manager = table: 00000000084B8A40; unit_spawner = table: 00000000084D41D0; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 00000000085186D0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000855BA10; dice_keeper = table: 00000000084C75E0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 0000000008517370; network_server = table: 00000000052F1DC0; entity_system = table: 0000000008518090; parent = table: 00000000000964D0; _level_flow_events = table: 0000000013114A20; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 889.77089639455085; input_manager = table: 000000000C3F29A0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 0000000009EBE620; num_local_human_players = 1; _ping_reporter = table: 00000000091912D0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009897211566567421; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 0000000008512E10; _gm_event_end_reason = "won"; machines = table: 000000000BEBC730; _camera_carrier = table: 0000000001D68EE0; _quit_game = false; network_clock = table: 000000000855BA10; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_crag_wastes_path5"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C75E0; network_event_delegate = table: 0000000005352BE0; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 0000000007E8F140; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 0000000004C60330; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 19:58:59.975 [Lua] [PlayFabRequestQueue] EAC Enabled! 44 19:58:59.975 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 44 19:59:00.490 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 44 19:59:00.492 [Lua] [PlayFabMirrorBase] commit result "success", "10" 19:59:00.492 [Lua] none table: 0000000005CFFE30 table: 0000000005CFFE60 19:59:09.219 [Lua] ConflictDirector - destroy all units 19:59:09.226 [GameSession] destroy_game_object(767) 19:59:09.226 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[571425d56cff86e8]' 19:59:09.226 [GameSession] destroy_game_object(766) 19:59:09.328 [Lua] [LevelTransitionHandler] promote_next_level_data 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = dlc_morris_map 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = disabled 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = map_deus 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 2124447872 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 19:59:09.328 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 19:59:09.328 [Lua] TRANSITION nil nil load_next_level 19:59:09.328 [Lua] Transition type "load_next_level", is server: true 19:59:09.328 [Lua] [GameNetworkManager] Leaving game... 19:59:09.328 [Lua] [GameNetworkManager] Shutting down game session host. 19:59:09.328 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 19:59:09.328 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 19:59:09.328 [GameSession] shutdown_game_session_host() 19:59:09.328 [GameSession] shutdown() 19:59:09.328 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=901.38 19:59:09.334 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 19:59:11.021 [Lua] [PlayerSyncData] Game session is not initialized 19:59:11.021 [Lua] [PlayerSyncData] Game session is not initialized 19:59:11.021 [Lua] [PlayerSyncData] Game session is not initialized 19:59:11.021 [Lua] Set lobby begin: 19:59:11.021 [Lua] Lobby data twitch_enabled = false 19:59:11.021 [Lua] Lobby data selected_mission_id = journey_cave 19:59:11.022 [Lua] Lobby data num_players = 4 19:59:11.022 [Lua] Lobby data difficulty_tweak = -7 19:59:11.022 [Lua] Lobby data host = 110000103724cc4 19:59:11.022 [Lua] Lobby data matchmaking_type = 2 19:59:11.022 [Lua] Lobby data is_private = false 19:59:11.022 [Lua] Lobby data match_started = true 19:59:11.022 [Lua] Lobby data difficulty = hardest 19:59:11.022 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:11.022 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:11.022 [Lua] Lobby data unique_server_name = Tierce 19:59:11.022 [Lua] Lobby data quick_game = true 19:59:11.022 [Lua] Lobby data country_code = CZ 19:59:11.022 [Lua] Lobby data matchmaking = true 19:59:11.022 [Lua] Lobby data power_level = 0 19:59:11.022 [Lua] Lobby data mission_id = sig_crag_wastes_path5 19:59:11.022 [Lua] Lobby data mechanism = deus 19:59:11.022 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:11.022 [Lua] Lobby data player_slot_2 = 0:0 19:59:11.022 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:11.022 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:11.022 [Lua] Lobby data eac_authorized = true 19:59:11.022 [Lua] Set lobby end. 19:59:11.407 [Lua] [Managers] Calling function on all managers: 19:59:11.407 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 19:59:11.408 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 19:59:11.408 [Lua] Clearing all global lookup lists 19:59:11.408 [Lua] [IngamePlayerListUI] - Destroy 19:59:11.408 [Lua] [EquipmentUI] - Destroy 19:59:11.408 [Lua] [AbilityUI] - Destroy 19:59:11.408 [Lua] [GamePadEquipmentUI] - Destroy 19:59:11.408 [Lua] [GamePadAbilityUI] - Destroy 19:59:11.409 [Lua] [IngameUI] destroy 19:59:11.409 [Lua] [Mutator] Deactivating mutator 'deus_pacing_tweak' 19:59:11.409 [Lua] [Mutator] Deactivating mutator 'deus_less_elites' 19:59:11.409 [Lua] [Mutator] Deactivating mutator 'deus_more_roamers' 19:59:11.409 [Lua] [Mutator] Deactivating mutator 'deus_difficulty_tweak' 19:59:11.411 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[0cfcaf644fa807b8]' child 1: '#ID[c0fdfd628f672028]' child 2: '#ID[f8cae640905170d7]' child 3: '#ID[12b1b06400b8bcc3]' child 4: '#ID[7bd52961dca2f3dd]' child 5: '#ID[3d1c223596227d45]' child 6: '#ID[ba65590e94c27420]' child 7: '#ID[eda273625315087f]' child 8: '#ID[b96bc7e49069d36d]' child 9: '#ID[8246672ff86a5738]' 19:59:11.416 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[e8394a44ce4980be]' 19:59:11.417 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[5d05cb283e475e7a]' child 3: '#ID[68b1dd10510e5a98]' child 4: '#ID[aff6689fb627f253]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[67d008059c7c539e]' 19:59:11.417 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[c52a458fcc87bad4]' child 5: '#ID[e8394a44ce4980be]' 19:59:11.417 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[1fa33bbc447b784e]' 19:59:11.417 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[fa92662140c4085e]' 19:59:11.418 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[e8394a44ce4980be]' 19:59:11.419 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[670c5888c0a79e05]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[1cb0130da5e378f4]' 19:59:11.419 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[670c5888c0a79e05]' child 4: '#ID[0169f0d1b5e35ac9]' child 5: '#ID[1cb0130da5e378f4]' 19:59:11.419 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[120fa82ec80287d1]' child 4: '#ID[670c5888c0a79e05]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[1fa33bbc447b784e]' 19:59:11.420 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[95c81ee874c57aa9]' child 4: '#ID[120fa82ec80287d1]' child 5: '#ID[49da4b8c8272104d]' child 6: '#ID[347639593b1a173a]' child 7: '#ID[67d008059c7c539e]' 19:59:11.421 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[9c46d0ce7416b58b]' 19:59:11.421 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9f8741a9c0586c73]' child 1: '#ID[7fb3582966489606]' child 2: '#ID[f549221e7acde8cf]' 19:59:11.421 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[74da6222e522f181]' child 2: '#ID[e49b9a622520362d]' 19:59:11.423 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ab2d5533c883ec46]' child 1: '#ID[ab2d5533c883ec46]' child 2: '#ID[2bdaf6c268dd01a4]' 19:59:11.423 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' 19:59:11.423 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 19:59:11.423 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' 19:59:11.425 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[41d53919014fef21]' child 1: '#ID[5fdc1bcab66d6e37]' 19:59:11.442 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 19:59:11.442 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 19:59:11.442 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 19:59:11.469 error: [Unit] Unit: '#ID[20fdf174c1fbac9e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[212a00093b0f4bcb]' 19:59:11.491 error: [Unit] Unit: '#ID[20fdf174c1fbac9e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[212a00093b0f4bcb]' 19:59:11.491 error: [Unit] Unit: '#ID[20fdf174c1fbac9e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[212a00093b0f4bcb]' 19:59:11.491 error: [Unit] Unit: '#ID[20fdf174c1fbac9e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[212a00093b0f4bcb]' 19:59:11.657 [Lua] [Managers] Destroying manager group: 19:59:11.659 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[61531f9ddccd81bc]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[181a7a0ad51f873d]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[04395d4ca0d9775e]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[17b9a3cf3e802315]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[619b3d3019f207dc]' child 15: '#ID[8b14d6d9ef7ee6c5]' child 16: '#ID[8b14d6d9ef7ee6c5]' child 17: '#ID[92d6d4ccc73c382e]' child 18: '#ID[8b14d6d9ef7ee6c5]' child 19: '#ID[433a28f8d85ac0da]' child 20: '#ID[8b14d6d9ef7ee6c5]' child 21: '#ID[0194c048b68b7d22]' child 22: '#ID[b7b9315153b8fa7f]' child 23: '#ID[8b14d6d9ef7ee6c5]' child 24: '#ID[10a0a3f87e96537f]' 19:59:11.669 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 19:59:11.826 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 19:59:11.826 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 19:59:11.828 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 19:59:11.828 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 19:59:11.834 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 19:59:11.838 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 19:59:11.839 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 19:59:11.839 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 19:59:11.839 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 19:59:11.840 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 19:59:11.841 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 19:59:11.842 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 19:59:11.843 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 19:59:11.844 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 19:59:11.845 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 19:59:11.846 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 19:59:11.848 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 19:59:11.849 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 19:59:11.852 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 19:59:11.854 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 19:59:11.858 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 19:59:11.859 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 19:59:11.861 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 19:59:11.861 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 19:59:11.864 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 19:59:11.866 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 19:59:11.869 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 19:59:11.869 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 19:59:11.871 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 19:59:11.879 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 19:59:11.879 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 19:59:11.879 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 19:59:11.879 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 19:59:11.879 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 19:59:11.879 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 19:59:11.879 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 19:59:11.879 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 19:59:11.879 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 19:59:11.879 [Lua] [Matchmaking] unregister rpcs 19:59:11.879 [Lua] ############### UNLOADING PACKAGES ############### 19:59:11.879 [Lua] [Gamestate] Enter state StateLoading 19:59:11.881 [Lua] [Gamestate] Enter Substate StateLoadingRunning 19:59:11.881 [Lua] [Matchmaking] register rpcs 19:59:11.881 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:59:11.881 [Lua] registering RPCs 19:59:11.881 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 19:59:11.881 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 19:59:11.881 [Lua] Set lobby begin: 19:59:11.881 [Lua] Lobby data twitch_enabled = false 19:59:11.881 [Lua] Lobby data selected_mission_id = journey_cave 19:59:11.881 [Lua] Lobby data num_players = 4 19:59:11.881 [Lua] Lobby data difficulty_tweak = -7 19:59:11.881 [Lua] Lobby data host = 110000103724cc4 19:59:11.881 [Lua] Lobby data matchmaking_type = 2 19:59:11.881 [Lua] Lobby data is_private = false 19:59:11.881 [Lua] Lobby data match_started = true 19:59:11.881 [Lua] Lobby data difficulty = hardest 19:59:11.881 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:11.881 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:11.881 [Lua] Lobby data unique_server_name = Tierce 19:59:11.881 [Lua] Lobby data quick_game = true 19:59:11.881 [Lua] Lobby data country_code = CZ 19:59:11.881 [Lua] Lobby data matchmaking = true 19:59:11.881 [Lua] Lobby data power_level = 0 19:59:11.881 [Lua] Lobby data mission_id = dlc_morris_map 19:59:11.881 [Lua] Lobby data mechanism = deus 19:59:11.881 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:11.882 [Lua] Lobby data player_slot_2 = 0:0 19:59:11.882 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:11.882 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:11.882 [Lua] Lobby data eac_authorized = true 19:59:11.882 [Lua] Set lobby end. 19:59:11.884 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 19:59:11.884 [Lua] [StateLoading] load_current_level 19:59:11.884 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 19:59:11.901 [Umbra] Unload tome 19:59:11.902 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_crag/wastes_path5, sig_crag_wastes_path5 19:59:11.904 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_crag/wastes_common, sig_crag_wastes_path5 19:59:11.910 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/wastes_common, sig_crag_wastes_path5 19:59:11.916 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_crag/path_common, sig_crag_wastes_path5 19:59:11.944 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_crag, sig_crag_wastes_path5 19:59:11.947 [Lua] [PackageManager] Unload: units/props/inn/deus/deus_chest_01, sig_crag_wastes_path5 19:59:11.962 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_ingame, sig_crag_wastes_path5 19:59:11.962 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 19:59:11.969 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:59:11.969 [Lua] ### Received rpc_level_load_started 19:59:11.969 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 2124447872 19:59:11.982 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:59:11.982 [Lua] ### Received rpc_level_load_started 19:59:11.982 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 2124447872 19:59:12.024 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 19:59:12.024 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 19:59:12.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":236850400,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:59:12.024 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1442484608,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:12.066 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:59:12.082 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1971510656,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 236850400 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1442484608 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1193746304 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:12.581 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:59:12.581 [Lua] ### Received rpc_level_load_started 19:59:12.581 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 2124447872 19:59:12.900 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 19:59:12.900 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 19:59:12.918 [Lua] [LevelTransitionHandler] Level load completed! 19:59:12.918 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 19:59:12.918 [Lua] [EnemyPackageLoader] Load no enemies on this level 19:59:12.918 [Lua] [StateLoading] loadout_changed: true old_loadout: deus new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 19:59:12.918 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 19:59:12.918 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 19:59:12.921 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":2137328896,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 19:59:12.921 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 19:59:12.935 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:12.935 [Lua] ### Received rpc_level_loaded 19:59:12.935 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 327 19:59:12.935 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 19:59:12.951 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":516108128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:12.951 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:12.951 [Lua] ### Received rpc_level_loaded 19:59:12.951 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 327 19:59:12.951 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 19:59:12.951 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:12.951 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 19:59:12.951 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 19:59:12.951 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 19:59:12.951 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 19:59:13.034 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:13.034 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:13.034 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:13.051 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:13.051 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:13.051 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 19:59:13.051 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 19:59:13.051 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 19:59:13.051 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 19:59:13.052 [Lua] ### Received rpc_level_loaded 19:59:13.052 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 327 19:59:13.052 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 19:59:13.052 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 19:59:13.052 [Umbra] Init version: 3.4.15 :: 16 threads 19:59:13.053 [Lua] Async level spawning done 19:59:13.053 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 19:59:13.251 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":2028535296,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:59:13.252 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:13.252 [Lua] ### Received rpc_level_loaded 19:59:13.252 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 327 19:59:13.252 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 19:59:13.252 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:13.252 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 19:59:13.252 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 19:59:13.335 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:13.335 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:13.335 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 19:59:13.335 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 19:59:14.054 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 19:59:14.054 [Lua] [Matchmaking] unregister rpcs 19:59:14.054 [Lua] Set lobby begin: 19:59:14.054 [Lua] Lobby data twitch_enabled = false 19:59:14.054 [Lua] Lobby data selected_mission_id = journey_cave 19:59:14.054 [Lua] Lobby data num_players = 4 19:59:14.054 [Lua] Lobby data difficulty_tweak = -7 19:59:14.054 [Lua] Lobby data host = 110000103724cc4 19:59:14.054 [Lua] Lobby data matchmaking_type = 2 19:59:14.054 [Lua] Lobby data is_private = false 19:59:14.054 [Lua] Lobby data match_started = true 19:59:14.054 [Lua] Lobby data difficulty = hardest 19:59:14.054 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:14.054 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:14.055 [Lua] Lobby data unique_server_name = Tierce 19:59:14.055 [Lua] Lobby data quick_game = true 19:59:14.055 [Lua] Lobby data country_code = CZ 19:59:14.055 [Lua] Lobby data matchmaking = true 19:59:14.055 [Lua] Lobby data power_level = 0 19:59:14.055 [Lua] Lobby data mission_id = dlc_morris_map 19:59:14.055 [Lua] Lobby data mechanism = deus 19:59:14.055 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:14.055 [Lua] Lobby data player_slot_2 = 0:0 19:59:14.055 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:14.055 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:14.055 [Lua] Lobby data eac_authorized = true 19:59:14.055 [Lua] Set lobby end. 19:59:14.055 [Lua] [Managers] Destroying manager group: 19:59:14.055 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 19:59:14.055 [Lua] [Gamestate] Enter StateIngame HOST 19:59:14.056 [Lua] <>level = dlc_morris_map<> 19:59:14.056 [Lua] [StateIngame] Server ingame 19:59:14.059 [Lua] Set lobby begin: 19:59:14.059 [Lua] Lobby data twitch_enabled = false 19:59:14.059 [Lua] Lobby data selected_mission_id = journey_cave 19:59:14.059 [Lua] Lobby data num_players = 4 19:59:14.059 [Lua] Lobby data difficulty_tweak = 0 19:59:14.059 [Lua] Lobby data host = 110000103724cc4 19:59:14.059 [Lua] Lobby data matchmaking_type = 2 19:59:14.059 [Lua] Lobby data is_private = false 19:59:14.059 [Lua] Lobby data match_started = true 19:59:14.059 [Lua] Lobby data difficulty = normal 19:59:14.059 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:14.059 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:14.059 [Lua] Lobby data unique_server_name = Tierce 19:59:14.059 [Lua] Lobby data quick_game = true 19:59:14.059 [Lua] Lobby data country_code = CZ 19:59:14.059 [Lua] Lobby data matchmaking = true 19:59:14.059 [Lua] Lobby data power_level = 0 19:59:14.059 [Lua] Lobby data mission_id = dlc_morris_map 19:59:14.059 [Lua] Lobby data mechanism = deus 19:59:14.059 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:14.059 [Lua] Lobby data player_slot_2 = 0:0 19:59:14.059 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:14.059 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:14.059 [Lua] Lobby data eac_authorized = true 19:59:14.059 [Lua] Set lobby end. 19:59:14.059 [Lua] [Matchmaking] register rpcs 19:59:14.059 [Lua] GameNetworkManager:init... creating game session 19:59:14.059 [Lua] Host GameSession.make_game_session_host with session: 19:59:14.059 [GameSession] make_game_session_host() 19:59:14.059 [Lua] [GameNetworkManager] Setting pong timeout to 60 19:59:14.060 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 19:59:14.060 [Lua] [GameNetworkManager] self.is_server = true 19:59:14.060 [Network] Setting artificial MTU limit to 65536 19:59:14.060 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 19:59:14.060 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 19:59:14.060 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 19:59:14.062 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 1 19:59:14.071 [Lua] Switching ConflictSettings: to: disabled 19:59:14.071 [Lua] pacing=disabled 19:59:14.071 [Lua] roaming=nil 19:59:14.071 [Lua] specials=disabled 19:59:14.071 [Lua] debug_color=black 19:59:14.071 [Lua] pack_spawning=disabled 19:59:14.071 [Lua] contained_breeds=nil 19:59:14.071 [Lua] disabled=true 19:59:14.071 [Lua] boss=disabled 19:59:14.071 [Lua] horde=disabled 19:59:14.071 [Lua] name=disabled 19:59:14.071 [Lua] intensity=disabled 19:59:14.071 [Lua] --- 19:59:14.071 [Lua] [LevelAnalysis] set_random_seed( 0) 19:59:14.075 [Lua] [AIInterestPointSystem] Level Seed: 534844344 19:59:14.075 [Lua] 19:59:14.075 [Lua] [entity_system_bag] = table 19:59:14.075 [Lua] [entity_system_bag] = metatable 19:59:14.075 [Lua] [startup_data] = table 19:59:14.075 [Lua] [entity_manager] = table 19:59:14.075 [Lua] [entity_manager] = metatable 19:59:14.075 [Lua] [unit_spawner] = table 19:59:14.075 [Lua] [unit_spawner] = metatable 19:59:14.075 [Lua] [unit_storage] = table 19:59:14.075 [Lua] [unit_storage] = metatable 19:59:14.075 [Lua] [dice_keeper] = table 19:59:14.075 [Lua] [dice_keeper] = metatable 19:59:14.075 [Lua] [is_server] = true (boolean) 19:59:14.075 [Lua] [world] = [World] 19:59:14.075 [Lua] [system_api] = table 19:59:14.075 [Lua] [entity_system] = table 19:59:14.075 [Lua] [entity_system] = metatable 19:59:14.075 [Lua] [network_lobby] = table 19:59:14.075 [Lua] [network_lobby] = metatable 19:59:14.075 [Lua] [profile_synchronizer] = table 19:59:14.075 [Lua] [profile_synchronizer] = metatable 19:59:14.075 [Lua] [level_transition_handler] = table 19:59:14.075 [Lua] [level_transition_handler] = metatable 19:59:14.075 [Lua] [num_local_human_players] = 1 (number) 19:59:14.075 [Lua] [statistics_db] = table 19:59:14.075 [Lua] [statistics_db] = metatable 19:59:14.075 [Lua] [network_server] = table 19:59:14.075 [Lua] [network_server] = metatable 19:59:14.075 [Lua] [input_manager] = table 19:59:14.075 [Lua] [input_manager] = metatable 19:59:14.075 [Lua] [network_clock] = table 19:59:14.075 [Lua] [network_clock] = metatable 19:59:14.075 [Lua] [network_transmit] = table 19:59:14.075 [Lua] [network_transmit] = metatable 19:59:14.075 [Lua] [free_flight_manager] = table 19:59:14.075 [Lua] [free_flight_manager] = metatable 19:59:14.075 [Lua] [network_manager] = table 19:59:14.075 [Lua] [network_manager] = metatable 19:59:14.075 [Lua] [network_event_delegate] = table 19:59:14.075 [Lua] [network_event_delegate] = metatable 19:59:14.075 [Lua] 19:59:14.075 [Lua] ignoring extension VersusVolumeObjectiveExtension 19:59:14.075 [Lua] ignoring extension VersusInteractObjectiveExtension 19:59:14.075 [Lua] ignoring extension VersusPayloadObjectiveExtension 19:59:14.075 [Lua] ignoring extension VersusSocketObjectiveExtension 19:59:14.075 [Lua] ignoring extension VersusTargetObjectiveExtension 19:59:14.075 [Lua] ignoring extension VersusMissionObjectiveExtension 19:59:14.089 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 19:59:14.089 [Lua] [AchievementManager] Achievements using the steam platform 19:59:14.089 [Lua] PlayerManager:add_player player_1 19:59:14.147 [Lua] [StateIngame] Level seed: 0 19:59:14.147 [Lua] [LevelAnalysis] set_random_seed( 534844344) 19:59:14.148 [GameSession] create_game_object(67, 0) 19:59:14.148 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 19:59:14.148 [GameSession] create_game_object(95, 1) 19:59:14.148 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 19:59:14.148 [Lua] [IngameUI] init 19:59:14.156 [SteamVoipClient] select_out(110000103724cc4, off) 19:59:14.156 [SteamVoipClient] select_out(11000010493d8ff, off) 19:59:14.156 [SteamVoipClient] select_out(110000104a550a1, off) 19:59:14.156 [SteamVoipClient] select_out(110000105182d5d, off) 19:59:14.159 [Lua] cb_razer_chroma_setup 19:59:14.184 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 19:59:14.184 [Lua] Set lobby begin: 19:59:14.184 [Lua] Lobby data twitch_enabled = false 19:59:14.184 [Lua] Lobby data selected_mission_id = journey_cave 19:59:14.184 [Lua] Lobby data num_players = 4 19:59:14.184 [Lua] Lobby data difficulty_tweak = 0 19:59:14.184 [Lua] Lobby data host = 110000103724cc4 19:59:14.184 [Lua] Lobby data matchmaking_type = 2 19:59:14.184 [Lua] Lobby data is_private = false 19:59:14.184 [Lua] Lobby data match_started = true 19:59:14.184 [Lua] Lobby data difficulty = normal 19:59:14.184 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:14.184 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:14.184 [Lua] Lobby data unique_server_name = Tierce 19:59:14.184 [Lua] Lobby data quick_game = true 19:59:14.184 [Lua] Lobby data country_code = CZ 19:59:14.184 [Lua] Lobby data matchmaking = true 19:59:14.184 [Lua] Lobby data power_level = 715 19:59:14.184 [Lua] Lobby data mission_id = dlc_morris_map 19:59:14.184 [Lua] Lobby data mechanism = deus 19:59:14.184 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:14.184 [Lua] Lobby data player_slot_2 = 0:0 19:59:14.184 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:14.185 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:14.185 [Lua] Lobby data eac_authorized = true 19:59:14.185 [Lua] Set lobby end. 19:59:14.185 [Lua] CurrentConflictSettings disabled 19:59:14.185 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 19:59:14.185 [GameSession] create_game_object(48, 2) 19:59:14.185 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 19:59:14.185 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 19:59:14.185 [Lua] [Managers] Calling function on all managers: 19:59:14.185 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.185 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 19:59:14.185 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 19:59:14.189 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 19:59:14.189 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 19:59:14.231 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 19:59:14.231 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":516108128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:14.283 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.283 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 19:59:14.284 [GameSession] add_peer(11000010493d8ff) 19:59:14.284 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 19:59:14.284 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 19:59:14.284 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 19:59:14.284 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 19:59:14.284 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 19:59:14.295 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":2028535296,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:14.296 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 19:59:14.296 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:59:14.296 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 19:59:14.296 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.296 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:59:14.296 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 19:59:14.301 [Lua] PlayerManager:add_remote_player 11000010493d8ff 19:59:14.301 [GameSession] create_game_object(67, 3) 19:59:14.301 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 19:59:14.301 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 19:59:14.301 [Lua] RemotePlayer:create_game_object( ) 3 19:59:14.340 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 19:59:14.340 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1971510656,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1971510656 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 19:59:14.345 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 19:59:14.345 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:59:14.345 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 19:59:14.345 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.345 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:59:14.418 [Lua] StateInGameRunning:_game_actually_starts() 19:59:14.418 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:59:14.418 [Lua] ################################################################################################################# 19:59:14.418 [Lua] [Loading Time]: 00:00:03 [Transition]: sig_crag_wastes_path5-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 19:59:14.418 [Lua] ################################################################################################################# 19:59:14.419 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 45 19:59:14.419 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 19:59:14.425 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_3=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ node_9=[Unit '#ID[eab9d113c7029403]'], }, node_9={ final=[Unit '#ID[eab9d113c7029403]'], }, final={ }, node_1={ node_2=[Unit '#ID[eab9d113c7029403]'], }, start={ node_10=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_8=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_10", "node_11", } { node_11={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.16664999999999999, level_type="SIGNATURE", base_level="sig_crag", system_seeds={ pickups=238833066, power_ups=-781660453, mutator=-1844797183, blessings=-1674017172, }, node_type="ingame", theme="wastes", layout_x=0.34087035649918473, level="sig_crag_wastes_path5", layout_y=1, next={ "node_3", }, path=5, level_seed=534844344, weapon_pickup_seed=1974485943, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_3={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.50433658498644995, next={ "node_4", }, weapon_pickup_seed=238833066, conflict_settings="disabled", path=0, system_seeds={ pickups=-1844797183, power_ups=-728779138, mutator=-1674017172, blessings=-781660453, }, node_type="shop", mutators={ }, theme="wastes", level_seed=1974485943, layout_x=0.40644544296583229, base_level="shop_fortune", }, node_8={ level="shop_strife", run_progress=0.66660000000000008, level_type="SHOP", layout_y=0.99999999999999967, next={ "node_9", }, weapon_pickup_seed=-1844797183, conflict_settings="disabled", path=0, system_seeds={ pickups=-1674017172, power_ups=482307013, mutator=-781660453, blessings=-728779138, }, node_type="shop", mutators={ }, theme="wastes", level_seed=238833066, layout_x=0.65912964350081493, base_level="shop_strife", }, node_1={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=482307013, power_ups=1838768786, mutator=2102717024, blessings=1384192575, }, node_type="ingame", theme="wastes", layout_x=0.15918070278628621, level="sig_mordrek_wastes_path2", layout_y=0.0868728025422634, next={ "node_2", }, path=2, level_seed=-781660453, weapon_pickup_seed=-728779138, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, final={ level="arena_cave_khorne_path1", run_progress=0.99990000000000001, weapon_pickup_seed=-781660453, level_type="ARENA", layout_y=0.43319249246751523, next={ }, curse="curse_skulls_of_fury", conflict_settings="deus_skaven_chaos", path=1, system_seeds={ pickups=-728779138, power_ups=1384192575, mutator=482307013, blessings=2102717024, }, node_type="ingame", mutators={ }, theme="khorne", level_seed=-1674017172, layout_x=1, base_level="arena_cave", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.83325000000000005, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=-781660453, power_ups=2102717024, mutator=-728779138, blessings=482307013, }, node_type="ingame", theme="nurgle", layout_x=0.84898419085947885, level="pat_forest_nurgle_path1", layout_y=0.87528333720531293, next={ "final", }, path=1, level_seed=-1844797183, weapon_pickup_seed=-1674017172, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", curse="curse_skulking_sorcerer", terror_event_power_up_rarity="rare", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_specials", }, run_progress=0, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=1861137300, power_ups=385041421, mutator=-2087777821, blessings=-540154394, }, node_type="ingame", theme="wastes", layout_x=0.15101580914052098, level="pat_bay_wastes_path2", layout_y=0.87528333720531326, next={ "node_11", }, path=2, level_seed=1838768786, weapon_pickup_seed=-1967054647, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", terror_event_power_up_rarity="rare", }, node_4={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.49995000000000001, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=1384192575, power_ups=1861137300, mutator=1838768786, blessings=-1967054647, }, node_type="ingame", theme="slaanesh", layout_x=0.59355455703416704, level="sig_volcano_slaanesh_path4", layout_y=0.50433658498644984, next={ "node_5", "node_8", }, path=4, level_seed=482307013, weapon_pickup_seed=2102717024, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="movespeed", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_6={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.086872802542263705, next={ "final", }, weapon_pickup_seed=1384192575, conflict_settings="disabled", path=0, system_seeds={ pickups=1838768786, power_ups=-2087777821, mutator=-1967054647, blessings=1861137300, }, node_type="shop", mutators={ }, theme="wastes", level_seed=2102717024, layout_x=0.8408192972137134, base_level="shop_harmony", }, node_5={ minor_modifier_group={ "deus_less_specials", "deus_more_roamers", }, run_progress=0.66659999999999997, level_type="TRAVEL", base_level="pat_town", system_seeds={ pickups=-1967054647, power_ups=-540154394, mutator=1861137300, blessings=-2087777821, }, node_type="ingame", theme="tzeentch", layout_x=0.65335212770062834, level="pat_town_tzeentch_path1", layout_y=0, next={ "node_6", }, path=1, level_seed=1384192575, weapon_pickup_seed=1838768786, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="ability_cooldown_reduction", curse="curse_change_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.4331924924675154, next={ "node_1", "node_10", }, weapon_pickup_seed=482307013, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=2102717024, power_ups=-1967054647, mutator=1384192575, blessings=1838768786, }, node_type="start", mutators={ }, theme="wastes", level_seed=-728779138, layout_x=0, path=0, }, node_2={ minor_modifier_group={ "deus_less_monsters", "deus_more_elites", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-2087777821, power_ups=-114584056, mutator=-540154394, blessings=385041421, }, node_type="ingame", theme="wastes", layout_x=0.34664787229937111, level="pat_tower_wastes_path5", layout_y=0, next={ "node_3", }, path=5, level_seed=-1967054647, weapon_pickup_seed=1861137300, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", terror_event_power_up_rarity="rare", }, } 19:59:14.425 [Lua] [SharedState] deus_map_14553509_node_11: ready:0:0:0:0 = true 19:59:14.425 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = STARTING 19:59:14.425 [Lua] [SharedState] deus_map_14553509_node_11: final_node_selected:0:0:0:0 = 19:59:14.425 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = 19:59:14.426 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:59:14.434 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 45 19:59:14.455 [GameSession] 11000010493d8ff -> create_game_object(1024) 19:59:14.455 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:59:14.455 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 19:59:14.488 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":532532448,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 19:59:14.488 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 19:59:14.488 [Lua] ### Received rpc_level_loaded 19:59:14.488 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 327 19:59:14.488 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 19:59:14.489 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 19:59:14.489 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 19:59:14.489 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 19:59:14.509 [Lua] [SharedState] deus_map_14553509_node_11: ready:0:0:0:0 = true 19:59:14.509 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = 19:59:14.509 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:59:14.558 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 19:59:14.572 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:14.572 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:59:14.572 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 19:59:14.572 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 19:59:14.572 [Lua] [SharedState] deus_map_14553509_node_11: ready:0:0:0:0 = true 19:59:14.572 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = 19:59:14.572 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:59:14.572 [GameSession] add_peer(110000105182d5d) 19:59:14.572 [GameSession] create_game_object(0, 0) -> 110000105182d5d 19:59:14.572 [GameSession] create_game_object(1, 0) -> 110000105182d5d 19:59:14.572 [GameSession] create_game_object(2, 0) -> 110000105182d5d 19:59:14.572 [GameSession] create_game_object(3, 0) -> 110000105182d5d 19:59:14.572 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 19:59:14.572 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 19:59:14.572 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 19:59:14.572 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 19:59:14.572 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 19:59:14.579 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 19:59:14.588 [Lua] PlayerManager:add_remote_player 110000105182d5d 19:59:14.588 [GameSession] create_game_object(67, 4) 19:59:14.588 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 19:59:14.588 [GameSession] create_game_object(4, 0) -> 110000105182d5d 19:59:14.588 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 19:59:14.588 [Lua] RemotePlayer:create_game_object( ) 4 19:59:14.633 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 19:59:14.633 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 19:59:14.634 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 45 19:59:14.634 [Lua] Commit load time data 19:59:14.661 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 19:59:14.835 [GameSession] 110000105182d5d -> create_game_object(2048) 19:59:14.835 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 19:59:14.835 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:59:14.835 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 19:59:15.135 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 19:59:15.918 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 19:59:15.918 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 19:59:15.918 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 19:59:15.918 [GameSession] add_peer(110000104a550a1) 19:59:15.918 [GameSession] create_game_object(0, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(1, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(2, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(3, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(4, 0) -> 110000104a550a1 19:59:15.918 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 19:59:15.918 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 19:59:15.918 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 19:59:15.929 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 19:59:15.942 [Lua] PlayerManager:add_remote_player 110000104a550a1 19:59:15.942 [GameSession] create_game_object(67, 5) 19:59:15.942 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 19:59:15.942 [GameSession] create_game_object(5, 0) -> 110000105182d5d 19:59:15.942 [GameSession] create_game_object(5, 0) -> 110000104a550a1 19:59:15.942 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 19:59:15.942 [Lua] RemotePlayer:create_game_object( ) 5 19:59:15.998 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 19:59:15.998 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 19:59:15.998 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 19:59:15.998 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 19:59:15.999 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 19:59:16.008 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 19:59:16.008 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 19:59:16.008 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 19:59:16.008 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 19:59:16.008 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 19:59:16.008 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 19:59:16.008 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 19:59:16.008 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 19:59:16.008 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 19:59:16.315 [GameSession] 110000104a550a1 -> create_game_object(3072) 19:59:16.315 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 19:59:16.315 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 19:59:16.315 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 19:59:16.315 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 19:59:16.559 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 19:59:16.667 [Lua] [SharedState] deus_map_14553509_node_11: ready:0:0:0:0 = true 19:59:16.667 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = 19:59:16.667 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 19:59:16.669 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = WAITING 19:59:16.903 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:16.904 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = VOTING 19:59:16.932 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:17.067 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:17.208 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:19.317 [Lua] Set lobby begin: 19:59:19.317 [Lua] Lobby data twitch_enabled = false 19:59:19.317 [Lua] Lobby data selected_mission_id = journey_cave 19:59:19.317 [Lua] Lobby data num_players = 4 19:59:19.317 [Lua] Lobby data difficulty_tweak = 0 19:59:19.317 [Lua] Lobby data host = 110000103724cc4 19:59:19.317 [Lua] Lobby data matchmaking_type = 2 19:59:19.317 [Lua] Lobby data is_private = false 19:59:19.317 [Lua] Lobby data match_started = true 19:59:19.317 [Lua] Lobby data difficulty = normal 19:59:19.317 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:19.317 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:19.317 [Lua] Lobby data unique_server_name = Tierce 19:59:19.317 [Lua] Lobby data quick_game = true 19:59:19.317 [Lua] Lobby data country_code = CZ 19:59:19.317 [Lua] Lobby data matchmaking = true 19:59:19.317 [Lua] Lobby data power_level = 357 19:59:19.317 [Lua] Lobby data mission_id = dlc_morris_map 19:59:19.317 [Lua] Lobby data mechanism = deus 19:59:19.317 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:19.317 [Lua] Lobby data player_slot_2 = 0:0 19:59:19.318 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:19.318 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:19.318 [Lua] Lobby data eac_authorized = true 19:59:19.318 [Lua] Set lobby end. 19:59:21.407 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:21.850 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:21.859 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = VOTING_FINISHING 19:59:24.320 [Lua] Set lobby begin: 19:59:24.320 [Lua] Lobby data twitch_enabled = false 19:59:24.321 [Lua] Lobby data selected_mission_id = journey_cave 19:59:24.321 [Lua] Lobby data num_players = 4 19:59:24.321 [Lua] Lobby data difficulty_tweak = 0 19:59:24.321 [Lua] Lobby data host = 110000103724cc4 19:59:24.321 [Lua] Lobby data matchmaking_type = 2 19:59:24.321 [Lua] Lobby data is_private = false 19:59:24.321 [Lua] Lobby data match_started = true 19:59:24.321 [Lua] Lobby data difficulty = normal 19:59:24.321 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 19:59:24.321 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 19:59:24.321 [Lua] Lobby data unique_server_name = Tierce 19:59:24.321 [Lua] Lobby data quick_game = true 19:59:24.321 [Lua] Lobby data country_code = CZ 19:59:24.321 [Lua] Lobby data matchmaking = true 19:59:24.321 [Lua] Lobby data power_level = 720 19:59:24.321 [Lua] Lobby data mission_id = dlc_morris_map 19:59:24.321 [Lua] Lobby data mechanism = deus 19:59:24.321 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 19:59:24.321 [Lua] Lobby data player_slot_2 = 0:0 19:59:24.321 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 19:59:24.321 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 19:59:24.321 [Lua] Lobby data eac_authorized = true 19:59:24.321 [Lua] Set lobby end. 19:59:26.689 [Lua] [SharedState] deus_map_14553509_node_11: vote:0:0:0:0 = node_3 19:59:26.857 [Lua] [SharedState] deus_map_14553509_node_11: final_node_selected:0:0:0:0 = node_3 19:59:26.857 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = FINISHING 19:59:26.857 [Lua] [SharedState] deus_run_state_14553509: twitch_vote:0:0:0:0 = 19:59:29.865 [Lua] [SharedState] deus_map_14553509_node_11: map_state:0:0:0:0 = FINISHED 19:59:29.866 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:59:30.874 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:59:30.952 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:59:30.964 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:59:31.001 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 19:59:31.002 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = node_3 19:59:31.002 [Lua] [SharedState] deus_run_state_14553509: traversed_nodes:0:0:0:0 = ["node_10","node_11","node_3"] 19:59:31.002 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 3 19:59:31.008 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 1 19:59:31.008 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 2 19:59:31.011 [Lua] [PackageManager] Load: units/props/deus_idol/deus_valaya_01, UIUnitPreviewer, async-read, 19:59:31.011 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 3 19:59:31.050 [Lua] [PackageManager] Finished loading asynchronous package: units/props/deus_idol/deus_valaya_01 19:59:31.050 [Lua] [PackageManager] Force_load: units/props/deus_idol/deus_valaya_01 19:59:31.097 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 1 19:59:31.097 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 3 19:59:31.102 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 1 19:59:31.102 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 3 19:59:31.132 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 1 19:59:31.132 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 3 19:59:31.133 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 3 19:59:38.706 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 2 19:59:43.321 [Lua] [SharedState] deus_run_state_14553509: blessings_with_buyer:0:0:0:0 = {"blessing_of_ranald":"11000010493d8ff"} 19:59:43.321 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 483 19:59:43.321 [Lua] [SharedState] deus_run_state_14553509: bought_blessings:0:0:0:0 = ["blessing_of_ranald"] 19:59:43.321 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -1280 19:59:47.411 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"rarity":"exotic","client_id":254893200,"name":"deus_guard_aura_check"},{"name":"talent_1_3","rarity":"exotic","client_id":879155776},{"name":"talent_2_3","rarity":"rare","client_id":320363040},{"name":"talent_3_3","rarity":"exotic","client_id":410700256},{"name":"talent_4_1","rarity":"rare","client_id":2119348864},{"name":"talent_5_1","rarity":"rare","client_id":1704106496},{"name":"talent_6_2","rarity":"unique","client_id":930980224},{"icon":"deus_icon_cooldown_regen","advanced_description":"description_deus_cooldown_regen","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_cooldown_regen_rare","client_id":117109376,"name":"deus_cooldown_regen","display_name":"display_name_deus_cooldown_regen","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"rare","id":51}] 19:59:47.411 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 283 19:59:47.411 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -1480 19:59:47.411 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen"] 19:59:47.957 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"rarity":"exotic","client_id":1729709184,"name":"cooldown_on_friendly_ability"},{"name":"deus_skill_on_special_kill","rarity":"rare","client_id":56895992},{"client_id":1857718016,"name":"talent_1_1","rarity":"exotic"},{"client_id":949997504,"name":"talent_2_3","rarity":"rare"},{"client_id":1934743680,"name":"talent_3_3","rarity":"exotic"},{"client_id":1038589440,"name":"talent_4_2","rarity":"rare"},{"client_id":2094776832,"name":"talent_5_2","rarity":"rare"},{"client_id":2069237760,"name":"talent_6_2","rarity":"unique"},{"icon":"melee_killing_spree_speed","advanced_description":"description_melee_killing_spree_speed","max_amount":1,"description_values":[{"value_type":"amount","value":10},{"value_type":"percent","value":0.2},{"value_type":"amount","value":10}],"buff_name":"power_up_melee_killing_spree_speed_unique","client_id":1790716800,"name":"melee_killing_spree_speed","display_name":"display_name_melee_killing_spree_speed","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"unique","id":13}] 19:59:47.957 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 654 19:59:47.957 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -1780 19:59:47.957 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen","melee_killing_spree_speed"] 19:59:50.107 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"name":"deus_guard_aura_check","rarity":"exotic","client_id":254893200},{"client_id":879155776,"name":"talent_1_3","rarity":"exotic"},{"client_id":320363040,"name":"talent_2_3","rarity":"rare"},{"client_id":410700256,"name":"talent_3_3","rarity":"exotic"},{"client_id":2119348864,"name":"talent_4_1","rarity":"rare"},{"client_id":1704106496,"name":"talent_5_1","rarity":"rare"},{"client_id":930980224,"name":"talent_6_2","rarity":"unique"},{"icon":"deus_icon_cooldown_regen","advanced_description":"description_deus_cooldown_regen","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_cooldown_regen_rare","client_id":117109376,"id":51,"rarity":"rare","display_name":"display_name_deus_cooldown_regen","name":"deus_cooldown_regen","availability":["cursed_chest","weapon_chest","shrine"]},{"talent_index":1,"id":1,"max_amount":1,"talent":true,"client_id":602013184,"rarity":"exotic","availability":["cursed_chest","weapon_chest","shrine"],"name":"talent_1_1","talent_tier":1}] 19:59:50.107 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 33 19:59:50.107 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -2030 19:59:50.107 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen","melee_killing_spree_speed","talent_1_1"] 19:59:50.821 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 2 19:59:51.766 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"name":"cooldown_on_friendly_ability","rarity":"exotic","client_id":1729709184},{"client_id":56895992,"name":"deus_skill_on_special_kill","rarity":"rare"},{"rarity":"exotic","client_id":1857718016,"name":"talent_1_1"},{"rarity":"rare","client_id":949997504,"name":"talent_2_3"},{"rarity":"exotic","client_id":1934743680,"name":"talent_3_3"},{"rarity":"rare","client_id":1038589440,"name":"talent_4_2"},{"rarity":"rare","client_id":2094776832,"name":"talent_5_2"},{"rarity":"unique","client_id":2069237760,"name":"talent_6_2"},{"icon":"melee_killing_spree_speed","advanced_description":"description_melee_killing_spree_speed","max_amount":1,"description_values":[{"value_type":"amount","value":10},{"value_type":"percent","value":0.2},{"value_type":"amount","value":10}],"buff_name":"power_up_melee_killing_spree_speed_unique","client_id":1790716800,"id":13,"rarity":"unique","display_name":"display_name_melee_killing_spree_speed","name":"melee_killing_spree_speed","availability":["cursed_chest","weapon_chest","shrine"]},{"icon":"deus_push_charge","advanced_description":"description_deus_push_charge","max_amount":1,"description_values":{},"buff_name":"power_up_deus_push_charge_exotic","client_id":1191602048,"name":"deus_push_charge","display_name":"display_name_deus_push_charge","availability":["cursed_chest","shrine"],"rarity":"exotic","id":27}] 19:59:51.767 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 404 19:59:51.767 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -2280 19:59:51.767 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen","melee_killing_spree_speed","talent_1_1","deus_push_charge"] 19:59:59.712 [Lua] [SharedState] deus_run_state_14553509: blessings_with_buyer:0:0:0:0 = {"blessing_of_ranald":"11000010493d8ff","blessing_of_abundance":"110000104a550a1"} 19:59:59.712 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 204 19:59:59.712 [Lua] [SharedState] deus_run_state_14553509: bought_blessings:0:0:0:0 = ["blessing_of_ranald","blessing_of_abundance"] 19:59:59.712 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -2480 20:00:01.899 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"name":"deus_crit_chain_lightning","rarity":"unique","client_id":1578961152},{"rarity":"unique","client_id":616159936,"name":"talent_6_2"},{"client_id":187443680,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":1716030976,"name":"talent_1_1"},{"rarity":"exotic","client_id":1659906048,"name":"talent_3_3"},{"rarity":"rare","client_id":406268320,"name":"talent_2_1"},{"rarity":"rare","client_id":1076583040,"name":"talent_4_2"},{"rarity":"rare","client_id":9202692,"name":"talent_5_1"},{"rarity":"unique","client_id":1929555584,"name":"deus_parry_damage_immune"},{"client_id":2070237568,"name":"deus_ammo_pickup_heal","rarity":"rare"}] 20:00:01.900 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 737 20:00:01.900 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -2680 20:00:01.900 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen","melee_killing_spree_speed","talent_1_1","deus_push_charge","deus_ammo_pickup_heal"] 20:00:02.145 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 2 20:00:10.723 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"client_id":1578961152,"name":"deus_crit_chain_lightning","rarity":"unique"},{"name":"talent_6_2","rarity":"unique","client_id":616159936},{"rarity":"exotic","client_id":187443680,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":1716030976},{"name":"talent_3_3","rarity":"exotic","client_id":1659906048},{"name":"talent_2_1","rarity":"rare","client_id":406268320},{"name":"talent_4_2","rarity":"rare","client_id":1076583040},{"name":"talent_5_1","rarity":"rare","client_id":9202692},{"name":"deus_parry_damage_immune","rarity":"unique","client_id":1929555584},{"rarity":"rare","client_id":2070237568,"name":"deus_ammo_pickup_heal"},{"client_id":896688896,"name":"talent_4_3","rarity":"rare"}] 20:00:10.723 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 537 20:00:10.723 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -2880 20:00:10.723 [Lua] [SharedState] deus_run_state_14553509: bought_power_ups:0:0:0:0 = ["deus_cooldown_regen","melee_killing_spree_speed","talent_1_1","deus_push_charge","deus_ammo_pickup_heal","talent_4_3"] 20:00:11.693 [Lua] [SharedState] deus_shop_14553509: peer_state:0:0:0:0 = 2 20:00:11.699 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 4 20:00:16.875 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 5 20:00:16.879 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 4 20:00:17.920 [Lua] [PackageManager] Unload: units/props/deus_idol/deus_valaya_01, UIUnitPreviewer 20:00:17.925 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 4 20:00:17.961 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 4 20:00:17.975 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 4 20:00:18.016 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 4 20:00:18.016 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:00:18.025 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_3=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ node_9=[Unit '#ID[eab9d113c7029403]'], }, node_9={ final=[Unit '#ID[eab9d113c7029403]'], }, final={ }, node_1={ node_2=[Unit '#ID[eab9d113c7029403]'], }, start={ node_10=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_8=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_10", "node_11", "node_3", } { node_11={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.16664999999999999, level_type="SIGNATURE", base_level="sig_crag", system_seeds={ pickups=238833066, power_ups=-781660453, mutator=-1844797183, blessings=-1674017172, }, node_type="ingame", theme="wastes", layout_x=0.34087035649918473, level="sig_crag_wastes_path5", layout_y=1, next={ "node_3", }, path=5, level_seed=534844344, weapon_pickup_seed=1974485943, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_3={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.50433658498644995, next={ "node_4", }, weapon_pickup_seed=238833066, conflict_settings="disabled", path=0, system_seeds={ pickups=-1844797183, power_ups=-728779138, mutator=-1674017172, blessings=-781660453, }, node_type="shop", mutators={ }, theme="wastes", level_seed=1974485943, layout_x=0.40644544296583229, base_level="shop_fortune", }, node_8={ level="shop_strife", run_progress=0.66660000000000008, level_type="SHOP", layout_y=0.99999999999999967, next={ "node_9", }, weapon_pickup_seed=-1844797183, conflict_settings="disabled", path=0, system_seeds={ pickups=-1674017172, power_ups=482307013, mutator=-781660453, blessings=-728779138, }, node_type="shop", mutators={ }, theme="wastes", level_seed=238833066, layout_x=0.65912964350081493, base_level="shop_strife", }, node_1={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=482307013, power_ups=1838768786, mutator=2102717024, blessings=1384192575, }, node_type="ingame", theme="wastes", layout_x=0.15918070278628621, level="sig_mordrek_wastes_path2", layout_y=0.0868728025422634, next={ "node_2", }, path=2, level_seed=-781660453, weapon_pickup_seed=-728779138, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, final={ level="arena_cave_khorne_path1", run_progress=0.99990000000000001, weapon_pickup_seed=-781660453, level_type="ARENA", layout_y=0.43319249246751523, next={ }, curse="curse_skulls_of_fury", conflict_settings="deus_skaven_chaos", path=1, system_seeds={ pickups=-728779138, power_ups=1384192575, mutator=482307013, blessings=2102717024, }, node_type="ingame", mutators={ }, theme="khorne", level_seed=-1674017172, layout_x=1, base_level="arena_cave", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.83325000000000005, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=-781660453, power_ups=2102717024, mutator=-728779138, blessings=482307013, }, node_type="ingame", theme="nurgle", layout_x=0.84898419085947885, level="pat_forest_nurgle_path1", layout_y=0.87528333720531293, next={ "final", }, path=1, level_seed=-1844797183, weapon_pickup_seed=-1674017172, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", curse="curse_skulking_sorcerer", terror_event_power_up_rarity="rare", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_specials", }, run_progress=0, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=1861137300, power_ups=385041421, mutator=-2087777821, blessings=-540154394, }, node_type="ingame", theme="wastes", layout_x=0.15101580914052098, level="pat_bay_wastes_path2", layout_y=0.87528333720531326, next={ "node_11", }, path=2, level_seed=1838768786, weapon_pickup_seed=-1967054647, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", terror_event_power_up_rarity="rare", }, node_4={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.49995000000000001, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=1384192575, power_ups=1861137300, mutator=1838768786, blessings=-1967054647, }, node_type="ingame", theme="slaanesh", layout_x=0.59355455703416704, level="sig_volcano_slaanesh_path4", layout_y=0.50433658498644984, next={ "node_5", "node_8", }, path=4, level_seed=482307013, weapon_pickup_seed=2102717024, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="movespeed", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_6={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.086872802542263705, next={ "final", }, weapon_pickup_seed=1384192575, conflict_settings="disabled", path=0, system_seeds={ pickups=1838768786, power_ups=-2087777821, mutator=-1967054647, blessings=1861137300, }, node_type="shop", mutators={ }, theme="wastes", level_seed=2102717024, layout_x=0.8408192972137134, base_level="shop_harmony", }, node_5={ minor_modifier_group={ "deus_less_specials", "deus_more_roamers", }, run_progress=0.66659999999999997, level_type="TRAVEL", base_level="pat_town", system_seeds={ pickups=-1967054647, power_ups=-540154394, mutator=1861137300, blessings=-2087777821, }, node_type="ingame", theme="tzeentch", layout_x=0.65335212770062834, level="pat_town_tzeentch_path1", layout_y=0, next={ "node_6", }, path=1, level_seed=1384192575, weapon_pickup_seed=1838768786, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="ability_cooldown_reduction", curse="curse_change_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.4331924924675154, next={ "node_1", "node_10", }, weapon_pickup_seed=482307013, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=2102717024, power_ups=-1967054647, mutator=1384192575, blessings=1838768786, }, node_type="start", mutators={ }, theme="wastes", level_seed=-728779138, layout_x=0, path=0, }, node_2={ minor_modifier_group={ "deus_less_monsters", "deus_more_elites", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-2087777821, power_ups=-114584056, mutator=-540154394, blessings=385041421, }, node_type="ingame", theme="wastes", layout_x=0.34664787229937111, level="pat_tower_wastes_path5", layout_y=0, next={ "node_3", }, path=5, level_seed=-1967054647, weapon_pickup_seed=1861137300, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", terror_event_power_up_rarity="rare", }, } 20:00:18.025 [Lua] [SharedState] deus_map_14553509_node_3: ready:0:0:0:0 = true 20:00:18.025 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = STARTING 20:00:18.025 [Lua] [SharedState] deus_map_14553509_node_3: final_node_selected:0:0:0:0 = 20:00:18.025 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = 20:00:18.026 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:00:18.086 [Lua] [SharedState] deus_map_14553509_node_3: ready:0:0:0:0 = true 20:00:18.086 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = 20:00:18.086 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:00:18.096 [Lua] [SharedState] deus_map_14553509_node_3: ready:0:0:0:0 = true 20:00:18.096 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = 20:00:18.096 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:00:18.127 [Lua] [SharedState] deus_map_14553509_node_3: ready:0:0:0:0 = true 20:00:18.127 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = 20:00:18.127 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:00:18.128 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = WAITING 20:00:19.537 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = node_4 20:00:19.538 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = VOTING 20:00:20.614 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = node_4 20:00:21.285 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = node_4 20:00:24.270 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = node_4 20:00:24.279 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = VOTING_FINISHING 20:00:25.707 [Lua] [SharedState] deus_map_14553509_node_3: vote:0:0:0:0 = node_4 20:00:29.281 [Lua] [SharedState] deus_map_14553509_node_3: final_node_selected:0:0:0:0 = node_4 20:00:29.281 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = FINISHING 20:00:29.281 [Lua] [SharedState] deus_run_state_14553509: twitch_vote:0:0:0:0 = 20:00:32.281 [Lua] [SharedState] deus_map_14553509_node_3: map_state:0:0:0:0 = FINISHED 20:00:32.282 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:00:33.289 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:00:33.336 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:00:33.342 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:00:33.361 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:00:33.362 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:00:33.368 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:00:33.428 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:00:33.452 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:00:33.464 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:00:33.465 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = node_4 20:00:33.465 [Lua] [LevelTransitionHandler] set_next_level( lvl:sig_volcano_slaanesh_path4, mc:deus, gm:deus, env:0, seed:482307013, conflict:deus_skaven_chaos, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:970151488, lt:load_next_level, extra_packages:{ }) 20:00:33.465 [Lua] [LevelTransitionHandler] promote_next_level_data 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = sig_volcano_slaanesh_path4 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 482307013 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = deus_skaven_chaos 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = deus 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 970151488 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 20:00:33.465 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:00:33.465 [Lua] [NetworkServer] Entering post game 20:00:33.465 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 20:00:33.465 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 20:00:33.465 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 20:00:33.465 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 20:00:33.465 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 20:00:33.465 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 20:00:33.465 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 20:00:33.465 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 20:00:33.466 [Lua] gm_event_end_conditions_met true false 20:00:33.466 [Save] Saving `save_data` 20:00:33.466 [Lua] Game won 20:00:33.466 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 20:00:33.468 [Save] Save done 20:00:33.468 [Save] Saving `save_data` 20:00:33.470 [Save] Save done 20:00:33.479 [Lua] generate_backend_stats 110000103724cc4:1 20:00:33.541 [Lua] [PlayFabMirrorBase] Force commit 20:00:33.541 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 20:00:33.541 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 20:00:33.541 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 20:00:33.542 [Save] Saving `save_data` 20:00:33.542 [Lua] TRANSITION nil nil load_next_level 20:00:33.542 [Lua] Transition type "load_next_level", is server: true 20:00:33.542 [Lua] [GameNetworkManager] Leaving game... 20:00:33.542 [Lua] [GameNetworkManager] Shutting down game session host. 20:00:33.542 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 20:00:33.542 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 20:00:33.542 [GameSession] shutdown_game_session_host() 20:00:33.542 [GameSession] shutdown() 20:00:33.542 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=79.50 20:00:33.543 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 20:00:33.543 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 20:00:33.543 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 20:00:33.543 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 20:00:33.544 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 20:00:33.544 [Lua] [PlayFabMirrorBase] commit result "success", "11" 20:00:33.544 [Lua] none table: 000000000D0770D0 nil 20:00:33.544 [Save] Save done 20:00:33.745 [Network] Ignoring message `rpc_network_current_server_time_request` from wrong session e779 or from non-session peer 110000104a550a1 20:00:35.541 [Lua] [Managers] Calling function on all managers: 20:00:35.541 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 20:00:35.542 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 20:00:35.542 [Lua] Clearing all global lookup lists 20:00:35.542 [Lua] [IngamePlayerListUI] - Destroy 20:00:35.542 [Lua] [IngameUI] destroy 20:00:35.543 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 20:00:35.543 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 20:00:35.543 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 20:00:35.544 [Lua] [Managers] Destroying manager group: 20:00:35.545 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 20:00:35.545 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 20:00:35.545 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 20:00:35.545 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 20:00:35.545 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 20:00:35.545 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 20:00:35.545 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 20:00:35.545 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 20:00:35.545 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 20:00:35.545 [Lua] [Matchmaking] unregister rpcs 20:00:35.545 [Lua] ############### UNLOADING PACKAGES ############### 20:00:35.545 [Lua] [Gamestate] Enter state StateLoading 20:00:35.547 [Lua] [Gamestate] Enter Substate StateLoadingRunning 20:00:35.547 [Lua] [Matchmaking] register rpcs 20:00:35.547 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:00:35.547 [Lua] Set lobby begin: 20:00:35.547 [Lua] Lobby data twitch_enabled = false 20:00:35.547 [Lua] Lobby data selected_mission_id = journey_cave 20:00:35.547 [Lua] Lobby data num_players = 4 20:00:35.547 [Lua] Lobby data difficulty_tweak = 0 20:00:35.547 [Lua] Lobby data host = 110000103724cc4 20:00:35.547 [Lua] Lobby data matchmaking_type = 2 20:00:35.547 [Lua] Lobby data is_private = false 20:00:35.548 [Lua] Lobby data match_started = true 20:00:35.548 [Lua] Lobby data difficulty = normal 20:00:35.548 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:35.548 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:35.548 [Lua] Lobby data unique_server_name = Tierce 20:00:35.548 [Lua] Lobby data quick_game = true 20:00:35.548 [Lua] Lobby data country_code = CZ 20:00:35.548 [Lua] Lobby data matchmaking = true 20:00:35.548 [Lua] Lobby data power_level = 0 20:00:35.548 [Lua] Lobby data mission_id = dlc_morris_map 20:00:35.548 [Lua] Lobby data mechanism = deus 20:00:35.548 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:35.548 [Lua] Lobby data player_slot_2 = 0:0 20:00:35.548 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:35.548 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:35.548 [Lua] Lobby data eac_authorized = true 20:00:35.548 [Lua] Set lobby end. 20:00:35.548 [Lua] registering RPCs 20:00:35.548 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 20:00:35.548 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 20:00:35.548 [Lua] Set lobby begin: 20:00:35.548 [Lua] Lobby data twitch_enabled = false 20:00:35.548 [Lua] Lobby data selected_mission_id = journey_cave 20:00:35.548 [Lua] Lobby data num_players = 4 20:00:35.548 [Lua] Lobby data difficulty_tweak = 0 20:00:35.548 [Lua] Lobby data host = 110000103724cc4 20:00:35.548 [Lua] Lobby data matchmaking_type = 2 20:00:35.548 [Lua] Lobby data is_private = false 20:00:35.548 [Lua] Lobby data match_started = true 20:00:35.548 [Lua] Lobby data difficulty = normal 20:00:35.548 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:35.548 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:35.548 [Lua] Lobby data unique_server_name = Tierce 20:00:35.549 [Lua] Lobby data quick_game = true 20:00:35.549 [Lua] Lobby data country_code = CZ 20:00:35.549 [Lua] Lobby data matchmaking = true 20:00:35.549 [Lua] Lobby data power_level = 0 20:00:35.549 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:35.549 [Lua] Lobby data mechanism = deus 20:00:35.549 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:35.549 [Lua] Lobby data player_slot_2 = 0:0 20:00:35.549 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:35.549 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:35.549 [Lua] Lobby data eac_authorized = true 20:00:35.549 [Lua] Set lobby end. 20:00:35.555 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_volcano, global_loading_screens, async-read, prioritized 20:00:35.555 [Lua] [StateLoading] load_current_level 20:00:35.555 [Lua] [LevelTransitionHandler] load_current_level, loading sig_volcano_slaanesh_path4 0 20:00:35.565 [Umbra] Unload tome 20:00:35.572 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_volcano, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_volcano/path_common, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/slaanesh_common, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_common, sig_volcano_slaanesh_path4, async-read, 20:00:35.572 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_path4, sig_volcano_slaanesh_path4, async-read, 20:00:35.607 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_volcano 20:00:35.607 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_volcano 20:00:35.607 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":516108128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":532532448,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:35.647 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 20:00:35.648 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:35.648 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":2028535296,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 2137328896 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 20:00:35.708 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:00:35.708 [Lua] ### Received rpc_level_load_started 20:00:35.708 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 970151488 20:00:35.792 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:00:35.792 [Lua] ### Received rpc_level_load_started 20:00:35.792 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 970151488 20:00:35.825 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:00:35.825 [Lua] ### Received rpc_level_load_started 20:00:35.825 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 970151488 20:00:36.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 20:00:36.753 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 20:00:36.754 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 20:00:37.006 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 20:00:37.006 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 20:00:37.006 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_volcano 20:00:40.678 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_volcano 20:00:40.678 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_volcano 20:00:40.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_volcano/path_common 20:00:41.115 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_volcano/path_common 20:00:41.115 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_volcano/path_common 20:00:41.116 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/slaanesh_common 20:00:41.487 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/slaanesh_common 20:00:41.487 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/slaanesh_common 20:00:41.487 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_common 20:00:41.671 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_common 20:00:41.671 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_common 20:00:41.672 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_path4 20:00:41.711 [Umbra] Loading umbra tome '#ID[b0ead5e27e4f2d53]' 20:00:41.805 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_path4 20:00:41.805 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_path4 20:00:41.822 [Lua] [LevelTransitionHandler] Level load completed! 20:00:41.822 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: sig_volcano_slaanesh_path4 - level_seed: 482307013 - use_random_directors: false - conflict_director_name: deus_skaven_chaos 20:00:41.837 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 20:00:41.837 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield=true, skaven_storm_vermin=true, chaos_vortex_sorcerer=true, chaos_corruptor_sorcerer=true, chaos_spawn=true, chaos_troll=true, skaven_rat_ogre=true, chaos_warrior=true, skaven_ratling_gunner=true, skaven_stormfiend=true, skaven_clan_rat=true, chaos_raider=true, skaven_pack_master=true, skaven_slave=true, chaos_fanatic=true, skaven_loot_rat=true, chaos_marauder_with_shield=true, skaven_gutter_runner=true, chaos_berzerker=true, skaven_clan_rat_with_shield=true, skaven_poison_wind_globadier=true, skaven_warpfire_thrower=true, chaos_marauder=true, skaven_plague_monk=true, skaven_storm_vermin_commander=true, } 20:00:41.837 [Lua] load_startup_enemy_packages: -------------- 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_spawn 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_troll 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_rat_ogre 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_stormfiend 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] beastmen_minotaur 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_plague_sorcerer 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_corruptor_sorcerer 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_gutter_runner 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_pack_master 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_poison_wind_globadier 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_ratling_gunner 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_warpfire_thrower 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_vortex_sorcerer 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] beastmen_standard_bearer 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_vortex 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] critter_rat 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] critter_pig 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_storm_vermin_with_shield 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_storm_vermin 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_warrior 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_clan_rat 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_raider 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_slave 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_fanatic 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_loot_rat 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_marauder_with_shield 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_berzerker 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_clan_rat_with_shield 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] chaos_marauder 20:00:41.837 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 20:00:41.837 [Lua] skaven_plague_monk 20:00:41.840 [Lua] ### Received rpc_level_loaded 20:00:41.840 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 486 20:00:41.840 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 20:00:41.856 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 20:00:41.856 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 20:00:41.873 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 20:00:41.873 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 20:00:41.873 [Lua] ### Received rpc_level_loaded 20:00:41.873 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 486 20:00:42.074 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 20:00:42.074 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 20:00:42.074 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 20:00:42.275 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 20:00:42.275 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 20:00:42.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 20:00:42.477 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 20:00:42.477 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 20:00:42.477 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 20:00:42.711 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 20:00:42.711 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 20:00:42.711 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 20:00:43.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 20:00:43.097 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 20:00:43.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 20:00:43.215 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 20:00:43.215 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 20:00:43.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 20:00:43.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 20:00:43.332 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 20:00:43.332 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 20:00:43.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 20:00:43.466 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 20:00:43.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 20:00:43.653 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 20:00:43.653 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 20:00:43.653 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 20:00:43.754 [Lua] ### Received rpc_level_loaded 20:00:43.754 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 486 20:00:43.754 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 20:00:43.754 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 20:00:43.754 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 20:00:43.772 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 20:00:43.772 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 20:00:43.821 [Lua] ### Received rpc_level_loaded 20:00:43.821 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 486 20:00:43.821 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 20:00:43.822 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 20:00:43.822 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 20:00:43.839 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 20:00:43.839 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 20:00:43.871 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 20:00:43.872 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 20:00:43.872 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 20:00:43.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 20:00:43.991 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 20:00:43.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 20:00:44.192 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 20:00:44.192 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 20:00:44.193 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 20:00:44.376 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 20:00:44.376 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 20:00:44.376 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 20:00:44.628 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 20:00:44.628 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 20:00:44.628 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 20:00:44.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 20:00:44.679 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 20:00:44.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 20:00:44.745 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 20:00:44.745 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 20:00:44.746 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 20:00:44.812 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 20:00:44.812 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 20:00:44.813 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 20:00:45.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 20:00:45.065 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 20:00:45.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 20:00:45.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 20:00:45.267 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 20:00:45.268 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 20:00:45.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 20:00:45.485 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 20:00:45.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 20:00:45.771 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 20:00:45.771 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 20:00:45.772 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 20:00:45.940 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 20:00:45.940 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 20:00:45.940 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 20:00:46.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 20:00:46.207 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 20:00:46.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 20:00:46.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 20:00:46.393 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 20:00:46.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 20:00:46.495 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 20:00:46.495 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 20:00:46.496 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 20:00:46.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 20:00:46.681 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 20:00:46.681 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 20:00:46.833 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 20:00:46.833 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 20:00:46.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 20:00:47.085 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 20:00:47.085 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 20:00:47.085 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 20:00:47.268 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 20:00:47.268 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 20:00:47.269 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 20:00:47.470 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 20:00:47.471 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 20:00:47.472 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: sig_volcano_slaanesh_path4 game_mode: deus 20:00:47.472 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 20:00:47.472 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 20:00:47.474 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":911578368,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 20:00:47.475 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 20:00:47.487 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:47.554 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:47.570 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:47.570 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:47.571 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 20:00:47.571 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/sig_volcano/generated/slaanesh_path4/world 20:00:47.571 [Umbra] Init version: 3.4.15 :: 16 threads 20:00:47.913 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 20:00:47.913 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 20:00:47.928 [Lua] Async level spawning done 20:00:47.928 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 20:00:47.941 [Lua] ### Received rpc_level_loaded 20:00:47.941 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 486 20:00:47.941 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 20:00:47.941 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 20:00:47.941 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 20:00:47.971 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 20:00:47.971 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 20:00:48.893 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 20:00:48.893 [Lua] [Matchmaking] unregister rpcs 20:00:48.893 [Lua] Set lobby begin: 20:00:48.893 [Lua] Lobby data twitch_enabled = false 20:00:48.893 [Lua] Lobby data selected_mission_id = journey_cave 20:00:48.893 [Lua] Lobby data num_players = 4 20:00:48.893 [Lua] Lobby data difficulty_tweak = 0 20:00:48.893 [Lua] Lobby data host = 110000103724cc4 20:00:48.893 [Lua] Lobby data matchmaking_type = 2 20:00:48.893 [Lua] Lobby data is_private = false 20:00:48.894 [Lua] Lobby data match_started = true 20:00:48.894 [Lua] Lobby data difficulty = normal 20:00:48.894 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:48.894 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:48.894 [Lua] Lobby data unique_server_name = Tierce 20:00:48.894 [Lua] Lobby data quick_game = true 20:00:48.894 [Lua] Lobby data country_code = CZ 20:00:48.894 [Lua] Lobby data matchmaking = true 20:00:48.894 [Lua] Lobby data power_level = 0 20:00:48.894 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:48.894 [Lua] Lobby data mechanism = deus 20:00:48.894 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:48.894 [Lua] Lobby data player_slot_2 = 0:0 20:00:48.894 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:48.894 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:48.894 [Lua] Lobby data eac_authorized = true 20:00:48.894 [Lua] Set lobby end. 20:00:48.894 [Lua] [Managers] Destroying manager group: 20:00:48.894 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_volcano, global_loading_screens 20:00:48.895 [Lua] [Gamestate] Enter StateIngame HOST 20:00:48.895 [Lua] <>level = sig_volcano_slaanesh_path4<> 20:00:48.895 [Lua] [StateIngame] Server ingame 20:00:48.898 [Lua] Set lobby begin: 20:00:48.898 [Lua] Lobby data twitch_enabled = false 20:00:48.898 [Lua] Lobby data selected_mission_id = journey_cave 20:00:48.898 [Lua] Lobby data num_players = 4 20:00:48.898 [Lua] Lobby data difficulty_tweak = 0 20:00:48.898 [Lua] Lobby data host = 110000103724cc4 20:00:48.898 [Lua] Lobby data matchmaking_type = 2 20:00:48.898 [Lua] Lobby data is_private = false 20:00:48.898 [Lua] Lobby data match_started = true 20:00:48.898 [Lua] Lobby data difficulty = hardest 20:00:48.898 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:48.898 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:48.898 [Lua] Lobby data unique_server_name = Tierce 20:00:48.898 [Lua] Lobby data quick_game = true 20:00:48.898 [Lua] Lobby data country_code = CZ 20:00:48.898 [Lua] Lobby data matchmaking = true 20:00:48.898 [Lua] Lobby data power_level = 0 20:00:48.898 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:48.898 [Lua] Lobby data mechanism = deus 20:00:48.898 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:48.898 [Lua] Lobby data player_slot_2 = 0:0 20:00:48.898 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:48.898 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:48.898 [Lua] Lobby data eac_authorized = true 20:00:48.898 [Lua] Set lobby end. 20:00:48.898 [Lua] [Matchmaking] register rpcs 20:00:48.898 [Lua] GameNetworkManager:init... creating game session 20:00:48.898 [Lua] Host GameSession.make_game_session_host with session: 20:00:48.898 [GameSession] make_game_session_host() 20:00:48.898 [Lua] [GameNetworkManager] Setting pong timeout to 60 20:00:48.899 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 20:00:48.899 [Lua] [GameNetworkManager] self.is_server = true 20:00:48.899 [Network] Setting artificial MTU limit to 65536 20:00:48.899 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 20:00:48.899 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 20:00:48.899 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 20:00:48.899 [Lua] [Mutator] Initializing mutator 'blessing_of_ranald' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'blessing_of_abundance' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'curse_empathy' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'deus_less_elites' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'deus_more_roamers' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 20:00:48.899 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 20:00:48.905 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 20:00:48.905 [Lua] pacing=deus_default 20:00:48.905 [Lua] roaming=nil 20:00:48.905 [Lua] specials=deus_default 20:00:48.905 [Lua] contained_breeds=nil 20:00:48.905 [Lua] debug_color=maroon 20:00:48.905 [Lua] disabled=false 20:00:48.905 [Lua] pack_spawning=deus_default 20:00:48.905 [Lua] factions=nil 20:00:48.905 [Lua] description=deus_conflict_director_skaven_chaos_name 20:00:48.905 [Lua] boss=deus_default 20:00:48.905 [Lua] horde=deus_default 20:00:48.905 [Lua] name=deus_skaven_chaos 20:00:48.905 [Lua] intensity=deus_default 20:00:48.905 [Lua] --- 20:00:48.905 [Lua] [LevelAnalysis] set_random_seed( 482307013) 20:00:48.910 [Lua] [AIInterestPointSystem] Level Seed: 482307013 20:00:48.910 [Lua] 20:00:48.910 [Lua] [entity_system_bag] = table 20:00:48.910 [Lua] [entity_system_bag] = metatable 20:00:48.910 [Lua] [startup_data] = table 20:00:48.910 [Lua] [entity_manager] = table 20:00:48.910 [Lua] [entity_manager] = metatable 20:00:48.910 [Lua] [unit_spawner] = table 20:00:48.910 [Lua] [unit_spawner] = metatable 20:00:48.910 [Lua] [unit_storage] = table 20:00:48.910 [Lua] [unit_storage] = metatable 20:00:48.910 [Lua] [dice_keeper] = table 20:00:48.910 [Lua] [dice_keeper] = metatable 20:00:48.910 [Lua] [is_server] = true (boolean) 20:00:48.910 [Lua] [world] = [World] 20:00:48.910 [Lua] [system_api] = table 20:00:48.910 [Lua] [entity_system] = table 20:00:48.910 [Lua] [entity_system] = metatable 20:00:48.910 [Lua] [network_lobby] = table 20:00:48.910 [Lua] [network_lobby] = metatable 20:00:48.910 [Lua] [profile_synchronizer] = table 20:00:48.910 [Lua] [profile_synchronizer] = metatable 20:00:48.910 [Lua] [level_transition_handler] = table 20:00:48.910 [Lua] [level_transition_handler] = metatable 20:00:48.910 [Lua] [num_local_human_players] = 1 (number) 20:00:48.910 [Lua] [statistics_db] = table 20:00:48.910 [Lua] [statistics_db] = metatable 20:00:48.910 [Lua] [network_server] = table 20:00:48.910 [Lua] [network_server] = metatable 20:00:48.910 [Lua] [input_manager] = table 20:00:48.910 [Lua] [input_manager] = metatable 20:00:48.910 [Lua] [network_clock] = table 20:00:48.910 [Lua] [network_clock] = metatable 20:00:48.910 [Lua] [network_transmit] = table 20:00:48.910 [Lua] [network_transmit] = metatable 20:00:48.910 [Lua] [free_flight_manager] = table 20:00:48.910 [Lua] [free_flight_manager] = metatable 20:00:48.910 [Lua] [network_manager] = table 20:00:48.910 [Lua] [network_manager] = metatable 20:00:48.910 [Lua] [network_event_delegate] = table 20:00:48.910 [Lua] [network_event_delegate] = metatable 20:00:48.910 [Lua] 20:00:48.910 [Lua] ignoring extension VersusVolumeObjectiveExtension 20:00:48.910 [Lua] ignoring extension VersusInteractObjectiveExtension 20:00:48.910 [Lua] ignoring extension VersusPayloadObjectiveExtension 20:00:48.910 [Lua] ignoring extension VersusSocketObjectiveExtension 20:00:48.910 [Lua] ignoring extension VersusTargetObjectiveExtension 20:00:48.910 [Lua] ignoring extension VersusMissionObjectiveExtension 20:00:48.912 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 20:00:48.931 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 20:00:48.932 [Lua] [AchievementManager] Achievements using the steam platform 20:00:48.932 [Lua] PlayerManager:add_player player_1 20:00:49.015 [Lua] respawn_unit_spawned with group id: terror_respawn 20:00:49.015 [Lua] respawn_unit_spawned with group id: terror_respawn 20:00:49.015 [Lua] respawn_unit_spawned with group id: terror_respawn 20:00:49.017 [Lua] [StateIngame] Level seed: 482307013 20:00:49.029 [Lua] [LevelAnalysis] set_random_seed( 482307013) 20:00:49.032 [GameSession] create_game_object(67, 0) 20:00:49.032 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 20:00:49.032 [GameSession] create_game_object(95, 1) 20:00:49.032 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 20:00:49.032 [Lua] [IngameUI] init 20:00:49.046 [SteamVoipClient] select_out(110000103724cc4, off) 20:00:49.046 [SteamVoipClient] select_out(11000010493d8ff, off) 20:00:49.046 [SteamVoipClient] select_out(110000104a550a1, off) 20:00:49.046 [SteamVoipClient] select_out(110000105182d5d, off) 20:00:49.050 [Lua] cb_razer_chroma_setup 20:00:49.075 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:00:49.075 [Lua] Set lobby begin: 20:00:49.075 [Lua] Lobby data twitch_enabled = false 20:00:49.075 [Lua] Lobby data selected_mission_id = journey_cave 20:00:49.075 [Lua] Lobby data num_players = 4 20:00:49.075 [Lua] Lobby data difficulty_tweak = 0 20:00:49.075 [Lua] Lobby data host = 110000103724cc4 20:00:49.075 [Lua] Lobby data matchmaking_type = 2 20:00:49.075 [Lua] Lobby data is_private = false 20:00:49.075 [Lua] Lobby data match_started = true 20:00:49.075 [Lua] Lobby data difficulty = hardest 20:00:49.075 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:49.075 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:49.076 [Lua] Lobby data unique_server_name = Tierce 20:00:49.076 [Lua] Lobby data quick_game = true 20:00:49.076 [Lua] Lobby data country_code = CZ 20:00:49.076 [Lua] Lobby data matchmaking = true 20:00:49.076 [Lua] Lobby data power_level = 715 20:00:49.076 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:49.076 [Lua] Lobby data mechanism = deus 20:00:49.076 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:49.076 [Lua] Lobby data player_slot_2 = 0:0 20:00:49.076 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:49.076 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:49.076 [Lua] Lobby data eac_authorized = true 20:00:49.076 [Lua] Set lobby end. 20:00:49.077 [Lua] CurrentConflictSettings deus_skaven_chaos 20:00:49.077 [Lua] [ConflictDirector] conflict_director is ai_ready 20:00:49.079 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 20:00:49.079 [Lua] [MainPathSpawningGenerator] Injecting travel distances 20:00:49.081 [Lua] NORMAL PATROL MAIN PATH 56.57769775390625 20:00:49.081 [Lua] [waypoints] = table 20:00:49.081 [Lua] [astar_points] = table 20:00:49.081 [Lua] [travel_dist] = 56.577698349952698 (number) 20:00:49.081 [Lua] [one_directional] = false (boolean) 20:00:49.081 [Lua] [id] = boss_1 (string) 20:00:49.081 [Lua] NORMAL PATROL MAIN PATH 541.28729248046875 20:00:49.081 [Lua] [waypoints] = table 20:00:49.081 [Lua] [astar_points] = table 20:00:49.081 [Lua] [travel_dist] = 541.28728458285332 (number) 20:00:49.081 [Lua] [one_directional] = false (boolean) 20:00:49.081 [Lua] [id] = boss_2 (string) 20:00:49.081 [Lua] NORMAL PATROL MAIN PATH 718.7913818359375 20:00:49.081 [Lua] [waypoints] = table 20:00:49.081 [Lua] [astar_points] = table 20:00:49.081 [Lua] [travel_dist] = 718.79139050841331 (number) 20:00:49.081 [Lua] [one_directional] = false (boolean) 20:00:49.081 [Lua] [id] = boss_3 (string) 20:00:49.085 [Lua] SpecialsPacing:remove_unwanted_breeds: 20:00:49.085 [Lua] Forming navigation groups in one frame 20:00:49.085 [Lua] Forming navigation groups 20:00:49.123 [Lua] NavigationGroupManager -> calulation time A: 0.038999999999987267 20:00:49.194 [Lua] NavigationGroupManager -> calulation time B: 0.069999999999936335 20:00:49.194 [Lua] number of nav groups: 160 20:00:49.195 [Lua] number of refined nav groups : 90 20:00:49.200 [Lua] NavigationGroupManager -> calulation time C: 0.0070000000000618456 20:00:49.200 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 14.182813958823683 Normalized coefficient: 1.1104989493429334 20:00:49.203 [Lua] -------------> JOW Perfect-density 14.849999999999991 Sum density 12.336437186598781 Normalized coefficient: 1.2037511135007215 20:00:49.212 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 20:00:49.214 [Lua] [LevelAnalysis] Generating boss paths for level: sig_volcano_slaanesh_path4 20:00:49.214 [Lua] [LevelAnalysis] This level has a total main-path length of 732.212 meters. 20:00:49.214 [Lua] [LevelAnalysis] num_event_places_f: 0.45480824565887451 , num_event_places: 0 , trailing_event_fraction: 0.45480824565887451 , num_events: 0 20:00:49.214 [Lua] [LevelAnalysis] Level path distance: 732.21236848831177 20:00:49.214 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 20:00:49.217 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 20:00:49.217 [GameSession] create_game_object(85, 2) 20:00:49.217 [GameSession] create_game_object(30, 3) 20:00:49.217 [GameSession] create_game_object(30, 4) 20:00:49.218 [GameSession] create_game_object(30, 5) 20:00:49.218 [GameSession] create_game_object(68, 6) 20:00:49.218 [GameSession] create_game_object(68, 7) 20:00:49.218 [GameSession] create_game_object(68, 8) 20:00:49.218 [GameSession] create_game_object(68, 9) 20:00:49.218 [GameSession] create_game_object(68, 10) 20:00:49.218 [GameSession] create_game_object(68, 11) 20:00:49.218 [GameSession] create_game_object(68, 12) 20:00:49.218 [GameSession] create_game_object(68, 13) 20:00:49.218 [GameSession] create_game_object(68, 14) 20:00:49.219 [GameSession] create_game_object(68, 15) 20:00:49.219 [GameSession] create_game_object(68, 16) 20:00:49.219 [GameSession] create_game_object(68, 17) 20:00:49.219 [GameSession] create_game_object(68, 18) 20:00:49.219 [GameSession] create_game_object(68, 19) 20:00:49.219 [GameSession] create_game_object(5, 20) 20:00:49.219 [GameSession] create_game_object(5, 21) 20:00:49.220 [GameSession] create_game_object(5, 22) 20:00:49.220 [GameSession] create_game_object(5, 23) 20:00:49.220 [GameSession] create_game_object(5, 24) 20:00:49.220 [GameSession] create_game_object(68, 25) 20:00:49.220 [GameSession] create_game_object(68, 26) 20:00:49.220 [GameSession] create_game_object(68, 27) 20:00:49.220 [GameSession] create_game_object(68, 28) 20:00:49.221 [GameSession] create_game_object(68, 29) 20:00:49.221 [GameSession] create_game_object(68, 30) 20:00:49.221 [GameSession] create_game_object(68, 31) 20:00:49.221 [GameSession] create_game_object(68, 32) 20:00:49.221 [GameSession] create_game_object(68, 33) 20:00:49.221 [GameSession] create_game_object(68, 34) 20:00:49.221 [GameSession] create_game_object(68, 35) 20:00:49.221 [GameSession] create_game_object(68, 36) 20:00:49.221 [GameSession] create_game_object(68, 37) 20:00:49.221 [GameSession] create_game_object(68, 38) 20:00:49.221 [GameSession] create_game_object(68, 39) 20:00:49.221 [GameSession] create_game_object(68, 40) 20:00:49.221 [GameSession] create_game_object(68, 41) 20:00:49.221 [GameSession] create_game_object(68, 42) 20:00:49.222 [GameSession] create_game_object(68, 43) 20:00:49.222 [GameSession] create_game_object(68, 44) 20:00:49.222 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 20:00:49.222 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 20:00:49.222 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 20:00:49.222 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 20:00:49.222 [GameSession] create_game_object(48, 45) 20:00:49.222 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=45 20:00:49.222 [Lua] [Mutator] Activating mutator 'blessing_of_ranald' 20:00:49.222 [Lua] [Mutator] Activating mutator 'deus_less_elites' 20:00:49.222 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 20:00:49.222 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 20:00:49.222 [Lua] Adding main path event: Vector3Box(17.0035, -60.2311, 11.815) boss_event_storm_fiend 45 table: 000000000DC59EF0 20:00:49.222 [Lua] [Mutator] Activating mutator 'deus_more_roamers' 20:00:49.222 [Lua] [Mutator] Activating mutator 'blessing_of_abundance' 20:00:49.222 [Lua] [Mutator] Activating mutator 'curse_empathy' 20:00:49.222 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 20:00:49.222 [Lua] [Managers] Calling function on all managers: 20:00:49.222 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:49.222 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 20:00:49.222 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 20:00:49.239 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 20:00:49.239 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":532532448,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":2028535296,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":516108128,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 516108128 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 2028535296 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 532532448 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 911578368 20:00:49.375 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:49.375 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:00:49.376 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 20:00:49.376 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 20:00:49.381 [Flow] **********************DEBUG************************volcano_bridge_lowres OFF 20:00:49.381 [Flow] **********************DEBUG************************volcano_ruins ON 20:00:49.381 [Flow] **********************DEBUG************************volcano_arena_02 ON 20:00:49.382 [Flow] **********************DEBUG************************volcano_end ON 20:00:49.382 [Flow] **********************DEBUG************************volcano_arena_01 ON 20:00:49.382 [Flow] **********************DEBUG************************volcano_end_lowres OFF 20:00:49.382 [Flow] **********************DEBUG************************volcano_bridge ON 20:00:49.382 [Flow] **********************DEBUG************************volcano_abbey ON 20:00:50.398 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":513472192,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:50.399 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:00:50.399 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:00:50.459 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:00:50.479 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:00:50.910 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false},"inventory_id":1565521920,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_01\/wpn_wh_halberd_01":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"wwise\/two_handed_axes":false}} 20:00:50.910 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1565521920 20:00:50.911 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1565521920 20:00:50.964 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1565521920 20:00:50.984 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 1565521920 20:00:52.070 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:52.070 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:00:52.070 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:00:52.070 [GameSession] add_peer(11000010493d8ff) 20:00:52.070 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(6, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(7, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(8, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(9, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(10, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(11, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(12, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(13, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(14, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(15, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(16, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(17, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(18, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(19, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(20, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(21, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(22, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(23, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(24, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(25, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(26, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(27, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(28, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(29, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(30, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(31, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(32, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(33, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(34, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(35, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(36, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(37, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(38, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(39, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(40, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(41, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(42, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(43, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(44, 0) -> 11000010493d8ff 20:00:52.070 [GameSession] create_game_object(45, 0) -> 11000010493d8ff 20:00:52.070 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 20:00:52.070 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 20:00:52.074 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 20:00:52.085 [Lua] Breedfreezer (server) starting a hot join sync 20:00:52.085 [Lua] packing 0 units of breed chaos_marauder 20:00:52.085 [Lua] packing 0 units of breed skaven_clan_rat 20:00:52.085 [Lua] packing 0 units of breed skaven_storm_vermin 20:00:52.085 [Lua] packing 0 units of breed skaven_slave 20:00:52.085 [Lua] packing 0 units of breed chaos_fanatic 20:00:52.085 [Lua] packing 0 units of breed chaos_raider 20:00:52.085 [Lua] packing 0 units of breed chaos_warrior 20:00:52.085 [Lua] packing 0 units of breed chaos_berzerker 20:00:52.085 [Lua] packing 0 units of breed skaven_plague_monk 20:00:52.085 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:00:52.085 [Lua] 20:00:52.085 [Lua] [1] = 1 (number) 20:00:52.085 [Lua] [2] = 0 (number) 20:00:52.085 [Lua] [3] = 1 (number) 20:00:52.085 [Lua] [4] = 0 (number) 20:00:52.085 [Lua] [5] = 1 (number) 20:00:52.085 [Lua] [6] = 0 (number) 20:00:52.085 [Lua] [7] = 1 (number) 20:00:52.085 [Lua] [8] = 0 (number) 20:00:52.085 [Lua] [9] = 1 (number) 20:00:52.085 [Lua] [10] = 0 (number) 20:00:52.085 [Lua] [11] = 1 (number) 20:00:52.085 [Lua] [12] = 0 (number) 20:00:52.085 [Lua] [13] = 1 (number) 20:00:52.085 [Lua] [14] = 0 (number) 20:00:52.085 [Lua] [15] = 1 (number) 20:00:52.085 [Lua] [16] = 0 (number) 20:00:52.085 [Lua] [17] = 1 (number) 20:00:52.085 [Lua] [18] = 0 (number) 20:00:52.085 [Lua] 20:00:52.085 [Lua] 20:00:52.085 [Lua] 20:00:52.086 [Lua] PlayerManager:add_remote_player 11000010493d8ff 20:00:52.086 [GameSession] create_game_object(67, 46) 20:00:52.086 [GameSession] create_game_object(46, 0) -> 11000010493d8ff 20:00:52.086 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=46 20:00:52.086 [Lua] RemotePlayer:create_game_object( ) 46 20:00:52.138 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 20:00:52.138 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 20:00:52.318 [GameSession] 11000010493d8ff -> create_game_object(1024) 20:00:52.318 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:00:52.318 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 20:00:52.669 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:52.669 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:00:52.669 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:00:52.670 [GameSession] add_peer(110000105182d5d) 20:00:52.670 [GameSession] create_game_object(0, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(1, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(2, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(3, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(4, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(5, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(6, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(7, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(8, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(9, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(10, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(11, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(12, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(13, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(14, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(15, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(16, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(17, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(18, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(19, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(20, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(21, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(22, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(23, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(24, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(25, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(26, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(27, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(28, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(29, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(30, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(31, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(32, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(33, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(34, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(35, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(36, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(37, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(38, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(39, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(40, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(41, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(42, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(43, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(44, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(45, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(46, 0) -> 110000105182d5d 20:00:52.670 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 20:00:52.670 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 20:00:52.670 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 20:00:52.676 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 20:00:52.695 [Lua] Breedfreezer (server) starting a hot join sync 20:00:52.695 [Lua] packing 0 units of breed chaos_marauder 20:00:52.695 [Lua] packing 0 units of breed skaven_clan_rat 20:00:52.695 [Lua] packing 0 units of breed skaven_storm_vermin 20:00:52.695 [Lua] packing 0 units of breed skaven_slave 20:00:52.695 [Lua] packing 0 units of breed chaos_fanatic 20:00:52.695 [Lua] packing 0 units of breed chaos_raider 20:00:52.695 [Lua] packing 0 units of breed chaos_warrior 20:00:52.695 [Lua] packing 0 units of breed chaos_berzerker 20:00:52.695 [Lua] packing 0 units of breed skaven_plague_monk 20:00:52.695 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:00:52.695 [Lua] 20:00:52.695 [Lua] [1] = 1 (number) 20:00:52.695 [Lua] [2] = 0 (number) 20:00:52.695 [Lua] [3] = 1 (number) 20:00:52.695 [Lua] [4] = 0 (number) 20:00:52.695 [Lua] [5] = 1 (number) 20:00:52.695 [Lua] [6] = 0 (number) 20:00:52.695 [Lua] [7] = 1 (number) 20:00:52.695 [Lua] [8] = 0 (number) 20:00:52.695 [Lua] [9] = 1 (number) 20:00:52.695 [Lua] [10] = 0 (number) 20:00:52.695 [Lua] [11] = 1 (number) 20:00:52.695 [Lua] [12] = 0 (number) 20:00:52.695 [Lua] [13] = 1 (number) 20:00:52.695 [Lua] [14] = 0 (number) 20:00:52.695 [Lua] [15] = 1 (number) 20:00:52.695 [Lua] [16] = 0 (number) 20:00:52.695 [Lua] [17] = 1 (number) 20:00:52.695 [Lua] [18] = 0 (number) 20:00:52.695 [Lua] 20:00:52.695 [Lua] 20:00:52.695 [Lua] 20:00:52.695 [Lua] PlayerManager:add_remote_player 110000105182d5d 20:00:52.695 [GameSession] create_game_object(67, 47) 20:00:52.695 [GameSession] create_game_object(47, 0) -> 11000010493d8ff 20:00:52.695 [GameSession] create_game_object(47, 0) -> 110000105182d5d 20:00:52.695 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=47 20:00:52.695 [Lua] RemotePlayer:create_game_object( ) 47 20:00:52.742 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 20:00:52.742 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 20:00:52.953 [GameSession] 110000105182d5d -> create_game_object(2048) 20:00:52.953 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 20:00:52.953 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:00:52.954 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 20:00:54.020 [Lua] Set lobby begin: 20:00:54.020 [Lua] Lobby data twitch_enabled = false 20:00:54.020 [Lua] Lobby data selected_mission_id = journey_cave 20:00:54.020 [Lua] Lobby data num_players = 4 20:00:54.020 [Lua] Lobby data difficulty_tweak = 0 20:00:54.020 [Lua] Lobby data host = 110000103724cc4 20:00:54.020 [Lua] Lobby data matchmaking_type = 2 20:00:54.020 [Lua] Lobby data is_private = false 20:00:54.020 [Lua] Lobby data match_started = true 20:00:54.020 [Lua] Lobby data difficulty = hardest 20:00:54.020 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:54.021 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:54.021 [Lua] Lobby data unique_server_name = Tierce 20:00:54.021 [Lua] Lobby data quick_game = true 20:00:54.021 [Lua] Lobby data country_code = CZ 20:00:54.021 [Lua] Lobby data matchmaking = true 20:00:54.021 [Lua] Lobby data power_level = 238 20:00:54.021 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:54.021 [Lua] Lobby data mechanism = deus 20:00:54.021 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:54.021 [Lua] Lobby data player_slot_2 = 0:0 20:00:54.021 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:54.021 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:54.021 [Lua] Lobby data eac_authorized = true 20:00:54.021 [Lua] Set lobby end. 20:00:57.537 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1433175808,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_hatchet_t2\/wpn_axe_hatchet_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1":false,"units\/weapons\/player\/wpn_emp_sword_04_t1\/wpn_emp_sword_04_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:00:57.537 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1433175808 20:00:57.538 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1433175808 20:00:57.626 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1433175808 20:00:57.637 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1433175808 20:00:59.098 [Lua] Set lobby begin: 20:00:59.098 [Lua] Lobby data twitch_enabled = false 20:00:59.098 [Lua] Lobby data selected_mission_id = journey_cave 20:00:59.098 [Lua] Lobby data num_players = 4 20:00:59.098 [Lua] Lobby data difficulty_tweak = 0 20:00:59.098 [Lua] Lobby data host = 110000103724cc4 20:00:59.098 [Lua] Lobby data matchmaking_type = 2 20:00:59.098 [Lua] Lobby data is_private = false 20:00:59.098 [Lua] Lobby data match_started = true 20:00:59.098 [Lua] Lobby data difficulty = hardest 20:00:59.098 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:00:59.098 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:00:59.098 [Lua] Lobby data unique_server_name = Tierce 20:00:59.099 [Lua] Lobby data quick_game = true 20:00:59.099 [Lua] Lobby data country_code = CZ 20:00:59.099 [Lua] Lobby data matchmaking = true 20:00:59.099 [Lua] Lobby data power_level = 715 20:00:59.099 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:00:59.099 [Lua] Lobby data mechanism = deus 20:00:59.099 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:00:59.099 [Lua] Lobby data player_slot_2 = 0:0 20:00:59.099 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:00:59.099 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:00:59.099 [Lua] Lobby data eac_authorized = true 20:00:59.099 [Lua] Set lobby end. 20:00:59.731 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:00:59.731 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:00:59.731 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:00:59.732 [GameSession] add_peer(110000104a550a1) 20:00:59.732 [GameSession] create_game_object(0, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(1, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(2, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(3, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(4, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(5, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(6, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(7, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(8, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(9, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(10, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(11, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(12, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(13, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(14, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(15, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(16, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(17, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(18, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(19, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(20, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(21, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(22, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(23, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(24, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(25, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(26, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(27, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(28, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(29, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(30, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(31, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(32, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(33, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(34, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(35, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(36, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(37, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(38, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(39, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(40, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(41, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(42, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(43, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(44, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(45, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(46, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(47, 0) -> 110000104a550a1 20:00:59.732 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 20:00:59.732 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 20:00:59.732 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 20:00:59.738 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 20:00:59.761 [Lua] Breedfreezer (server) starting a hot join sync 20:00:59.761 [Lua] packing 0 units of breed chaos_marauder 20:00:59.761 [Lua] packing 0 units of breed skaven_clan_rat 20:00:59.761 [Lua] packing 0 units of breed skaven_storm_vermin 20:00:59.761 [Lua] packing 0 units of breed skaven_slave 20:00:59.761 [Lua] packing 0 units of breed chaos_fanatic 20:00:59.761 [Lua] packing 0 units of breed chaos_raider 20:00:59.761 [Lua] packing 0 units of breed chaos_warrior 20:00:59.761 [Lua] packing 0 units of breed chaos_berzerker 20:00:59.761 [Lua] packing 0 units of breed skaven_plague_monk 20:00:59.761 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:00:59.761 [Lua] 20:00:59.761 [Lua] [1] = 1 (number) 20:00:59.761 [Lua] [2] = 0 (number) 20:00:59.761 [Lua] [3] = 1 (number) 20:00:59.761 [Lua] [4] = 0 (number) 20:00:59.761 [Lua] [5] = 1 (number) 20:00:59.761 [Lua] [6] = 0 (number) 20:00:59.761 [Lua] [7] = 1 (number) 20:00:59.761 [Lua] [8] = 0 (number) 20:00:59.761 [Lua] [9] = 1 (number) 20:00:59.761 [Lua] [10] = 0 (number) 20:00:59.761 [Lua] [11] = 1 (number) 20:00:59.761 [Lua] [12] = 0 (number) 20:00:59.761 [Lua] [13] = 1 (number) 20:00:59.761 [Lua] [14] = 0 (number) 20:00:59.761 [Lua] [15] = 1 (number) 20:00:59.761 [Lua] [16] = 0 (number) 20:00:59.761 [Lua] [17] = 1 (number) 20:00:59.761 [Lua] [18] = 0 (number) 20:00:59.761 [Lua] 20:00:59.761 [Lua] 20:00:59.761 [Lua] 20:00:59.762 [Lua] PlayerManager:add_remote_player 110000104a550a1 20:00:59.762 [GameSession] create_game_object(67, 48) 20:00:59.762 [GameSession] create_game_object(48, 0) -> 11000010493d8ff 20:00:59.762 [GameSession] create_game_object(48, 0) -> 110000105182d5d 20:00:59.762 [GameSession] create_game_object(48, 0) -> 110000104a550a1 20:00:59.762 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=48 20:00:59.762 [Lua] RemotePlayer:create_game_object( ) 48 20:00:59.809 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 20:00:59.809 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 20:00:59.809 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 20:00:59.809 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 20:00:59.809 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 20:00:59.810 [Lua] rpc_to_client_spawn_player 110000103724cc4 1 20:00:59.812 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-30.1185, -220.466, 43.717), Vector4(0, 0, 0.658932, -0.752203)) 20:00:59.815 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:00:59.815 [GameSession] create_game_object(9, 49) 20:00:59.815 [GameSession] create_game_object(49, 0) -> 11000010493d8ff 20:00:59.815 [GameSession] create_game_object(49, 0) -> 110000105182d5d 20:00:59.815 [GameSession] create_game_object(49, 0) -> 110000104a550a1 20:00:59.815 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:00:59.815 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 20:00:59.815 [GameSession] create_game_object(62, 50) 20:00:59.815 [GameSession] create_game_object(50, 0) -> 11000010493d8ff 20:00:59.815 [GameSession] create_game_object(50, 0) -> 110000105182d5d 20:00:59.815 [GameSession] create_game_object(50, 0) -> 110000104a550a1 20:00:59.815 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=50 20:00:59.815 [GameSession] create_game_object(46, 51) 20:00:59.815 [GameSession] create_game_object(51, 0) -> 11000010493d8ff 20:00:59.815 [GameSession] create_game_object(51, 0) -> 110000105182d5d 20:00:59.815 [GameSession] create_game_object(51, 0) -> 110000104a550a1 20:00:59.815 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 20:00:59.816 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 20:00:59.816 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 20:00:59.816 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 20:00:59.817 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 20:00:59.817 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 20:00:59.817 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 20:00:59.817 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 20:00:59.817 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 20:00:59.817 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 20:00:59.817 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:00:59.817 [Lua] [Mutator] Activating mutator 'easier_packs' 20:00:59.817 [Lua] [Mutator] Initializing mutator 'no_roamers' 20:00:59.817 [Lua] [Mutator] Activating mutator 'no_roamers' 20:00:59.824 [Lua] Switching ConflictSettings: to: deus_skaven 20:00:59.824 [Lua] pacing=deus_default 20:00:59.824 [Lua] roaming=nil 20:00:59.824 [Lua] specials=deus_skaven 20:00:59.824 [Lua] contained_breeds=nil 20:00:59.824 [Lua] debug_color=orange 20:00:59.824 [Lua] disabled=false 20:00:59.824 [Lua] pack_spawning=skaven 20:00:59.824 [Lua] description=deus_conflict_director_skaven_chaos_name 20:00:59.824 [Lua] factions=nil 20:00:59.824 [Lua] boss=deus_skaven 20:00:59.824 [Lua] horde=deus_default 20:00:59.824 [Lua] name=deus_skaven 20:00:59.824 [Lua] intensity=deus_default 20:00:59.824 [Lua] --- 20:00:59.829 [Lua] rpc_to_client_spawn_player 110000104a550a1 1 20:00:59.829 [Lua] rpc_to_client_spawn_player 110000105182d5d 1 20:00:59.829 [Lua] rpc_to_client_spawn_player 11000010493d8ff 1 20:00:59.846 [GameSession] create_game_object(84, 52) 20:00:59.846 [GameSession] create_game_object(52, 0) -> 11000010493d8ff 20:00:59.846 [GameSession] create_game_object(52, 0) -> 110000105182d5d 20:00:59.846 [GameSession] create_game_object(52, 0) -> 110000104a550a1 20:00:59.846 [GameSession] create_game_object(84, 53) 20:00:59.846 [GameSession] create_game_object(53, 0) -> 11000010493d8ff 20:00:59.846 [GameSession] create_game_object(53, 0) -> 110000105182d5d 20:00:59.846 [GameSession] create_game_object(53, 0) -> 110000104a550a1 20:00:59.846 [GameSession] create_game_object(84, 54) 20:00:59.846 [GameSession] create_game_object(54, 0) -> 11000010493d8ff 20:00:59.846 [GameSession] create_game_object(54, 0) -> 110000105182d5d 20:00:59.846 [GameSession] create_game_object(54, 0) -> 110000104a550a1 20:00:59.857 [Flow] **********************DEBUG************************volcano_abbey ON 20:00:59.858 [Flow] **********************DEBUG************************volcano_end OFF 20:00:59.858 [Flow] **********************DEBUG************************volcano_end_lowres ON 20:00:59.858 [Flow] **********************DEBUG************************volcano_arena_01 OFF 20:00:59.858 [Flow] **********************DEBUG************************volcano_arena_02 OFF 20:00:59.858 [Flow] **********************DEBUG************************volcano_bridge OFF 20:00:59.858 [Flow] **********************DEBUG************************volcano_bridge_lowres ON 20:00:59.858 [Flow] **********************DEBUG************************volcano_ruins OFF 20:00:59.858 [Flow] **********************DEBUG************************volcano_abbey trigger TOUCH 20:00:59.870 [GameSession] create_game_object(36, 55) 20:00:59.870 [GameSession] create_game_object(55, 0) -> 11000010493d8ff 20:00:59.870 [GameSession] create_game_object(55, 0) -> 110000105182d5d 20:00:59.870 [GameSession] create_game_object(55, 0) -> 110000104a550a1 20:00:59.916 [GameSession] create_game_object(36, 56) 20:00:59.916 [GameSession] create_game_object(56, 0) -> 11000010493d8ff 20:00:59.916 [GameSession] create_game_object(56, 0) -> 110000105182d5d 20:00:59.916 [GameSession] create_game_object(56, 0) -> 110000104a550a1 20:00:59.924 [GameSession] create_game_object(36, 57) 20:00:59.924 [GameSession] create_game_object(57, 0) -> 11000010493d8ff 20:00:59.924 [GameSession] create_game_object(57, 0) -> 110000105182d5d 20:00:59.924 [GameSession] create_game_object(57, 0) -> 110000104a550a1 20:00:59.932 [GameSession] create_game_object(36, 58) 20:00:59.932 [GameSession] create_game_object(58, 0) -> 11000010493d8ff 20:00:59.932 [GameSession] create_game_object(58, 0) -> 110000105182d5d 20:00:59.932 [GameSession] create_game_object(58, 0) -> 110000104a550a1 20:00:59.939 [GameSession] 110000105182d5d -> create_game_object(2049) 20:00:59.939 [GameSession] create_game_object(2049, 0) -> 11000010493d8ff 20:00:59.939 [GameSession] create_game_object(2049, 0) -> 110000104a550a1 20:00:59.939 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000105182d5d go_type=player_unit go_created_func_name=game_object_created_player_unit 20:00:59.939 [Lua] [NetworkServer] Peer 110000105182d5d spawned player. 20:00:59.940 [GameSession] create_game_object(46, 59) 20:00:59.940 [GameSession] create_game_object(59, 0) -> 11000010493d8ff 20:00:59.940 [GameSession] create_game_object(59, 0) -> 110000105182d5d 20:00:59.940 [GameSession] create_game_object(59, 0) -> 110000104a550a1 20:00:59.940 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=59 20:00:59.940 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 20:00:59.940 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.998) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.44094488024711609) 20:00:59.941 [Lua] TalentSystem:rpc_sync_talents 4 2049 20:00:59.950 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 20:00:59.956 [GameSession] 11000010493d8ff -> create_game_object(1025) 20:00:59.956 [GameSession] create_game_object(1025, 0) -> 110000105182d5d 20:00:59.956 [GameSession] create_game_object(1025, 0) -> 110000104a550a1 20:00:59.956 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010493d8ff go_type=player_unit go_created_func_name=game_object_created_player_unit 20:00:59.956 [Lua] [NetworkServer] Peer 11000010493d8ff spawned player. 20:00:59.957 [GameSession] create_game_object(46, 60) 20:00:59.957 [GameSession] create_game_object(60, 0) -> 11000010493d8ff 20:00:59.957 [GameSession] create_game_object(60, 0) -> 110000105182d5d 20:00:59.957 [GameSession] create_game_object(60, 0) -> 110000104a550a1 20:00:59.957 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=60 20:00:59.957 [Lua] PlayerManager:assign_unit_ownership FLOTEϟLAYA 11000010493d8ff 1 20:00:59.958 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0) 20:00:59.958 [Lua] TalentSystem:rpc_sync_talents 7 1025 20:00:59.975 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.5 20:00:59.975 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:01:00.031 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.44094488024711609 20:01:00.040 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0 20:01:00.045 [Lua] StateInGameRunning:_game_actually_starts() 20:01:00.047 [Lua] ################################################################################################################# 20:01:00.047 [Lua] [Loading Time]: 00:00:24 [Transition]: dlc_morris_map-sig_volcano_slaanesh_path4 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 20:01:00.047 [Lua] ################################################################################################################# 20:01:00.047 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 46 20:01:00.047 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 20:01:00.054 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 46 20:01:00.152 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 20:01:00.197 [GameSession] 110000104a550a1 -> create_game_object(3072) 20:01:00.197 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 20:01:00.197 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 20:01:00.197 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:01:00.197 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 20:01:00.204 [GameSession] 110000104a550a1 -> create_game_object(3073) 20:01:00.204 [GameSession] create_game_object(3073, 0) -> 11000010493d8ff 20:01:00.204 [GameSession] create_game_object(3073, 0) -> 110000105182d5d 20:01:00.204 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 20:01:00.204 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 20:01:00.206 [GameSession] create_game_object(46, 61) 20:01:00.206 [GameSession] create_game_object(61, 0) -> 11000010493d8ff 20:01:00.206 [GameSession] create_game_object(61, 0) -> 110000105182d5d 20:01:00.206 [GameSession] create_game_object(61, 0) -> 110000104a550a1 20:01:00.206 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=61 20:01:00.206 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 20:01:00.206 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.5) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.44881889224052429) 20:01:00.206 [Lua] TalentSystem:rpc_sync_talents 1 3073 20:01:00.217 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.5 20:01:00.217 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 20:01:00.301 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 20:01:00.360 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.44881889224052429 20:01:00.698 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 20:01:00.821 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 46 20:01:00.821 [Lua] Commit load time data 20:01:04.430 [Lua] Set lobby begin: 20:01:04.430 [Lua] Lobby data twitch_enabled = false 20:01:04.430 [Lua] Lobby data selected_mission_id = journey_cave 20:01:04.430 [Lua] Lobby data num_players = 4 20:01:04.430 [Lua] Lobby data difficulty_tweak = 0 20:01:04.430 [Lua] Lobby data host = 110000103724cc4 20:01:04.430 [Lua] Lobby data matchmaking_type = 2 20:01:04.430 [Lua] Lobby data is_private = false 20:01:04.430 [Lua] Lobby data match_started = true 20:01:04.430 [Lua] Lobby data difficulty = hardest 20:01:04.431 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:01:04.431 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:01:04.431 [Lua] Lobby data unique_server_name = Tierce 20:01:04.431 [Lua] Lobby data quick_game = true 20:01:04.431 [Lua] Lobby data country_code = CZ 20:01:04.431 [Lua] Lobby data matchmaking = true 20:01:04.431 [Lua] Lobby data power_level = 536 20:01:04.431 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:01:04.431 [Lua] Lobby data mechanism = deus 20:01:04.431 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:01:04.431 [Lua] Lobby data player_slot_2 = 0:0 20:01:04.431 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:01:04.431 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:01:04.431 [Lua] Lobby data eac_authorized = true 20:01:04.431 [Lua] Set lobby end. 20:01:05.013 [GameSession] create_game_object(84, 62) 20:01:05.013 [GameSession] create_game_object(62, 0) -> 11000010493d8ff 20:01:05.013 [GameSession] create_game_object(62, 0) -> 110000105182d5d 20:01:05.013 [GameSession] create_game_object(62, 0) -> 110000104a550a1 20:01:05.021 [GameSession] create_game_object(36, 63) 20:01:05.021 [GameSession] create_game_object(63, 0) -> 11000010493d8ff 20:01:05.021 [GameSession] create_game_object(63, 0) -> 110000105182d5d 20:01:05.021 [GameSession] create_game_object(63, 0) -> 110000104a550a1 20:01:05.029 [GameSession] create_game_object(36, 64) 20:01:05.029 [GameSession] create_game_object(64, 0) -> 11000010493d8ff 20:01:05.029 [GameSession] create_game_object(64, 0) -> 110000105182d5d 20:01:05.029 [GameSession] create_game_object(64, 0) -> 110000104a550a1 20:01:05.037 [GameSession] create_game_object(36, 65) 20:01:05.037 [GameSession] create_game_object(65, 0) -> 11000010493d8ff 20:01:05.037 [GameSession] create_game_object(65, 0) -> 110000105182d5d 20:01:05.037 [GameSession] create_game_object(65, 0) -> 110000104a550a1 20:01:05.045 [GameSession] create_game_object(36, 66) 20:01:05.045 [GameSession] create_game_object(66, 0) -> 11000010493d8ff 20:01:05.045 [GameSession] create_game_object(66, 0) -> 110000105182d5d 20:01:05.045 [GameSession] create_game_object(66, 0) -> 110000104a550a1 20:01:05.509 [GameSession] create_game_object(84, 67) 20:01:05.509 [GameSession] create_game_object(67, 0) -> 11000010493d8ff 20:01:05.509 [GameSession] create_game_object(67, 0) -> 110000105182d5d 20:01:05.509 [GameSession] create_game_object(67, 0) -> 110000104a550a1 20:01:05.517 [GameSession] create_game_object(36, 68) 20:01:05.517 [GameSession] create_game_object(68, 0) -> 11000010493d8ff 20:01:05.517 [GameSession] create_game_object(68, 0) -> 110000105182d5d 20:01:05.517 [GameSession] create_game_object(68, 0) -> 110000104a550a1 20:01:05.716 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:05.716 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:05.721 [GameSession] destroy_game_object(56) 20:01:05.721 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:05.721 [GameSession] destroy_game_object(52) 20:01:05.721 [GameSession] destroy_game_object(53) 20:01:05.723 [GameSession] destroy_game_object(54) 20:01:05.871 [GameSession] create_game_object(84, 69) 20:01:05.871 [GameSession] create_game_object(69, 0) -> 11000010493d8ff 20:01:05.871 [GameSession] create_game_object(69, 0) -> 110000105182d5d 20:01:05.871 [GameSession] create_game_object(69, 0) -> 110000104a550a1 20:01:08.339 [GameSession] create_game_object(84, 70) 20:01:08.339 [GameSession] create_game_object(70, 0) -> 11000010493d8ff 20:01:08.339 [GameSession] create_game_object(70, 0) -> 110000105182d5d 20:01:08.339 [GameSession] create_game_object(70, 0) -> 110000104a550a1 20:01:08.356 [GameSession] create_game_object(36, 71) 20:01:08.356 [GameSession] create_game_object(71, 0) -> 11000010493d8ff 20:01:08.356 [GameSession] create_game_object(71, 0) -> 110000105182d5d 20:01:08.356 [GameSession] create_game_object(71, 0) -> 110000104a550a1 20:01:08.686 [Flow] lua_on_damage_taken 20:01:08.686 [Flow] 1 20:01:08.894 [GameSession] destroy_game_object(17) 20:01:08.982 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_fire_01 20:01:09.129 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[d6362fea2eaa2278]']"] 20:01:09.291 [Flow] lua_on_damage_taken 20:01:09.291 [Flow] 2 20:01:09.315 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[d99218a0cca5c974]']"] 20:01:09.337 [GameSession] create_game_object(84, 72) 20:01:09.337 [GameSession] create_game_object(72, 0) -> 11000010493d8ff 20:01:09.337 [GameSession] create_game_object(72, 0) -> 110000105182d5d 20:01:09.337 [GameSession] create_game_object(72, 0) -> 110000104a550a1 20:01:09.338 [GameSession] create_game_object(84, 73) 20:01:09.338 [GameSession] create_game_object(73, 0) -> 11000010493d8ff 20:01:09.338 [GameSession] create_game_object(73, 0) -> 110000105182d5d 20:01:09.338 [GameSession] create_game_object(73, 0) -> 110000104a550a1 20:01:09.338 [GameSession] create_game_object(84, 74) 20:01:09.338 [GameSession] create_game_object(74, 0) -> 11000010493d8ff 20:01:09.338 [GameSession] create_game_object(74, 0) -> 110000105182d5d 20:01:09.338 [GameSession] create_game_object(74, 0) -> 110000104a550a1 20:01:09.339 [GameSession] create_game_object(36, 75) 20:01:09.339 [GameSession] create_game_object(75, 0) -> 11000010493d8ff 20:01:09.339 [GameSession] create_game_object(75, 0) -> 110000105182d5d 20:01:09.339 [GameSession] create_game_object(75, 0) -> 110000104a550a1 20:01:09.347 [GameSession] create_game_object(36, 76) 20:01:09.347 [GameSession] create_game_object(76, 0) -> 11000010493d8ff 20:01:09.347 [GameSession] create_game_object(76, 0) -> 110000105182d5d 20:01:09.347 [GameSession] create_game_object(76, 0) -> 110000104a550a1 20:01:09.356 [GameSession] create_game_object(36, 77) 20:01:09.356 [GameSession] create_game_object(77, 0) -> 11000010493d8ff 20:01:09.356 [GameSession] create_game_object(77, 0) -> 110000105182d5d 20:01:09.356 [GameSession] create_game_object(77, 0) -> 110000104a550a1 20:01:09.364 [GameSession] create_game_object(36, 78) 20:01:09.364 [GameSession] create_game_object(78, 0) -> 11000010493d8ff 20:01:09.364 [GameSession] create_game_object(78, 0) -> 110000105182d5d 20:01:09.364 [GameSession] create_game_object(78, 0) -> 110000104a550a1 20:01:09.661 [Lua] Set lobby begin: 20:01:09.661 [Lua] Lobby data twitch_enabled = false 20:01:09.661 [Lua] Lobby data selected_mission_id = journey_cave 20:01:09.661 [Lua] Lobby data num_players = 4 20:01:09.662 [Lua] Lobby data difficulty_tweak = 0 20:01:09.662 [Lua] Lobby data host = 110000103724cc4 20:01:09.662 [Lua] Lobby data matchmaking_type = 2 20:01:09.662 [Lua] Lobby data is_private = false 20:01:09.662 [Lua] Lobby data match_started = true 20:01:09.662 [Lua] Lobby data difficulty = hardest 20:01:09.662 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:01:09.662 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:01:09.662 [Lua] Lobby data unique_server_name = Tierce 20:01:09.662 [Lua] Lobby data quick_game = true 20:01:09.662 [Lua] Lobby data country_code = CZ 20:01:09.662 [Lua] Lobby data matchmaking = true 20:01:09.662 [Lua] Lobby data power_level = 720 20:01:09.662 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:01:09.662 [Lua] Lobby data mechanism = deus 20:01:09.662 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:01:09.662 [Lua] Lobby data player_slot_2 = 0:0 20:01:09.662 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:01:09.662 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:01:09.662 [Lua] Lobby data eac_authorized = true 20:01:09.662 [Lua] Set lobby end. 20:01:09.728 [Lua] [Mutator] Deactivating mutator 'no_roamers' 20:01:09.817 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:09.817 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:09.823 [GameSession] destroy_game_object(75) 20:01:09.823 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:09.823 [GameSession] destroy_game_object(72) 20:01:09.823 [GameSession] destroy_game_object(73) 20:01:09.824 [GameSession] destroy_game_object(74) 20:01:09.832 [GameSession] create_game_object(84, 79) 20:01:09.832 [GameSession] create_game_object(79, 0) -> 11000010493d8ff 20:01:09.832 [GameSession] create_game_object(79, 0) -> 110000105182d5d 20:01:09.832 [GameSession] create_game_object(79, 0) -> 110000104a550a1 20:01:09.881 [GameSession] create_game_object(84, 80) 20:01:09.881 [GameSession] create_game_object(80, 0) -> 11000010493d8ff 20:01:09.881 [GameSession] create_game_object(80, 0) -> 110000105182d5d 20:01:09.881 [GameSession] create_game_object(80, 0) -> 110000104a550a1 20:01:09.889 [GameSession] create_game_object(36, 81) 20:01:09.889 [GameSession] create_game_object(81, 0) -> 11000010493d8ff 20:01:09.889 [GameSession] create_game_object(81, 0) -> 110000105182d5d 20:01:09.889 [GameSession] create_game_object(81, 0) -> 110000104a550a1 20:01:11.489 [GameSession] create_game_object(84, 82) 20:01:11.489 [GameSession] create_game_object(82, 0) -> 11000010493d8ff 20:01:11.489 [GameSession] create_game_object(82, 0) -> 110000105182d5d 20:01:11.489 [GameSession] create_game_object(82, 0) -> 110000104a550a1 20:01:11.489 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:01:11.489 [GameSession] create_game_object(84, 83) 20:01:11.489 [GameSession] create_game_object(83, 0) -> 11000010493d8ff 20:01:11.489 [GameSession] create_game_object(83, 0) -> 110000105182d5d 20:01:11.489 [GameSession] create_game_object(83, 0) -> 110000104a550a1 20:01:11.489 [GameSession] create_game_object(84, 84) 20:01:11.489 [GameSession] create_game_object(84, 0) -> 11000010493d8ff 20:01:11.489 [GameSession] create_game_object(84, 0) -> 110000105182d5d 20:01:11.489 [GameSession] create_game_object(84, 0) -> 110000104a550a1 20:01:11.490 [GameSession] create_game_object(36, 85) 20:01:11.490 [GameSession] create_game_object(85, 0) -> 11000010493d8ff 20:01:11.490 [GameSession] create_game_object(85, 0) -> 110000105182d5d 20:01:11.490 [GameSession] create_game_object(85, 0) -> 110000104a550a1 20:01:11.497 [Lua] Spline already found! 20:01:11.512 [GameSession] create_game_object(36, 86) 20:01:11.512 [GameSession] create_game_object(86, 0) -> 11000010493d8ff 20:01:11.512 [GameSession] create_game_object(86, 0) -> 110000105182d5d 20:01:11.512 [GameSession] create_game_object(86, 0) -> 110000104a550a1 20:01:11.520 [GameSession] create_game_object(36, 87) 20:01:11.520 [GameSession] create_game_object(87, 0) -> 11000010493d8ff 20:01:11.520 [GameSession] create_game_object(87, 0) -> 110000105182d5d 20:01:11.520 [GameSession] create_game_object(87, 0) -> 110000104a550a1 20:01:11.529 [GameSession] create_game_object(36, 88) 20:01:11.529 [GameSession] create_game_object(88, 0) -> 11000010493d8ff 20:01:11.529 [GameSession] create_game_object(88, 0) -> 110000105182d5d 20:01:11.529 [GameSession] create_game_object(88, 0) -> 110000104a550a1 20:01:11.537 [GameSession] create_game_object(36, 89) 20:01:11.537 [GameSession] create_game_object(89, 0) -> 11000010493d8ff 20:01:11.537 [GameSession] create_game_object(89, 0) -> 110000105182d5d 20:01:11.537 [GameSession] create_game_object(89, 0) -> 110000104a550a1 20:01:11.545 [GameSession] create_game_object(36, 90) 20:01:11.545 [GameSession] create_game_object(90, 0) -> 11000010493d8ff 20:01:11.545 [GameSession] create_game_object(90, 0) -> 110000105182d5d 20:01:11.545 [GameSession] create_game_object(90, 0) -> 110000104a550a1 20:01:11.547 [Lua] Init group template: spline_patrol 20:01:11.606 [Flow] lua_on_damage_taken 20:01:11.606 [Flow] 1 20:01:12.028 [Flow] lua_on_damage_taken 20:01:12.028 [Flow] 2 20:01:12.052 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[d99218a0cca5c974]']"] 20:01:12.166 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 32 20:01:12.166 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 579 20:01:12.166 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3896 20:01:12.166 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 29 20:01:12.170 [GameSession] destroy_game_object(30) 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 32 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 242 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3938 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 24 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 75 20:01:12.228 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 3980 20:01:12.236 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 32 20:01:12.236 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 253 20:01:12.236 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4029 20:01:13.468 [GameSession] destroy_game_object(89) 20:01:13.468 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:13.992 [Flow] lua_on_damage_taken 20:01:13.992 [Flow] 1 20:01:14.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[d6362fea2eaa2278]']"] 20:01:15.523 [GameSession] create_game_object(84, 91) 20:01:15.523 [GameSession] create_game_object(91, 0) -> 11000010493d8ff 20:01:15.523 [GameSession] create_game_object(91, 0) -> 110000105182d5d 20:01:15.523 [GameSession] create_game_object(91, 0) -> 110000104a550a1 20:01:15.743 [Lua] Players are leaving the safe zone 20:01:16.480 [GameSession] create_game_object(84, 92) 20:01:16.480 [GameSession] create_game_object(92, 0) -> 11000010493d8ff 20:01:16.480 [GameSession] create_game_object(92, 0) -> 110000105182d5d 20:01:16.480 [GameSession] create_game_object(92, 0) -> 110000104a550a1 20:01:16.492 [GameSession] create_game_object(36, 93) 20:01:16.492 [GameSession] create_game_object(93, 0) -> 11000010493d8ff 20:01:16.492 [GameSession] create_game_object(93, 0) -> 110000105182d5d 20:01:16.492 [GameSession] create_game_object(93, 0) -> 110000104a550a1 20:01:16.512 [GameSession] create_game_object(36, 94) 20:01:16.512 [GameSession] create_game_object(94, 0) -> 11000010493d8ff 20:01:16.512 [GameSession] create_game_object(94, 0) -> 110000105182d5d 20:01:16.512 [GameSession] create_game_object(94, 0) -> 110000104a550a1 20:01:16.521 [GameSession] create_game_object(36, 95) 20:01:16.521 [GameSession] create_game_object(95, 0) -> 11000010493d8ff 20:01:16.521 [GameSession] create_game_object(95, 0) -> 110000105182d5d 20:01:16.521 [GameSession] create_game_object(95, 0) -> 110000104a550a1 20:01:16.531 [GameSession] create_game_object(36, 96) 20:01:16.531 [GameSession] create_game_object(96, 0) -> 11000010493d8ff 20:01:16.531 [GameSession] create_game_object(96, 0) -> 110000105182d5d 20:01:16.531 [GameSession] create_game_object(96, 0) -> 110000104a550a1 20:01:16.542 [GameSession] create_game_object(36, 97) 20:01:16.542 [GameSession] create_game_object(97, 0) -> 11000010493d8ff 20:01:16.542 [GameSession] create_game_object(97, 0) -> 110000105182d5d 20:01:16.542 [GameSession] create_game_object(97, 0) -> 110000104a550a1 20:01:18.726 [GameSession] create_game_object(84, 98) 20:01:18.726 [GameSession] create_game_object(98, 0) -> 11000010493d8ff 20:01:18.726 [GameSession] create_game_object(98, 0) -> 110000105182d5d 20:01:18.726 [GameSession] create_game_object(98, 0) -> 110000104a550a1 20:01:18.735 [GameSession] create_game_object(36, 99) 20:01:18.735 [GameSession] create_game_object(99, 0) -> 11000010493d8ff 20:01:18.735 [GameSession] create_game_object(99, 0) -> 110000105182d5d 20:01:18.735 [GameSession] create_game_object(99, 0) -> 110000104a550a1 20:01:18.745 [GameSession] create_game_object(36, 100) 20:01:18.745 [GameSession] create_game_object(100, 0) -> 11000010493d8ff 20:01:18.745 [GameSession] create_game_object(100, 0) -> 110000105182d5d 20:01:18.745 [GameSession] create_game_object(100, 0) -> 110000104a550a1 20:01:18.754 [GameSession] create_game_object(36, 101) 20:01:18.754 [GameSession] create_game_object(101, 0) -> 11000010493d8ff 20:01:18.754 [GameSession] create_game_object(101, 0) -> 110000105182d5d 20:01:18.754 [GameSession] create_game_object(101, 0) -> 110000104a550a1 20:01:18.763 [GameSession] create_game_object(36, 102) 20:01:18.763 [GameSession] create_game_object(102, 0) -> 11000010493d8ff 20:01:18.763 [GameSession] create_game_object(102, 0) -> 110000105182d5d 20:01:18.763 [GameSession] create_game_object(102, 0) -> 110000104a550a1 20:01:18.773 [GameSession] create_game_object(36, 103) 20:01:18.773 [GameSession] create_game_object(103, 0) -> 11000010493d8ff 20:01:18.773 [GameSession] create_game_object(103, 0) -> 110000105182d5d 20:01:18.773 [GameSession] create_game_object(103, 0) -> 110000104a550a1 20:01:18.787 [GameSession] create_game_object(36, 104) 20:01:18.787 [GameSession] create_game_object(104, 0) -> 11000010493d8ff 20:01:18.787 [GameSession] create_game_object(104, 0) -> 110000105182d5d 20:01:18.787 [GameSession] create_game_object(104, 0) -> 110000104a550a1 20:01:19.235 [GameSession] destroy_game_object(91) 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.268 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.268 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.275 [GameSession] destroy_game_object(92) 20:01:19.299 [GameSession] destroy_game_object(98) 20:01:19.310 [GameSession] create_game_object(84, 105) 20:01:19.310 [GameSession] create_game_object(105, 0) -> 11000010493d8ff 20:01:19.310 [GameSession] create_game_object(105, 0) -> 110000105182d5d 20:01:19.310 [GameSession] create_game_object(105, 0) -> 110000104a550a1 20:01:19.310 [GameSession] create_game_object(84, 106) 20:01:19.310 [GameSession] create_game_object(106, 0) -> 11000010493d8ff 20:01:19.310 [GameSession] create_game_object(106, 0) -> 110000105182d5d 20:01:19.310 [GameSession] create_game_object(106, 0) -> 110000104a550a1 20:01:19.319 [GameSession] create_game_object(84, 107) 20:01:19.319 [GameSession] create_game_object(107, 0) -> 11000010493d8ff 20:01:19.319 [GameSession] create_game_object(107, 0) -> 110000105182d5d 20:01:19.319 [GameSession] create_game_object(107, 0) -> 110000104a550a1 20:01:19.379 [GameSession] create_game_object(36, 108) 20:01:19.379 [GameSession] create_game_object(108, 0) -> 11000010493d8ff 20:01:19.379 [GameSession] create_game_object(108, 0) -> 110000105182d5d 20:01:19.379 [GameSession] create_game_object(108, 0) -> 110000104a550a1 20:01:19.387 [GameSession] create_game_object(36, 109) 20:01:19.387 [GameSession] create_game_object(109, 0) -> 11000010493d8ff 20:01:19.387 [GameSession] create_game_object(109, 0) -> 110000105182d5d 20:01:19.387 [GameSession] create_game_object(109, 0) -> 110000104a550a1 20:01:19.396 [GameSession] create_game_object(36, 110) 20:01:19.396 [GameSession] create_game_object(110, 0) -> 11000010493d8ff 20:01:19.396 [GameSession] create_game_object(110, 0) -> 110000105182d5d 20:01:19.396 [GameSession] create_game_object(110, 0) -> 110000104a550a1 20:01:19.405 [GameSession] create_game_object(36, 111) 20:01:19.405 [GameSession] create_game_object(111, 0) -> 11000010493d8ff 20:01:19.405 [GameSession] create_game_object(111, 0) -> 110000105182d5d 20:01:19.405 [GameSession] create_game_object(111, 0) -> 110000104a550a1 20:01:19.415 [GameSession] create_game_object(36, 112) 20:01:19.415 [GameSession] create_game_object(112, 0) -> 11000010493d8ff 20:01:19.415 [GameSession] create_game_object(112, 0) -> 110000105182d5d 20:01:19.415 [GameSession] create_game_object(112, 0) -> 110000104a550a1 20:01:19.423 [GameSession] create_game_object(36, 113) 20:01:19.423 [GameSession] create_game_object(113, 0) -> 11000010493d8ff 20:01:19.423 [GameSession] create_game_object(113, 0) -> 110000105182d5d 20:01:19.423 [GameSession] create_game_object(113, 0) -> 110000104a550a1 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.496 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:19.496 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:19.503 [GameSession] destroy_game_object(105) 20:01:19.512 warning: [Particles] trail_spawn::simulate. 675.640503 is too big of a distance. 20:01:19.529 [GameSession] destroy_game_object(106) 20:01:19.529 [GameSession] destroy_game_object(107) 20:01:20.031 [GameSession] create_game_object(7, 114) 20:01:20.031 [GameSession] create_game_object(114, 0) -> 11000010493d8ff 20:01:20.031 [GameSession] create_game_object(114, 0) -> 110000105182d5d 20:01:20.031 [GameSession] create_game_object(114, 0) -> 110000104a550a1 20:01:20.032 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:01:20.843 [GameSession] create_game_object(84, 115) 20:01:20.843 [GameSession] create_game_object(115, 0) -> 11000010493d8ff 20:01:20.843 [GameSession] create_game_object(115, 0) -> 110000105182d5d 20:01:20.843 [GameSession] create_game_object(115, 0) -> 110000104a550a1 20:01:20.883 [GameSession] create_game_object(84, 116) 20:01:20.883 [GameSession] create_game_object(116, 0) -> 11000010493d8ff 20:01:20.883 [GameSession] create_game_object(116, 0) -> 110000105182d5d 20:01:20.883 [GameSession] create_game_object(116, 0) -> 110000104a550a1 20:01:20.884 [GameSession] create_game_object(84, 117) 20:01:20.884 [GameSession] create_game_object(117, 0) -> 11000010493d8ff 20:01:20.884 [GameSession] create_game_object(117, 0) -> 110000105182d5d 20:01:20.884 [GameSession] create_game_object(117, 0) -> 110000104a550a1 20:01:20.903 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.65000000000000002 20:01:20.904 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:01:20.907 [GameSession] destroy_game_object(25) 20:01:20.937 [GameSession] create_game_object(36, 118) 20:01:20.937 [GameSession] create_game_object(118, 0) -> 11000010493d8ff 20:01:20.937 [GameSession] create_game_object(118, 0) -> 110000105182d5d 20:01:20.937 [GameSession] create_game_object(118, 0) -> 110000104a550a1 20:01:20.947 [GameSession] create_game_object(36, 119) 20:01:20.947 [GameSession] create_game_object(119, 0) -> 11000010493d8ff 20:01:20.947 [GameSession] create_game_object(119, 0) -> 110000105182d5d 20:01:20.947 [GameSession] create_game_object(119, 0) -> 110000104a550a1 20:01:20.957 [GameSession] create_game_object(36, 120) 20:01:20.957 [GameSession] create_game_object(120, 0) -> 11000010493d8ff 20:01:20.957 [GameSession] create_game_object(120, 0) -> 110000105182d5d 20:01:20.957 [GameSession] create_game_object(120, 0) -> 110000104a550a1 20:01:20.966 [GameSession] create_game_object(36, 121) 20:01:20.966 [GameSession] create_game_object(121, 0) -> 11000010493d8ff 20:01:20.966 [GameSession] create_game_object(121, 0) -> 110000105182d5d 20:01:20.966 [GameSession] create_game_object(121, 0) -> 110000104a550a1 20:01:20.980 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:20.980 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:20.980 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']" 20:01:20.980 [Lua] ERROR: Tried to freeze unit twice in the same frame. 20:01:20.981 [GameSession] create_game_object(36, 122) 20:01:20.981 [GameSession] create_game_object(122, 0) -> 11000010493d8ff 20:01:20.981 [GameSession] create_game_object(122, 0) -> 110000105182d5d 20:01:20.981 [GameSession] create_game_object(122, 0) -> 110000104a550a1 20:01:20.989 [GameSession] destroy_game_object(116) 20:01:20.999 [GameSession] destroy_game_object(117) 20:01:20.999 [GameSession] destroy_game_object(115) 20:01:21.164 [GameSession] destroy_game_object(114) 20:01:22.729 [GameSession] create_game_object(68, 123) 20:01:22.729 [GameSession] create_game_object(123, 0) -> 11000010493d8ff 20:01:22.729 [GameSession] create_game_object(123, 0) -> 110000105182d5d 20:01:22.729 [GameSession] create_game_object(123, 0) -> 110000104a550a1 20:01:22.730 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.37795275449752808 20:01:23.410 [GameSession] create_game_object(36, 124) 20:01:23.410 [GameSession] create_game_object(124, 0) -> 11000010493d8ff 20:01:23.410 [GameSession] create_game_object(124, 0) -> 110000105182d5d 20:01:23.410 [GameSession] create_game_object(124, 0) -> 110000104a550a1 20:01:23.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[b3d490d7981a6fe2]']"] 20:01:23.740 [GameSession] create_game_object(84, 125) 20:01:23.740 [GameSession] create_game_object(125, 0) -> 11000010493d8ff 20:01:23.740 [GameSession] create_game_object(125, 0) -> 110000105182d5d 20:01:23.740 [GameSession] create_game_object(125, 0) -> 110000104a550a1 20:01:24.153 [GameSession] destroy_game_object(124) 20:01:24.153 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:24.243 [GameSession] create_game_object(84, 126) 20:01:24.243 [GameSession] create_game_object(126, 0) -> 11000010493d8ff 20:01:24.243 [GameSession] create_game_object(126, 0) -> 110000105182d5d 20:01:24.243 [GameSession] create_game_object(126, 0) -> 110000104a550a1 20:01:24.756 [GameSession] destroy_game_object(125) 20:01:25.197 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.31496062874794006 20:01:25.377 [GameSession] create_game_object(84, 127) 20:01:25.377 [GameSession] create_game_object(127, 0) -> 11000010493d8ff 20:01:25.377 [GameSession] create_game_object(127, 0) -> 110000105182d5d 20:01:25.377 [GameSession] create_game_object(127, 0) -> 110000104a550a1 20:01:25.428 [GameSession] create_game_object(36, 128) 20:01:25.428 [GameSession] create_game_object(128, 0) -> 11000010493d8ff 20:01:25.428 [GameSession] create_game_object(128, 0) -> 110000105182d5d 20:01:25.428 [GameSession] create_game_object(128, 0) -> 110000104a550a1 20:01:25.847 [GameSession] create_game_object(84, 129) 20:01:25.847 [GameSession] create_game_object(129, 0) -> 11000010493d8ff 20:01:25.847 [GameSession] create_game_object(129, 0) -> 110000105182d5d 20:01:25.848 [GameSession] create_game_object(129, 0) -> 110000104a550a1 20:01:25.849 [GameSession] create_game_object(36, 130) 20:01:25.849 [GameSession] create_game_object(130, 0) -> 11000010493d8ff 20:01:25.849 [GameSession] create_game_object(130, 0) -> 110000105182d5d 20:01:25.849 [GameSession] create_game_object(130, 0) -> 110000104a550a1 20:01:25.860 [GameSession] create_game_object(36, 131) 20:01:25.860 [GameSession] create_game_object(131, 0) -> 11000010493d8ff 20:01:25.860 [GameSession] create_game_object(131, 0) -> 110000105182d5d 20:01:25.860 [GameSession] create_game_object(131, 0) -> 110000104a550a1 20:01:26.030 [GameSession] destroy_game_object(129) 20:01:26.423 [GameSession] create_game_object(84, 132) 20:01:26.423 [GameSession] create_game_object(132, 0) -> 11000010493d8ff 20:01:26.423 [GameSession] create_game_object(132, 0) -> 110000105182d5d 20:01:26.423 [GameSession] create_game_object(132, 0) -> 110000104a550a1 20:01:26.678 [GameSession] destroy_game_object(132) 20:01:27.562 [GameSession] create_game_object(84, 133) 20:01:27.562 [GameSession] create_game_object(133, 0) -> 11000010493d8ff 20:01:27.562 [GameSession] create_game_object(133, 0) -> 110000105182d5d 20:01:27.562 [GameSession] create_game_object(133, 0) -> 110000104a550a1 20:01:27.980 [GameSession] create_game_object(68, 134) 20:01:27.980 [GameSession] create_game_object(134, 0) -> 11000010493d8ff 20:01:27.980 [GameSession] create_game_object(134, 0) -> 110000105182d5d 20:01:27.980 [GameSession] create_game_object(134, 0) -> 110000104a550a1 20:01:28.008 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.25196850299835205 20:01:28.054 [GameSession] create_game_object(84, 135) 20:01:28.054 [GameSession] create_game_object(135, 0) -> 11000010493d8ff 20:01:28.054 [GameSession] create_game_object(135, 0) -> 110000105182d5d 20:01:28.054 [GameSession] create_game_object(135, 0) -> 110000104a550a1 20:01:28.055 [GameSession] create_game_object(36, 136) 20:01:28.055 [GameSession] create_game_object(136, 0) -> 11000010493d8ff 20:01:28.055 [GameSession] create_game_object(136, 0) -> 110000105182d5d 20:01:28.055 [GameSession] create_game_object(136, 0) -> 110000104a550a1 20:01:28.068 [GameSession] create_game_object(36, 137) 20:01:28.068 [GameSession] create_game_object(137, 0) -> 11000010493d8ff 20:01:28.068 [GameSession] create_game_object(137, 0) -> 110000105182d5d 20:01:28.068 [GameSession] create_game_object(137, 0) -> 110000104a550a1 20:01:28.819 [GameSession] destroy_game_object(135) 20:01:29.145 [GameSession] destroy_game_object(133) 20:01:29.357 [GameSession] create_game_object(84, 138) 20:01:29.357 [GameSession] create_game_object(138, 0) -> 11000010493d8ff 20:01:29.357 [GameSession] create_game_object(138, 0) -> 110000105182d5d 20:01:29.357 [GameSession] create_game_object(138, 0) -> 110000104a550a1 20:01:29.382 [GameSession] create_game_object(84, 139) 20:01:29.382 [GameSession] create_game_object(139, 0) -> 11000010493d8ff 20:01:29.382 [GameSession] create_game_object(139, 0) -> 110000105182d5d 20:01:29.382 [GameSession] create_game_object(139, 0) -> 110000104a550a1 20:01:29.693 [GameSession] destroy_game_object(85) 20:01:29.693 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:29.693 [GameSession] destroy_game_object(82) 20:01:30.080 [GameSession] destroy_game_object(138) 20:01:30.084 [GameSession] create_game_object(84, 140) 20:01:30.084 [GameSession] create_game_object(140, 0) -> 11000010493d8ff 20:01:30.084 [GameSession] create_game_object(140, 0) -> 110000105182d5d 20:01:30.084 [GameSession] create_game_object(140, 0) -> 110000104a550a1 20:01:30.085 [GameSession] create_game_object(36, 141) 20:01:30.085 [GameSession] create_game_object(141, 0) -> 11000010493d8ff 20:01:30.085 [GameSession] create_game_object(141, 0) -> 110000105182d5d 20:01:30.085 [GameSession] create_game_object(141, 0) -> 110000104a550a1 20:01:30.222 [GameSession] destroy_game_object(141) 20:01:30.222 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:01:30.222 [GameSession] destroy_game_object(140) 20:01:30.281 [GameSession] create_game_object(84, 142) 20:01:30.281 [GameSession] create_game_object(142, 0) -> 11000010493d8ff 20:01:30.281 [GameSession] create_game_object(142, 0) -> 110000105182d5d 20:01:30.281 [GameSession] create_game_object(142, 0) -> 110000104a550a1 20:01:30.281 [GameSession] create_game_object(36, 143) 20:01:30.281 [GameSession] create_game_object(143, 0) -> 11000010493d8ff 20:01:30.281 [GameSession] create_game_object(143, 0) -> 110000105182d5d 20:01:30.281 [GameSession] create_game_object(143, 0) -> 110000104a550a1 20:01:31.148 [GameSession] create_game_object(84, 144) 20:01:31.148 [GameSession] create_game_object(144, 0) -> 11000010493d8ff 20:01:31.148 [GameSession] create_game_object(144, 0) -> 110000105182d5d 20:01:31.148 [GameSession] create_game_object(144, 0) -> 110000104a550a1 20:01:31.621 [GameSession] destroy_game_object(144) 20:01:32.697 [GameSession] create_game_object(68, 145) 20:01:32.697 [GameSession] create_game_object(145, 0) -> 11000010493d8ff 20:01:32.697 [GameSession] create_game_object(145, 0) -> 110000105182d5d 20:01:32.697 [GameSession] create_game_object(145, 0) -> 110000104a550a1 20:01:33.124 [GameSession] create_game_object(84, 146) 20:01:33.124 [GameSession] create_game_object(146, 0) -> 11000010493d8ff 20:01:33.124 [GameSession] create_game_object(146, 0) -> 110000105182d5d 20:01:33.124 [GameSession] create_game_object(146, 0) -> 110000104a550a1 20:01:33.622 [GameSession] create_game_object(84, 147) 20:01:33.622 [GameSession] create_game_object(147, 0) -> 11000010493d8ff 20:01:33.622 [GameSession] create_game_object(147, 0) -> 110000105182d5d 20:01:33.622 [GameSession] create_game_object(147, 0) -> 110000104a550a1 20:01:33.623 [GameSession] create_game_object(84, 148) 20:01:33.623 [GameSession] create_game_object(148, 0) -> 11000010493d8ff 20:01:33.623 [GameSession] create_game_object(148, 0) -> 110000105182d5d 20:01:33.623 [GameSession] create_game_object(148, 0) -> 110000104a550a1 20:01:33.623 [GameSession] create_game_object(84, 149) 20:01:33.623 [GameSession] create_game_object(149, 0) -> 11000010493d8ff 20:01:33.623 [GameSession] create_game_object(149, 0) -> 110000105182d5d 20:01:33.623 [GameSession] create_game_object(149, 0) -> 110000104a550a1 20:01:33.623 [GameSession] create_game_object(84, 150) 20:01:33.623 [GameSession] create_game_object(150, 0) -> 11000010493d8ff 20:01:33.623 [GameSession] create_game_object(150, 0) -> 110000105182d5d 20:01:33.623 [GameSession] create_game_object(150, 0) -> 110000104a550a1 20:01:33.636 [GameSession] create_game_object(84, 151) 20:01:33.636 [GameSession] create_game_object(151, 0) -> 11000010493d8ff 20:01:33.636 [GameSession] create_game_object(151, 0) -> 110000105182d5d 20:01:33.636 [GameSession] create_game_object(151, 0) -> 110000104a550a1 20:01:33.637 [GameSession] create_game_object(36, 152) 20:01:33.637 [GameSession] create_game_object(152, 0) -> 11000010493d8ff 20:01:33.637 [GameSession] create_game_object(152, 0) -> 110000105182d5d 20:01:33.637 [GameSession] create_game_object(152, 0) -> 110000104a550a1 20:01:33.646 [GameSession] create_game_object(36, 153) 20:01:33.646 [GameSession] create_game_object(153, 0) -> 11000010493d8ff 20:01:33.646 [GameSession] create_game_object(153, 0) -> 110000105182d5d 20:01:33.646 [GameSession] create_game_object(153, 0) -> 110000104a550a1 20:01:33.662 [GameSession] create_game_object(36, 154) 20:01:33.662 [GameSession] create_game_object(154, 0) -> 11000010493d8ff 20:01:33.662 [GameSession] create_game_object(154, 0) -> 110000105182d5d 20:01:33.662 [GameSession] create_game_object(154, 0) -> 110000104a550a1 20:01:33.671 [GameSession] create_game_object(36, 155) 20:01:33.671 [GameSession] create_game_object(155, 0) -> 11000010493d8ff 20:01:33.671 [GameSession] create_game_object(155, 0) -> 110000105182d5d 20:01:33.671 [GameSession] create_game_object(155, 0) -> 110000104a550a1 20:01:33.681 [GameSession] create_game_object(36, 156) 20:01:33.681 [GameSession] create_game_object(156, 0) -> 11000010493d8ff 20:01:33.681 [GameSession] create_game_object(156, 0) -> 110000105182d5d 20:01:33.681 [GameSession] create_game_object(156, 0) -> 110000104a550a1 20:01:33.690 [GameSession] create_game_object(36, 157) 20:01:33.690 [GameSession] create_game_object(157, 0) -> 11000010493d8ff 20:01:33.690 [GameSession] create_game_object(157, 0) -> 110000105182d5d 20:01:33.690 [GameSession] create_game_object(157, 0) -> 110000104a550a1 20:01:33.700 [GameSession] create_game_object(36, 158) 20:01:33.700 [GameSession] create_game_object(158, 0) -> 11000010493d8ff 20:01:33.700 [GameSession] create_game_object(158, 0) -> 110000105182d5d 20:01:33.700 [GameSession] create_game_object(158, 0) -> 110000104a550a1 20:01:33.710 [GameSession] create_game_object(36, 159) 20:01:33.710 [GameSession] create_game_object(159, 0) -> 11000010493d8ff 20:01:33.710 [GameSession] create_game_object(159, 0) -> 110000105182d5d 20:01:33.710 [GameSession] create_game_object(159, 0) -> 110000104a550a1 20:01:33.720 [GameSession] create_game_object(36, 160) 20:01:33.720 [GameSession] create_game_object(160, 0) -> 11000010493d8ff 20:01:33.720 [GameSession] create_game_object(160, 0) -> 110000105182d5d 20:01:33.720 [GameSession] create_game_object(160, 0) -> 110000104a550a1 20:01:33.729 [GameSession] create_game_object(36, 161) 20:01:33.729 [GameSession] create_game_object(161, 0) -> 11000010493d8ff 20:01:33.729 [GameSession] create_game_object(161, 0) -> 110000105182d5d 20:01:33.729 [GameSession] create_game_object(161, 0) -> 110000104a550a1 20:01:33.739 [GameSession] create_game_object(36, 162) 20:01:33.739 [GameSession] create_game_object(162, 0) -> 11000010493d8ff 20:01:33.739 [GameSession] create_game_object(162, 0) -> 110000105182d5d 20:01:33.739 [GameSession] create_game_object(162, 0) -> 110000104a550a1 20:01:33.749 [GameSession] create_game_object(36, 163) 20:01:33.749 [GameSession] create_game_object(163, 0) -> 11000010493d8ff 20:01:33.749 [GameSession] create_game_object(163, 0) -> 110000105182d5d 20:01:33.749 [GameSession] create_game_object(163, 0) -> 110000104a550a1 20:01:33.758 [GameSession] create_game_object(36, 164) 20:01:33.758 [GameSession] create_game_object(164, 0) -> 11000010493d8ff 20:01:33.758 [GameSession] create_game_object(164, 0) -> 110000105182d5d 20:01:33.758 [GameSession] create_game_object(164, 0) -> 110000104a550a1 20:01:34.432 [GameSession] create_game_object(84, 165) 20:01:34.432 [GameSession] create_game_object(165, 0) -> 11000010493d8ff 20:01:34.432 [GameSession] create_game_object(165, 0) -> 110000105182d5d 20:01:34.432 [GameSession] create_game_object(165, 0) -> 110000104a550a1 20:01:34.447 [GameSession] create_game_object(36, 166) 20:01:34.447 [GameSession] create_game_object(166, 0) -> 11000010493d8ff 20:01:34.447 [GameSession] create_game_object(166, 0) -> 110000105182d5d 20:01:34.447 [GameSession] create_game_object(166, 0) -> 110000104a550a1 20:01:34.461 [GameSession] create_game_object(36, 167) 20:01:34.461 [GameSession] create_game_object(167, 0) -> 11000010493d8ff 20:01:34.461 [GameSession] create_game_object(167, 0) -> 110000105182d5d 20:01:34.461 [GameSession] create_game_object(167, 0) -> 110000104a550a1 20:01:34.474 [GameSession] create_game_object(36, 168) 20:01:34.474 [GameSession] create_game_object(168, 0) -> 11000010493d8ff 20:01:34.474 [GameSession] create_game_object(168, 0) -> 110000105182d5d 20:01:34.474 [GameSession] create_game_object(168, 0) -> 110000104a550a1 20:01:34.488 [GameSession] create_game_object(36, 169) 20:01:34.488 [GameSession] create_game_object(169, 0) -> 11000010493d8ff 20:01:34.488 [GameSession] create_game_object(169, 0) -> 110000105182d5d 20:01:34.488 [GameSession] create_game_object(169, 0) -> 110000104a550a1 20:01:34.585 [GameSession] create_game_object(84, 170) 20:01:34.585 [GameSession] create_game_object(170, 0) -> 11000010493d8ff 20:01:34.585 [GameSession] create_game_object(170, 0) -> 110000105182d5d 20:01:34.585 [GameSession] create_game_object(170, 0) -> 110000104a550a1 20:01:34.600 [GameSession] create_game_object(36, 171) 20:01:34.600 [GameSession] create_game_object(171, 0) -> 11000010493d8ff 20:01:34.600 [GameSession] create_game_object(171, 0) -> 110000105182d5d 20:01:34.600 [GameSession] create_game_object(171, 0) -> 110000104a550a1 20:01:34.612 [GameSession] create_game_object(36, 172) 20:01:34.612 [GameSession] create_game_object(172, 0) -> 11000010493d8ff 20:01:34.612 [GameSession] create_game_object(172, 0) -> 110000105182d5d 20:01:34.612 [GameSession] create_game_object(172, 0) -> 110000104a550a1 20:01:34.629 [GameSession] create_game_object(36, 173) 20:01:34.629 [GameSession] create_game_object(173, 0) -> 11000010493d8ff 20:01:34.629 [GameSession] create_game_object(173, 0) -> 110000105182d5d 20:01:34.629 [GameSession] create_game_object(173, 0) -> 110000104a550a1 20:01:34.647 [GameSession] create_game_object(36, 174) 20:01:34.647 [GameSession] create_game_object(174, 0) -> 11000010493d8ff 20:01:34.647 [GameSession] create_game_object(174, 0) -> 110000105182d5d 20:01:34.647 [GameSession] create_game_object(174, 0) -> 110000104a550a1 20:01:34.937 [GameSession] destroy_game_object(170) 20:01:35.059 [GameSession] destroy_game_object(165) 20:01:35.130 [GameSession] destroy_game_object(145) 20:01:35.206 [GameSession] create_game_object(36, 175) 20:01:35.206 [GameSession] create_game_object(175, 0) -> 11000010493d8ff 20:01:35.206 [GameSession] create_game_object(175, 0) -> 110000105182d5d 20:01:35.206 [GameSession] create_game_object(175, 0) -> 110000104a550a1 20:01:35.250 [GameSession] create_game_object(68, 176) 20:01:35.250 [GameSession] create_game_object(176, 0) -> 11000010493d8ff 20:01:35.250 [GameSession] create_game_object(176, 0) -> 110000105182d5d 20:01:35.250 [GameSession] create_game_object(176, 0) -> 110000104a550a1 20:01:35.254 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_02 20:01:35.289 [GameSession] create_game_object(84, 177) 20:01:35.289 [GameSession] create_game_object(177, 0) -> 11000010493d8ff 20:01:35.289 [GameSession] create_game_object(177, 0) -> 110000105182d5d 20:01:35.289 [GameSession] create_game_object(177, 0) -> 110000104a550a1 20:01:35.533 [GameSession] create_game_object(84, 178) 20:01:35.533 [GameSession] create_game_object(178, 0) -> 11000010493d8ff 20:01:35.533 [GameSession] create_game_object(178, 0) -> 110000105182d5d 20:01:35.533 [GameSession] create_game_object(178, 0) -> 110000104a550a1 20:01:35.547 [GameSession] create_game_object(84, 179) 20:01:35.547 [GameSession] create_game_object(179, 0) -> 11000010493d8ff 20:01:35.547 [GameSession] create_game_object(179, 0) -> 110000105182d5d 20:01:35.547 [GameSession] create_game_object(179, 0) -> 110000104a550a1 20:01:35.589 [GameSession] create_game_object(36, 180) 20:01:35.589 [GameSession] create_game_object(180, 0) -> 11000010493d8ff 20:01:35.589 [GameSession] create_game_object(180, 0) -> 110000105182d5d 20:01:35.589 [GameSession] create_game_object(180, 0) -> 110000104a550a1 20:01:35.603 [GameSession] create_game_object(36, 181) 20:01:35.603 [GameSession] create_game_object(181, 0) -> 11000010493d8ff 20:01:35.603 [GameSession] create_game_object(181, 0) -> 110000105182d5d 20:01:35.603 [GameSession] create_game_object(181, 0) -> 110000104a550a1 20:01:35.755 [GameSession] create_game_object(36, 182) 20:01:35.755 [GameSession] create_game_object(182, 0) -> 11000010493d8ff 20:01:35.755 [GameSession] create_game_object(182, 0) -> 110000105182d5d 20:01:35.755 [GameSession] create_game_object(182, 0) -> 110000104a550a1 20:01:36.659 [GameSession] create_game_object(84, 183) 20:01:36.659 [GameSession] create_game_object(183, 0) -> 11000010493d8ff 20:01:36.659 [GameSession] create_game_object(183, 0) -> 110000105182d5d 20:01:36.659 [GameSession] create_game_object(183, 0) -> 110000104a550a1 20:01:36.674 [GameSession] create_game_object(36, 184) 20:01:36.674 [GameSession] create_game_object(184, 0) -> 11000010493d8ff 20:01:36.674 [GameSession] create_game_object(184, 0) -> 110000105182d5d 20:01:36.674 [GameSession] create_game_object(184, 0) -> 110000104a550a1 20:01:36.687 [GameSession] create_game_object(36, 185) 20:01:36.687 [GameSession] create_game_object(185, 0) -> 11000010493d8ff 20:01:36.687 [GameSession] create_game_object(185, 0) -> 110000105182d5d 20:01:36.687 [GameSession] create_game_object(185, 0) -> 110000104a550a1 20:01:36.701 [GameSession] create_game_object(36, 186) 20:01:36.701 [GameSession] create_game_object(186, 0) -> 11000010493d8ff 20:01:36.701 [GameSession] create_game_object(186, 0) -> 110000105182d5d 20:01:36.701 [GameSession] create_game_object(186, 0) -> 110000104a550a1 20:01:36.714 [GameSession] create_game_object(36, 187) 20:01:36.714 [GameSession] create_game_object(187, 0) -> 11000010493d8ff 20:01:36.714 [GameSession] create_game_object(187, 0) -> 110000105182d5d 20:01:36.714 [GameSession] create_game_object(187, 0) -> 110000104a550a1 20:01:36.731 [GameSession] create_game_object(36, 188) 20:01:36.731 [GameSession] create_game_object(188, 0) -> 11000010493d8ff 20:01:36.731 [GameSession] create_game_object(188, 0) -> 110000105182d5d 20:01:36.731 [GameSession] create_game_object(188, 0) -> 110000104a550a1 20:01:36.746 [GameSession] create_game_object(36, 189) 20:01:36.746 [GameSession] create_game_object(189, 0) -> 11000010493d8ff 20:01:36.746 [GameSession] create_game_object(189, 0) -> 110000105182d5d 20:01:36.746 [GameSession] create_game_object(189, 0) -> 110000104a550a1 20:01:36.762 [GameSession] create_game_object(36, 190) 20:01:36.762 [GameSession] create_game_object(190, 0) -> 11000010493d8ff 20:01:36.762 [GameSession] create_game_object(190, 0) -> 110000105182d5d 20:01:36.762 [GameSession] create_game_object(190, 0) -> 110000104a550a1 20:01:36.776 [GameSession] create_game_object(36, 191) 20:01:36.776 [GameSession] create_game_object(191, 0) -> 11000010493d8ff 20:01:36.776 [GameSession] create_game_object(191, 0) -> 110000105182d5d 20:01:36.776 [GameSession] create_game_object(191, 0) -> 110000104a550a1 20:01:37.206 [GameSession] destroy_game_object(183) 20:01:37.278 [GameSession] create_game_object(68, 192) 20:01:37.278 [GameSession] create_game_object(192, 0) -> 11000010493d8ff 20:01:37.278 [GameSession] create_game_object(192, 0) -> 110000105182d5d 20:01:37.278 [GameSession] create_game_object(192, 0) -> 110000104a550a1 20:01:37.966 [GameSession] destroy_game_object(178) 20:01:37.979 [GameSession] destroy_game_object(179) 20:01:38.299 [GameSession] create_game_object(84, 193) 20:01:38.299 [GameSession] create_game_object(193, 0) -> 11000010493d8ff 20:01:38.299 [GameSession] create_game_object(193, 0) -> 110000105182d5d 20:01:38.299 [GameSession] create_game_object(193, 0) -> 110000104a550a1 20:01:38.384 [GameSession] create_game_object(84, 194) 20:01:38.384 [GameSession] create_game_object(194, 0) -> 11000010493d8ff 20:01:38.384 [GameSession] create_game_object(194, 0) -> 110000105182d5d 20:01:38.384 [GameSession] create_game_object(194, 0) -> 110000104a550a1 20:01:38.443 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_fire_01 20:01:38.444 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":[{"hud_icon":"hud_inventory_icon_bomb_2","temporary_template":"fire_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_03_t1\/wpn_emp_grenade_03_t1","item_type":"grenade","name":"grenade_fire_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_02","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_fire_01\"","key":"grenade_fire_01","description":"description_grenade_fire_01"},{"hud_icon":"hud_inventory_icon_bomb","temporary_template":"frag_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_01_t1","item_type":"grenade","name":"grenade_frag_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_01","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_frag_01\"","key":"grenade_frag_01","description":"description_grenade_frag_01"}]}} 20:01:39.436 [GameSession] destroy_game_object(194) 20:01:39.561 [GameSession] destroy_game_object(192) 20:01:39.641 [GameSession] create_game_object(68, 195) 20:01:39.641 [GameSession] create_game_object(195, 0) -> 11000010493d8ff 20:01:39.641 [GameSession] create_game_object(195, 0) -> 110000105182d5d 20:01:39.641 [GameSession] create_game_object(195, 0) -> 110000104a550a1 20:01:39.645 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_01 20:01:39.869 [GameSession] create_game_object(84, 196) 20:01:39.869 [GameSession] create_game_object(196, 0) -> 11000010493d8ff 20:01:39.869 [GameSession] create_game_object(196, 0) -> 110000105182d5d 20:01:39.869 [GameSession] create_game_object(196, 0) -> 110000104a550a1 20:01:40.076 [GameSession] destroy_game_object(196) 20:01:40.383 [GameSession] destroy_game_object(193) 20:01:40.781 [GameSession] destroy_game_object(150) 20:01:41.109 [GameSession] destroy_game_object(149) 20:01:41.223 [GameSession] destroy_game_object(148) 20:01:41.285 [GameSession] destroy_game_object(151) 20:01:41.319 [GameSession] destroy_game_object(123) 20:01:41.406 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 20:01:42.366 [GameSession] destroy_game_object(147) 20:01:43.549 [GameSession] destroy_game_object(146) 20:01:45.120 [GameSession] destroy_game_object(101) 20:01:45.120 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[bd599339cbc18e39]' 20:01:45.120 [GameSession] destroy_game_object(102) 20:01:45.120 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[bb7dd2b9ad2ebc02]' 20:01:45.120 [GameSession] destroy_game_object(128) 20:01:45.120 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[e8394a44ce4980be]' child 4: '#ID[e3a3bf7f1a06e080]' 20:01:45.120 [GameSession] destroy_game_object(127) 20:01:45.398 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:01:45.407 [Lua] Spline already found! 20:01:45.414 [GameSession] create_game_object(36, 197) 20:01:45.414 [GameSession] create_game_object(197, 0) -> 11000010493d8ff 20:01:45.414 [GameSession] create_game_object(197, 0) -> 110000105182d5d 20:01:45.414 [GameSession] create_game_object(197, 0) -> 110000104a550a1 20:01:45.423 [GameSession] create_game_object(36, 198) 20:01:45.423 [GameSession] create_game_object(198, 0) -> 11000010493d8ff 20:01:45.423 [GameSession] create_game_object(198, 0) -> 110000105182d5d 20:01:45.423 [GameSession] create_game_object(198, 0) -> 110000104a550a1 20:01:45.435 [Lua] Init group template: spline_patrol 20:01:46.961 [GameSession] create_game_object(4, 199) 20:01:46.961 [GameSession] create_game_object(199, 0) -> 11000010493d8ff 20:01:46.961 [GameSession] create_game_object(199, 0) -> 110000105182d5d 20:01:46.961 [GameSession] create_game_object(199, 0) -> 110000104a550a1 20:01:47.429 [GameSession] destroy_game_object(6) 20:01:47.510 [GameSession] create_game_object(68, 200) 20:01:47.510 [GameSession] create_game_object(200, 0) -> 11000010493d8ff 20:01:47.510 [GameSession] create_game_object(200, 0) -> 110000105182d5d 20:01:47.510 [GameSession] create_game_object(200, 0) -> 110000104a550a1 20:01:47.514 [Lua] [SharedState] deus_run_state_14553509: potion:110000105182d5d:1:5:1 = potion_friendly_murderer_01 20:01:47.801 [GameSession] create_game_object(84, 201) 20:01:47.801 [GameSession] create_game_object(201, 0) -> 11000010493d8ff 20:01:47.801 [GameSession] create_game_object(201, 0) -> 110000105182d5d 20:01:47.801 [GameSession] create_game_object(201, 0) -> 110000104a550a1 20:01:47.812 [GameSession] create_game_object(36, 202) 20:01:47.812 [GameSession] create_game_object(202, 0) -> 11000010493d8ff 20:01:47.812 [GameSession] create_game_object(202, 0) -> 110000105182d5d 20:01:47.812 [GameSession] create_game_object(202, 0) -> 110000104a550a1 20:01:47.823 [GameSession] create_game_object(36, 203) 20:01:47.823 [GameSession] create_game_object(203, 0) -> 11000010493d8ff 20:01:47.823 [GameSession] create_game_object(203, 0) -> 110000105182d5d 20:01:47.823 [GameSession] create_game_object(203, 0) -> 110000104a550a1 20:01:47.954 [GameSession] create_game_object(84, 204) 20:01:47.954 [GameSession] create_game_object(204, 0) -> 11000010493d8ff 20:01:47.954 [GameSession] create_game_object(204, 0) -> 110000105182d5d 20:01:47.954 [GameSession] create_game_object(204, 0) -> 110000104a550a1 20:01:47.965 [GameSession] create_game_object(36, 205) 20:01:47.965 [GameSession] create_game_object(205, 0) -> 11000010493d8ff 20:01:47.965 [GameSession] create_game_object(205, 0) -> 110000105182d5d 20:01:47.965 [GameSession] create_game_object(205, 0) -> 110000104a550a1 20:01:48.157 [GameSession] destroy_game_object(67) 20:01:49.430 [GameSession] destroy_game_object(200) 20:01:49.504 [GameSession] create_game_object(68, 206) 20:01:49.504 [GameSession] create_game_object(206, 0) -> 11000010493d8ff 20:01:49.504 [GameSession] create_game_object(206, 0) -> 110000105182d5d 20:01:49.504 [GameSession] create_game_object(206, 0) -> 110000104a550a1 20:01:49.508 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_liquid_bravado_01 20:01:50.468 [GameSession] destroy_game_object(126) 20:01:51.272 [GameSession] create_game_object(84, 207) 20:01:51.272 [GameSession] create_game_object(207, 0) -> 11000010493d8ff 20:01:51.272 [GameSession] create_game_object(207, 0) -> 110000105182d5d 20:01:51.272 [GameSession] create_game_object(207, 0) -> 110000104a550a1 20:01:51.283 [GameSession] create_game_object(36, 208) 20:01:51.283 [GameSession] create_game_object(208, 0) -> 11000010493d8ff 20:01:51.283 [GameSession] create_game_object(208, 0) -> 110000105182d5d 20:01:51.283 [GameSession] create_game_object(208, 0) -> 110000104a550a1 20:01:51.664 [GameSession] create_game_object(84, 209) 20:01:51.664 [GameSession] create_game_object(209, 0) -> 11000010493d8ff 20:01:51.664 [GameSession] create_game_object(209, 0) -> 110000105182d5d 20:01:51.664 [GameSession] create_game_object(209, 0) -> 110000104a550a1 20:01:52.955 [GameSession] destroy_game_object(63) 20:01:53.610 [GameSession] create_game_object(84, 210) 20:01:53.610 [GameSession] create_game_object(210, 0) -> 11000010493d8ff 20:01:53.610 [GameSession] create_game_object(210, 0) -> 110000105182d5d 20:01:53.610 [GameSession] create_game_object(210, 0) -> 110000104a550a1 20:01:53.619 [GameSession] create_game_object(36, 211) 20:01:53.619 [GameSession] create_game_object(211, 0) -> 11000010493d8ff 20:01:53.619 [GameSession] create_game_object(211, 0) -> 110000105182d5d 20:01:53.619 [GameSession] create_game_object(211, 0) -> 110000104a550a1 20:01:53.940 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 33 20:01:53.940 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 618 20:01:53.941 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4068 20:01:53.941 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 30 20:01:53.945 [GameSession] destroy_game_object(31) 20:01:54.003 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 33 20:01:54.003 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 281 20:01:54.003 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4107 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 25 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 114 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4146 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 33 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 298 20:01:54.019 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4191 20:01:54.135 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000103724cc4:1:3:4 = potion_healing_draught_01 20:01:54.140 [GameSession] create_game_object(68, 212) 20:01:54.140 [GameSession] create_game_object(212, 0) -> 11000010493d8ff 20:01:54.140 [GameSession] create_game_object(212, 0) -> 110000105182d5d 20:01:54.140 [GameSession] create_game_object(212, 0) -> 110000104a550a1 20:01:54.140 [GameSession] destroy_game_object(13) 20:01:54.158 [GameSession] destroy_game_object(65) 20:01:54.158 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 20:01:56.045 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 1 20:01:56.045 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000103724cc4:1:3:4 = 20:01:56.236 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000103724cc4:1:3:4 = healthkit_first_aid_kit_01 20:01:56.240 [GameSession] destroy_game_object(212) 20:02:00.647 [GameSession] create_game_object(68, 213) 20:02:00.647 [GameSession] create_game_object(213, 0) -> 11000010493d8ff 20:02:00.647 [GameSession] create_game_object(213, 0) -> 110000105182d5d 20:02:00.647 [GameSession] create_game_object(213, 0) -> 110000104a550a1 20:02:00.663 [GameSession] destroy_game_object(64) 20:02:00.663 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 20:02:02.072 [GameSession] create_game_object(68, 214) 20:02:02.072 [GameSession] create_game_object(214, 0) -> 11000010493d8ff 20:02:02.072 [GameSession] create_game_object(214, 0) -> 110000105182d5d 20:02:02.072 [GameSession] create_game_object(214, 0) -> 110000104a550a1 20:02:02.089 [GameSession] destroy_game_object(81) 20:02:02.089 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 20:02:04.496 [GameSession] create_game_object(68, 215) 20:02:04.496 [GameSession] create_game_object(215, 0) -> 11000010493d8ff 20:02:04.496 [GameSession] create_game_object(215, 0) -> 110000105182d5d 20:02:04.496 [GameSession] create_game_object(215, 0) -> 110000104a550a1 20:02:04.964 [GameSession] create_game_object(84, 216) 20:02:04.964 [GameSession] create_game_object(216, 0) -> 11000010493d8ff 20:02:04.964 [GameSession] create_game_object(216, 0) -> 110000105182d5d 20:02:04.964 [GameSession] create_game_object(216, 0) -> 110000104a550a1 20:02:04.975 [GameSession] create_game_object(36, 217) 20:02:04.975 [GameSession] create_game_object(217, 0) -> 11000010493d8ff 20:02:04.975 [GameSession] create_game_object(217, 0) -> 110000105182d5d 20:02:04.975 [GameSession] create_game_object(217, 0) -> 110000104a550a1 20:02:05.006 [GameSession] create_game_object(84, 218) 20:02:05.006 [GameSession] create_game_object(218, 0) -> 11000010493d8ff 20:02:05.006 [GameSession] create_game_object(218, 0) -> 110000105182d5d 20:02:05.006 [GameSession] create_game_object(218, 0) -> 110000104a550a1 20:02:05.018 [GameSession] create_game_object(36, 219) 20:02:05.018 [GameSession] create_game_object(219, 0) -> 11000010493d8ff 20:02:05.018 [GameSession] create_game_object(219, 0) -> 110000105182d5d 20:02:05.018 [GameSession] create_game_object(219, 0) -> 110000104a550a1 20:02:05.832 [GameSession] destroy_game_object(214) 20:02:05.928 [GameSession] create_game_object(68, 220) 20:02:05.928 [GameSession] create_game_object(220, 0) -> 11000010493d8ff 20:02:05.928 [GameSession] create_game_object(220, 0) -> 110000105182d5d 20:02:05.928 [GameSession] create_game_object(220, 0) -> 110000104a550a1 20:02:05.932 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_01 20:02:05.937 [GameSession] destroy_game_object(215) 20:02:06.040 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:02:06.941 [GameSession] create_game_object(7, 221) 20:02:06.941 [GameSession] create_game_object(221, 0) -> 11000010493d8ff 20:02:06.941 [GameSession] create_game_object(221, 0) -> 110000105182d5d 20:02:06.941 [GameSession] create_game_object(221, 0) -> 110000104a550a1 20:02:06.942 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:02:07.795 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:02:07.800 [GameSession] destroy_game_object(213) 20:02:07.921 [GameSession] destroy_game_object(221) 20:02:08.723 [GameSession] destroy_game_object(12) 20:02:08.815 [GameSession] create_game_object(68, 222) 20:02:08.815 [GameSession] create_game_object(222, 0) -> 11000010493d8ff 20:02:08.815 [GameSession] create_game_object(222, 0) -> 110000105182d5d 20:02:08.815 [GameSession] create_game_object(222, 0) -> 110000104a550a1 20:02:08.818 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = potion_healing_draught_01 20:02:09.599 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_frag_02 20:02:09.604 [GameSession] create_game_object(68, 223) 20:02:09.604 [GameSession] create_game_object(223, 0) -> 11000010493d8ff 20:02:09.604 [GameSession] create_game_object(223, 0) -> 110000105182d5d 20:02:09.604 [GameSession] create_game_object(223, 0) -> 110000104a550a1 20:02:09.604 [GameSession] destroy_game_object(220) 20:02:11.206 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 20:02:11.206 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = 20:02:11.624 [GameSession] destroy_game_object(222) 20:02:11.704 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = healthkit_first_aid_kit_01 20:02:12.170 [GameSession] destroy_game_object(80) 20:02:12.465 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_fire_01 20:02:12.465 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":[{"hud_icon":"hud_inventory_icon_bomb","temporary_template":"frag_grenade_t1","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_01_t1","item_type":"grenade","name":"grenade_frag_01","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_01","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t1\/wpn_emp_grenade_lighter_01_t1","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_frag_01\"","key":"grenade_frag_01","description":"description_grenade_frag_01"},{"hud_icon":"hud_inventory_icon_bomb","temporary_template":"frag_grenade_t2","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_01_t2","item_type":"grenade","name":"grenade_frag_02","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_01","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_lighter_01_t2","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_frag_02\"","key":"grenade_frag_02","description":"description_grenade_frag_02"}]}} 20:02:12.580 [GameSession] create_game_object(68, 224) 20:02:12.580 [GameSession] create_game_object(224, 0) -> 11000010493d8ff 20:02:12.580 [GameSession] create_game_object(224, 0) -> 110000105182d5d 20:02:12.580 [GameSession] create_game_object(224, 0) -> 110000104a550a1 20:02:12.581 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.18897637724876404 20:02:17.305 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.12598425149917603 20:02:17.419 [GameSession] 11000010493d8ff -> create_game_object(1026) 20:02:17.419 [GameSession] create_game_object(1026, 0) -> 110000105182d5d 20:02:17.419 [GameSession] create_game_object(1026, 0) -> 110000104a550a1 20:02:17.419 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:17.460 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:02:17.830 [GameSession] 11000010493d8ff -> destroy_game_object(1026) 20:02:17.830 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:02:17.993 [GameSession] 11000010493d8ff -> create_game_object(1027) 20:02:17.993 [GameSession] create_game_object(1027, 0) -> 110000105182d5d 20:02:17.993 [GameSession] create_game_object(1027, 0) -> 110000104a550a1 20:02:17.993 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:18.037 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:02:18.090 [GameSession] create_game_object(68, 225) 20:02:18.090 [GameSession] create_game_object(225, 0) -> 11000010493d8ff 20:02:18.090 [GameSession] create_game_object(225, 0) -> 110000105182d5d 20:02:18.090 [GameSession] create_game_object(225, 0) -> 110000104a550a1 20:02:18.364 [GameSession] 11000010493d8ff -> destroy_game_object(1027) 20:02:18.364 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:02:18.517 [GameSession] 11000010493d8ff -> create_game_object(1028) 20:02:18.517 [GameSession] create_game_object(1028, 0) -> 110000105182d5d 20:02:18.517 [GameSession] create_game_object(1028, 0) -> 110000104a550a1 20:02:18.517 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:18.521 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:02:19.467 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:02:19.583 [GameSession] 11000010493d8ff -> destroy_game_object(1028) 20:02:19.583 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:02:20.591 [GameSession] destroy_game_object(225) 20:02:20.691 [GameSession] create_game_object(68, 226) 20:02:20.691 [GameSession] create_game_object(226, 0) -> 11000010493d8ff 20:02:20.691 [GameSession] create_game_object(226, 0) -> 110000105182d5d 20:02:20.691 [GameSession] create_game_object(226, 0) -> 110000104a550a1 20:02:20.695 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_pockets_full_of_bombs_01 20:02:21.332 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 25 40 20:02:21.363 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 1 39 20:02:21.371 [GameSession] destroy_game_object(161) 20:02:21.371 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:02:21.632 [GameSession] destroy_game_object(79) 20:02:21.652 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 7 38 20:02:21.661 [GameSession] destroy_game_object(166) 20:02:21.661 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:02:22.143 [GameSession] create_game_object(23, 227) 20:02:22.143 [GameSession] create_game_object(227, 0) -> 11000010493d8ff 20:02:22.143 [GameSession] create_game_object(227, 0) -> 110000105182d5d 20:02:22.143 [GameSession] create_game_object(227, 0) -> 110000104a550a1 20:02:22.163 [GameSession] destroy_game_object(182) 20:02:22.163 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[d824e344f36ffdfb]' 20:02:22.659 [GameSession] destroy_game_object(3) 20:02:23.379 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 34 20:02:23.379 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 654 20:02:23.379 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4227 20:02:23.379 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 31 20:02:23.385 [GameSession] destroy_game_object(32) 20:02:23.391 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 26 36 20:02:23.399 [GameSession] destroy_game_object(110) 20:02:23.399 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[116455b60cd6a913]' 20:02:23.404 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 31 35 20:02:23.413 [GameSession] destroy_game_object(119) 20:02:23.413 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[e8394a44ce4980be]' child 5: '#ID[7fadb19b82c32887]' 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 34 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 317 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4263 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 26 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 150 20:02:23.471 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4299 20:02:23.472 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 28 34 20:02:23.480 [GameSession] destroy_game_object(122) 20:02:23.480 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[734cf05dfc226987]' 20:02:23.498 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 5 33 20:02:23.506 [GameSession] destroy_game_object(99) 20:02:23.506 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[d824e344f36ffdfb]' child 4: '#ID[bb7dd2b9ad2ebc02]' 20:02:23.510 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 34 20:02:23.510 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 340 20:02:23.510 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4341 20:02:23.610 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 23 32 20:02:23.610 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 24 31 20:02:23.618 [GameSession] destroy_game_object(100) 20:02:23.618 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[86a01859214b5cf7]' 20:02:23.618 [GameSession] destroy_game_object(112) 20:02:23.618 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[d824e344f36ffdfb]' child 5: '#ID[c32c6b784164fd44]' 20:02:23.625 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 30 30 20:02:23.635 [GameSession] destroy_game_object(120) 20:02:23.635 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[a408d7e1af12ecd4]' 20:02:23.691 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 2 29 20:02:23.699 [GameSession] destroy_game_object(108) 20:02:23.699 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[c32c6b784164fd44]' 20:02:23.756 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 2 28 20:02:23.765 [GameSession] destroy_game_object(121) 20:02:23.765 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[670c5888c0a79e05]' child 2: '#ID[c52a458fcc87bad4]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[e3a3bf7f1a06e080]' 20:02:23.810 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 23 27 20:02:23.818 [GameSession] destroy_game_object(118) 20:02:23.818 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1fa33bbc447b784e]' child 4: '#ID[734cf05dfc226987]' 20:02:24.201 [GameSession] destroy_game_object(62) 20:02:24.427 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 6 18 26 20:02:24.435 [GameSession] destroy_game_object(93) 20:02:24.435 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:02:24.439 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 21 25 20:02:24.447 [GameSession] destroy_game_object(95) 20:02:24.448 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[e8394a44ce4980be]' child 5: '#ID[63068713f1be46c5]' 20:02:24.593 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 17 24 20:02:24.601 [GameSession] destroy_game_object(97) 20:02:24.601 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[2c61f34c982ac1f7]' 20:02:24.658 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 22 23 20:02:24.666 [GameSession] destroy_game_object(96) 20:02:24.666 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1fa33bbc447b784e]' child 4: '#ID[d13431450e6fa316]' 20:02:24.709 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 22 22 20:02:24.717 [GameSession] destroy_game_object(109) 20:02:24.717 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[aff6689fb627f253]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[e8394a44ce4980be]' child 5: '#ID[86a01859214b5cf7]' 20:02:24.750 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 20 21 20:02:24.758 [GameSession] destroy_game_object(94) 20:02:24.758 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[116455b60cd6a913]' 20:02:24.789 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 19 20 20:02:24.797 [GameSession] destroy_game_object(90) 20:02:24.797 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[e8394a44ce4980be]' child 4: '#ID[25d8bb609b57b10c]' 20:02:26.986 [GameSession] create_game_object(68, 228) 20:02:26.986 [GameSession] create_game_object(228, 0) -> 11000010493d8ff 20:02:26.986 [GameSession] create_game_object(228, 0) -> 110000105182d5d 20:02:26.986 [GameSession] create_game_object(228, 0) -> 110000104a550a1 20:02:28.761 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_frag_02 20:02:28.766 [GameSession] create_game_object(68, 229) 20:02:28.766 [GameSession] create_game_object(229, 0) -> 11000010493d8ff 20:02:28.766 [GameSession] create_game_object(229, 0) -> 110000105182d5d 20:02:28.766 [GameSession] create_game_object(229, 0) -> 110000104a550a1 20:02:28.766 [GameSession] destroy_game_object(228) 20:02:28.960 [GameSession] 11000010493d8ff -> create_game_object(1029) 20:02:28.960 [GameSession] create_game_object(1029, 0) -> 110000105182d5d 20:02:28.960 [GameSession] create_game_object(1029, 0) -> 110000104a550a1 20:02:28.960 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:28.994 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:02:29.368 [GameSession] 11000010493d8ff -> destroy_game_object(1029) 20:02:29.368 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:02:29.428 [GameSession] destroy_game_object(143) 20:02:29.428 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:02:29.428 [GameSession] destroy_game_object(136) 20:02:29.428 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[734cf05dfc226987]' 20:02:29.428 [GameSession] destroy_game_object(142) 20:02:29.900 [GameSession] destroy_game_object(84) 20:02:30.289 [GameSession] create_game_object(84, 230) 20:02:30.289 [GameSession] create_game_object(230, 0) -> 11000010493d8ff 20:02:30.289 [GameSession] create_game_object(230, 0) -> 110000105182d5d 20:02:30.289 [GameSession] create_game_object(230, 0) -> 110000104a550a1 20:02:30.289 [GameSession] create_game_object(36, 231) 20:02:30.289 [GameSession] create_game_object(231, 0) -> 11000010493d8ff 20:02:30.289 [GameSession] create_game_object(231, 0) -> 110000105182d5d 20:02:30.289 [GameSession] create_game_object(231, 0) -> 110000104a550a1 20:02:31.119 [GameSession] create_game_object(68, 232) 20:02:31.119 [GameSession] create_game_object(232, 0) -> 11000010493d8ff 20:02:31.119 [GameSession] create_game_object(232, 0) -> 110000105182d5d 20:02:31.119 [GameSession] create_game_object(232, 0) -> 110000104a550a1 20:02:31.141 [GameSession] destroy_game_object(197) 20:02:31.141 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f85977b29dfaf7db]' 20:02:31.141 [GameSession] destroy_game_object(174) 20:02:31.141 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' 20:02:31.141 [GameSession] destroy_game_object(171) 20:02:31.141 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1fa33bbc447b784e]' 20:02:31.141 [GameSession] destroy_game_object(198) 20:02:31.141 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[92ab1ce4280c25d7]' child 1: '#ID[e49b9a622520362d]' 20:02:31.775 [GameSession] destroy_game_object(231) 20:02:31.775 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:02:31.776 [GameSession] destroy_game_object(173) 20:02:31.776 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[e3a3bf7f1a06e080]' 20:02:31.776 [GameSession] destroy_game_object(230) 20:02:31.776 [GameSession] destroy_game_object(86) 20:02:31.776 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[3468113eedff7c22]' 20:02:31.776 [GameSession] destroy_game_object(83) 20:02:32.332 [GameSession] destroy_game_object(69) 20:02:32.332 [GameSession] destroy_game_object(227) 20:02:33.787 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"rarity":"unique","client_id":1578961152,"name":"deus_crit_chain_lightning"},{"client_id":616159936,"name":"talent_6_2","rarity":"unique"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":187443680},{"client_id":1716030976,"name":"talent_1_1","rarity":"exotic"},{"client_id":1659906048,"name":"talent_3_3","rarity":"exotic"},{"client_id":406268320,"name":"talent_2_1","rarity":"rare"},{"client_id":1076583040,"name":"talent_4_2","rarity":"rare"},{"client_id":9202692,"name":"talent_5_1","rarity":"rare"},{"client_id":1929555584,"name":"deus_parry_damage_immune","rarity":"unique"},{"name":"deus_ammo_pickup_heal","rarity":"rare","client_id":2070237568},{"rarity":"rare","client_id":896688896,"name":"talent_4_3"},{"client_id":770161088,"name":"talent_2_2","rarity":"rare"}] 20:02:33.788 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 454 20:02:33.788 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -3080 20:02:33.788 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 6 20:02:33.800 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 20:02:33.800 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":1704041344,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 20:02:33.811 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:02:33.877 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:02:33.877 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:02:33.915 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:02:36.581 [GameSession] create_game_object(68, 233) 20:02:36.581 [GameSession] create_game_object(233, 0) -> 11000010493d8ff 20:02:36.581 [GameSession] create_game_object(233, 0) -> 110000105182d5d 20:02:36.581 [GameSession] create_game_object(233, 0) -> 110000104a550a1 20:02:37.679 [GameSession] destroy_game_object(70) 20:02:40.035 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1382778880,"name":"shrapnel","rarity":"rare"},{"rarity":"rare","client_id":588495168,"name":"natural_bond"},{"name":"always_blocking","rarity":"unique","client_id":1444746368},{"client_id":1519489152,"name":"talent_1_3","rarity":"exotic"},{"rarity":"exotic","client_id":1765295744,"name":"deus_cooldown_reg_not_hit"},{"name":"explosive_kills_on_elite_kills","rarity":"exotic","client_id":747194368},{"client_id":1130665216,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":200068192,"name":"talent_1_1"},{"rarity":"rare","client_id":133346432,"name":"talent_2_1"},{"rarity":"exotic","client_id":1513431936,"name":"talent_3_2"},{"rarity":"rare","client_id":1372333184,"name":"talent_4_1"},{"rarity":"rare","client_id":854402176,"name":"talent_5_2"},{"rarity":"unique","client_id":1057302784,"name":"talent_6_2"}] 20:02:40.036 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 117 20:02:40.036 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 7 20:02:40.036 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -3280 20:02:40.824 [GameSession] 11000010493d8ff -> create_game_object(1030) 20:02:40.824 [GameSession] create_game_object(1030, 0) -> 110000105182d5d 20:02:40.824 [GameSession] create_game_object(1030, 0) -> 110000104a550a1 20:02:40.824 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:40.828 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = 20:02:41.260 [GameSession] create_game_object(68, 234) 20:02:41.260 [GameSession] create_game_object(234, 0) -> 11000010493d8ff 20:02:41.260 [GameSession] create_game_object(234, 0) -> 110000105182d5d 20:02:41.260 [GameSession] create_game_object(234, 0) -> 110000104a550a1 20:02:41.260 [GameSession] create_game_object(68, 235) 20:02:41.260 [GameSession] create_game_object(235, 0) -> 11000010493d8ff 20:02:41.260 [GameSession] create_game_object(235, 0) -> 110000105182d5d 20:02:41.260 [GameSession] create_game_object(235, 0) -> 110000104a550a1 20:02:41.395 [GameSession] 110000104a550a1 -> create_game_object(3074) 20:02:41.395 [GameSession] create_game_object(3074, 0) -> 11000010493d8ff 20:02:41.395 [GameSession] create_game_object(3074, 0) -> 110000105182d5d 20:02:41.395 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:41.400 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 20:02:41.560 [GameSession] 11000010493d8ff -> destroy_game_object(1030) 20:02:41.560 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:02:42.380 [GameSession] 110000104a550a1 -> destroy_game_object(3074) 20:02:42.380 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:02:42.655 [GameSession] destroy_game_object(233) 20:02:42.728 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_01 20:02:43.554 [Lua] Destroying unit since outside mesh or world 20:02:43.559 [GameSession] destroy_game_object(190) 20:02:43.559 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[78f0775fc5d1bb6f]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[67d008059c7c539e]' child 4: '#ID[97e5c7c3868feb0b]' 20:02:45.051 [GameSession] destroy_game_object(234) 20:02:45.149 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_02 20:02:46.168 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":true,"wwise\/we_deus_01":true,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":true} 20:02:46.340 [GameSession] 110000104a550a1 -> create_game_object(3075) 20:02:46.340 [GameSession] create_game_object(3075, 0) -> 11000010493d8ff 20:02:46.340 [GameSession] create_game_object(3075, 0) -> 110000105182d5d 20:02:46.340 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:46.344 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 20:02:46.925 [GameSession] 110000104a550a1 -> destroy_game_object(3075) 20:02:46.926 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:02:48.008 [Lua] [SharedState] deus_run_state_14553509: grenade:110000103724cc4:1:3:4 = grenade_frag_01 20:02:48.008 [Lua] [SharedState] deus_run_state_14553509: additional_items:110000103724cc4:1:3:4 = {"slot_grenade":{"max_slots":2,"items":[{"hud_icon":"hud_inventory_icon_bomb","temporary_template":"frag_grenade_t2","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_01_t2","item_type":"grenade","name":"grenade_frag_02","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_01","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_lighter_01_t2","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_frag_02\"","key":"grenade_frag_02","description":"description_grenade_frag_02"},{"hud_icon":"hud_inventory_icon_bomb","temporary_template":"frag_grenade_t2","right_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_01_t2","item_type":"grenade","name":"grenade_frag_02","can_wield":["bw_scholar","bw_adept","bw_unchained","we_shade","we_maidenguard","we_waywatcher","dr_ironbreaker","dr_slayer","dr_ranger","wh_zealot","wh_bountyhunter","wh_captain","es_huntsman","es_knight","es_mercenary","empire_soldier_tutorial","dr_engineer","we_thornsister","es_questingknight"],"gamepad_hud_icon":"hud_icon_bomb_01","localized_name":"","left_hand_unit":"units\/weapons\/player\/wpn_emp_grenade_01_t2\/wpn_emp_grenade_lighter_01_t2","rarity":"plentiful","slot_type":"grenade","inventory_icon":"icons_placeholder","is_local":true,"display_name":"No_display_name_for_item_\"grenade_frag_02\"","key":"grenade_frag_02","description":"description_grenade_frag_02"}]}} 20:02:48.363 [GameSession] 110000104a550a1 -> create_game_object(3076) 20:02:48.363 [GameSession] create_game_object(3076, 0) -> 11000010493d8ff 20:02:48.363 [GameSession] create_game_object(3076, 0) -> 110000105182d5d 20:02:48.363 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:48.405 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 20:02:48.593 [GameSession] create_game_object(68, 236) 20:02:48.593 [GameSession] create_game_object(236, 0) -> 11000010493d8ff 20:02:48.593 [GameSession] create_game_object(236, 0) -> 110000105182d5d 20:02:48.593 [GameSession] create_game_object(236, 0) -> 110000104a550a1 20:02:48.603 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem, async-read, 20:02:48.603 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 20:02:48.603 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem, async-read, 20:02:48.656 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 20:02:48.656 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 20:02:48.656 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 20:02:48.703 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 20:02:48.703 [Lua] [PackageManager] Force_load: wwise/we_deus_01 20:02:48.704 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 20:02:48.763 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 20:02:48.763 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p 20:02:48.931 [GameSession] 110000104a550a1 -> destroy_game_object(3076) 20:02:48.931 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:02:50.489 [GameSession] destroy_game_object(139) 20:02:50.771 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_3p":true,"wwise\/repeating_handgun_pistol":true} 20:02:50.852 [GameSession] destroy_game_object(177) 20:02:51.168 [Lua] [Mutator] Initializing mutator 'no_roamers' 20:02:51.168 [Lua] [Mutator] Activating mutator 'no_roamers' 20:02:51.214 [Lua] main path terror event triggered: boss_event_storm_fiend 20:02:51.214 [Lua] TerrorEventMixer.start_event: boss_event_storm_fiend (seed: 0) 20:02:51.238 [Lua] Boss gave [Unit '#ID[ef9e3a8187693170]'] initial aggro 20:02:51.238 [GameSession] create_game_object(97, 237) 20:02:51.238 [GameSession] create_game_object(237, 0) -> 11000010493d8ff 20:02:51.238 [GameSession] create_game_object(237, 0) -> 110000105182d5d 20:02:51.238 [GameSession] create_game_object(237, 0) -> 110000104a550a1 20:02:51.240 [Lua] Init group template: boss_door_closers 20:02:51.979 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_empire_pistol_repeater\/wpn_empire_pistol_repeater_t3_3p":true,"wwise\/repeating_handgun_pistol":true} 20:02:52.057 [Lua] Time for new HOOORDE! multi_first_wave 20:02:52.057 [Lua] HORDE: Spawning hordes while 4 other ai are spawned 20:02:52.057 [Lua] horde requested: vector 20:02:52.057 [Lua] setting up vector-horde 20:02:52.057 [Lua] Composing horde 'large' .. using variant 'plain' 20:02:52.057 [Lua] --> horde wants to spawn ahead of players (0.59837660912535/0.67 20:02:52.058 [Lua] -> spawning: 55 20:02:52.058 [Lua] horde crated with id 4 of type vector 20:02:52.058 [Lua] vector horde has started 20:02:53.751 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":true,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":true,"wwise\/dr_deus_01":true} 20:02:53.751 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_pistol_repeater/wpn_empire_pistol_repeater_t3_3p, DeusChestPreloadSystem, async-read, 20:02:53.751 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 20:02:53.751 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 20:02:53.751 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem, async-read, 20:02:53.751 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem, async-read, 20:02:53.751 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem, async-read, 20:02:53.782 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_pistol_repeater/wpn_empire_pistol_repeater_t3_3p 20:02:53.782 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_pistol_repeater/wpn_empire_pistol_repeater_t3_3p 20:02:53.782 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 20:02:53.845 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 20:02:53.845 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 20:02:53.845 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 20:02:53.869 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 20:02:53.869 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 20:02:53.869 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:02:53.964 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:02:53.964 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:02:53.964 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 20:02:54.022 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 20:02:54.022 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p 20:02:57.773 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = 20:02:59.679 [GameSession] 11000010493d8ff -> create_game_object(1031) 20:02:59.679 [GameSession] create_game_object(1031, 0) -> 110000105182d5d 20:02:59.679 [GameSession] create_game_object(1031, 0) -> 110000104a550a1 20:02:59.679 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:02:59.682 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_01 20:02:59.790 [Lua] specialspawn: rule: only_ahead --> 20:02:59.790 [Lua] FAIL: Special spawn no hidden pos found :/ 20:03:00.278 [GameSession] create_game_object(36, 238) 20:03:00.278 [GameSession] create_game_object(238, 0) -> 11000010493d8ff 20:03:00.278 [GameSession] create_game_object(238, 0) -> 110000105182d5d 20:03:00.278 [GameSession] create_game_object(238, 0) -> 110000104a550a1 20:03:00.293 [GameSession] create_game_object(36, 239) 20:03:00.293 [GameSession] create_game_object(239, 0) -> 11000010493d8ff 20:03:00.293 [GameSession] create_game_object(239, 0) -> 110000105182d5d 20:03:00.293 [GameSession] create_game_object(239, 0) -> 110000104a550a1 20:03:00.304 [GameSession] create_game_object(36, 240) 20:03:00.304 [GameSession] create_game_object(240, 0) -> 11000010493d8ff 20:03:00.304 [GameSession] create_game_object(240, 0) -> 110000105182d5d 20:03:00.304 [GameSession] create_game_object(240, 0) -> 110000104a550a1 20:03:00.315 [GameSession] create_game_object(36, 241) 20:03:00.315 [GameSession] create_game_object(241, 0) -> 11000010493d8ff 20:03:00.315 [GameSession] create_game_object(241, 0) -> 110000105182d5d 20:03:00.315 [GameSession] create_game_object(241, 0) -> 110000104a550a1 20:03:00.326 [GameSession] create_game_object(36, 242) 20:03:00.326 [GameSession] create_game_object(242, 0) -> 11000010493d8ff 20:03:00.326 [GameSession] create_game_object(242, 0) -> 110000105182d5d 20:03:00.326 [GameSession] create_game_object(242, 0) -> 110000104a550a1 20:03:00.333 [GameSession] destroy_game_object(175) 20:03:00.336 [GameSession] create_game_object(36, 243) 20:03:00.336 [GameSession] create_game_object(243, 0) -> 11000010493d8ff 20:03:00.336 [GameSession] create_game_object(243, 0) -> 110000105182d5d 20:03:00.336 [GameSession] create_game_object(243, 0) -> 110000104a550a1 20:03:00.348 [GameSession] create_game_object(36, 244) 20:03:00.348 [GameSession] create_game_object(244, 0) -> 11000010493d8ff 20:03:00.348 [GameSession] create_game_object(244, 0) -> 110000105182d5d 20:03:00.348 [GameSession] create_game_object(244, 0) -> 110000104a550a1 20:03:00.359 [GameSession] create_game_object(36, 245) 20:03:00.359 [GameSession] create_game_object(245, 0) -> 11000010493d8ff 20:03:00.359 [GameSession] create_game_object(245, 0) -> 110000105182d5d 20:03:00.359 [GameSession] create_game_object(245, 0) -> 110000104a550a1 20:03:00.366 [GameSession] destroy_game_object(180) 20:03:00.366 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 20:03:00.369 [GameSession] create_game_object(36, 246) 20:03:00.369 [GameSession] create_game_object(246, 0) -> 11000010493d8ff 20:03:00.369 [GameSession] create_game_object(246, 0) -> 110000105182d5d 20:03:00.369 [GameSession] create_game_object(246, 0) -> 110000104a550a1 20:03:00.378 [GameSession] destroy_game_object(187) 20:03:00.378 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[0169f0d1b5e35ac9]' child 4: '#ID[d824e344f36ffdfb]' 20:03:00.387 [GameSession] destroy_game_object(167) 20:03:00.387 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[d824e344f36ffdfb]' 20:03:00.783 [GameSession] 11000010493d8ff -> destroy_game_object(1031) 20:03:00.783 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:00.834 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 11 will change to a manual source. 20:03:00.834 [GameSession] create_game_object(42, 247) 20:03:00.834 [GameSession] create_game_object(247, 0) -> 11000010493d8ff 20:03:00.834 [GameSession] create_game_object(247, 0) -> 110000105182d5d 20:03:00.834 [GameSession] create_game_object(247, 0) -> 110000104a550a1 20:03:00.852 [GameSession] destroy_game_object(205) 20:03:01.262 [GameSession] create_game_object(36, 248) 20:03:01.262 [GameSession] create_game_object(248, 0) -> 11000010493d8ff 20:03:01.262 [GameSession] create_game_object(248, 0) -> 110000105182d5d 20:03:01.262 [GameSession] create_game_object(248, 0) -> 110000104a550a1 20:03:01.281 [GameSession] 11000010493d8ff -> create_game_object(1032) 20:03:01.281 [GameSession] create_game_object(1032, 0) -> 110000105182d5d 20:03:01.281 [GameSession] create_game_object(1032, 0) -> 110000104a550a1 20:03:01.281 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:01.289 [GameSession] destroy_game_object(201) 20:03:02.197 [GameSession] 11000010493d8ff -> destroy_game_object(1032) 20:03:02.197 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:02.289 [GameSession] create_game_object(36, 249) 20:03:02.289 [GameSession] create_game_object(249, 0) -> 11000010493d8ff 20:03:02.289 [GameSession] create_game_object(249, 0) -> 110000105182d5d 20:03:02.289 [GameSession] create_game_object(249, 0) -> 110000104a550a1 20:03:02.349 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 20:03:02.349 [Lua] Time for new HOOORDE! multi_consecutive_wave 20:03:02.349 [Lua] HORDE: Spawning hordes while 16 other ai are spawned 20:03:02.349 [Lua] horde requested: vector 20:03:02.349 [Lua] setting up vector-horde 20:03:02.349 [Lua] Composing horde 'large' .. using variant 'plain' 20:03:02.349 [Lua] --> horde wants to spawn behind players (0.71680655091157/0.67 20:03:02.349 [Lua] -> spawning: 53 20:03:02.349 [Lua] horde crated with id 5 of type vector 20:03:02.349 [Lua] vector horde has started 20:03:02.726 [GameSession] 11000010493d8ff -> create_game_object(1033) 20:03:02.726 [GameSession] create_game_object(1033, 0) -> 110000105182d5d 20:03:02.726 [GameSession] create_game_object(1033, 0) -> 110000104a550a1 20:03:02.726 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:03.104 [GameSession] 110000104a550a1 -> create_game_object(3077) 20:03:03.104 [GameSession] create_game_object(3077, 0) -> 11000010493d8ff 20:03:03.104 [GameSession] create_game_object(3077, 0) -> 110000105182d5d 20:03:03.104 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:03.155 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.85039371252059937 20:03:03.206 [GameSession] destroy_game_object(209) 20:03:03.249 [GameSession] create_game_object(68, 250) 20:03:03.249 [GameSession] create_game_object(250, 0) -> 11000010493d8ff 20:03:03.249 [GameSession] create_game_object(250, 0) -> 110000105182d5d 20:03:03.249 [GameSession] create_game_object(250, 0) -> 110000104a550a1 20:03:03.356 [GameSession] create_game_object(36, 251) 20:03:03.356 [GameSession] create_game_object(251, 0) -> 11000010493d8ff 20:03:03.356 [GameSession] create_game_object(251, 0) -> 110000105182d5d 20:03:03.356 [GameSession] create_game_object(251, 0) -> 110000104a550a1 20:03:03.569 [GameSession] 110000104a550a1 -> destroy_game_object(3077) 20:03:03.569 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:03:03.676 [GameSession] 11000010493d8ff -> destroy_game_object(1033) 20:03:03.676 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:04.160 [GameSession] 11000010493d8ff -> create_game_object(1034) 20:03:04.160 [GameSession] create_game_object(1034, 0) -> 110000105182d5d 20:03:04.160 [GameSession] create_game_object(1034, 0) -> 110000104a550a1 20:03:04.160 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:04.379 [GameSession] create_game_object(36, 252) 20:03:04.379 [GameSession] create_game_object(252, 0) -> 11000010493d8ff 20:03:04.379 [GameSession] create_game_object(252, 0) -> 110000105182d5d 20:03:04.379 [GameSession] create_game_object(252, 0) -> 110000104a550a1 20:03:05.149 [GameSession] 11000010493d8ff -> destroy_game_object(1034) 20:03:05.149 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:05.593 [GameSession] 11000010493d8ff -> create_game_object(1035) 20:03:05.593 [GameSession] create_game_object(1035, 0) -> 110000105182d5d 20:03:05.593 [GameSession] create_game_object(1035, 0) -> 110000104a550a1 20:03:05.593 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:06.702 [GameSession] 11000010493d8ff -> destroy_game_object(1035) 20:03:06.702 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:07.084 [GameSession] 11000010493d8ff -> create_game_object(1036) 20:03:07.084 [GameSession] create_game_object(1036, 0) -> 110000105182d5d 20:03:07.084 [GameSession] create_game_object(1036, 0) -> 110000104a550a1 20:03:07.084 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:07.587 [Lua] specialspawn: random infront 20:03:07.587 [Lua] FAIL: Special spawn no hidden pos found :/ 20:03:07.969 [GameSession] 11000010493d8ff -> destroy_game_object(1036) 20:03:07.969 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:08.539 [GameSession] 11000010493d8ff -> create_game_object(1037) 20:03:08.540 [GameSession] create_game_object(1037, 0) -> 110000105182d5d 20:03:08.540 [GameSession] create_game_object(1037, 0) -> 110000104a550a1 20:03:08.540 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:08.543 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = 20:03:08.622 [GameSession] create_game_object(37, 253) 20:03:08.622 [GameSession] create_game_object(253, 0) -> 11000010493d8ff 20:03:08.622 [GameSession] create_game_object(253, 0) -> 110000105182d5d 20:03:08.622 [GameSession] create_game_object(253, 0) -> 110000104a550a1 20:03:09.266 [GameSession] destroy_game_object(204) 20:03:09.278 [GameSession] destroy_game_object(186) 20:03:09.278 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[7a92f503dcefe217]' child 3: '#ID[68b1dd10510e5a98]' child 4: '#ID[8e8999dc8b31fc7f]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[e8394a44ce4980be]' 20:03:09.279 [GameSession] destroy_game_object(181) 20:03:09.279 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[e4f16916413f80d3]' child 2: '#ID[78f0775fc5d1bb6f]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 20:03:09.279 [GameSession] destroy_game_object(211) 20:03:09.279 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e49b9a622520362d]' 20:03:09.279 [GameSession] destroy_game_object(208) 20:03:09.279 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a35f2ea23ae5019a]' 20:03:09.280 [GameSession] destroy_game_object(219) 20:03:09.280 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 20:03:09.584 [GameSession] 11000010493d8ff -> destroy_game_object(1037) 20:03:09.584 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:10.200 [GameSession] destroy_game_object(207) 20:03:10.334 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 3 14 20:03:10.342 [GameSession] destroy_game_object(87) 20:03:10.342 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1fa33bbc447b784e]' child 5: '#ID[82cc1ec3662612f9]' 20:03:10.557 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 4 1 13 20:03:10.557 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 2 12 20:03:10.565 [GameSession] destroy_game_object(58) 20:03:10.565 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:03:10.565 [GameSession] destroy_game_object(78) 20:03:10.565 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[d824e344f36ffdfb]' child 4: '#ID[bb7dd2b9ad2ebc02]' 20:03:10.697 [GameSession] create_game_object(36, 254) 20:03:10.697 [GameSession] create_game_object(254, 0) -> 11000010493d8ff 20:03:10.697 [GameSession] create_game_object(254, 0) -> 110000105182d5d 20:03:10.697 [GameSession] create_game_object(254, 0) -> 110000104a550a1 20:03:10.709 [GameSession] create_game_object(36, 255) 20:03:10.709 [GameSession] create_game_object(255, 0) -> 11000010493d8ff 20:03:10.709 [GameSession] create_game_object(255, 0) -> 110000105182d5d 20:03:10.709 [GameSession] create_game_object(255, 0) -> 110000104a550a1 20:03:10.720 [GameSession] create_game_object(36, 256) 20:03:10.720 [GameSession] create_game_object(256, 0) -> 11000010493d8ff 20:03:10.720 [GameSession] create_game_object(256, 0) -> 110000105182d5d 20:03:10.720 [GameSession] create_game_object(256, 0) -> 110000104a550a1 20:03:10.731 [GameSession] 110000104a550a1 -> create_game_object(3078) 20:03:10.731 [GameSession] create_game_object(3078, 0) -> 11000010493d8ff 20:03:10.731 [GameSession] create_game_object(3078, 0) -> 110000105182d5d 20:03:10.731 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:10.733 [GameSession] create_game_object(36, 257) 20:03:10.733 [GameSession] create_game_object(257, 0) -> 11000010493d8ff 20:03:10.733 [GameSession] create_game_object(257, 0) -> 110000105182d5d 20:03:10.733 [GameSession] create_game_object(257, 0) -> 110000104a550a1 20:03:10.736 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 20:03:10.744 [GameSession] 11000010493d8ff -> create_game_object(1038) 20:03:10.744 [GameSession] create_game_object(1038, 0) -> 110000105182d5d 20:03:10.744 [GameSession] create_game_object(1038, 0) -> 110000104a550a1 20:03:10.744 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:10.746 [GameSession] create_game_object(36, 258) 20:03:10.746 [GameSession] create_game_object(258, 0) -> 11000010493d8ff 20:03:10.746 [GameSession] create_game_object(258, 0) -> 110000105182d5d 20:03:10.746 [GameSession] create_game_object(258, 0) -> 110000104a550a1 20:03:10.749 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:03:10.759 [GameSession] create_game_object(36, 259) 20:03:10.759 [GameSession] create_game_object(259, 0) -> 11000010493d8ff 20:03:10.759 [GameSession] create_game_object(259, 0) -> 110000105182d5d 20:03:10.759 [GameSession] create_game_object(259, 0) -> 110000104a550a1 20:03:10.772 [GameSession] create_game_object(36, 260) 20:03:10.772 [GameSession] create_game_object(260, 0) -> 11000010493d8ff 20:03:10.772 [GameSession] create_game_object(260, 0) -> 110000105182d5d 20:03:10.772 [GameSession] create_game_object(260, 0) -> 110000104a550a1 20:03:10.789 [GameSession] create_game_object(36, 261) 20:03:10.789 [GameSession] create_game_object(261, 0) -> 11000010493d8ff 20:03:10.789 [GameSession] create_game_object(261, 0) -> 110000105182d5d 20:03:10.789 [GameSession] create_game_object(261, 0) -> 110000104a550a1 20:03:10.802 [GameSession] create_game_object(36, 262) 20:03:10.802 [GameSession] create_game_object(262, 0) -> 11000010493d8ff 20:03:10.802 [GameSession] create_game_object(262, 0) -> 110000105182d5d 20:03:10.802 [GameSession] create_game_object(262, 0) -> 110000104a550a1 20:03:10.819 [GameSession] 11000010493d8ff -> create_game_object(1039) 20:03:10.819 [GameSession] create_game_object(1039, 0) -> 110000105182d5d 20:03:10.819 [GameSession] create_game_object(1039, 0) -> 110000104a550a1 20:03:10.819 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:10.821 [GameSession] create_game_object(36, 263) 20:03:10.821 [GameSession] create_game_object(263, 0) -> 11000010493d8ff 20:03:10.821 [GameSession] create_game_object(263, 0) -> 110000105182d5d 20:03:10.821 [GameSession] create_game_object(263, 0) -> 110000104a550a1 20:03:10.823 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:03:10.832 [GameSession] create_game_object(36, 264) 20:03:10.832 [GameSession] create_game_object(264, 0) -> 11000010493d8ff 20:03:10.832 [GameSession] create_game_object(264, 0) -> 110000105182d5d 20:03:10.832 [GameSession] create_game_object(264, 0) -> 110000104a550a1 20:03:10.845 [GameSession] create_game_object(36, 265) 20:03:10.845 [GameSession] create_game_object(265, 0) -> 11000010493d8ff 20:03:10.845 [GameSession] create_game_object(265, 0) -> 110000105182d5d 20:03:10.845 [GameSession] create_game_object(265, 0) -> 110000104a550a1 20:03:10.859 [GameSession] create_game_object(36, 266) 20:03:10.859 [GameSession] create_game_object(266, 0) -> 11000010493d8ff 20:03:10.859 [GameSession] create_game_object(266, 0) -> 110000105182d5d 20:03:10.859 [GameSession] create_game_object(266, 0) -> 110000104a550a1 20:03:10.871 [GameSession] create_game_object(36, 267) 20:03:10.871 [GameSession] create_game_object(267, 0) -> 11000010493d8ff 20:03:10.871 [GameSession] create_game_object(267, 0) -> 110000105182d5d 20:03:10.871 [GameSession] create_game_object(267, 0) -> 110000104a550a1 20:03:10.886 [GameSession] create_game_object(36, 268) 20:03:10.886 [GameSession] create_game_object(268, 0) -> 11000010493d8ff 20:03:10.886 [GameSession] create_game_object(268, 0) -> 110000105182d5d 20:03:10.886 [GameSession] create_game_object(268, 0) -> 110000104a550a1 20:03:10.902 [GameSession] 11000010493d8ff -> create_game_object(1040) 20:03:10.902 [GameSession] create_game_object(1040, 0) -> 110000105182d5d 20:03:10.902 [GameSession] create_game_object(1040, 0) -> 110000104a550a1 20:03:10.902 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:10.903 [GameSession] create_game_object(36, 269) 20:03:10.903 [GameSession] create_game_object(269, 0) -> 11000010493d8ff 20:03:10.903 [GameSession] create_game_object(269, 0) -> 110000105182d5d 20:03:10.903 [GameSession] create_game_object(269, 0) -> 110000104a550a1 20:03:10.916 [GameSession] create_game_object(36, 270) 20:03:10.916 [GameSession] create_game_object(270, 0) -> 11000010493d8ff 20:03:10.916 [GameSession] create_game_object(270, 0) -> 110000105182d5d 20:03:10.916 [GameSession] create_game_object(270, 0) -> 110000104a550a1 20:03:10.931 [GameSession] create_game_object(36, 271) 20:03:10.931 [GameSession] create_game_object(271, 0) -> 11000010493d8ff 20:03:10.931 [GameSession] create_game_object(271, 0) -> 110000105182d5d 20:03:10.931 [GameSession] create_game_object(271, 0) -> 110000104a550a1 20:03:10.934 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:03:10.945 [GameSession] create_game_object(36, 272) 20:03:10.945 [GameSession] create_game_object(272, 0) -> 11000010493d8ff 20:03:10.945 [GameSession] create_game_object(272, 0) -> 110000105182d5d 20:03:10.945 [GameSession] create_game_object(272, 0) -> 110000104a550a1 20:03:10.973 [GameSession] create_game_object(36, 273) 20:03:10.973 [GameSession] create_game_object(273, 0) -> 11000010493d8ff 20:03:10.973 [GameSession] create_game_object(273, 0) -> 110000105182d5d 20:03:10.973 [GameSession] create_game_object(273, 0) -> 110000104a550a1 20:03:10.989 [GameSession] create_game_object(36, 274) 20:03:10.989 [GameSession] create_game_object(274, 0) -> 11000010493d8ff 20:03:10.989 [GameSession] create_game_object(274, 0) -> 110000105182d5d 20:03:10.989 [GameSession] create_game_object(274, 0) -> 110000104a550a1 20:03:11.019 [GameSession] create_game_object(36, 275) 20:03:11.019 [GameSession] create_game_object(275, 0) -> 11000010493d8ff 20:03:11.019 [GameSession] create_game_object(275, 0) -> 110000105182d5d 20:03:11.019 [GameSession] create_game_object(275, 0) -> 110000104a550a1 20:03:11.036 [GameSession] create_game_object(36, 276) 20:03:11.036 [GameSession] create_game_object(276, 0) -> 11000010493d8ff 20:03:11.036 [GameSession] create_game_object(276, 0) -> 110000105182d5d 20:03:11.036 [GameSession] create_game_object(276, 0) -> 110000104a550a1 20:03:11.051 [GameSession] create_game_object(36, 277) 20:03:11.051 [GameSession] create_game_object(277, 0) -> 11000010493d8ff 20:03:11.051 [GameSession] create_game_object(277, 0) -> 110000105182d5d 20:03:11.051 [GameSession] create_game_object(277, 0) -> 110000104a550a1 20:03:11.065 [GameSession] create_game_object(36, 278) 20:03:11.065 [GameSession] create_game_object(278, 0) -> 11000010493d8ff 20:03:11.065 [GameSession] create_game_object(278, 0) -> 110000105182d5d 20:03:11.065 [GameSession] create_game_object(278, 0) -> 110000104a550a1 20:03:11.078 [GameSession] create_game_object(36, 279) 20:03:11.078 [GameSession] create_game_object(279, 0) -> 11000010493d8ff 20:03:11.078 [GameSession] create_game_object(279, 0) -> 110000105182d5d 20:03:11.078 [GameSession] create_game_object(279, 0) -> 110000104a550a1 20:03:11.093 [GameSession] create_game_object(36, 280) 20:03:11.093 [GameSession] create_game_object(280, 0) -> 11000010493d8ff 20:03:11.093 [GameSession] create_game_object(280, 0) -> 110000105182d5d 20:03:11.093 [GameSession] create_game_object(280, 0) -> 110000104a550a1 20:03:11.106 [GameSession] create_game_object(36, 281) 20:03:11.106 [GameSession] create_game_object(281, 0) -> 11000010493d8ff 20:03:11.106 [GameSession] create_game_object(281, 0) -> 110000105182d5d 20:03:11.106 [GameSession] create_game_object(281, 0) -> 110000104a550a1 20:03:11.121 [GameSession] create_game_object(36, 282) 20:03:11.121 [GameSession] create_game_object(282, 0) -> 11000010493d8ff 20:03:11.121 [GameSession] create_game_object(282, 0) -> 110000105182d5d 20:03:11.121 [GameSession] create_game_object(282, 0) -> 110000104a550a1 20:03:11.136 [GameSession] create_game_object(36, 283) 20:03:11.136 [GameSession] create_game_object(283, 0) -> 11000010493d8ff 20:03:11.136 [GameSession] create_game_object(283, 0) -> 110000105182d5d 20:03:11.136 [GameSession] create_game_object(283, 0) -> 110000104a550a1 20:03:11.150 [GameSession] create_game_object(36, 284) 20:03:11.150 [GameSession] create_game_object(284, 0) -> 11000010493d8ff 20:03:11.150 [GameSession] create_game_object(284, 0) -> 110000105182d5d 20:03:11.150 [GameSession] create_game_object(284, 0) -> 110000104a550a1 20:03:11.164 [GameSession] create_game_object(36, 285) 20:03:11.164 [GameSession] create_game_object(285, 0) -> 11000010493d8ff 20:03:11.164 [GameSession] create_game_object(285, 0) -> 110000105182d5d 20:03:11.164 [GameSession] create_game_object(285, 0) -> 110000104a550a1 20:03:11.178 [GameSession] create_game_object(36, 286) 20:03:11.178 [GameSession] create_game_object(286, 0) -> 11000010493d8ff 20:03:11.178 [GameSession] create_game_object(286, 0) -> 110000105182d5d 20:03:11.178 [GameSession] create_game_object(286, 0) -> 110000104a550a1 20:03:11.191 [GameSession] create_game_object(36, 287) 20:03:11.191 [GameSession] create_game_object(287, 0) -> 11000010493d8ff 20:03:11.191 [GameSession] create_game_object(287, 0) -> 110000105182d5d 20:03:11.191 [GameSession] create_game_object(287, 0) -> 110000104a550a1 20:03:11.233 [GameSession] 11000010493d8ff -> create_game_object(1041) 20:03:11.233 [GameSession] create_game_object(1041, 0) -> 110000105182d5d 20:03:11.233 [GameSession] create_game_object(1041, 0) -> 110000104a550a1 20:03:11.233 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.238 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:03:11.248 [GameSession] create_game_object(36, 288) 20:03:11.248 [GameSession] create_game_object(288, 0) -> 11000010493d8ff 20:03:11.248 [GameSession] create_game_object(288, 0) -> 110000105182d5d 20:03:11.248 [GameSession] create_game_object(288, 0) -> 110000104a550a1 20:03:11.288 [GameSession] 11000010493d8ff -> destroy_game_object(1038) 20:03:11.288 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:11.315 [GameSession] 11000010493d8ff -> create_game_object(1042) 20:03:11.315 [GameSession] create_game_object(1042, 0) -> 110000105182d5d 20:03:11.315 [GameSession] create_game_object(1042, 0) -> 110000104a550a1 20:03:11.315 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.319 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:03:11.343 [GameSession] 11000010493d8ff -> destroy_game_object(1039) 20:03:11.343 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:11.384 [GameSession] 11000010493d8ff -> create_game_object(1043) 20:03:11.384 [GameSession] create_game_object(1043, 0) -> 110000105182d5d 20:03:11.384 [GameSession] create_game_object(1043, 0) -> 110000104a550a1 20:03:11.384 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.388 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:03:11.425 [GameSession] 11000010493d8ff -> destroy_game_object(1040) 20:03:11.425 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:11.672 [GameSession] 11000010493d8ff -> create_game_object(1044) 20:03:11.672 [GameSession] create_game_object(1044, 0) -> 110000105182d5d 20:03:11.672 [GameSession] create_game_object(1044, 0) -> 110000104a550a1 20:03:11.672 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.677 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:03:11.728 [Lua] HORDE: last wave, reset to standard horde delay 20:03:11.728 [Lua] Time for new HOOORDE! multi_last_wave 20:03:11.728 [Lua] HORDE: Spawning hordes while 48 other ai are spawned 20:03:11.728 [Lua] horde requested: vector 20:03:11.728 [Lua] setting up vector-horde 20:03:11.728 [Lua] Composing horde 'large' .. using variant 'plain' 20:03:11.728 [Lua] --> horde wants to spawn behind players (0.99233448702299/0.67 20:03:11.728 [Lua] -> spawning: 56 20:03:11.728 [Lua] horde crated with id 6 of type vector 20:03:11.728 [Lua] vector horde has started 20:03:11.742 [GameSession] 11000010493d8ff -> destroy_game_object(1041) 20:03:11.742 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:11.742 [GameSession] 11000010493d8ff -> create_game_object(1045) 20:03:11.742 [GameSession] create_game_object(1045, 0) -> 110000105182d5d 20:03:11.742 [GameSession] create_game_object(1045, 0) -> 110000104a550a1 20:03:11.742 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.779 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:03:11.802 [GameSession] 11000010493d8ff -> destroy_game_object(1042) 20:03:11.802 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:11.835 [GameSession] create_game_object(68, 289) 20:03:11.835 [GameSession] create_game_object(289, 0) -> 11000010493d8ff 20:03:11.835 [GameSession] create_game_object(289, 0) -> 110000105182d5d 20:03:11.835 [GameSession] create_game_object(289, 0) -> 110000104a550a1 20:03:11.835 [GameSession] create_game_object(68, 290) 20:03:11.835 [GameSession] create_game_object(290, 0) -> 11000010493d8ff 20:03:11.835 [GameSession] create_game_object(290, 0) -> 110000105182d5d 20:03:11.835 [GameSession] create_game_object(290, 0) -> 110000104a550a1 20:03:11.844 [GameSession] 11000010493d8ff -> create_game_object(1046) 20:03:11.844 [GameSession] create_game_object(1046, 0) -> 110000105182d5d 20:03:11.844 [GameSession] create_game_object(1046, 0) -> 110000104a550a1 20:03:11.844 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:11.849 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:03:11.857 [GameSession] destroy_game_object(217) 20:03:11.857 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[74da6222e522f181]' child 1: '#ID[92ab1ce4280c25d7]' 20:03:11.857 error: [Unit] Unit: '#ID[675062d0b7b7c256]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:03:11.875 [GameSession] 11000010493d8ff -> destroy_game_object(1043) 20:03:11.875 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.130 [GameSession] 11000010493d8ff -> create_game_object(1047) 20:03:12.130 [GameSession] create_game_object(1047, 0) -> 110000105182d5d 20:03:12.130 [GameSession] create_game_object(1047, 0) -> 110000104a550a1 20:03:12.130 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:12.135 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:03:12.163 [GameSession] 110000104a550a1 -> destroy_game_object(3078) 20:03:12.163 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:03:12.164 [GameSession] 11000010493d8ff -> destroy_game_object(1044) 20:03:12.164 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.208 [GameSession] 11000010493d8ff -> create_game_object(1048) 20:03:12.208 [GameSession] create_game_object(1048, 0) -> 110000105182d5d 20:03:12.208 [GameSession] create_game_object(1048, 0) -> 110000104a550a1 20:03:12.208 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:12.213 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 20:03:12.278 [GameSession] 11000010493d8ff -> create_game_object(1049) 20:03:12.278 [GameSession] create_game_object(1049, 0) -> 110000105182d5d 20:03:12.278 [GameSession] create_game_object(1049, 0) -> 110000104a550a1 20:03:12.278 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:12.281 [GameSession] create_game_object(36, 291) 20:03:12.281 [GameSession] create_game_object(291, 0) -> 11000010493d8ff 20:03:12.281 [GameSession] create_game_object(291, 0) -> 110000105182d5d 20:03:12.281 [GameSession] create_game_object(291, 0) -> 110000104a550a1 20:03:12.327 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 20:03:12.448 [GameSession] 11000010493d8ff -> destroy_game_object(1045) 20:03:12.448 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.491 [GameSession] 11000010493d8ff -> destroy_game_object(1046) 20:03:12.491 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.766 [GameSession] 11000010493d8ff -> destroy_game_object(1047) 20:03:12.766 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.798 [GameSession] create_game_object(36, 292) 20:03:12.798 [GameSession] create_game_object(292, 0) -> 11000010493d8ff 20:03:12.798 [GameSession] create_game_object(292, 0) -> 110000105182d5d 20:03:12.798 [GameSession] create_game_object(292, 0) -> 110000104a550a1 20:03:12.856 [GameSession] 11000010493d8ff -> destroy_game_object(1048) 20:03:12.856 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:12.944 [GameSession] 11000010493d8ff -> destroy_game_object(1049) 20:03:12.944 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:13.326 [GameSession] create_game_object(36, 293) 20:03:13.326 [GameSession] create_game_object(293, 0) -> 11000010493d8ff 20:03:13.326 [GameSession] create_game_object(293, 0) -> 110000105182d5d 20:03:13.326 [GameSession] create_game_object(293, 0) -> 110000104a550a1 20:03:13.826 [GameSession] create_game_object(36, 294) 20:03:13.826 [GameSession] create_game_object(294, 0) -> 11000010493d8ff 20:03:13.826 [GameSession] create_game_object(294, 0) -> 110000105182d5d 20:03:13.826 [GameSession] create_game_object(294, 0) -> 110000104a550a1 20:03:13.858 [GameSession] create_game_object(68, 295) 20:03:13.858 [GameSession] create_game_object(295, 0) -> 11000010493d8ff 20:03:13.858 [GameSession] create_game_object(295, 0) -> 110000105182d5d 20:03:13.858 [GameSession] create_game_object(295, 0) -> 110000104a550a1 20:03:13.880 [GameSession] destroy_game_object(247) 20:03:13.880 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 20:03:13.880 [GameSession] destroy_game_object(199) 20:03:15.398 [GameSession] create_game_object(37, 296) 20:03:15.398 [GameSession] create_game_object(296, 0) -> 11000010493d8ff 20:03:15.398 [GameSession] create_game_object(296, 0) -> 110000105182d5d 20:03:15.398 [GameSession] create_game_object(296, 0) -> 110000104a550a1 20:03:15.891 [GameSession] create_game_object(36, 297) 20:03:15.891 [GameSession] create_game_object(297, 0) -> 11000010493d8ff 20:03:15.891 [GameSession] create_game_object(297, 0) -> 110000105182d5d 20:03:15.891 [GameSession] create_game_object(297, 0) -> 110000104a550a1 20:03:16.380 [GameSession] create_game_object(36, 298) 20:03:16.380 [GameSession] create_game_object(298, 0) -> 11000010493d8ff 20:03:16.380 [GameSession] create_game_object(298, 0) -> 110000105182d5d 20:03:16.380 [GameSession] create_game_object(298, 0) -> 110000104a550a1 20:03:16.894 [GameSession] create_game_object(36, 299) 20:03:16.894 [GameSession] create_game_object(299, 0) -> 11000010493d8ff 20:03:16.894 [GameSession] create_game_object(299, 0) -> 110000105182d5d 20:03:16.894 [GameSession] create_game_object(299, 0) -> 110000104a550a1 20:03:17.439 [GameSession] create_game_object(36, 300) 20:03:17.439 [GameSession] create_game_object(300, 0) -> 11000010493d8ff 20:03:17.439 [GameSession] create_game_object(300, 0) -> 110000105182d5d 20:03:17.439 [GameSession] create_game_object(300, 0) -> 110000104a550a1 20:03:18.493 [GameSession] create_game_object(36, 301) 20:03:18.493 [GameSession] create_game_object(301, 0) -> 11000010493d8ff 20:03:18.493 [GameSession] create_game_object(301, 0) -> 110000105182d5d 20:03:18.493 [GameSession] create_game_object(301, 0) -> 110000104a550a1 20:03:18.930 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 35 20:03:18.930 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 487 20:03:18.930 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4374 20:03:18.930 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 32 20:03:18.937 [GameSession] destroy_game_object(33) 20:03:18.998 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 35 20:03:18.998 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 378 20:03:18.998 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4412 20:03:19.000 [GameSession] create_game_object(36, 302) 20:03:19.000 [GameSession] create_game_object(302, 0) -> 11000010493d8ff 20:03:19.000 [GameSession] create_game_object(302, 0) -> 110000105182d5d 20:03:19.000 [GameSession] create_game_object(302, 0) -> 110000104a550a1 20:03:19.011 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 27 20:03:19.011 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 183 20:03:19.011 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4445 20:03:19.024 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 35 20:03:19.024 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 150 20:03:19.024 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4478 20:03:19.280 [GameSession] 110000104a550a1 -> create_game_object(3079) 20:03:19.280 [GameSession] create_game_object(3079, 0) -> 11000010493d8ff 20:03:19.280 [GameSession] create_game_object(3079, 0) -> 110000105182d5d 20:03:19.280 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:19.330 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 20:03:19.480 [GameSession] create_game_object(68, 303) 20:03:19.480 [GameSession] create_game_object(303, 0) -> 11000010493d8ff 20:03:19.480 [GameSession] create_game_object(303, 0) -> 110000105182d5d 20:03:19.480 [GameSession] create_game_object(303, 0) -> 110000104a550a1 20:03:19.506 [Lua] Init group template: horde 20:03:19.626 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.062992125749588013 20:03:19.807 [GameSession] 110000104a550a1 -> destroy_game_object(3079) 20:03:19.807 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:03:19.881 [GameSession] create_game_object(36, 304) 20:03:19.881 [GameSession] create_game_object(304, 0) -> 11000010493d8ff 20:03:19.881 [GameSession] create_game_object(304, 0) -> 110000105182d5d 20:03:19.881 [GameSession] create_game_object(304, 0) -> 110000104a550a1 20:03:19.894 [GameSession] create_game_object(36, 305) 20:03:19.894 [GameSession] create_game_object(305, 0) -> 11000010493d8ff 20:03:19.894 [GameSession] create_game_object(305, 0) -> 110000105182d5d 20:03:19.894 [GameSession] create_game_object(305, 0) -> 110000104a550a1 20:03:19.909 [GameSession] create_game_object(36, 306) 20:03:19.909 [GameSession] create_game_object(306, 0) -> 11000010493d8ff 20:03:19.909 [GameSession] create_game_object(306, 0) -> 110000105182d5d 20:03:19.909 [GameSession] create_game_object(306, 0) -> 110000104a550a1 20:03:19.922 [GameSession] create_game_object(36, 307) 20:03:19.922 [GameSession] create_game_object(307, 0) -> 11000010493d8ff 20:03:19.922 [GameSession] create_game_object(307, 0) -> 110000105182d5d 20:03:19.922 [GameSession] create_game_object(307, 0) -> 110000104a550a1 20:03:19.936 [GameSession] create_game_object(36, 308) 20:03:19.936 [GameSession] create_game_object(308, 0) -> 11000010493d8ff 20:03:19.936 [GameSession] create_game_object(308, 0) -> 110000105182d5d 20:03:19.936 [GameSession] create_game_object(308, 0) -> 110000104a550a1 20:03:19.949 [GameSession] create_game_object(36, 309) 20:03:19.949 [GameSession] create_game_object(309, 0) -> 11000010493d8ff 20:03:19.949 [GameSession] create_game_object(309, 0) -> 110000105182d5d 20:03:19.949 [GameSession] create_game_object(309, 0) -> 110000104a550a1 20:03:19.964 [GameSession] create_game_object(36, 310) 20:03:19.964 [GameSession] create_game_object(310, 0) -> 11000010493d8ff 20:03:19.964 [GameSession] create_game_object(310, 0) -> 110000105182d5d 20:03:19.964 [GameSession] create_game_object(310, 0) -> 110000104a550a1 20:03:19.983 [GameSession] create_game_object(36, 311) 20:03:19.983 [GameSession] create_game_object(311, 0) -> 11000010493d8ff 20:03:19.983 [GameSession] create_game_object(311, 0) -> 110000105182d5d 20:03:19.983 [GameSession] create_game_object(311, 0) -> 110000104a550a1 20:03:20.010 [GameSession] create_game_object(36, 312) 20:03:20.010 [GameSession] create_game_object(312, 0) -> 11000010493d8ff 20:03:20.010 [GameSession] create_game_object(312, 0) -> 110000105182d5d 20:03:20.010 [GameSession] create_game_object(312, 0) -> 110000104a550a1 20:03:20.024 [GameSession] create_game_object(36, 313) 20:03:20.024 [GameSession] create_game_object(313, 0) -> 11000010493d8ff 20:03:20.024 [GameSession] create_game_object(313, 0) -> 110000105182d5d 20:03:20.024 [GameSession] create_game_object(313, 0) -> 110000104a550a1 20:03:20.038 [GameSession] create_game_object(36, 314) 20:03:20.038 [GameSession] create_game_object(314, 0) -> 11000010493d8ff 20:03:20.038 [GameSession] create_game_object(314, 0) -> 110000105182d5d 20:03:20.038 [GameSession] create_game_object(314, 0) -> 110000104a550a1 20:03:20.059 [GameSession] create_game_object(36, 315) 20:03:20.059 [GameSession] create_game_object(315, 0) -> 11000010493d8ff 20:03:20.059 [GameSession] create_game_object(315, 0) -> 110000105182d5d 20:03:20.059 [GameSession] create_game_object(315, 0) -> 110000104a550a1 20:03:20.072 [GameSession] create_game_object(36, 316) 20:03:20.072 [GameSession] create_game_object(316, 0) -> 11000010493d8ff 20:03:20.072 [GameSession] create_game_object(316, 0) -> 110000105182d5d 20:03:20.072 [GameSession] create_game_object(316, 0) -> 110000104a550a1 20:03:20.086 [GameSession] create_game_object(36, 317) 20:03:20.086 [GameSession] create_game_object(317, 0) -> 11000010493d8ff 20:03:20.086 [GameSession] create_game_object(317, 0) -> 110000105182d5d 20:03:20.086 [GameSession] create_game_object(317, 0) -> 110000104a550a1 20:03:20.099 [GameSession] create_game_object(36, 318) 20:03:20.099 [GameSession] create_game_object(318, 0) -> 11000010493d8ff 20:03:20.099 [GameSession] create_game_object(318, 0) -> 110000105182d5d 20:03:20.099 [GameSession] create_game_object(318, 0) -> 110000104a550a1 20:03:20.113 [GameSession] create_game_object(36, 319) 20:03:20.113 [GameSession] create_game_object(319, 0) -> 11000010493d8ff 20:03:20.113 [GameSession] create_game_object(319, 0) -> 110000105182d5d 20:03:20.113 [GameSession] create_game_object(319, 0) -> 110000104a550a1 20:03:20.128 [GameSession] create_game_object(36, 320) 20:03:20.128 [GameSession] create_game_object(320, 0) -> 11000010493d8ff 20:03:20.128 [GameSession] create_game_object(320, 0) -> 110000105182d5d 20:03:20.128 [GameSession] create_game_object(320, 0) -> 110000104a550a1 20:03:20.142 [GameSession] create_game_object(36, 321) 20:03:20.142 [GameSession] create_game_object(321, 0) -> 11000010493d8ff 20:03:20.142 [GameSession] create_game_object(321, 0) -> 110000105182d5d 20:03:20.142 [GameSession] create_game_object(321, 0) -> 110000104a550a1 20:03:20.160 [GameSession] create_game_object(36, 322) 20:03:20.160 [GameSession] create_game_object(322, 0) -> 11000010493d8ff 20:03:20.160 [GameSession] create_game_object(322, 0) -> 110000105182d5d 20:03:20.160 [GameSession] create_game_object(322, 0) -> 110000104a550a1 20:03:20.178 [GameSession] create_game_object(36, 323) 20:03:20.178 [GameSession] create_game_object(323, 0) -> 11000010493d8ff 20:03:20.178 [GameSession] create_game_object(323, 0) -> 110000105182d5d 20:03:20.178 [GameSession] create_game_object(323, 0) -> 110000104a550a1 20:03:20.199 [GameSession] create_game_object(36, 324) 20:03:20.199 [GameSession] create_game_object(324, 0) -> 11000010493d8ff 20:03:20.199 [GameSession] create_game_object(324, 0) -> 110000105182d5d 20:03:20.199 [GameSession] create_game_object(324, 0) -> 110000104a550a1 20:03:20.218 [GameSession] create_game_object(36, 325) 20:03:20.218 [GameSession] create_game_object(325, 0) -> 11000010493d8ff 20:03:20.218 [GameSession] create_game_object(325, 0) -> 110000105182d5d 20:03:20.218 [GameSession] create_game_object(325, 0) -> 110000104a550a1 20:03:20.233 [GameSession] create_game_object(36, 326) 20:03:20.233 [GameSession] create_game_object(326, 0) -> 11000010493d8ff 20:03:20.233 [GameSession] create_game_object(326, 0) -> 110000105182d5d 20:03:20.233 [GameSession] create_game_object(326, 0) -> 110000104a550a1 20:03:20.252 [GameSession] create_game_object(36, 327) 20:03:20.252 [GameSession] create_game_object(327, 0) -> 11000010493d8ff 20:03:20.252 [GameSession] create_game_object(327, 0) -> 110000105182d5d 20:03:20.252 [GameSession] create_game_object(327, 0) -> 110000104a550a1 20:03:20.268 [GameSession] create_game_object(36, 328) 20:03:20.268 [GameSession] create_game_object(328, 0) -> 11000010493d8ff 20:03:20.268 [GameSession] create_game_object(328, 0) -> 110000105182d5d 20:03:20.268 [GameSession] create_game_object(328, 0) -> 110000104a550a1 20:03:20.283 [GameSession] create_game_object(36, 329) 20:03:20.283 [GameSession] create_game_object(329, 0) -> 11000010493d8ff 20:03:20.283 [GameSession] create_game_object(329, 0) -> 110000105182d5d 20:03:20.283 [GameSession] create_game_object(329, 0) -> 110000104a550a1 20:03:20.304 [GameSession] create_game_object(36, 330) 20:03:20.304 [GameSession] create_game_object(330, 0) -> 11000010493d8ff 20:03:20.304 [GameSession] create_game_object(330, 0) -> 110000105182d5d 20:03:20.304 [GameSession] create_game_object(330, 0) -> 110000104a550a1 20:03:20.317 [GameSession] create_game_object(36, 331) 20:03:20.317 [GameSession] create_game_object(331, 0) -> 11000010493d8ff 20:03:20.317 [GameSession] create_game_object(331, 0) -> 110000105182d5d 20:03:20.317 [GameSession] create_game_object(331, 0) -> 110000104a550a1 20:03:20.333 [GameSession] create_game_object(36, 332) 20:03:20.333 [GameSession] create_game_object(332, 0) -> 11000010493d8ff 20:03:20.333 [GameSession] create_game_object(332, 0) -> 110000105182d5d 20:03:20.333 [GameSession] create_game_object(332, 0) -> 110000104a550a1 20:03:20.348 [GameSession] create_game_object(36, 333) 20:03:20.348 [GameSession] create_game_object(333, 0) -> 11000010493d8ff 20:03:20.348 [GameSession] create_game_object(333, 0) -> 110000105182d5d 20:03:20.348 [GameSession] create_game_object(333, 0) -> 110000104a550a1 20:03:20.363 [GameSession] create_game_object(36, 334) 20:03:20.363 [GameSession] create_game_object(334, 0) -> 11000010493d8ff 20:03:20.363 [GameSession] create_game_object(334, 0) -> 110000105182d5d 20:03:20.363 [GameSession] create_game_object(334, 0) -> 110000104a550a1 20:03:20.414 [GameSession] create_game_object(36, 335) 20:03:20.414 [GameSession] create_game_object(335, 0) -> 11000010493d8ff 20:03:20.414 [GameSession] create_game_object(335, 0) -> 110000105182d5d 20:03:20.414 [GameSession] create_game_object(335, 0) -> 110000104a550a1 20:03:20.426 [GameSession] create_game_object(36, 336) 20:03:20.426 [GameSession] create_game_object(336, 0) -> 11000010493d8ff 20:03:20.426 [GameSession] create_game_object(336, 0) -> 110000105182d5d 20:03:20.426 [GameSession] create_game_object(336, 0) -> 110000104a550a1 20:03:20.442 [GameSession] create_game_object(36, 337) 20:03:20.442 [GameSession] create_game_object(337, 0) -> 11000010493d8ff 20:03:20.442 [GameSession] create_game_object(337, 0) -> 110000105182d5d 20:03:20.442 [GameSession] create_game_object(337, 0) -> 110000104a550a1 20:03:20.556 [GameSession] create_game_object(36, 338) 20:03:20.556 [GameSession] create_game_object(338, 0) -> 11000010493d8ff 20:03:20.556 [GameSession] create_game_object(338, 0) -> 110000105182d5d 20:03:20.556 [GameSession] create_game_object(338, 0) -> 110000104a550a1 20:03:21.071 [GameSession] create_game_object(36, 339) 20:03:21.071 [GameSession] create_game_object(339, 0) -> 11000010493d8ff 20:03:21.071 [GameSession] create_game_object(339, 0) -> 110000105182d5d 20:03:21.071 [GameSession] create_game_object(339, 0) -> 110000104a550a1 20:03:21.691 [GameSession] destroy_game_object(237) 20:03:21.691 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' child 1: '#ID[762a8fd18be82fcd]' child 2: '#ID[762a8fd18be82fcd]' child 3: '#ID[762a8fd18be82fcd]' child 4: '#ID[762a8fd18be82fcd]' child 5: '#ID[762a8fd18be82fcd]' child 6: '#ID[f612c70f70b04e81]' child 7: '#ID[595ccc0e0ca7b11c]' 20:03:23.958 [GameSession] destroy_game_object(253) 20:03:24.705 [GameSession] destroy_game_object(296) 20:03:24.706 error: [Unit] Unit: '#ID[d08b1cd6109fdb9c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 20:03:26.770 [GameSession] create_game_object(36, 340) 20:03:26.770 [GameSession] create_game_object(340, 0) -> 11000010493d8ff 20:03:26.770 [GameSession] create_game_object(340, 0) -> 110000105182d5d 20:03:26.770 [GameSession] create_game_object(340, 0) -> 110000104a550a1 20:03:29.859 [Lua] Init group template: horde 20:03:30.315 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.99250000000000005 20:03:30.370 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.99399999999999999 20:03:33.161 [Lua] [SharedState] deus_run_state_14553509: potion:110000105182d5d:1:5:1 = 20:03:33.837 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 1 20:03:33.837 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 20:03:33.837 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.65500000000000003 20:03:33.876 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.77000000000000002 20:03:34.629 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.81999999999999995 20:03:34.664 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.89000000000000001 20:03:35.406 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.94750000000000001 20:03:35.436 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 1 20:03:39.052 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[77c40a77f3befeb7]' 20:03:40.219 [GameSession] destroy_game_object(292) 20:03:40.219 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 20:03:40.620 [GameSession] destroy_game_object(298) 20:03:40.620 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 20:03:40.621 [GameSession] destroy_game_object(260) 20:03:40.621 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' child 1: '#ID[43937130bb8e1733]' 20:03:40.829 [GameSession] destroy_game_object(340) 20:03:41.179 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.97250000000000003 20:03:41.179 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.97399999999999998 20:03:41.180 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98199999999999998 20:03:41.180 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.88500000000000001 20:03:41.197 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98599999999999999 20:03:41.197 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.88249999999999995 20:03:41.358 [GameSession] destroy_game_object(294) 20:03:41.358 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 20:03:41.667 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.93200000000000005 20:03:41.667 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95799999999999996 20:03:41.667 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.78749999999999998 20:03:41.678 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95399999999999996 20:03:41.702 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 1 20:03:41.702 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 20:03:41.703 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.88749999999999996 20:03:41.720 [GameSession] destroy_game_object(301) 20:03:41.720 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[ce3cb1190c9d76a7]' 20:03:41.728 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.93000000000000005 20:03:41.766 [GameSession] destroy_game_object(288) 20:03:41.766 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 20:03:42.011 [Flow] **********************DEBUG************************volcano_arena_01 OFF 20:03:42.011 [Flow] **********************DEBUG************************volcano_end_lowres ON 20:03:42.011 [Flow] **********************DEBUG************************volcano_bridge_lowres ON 20:03:42.011 [Flow] **********************DEBUG************************volcano_bridge OFF 20:03:42.011 [Flow] **********************DEBUG************************volcano_end OFF 20:03:42.011 [Flow] **********************DEBUG************************volcano_abbey trigger UNTOUCH 20:03:42.011 [Flow] **********************DEBUG************************volcano_ruins OFF 20:03:42.011 [Flow] **********************DEBUG************************volcano_abbey OFF 20:03:42.011 [Flow] **********************DEBUG************************volcano_arena_02 OFF 20:03:42.169 [GameSession] destroy_game_object(261) 20:03:42.449 [GameSession] create_game_object(36, 341) 20:03:42.449 [GameSession] create_game_object(341, 0) -> 11000010493d8ff 20:03:42.449 [GameSession] create_game_object(341, 0) -> 110000105182d5d 20:03:42.449 [GameSession] create_game_object(341, 0) -> 110000104a550a1 20:03:42.470 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 1 20:03:42.489 [GameSession] destroy_game_object(266) 20:03:42.558 [GameSession] destroy_game_object(308) 20:03:42.558 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[43937130bb8e1733]' 20:03:42.609 [GameSession] destroy_game_object(319) 20:03:42.609 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cec4c916f2fddf66]' 20:03:43.236 [Lua] Horde killed: ? 20:03:43.258 [GameSession] destroy_game_object(297) 20:03:43.258 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[43937130bb8e1733]' 20:03:43.480 [GameSession] destroy_game_object(316) 20:03:43.480 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[8722cd6cee70a7b4]' child 2: '#ID[43937130bb8e1733]' 20:03:43.536 [GameSession] destroy_game_object(156) 20:03:43.536 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e4f16916413f80d3]' child 1: '#ID[5d05cb283e475e7a]' child 2: '#ID[6571b9e5f8518958]' child 3: '#ID[7a92f503dcefe217]' child 4: '#ID[95c81ee874c57aa9]' child 5: '#ID[120fa82ec80287d1]' child 6: '#ID[49da4b8c8272104d]' child 7: '#ID[9f7338c4507cf386]' child 8: '#ID[1fa33bbc447b784e]' 20:03:43.536 [GameSession] destroy_game_object(320) 20:03:43.536 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 20:03:44.104 [GameSession] destroy_game_object(309) 20:03:44.104 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 20:03:44.105 [GameSession] destroy_game_object(315) 20:03:44.105 [GameSession] destroy_game_object(329) 20:03:44.106 [GameSession] destroy_game_object(333) 20:03:44.106 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2985ca86ace8b5db]' child 1: '#ID[43937130bb8e1733]' 20:03:44.106 [GameSession] destroy_game_object(262) 20:03:44.107 [GameSession] destroy_game_object(311) 20:03:44.107 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 20:03:44.107 [GameSession] destroy_game_object(328) 20:03:44.107 [GameSession] destroy_game_object(332) 20:03:44.107 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 20:03:44.107 [GameSession] destroy_game_object(313) 20:03:44.108 [GameSession] destroy_game_object(291) 20:03:44.108 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 20:03:44.766 [Lua] simple los failed 20:03:45.344 [Flow] **********************DEBUG************************volcano_abbey ON 20:03:45.344 [Flow] **********************DEBUG************************volcano_end OFF 20:03:45.344 [Flow] **********************DEBUG************************volcano_end_lowres ON 20:03:45.344 [Flow] **********************DEBUG************************volcano_arena_01 OFF 20:03:45.344 [Flow] **********************DEBUG************************volcano_arena_02 OFF 20:03:45.344 [Flow] **********************DEBUG************************volcano_bridge OFF 20:03:45.344 [Flow] **********************DEBUG************************volcano_bridge_lowres ON 20:03:45.344 [Flow] **********************DEBUG************************volcano_ruins OFF 20:03:45.344 [Flow] **********************DEBUG************************volcano_abbey trigger TOUCH 20:03:46.241 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96199999999999997 20:03:46.512 [Flow] **********************DEBUG************************volcano_arena_01 OFF 20:03:46.512 [Flow] **********************DEBUG************************volcano_end_lowres ON 20:03:46.512 [Flow] **********************DEBUG************************volcano_bridge_lowres ON 20:03:46.512 [Flow] **********************DEBUG************************volcano_bridge OFF 20:03:46.512 [Flow] **********************DEBUG************************volcano_end OFF 20:03:46.512 [Flow] **********************DEBUG************************volcano_abbey trigger UNTOUCH 20:03:46.512 [Flow] **********************DEBUG************************volcano_ruins OFF 20:03:46.512 [Flow] **********************DEBUG************************volcano_abbey OFF 20:03:46.512 [Flow] **********************DEBUG************************volcano_arena_02 OFF 20:03:51.366 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96999999999999997 20:03:52.868 [GameSession] 11000010493d8ff -> create_game_object(1050) 20:03:52.868 [GameSession] create_game_object(1050, 0) -> 110000105182d5d 20:03:52.868 [GameSession] create_game_object(1050, 0) -> 110000104a550a1 20:03:52.868 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:03:52.872 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 20:03:53.345 [GameSession] 11000010493d8ff -> destroy_game_object(1050) 20:03:53.345 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:03:53.483 [GameSession] create_game_object(68, 342) 20:03:53.483 [GameSession] create_game_object(342, 0) -> 11000010493d8ff 20:03:53.483 [GameSession] create_game_object(342, 0) -> 110000105182d5d 20:03:53.483 [GameSession] create_game_object(342, 0) -> 110000104a550a1 20:03:55.297 [GameSession] destroy_game_object(210) 20:03:55.560 [GameSession] destroy_game_object(341) 20:03:56.551 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.97799999999999998 20:04:00.099 [GameSession] create_game_object(84, 343) 20:04:00.099 [GameSession] create_game_object(343, 0) -> 11000010493d8ff 20:04:00.099 [GameSession] create_game_object(343, 0) -> 110000105182d5d 20:04:00.099 [GameSession] create_game_object(343, 0) -> 110000104a550a1 20:04:00.141 [GameSession] destroy_game_object(312) 20:04:00.429 [GameSession] destroy_game_object(289) 20:04:00.537 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_liquid_bravado_01 20:04:00.585 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 36 20:04:00.585 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 544 20:04:00.585 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4535 20:04:00.585 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 4 20:04:00.591 [GameSession] destroy_game_object(290) 20:04:00.600 [GameSession] destroy_game_object(218) 20:04:00.678 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 28 20:04:00.678 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 240 20:04:00.678 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4592 20:04:00.704 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 36 20:04:00.704 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 444 20:04:00.704 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4658 20:04:00.705 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 36 20:04:00.705 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 207 20:04:00.705 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4715 20:04:00.950 [GameSession] destroy_game_object(216) 20:04:01.027 [GameSession] create_game_object(84, 344) 20:04:01.027 [GameSession] create_game_object(344, 0) -> 11000010493d8ff 20:04:01.027 [GameSession] create_game_object(344, 0) -> 110000105182d5d 20:04:01.027 [GameSession] create_game_object(344, 0) -> 110000104a550a1 20:04:01.038 [GameSession] create_game_object(36, 345) 20:04:01.038 [GameSession] create_game_object(345, 0) -> 11000010493d8ff 20:04:01.038 [GameSession] create_game_object(345, 0) -> 110000105182d5d 20:04:01.038 [GameSession] create_game_object(345, 0) -> 110000104a550a1 20:04:01.049 [GameSession] create_game_object(36, 346) 20:04:01.049 [GameSession] create_game_object(346, 0) -> 11000010493d8ff 20:04:01.049 [GameSession] create_game_object(346, 0) -> 110000105182d5d 20:04:01.049 [GameSession] create_game_object(346, 0) -> 110000104a550a1 20:04:01.055 [GameSession] destroy_game_object(322) 20:04:01.059 [GameSession] create_game_object(36, 347) 20:04:01.059 [GameSession] create_game_object(347, 0) -> 11000010493d8ff 20:04:01.059 [GameSession] create_game_object(347, 0) -> 110000105182d5d 20:04:01.059 [GameSession] create_game_object(347, 0) -> 110000104a550a1 20:04:01.065 [GameSession] destroy_game_object(157) 20:04:01.066 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[aff6689fb627f253]' child 2: '#ID[0169f0d1b5e35ac9]' child 3: '#ID[67d008059c7c539e]' 20:04:01.077 [GameSession] destroy_game_object(306) 20:04:01.544 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:04:01.777 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98599999999999999 20:04:01.832 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:04:03.324 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:04:04.898 [GameSession] create_game_object(84, 348) 20:04:04.898 [GameSession] create_game_object(348, 0) -> 11000010493d8ff 20:04:04.898 [GameSession] create_game_object(348, 0) -> 110000105182d5d 20:04:04.898 [GameSession] create_game_object(348, 0) -> 110000104a550a1 20:04:04.908 [GameSession] create_game_object(36, 349) 20:04:04.908 [GameSession] create_game_object(349, 0) -> 11000010493d8ff 20:04:04.908 [GameSession] create_game_object(349, 0) -> 110000105182d5d 20:04:04.908 [GameSession] create_game_object(349, 0) -> 110000104a550a1 20:04:04.927 [GameSession] destroy_game_object(317) 20:04:04.937 [GameSession] destroy_game_object(307) 20:04:05.349 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 37 20:04:05.349 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 575 20:04:05.349 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4746 20:04:05.349 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 33 20:04:05.354 [GameSession] destroy_game_object(34) 20:04:05.434 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 29 20:04:05.434 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 271 20:04:05.434 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4777 20:04:05.468 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 37 20:04:05.468 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 238 20:04:05.468 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4808 20:04:05.482 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 37 20:04:05.482 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 480 20:04:05.482 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4844 20:04:05.706 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:04:05.708 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_pistol_repeater/wpn_empire_pistol_repeater_t3_3p, DeusChestPreloadSystem 20:04:05.708 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, DeusChestPreloadSystem 20:04:05.708 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:04:05.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem 20:04:05.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem 20:04:05.712 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, DeusChestPreloadSystem 20:04:05.713 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, DeusChestPreloadSystem 20:04:05.713 [Lua] [PackageManager] Unload: wwise/we_deus_01, DeusChestPreloadSystem 20:04:05.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_3p, DeusChestPreloadSystem 20:04:06.355 [GameSession] destroy_game_object(349) 20:04:06.355 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b5b00e4a620cde9f]' 20:04:06.355 [GameSession] destroy_game_object(159) 20:04:06.355 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[670c5888c0a79e05]' child 3: '#ID[c52a458fcc87bad4]' child 4: '#ID[67d008059c7c539e]' child 5: '#ID[01eaa107ec5008c0]' 20:04:06.355 [GameSession] destroy_game_object(348) 20:04:06.553 [GameSession] create_game_object(84, 350) 20:04:06.553 [GameSession] create_game_object(350, 0) -> 11000010493d8ff 20:04:06.553 [GameSession] create_game_object(350, 0) -> 110000105182d5d 20:04:06.553 [GameSession] create_game_object(350, 0) -> 110000104a550a1 20:04:06.554 [GameSession] create_game_object(36, 351) 20:04:06.554 [GameSession] create_game_object(351, 0) -> 11000010493d8ff 20:04:06.554 [GameSession] create_game_object(351, 0) -> 110000105182d5d 20:04:06.554 [GameSession] create_game_object(351, 0) -> 110000104a550a1 20:04:09.798 [GameSession] destroy_game_object(7) 20:04:09.855 [Lua] [SharedState] deus_run_state_14553509: potion:110000105182d5d:1:5:1 = potion_hold_my_beer_01 20:04:12.242 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 1 20:04:12.538 [GameSession] create_game_object(84, 352) 20:04:12.538 [GameSession] create_game_object(352, 0) -> 11000010493d8ff 20:04:12.538 [GameSession] create_game_object(352, 0) -> 110000105182d5d 20:04:12.538 [GameSession] create_game_object(352, 0) -> 110000104a550a1 20:04:12.538 [GameSession] create_game_object(84, 353) 20:04:12.538 [GameSession] create_game_object(353, 0) -> 11000010493d8ff 20:04:12.538 [GameSession] create_game_object(353, 0) -> 110000105182d5d 20:04:12.538 [GameSession] create_game_object(353, 0) -> 110000104a550a1 20:04:12.538 [GameSession] create_game_object(84, 354) 20:04:12.538 [GameSession] create_game_object(354, 0) -> 11000010493d8ff 20:04:12.538 [GameSession] create_game_object(354, 0) -> 110000105182d5d 20:04:12.538 [GameSession] create_game_object(354, 0) -> 110000104a550a1 20:04:12.547 [GameSession] create_game_object(36, 355) 20:04:12.547 [GameSession] create_game_object(355, 0) -> 11000010493d8ff 20:04:12.547 [GameSession] create_game_object(355, 0) -> 110000105182d5d 20:04:12.547 [GameSession] create_game_object(355, 0) -> 110000104a550a1 20:04:12.563 [GameSession] destroy_game_object(323) 20:04:12.563 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 20:04:12.574 [GameSession] destroy_game_object(305) 20:04:12.574 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[cd651e3175618baa]' 20:04:12.577 [GameSession] create_game_object(36, 356) 20:04:12.577 [GameSession] create_game_object(356, 0) -> 11000010493d8ff 20:04:12.577 [GameSession] create_game_object(356, 0) -> 110000105182d5d 20:04:12.577 [GameSession] create_game_object(356, 0) -> 110000104a550a1 20:04:12.587 [GameSession] destroy_game_object(331) 20:04:12.587 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' child 2: '#ID[4f0996c6bc322b68]' child 3: '#ID[ce3cb1190c9d76a7]' 20:04:12.598 [GameSession] destroy_game_object(324) 20:04:12.598 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' 20:04:12.610 [GameSession] destroy_game_object(336) 20:04:12.610 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[8722cd6cee70a7b4]' 20:04:14.492 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:04:14.492 [Lua] [Mutator] Activating mutator 'easier_packs' 20:04:17.655 [Lua] [Mutator] Deactivating mutator 'no_roamers' 20:04:18.004 [GameSession] create_game_object(84, 357) 20:04:18.004 [GameSession] create_game_object(357, 0) -> 11000010493d8ff 20:04:18.004 [GameSession] create_game_object(357, 0) -> 110000105182d5d 20:04:18.004 [GameSession] create_game_object(357, 0) -> 110000104a550a1 20:04:18.004 [GameSession] create_game_object(84, 358) 20:04:18.004 [GameSession] create_game_object(358, 0) -> 11000010493d8ff 20:04:18.004 [GameSession] create_game_object(358, 0) -> 110000105182d5d 20:04:18.004 [GameSession] create_game_object(358, 0) -> 110000104a550a1 20:04:18.011 [GameSession] create_game_object(84, 359) 20:04:18.011 [GameSession] create_game_object(359, 0) -> 11000010493d8ff 20:04:18.011 [GameSession] create_game_object(359, 0) -> 110000105182d5d 20:04:18.011 [GameSession] create_game_object(359, 0) -> 110000104a550a1 20:04:18.012 [GameSession] create_game_object(64, 360) 20:04:18.012 [GameSession] create_game_object(360, 0) -> 11000010493d8ff 20:04:18.012 [GameSession] create_game_object(360, 0) -> 110000105182d5d 20:04:18.012 [GameSession] create_game_object(360, 0) -> 110000104a550a1 20:04:18.020 [GameSession] create_game_object(64, 361) 20:04:18.020 [GameSession] create_game_object(361, 0) -> 11000010493d8ff 20:04:18.020 [GameSession] create_game_object(361, 0) -> 110000105182d5d 20:04:18.020 [GameSession] create_game_object(361, 0) -> 110000104a550a1 20:04:18.028 [GameSession] create_game_object(64, 362) 20:04:18.028 [GameSession] create_game_object(362, 0) -> 11000010493d8ff 20:04:18.028 [GameSession] create_game_object(362, 0) -> 110000105182d5d 20:04:18.028 [GameSession] create_game_object(362, 0) -> 110000104a550a1 20:04:18.037 [GameSession] create_game_object(64, 363) 20:04:18.037 [GameSession] create_game_object(363, 0) -> 11000010493d8ff 20:04:18.037 [GameSession] create_game_object(363, 0) -> 110000105182d5d 20:04:18.037 [GameSession] create_game_object(363, 0) -> 110000104a550a1 20:04:18.045 [GameSession] create_game_object(64, 364) 20:04:18.045 [GameSession] create_game_object(364, 0) -> 11000010493d8ff 20:04:18.045 [GameSession] create_game_object(364, 0) -> 110000105182d5d 20:04:18.045 [GameSession] create_game_object(364, 0) -> 110000104a550a1 20:04:18.544 [GameSession] destroy_game_object(357) 20:04:18.820 [GameSession] destroy_game_object(358) 20:04:19.089 [GameSession] create_game_object(84, 365) 20:04:19.089 [GameSession] create_game_object(365, 0) -> 11000010493d8ff 20:04:19.089 [GameSession] create_game_object(365, 0) -> 110000105182d5d 20:04:19.089 [GameSession] create_game_object(365, 0) -> 110000104a550a1 20:04:19.089 [GameSession] create_game_object(84, 366) 20:04:19.089 [GameSession] create_game_object(366, 0) -> 11000010493d8ff 20:04:19.089 [GameSession] create_game_object(366, 0) -> 110000105182d5d 20:04:19.089 [GameSession] create_game_object(366, 0) -> 110000104a550a1 20:04:19.408 [GameSession] create_game_object(89, 367) 20:04:19.408 [GameSession] create_game_object(367, 0) -> 11000010493d8ff 20:04:19.408 [GameSession] create_game_object(367, 0) -> 110000105182d5d 20:04:19.408 [GameSession] create_game_object(367, 0) -> 110000104a550a1 20:04:20.088 [GameSession] destroy_game_object(365) 20:04:20.252 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 38 20:04:20.252 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 603 20:04:20.252 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4872 20:04:20.252 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 34 20:04:20.256 [GameSession] destroy_game_object(35) 20:04:20.308 [GameSession] destroy_game_object(366) 20:04:20.317 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 30 20:04:20.317 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 299 20:04:20.317 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4900 20:04:20.332 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 38 20:04:20.332 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 266 20:04:20.332 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4928 20:04:20.350 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 38 20:04:20.350 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 513 20:04:20.350 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 4961 20:04:20.999 [GameSession] create_game_object(89, 368) 20:04:20.999 [GameSession] create_game_object(368, 0) -> 11000010493d8ff 20:04:20.999 [GameSession] create_game_object(368, 0) -> 110000105182d5d 20:04:20.999 [GameSession] create_game_object(368, 0) -> 110000104a550a1 20:04:21.012 [GameSession] create_game_object(84, 369) 20:04:21.012 [GameSession] create_game_object(369, 0) -> 11000010493d8ff 20:04:21.012 [GameSession] create_game_object(369, 0) -> 110000105182d5d 20:04:21.012 [GameSession] create_game_object(369, 0) -> 110000104a550a1 20:04:21.012 [GameSession] create_game_object(84, 370) 20:04:21.012 [GameSession] create_game_object(370, 0) -> 11000010493d8ff 20:04:21.012 [GameSession] create_game_object(370, 0) -> 110000105182d5d 20:04:21.012 [GameSession] create_game_object(370, 0) -> 110000104a550a1 20:04:21.503 [GameSession] destroy_game_object(369) 20:04:21.731 [GameSession] destroy_game_object(370) 20:04:22.544 [GameSession] create_game_object(68, 371) 20:04:22.544 [GameSession] create_game_object(371, 0) -> 11000010493d8ff 20:04:22.544 [GameSession] create_game_object(371, 0) -> 110000105182d5d 20:04:22.544 [GameSession] create_game_object(371, 0) -> 110000104a550a1 20:04:22.676 [GameSession] create_game_object(68, 372) 20:04:22.676 [GameSession] create_game_object(372, 0) -> 11000010493d8ff 20:04:22.676 [GameSession] create_game_object(372, 0) -> 110000105182d5d 20:04:22.676 [GameSession] create_game_object(372, 0) -> 110000104a550a1 20:04:22.676 [GameSession] create_game_object(68, 373) 20:04:22.676 [GameSession] create_game_object(373, 0) -> 11000010493d8ff 20:04:22.676 [GameSession] create_game_object(373, 0) -> 110000105182d5d 20:04:22.676 [GameSession] create_game_object(373, 0) -> 110000104a550a1 20:04:22.676 [GameSession] create_game_object(68, 374) 20:04:22.676 [GameSession] create_game_object(374, 0) -> 11000010493d8ff 20:04:22.676 [GameSession] create_game_object(374, 0) -> 110000105182d5d 20:04:22.676 [GameSession] create_game_object(374, 0) -> 110000104a550a1 20:04:22.676 [GameSession] create_game_object(68, 375) 20:04:22.676 [GameSession] create_game_object(375, 0) -> 11000010493d8ff 20:04:22.676 [GameSession] create_game_object(375, 0) -> 110000105182d5d 20:04:22.676 [GameSession] create_game_object(375, 0) -> 110000104a550a1 20:04:22.691 [GameSession] destroy_game_object(314) 20:04:22.691 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' 20:04:22.692 [GameSession] destroy_game_object(330) 20:04:22.692 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' child 1: '#ID[ce3cb1190c9d76a7]' 20:04:22.692 [GameSession] destroy_game_object(326) 20:04:22.692 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[4f0996c6bc322b68]' child 2: '#ID[43937130bb8e1733]' 20:04:22.692 [GameSession] destroy_game_object(318) 20:04:22.692 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[4f0996c6bc322b68]' 20:04:22.693 [GameSession] destroy_game_object(327) 20:04:22.693 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[4f0996c6bc322b68]' 20:04:23.092 [GameSession] 110000104a550a1 -> create_game_object(3080) 20:04:23.092 [GameSession] create_game_object(3080, 0) -> 11000010493d8ff 20:04:23.092 [GameSession] create_game_object(3080, 0) -> 110000105182d5d 20:04:23.092 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:23.154 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.74803149700164795 20:04:23.604 [GameSession] 110000104a550a1 -> destroy_game_object(3080) 20:04:23.604 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:04:26.503 [GameSession] create_game_object(84, 376) 20:04:26.503 [GameSession] create_game_object(376, 0) -> 11000010493d8ff 20:04:26.503 [GameSession] create_game_object(376, 0) -> 110000105182d5d 20:04:26.503 [GameSession] create_game_object(376, 0) -> 110000104a550a1 20:04:26.718 [GameSession] 11000010493d8ff -> create_game_object(1051) 20:04:26.718 [GameSession] create_game_object(1051, 0) -> 110000105182d5d 20:04:26.718 [GameSession] create_game_object(1051, 0) -> 110000104a550a1 20:04:26.718 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:26.722 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 20:04:26.776 [GameSession] 11000010493d8ff -> create_game_object(1052) 20:04:26.776 [GameSession] create_game_object(1052, 0) -> 110000105182d5d 20:04:26.776 [GameSession] create_game_object(1052, 0) -> 110000104a550a1 20:04:26.776 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:26.814 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 20:04:26.884 [GameSession] 11000010493d8ff -> create_game_object(1053) 20:04:26.884 [GameSession] create_game_object(1053, 0) -> 110000105182d5d 20:04:26.884 [GameSession] create_game_object(1053, 0) -> 110000104a550a1 20:04:26.884 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:26.888 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 20:04:27.151 [GameSession] destroy_game_object(321) 20:04:27.175 [GameSession] 11000010493d8ff -> create_game_object(1054) 20:04:27.175 [GameSession] create_game_object(1054, 0) -> 110000105182d5d 20:04:27.175 [GameSession] create_game_object(1054, 0) -> 110000104a550a1 20:04:27.175 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.179 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 20:04:27.240 [GameSession] 11000010493d8ff -> destroy_game_object(1051) 20:04:27.241 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:27.241 [GameSession] 11000010493d8ff -> create_game_object(1055) 20:04:27.241 [GameSession] create_game_object(1055, 0) -> 110000105182d5d 20:04:27.241 [GameSession] create_game_object(1055, 0) -> 110000104a550a1 20:04:27.241 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.274 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 20:04:27.309 [GameSession] 11000010493d8ff -> destroy_game_object(1052) 20:04:27.310 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:27.319 [GameSession] 110000104a550a1 -> create_game_object(3081) 20:04:27.319 [GameSession] create_game_object(3081, 0) -> 11000010493d8ff 20:04:27.319 [GameSession] create_game_object(3081, 0) -> 110000105182d5d 20:04:27.319 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.323 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 20:04:27.329 [GameSession] 11000010493d8ff -> create_game_object(1056) 20:04:27.329 [GameSession] create_game_object(1056, 0) -> 110000105182d5d 20:04:27.329 [GameSession] create_game_object(1056, 0) -> 110000104a550a1 20:04:27.329 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.333 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 20:04:27.448 [GameSession] 11000010493d8ff -> destroy_game_object(1053) 20:04:27.448 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:27.464 [GameSession] create_game_object(68, 377) 20:04:27.464 [GameSession] create_game_object(377, 0) -> 11000010493d8ff 20:04:27.464 [GameSession] create_game_object(377, 0) -> 110000105182d5d 20:04:27.464 [GameSession] create_game_object(377, 0) -> 110000104a550a1 20:04:27.642 [GameSession] 11000010493d8ff -> create_game_object(1057) 20:04:27.642 [GameSession] create_game_object(1057, 0) -> 110000105182d5d 20:04:27.642 [GameSession] create_game_object(1057, 0) -> 110000104a550a1 20:04:27.642 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.669 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4645669162273407 20:04:27.693 [GameSession] 11000010493d8ff -> destroy_game_object(1054) 20:04:27.693 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:27.703 [GameSession] destroy_game_object(376) 20:04:27.725 [GameSession] 11000010493d8ff -> create_game_object(1058) 20:04:27.725 [GameSession] create_game_object(1058, 0) -> 110000105182d5d 20:04:27.725 [GameSession] create_game_object(1058, 0) -> 110000104a550a1 20:04:27.725 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.729 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.44094488024711609 20:04:27.788 [GameSession] 11000010493d8ff -> destroy_game_object(1055) 20:04:27.788 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:27.788 [GameSession] 11000010493d8ff -> create_game_object(1059) 20:04:27.788 [GameSession] create_game_object(1059, 0) -> 110000105182d5d 20:04:27.788 [GameSession] create_game_object(1059, 0) -> 110000104a550a1 20:04:27.788 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:27.823 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.42519685626029968 20:04:27.841 [GameSession] 110000104a550a1 -> destroy_game_object(3081) 20:04:27.841 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:04:27.884 [GameSession] 11000010493d8ff -> destroy_game_object(1056) 20:04:27.884 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:28.211 [GameSession] 11000010493d8ff -> destroy_game_object(1057) 20:04:28.211 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:28.329 [GameSession] 11000010493d8ff -> destroy_game_object(1058) 20:04:28.329 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:28.371 [GameSession] 11000010493d8ff -> destroy_game_object(1059) 20:04:28.371 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:04:28.609 [GameSession] create_game_object(84, 378) 20:04:28.609 [GameSession] create_game_object(378, 0) -> 11000010493d8ff 20:04:28.609 [GameSession] create_game_object(378, 0) -> 110000105182d5d 20:04:28.609 [GameSession] create_game_object(378, 0) -> 110000104a550a1 20:04:29.843 [GameSession] create_game_object(84, 379) 20:04:29.843 [GameSession] create_game_object(379, 0) -> 11000010493d8ff 20:04:29.843 [GameSession] create_game_object(379, 0) -> 110000105182d5d 20:04:29.843 [GameSession] create_game_object(379, 0) -> 110000104a550a1 20:04:29.860 [GameSession] destroy_game_object(325) 20:04:29.860 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[2985ca86ace8b5db]' child 2: '#ID[ce3cb1190c9d76a7]' child 3: '#ID[43937130bb8e1733]' 20:04:29.931 [GameSession] destroy_game_object(379) 20:04:30.745 [GameSession] create_game_object(68, 380) 20:04:30.745 [GameSession] create_game_object(380, 0) -> 11000010493d8ff 20:04:30.745 [GameSession] create_game_object(380, 0) -> 110000105182d5d 20:04:30.745 [GameSession] create_game_object(380, 0) -> 110000104a550a1 20:04:31.159 [GameSession] create_game_object(84, 381) 20:04:31.159 [GameSession] create_game_object(381, 0) -> 11000010493d8ff 20:04:31.159 [GameSession] create_game_object(381, 0) -> 110000105182d5d 20:04:31.159 [GameSession] create_game_object(381, 0) -> 110000104a550a1 20:04:31.677 [GameSession] destroy_game_object(371) 20:04:31.758 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_fire_02 20:04:32.514 [GameSession] destroy_game_object(373) 20:04:32.610 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 20:04:32.750 [GameSession] 110000104a550a1 -> create_game_object(3082) 20:04:32.750 [GameSession] create_game_object(3082, 0) -> 11000010493d8ff 20:04:32.750 [GameSession] create_game_object(3082, 0) -> 110000105182d5d 20:04:32.750 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:04:32.779 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.65354329347610474 20:04:32.845 [Lua] Horde killed: ? 20:04:33.256 [GameSession] create_game_object(68, 382) 20:04:33.256 [GameSession] create_game_object(382, 0) -> 11000010493d8ff 20:04:33.256 [GameSession] create_game_object(382, 0) -> 110000105182d5d 20:04:33.256 [GameSession] create_game_object(382, 0) -> 110000104a550a1 20:04:33.290 [GameSession] 110000104a550a1 -> destroy_game_object(3082) 20:04:33.290 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:04:34.345 [GameSession] destroy_game_object(8) 20:04:34.450 [GameSession] create_game_object(68, 383) 20:04:34.450 [GameSession] create_game_object(383, 0) -> 11000010493d8ff 20:04:34.450 [GameSession] create_game_object(383, 0) -> 110000105182d5d 20:04:34.450 [GameSession] create_game_object(383, 0) -> 110000104a550a1 20:04:34.458 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_poison_proof_01 20:04:35.635 [GameSession] create_game_object(68, 384) 20:04:35.635 [GameSession] create_game_object(384, 0) -> 11000010493d8ff 20:04:35.635 [GameSession] create_game_object(384, 0) -> 110000105182d5d 20:04:35.635 [GameSession] create_game_object(384, 0) -> 110000104a550a1 20:04:37.160 [GameSession] create_game_object(84, 385) 20:04:37.160 [GameSession] create_game_object(385, 0) -> 11000010493d8ff 20:04:37.160 [GameSession] create_game_object(385, 0) -> 110000105182d5d 20:04:37.160 [GameSession] create_game_object(385, 0) -> 110000104a550a1 20:04:37.170 [GameSession] create_game_object(64, 386) 20:04:37.170 [GameSession] create_game_object(386, 0) -> 11000010493d8ff 20:04:37.170 [GameSession] create_game_object(386, 0) -> 110000105182d5d 20:04:37.170 [GameSession] create_game_object(386, 0) -> 110000104a550a1 20:04:37.180 [GameSession] create_game_object(64, 387) 20:04:37.180 [GameSession] create_game_object(387, 0) -> 11000010493d8ff 20:04:37.180 [GameSession] create_game_object(387, 0) -> 110000105182d5d 20:04:37.180 [GameSession] create_game_object(387, 0) -> 110000104a550a1 20:04:37.187 [GameSession] destroy_game_object(304) 20:04:37.187 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f6ec57aece0e4c0b]' child 1: '#ID[43937130bb8e1733]' 20:04:37.201 [GameSession] destroy_game_object(337) 20:04:37.201 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' 20:04:38.876 [GameSession] destroy_game_object(375) 20:04:38.923 [GameSession] create_game_object(68, 388) 20:04:38.923 [GameSession] create_game_object(388, 0) -> 11000010493d8ff 20:04:38.923 [GameSession] create_game_object(388, 0) -> 110000105182d5d 20:04:38.923 [GameSession] create_game_object(388, 0) -> 110000104a550a1 20:04:38.926 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_killer_in_the_shadows_01 20:04:46.424 [GameSession] destroy_game_object(380) 20:04:46.493 [GameSession] create_game_object(68, 389) 20:04:46.493 [GameSession] create_game_object(389, 0) -> 11000010493d8ff 20:04:46.493 [GameSession] create_game_object(389, 0) -> 110000105182d5d 20:04:46.493 [GameSession] create_game_object(389, 0) -> 110000104a550a1 20:04:46.496 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_01 20:04:47.830 [GameSession] destroy_game_object(382) 20:04:47.915 [GameSession] create_game_object(68, 390) 20:04:47.915 [GameSession] create_game_object(390, 0) -> 11000010493d8ff 20:04:47.915 [GameSession] create_game_object(390, 0) -> 110000105182d5d 20:04:47.915 [GameSession] create_game_object(390, 0) -> 110000104a550a1 20:04:47.918 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_liquid_bravado_01 20:04:50.068 [GameSession] destroy_game_object(384) 20:04:50.126 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:04:57.019 [Lua] Switching ConflictSettings: to: deus_chaos 20:04:57.019 [Lua] pacing=deus_chaos 20:04:57.019 [Lua] roaming=nil 20:04:57.019 [Lua] specials=deus_chaos 20:04:57.019 [Lua] debug_color=purple 20:04:57.019 [Lua] contained_breeds=nil 20:04:57.019 [Lua] pack_spawning=deus_chaos 20:04:57.019 [Lua] disabled=false 20:04:57.019 [Lua] factions=nil 20:04:57.019 [Lua] boss=deus_chaos 20:04:57.019 [Lua] horde=deus_chaos 20:04:57.019 [Lua] name=deus_chaos 20:04:57.019 [Lua] intensity=deus_default 20:04:57.019 [Lua] --- 20:04:59.482 [GameSession] create_game_object(68, 391) 20:04:59.482 [GameSession] create_game_object(391, 0) -> 11000010493d8ff 20:04:59.482 [GameSession] create_game_object(391, 0) -> 110000105182d5d 20:04:59.482 [GameSession] create_game_object(391, 0) -> 110000104a550a1 20:05:02.352 [GameSession] create_game_object(68, 392) 20:05:02.352 [GameSession] create_game_object(392, 0) -> 11000010493d8ff 20:05:02.352 [GameSession] create_game_object(392, 0) -> 110000105182d5d 20:05:02.352 [GameSession] create_game_object(392, 0) -> 110000104a550a1 20:05:03.491 [GameSession] destroy_game_object(343) 20:05:04.336 [GameSession] destroy_game_object(344) 20:05:06.212 [GameSession] destroy_game_object(392) 20:05:06.291 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 20:05:06.482 [GameSession] create_game_object(84, 393) 20:05:06.482 [GameSession] create_game_object(393, 0) -> 11000010493d8ff 20:05:06.482 [GameSession] create_game_object(393, 0) -> 110000105182d5d 20:05:06.482 [GameSession] create_game_object(393, 0) -> 110000104a550a1 20:05:06.493 [GameSession] create_game_object(70, 394) 20:05:06.493 [GameSession] create_game_object(394, 0) -> 11000010493d8ff 20:05:06.493 [GameSession] create_game_object(394, 0) -> 110000105182d5d 20:05:06.493 [GameSession] create_game_object(394, 0) -> 110000104a550a1 20:05:06.516 [GameSession] destroy_game_object(310) 20:05:06.516 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ce3cb1190c9d76a7]' child 1: '#ID[8722cd6cee70a7b4]' 20:05:06.558 [GameSession] create_game_object(84, 395) 20:05:06.558 [GameSession] create_game_object(395, 0) -> 11000010493d8ff 20:05:06.558 [GameSession] create_game_object(395, 0) -> 110000105182d5d 20:05:06.558 [GameSession] create_game_object(395, 0) -> 110000104a550a1 20:05:06.570 [GameSession] create_game_object(70, 396) 20:05:06.570 [GameSession] create_game_object(396, 0) -> 11000010493d8ff 20:05:06.570 [GameSession] create_game_object(396, 0) -> 110000105182d5d 20:05:06.570 [GameSession] create_game_object(396, 0) -> 110000104a550a1 20:05:06.581 [GameSession] create_game_object(70, 397) 20:05:06.581 [GameSession] create_game_object(397, 0) -> 11000010493d8ff 20:05:06.581 [GameSession] create_game_object(397, 0) -> 110000105182d5d 20:05:06.581 [GameSession] create_game_object(397, 0) -> 110000104a550a1 20:05:08.562 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 39 20:05:08.562 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 658 20:05:08.562 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5016 20:05:08.562 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 35 20:05:08.569 [GameSession] destroy_game_object(36) 20:05:08.637 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 39 20:05:08.637 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 321 20:05:08.637 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5071 20:05:08.646 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 39 20:05:08.646 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 577 20:05:08.646 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5135 20:05:08.655 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 31 20:05:08.655 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 354 20:05:08.655 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5190 20:05:09.798 [Lua] specialspawn: rule: only_ahead --> 20:05:09.798 [Lua] FAIL: Special spawn no hidden pos found :/ 20:05:10.836 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 9 will change to a manual source. 20:05:10.836 [GameSession] create_game_object(42, 398) 20:05:10.836 [GameSession] create_game_object(398, 0) -> 11000010493d8ff 20:05:10.836 [GameSession] create_game_object(398, 0) -> 110000105182d5d 20:05:10.836 [GameSession] create_game_object(398, 0) -> 110000104a550a1 20:05:11.360 [Lua] specialspawn: random infront 20:05:11.360 [Lua] FAIL: Special spawn no hidden pos found :/ 20:05:12.227 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"name":"deus_crit_chain_lightning","rarity":"unique","client_id":1578961152},{"rarity":"unique","client_id":616159936,"name":"talent_6_2"},{"client_id":187443680,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":1716030976,"name":"talent_1_1"},{"rarity":"exotic","client_id":1659906048,"name":"talent_3_3"},{"rarity":"rare","client_id":406268320,"name":"talent_2_1"},{"rarity":"rare","client_id":1076583040,"name":"talent_4_2"},{"rarity":"rare","client_id":9202692,"name":"talent_5_1"},{"rarity":"unique","client_id":1929555584,"name":"deus_parry_damage_immune"},{"client_id":2070237568,"name":"deus_ammo_pickup_heal","rarity":"rare"},{"name":"talent_4_3","rarity":"rare","client_id":896688896},{"rarity":"rare","client_id":770161088,"name":"talent_2_2"},{"client_id":1786702208,"name":"deus_infinite_dodges","rarity":"exotic"}] 20:05:12.227 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 458 20:05:12.227 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -3480 20:05:12.227 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 8 20:05:12.412 [Lua] specialspawn: random infront 20:05:12.412 [Lua] FAIL: Special spawn no hidden pos found :/ 20:05:12.489 [GameSession] 11000010493d8ff -> create_game_object(1060) 20:05:12.489 [GameSession] create_game_object(1060, 0) -> 110000105182d5d 20:05:12.489 [GameSession] create_game_object(1060, 0) -> 110000104a550a1 20:05:12.489 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:12.492 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:05:12.584 [GameSession] 11000010493d8ff -> create_game_object(1061) 20:05:12.584 [GameSession] create_game_object(1061, 0) -> 110000105182d5d 20:05:12.584 [GameSession] create_game_object(1061, 0) -> 110000104a550a1 20:05:12.584 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:12.604 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:05:12.696 [GameSession] 11000010493d8ff -> create_game_object(1062) 20:05:12.696 [GameSession] create_game_object(1062, 0) -> 110000105182d5d 20:05:12.696 [GameSession] create_game_object(1062, 0) -> 110000104a550a1 20:05:12.696 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:12.700 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:05:12.860 [GameSession] create_game_object(68, 399) 20:05:12.860 [GameSession] create_game_object(399, 0) -> 11000010493d8ff 20:05:12.860 [GameSession] create_game_object(399, 0) -> 110000105182d5d 20:05:12.860 [GameSession] create_game_object(399, 0) -> 110000104a550a1 20:05:12.988 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1824082944,"name":"talent_5_3","rarity":"rare"},{"rarity":"rare","client_id":1382778880,"name":"shrapnel"},{"name":"natural_bond","rarity":"rare","client_id":588495168},{"client_id":1444746368,"name":"always_blocking","rarity":"unique"},{"rarity":"exotic","client_id":1519489152,"name":"talent_1_3"},{"name":"deus_cooldown_reg_not_hit","rarity":"exotic","client_id":1765295744},{"client_id":747194368,"name":"explosive_kills_on_elite_kills","rarity":"exotic"},{"rarity":"exotic","client_id":1130665216,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":200068192},{"name":"talent_2_1","rarity":"rare","client_id":133346432},{"name":"talent_3_2","rarity":"exotic","client_id":1513431936},{"name":"talent_4_1","rarity":"rare","client_id":1372333184},{"name":"talent_5_2","rarity":"rare","client_id":854402176},{"name":"talent_6_2","rarity":"unique","client_id":1057302784}] 20:05:12.989 [Lua] TalentSystem:rpc_sync_talents 4 2049 20:05:12.989 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 121 20:05:12.989 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 9 20:05:12.989 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -3680 20:05:12.992 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.42519685626029968 20:05:12.999 [GameSession] 11000010493d8ff -> destroy_game_object(1060) 20:05:12.999 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:13.070 [GameSession] 11000010493d8ff -> destroy_game_object(1061) 20:05:13.070 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:13.178 [GameSession] 11000010493d8ff -> destroy_game_object(1062) 20:05:13.178 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:13.492 [Lua] specialspawn: random infront 20:05:13.492 [Lua] FAIL: Special spawn no hidden pos found :/ 20:05:14.539 [GameSession] create_game_object(4, 400) 20:05:14.539 [GameSession] create_game_object(400, 0) -> 11000010493d8ff 20:05:14.539 [GameSession] create_game_object(400, 0) -> 110000105182d5d 20:05:14.539 [GameSession] create_game_object(400, 0) -> 110000104a550a1 20:05:17.212 [GameSession] create_game_object(68, 401) 20:05:17.212 [GameSession] create_game_object(401, 0) -> 11000010493d8ff 20:05:17.212 [GameSession] create_game_object(401, 0) -> 110000105182d5d 20:05:17.212 [GameSession] create_game_object(401, 0) -> 110000104a550a1 20:05:17.213 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.37795275449752808 20:05:17.454 [GameSession] create_game_object(84, 402) 20:05:17.454 [GameSession] create_game_object(402, 0) -> 11000010493d8ff 20:05:17.454 [GameSession] create_game_object(402, 0) -> 110000105182d5d 20:05:17.454 [GameSession] create_game_object(402, 0) -> 110000104a550a1 20:05:17.464 [GameSession] create_game_object(64, 403) 20:05:17.464 [GameSession] create_game_object(403, 0) -> 11000010493d8ff 20:05:17.464 [GameSession] create_game_object(403, 0) -> 110000105182d5d 20:05:17.464 [GameSession] create_game_object(403, 0) -> 110000104a550a1 20:05:17.475 [GameSession] create_game_object(64, 404) 20:05:17.475 [GameSession] create_game_object(404, 0) -> 11000010493d8ff 20:05:17.475 [GameSession] create_game_object(404, 0) -> 110000105182d5d 20:05:17.475 [GameSession] create_game_object(404, 0) -> 110000104a550a1 20:05:17.486 [GameSession] create_game_object(70, 405) 20:05:17.486 [GameSession] create_game_object(405, 0) -> 11000010493d8ff 20:05:17.486 [GameSession] create_game_object(405, 0) -> 110000105182d5d 20:05:17.486 [GameSession] create_game_object(405, 0) -> 110000104a550a1 20:05:18.521 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":1259163904,"name":"deus_cooldown_reg_not_hit","rarity":"exotic"},{"client_id":1729709184,"name":"cooldown_on_friendly_ability","rarity":"exotic"},{"rarity":"rare","client_id":56895992,"name":"deus_skill_on_special_kill"},{"name":"talent_1_1","rarity":"exotic","client_id":1857718016},{"name":"talent_2_3","rarity":"rare","client_id":949997504},{"name":"talent_3_3","rarity":"exotic","client_id":1934743680},{"name":"talent_4_2","rarity":"rare","client_id":1038589440},{"name":"talent_5_2","rarity":"rare","client_id":2094776832},{"name":"talent_6_2","rarity":"unique","client_id":2069237760},{"icon":"melee_killing_spree_speed","id":13,"max_amount":1,"description_values":[{"value_type":"amount","value":10},{"value_type":"percent","value":0.2},{"value_type":"amount","value":10}],"buff_name":"power_up_melee_killing_spree_speed_unique","client_id":1790716800,"availability":["cursed_chest","weapon_chest","shrine"],"name":"melee_killing_spree_speed","display_name":"display_name_melee_killing_spree_speed","rarity":"unique","advanced_description":"description_melee_killing_spree_speed"},{"icon":"deus_push_charge","advanced_description":"description_deus_push_charge","max_amount":1,"description_values":{},"buff_name":"power_up_deus_push_charge_exotic","client_id":1191602048,"id":27,"rarity":"exotic","display_name":"display_name_deus_push_charge","name":"deus_push_charge","availability":["cursed_chest","shrine"]}] 20:05:18.522 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 377 20:05:18.522 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 10 20:05:18.522 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -3880 20:05:19.752 [GameSession] create_game_object(68, 406) 20:05:19.752 [GameSession] create_game_object(406, 0) -> 11000010493d8ff 20:05:19.752 [GameSession] create_game_object(406, 0) -> 110000105182d5d 20:05:19.752 [GameSession] create_game_object(406, 0) -> 110000104a550a1 20:05:19.792 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.33070865273475647 20:05:20.286 [Lua] Coordinated attack! 20:05:20.468 [GameSession] create_game_object(84, 407) 20:05:20.468 [GameSession] create_game_object(407, 0) -> 11000010493d8ff 20:05:20.468 [GameSession] create_game_object(407, 0) -> 110000105182d5d 20:05:20.468 [GameSession] create_game_object(407, 0) -> 110000104a550a1 20:05:20.478 [GameSession] create_game_object(64, 408) 20:05:20.478 [GameSession] create_game_object(408, 0) -> 11000010493d8ff 20:05:20.478 [GameSession] create_game_object(408, 0) -> 110000105182d5d 20:05:20.478 [GameSession] create_game_object(408, 0) -> 110000104a550a1 20:05:20.489 [GameSession] create_game_object(70, 409) 20:05:20.489 [GameSession] create_game_object(409, 0) -> 11000010493d8ff 20:05:20.489 [GameSession] create_game_object(409, 0) -> 110000105182d5d 20:05:20.489 [GameSession] create_game_object(409, 0) -> 110000104a550a1 20:05:22.335 [GameSession] destroy_game_object(350) 20:05:24.725 [GameSession] destroy_game_object(352) 20:05:26.764 [GameSession] create_game_object(84, 410) 20:05:26.764 [GameSession] create_game_object(410, 0) -> 11000010493d8ff 20:05:26.764 [GameSession] create_game_object(410, 0) -> 110000105182d5d 20:05:26.764 [GameSession] create_game_object(410, 0) -> 110000104a550a1 20:05:26.775 [GameSession] create_game_object(70, 411) 20:05:26.775 [GameSession] create_game_object(411, 0) -> 11000010493d8ff 20:05:26.775 [GameSession] create_game_object(411, 0) -> 110000105182d5d 20:05:26.775 [GameSession] create_game_object(411, 0) -> 110000104a550a1 20:05:26.792 [GameSession] destroy_game_object(351) 20:05:26.879 [GameSession] create_game_object(84, 412) 20:05:26.879 [GameSession] create_game_object(412, 0) -> 11000010493d8ff 20:05:26.879 [GameSession] create_game_object(412, 0) -> 110000105182d5d 20:05:26.879 [GameSession] create_game_object(412, 0) -> 110000104a550a1 20:05:26.890 [GameSession] create_game_object(64, 413) 20:05:26.890 [GameSession] create_game_object(413, 0) -> 11000010493d8ff 20:05:26.890 [GameSession] create_game_object(413, 0) -> 110000105182d5d 20:05:26.890 [GameSession] create_game_object(413, 0) -> 110000104a550a1 20:05:26.899 [GameSession] create_game_object(70, 414) 20:05:26.899 [GameSession] create_game_object(414, 0) -> 11000010493d8ff 20:05:26.899 [GameSession] create_game_object(414, 0) -> 110000105182d5d 20:05:26.899 [GameSession] create_game_object(414, 0) -> 110000104a550a1 20:05:26.906 [GameSession] destroy_game_object(334) 20:05:26.916 [GameSession] destroy_game_object(367) 20:05:29.278 [GameSession] create_game_object(84, 415) 20:05:29.278 [GameSession] create_game_object(415, 0) -> 11000010493d8ff 20:05:29.278 [GameSession] create_game_object(415, 0) -> 110000105182d5d 20:05:29.278 [GameSession] create_game_object(415, 0) -> 110000104a550a1 20:05:29.288 [GameSession] create_game_object(64, 416) 20:05:29.288 [GameSession] create_game_object(416, 0) -> 11000010493d8ff 20:05:29.288 [GameSession] create_game_object(416, 0) -> 110000105182d5d 20:05:29.288 [GameSession] create_game_object(416, 0) -> 110000104a550a1 20:05:29.298 [GameSession] create_game_object(64, 417) 20:05:29.298 [GameSession] create_game_object(417, 0) -> 11000010493d8ff 20:05:29.298 [GameSession] create_game_object(417, 0) -> 110000105182d5d 20:05:29.298 [GameSession] create_game_object(417, 0) -> 110000104a550a1 20:05:29.305 [GameSession] destroy_game_object(356) 20:05:29.309 [GameSession] create_game_object(70, 418) 20:05:29.309 [GameSession] create_game_object(418, 0) -> 11000010493d8ff 20:05:29.309 [GameSession] create_game_object(418, 0) -> 110000105182d5d 20:05:29.309 [GameSession] create_game_object(418, 0) -> 110000104a550a1 20:05:29.325 [GameSession] destroy_game_object(355) 20:05:29.448 [GameSession] destroy_game_object(401) 20:05:29.519 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:05:29.708 [GameSession] destroy_game_object(359) 20:05:29.867 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 40 20:05:29.867 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 510 20:05:29.867 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5242 20:05:29.867 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 36 20:05:29.872 [GameSession] destroy_game_object(37) 20:05:29.959 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 32 20:05:29.959 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 406 20:05:29.959 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5294 20:05:29.976 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 40 20:05:29.976 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 438 20:05:29.976 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5355 20:05:30.020 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 40 20:05:30.020 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 173 20:05:30.020 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5407 20:05:30.062 [GameSession] create_game_object(84, 419) 20:05:30.062 [GameSession] create_game_object(419, 0) -> 11000010493d8ff 20:05:30.062 [GameSession] create_game_object(419, 0) -> 110000105182d5d 20:05:30.062 [GameSession] create_game_object(419, 0) -> 110000104a550a1 20:05:30.072 [GameSession] create_game_object(64, 420) 20:05:30.072 [GameSession] create_game_object(420, 0) -> 11000010493d8ff 20:05:30.072 [GameSession] create_game_object(420, 0) -> 110000105182d5d 20:05:30.072 [GameSession] create_game_object(420, 0) -> 110000104a550a1 20:05:30.082 [GameSession] create_game_object(64, 421) 20:05:30.082 [GameSession] create_game_object(421, 0) -> 11000010493d8ff 20:05:30.082 [GameSession] create_game_object(421, 0) -> 110000105182d5d 20:05:30.082 [GameSession] create_game_object(421, 0) -> 110000104a550a1 20:05:30.314 [GameSession] destroy_game_object(354) 20:05:30.343 [GameSession] destroy_game_object(353) 20:05:31.427 [GameSession] destroy_game_object(381) 20:05:31.528 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 41 20:05:31.528 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 559 20:05:31.529 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5456 20:05:31.529 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 37 20:05:31.533 [GameSession] destroy_game_object(38) 20:05:31.599 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 33 20:05:31.599 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 455 20:05:31.599 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5505 20:05:31.616 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 41 20:05:31.616 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 222 20:05:31.616 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5554 20:05:31.666 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 41 20:05:31.666 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 495 20:05:31.666 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5611 20:05:32.114 [GameSession] destroy_game_object(378) 20:05:32.224 [GameSession] destroy_game_object(385) 20:05:32.596 [Flow] **********************DEBUG************************volcano_arena_02 OFF 20:05:32.596 [Flow] **********************DEBUG************************volcano_end_lowres OFF 20:05:32.596 [Flow] **********************DEBUG************************volcano_end ON 20:05:32.596 [Flow] **********************DEBUG************************volcano_ruins OFF 20:05:32.596 [Flow] **********************DEBUG************************volcano_arena_01 trigger TOUCH 20:05:32.596 [Flow] **********************DEBUG************************volcano_abbey OFF 20:05:32.596 [Flow] **********************DEBUG************************volcano_arena_01 ON 20:05:35.657 [GameSession] create_game_object(84, 422) 20:05:35.657 [GameSession] create_game_object(422, 0) -> 11000010493d8ff 20:05:35.657 [GameSession] create_game_object(422, 0) -> 110000105182d5d 20:05:35.657 [GameSession] create_game_object(422, 0) -> 110000104a550a1 20:05:35.666 [GameSession] create_game_object(64, 423) 20:05:35.666 [GameSession] create_game_object(423, 0) -> 11000010493d8ff 20:05:35.666 [GameSession] create_game_object(423, 0) -> 110000105182d5d 20:05:35.666 [GameSession] create_game_object(423, 0) -> 110000104a550a1 20:05:35.970 [GameSession] destroy_game_object(422) 20:05:36.541 [GameSession] create_game_object(84, 424) 20:05:36.541 [GameSession] create_game_object(424, 0) -> 11000010493d8ff 20:05:36.541 [GameSession] create_game_object(424, 0) -> 110000105182d5d 20:05:36.541 [GameSession] create_game_object(424, 0) -> 110000104a550a1 20:05:37.139 [GameSession] 11000010493d8ff -> create_game_object(1063) 20:05:37.139 [GameSession] create_game_object(1063, 0) -> 110000105182d5d 20:05:37.139 [GameSession] create_game_object(1063, 0) -> 110000104a550a1 20:05:37.139 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.143 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:05:37.210 [GameSession] 11000010493d8ff -> create_game_object(1064) 20:05:37.210 [GameSession] create_game_object(1064, 0) -> 110000105182d5d 20:05:37.210 [GameSession] create_game_object(1064, 0) -> 110000104a550a1 20:05:37.210 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.214 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:05:37.274 [GameSession] 11000010493d8ff -> create_game_object(1065) 20:05:37.274 [GameSession] create_game_object(1065, 0) -> 110000105182d5d 20:05:37.275 [GameSession] create_game_object(1065, 0) -> 110000104a550a1 20:05:37.275 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.314 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:05:37.534 [GameSession] 11000010493d8ff -> destroy_game_object(1063) 20:05:37.534 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:37.604 [GameSession] 11000010493d8ff -> create_game_object(1066) 20:05:37.604 [GameSession] create_game_object(1066, 0) -> 110000105182d5d 20:05:37.604 [GameSession] create_game_object(1066, 0) -> 110000104a550a1 20:05:37.604 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.607 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:05:37.622 [GameSession] 11000010493d8ff -> destroy_game_object(1064) 20:05:37.622 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:37.665 [GameSession] 11000010493d8ff -> create_game_object(1067) 20:05:37.665 [GameSession] create_game_object(1067, 0) -> 110000105182d5d 20:05:37.665 [GameSession] create_game_object(1067, 0) -> 110000104a550a1 20:05:37.665 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.700 [GameSession] 11000010493d8ff -> destroy_game_object(1065) 20:05:37.700 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:37.704 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:05:37.754 [GameSession] 11000010493d8ff -> create_game_object(1068) 20:05:37.754 [GameSession] create_game_object(1068, 0) -> 110000105182d5d 20:05:37.754 [GameSession] create_game_object(1068, 0) -> 110000104a550a1 20:05:37.754 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:37.757 [GameSession] create_game_object(68, 425) 20:05:37.757 [GameSession] create_game_object(425, 0) -> 11000010493d8ff 20:05:37.757 [GameSession] create_game_object(425, 0) -> 110000105182d5d 20:05:37.757 [GameSession] create_game_object(425, 0) -> 110000104a550a1 20:05:37.758 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:05:37.844 [GameSession] create_game_object(68, 426) 20:05:37.844 [GameSession] create_game_object(426, 0) -> 11000010493d8ff 20:05:37.844 [GameSession] create_game_object(426, 0) -> 110000105182d5d 20:05:37.844 [GameSession] create_game_object(426, 0) -> 110000104a550a1 20:05:37.996 [GameSession] 11000010493d8ff -> destroy_game_object(1066) 20:05:37.996 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.052 [GameSession] 11000010493d8ff -> destroy_game_object(1067) 20:05:38.052 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.052 [GameSession] 11000010493d8ff -> create_game_object(1069) 20:05:38.052 [GameSession] create_game_object(1069, 0) -> 110000105182d5d 20:05:38.052 [GameSession] create_game_object(1069, 0) -> 110000104a550a1 20:05:38.052 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.056 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:05:38.126 [GameSession] 11000010493d8ff -> create_game_object(1070) 20:05:38.126 [GameSession] create_game_object(1070, 0) -> 110000105182d5d 20:05:38.126 [GameSession] create_game_object(1070, 0) -> 110000104a550a1 20:05:38.126 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.130 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:05:38.162 [GameSession] 11000010493d8ff -> destroy_game_object(1068) 20:05:38.162 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.230 [GameSession] 11000010493d8ff -> create_game_object(1071) 20:05:38.230 [GameSession] create_game_object(1071, 0) -> 110000105182d5d 20:05:38.230 [GameSession] create_game_object(1071, 0) -> 110000104a550a1 20:05:38.230 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.234 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:05:38.451 [GameSession] 11000010493d8ff -> destroy_game_object(1069) 20:05:38.451 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.521 [GameSession] 11000010493d8ff -> create_game_object(1072) 20:05:38.521 [GameSession] create_game_object(1072, 0) -> 110000105182d5d 20:05:38.521 [GameSession] create_game_object(1072, 0) -> 110000104a550a1 20:05:38.521 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.525 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:05:38.554 [GameSession] 11000010493d8ff -> destroy_game_object(1070) 20:05:38.554 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.617 [GameSession] 11000010493d8ff -> create_game_object(1073) 20:05:38.617 [GameSession] create_game_object(1073, 0) -> 110000105182d5d 20:05:38.617 [GameSession] create_game_object(1073, 0) -> 110000104a550a1 20:05:38.617 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.618 [GameSession] 11000010493d8ff -> destroy_game_object(1071) 20:05:38.618 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.621 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:05:38.680 [GameSession] 11000010493d8ff -> create_game_object(1074) 20:05:38.680 [GameSession] create_game_object(1074, 0) -> 110000105182d5d 20:05:38.680 [GameSession] create_game_object(1074, 0) -> 110000104a550a1 20:05:38.680 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.684 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:05:38.880 [GameSession] 11000010493d8ff -> destroy_game_object(1072) 20:05:38.880 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.991 [GameSession] 11000010493d8ff -> destroy_game_object(1073) 20:05:38.991 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:38.991 [GameSession] 11000010493d8ff -> create_game_object(1075) 20:05:38.991 [GameSession] create_game_object(1075, 0) -> 110000105182d5d 20:05:38.991 [GameSession] create_game_object(1075, 0) -> 110000104a550a1 20:05:38.991 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:38.994 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:05:39.054 [GameSession] 11000010493d8ff -> destroy_game_object(1074) 20:05:39.054 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:39.097 [GameSession] 11000010493d8ff -> create_game_object(1076) 20:05:39.097 [GameSession] create_game_object(1076, 0) -> 110000105182d5d 20:05:39.097 [GameSession] create_game_object(1076, 0) -> 110000104a550a1 20:05:39.097 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:39.101 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:05:39.149 [GameSession] 11000010493d8ff -> create_game_object(1077) 20:05:39.149 [GameSession] create_game_object(1077, 0) -> 110000105182d5d 20:05:39.149 [GameSession] create_game_object(1077, 0) -> 110000104a550a1 20:05:39.149 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:05:39.153 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 20:05:39.336 [GameSession] 11000010493d8ff -> destroy_game_object(1075) 20:05:39.336 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:39.440 [GameSession] 11000010493d8ff -> destroy_game_object(1076) 20:05:39.440 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:39.532 [GameSession] 11000010493d8ff -> destroy_game_object(1077) 20:05:39.532 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:05:40.451 [GameSession] create_game_object(68, 427) 20:05:40.451 [GameSession] create_game_object(427, 0) -> 11000010493d8ff 20:05:40.451 [GameSession] create_game_object(427, 0) -> 110000105182d5d 20:05:40.451 [GameSession] create_game_object(427, 0) -> 110000104a550a1 20:05:44.813 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:05:47.905 [GameSession] create_game_object(68, 428) 20:05:47.905 [GameSession] create_game_object(428, 0) -> 11000010493d8ff 20:05:47.905 [GameSession] create_game_object(428, 0) -> 110000105182d5d 20:05:47.905 [GameSession] create_game_object(428, 0) -> 110000104a550a1 20:05:54.570 [GameSession] create_game_object(68, 429) 20:05:54.570 [GameSession] create_game_object(429, 0) -> 11000010493d8ff 20:05:54.570 [GameSession] create_game_object(429, 0) -> 110000105182d5d 20:05:54.570 [GameSession] create_game_object(429, 0) -> 110000104a550a1 20:05:55.271 [GameSession] create_game_object(68, 430) 20:05:55.271 [GameSession] create_game_object(430, 0) -> 11000010493d8ff 20:05:55.271 [GameSession] create_game_object(430, 0) -> 110000105182d5d 20:05:55.271 [GameSession] create_game_object(430, 0) -> 110000104a550a1 20:05:55.547 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_dw_2h_axe_03_t1\/wpn_dw_2h_axe_03_t1_runed_01_3p":true} 20:05:55.547 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p, DeusChestPreloadSystem, async-read, 20:05:55.547 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:05:55.575 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p 20:05:55.575 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p 20:05:55.742 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":true} 20:05:57.056 [GameSession] destroy_game_object(429) 20:05:57.106 [GameSession] create_game_object(68, 431) 20:05:57.106 [GameSession] create_game_object(431, 0) -> 11000010493d8ff 20:05:57.106 [GameSession] create_game_object(431, 0) -> 110000105182d5d 20:05:57.106 [GameSession] create_game_object(431, 0) -> 110000104a550a1 20:05:57.145 [GameSession] create_game_object(68, 432) 20:05:57.145 [GameSession] create_game_object(432, 0) -> 11000010493d8ff 20:05:57.145 [GameSession] create_game_object(432, 0) -> 110000105182d5d 20:05:57.145 [GameSession] create_game_object(432, 0) -> 110000104a550a1 20:05:57.148 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_02 20:05:57.224 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":true} 20:05:58.418 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_2h_sword_03_t2\/wpn_we_2h_sword_03_t2_runed_01_3p":true,"wwise\/two_handed_swords":true} 20:05:59.190 [GameSession] destroy_game_object(430) 20:05:59.277 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:06:00.023 [GameSession] destroy_game_object(393) 20:06:00.246 [GameSession] destroy_game_object(395) 20:06:00.720 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, DeusChestPreloadSystem, async-read, 20:06:00.720 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 20:06:00.720 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 20:06:00.720 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_2h_sword_03_t2/wpn_we_2h_sword_03_t2_runed_01_3p, DeusChestPreloadSystem, async-read, 20:06:00.720 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, DeusChestPreloadSystem, async-read, 20:06:00.744 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 20:06:00.744 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 20:06:00.744 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 20:06:00.787 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 20:06:00.787 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 20:06:00.788 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_2h_sword_03_t2/wpn_we_2h_sword_03_t2_runed_01_3p 20:06:00.818 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_2h_sword_03_t2/wpn_we_2h_sword_03_t2_runed_01_3p 20:06:00.818 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_2h_sword_03_t2/wpn_we_2h_sword_03_t2_runed_01_3p 20:06:00.818 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 20:06:00.839 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 20:06:00.839 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p 20:06:03.073 [GameSession] create_game_object(68, 433) 20:06:03.073 [GameSession] create_game_object(433, 0) -> 11000010493d8ff 20:06:03.073 [GameSession] create_game_object(433, 0) -> 110000105182d5d 20:06:03.073 [GameSession] create_game_object(433, 0) -> 110000104a550a1 20:06:07.136 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 42 20:06:07.136 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 605 20:06:07.136 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5657 20:06:07.136 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 38 20:06:07.141 [GameSession] destroy_game_object(39) 20:06:07.192 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 34 20:06:07.192 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 501 20:06:07.192 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5703 20:06:07.200 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 42 20:06:07.200 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 268 20:06:07.200 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5749 20:06:07.219 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 42 20:06:07.219 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 549 20:06:07.219 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5803 20:06:08.673 [Lua] Override Player Respawning terror_respawn true 20:06:19.926 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 482307013) 20:06:19.948 [Lua] Boss gave [Unit '#ID[eb22f1429eec6fb4]'] initial aggro 20:06:19.948 [GameSession] create_game_object(97, 434) 20:06:19.948 [GameSession] create_game_object(434, 0) -> 11000010493d8ff 20:06:19.948 [GameSession] create_game_object(434, 0) -> 110000105182d5d 20:06:19.948 [GameSession] create_game_object(434, 0) -> 110000104a550a1 20:06:19.948 [Lua] New enhanced breed spawned 20:06:23.541 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = 20:06:25.147 [Lua] Boss gave [Unit '#ID[71a0bbcb4a3c883f]'] initial aggro 20:06:25.147 [GameSession] create_game_object(97, 435) 20:06:25.147 [GameSession] create_game_object(435, 0) -> 11000010493d8ff 20:06:25.147 [GameSession] create_game_object(435, 0) -> 110000105182d5d 20:06:25.147 [GameSession] create_game_object(435, 0) -> 110000104a550a1 20:06:25.147 [Lua] New enhanced breed spawned 20:06:25.156 [Lua] Boss gave [Unit '#ID[eb22f1429eec6fb4]'] initial aggro 20:06:25.156 [GameSession] create_game_object(97, 436) 20:06:25.156 [GameSession] create_game_object(436, 0) -> 11000010493d8ff 20:06:25.156 [GameSession] create_game_object(436, 0) -> 110000105182d5d 20:06:25.156 [GameSession] create_game_object(436, 0) -> 110000104a550a1 20:06:25.156 [Lua] New enhanced breed spawned 20:06:25.167 [Lua] Boss gave [Unit '#ID[ef9e3a8187693170]'] initial aggro 20:06:25.167 [GameSession] create_game_object(97, 437) 20:06:25.167 [GameSession] create_game_object(437, 0) -> 11000010493d8ff 20:06:25.167 [GameSession] create_game_object(437, 0) -> 110000105182d5d 20:06:25.167 [GameSession] create_game_object(437, 0) -> 110000104a550a1 20:06:25.168 [Lua] New enhanced breed spawned 20:06:25.175 [GameSession] destroy_game_object(368) 20:06:25.187 [GameSession] destroy_game_object(398) 20:06:25.510 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = 20:06:25.717 [GameSession] 11000010493d8ff -> create_game_object(1078) 20:06:25.717 [GameSession] create_game_object(1078, 0) -> 110000105182d5d 20:06:25.717 [GameSession] create_game_object(1078, 0) -> 110000104a550a1 20:06:25.717 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:25.722 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = 20:06:26.068 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.98799999999999999 20:06:26.068 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.97399999999999998 20:06:26.069 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.96999999999999997 20:06:26.073 [GameSession] destroy_game_object(436) 20:06:26.073 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 20:06:26.079 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98199999999999998 20:06:26.368 [GameSession] 11000010493d8ff -> destroy_game_object(1078) 20:06:26.368 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:27.050 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 20:06:27.795 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 89.143409729003906 [Unit '#ID[f829bbe1a7f428b8]'] 20:06:29.322 [GameSession] destroy_game_object(435) 20:06:29.322 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 20:06:29.536 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.65400000000000003 20:06:29.536 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.65400000000000003 20:06:29.546 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.65800000000000003 20:06:30.182 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.66600000000000004 20:06:30.790 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.67800000000000005 20:06:30.971 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.68600000000000005 20:06:31.230 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.66200000000000003 20:06:31.391 [GameSession] 11000010493d8ff -> create_game_object(1079) 20:06:31.391 [GameSession] create_game_object(1079, 0) -> 110000105182d5d 20:06:31.391 [GameSession] create_game_object(1079, 0) -> 110000104a550a1 20:06:31.391 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:31.427 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:06:31.489 [GameSession] 11000010493d8ff -> create_game_object(1080) 20:06:31.489 [GameSession] create_game_object(1080, 0) -> 110000105182d5d 20:06:31.489 [GameSession] create_game_object(1080, 0) -> 110000104a550a1 20:06:31.489 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:31.493 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:06:31.555 [GameSession] 11000010493d8ff -> create_game_object(1081) 20:06:31.555 [GameSession] create_game_object(1081, 0) -> 110000105182d5d 20:06:31.555 [GameSession] create_game_object(1081, 0) -> 110000104a550a1 20:06:31.555 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:31.603 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:06:31.766 [GameSession] 11000010493d8ff -> destroy_game_object(1079) 20:06:31.766 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:31.872 [GameSession] 11000010493d8ff -> destroy_game_object(1080) 20:06:31.872 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:31.872 [GameSession] 11000010493d8ff -> create_game_object(1082) 20:06:31.872 [GameSession] create_game_object(1082, 0) -> 110000105182d5d 20:06:31.872 [GameSession] create_game_object(1082, 0) -> 110000104a550a1 20:06:31.872 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:31.875 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:06:31.929 [GameSession] 11000010493d8ff -> destroy_game_object(1081) 20:06:31.929 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:31.929 [GameSession] 11000010493d8ff -> create_game_object(1083) 20:06:31.929 [GameSession] create_game_object(1083, 0) -> 110000105182d5d 20:06:31.929 [GameSession] create_game_object(1083, 0) -> 110000104a550a1 20:06:31.929 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:31.976 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:06:32.036 [GameSession] 11000010493d8ff -> create_game_object(1084) 20:06:32.036 [GameSession] create_game_object(1084, 0) -> 110000105182d5d 20:06:32.036 [GameSession] create_game_object(1084, 0) -> 110000104a550a1 20:06:32.036 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.040 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:06:32.079 [GameSession] destroy_game_object(437) 20:06:32.079 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 20:06:32.190 [GameSession] 11000010493d8ff -> destroy_game_object(1082) 20:06:32.191 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.216 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.73199999999999998 20:06:32.291 [GameSession] 11000010493d8ff -> destroy_game_object(1083) 20:06:32.291 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.333 [GameSession] 11000010493d8ff -> create_game_object(1085) 20:06:32.333 [GameSession] create_game_object(1085, 0) -> 110000105182d5d 20:06:32.333 [GameSession] create_game_object(1085, 0) -> 110000104a550a1 20:06:32.333 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.337 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:06:32.370 [GameSession] 11000010493d8ff -> destroy_game_object(1084) 20:06:32.370 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.393 [GameSession] 11000010493d8ff -> create_game_object(1086) 20:06:32.393 [GameSession] create_game_object(1086, 0) -> 110000105182d5d 20:06:32.393 [GameSession] create_game_object(1086, 0) -> 110000104a550a1 20:06:32.393 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.397 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:06:32.507 [GameSession] 11000010493d8ff -> create_game_object(1087) 20:06:32.507 [GameSession] create_game_object(1087, 0) -> 110000105182d5d 20:06:32.507 [GameSession] create_game_object(1087, 0) -> 110000104a550a1 20:06:32.507 [Lua] [GameNetworkManager] game object created go_id=1087, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.511 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:06:32.676 [GameSession] 11000010493d8ff -> destroy_game_object(1085) 20:06:32.676 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.758 [GameSession] 11000010493d8ff -> destroy_game_object(1086) 20:06:32.758 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.758 [GameSession] 11000010493d8ff -> create_game_object(1088) 20:06:32.758 [GameSession] create_game_object(1088, 0) -> 110000105182d5d 20:06:32.758 [GameSession] create_game_object(1088, 0) -> 110000104a550a1 20:06:32.758 [Lua] [GameNetworkManager] game object created go_id=1088, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.801 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:06:32.828 [GameSession] 11000010493d8ff -> destroy_game_object(1087) 20:06:32.828 [Lua] [GameNetworkManager] game object was destroyed id=1087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:32.871 [GameSession] 11000010493d8ff -> create_game_object(1089) 20:06:32.871 [GameSession] create_game_object(1089, 0) -> 110000105182d5d 20:06:32.871 [GameSession] create_game_object(1089, 0) -> 110000104a550a1 20:06:32.871 [Lua] [GameNetworkManager] game object created go_id=1089, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.875 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:06:32.931 [GameSession] 11000010493d8ff -> create_game_object(1090) 20:06:32.931 [GameSession] create_game_object(1090, 0) -> 110000105182d5d 20:06:32.931 [GameSession] create_game_object(1090, 0) -> 110000104a550a1 20:06:32.931 [Lua] [GameNetworkManager] game object created go_id=1090, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:32.977 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:06:32.987 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.73599999999999999 20:06:33.142 [GameSession] 11000010493d8ff -> destroy_game_object(1088) 20:06:33.142 [Lua] [GameNetworkManager] game object was destroyed id=1088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.219 [GameSession] 11000010493d8ff -> destroy_game_object(1089) 20:06:33.219 [Lua] [GameNetworkManager] game object was destroyed id=1089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.219 [GameSession] 11000010493d8ff -> create_game_object(1091) 20:06:33.219 [GameSession] create_game_object(1091, 0) -> 110000105182d5d 20:06:33.219 [GameSession] create_game_object(1091, 0) -> 110000104a550a1 20:06:33.219 [Lua] [GameNetworkManager] game object created go_id=1091, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:33.266 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:06:33.284 [GameSession] 11000010493d8ff -> destroy_game_object(1090) 20:06:33.284 [Lua] [GameNetworkManager] game object was destroyed id=1090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.320 [GameSession] 11000010493d8ff -> create_game_object(1092) 20:06:33.320 [GameSession] create_game_object(1092, 0) -> 110000105182d5d 20:06:33.320 [GameSession] create_game_object(1092, 0) -> 110000104a550a1 20:06:33.320 [Lua] [GameNetworkManager] game object created go_id=1092, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:33.323 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:06:33.383 [GameSession] 11000010493d8ff -> create_game_object(1093) 20:06:33.383 [GameSession] create_game_object(1093, 0) -> 110000105182d5d 20:06:33.383 [GameSession] create_game_object(1093, 0) -> 110000104a550a1 20:06:33.383 [Lua] [GameNetworkManager] game object created go_id=1093, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:33.419 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 20:06:33.611 [GameSession] 11000010493d8ff -> destroy_game_object(1091) 20:06:33.611 [Lua] [GameNetworkManager] game object was destroyed id=1091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.710 [GameSession] 11000010493d8ff -> destroy_game_object(1092) 20:06:33.711 [Lua] [GameNetworkManager] game object was destroyed id=1092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.774 [GameSession] 11000010493d8ff -> destroy_game_object(1093) 20:06:33.774 [Lua] [GameNetworkManager] game object was destroyed id=1093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:33.802 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.79200000000000004 20:06:34.517 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.79600000000000004 20:06:35.067 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.86799999999999999 20:06:35.395 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.876 20:06:35.442 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.89000000000000001 20:06:35.824 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.89800000000000002 20:06:36.311 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.90600000000000003 20:06:36.353 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.67000000000000004 20:06:36.776 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.92800000000000005 20:06:37.038 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.93600000000000005 20:06:37.885 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.94799999999999995 20:06:38.387 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.95599999999999996 20:06:39.704 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 1 20:06:41.518 [GameSession] 11000010493d8ff -> create_game_object(1094) 20:06:41.518 [GameSession] create_game_object(1094, 0) -> 110000105182d5d 20:06:41.518 [GameSession] create_game_object(1094, 0) -> 110000104a550a1 20:06:41.518 [Lua] [GameNetworkManager] game object created go_id=1094, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:41.522 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.67800000000000005 20:06:41.567 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 20:06:41.637 [GameSession] 11000010493d8ff -> create_game_object(1095) 20:06:41.637 [GameSession] create_game_object(1095, 0) -> 110000105182d5d 20:06:41.637 [GameSession] create_game_object(1095, 0) -> 110000104a550a1 20:06:41.637 [Lua] [GameNetworkManager] game object created go_id=1095, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:41.641 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 20:06:41.704 [GameSession] 11000010493d8ff -> create_game_object(1096) 20:06:41.704 [GameSession] create_game_object(1096, 0) -> 110000105182d5d 20:06:41.704 [GameSession] create_game_object(1096, 0) -> 110000104a550a1 20:06:41.704 [Lua] [GameNetworkManager] game object created go_id=1096, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:41.708 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 20:06:41.729 [GameSession] create_game_object(68, 438) 20:06:41.729 [GameSession] create_game_object(438, 0) -> 11000010493d8ff 20:06:41.729 [GameSession] create_game_object(438, 0) -> 110000105182d5d 20:06:41.729 [GameSession] create_game_object(438, 0) -> 110000104a550a1 20:06:41.729 [GameSession] create_game_object(68, 439) 20:06:41.729 [GameSession] create_game_object(439, 0) -> 11000010493d8ff 20:06:41.729 [GameSession] create_game_object(439, 0) -> 110000105182d5d 20:06:41.729 [GameSession] create_game_object(439, 0) -> 110000104a550a1 20:06:41.757 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000103724cc4:0:0:0 = 3 20:06:41.757 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000104a550a1:0:0:0 = 3 20:06:41.757 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000105182d5d:0:0:0 = 3 20:06:41.757 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:11000010493d8ff:0:0:0 = 2 20:06:41.878 [GameSession] 11000010493d8ff -> destroy_game_object(1094) 20:06:41.878 [Lua] [GameNetworkManager] game object was destroyed id=1094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:41.955 [GameSession] 11000010493d8ff -> destroy_game_object(1095) 20:06:41.955 [Lua] [GameNetworkManager] game object was destroyed id=1095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:41.989 [GameSession] 11000010493d8ff -> create_game_object(1097) 20:06:41.989 [GameSession] create_game_object(1097, 0) -> 110000105182d5d 20:06:41.989 [GameSession] create_game_object(1097, 0) -> 110000104a550a1 20:06:41.989 [Lua] [GameNetworkManager] game object created go_id=1097, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:41.992 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 20:06:42.034 [GameSession] 11000010493d8ff -> destroy_game_object(1096) 20:06:42.034 [Lua] [GameNetworkManager] game object was destroyed id=1096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:42.057 [GameSession] 11000010493d8ff -> create_game_object(1098) 20:06:42.057 [GameSession] create_game_object(1098, 0) -> 110000105182d5d 20:06:42.057 [GameSession] create_game_object(1098, 0) -> 110000104a550a1 20:06:42.057 [Lua] [GameNetworkManager] game object created go_id=1098, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:42.084 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 20:06:42.148 [GameSession] 11000010493d8ff -> create_game_object(1099) 20:06:42.148 [GameSession] create_game_object(1099, 0) -> 110000105182d5d 20:06:42.148 [GameSession] create_game_object(1099, 0) -> 110000104a550a1 20:06:42.148 [Lua] [GameNetworkManager] game object created go_id=1099, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:06:42.152 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 20:06:42.409 [GameSession] 11000010493d8ff -> destroy_game_object(1097) 20:06:42.409 [Lua] [GameNetworkManager] game object was destroyed id=1097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:42.467 [GameSession] 11000010493d8ff -> destroy_game_object(1098) 20:06:42.467 [Lua] [GameNetworkManager] game object was destroyed id=1098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:42.537 [GameSession] 11000010493d8ff -> destroy_game_object(1099) 20:06:42.537 [Lua] [GameNetworkManager] game object was destroyed id=1099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:06:42.866 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 43 20:06:42.866 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 704 20:06:42.866 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 5902 20:06:42.866 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 5 20:06:42.872 [GameSession] destroy_game_object(439) 20:06:42.949 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 43 20:06:42.949 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 367 20:06:42.949 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6001 20:06:42.960 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 35 20:06:42.960 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 600 20:06:42.960 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6100 20:06:42.975 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 43 20:06:42.975 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 664 20:06:42.975 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6215 20:06:43.018 [GameSession] destroy_game_object(438) 20:06:43.088 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_pockets_full_of_bombs_01 20:06:44.192 [GameSession] destroy_game_object(433) 20:06:44.290 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_moot_milk_01 20:06:46.723 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.68600000000000005 20:06:49.615 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1656864256,"name":"deus_more_head_less_body_damage","rarity":"rare"},{"rarity":"rare","client_id":1824082944,"name":"talent_5_3"},{"name":"shrapnel","rarity":"rare","client_id":1382778880},{"client_id":588495168,"name":"natural_bond","rarity":"rare"},{"rarity":"unique","client_id":1444746368,"name":"always_blocking"},{"name":"talent_1_3","rarity":"exotic","client_id":1519489152},{"client_id":1765295744,"name":"deus_cooldown_reg_not_hit","rarity":"exotic"},{"rarity":"exotic","client_id":747194368,"name":"explosive_kills_on_elite_kills"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":1130665216},{"client_id":200068192,"name":"talent_1_1","rarity":"exotic"},{"client_id":133346432,"name":"talent_2_1","rarity":"rare"},{"client_id":1513431936,"name":"talent_3_2","rarity":"exotic"},{"client_id":1372333184,"name":"talent_4_1","rarity":"rare"},{"client_id":854402176,"name":"talent_5_2","rarity":"rare"},{"client_id":1057302784,"name":"talent_6_2","rarity":"unique"}] 20:06:49.903 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 20:06:49.909 [Lua] [IngameUI] menu view post_update_on_enter table: 0x08730890 20:06:56.268 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"client_id":1578961152,"name":"deus_crit_chain_lightning","rarity":"unique"},{"name":"talent_6_2","rarity":"unique","client_id":616159936},{"rarity":"exotic","client_id":187443680,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":1716030976},{"name":"talent_3_3","rarity":"exotic","client_id":1659906048},{"name":"talent_2_1","rarity":"rare","client_id":406268320},{"name":"talent_4_2","rarity":"rare","client_id":1076583040},{"name":"talent_5_1","rarity":"rare","client_id":9202692},{"name":"deus_parry_damage_immune","rarity":"unique","client_id":1929555584},{"rarity":"rare","client_id":2070237568,"name":"deus_ammo_pickup_heal"},{"client_id":896688896,"name":"talent_4_3","rarity":"rare"},{"name":"talent_2_2","rarity":"rare","client_id":770161088},{"rarity":"exotic","client_id":1786702208,"name":"deus_infinite_dodges"},{"client_id":471969888,"name":"deus_ranged_crit_explosion","rarity":"unique"}] 20:06:56.269 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 20:06:56.275 [Lua] [IngameUI] menu view post_update_on_exit table: 0x08730890 20:06:56.544 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":53354868,"name":"deus_guard_aura_check","rarity":"exotic"},{"rarity":"exotic","client_id":1259163904,"name":"deus_cooldown_reg_not_hit"},{"rarity":"exotic","client_id":1729709184,"name":"cooldown_on_friendly_ability"},{"name":"deus_skill_on_special_kill","rarity":"rare","client_id":56895992},{"client_id":1857718016,"name":"talent_1_1","rarity":"exotic"},{"client_id":949997504,"name":"talent_2_3","rarity":"rare"},{"client_id":1934743680,"name":"talent_3_3","rarity":"exotic"},{"client_id":1038589440,"name":"talent_4_2","rarity":"rare"},{"client_id":2094776832,"name":"talent_5_2","rarity":"rare"},{"client_id":2069237760,"name":"talent_6_2","rarity":"unique"},{"icon":"melee_killing_spree_speed","id":13,"max_amount":1,"description_values":[{"value_type":"amount","value":10},{"value_type":"percent","value":0.2},{"value_type":"amount","value":10}],"buff_name":"power_up_melee_killing_spree_speed_unique","client_id":1790716800,"advanced_description":"description_melee_killing_spree_speed","rarity":"unique","availability":["cursed_chest","weapon_chest","shrine"],"name":"melee_killing_spree_speed","display_name":"display_name_melee_killing_spree_speed"},{"icon":"deus_push_charge","id":27,"max_amount":1,"description_values":{},"buff_name":"power_up_deus_push_charge_exotic","client_id":1191602048,"availability":["cursed_chest","shrine"],"name":"deus_push_charge","display_name":"display_name_deus_push_charge","rarity":"exotic","advanced_description":"description_deus_push_charge"}] 20:06:57.142 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.70199999999999996 20:07:02.307 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.70999999999999996 20:07:02.732 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"client_id":1950253056,"name":"talent_4_2","rarity":"rare"},{"client_id":254893200,"name":"deus_guard_aura_check","rarity":"exotic"},{"rarity":"exotic","client_id":879155776,"name":"talent_1_3"},{"rarity":"rare","client_id":320363040,"name":"talent_2_3"},{"rarity":"exotic","client_id":410700256,"name":"talent_3_3"},{"rarity":"rare","client_id":2119348864,"name":"talent_4_1"},{"rarity":"rare","client_id":1704106496,"name":"talent_5_1"},{"rarity":"unique","client_id":930980224,"name":"talent_6_2"},{"icon":"deus_icon_cooldown_regen","id":51,"max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_cooldown_regen_rare","client_id":117109376,"availability":["cursed_chest","weapon_chest","shrine"],"name":"deus_cooldown_regen","display_name":"display_name_deus_cooldown_regen","rarity":"rare","advanced_description":"description_deus_cooldown_regen"},{"talent_index":1,"id":1,"max_amount":1,"talent":true,"client_id":602013184,"talent_tier":1,"availability":["cursed_chest","weapon_chest","shrine"],"name":"talent_1_1","rarity":"exotic"}] 20:07:02.732 [Lua] TalentSystem:rpc_sync_talents 7 1025 20:07:02.736 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0 20:07:06.064 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:07:06.074 [Lua] Spline already found! 20:07:06.116 [Lua] Init group template: spline_patrol 20:07:06.160 [GameSession] destroy_game_object(400) 20:07:07.033 [GameSession] destroy_game_object(402) 20:07:07.541 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71799999999999997 20:07:07.667 [GameSession] destroy_game_object(407) 20:07:08.370 [GameSession] destroy_game_object(410) 20:07:08.711 [GameSession] destroy_game_object(412) 20:07:09.599 [Lua] Time for new HOOORDE! multi_first_wave 20:07:09.599 [Lua] HORDE: Spawning hordes while 4 other ai are spawned 20:07:09.599 [Lua] horde requested: ambush 20:07:09.599 [Lua] setting up ambush-horde 20:07:09.599 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 20:07:09.599 [Lua] -> spawning: 25 20:07:09.599 [Lua] horde crated with id 8 of type ambush 20:07:09.599 [Lua] ambush horde has started 20:07:12.631 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.72599999999999998 20:07:13.115 [Lua] replace_hidden_spawners -> first try found: 2 cover points 20:07:13.115 [Lua] replace_hidden_spawners -> replacing hidden spawners! 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.115 [Lua] ->moving spawner 20:07:13.116 [GameSession] create_game_object(64, 440) 20:07:13.116 [GameSession] create_game_object(440, 0) -> 11000010493d8ff 20:07:13.116 [GameSession] create_game_object(440, 0) -> 110000105182d5d 20:07:13.116 [GameSession] create_game_object(440, 0) -> 110000104a550a1 20:07:13.126 [GameSession] create_game_object(64, 441) 20:07:13.126 [GameSession] create_game_object(441, 0) -> 11000010493d8ff 20:07:13.126 [GameSession] create_game_object(441, 0) -> 110000105182d5d 20:07:13.126 [GameSession] create_game_object(441, 0) -> 110000104a550a1 20:07:13.134 [GameSession] destroy_game_object(396) 20:07:13.134 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:07:13.138 [GameSession] create_game_object(64, 442) 20:07:13.138 [GameSession] create_game_object(442, 0) -> 11000010493d8ff 20:07:13.138 [GameSession] create_game_object(442, 0) -> 110000105182d5d 20:07:13.138 [GameSession] create_game_object(442, 0) -> 110000104a550a1 20:07:13.145 [GameSession] destroy_game_object(394) 20:07:13.145 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:07:13.150 [GameSession] create_game_object(64, 443) 20:07:13.150 [GameSession] create_game_object(443, 0) -> 11000010493d8ff 20:07:13.150 [GameSession] create_game_object(443, 0) -> 110000105182d5d 20:07:13.150 [GameSession] create_game_object(443, 0) -> 110000104a550a1 20:07:13.158 [GameSession] destroy_game_object(397) 20:07:13.158 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:07:13.167 [GameSession] create_game_object(64, 444) 20:07:13.167 [GameSession] create_game_object(444, 0) -> 11000010493d8ff 20:07:13.167 [GameSession] create_game_object(444, 0) -> 110000105182d5d 20:07:13.167 [GameSession] create_game_object(444, 0) -> 110000104a550a1 20:07:13.176 [GameSession] create_game_object(64, 445) 20:07:13.177 [GameSession] create_game_object(445, 0) -> 11000010493d8ff 20:07:13.177 [GameSession] create_game_object(445, 0) -> 110000105182d5d 20:07:13.177 [GameSession] create_game_object(445, 0) -> 110000104a550a1 20:07:13.188 [GameSession] create_game_object(64, 446) 20:07:13.188 [GameSession] create_game_object(446, 0) -> 11000010493d8ff 20:07:13.188 [GameSession] create_game_object(446, 0) -> 110000105182d5d 20:07:13.188 [GameSession] create_game_object(446, 0) -> 110000104a550a1 20:07:13.195 [GameSession] destroy_game_object(409) 20:07:13.195 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:07:13.200 [GameSession] create_game_object(64, 447) 20:07:13.200 [GameSession] create_game_object(447, 0) -> 11000010493d8ff 20:07:13.200 [GameSession] create_game_object(447, 0) -> 110000105182d5d 20:07:13.200 [GameSession] create_game_object(447, 0) -> 110000104a550a1 20:07:13.212 [GameSession] create_game_object(64, 448) 20:07:13.212 [GameSession] create_game_object(448, 0) -> 11000010493d8ff 20:07:13.212 [GameSession] create_game_object(448, 0) -> 110000105182d5d 20:07:13.212 [GameSession] create_game_object(448, 0) -> 110000104a550a1 20:07:13.220 [GameSession] destroy_game_object(405) 20:07:13.220 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:07:13.225 [GameSession] create_game_object(64, 449) 20:07:13.225 [GameSession] create_game_object(449, 0) -> 11000010493d8ff 20:07:13.225 [GameSession] create_game_object(449, 0) -> 110000105182d5d 20:07:13.225 [GameSession] create_game_object(449, 0) -> 110000104a550a1 20:07:13.232 [GameSession] destroy_game_object(414) 20:07:13.232 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[48e4a45905fde0f7]' child 1: '#ID[491641d43abe46c8]' 20:07:13.238 [GameSession] create_game_object(64, 450) 20:07:13.238 [GameSession] create_game_object(450, 0) -> 11000010493d8ff 20:07:13.238 [GameSession] create_game_object(450, 0) -> 110000105182d5d 20:07:13.238 [GameSession] create_game_object(450, 0) -> 110000104a550a1 20:07:13.250 [GameSession] create_game_object(64, 451) 20:07:13.250 [GameSession] create_game_object(451, 0) -> 11000010493d8ff 20:07:13.250 [GameSession] create_game_object(451, 0) -> 110000105182d5d 20:07:13.250 [GameSession] create_game_object(451, 0) -> 110000104a550a1 20:07:13.263 [GameSession] create_game_object(64, 452) 20:07:13.263 [GameSession] create_game_object(452, 0) -> 11000010493d8ff 20:07:13.263 [GameSession] create_game_object(452, 0) -> 110000105182d5d 20:07:13.263 [GameSession] create_game_object(452, 0) -> 110000104a550a1 20:07:13.275 [GameSession] create_game_object(64, 453) 20:07:13.275 [GameSession] create_game_object(453, 0) -> 11000010493d8ff 20:07:13.275 [GameSession] create_game_object(453, 0) -> 110000105182d5d 20:07:13.275 [GameSession] create_game_object(453, 0) -> 110000104a550a1 20:07:13.289 [GameSession] create_game_object(64, 454) 20:07:13.289 [GameSession] create_game_object(454, 0) -> 11000010493d8ff 20:07:13.289 [GameSession] create_game_object(454, 0) -> 110000105182d5d 20:07:13.289 [GameSession] create_game_object(454, 0) -> 110000104a550a1 20:07:13.303 [GameSession] create_game_object(64, 455) 20:07:13.303 [GameSession] create_game_object(455, 0) -> 11000010493d8ff 20:07:13.303 [GameSession] create_game_object(455, 0) -> 110000105182d5d 20:07:13.303 [GameSession] create_game_object(455, 0) -> 110000104a550a1 20:07:13.317 [GameSession] create_game_object(64, 456) 20:07:13.317 [GameSession] create_game_object(456, 0) -> 11000010493d8ff 20:07:13.317 [GameSession] create_game_object(456, 0) -> 110000105182d5d 20:07:13.317 [GameSession] create_game_object(456, 0) -> 110000104a550a1 20:07:13.663 [GameSession] create_game_object(64, 457) 20:07:13.663 [GameSession] create_game_object(457, 0) -> 11000010493d8ff 20:07:13.663 [GameSession] create_game_object(457, 0) -> 110000105182d5d 20:07:13.663 [GameSession] create_game_object(457, 0) -> 110000104a550a1 20:07:14.180 [GameSession] create_game_object(64, 458) 20:07:14.180 [GameSession] create_game_object(458, 0) -> 11000010493d8ff 20:07:14.180 [GameSession] create_game_object(458, 0) -> 110000105182d5d 20:07:14.180 [GameSession] create_game_object(458, 0) -> 110000104a550a1 20:07:14.696 [GameSession] create_game_object(64, 459) 20:07:14.696 [GameSession] create_game_object(459, 0) -> 11000010493d8ff 20:07:14.696 [GameSession] create_game_object(459, 0) -> 110000105182d5d 20:07:14.696 [GameSession] create_game_object(459, 0) -> 110000104a550a1 20:07:16.753 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 20:07:16.753 [Lua] Time for new HOOORDE! multi_consecutive_wave 20:07:16.753 [Lua] HORDE: Spawning hordes while 22 other ai are spawned 20:07:16.753 [Lua] horde requested: ambush 20:07:16.753 [Lua] setting up ambush-horde 20:07:16.753 [Lua] Composing horde 'chaos_large' .. using variant 'plain' 20:07:16.753 [Lua] -> spawning: 27 20:07:16.753 [Lua] horde crated with id 9 of type ambush 20:07:16.753 [Lua] ambush horde has started 20:07:17.838 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000105182d5d:1:5:1 = item_key=deus_es_halberd,powerlevel=700,rarity=unique,skin=es_halberd_skin_04_runed_01,property=stamina:100000,property=push_block_arc:100000,trait=melee_heal_on_crit 20:07:17.839 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 207 20:07:17.839 [Lua] [SharedState] deus_run_state_14553509: melee_swap_chests_used:0:0:0:0 = {"unique":1} 20:07:17.839 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4040 20:07:17.839 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":251841344,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:07:17.839 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, ProfileSynchronizer, async-read, 20:07:17.851 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:07:17.862 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, ProfileSynchronizer 20:07:17.956 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:07:17.995 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:07:18.031 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:07:18.094 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event (seed: 482307008) 20:07:20.278 [Lua] replace_hidden_spawners -> first try found: 2 cover points 20:07:20.278 [Lua] replace_hidden_spawners -> replacing hidden spawners! 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.278 [Lua] ->moving spawner 20:07:20.292 [GameSession] create_game_object(64, 460) 20:07:20.292 [GameSession] create_game_object(460, 0) -> 11000010493d8ff 20:07:20.292 [GameSession] create_game_object(460, 0) -> 110000105182d5d 20:07:20.292 [GameSession] create_game_object(460, 0) -> 110000104a550a1 20:07:20.304 [GameSession] create_game_object(64, 461) 20:07:20.304 [GameSession] create_game_object(461, 0) -> 11000010493d8ff 20:07:20.304 [GameSession] create_game_object(461, 0) -> 110000105182d5d 20:07:20.304 [GameSession] create_game_object(461, 0) -> 110000104a550a1 20:07:20.313 [GameSession] destroy_game_object(411) 20:07:20.313 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' child 1: '#ID[d661ea9bc6d81b13]' 20:07:20.319 [GameSession] create_game_object(64, 462) 20:07:20.319 [GameSession] create_game_object(462, 0) -> 11000010493d8ff 20:07:20.319 [GameSession] create_game_object(462, 0) -> 110000105182d5d 20:07:20.319 [GameSession] create_game_object(462, 0) -> 110000104a550a1 20:07:20.341 [GameSession] destroy_game_object(418) 20:07:20.341 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[94b32754a3705548]' 20:07:20.374 [GameSession] create_game_object(64, 463) 20:07:20.374 [GameSession] create_game_object(463, 0) -> 11000010493d8ff 20:07:20.374 [GameSession] create_game_object(463, 0) -> 110000105182d5d 20:07:20.374 [GameSession] create_game_object(463, 0) -> 110000104a550a1 20:07:20.389 [GameSession] create_game_object(64, 464) 20:07:20.389 [GameSession] create_game_object(464, 0) -> 11000010493d8ff 20:07:20.389 [GameSession] create_game_object(464, 0) -> 110000105182d5d 20:07:20.389 [GameSession] create_game_object(464, 0) -> 110000104a550a1 20:07:20.402 [GameSession] create_game_object(64, 465) 20:07:20.402 [GameSession] create_game_object(465, 0) -> 11000010493d8ff 20:07:20.402 [GameSession] create_game_object(465, 0) -> 110000105182d5d 20:07:20.402 [GameSession] create_game_object(465, 0) -> 110000104a550a1 20:07:20.415 [GameSession] create_game_object(64, 466) 20:07:20.415 [GameSession] create_game_object(466, 0) -> 11000010493d8ff 20:07:20.415 [GameSession] create_game_object(466, 0) -> 110000105182d5d 20:07:20.415 [GameSession] create_game_object(466, 0) -> 110000104a550a1 20:07:20.429 [GameSession] create_game_object(64, 467) 20:07:20.429 [GameSession] create_game_object(467, 0) -> 11000010493d8ff 20:07:20.429 [GameSession] create_game_object(467, 0) -> 110000105182d5d 20:07:20.429 [GameSession] create_game_object(467, 0) -> 110000104a550a1 20:07:20.442 [GameSession] create_game_object(64, 468) 20:07:20.442 [GameSession] create_game_object(468, 0) -> 11000010493d8ff 20:07:20.442 [GameSession] create_game_object(468, 0) -> 110000105182d5d 20:07:20.442 [GameSession] create_game_object(468, 0) -> 110000104a550a1 20:07:20.456 [GameSession] create_game_object(64, 469) 20:07:20.456 [GameSession] create_game_object(469, 0) -> 11000010493d8ff 20:07:20.456 [GameSession] create_game_object(469, 0) -> 110000105182d5d 20:07:20.456 [GameSession] create_game_object(469, 0) -> 110000104a550a1 20:07:20.474 [GameSession] create_game_object(64, 470) 20:07:20.474 [GameSession] create_game_object(470, 0) -> 11000010493d8ff 20:07:20.474 [GameSession] create_game_object(470, 0) -> 110000105182d5d 20:07:20.474 [GameSession] create_game_object(470, 0) -> 110000104a550a1 20:07:20.493 [GameSession] create_game_object(64, 471) 20:07:20.493 [GameSession] create_game_object(471, 0) -> 11000010493d8ff 20:07:20.493 [GameSession] create_game_object(471, 0) -> 110000105182d5d 20:07:20.493 [GameSession] create_game_object(471, 0) -> 110000104a550a1 20:07:20.505 [GameSession] create_game_object(64, 472) 20:07:20.505 [GameSession] create_game_object(472, 0) -> 11000010493d8ff 20:07:20.505 [GameSession] create_game_object(472, 0) -> 110000105182d5d 20:07:20.505 [GameSession] create_game_object(472, 0) -> 110000104a550a1 20:07:20.518 [GameSession] create_game_object(64, 473) 20:07:20.518 [GameSession] create_game_object(473, 0) -> 11000010493d8ff 20:07:20.518 [GameSession] create_game_object(473, 0) -> 110000105182d5d 20:07:20.518 [GameSession] create_game_object(473, 0) -> 110000104a550a1 20:07:20.534 [GameSession] create_game_object(64, 474) 20:07:20.534 [GameSession] create_game_object(474, 0) -> 11000010493d8ff 20:07:20.534 [GameSession] create_game_object(474, 0) -> 110000105182d5d 20:07:20.534 [GameSession] create_game_object(474, 0) -> 110000104a550a1 20:07:20.548 [GameSession] create_game_object(64, 475) 20:07:20.549 [GameSession] create_game_object(475, 0) -> 11000010493d8ff 20:07:20.549 [GameSession] create_game_object(475, 0) -> 110000105182d5d 20:07:20.549 [GameSession] create_game_object(475, 0) -> 110000104a550a1 20:07:20.562 [GameSession] create_game_object(64, 476) 20:07:20.562 [GameSession] create_game_object(476, 0) -> 11000010493d8ff 20:07:20.562 [GameSession] create_game_object(476, 0) -> 110000105182d5d 20:07:20.562 [GameSession] create_game_object(476, 0) -> 110000104a550a1 20:07:20.578 [GameSession] create_game_object(64, 477) 20:07:20.578 [GameSession] create_game_object(477, 0) -> 11000010493d8ff 20:07:20.578 [GameSession] create_game_object(477, 0) -> 110000105182d5d 20:07:20.578 [GameSession] create_game_object(477, 0) -> 110000104a550a1 20:07:20.592 [GameSession] create_game_object(64, 478) 20:07:20.592 [GameSession] create_game_object(478, 0) -> 11000010493d8ff 20:07:20.592 [GameSession] create_game_object(478, 0) -> 110000105182d5d 20:07:20.592 [GameSession] create_game_object(478, 0) -> 110000104a550a1 20:07:20.849 [GameSession] create_game_object(64, 479) 20:07:20.849 [GameSession] create_game_object(479, 0) -> 11000010493d8ff 20:07:20.849 [GameSession] create_game_object(479, 0) -> 110000105182d5d 20:07:20.849 [GameSession] create_game_object(479, 0) -> 110000104a550a1 20:07:20.863 [GameSession] create_game_object(64, 480) 20:07:20.863 [GameSession] create_game_object(480, 0) -> 11000010493d8ff 20:07:20.863 [GameSession] create_game_object(480, 0) -> 110000105182d5d 20:07:20.863 [GameSession] create_game_object(480, 0) -> 110000104a550a1 20:07:21.703 [GameSession] destroy_game_object(423) 20:07:21.703 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' 20:07:21.839 [GameSession] destroy_game_object(434) 20:07:21.839 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 20:07:21.872 [GameSession] create_game_object(64, 481) 20:07:21.872 [GameSession] create_game_object(481, 0) -> 11000010493d8ff 20:07:21.872 [GameSession] create_game_object(481, 0) -> 110000105182d5d 20:07:21.872 [GameSession] create_game_object(481, 0) -> 110000104a550a1 20:07:21.875 [Lua] Init group template: horde 20:07:22.337 [GameSession] create_game_object(64, 482) 20:07:22.337 [GameSession] create_game_object(482, 0) -> 11000010493d8ff 20:07:22.337 [GameSession] create_game_object(482, 0) -> 110000105182d5d 20:07:22.337 [GameSession] create_game_object(482, 0) -> 110000104a550a1 20:07:22.351 [GameSession] create_game_object(64, 483) 20:07:22.351 [GameSession] create_game_object(483, 0) -> 11000010493d8ff 20:07:22.351 [GameSession] create_game_object(483, 0) -> 110000105182d5d 20:07:22.351 [GameSession] create_game_object(483, 0) -> 110000104a550a1 20:07:22.419 [GameSession] destroy_game_object(415) 20:07:22.696 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x1ed1b, position: 0 20:07:22.854 [Lua] Set lobby begin: 20:07:22.854 [Lua] Lobby data twitch_enabled = false 20:07:22.854 [Lua] Lobby data selected_mission_id = journey_cave 20:07:22.854 [Lua] Lobby data num_players = 4 20:07:22.854 [Lua] Lobby data difficulty_tweak = 0 20:07:22.854 [Lua] Lobby data host = 110000103724cc4 20:07:22.854 [Lua] Lobby data matchmaking_type = 2 20:07:22.854 [Lua] Lobby data is_private = false 20:07:22.854 [Lua] Lobby data match_started = true 20:07:22.854 [Lua] Lobby data difficulty = hardest 20:07:22.854 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:07:22.854 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:07:22.854 [Lua] Lobby data unique_server_name = Tierce 20:07:22.854 [Lua] Lobby data quick_game = true 20:07:22.854 [Lua] Lobby data country_code = CZ 20:07:22.854 [Lua] Lobby data matchmaking = true 20:07:22.854 [Lua] Lobby data power_level = 732 20:07:22.854 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:07:22.854 [Lua] Lobby data mechanism = deus 20:07:22.854 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:07:22.854 [Lua] Lobby data player_slot_2 = 0:0 20:07:22.854 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:07:22.854 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:07:22.854 [Lua] Lobby data eac_authorized = true 20:07:22.854 [Lua] Set lobby end. 20:07:22.856 [GameSession] create_game_object(64, 484) 20:07:22.856 [GameSession] create_game_object(484, 0) -> 11000010493d8ff 20:07:22.856 [GameSession] create_game_object(484, 0) -> 110000105182d5d 20:07:22.856 [GameSession] create_game_object(484, 0) -> 110000104a550a1 20:07:22.903 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.74199999999999999 20:07:23.387 [GameSession] create_game_object(64, 485) 20:07:23.387 [GameSession] create_game_object(485, 0) -> 11000010493d8ff 20:07:23.387 [GameSession] create_game_object(485, 0) -> 110000105182d5d 20:07:23.387 [GameSession] create_game_object(485, 0) -> 110000104a550a1 20:07:23.402 [GameSession] create_game_object(64, 486) 20:07:23.402 [GameSession] create_game_object(486, 0) -> 11000010493d8ff 20:07:23.402 [GameSession] create_game_object(486, 0) -> 110000105182d5d 20:07:23.402 [GameSession] create_game_object(486, 0) -> 110000104a550a1 20:07:23.907 [GameSession] create_game_object(64, 487) 20:07:23.907 [GameSession] create_game_object(487, 0) -> 11000010493d8ff 20:07:23.907 [GameSession] create_game_object(487, 0) -> 110000105182d5d 20:07:23.907 [GameSession] create_game_object(487, 0) -> 110000104a550a1 20:07:24.348 [GameSession] destroy_game_object(419) 20:07:24.460 [GameSession] create_game_object(64, 488) 20:07:24.460 [GameSession] create_game_object(488, 0) -> 11000010493d8ff 20:07:24.460 [GameSession] create_game_object(488, 0) -> 110000105182d5d 20:07:24.460 [GameSession] create_game_object(488, 0) -> 110000104a550a1 20:07:24.995 [GameSession] create_game_object(64, 489) 20:07:24.995 [GameSession] create_game_object(489, 0) -> 11000010493d8ff 20:07:24.995 [GameSession] create_game_object(489, 0) -> 110000105182d5d 20:07:24.995 [GameSession] create_game_object(489, 0) -> 110000104a550a1 20:07:25.270 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000104a550a1:1:1:1 = item_key=deus_wh_1h_axe,powerlevel=700,rarity=unique,skin=wh_1h_axe_skin_04_runed_01,property=stamina:100000,property=block_cost:100000,trait=melee_heal_on_crit 20:07:25.270 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 504 20:07:25.270 [Lua] [SharedState] deus_run_state_14553509: melee_swap_chests_used:0:0:0:0 = {"unique":2} 20:07:25.270 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4200 20:07:25.270 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":75461328,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:07:25.271 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 20:07:25.288 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 20:07:25.304 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:07:25.314 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_hatchet_t2/wpn_axe_hatchet_t2_3p, ProfileSynchronizer 20:07:25.314 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t1/wpn_emp_sword_04_t1_3p, ProfileSynchronizer 20:07:25.424 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:07:25.424 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:07:25.537 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:07:26.194 [GameSession] create_game_object(84, 490) 20:07:26.194 [GameSession] create_game_object(490, 0) -> 11000010493d8ff 20:07:26.194 [GameSession] create_game_object(490, 0) -> 110000105182d5d 20:07:26.194 [GameSession] create_game_object(490, 0) -> 110000104a550a1 20:07:26.194 [GameSession] create_game_object(84, 491) 20:07:26.194 [GameSession] create_game_object(491, 0) -> 11000010493d8ff 20:07:26.194 [GameSession] create_game_object(491, 0) -> 110000105182d5d 20:07:26.194 [GameSession] create_game_object(491, 0) -> 110000104a550a1 20:07:26.194 [GameSession] create_game_object(84, 492) 20:07:26.194 [GameSession] create_game_object(492, 0) -> 11000010493d8ff 20:07:26.194 [GameSession] create_game_object(492, 0) -> 110000105182d5d 20:07:26.194 [GameSession] create_game_object(492, 0) -> 110000104a550a1 20:07:27.023 [GameSession] create_game_object(64, 493) 20:07:27.023 [GameSession] create_game_object(493, 0) -> 11000010493d8ff 20:07:27.023 [GameSession] create_game_object(493, 0) -> 110000105182d5d 20:07:27.023 [GameSession] create_game_object(493, 0) -> 110000104a550a1 20:07:28.064 [Lua] Set lobby begin: 20:07:28.064 [Lua] Lobby data twitch_enabled = false 20:07:28.064 [Lua] Lobby data selected_mission_id = journey_cave 20:07:28.064 [Lua] Lobby data num_players = 4 20:07:28.064 [Lua] Lobby data difficulty_tweak = 0 20:07:28.064 [Lua] Lobby data host = 110000103724cc4 20:07:28.064 [Lua] Lobby data matchmaking_type = 2 20:07:28.064 [Lua] Lobby data is_private = false 20:07:28.064 [Lua] Lobby data match_started = true 20:07:28.064 [Lua] Lobby data difficulty = hardest 20:07:28.064 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:07:28.064 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:07:28.064 [Lua] Lobby data unique_server_name = Tierce 20:07:28.064 [Lua] Lobby data quick_game = true 20:07:28.064 [Lua] Lobby data country_code = CZ 20:07:28.064 [Lua] Lobby data matchmaking = true 20:07:28.065 [Lua] Lobby data power_level = 745 20:07:28.065 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:07:28.065 [Lua] Lobby data mechanism = deus 20:07:28.065 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:07:28.065 [Lua] Lobby data player_slot_2 = 0:0 20:07:28.065 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:07:28.065 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:07:28.065 [Lua] Lobby data eac_authorized = true 20:07:28.065 [Lua] Set lobby end. 20:07:28.096 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75 20:07:30.464 error: [Unit] Unit: '#ID[4de3d601d7a59389]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:07:30.861 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.86199999999999999 20:07:30.998 [GameSession] create_game_object(84, 494) 20:07:30.998 [GameSession] create_game_object(494, 0) -> 11000010493d8ff 20:07:30.998 [GameSession] create_game_object(494, 0) -> 110000105182d5d 20:07:30.998 [GameSession] create_game_object(494, 0) -> 110000104a550a1 20:07:31.048 [GameSession] destroy_game_object(494) 20:07:31.405 [GameSession] create_game_object(84, 495) 20:07:31.405 [GameSession] create_game_object(495, 0) -> 11000010493d8ff 20:07:31.405 [GameSession] create_game_object(495, 0) -> 110000105182d5d 20:07:31.405 [GameSession] create_game_object(495, 0) -> 110000104a550a1 20:07:31.892 [GameSession] create_game_object(84, 496) 20:07:31.892 [GameSession] create_game_object(496, 0) -> 11000010493d8ff 20:07:31.892 [GameSession] create_game_object(496, 0) -> 110000105182d5d 20:07:31.892 [GameSession] create_game_object(496, 0) -> 110000104a550a1 20:07:31.921 [GameSession] create_game_object(64, 497) 20:07:31.921 [GameSession] create_game_object(497, 0) -> 11000010493d8ff 20:07:31.921 [GameSession] create_game_object(497, 0) -> 110000105182d5d 20:07:31.921 [GameSession] create_game_object(497, 0) -> 110000104a550a1 20:07:31.934 [GameSession] create_game_object(64, 498) 20:07:31.934 [GameSession] create_game_object(498, 0) -> 11000010493d8ff 20:07:31.934 [GameSession] create_game_object(498, 0) -> 110000105182d5d 20:07:31.934 [GameSession] create_game_object(498, 0) -> 110000104a550a1 20:07:31.948 [GameSession] create_game_object(64, 499) 20:07:31.948 [GameSession] create_game_object(499, 0) -> 11000010493d8ff 20:07:31.948 [GameSession] create_game_object(499, 0) -> 110000105182d5d 20:07:31.948 [GameSession] create_game_object(499, 0) -> 110000104a550a1 20:07:33.255 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75800000000000001 20:07:33.627 [GameSession] destroy_game_object(496) 20:07:34.064 [GameSession] create_game_object(84, 500) 20:07:34.064 [GameSession] create_game_object(500, 0) -> 11000010493d8ff 20:07:34.064 [GameSession] create_game_object(500, 0) -> 110000105182d5d 20:07:34.064 [GameSession] create_game_object(500, 0) -> 110000104a550a1 20:07:36.910 [GameSession] destroy_game_object(500) 20:07:37.298 [GameSession] create_game_object(84, 501) 20:07:37.298 [GameSession] create_game_object(501, 0) -> 11000010493d8ff 20:07:37.298 [GameSession] create_game_object(501, 0) -> 110000105182d5d 20:07:37.298 [GameSession] create_game_object(501, 0) -> 110000104a550a1 20:07:37.467 [GameSession] destroy_game_object(424) 20:07:38.162 [GameSession] destroy_game_object(501) 20:07:38.342 [GameSession] create_game_object(84, 502) 20:07:38.342 [GameSession] create_game_object(502, 0) -> 11000010493d8ff 20:07:38.342 [GameSession] create_game_object(502, 0) -> 110000105182d5d 20:07:38.342 [GameSession] create_game_object(502, 0) -> 110000104a550a1 20:07:38.420 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76600000000000001 20:07:38.915 [GameSession] create_game_object(70, 503) 20:07:38.915 [GameSession] create_game_object(503, 0) -> 11000010493d8ff 20:07:38.915 [GameSession] create_game_object(503, 0) -> 110000105182d5d 20:07:38.915 [GameSession] create_game_object(503, 0) -> 110000104a550a1 20:07:39.025 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.95999999999999996 20:07:39.025 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.82199999999999995 20:07:39.064 [GameSession] destroy_game_object(502) 20:07:39.391 [GameSession] create_game_object(84, 504) 20:07:39.391 [GameSession] create_game_object(504, 0) -> 11000010493d8ff 20:07:39.391 [GameSession] create_game_object(504, 0) -> 110000105182d5d 20:07:39.391 [GameSession] create_game_object(504, 0) -> 110000104a550a1 20:07:39.438 [GameSession] create_game_object(70, 505) 20:07:39.438 [GameSession] create_game_object(505, 0) -> 11000010493d8ff 20:07:39.438 [GameSession] create_game_object(505, 0) -> 110000105182d5d 20:07:39.438 [GameSession] create_game_object(505, 0) -> 110000104a550a1 20:07:39.943 [GameSession] create_game_object(70, 506) 20:07:39.943 [GameSession] create_game_object(506, 0) -> 11000010493d8ff 20:07:39.943 [GameSession] create_game_object(506, 0) -> 110000105182d5d 20:07:39.943 [GameSession] create_game_object(506, 0) -> 110000104a550a1 20:07:40.478 [GameSession] create_game_object(70, 507) 20:07:40.478 [GameSession] create_game_object(507, 0) -> 11000010493d8ff 20:07:40.478 [GameSession] create_game_object(507, 0) -> 110000105182d5d 20:07:40.478 [GameSession] create_game_object(507, 0) -> 110000104a550a1 20:07:40.641 [GameSession] destroy_game_object(504) 20:07:41.205 error: [Unit] Unit: '#ID[64799b91339166ce]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:07:41.318 [GameSession] create_game_object(84, 508) 20:07:41.318 [GameSession] create_game_object(508, 0) -> 11000010493d8ff 20:07:41.318 [GameSession] create_game_object(508, 0) -> 110000105182d5d 20:07:41.318 [GameSession] create_game_object(508, 0) -> 110000104a550a1 20:07:42.063 [GameSession] create_game_object(64, 509) 20:07:42.063 [GameSession] create_game_object(509, 0) -> 11000010493d8ff 20:07:42.063 [GameSession] create_game_object(509, 0) -> 110000105182d5d 20:07:42.063 [GameSession] create_game_object(509, 0) -> 110000104a550a1 20:07:42.571 [GameSession] create_game_object(64, 510) 20:07:42.571 [GameSession] create_game_object(510, 0) -> 11000010493d8ff 20:07:42.571 [GameSession] create_game_object(510, 0) -> 110000105182d5d 20:07:42.571 [GameSession] create_game_object(510, 0) -> 110000104a550a1 20:07:42.702 [GameSession] destroy_game_object(508) 20:07:42.919 [Lua] event horde ends! 20:07:42.960 [Lua] Horde killed: ? 20:07:44.695 [GameSession] create_game_object(84, 511) 20:07:44.695 [GameSession] create_game_object(511, 0) -> 11000010493d8ff 20:07:44.695 [GameSession] create_game_object(511, 0) -> 110000105182d5d 20:07:44.695 [GameSession] create_game_object(511, 0) -> 110000104a550a1 20:07:47.934 [GameSession] destroy_game_object(503) 20:07:47.934 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[02ec4bebdf149b85]' 20:07:48.696 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.78200000000000003 20:07:49.383 [GameSession] destroy_game_object(511) 20:07:50.587 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.87 20:07:51.176 [Lua] event horde ends! 20:07:52.292 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.91249999999999998 20:07:52.292 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.80000000000000004 20:07:52.311 [GameSession] create_game_object(84, 512) 20:07:52.311 [GameSession] create_game_object(512, 0) -> 11000010493d8ff 20:07:52.311 [GameSession] create_game_object(512, 0) -> 110000105182d5d 20:07:52.311 [GameSession] create_game_object(512, 0) -> 110000104a550a1 20:07:53.887 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79000000000000004 20:07:54.306 [GameSession] destroy_game_object(505) 20:07:54.306 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[94b32754a3705548]' child 2: '#ID[772403a6f724ad5f]' 20:07:54.306 [GameSession] destroy_game_object(506) 20:07:54.306 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9087c7fd55704a53]' child 1: '#ID[48e4a45905fde0f7]' child 2: '#ID[491641d43abe46c8]' 20:07:54.306 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:07:54.703 [GameSession] destroy_game_object(512) 20:07:54.974 [GameSession] create_game_object(84, 513) 20:07:54.974 [GameSession] create_game_object(513, 0) -> 11000010493d8ff 20:07:54.974 [GameSession] create_game_object(513, 0) -> 110000105182d5d 20:07:54.974 [GameSession] create_game_object(513, 0) -> 110000104a550a1 20:07:55.445 [GameSession] destroy_game_object(513) 20:07:56.146 [GameSession] create_game_object(84, 514) 20:07:56.146 [GameSession] create_game_object(514, 0) -> 11000010493d8ff 20:07:56.146 [GameSession] create_game_object(514, 0) -> 110000105182d5d 20:07:56.146 [GameSession] create_game_object(514, 0) -> 110000104a550a1 20:07:56.237 [GameSession] destroy_game_object(514) 20:07:57.033 [GameSession] create_game_object(64, 515) 20:07:57.033 [GameSession] create_game_object(515, 0) -> 11000010493d8ff 20:07:57.033 [GameSession] create_game_object(515, 0) -> 110000105182d5d 20:07:57.033 [GameSession] create_game_object(515, 0) -> 110000104a550a1 20:07:57.052 [GameSession] create_game_object(64, 516) 20:07:57.053 [GameSession] create_game_object(516, 0) -> 11000010493d8ff 20:07:57.053 [GameSession] create_game_object(516, 0) -> 110000105182d5d 20:07:57.053 [GameSession] create_game_object(516, 0) -> 110000104a550a1 20:07:57.069 [GameSession] create_game_object(64, 517) 20:07:57.069 [GameSession] create_game_object(517, 0) -> 11000010493d8ff 20:07:57.069 [GameSession] create_game_object(517, 0) -> 110000105182d5d 20:07:57.069 [GameSession] create_game_object(517, 0) -> 110000104a550a1 20:07:57.649 [GameSession] destroy_game_object(495) 20:07:59.017 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79800000000000004 20:07:59.455 [Lua] event horde ends! 20:08:00.064 [GameSession] destroy_game_object(5) 20:08:00.509 [GameSession] create_game_object(36, 518) 20:08:00.509 [GameSession] create_game_object(518, 0) -> 11000010493d8ff 20:08:00.509 [GameSession] create_game_object(518, 0) -> 110000105182d5d 20:08:00.509 [GameSession] create_game_object(518, 0) -> 110000104a550a1 20:08:00.524 [GameSession] create_game_object(36, 519) 20:08:00.524 [GameSession] create_game_object(519, 0) -> 11000010493d8ff 20:08:00.524 [GameSession] create_game_object(519, 0) -> 110000105182d5d 20:08:00.524 [GameSession] create_game_object(519, 0) -> 110000104a550a1 20:08:01.589 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 48 will change to a manual source. 20:08:02.125 [GameSession] create_game_object(30, 520) 20:08:02.125 [GameSession] create_game_object(520, 0) -> 11000010493d8ff 20:08:02.125 [GameSession] create_game_object(520, 0) -> 110000105182d5d 20:08:02.126 [GameSession] create_game_object(520, 0) -> 110000104a550a1 20:08:02.718 [GameSession] create_game_object(75, 521) 20:08:02.718 [GameSession] create_game_object(521, 0) -> 11000010493d8ff 20:08:02.718 [GameSession] create_game_object(521, 0) -> 110000105182d5d 20:08:02.718 [GameSession] create_game_object(521, 0) -> 110000104a550a1 20:08:02.718 [GameSession] create_game_object(75, 522) 20:08:02.718 [GameSession] create_game_object(522, 0) -> 11000010493d8ff 20:08:02.718 [GameSession] create_game_object(522, 0) -> 110000105182d5d 20:08:02.718 [GameSession] create_game_object(522, 0) -> 110000104a550a1 20:08:02.727 [GameSession] create_game_object(17, 523) 20:08:02.727 [GameSession] create_game_object(523, 0) -> 11000010493d8ff 20:08:02.727 [GameSession] create_game_object(523, 0) -> 110000105182d5d 20:08:02.727 [GameSession] create_game_object(523, 0) -> 110000104a550a1 20:08:02.937 [GameSession] create_game_object(17, 524) 20:08:02.937 [GameSession] create_game_object(524, 0) -> 11000010493d8ff 20:08:02.937 [GameSession] create_game_object(524, 0) -> 110000105182d5d 20:08:02.937 [GameSession] create_game_object(524, 0) -> 110000104a550a1 20:08:03.148 [GameSession] create_game_object(17, 525) 20:08:03.148 [GameSession] create_game_object(525, 0) -> 11000010493d8ff 20:08:03.148 [GameSession] create_game_object(525, 0) -> 110000105182d5d 20:08:03.148 [GameSession] create_game_object(525, 0) -> 110000104a550a1 20:08:03.349 [GameSession] create_game_object(17, 526) 20:08:03.349 [GameSession] create_game_object(526, 0) -> 11000010493d8ff 20:08:03.349 [GameSession] create_game_object(526, 0) -> 110000105182d5d 20:08:03.349 [GameSession] create_game_object(526, 0) -> 110000104a550a1 20:08:03.559 [GameSession] create_game_object(17, 527) 20:08:03.559 [GameSession] create_game_object(527, 0) -> 11000010493d8ff 20:08:03.559 [GameSession] create_game_object(527, 0) -> 110000105182d5d 20:08:03.559 [GameSession] create_game_object(527, 0) -> 110000104a550a1 20:08:04.143 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.80600000000000005 20:08:04.287 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 8 will change to a manual source. 20:08:05.453 [GameSession] create_game_object(75, 528) 20:08:05.453 [GameSession] create_game_object(528, 0) -> 11000010493d8ff 20:08:05.453 [GameSession] create_game_object(528, 0) -> 110000105182d5d 20:08:05.453 [GameSession] create_game_object(528, 0) -> 110000104a550a1 20:08:05.453 [GameSession] create_game_object(75, 529) 20:08:05.453 [GameSession] create_game_object(529, 0) -> 11000010493d8ff 20:08:05.453 [GameSession] create_game_object(529, 0) -> 110000105182d5d 20:08:05.453 [GameSession] create_game_object(529, 0) -> 110000104a550a1 20:08:05.465 [GameSession] create_game_object(17, 530) 20:08:05.465 [GameSession] create_game_object(530, 0) -> 11000010493d8ff 20:08:05.465 [GameSession] create_game_object(530, 0) -> 110000105182d5d 20:08:05.465 [GameSession] create_game_object(530, 0) -> 110000104a550a1 20:08:05.692 [GameSession] create_game_object(17, 531) 20:08:05.692 [GameSession] create_game_object(531, 0) -> 11000010493d8ff 20:08:05.692 [GameSession] create_game_object(531, 0) -> 110000105182d5d 20:08:05.692 [GameSession] create_game_object(531, 0) -> 110000104a550a1 20:08:05.780 [GameSession] destroy_game_object(523) 20:08:05.912 [GameSession] create_game_object(17, 532) 20:08:05.912 [GameSession] create_game_object(532, 0) -> 11000010493d8ff 20:08:05.912 [GameSession] create_game_object(532, 0) -> 110000105182d5d 20:08:05.912 [GameSession] create_game_object(532, 0) -> 110000104a550a1 20:08:05.997 [GameSession] destroy_game_object(524) 20:08:06.069 [GameSession] create_game_object(53, 533) 20:08:06.069 [GameSession] create_game_object(533, 0) -> 11000010493d8ff 20:08:06.069 [GameSession] create_game_object(533, 0) -> 110000105182d5d 20:08:06.069 [GameSession] create_game_object(533, 0) -> 110000104a550a1 20:08:06.117 [GameSession] create_game_object(17, 534) 20:08:06.117 [GameSession] create_game_object(534, 0) -> 11000010493d8ff 20:08:06.117 [GameSession] create_game_object(534, 0) -> 110000105182d5d 20:08:06.117 [GameSession] create_game_object(534, 0) -> 110000104a550a1 20:08:06.196 [GameSession] destroy_game_object(525) 20:08:06.296 [GameSession] create_game_object(17, 535) 20:08:06.296 [GameSession] create_game_object(535, 0) -> 11000010493d8ff 20:08:06.296 [GameSession] create_game_object(535, 0) -> 110000105182d5d 20:08:06.296 [GameSession] create_game_object(535, 0) -> 110000104a550a1 20:08:06.370 [GameSession] destroy_game_object(526) 20:08:06.552 [GameSession] destroy_game_object(527) 20:08:08.255 [GameSession] destroy_game_object(492) 20:08:08.645 [GameSession] destroy_game_object(530) 20:08:08.872 [GameSession] destroy_game_object(531) 20:08:08.906 [GameSession] create_game_object(36, 536) 20:08:08.906 [GameSession] create_game_object(536, 0) -> 11000010493d8ff 20:08:08.906 [GameSession] create_game_object(536, 0) -> 110000105182d5d 20:08:08.906 [GameSession] create_game_object(536, 0) -> 110000104a550a1 20:08:08.951 [GameSession] create_game_object(53, 537) 20:08:08.951 [GameSession] create_game_object(537, 0) -> 11000010493d8ff 20:08:08.951 [GameSession] create_game_object(537, 0) -> 110000105182d5d 20:08:08.951 [GameSession] create_game_object(537, 0) -> 110000104a550a1 20:08:09.079 [GameSession] destroy_game_object(532) 20:08:09.229 [GameSession] destroy_game_object(534) 20:08:09.420 [GameSession] destroy_game_object(535) 20:08:09.433 [GameSession] create_game_object(68, 538) 20:08:09.433 [GameSession] create_game_object(538, 0) -> 11000010493d8ff 20:08:09.433 [GameSession] create_game_object(538, 0) -> 110000105182d5d 20:08:09.433 [GameSession] create_game_object(538, 0) -> 110000104a550a1 20:08:11.906 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x1ed1b, position: 0 20:08:12.706 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 98 will change to a manual source. 20:08:13.505 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 44 20:08:13.505 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 734 20:08:13.505 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6245 20:08:13.505 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 39 20:08:13.511 [GameSession] destroy_game_object(40) 20:08:13.572 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 36 20:08:13.572 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 630 20:08:13.572 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6275 20:08:13.582 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 44 20:08:13.582 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 237 20:08:13.582 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6305 20:08:13.634 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 44 20:08:13.634 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 539 20:08:13.634 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6340 20:08:14.310 [GameSession] create_game_object(68, 539) 20:08:14.310 [GameSession] create_game_object(539, 0) -> 11000010493d8ff 20:08:14.310 [GameSession] create_game_object(539, 0) -> 110000105182d5d 20:08:14.310 [GameSession] create_game_object(539, 0) -> 110000104a550a1 20:08:14.595 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.82199999999999995 20:08:15.747 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.79249999999999998 20:08:16.017 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.77000000000000002 20:08:16.050 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.78249999999999997 20:08:16.673 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.69399999999999995 20:08:17.110 [Lua] event horde ends! 20:08:18.508 [GameSession] create_game_object(68, 540) 20:08:18.508 [GameSession] create_game_object(540, 0) -> 11000010493d8ff 20:08:18.508 [GameSession] create_game_object(540, 0) -> 110000105182d5d 20:08:18.508 [GameSession] create_game_object(540, 0) -> 110000104a550a1 20:08:18.514 [GameSession] destroy_game_object(533) 20:08:18.514 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 20:08:18.539 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.28346458077430725 20:08:19.663 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.70199999999999996 20:08:20.057 [GameSession] create_game_object(84, 541) 20:08:20.057 [GameSession] create_game_object(541, 0) -> 11000010493d8ff 20:08:20.057 [GameSession] create_game_object(541, 0) -> 110000105182d5d 20:08:20.057 [GameSession] create_game_object(541, 0) -> 110000104a550a1 20:08:20.074 [GameSession] create_game_object(64, 542) 20:08:20.074 [GameSession] create_game_object(542, 0) -> 11000010493d8ff 20:08:20.074 [GameSession] create_game_object(542, 0) -> 110000105182d5d 20:08:20.074 [GameSession] create_game_object(542, 0) -> 110000104a550a1 20:08:20.385 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 20:08:20.385 [Lua] pacing=deus_default 20:08:20.385 [Lua] roaming=nil 20:08:20.385 [Lua] specials=deus_default 20:08:20.385 [Lua] contained_breeds=nil 20:08:20.385 [Lua] debug_color=maroon 20:08:20.385 [Lua] disabled=false 20:08:20.385 [Lua] pack_spawning=deus_default 20:08:20.385 [Lua] factions=nil 20:08:20.385 [Lua] description=deus_conflict_director_skaven_chaos_name 20:08:20.385 [Lua] boss=deus_default 20:08:20.385 [Lua] horde=deus_default 20:08:20.385 [Lua] name=deus_skaven_chaos 20:08:20.385 [Lua] intensity=deus_default 20:08:20.385 [Lua] --- 20:08:20.546 [GameSession] destroy_game_object(522) 20:08:20.546 [GameSession] destroy_game_object(521) 20:08:22.605 [GameSession] create_game_object(68, 543) 20:08:22.605 [GameSession] create_game_object(543, 0) -> 11000010493d8ff 20:08:22.605 [GameSession] create_game_object(543, 0) -> 110000105182d5d 20:08:22.605 [GameSession] create_game_object(543, 0) -> 110000104a550a1 20:08:22.611 [GameSession] destroy_game_object(537) 20:08:22.611 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9d723643fe1422f0]' child 1: '#ID[2177651d23b735e3]' 20:08:22.703 [GameSession] destroy_game_object(541) 20:08:24.613 [GameSession] destroy_game_object(507) 20:08:24.613 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 20:08:24.627 [GameSession] destroy_game_object(528) 20:08:24.627 [GameSession] destroy_game_object(529) 20:08:24.707 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.70999999999999996 20:08:25.429 [GameSession] 110000104a550a1 -> create_game_object(3083) 20:08:25.429 [GameSession] create_game_object(3083, 0) -> 11000010493d8ff 20:08:25.429 [GameSession] create_game_object(3083, 0) -> 110000105182d5d 20:08:25.429 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:08:25.499 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 20:08:25.699 [GameSession] create_game_object(68, 544) 20:08:25.699 [GameSession] create_game_object(544, 0) -> 11000010493d8ff 20:08:25.699 [GameSession] create_game_object(544, 0) -> 110000105182d5d 20:08:25.699 [GameSession] create_game_object(544, 0) -> 110000104a550a1 20:08:26.031 [GameSession] 110000104a550a1 -> destroy_game_object(3083) 20:08:26.031 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:08:29.836 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71799999999999997 20:08:29.890 [GameSession] destroy_game_object(519) 20:08:29.890 [GameSession] destroy_game_object(518) 20:08:33.138 [GameSession] destroy_game_object(536) 20:08:33.851 [Lua] Switching ConflictSettings: to: deus_chaos 20:08:33.851 [Lua] pacing=deus_chaos 20:08:33.851 [Lua] roaming=nil 20:08:33.851 [Lua] specials=deus_chaos 20:08:33.851 [Lua] debug_color=purple 20:08:33.851 [Lua] contained_breeds=nil 20:08:33.851 [Lua] pack_spawning=deus_chaos 20:08:33.851 [Lua] disabled=false 20:08:33.851 [Lua] factions=nil 20:08:33.851 [Lua] boss=deus_chaos 20:08:33.851 [Lua] horde=deus_chaos 20:08:33.851 [Lua] name=deus_chaos 20:08:33.851 [Lua] intensity=deus_default 20:08:33.851 [Lua] --- 20:08:34.625 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 20:08:34.625 [Lua] pacing=deus_default 20:08:34.625 [Lua] roaming=nil 20:08:34.625 [Lua] specials=deus_default 20:08:34.625 [Lua] contained_breeds=nil 20:08:34.625 [Lua] debug_color=maroon 20:08:34.625 [Lua] disabled=false 20:08:34.625 [Lua] pack_spawning=deus_default 20:08:34.625 [Lua] factions=nil 20:08:34.625 [Lua] description=deus_conflict_director_skaven_chaos_name 20:08:34.625 [Lua] boss=deus_default 20:08:34.625 [Lua] horde=deus_default 20:08:34.625 [Lua] name=deus_skaven_chaos 20:08:34.625 [Lua] intensity=deus_default 20:08:34.625 [Lua] --- 20:08:34.894 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.72599999999999998 20:08:41.483 [Lua] event horde ends! 20:08:43.748 [Lua] Switching ConflictSettings: to: deus_chaos 20:08:43.748 [Lua] pacing=deus_chaos 20:08:43.748 [Lua] roaming=nil 20:08:43.748 [Lua] specials=deus_chaos 20:08:43.748 [Lua] debug_color=purple 20:08:43.748 [Lua] contained_breeds=nil 20:08:43.748 [Lua] pack_spawning=deus_chaos 20:08:43.748 [Lua] disabled=false 20:08:43.748 [Lua] factions=nil 20:08:43.748 [Lua] boss=deus_chaos 20:08:43.748 [Lua] horde=deus_chaos 20:08:43.748 [Lua] name=deus_chaos 20:08:43.748 [Lua] intensity=deus_default 20:08:43.748 [Lua] --- 20:08:45.014 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.74199999999999999 20:08:48.790 [GameSession] destroy_game_object(491) 20:08:49.998 [GameSession] destroy_game_object(490) 20:08:50.070 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75 20:08:50.930 [GameSession] create_game_object(70, 545) 20:08:50.930 [GameSession] create_game_object(545, 0) -> 11000010493d8ff 20:08:50.930 [GameSession] create_game_object(545, 0) -> 110000105182d5d 20:08:50.930 [GameSession] create_game_object(545, 0) -> 110000104a550a1 20:08:51.444 [GameSession] create_game_object(70, 546) 20:08:51.444 [GameSession] create_game_object(546, 0) -> 11000010493d8ff 20:08:51.444 [GameSession] create_game_object(546, 0) -> 110000105182d5d 20:08:51.444 [GameSession] create_game_object(546, 0) -> 110000104a550a1 20:08:51.976 [GameSession] create_game_object(70, 547) 20:08:51.976 [GameSession] create_game_object(547, 0) -> 11000010493d8ff 20:08:51.976 [GameSession] create_game_object(547, 0) -> 110000105182d5d 20:08:51.976 [GameSession] create_game_object(547, 0) -> 110000104a550a1 20:08:55.114 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75800000000000001 20:08:57.199 [GameSession] 110000104a550a1 -> create_game_object(3084) 20:08:57.199 [GameSession] create_game_object(3084, 0) -> 11000010493d8ff 20:08:57.199 [GameSession] create_game_object(3084, 0) -> 110000105182d5d 20:08:57.199 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:08:57.232 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 20:08:57.863 [GameSession] 110000104a550a1 -> destroy_game_object(3084) 20:08:57.863 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:09:00.165 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76600000000000001 20:09:01.145 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x1ed1b, position: 0 20:09:03.030 [Lua] event horde ends! 20:09:09.217 [GameSession] destroy_game_object(545) 20:09:09.217 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 20:09:10.288 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.78200000000000003 20:09:11.096 [Lua] event horde ends! 20:09:15.351 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79000000000000004 20:09:20.371 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79800000000000004 20:09:22.664 [GameSession] create_game_object(64, 548) 20:09:22.664 [GameSession] create_game_object(548, 0) -> 11000010493d8ff 20:09:22.664 [GameSession] create_game_object(548, 0) -> 110000105182d5d 20:09:22.664 [GameSession] create_game_object(548, 0) -> 110000104a550a1 20:09:23.215 [GameSession] create_game_object(64, 549) 20:09:23.215 [GameSession] create_game_object(549, 0) -> 11000010493d8ff 20:09:23.215 [GameSession] create_game_object(549, 0) -> 110000105182d5d 20:09:23.215 [GameSession] create_game_object(549, 0) -> 110000104a550a1 20:09:25.451 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.80600000000000005 20:09:28.755 [GameSession] create_game_object(64, 550) 20:09:28.755 [GameSession] create_game_object(550, 0) -> 11000010493d8ff 20:09:28.755 [GameSession] create_game_object(550, 0) -> 110000105182d5d 20:09:28.755 [GameSession] create_game_object(550, 0) -> 110000104a550a1 20:09:29.270 [GameSession] create_game_object(64, 551) 20:09:29.270 [GameSession] create_game_object(551, 0) -> 11000010493d8ff 20:09:29.270 [GameSession] create_game_object(551, 0) -> 110000105182d5d 20:09:29.270 [GameSession] create_game_object(551, 0) -> 110000104a550a1 20:09:29.787 [GameSession] create_game_object(64, 552) 20:09:29.787 [GameSession] create_game_object(552, 0) -> 11000010493d8ff 20:09:29.787 [GameSession] create_game_object(552, 0) -> 110000105182d5d 20:09:29.787 [GameSession] create_game_object(552, 0) -> 110000104a550a1 20:09:30.073 [GameSession] create_game_object(68, 553) 20:09:30.073 [GameSession] create_game_object(553, 0) -> 11000010493d8ff 20:09:30.073 [GameSession] create_game_object(553, 0) -> 110000105182d5d 20:09:30.073 [GameSession] create_game_object(553, 0) -> 110000104a550a1 20:09:31.413 [GameSession] 110000104a550a1 -> create_game_object(3085) 20:09:31.413 [GameSession] create_game_object(3085, 0) -> 11000010493d8ff 20:09:31.413 [GameSession] create_game_object(3085, 0) -> 110000105182d5d 20:09:31.413 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:09:31.451 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.85039371252059937 20:09:31.596 [GameSession] destroy_game_object(546) 20:09:31.596 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:09:31.597 [GameSession] destroy_game_object(547) 20:09:31.597 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 20:09:31.913 [GameSession] 110000104a550a1 -> destroy_game_object(3085) 20:09:31.913 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:09:34.051 [GameSession] create_game_object(68, 554) 20:09:34.051 [GameSession] create_game_object(554, 0) -> 11000010493d8ff 20:09:34.051 [GameSession] create_game_object(554, 0) -> 110000105182d5d 20:09:34.051 [GameSession] create_game_object(554, 0) -> 110000104a550a1 20:09:35.525 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.82199999999999995 20:09:37.760 [Lua] event horde ends! 20:09:40.648 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.82999999999999996 20:09:41.999 [GameSession] create_game_object(64, 555) 20:09:41.999 [GameSession] create_game_object(555, 0) -> 11000010493d8ff 20:09:41.999 [GameSession] create_game_object(555, 0) -> 110000105182d5d 20:09:41.999 [GameSession] create_game_object(555, 0) -> 110000104a550a1 20:09:42.029 [GameSession] create_game_object(64, 556) 20:09:42.029 [GameSession] create_game_object(556, 0) -> 11000010493d8ff 20:09:42.029 [GameSession] create_game_object(556, 0) -> 110000105182d5d 20:09:42.029 [GameSession] create_game_object(556, 0) -> 110000104a550a1 20:09:42.059 [GameSession] create_game_object(64, 557) 20:09:42.059 [GameSession] create_game_object(557, 0) -> 11000010493d8ff 20:09:42.059 [GameSession] create_game_object(557, 0) -> 110000105182d5d 20:09:42.059 [GameSession] create_game_object(557, 0) -> 110000104a550a1 20:09:42.076 [GameSession] create_game_object(64, 558) 20:09:42.076 [GameSession] create_game_object(558, 0) -> 11000010493d8ff 20:09:42.076 [GameSession] create_game_object(558, 0) -> 110000105182d5d 20:09:42.076 [GameSession] create_game_object(558, 0) -> 110000104a550a1 20:09:42.321 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.23622047901153564 20:09:42.568 [GameSession] create_game_object(64, 559) 20:09:42.568 [GameSession] create_game_object(559, 0) -> 11000010493d8ff 20:09:42.568 [GameSession] create_game_object(559, 0) -> 110000105182d5d 20:09:42.568 [GameSession] create_game_object(559, 0) -> 110000104a550a1 20:09:42.806 [GameSession] create_game_object(68, 560) 20:09:42.806 [GameSession] create_game_object(560, 0) -> 11000010493d8ff 20:09:42.806 [GameSession] create_game_object(560, 0) -> 110000105182d5d 20:09:42.806 [GameSession] create_game_object(560, 0) -> 110000104a550a1 20:09:42.807 [GameSession] create_game_object(68, 561) 20:09:42.807 [GameSession] create_game_object(561, 0) -> 11000010493d8ff 20:09:42.807 [GameSession] create_game_object(561, 0) -> 110000105182d5d 20:09:42.807 [GameSession] create_game_object(561, 0) -> 110000104a550a1 20:09:42.807 [GameSession] create_game_object(68, 562) 20:09:42.807 [GameSession] create_game_object(562, 0) -> 11000010493d8ff 20:09:42.807 [GameSession] create_game_object(562, 0) -> 110000105182d5d 20:09:42.807 [GameSession] create_game_object(562, 0) -> 110000104a550a1 20:09:43.192 [GameSession] create_game_object(68, 563) 20:09:43.192 [GameSession] create_game_object(563, 0) -> 11000010493d8ff 20:09:43.192 [GameSession] create_game_object(563, 0) -> 110000105182d5d 20:09:43.192 [GameSession] create_game_object(563, 0) -> 110000104a550a1 20:09:44.883 [GameSession] create_game_object(68, 564) 20:09:44.883 [GameSession] create_game_object(564, 0) -> 11000010493d8ff 20:09:44.883 [GameSession] create_game_object(564, 0) -> 110000105182d5d 20:09:44.883 [GameSession] create_game_object(564, 0) -> 110000104a550a1 20:09:44.944 [GameSession] 110000104a550a1 -> create_game_object(3086) 20:09:44.944 [GameSession] create_game_object(3086, 0) -> 11000010493d8ff 20:09:44.944 [GameSession] create_game_object(3086, 0) -> 110000105182d5d 20:09:44.944 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:09:44.998 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.80314958095550537 20:09:45.122 [GameSession] create_game_object(68, 565) 20:09:45.122 [GameSession] create_game_object(565, 0) -> 11000010493d8ff 20:09:45.122 [GameSession] create_game_object(565, 0) -> 110000105182d5d 20:09:45.122 [GameSession] create_game_object(565, 0) -> 110000104a550a1 20:09:45.431 [GameSession] 110000104a550a1 -> destroy_game_object(3086) 20:09:45.431 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:09:45.711 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.83799999999999997 20:09:45.894 [Lua] event horde ends! 20:09:47.494 [GameSession] 110000104a550a1 -> create_game_object(3087) 20:09:47.495 [GameSession] create_game_object(3087, 0) -> 11000010493d8ff 20:09:47.495 [GameSession] create_game_object(3087, 0) -> 110000105182d5d 20:09:47.495 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:09:47.536 [GameSession] create_game_object(68, 566) 20:09:47.536 [GameSession] create_game_object(566, 0) -> 11000010493d8ff 20:09:47.536 [GameSession] create_game_object(566, 0) -> 110000105182d5d 20:09:47.536 [GameSession] create_game_object(566, 0) -> 110000104a550a1 20:09:47.537 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.74803149700164795 20:09:47.840 [GameSession] 110000104a550a1 -> destroy_game_object(3087) 20:09:47.840 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:09:49.529 [GameSession] create_game_object(68, 567) 20:09:49.529 [GameSession] create_game_object(567, 0) -> 11000010493d8ff 20:09:49.529 [GameSession] create_game_object(567, 0) -> 110000105182d5d 20:09:49.529 [GameSession] create_game_object(567, 0) -> 110000104a550a1 20:09:49.629 [GameSession] create_game_object(64, 568) 20:09:49.629 [GameSession] create_game_object(568, 0) -> 11000010493d8ff 20:09:49.629 [GameSession] create_game_object(568, 0) -> 110000105182d5d 20:09:49.629 [GameSession] create_game_object(568, 0) -> 110000104a550a1 20:09:49.643 [GameSession] create_game_object(64, 569) 20:09:49.643 [GameSession] create_game_object(569, 0) -> 11000010493d8ff 20:09:49.643 [GameSession] create_game_object(569, 0) -> 110000105182d5d 20:09:49.643 [GameSession] create_game_object(569, 0) -> 110000104a550a1 20:09:49.659 [GameSession] create_game_object(64, 570) 20:09:49.659 [GameSession] create_game_object(570, 0) -> 11000010493d8ff 20:09:49.659 [GameSession] create_game_object(570, 0) -> 110000105182d5d 20:09:49.659 [GameSession] create_game_object(570, 0) -> 110000104a550a1 20:09:49.679 [GameSession] create_game_object(64, 571) 20:09:49.679 [GameSession] create_game_object(571, 0) -> 11000010493d8ff 20:09:49.679 [GameSession] create_game_object(571, 0) -> 110000105182d5d 20:09:49.679 [GameSession] create_game_object(571, 0) -> 110000104a550a1 20:09:50.149 [GameSession] create_game_object(64, 572) 20:09:50.149 [GameSession] create_game_object(572, 0) -> 11000010493d8ff 20:09:50.149 [GameSession] create_game_object(572, 0) -> 110000105182d5d 20:09:50.149 [GameSession] create_game_object(572, 0) -> 110000104a550a1 20:09:50.386 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x1ed1b, position: 0 20:09:50.598 [GameSession] create_game_object(68, 573) 20:09:50.598 [GameSession] create_game_object(573, 0) -> 11000010493d8ff 20:09:50.598 [GameSession] create_game_object(573, 0) -> 110000105182d5d 20:09:50.598 [GameSession] create_game_object(573, 0) -> 110000104a550a1 20:09:50.808 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.84599999999999997 20:09:55.571 [GameSession] create_game_object(7, 574) 20:09:55.571 [GameSession] create_game_object(574, 0) -> 11000010493d8ff 20:09:55.571 [GameSession] create_game_object(574, 0) -> 110000105182d5d 20:09:55.571 [GameSession] create_game_object(574, 0) -> 110000104a550a1 20:09:55.574 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:09:56.148 [GameSession] create_game_object(68, 575) 20:09:56.148 [GameSession] create_game_object(575, 0) -> 11000010493d8ff 20:09:56.148 [GameSession] create_game_object(575, 0) -> 110000105182d5d 20:09:56.148 [GameSession] create_game_object(575, 0) -> 110000104a550a1 20:09:56.401 [GameSession] create_game_object(68, 576) 20:09:56.401 [GameSession] create_game_object(576, 0) -> 11000010493d8ff 20:09:56.401 [GameSession] create_game_object(576, 0) -> 110000105182d5d 20:09:56.401 [GameSession] create_game_object(576, 0) -> 110000104a550a1 20:09:56.402 [GameSession] create_game_object(68, 577) 20:09:56.402 [GameSession] create_game_object(577, 0) -> 11000010493d8ff 20:09:56.402 [GameSession] create_game_object(577, 0) -> 110000105182d5d 20:09:56.402 [GameSession] create_game_object(577, 0) -> 110000104a550a1 20:09:56.691 [GameSession] destroy_game_object(574) 20:09:56.729 [GameSession] create_game_object(68, 578) 20:09:56.729 [GameSession] create_game_object(578, 0) -> 11000010493d8ff 20:09:56.729 [GameSession] create_game_object(578, 0) -> 110000105182d5d 20:09:56.729 [GameSession] create_game_object(578, 0) -> 110000104a550a1 20:10:00.950 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.86199999999999999 20:10:01.732 [Lua] event horde ends! 20:10:01.749 [Lua] event horde ends! 20:10:03.034 [GameSession] create_game_object(68, 579) 20:10:03.034 [GameSession] create_game_object(579, 0) -> 11000010493d8ff 20:10:03.034 [GameSession] create_game_object(579, 0) -> 110000105182d5d 20:10:03.034 [GameSession] create_game_object(579, 0) -> 110000104a550a1 20:10:06.026 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.87 20:10:07.202 [GameSession] destroy_game_object(420) 20:10:07.202 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 20:10:07.202 [GameSession] destroy_game_object(413) 20:10:07.202 error: [Unit] Unit: '#ID[ea69b92331c71f10]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[d661ea9bc6d81b13]' child 1: '#ID[9087c7fd55704a53]' 20:10:07.202 [GameSession] destroy_game_object(417) 20:10:07.203 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' child 1: '#ID[176b0ed707df9d59]' 20:10:08.819 [GameSession] create_game_object(7, 580) 20:10:08.819 [GameSession] create_game_object(580, 0) -> 11000010493d8ff 20:10:08.819 [GameSession] create_game_object(580, 0) -> 110000105182d5d 20:10:08.819 [GameSession] create_game_object(580, 0) -> 110000104a550a1 20:10:08.821 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.81818181818181823 20:10:09.126 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76000000000000001 20:10:09.126 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.68999999999999995 20:10:09.281 [GameSession] create_game_object(68, 581) 20:10:09.281 [GameSession] create_game_object(581, 0) -> 11000010493d8ff 20:10:09.281 [GameSession] create_game_object(581, 0) -> 110000105182d5d 20:10:09.281 [GameSession] create_game_object(581, 0) -> 110000104a550a1 20:10:09.841 [Lua] event horde ends! 20:10:10.030 [GameSession] destroy_game_object(580) 20:10:11.067 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76800000000000002 20:10:11.080 [GameSession] create_game_object(70, 582) 20:10:11.080 [GameSession] create_game_object(582, 0) -> 11000010493d8ff 20:10:11.080 [GameSession] create_game_object(582, 0) -> 110000105182d5d 20:10:11.080 [GameSession] create_game_object(582, 0) -> 110000104a550a1 20:10:11.140 [GameSession] create_game_object(70, 583) 20:10:11.140 [GameSession] create_game_object(583, 0) -> 11000010493d8ff 20:10:11.140 [GameSession] create_game_object(583, 0) -> 110000105182d5d 20:10:11.140 [GameSession] create_game_object(583, 0) -> 110000104a550a1 20:10:11.490 [GameSession] create_game_object(68, 584) 20:10:11.490 [GameSession] create_game_object(584, 0) -> 11000010493d8ff 20:10:11.490 [GameSession] create_game_object(584, 0) -> 110000105182d5d 20:10:11.490 [GameSession] create_game_object(584, 0) -> 110000104a550a1 20:10:11.490 [GameSession] create_game_object(68, 585) 20:10:11.490 [GameSession] create_game_object(585, 0) -> 11000010493d8ff 20:10:11.490 [GameSession] create_game_object(585, 0) -> 110000105182d5d 20:10:11.490 [GameSession] create_game_object(585, 0) -> 110000104a550a1 20:10:11.490 [GameSession] create_game_object(68, 586) 20:10:11.490 [GameSession] create_game_object(586, 0) -> 11000010493d8ff 20:10:11.490 [GameSession] create_game_object(586, 0) -> 110000105182d5d 20:10:11.490 [GameSession] create_game_object(586, 0) -> 110000104a550a1 20:10:11.620 [GameSession] create_game_object(70, 587) 20:10:11.620 [GameSession] create_game_object(587, 0) -> 11000010493d8ff 20:10:11.620 [GameSession] create_game_object(587, 0) -> 110000105182d5d 20:10:11.620 [GameSession] create_game_object(587, 0) -> 110000104a550a1 20:10:11.684 [GameSession] create_game_object(70, 588) 20:10:11.684 [GameSession] create_game_object(588, 0) -> 11000010493d8ff 20:10:11.684 [GameSession] create_game_object(588, 0) -> 110000105182d5d 20:10:11.684 [GameSession] create_game_object(588, 0) -> 110000104a550a1 20:10:12.147 [GameSession] create_game_object(70, 589) 20:10:12.147 [GameSession] create_game_object(589, 0) -> 11000010493d8ff 20:10:12.147 [GameSession] create_game_object(589, 0) -> 110000105182d5d 20:10:12.147 [GameSession] create_game_object(589, 0) -> 110000104a550a1 20:10:12.214 [GameSession] create_game_object(70, 590) 20:10:12.214 [GameSession] create_game_object(590, 0) -> 11000010493d8ff 20:10:12.214 [GameSession] create_game_object(590, 0) -> 110000105182d5d 20:10:12.214 [GameSession] create_game_object(590, 0) -> 110000104a550a1 20:10:12.718 [GameSession] create_game_object(70, 591) 20:10:12.718 [GameSession] create_game_object(591, 0) -> 11000010493d8ff 20:10:12.718 [GameSession] create_game_object(591, 0) -> 110000105182d5d 20:10:12.718 [GameSession] create_game_object(591, 0) -> 110000104a550a1 20:10:13.199 [GameSession] create_game_object(70, 592) 20:10:13.199 [GameSession] create_game_object(592, 0) -> 11000010493d8ff 20:10:13.199 [GameSession] create_game_object(592, 0) -> 110000105182d5d 20:10:13.199 [GameSession] create_game_object(592, 0) -> 110000104a550a1 20:10:16.171 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.77600000000000002 20:10:18.147 [GameSession] create_game_object(7, 593) 20:10:18.147 [GameSession] create_game_object(593, 0) -> 11000010493d8ff 20:10:18.147 [GameSession] create_game_object(593, 0) -> 110000105182d5d 20:10:18.147 [GameSession] create_game_object(593, 0) -> 110000104a550a1 20:10:18.149 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.72727272727272729 20:10:19.183 [GameSession] create_game_object(68, 594) 20:10:19.183 [GameSession] create_game_object(594, 0) -> 11000010493d8ff 20:10:19.183 [GameSession] create_game_object(594, 0) -> 110000105182d5d 20:10:19.183 [GameSession] create_game_object(594, 0) -> 110000104a550a1 20:10:19.229 [GameSession] create_game_object(64, 595) 20:10:19.229 [GameSession] create_game_object(595, 0) -> 11000010493d8ff 20:10:19.229 [GameSession] create_game_object(595, 0) -> 110000105182d5d 20:10:19.229 [GameSession] create_game_object(595, 0) -> 110000104a550a1 20:10:19.246 [GameSession] create_game_object(64, 596) 20:10:19.246 [GameSession] create_game_object(596, 0) -> 11000010493d8ff 20:10:19.246 [GameSession] create_game_object(596, 0) -> 110000105182d5d 20:10:19.246 [GameSession] create_game_object(596, 0) -> 110000104a550a1 20:10:19.255 [GameSession] destroy_game_object(593) 20:10:19.262 [GameSession] create_game_object(64, 597) 20:10:19.262 [GameSession] create_game_object(597, 0) -> 11000010493d8ff 20:10:19.262 [GameSession] create_game_object(597, 0) -> 110000105182d5d 20:10:19.262 [GameSession] create_game_object(597, 0) -> 110000104a550a1 20:10:23.023 [GameSession] create_game_object(7, 598) 20:10:23.023 [GameSession] create_game_object(598, 0) -> 11000010493d8ff 20:10:23.023 [GameSession] create_game_object(598, 0) -> 110000105182d5d 20:10:23.023 [GameSession] create_game_object(598, 0) -> 110000104a550a1 20:10:23.025 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.63636363636363635 20:10:24.192 [GameSession] destroy_game_object(598) 20:10:24.717 [GameSession] destroy_game_object(592) 20:10:24.718 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:10:25.043 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.69999999999999996 20:10:25.044 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.39000000000000001 20:10:26.274 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.70799999999999996 20:10:27.290 [GameSession] create_game_object(64, 599) 20:10:27.290 [GameSession] create_game_object(599, 0) -> 11000010493d8ff 20:10:27.290 [GameSession] create_game_object(599, 0) -> 110000105182d5d 20:10:27.290 [GameSession] create_game_object(599, 0) -> 110000104a550a1 20:10:27.305 [GameSession] create_game_object(64, 600) 20:10:27.305 [GameSession] create_game_object(600, 0) -> 11000010493d8ff 20:10:27.305 [GameSession] create_game_object(600, 0) -> 110000105182d5d 20:10:27.305 [GameSession] create_game_object(600, 0) -> 110000104a550a1 20:10:27.321 [GameSession] create_game_object(64, 601) 20:10:27.321 [GameSession] create_game_object(601, 0) -> 11000010493d8ff 20:10:27.321 [GameSession] create_game_object(601, 0) -> 110000105182d5d 20:10:27.321 [GameSession] create_game_object(601, 0) -> 110000104a550a1 20:10:27.436 [GameSession] create_game_object(7, 602) 20:10:27.436 [GameSession] create_game_object(602, 0) -> 11000010493d8ff 20:10:27.436 [GameSession] create_game_object(602, 0) -> 110000105182d5d 20:10:27.436 [GameSession] create_game_object(602, 0) -> 110000104a550a1 20:10:27.439 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.54545454545454541 20:10:28.202 [GameSession] destroy_game_object(572) 20:10:28.202 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' 20:10:28.479 [GameSession] destroy_game_object(602) 20:10:29.334 [GameSession] destroy_game_object(590) 20:10:29.334 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[16eb747bd9b56e96]' child 1: '#ID[491641d43abe46c8]' 20:10:30.893 [GameSession] destroy_game_object(569) 20:10:30.893 error: [Unit] Unit: '#ID[2dbed05a7293609a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 20:10:31.259 [Lua] event horde ends! 20:10:31.326 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71599999999999997 20:10:33.301 [GameSession] destroy_game_object(576) 20:10:33.384 [GameSession] create_game_object(68, 603) 20:10:33.384 [GameSession] create_game_object(603, 0) -> 11000010493d8ff 20:10:33.384 [GameSession] create_game_object(603, 0) -> 110000105182d5d 20:10:33.384 [GameSession] create_game_object(603, 0) -> 110000104a550a1 20:10:33.389 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_vampiric_draught_01 20:10:34.863 [GameSession] destroy_game_object(587) 20:10:34.863 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[491641d43abe46c8]' 20:10:34.864 [GameSession] destroy_game_object(589) 20:10:34.864 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[94b32754a3705548]' 20:10:39.149 [GameSession] create_game_object(68, 604) 20:10:39.149 [GameSession] create_game_object(604, 0) -> 11000010493d8ff 20:10:39.149 [GameSession] create_game_object(604, 0) -> 110000105182d5d 20:10:39.149 [GameSession] create_game_object(604, 0) -> 110000104a550a1 20:10:39.394 [Lua] event horde ends! 20:10:39.595 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x1ed1b, position: 0 20:10:41.393 [GameSession] create_game_object(68, 605) 20:10:41.393 [GameSession] create_game_object(605, 0) -> 11000010493d8ff 20:10:41.393 [GameSession] create_game_object(605, 0) -> 110000105182d5d 20:10:41.393 [GameSession] create_game_object(605, 0) -> 110000104a550a1 20:10:41.472 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.73199999999999998 20:10:44.042 [GameSession] 110000104a550a1 -> create_game_object(3088) 20:10:44.042 [GameSession] create_game_object(3088, 0) -> 11000010493d8ff 20:10:44.042 [GameSession] create_game_object(3088, 0) -> 110000105182d5d 20:10:44.042 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:10:44.061 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.70078742504119873 20:10:44.553 [GameSession] 110000104a550a1 -> destroy_game_object(3088) 20:10:44.553 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:10:46.519 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.73999999999999999 20:10:46.676 [GameSession] 110000104a550a1 -> create_game_object(3089) 20:10:46.676 [GameSession] create_game_object(3089, 0) -> 11000010493d8ff 20:10:46.676 [GameSession] create_game_object(3089, 0) -> 110000105182d5d 20:10:46.676 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:10:46.709 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.65354329347610474 20:10:47.150 [GameSession] 110000104a550a1 -> destroy_game_object(3089) 20:10:47.150 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:10:47.209 [GameSession] 110000105182d5d -> create_game_object(2050) 20:10:47.209 [GameSession] create_game_object(2050, 0) -> 11000010493d8ff 20:10:47.209 [GameSession] create_game_object(2050, 0) -> 110000104a550a1 20:10:47.209 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000105182d5d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:10:47.213 [Lua] [SharedState] deus_run_state_14553509: grenade:110000105182d5d:1:5:1 = 20:10:47.338 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 20:10:47.338 [GameSession] create_game_object(45, 606) 20:10:47.338 [GameSession] create_game_object(606, 0) -> 11000010493d8ff 20:10:47.338 [GameSession] create_game_object(606, 0) -> 110000105182d5d 20:10:47.338 [GameSession] create_game_object(606, 0) -> 110000104a550a1 20:10:47.441 [GameSession] create_game_object(68, 607) 20:10:47.441 [GameSession] create_game_object(607, 0) -> 11000010493d8ff 20:10:47.441 [GameSession] create_game_object(607, 0) -> 110000105182d5d 20:10:47.441 [GameSession] create_game_object(607, 0) -> 110000104a550a1 20:10:47.496 [Lua] event horde ends! 20:10:47.634 [GameSession] 110000105182d5d -> destroy_game_object(2050) 20:10:47.634 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000105182d5d 20:10:49.259 [GameSession] create_game_object(68, 608) 20:10:49.259 [GameSession] create_game_object(608, 0) -> 11000010493d8ff 20:10:49.259 [GameSession] create_game_object(608, 0) -> 110000105182d5d 20:10:49.259 [GameSession] create_game_object(608, 0) -> 110000104a550a1 20:10:50.121 [GameSession] create_game_object(68, 609) 20:10:50.121 [GameSession] create_game_object(609, 0) -> 11000010493d8ff 20:10:50.121 [GameSession] create_game_object(609, 0) -> 110000105182d5d 20:10:50.121 [GameSession] create_game_object(609, 0) -> 110000104a550a1 20:10:51.653 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.748 20:10:52.461 [GameSession] destroy_game_object(606) 20:10:52.549 [GameSession] create_game_object(68, 610) 20:10:52.549 [GameSession] create_game_object(610, 0) -> 11000010493d8ff 20:10:52.549 [GameSession] create_game_object(610, 0) -> 110000105182d5d 20:10:52.549 [GameSession] create_game_object(610, 0) -> 110000104a550a1 20:10:52.795 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.87749999999999995 20:10:52.896 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = 20:10:54.084 [GameSession] destroy_game_object(14) 20:10:54.183 [Lua] [SharedState] deus_run_state_14553509: healthkit:11000010493d8ff:1:4:3 = healthkit_first_aid_kit_01 20:10:56.713 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.75600000000000001 20:10:58.460 [GameSession] destroy_game_object(594) 20:10:58.559 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_02 20:11:00.073 [GameSession] create_game_object(68, 611) 20:11:00.073 [GameSession] create_game_object(611, 0) -> 11000010493d8ff 20:11:00.073 [GameSession] create_game_object(611, 0) -> 110000105182d5d 20:11:00.073 [GameSession] create_game_object(611, 0) -> 110000104a550a1 20:11:00.081 [Flow] ********************************DEBUG*****************************GTE gate True 20:11:00.081 [Lua] Override Player Respawning terror_respawn false 20:11:00.081 [Lua] [flow] string="Magnus Gate Destroyed" 20:11:00.562 [GameSession] destroy_game_object(577) 20:11:00.643 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:11:02.186 [GameSession] destroy_game_object(562) 20:11:02.281 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = grenade_frag_02 20:11:03.262 [GameSession] destroy_game_object(561) 20:11:03.316 [GameSession] create_game_object(68, 612) 20:11:03.316 [GameSession] create_game_object(612, 0) -> 11000010493d8ff 20:11:03.316 [GameSession] create_game_object(612, 0) -> 110000105182d5d 20:11:03.316 [GameSession] create_game_object(612, 0) -> 110000104a550a1 20:11:03.319 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_liquid_bravado_01 20:11:04.998 [GameSession] destroy_game_object(603) 20:11:05.083 [GameSession] create_game_object(68, 613) 20:11:05.083 [GameSession] create_game_object(613, 0) -> 11000010493d8ff 20:11:05.083 [GameSession] create_game_object(613, 0) -> 110000105182d5d 20:11:05.083 [GameSession] create_game_object(613, 0) -> 110000104a550a1 20:11:05.086 [Lua] [SharedState] deus_run_state_14553509: potion:11000010493d8ff:1:4:3 = potion_pockets_full_of_bombs_01 20:11:06.993 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.77200000000000002 20:11:11.933 [Lua] Switching ConflictSettings: to: deus_skaven_chaos 20:11:11.933 [Lua] pacing=deus_default 20:11:11.933 [Lua] roaming=nil 20:11:11.933 [Lua] specials=deus_default 20:11:11.933 [Lua] contained_breeds=nil 20:11:11.933 [Lua] debug_color=maroon 20:11:11.933 [Lua] disabled=false 20:11:11.933 [Lua] pack_spawning=deus_default 20:11:11.933 [Lua] factions=nil 20:11:11.933 [Lua] description=deus_conflict_director_skaven_chaos_name 20:11:11.933 [Lua] boss=deus_default 20:11:11.933 [Lua] horde=deus_default 20:11:11.933 [Lua] name=deus_skaven_chaos 20:11:11.933 [Lua] intensity=deus_default 20:11:11.933 [Lua] --- 20:11:12.164 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.78000000000000003 20:11:12.901 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:11:12.905 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p, DeusChestPreloadSystem 20:11:17.355 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.78800000000000003 20:11:18.098 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_axes":true,"units\/weapons\/player\/wpn_dw_2h_axe_03_t1\/wpn_dw_2h_axe_03_t1_runed_01_3p":true} 20:11:18.098 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p, DeusChestPreloadSystem, async-read, 20:11:18.115 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p 20:11:18.115 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p 20:11:18.254 [GameSession] create_game_object(84, 614) 20:11:18.254 [GameSession] create_game_object(614, 0) -> 11000010493d8ff 20:11:18.254 [GameSession] create_game_object(614, 0) -> 110000105182d5d 20:11:18.254 [GameSession] create_game_object(614, 0) -> 110000104a550a1 20:11:18.307 [GameSession] destroy_game_object(583) 20:11:18.307 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[491641d43abe46c8]' 20:11:19.036 [GameSession] create_game_object(84, 615) 20:11:19.036 [GameSession] create_game_object(615, 0) -> 11000010493d8ff 20:11:19.036 [GameSession] create_game_object(615, 0) -> 110000105182d5d 20:11:19.036 [GameSession] create_game_object(615, 0) -> 110000104a550a1 20:11:19.073 [GameSession] destroy_game_object(582) 20:11:19.073 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[94b32754a3705548]' child 3: '#ID[48e4a45905fde0f7]' 20:11:19.882 [GameSession] create_game_object(84, 616) 20:11:19.882 [GameSession] create_game_object(616, 0) -> 11000010493d8ff 20:11:19.882 [GameSession] create_game_object(616, 0) -> 110000105182d5d 20:11:19.882 [GameSession] create_game_object(616, 0) -> 110000104a550a1 20:11:19.936 [GameSession] create_game_object(84, 617) 20:11:19.936 [GameSession] create_game_object(617, 0) -> 11000010493d8ff 20:11:19.936 [GameSession] create_game_object(617, 0) -> 110000105182d5d 20:11:19.936 [GameSession] create_game_object(617, 0) -> 110000104a550a1 20:11:19.971 [GameSession] destroy_game_object(588) 20:11:19.971 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[16eb747bd9b56e96]' child 3: '#ID[491641d43abe46c8]' 20:11:20.984 [GameSession] create_game_object(84, 618) 20:11:20.984 [GameSession] create_game_object(618, 0) -> 11000010493d8ff 20:11:20.984 [GameSession] create_game_object(618, 0) -> 110000105182d5d 20:11:20.984 [GameSession] create_game_object(618, 0) -> 110000104a550a1 20:11:20.984 [GameSession] create_game_object(84, 619) 20:11:20.984 [GameSession] create_game_object(619, 0) -> 11000010493d8ff 20:11:20.984 [GameSession] create_game_object(619, 0) -> 110000105182d5d 20:11:20.984 [GameSession] create_game_object(619, 0) -> 110000104a550a1 20:11:20.984 [GameSession] create_game_object(84, 620) 20:11:20.984 [GameSession] create_game_object(620, 0) -> 11000010493d8ff 20:11:20.984 [GameSession] create_game_object(620, 0) -> 110000105182d5d 20:11:20.984 [GameSession] create_game_object(620, 0) -> 110000104a550a1 20:11:20.984 [GameSession] create_game_object(84, 621) 20:11:20.984 [GameSession] create_game_object(621, 0) -> 11000010493d8ff 20:11:20.984 [GameSession] create_game_object(621, 0) -> 110000105182d5d 20:11:20.984 [GameSession] create_game_object(621, 0) -> 110000104a550a1 20:11:20.984 [GameSession] create_game_object(84, 622) 20:11:20.984 [GameSession] create_game_object(622, 0) -> 11000010493d8ff 20:11:20.984 [GameSession] create_game_object(622, 0) -> 110000105182d5d 20:11:20.984 [GameSession] create_game_object(622, 0) -> 110000104a550a1 20:11:20.994 [GameSession] create_game_object(102, 623) 20:11:20.994 [GameSession] create_game_object(623, 0) -> 11000010493d8ff 20:11:20.994 [GameSession] create_game_object(623, 0) -> 110000105182d5d 20:11:20.994 [GameSession] create_game_object(623, 0) -> 110000104a550a1 20:11:21.008 [GameSession] create_game_object(102, 624) 20:11:21.008 [GameSession] create_game_object(624, 0) -> 11000010493d8ff 20:11:21.008 [GameSession] create_game_object(624, 0) -> 110000105182d5d 20:11:21.008 [GameSession] create_game_object(624, 0) -> 110000104a550a1 20:11:21.017 [GameSession] create_game_object(102, 625) 20:11:21.017 [GameSession] create_game_object(625, 0) -> 11000010493d8ff 20:11:21.017 [GameSession] create_game_object(625, 0) -> 110000105182d5d 20:11:21.017 [GameSession] create_game_object(625, 0) -> 110000104a550a1 20:11:21.037 [GameSession] create_game_object(102, 626) 20:11:21.037 [GameSession] create_game_object(626, 0) -> 11000010493d8ff 20:11:21.037 [GameSession] create_game_object(626, 0) -> 110000105182d5d 20:11:21.037 [GameSession] create_game_object(626, 0) -> 110000104a550a1 20:11:21.047 [GameSession] create_game_object(102, 627) 20:11:21.047 [GameSession] create_game_object(627, 0) -> 11000010493d8ff 20:11:21.047 [GameSession] create_game_object(627, 0) -> 110000105182d5d 20:11:21.047 [GameSession] create_game_object(627, 0) -> 110000104a550a1 20:11:21.057 [GameSession] create_game_object(102, 628) 20:11:21.057 [GameSession] create_game_object(628, 0) -> 11000010493d8ff 20:11:21.057 [GameSession] create_game_object(628, 0) -> 110000105182d5d 20:11:21.057 [GameSession] create_game_object(628, 0) -> 110000104a550a1 20:11:21.067 [GameSession] create_game_object(102, 629) 20:11:21.067 [GameSession] create_game_object(629, 0) -> 11000010493d8ff 20:11:21.067 [GameSession] create_game_object(629, 0) -> 110000105182d5d 20:11:21.067 [GameSession] create_game_object(629, 0) -> 110000104a550a1 20:11:21.077 [GameSession] create_game_object(102, 630) 20:11:21.077 [GameSession] create_game_object(630, 0) -> 11000010493d8ff 20:11:21.077 [GameSession] create_game_object(630, 0) -> 110000105182d5d 20:11:21.077 [GameSession] create_game_object(630, 0) -> 110000104a550a1 20:11:21.087 [GameSession] create_game_object(102, 631) 20:11:21.087 [GameSession] create_game_object(631, 0) -> 11000010493d8ff 20:11:21.087 [GameSession] create_game_object(631, 0) -> 110000105182d5d 20:11:21.087 [GameSession] create_game_object(631, 0) -> 110000104a550a1 20:11:21.242 [GameSession] create_game_object(84, 632) 20:11:21.242 [GameSession] create_game_object(632, 0) -> 11000010493d8ff 20:11:21.242 [GameSession] create_game_object(632, 0) -> 110000105182d5d 20:11:21.242 [GameSession] create_game_object(632, 0) -> 110000104a550a1 20:11:22.541 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79600000000000004 20:11:23.261 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":true,"wwise\/dr_deus_01":true,"wwise\/coghammer":true,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":true,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":true} 20:11:23.261 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, DeusChestPreloadSystem, async-read, 20:11:23.261 [Lua] [PackageManager] Load: wwise/dr_deus_01, DeusChestPreloadSystem, async-read, 20:11:23.261 [Lua] [PackageManager] Load: wwise/coghammer, DeusChestPreloadSystem, async-read, 20:11:23.261 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem, async-read, 20:11:23.261 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem, async-read, 20:11:23.264 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_2h_axe_03_t1/wpn_dw_2h_axe_03_t1_runed_01_3p, DeusChestPreloadSystem 20:11:23.279 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 20:11:23.279 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 20:11:23.279 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:11:23.344 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:11:23.344 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 20:11:23.879 [GameSession] destroy_game_object(591) 20:11:23.879 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[a7de3c11c38bb071]' child 1: '#ID[9087c7fd55704a53]' child 2: '#ID[48e4a45905fde0f7]' child 3: '#ID[491641d43abe46c8]' 20:11:24.556 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/two_handed_axes":true} 20:11:26.706 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 45 20:11:26.706 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 791 20:11:26.706 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6397 20:11:26.706 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 40 20:11:26.712 [GameSession] destroy_game_object(41) 20:11:26.786 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 37 20:11:26.786 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 687 20:11:26.786 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6454 20:11:26.810 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 45 20:11:26.810 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 605 20:11:26.811 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6520 20:11:26.811 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 45 20:11:26.811 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 294 20:11:26.811 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6577 20:11:26.910 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_emp_crossbow_02_t1\/wpn_emp_crossbow_02_t1_3p":true,"units\/weapons\/player\/wpn_axe_02_t1\/wpn_axe_02_t1_3p":true,"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:11:27.693 [GameSession] create_game_object(84, 633) 20:11:27.693 [GameSession] create_game_object(633, 0) -> 11000010493d8ff 20:11:27.693 [GameSession] create_game_object(633, 0) -> 110000105182d5d 20:11:27.693 [GameSession] create_game_object(633, 0) -> 110000104a550a1 20:11:27.780 [GameSession] create_game_object(84, 634) 20:11:27.780 [GameSession] create_game_object(634, 0) -> 11000010493d8ff 20:11:27.780 [GameSession] create_game_object(634, 0) -> 110000105182d5d 20:11:27.780 [GameSession] create_game_object(634, 0) -> 110000104a550a1 20:11:27.793 [GameSession] create_game_object(84, 635) 20:11:27.793 [GameSession] create_game_object(635, 0) -> 11000010493d8ff 20:11:27.793 [GameSession] create_game_object(635, 0) -> 110000105182d5d 20:11:27.793 [GameSession] create_game_object(635, 0) -> 110000104a550a1 20:11:27.794 [GameSession] create_game_object(102, 636) 20:11:27.794 [GameSession] create_game_object(636, 0) -> 11000010493d8ff 20:11:27.794 [GameSession] create_game_object(636, 0) -> 110000105182d5d 20:11:27.794 [GameSession] create_game_object(636, 0) -> 110000104a550a1 20:11:27.803 [GameSession] create_game_object(84, 637) 20:11:27.803 [GameSession] create_game_object(637, 0) -> 11000010493d8ff 20:11:27.803 [GameSession] create_game_object(637, 0) -> 110000105182d5d 20:11:27.803 [GameSession] create_game_object(637, 0) -> 110000104a550a1 20:11:27.803 [GameSession] create_game_object(84, 638) 20:11:27.803 [GameSession] create_game_object(638, 0) -> 11000010493d8ff 20:11:27.803 [GameSession] create_game_object(638, 0) -> 110000105182d5d 20:11:27.803 [GameSession] create_game_object(638, 0) -> 110000104a550a1 20:11:27.803 [GameSession] create_game_object(84, 639) 20:11:27.803 [GameSession] create_game_object(639, 0) -> 11000010493d8ff 20:11:27.803 [GameSession] create_game_object(639, 0) -> 110000105182d5d 20:11:27.803 [GameSession] create_game_object(639, 0) -> 110000104a550a1 20:11:27.803 [GameSession] create_game_object(84, 640) 20:11:27.803 [GameSession] create_game_object(640, 0) -> 11000010493d8ff 20:11:27.803 [GameSession] create_game_object(640, 0) -> 110000105182d5d 20:11:27.803 [GameSession] create_game_object(640, 0) -> 110000104a550a1 20:11:27.805 [GameSession] create_game_object(102, 641) 20:11:27.805 [GameSession] create_game_object(641, 0) -> 11000010493d8ff 20:11:27.805 [GameSession] create_game_object(641, 0) -> 110000105182d5d 20:11:27.805 [GameSession] create_game_object(641, 0) -> 110000104a550a1 20:11:27.816 [GameSession] create_game_object(102, 642) 20:11:27.816 [GameSession] create_game_object(642, 0) -> 11000010493d8ff 20:11:27.816 [GameSession] create_game_object(642, 0) -> 110000105182d5d 20:11:27.816 [GameSession] create_game_object(642, 0) -> 110000104a550a1 20:11:27.826 [GameSession] create_game_object(102, 643) 20:11:27.826 [GameSession] create_game_object(643, 0) -> 11000010493d8ff 20:11:27.826 [GameSession] create_game_object(643, 0) -> 110000105182d5d 20:11:27.827 [GameSession] create_game_object(643, 0) -> 110000104a550a1 20:11:27.837 [GameSession] create_game_object(102, 644) 20:11:27.837 [GameSession] create_game_object(644, 0) -> 11000010493d8ff 20:11:27.837 [GameSession] create_game_object(644, 0) -> 110000105182d5d 20:11:27.837 [GameSession] create_game_object(644, 0) -> 110000104a550a1 20:11:27.866 [GameSession] destroy_game_object(636) 20:11:27.866 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[bb7dd2b9ad2ebc02]' 20:11:27.866 [GameSession] destroy_game_object(639) 20:11:27.881 [GameSession] create_game_object(102, 645) 20:11:27.881 [GameSession] create_game_object(645, 0) -> 11000010493d8ff 20:11:27.881 [GameSession] create_game_object(645, 0) -> 110000105182d5d 20:11:27.881 [GameSession] create_game_object(645, 0) -> 110000104a550a1 20:11:27.897 [GameSession] create_game_object(102, 646) 20:11:27.897 [GameSession] create_game_object(646, 0) -> 11000010493d8ff 20:11:27.897 [GameSession] create_game_object(646, 0) -> 110000105182d5d 20:11:27.897 [GameSession] create_game_object(646, 0) -> 110000104a550a1 20:11:27.917 [GameSession] create_game_object(102, 647) 20:11:27.917 [GameSession] create_game_object(647, 0) -> 11000010493d8ff 20:11:27.917 [GameSession] create_game_object(647, 0) -> 110000105182d5d 20:11:27.917 [GameSession] create_game_object(647, 0) -> 110000104a550a1 20:11:28.460 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 20:11:28.460 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 20:11:28.477 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 20:11:28.477 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 20:11:28.477 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:11:28.498 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:11:28.498 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:11:28.499 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:11:28.520 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:11:28.520 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:11:28.520 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:11:28.541 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:11:28.541 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:11:28.951 [GameSession] create_game_object(84, 648) 20:11:28.951 [GameSession] create_game_object(648, 0) -> 11000010493d8ff 20:11:28.951 [GameSession] create_game_object(648, 0) -> 110000105182d5d 20:11:28.951 [GameSession] create_game_object(648, 0) -> 110000104a550a1 20:11:28.953 [GameSession] create_game_object(102, 649) 20:11:28.953 [GameSession] create_game_object(649, 0) -> 11000010493d8ff 20:11:28.953 [GameSession] create_game_object(649, 0) -> 110000105182d5d 20:11:28.953 [GameSession] create_game_object(649, 0) -> 110000104a550a1 20:11:28.963 [GameSession] create_game_object(102, 650) 20:11:28.963 [GameSession] create_game_object(650, 0) -> 11000010493d8ff 20:11:28.963 [GameSession] create_game_object(650, 0) -> 110000105182d5d 20:11:28.963 [GameSession] create_game_object(650, 0) -> 110000104a550a1 20:11:28.974 [GameSession] create_game_object(102, 651) 20:11:28.974 [GameSession] create_game_object(651, 0) -> 11000010493d8ff 20:11:28.974 [GameSession] create_game_object(651, 0) -> 110000105182d5d 20:11:28.974 [GameSession] create_game_object(651, 0) -> 110000104a550a1 20:11:28.990 [GameSession] create_game_object(102, 652) 20:11:28.990 [GameSession] create_game_object(652, 0) -> 11000010493d8ff 20:11:28.990 [GameSession] create_game_object(652, 0) -> 110000105182d5d 20:11:28.990 [GameSession] create_game_object(652, 0) -> 110000104a550a1 20:11:29.528 [GameSession] destroy_game_object(649) 20:11:29.528 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[b69deb046d4cf430]' 20:11:29.528 [GameSession] destroy_game_object(650) 20:11:29.528 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[af9352588a73de85]' child 6: '#ID[a408d7e1af12ecd4]' 20:11:29.528 [GameSession] destroy_game_object(651) 20:11:29.528 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[a1d533f024bf57ab]' child 5: '#ID[a408d7e1af12ecd4]' 20:11:29.528 [GameSession] destroy_game_object(652) 20:11:29.528 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[bb7dd2b9ad2ebc02]' 20:11:29.528 [GameSession] destroy_game_object(648) 20:11:30.768 [GameSession] destroy_game_object(647) 20:11:30.768 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[b5426619c1c1882a]' 20:11:30.768 [GameSession] destroy_game_object(637) 20:11:30.914 [GameSession] create_game_object(84, 653) 20:11:30.914 [GameSession] create_game_object(653, 0) -> 11000010493d8ff 20:11:30.914 [GameSession] create_game_object(653, 0) -> 110000105182d5d 20:11:30.914 [GameSession] create_game_object(653, 0) -> 110000104a550a1 20:11:30.914 [GameSession] create_game_object(84, 654) 20:11:30.914 [GameSession] create_game_object(654, 0) -> 11000010493d8ff 20:11:30.914 [GameSession] create_game_object(654, 0) -> 110000105182d5d 20:11:30.914 [GameSession] create_game_object(654, 0) -> 110000104a550a1 20:11:30.915 [GameSession] create_game_object(102, 655) 20:11:30.915 [GameSession] create_game_object(655, 0) -> 11000010493d8ff 20:11:30.915 [GameSession] create_game_object(655, 0) -> 110000105182d5d 20:11:30.915 [GameSession] create_game_object(655, 0) -> 110000104a550a1 20:11:30.937 [GameSession] create_game_object(102, 656) 20:11:30.937 [GameSession] create_game_object(656, 0) -> 11000010493d8ff 20:11:30.937 [GameSession] create_game_object(656, 0) -> 110000105182d5d 20:11:30.937 [GameSession] create_game_object(656, 0) -> 110000104a550a1 20:11:30.948 [GameSession] create_game_object(102, 657) 20:11:30.948 [GameSession] create_game_object(657, 0) -> 11000010493d8ff 20:11:30.948 [GameSession] create_game_object(657, 0) -> 110000105182d5d 20:11:30.948 [GameSession] create_game_object(657, 0) -> 110000104a550a1 20:11:30.963 [GameSession] create_game_object(102, 658) 20:11:30.963 [GameSession] create_game_object(658, 0) -> 11000010493d8ff 20:11:30.963 [GameSession] create_game_object(658, 0) -> 110000105182d5d 20:11:30.963 [GameSession] create_game_object(658, 0) -> 110000104a550a1 20:11:30.974 [GameSession] create_game_object(102, 659) 20:11:30.974 [GameSession] create_game_object(659, 0) -> 11000010493d8ff 20:11:30.974 [GameSession] create_game_object(659, 0) -> 110000105182d5d 20:11:30.974 [GameSession] create_game_object(659, 0) -> 110000104a550a1 20:11:31.305 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":true,"wwise\/one_handed_daggers":true,"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:11:31.751 [GameSession] destroy_game_object(656) 20:11:31.751 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[c266e4325891574e]' 20:11:31.752 [GameSession] destroy_game_object(657) 20:11:31.752 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[25d8bb609b57b10c]' 20:11:31.752 [GameSession] destroy_game_object(658) 20:11:31.752 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[1cb0130da5e378f4]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[2dbd783743b714eb]' 20:11:31.752 [GameSession] destroy_game_object(659) 20:11:31.752 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[19e564edbd34671f]' child 5: '#ID[bd599339cbc18e39]' 20:11:31.752 [GameSession] destroy_game_object(654) 20:11:31.831 [GameSession] destroy_game_object(597) 20:11:31.831 error: [Unit] Unit: '#ID[1818b5b8b2f54cb3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[75ef4b4166144d5e]' 20:11:31.955 [GameSession] create_game_object(84, 660) 20:11:31.955 [GameSession] create_game_object(660, 0) -> 11000010493d8ff 20:11:31.955 [GameSession] create_game_object(660, 0) -> 110000105182d5d 20:11:31.955 [GameSession] create_game_object(660, 0) -> 110000104a550a1 20:11:31.956 [GameSession] create_game_object(102, 661) 20:11:31.956 [GameSession] create_game_object(661, 0) -> 11000010493d8ff 20:11:31.956 [GameSession] create_game_object(661, 0) -> 110000105182d5d 20:11:31.956 [GameSession] create_game_object(661, 0) -> 110000104a550a1 20:11:31.967 [GameSession] create_game_object(102, 662) 20:11:31.967 [GameSession] create_game_object(662, 0) -> 11000010493d8ff 20:11:31.967 [GameSession] create_game_object(662, 0) -> 110000105182d5d 20:11:31.967 [GameSession] create_game_object(662, 0) -> 110000104a550a1 20:11:31.979 [GameSession] create_game_object(102, 663) 20:11:31.979 [GameSession] create_game_object(663, 0) -> 11000010493d8ff 20:11:31.979 [GameSession] create_game_object(663, 0) -> 110000105182d5d 20:11:31.979 [GameSession] create_game_object(663, 0) -> 110000104a550a1 20:11:31.990 [GameSession] create_game_object(102, 664) 20:11:31.990 [GameSession] create_game_object(664, 0) -> 11000010493d8ff 20:11:31.990 [GameSession] create_game_object(664, 0) -> 110000105182d5d 20:11:31.990 [GameSession] create_game_object(664, 0) -> 110000104a550a1 20:11:32.095 [GameSession] destroy_game_object(10) 20:11:32.170 [GameSession] create_game_object(68, 665) 20:11:32.170 [GameSession] create_game_object(665, 0) -> 11000010493d8ff 20:11:32.170 [GameSession] create_game_object(665, 0) -> 110000105182d5d 20:11:32.170 [GameSession] create_game_object(665, 0) -> 110000104a550a1 20:11:32.174 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_killer_in_the_shadows_01 20:11:32.740 [GameSession] destroy_game_object(655) 20:11:32.740 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[af9352588a73de85]' child 5: '#ID[82cc1ec3662612f9]' 20:11:32.740 [GameSession] destroy_game_object(653) 20:11:32.961 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.81200000000000006 20:11:33.276 [GameSession] destroy_game_object(661) 20:11:33.276 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[b394fbf65e716818]' child 6: '#ID[3468113eedff7c22]' 20:11:33.276 [GameSession] destroy_game_object(662) 20:11:33.276 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[bb7dd2b9ad2ebc02]' 20:11:33.277 [GameSession] destroy_game_object(663) 20:11:33.277 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[3b1225029bb1ade9]' 20:11:33.277 [GameSession] destroy_game_object(664) 20:11:33.277 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[16c408352d889a31]' child 6: '#ID[3468113eedff7c22]' 20:11:33.277 [GameSession] destroy_game_object(660) 20:11:33.384 [GameSession] create_game_object(84, 666) 20:11:33.384 [GameSession] create_game_object(666, 0) -> 11000010493d8ff 20:11:33.384 [GameSession] create_game_object(666, 0) -> 110000105182d5d 20:11:33.384 [GameSession] create_game_object(666, 0) -> 110000104a550a1 20:11:33.385 [GameSession] create_game_object(102, 667) 20:11:33.385 [GameSession] create_game_object(667, 0) -> 11000010493d8ff 20:11:33.385 [GameSession] create_game_object(667, 0) -> 110000105182d5d 20:11:33.385 [GameSession] create_game_object(667, 0) -> 110000104a550a1 20:11:33.398 [GameSession] create_game_object(102, 668) 20:11:33.398 [GameSession] create_game_object(668, 0) -> 11000010493d8ff 20:11:33.398 [GameSession] create_game_object(668, 0) -> 110000105182d5d 20:11:33.398 [GameSession] create_game_object(668, 0) -> 110000104a550a1 20:11:33.416 [GameSession] create_game_object(102, 669) 20:11:33.416 [GameSession] create_game_object(669, 0) -> 11000010493d8ff 20:11:33.416 [GameSession] create_game_object(669, 0) -> 110000105182d5d 20:11:33.416 [GameSession] create_game_object(669, 0) -> 110000104a550a1 20:11:33.430 [GameSession] create_game_object(102, 670) 20:11:33.430 [GameSession] create_game_object(670, 0) -> 11000010493d8ff 20:11:33.430 [GameSession] create_game_object(670, 0) -> 110000105182d5d 20:11:33.430 [GameSession] create_game_object(670, 0) -> 110000104a550a1 20:11:33.575 [GameSession] destroy_game_object(623) 20:11:33.575 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[a6025233709f3d09]' child 5: '#ID[2dbd783743b714eb]' 20:11:33.576 [GameSession] destroy_game_object(624) 20:11:33.576 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a6025233709f3d09]' child 6: '#ID[7fadb19b82c32887]' 20:11:33.576 [GameSession] destroy_game_object(625) 20:11:33.576 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[a408d7e1af12ecd4]' 20:11:33.576 [GameSession] destroy_game_object(622) 20:11:33.708 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 20:11:33.708 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 20:11:33.708 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p, DeusChestPreloadSystem, async-read, 20:11:33.708 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem, async-read, 20:11:33.713 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_2h_sword_03_t2/wpn_we_2h_sword_03_t2_runed_01_3p, DeusChestPreloadSystem 20:11:33.714 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem 20:11:33.732 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p 20:11:33.732 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p 20:11:33.732 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:11:33.786 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:11:33.786 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:11:34.582 [GameSession] create_game_object(84, 671) 20:11:34.582 [GameSession] create_game_object(671, 0) -> 11000010493d8ff 20:11:34.582 [GameSession] create_game_object(671, 0) -> 110000105182d5d 20:11:34.582 [GameSession] create_game_object(671, 0) -> 110000104a550a1 20:11:34.584 [GameSession] create_game_object(102, 672) 20:11:34.584 [GameSession] create_game_object(672, 0) -> 11000010493d8ff 20:11:34.584 [GameSession] create_game_object(672, 0) -> 110000105182d5d 20:11:34.584 [GameSession] create_game_object(672, 0) -> 110000104a550a1 20:11:35.599 [GameSession] create_game_object(36, 673) 20:11:35.599 [GameSession] create_game_object(673, 0) -> 11000010493d8ff 20:11:35.599 [GameSession] create_game_object(673, 0) -> 110000105182d5d 20:11:35.599 [GameSession] create_game_object(673, 0) -> 110000104a550a1 20:11:36.333 [GameSession] destroy_game_object(672) 20:11:36.333 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[63068713f1be46c5]' 20:11:36.333 [GameSession] destroy_game_object(671) 20:11:37.399 [GameSession] create_game_object(84, 674) 20:11:37.399 [GameSession] create_game_object(674, 0) -> 11000010493d8ff 20:11:37.399 [GameSession] create_game_object(674, 0) -> 110000105182d5d 20:11:37.399 [GameSession] create_game_object(674, 0) -> 110000104a550a1 20:11:37.400 [GameSession] create_game_object(102, 675) 20:11:37.400 [GameSession] create_game_object(675, 0) -> 11000010493d8ff 20:11:37.400 [GameSession] create_game_object(675, 0) -> 110000105182d5d 20:11:37.400 [GameSession] create_game_object(675, 0) -> 110000104a550a1 20:11:37.416 [GameSession] create_game_object(102, 676) 20:11:37.416 [GameSession] create_game_object(676, 0) -> 11000010493d8ff 20:11:37.416 [GameSession] create_game_object(676, 0) -> 110000105182d5d 20:11:37.416 [GameSession] create_game_object(676, 0) -> 110000104a550a1 20:11:37.428 [GameSession] create_game_object(102, 677) 20:11:37.428 [GameSession] create_game_object(677, 0) -> 11000010493d8ff 20:11:37.428 [GameSession] create_game_object(677, 0) -> 110000105182d5d 20:11:37.428 [GameSession] create_game_object(677, 0) -> 110000104a550a1 20:11:37.489 [GameSession] create_game_object(84, 678) 20:11:37.489 [GameSession] create_game_object(678, 0) -> 11000010493d8ff 20:11:37.489 [GameSession] create_game_object(678, 0) -> 110000105182d5d 20:11:37.489 [GameSession] create_game_object(678, 0) -> 110000104a550a1 20:11:37.490 [GameSession] create_game_object(102, 679) 20:11:37.490 [GameSession] create_game_object(679, 0) -> 11000010493d8ff 20:11:37.490 [GameSession] create_game_object(679, 0) -> 110000105182d5d 20:11:37.490 [GameSession] create_game_object(679, 0) -> 110000104a550a1 20:11:38.138 [GameSession] destroy_game_object(679) 20:11:38.138 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f53dc340bc390dd6]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' child 4: '#ID[16c408352d889a31]' child 5: '#ID[6532e599e45ebf18]' 20:11:38.139 [GameSession] destroy_game_object(678) 20:11:38.170 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.81999999999999995 20:11:38.630 [GameSession] destroy_game_object(675) 20:11:38.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' child 5: '#ID[19e564edbd34671f]' child 6: '#ID[2dbd783743b714eb]' 20:11:38.630 [GameSession] destroy_game_object(676) 20:11:38.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[5fed0493603faf30]' 20:11:38.630 [GameSession] destroy_game_object(677) 20:11:38.630 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[fa92662140c4085e]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[1e087c03b21c0b89]' 20:11:38.631 [GameSession] destroy_game_object(674) 20:11:39.981 [GameSession] destroy_game_object(629) 20:11:39.981 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[1cb0130da5e378f4]' child 5: '#ID[a1d533f024bf57ab]' child 6: '#ID[bb7dd2b9ad2ebc02]' 20:11:39.982 [GameSession] destroy_game_object(620) 20:11:40.136 [GameSession] create_game_object(84, 680) 20:11:40.136 [GameSession] create_game_object(680, 0) -> 11000010493d8ff 20:11:40.136 [GameSession] create_game_object(680, 0) -> 110000105182d5d 20:11:40.136 [GameSession] create_game_object(680, 0) -> 110000104a550a1 20:11:40.137 [GameSession] create_game_object(102, 681) 20:11:40.137 [GameSession] create_game_object(681, 0) -> 11000010493d8ff 20:11:40.137 [GameSession] create_game_object(681, 0) -> 110000105182d5d 20:11:40.137 [GameSession] create_game_object(681, 0) -> 110000104a550a1 20:11:41.553 [GameSession] create_game_object(84, 682) 20:11:41.553 [GameSession] create_game_object(682, 0) -> 11000010493d8ff 20:11:41.553 [GameSession] create_game_object(682, 0) -> 110000105182d5d 20:11:41.553 [GameSession] create_game_object(682, 0) -> 110000104a550a1 20:11:41.555 [GameSession] create_game_object(102, 683) 20:11:41.555 [GameSession] create_game_object(683, 0) -> 11000010493d8ff 20:11:41.555 [GameSession] create_game_object(683, 0) -> 110000105182d5d 20:11:41.555 [GameSession] create_game_object(683, 0) -> 110000104a550a1 20:11:41.570 [GameSession] create_game_object(102, 684) 20:11:41.570 [GameSession] create_game_object(684, 0) -> 11000010493d8ff 20:11:41.570 [GameSession] create_game_object(684, 0) -> 110000105182d5d 20:11:41.570 [GameSession] create_game_object(684, 0) -> 110000104a550a1 20:11:41.582 [GameSession] create_game_object(102, 685) 20:11:41.582 [GameSession] create_game_object(685, 0) -> 11000010493d8ff 20:11:41.582 [GameSession] create_game_object(685, 0) -> 110000105182d5d 20:11:41.582 [GameSession] create_game_object(685, 0) -> 110000104a550a1 20:11:41.609 [GameSession] create_game_object(84, 686) 20:11:41.609 [GameSession] create_game_object(686, 0) -> 11000010493d8ff 20:11:41.609 [GameSession] create_game_object(686, 0) -> 110000105182d5d 20:11:41.609 [GameSession] create_game_object(686, 0) -> 110000104a550a1 20:11:41.610 [GameSession] create_game_object(102, 687) 20:11:41.610 [GameSession] create_game_object(687, 0) -> 11000010493d8ff 20:11:41.610 [GameSession] create_game_object(687, 0) -> 110000105182d5d 20:11:41.610 [GameSession] create_game_object(687, 0) -> 110000104a550a1 20:11:42.296 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2ce0c, position: 0 20:11:42.955 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2ce41, position: 0 20:11:43.319 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.82799999999999996 20:11:44.982 [GameSession] create_game_object(84, 688) 20:11:44.982 [GameSession] create_game_object(688, 0) -> 11000010493d8ff 20:11:44.982 [GameSession] create_game_object(688, 0) -> 110000105182d5d 20:11:44.982 [GameSession] create_game_object(688, 0) -> 110000104a550a1 20:11:45.442 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 110 will change to a manual source. 20:11:45.443 [GameSession] create_game_object(42, 689) 20:11:45.443 [GameSession] create_game_object(689, 0) -> 11000010493d8ff 20:11:45.443 [GameSession] create_game_object(689, 0) -> 110000105182d5d 20:11:45.443 [GameSession] create_game_object(689, 0) -> 110000104a550a1 20:11:46.764 [GameSession] create_game_object(84, 690) 20:11:46.764 [GameSession] create_game_object(690, 0) -> 11000010493d8ff 20:11:46.764 [GameSession] create_game_object(690, 0) -> 110000105182d5d 20:11:46.764 [GameSession] create_game_object(690, 0) -> 110000104a550a1 20:11:46.939 [GameSession] create_game_object(84, 691) 20:11:46.939 [GameSession] create_game_object(691, 0) -> 11000010493d8ff 20:11:46.939 [GameSession] create_game_object(691, 0) -> 110000105182d5d 20:11:46.939 [GameSession] create_game_object(691, 0) -> 110000104a550a1 20:11:47.398 [GameSession] create_game_object(84, 692) 20:11:47.398 [GameSession] create_game_object(692, 0) -> 11000010493d8ff 20:11:47.398 [GameSession] create_game_object(692, 0) -> 110000105182d5d 20:11:47.398 [GameSession] create_game_object(692, 0) -> 110000104a550a1 20:11:48.425 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.83599999999999997 20:11:48.519 [GameSession] create_game_object(84, 693) 20:11:48.519 [GameSession] create_game_object(693, 0) -> 11000010493d8ff 20:11:48.519 [GameSession] create_game_object(693, 0) -> 110000105182d5d 20:11:48.519 [GameSession] create_game_object(693, 0) -> 110000104a550a1 20:11:49.150 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:11:49.231 [GameSession] destroy_game_object(693) 20:11:49.342 [GameSession] 110000104a550a1 -> create_game_object(3090) 20:11:49.342 [GameSession] create_game_object(3090, 0) -> 11000010493d8ff 20:11:49.342 [GameSession] create_game_object(3090, 0) -> 110000105182d5d 20:11:49.342 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:49.398 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.59842520952224731 20:11:49.495 [GameSession] 11000010493d8ff -> create_game_object(1100) 20:11:49.495 [GameSession] create_game_object(1100, 0) -> 110000105182d5d 20:11:49.495 [GameSession] create_game_object(1100, 0) -> 110000104a550a1 20:11:49.495 [Lua] [GameNetworkManager] game object created go_id=1100, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:49.499 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:11:49.567 [GameSession] 11000010493d8ff -> create_game_object(1101) 20:11:49.567 [GameSession] create_game_object(1101, 0) -> 110000105182d5d 20:11:49.567 [GameSession] create_game_object(1101, 0) -> 110000104a550a1 20:11:49.567 [Lua] [GameNetworkManager] game object created go_id=1101, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:49.625 [GameSession] create_game_object(68, 694) 20:11:49.625 [GameSession] create_game_object(694, 0) -> 11000010493d8ff 20:11:49.625 [GameSession] create_game_object(694, 0) -> 110000105182d5d 20:11:49.625 [GameSession] create_game_object(694, 0) -> 110000104a550a1 20:11:49.626 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:11:49.671 [GameSession] 11000010493d8ff -> create_game_object(1102) 20:11:49.671 [GameSession] create_game_object(1102, 0) -> 110000105182d5d 20:11:49.671 [GameSession] create_game_object(1102, 0) -> 110000104a550a1 20:11:49.671 [Lua] [GameNetworkManager] game object created go_id=1102, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:49.676 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:11:49.730 [GameSession] 110000104a550a1 -> destroy_game_object(3090) 20:11:49.730 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:11:49.888 [GameSession] 11000010493d8ff -> destroy_game_object(1100) 20:11:49.888 [Lua] [GameNetworkManager] game object was destroyed id=1100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:49.965 [GameSession] 11000010493d8ff -> create_game_object(1103) 20:11:49.965 [GameSession] create_game_object(1103, 0) -> 110000105182d5d 20:11:49.965 [GameSession] create_game_object(1103, 0) -> 110000104a550a1 20:11:49.965 [Lua] [GameNetworkManager] game object created go_id=1103, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:49.969 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:11:50.002 [GameSession] 11000010493d8ff -> destroy_game_object(1101) 20:11:50.002 [Lua] [GameNetworkManager] game object was destroyed id=1101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:50.034 [GameSession] 11000010493d8ff -> create_game_object(1104) 20:11:50.034 [GameSession] create_game_object(1104, 0) -> 110000105182d5d 20:11:50.034 [GameSession] create_game_object(1104, 0) -> 110000104a550a1 20:11:50.034 [Lua] [GameNetworkManager] game object created go_id=1104, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:50.040 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:11:50.080 [GameSession] 11000010493d8ff -> destroy_game_object(1102) 20:11:50.080 [Lua] [GameNetworkManager] game object was destroyed id=1102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:50.105 [GameSession] 11000010493d8ff -> create_game_object(1105) 20:11:50.105 [GameSession] create_game_object(1105, 0) -> 110000105182d5d 20:11:50.105 [GameSession] create_game_object(1105, 0) -> 110000104a550a1 20:11:50.105 [Lua] [GameNetworkManager] game object created go_id=1105, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:50.137 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[50a6545c] 20:11:50.137 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[50a6545c] 20:11:50.152 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:11:50.395 [GameSession] 11000010493d8ff -> destroy_game_object(1103) 20:11:50.395 [Lua] [GameNetworkManager] game object was destroyed id=1103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:50.469 [GameSession] 11000010493d8ff -> destroy_game_object(1104) 20:11:50.469 [Lua] [GameNetworkManager] game object was destroyed id=1104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:50.546 [GameSession] 11000010493d8ff -> destroy_game_object(1105) 20:11:50.546 [Lua] [GameNetworkManager] game object was destroyed id=1105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:11:51.910 [GameSession] create_game_object(84, 695) 20:11:51.910 [GameSession] create_game_object(695, 0) -> 11000010493d8ff 20:11:51.910 [GameSession] create_game_object(695, 0) -> 110000105182d5d 20:11:51.910 [GameSession] create_game_object(695, 0) -> 110000104a550a1 20:11:52.116 [GameSession] destroy_game_object(694) 20:11:52.201 [Lua] [SharedState] deus_run_state_14553509: grenade:110000105182d5d:1:5:1 = grenade_fire_02 20:11:54.277 [GameSession] create_game_object(36, 696) 20:11:54.277 [GameSession] create_game_object(696, 0) -> 11000010493d8ff 20:11:54.277 [GameSession] create_game_object(696, 0) -> 110000105182d5d 20:11:54.277 [GameSession] create_game_object(696, 0) -> 110000104a550a1 20:11:56.772 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 46 20:11:56.772 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 842 20:11:56.772 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6628 20:11:56.772 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 41 20:11:56.779 [GameSession] destroy_game_object(43) 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 38 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 738 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6679 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 46 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 664 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6738 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 46 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 345 20:11:56.859 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6789 20:11:56.900 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 47 20:11:56.900 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 896 20:11:56.900 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6843 20:11:56.900 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 42 20:11:56.907 [GameSession] destroy_game_object(42) 20:11:56.990 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 39 20:11:56.990 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 792 20:11:56.990 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6897 20:11:57.001 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 47 20:11:57.001 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 399 20:11:57.001 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 6951 20:11:57.067 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 47 20:11:57.068 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 727 20:11:57.068 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7014 20:11:57.371 [GameSession] 110000104a550a1 -> create_game_object(3091) 20:11:57.371 [GameSession] create_game_object(3091, 0) -> 11000010493d8ff 20:11:57.371 [GameSession] create_game_object(3091, 0) -> 110000105182d5d 20:11:57.371 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:57.380 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.55118107795715332 20:11:57.473 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 1 20:11:57.835 [GameSession] 110000104a550a1 -> destroy_game_object(3091) 20:11:57.835 [Lua] [GameNetworkManager] game object was destroyed id=3091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:11:58.860 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.85199999999999998 20:11:59.247 [GameSession] 110000104a550a1 -> create_game_object(3092) 20:11:59.247 [GameSession] create_game_object(3092, 0) -> 11000010493d8ff 20:11:59.247 [GameSession] create_game_object(3092, 0) -> 110000105182d5d 20:11:59.247 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:11:59.257 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.5039370059967041 20:11:59.335 [GameSession] create_game_object(68, 697) 20:11:59.335 [GameSession] create_game_object(697, 0) -> 11000010493d8ff 20:11:59.335 [GameSession] create_game_object(697, 0) -> 110000105182d5d 20:11:59.335 [GameSession] create_game_object(697, 0) -> 110000104a550a1 20:11:59.353 [GameSession] destroy_game_object(673) 20:11:59.657 [GameSession] 110000104a550a1 -> destroy_game_object(3092) 20:11:59.657 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:12:00.204 [GameSession] create_game_object(84, 698) 20:12:00.204 [GameSession] create_game_object(698, 0) -> 11000010493d8ff 20:12:00.204 [GameSession] create_game_object(698, 0) -> 110000105182d5d 20:12:00.204 [GameSession] create_game_object(698, 0) -> 110000104a550a1 20:12:00.260 [GameSession] create_game_object(84, 699) 20:12:00.260 [GameSession] create_game_object(699, 0) -> 11000010493d8ff 20:12:00.260 [GameSession] create_game_object(699, 0) -> 110000105182d5d 20:12:00.260 [GameSession] create_game_object(699, 0) -> 110000104a550a1 20:12:00.505 [GameSession] create_game_object(84, 700) 20:12:00.505 [GameSession] create_game_object(700, 0) -> 11000010493d8ff 20:12:00.505 [GameSession] create_game_object(700, 0) -> 110000105182d5d 20:12:00.505 [GameSession] create_game_object(700, 0) -> 110000104a550a1 20:12:01.397 [GameSession] create_game_object(84, 701) 20:12:01.397 [GameSession] create_game_object(701, 0) -> 11000010493d8ff 20:12:01.397 [GameSession] create_game_object(701, 0) -> 110000105182d5d 20:12:01.397 [GameSession] create_game_object(701, 0) -> 110000104a550a1 20:12:01.734 [GameSession] create_game_object(84, 702) 20:12:01.734 [GameSession] create_game_object(702, 0) -> 11000010493d8ff 20:12:01.734 [GameSession] create_game_object(702, 0) -> 110000105182d5d 20:12:01.734 [GameSession] create_game_object(702, 0) -> 110000104a550a1 20:12:02.100 [GameSession] create_game_object(84, 703) 20:12:02.100 [GameSession] create_game_object(703, 0) -> 11000010493d8ff 20:12:02.100 [GameSession] create_game_object(703, 0) -> 110000105182d5d 20:12:02.100 [GameSession] create_game_object(703, 0) -> 110000104a550a1 20:12:03.216 [GameSession] destroy_game_object(645) 20:12:03.216 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 20:12:03.415 [GameSession] create_game_object(84, 704) 20:12:03.415 [GameSession] create_game_object(704, 0) -> 11000010493d8ff 20:12:03.415 [GameSession] create_game_object(704, 0) -> 110000105182d5d 20:12:03.415 [GameSession] create_game_object(704, 0) -> 110000104a550a1 20:12:04.042 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.85999999999999999 20:12:04.195 [GameSession] create_game_object(36, 705) 20:12:04.195 [GameSession] create_game_object(705, 0) -> 11000010493d8ff 20:12:04.195 [GameSession] create_game_object(705, 0) -> 110000105182d5d 20:12:04.195 [GameSession] create_game_object(705, 0) -> 110000104a550a1 20:12:04.792 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 42 will change to a manual source. 20:12:04.858 [GameSession] destroy_game_object(646) 20:12:04.858 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 20:12:06.419 [GameSession] destroy_game_object(704) 20:12:06.431 [GameSession] destroy_game_object(642) 20:12:06.431 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 20:12:06.539 [GameSession] destroy_game_object(689) 20:12:06.539 error: [Unit] Unit: '#ID[858082f8df435127]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[762a8fd18be82fcd]' 20:12:06.632 [GameSession] destroy_game_object(667) 20:12:06.632 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[9c46d0ce7416b58b]' 20:12:06.881 [GameSession] destroy_game_object(670) 20:12:06.881 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9ff0a4e4e394c4aa]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[fa92662140c4085e]' 20:12:07.027 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.85750000000000004 20:12:07.027 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.79800000000000004 20:12:07.027 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.81999999999999995 20:12:08.358 [GameSession] destroy_game_object(643) 20:12:08.358 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[6571b9e5f8518958]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[9f7338c4507cf386]' child 5: '#ID[9c46d0ce7416b58b]' 20:12:08.495 [GameSession] create_game_object(84, 706) 20:12:08.495 [GameSession] create_game_object(706, 0) -> 11000010493d8ff 20:12:08.495 [GameSession] create_game_object(706, 0) -> 110000105182d5d 20:12:08.495 [GameSession] create_game_object(706, 0) -> 110000104a550a1 20:12:09.193 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.82599999999999996 20:12:09.360 [GameSession] destroy_game_object(706) 20:12:09.969 [GameSession] destroy_game_object(683) 20:12:09.969 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[120fa82ec80287d1]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[9c46d0ce7416b58b]' 20:12:10.206 [GameSession] destroy_game_object(631) 20:12:10.206 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[9c46d0ce7416b58b]' 20:12:10.955 [GameSession] destroy_game_object(701) 20:12:11.024 [GameSession] destroy_game_object(702) 20:12:11.435 [GameSession] destroy_game_object(703) 20:12:12.159 [GameSession] create_game_object(84, 707) 20:12:12.159 [GameSession] create_game_object(707, 0) -> 11000010493d8ff 20:12:12.159 [GameSession] create_game_object(707, 0) -> 110000105182d5d 20:12:12.159 [GameSession] create_game_object(707, 0) -> 110000104a550a1 20:12:12.393 [GameSession] create_game_object(84, 708) 20:12:12.393 [GameSession] create_game_object(708, 0) -> 11000010493d8ff 20:12:12.393 [GameSession] create_game_object(708, 0) -> 110000105182d5d 20:12:12.393 [GameSession] create_game_object(708, 0) -> 110000104a550a1 20:12:12.556 [GameSession] create_game_object(84, 709) 20:12:12.556 [GameSession] create_game_object(709, 0) -> 11000010493d8ff 20:12:12.556 [GameSession] create_game_object(709, 0) -> 110000105182d5d 20:12:12.556 [GameSession] create_game_object(709, 0) -> 110000104a550a1 20:12:13.031 [GameSession] 11000010493d8ff -> create_game_object(1106) 20:12:13.031 [GameSession] create_game_object(1106, 0) -> 110000105182d5d 20:12:13.031 [GameSession] create_game_object(1106, 0) -> 110000104a550a1 20:12:13.031 [Lua] [GameNetworkManager] game object created go_id=1106, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:12:13.035 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:12:13.151 [GameSession] destroy_game_object(685) 20:12:13.151 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 20:12:13.509 [GameSession] 11000010493d8ff -> destroy_game_object(1106) 20:12:13.509 [Lua] [GameNetworkManager] game object was destroyed id=1106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:12:13.509 [GameSession] 11000010493d8ff -> create_game_object(1107) 20:12:13.509 [GameSession] create_game_object(1107, 0) -> 110000105182d5d 20:12:13.509 [GameSession] create_game_object(1107, 0) -> 110000104a550a1 20:12:13.509 [Lua] [GameNetworkManager] game object created go_id=1107, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:12:13.548 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:12:13.798 [GameSession] create_game_object(84, 710) 20:12:13.798 [GameSession] create_game_object(710, 0) -> 11000010493d8ff 20:12:13.798 [GameSession] create_game_object(710, 0) -> 110000105182d5d 20:12:13.798 [GameSession] create_game_object(710, 0) -> 110000104a550a1 20:12:13.883 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 1 20:12:13.883 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:12:13.996 [GameSession] 11000010493d8ff -> destroy_game_object(1107) 20:12:13.996 [Lua] [GameNetworkManager] game object was destroyed id=1107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:12:14.029 [GameSession] 11000010493d8ff -> create_game_object(1108) 20:12:14.029 [GameSession] create_game_object(1108, 0) -> 110000105182d5d 20:12:14.029 [GameSession] create_game_object(1108, 0) -> 110000104a550a1 20:12:14.030 [Lua] [GameNetworkManager] game object created go_id=1108, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:12:14.033 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:12:14.427 [GameSession] 11000010493d8ff -> destroy_game_object(1108) 20:12:14.427 [Lua] [GameNetworkManager] game object was destroyed id=1108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:12:14.549 [GameSession] 11000010493d8ff -> create_game_object(1109) 20:12:14.549 [GameSession] create_game_object(1109, 0) -> 110000105182d5d 20:12:14.549 [GameSession] create_game_object(1109, 0) -> 110000104a550a1 20:12:14.549 [Lua] [GameNetworkManager] game object created go_id=1109, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:12:14.553 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:12:14.880 [GameSession] 11000010493d8ff -> destroy_game_object(1109) 20:12:14.880 [Lua] [GameNetworkManager] game object was destroyed id=1109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:12:15.072 [GameSession] create_game_object(7, 711) 20:12:15.072 [GameSession] create_game_object(711, 0) -> 11000010493d8ff 20:12:15.072 [GameSession] create_game_object(711, 0) -> 110000105182d5d 20:12:15.072 [GameSession] create_game_object(711, 0) -> 110000104a550a1 20:12:15.074 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:12:15.374 [GameSession] destroy_game_object(628) 20:12:15.374 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[7a92f503dcefe217]' child 1: '#ID[95c81ee874c57aa9]' child 2: '#ID[49da4b8c8272104d]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[9c46d0ce7416b58b]' 20:12:15.425 [GameSession] destroy_game_object(684) 20:12:15.425 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[95c81ee874c57aa9]' child 3: '#ID[8e8999dc8b31fc7f]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[fa92662140c4085e]' 20:12:15.678 [GameSession] destroy_game_object(711) 20:12:16.425 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:12:19.484 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.84199999999999997 20:12:19.636 [GameSession] 110000104a550a1 -> create_game_object(3093) 20:12:19.636 [GameSession] create_game_object(3093, 0) -> 11000010493d8ff 20:12:19.636 [GameSession] create_game_object(3093, 0) -> 110000105182d5d 20:12:19.636 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:12:19.639 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.44881889224052429 20:12:19.745 [GameSession] create_game_object(68, 712) 20:12:19.745 [GameSession] create_game_object(712, 0) -> 11000010493d8ff 20:12:19.745 [GameSession] create_game_object(712, 0) -> 110000105182d5d 20:12:19.745 [GameSession] create_game_object(712, 0) -> 110000104a550a1 20:12:19.761 [GameSession] destroy_game_object(641) 20:12:19.761 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6571b9e5f8518958]' child 1: '#ID[9ff0a4e4e394c4aa]' child 2: '#ID[5d05cb283e475e7a]' child 3: '#ID[49d098876ce65077]' child 4: '#ID[7a92f503dcefe217]' child 5: '#ID[120fa82ec80287d1]' child 6: '#ID[95c81ee874c57aa9]' child 7: '#ID[8e8999dc8b31fc7f]' child 8: '#ID[347639593b1a173a]' child 9: '#ID[9c46d0ce7416b58b]' 20:12:19.793 [Lua] HORDE: last wave, reset to standard horde delay 20:12:19.793 [Lua] Time for new HOOORDE! multi_last_wave 20:12:19.793 [Lua] HORDE: Spawning hordes while 26 other ai are spawned 20:12:19.793 [Lua] horde requested: ambush 20:12:19.793 [Lua] setting up ambush-horde 20:12:19.793 [Lua] Composing horde 'large' .. using variant 'plain' 20:12:19.794 [Lua] -> spawning: 52 20:12:19.794 [Lua] horde crated with id 10 of type ambush 20:12:19.794 [Lua] ambush horde has started 20:12:19.836 [GameSession] create_game_object(7, 713) 20:12:19.836 [GameSession] create_game_object(713, 0) -> 11000010493d8ff 20:12:19.836 [GameSession] create_game_object(713, 0) -> 110000105182d5d 20:12:19.836 [GameSession] create_game_object(713, 0) -> 110000104a550a1 20:12:19.838 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:12:20.006 [GameSession] 110000104a550a1 -> destroy_game_object(3093) 20:12:20.006 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:12:20.203 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_runed_01_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:20.315 [GameSession] destroy_game_object(713) 20:12:20.694 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[ea8f49c9] 20:12:20.694 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[ea8f49c9] 20:12:22.103 [GameSession] destroy_game_object(632) 20:12:22.235 [GameSession] destroy_game_object(633) 20:12:22.415 [GameSession] destroy_game_object(615) 20:12:22.856 [GameSession] destroy_game_object(626) 20:12:22.856 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[347639593b1a173a]' child 6: '#ID[9c46d0ce7416b58b]' 20:12:23.334 [GameSession] destroy_game_object(617) 20:12:23.424 [GameSession] destroy_game_object(627) 20:12:23.424 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[120fa82ec80287d1]' child 1: '#ID[68b1dd10510e5a98]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[347639593b1a173a]' child 4: '#ID[fa92662140c4085e]' 20:12:23.436 [GameSession] destroy_game_object(681) 20:12:23.436 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[7a92f503dcefe217]' child 2: '#ID[f53dc340bc390dd6]' child 3: '#ID[49da4b8c8272104d]' child 4: '#ID[347639593b1a173a]' child 5: '#ID[1cb0130da5e378f4]' 20:12:23.513 [GameSession] destroy_game_object(687) 20:12:23.513 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[68b1dd10510e5a98]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[9c46d0ce7416b58b]' 20:12:23.576 [GameSession] destroy_game_object(668) 20:12:23.576 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[8e8999dc8b31fc7f]' child 2: '#ID[347639593b1a173a]' child 3: '#ID[fa92662140c4085e]' 20:12:23.624 [GameSession] destroy_game_object(669) 20:12:23.624 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[49d098876ce65077]' child 2: '#ID[120fa82ec80287d1]' child 3: '#ID[f53dc340bc390dd6]' child 4: '#ID[49da4b8c8272104d]' child 5: '#ID[9f7338c4507cf386]' child 6: '#ID[fa92662140c4085e]' 20:12:24.156 [GameSession] destroy_game_object(630) 20:12:24.156 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[5d05cb283e475e7a]' child 1: '#ID[f53dc340bc390dd6]' child 2: '#ID[8e8999dc8b31fc7f]' child 3: '#ID[9f7338c4507cf386]' child 4: '#ID[1cb0130da5e378f4]' 20:12:24.350 [GameSession] destroy_game_object(616) 20:12:24.715 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.84999999999999998 20:12:24.843 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:12:25.067 [GameSession] destroy_game_object(614) 20:12:25.167 [GameSession] destroy_game_object(705) 20:12:25.414 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:12:25.414 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:25.414 [Lua] [PackageManager] Unload: wwise/dr_deus_01, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:25.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, DeusChestPreloadSystem 20:12:25.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, DeusChestPreloadSystem 20:12:25.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 20:12:25.416 [Lua] [PackageManager] Unload: wwise/coghammer, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:25.416 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:25.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 20:12:26.754 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:12:28.172 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:12:29.888 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.85799999999999998 20:12:30.599 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:30.599 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:30.604 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p, DeusChestPreloadSystem 20:12:30.605 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem 20:12:30.605 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:30.605 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p, DeusChestPreloadSystem 20:12:30.605 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:30.605 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem 20:12:30.605 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:12:30.715 [GameSession] destroy_game_object(618) 20:12:34.760 [GameSession] destroy_game_object(644) 20:12:34.760 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[95c81ee874c57aa9]' child 1: '#ID[49da4b8c8272104d]' child 2: '#ID[9f7338c4507cf386]' child 3: '#ID[fa92662140c4085e]' 20:12:35.021 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.86599999999999999 20:12:35.192 [GameSession] create_game_object(68, 714) 20:12:35.192 [GameSession] create_game_object(714, 0) -> 11000010493d8ff 20:12:35.192 [GameSession] create_game_object(714, 0) -> 110000105182d5d 20:12:35.192 [GameSession] create_game_object(714, 0) -> 110000104a550a1 20:12:35.726 [GameSession] destroy_game_object(640) 20:12:37.193 [GameSession] destroy_game_object(635) 20:12:37.821 [GameSession] destroy_game_object(696) 20:12:38.201 [GameSession] destroy_game_object(638) 20:12:39.827 [GameSession] destroy_game_object(686) 20:12:41.103 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:12:42.529 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 20:12:42.990 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:12:44.025 [GameSession] destroy_game_object(11) 20:12:44.129 [GameSession] create_game_object(68, 715) 20:12:44.129 [GameSession] create_game_object(715, 0) -> 11000010493d8ff 20:12:44.129 [GameSession] create_game_object(715, 0) -> 110000105182d5d 20:12:44.129 [GameSession] create_game_object(715, 0) -> 110000104a550a1 20:12:44.132 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_poison_proof_01 20:12:45.405 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.88200000000000001 20:12:46.327 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = 20:12:46.470 [GameSession] destroy_game_object(715) 20:12:46.561 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_killer_in_the_shadows_01 20:12:50.611 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.89000000000000001 20:12:52.842 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 48 20:12:52.842 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 944 20:12:52.842 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7062 20:12:52.842 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 43 20:12:52.849 [GameSession] destroy_game_object(44) 20:12:52.922 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 40 20:12:52.922 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 840 20:12:52.923 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7110 20:12:52.945 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 48 20:12:52.946 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 783 20:12:52.946 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7166 20:12:52.968 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 48 20:12:52.968 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 447 20:12:52.968 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7214 20:12:55.766 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.89800000000000002 20:12:57.703 [GameSession] destroy_game_object(634) 20:12:57.703 [GameSession] destroy_game_object(666) 20:12:58.308 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 20:13:00.049 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_wh_halberd_02\/wpn_wh_halberd_02_3p":true,"wwise\/handgun":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/two_handed_axes":true} 20:13:00.940 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.90600000000000003 20:13:01.612 [GameSession] destroy_game_object(682) 20:13:01.622 [GameSession] destroy_game_object(619) 20:13:01.622 [GameSession] destroy_game_object(621) 20:13:01.622 [GameSession] destroy_game_object(680) 20:13:01.674 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:13:01.674 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 20:13:01.674 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem, async-read, 20:13:01.674 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:13:01.704 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:13:01.704 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:13:01.704 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:13:01.725 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:13:01.725 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p 20:13:02.122 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":true,"wwise\/one_handed_daggers":true,"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:13:02.271 [GameSession] 110000104a550a1 -> create_game_object(3094) 20:13:02.271 [GameSession] create_game_object(3094, 0) -> 11000010493d8ff 20:13:02.271 [GameSession] create_game_object(3094, 0) -> 110000105182d5d 20:13:02.271 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:13:02.319 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 20:13:02.562 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 20:13:02.723 [GameSession] 110000104a550a1 -> destroy_game_object(3094) 20:13:02.723 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:13:05.419 [GameSession] destroy_game_object(709) 20:13:06.923 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 20:13:06.923 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 20:13:06.923 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p, DeusChestPreloadSystem, async-read, 20:13:06.923 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem, async-read, 20:13:06.923 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 20:13:06.943 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p 20:13:06.943 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p 20:13:06.943 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:13:06.999 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:13:06.999 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 20:13:08.157 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 20:13:08.406 [GameSession] destroy_game_object(698) 20:13:08.969 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_emp_crossbow_02_t1\/wpn_emp_crossbow_02_t1_3p":true,"units\/weapons\/player\/wpn_axe_02_t1\/wpn_axe_02_t1_3p":true,"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:13:11.140 [GameSession] destroy_game_object(688) 20:13:11.358 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.92200000000000004 20:13:12.076 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 20:13:12.076 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem, async-read, 20:13:12.076 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 20:13:12.076 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p, DeusChestPreloadSystem, async-read, 20:13:12.093 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 20:13:12.093 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p 20:13:12.093 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:13:12.114 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:13:12.114 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p 20:13:12.525 [GameSession] destroy_game_object(710) 20:13:12.565 [GameSession] destroy_game_object(695) 20:13:12.732 [GameSession] destroy_game_object(692) 20:13:13.274 [GameSession] destroy_game_object(708) 20:13:14.947 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.009259234182536602; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.009259234182536602; t = 724.34158843522891; all_inside = true; any_inside = true; players_outside_portal = table: 00000000051DCF30; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.009259234182536602; t = 724.34158843522891 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009259234182536602; context = table: 000000001518EBF0; t = 724.34158843522891 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.34158843522891; dt = 0.009259234182536602; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.34158843522891 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.34158843522891; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.009259234182536602; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.009259234182536602 [11] self = table: 000000000D8F4310; dt = 0.009259234182536602; main_t = 2699.1986480751075; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.34158843522891; game_mode_ended = false [12] self = table: 0000000015E8CC90; dt = 0.009259234182536602; t = 2699.1986480751075 [13] self = table: 00000000000964D0; real_world_dt = 0.009259234182536602; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009259234182536602; t = 2699.1986480751075 [14] dt = 0.009259234182536602 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = false; world = [World]; dt = 0.009259234182536602; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:14.947 [Lua] [SharedState] deus_run_state_14553509: blessing_lifetimes:0:0:0:0 = {"blessing_of_ranald":-1} 20:13:14.947 [Lua] [SharedState] deus_run_state_14553509: blessing_lifetimes:0:0:0:0 = {"blessing_of_ranald":-1,"blessing_of_abundance":-1} 20:13:14.947 [Lua] [SharedState] deus_run_state_14553509: blessings_with_buyer:0:0:0:0 = {} 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: completed_level_count:0:0:0:0 = 3 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: traversed_nodes:0:0:0:0 = ["node_10","node_11","node_3","node_4"] 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: cursed_levels_completed:110000103724cc4:0:0:0 = 1 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: cursed_levels_completed:110000104a550a1:0:0:0 = 1 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: cursed_levels_completed:110000105182d5d:0:0:0 = 1 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: cursed_levels_completed:11000010493d8ff:0:0:0 = 1 20:13:14.948 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_morris_map, mc:deus, gm:map_deus, env:0, seed:0, conflict:disabled, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:2017874560, lt:load_next_level, extra_packages:{ }) 20:13:14.948 [Lua] [NetworkServer] Entering post game 20:13:14.948 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 20:13:14.948 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 20:13:14.948 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 20:13:14.948 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 20:13:14.948 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 20:13:14.948 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 20:13:14.948 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 20:13:14.948 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000103724cc4:1:0:0 = [11,5,3,4,2,8,14,0,4,0,2,0,0,3,6,0,498,105,253,123.25,22437.75,1634.75,937,902.75,592,0,97,0,1] 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000104a550a1:1:0:0 = [0,8,1,4,0,4,13,0,1,4,2,0,2,3,3,0,325,246,24,343.75,10871.75,514.5,410.25,521.75,690.5,0,173,1,0] 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: persisted_score:110000105182d5d:1:0:0 = [1,15,2,5,6,10,5,0,1,1,1,1,4,2,9,0,549,462,39,687.25,18637,653,115.25,397.25,347,0,198,0,1] 20:13:14.948 [Lua] [SharedState] deus_run_state_14553509: persisted_score:11000010493d8ff:1:0:0 = [0,7,0,4,5,7,5,0,0,0,1,2,3,2,3,0,256,185,32,1039.25,12670.75,797.75,3307.5,0,927.75,0,124,0,0] 20:13:14.948 [Save] Saving `save_data` 20:13:14.948 [Lua] gm_event_end_conditions_met true false 20:13:14.948 [Lua] Game won 20:13:14.949 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 20:13:14.950 [Save] Save done 20:13:14.950 [Save] Saving `save_data` 20:13:14.952 [Save] Save done 20:13:14.967 [Lua] generate_backend_stats 110000103724cc4:1 20:13:15.031 [Lua] [SharedState] deus_run_state_14553509: party_power_ups:0:0:0:0 = [{"name":"attack_speed","rarity":"rare","client_id":1546224640},{"rarity":"rare","client_id":183298720,"name":"fatigue_regen"},{"client_id":1356098048,"name":"movespeed","rarity":"rare"}] 20:13:15.031 [Lua] [PlayFabMirrorBase] Force commit 20:13:15.031 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 20:13:15.031 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 47 20:13:15.054 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 20:13:15.054 [Save] Saving `save_data` 20:13:15.057 [Save] Save done 20:13:15.061 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 20:13:15.061 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 20:13:15.061 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 20:13:15.061 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 20:13:15.061 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 47 14 20:13:15.064 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0092808706685900688; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0092808706685900688; t = 724.3508693058975; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D1D2A60; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0092808706685900688; t = 724.3508693058975 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0092808706685900688; context = table: 000000001518EBF0; t = 724.3508693058975 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.3508693058975; dt = 0.0092808706685900688; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.3508693058975 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.3508693058975; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0092808706685900688; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0092808706685900688 [11] self = table: 000000000D8F4310; dt = 0.0092808706685900688; main_t = 2699.2079289457761; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.3508693058975; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0092808706685900688; t = 2699.2079289457761 [13] self = table: 00000000000964D0; real_world_dt = 0.0092808706685900688; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0092808706685900688; t = 2699.2079289457761 [14] dt = 0.0092808706685900688 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0092808706685900688; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.075 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0093266665935516357; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0093266665935516357; t = 724.36019597249106; all_inside = true; any_inside = true; players_outside_portal = table: 000000001118F550; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0093266665935516357; t = 724.36019597249106 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0093266665935516357; context = table: 000000001518EBF0; t = 724.36019597249106 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.36019597249106; dt = 0.0093266665935516357; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.36019597249106 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.36019597249106; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0093266665935516357; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0093266665935516357 [11] self = table: 000000000D8F4310; dt = 0.0093266665935516357; main_t = 2699.2172556123696; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.36019597249106; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0093266665935516357; t = 2699.2172556123696 [13] self = table: 00000000000964D0; real_world_dt = 0.0093266665935516357; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0093266665935516357; t = 2699.2172556123696 [14] dt = 0.0093266665935516357 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0093266665935516357; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.087 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0093696955591440201; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0093696955591440201; t = 724.3695656680502; all_inside = true; any_inside = true; players_outside_portal = table: 000000000FC276E0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0093696955591440201; t = 724.3695656680502 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0093696955591440201; context = table: 000000001518EBF0; t = 724.3695656680502 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.3695656680502; dt = 0.0093696955591440201; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.3695656680502 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.3695656680502; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0093696955591440201; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0093696955591440201 [11] self = table: 000000000D8F4310; dt = 0.0093696955591440201; main_t = 2699.2266253079288; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.3695656680502; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0093696955591440201; t = 2699.2266253079288 [13] self = table: 00000000000964D0; real_world_dt = 0.0093696955591440201; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0093696955591440201; t = 2699.2266253079288 [14] dt = 0.0093696955591440201 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0093696955591440201; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.098 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0094469450414180756; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0094469450414180756; t = 724.37901261309162; all_inside = true; any_inside = true; players_outside_portal = table: 00000000094A7FB0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0094469450414180756; t = 724.37901261309162 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0094469450414180756; context = table: 000000001518EBF0; t = 724.37901261309162 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.37901261309162; dt = 0.0094469450414180756; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.37901261309162 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.37901261309162; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0094469450414180756; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0094469450414180756 [11] self = table: 000000000D8F4310; dt = 0.0094469450414180756; main_t = 2699.2360722529702; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.37901261309162; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0094469450414180756; t = 2699.2360722529702 [13] self = table: 00000000000964D0; real_world_dt = 0.0094469450414180756; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0094469450414180756; t = 2699.2360722529702 [14] dt = 0.0094469450414180756 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0094469450414180756; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.109 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0095081720501184464; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0095081720501184464; t = 724.38852078514174; all_inside = true; any_inside = true; players_outside_portal = table: 00000000083267E0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0095081720501184464; t = 724.38852078514174 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0095081720501184464; context = table: 000000001518EBF0; t = 724.38852078514174 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.38852078514174; dt = 0.0095081720501184464; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.38852078514174 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.38852078514174; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0095081720501184464; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0095081720501184464 [11] self = table: 000000000D8F4310; dt = 0.0095081720501184464; main_t = 2699.2455804250203; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.38852078514174; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0095081720501184464; t = 2699.2455804250203 [13] self = table: 00000000000964D0; real_world_dt = 0.0095081720501184464; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0095081720501184464; t = 2699.2455804250203 [14] dt = 0.0095081720501184464 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0095081720501184464; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.120 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.009579910896718502; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.009579910896718502; t = 724.39810069603845; all_inside = true; any_inside = true; players_outside_portal = table: 0000000010AE8D20; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.009579910896718502; t = 724.39810069603845 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009579910896718502; context = table: 000000001518EBF0; t = 724.39810069603845 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.39810069603845; dt = 0.009579910896718502; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.39810069603845 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.39810069603845; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.009579910896718502; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.009579910896718502 [11] self = table: 000000000D8F4310; dt = 0.009579910896718502; main_t = 2699.255160335917; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.39810069603845; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.009579910896718502; t = 2699.255160335917 [13] self = table: 00000000000964D0; real_world_dt = 0.009579910896718502; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009579910896718502; t = 2699.255160335917 [14] dt = 0.009579910896718502 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009579910896718502; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.131 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0096683027222752571; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0096683027222752571; t = 724.40776899876073; all_inside = true; any_inside = true; players_outside_portal = table: 000000000F1D14F0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0096683027222752571; t = 724.40776899876073 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0096683027222752571; context = table: 000000001518EBF0; t = 724.40776899876073 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.40776899876073; dt = 0.0096683027222752571; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.40776899876073 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.40776899876073; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0096683027222752571; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0096683027222752571 [11] self = table: 000000000D8F4310; dt = 0.0096683027222752571; main_t = 2699.2648286386393; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.40776899876073; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0096683027222752571; t = 2699.2648286386393 [13] self = table: 00000000000964D0; real_world_dt = 0.0096683027222752571; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0096683027222752571; t = 2699.2648286386393 [14] dt = 0.0096683027222752571 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0096683027222752571; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.141 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0097610540688037872; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0097610540688037872; t = 724.41753005282953; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009B5DCB0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0097610540688037872; t = 724.41753005282953 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0097610540688037872; context = table: 000000001518EBF0; t = 724.41753005282953 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.41753005282953; dt = 0.0097610540688037872; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.41753005282953 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.41753005282953; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0097610540688037872; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0097610540688037872 [11] self = table: 000000000D8F4310; dt = 0.0097610540688037872; main_t = 2699.2745896927081; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.41753005282953; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0097610540688037872; t = 2699.2745896927081 [13] self = table: 00000000000964D0; real_world_dt = 0.0097610540688037872; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0097610540688037872; t = 2699.2745896927081 [14] dt = 0.0097610540688037872 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097610540688037872; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.152 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.009860294871032238; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.009860294871032238; t = 724.42739034770057; all_inside = true; any_inside = true; players_outside_portal = table: 00000000054F0400; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.009860294871032238; t = 724.42739034770057 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.009860294871032238; context = table: 000000001518EBF0; t = 724.42739034770057 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.42739034770057; dt = 0.009860294871032238; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.42739034770057 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.42739034770057; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.009860294871032238; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.009860294871032238 [11] self = table: 000000000D8F4310; dt = 0.009860294871032238; main_t = 2699.2844499875791; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.42739034770057; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.009860294871032238; t = 2699.2844499875791 [13] self = table: 00000000000964D0; real_world_dt = 0.009860294871032238; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.009860294871032238; t = 2699.2844499875791 [14] dt = 0.009860294871032238 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.009860294871032238; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.162 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.0099522359669208527; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.0099522359669208527; t = 724.43734258366749; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C647F60; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.0099522359669208527; t = 724.43734258366749 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.0099522359669208527; context = table: 000000001518EBF0; t = 724.43734258366749 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.43734258366749; dt = 0.0099522359669208527; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.43734258366749 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.43734258366749; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.0099522359669208527; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.0099522359669208527 [11] self = table: 000000000D8F4310; dt = 0.0099522359669208527; main_t = 2699.2944022235461; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.43734258366749; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.0099522359669208527; t = 2699.2944022235461 [13] self = table: 00000000000964D0; real_world_dt = 0.0099522359669208527; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.0099522359669208527; t = 2699.2944022235461 [14] dt = 0.0099522359669208527 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099522359669208527; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.173 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010037528350949287; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010037528350949287; t = 724.44738011201844; all_inside = true; any_inside = true; players_outside_portal = table: 00000000027DE0D0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010037528350949287; t = 724.44738011201844 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010037528350949287; context = table: 000000001518EBF0; t = 724.44738011201844 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.44738011201844; dt = 0.010037528350949287; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.44738011201844 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.44738011201844; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010037528350949287; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010037528350949287 [11] self = table: 000000000D8F4310; dt = 0.010037528350949287; main_t = 2699.304439751897; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.44738011201844; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010037528350949287; t = 2699.304439751897 [13] self = table: 00000000000964D0; real_world_dt = 0.010037528350949287; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010037528350949287; t = 2699.304439751897 [14] dt = 0.010037528350949287 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010037528350949287; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.183 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010101359337568283; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010101359337568283; t = 724.457481471356; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007240960; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010101359337568283; t = 724.457481471356 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010101359337568283; context = table: 000000001518EBF0; t = 724.457481471356 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.457481471356; dt = 0.010101359337568283; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.457481471356 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.457481471356; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010101359337568283; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010101359337568283 [11] self = table: 000000000D8F4310; dt = 0.010101359337568283; main_t = 2699.3145411112346; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.457481471356; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010101359337568283; t = 2699.3145411112346 [13] self = table: 00000000000964D0; real_world_dt = 0.010101359337568283; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010101359337568283; t = 2699.3145411112346 [14] dt = 0.010101359337568283 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010101359337568283; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.196 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010153697803616524; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010153697803616524; t = 724.46763516915962; all_inside = true; any_inside = true; players_outside_portal = table: 000000001294AFA0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010153697803616524; t = 724.46763516915962 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010153697803616524; context = table: 000000001518EBF0; t = 724.46763516915962 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.46763516915962; dt = 0.010153697803616524; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.46763516915962 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.46763516915962; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010153697803616524; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010153697803616524 [11] self = table: 000000000D8F4310; dt = 0.010153697803616524; main_t = 2699.3246948090382; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.46763516915962; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010153697803616524; t = 2699.3246948090382 [13] self = table: 00000000000964D0; real_world_dt = 0.010153697803616524; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010153697803616524; t = 2699.3246948090382 [14] dt = 0.010153697803616524 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010153697803616524; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.206 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010212809778749943; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010212809778749943; t = 724.47784797893837; all_inside = true; any_inside = true; players_outside_portal = table: 00000000089ABB50; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010212809778749943; t = 724.47784797893837 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010212809778749943; context = table: 000000001518EBF0; t = 724.47784797893837 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.47784797893837; dt = 0.010212809778749943; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.47784797893837 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.47784797893837; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010212809778749943; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010212809778749943 [11] self = table: 000000000D8F4310; dt = 0.010212809778749943; main_t = 2699.3349076188169; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.47784797893837; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010212809778749943; t = 2699.3349076188169 [13] self = table: 00000000000964D0; real_world_dt = 0.010212809778749943; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010212809778749943; t = 2699.3349076188169 [14] dt = 0.010212809778749943 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010212809778749943; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.217 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010252469219267368; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010252469219267368; t = 724.48810044815764; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B470800; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010252469219267368; t = 724.48810044815764 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010252469219267368; context = table: 000000001518EBF0; t = 724.48810044815764 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.48810044815764; dt = 0.010252469219267368; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.48810044815764 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.48810044815764; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010252469219267368; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010252469219267368 [11] self = table: 000000000D8F4310; dt = 0.010252469219267368; main_t = 2699.3451600880362; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.48810044815764; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010252469219267368; t = 2699.3451600880362 [13] self = table: 00000000000964D0; real_world_dt = 0.010252469219267368; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010252469219267368; t = 2699.3451600880362 [14] dt = 0.010252469219267368 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010252469219267368; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.227 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010276640765368938; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010276640765368938; t = 724.49837708892301; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D18EC50; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010276640765368938; t = 724.49837708892301 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010276640765368938; context = table: 000000001518EBF0; t = 724.49837708892301 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.49837708892301; dt = 0.010276640765368938; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.49837708892301 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.49837708892301; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010276640765368938; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010276640765368938 [11] self = table: 000000000D8F4310; dt = 0.010276640765368938; main_t = 2699.3554367288016; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.49837708892301; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010276640765368938; t = 2699.3554367288016 [13] self = table: 00000000000964D0; real_world_dt = 0.010276640765368938; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010276640765368938; t = 2699.3554367288016 [14] dt = 0.010276640765368938 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010276640765368938; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.238 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010299790650606155; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010299790650606155; t = 724.50867687957361; all_inside = true; any_inside = true; players_outside_portal = table: 00000000096EDDB0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010299790650606155; t = 724.50867687957361 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010299790650606155; context = table: 000000001518EBF0; t = 724.50867687957361 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.50867687957361; dt = 0.010299790650606155; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.50867687957361 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.50867687957361; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010299790650606155; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010299790650606155 [11] self = table: 000000000D8F4310; dt = 0.010299790650606155; main_t = 2699.3657365194522; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.50867687957361; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010299790650606155; t = 2699.3657365194522 [13] self = table: 00000000000964D0; real_world_dt = 0.010299790650606155; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010299790650606155; t = 2699.3657365194522 [14] dt = 0.010299790650606155 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010299790650606155; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.248 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010316314175724983; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010316314175724983; t = 724.51899319374934; all_inside = true; any_inside = true; players_outside_portal = table: 000000000FA06CC0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010316314175724983; t = 724.51899319374934 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010316314175724983; context = table: 000000001518EBF0; t = 724.51899319374934 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.51899319374934; dt = 0.010316314175724983; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.51899319374934 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.51899319374934; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010316314175724983; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010316314175724983 [11] self = table: 000000000D8F4310; dt = 0.010316314175724983; main_t = 2699.3760528336279; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.51899319374934; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010316314175724983; t = 2699.3760528336279 [13] self = table: 00000000000964D0; real_world_dt = 0.010316314175724983; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010316314175724983; t = 2699.3760528336279 [14] dt = 0.010316314175724983 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010316314175724983; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.258 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.01033075712621212; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.01033075712621212; t = 724.52932395087555; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C721580; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.01033075712621212; t = 724.52932395087555 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.01033075712621212; context = table: 000000001518EBF0; t = 724.52932395087555 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.52932395087555; dt = 0.01033075712621212; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.52932395087555 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.52932395087555; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.01033075712621212; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.01033075712621212 [11] self = table: 000000000D8F4310; dt = 0.01033075712621212; main_t = 2699.3863835907541; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.52932395087555; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.01033075712621212; t = 2699.3863835907541 [13] self = table: 00000000000964D0; real_world_dt = 0.01033075712621212; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.01033075712621212; t = 2699.3863835907541 [14] dt = 0.01033075712621212 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.01033075712621212; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.269 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010343296453356743; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010343296453356743; t = 724.53966724732891; all_inside = true; any_inside = true; players_outside_portal = table: 000000001090FAC0; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010343296453356743; t = 724.53966724732891 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010343296453356743; context = table: 000000001518EBF0; t = 724.53966724732891 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.53966724732891; dt = 0.010343296453356743; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.53966724732891 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.53966724732891; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010343296453356743; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010343296453356743 [11] self = table: 000000000D8F4310; dt = 0.010343296453356743; main_t = 2699.3967268872075; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.53966724732891; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010343296453356743; t = 2699.3967268872075 [13] self = table: 00000000000964D0; real_world_dt = 0.010343296453356743; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010343296453356743; t = 2699.3967268872075 [14] dt = 0.010343296453356743 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010343296453356743; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.279 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function [1] self = table: 000000000DAF9D70 [2] self = table: 00000000095F6C10; dt = 0.010356074199080467; all_inside = true [3] self = table: 00000000095F6C10; dt = 0.010356074199080467; t = 724.55002332152799; all_inside = true; any_inside = true; players_outside_portal = table: 000000000FB0C040; buff_system = table: 000000000D729570 [4] self = table: 00000000095F6C10; dt = 0.010356074199080467; t = 724.55002332152799 [5] self = table: 00000000095F6C10; unit = [Unit \'#ID[921075a459a3c27f]\']; input = table: 00000000005FB2E0; dt = 0.010356074199080467; context = table: 000000001518EBF0; t = 724.55002332152799 [6] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.55002332152799; dt = 0.010356074199080467; update_list = table: 000000000D307B00; dummy_input = table: 00000000005FB2E0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[921075a459a3c27f]\']; extension = table: 00000000095F6C10 [7] self = table: 000000000D3075A0; context = table: 000000001518EBF0; t = 724.55002332152799 [8] self = table: 000000000D8D8F90; entity_system_update_context = table: 000000001518EBF0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000146D40E0; t = 724.55002332152799; i = 82; system = table: 000000000D3075A0 [9] self = table: 0000000002BEEA10; update_func = "update"; dt = 0.010356074199080467; entity_system_update_context = table: 000000001518EBF0 [10] self = table: 0000000002BEEA10; dt = 0.010356074199080467 [11] self = table: 000000000D8F4310; dt = 0.010356074199080467; main_t = 2699.4070829614066; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 724.55002332152799; game_mode_ended = true [12] self = table: 0000000015E8CC90; dt = 0.010356074199080467; t = 2699.4070829614066 [13] self = table: 00000000000964D0; real_world_dt = 0.010356074199080467; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.010356074199080467; t = 2699.4070829614066 [14] dt = 0.010356074199080467 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "deus"; statistics_db = table: 0000000012154B40; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000000A74690; _initial_peers_ready = true; _object_set_names = table: 000000000C832DB0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000000C4D2F80; _disable_spawning_reasons = table: 000000000DB03950; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000DB03700; _mutator_handler = table: 000000000DB008F0; network_server = table: 00000000052F1DC0; _game_mode = table: 000000000DAFA080; _profile_synchronizer = table: 00000000052FD810; _lobby_host = table: 00000000052ED950; _level_key = "sig_volcano_slaanesh_path4"; _network_transmit = table: 00000000014CAD00; _flow_set_data = table: 000000000DB00390; is_server = true; network_event_delegate = table: 000000000D950160; [2] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 0.38110277056694031; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = "deus_end_zone"; _extension_init_context = table: 000000000D3075D0; _disable_check_joining_players = true; _unit = [Unit '#ID[921075a459a3c27f]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_1"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000000DAE8BA0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000DB3A340; _player_distances = table: 000000000BDB4370; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [7] profiler_names = table: 000000000D308060; entity_manager = table: 000000000F45B8C0; extension_init_context = table: 000000000D3075D0; NAME = "end_zone_system"; unit_storage = table: 00000000140009D0; update_list = table: 000000000D307B00; statistics_db = table: 0000000012154B40; is_server = true; extensions = table: 000000000D307B30; network_transmit = table: 00000000014CAD00; world = [World]; name = "end_zone_system"; system_api = table: 000000000D8D9A50; [8] num_systems = 0; systems_pre_update = table: 00000000146D4110; systems = table: 00000000146D4070; systems_update = table: 00000000146D40E0; systems_post_update = table: 00000000146D40A0; systems_physics_async_update = table: 000000000D8D94C0; [9] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [10] entity_system_bag = table: 000000000D8D8F90; startup_data = table: 000000000D8D9A20; entity_manager = table: 000000000F45B8C0; unit_spawner = table: 000000000E727730; statistics_db = table: 0000000012154B40; is_server = true; system_update_context = table: 000000001518EBF0; network_transmit = table: 00000000014CAD00; network_clock = table: 000000000DACD5F0; dice_keeper = table: 00000000084C0100; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000D8D8F90; network_server = table: 00000000052F1DC0; entity_system = table: 0000000002BEEA10; parent = table: 00000000000964D0; _level_flow_events = table: 00000000043935F0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 724.55086930589755; input_manager = table: 000000000D8F4DD0; profile_synchronizer = table: 00000000052FD810; _debug_gui = [Gui]; network_transmit = table: 00000000014CAD00; _max_local_players = 4; _fps_reporter = table: 000000000C18D9A0; num_local_human_players = 1; _ping_reporter = table: 000000000948F780; _gm_event_end_conditions_met = true; world = [World]; dt = 0.010356074199080467; peer_id = "110000103724cc4"; level = [Level]; network_timer_handler = table: 000000000D8D2EA0; _gm_event_end_reason = "won"; machines = table: 000000000C2214C0; _camera_carrier = table: 000000000B5B7AC0; _quit_game = false; network_clock = table: 000000000DACD5F0; _onclose_called = false; _lobby_host = table: 00000000052ED950; statistics_db = table: 0000000012154B40; game_mode_key = "deus"; level_key = "sig_volcano_slaanesh_path4"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000002432760; dice_keeper = table: 00000000084C0100; network_event_delegate = table: 000000000D950160; [12] _params = table: 0000000015E8CC60; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000000964D0; _state = table: 000000000D8F4310; [13] startup_package_handles = table: 000000000009AC20; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009A360; flow_return_table = table: 0000000000096500; _machine = table: 0000000015E8CC90; has_booted = true; loading_context = table: 000000000D8F3850; startup_timer = 3.9533845706610009; bar_timer = 0; disable_loading_bar = true; 20:13:15.856 [Lua] [PlayFabRequestQueue] EAC Enabled! 47 20:13:15.856 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 47 20:13:16.329 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 47 20:13:16.331 [Lua] [PlayFabMirrorBase] commit result "success", "12" 20:13:16.331 [Lua] none table: 0000000011EDFDA0 table: 0000000011EDFDD0 20:13:25.043 [Lua] ConflictDirector - destroy all units 20:13:25.357 [Lua] [LevelTransitionHandler] promote_next_level_data 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = dlc_morris_map 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 0 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = disabled 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = map_deus 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = normal 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 0 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 2017874560 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 20:13:25.357 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:13:25.357 [Lua] TRANSITION nil nil load_next_level 20:13:25.357 [Lua] Transition type "load_next_level", is server: true 20:13:25.357 [Lua] [GameNetworkManager] Leaving game... 20:13:25.357 [Lua] [GameNetworkManager] Shutting down game session host. 20:13:25.357 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 20:13:25.357 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 20:13:25.357 [GameSession] shutdown_game_session_host() 20:13:25.357 [GameSession] shutdown() 20:13:25.357 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=736.36 20:13:25.363 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 20:13:26.952 [Lua] [PlayerSyncData] Game session is not initialized 20:13:26.952 [Lua] [PlayerSyncData] Game session is not initialized 20:13:26.952 [Lua] [PlayerSyncData] Game session is not initialized 20:13:26.952 [Lua] Set lobby begin: 20:13:26.952 [Lua] Lobby data twitch_enabled = false 20:13:26.952 [Lua] Lobby data selected_mission_id = journey_cave 20:13:26.952 [Lua] Lobby data num_players = 4 20:13:26.952 [Lua] Lobby data difficulty_tweak = 0 20:13:26.952 [Lua] Lobby data host = 110000103724cc4 20:13:26.952 [Lua] Lobby data matchmaking_type = 2 20:13:26.952 [Lua] Lobby data is_private = false 20:13:26.953 [Lua] Lobby data match_started = true 20:13:26.953 [Lua] Lobby data difficulty = hardest 20:13:26.953 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:26.953 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:26.953 [Lua] Lobby data unique_server_name = Tierce 20:13:26.953 [Lua] Lobby data quick_game = true 20:13:26.953 [Lua] Lobby data country_code = CZ 20:13:26.953 [Lua] Lobby data matchmaking = true 20:13:26.953 [Lua] Lobby data power_level = 0 20:13:26.953 [Lua] Lobby data mission_id = sig_volcano_slaanesh_path4 20:13:26.953 [Lua] Lobby data mechanism = deus 20:13:26.953 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:26.953 [Lua] Lobby data player_slot_2 = 0:0 20:13:26.953 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:26.953 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:26.953 [Lua] Lobby data eac_authorized = true 20:13:26.953 [Lua] Set lobby end. 20:13:27.430 [Lua] [Managers] Calling function on all managers: 20:13:27.431 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 20:13:27.431 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 20:13:27.431 [Lua] Clearing all global lookup lists 20:13:27.431 [Lua] [IngamePlayerListUI] - Destroy 20:13:27.431 [Lua] [EquipmentUI] - Destroy 20:13:27.431 [Lua] [AbilityUI] - Destroy 20:13:27.431 [Lua] [GamePadEquipmentUI] - Destroy 20:13:27.431 [Lua] [GamePadAbilityUI] - Destroy 20:13:27.432 [Lua] [IngameUI] destroy 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'deus_less_elites' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'deus_difficulty_tweak' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'blessing_of_ranald' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'deus_pacing_tweak' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'deus_more_roamers' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'curse_empathy' 20:13:27.432 [Lua] [Mutator] Deactivating mutator 'blessing_of_abundance' 20:13:27.434 error: [Unit] Unit: '#ID[71a0bbcb4a3c883f]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c0fdfd628f672028]' child 1: '#ID[f8cae640905170d7]' child 2: '#ID[7bd52961dca2f3dd]' child 3: '#ID[ba65590e94c27420]' child 4: '#ID[12b1b06400b8bcc3]' child 5: '#ID[3d1c223596227d45]' child 6: '#ID[0cfcaf644fa807b8]' child 7: '#ID[eda273625315087f]' child 8: '#ID[b96bc7e49069d36d]' child 9: '#ID[8246672ff86a5738]' 20:13:27.436 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 20:13:27.439 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[8722cd6cee70a7b4]' child 1: '#ID[4f0996c6bc322b68]' 20:13:27.442 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[43937130bb8e1733]' 20:13:27.449 error: [Unit] Unit: '#ID[eb22f1429eec6fb4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ea8f49c9fb07a6a3]' child 1: '#ID[5fdc1bcab66d6e37]' 20:13:27.450 error: [Unit] Unit: '#ID[ef9e3a8187693170]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ab2d5533c883ec46]' child 1: '#ID[ab2d5533c883ec46]' child 2: '#ID[2bdaf6c268dd01a4]' 20:13:27.450 error: [Unit] Unit: '#ID[d78222d536b56c5b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[50a6545c35aefad1]' child 1: '#ID[f549221e7acde8cf]' 20:13:27.459 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.459 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_crossbow_02_t1/wpn_emp_crossbow_02_t1_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_02/wpn_wh_halberd_02_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:13:27.476 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_02_t1/wpn_axe_02_t1_3p, DeusChestPreloadSystem 20:13:27.476 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 20:13:27.477 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 20:13:27.477 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 20:13:27.654 [Lua] [Managers] Destroying manager group: 20:13:27.656 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[181a7a0ad51f873d]' child 1: '#ID[8b14d6d9ef7ee6c5]' child 2: '#ID[04395d4ca0d9775e]' child 3: '#ID[8b14d6d9ef7ee6c5]' child 4: '#ID[17b9a3cf3e802315]' child 5: '#ID[8b14d6d9ef7ee6c5]' child 6: '#ID[8b14d6d9ef7ee6c5]' child 7: '#ID[8b14d6d9ef7ee6c5]' child 8: '#ID[8b14d6d9ef7ee6c5]' child 9: '#ID[8b14d6d9ef7ee6c5]' child 10: '#ID[8b14d6d9ef7ee6c5]' child 11: '#ID[8b14d6d9ef7ee6c5]' child 12: '#ID[92d6d4ccc73c382e]' child 13: '#ID[8b14d6d9ef7ee6c5]' child 14: '#ID[8b14d6d9ef7ee6c5]' child 15: '#ID[8b14d6d9ef7ee6c5]' child 16: '#ID[8b14d6d9ef7ee6c5]' child 17: '#ID[8b14d6d9ef7ee6c5]' child 18: '#ID[619b3d3019f207dc]' child 19: '#ID[8b14d6d9ef7ee6c5]' child 20: '#ID[8b14d6d9ef7ee6c5]' child 21: '#ID[8b14d6d9ef7ee6c5]' child 22: '#ID[61531f9ddccd81bc]' child 23: '#ID[8b14d6d9ef7ee6c5]' child 24: '#ID[8b14d6d9ef7ee6c5]' child 25: '#ID[433a28f8d85ac0da]' child 26: '#ID[8b14d6d9ef7ee6c5]' child 27: '#ID[0194c048b68b7d22]' child 28: '#ID[b7b9315153b8fa7f]' child 29: '#ID[8b14d6d9ef7ee6c5]' child 30: '#ID[10a0a3f87e96537f]' 20:13:27.663 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 20:13:27.773 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 20:13:27.773 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 20:13:27.774 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 20:13:27.774 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 20:13:27.784 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 20:13:27.787 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 20:13:27.788 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 20:13:27.788 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 20:13:27.788 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 20:13:27.789 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 20:13:27.790 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 20:13:27.791 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 20:13:27.792 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 20:13:27.793 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 20:13:27.794 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 20:13:27.796 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 20:13:27.797 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 20:13:27.798 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 20:13:27.800 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 20:13:27.803 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 20:13:27.805 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 20:13:27.807 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 20:13:27.808 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 20:13:27.809 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 20:13:27.811 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 20:13:27.813 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 20:13:27.816 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 20:13:27.817 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 20:13:27.819 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 20:13:27.827 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 20:13:27.827 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 20:13:27.827 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 20:13:27.827 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 20:13:27.827 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 20:13:27.827 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 20:13:27.827 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 20:13:27.827 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 20:13:27.827 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 20:13:27.827 [Lua] [Matchmaking] unregister rpcs 20:13:27.827 [Lua] ############### UNLOADING PACKAGES ############### 20:13:27.827 [Lua] [Gamestate] Enter state StateLoading 20:13:27.829 [Lua] [Gamestate] Enter Substate StateLoadingRunning 20:13:27.829 [Lua] [Matchmaking] register rpcs 20:13:27.829 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:13:27.829 [Lua] registering RPCs 20:13:27.829 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 20:13:27.829 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 20:13:27.829 [Lua] Set lobby begin: 20:13:27.829 [Lua] Lobby data twitch_enabled = false 20:13:27.829 [Lua] Lobby data selected_mission_id = journey_cave 20:13:27.829 [Lua] Lobby data num_players = 4 20:13:27.829 [Lua] Lobby data difficulty_tweak = 0 20:13:27.829 [Lua] Lobby data host = 110000103724cc4 20:13:27.829 [Lua] Lobby data matchmaking_type = 2 20:13:27.829 [Lua] Lobby data is_private = false 20:13:27.829 [Lua] Lobby data match_started = true 20:13:27.829 [Lua] Lobby data difficulty = hardest 20:13:27.829 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:27.829 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:27.829 [Lua] Lobby data unique_server_name = Tierce 20:13:27.829 [Lua] Lobby data quick_game = true 20:13:27.829 [Lua] Lobby data country_code = CZ 20:13:27.829 [Lua] Lobby data matchmaking = true 20:13:27.829 [Lua] Lobby data power_level = 0 20:13:27.829 [Lua] Lobby data mission_id = dlc_morris_map 20:13:27.829 [Lua] Lobby data mechanism = deus 20:13:27.830 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:27.830 [Lua] Lobby data player_slot_2 = 0:0 20:13:27.830 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:27.830 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:27.830 [Lua] Lobby data eac_authorized = true 20:13:27.830 [Lua] Set lobby end. 20:13:27.832 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens, async-read, prioritized 20:13:27.832 [Lua] [StateLoading] load_current_level 20:13:27.832 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_morris_map 0 20:13:27.839 [Umbra] Unload tome 20:13:27.840 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_path4, sig_volcano_slaanesh_path4 20:13:27.843 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_volcano/slaanesh_common, sig_volcano_slaanesh_path4 20:13:27.844 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/slaanesh_common, sig_volcano_slaanesh_path4 20:13:27.853 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_volcano/path_common, sig_volcano_slaanesh_path4 20:13:27.892 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/sig_volcano, sig_volcano_slaanesh_path4 20:13:27.894 [Lua] [PackageManager] Unload: units/props/inn/deus/deus_chest_01, sig_volcano_slaanesh_path4 20:13:27.913 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_ingame, sig_volcano_slaanesh_path4 20:13:27.913 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/map, dlc_morris_map, async-read, 20:13:27.920 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:13:27.920 [Lua] ### Received rpc_level_load_started 20:13:27.920 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 2017874560 20:13:27.931 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:13:27.931 [Lua] ### Received rpc_level_load_started 20:13:27.931 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 2017874560 20:13:27.969 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_2 20:13:27.969 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_2 20:13:27.969 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/map 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":513472192,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:13:27.991 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:13:28.027 [Umbra] Loading umbra tome '#ID[b2bd0ee1e3284f61]' 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":251841344,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:28.040 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":75461328,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 513472192 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 251841344 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1704041344 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:28.611 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:13:28.611 [Lua] ### Received rpc_level_load_started 20:13:28.611 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 2017874560 20:13:28.831 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/map 20:13:28.831 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/map 20:13:28.849 [Lua] [LevelTransitionHandler] Level load completed! 20:13:28.849 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_morris_map - level_seed: 0 - use_random_directors: false - conflict_director_name: disabled 20:13:28.849 [Lua] [EnemyPackageLoader] Load no enemies on this level 20:13:28.850 [Lua] [StateLoading] loadout_changed: true old_loadout: deus new_loadout: map_deus level_key: dlc_morris_map game_mode: map_deus 20:13:28.850 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 20:13:28.850 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 20:13:28.852 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":397792480,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 20:13:28.853 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 20:13:28.865 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:28.865 [Lua] ### Received rpc_level_loaded 20:13:28.865 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 327 20:13:28.865 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 20:13:28.882 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 20:13:28.882 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 20:13:28.915 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:28.931 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:28.965 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:28.965 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 20:13:28.965 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 20:13:28.966 [Lua] ### Received rpc_level_loaded 20:13:28.966 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 327 20:13:28.966 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 20:13:28.966 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/map_scene/world 20:13:28.966 [Umbra] Init version: 3.4.15 :: 16 threads 20:13:28.968 [Lua] Async level spawning done 20:13:28.982 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":183087808,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:28.982 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:28.982 [Lua] ### Received rpc_level_loaded 20:13:28.982 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 327 20:13:28.982 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 20:13:28.982 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:28.982 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 20:13:28.982 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 20:13:28.999 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 20:13:29.048 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:29.065 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:29.065 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 20:13:29.065 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 20:13:29.232 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":152593312,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:13:29.232 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:29.232 [Lua] ### Received rpc_level_loaded 20:13:29.232 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 327 20:13:29.232 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 20:13:29.232 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:29.232 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 20:13:29.232 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 20:13:29.282 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:29.282 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:29.282 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 20:13:29.282 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 20:13:30.001 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 20:13:30.001 [Lua] [Matchmaking] unregister rpcs 20:13:30.001 [Lua] Set lobby begin: 20:13:30.001 [Lua] Lobby data twitch_enabled = false 20:13:30.001 [Lua] Lobby data selected_mission_id = journey_cave 20:13:30.001 [Lua] Lobby data num_players = 4 20:13:30.001 [Lua] Lobby data difficulty_tweak = 0 20:13:30.001 [Lua] Lobby data host = 110000103724cc4 20:13:30.001 [Lua] Lobby data matchmaking_type = 2 20:13:30.001 [Lua] Lobby data is_private = false 20:13:30.001 [Lua] Lobby data match_started = true 20:13:30.001 [Lua] Lobby data difficulty = hardest 20:13:30.001 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:30.001 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:30.002 [Lua] Lobby data unique_server_name = Tierce 20:13:30.002 [Lua] Lobby data quick_game = true 20:13:30.002 [Lua] Lobby data country_code = CZ 20:13:30.002 [Lua] Lobby data matchmaking = true 20:13:30.002 [Lua] Lobby data power_level = 0 20:13:30.002 [Lua] Lobby data mission_id = dlc_morris_map 20:13:30.002 [Lua] Lobby data mechanism = deus 20:13:30.002 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:30.002 [Lua] Lobby data player_slot_2 = 0:0 20:13:30.002 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:30.002 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:30.002 [Lua] Lobby data eac_authorized = true 20:13:30.002 [Lua] Set lobby end. 20:13:30.002 [Lua] [Managers] Destroying manager group: 20:13:30.002 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_2, global_loading_screens 20:13:30.002 [Lua] [Gamestate] Enter StateIngame HOST 20:13:30.003 [Lua] <>level = dlc_morris_map<> 20:13:30.003 [Lua] [StateIngame] Server ingame 20:13:30.006 [Lua] Set lobby begin: 20:13:30.006 [Lua] Lobby data twitch_enabled = false 20:13:30.006 [Lua] Lobby data selected_mission_id = journey_cave 20:13:30.006 [Lua] Lobby data num_players = 4 20:13:30.006 [Lua] Lobby data difficulty_tweak = 0 20:13:30.006 [Lua] Lobby data host = 110000103724cc4 20:13:30.006 [Lua] Lobby data matchmaking_type = 2 20:13:30.006 [Lua] Lobby data is_private = false 20:13:30.006 [Lua] Lobby data match_started = true 20:13:30.006 [Lua] Lobby data difficulty = normal 20:13:30.006 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:30.006 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:30.006 [Lua] Lobby data unique_server_name = Tierce 20:13:30.006 [Lua] Lobby data quick_game = true 20:13:30.006 [Lua] Lobby data country_code = CZ 20:13:30.006 [Lua] Lobby data matchmaking = true 20:13:30.006 [Lua] Lobby data power_level = 0 20:13:30.006 [Lua] Lobby data mission_id = dlc_morris_map 20:13:30.006 [Lua] Lobby data mechanism = deus 20:13:30.006 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:30.006 [Lua] Lobby data player_slot_2 = 0:0 20:13:30.006 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:30.006 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:30.006 [Lua] Lobby data eac_authorized = true 20:13:30.006 [Lua] Set lobby end. 20:13:30.006 [Lua] [Matchmaking] register rpcs 20:13:30.006 [Lua] GameNetworkManager:init... creating game session 20:13:30.006 [Lua] Host GameSession.make_game_session_host with session: 20:13:30.006 [GameSession] make_game_session_host() 20:13:30.007 [Lua] [GameNetworkManager] Setting pong timeout to 60 20:13:30.007 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 20:13:30.007 [Lua] [GameNetworkManager] self.is_server = true 20:13:30.007 [Network] Setting artificial MTU limit to 65536 20:13:30.007 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 20:13:30.007 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 20:13:30.007 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 20:13:30.009 [Lua] [SharedState] deus_shop_14553509: shop_state:0:0:0:0 = 1 20:13:30.019 [Lua] Switching ConflictSettings: to: disabled 20:13:30.019 [Lua] pacing=disabled 20:13:30.019 [Lua] roaming=nil 20:13:30.019 [Lua] specials=disabled 20:13:30.019 [Lua] debug_color=black 20:13:30.019 [Lua] pack_spawning=disabled 20:13:30.019 [Lua] contained_breeds=nil 20:13:30.019 [Lua] disabled=true 20:13:30.019 [Lua] boss=disabled 20:13:30.019 [Lua] horde=disabled 20:13:30.019 [Lua] name=disabled 20:13:30.019 [Lua] intensity=disabled 20:13:30.019 [Lua] --- 20:13:30.019 [Lua] [LevelAnalysis] set_random_seed( 0) 20:13:30.023 [Lua] [AIInterestPointSystem] Level Seed: 482307013 20:13:30.023 [Lua] 20:13:30.023 [Lua] [entity_system_bag] = table 20:13:30.023 [Lua] [entity_system_bag] = metatable 20:13:30.023 [Lua] [startup_data] = table 20:13:30.023 [Lua] [entity_manager] = table 20:13:30.023 [Lua] [entity_manager] = metatable 20:13:30.023 [Lua] [unit_spawner] = table 20:13:30.023 [Lua] [unit_spawner] = metatable 20:13:30.023 [Lua] [unit_storage] = table 20:13:30.023 [Lua] [unit_storage] = metatable 20:13:30.023 [Lua] [dice_keeper] = table 20:13:30.023 [Lua] [dice_keeper] = metatable 20:13:30.023 [Lua] [is_server] = true (boolean) 20:13:30.023 [Lua] [world] = [World] 20:13:30.023 [Lua] [system_api] = table 20:13:30.023 [Lua] [entity_system] = table 20:13:30.023 [Lua] [entity_system] = metatable 20:13:30.023 [Lua] [network_lobby] = table 20:13:30.023 [Lua] [network_lobby] = metatable 20:13:30.023 [Lua] [profile_synchronizer] = table 20:13:30.023 [Lua] [profile_synchronizer] = metatable 20:13:30.023 [Lua] [level_transition_handler] = table 20:13:30.023 [Lua] [level_transition_handler] = metatable 20:13:30.023 [Lua] [num_local_human_players] = 1 (number) 20:13:30.023 [Lua] [statistics_db] = table 20:13:30.023 [Lua] [statistics_db] = metatable 20:13:30.023 [Lua] [network_server] = table 20:13:30.023 [Lua] [network_server] = metatable 20:13:30.023 [Lua] [input_manager] = table 20:13:30.023 [Lua] [input_manager] = metatable 20:13:30.023 [Lua] [network_clock] = table 20:13:30.023 [Lua] [network_clock] = metatable 20:13:30.023 [Lua] [network_transmit] = table 20:13:30.023 [Lua] [network_transmit] = metatable 20:13:30.023 [Lua] [free_flight_manager] = table 20:13:30.023 [Lua] [free_flight_manager] = metatable 20:13:30.023 [Lua] [network_manager] = table 20:13:30.023 [Lua] [network_manager] = metatable 20:13:30.023 [Lua] [network_event_delegate] = table 20:13:30.023 [Lua] [network_event_delegate] = metatable 20:13:30.023 [Lua] 20:13:30.023 [Lua] ignoring extension VersusVolumeObjectiveExtension 20:13:30.023 [Lua] ignoring extension VersusInteractObjectiveExtension 20:13:30.023 [Lua] ignoring extension VersusPayloadObjectiveExtension 20:13:30.023 [Lua] ignoring extension VersusSocketObjectiveExtension 20:13:30.023 [Lua] ignoring extension VersusTargetObjectiveExtension 20:13:30.023 [Lua] ignoring extension VersusMissionObjectiveExtension 20:13:30.037 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 20:13:30.037 [Lua] [AchievementManager] Achievements using the steam platform 20:13:30.037 [Lua] PlayerManager:add_player player_1 20:13:30.094 [Lua] [StateIngame] Level seed: 0 20:13:30.095 [Lua] [LevelAnalysis] set_random_seed( 482307013) 20:13:30.095 [GameSession] create_game_object(67, 0) 20:13:30.095 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 20:13:30.095 [GameSession] create_game_object(95, 1) 20:13:30.095 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 20:13:30.095 [Lua] [IngameUI] init 20:13:30.103 [SteamVoipClient] select_out(110000103724cc4, off) 20:13:30.103 [SteamVoipClient] select_out(11000010493d8ff, off) 20:13:30.103 [SteamVoipClient] select_out(110000104a550a1, off) 20:13:30.103 [SteamVoipClient] select_out(110000105182d5d, off) 20:13:30.106 [Lua] cb_razer_chroma_setup 20:13:30.131 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:13:30.131 [Lua] Set lobby begin: 20:13:30.131 [Lua] Lobby data twitch_enabled = false 20:13:30.131 [Lua] Lobby data selected_mission_id = journey_cave 20:13:30.131 [Lua] Lobby data num_players = 4 20:13:30.131 [Lua] Lobby data difficulty_tweak = 0 20:13:30.131 [Lua] Lobby data host = 110000103724cc4 20:13:30.131 [Lua] Lobby data matchmaking_type = 2 20:13:30.131 [Lua] Lobby data is_private = false 20:13:30.131 [Lua] Lobby data match_started = true 20:13:30.131 [Lua] Lobby data difficulty = normal 20:13:30.131 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:30.131 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:30.131 [Lua] Lobby data unique_server_name = Tierce 20:13:30.131 [Lua] Lobby data quick_game = true 20:13:30.131 [Lua] Lobby data country_code = CZ 20:13:30.131 [Lua] Lobby data matchmaking = true 20:13:30.131 [Lua] Lobby data power_level = 715 20:13:30.131 [Lua] Lobby data mission_id = dlc_morris_map 20:13:30.131 [Lua] Lobby data mechanism = deus 20:13:30.131 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:30.131 [Lua] Lobby data player_slot_2 = 0:0 20:13:30.131 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:30.132 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:30.132 [Lua] Lobby data eac_authorized = true 20:13:30.132 [Lua] Set lobby end. 20:13:30.132 [Lua] CurrentConflictSettings disabled 20:13:30.132 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA IN ITS SETTINGS, NO PICKUPS WILL SPAWN 20:13:30.132 [GameSession] create_game_object(48, 2) 20:13:30.132 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=2 20:13:30.132 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 20:13:30.132 [Lua] [Managers] Calling function on all managers: 20:13:30.132 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.132 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 20:13:30.132 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 20:13:30.135 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 20:13:30.135 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 20:13:30.172 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 20:13:30.172 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":75461328,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:30.234 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:13:30.234 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:13:30.234 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 20:13:30.234 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.234 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:13:30.247 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":152593312,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:13:30.247 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:30.248 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:30.248 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:30.248 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:30.248 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:30.248 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:13:30.248 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:13:30.248 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 20:13:30.248 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.248 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":183087808,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 75461328 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:30.275 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.275 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:13:30.276 [GameSession] add_peer(11000010493d8ff) 20:13:30.276 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 20:13:30.276 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 20:13:30.276 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 20:13:30.276 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 20:13:30.276 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 20:13:30.279 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 20:13:30.285 [Lua] PlayerManager:add_remote_player 11000010493d8ff 20:13:30.285 [GameSession] create_game_object(67, 3) 20:13:30.285 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 20:13:30.285 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 20:13:30.285 [Lua] RemotePlayer:create_game_object( ) 3 20:13:30.324 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 20:13:30.324 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 20:13:30.354 [Lua] StateInGameRunning:_game_actually_starts() 20:13:30.354 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:13:30.354 [Lua] ################################################################################################################# 20:13:30.354 [Lua] [Loading Time]: 00:00:03 [Transition]: sig_volcano_slaanesh_path4-dlc_morris_map [Members joined]: 0 [Members Left]: 0 [Is Server]: true 20:13:30.354 [Lua] ################################################################################################################# 20:13:30.354 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 48 20:13:30.354 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 20:13:30.357 [Lua] self._edges_to_units:%s traversed_nodes:%s graph:%s { node_11={ node_3=[Unit '#ID[eab9d113c7029403]'], }, node_3={ node_4=[Unit '#ID[eab9d113c7029403]'], }, node_8={ node_9=[Unit '#ID[eab9d113c7029403]'], }, node_9={ final=[Unit '#ID[eab9d113c7029403]'], }, final={ }, node_1={ node_2=[Unit '#ID[eab9d113c7029403]'], }, start={ node_10=[Unit '#ID[eab9d113c7029403]'], node_1=[Unit '#ID[eab9d113c7029403]'], }, node_4={ node_8=[Unit '#ID[eab9d113c7029403]'], node_5=[Unit '#ID[eab9d113c7029403]'], }, node_6={ final=[Unit '#ID[eab9d113c7029403]'], }, node_5={ node_6=[Unit '#ID[eab9d113c7029403]'], }, node_10={ node_11=[Unit '#ID[eab9d113c7029403]'], }, node_2={ node_3=[Unit '#ID[eab9d113c7029403]'], }, } { "node_10", "node_11", "node_3", "node_4", } { node_11={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.16664999999999999, level_type="SIGNATURE", base_level="sig_crag", system_seeds={ pickups=238833066, power_ups=-781660453, mutator=-1844797183, blessings=-1674017172, }, node_type="ingame", theme="wastes", layout_x=0.34087035649918473, level="sig_crag_wastes_path5", layout_y=1, next={ "node_3", }, path=5, level_seed=534844344, weapon_pickup_seed=1974485943, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="fatigue_regen", terror_event_power_up_rarity="rare", }, node_3={ level="shop_fortune", run_progress=0.33329999999999999, level_type="SHOP", layout_y=0.50433658498644995, next={ "node_4", }, weapon_pickup_seed=238833066, conflict_settings="disabled", path=0, system_seeds={ pickups=-1844797183, power_ups=-728779138, mutator=-1674017172, blessings=-781660453, }, node_type="shop", mutators={ }, theme="wastes", level_seed=1974485943, layout_x=0.40644544296583229, base_level="shop_fortune", }, node_8={ level="shop_strife", run_progress=0.66660000000000008, level_type="SHOP", layout_y=0.99999999999999967, next={ "node_9", }, weapon_pickup_seed=-1844797183, conflict_settings="disabled", path=0, system_seeds={ pickups=-1674017172, power_ups=482307013, mutator=-781660453, blessings=-728779138, }, node_type="shop", mutators={ }, theme="wastes", level_seed=238833066, layout_x=0.65912964350081493, base_level="shop_strife", }, node_1={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0, level_type="SIGNATURE", base_level="sig_mordrek", system_seeds={ pickups=482307013, power_ups=1838768786, mutator=2102717024, blessings=1384192575, }, node_type="ingame", theme="wastes", layout_x=0.15918070278628621, level="sig_mordrek_wastes_path2", layout_y=0.0868728025422634, next={ "node_2", }, path=2, level_seed=-781660453, weapon_pickup_seed=-728779138, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="stamina", terror_event_power_up_rarity="rare", }, final={ level="arena_cave_khorne_path1", run_progress=0.99990000000000001, weapon_pickup_seed=-781660453, level_type="ARENA", layout_y=0.43319249246751523, next={ }, curse="curse_skulls_of_fury", conflict_settings="deus_skaven_chaos", path=1, system_seeds={ pickups=-728779138, power_ups=1384192575, mutator=482307013, blessings=2102717024, }, node_type="ingame", mutators={ }, theme="khorne", level_seed=-1674017172, layout_x=1, base_level="arena_cave", }, node_9={ minor_modifier_group={ "deus_less_roamers", "deus_more_hordes", }, run_progress=0.83325000000000005, level_type="TRAVEL", base_level="pat_forest", system_seeds={ pickups=-781660453, power_ups=2102717024, mutator=-728779138, blessings=482307013, }, node_type="ingame", theme="nurgle", layout_x=0.84898419085947885, level="pat_forest_nurgle_path1", layout_y=0.87528333720531293, next={ "final", }, path=1, level_seed=-1844797183, weapon_pickup_seed=-1674017172, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="block_cost", curse="curse_skulking_sorcerer", terror_event_power_up_rarity="rare", }, node_10={ minor_modifier_group={ "increased_healing", "deus_more_specials", }, run_progress=0, level_type="TRAVEL", base_level="pat_bay", system_seeds={ pickups=1861137300, power_ups=385041421, mutator=-2087777821, blessings=-540154394, }, node_type="ingame", theme="wastes", layout_x=0.15101580914052098, level="pat_bay_wastes_path2", layout_y=0.87528333720531326, next={ "node_11", }, path=2, level_seed=1838768786, weapon_pickup_seed=-1967054647, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="attack_speed", terror_event_power_up_rarity="rare", }, node_4={ minor_modifier_group={ "deus_less_elites", "deus_more_roamers", }, run_progress=0.49995000000000001, level_type="SIGNATURE", base_level="sig_volcano", system_seeds={ pickups=1384192575, power_ups=1861137300, mutator=1838768786, blessings=-1967054647, }, node_type="ingame", theme="slaanesh", layout_x=0.59355455703416704, level="sig_volcano_slaanesh_path4", layout_y=0.50433658498644984, next={ "node_5", "node_8", }, path=4, level_seed=482307013, weapon_pickup_seed=2102717024, conflict_settings="deus_skaven_chaos", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="movespeed", curse="curse_empathy", terror_event_power_up_rarity="rare", }, node_6={ level="shop_harmony", run_progress=0.83325000000000005, level_type="SHOP", layout_y=0.086872802542263705, next={ "final", }, weapon_pickup_seed=1384192575, conflict_settings="disabled", path=0, system_seeds={ pickups=1838768786, power_ups=-2087777821, mutator=-1967054647, blessings=1861137300, }, node_type="shop", mutators={ }, theme="wastes", level_seed=2102717024, layout_x=0.8408192972137134, base_level="shop_harmony", }, node_5={ minor_modifier_group={ "deus_less_specials", "deus_more_roamers", }, run_progress=0.66659999999999997, level_type="TRAVEL", base_level="pat_town", system_seeds={ pickups=-1967054647, power_ups=-540154394, mutator=1861137300, blessings=-2087777821, }, node_type="ingame", theme="tzeentch", layout_x=0.65335212770062834, level="pat_town_tzeentch_path1", layout_y=0, next={ "node_6", }, path=1, level_seed=1384192575, weapon_pickup_seed=1838768786, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="ability_cooldown_reduction", curse="curse_change_of_tzeentch", terror_event_power_up_rarity="rare", }, start={ level="dlc_morris_map", run_progress=0, level_type="START", layout_y=0.4331924924675154, next={ "node_1", "node_10", }, weapon_pickup_seed=482307013, conflict_settings="disabled", base_level="dlc_morris_map", system_seeds={ pickups=2102717024, power_ups=-1967054647, mutator=1384192575, blessings=1838768786, }, node_type="start", mutators={ }, theme="wastes", level_seed=-728779138, layout_x=0, path=0, }, node_2={ minor_modifier_group={ "deus_less_monsters", "deus_more_elites", }, run_progress=0.16664999999999999, level_type="TRAVEL", base_level="pat_tower", system_seeds={ pickups=-2087777821, power_ups=-114584056, mutator=-540154394, blessings=385041421, }, node_type="ingame", theme="wastes", layout_x=0.34664787229937111, level="pat_tower_wastes_path5", layout_y=0, next={ "node_3", }, path=5, level_seed=-1967054647, weapon_pickup_seed=1861137300, conflict_settings="deus_skaven_beastmen", mutators={ "deus_pacing_tweak", "deus_difficulty_tweak", }, terror_event_power_up="push_block_arc", terror_event_power_up_rarity="rare", }, } 20:13:30.357 [Lua] [SharedState] deus_map_14553509_node_4: ready:0:0:0:0 = true 20:13:30.357 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = STARTING 20:13:30.357 [Lua] [SharedState] deus_map_14553509_node_4: final_node_selected:0:0:0:0 = 20:13:30.357 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = 20:13:30.357 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:13:30.367 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 48 20:13:30.471 [GameSession] 11000010493d8ff -> create_game_object(1024) 20:13:30.471 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:13:30.471 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 20:13:30.490 [Lua] [SharedState] deus_map_14553509_node_4: ready:0:0:0:0 = true 20:13:30.490 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = 20:13:30.490 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:13:30.522 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:30.522 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:13:30.522 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:13:30.522 [Lua] [SharedState] deus_map_14553509_node_4: ready:0:0:0:0 = true 20:13:30.522 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = 20:13:30.522 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:13:30.522 [GameSession] add_peer(110000105182d5d) 20:13:30.522 [GameSession] create_game_object(0, 0) -> 110000105182d5d 20:13:30.522 [GameSession] create_game_object(1, 0) -> 110000105182d5d 20:13:30.522 [GameSession] create_game_object(2, 0) -> 110000105182d5d 20:13:30.522 [GameSession] create_game_object(3, 0) -> 110000105182d5d 20:13:30.522 [GameSession] create_game_object(1024, 0) -> 110000105182d5d 20:13:30.522 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 20:13:30.522 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 20:13:30.527 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 20:13:30.537 [Lua] PlayerManager:add_remote_player 110000105182d5d 20:13:30.537 [GameSession] create_game_object(67, 4) 20:13:30.537 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 20:13:30.537 [GameSession] create_game_object(4, 0) -> 110000105182d5d 20:13:30.537 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=4 20:13:30.537 [Lua] RemotePlayer:create_game_object( ) 4 20:13:30.578 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 20:13:30.578 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 20:13:30.579 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 48 20:13:30.579 [Lua] Commit load time data 20:13:30.584 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":995070528,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:30.585 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:30.585 [Lua] ### Received rpc_level_loaded 20:13:30.585 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 327 20:13:30.585 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 20:13:30.585 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:30.585 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 20:13:30.585 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 20:13:30.680 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:30.732 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 20:13:30.794 [GameSession] 110000105182d5d -> create_game_object(2048) 20:13:30.794 [GameSession] create_game_object(2048, 0) -> 11000010493d8ff 20:13:30.794 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:13:30.794 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 20:13:30.822 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:30.823 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 20:13:30.823 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 20:13:31.092 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 20:13:32.110 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:13:32.111 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:13:32.111 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:13:32.111 [GameSession] add_peer(110000104a550a1) 20:13:32.111 [GameSession] create_game_object(0, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(1, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(2, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(3, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(4, 0) -> 110000104a550a1 20:13:32.111 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 20:13:32.111 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 20:13:32.111 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 20:13:32.121 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 20:13:32.134 [Lua] PlayerManager:add_remote_player 110000104a550a1 20:13:32.134 [GameSession] create_game_object(67, 5) 20:13:32.134 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 20:13:32.134 [GameSession] create_game_object(5, 0) -> 110000105182d5d 20:13:32.134 [GameSession] create_game_object(5, 0) -> 110000104a550a1 20:13:32.134 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 20:13:32.134 [Lua] RemotePlayer:create_game_object( ) 5 20:13:32.187 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 20:13:32.187 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 20:13:32.187 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 20:13:32.187 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 20:13:32.187 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 20:13:32.198 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 20:13:32.198 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 20:13:32.198 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 20:13:32.198 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 20:13:32.198 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 20:13:32.199 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 20:13:32.199 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 20:13:32.199 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 20:13:32.199 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 20:13:32.496 [GameSession] 110000104a550a1 -> create_game_object(3072) 20:13:32.496 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 20:13:32.496 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 20:13:32.496 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:13:32.496 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 20:13:32.717 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 20:13:32.787 [Lua] [SharedState] deus_map_14553509_node_4: ready:0:0:0:0 = true 20:13:32.787 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = 20:13:32.787 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 1 20:13:32.788 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = WAITING 20:13:33.027 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = node_5 20:13:33.028 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = VOTING 20:13:35.314 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = node_5 20:13:35.314 [Lua] Set lobby begin: 20:13:35.314 [Lua] Lobby data twitch_enabled = false 20:13:35.314 [Lua] Lobby data selected_mission_id = journey_cave 20:13:35.314 [Lua] Lobby data num_players = 4 20:13:35.314 [Lua] Lobby data difficulty_tweak = 0 20:13:35.314 [Lua] Lobby data host = 110000103724cc4 20:13:35.314 [Lua] Lobby data matchmaking_type = 2 20:13:35.314 [Lua] Lobby data is_private = false 20:13:35.314 [Lua] Lobby data match_started = true 20:13:35.314 [Lua] Lobby data difficulty = normal 20:13:35.314 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:35.314 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:35.315 [Lua] Lobby data unique_server_name = Tierce 20:13:35.315 [Lua] Lobby data quick_game = true 20:13:35.315 [Lua] Lobby data country_code = CZ 20:13:35.315 [Lua] Lobby data matchmaking = true 20:13:35.315 [Lua] Lobby data power_level = 357 20:13:35.315 [Lua] Lobby data mission_id = dlc_morris_map 20:13:35.315 [Lua] Lobby data mechanism = deus 20:13:35.315 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:35.315 [Lua] Lobby data player_slot_2 = 0:0 20:13:35.315 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:35.315 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:35.315 [Lua] Lobby data eac_authorized = true 20:13:35.315 [Lua] Set lobby end. 20:13:37.962 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = node_5 20:13:40.310 [Lua] Set lobby begin: 20:13:40.310 [Lua] Lobby data twitch_enabled = false 20:13:40.310 [Lua] Lobby data selected_mission_id = journey_cave 20:13:40.310 [Lua] Lobby data num_players = 4 20:13:40.310 [Lua] Lobby data difficulty_tweak = 0 20:13:40.310 [Lua] Lobby data host = 110000103724cc4 20:13:40.310 [Lua] Lobby data matchmaking_type = 2 20:13:40.310 [Lua] Lobby data is_private = false 20:13:40.310 [Lua] Lobby data match_started = true 20:13:40.310 [Lua] Lobby data difficulty = normal 20:13:40.310 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:40.310 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:40.310 [Lua] Lobby data unique_server_name = Tierce 20:13:40.310 [Lua] Lobby data quick_game = true 20:13:40.310 [Lua] Lobby data country_code = CZ 20:13:40.310 [Lua] Lobby data matchmaking = true 20:13:40.310 [Lua] Lobby data power_level = 745 20:13:40.310 [Lua] Lobby data mission_id = dlc_morris_map 20:13:40.311 [Lua] Lobby data mechanism = deus 20:13:40.311 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:40.311 [Lua] Lobby data player_slot_2 = 0:0 20:13:40.311 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:40.311 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:40.311 [Lua] Lobby data eac_authorized = true 20:13:40.311 [Lua] Set lobby end. 20:13:40.629 [Lua] [SharedState] deus_map_14553509_node_4: vote:0:0:0:0 = node_8 20:13:40.630 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = VOTING_FINISHING 20:13:45.632 [Lua] [SharedState] deus_map_14553509_node_4: final_node_selected:0:0:0:0 = node_5 20:13:45.632 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = FINISHING 20:13:45.632 [Lua] [SharedState] deus_run_state_14553509: twitch_vote:0:0:0:0 = 20:13:48.639 [Lua] [SharedState] deus_map_14553509_node_4: map_state:0:0:0:0 = FINISHED 20:13:48.640 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:13:49.645 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:13:49.688 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:13:49.713 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:13:49.731 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 2 20:13:49.732 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:13:49.738 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:13:49.786 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:13:49.792 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:13:49.798 [Lua] [SharedState] deus_game_mode_map_14553509: state:0:0:0:0 = 5 20:13:49.799 [Lua] [SharedState] deus_run_state_14553509: run_node_key:0:0:0:0 = node_5 20:13:49.799 [Lua] [LevelTransitionHandler] set_next_level( lvl:pat_town_tzeentch_path1, mc:deus, gm:deus, env:0, seed:1384192575, conflict:deus_skaven_beastmen, lckd_director_funcs:{}, diff:hardest, diff_tweak:3, id:1916002048, lt:load_next_level, extra_packages:{ }) 20:13:49.799 [Lua] [LevelTransitionHandler] promote_next_level_data 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: level_key:0:0:0:0 = pat_town_tzeentch_path1 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: level_seed:0:0:0:0 = 1384192575 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: conflict_director:0:0:0:0 = deus_skaven_beastmen 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: locked_director_functions:0:0:0:0 = {} 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: game_mode:0:0:0:0 = deus 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: mechanism:0:0:0:0 = deus 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: environment_variation_id:0:0:0:0 = 0 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: difficulty:0:0:0:0 = hardest 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: difficulty_tweak:0:0:0:0 = 3 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: level_session_id:0:0:0:0 = 1916002048 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: level_transition_type:0:0:0:0 = load_next_level 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: extra_packages:0:0:0:0 = {} 20:13:49.799 [Lua] [SharedState] network_state_110000103724cc4: name:set_level_data 20:13:49.799 [Lua] [NetworkServer] Entering post game 20:13:49.799 [Lua] [PeerSM] 11000010493d8ff :: on_exit InGame 20:13:49.799 [Lua] [PeerSM] 11000010493d8ff :: on_enter InPostGame 20:13:49.799 [Lua] [PeerSM] 110000105182d5d :: on_exit InGame 20:13:49.799 [Lua] [PeerSM] 110000105182d5d :: on_enter InPostGame 20:13:49.799 [Lua] [PeerSM] 110000104a550a1 :: on_exit InGame 20:13:49.799 [Lua] [PeerSM] 110000104a550a1 :: on_enter InPostGame 20:13:49.799 [Lua] [PeerSM] 110000103724cc4 :: on_exit InGame 20:13:49.799 [Lua] [PeerSM] 110000103724cc4 :: on_enter InPostGame 20:13:49.799 [Save] Saving `save_data` 20:13:49.799 [Lua] gm_event_end_conditions_met true false 20:13:49.799 [Lua] Game won 20:13:49.799 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 20:13:49.801 [Save] Save done 20:13:49.801 [Save] Saving `save_data` 20:13:49.803 [Save] Save done 20:13:49.813 [Lua] generate_backend_stats 110000103724cc4:1 20:13:49.876 [Lua] [PlayFabMirrorBase] Force commit 20:13:49.876 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 20:13:49.876 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 20:13:49.876 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 20:13:49.876 [Save] Saving `save_data` 20:13:49.876 [Lua] TRANSITION nil nil load_next_level 20:13:49.876 [Lua] Transition type "load_next_level", is server: true 20:13:49.876 [Lua] [GameNetworkManager] Leaving game... 20:13:49.876 [Lua] [GameNetworkManager] Shutting down game session host. 20:13:49.876 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 20:13:49.877 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 20:13:49.877 [GameSession] shutdown_game_session_host() 20:13:49.877 [GameSession] shutdown() 20:13:49.877 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=21.58 20:13:49.879 [Save] Save done 20:13:49.880 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = false 20:13:49.880 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = false 20:13:49.880 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = false 20:13:49.880 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = false 20:13:49.880 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 20:13:49.880 [Lua] [PlayFabMirrorBase] commit result "success", "13" 20:13:49.880 [Lua] none table: 00000000107C3890 nil 20:13:50.331 [Lua] [PlayerSyncData] Game session is not initialized 20:13:50.331 [Lua] [PlayerSyncData] Game session is not initialized 20:13:50.331 [Lua] [PlayerSyncData] Game session is not initialized 20:13:50.331 [Lua] Set lobby begin: 20:13:50.331 [Lua] Lobby data twitch_enabled = false 20:13:50.331 [Lua] Lobby data selected_mission_id = journey_cave 20:13:50.331 [Lua] Lobby data num_players = 4 20:13:50.331 [Lua] Lobby data difficulty_tweak = 0 20:13:50.331 [Lua] Lobby data host = 110000103724cc4 20:13:50.331 [Lua] Lobby data matchmaking_type = 2 20:13:50.331 [Lua] Lobby data is_private = false 20:13:50.331 [Lua] Lobby data match_started = true 20:13:50.331 [Lua] Lobby data difficulty = normal 20:13:50.331 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:50.331 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:50.331 [Lua] Lobby data unique_server_name = Tierce 20:13:50.331 [Lua] Lobby data quick_game = true 20:13:50.331 [Lua] Lobby data country_code = CZ 20:13:50.331 [Lua] Lobby data matchmaking = true 20:13:50.331 [Lua] Lobby data power_level = 0 20:13:50.331 [Lua] Lobby data mission_id = dlc_morris_map 20:13:50.331 [Lua] Lobby data mechanism = deus 20:13:50.331 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:50.331 [Lua] Lobby data player_slot_2 = 0:0 20:13:50.331 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:50.331 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:50.331 [Lua] Lobby data eac_authorized = true 20:13:50.331 [Lua] Set lobby end. 20:13:51.868 [Lua] [Managers] Calling function on all managers: 20:13:51.869 [Lua] PlayerManager:remove_player peer_id=110000103724cc4 1 20:13:51.869 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = false 20:13:51.869 [Lua] Clearing all global lookup lists 20:13:51.869 [Lua] [IngamePlayerListUI] - Destroy 20:13:51.869 [Lua] [IngameUI] destroy 20:13:51.870 [Lua] PlayerManager:remove_player peer_id=110000104a550a1 1 20:13:51.871 [Lua] PlayerManager:remove_player peer_id=110000105182d5d 1 20:13:51.871 [Lua] PlayerManager:remove_player peer_id=11000010493d8ff 1 20:13:51.872 [Lua] [Managers] Destroying manager group: 20:13:51.873 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 20:13:51.873 [Lua] [PeerSM] 11000010493d8ff :: on_exit InPostGame 20:13:51.873 [Lua] [PeerSM] 11000010493d8ff :: on_enter Loading 20:13:51.873 [Lua] [PeerSM] 110000105182d5d :: on_exit InPostGame 20:13:51.873 [Lua] [PeerSM] 110000105182d5d :: on_enter Loading 20:13:51.873 [Lua] [PeerSM] 110000104a550a1 :: on_exit InPostGame 20:13:51.873 [Lua] [PeerSM] 110000104a550a1 :: on_enter Loading 20:13:51.873 [Lua] [PeerSM] 110000103724cc4 :: on_exit InPostGame 20:13:51.873 [Lua] [PeerSM] 110000103724cc4 :: on_enter Loading 20:13:51.873 [Lua] [Matchmaking] unregister rpcs 20:13:51.873 [Lua] ############### UNLOADING PACKAGES ############### 20:13:51.873 [Lua] [Gamestate] Enter state StateLoading 20:13:51.874 [Lua] [Gamestate] Enter Substate StateLoadingRunning 20:13:51.874 [Lua] [Matchmaking] register rpcs 20:13:51.875 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:13:51.875 [Lua] registering RPCs 20:13:51.875 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 20:13:51.875 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 20:13:51.875 [Lua] Set lobby begin: 20:13:51.875 [Lua] Lobby data twitch_enabled = false 20:13:51.875 [Lua] Lobby data selected_mission_id = journey_cave 20:13:51.875 [Lua] Lobby data num_players = 4 20:13:51.875 [Lua] Lobby data difficulty_tweak = 0 20:13:51.875 [Lua] Lobby data host = 110000103724cc4 20:13:51.875 [Lua] Lobby data matchmaking_type = 2 20:13:51.875 [Lua] Lobby data is_private = false 20:13:51.875 [Lua] Lobby data match_started = true 20:13:51.875 [Lua] Lobby data difficulty = normal 20:13:51.875 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:13:51.875 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:13:51.875 [Lua] Lobby data unique_server_name = Tierce 20:13:51.875 [Lua] Lobby data quick_game = true 20:13:51.875 [Lua] Lobby data country_code = CZ 20:13:51.875 [Lua] Lobby data matchmaking = true 20:13:51.875 [Lua] Lobby data power_level = 0 20:13:51.875 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:13:51.875 [Lua] Lobby data mechanism = deus 20:13:51.875 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:13:51.875 [Lua] Lobby data player_slot_2 = 0:0 20:13:51.875 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:13:51.875 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:13:51.875 [Lua] Lobby data eac_authorized = true 20:13:51.875 [Lua] Set lobby end. 20:13:51.882 [Lua] [PackageManager] Load: resource_packages/loading_screens/morris/deus_loading_screen_town, global_loading_screens, async-read, prioritized 20:13:51.882 [Lua] [StateLoading] load_current_level 20:13:51.882 [Lua] [LevelTransitionHandler] load_current_level, loading pat_town_tzeentch_path1 0 20:13:51.896 [Umbra] Unload tome 20:13:51.902 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/morris/map, dlc_morris_map 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_ingame, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: units/props/inn/deus/deus_chest_01, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_town, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_town/path_common, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/tzeentch_common, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_town/tzeentch_common, pat_town_tzeentch_path1, async-read, 20:13:51.902 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/morris/pat_town/tzeentch_path1, pat_town_tzeentch_path1, async-read, 20:13:51.938 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/morris/deus_loading_screen_town 20:13:51.938 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/morris/deus_loading_screen_town 20:13:51.938 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_ingame 20:13:51.954 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":183087808,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":152593312,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:51.955 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":995070528,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 397792480 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:13:51.989 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 20:13:52.022 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:13:52.022 [Lua] ### Received rpc_level_load_started 20:13:52.022 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_session_id: 1916002048 20:13:52.055 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:13:52.055 [Lua] ### Received rpc_level_load_started 20:13:52.055 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_session_id: 1916002048 20:13:52.173 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:13:52.173 [Lua] ### Received rpc_level_load_started 20:13:52.173 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_session_id: 1916002048 20:13:53.084 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_ingame 20:13:53.084 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_ingame 20:13:53.085 [Lua] [PackageManager] Queueing new asynch package: units/props/inn/deus/deus_chest_01 20:13:53.322 [Lua] [PackageManager] Finished loading asynchronous package: units/props/inn/deus/deus_chest_01 20:13:53.322 [Lua] [PackageManager] Force_load: units/props/inn/deus/deus_chest_01 20:13:53.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_town 20:13:55.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_town 20:13:55.662 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_town 20:13:55.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_town/path_common 20:13:55.781 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_town/path_common 20:13:55.781 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_town/path_common 20:13:55.781 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/tzeentch_common 20:13:56.068 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/tzeentch_common 20:13:56.068 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/tzeentch_common 20:13:56.068 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_town/tzeentch_common 20:13:56.253 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_town/tzeentch_common 20:13:56.253 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_town/tzeentch_common 20:13:56.253 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/morris/pat_town/tzeentch_path1 20:13:56.289 [Umbra] Loading umbra tome '#ID[66c38330705ec8b6]' 20:13:56.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/morris/pat_town/tzeentch_path1 20:13:56.386 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/morris/pat_town/tzeentch_path1 20:13:56.403 [Lua] [LevelTransitionHandler] Level load completed! 20:13:56.403 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: pat_town_tzeentch_path1 - level_seed: 1384192575 - use_random_directors: false - conflict_director_name: deus_skaven_beastmen 20:13:56.417 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 20:13:56.417 [Lua] [EnemyPackageLoader] breed_lookup: { beastmen_standard_bearer=true, beastmen_gor=true, skaven_storm_vermin=true, skaven_storm_vermin_commander=true, chaos_spawn=true, beastmen_ungor_archer=true, skaven_stormfiend=true, skaven_clan_rat=true, skaven_pack_master=true, skaven_loot_rat=true, beastmen_minotaur=true, skaven_ratling_gunner=true, skaven_gutter_runner=true, beastmen_ungor=true, skaven_warpfire_thrower=true, skaven_poison_wind_globadier=true, beastmen_bestigor=true, skaven_storm_vermin_with_shield=true, skaven_plague_monk=true, skaven_clan_rat_with_shield=true, } 20:13:56.417 [Lua] load_startup_enemy_packages: -------------- 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_spawn 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_troll 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_rat_ogre 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_stormfiend 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] beastmen_minotaur 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_plague_sorcerer 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_corruptor_sorcerer 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_gutter_runner 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_pack_master 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_poison_wind_globadier 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_ratling_gunner 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] skaven_warpfire_thrower 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_vortex_sorcerer 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] beastmen_standard_bearer 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] chaos_vortex 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] critter_rat 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 20:13:56.417 [Lua] critter_pig 20:13:56.417 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] beastmen_gor 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_storm_vermin 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] beastmen_ungor_archer 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_clan_rat 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_loot_rat 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] beastmen_ungor 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] beastmen_bestigor 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_storm_vermin_with_shield 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_plague_monk 20:13:56.418 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 20:13:56.418 [Lua] skaven_clan_rat_with_shield 20:13:56.420 [Lua] ### Received rpc_level_loaded 20:13:56.420 [Lua] #### Has state machine: true, peer_id: 110000103724cc4, level_id: 405 20:13:56.420 [Lua] Peer 110000103724cc4 has loaded the level and all enemies are loaded 20:13:56.442 [Lua] [PeerSM] 110000103724cc4 :: on_exit Loading 20:13:56.442 [Lua] [PeerSM] 110000103724cc4 :: on_enter LoadingProfilePackages 20:13:56.453 [Lua] [PeerSM] 110000103724cc4 :: on_exit LoadingProfilePackages 20:13:56.453 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForEnterGame 20:13:56.454 [Lua] ### Received rpc_level_loaded 20:13:56.454 [Lua] #### Has state machine: false, peer_id: 110000103724cc4, level_id: 405 20:13:56.656 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 20:13:56.656 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 20:13:56.656 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 20:13:56.843 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 20:13:56.843 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 20:13:56.844 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 20:13:57.047 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 20:13:57.047 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 20:13:57.048 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 20:13:57.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 20:13:57.283 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 20:13:57.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 20:13:57.621 [Lua] ### Received rpc_level_loaded 20:13:57.621 [Lua] #### Has state machine: true, peer_id: 11000010493d8ff, level_id: 405 20:13:57.621 [Lua] Peer 11000010493d8ff has loaded the level and all enemies are loaded 20:13:57.621 [Lua] [PeerSM] 11000010493d8ff :: on_exit Loading 20:13:57.621 [Lua] [PeerSM] 11000010493d8ff :: on_enter LoadingProfilePackages 20:13:57.638 [Lua] [PeerSM] 11000010493d8ff :: on_exit LoadingProfilePackages 20:13:57.638 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForEnterGame 20:13:57.671 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 20:13:57.671 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 20:13:57.672 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 20:13:57.773 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 20:13:57.773 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 20:13:57.773 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 20:13:57.892 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 20:13:57.892 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 20:13:57.892 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 20:13:58.010 [Lua] ### Received rpc_level_loaded 20:13:58.010 [Lua] #### Has state machine: true, peer_id: 110000105182d5d, level_id: 405 20:13:58.010 [Lua] Peer 110000105182d5d has loaded the level and all enemies are loaded 20:13:58.011 [Lua] [PeerSM] 110000105182d5d :: on_exit Loading 20:13:58.011 [Lua] [PeerSM] 110000105182d5d :: on_enter LoadingProfilePackages 20:13:58.027 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 20:13:58.027 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 20:13:58.028 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 20:13:58.028 [Lua] [PeerSM] 110000105182d5d :: on_exit LoadingProfilePackages 20:13:58.028 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForEnterGame 20:13:58.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 20:13:58.216 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 20:13:58.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 20:13:58.433 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 20:13:58.433 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 20:13:58.433 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 20:13:58.552 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 20:13:58.552 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 20:13:58.552 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 20:13:58.771 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 20:13:58.771 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 20:13:58.771 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 20:13:58.958 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 20:13:58.958 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 20:13:58.958 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 20:13:59.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 20:13:59.212 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 20:13:59.213 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 20:13:59.269 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 20:13:59.269 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 20:13:59.269 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 20:13:59.331 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 20:13:59.331 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 20:13:59.332 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 20:13:59.398 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 20:13:59.398 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 20:13:59.399 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 20:13:59.709 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 20:13:59.709 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 20:13:59.710 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 20:13:59.939 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 20:13:59.939 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 20:13:59.939 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 20:14:00.310 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 20:14:00.310 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 20:14:00.310 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 20:14:00.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 20:14:00.595 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 20:14:00.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 20:14:00.696 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 20:14:00.696 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 20:14:00.696 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 20:14:00.897 [Lua] ### Received rpc_level_loaded 20:14:00.897 [Lua] #### Has state machine: true, peer_id: 110000104a550a1, level_id: 405 20:14:00.897 [Lua] Peer 110000104a550a1 has loaded the level and all enemies are loaded 20:14:00.897 [Lua] [PeerSM] 110000104a550a1 :: on_exit Loading 20:14:00.897 [Lua] [PeerSM] 110000104a550a1 :: on_enter LoadingProfilePackages 20:14:00.917 [Lua] [PeerSM] 110000104a550a1 :: on_exit LoadingProfilePackages 20:14:00.917 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForEnterGame 20:14:00.951 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 20:14:00.951 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 20:14:00.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 20:14:01.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 20:14:01.571 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 20:14:01.572 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 20:14:01.773 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 20:14:01.773 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 20:14:01.773 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 20:14:01.977 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 20:14:01.977 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 20:14:01.977 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 20:14:02.228 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 20:14:02.228 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 20:14:02.229 [Lua] [StateLoading] loadout_changed: true old_loadout: map_deus new_loadout: deus level_key: pat_town_tzeentch_path1 game_mode: deus 20:14:02.229 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> NEEDS_RESYNC 20:14:02.229 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000103724cc4:1) 20:14:02.232 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"wwise\/drakegun":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false},"inventory_id":1495561600,"first_person":{"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01":false,"units\/weapons\/player\/wpn_dr_deus_01\/wpn_dr_deus_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_02":false,"resource_packages\/careers\/dr_engineer":false}} 20:14:02.232 [Lua] [StateLoading] loadout_resync_state NEEDS_RESYNC -> RESYNCING 20:14:02.245 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:02.311 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:02.311 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:02.345 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:02.346 [Lua] [StateLoading] loadout_resync_state RESYNCING -> DONE 20:14:02.346 [Lua] Starting async level spawning of levels/honduras_dlcs/morris/pat_town/generated/tzeentch_path1/world 20:14:02.346 [Umbra] Init version: 3.4.15 :: 16 threads 20:14:02.511 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 20:14:02.511 warning: [Unit] Failed assigning a material to slot `#ID[c9ccabec]` in mesh `#ID[d89f9076]` and unit `#ID[2549e30a7c8ab8d5]`, assigning default material instead. 20:14:02.529 [Lua] Async level spawning done 20:14:02.529 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 20:14:03.514 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 20:14:03.514 [Lua] [Matchmaking] unregister rpcs 20:14:03.514 [Lua] Set lobby begin: 20:14:03.514 [Lua] Lobby data twitch_enabled = false 20:14:03.514 [Lua] Lobby data selected_mission_id = journey_cave 20:14:03.514 [Lua] Lobby data num_players = 4 20:14:03.514 [Lua] Lobby data difficulty_tweak = 0 20:14:03.514 [Lua] Lobby data host = 110000103724cc4 20:14:03.514 [Lua] Lobby data matchmaking_type = 2 20:14:03.514 [Lua] Lobby data is_private = false 20:14:03.514 [Lua] Lobby data match_started = true 20:14:03.514 [Lua] Lobby data difficulty = normal 20:14:03.514 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:03.514 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:03.514 [Lua] Lobby data unique_server_name = Tierce 20:14:03.514 [Lua] Lobby data quick_game = true 20:14:03.514 [Lua] Lobby data country_code = CZ 20:14:03.515 [Lua] Lobby data matchmaking = true 20:14:03.515 [Lua] Lobby data power_level = 0 20:14:03.515 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:03.515 [Lua] Lobby data mechanism = deus 20:14:03.515 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:03.515 [Lua] Lobby data player_slot_2 = 0:0 20:14:03.515 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:03.515 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:03.515 [Lua] Lobby data eac_authorized = true 20:14:03.515 [Lua] Set lobby end. 20:14:03.515 [Lua] [Managers] Destroying manager group: 20:14:03.515 [Lua] [PackageManager] Unload: resource_packages/loading_screens/morris/deus_loading_screen_town, global_loading_screens 20:14:03.515 [Lua] [Gamestate] Enter StateIngame HOST 20:14:03.515 [Lua] <>level = pat_town_tzeentch_path1<> 20:14:03.516 [Lua] [StateIngame] Server ingame 20:14:03.518 [Lua] Set lobby begin: 20:14:03.518 [Lua] Lobby data twitch_enabled = false 20:14:03.518 [Lua] Lobby data selected_mission_id = journey_cave 20:14:03.518 [Lua] Lobby data num_players = 4 20:14:03.519 [Lua] Lobby data difficulty_tweak = 3 20:14:03.519 [Lua] Lobby data host = 110000103724cc4 20:14:03.519 [Lua] Lobby data matchmaking_type = 2 20:14:03.519 [Lua] Lobby data is_private = false 20:14:03.519 [Lua] Lobby data match_started = true 20:14:03.519 [Lua] Lobby data difficulty = hardest 20:14:03.519 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:03.519 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:03.519 [Lua] Lobby data unique_server_name = Tierce 20:14:03.519 [Lua] Lobby data quick_game = true 20:14:03.519 [Lua] Lobby data country_code = CZ 20:14:03.519 [Lua] Lobby data matchmaking = true 20:14:03.519 [Lua] Lobby data power_level = 0 20:14:03.519 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:03.519 [Lua] Lobby data mechanism = deus 20:14:03.519 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:03.519 [Lua] Lobby data player_slot_2 = 0:0 20:14:03.519 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:03.519 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:03.519 [Lua] Lobby data eac_authorized = true 20:14:03.519 [Lua] Set lobby end. 20:14:03.519 [Lua] [Matchmaking] register rpcs 20:14:03.519 [Lua] GameNetworkManager:init... creating game session 20:14:03.519 [Lua] Host GameSession.make_game_session_host with session: 20:14:03.519 [GameSession] make_game_session_host() 20:14:03.519 [Lua] [GameNetworkManager] Setting pong timeout to 60 20:14:03.519 [Lua] [GameNetworkManager] My own peer_id = 110000103724cc4 20:14:03.519 [Lua] [GameNetworkManager] self.is_server = true 20:14:03.519 [Network] Setting artificial MTU limit to 65536 20:14:03.519 [Connection] Endpoint 110000104a550a1 set max payload per packet to 1140 20:14:03.519 [Connection] Endpoint 110000105182d5d set max payload per packet to 1140 20:14:03.519 [Connection] Endpoint 11000010493d8ff set max payload per packet to 1140 20:14:03.519 [Lua] [Mutator] Initializing mutator 'curse_change_of_tzeentch' 20:14:03.519 [Lua] [Mutator] Initializing mutator 'deus_less_specials' 20:14:03.519 [Lua] [Mutator] Initializing mutator 'deus_more_roamers' 20:14:03.519 [Lua] [Mutator] Initializing mutator 'deus_pacing_tweak' 20:14:03.519 [Lua] [Mutator] Initializing mutator 'deus_difficulty_tweak' 20:14:03.525 [Lua] Switching ConflictSettings: to: deus_skaven_beastmen 20:14:03.525 [Lua] pacing=deus_default 20:14:03.525 [Lua] locked_func_name=beastmen 20:14:03.525 [Lua] roaming=nil 20:14:03.525 [Lua] specials=deus_skaven_beastmen 20:14:03.525 [Lua] contained_breeds=nil 20:14:03.525 [Lua] debug_color=orange 20:14:03.525 [Lua] disabled=false 20:14:03.525 [Lua] pack_spawning=deus_skaven_beastmen 20:14:03.525 [Lua] factions=nil 20:14:03.525 [Lua] description=deus_conflict_director_skaven_beastmen_name 20:14:03.525 [Lua] boss=deus_skaven_beastmen 20:14:03.525 [Lua] horde=deus_beastmen 20:14:03.525 [Lua] name=deus_skaven_beastmen 20:14:03.525 [Lua] intensity=deus_default 20:14:03.525 [Lua] --- 20:14:03.525 [Lua] [LevelAnalysis] set_random_seed( 1384192575) 20:14:03.530 [Lua] [AIInterestPointSystem] Level Seed: 1384192575 20:14:03.530 [Lua] 20:14:03.530 [Lua] [entity_system_bag] = table 20:14:03.530 [Lua] [entity_system_bag] = metatable 20:14:03.530 [Lua] [startup_data] = table 20:14:03.530 [Lua] [entity_manager] = table 20:14:03.530 [Lua] [entity_manager] = metatable 20:14:03.530 [Lua] [unit_spawner] = table 20:14:03.530 [Lua] [unit_spawner] = metatable 20:14:03.530 [Lua] [unit_storage] = table 20:14:03.530 [Lua] [unit_storage] = metatable 20:14:03.530 [Lua] [dice_keeper] = table 20:14:03.530 [Lua] [dice_keeper] = metatable 20:14:03.530 [Lua] [is_server] = true (boolean) 20:14:03.530 [Lua] [world] = [World] 20:14:03.530 [Lua] [system_api] = table 20:14:03.530 [Lua] [entity_system] = table 20:14:03.530 [Lua] [entity_system] = metatable 20:14:03.530 [Lua] [network_lobby] = table 20:14:03.530 [Lua] [network_lobby] = metatable 20:14:03.530 [Lua] [profile_synchronizer] = table 20:14:03.530 [Lua] [profile_synchronizer] = metatable 20:14:03.530 [Lua] [level_transition_handler] = table 20:14:03.530 [Lua] [level_transition_handler] = metatable 20:14:03.531 [Lua] [num_local_human_players] = 1 (number) 20:14:03.531 [Lua] [statistics_db] = table 20:14:03.531 [Lua] [statistics_db] = metatable 20:14:03.531 [Lua] [network_server] = table 20:14:03.531 [Lua] [network_server] = metatable 20:14:03.531 [Lua] [input_manager] = table 20:14:03.531 [Lua] [input_manager] = metatable 20:14:03.531 [Lua] [network_clock] = table 20:14:03.531 [Lua] [network_clock] = metatable 20:14:03.531 [Lua] [network_transmit] = table 20:14:03.531 [Lua] [network_transmit] = metatable 20:14:03.531 [Lua] [free_flight_manager] = table 20:14:03.531 [Lua] [free_flight_manager] = metatable 20:14:03.531 [Lua] [network_manager] = table 20:14:03.531 [Lua] [network_manager] = metatable 20:14:03.531 [Lua] [network_event_delegate] = table 20:14:03.531 [Lua] [network_event_delegate] = metatable 20:14:03.531 [Lua] 20:14:03.531 [Lua] ignoring extension VersusVolumeObjectiveExtension 20:14:03.531 [Lua] ignoring extension VersusInteractObjectiveExtension 20:14:03.531 [Lua] ignoring extension VersusPayloadObjectiveExtension 20:14:03.531 [Lua] ignoring extension VersusSocketObjectiveExtension 20:14:03.531 [Lua] ignoring extension VersusTargetObjectiveExtension 20:14:03.531 [Lua] ignoring extension VersusMissionObjectiveExtension 20:14:03.532 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 20:14:03.552 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 20:14:03.553 [Lua] [AchievementManager] Achievements using the steam platform 20:14:03.553 [Lua] PlayerManager:add_player player_1 20:14:03.635 [Lua] respawn_unit_spawned with group id: terror_event_respawn 20:14:03.635 [Lua] respawn_unit_spawned with group id: terror_event_respawn 20:14:03.635 [Lua] respawn_unit_spawned with group id: terror_event_respawn 20:14:03.640 [Lua] [StateIngame] Level seed: 1384192575 20:14:03.654 [Lua] [LevelAnalysis] set_random_seed( 1384192575) 20:14:03.656 [GameSession] create_game_object(67, 0) 20:14:03.656 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 20:14:03.656 [GameSession] create_game_object(95, 1) 20:14:03.656 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 20:14:03.656 [Lua] [IngameUI] init 20:14:03.670 [SteamVoipClient] select_out(110000103724cc4, off) 20:14:03.670 [SteamVoipClient] select_out(11000010493d8ff, off) 20:14:03.670 [SteamVoipClient] select_out(110000104a550a1, off) 20:14:03.670 [SteamVoipClient] select_out(110000105182d5d, off) 20:14:03.673 [Lua] cb_razer_chroma_setup 20:14:03.699 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 20:14:03.700 [Lua] Set lobby begin: 20:14:03.700 [Lua] Lobby data twitch_enabled = false 20:14:03.700 [Lua] Lobby data selected_mission_id = journey_cave 20:14:03.700 [Lua] Lobby data num_players = 4 20:14:03.700 [Lua] Lobby data difficulty_tweak = 3 20:14:03.700 [Lua] Lobby data host = 110000103724cc4 20:14:03.700 [Lua] Lobby data matchmaking_type = 2 20:14:03.700 [Lua] Lobby data is_private = false 20:14:03.700 [Lua] Lobby data match_started = true 20:14:03.700 [Lua] Lobby data difficulty = hardest 20:14:03.700 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:03.700 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:03.700 [Lua] Lobby data unique_server_name = Tierce 20:14:03.700 [Lua] Lobby data quick_game = true 20:14:03.700 [Lua] Lobby data country_code = CZ 20:14:03.700 [Lua] Lobby data matchmaking = true 20:14:03.700 [Lua] Lobby data power_level = 715 20:14:03.700 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:03.700 [Lua] Lobby data mechanism = deus 20:14:03.700 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:03.700 [Lua] Lobby data player_slot_2 = 0:0 20:14:03.700 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:03.700 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:03.700 [Lua] Lobby data eac_authorized = true 20:14:03.700 [Lua] Set lobby end. 20:14:03.700 [Lua] CurrentConflictSettings deus_skaven_beastmen 20:14:03.700 [Lua] [ConflictDirector] conflict_director is ai_ready 20:14:03.701 [Lua] Removing patrol of type: 'boss', called: 'boss_4' because it is too short: 14.544319152832m, which is less then 15m. 20:14:03.701 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 20:14:03.701 [Lua] [MainPathSpawningGenerator] Injecting travel distances 20:14:03.702 [Lua] NORMAL PATROL MAIN PATH 102.96207427978516 20:14:03.702 [Lua] [waypoints] = table 20:14:03.702 [Lua] [astar_points] = table 20:14:03.702 [Lua] [travel_dist] = 102.96207112073898 (number) 20:14:03.702 [Lua] [one_directional] = false (boolean) 20:14:03.702 [Lua] [id] = boss_1 (string) 20:14:03.702 [Lua] NORMAL PATROL MAIN PATH 161.42890930175781 20:14:03.702 [Lua] [waypoints] = table 20:14:03.702 [Lua] [astar_points] = table 20:14:03.702 [Lua] [travel_dist] = 161.42891690135002 (number) 20:14:03.702 [Lua] [one_directional] = false (boolean) 20:14:03.702 [Lua] [id] = boss_2 (string) 20:14:03.702 [Lua] NORMAL PATROL MAIN PATH 479.82955932617188 20:14:03.702 [Lua] [waypoints] = table 20:14:03.702 [Lua] [astar_points] = table 20:14:03.702 [Lua] [travel_dist] = 479.82956517487764 (number) 20:14:03.702 [Lua] [one_directional] = false (boolean) 20:14:03.702 [Lua] [id] = boss_3 (string) 20:14:03.703 [Lua] SpecialsPacing:remove_unwanted_breeds: 20:14:03.703 [Lua] Forming navigation groups in one frame 20:14:03.703 [Lua] Forming navigation groups 20:14:03.714 [Lua] NavigationGroupManager -> calulation time A: 0.010000000000218279 20:14:03.802 [Lua] NavigationGroupManager -> calulation time B: 0.088999999999941792 20:14:03.802 [Lua] number of nav groups: 116 20:14:03.803 [Lua] number of refined nav groups : 82 20:14:03.806 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000001564331 20:14:03.806 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.291278563439844 Normalized coefficient: 1.1849875784955195 20:14:03.810 [Lua] -------------> JOW Perfect-density 6.7500000000000018 Sum density 4.30305214524269 Normalized coefficient: 1.5686540093320913 20:14:03.816 [Lua] [LevelAnalysis] Generating boss paths for level: pat_town_tzeentch_path1 20:14:03.816 [Lua] [LevelAnalysis] This level has a total main-path length of 533.408 meters. 20:14:03.816 [Lua] [LevelAnalysis] num_event_places_f: 0.32227185948689779 , num_event_places: 0 , trailing_event_fraction: 0.32227185948689779 , num_events: 0 20:14:03.816 [Lua] [LevelAnalysis] Level path distance: 533.40778923034668 20:14:03.816 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 20:14:03.818 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY 20:14:03.818 [GameSession] create_game_object(85, 2) 20:14:03.819 [GameSession] create_game_object(30, 3) 20:14:03.819 [GameSession] create_game_object(30, 4) 20:14:03.819 [GameSession] create_game_object(30, 5) 20:14:03.819 [GameSession] create_game_object(30, 6) 20:14:03.819 [GameSession] create_game_object(68, 7) 20:14:03.819 [GameSession] create_game_object(68, 8) 20:14:03.819 [GameSession] create_game_object(68, 9) 20:14:03.819 [GameSession] create_game_object(68, 10) 20:14:03.819 [GameSession] create_game_object(68, 11) 20:14:03.819 [GameSession] create_game_object(68, 12) 20:14:03.819 [GameSession] create_game_object(68, 13) 20:14:03.820 [GameSession] create_game_object(68, 14) 20:14:03.820 [GameSession] create_game_object(68, 15) 20:14:03.820 [GameSession] create_game_object(68, 16) 20:14:03.820 [GameSession] create_game_object(68, 17) 20:14:03.820 [GameSession] create_game_object(68, 18) 20:14:03.820 [GameSession] create_game_object(68, 19) 20:14:03.820 [GameSession] create_game_object(68, 20) 20:14:03.820 [GameSession] create_game_object(5, 21) 20:14:03.820 [GameSession] create_game_object(5, 22) 20:14:03.821 [GameSession] create_game_object(5, 23) 20:14:03.821 [GameSession] create_game_object(5, 24) 20:14:03.821 [GameSession] create_game_object(5, 25) 20:14:03.821 [GameSession] create_game_object(68, 26) 20:14:03.821 [GameSession] create_game_object(68, 27) 20:14:03.821 [GameSession] create_game_object(68, 28) 20:14:03.821 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 20:14:03.822 [GameSession] create_game_object(68, 29) 20:14:03.822 [GameSession] create_game_object(68, 30) 20:14:03.822 [GameSession] create_game_object(68, 31) 20:14:03.822 [GameSession] create_game_object(68, 32) 20:14:03.822 [GameSession] create_game_object(68, 33) 20:14:03.822 [GameSession] create_game_object(68, 34) 20:14:03.822 [GameSession] create_game_object(68, 35) 20:14:03.822 [GameSession] create_game_object(68, 36) 20:14:03.822 [GameSession] create_game_object(68, 37) 20:14:03.822 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_soft_currency pickups 20:14:03.822 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 20:14:03.822 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 20:14:03.822 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn deus_potions pickups 20:14:03.822 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 20:14:03.822 [GameSession] create_game_object(48, 38) 20:14:03.822 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=38 20:14:03.822 [Lua] [Mutator] Activating mutator 'deus_less_specials' 20:14:03.822 [Lua] [Mutator] Activating mutator 'deus_pacing_tweak' 20:14:03.822 [Lua] Adding main path event: Vector3Box(-100.326, -6.03768, 2.543) boss_event_chaos_spawn 45 table: 000000000BF753E0 20:14:03.822 [Lua] [Mutator] Activating mutator 'deus_more_roamers' 20:14:03.822 [Lua] [Mutator] Activating mutator 'curse_change_of_tzeentch' 20:14:03.822 [Lua] [Mutator] Activating mutator 'deus_difficulty_tweak' 20:14:03.822 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 20:14:03.823 [Lua] [Managers] Calling function on all managers: 20:14:03.823 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:03.823 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_0099 20:14:03.823 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Tierce 20:14:03.851 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForEnterGame 20:14:03.851 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForGameObjectSync 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":995070528,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = false 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 984839C683B408CB 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":183087808,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = false 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 16E51E809D2BB944 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:04.032 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":152593312,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 183087808 20:14:04.032 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 152593312 20:14:04.033 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 995070528 20:14:04.033 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:1:0:0 = 1495561600 20:14:04.033 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000103724cc4:5:0:0 = 2036920320 20:14:04.033 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = false 20:14:04.033 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:14:04.033 [Lua] [SharedState] deus_run_state_14553509: telemetry_id:0:0:0:0 = 569ADA2325F1E602 20:14:04.033 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:04.033 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:14:04.033 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForGameObjectSync 20:14:04.033 [Lua] [PeerSM] 110000103724cc4 :: on_enter WaitingForPlayers 20:14:05.365 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/handgun":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false},"inventory_id":352153728,"first_person":{"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_base":false,"resource_packages\/careers\/es_mercenary":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1_3p":false,"wwise\/handgun":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/black_and_gold\/chr_empire_soldier_mercenary_black_and_gold":false,"units\/weapons\/player\/wpn_empire_handgun_t1\/wpn_empire_handgun_t1":false,"wwise\/two_handed_axes":false}} 20:14:05.365 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 352153728 20:14:05.366 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 352153728 20:14:05.438 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 352153728 20:14:05.448 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000105182d5d:1:0:0 = 352153728 20:14:05.468 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":13492108,"first_person":{"wwise\/repeating_crossbow":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t1\/wpn_we_repeater_crossbow_t1_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_12":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_shade\/skins\/midnight\/chr_way_watcher_shade_midnight":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:14:05.468 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 13492108 20:14:05.469 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 13492108 20:14:05.529 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 13492108 20:14:05.555 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:11000010493d8ff:1:0:0 = 13492108 20:14:06.964 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:06.964 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:14:06.964 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = Gorigami 20:14:06.965 [GameSession] add_peer(110000105182d5d) 20:14:06.965 [GameSession] create_game_object(0, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(1, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(2, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(3, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(4, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(5, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(6, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(7, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(8, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(9, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(10, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(11, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(12, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(13, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(14, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(15, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(16, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(17, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(18, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(19, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(20, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(21, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(22, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(23, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(24, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(25, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(26, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(27, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(28, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(29, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(30, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(31, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(32, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(33, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(34, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(35, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(36, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(37, 0) -> 110000105182d5d 20:14:06.965 [GameSession] create_game_object(38, 0) -> 110000105182d5d 20:14:06.965 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForEnterGame 20:14:06.965 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForGameObjectSync 20:14:06.970 [Lua] [NetworkServer] Game_object_sync_done for peer 110000105182d5d 20:14:06.980 [Lua] Breedfreezer (server) starting a hot join sync 20:14:06.981 [Lua] packing 0 units of breed skaven_clan_rat 20:14:06.981 [Lua] packing 0 units of breed skaven_storm_vermin 20:14:06.981 [Lua] packing 0 units of breed beastmen_ungor_archer 20:14:06.981 [Lua] packing 0 units of breed beastmen_bestigor 20:14:06.981 [Lua] packing 0 units of breed beastmen_ungor 20:14:06.981 [Lua] packing 0 units of breed skaven_plague_monk 20:14:06.981 [Lua] packing 0 units of breed beastmen_gor 20:14:06.981 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:14:06.981 [Lua] 20:14:06.981 [Lua] [1] = 1 (number) 20:14:06.981 [Lua] [2] = 0 (number) 20:14:06.981 [Lua] [3] = 1 (number) 20:14:06.981 [Lua] [4] = 0 (number) 20:14:06.981 [Lua] [5] = 1 (number) 20:14:06.981 [Lua] [6] = 0 (number) 20:14:06.981 [Lua] [7] = 1 (number) 20:14:06.981 [Lua] [8] = 0 (number) 20:14:06.981 [Lua] [9] = 1 (number) 20:14:06.981 [Lua] [10] = 0 (number) 20:14:06.981 [Lua] [11] = 1 (number) 20:14:06.981 [Lua] [12] = 0 (number) 20:14:06.981 [Lua] [13] = 1 (number) 20:14:06.981 [Lua] [14] = 0 (number) 20:14:06.981 [Lua] 20:14:06.981 [Lua] 20:14:06.981 [Lua] 20:14:06.981 [Lua] PlayerManager:add_remote_player 110000105182d5d 20:14:06.981 [GameSession] create_game_object(67, 39) 20:14:06.981 [GameSession] create_game_object(39, 0) -> 110000105182d5d 20:14:06.981 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=39 20:14:06.981 [Lua] RemotePlayer:create_game_object( ) 39 20:14:07.032 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForGameObjectSync 20:14:07.032 [Lua] [PeerSM] 110000105182d5d :: on_enter WaitingForPlayers 20:14:07.039 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:07.039 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_mondstille_02 20:14:07.039 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = FLOTEϟLAYA 20:14:07.040 [GameSession] add_peer(11000010493d8ff) 20:14:07.040 [GameSession] create_game_object(0, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(1, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(2, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(3, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(4, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(5, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(6, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(7, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(8, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(9, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(10, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(11, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(12, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(13, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(14, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(15, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(16, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(17, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(18, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(19, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(20, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(21, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(22, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(23, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(24, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(25, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(26, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(27, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(28, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(29, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(30, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(31, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(32, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(33, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(34, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(35, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(36, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(37, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(38, 0) -> 11000010493d8ff 20:14:07.040 [GameSession] create_game_object(39, 0) -> 11000010493d8ff 20:14:07.040 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForEnterGame 20:14:07.040 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForGameObjectSync 20:14:07.046 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010493d8ff 20:14:07.065 [Lua] Breedfreezer (server) starting a hot join sync 20:14:07.065 [Lua] packing 0 units of breed skaven_clan_rat 20:14:07.065 [Lua] packing 0 units of breed skaven_storm_vermin 20:14:07.065 [Lua] packing 0 units of breed beastmen_ungor_archer 20:14:07.065 [Lua] packing 0 units of breed beastmen_bestigor 20:14:07.065 [Lua] packing 0 units of breed beastmen_ungor 20:14:07.065 [Lua] packing 0 units of breed skaven_plague_monk 20:14:07.065 [Lua] packing 0 units of breed beastmen_gor 20:14:07.065 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:14:07.065 [Lua] 20:14:07.065 [Lua] [1] = 1 (number) 20:14:07.065 [Lua] [2] = 0 (number) 20:14:07.065 [Lua] [3] = 1 (number) 20:14:07.065 [Lua] [4] = 0 (number) 20:14:07.065 [Lua] [5] = 1 (number) 20:14:07.065 [Lua] [6] = 0 (number) 20:14:07.065 [Lua] [7] = 1 (number) 20:14:07.065 [Lua] [8] = 0 (number) 20:14:07.065 [Lua] [9] = 1 (number) 20:14:07.065 [Lua] [10] = 0 (number) 20:14:07.065 [Lua] [11] = 1 (number) 20:14:07.065 [Lua] [12] = 0 (number) 20:14:07.065 [Lua] [13] = 1 (number) 20:14:07.065 [Lua] [14] = 0 (number) 20:14:07.065 [Lua] 20:14:07.065 [Lua] 20:14:07.065 [Lua] 20:14:07.065 [Lua] PlayerManager:add_remote_player 11000010493d8ff 20:14:07.065 [GameSession] create_game_object(67, 40) 20:14:07.065 [GameSession] create_game_object(40, 0) -> 110000105182d5d 20:14:07.065 [GameSession] create_game_object(40, 0) -> 11000010493d8ff 20:14:07.065 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=40 20:14:07.065 [Lua] RemotePlayer:create_game_object( ) 40 20:14:07.113 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForGameObjectSync 20:14:07.113 [Lua] [PeerSM] 11000010493d8ff :: on_enter WaitingForPlayers 20:14:07.390 [GameSession] 110000105182d5d -> create_game_object(1024) 20:14:07.390 [GameSession] create_game_object(1024, 0) -> 11000010493d8ff 20:14:07.390 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000105182d5d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:14:07.390 [Lua] Adding player sync data to peer=110000105182d5d local_player_id=1 20:14:07.451 [GameSession] 11000010493d8ff -> create_game_object(2048) 20:14:07.451 [GameSession] create_game_object(2048, 0) -> 110000105182d5d 20:14:07.451 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010493d8ff go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:14:07.451 [Lua] Adding player sync data to peer=11000010493d8ff local_player_id=1 20:14:08.590 [Lua] Set lobby begin: 20:14:08.590 [Lua] Lobby data twitch_enabled = false 20:14:08.590 [Lua] Lobby data selected_mission_id = journey_cave 20:14:08.590 [Lua] Lobby data num_players = 4 20:14:08.590 [Lua] Lobby data difficulty_tweak = 3 20:14:08.590 [Lua] Lobby data host = 110000103724cc4 20:14:08.590 [Lua] Lobby data matchmaking_type = 2 20:14:08.590 [Lua] Lobby data is_private = false 20:14:08.590 [Lua] Lobby data match_started = true 20:14:08.590 [Lua] Lobby data difficulty = hardest 20:14:08.590 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:08.590 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:08.590 [Lua] Lobby data unique_server_name = Tierce 20:14:08.590 [Lua] Lobby data quick_game = true 20:14:08.590 [Lua] Lobby data country_code = CZ 20:14:08.590 [Lua] Lobby data matchmaking = true 20:14:08.590 [Lua] Lobby data power_level = 238 20:14:08.590 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:08.590 [Lua] Lobby data mechanism = deus 20:14:08.590 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:08.590 [Lua] Lobby data player_slot_2 = 0:0 20:14:08.591 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:08.591 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:08.591 [Lua] Lobby data eac_authorized = true 20:14:08.591 [Lua] Set lobby end. 20:14:11.495 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"resource_packages\/careers\/wh_captain":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1122273152,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/one_handed_axes":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 20:14:11.495 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1122273152 20:14:11.496 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1122273152 20:14:11.551 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1122273152 20:14:11.551 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 1122273152 20:14:13.384 [Lua] [SharedState] deus_run_state_14553509: player_level:0:0:0:0 = 35 20:14:13.384 [Lua] [SharedState] deus_run_state_14553509: player_frame:0:0:0:0 = frame_collectors_edition 20:14:13.384 [Lua] [SharedState] deus_run_state_14553509: player_name:0:0:0:0 = VelinCZ 20:14:13.384 [GameSession] add_peer(110000104a550a1) 20:14:13.384 [GameSession] create_game_object(0, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(1, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(2, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(3, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(4, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(5, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(6, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(7, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(8, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(9, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(10, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(11, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(12, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(13, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(14, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(15, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(16, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(17, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(18, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(19, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(20, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(21, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(22, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(23, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(24, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(25, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(26, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(27, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(28, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(29, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(30, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(31, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(32, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(33, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(34, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(35, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(36, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(37, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(38, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(39, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(40, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(1024, 0) -> 110000104a550a1 20:14:13.384 [GameSession] create_game_object(2048, 0) -> 110000104a550a1 20:14:13.384 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForEnterGame 20:14:13.384 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForGameObjectSync 20:14:13.390 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104a550a1 20:14:13.413 [Lua] Breedfreezer (server) starting a hot join sync 20:14:13.413 [Lua] packing 0 units of breed skaven_clan_rat 20:14:13.413 [Lua] packing 0 units of breed skaven_storm_vermin 20:14:13.413 [Lua] packing 0 units of breed beastmen_ungor_archer 20:14:13.413 [Lua] packing 0 units of breed beastmen_bestigor 20:14:13.413 [Lua] packing 0 units of breed beastmen_ungor 20:14:13.413 [Lua] packing 0 units of breed skaven_plague_monk 20:14:13.413 [Lua] packing 0 units of breed beastmen_gor 20:14:13.413 [Lua] --> rpc-package size reached, sending rpc now (last package) 20:14:13.413 [Lua] 20:14:13.413 [Lua] [1] = 1 (number) 20:14:13.413 [Lua] [2] = 0 (number) 20:14:13.413 [Lua] [3] = 1 (number) 20:14:13.413 [Lua] [4] = 0 (number) 20:14:13.413 [Lua] [5] = 1 (number) 20:14:13.413 [Lua] [6] = 0 (number) 20:14:13.413 [Lua] [7] = 1 (number) 20:14:13.413 [Lua] [8] = 0 (number) 20:14:13.413 [Lua] [9] = 1 (number) 20:14:13.413 [Lua] [10] = 0 (number) 20:14:13.413 [Lua] [11] = 1 (number) 20:14:13.413 [Lua] [12] = 0 (number) 20:14:13.413 [Lua] [13] = 1 (number) 20:14:13.413 [Lua] [14] = 0 (number) 20:14:13.413 [Lua] 20:14:13.413 [Lua] 20:14:13.413 [Lua] 20:14:13.414 [Lua] PlayerManager:add_remote_player 110000104a550a1 20:14:13.414 [GameSession] create_game_object(67, 41) 20:14:13.414 [GameSession] create_game_object(41, 0) -> 110000105182d5d 20:14:13.414 [GameSession] create_game_object(41, 0) -> 11000010493d8ff 20:14:13.414 [GameSession] create_game_object(41, 0) -> 110000104a550a1 20:14:13.414 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=41 20:14:13.414 [Lua] RemotePlayer:create_game_object( ) 41 20:14:13.461 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForGameObjectSync 20:14:13.461 [Lua] [PeerSM] 110000104a550a1 :: on_enter WaitingForPlayers 20:14:13.461 [Lua] [PeerSM] 110000103724cc4 :: on_exit WaitingForPlayers 20:14:13.461 [Lua] [PeerSM] 110000103724cc4 :: on_enter InGame 20:14:13.462 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000103724cc4:0:0:0 = true 20:14:13.462 [Lua] rpc_to_client_spawn_player 110000103724cc4 1 20:14:13.464 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 3, Vector3(-95.9529, 99.6612, -17.6413), Vector4(0, 0, 0.587797, -0.809009)) 20:14:13.467 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:14:13.467 [GameSession] create_game_object(9, 42) 20:14:13.467 [GameSession] create_game_object(42, 0) -> 110000105182d5d 20:14:13.467 [GameSession] create_game_object(42, 0) -> 11000010493d8ff 20:14:13.467 [GameSession] create_game_object(42, 0) -> 110000104a550a1 20:14:13.467 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:14:13.467 [Lua] PlayerManager:assign_unit_ownership Tierce 110000103724cc4 1 20:14:13.467 [GameSession] create_game_object(62, 43) 20:14:13.467 [GameSession] create_game_object(43, 0) -> 110000105182d5d 20:14:13.467 [GameSession] create_game_object(43, 0) -> 11000010493d8ff 20:14:13.467 [GameSession] create_game_object(43, 0) -> 110000104a550a1 20:14:13.467 [Lua] [GameNetworkManager] Created game object of type 'engineer_career_data' with go_id=43 20:14:13.467 [GameSession] create_game_object(46, 44) 20:14:13.467 [GameSession] create_game_object(44, 0) -> 110000105182d5d 20:14:13.467 [GameSession] create_game_object(44, 0) -> 11000010493d8ff 20:14:13.467 [GameSession] create_game_object(44, 0) -> 110000104a550a1 20:14:13.467 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 20:14:13.468 [Lua] [PeerSM] 11000010493d8ff :: on_exit WaitingForPlayers 20:14:13.468 [Lua] [PeerSM] 11000010493d8ff :: on_enter InGame 20:14:13.469 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:11000010493d8ff:0:0:0 = true 20:14:13.469 [Lua] [PeerSM] 110000105182d5d :: on_exit WaitingForPlayers 20:14:13.469 [Lua] [PeerSM] 110000105182d5d :: on_enter InGame 20:14:13.469 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000105182d5d:0:0:0 = true 20:14:13.469 [Lua] [PeerSM] 110000104a550a1 :: on_exit WaitingForPlayers 20:14:13.469 [Lua] [PeerSM] 110000104a550a1 :: on_enter InGame 20:14:13.469 [Lua] [SharedState] network_state_110000103724cc4: peer_ingame:110000104a550a1:0:0:0 = true 20:14:13.469 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:14:13.469 [Lua] [Mutator] Activating mutator 'easier_packs' 20:14:13.476 [Lua] Switching ConflictSettings: to: deus_beastmen 20:14:13.476 [Lua] pacing=deus_beastmen 20:14:13.476 [Lua] locked_func_name=beastmen 20:14:13.476 [Lua] roaming=nil 20:14:13.476 [Lua] specials=deus_beastmen 20:14:13.476 [Lua] debug_color=purple 20:14:13.476 [Lua] contained_breeds=nil 20:14:13.476 [Lua] pack_spawning=deus_beastmen 20:14:13.476 [Lua] disabled=false 20:14:13.476 [Lua] factions=nil 20:14:13.476 [Lua] boss=deus_beastmen 20:14:13.476 [Lua] horde=deus_beastmen 20:14:13.476 [Lua] name=deus_beastmen 20:14:13.476 [Lua] intensity=deus_default 20:14:13.476 [Lua] --- 20:14:13.481 [Lua] rpc_to_client_spawn_player 110000104a550a1 1 20:14:13.481 [Lua] rpc_to_client_spawn_player 110000105182d5d 1 20:14:13.481 [Lua] rpc_to_client_spawn_player 11000010493d8ff 1 20:14:13.597 [GameSession] 11000010493d8ff -> create_game_object(2049) 20:14:13.597 [GameSession] create_game_object(2049, 0) -> 110000105182d5d 20:14:13.597 [GameSession] create_game_object(2049, 0) -> 110000104a550a1 20:14:13.597 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010493d8ff go_type=player_unit go_created_func_name=game_object_created_player_unit 20:14:13.597 [Lua] [NetworkServer] Peer 11000010493d8ff spawned player. 20:14:13.598 [GameSession] create_game_object(46, 45) 20:14:13.598 [GameSession] create_game_object(45, 0) -> 110000105182d5d 20:14:13.598 [GameSession] create_game_object(45, 0) -> 11000010493d8ff 20:14:13.598 [GameSession] create_game_object(45, 0) -> 110000104a550a1 20:14:13.598 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 20:14:13.598 [Lua] PlayerManager:assign_unit_ownership FLOTEϟLAYA 11000010493d8ff 1 20:14:13.598 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.87749999999999995) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:14:13.598 [Lua] TalentSystem:rpc_sync_talents 7 2049 20:14:13.604 [GameSession] 110000105182d5d -> create_game_object(1025) 20:14:13.604 [GameSession] create_game_object(1025, 0) -> 11000010493d8ff 20:14:13.604 [GameSession] create_game_object(1025, 0) -> 110000104a550a1 20:14:13.604 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=110000105182d5d go_type=player_unit go_created_func_name=game_object_created_player_unit 20:14:13.604 [Lua] [NetworkServer] Peer 110000105182d5d spawned player. 20:14:13.605 [GameSession] create_game_object(46, 46) 20:14:13.605 [GameSession] create_game_object(46, 0) -> 110000105182d5d 20:14:13.605 [GameSession] create_game_object(46, 0) -> 11000010493d8ff 20:14:13.605 [GameSession] create_game_object(46, 0) -> 110000104a550a1 20:14:13.605 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 20:14:13.605 [Lua] PlayerManager:assign_unit_ownership Gorigami 110000105182d5d 1 20:14:13.606 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.92200000000000004) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 20:14:13.606 [Lua] TalentSystem:rpc_sync_talents 4 1025 20:14:13.629 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.93000000000000005 20:14:13.634 [Lua] StateInGameRunning:_game_actually_starts() 20:14:13.635 [Lua] ################################################################################################################# 20:14:13.635 [Lua] [Loading Time]: 00:00:22 [Transition]: dlc_morris_map-pat_town_tzeentch_path1 [Members joined]: 0 [Members Left]: 0 [Is Server]: true 20:14:13.635 [Lua] ################################################################################################################# 20:14:13.635 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 49 20:14:13.635 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000103724cc4:0:0:0 = true 20:14:13.642 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 49 20:14:13.726 [Lua] Set lobby begin: 20:14:13.726 [Lua] Lobby data twitch_enabled = false 20:14:13.726 [Lua] Lobby data selected_mission_id = journey_cave 20:14:13.726 [Lua] Lobby data num_players = 4 20:14:13.726 [Lua] Lobby data difficulty_tweak = 3 20:14:13.726 [Lua] Lobby data host = 110000103724cc4 20:14:13.726 [Lua] Lobby data matchmaking_type = 2 20:14:13.726 [Lua] Lobby data is_private = false 20:14:13.726 [Lua] Lobby data match_started = true 20:14:13.726 [Lua] Lobby data difficulty = hardest 20:14:13.726 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:13.727 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:13.727 [Lua] Lobby data unique_server_name = Tierce 20:14:13.727 [Lua] Lobby data quick_game = true 20:14:13.727 [Lua] Lobby data country_code = CZ 20:14:13.727 [Lua] Lobby data matchmaking = true 20:14:13.727 [Lua] Lobby data power_level = 731 20:14:13.727 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:13.727 [Lua] Lobby data mechanism = deus 20:14:13.727 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:13.727 [Lua] Lobby data player_slot_2 = 0:0 20:14:13.727 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:13.727 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:13.727 [Lua] Lobby data eac_authorized = true 20:14:13.727 [Lua] Set lobby end. 20:14:13.733 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:11000010493d8ff:0:0:0 = true 20:14:13.871 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 49 20:14:13.871 [Lua] Commit load time data 20:14:13.894 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000105182d5d:0:0:0 = true 20:14:13.938 [GameSession] 110000104a550a1 -> create_game_object(3072) 20:14:13.938 [GameSession] create_game_object(3072, 0) -> 110000105182d5d 20:14:13.938 [GameSession] create_game_object(3072, 0) -> 11000010493d8ff 20:14:13.938 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104a550a1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 20:14:13.938 [Lua] Adding player sync data to peer=110000104a550a1 local_player_id=1 20:14:13.946 [GameSession] 110000104a550a1 -> create_game_object(3073) 20:14:13.946 [GameSession] create_game_object(3073, 0) -> 110000105182d5d 20:14:13.946 [GameSession] create_game_object(3073, 0) -> 11000010493d8ff 20:14:13.946 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104a550a1 go_type=player_unit go_created_func_name=game_object_created_player_unit 20:14:13.946 [Lua] [NetworkServer] Peer 110000104a550a1 spawned player. 20:14:13.947 [GameSession] create_game_object(46, 47) 20:14:13.947 [GameSession] create_game_object(47, 0) -> 110000105182d5d 20:14:13.947 [GameSession] create_game_object(47, 0) -> 11000010493d8ff 20:14:13.947 [GameSession] create_game_object(47, 0) -> 110000104a550a1 20:14:13.947 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 20:14:13.947 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 20:14:13.948 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.79800000000000004) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.95275592803955078) 20:14:13.948 [Lua] TalentSystem:rpc_sync_talents 1 3073 20:14:13.956 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 1 20:14:14.058 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.95275592803955078 20:14:14.368 [Lua] [SharedState] network_state_110000103724cc4: actually_ingame:110000104a550a1:0:0:0 = true 20:14:18.875 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.93799999999999994 20:14:18.976 [Lua] Set lobby begin: 20:14:18.976 [Lua] Lobby data twitch_enabled = false 20:14:18.976 [Lua] Lobby data selected_mission_id = journey_cave 20:14:18.976 [Lua] Lobby data num_players = 4 20:14:18.976 [Lua] Lobby data difficulty_tweak = 3 20:14:18.976 [Lua] Lobby data host = 110000103724cc4 20:14:18.976 [Lua] Lobby data matchmaking_type = 2 20:14:18.976 [Lua] Lobby data is_private = false 20:14:18.976 [Lua] Lobby data match_started = true 20:14:18.976 [Lua] Lobby data difficulty = hardest 20:14:18.976 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:14:18.976 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:14:18.976 [Lua] Lobby data unique_server_name = Tierce 20:14:18.976 [Lua] Lobby data quick_game = true 20:14:18.977 [Lua] Lobby data country_code = CZ 20:14:18.977 [Lua] Lobby data matchmaking = true 20:14:18.977 [Lua] Lobby data power_level = 745 20:14:18.977 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:14:18.977 [Lua] Lobby data mechanism = deus 20:14:18.977 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:14:18.977 [Lua] Lobby data player_slot_2 = 0:0 20:14:18.977 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:14:18.977 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:14:18.977 [Lua] Lobby data eac_authorized = true 20:14:18.977 [Lua] Set lobby end. 20:14:24.099 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94599999999999995 20:14:34.181 [Lua] Players are leaving the safe zone 20:14:34.574 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96199999999999997 20:14:36.683 [GameSession] create_game_object(84, 48) 20:14:36.683 [GameSession] create_game_object(48, 0) -> 110000105182d5d 20:14:36.683 [GameSession] create_game_object(48, 0) -> 11000010493d8ff 20:14:36.683 [GameSession] create_game_object(48, 0) -> 110000104a550a1 20:14:36.691 [GameSession] create_game_object(64, 49) 20:14:36.691 [GameSession] create_game_object(49, 0) -> 110000105182d5d 20:14:36.691 [GameSession] create_game_object(49, 0) -> 11000010493d8ff 20:14:36.691 [GameSession] create_game_object(49, 0) -> 110000104a550a1 20:14:36.699 [GameSession] create_game_object(64, 50) 20:14:36.699 [GameSession] create_game_object(50, 0) -> 110000105182d5d 20:14:36.699 [GameSession] create_game_object(50, 0) -> 11000010493d8ff 20:14:36.699 [GameSession] create_game_object(50, 0) -> 110000104a550a1 20:14:37.517 [GameSession] create_game_object(84, 51) 20:14:37.517 [GameSession] create_game_object(51, 0) -> 110000105182d5d 20:14:37.517 [GameSession] create_game_object(51, 0) -> 11000010493d8ff 20:14:37.517 [GameSession] create_game_object(51, 0) -> 110000104a550a1 20:14:37.528 [GameSession] create_game_object(64, 52) 20:14:37.528 [GameSession] create_game_object(52, 0) -> 110000105182d5d 20:14:37.528 [GameSession] create_game_object(52, 0) -> 11000010493d8ff 20:14:37.528 [GameSession] create_game_object(52, 0) -> 110000104a550a1 20:14:37.537 [GameSession] create_game_object(64, 53) 20:14:37.537 [GameSession] create_game_object(53, 0) -> 110000105182d5d 20:14:37.537 [GameSession] create_game_object(53, 0) -> 11000010493d8ff 20:14:37.537 [GameSession] create_game_object(53, 0) -> 110000104a550a1 20:14:39.720 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96999999999999997 20:14:41.689 [GameSession] create_game_object(84, 54) 20:14:41.689 [GameSession] create_game_object(54, 0) -> 110000105182d5d 20:14:41.689 [GameSession] create_game_object(54, 0) -> 11000010493d8ff 20:14:41.689 [GameSession] create_game_object(54, 0) -> 110000104a550a1 20:14:41.699 [GameSession] create_game_object(35, 55) 20:14:41.699 [GameSession] create_game_object(55, 0) -> 110000105182d5d 20:14:41.699 [GameSession] create_game_object(55, 0) -> 11000010493d8ff 20:14:41.699 [GameSession] create_game_object(55, 0) -> 110000104a550a1 20:14:41.712 [GameSession] create_game_object(64, 56) 20:14:41.712 [GameSession] create_game_object(56, 0) -> 110000105182d5d 20:14:41.712 [GameSession] create_game_object(56, 0) -> 11000010493d8ff 20:14:41.712 [GameSession] create_game_object(56, 0) -> 110000104a550a1 20:14:42.335 [GameSession] create_game_object(84, 57) 20:14:42.335 [GameSession] create_game_object(57, 0) -> 110000105182d5d 20:14:42.335 [GameSession] create_game_object(57, 0) -> 11000010493d8ff 20:14:42.335 [GameSession] create_game_object(57, 0) -> 110000104a550a1 20:14:42.344 [GameSession] create_game_object(35, 58) 20:14:42.344 [GameSession] create_game_object(58, 0) -> 110000105182d5d 20:14:42.344 [GameSession] create_game_object(58, 0) -> 11000010493d8ff 20:14:42.344 [GameSession] create_game_object(58, 0) -> 110000104a550a1 20:14:42.352 [GameSession] create_game_object(36, 59) 20:14:42.352 [GameSession] create_game_object(59, 0) -> 110000105182d5d 20:14:42.352 [GameSession] create_game_object(59, 0) -> 11000010493d8ff 20:14:42.352 [GameSession] create_game_object(59, 0) -> 110000104a550a1 20:14:42.366 [GameSession] create_game_object(36, 60) 20:14:42.366 [GameSession] create_game_object(60, 0) -> 110000105182d5d 20:14:42.366 [GameSession] create_game_object(60, 0) -> 11000010493d8ff 20:14:42.366 [GameSession] create_game_object(60, 0) -> 110000104a550a1 20:14:43.259 [GameSession] create_game_object(84, 61) 20:14:43.259 [GameSession] create_game_object(61, 0) -> 110000105182d5d 20:14:43.259 [GameSession] create_game_object(61, 0) -> 11000010493d8ff 20:14:43.259 [GameSession] create_game_object(61, 0) -> 110000104a550a1 20:14:43.270 [GameSession] create_game_object(36, 62) 20:14:43.270 [GameSession] create_game_object(62, 0) -> 110000105182d5d 20:14:43.270 [GameSession] create_game_object(62, 0) -> 11000010493d8ff 20:14:43.270 [GameSession] create_game_object(62, 0) -> 110000104a550a1 20:14:43.929 [GameSession] destroy_game_object(61) 20:14:44.848 [GameSession] destroy_game_object(57) 20:14:44.912 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.97799999999999998 20:14:45.226 [GameSession] create_game_object(84, 63) 20:14:45.226 [GameSession] create_game_object(63, 0) -> 110000105182d5d 20:14:45.226 [GameSession] create_game_object(63, 0) -> 11000010493d8ff 20:14:45.226 [GameSession] create_game_object(63, 0) -> 110000104a550a1 20:14:46.028 [GameSession] create_game_object(84, 64) 20:14:46.028 [GameSession] create_game_object(64, 0) -> 110000105182d5d 20:14:46.028 [GameSession] create_game_object(64, 0) -> 11000010493d8ff 20:14:46.028 [GameSession] create_game_object(64, 0) -> 110000104a550a1 20:14:46.526 [GameSession] destroy_game_object(64) 20:14:47.614 [GameSession] create_game_object(84, 65) 20:14:47.614 [GameSession] create_game_object(65, 0) -> 110000105182d5d 20:14:47.614 [GameSession] create_game_object(65, 0) -> 11000010493d8ff 20:14:47.614 [GameSession] create_game_object(65, 0) -> 110000104a550a1 20:14:48.983 [GameSession] create_game_object(84, 66) 20:14:48.983 [GameSession] create_game_object(66, 0) -> 110000105182d5d 20:14:48.983 [GameSession] create_game_object(66, 0) -> 11000010493d8ff 20:14:48.983 [GameSession] create_game_object(66, 0) -> 110000104a550a1 20:14:48.994 [GameSession] create_game_object(35, 67) 20:14:48.994 [GameSession] create_game_object(67, 0) -> 110000105182d5d 20:14:48.994 [GameSession] create_game_object(67, 0) -> 11000010493d8ff 20:14:48.994 [GameSession] create_game_object(67, 0) -> 110000104a550a1 20:14:49.004 [GameSession] create_game_object(64, 68) 20:14:49.004 [GameSession] create_game_object(68, 0) -> 110000105182d5d 20:14:49.004 [GameSession] create_game_object(68, 0) -> 11000010493d8ff 20:14:49.004 [GameSession] create_game_object(68, 0) -> 110000104a550a1 20:14:49.013 [GameSession] create_game_object(64, 69) 20:14:49.013 [GameSession] create_game_object(69, 0) -> 110000105182d5d 20:14:49.013 [GameSession] create_game_object(69, 0) -> 11000010493d8ff 20:14:49.013 [GameSession] create_game_object(69, 0) -> 110000104a550a1 20:14:49.022 [GameSession] create_game_object(36, 70) 20:14:49.022 [GameSession] create_game_object(70, 0) -> 110000105182d5d 20:14:49.022 [GameSession] create_game_object(70, 0) -> 11000010493d8ff 20:14:49.022 [GameSession] create_game_object(70, 0) -> 110000104a550a1 20:14:49.044 [GameSession] create_game_object(84, 71) 20:14:49.044 [GameSession] create_game_object(71, 0) -> 110000105182d5d 20:14:49.044 [GameSession] create_game_object(71, 0) -> 11000010493d8ff 20:14:49.044 [GameSession] create_game_object(71, 0) -> 110000104a550a1 20:14:49.055 [GameSession] create_game_object(35, 72) 20:14:49.055 [GameSession] create_game_object(72, 0) -> 110000105182d5d 20:14:49.055 [GameSession] create_game_object(72, 0) -> 11000010493d8ff 20:14:49.055 [GameSession] create_game_object(72, 0) -> 110000104a550a1 20:14:49.065 [GameSession] create_game_object(36, 73) 20:14:49.065 [GameSession] create_game_object(73, 0) -> 110000105182d5d 20:14:49.065 [GameSession] create_game_object(73, 0) -> 11000010493d8ff 20:14:49.065 [GameSession] create_game_object(73, 0) -> 110000104a550a1 20:14:49.236 [GameSession] create_game_object(84, 74) 20:14:49.236 [GameSession] create_game_object(74, 0) -> 110000105182d5d 20:14:49.236 [GameSession] create_game_object(74, 0) -> 11000010493d8ff 20:14:49.236 [GameSession] create_game_object(74, 0) -> 110000104a550a1 20:14:49.248 [GameSession] create_game_object(64, 75) 20:14:49.248 [GameSession] create_game_object(75, 0) -> 110000105182d5d 20:14:49.248 [GameSession] create_game_object(75, 0) -> 11000010493d8ff 20:14:49.248 [GameSession] create_game_object(75, 0) -> 110000104a550a1 20:14:49.262 [GameSession] create_game_object(64, 76) 20:14:49.262 [GameSession] create_game_object(76, 0) -> 110000105182d5d 20:14:49.262 [GameSession] create_game_object(76, 0) -> 11000010493d8ff 20:14:49.262 [GameSession] create_game_object(76, 0) -> 110000104a550a1 20:14:49.273 [GameSession] create_game_object(64, 77) 20:14:49.273 [GameSession] create_game_object(77, 0) -> 110000105182d5d 20:14:49.273 [GameSession] create_game_object(77, 0) -> 11000010493d8ff 20:14:49.273 [GameSession] create_game_object(77, 0) -> 110000104a550a1 20:14:49.283 [GameSession] create_game_object(64, 78) 20:14:49.283 [GameSession] create_game_object(78, 0) -> 110000105182d5d 20:14:49.283 [GameSession] create_game_object(78, 0) -> 11000010493d8ff 20:14:49.283 [GameSession] create_game_object(78, 0) -> 110000104a550a1 20:14:49.560 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:14:50.129 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98599999999999999 20:14:50.539 [GameSession] create_game_object(84, 79) 20:14:50.539 [GameSession] create_game_object(79, 0) -> 110000105182d5d 20:14:50.539 [GameSession] create_game_object(79, 0) -> 11000010493d8ff 20:14:50.539 [GameSession] create_game_object(79, 0) -> 110000104a550a1 20:14:50.550 [GameSession] create_game_object(36, 80) 20:14:50.550 [GameSession] create_game_object(80, 0) -> 110000105182d5d 20:14:50.550 [GameSession] create_game_object(80, 0) -> 11000010493d8ff 20:14:50.550 [GameSession] create_game_object(80, 0) -> 110000104a550a1 20:14:50.660 [GameSession] create_game_object(84, 81) 20:14:50.660 [GameSession] create_game_object(81, 0) -> 110000105182d5d 20:14:50.660 [GameSession] create_game_object(81, 0) -> 11000010493d8ff 20:14:50.660 [GameSession] create_game_object(81, 0) -> 110000104a550a1 20:14:50.677 [GameSession] create_game_object(64, 82) 20:14:50.677 [GameSession] create_game_object(82, 0) -> 110000105182d5d 20:14:50.677 [GameSession] create_game_object(82, 0) -> 11000010493d8ff 20:14:50.677 [GameSession] create_game_object(82, 0) -> 110000104a550a1 20:14:50.686 [GameSession] create_game_object(64, 83) 20:14:50.686 [GameSession] create_game_object(83, 0) -> 110000105182d5d 20:14:50.686 [GameSession] create_game_object(83, 0) -> 11000010493d8ff 20:14:50.686 [GameSession] create_game_object(83, 0) -> 110000104a550a1 20:14:50.697 [GameSession] create_game_object(64, 84) 20:14:50.697 [GameSession] create_game_object(84, 0) -> 110000105182d5d 20:14:50.697 [GameSession] create_game_object(84, 0) -> 11000010493d8ff 20:14:50.697 [GameSession] create_game_object(84, 0) -> 110000104a550a1 20:14:50.916 [GameSession] create_game_object(84, 85) 20:14:50.916 [GameSession] create_game_object(85, 0) -> 110000105182d5d 20:14:50.916 [GameSession] create_game_object(85, 0) -> 11000010493d8ff 20:14:50.916 [GameSession] create_game_object(85, 0) -> 110000104a550a1 20:14:50.928 [GameSession] create_game_object(64, 86) 20:14:50.928 [GameSession] create_game_object(86, 0) -> 110000105182d5d 20:14:50.928 [GameSession] create_game_object(86, 0) -> 11000010493d8ff 20:14:50.928 [GameSession] create_game_object(86, 0) -> 110000104a550a1 20:14:50.939 [GameSession] create_game_object(64, 87) 20:14:50.939 [GameSession] create_game_object(87, 0) -> 110000105182d5d 20:14:50.939 [GameSession] create_game_object(87, 0) -> 11000010493d8ff 20:14:50.939 [GameSession] create_game_object(87, 0) -> 110000104a550a1 20:14:50.950 [GameSession] create_game_object(64, 88) 20:14:50.950 [GameSession] create_game_object(88, 0) -> 110000105182d5d 20:14:50.950 [GameSession] create_game_object(88, 0) -> 11000010493d8ff 20:14:50.950 [GameSession] create_game_object(88, 0) -> 110000104a550a1 20:14:50.962 [GameSession] create_game_object(64, 89) 20:14:50.962 [GameSession] create_game_object(89, 0) -> 110000105182d5d 20:14:50.962 [GameSession] create_game_object(89, 0) -> 11000010493d8ff 20:14:50.962 [GameSession] create_game_object(89, 0) -> 110000104a550a1 20:14:51.473 [GameSession] create_game_object(84, 90) 20:14:51.473 [GameSession] create_game_object(90, 0) -> 110000105182d5d 20:14:51.473 [GameSession] create_game_object(90, 0) -> 11000010493d8ff 20:14:51.473 [GameSession] create_game_object(90, 0) -> 110000104a550a1 20:14:51.486 [GameSession] create_game_object(36, 91) 20:14:51.486 [GameSession] create_game_object(91, 0) -> 110000105182d5d 20:14:51.486 [GameSession] create_game_object(91, 0) -> 11000010493d8ff 20:14:51.486 [GameSession] create_game_object(91, 0) -> 110000104a550a1 20:14:51.675 [GameSession] create_game_object(84, 92) 20:14:51.675 [GameSession] create_game_object(92, 0) -> 110000105182d5d 20:14:51.675 [GameSession] create_game_object(92, 0) -> 11000010493d8ff 20:14:51.675 [GameSession] create_game_object(92, 0) -> 110000104a550a1 20:14:51.688 [GameSession] create_game_object(64, 93) 20:14:51.688 [GameSession] create_game_object(93, 0) -> 110000105182d5d 20:14:51.688 [GameSession] create_game_object(93, 0) -> 11000010493d8ff 20:14:51.688 [GameSession] create_game_object(93, 0) -> 110000104a550a1 20:14:51.701 [GameSession] create_game_object(36, 94) 20:14:51.701 [GameSession] create_game_object(94, 0) -> 110000105182d5d 20:14:51.701 [GameSession] create_game_object(94, 0) -> 11000010493d8ff 20:14:51.701 [GameSession] create_game_object(94, 0) -> 110000104a550a1 20:14:52.993 [GameSession] create_game_object(84, 95) 20:14:52.993 [GameSession] create_game_object(95, 0) -> 110000105182d5d 20:14:52.993 [GameSession] create_game_object(95, 0) -> 11000010493d8ff 20:14:52.993 [GameSession] create_game_object(95, 0) -> 110000104a550a1 20:14:53.013 [GameSession] create_game_object(36, 96) 20:14:53.013 [GameSession] create_game_object(96, 0) -> 110000105182d5d 20:14:53.013 [GameSession] create_game_object(96, 0) -> 11000010493d8ff 20:14:53.013 [GameSession] create_game_object(96, 0) -> 110000104a550a1 20:14:55.355 [GameSession] create_game_object(36, 97) 20:14:55.355 [GameSession] create_game_object(97, 0) -> 110000105182d5d 20:14:55.355 [GameSession] create_game_object(97, 0) -> 11000010493d8ff 20:14:55.355 [GameSession] create_game_object(97, 0) -> 110000104a550a1 20:14:55.372 [GameSession] create_game_object(36, 98) 20:14:55.372 [GameSession] create_game_object(98, 0) -> 110000105182d5d 20:14:55.372 [GameSession] create_game_object(98, 0) -> 11000010493d8ff 20:14:55.372 [GameSession] create_game_object(98, 0) -> 110000104a550a1 20:14:59.060 [GameSession] create_game_object(84, 99) 20:14:59.060 [GameSession] create_game_object(99, 0) -> 110000105182d5d 20:14:59.060 [GameSession] create_game_object(99, 0) -> 11000010493d8ff 20:14:59.060 [GameSession] create_game_object(99, 0) -> 110000104a550a1 20:14:59.077 [GameSession] create_game_object(35, 100) 20:14:59.077 [GameSession] create_game_object(100, 0) -> 110000105182d5d 20:14:59.077 [GameSession] create_game_object(100, 0) -> 11000010493d8ff 20:14:59.077 [GameSession] create_game_object(100, 0) -> 110000104a550a1 20:14:59.324 [GameSession] create_game_object(84, 101) 20:14:59.324 [GameSession] create_game_object(101, 0) -> 110000105182d5d 20:14:59.324 [GameSession] create_game_object(101, 0) -> 11000010493d8ff 20:14:59.324 [GameSession] create_game_object(101, 0) -> 110000104a550a1 20:14:59.341 [GameSession] create_game_object(36, 102) 20:14:59.341 [GameSession] create_game_object(102, 0) -> 110000105182d5d 20:14:59.341 [GameSession] create_game_object(102, 0) -> 11000010493d8ff 20:14:59.341 [GameSession] create_game_object(102, 0) -> 110000104a550a1 20:14:59.844 [GameSession] create_game_object(84, 103) 20:14:59.844 [GameSession] create_game_object(103, 0) -> 110000105182d5d 20:14:59.844 [GameSession] create_game_object(103, 0) -> 11000010493d8ff 20:14:59.844 [GameSession] create_game_object(103, 0) -> 110000104a550a1 20:14:59.844 [GameSession] create_game_object(84, 104) 20:14:59.844 [GameSession] create_game_object(104, 0) -> 110000105182d5d 20:14:59.844 [GameSession] create_game_object(104, 0) -> 11000010493d8ff 20:14:59.844 [GameSession] create_game_object(104, 0) -> 110000104a550a1 20:14:59.868 [GameSession] create_game_object(35, 105) 20:14:59.868 [GameSession] create_game_object(105, 0) -> 110000105182d5d 20:14:59.868 [GameSession] create_game_object(105, 0) -> 11000010493d8ff 20:14:59.868 [GameSession] create_game_object(105, 0) -> 110000104a550a1 20:14:59.883 [GameSession] create_game_object(64, 106) 20:14:59.883 [GameSession] create_game_object(106, 0) -> 110000105182d5d 20:14:59.883 [GameSession] create_game_object(106, 0) -> 11000010493d8ff 20:14:59.883 [GameSession] create_game_object(106, 0) -> 110000104a550a1 20:14:59.901 [GameSession] create_game_object(64, 107) 20:14:59.901 [GameSession] create_game_object(107, 0) -> 110000105182d5d 20:14:59.901 [GameSession] create_game_object(107, 0) -> 11000010493d8ff 20:14:59.901 [GameSession] create_game_object(107, 0) -> 110000104a550a1 20:15:00.368 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 1 20:15:00.505 [GameSession] create_game_object(84, 108) 20:15:00.505 [GameSession] create_game_object(108, 0) -> 110000105182d5d 20:15:00.505 [GameSession] create_game_object(108, 0) -> 11000010493d8ff 20:15:00.505 [GameSession] create_game_object(108, 0) -> 110000104a550a1 20:15:00.526 [GameSession] create_game_object(36, 109) 20:15:00.526 [GameSession] create_game_object(109, 0) -> 110000105182d5d 20:15:00.526 [GameSession] create_game_object(109, 0) -> 11000010493d8ff 20:15:00.526 [GameSession] create_game_object(109, 0) -> 110000104a550a1 20:15:01.520 [GameSession] create_game_object(84, 110) 20:15:01.520 [GameSession] create_game_object(110, 0) -> 110000105182d5d 20:15:01.520 [GameSession] create_game_object(110, 0) -> 11000010493d8ff 20:15:01.520 [GameSession] create_game_object(110, 0) -> 110000104a550a1 20:15:01.531 [GameSession] create_game_object(36, 111) 20:15:01.531 [GameSession] create_game_object(111, 0) -> 110000105182d5d 20:15:01.531 [GameSession] create_game_object(111, 0) -> 11000010493d8ff 20:15:01.531 [GameSession] create_game_object(111, 0) -> 110000104a550a1 20:15:03.127 [GameSession] create_game_object(84, 112) 20:15:03.127 [GameSession] create_game_object(112, 0) -> 110000105182d5d 20:15:03.127 [GameSession] create_game_object(112, 0) -> 11000010493d8ff 20:15:03.127 [GameSession] create_game_object(112, 0) -> 110000104a550a1 20:15:03.147 [GameSession] create_game_object(64, 113) 20:15:03.147 [GameSession] create_game_object(113, 0) -> 110000105182d5d 20:15:03.147 [GameSession] create_game_object(113, 0) -> 11000010493d8ff 20:15:03.147 [GameSession] create_game_object(113, 0) -> 110000104a550a1 20:15:03.163 [GameSession] create_game_object(36, 114) 20:15:03.163 [GameSession] create_game_object(114, 0) -> 110000105182d5d 20:15:03.163 [GameSession] create_game_object(114, 0) -> 11000010493d8ff 20:15:03.163 [GameSession] create_game_object(114, 0) -> 110000104a550a1 20:15:03.180 [GameSession] create_game_object(36, 115) 20:15:03.180 [GameSession] create_game_object(115, 0) -> 110000105182d5d 20:15:03.180 [GameSession] create_game_object(115, 0) -> 11000010493d8ff 20:15:03.180 [GameSession] create_game_object(115, 0) -> 110000104a550a1 20:15:03.217 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.95275592803955078 20:15:03.454 [GameSession] create_game_object(84, 116) 20:15:03.454 [GameSession] create_game_object(116, 0) -> 110000105182d5d 20:15:03.454 [GameSession] create_game_object(116, 0) -> 11000010493d8ff 20:15:03.454 [GameSession] create_game_object(116, 0) -> 110000104a550a1 20:15:03.475 [GameSession] create_game_object(36, 117) 20:15:03.475 [GameSession] create_game_object(117, 0) -> 110000105182d5d 20:15:03.475 [GameSession] create_game_object(117, 0) -> 11000010493d8ff 20:15:03.475 [GameSession] create_game_object(117, 0) -> 110000104a550a1 20:15:03.898 [GameSession] destroy_game_object(116) 20:15:03.915 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.83999999999999997 20:15:04.053 [GameSession] destroy_game_object(112) 20:15:04.827 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:15:04.843 [Lua] Spline already found! 20:15:04.848 [GameSession] create_game_object(64, 118) 20:15:04.848 [GameSession] create_game_object(118, 0) -> 110000105182d5d 20:15:04.848 [GameSession] create_game_object(118, 0) -> 11000010493d8ff 20:15:04.848 [GameSession] create_game_object(118, 0) -> 110000104a550a1 20:15:04.863 [GameSession] create_game_object(64, 119) 20:15:04.863 [GameSession] create_game_object(119, 0) -> 110000105182d5d 20:15:04.863 [GameSession] create_game_object(119, 0) -> 11000010493d8ff 20:15:04.863 [GameSession] create_game_object(119, 0) -> 110000104a550a1 20:15:04.883 [GameSession] create_game_object(64, 120) 20:15:04.883 [GameSession] create_game_object(120, 0) -> 110000105182d5d 20:15:04.883 [GameSession] create_game_object(120, 0) -> 11000010493d8ff 20:15:04.883 [GameSession] create_game_object(120, 0) -> 110000104a550a1 20:15:04.885 [Lua] Init group template: spline_patrol 20:15:05.012 [GameSession] create_game_object(84, 121) 20:15:05.012 [GameSession] create_game_object(121, 0) -> 110000105182d5d 20:15:05.012 [GameSession] create_game_object(121, 0) -> 11000010493d8ff 20:15:05.012 [GameSession] create_game_object(121, 0) -> 110000104a550a1 20:15:06.409 [GameSession] destroy_game_object(121) 20:15:08.563 [GameSession] create_game_object(84, 122) 20:15:08.563 [GameSession] create_game_object(122, 0) -> 110000105182d5d 20:15:08.563 [GameSession] create_game_object(122, 0) -> 11000010493d8ff 20:15:08.563 [GameSession] create_game_object(122, 0) -> 110000104a550a1 20:15:08.661 [GameSession] destroy_game_object(122) 20:15:09.139 [GameSession] create_game_object(84, 123) 20:15:09.139 [GameSession] create_game_object(123, 0) -> 110000105182d5d 20:15:09.139 [GameSession] create_game_object(123, 0) -> 11000010493d8ff 20:15:09.139 [GameSession] create_game_object(123, 0) -> 110000104a550a1 20:15:10.823 [GameSession] destroy_game_object(103) 20:15:11.016 [GameSession] destroy_game_object(104) 20:15:11.409 [GameSession] create_game_object(84, 124) 20:15:11.409 [GameSession] create_game_object(124, 0) -> 110000105182d5d 20:15:11.409 [GameSession] create_game_object(124, 0) -> 11000010493d8ff 20:15:11.409 [GameSession] create_game_object(124, 0) -> 110000104a550a1 20:15:11.518 [GameSession] destroy_game_object(124) 20:15:12.350 [GameSession] create_game_object(84, 125) 20:15:12.350 [GameSession] create_game_object(125, 0) -> 110000105182d5d 20:15:12.350 [GameSession] create_game_object(125, 0) -> 11000010493d8ff 20:15:12.350 [GameSession] create_game_object(125, 0) -> 110000104a550a1 20:15:13.342 [GameSession] create_game_object(84, 126) 20:15:13.342 [GameSession] create_game_object(126, 0) -> 110000105182d5d 20:15:13.342 [GameSession] create_game_object(126, 0) -> 11000010493d8ff 20:15:13.342 [GameSession] create_game_object(126, 0) -> 110000104a550a1 20:15:13.358 [GameSession] create_game_object(64, 127) 20:15:13.358 [GameSession] create_game_object(127, 0) -> 110000105182d5d 20:15:13.358 [GameSession] create_game_object(127, 0) -> 11000010493d8ff 20:15:13.358 [GameSession] create_game_object(127, 0) -> 110000104a550a1 20:15:13.373 [GameSession] create_game_object(64, 128) 20:15:13.373 [GameSession] create_game_object(128, 0) -> 110000105182d5d 20:15:13.373 [GameSession] create_game_object(128, 0) -> 11000010493d8ff 20:15:13.373 [GameSession] create_game_object(128, 0) -> 110000104a550a1 20:15:13.389 [GameSession] create_game_object(64, 129) 20:15:13.389 [GameSession] create_game_object(129, 0) -> 110000105182d5d 20:15:13.389 [GameSession] create_game_object(129, 0) -> 11000010493d8ff 20:15:13.389 [GameSession] create_game_object(129, 0) -> 110000104a550a1 20:15:13.471 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.97250000000000003 20:15:15.756 [GameSession] create_game_object(84, 130) 20:15:15.756 [GameSession] create_game_object(130, 0) -> 110000105182d5d 20:15:15.756 [GameSession] create_game_object(130, 0) -> 11000010493d8ff 20:15:15.756 [GameSession] create_game_object(130, 0) -> 110000104a550a1 20:15:15.769 [GameSession] 11000010493d8ff -> create_game_object(2050) 20:15:15.769 [GameSession] create_game_object(2050, 0) -> 110000105182d5d 20:15:15.769 [GameSession] create_game_object(2050, 0) -> 110000104a550a1 20:15:15.769 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:15.773 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:15:16.104 [GameSession] create_game_object(84, 131) 20:15:16.104 [GameSession] create_game_object(131, 0) -> 110000105182d5d 20:15:16.104 [GameSession] create_game_object(131, 0) -> 11000010493d8ff 20:15:16.104 [GameSession] create_game_object(131, 0) -> 110000104a550a1 20:15:16.328 [GameSession] 11000010493d8ff -> destroy_game_object(2050) 20:15:16.328 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:16.385 [GameSession] 11000010493d8ff -> create_game_object(2051) 20:15:16.385 [GameSession] create_game_object(2051, 0) -> 110000105182d5d 20:15:16.385 [GameSession] create_game_object(2051, 0) -> 110000104a550a1 20:15:16.385 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:16.428 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:15:16.455 [GameSession] create_game_object(84, 132) 20:15:16.455 [GameSession] create_game_object(132, 0) -> 110000105182d5d 20:15:16.455 [GameSession] create_game_object(132, 0) -> 11000010493d8ff 20:15:16.455 [GameSession] create_game_object(132, 0) -> 110000104a550a1 20:15:16.515 [GameSession] create_game_object(84, 133) 20:15:16.515 [GameSession] create_game_object(133, 0) -> 110000105182d5d 20:15:16.515 [GameSession] create_game_object(133, 0) -> 11000010493d8ff 20:15:16.515 [GameSession] create_game_object(133, 0) -> 110000104a550a1 20:15:16.926 [GameSession] 11000010493d8ff -> destroy_game_object(2051) 20:15:16.926 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:17.128 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:15:17.146 [Lua] Spline already found! 20:15:17.192 [Lua] Init group template: spline_patrol 20:15:17.249 error: [Unit] Unit: '#ID[f3fc5c102d85be67]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:15:18.901 [GameSession] create_game_object(84, 134) 20:15:18.901 [GameSession] create_game_object(134, 0) -> 110000105182d5d 20:15:18.901 [GameSession] create_game_object(134, 0) -> 11000010493d8ff 20:15:18.901 [GameSession] create_game_object(134, 0) -> 110000104a550a1 20:15:18.915 [GameSession] create_game_object(64, 135) 20:15:18.915 [GameSession] create_game_object(135, 0) -> 110000105182d5d 20:15:18.915 [GameSession] create_game_object(135, 0) -> 11000010493d8ff 20:15:18.915 [GameSession] create_game_object(135, 0) -> 110000104a550a1 20:15:18.929 [GameSession] create_game_object(64, 136) 20:15:18.929 [GameSession] create_game_object(136, 0) -> 110000105182d5d 20:15:18.929 [GameSession] create_game_object(136, 0) -> 11000010493d8ff 20:15:18.929 [GameSession] create_game_object(136, 0) -> 110000104a550a1 20:15:18.947 [GameSession] create_game_object(64, 137) 20:15:18.947 [GameSession] create_game_object(137, 0) -> 110000105182d5d 20:15:18.947 [GameSession] create_game_object(137, 0) -> 11000010493d8ff 20:15:18.947 [GameSession] create_game_object(137, 0) -> 110000104a550a1 20:15:18.959 [GameSession] create_game_object(64, 138) 20:15:18.959 [GameSession] create_game_object(138, 0) -> 110000105182d5d 20:15:18.959 [GameSession] create_game_object(138, 0) -> 11000010493d8ff 20:15:18.959 [GameSession] create_game_object(138, 0) -> 110000104a550a1 20:15:19.094 [GameSession] create_game_object(84, 139) 20:15:19.094 [GameSession] create_game_object(139, 0) -> 110000105182d5d 20:15:19.094 [GameSession] create_game_object(139, 0) -> 11000010493d8ff 20:15:19.094 [GameSession] create_game_object(139, 0) -> 110000104a550a1 20:15:19.109 [GameSession] create_game_object(36, 140) 20:15:19.109 [GameSession] create_game_object(140, 0) -> 110000105182d5d 20:15:19.109 [GameSession] create_game_object(140, 0) -> 11000010493d8ff 20:15:19.109 [GameSession] create_game_object(140, 0) -> 110000104a550a1 20:15:19.676 [GameSession] 11000010493d8ff -> create_game_object(2052) 20:15:19.676 [GameSession] create_game_object(2052, 0) -> 110000105182d5d 20:15:19.676 [GameSession] create_game_object(2052, 0) -> 110000104a550a1 20:15:19.676 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:19.680 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:15:19.761 [GameSession] create_game_object(84, 141) 20:15:19.761 [GameSession] create_game_object(141, 0) -> 110000105182d5d 20:15:19.761 [GameSession] create_game_object(141, 0) -> 11000010493d8ff 20:15:19.761 [GameSession] create_game_object(141, 0) -> 110000104a550a1 20:15:19.977 [GameSession] create_game_object(84, 142) 20:15:19.977 [GameSession] create_game_object(142, 0) -> 110000105182d5d 20:15:19.977 [GameSession] create_game_object(142, 0) -> 11000010493d8ff 20:15:19.977 [GameSession] create_game_object(142, 0) -> 110000104a550a1 20:15:20.219 [GameSession] 11000010493d8ff -> destroy_game_object(2052) 20:15:20.219 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:20.496 [GameSession] create_game_object(84, 143) 20:15:20.496 [GameSession] create_game_object(143, 0) -> 110000105182d5d 20:15:20.496 [GameSession] create_game_object(143, 0) -> 11000010493d8ff 20:15:20.496 [GameSession] create_game_object(143, 0) -> 110000104a550a1 20:15:20.524 [GameSession] create_game_object(36, 144) 20:15:20.524 [GameSession] create_game_object(144, 0) -> 110000105182d5d 20:15:20.524 [GameSession] create_game_object(144, 0) -> 11000010493d8ff 20:15:20.524 [GameSession] create_game_object(144, 0) -> 110000104a550a1 20:15:23.088 [GameSession] create_game_object(84, 145) 20:15:23.088 [GameSession] create_game_object(145, 0) -> 110000105182d5d 20:15:23.088 [GameSession] create_game_object(145, 0) -> 11000010493d8ff 20:15:23.088 [GameSession] create_game_object(145, 0) -> 110000104a550a1 20:15:23.115 [GameSession] create_game_object(64, 146) 20:15:23.115 [GameSession] create_game_object(146, 0) -> 110000105182d5d 20:15:23.115 [GameSession] create_game_object(146, 0) -> 11000010493d8ff 20:15:23.115 [GameSession] create_game_object(146, 0) -> 110000104a550a1 20:15:23.128 [GameSession] create_game_object(64, 147) 20:15:23.128 [GameSession] create_game_object(147, 0) -> 110000105182d5d 20:15:23.128 [GameSession] create_game_object(147, 0) -> 11000010493d8ff 20:15:23.128 [GameSession] create_game_object(147, 0) -> 110000104a550a1 20:15:23.141 [GameSession] create_game_object(64, 148) 20:15:23.141 [GameSession] create_game_object(148, 0) -> 110000105182d5d 20:15:23.141 [GameSession] create_game_object(148, 0) -> 11000010493d8ff 20:15:23.141 [GameSession] create_game_object(148, 0) -> 110000104a550a1 20:15:23.155 [GameSession] create_game_object(64, 149) 20:15:23.155 [GameSession] create_game_object(149, 0) -> 110000105182d5d 20:15:23.155 [GameSession] create_game_object(149, 0) -> 11000010493d8ff 20:15:23.155 [GameSession] create_game_object(149, 0) -> 110000104a550a1 20:15:23.169 [GameSession] create_game_object(64, 150) 20:15:23.169 [GameSession] create_game_object(150, 0) -> 110000105182d5d 20:15:23.169 [GameSession] create_game_object(150, 0) -> 11000010493d8ff 20:15:23.169 [GameSession] create_game_object(150, 0) -> 110000104a550a1 20:15:23.313 [GameSession] destroy_game_object(145) 20:15:23.577 [GameSession] create_game_object(84, 151) 20:15:23.577 [GameSession] create_game_object(151, 0) -> 110000105182d5d 20:15:23.577 [GameSession] create_game_object(151, 0) -> 11000010493d8ff 20:15:23.577 [GameSession] create_game_object(151, 0) -> 110000104a550a1 20:15:24.350 [GameSession] create_game_object(84, 152) 20:15:24.350 [GameSession] create_game_object(152, 0) -> 110000105182d5d 20:15:24.350 [GameSession] create_game_object(152, 0) -> 11000010493d8ff 20:15:24.350 [GameSession] create_game_object(152, 0) -> 110000104a550a1 20:15:24.366 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:15:24.380 [Lua] Spline already found! 20:15:24.398 [GameSession] create_game_object(64, 153) 20:15:24.398 [GameSession] create_game_object(153, 0) -> 110000105182d5d 20:15:24.398 [GameSession] create_game_object(153, 0) -> 11000010493d8ff 20:15:24.398 [GameSession] create_game_object(153, 0) -> 110000104a550a1 20:15:24.409 [GameSession] create_game_object(64, 154) 20:15:24.409 [GameSession] create_game_object(154, 0) -> 110000105182d5d 20:15:24.409 [GameSession] create_game_object(154, 0) -> 11000010493d8ff 20:15:24.409 [GameSession] create_game_object(154, 0) -> 110000104a550a1 20:15:24.421 [GameSession] create_game_object(64, 155) 20:15:24.421 [GameSession] create_game_object(155, 0) -> 110000105182d5d 20:15:24.421 [GameSession] create_game_object(155, 0) -> 11000010493d8ff 20:15:24.421 [GameSession] create_game_object(155, 0) -> 110000104a550a1 20:15:24.447 [GameSession] create_game_object(64, 156) 20:15:24.447 [GameSession] create_game_object(156, 0) -> 110000105182d5d 20:15:24.447 [GameSession] create_game_object(156, 0) -> 11000010493d8ff 20:15:24.447 [GameSession] create_game_object(156, 0) -> 110000104a550a1 20:15:24.459 [GameSession] create_game_object(64, 157) 20:15:24.459 [GameSession] create_game_object(157, 0) -> 110000105182d5d 20:15:24.459 [GameSession] create_game_object(157, 0) -> 11000010493d8ff 20:15:24.459 [GameSession] create_game_object(157, 0) -> 110000104a550a1 20:15:24.473 [GameSession] 11000010493d8ff -> create_game_object(2053) 20:15:24.473 [GameSession] create_game_object(2053, 0) -> 110000105182d5d 20:15:24.473 [GameSession] create_game_object(2053, 0) -> 110000104a550a1 20:15:24.473 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:24.486 [GameSession] create_game_object(64, 158) 20:15:24.486 [GameSession] create_game_object(158, 0) -> 110000105182d5d 20:15:24.486 [GameSession] create_game_object(158, 0) -> 11000010493d8ff 20:15:24.486 [GameSession] create_game_object(158, 0) -> 110000104a550a1 20:15:24.488 [Lua] Init group template: spline_patrol 20:15:24.524 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:15:24.569 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.90551179647445679 20:15:24.603 [GameSession] create_game_object(84, 159) 20:15:24.603 [GameSession] create_game_object(159, 0) -> 110000105182d5d 20:15:24.603 [GameSession] create_game_object(159, 0) -> 11000010493d8ff 20:15:24.603 [GameSession] create_game_object(159, 0) -> 110000104a550a1 20:15:24.619 [GameSession] create_game_object(64, 160) 20:15:24.619 [GameSession] create_game_object(160, 0) -> 110000105182d5d 20:15:24.619 [GameSession] create_game_object(160, 0) -> 11000010493d8ff 20:15:24.619 [GameSession] create_game_object(160, 0) -> 110000104a550a1 20:15:24.630 [GameSession] create_game_object(64, 161) 20:15:24.630 [GameSession] create_game_object(161, 0) -> 110000105182d5d 20:15:24.630 [GameSession] create_game_object(161, 0) -> 11000010493d8ff 20:15:24.630 [GameSession] create_game_object(161, 0) -> 110000104a550a1 20:15:24.643 [GameSession] create_game_object(64, 162) 20:15:24.643 [GameSession] create_game_object(162, 0) -> 110000105182d5d 20:15:24.643 [GameSession] create_game_object(162, 0) -> 11000010493d8ff 20:15:24.643 [GameSession] create_game_object(162, 0) -> 110000104a550a1 20:15:24.656 [GameSession] create_game_object(64, 163) 20:15:24.656 [GameSession] create_game_object(163, 0) -> 110000105182d5d 20:15:24.656 [GameSession] create_game_object(163, 0) -> 11000010493d8ff 20:15:24.656 [GameSession] create_game_object(163, 0) -> 110000104a550a1 20:15:25.033 [GameSession] create_game_object(84, 164) 20:15:25.033 [GameSession] create_game_object(164, 0) -> 110000105182d5d 20:15:25.033 [GameSession] create_game_object(164, 0) -> 11000010493d8ff 20:15:25.033 [GameSession] create_game_object(164, 0) -> 110000104a550a1 20:15:25.045 [GameSession] 11000010493d8ff -> destroy_game_object(2053) 20:15:25.045 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:25.047 [GameSession] create_game_object(36, 165) 20:15:25.047 [GameSession] create_game_object(165, 0) -> 110000105182d5d 20:15:25.047 [GameSession] create_game_object(165, 0) -> 11000010493d8ff 20:15:25.047 [GameSession] create_game_object(165, 0) -> 110000104a550a1 20:15:25.058 [GameSession] create_game_object(36, 166) 20:15:25.058 [GameSession] create_game_object(166, 0) -> 110000105182d5d 20:15:25.058 [GameSession] create_game_object(166, 0) -> 11000010493d8ff 20:15:25.058 [GameSession] create_game_object(166, 0) -> 110000104a550a1 20:15:25.288 [GameSession] 11000010493d8ff -> create_game_object(2054) 20:15:25.288 [GameSession] create_game_object(2054, 0) -> 110000105182d5d 20:15:25.288 [GameSession] create_game_object(2054, 0) -> 110000104a550a1 20:15:25.288 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:25.293 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:15:25.549 [GameSession] create_game_object(84, 167) 20:15:25.549 [GameSession] create_game_object(167, 0) -> 110000105182d5d 20:15:25.549 [GameSession] create_game_object(167, 0) -> 11000010493d8ff 20:15:25.549 [GameSession] create_game_object(167, 0) -> 110000104a550a1 20:15:25.560 [GameSession] create_game_object(64, 168) 20:15:25.560 [GameSession] create_game_object(168, 0) -> 110000105182d5d 20:15:25.560 [GameSession] create_game_object(168, 0) -> 11000010493d8ff 20:15:25.560 [GameSession] create_game_object(168, 0) -> 110000104a550a1 20:15:25.584 [GameSession] create_game_object(36, 169) 20:15:25.584 [GameSession] create_game_object(169, 0) -> 110000105182d5d 20:15:25.584 [GameSession] create_game_object(169, 0) -> 11000010493d8ff 20:15:25.584 [GameSession] create_game_object(169, 0) -> 110000104a550a1 20:15:25.660 [GameSession] destroy_game_object(159) 20:15:25.825 [GameSession] 11000010493d8ff -> destroy_game_object(2054) 20:15:25.825 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:26.064 [GameSession] 11000010493d8ff -> create_game_object(2055) 20:15:26.064 [GameSession] create_game_object(2055, 0) -> 110000105182d5d 20:15:26.064 [GameSession] create_game_object(2055, 0) -> 110000104a550a1 20:15:26.064 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:26.068 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:15:26.337 [GameSession] create_game_object(84, 170) 20:15:26.337 [GameSession] create_game_object(170, 0) -> 110000105182d5d 20:15:26.337 [GameSession] create_game_object(170, 0) -> 11000010493d8ff 20:15:26.337 [GameSession] create_game_object(170, 0) -> 110000104a550a1 20:15:26.348 [GameSession] create_game_object(36, 171) 20:15:26.348 [GameSession] create_game_object(171, 0) -> 110000105182d5d 20:15:26.348 [GameSession] create_game_object(171, 0) -> 11000010493d8ff 20:15:26.348 [GameSession] create_game_object(171, 0) -> 110000104a550a1 20:15:26.368 [Lua] main path terror event triggered: boss_event_chaos_spawn 20:15:26.368 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spawn (seed: 0) 20:15:26.391 [GameSession] create_game_object(4, 172) 20:15:26.391 [GameSession] create_game_object(172, 0) -> 110000105182d5d 20:15:26.391 [GameSession] create_game_object(172, 0) -> 11000010493d8ff 20:15:26.391 [GameSession] create_game_object(172, 0) -> 110000104a550a1 20:15:26.393 [Lua] Init group template: boss_door_closers 20:15:26.528 [GameSession] 11000010493d8ff -> destroy_game_object(2055) 20:15:26.528 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:26.826 [GameSession] create_game_object(84, 173) 20:15:26.826 [GameSession] create_game_object(173, 0) -> 110000105182d5d 20:15:26.826 [GameSession] create_game_object(173, 0) -> 11000010493d8ff 20:15:26.826 [GameSession] create_game_object(173, 0) -> 110000104a550a1 20:15:26.838 [GameSession] create_game_object(64, 174) 20:15:26.838 [GameSession] create_game_object(174, 0) -> 110000105182d5d 20:15:26.838 [GameSession] create_game_object(174, 0) -> 11000010493d8ff 20:15:26.838 [GameSession] create_game_object(174, 0) -> 110000104a550a1 20:15:26.850 [GameSession] create_game_object(36, 175) 20:15:26.850 [GameSession] create_game_object(175, 0) -> 110000105182d5d 20:15:26.850 [GameSession] create_game_object(175, 0) -> 11000010493d8ff 20:15:26.850 [GameSession] create_game_object(175, 0) -> 110000104a550a1 20:15:26.862 [GameSession] create_game_object(36, 176) 20:15:26.862 [GameSession] create_game_object(176, 0) -> 110000105182d5d 20:15:26.862 [GameSession] create_game_object(176, 0) -> 11000010493d8ff 20:15:26.862 [GameSession] create_game_object(176, 0) -> 110000104a550a1 20:15:27.060 [GameSession] 11000010493d8ff -> create_game_object(2056) 20:15:27.060 [GameSession] create_game_object(2056, 0) -> 110000105182d5d 20:15:27.060 [GameSession] create_game_object(2056, 0) -> 110000104a550a1 20:15:27.060 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:27.068 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:15:27.201 [GameSession] create_game_object(84, 177) 20:15:27.201 [GameSession] create_game_object(177, 0) -> 110000105182d5d 20:15:27.201 [GameSession] create_game_object(177, 0) -> 11000010493d8ff 20:15:27.201 [GameSession] create_game_object(177, 0) -> 110000104a550a1 20:15:27.231 [GameSession] create_game_object(84, 178) 20:15:27.231 [GameSession] create_game_object(178, 0) -> 110000105182d5d 20:15:27.231 [GameSession] create_game_object(178, 0) -> 11000010493d8ff 20:15:27.231 [GameSession] create_game_object(178, 0) -> 110000104a550a1 20:15:27.231 [GameSession] create_game_object(84, 179) 20:15:27.231 [GameSession] create_game_object(179, 0) -> 110000105182d5d 20:15:27.231 [GameSession] create_game_object(179, 0) -> 11000010493d8ff 20:15:27.231 [GameSession] create_game_object(179, 0) -> 110000104a550a1 20:15:27.231 [GameSession] create_game_object(84, 180) 20:15:27.231 [GameSession] create_game_object(180, 0) -> 110000105182d5d 20:15:27.231 [GameSession] create_game_object(180, 0) -> 11000010493d8ff 20:15:27.231 [GameSession] create_game_object(180, 0) -> 110000104a550a1 20:15:27.231 [GameSession] create_game_object(84, 181) 20:15:27.231 [GameSession] create_game_object(181, 0) -> 110000105182d5d 20:15:27.231 [GameSession] create_game_object(181, 0) -> 11000010493d8ff 20:15:27.231 [GameSession] create_game_object(181, 0) -> 110000104a550a1 20:15:27.231 [GameSession] create_game_object(84, 182) 20:15:27.231 [GameSession] create_game_object(182, 0) -> 110000105182d5d 20:15:27.231 [GameSession] create_game_object(182, 0) -> 11000010493d8ff 20:15:27.231 [GameSession] create_game_object(182, 0) -> 110000104a550a1 20:15:27.232 [GameSession] create_game_object(36, 183) 20:15:27.232 [GameSession] create_game_object(183, 0) -> 110000105182d5d 20:15:27.232 [GameSession] create_game_object(183, 0) -> 11000010493d8ff 20:15:27.232 [GameSession] create_game_object(183, 0) -> 110000104a550a1 20:15:27.243 [GameSession] create_game_object(84, 184) 20:15:27.243 [GameSession] create_game_object(184, 0) -> 110000105182d5d 20:15:27.243 [GameSession] create_game_object(184, 0) -> 11000010493d8ff 20:15:27.243 [GameSession] create_game_object(184, 0) -> 110000104a550a1 20:15:27.244 [GameSession] create_game_object(36, 185) 20:15:27.244 [GameSession] create_game_object(185, 0) -> 110000105182d5d 20:15:27.244 [GameSession] create_game_object(185, 0) -> 11000010493d8ff 20:15:27.244 [GameSession] create_game_object(185, 0) -> 110000104a550a1 20:15:27.282 [GameSession] create_game_object(36, 186) 20:15:27.282 [GameSession] create_game_object(186, 0) -> 110000105182d5d 20:15:27.282 [GameSession] create_game_object(186, 0) -> 11000010493d8ff 20:15:27.282 [GameSession] create_game_object(186, 0) -> 110000104a550a1 20:15:27.293 [GameSession] create_game_object(36, 187) 20:15:27.293 [GameSession] create_game_object(187, 0) -> 110000105182d5d 20:15:27.293 [GameSession] create_game_object(187, 0) -> 11000010493d8ff 20:15:27.293 [GameSession] create_game_object(187, 0) -> 110000104a550a1 20:15:27.325 [GameSession] create_game_object(36, 188) 20:15:27.325 [GameSession] create_game_object(188, 0) -> 110000105182d5d 20:15:27.325 [GameSession] create_game_object(188, 0) -> 11000010493d8ff 20:15:27.325 [GameSession] create_game_object(188, 0) -> 110000104a550a1 20:15:27.338 [GameSession] create_game_object(36, 189) 20:15:27.338 [GameSession] create_game_object(189, 0) -> 110000105182d5d 20:15:27.338 [GameSession] create_game_object(189, 0) -> 11000010493d8ff 20:15:27.338 [GameSession] create_game_object(189, 0) -> 110000104a550a1 20:15:27.363 [GameSession] create_game_object(64, 190) 20:15:27.363 [GameSession] create_game_object(190, 0) -> 110000105182d5d 20:15:27.363 [GameSession] create_game_object(190, 0) -> 11000010493d8ff 20:15:27.363 [GameSession] create_game_object(190, 0) -> 110000104a550a1 20:15:27.366 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.85826772451400757 20:15:27.376 [GameSession] create_game_object(64, 191) 20:15:27.376 [GameSession] create_game_object(191, 0) -> 110000105182d5d 20:15:27.376 [GameSession] create_game_object(191, 0) -> 11000010493d8ff 20:15:27.376 [GameSession] create_game_object(191, 0) -> 110000104a550a1 20:15:27.392 [GameSession] create_game_object(36, 192) 20:15:27.392 [GameSession] create_game_object(192, 0) -> 110000105182d5d 20:15:27.392 [GameSession] create_game_object(192, 0) -> 11000010493d8ff 20:15:27.392 [GameSession] create_game_object(192, 0) -> 110000104a550a1 20:15:27.405 [GameSession] create_game_object(64, 193) 20:15:27.405 [GameSession] create_game_object(193, 0) -> 110000105182d5d 20:15:27.405 [GameSession] create_game_object(193, 0) -> 11000010493d8ff 20:15:27.405 [GameSession] create_game_object(193, 0) -> 110000104a550a1 20:15:27.418 [GameSession] create_game_object(64, 194) 20:15:27.418 [GameSession] create_game_object(194, 0) -> 110000105182d5d 20:15:27.418 [GameSession] create_game_object(194, 0) -> 11000010493d8ff 20:15:27.418 [GameSession] create_game_object(194, 0) -> 110000104a550a1 20:15:27.440 [GameSession] create_game_object(64, 195) 20:15:27.440 [GameSession] create_game_object(195, 0) -> 110000105182d5d 20:15:27.440 [GameSession] create_game_object(195, 0) -> 11000010493d8ff 20:15:27.440 [GameSession] create_game_object(195, 0) -> 110000104a550a1 20:15:27.452 [GameSession] create_game_object(35, 196) 20:15:27.452 [GameSession] create_game_object(196, 0) -> 110000105182d5d 20:15:27.452 [GameSession] create_game_object(196, 0) -> 11000010493d8ff 20:15:27.452 [GameSession] create_game_object(196, 0) -> 110000104a550a1 20:15:27.465 [GameSession] create_game_object(36, 197) 20:15:27.465 [GameSession] create_game_object(197, 0) -> 110000105182d5d 20:15:27.465 [GameSession] create_game_object(197, 0) -> 11000010493d8ff 20:15:27.465 [GameSession] create_game_object(197, 0) -> 110000104a550a1 20:15:27.477 [GameSession] create_game_object(36, 198) 20:15:27.477 [GameSession] create_game_object(198, 0) -> 110000105182d5d 20:15:27.477 [GameSession] create_game_object(198, 0) -> 11000010493d8ff 20:15:27.477 [GameSession] create_game_object(198, 0) -> 110000104a550a1 20:15:27.500 [GameSession] 11000010493d8ff -> destroy_game_object(2056) 20:15:27.500 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:27.524 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:15:27.524 [Lua] [Mutator] Activating mutator 'easier_packs' 20:15:28.242 [GameSession] create_game_object(84, 199) 20:15:28.242 [GameSession] create_game_object(199, 0) -> 110000105182d5d 20:15:28.242 [GameSession] create_game_object(199, 0) -> 11000010493d8ff 20:15:28.242 [GameSession] create_game_object(199, 0) -> 110000104a550a1 20:15:28.257 [GameSession] create_game_object(36, 200) 20:15:28.257 [GameSession] create_game_object(200, 0) -> 110000105182d5d 20:15:28.257 [GameSession] create_game_object(200, 0) -> 11000010493d8ff 20:15:28.257 [GameSession] create_game_object(200, 0) -> 110000104a550a1 20:15:28.271 [GameSession] create_game_object(36, 201) 20:15:28.271 [GameSession] create_game_object(201, 0) -> 110000105182d5d 20:15:28.271 [GameSession] create_game_object(201, 0) -> 11000010493d8ff 20:15:28.271 [GameSession] create_game_object(201, 0) -> 110000104a550a1 20:15:28.284 [GameSession] create_game_object(36, 202) 20:15:28.284 [GameSession] create_game_object(202, 0) -> 110000105182d5d 20:15:28.284 [GameSession] create_game_object(202, 0) -> 11000010493d8ff 20:15:28.284 [GameSession] create_game_object(202, 0) -> 110000104a550a1 20:15:28.304 [GameSession] create_game_object(64, 203) 20:15:28.304 [GameSession] create_game_object(203, 0) -> 110000105182d5d 20:15:28.304 [GameSession] create_game_object(203, 0) -> 11000010493d8ff 20:15:28.304 [GameSession] create_game_object(203, 0) -> 110000104a550a1 20:15:29.516 [GameSession] destroy_game_object(199) 20:15:30.141 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:15:30.389 [GameSession] destroy_game_object(178) 20:15:30.389 [GameSession] destroy_game_object(179) 20:15:30.401 [GameSession] destroy_game_object(180) 20:15:30.402 [GameSession] destroy_game_object(181) 20:15:30.402 [GameSession] destroy_game_object(182) 20:15:30.415 [GameSession] destroy_game_object(184) 20:15:30.444 [GameSession] destroy_game_object(177) 20:15:30.472 [GameSession] destroy_game_object(173) 20:15:30.941 [GameSession] destroy_game_object(170) 20:15:31.459 [GameSession] destroy_game_object(167) 20:15:32.102 [GameSession] 110000104a550a1 -> create_game_object(3074) 20:15:32.102 [GameSession] create_game_object(3074, 0) -> 110000105182d5d 20:15:32.102 [GameSession] create_game_object(3074, 0) -> 11000010493d8ff 20:15:32.102 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:32.121 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.89763778448104858 20:15:32.172 [GameSession] destroy_game_object(164) 20:15:32.885 [GameSession] 11000010493d8ff -> create_game_object(2057) 20:15:32.885 [GameSession] create_game_object(2057, 0) -> 110000105182d5d 20:15:32.885 [GameSession] create_game_object(2057, 0) -> 110000104a550a1 20:15:32.885 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:32.896 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:15:33.043 [GameSession] 110000104a550a1 -> destroy_game_object(3074) 20:15:33.043 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:15:33.443 [GameSession] 11000010493d8ff -> destroy_game_object(2057) 20:15:33.443 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:33.729 [GameSession] 11000010493d8ff -> create_game_object(2058) 20:15:33.729 [GameSession] create_game_object(2058, 0) -> 110000105182d5d 20:15:33.729 [GameSession] create_game_object(2058, 0) -> 110000104a550a1 20:15:33.729 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:33.733 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:15:34.217 [GameSession] 11000010493d8ff -> destroy_game_object(2058) 20:15:34.217 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:34.841 [GameSession] destroy_game_object(152) 20:15:35.142 [GameSession] 110000104a550a1 -> create_game_object(3075) 20:15:35.142 [GameSession] create_game_object(3075, 0) -> 110000105182d5d 20:15:35.142 [GameSession] create_game_object(3075, 0) -> 11000010493d8ff 20:15:35.142 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:35.196 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000104a550a1:1:1:1 = 0.85039371252059937 20:15:35.598 [GameSession] create_game_object(84, 204) 20:15:35.598 [GameSession] create_game_object(204, 0) -> 110000105182d5d 20:15:35.598 [GameSession] create_game_object(204, 0) -> 11000010493d8ff 20:15:35.598 [GameSession] create_game_object(204, 0) -> 110000104a550a1 20:15:35.944 [GameSession] 110000104a550a1 -> destroy_game_object(3075) 20:15:35.944 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:15:36.710 [GameSession] destroy_game_object(204) 20:15:37.972 [GameSession] create_game_object(84, 205) 20:15:37.972 [GameSession] create_game_object(205, 0) -> 110000105182d5d 20:15:37.972 [GameSession] create_game_object(205, 0) -> 11000010493d8ff 20:15:37.972 [GameSession] create_game_object(205, 0) -> 110000104a550a1 20:15:38.990 [GameSession] destroy_game_object(205) 20:15:39.212 [Lua] -----Enter charged 20:15:39.760 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94799999999999995 20:15:39.890 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.91800000000000004 20:15:40.231 [Lua] -----Exit charged 20:15:41.264 [GameSession] 11000010493d8ff -> create_game_object(2059) 20:15:41.264 [GameSession] create_game_object(2059, 0) -> 110000105182d5d 20:15:41.264 [GameSession] create_game_object(2059, 0) -> 110000104a550a1 20:15:41.264 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:41.268 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:15:41.567 [GameSession] create_game_object(84, 206) 20:15:41.567 [GameSession] create_game_object(206, 0) -> 110000105182d5d 20:15:41.567 [GameSession] create_game_object(206, 0) -> 11000010493d8ff 20:15:41.567 [GameSession] create_game_object(206, 0) -> 110000104a550a1 20:15:41.650 [GameSession] 11000010493d8ff -> destroy_game_object(2059) 20:15:41.650 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:41.779 [GameSession] 11000010493d8ff -> create_game_object(2060) 20:15:41.779 [GameSession] create_game_object(2060, 0) -> 110000105182d5d 20:15:41.779 [GameSession] create_game_object(2060, 0) -> 110000104a550a1 20:15:41.779 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:41.783 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:15:41.883 [GameSession] destroy_game_object(126) 20:15:42.227 [GameSession] 11000010493d8ff -> destroy_game_object(2060) 20:15:42.227 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:42.315 [GameSession] 11000010493d8ff -> create_game_object(2061) 20:15:42.315 [GameSession] create_game_object(2061, 0) -> 110000105182d5d 20:15:42.315 [GameSession] create_game_object(2061, 0) -> 110000104a550a1 20:15:42.315 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:42.318 [GameSession] create_game_object(7, 207) 20:15:42.318 [GameSession] create_game_object(207, 0) -> 110000105182d5d 20:15:42.318 [GameSession] create_game_object(207, 0) -> 11000010493d8ff 20:15:42.318 [GameSession] create_game_object(207, 0) -> 110000104a550a1 20:15:42.319 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:15:42.344 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:15:42.350 [GameSession] destroy_game_object(206) 20:15:42.742 [GameSession] 11000010493d8ff -> destroy_game_object(2061) 20:15:42.742 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:42.844 [GameSession] 11000010493d8ff -> create_game_object(2062) 20:15:42.844 [GameSession] create_game_object(2062, 0) -> 110000105182d5d 20:15:42.844 [GameSession] create_game_object(2062, 0) -> 110000104a550a1 20:15:42.844 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:42.852 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:15:42.867 [GameSession] destroy_game_object(207) 20:15:43.266 [GameSession] 11000010493d8ff -> destroy_game_object(2062) 20:15:43.266 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:43.547 [GameSession] 11000010493d8ff -> create_game_object(2063) 20:15:43.547 [GameSession] create_game_object(2063, 0) -> 110000105182d5d 20:15:43.547 [GameSession] create_game_object(2063, 0) -> 110000104a550a1 20:15:43.547 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:15:43.587 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:15:43.819 [GameSession] create_game_object(84, 208) 20:15:43.819 [GameSession] create_game_object(208, 0) -> 110000105182d5d 20:15:43.819 [GameSession] create_game_object(208, 0) -> 11000010493d8ff 20:15:43.819 [GameSession] create_game_object(208, 0) -> 110000104a550a1 20:15:44.103 [GameSession] 11000010493d8ff -> destroy_game_object(2063) 20:15:44.103 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:15:44.580 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.64000000000000001 20:15:44.666 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.95499999999999996 20:15:44.667 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.79200000000000004 20:15:44.948 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.92600000000000005 20:15:46.462 [GameSession] destroy_game_object(120) 20:15:46.462 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[90aa9f54a1cb76cd]' child 1: '#ID[73f97079307d0b67]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[b354278a131c9be4]' 20:15:47.789 [GameSession] destroy_game_object(137) 20:15:47.789 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[55f53543922e5248]' child 1: '#ID[73f97079307d0b67]' child 2: '#ID[5c1fdcfa699d80d0]' child 3: '#ID[b354278a131c9be4]' 20:15:48.267 error: [Unit] Unit: '#ID[a1c5439f01e4ace3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:15:51.695 [GameSession] destroy_game_object(87) 20:15:51.695 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14ca52b0faafeb44]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[5c1fdcfa699d80d0]' child 3: '#ID[3482cadc2132a218]' 20:15:51.958 [GameSession] destroy_game_object(139) 20:15:52.103 [GameSession] destroy_game_object(134) 20:15:55.281 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94199999999999995 20:15:55.833 [GameSession] create_game_object(84, 209) 20:15:55.833 [GameSession] create_game_object(209, 0) -> 110000105182d5d 20:15:55.833 [GameSession] create_game_object(209, 0) -> 11000010493d8ff 20:15:55.833 [GameSession] create_game_object(209, 0) -> 110000104a550a1 20:15:55.873 [GameSession] destroy_game_object(163) 20:15:55.873 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[55f53543922e5248]' child 1: '#ID[73f97079307d0b67]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[3482cadc2132a218]' 20:15:56.169 [GameSession] destroy_game_object(26) 20:15:56.246 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:15:56.398 [GameSession] create_game_object(84, 210) 20:15:56.398 [GameSession] create_game_object(210, 0) -> 110000105182d5d 20:15:56.398 [GameSession] create_game_object(210, 0) -> 11000010493d8ff 20:15:56.398 [GameSession] create_game_object(210, 0) -> 110000104a550a1 20:15:57.320 [GameSession] destroy_game_object(149) 20:15:57.320 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c1c69bdcff3a4586]' child 1: '#ID[2476ac6a80675da6]' child 2: '#ID[55f53543922e5248]' child 3: '#ID[25c242263ea934bf]' child 4: '#ID[5c1fdcfa699d80d0]' child 5: '#ID[3482cadc2132a218]' 20:15:58.265 [GameSession] destroy_game_object(208) 20:15:58.715 [GameSession] destroy_game_object(151) 20:15:58.907 [GameSession] destroy_game_object(75) 20:15:58.907 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[ef00696ae57e2496]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[d7d2cb36d7da85e7]' child 4: '#ID[d9796c50d810cd10]' 20:15:58.908 [GameSession] destroy_game_object(210) 20:15:59.136 [GameSession] destroy_game_object(209) 20:16:00.375 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.94999999999999996 20:16:01.042 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = 20:16:01.908 [GameSession] destroy_game_object(143) 20:16:02.630 [GameSession] 11000010493d8ff -> create_game_object(2064) 20:16:02.630 [GameSession] create_game_object(2064, 0) -> 110000105182d5d 20:16:02.630 [GameSession] create_game_object(2064, 0) -> 110000104a550a1 20:16:02.630 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:02.634 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:16:02.696 [GameSession] 11000010493d8ff -> create_game_object(2065) 20:16:02.696 [GameSession] create_game_object(2065, 0) -> 110000105182d5d 20:16:02.696 [GameSession] create_game_object(2065, 0) -> 110000104a550a1 20:16:02.696 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:02.701 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:16:02.787 [GameSession] 11000010493d8ff -> create_game_object(2066) 20:16:02.787 [GameSession] create_game_object(2066, 0) -> 110000105182d5d 20:16:02.787 [GameSession] create_game_object(2066, 0) -> 110000104a550a1 20:16:02.787 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:02.790 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:16:03.005 [GameSession] 11000010493d8ff -> destroy_game_object(2064) 20:16:03.005 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.075 [GameSession] 11000010493d8ff -> create_game_object(2067) 20:16:03.075 [GameSession] create_game_object(2067, 0) -> 110000105182d5d 20:16:03.075 [GameSession] create_game_object(2067, 0) -> 110000104a550a1 20:16:03.075 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.076 [GameSession] 11000010493d8ff -> destroy_game_object(2065) 20:16:03.076 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.084 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:16:03.146 [GameSession] 11000010493d8ff -> create_game_object(2068) 20:16:03.146 [GameSession] create_game_object(2068, 0) -> 110000105182d5d 20:16:03.146 [GameSession] create_game_object(2068, 0) -> 110000104a550a1 20:16:03.146 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.149 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:16:03.180 [GameSession] 11000010493d8ff -> destroy_game_object(2066) 20:16:03.180 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.215 [GameSession] 11000010493d8ff -> create_game_object(2069) 20:16:03.215 [GameSession] create_game_object(2069, 0) -> 110000105182d5d 20:16:03.215 [GameSession] create_game_object(2069, 0) -> 110000104a550a1 20:16:03.216 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.257 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:16:03.460 [GameSession] 11000010493d8ff -> destroy_game_object(2067) 20:16:03.460 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.472 [GameSession] 110000104a550a1 -> create_game_object(3076) 20:16:03.472 [GameSession] create_game_object(3076, 0) -> 110000105182d5d 20:16:03.472 [GameSession] create_game_object(3076, 0) -> 11000010493d8ff 20:16:03.472 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.476 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 20:16:03.522 [GameSession] 11000010493d8ff -> create_game_object(2070) 20:16:03.522 [GameSession] create_game_object(2070, 0) -> 110000105182d5d 20:16:03.522 [GameSession] create_game_object(2070, 0) -> 110000104a550a1 20:16:03.522 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.522 [GameSession] 11000010493d8ff -> destroy_game_object(2068) 20:16:03.522 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.526 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:16:03.606 [GameSession] 11000010493d8ff -> create_game_object(2071) 20:16:03.606 [GameSession] create_game_object(2071, 0) -> 110000105182d5d 20:16:03.606 [GameSession] create_game_object(2071, 0) -> 110000104a550a1 20:16:03.606 [Lua] [GameNetworkManager] game object created go_id=2071, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.606 [GameSession] 11000010493d8ff -> destroy_game_object(2069) 20:16:03.606 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.648 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:16:03.693 [GameSession] 11000010493d8ff -> create_game_object(2072) 20:16:03.693 [GameSession] create_game_object(2072, 0) -> 110000105182d5d 20:16:03.693 [GameSession] create_game_object(2072, 0) -> 110000104a550a1 20:16:03.693 [Lua] [GameNetworkManager] game object created go_id=2072, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:03.697 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:16:03.897 [GameSession] 11000010493d8ff -> destroy_game_object(2070) 20:16:03.897 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:03.965 [GameSession] 11000010493d8ff -> destroy_game_object(2071) 20:16:03.965 [Lua] [GameNetworkManager] game object was destroyed id=2071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:04.016 [GameSession] 11000010493d8ff -> create_game_object(2073) 20:16:04.016 [GameSession] create_game_object(2073, 0) -> 110000105182d5d 20:16:04.016 [GameSession] create_game_object(2073, 0) -> 110000104a550a1 20:16:04.016 [Lua] [GameNetworkManager] game object created go_id=2073, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.020 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:16:04.037 [GameSession] 11000010493d8ff -> destroy_game_object(2072) 20:16:04.037 [Lua] [GameNetworkManager] game object was destroyed id=2072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:04.080 [GameSession] 11000010493d8ff -> create_game_object(2074) 20:16:04.080 [GameSession] create_game_object(2074, 0) -> 110000105182d5d 20:16:04.080 [GameSession] create_game_object(2074, 0) -> 110000104a550a1 20:16:04.080 [Lua] [GameNetworkManager] game object created go_id=2074, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.084 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:16:04.111 [GameSession] 110000104a550a1 -> destroy_game_object(3076) 20:16:04.111 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:16:04.155 [GameSession] 11000010493d8ff -> create_game_object(2075) 20:16:04.155 [GameSession] create_game_object(2075, 0) -> 110000105182d5d 20:16:04.155 [GameSession] create_game_object(2075, 0) -> 110000104a550a1 20:16:04.155 [Lua] [GameNetworkManager] game object created go_id=2075, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.159 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:16:04.396 [GameSession] 11000010493d8ff -> destroy_game_object(2073) 20:16:04.396 [Lua] [GameNetworkManager] game object was destroyed id=2073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:04.449 [GameSession] 11000010493d8ff -> create_game_object(2076) 20:16:04.449 [GameSession] create_game_object(2076, 0) -> 110000105182d5d 20:16:04.449 [GameSession] create_game_object(2076, 0) -> 110000104a550a1 20:16:04.449 [Lua] [GameNetworkManager] game object created go_id=2076, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.470 [GameSession] 11000010493d8ff -> destroy_game_object(2074) 20:16:04.470 [Lua] [GameNetworkManager] game object was destroyed id=2074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:04.473 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:16:04.543 [GameSession] 11000010493d8ff -> create_game_object(2077) 20:16:04.543 [GameSession] create_game_object(2077, 0) -> 110000105182d5d 20:16:04.543 [GameSession] create_game_object(2077, 0) -> 110000104a550a1 20:16:04.543 [Lua] [GameNetworkManager] game object created go_id=2077, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.547 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:16:04.577 [GameSession] 11000010493d8ff -> destroy_game_object(2075) 20:16:04.577 [Lua] [GameNetworkManager] game object was destroyed id=2075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:04.607 [GameSession] 11000010493d8ff -> create_game_object(2078) 20:16:04.607 [GameSession] create_game_object(2078, 0) -> 110000105182d5d 20:16:04.607 [GameSession] create_game_object(2078, 0) -> 110000104a550a1 20:16:04.607 [Lua] [GameNetworkManager] game object created go_id=2078, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:04.617 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 20:16:04.966 [GameSession] 11000010493d8ff -> destroy_game_object(2077) 20:16:04.966 [Lua] [GameNetworkManager] game object was destroyed id=2077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:05.029 [GameSession] 11000010493d8ff -> destroy_game_object(2078) 20:16:05.029 [Lua] [GameNetworkManager] game object was destroyed id=2078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:05.029 [GameSession] 11000010493d8ff -> destroy_game_object(2076) 20:16:05.029 [Lua] [GameNetworkManager] game object was destroyed id=2076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:05.476 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95799999999999996 20:16:08.368 [GameSession] 11000010493d8ff -> create_game_object(2079) 20:16:08.368 [GameSession] create_game_object(2079, 0) -> 110000105182d5d 20:16:08.368 [GameSession] create_game_object(2079, 0) -> 110000104a550a1 20:16:08.368 [Lua] [GameNetworkManager] game object created go_id=2079, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.410 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 20:16:08.488 [GameSession] 11000010493d8ff -> create_game_object(2080) 20:16:08.488 [GameSession] create_game_object(2080, 0) -> 110000105182d5d 20:16:08.488 [GameSession] create_game_object(2080, 0) -> 110000104a550a1 20:16:08.488 [Lua] [GameNetworkManager] game object created go_id=2080, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.492 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 20:16:08.556 [GameSession] 11000010493d8ff -> create_game_object(2081) 20:16:08.556 [GameSession] create_game_object(2081, 0) -> 110000105182d5d 20:16:08.556 [GameSession] create_game_object(2081, 0) -> 110000104a550a1 20:16:08.556 [Lua] [GameNetworkManager] game object created go_id=2081, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.560 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 20:16:08.754 [GameSession] 11000010493d8ff -> destroy_game_object(2079) 20:16:08.754 [Lua] [GameNetworkManager] game object was destroyed id=2079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:08.826 [GameSession] 11000010493d8ff -> destroy_game_object(2080) 20:16:08.826 [Lua] [GameNetworkManager] game object was destroyed id=2080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:08.826 [GameSession] 11000010493d8ff -> create_game_object(2082) 20:16:08.826 [GameSession] create_game_object(2082, 0) -> 110000105182d5d 20:16:08.826 [GameSession] create_game_object(2082, 0) -> 110000104a550a1 20:16:08.826 [Lua] [GameNetworkManager] game object created go_id=2082, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.830 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 20:16:08.897 [GameSession] 11000010493d8ff -> create_game_object(2083) 20:16:08.897 [GameSession] create_game_object(2083, 0) -> 110000105182d5d 20:16:08.897 [GameSession] create_game_object(2083, 0) -> 110000104a550a1 20:16:08.897 [Lua] [GameNetworkManager] game object created go_id=2083, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.897 [GameSession] 11000010493d8ff -> destroy_game_object(2081) 20:16:08.897 [Lua] [GameNetworkManager] game object was destroyed id=2081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:08.901 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 20:16:08.983 [GameSession] 11000010493d8ff -> create_game_object(2084) 20:16:08.983 [GameSession] create_game_object(2084, 0) -> 110000105182d5d 20:16:08.983 [GameSession] create_game_object(2084, 0) -> 110000104a550a1 20:16:08.983 [Lua] [GameNetworkManager] game object created go_id=2084, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:08.993 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 20:16:09.238 [GameSession] 11000010493d8ff -> destroy_game_object(2082) 20:16:09.238 [Lua] [GameNetworkManager] game object was destroyed id=2082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.287 [GameSession] 11000010493d8ff -> create_game_object(2085) 20:16:09.287 [GameSession] create_game_object(2085, 0) -> 110000105182d5d 20:16:09.287 [GameSession] create_game_object(2085, 0) -> 110000104a550a1 20:16:09.287 [Lua] [GameNetworkManager] game object created go_id=2085, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.291 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 20:16:09.318 [GameSession] 11000010493d8ff -> destroy_game_object(2083) 20:16:09.318 [Lua] [GameNetworkManager] game object was destroyed id=2083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.368 [GameSession] 11000010493d8ff -> create_game_object(2086) 20:16:09.368 [GameSession] create_game_object(2086, 0) -> 110000105182d5d 20:16:09.368 [GameSession] create_game_object(2086, 0) -> 110000104a550a1 20:16:09.368 [Lua] [GameNetworkManager] game object created go_id=2086, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.373 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 20:16:09.398 [GameSession] 11000010493d8ff -> destroy_game_object(2084) 20:16:09.398 [Lua] [GameNetworkManager] game object was destroyed id=2084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.432 [GameSession] 11000010493d8ff -> create_game_object(2087) 20:16:09.432 [GameSession] create_game_object(2087, 0) -> 110000105182d5d 20:16:09.432 [GameSession] create_game_object(2087, 0) -> 110000104a550a1 20:16:09.432 [Lua] [GameNetworkManager] game object created go_id=2087, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.435 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4645669162273407 20:16:09.725 [GameSession] 11000010493d8ff -> destroy_game_object(2085) 20:16:09.725 [Lua] [GameNetworkManager] game object was destroyed id=2085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.755 [GameSession] 11000010493d8ff -> create_game_object(2088) 20:16:09.755 [GameSession] create_game_object(2088, 0) -> 110000105182d5d 20:16:09.755 [GameSession] create_game_object(2088, 0) -> 110000104a550a1 20:16:09.755 [Lua] [GameNetworkManager] game object created go_id=2088, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.759 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.44094488024711609 20:16:09.808 [GameSession] 11000010493d8ff -> destroy_game_object(2086) 20:16:09.808 [Lua] [GameNetworkManager] game object was destroyed id=2086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.838 [GameSession] 11000010493d8ff -> create_game_object(2089) 20:16:09.838 [GameSession] create_game_object(2089, 0) -> 110000105182d5d 20:16:09.838 [GameSession] create_game_object(2089, 0) -> 110000104a550a1 20:16:09.838 [Lua] [GameNetworkManager] game object created go_id=2089, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.842 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.42519685626029968 20:16:09.881 [GameSession] 11000010493d8ff -> destroy_game_object(2087) 20:16:09.881 [Lua] [GameNetworkManager] game object was destroyed id=2087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:09.907 [GameSession] 11000010493d8ff -> create_game_object(2090) 20:16:09.907 [GameSession] create_game_object(2090, 0) -> 110000105182d5d 20:16:09.907 [GameSession] create_game_object(2090, 0) -> 110000104a550a1 20:16:09.907 [Lua] [GameNetworkManager] game object created go_id=2090, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:09.911 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.40157479047775269 20:16:10.152 [GameSession] 11000010493d8ff -> destroy_game_object(2088) 20:16:10.152 [Lua] [GameNetworkManager] game object was destroyed id=2088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:10.217 [GameSession] 11000010493d8ff -> create_game_object(2091) 20:16:10.217 [GameSession] create_game_object(2091, 0) -> 110000105182d5d 20:16:10.217 [GameSession] create_game_object(2091, 0) -> 110000104a550a1 20:16:10.217 [Lua] [GameNetworkManager] game object created go_id=2091, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:10.218 [GameSession] 11000010493d8ff -> destroy_game_object(2089) 20:16:10.218 [Lua] [GameNetworkManager] game object was destroyed id=2089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:10.221 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.37795275449752808 20:16:10.303 [GameSession] 11000010493d8ff -> create_game_object(2092) 20:16:10.303 [GameSession] create_game_object(2092, 0) -> 110000105182d5d 20:16:10.303 [GameSession] create_game_object(2092, 0) -> 110000104a550a1 20:16:10.303 [Lua] [GameNetworkManager] game object created go_id=2092, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:10.303 [GameSession] 11000010493d8ff -> destroy_game_object(2090) 20:16:10.303 [Lua] [GameNetworkManager] game object was destroyed id=2090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:10.306 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.35433071851730347 20:16:10.363 [GameSession] 11000010493d8ff -> create_game_object(2093) 20:16:10.363 [GameSession] create_game_object(2093, 0) -> 110000105182d5d 20:16:10.363 [GameSession] create_game_object(2093, 0) -> 110000104a550a1 20:16:10.363 [Lua] [GameNetworkManager] game object created go_id=2093, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:16:10.412 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.33070865273475647 20:16:10.525 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96599999999999997 20:16:10.574 [GameSession] 11000010493d8ff -> destroy_game_object(2091) 20:16:10.574 [Lua] [GameNetworkManager] game object was destroyed id=2091 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:10.677 [GameSession] 11000010493d8ff -> destroy_game_object(2092) 20:16:10.677 [Lua] [GameNetworkManager] game object was destroyed id=2092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:10.752 [GameSession] 11000010493d8ff -> destroy_game_object(2093) 20:16:10.752 [Lua] [GameNetworkManager] game object was destroyed id=2093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:16:11.400 [GameSession] create_game_object(68, 211) 20:16:11.400 [GameSession] create_game_object(211, 0) -> 110000105182d5d 20:16:11.400 [GameSession] create_game_object(211, 0) -> 11000010493d8ff 20:16:11.400 [GameSession] create_game_object(211, 0) -> 110000104a550a1 20:16:12.599 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 49 20:16:12.599 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1012 20:16:12.600 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7282 20:16:12.600 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 6 20:16:12.604 [GameSession] destroy_game_object(211) 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 41 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 908 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7350 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 49 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 868 20:16:12.680 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7435 20:16:12.712 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 49 20:16:12.712 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 515 20:16:12.712 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7503 20:16:18.267 [GameSession] destroy_game_object(132) 20:16:19.685 [GameSession] destroy_game_object(142) 20:16:19.878 [GameSession] destroy_game_object(7) 20:16:19.956 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_moot_milk_01 20:16:20.763 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98199999999999998 20:16:22.484 [GameSession] destroy_game_object(141) 20:16:23.079 [GameSession] destroy_game_object(131) 20:16:24.118 [GameSession] destroy_game_object(130) 20:16:25.827 [GameSession] destroy_game_object(133) 20:16:25.922 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.98999999999999999 20:16:25.993 [GameSession] destroy_game_object(125) 20:16:27.204 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_pick_01_t3\/wpn_dw_pick_01_t3_3p":true,"wwise\/two_handed_axes":true} 20:16:27.204 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, DeusChestPreloadSystem, async-read, 20:16:27.204 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:16:27.224 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 20:16:27.224 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 20:16:27.487 [GameSession] destroy_game_object(123) 20:16:27.586 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 1 20:16:27.586 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 1 20:16:28.101 [GameSession] destroy_game_object(108) 20:16:28.111 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 50 20:16:28.111 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1044 20:16:28.111 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7535 20:16:28.111 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 44 20:16:28.116 [GameSession] destroy_game_object(33) 20:16:28.194 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 50 20:16:28.194 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 547 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7567 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 50 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 908 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7607 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 42 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 940 20:16:28.195 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7639 20:16:29.140 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 51 20:16:29.140 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1078 20:16:29.140 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7673 20:16:29.140 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 45 20:16:29.145 [GameSession] destroy_game_object(32) 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 51 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 950 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7715 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 51 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 581 20:16:29.222 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7749 20:16:29.246 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 43 20:16:29.246 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 974 20:16:29.246 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7783 20:16:31.111 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.998 20:16:31.613 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 1 20:16:31.689 [GameSession] destroy_game_object(92) 20:16:32.345 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:16:32.348 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, DeusChestPreloadSystem 20:16:32.348 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:16:34.745 [GameSession] destroy_game_object(19) 20:16:34.857 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_fire_01 20:16:40.112 [GameSession] create_game_object(84, 212) 20:16:40.112 [GameSession] create_game_object(212, 0) -> 110000105182d5d 20:16:40.112 [GameSession] create_game_object(212, 0) -> 11000010493d8ff 20:16:40.112 [GameSession] create_game_object(212, 0) -> 110000104a550a1 20:16:42.558 [GameSession] create_game_object(84, 213) 20:16:42.558 [GameSession] create_game_object(213, 0) -> 110000105182d5d 20:16:42.558 [GameSession] create_game_object(213, 0) -> 11000010493d8ff 20:16:42.558 [GameSession] create_game_object(213, 0) -> 110000104a550a1 20:16:43.746 [GameSession] create_game_object(84, 214) 20:16:43.746 [GameSession] create_game_object(214, 0) -> 110000105182d5d 20:16:43.746 [GameSession] create_game_object(214, 0) -> 11000010493d8ff 20:16:43.746 [GameSession] create_game_object(214, 0) -> 110000104a550a1 20:16:46.193 [GameSession] create_game_object(84, 215) 20:16:46.193 [GameSession] create_game_object(215, 0) -> 110000105182d5d 20:16:46.193 [GameSession] create_game_object(215, 0) -> 11000010493d8ff 20:16:46.193 [GameSession] create_game_object(215, 0) -> 110000104a550a1 20:16:52.076 [GameSession] create_game_object(84, 216) 20:16:52.076 [GameSession] create_game_object(216, 0) -> 110000105182d5d 20:16:52.076 [GameSession] create_game_object(216, 0) -> 11000010493d8ff 20:16:52.076 [GameSession] create_game_object(216, 0) -> 110000104a550a1 20:16:52.097 [GameSession] destroy_game_object(146) 20:16:52.097 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c1c69bdcff3a4586]' child 1: '#ID[2476ac6a80675da6]' child 2: '#ID[55f53543922e5248]' child 3: '#ID[73f97079307d0b67]' child 4: '#ID[5c1fdcfa699d80d0]' child 5: '#ID[3482cadc2132a218]' 20:16:52.106 [GameSession] destroy_game_object(150) 20:16:52.106 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[90aa9f54a1cb76cd]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[b354278a131c9be4]' 20:16:52.328 [GameSession] create_game_object(84, 217) 20:16:52.328 [GameSession] create_game_object(217, 0) -> 110000105182d5d 20:16:52.328 [GameSession] create_game_object(217, 0) -> 11000010493d8ff 20:16:52.328 [GameSession] create_game_object(217, 0) -> 110000104a550a1 20:16:52.346 [GameSession] destroy_game_object(161) 20:16:52.346 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c1c69bdcff3a4586]' child 1: '#ID[2476ac6a80675da6]' child 2: '#ID[9eb6a65db5c3b24a]' child 3: '#ID[25c242263ea934bf]' child 4: '#ID[5c1fdcfa699d80d0]' child 5: '#ID[d7d2cb36d7da85e7]' 20:16:52.359 [GameSession] destroy_game_object(147) 20:16:52.359 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14ca52b0faafeb44]' child 1: '#ID[90aa9f54a1cb76cd]' child 2: '#ID[25c242263ea934bf]' child 3: '#ID[5c1fdcfa699d80d0]' child 4: '#ID[2e844fac5405c9c8]' 20:16:52.370 [GameSession] destroy_game_object(162) 20:16:52.370 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14ca52b0faafeb44]' child 1: '#ID[55f53543922e5248]' child 2: '#ID[25c242263ea934bf]' child 3: '#ID[38aeca8b639ed8c4]' child 4: '#ID[b354278a131c9be4]' 20:16:52.384 [GameSession] destroy_game_object(160) 20:16:52.384 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14ca52b0faafeb44]' child 1: '#ID[9eb6a65db5c3b24a]' child 2: '#ID[73f97079307d0b67]' child 3: '#ID[38aeca8b639ed8c4]' child 4: '#ID[2e844fac5405c9c8]' 20:16:52.393 [GameSession] destroy_game_object(128) 20:16:52.393 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c1c69bdcff3a4586]' child 1: '#ID[9eb6a65db5c3b24a]' child 2: '#ID[73f97079307d0b67]' child 3: '#ID[38aeca8b639ed8c4]' child 4: '#ID[3482cadc2132a218]' 20:16:52.402 [GameSession] destroy_game_object(138) 20:16:52.403 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[73f97079307d0b67]' child 1: '#ID[5c1fdcfa699d80d0]' child 2: '#ID[3482cadc2132a218]' 20:16:52.667 [GameSession] create_game_object(84, 218) 20:16:52.667 [GameSession] create_game_object(218, 0) -> 110000105182d5d 20:16:52.667 [GameSession] create_game_object(218, 0) -> 11000010493d8ff 20:16:52.667 [GameSession] create_game_object(218, 0) -> 110000104a550a1 20:16:53.776 [GameSession] create_game_object(84, 219) 20:16:53.776 [GameSession] create_game_object(219, 0) -> 110000105182d5d 20:16:53.776 [GameSession] create_game_object(219, 0) -> 11000010493d8ff 20:16:53.776 [GameSession] create_game_object(219, 0) -> 110000104a550a1 20:16:54.222 [GameSession] create_game_object(84, 220) 20:16:54.222 [GameSession] create_game_object(220, 0) -> 110000105182d5d 20:16:54.222 [GameSession] create_game_object(220, 0) -> 11000010493d8ff 20:16:54.222 [GameSession] create_game_object(220, 0) -> 110000104a550a1 20:16:54.279 [GameSession] create_game_object(84, 221) 20:16:54.279 [GameSession] create_game_object(221, 0) -> 110000105182d5d 20:16:54.279 [GameSession] create_game_object(221, 0) -> 11000010493d8ff 20:16:54.279 [GameSession] create_game_object(221, 0) -> 110000104a550a1 20:16:54.289 [GameSession] create_game_object(84, 222) 20:16:54.289 [GameSession] create_game_object(222, 0) -> 110000105182d5d 20:16:54.289 [GameSession] create_game_object(222, 0) -> 11000010493d8ff 20:16:54.289 [GameSession] create_game_object(222, 0) -> 110000104a550a1 20:16:54.289 [GameSession] create_game_object(84, 223) 20:16:54.289 [GameSession] create_game_object(223, 0) -> 110000105182d5d 20:16:54.289 [GameSession] create_game_object(223, 0) -> 11000010493d8ff 20:16:54.289 [GameSession] create_game_object(223, 0) -> 110000104a550a1 20:16:54.289 [GameSession] create_game_object(84, 224) 20:16:54.289 [GameSession] create_game_object(224, 0) -> 110000105182d5d 20:16:54.289 [GameSession] create_game_object(224, 0) -> 11000010493d8ff 20:16:54.289 [GameSession] create_game_object(224, 0) -> 110000104a550a1 20:16:54.289 [GameSession] create_game_object(84, 225) 20:16:54.289 [GameSession] create_game_object(225, 0) -> 110000105182d5d 20:16:54.289 [GameSession] create_game_object(225, 0) -> 11000010493d8ff 20:16:54.289 [GameSession] create_game_object(225, 0) -> 110000104a550a1 20:16:54.289 [GameSession] create_game_object(84, 226) 20:16:54.289 [GameSession] create_game_object(226, 0) -> 110000105182d5d 20:16:54.289 [GameSession] create_game_object(226, 0) -> 11000010493d8ff 20:16:54.289 [GameSession] create_game_object(226, 0) -> 110000104a550a1 20:16:54.299 [Lua] HORDE: Chosing horde wave composition beastmen_huge_armor 20:16:54.299 [Lua] Time for new HOOORDE! multi_first_wave 20:16:54.299 [Lua] HORDE: Spawning hordes while 24 other ai are spawned 20:16:54.299 [Lua] horde requested: vector_blob 20:16:54.299 [Lua] wants to spawn ahead within distance: 60 20:16:54.299 [Lua] horde crated with id 5 of type vector_blob 20:16:54.299 [Lua] managed to spawn 30/30 horde enemies 20:16:54.299 [Lua] vector blob horde has started 20:16:54.299 [GameSession] create_game_object(84, 227) 20:16:54.299 [GameSession] create_game_object(227, 0) -> 110000105182d5d 20:16:54.299 [GameSession] create_game_object(227, 0) -> 11000010493d8ff 20:16:54.299 [GameSession] create_game_object(227, 0) -> 110000104a550a1 20:16:54.538 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:16:54.538 [Lua] [Mutator] Activating mutator 'easier_packs' 20:16:54.652 [GameSession] create_game_object(64, 228) 20:16:54.652 [GameSession] create_game_object(228, 0) -> 110000105182d5d 20:16:54.652 [GameSession] create_game_object(228, 0) -> 11000010493d8ff 20:16:54.652 [GameSession] create_game_object(228, 0) -> 110000104a550a1 20:16:54.674 [GameSession] create_game_object(64, 229) 20:16:54.674 [GameSession] create_game_object(229, 0) -> 110000105182d5d 20:16:54.674 [GameSession] create_game_object(229, 0) -> 11000010493d8ff 20:16:54.674 [GameSession] create_game_object(229, 0) -> 110000104a550a1 20:16:54.684 [GameSession] create_game_object(64, 230) 20:16:54.684 [GameSession] create_game_object(230, 0) -> 110000105182d5d 20:16:54.684 [GameSession] create_game_object(230, 0) -> 11000010493d8ff 20:16:54.684 [GameSession] create_game_object(230, 0) -> 110000104a550a1 20:16:54.697 [GameSession] create_game_object(64, 231) 20:16:54.697 [GameSession] create_game_object(231, 0) -> 110000105182d5d 20:16:54.697 [GameSession] create_game_object(231, 0) -> 11000010493d8ff 20:16:54.697 [GameSession] create_game_object(231, 0) -> 110000104a550a1 20:16:54.712 [GameSession] create_game_object(64, 232) 20:16:54.712 [GameSession] create_game_object(232, 0) -> 110000105182d5d 20:16:54.712 [GameSession] create_game_object(232, 0) -> 11000010493d8ff 20:16:54.712 [GameSession] create_game_object(232, 0) -> 110000104a550a1 20:16:54.723 [GameSession] create_game_object(64, 233) 20:16:54.723 [GameSession] create_game_object(233, 0) -> 110000105182d5d 20:16:54.723 [GameSession] create_game_object(233, 0) -> 11000010493d8ff 20:16:54.723 [GameSession] create_game_object(233, 0) -> 110000104a550a1 20:16:54.734 [GameSession] create_game_object(64, 234) 20:16:54.734 [GameSession] create_game_object(234, 0) -> 110000105182d5d 20:16:54.734 [GameSession] create_game_object(234, 0) -> 11000010493d8ff 20:16:54.734 [GameSession] create_game_object(234, 0) -> 110000104a550a1 20:16:54.746 [GameSession] create_game_object(64, 235) 20:16:54.746 [GameSession] create_game_object(235, 0) -> 110000105182d5d 20:16:54.746 [GameSession] create_game_object(235, 0) -> 11000010493d8ff 20:16:54.746 [GameSession] create_game_object(235, 0) -> 110000104a550a1 20:16:54.769 [GameSession] create_game_object(64, 236) 20:16:54.769 [GameSession] create_game_object(236, 0) -> 110000105182d5d 20:16:54.769 [GameSession] create_game_object(236, 0) -> 11000010493d8ff 20:16:54.769 [GameSession] create_game_object(236, 0) -> 110000104a550a1 20:16:54.782 [GameSession] create_game_object(64, 237) 20:16:54.782 [GameSession] create_game_object(237, 0) -> 110000105182d5d 20:16:54.782 [GameSession] create_game_object(237, 0) -> 11000010493d8ff 20:16:54.782 [GameSession] create_game_object(237, 0) -> 110000104a550a1 20:16:54.784 [Lua] Init group template: horde 20:16:55.007 [GameSession] create_game_object(84, 238) 20:16:55.007 [GameSession] create_game_object(238, 0) -> 110000105182d5d 20:16:55.007 [GameSession] create_game_object(238, 0) -> 11000010493d8ff 20:16:55.007 [GameSession] create_game_object(238, 0) -> 110000104a550a1 20:16:55.037 [GameSession] create_game_object(36, 239) 20:16:55.037 [GameSession] create_game_object(239, 0) -> 110000105182d5d 20:16:55.037 [GameSession] create_game_object(239, 0) -> 11000010493d8ff 20:16:55.037 [GameSession] create_game_object(239, 0) -> 110000104a550a1 20:16:55.050 [GameSession] create_game_object(64, 240) 20:16:55.050 [GameSession] create_game_object(240, 0) -> 110000105182d5d 20:16:55.050 [GameSession] create_game_object(240, 0) -> 11000010493d8ff 20:16:55.050 [GameSession] create_game_object(240, 0) -> 110000104a550a1 20:16:55.356 [GameSession] create_game_object(36, 241) 20:16:55.356 [GameSession] create_game_object(241, 0) -> 110000105182d5d 20:16:55.356 [GameSession] create_game_object(241, 0) -> 11000010493d8ff 20:16:55.356 [GameSession] create_game_object(241, 0) -> 110000104a550a1 20:16:55.440 [GameSession] create_game_object(84, 242) 20:16:55.440 [GameSession] create_game_object(242, 0) -> 110000105182d5d 20:16:55.440 [GameSession] create_game_object(242, 0) -> 11000010493d8ff 20:16:55.440 [GameSession] create_game_object(242, 0) -> 110000104a550a1 20:16:55.476 [GameSession] create_game_object(36, 243) 20:16:55.476 [GameSession] create_game_object(243, 0) -> 110000105182d5d 20:16:55.476 [GameSession] create_game_object(243, 0) -> 11000010493d8ff 20:16:55.476 [GameSession] create_game_object(243, 0) -> 110000104a550a1 20:16:55.489 [GameSession] create_game_object(36, 244) 20:16:55.489 [GameSession] create_game_object(244, 0) -> 110000105182d5d 20:16:55.489 [GameSession] create_game_object(244, 0) -> 11000010493d8ff 20:16:55.489 [GameSession] create_game_object(244, 0) -> 110000104a550a1 20:16:56.503 [GameSession] create_game_object(64, 245) 20:16:56.503 [GameSession] create_game_object(245, 0) -> 110000105182d5d 20:16:56.503 [GameSession] create_game_object(245, 0) -> 11000010493d8ff 20:16:56.503 [GameSession] create_game_object(245, 0) -> 110000104a550a1 20:16:56.544 [GameSession] create_game_object(84, 246) 20:16:56.544 [GameSession] create_game_object(246, 0) -> 110000105182d5d 20:16:56.544 [GameSession] create_game_object(246, 0) -> 11000010493d8ff 20:16:56.544 [GameSession] create_game_object(246, 0) -> 110000104a550a1 20:16:56.559 [GameSession] create_game_object(64, 247) 20:16:56.559 [GameSession] create_game_object(247, 0) -> 110000105182d5d 20:16:56.559 [GameSession] create_game_object(247, 0) -> 11000010493d8ff 20:16:56.559 [GameSession] create_game_object(247, 0) -> 110000104a550a1 20:16:57.103 [GameSession] destroy_game_object(74) 20:16:57.137 [GameSession] destroy_game_object(217) 20:16:57.157 [GameSession] create_game_object(84, 248) 20:16:57.157 [GameSession] create_game_object(248, 0) -> 110000105182d5d 20:16:57.157 [GameSession] create_game_object(248, 0) -> 11000010493d8ff 20:16:57.157 [GameSession] create_game_object(248, 0) -> 110000104a550a1 20:16:57.204 [GameSession] create_game_object(36, 249) 20:16:57.204 [GameSession] create_game_object(249, 0) -> 110000105182d5d 20:16:57.204 [GameSession] create_game_object(249, 0) -> 11000010493d8ff 20:16:57.204 [GameSession] create_game_object(249, 0) -> 110000104a550a1 20:16:58.591 [GameSession] destroy_game_object(90) 20:16:59.054 [GameSession] destroy_game_object(110) 20:17:00.240 [GameSession] create_game_object(84, 250) 20:17:00.240 [GameSession] create_game_object(250, 0) -> 110000105182d5d 20:17:00.240 [GameSession] create_game_object(250, 0) -> 11000010493d8ff 20:17:00.240 [GameSession] create_game_object(250, 0) -> 110000104a550a1 20:17:01.020 [GameSession] create_game_object(84, 251) 20:17:01.020 [GameSession] create_game_object(251, 0) -> 110000105182d5d 20:17:01.020 [GameSession] create_game_object(251, 0) -> 11000010493d8ff 20:17:01.020 [GameSession] create_game_object(251, 0) -> 110000104a550a1 20:17:01.040 [GameSession] create_game_object(64, 252) 20:17:01.040 [GameSession] create_game_object(252, 0) -> 110000105182d5d 20:17:01.040 [GameSession] create_game_object(252, 0) -> 11000010493d8ff 20:17:01.040 [GameSession] create_game_object(252, 0) -> 110000104a550a1 20:17:01.109 [GameSession] create_game_object(84, 253) 20:17:01.109 [GameSession] create_game_object(253, 0) -> 110000105182d5d 20:17:01.109 [GameSession] create_game_object(253, 0) -> 11000010493d8ff 20:17:01.109 [GameSession] create_game_object(253, 0) -> 110000104a550a1 20:17:01.120 [GameSession] destroy_game_object(172) 20:17:01.383 [GameSession] create_game_object(36, 254) 20:17:01.383 [GameSession] create_game_object(254, 0) -> 110000105182d5d 20:17:01.383 [GameSession] create_game_object(254, 0) -> 11000010493d8ff 20:17:01.383 [GameSession] create_game_object(254, 0) -> 110000104a550a1 20:17:01.402 [GameSession] create_game_object(36, 255) 20:17:01.402 [GameSession] create_game_object(255, 0) -> 110000105182d5d 20:17:01.402 [GameSession] create_game_object(255, 0) -> 11000010493d8ff 20:17:01.402 [GameSession] create_game_object(255, 0) -> 110000104a550a1 20:17:01.474 [GameSession] create_game_object(84, 256) 20:17:01.474 [GameSession] create_game_object(256, 0) -> 110000105182d5d 20:17:01.474 [GameSession] create_game_object(256, 0) -> 11000010493d8ff 20:17:01.474 [GameSession] create_game_object(256, 0) -> 110000104a550a1 20:17:01.848 [GameSession] create_game_object(84, 257) 20:17:01.848 [GameSession] create_game_object(257, 0) -> 110000105182d5d 20:17:01.848 [GameSession] create_game_object(257, 0) -> 11000010493d8ff 20:17:01.848 [GameSession] create_game_object(257, 0) -> 110000104a550a1 20:17:01.849 [GameSession] create_game_object(36, 258) 20:17:01.849 [GameSession] create_game_object(258, 0) -> 110000105182d5d 20:17:01.849 [GameSession] create_game_object(258, 0) -> 11000010493d8ff 20:17:01.849 [GameSession] create_game_object(258, 0) -> 110000104a550a1 20:17:01.888 [GameSession] create_game_object(36, 259) 20:17:01.888 [GameSession] create_game_object(259, 0) -> 110000105182d5d 20:17:01.888 [GameSession] create_game_object(259, 0) -> 11000010493d8ff 20:17:01.888 [GameSession] create_game_object(259, 0) -> 110000104a550a1 20:17:01.907 [GameSession] create_game_object(36, 260) 20:17:01.907 [GameSession] create_game_object(260, 0) -> 110000105182d5d 20:17:01.907 [GameSession] create_game_object(260, 0) -> 11000010493d8ff 20:17:01.907 [GameSession] create_game_object(260, 0) -> 110000104a550a1 20:17:02.074 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.81102359294891357 20:17:02.246 [GameSession] destroy_game_object(48) 20:17:02.467 [GameSession] destroy_game_object(101) 20:17:02.505 [GameSession] destroy_game_object(250) 20:17:02.723 [GameSession] destroy_game_object(51) 20:17:02.824 [GameSession] create_game_object(84, 261) 20:17:02.824 [GameSession] create_game_object(261, 0) -> 110000105182d5d 20:17:02.824 [GameSession] create_game_object(261, 0) -> 11000010493d8ff 20:17:02.824 [GameSession] create_game_object(261, 0) -> 110000104a550a1 20:17:03.662 [GameSession] destroy_game_object(261) 20:17:03.967 [GameSession] 110000104a550a1 -> create_game_object(3077) 20:17:03.967 [GameSession] create_game_object(3077, 0) -> 110000105182d5d 20:17:03.967 [GameSession] create_game_object(3077, 0) -> 11000010493d8ff 20:17:03.967 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:17:03.972 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 20:17:04.016 [GameSession] destroy_game_object(54) 20:17:04.040 [GameSession] create_game_object(84, 262) 20:17:04.040 [GameSession] create_game_object(262, 0) -> 110000105182d5d 20:17:04.040 [GameSession] create_game_object(262, 0) -> 11000010493d8ff 20:17:04.040 [GameSession] create_game_object(262, 0) -> 110000104a550a1 20:17:04.398 [GameSession] create_game_object(84, 263) 20:17:04.398 [GameSession] create_game_object(263, 0) -> 110000105182d5d 20:17:04.398 [GameSession] create_game_object(263, 0) -> 11000010493d8ff 20:17:04.398 [GameSession] create_game_object(263, 0) -> 110000104a550a1 20:17:04.416 [GameSession] create_game_object(84, 264) 20:17:04.416 [GameSession] create_game_object(264, 0) -> 110000105182d5d 20:17:04.416 [GameSession] create_game_object(264, 0) -> 11000010493d8ff 20:17:04.416 [GameSession] create_game_object(264, 0) -> 110000104a550a1 20:17:04.553 [Lua] HORDE: Pushing horde in time; too many units out 67 20:17:04.664 [Lua] PlayerManager:assign_unit_ownership VelinCZ 110000104a550a1 1 20:17:04.664 [GameSession] create_game_object(45, 265) 20:17:04.664 [GameSession] create_game_object(265, 0) -> 110000105182d5d 20:17:04.664 [GameSession] create_game_object(265, 0) -> 11000010493d8ff 20:17:04.664 [GameSession] create_game_object(265, 0) -> 110000104a550a1 20:17:04.959 [GameSession] 110000104a550a1 -> destroy_game_object(3077) 20:17:04.959 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:17:05.075 [GameSession] create_game_object(84, 266) 20:17:05.075 [GameSession] create_game_object(266, 0) -> 110000105182d5d 20:17:05.075 [GameSession] create_game_object(266, 0) -> 11000010493d8ff 20:17:05.075 [GameSession] create_game_object(266, 0) -> 110000104a550a1 20:17:06.959 error: [Unit] Unit: '#ID[2edf957451a24173]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:17:08.180 [GameSession] destroy_game_object(63) 20:17:09.553 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 20:17:09.553 [Lua] Time for new HOOORDE! multi_consecutive_wave 20:17:09.553 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 20:17:09.553 [Lua] horde requested: vector_blob 20:17:09.553 [Lua] wants to spawn ahead within distance: 60 20:17:09.553 [Lua] horde crated with id 6 of type vector_blob 20:17:09.553 [Lua] managed to spawn 34/34 horde enemies 20:17:09.553 [Lua] vector blob horde has started 20:17:09.682 [GameSession] destroy_game_object(265) 20:17:10.060 [GameSession] create_game_object(36, 267) 20:17:10.060 [GameSession] create_game_object(267, 0) -> 110000105182d5d 20:17:10.060 [GameSession] create_game_object(267, 0) -> 11000010493d8ff 20:17:10.060 [GameSession] create_game_object(267, 0) -> 110000104a550a1 20:17:10.107 [GameSession] create_game_object(36, 268) 20:17:10.107 [GameSession] create_game_object(268, 0) -> 110000105182d5d 20:17:10.107 [GameSession] create_game_object(268, 0) -> 11000010493d8ff 20:17:10.107 [GameSession] create_game_object(268, 0) -> 110000104a550a1 20:17:10.110 [Lua] Horde killed: ? 20:17:10.111 [Lua] Init group template: horde 20:17:10.133 [Lua] HORDE: Pushing horde in time; too many units out 87 20:17:13.036 error: [Unit] Unit: '#ID[54947ca8d2f3efe3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:17:13.045 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:17:13.064 [Lua] Spline already found! 20:17:13.108 [Lua] Init group template: spline_patrol 20:17:13.681 [GameSession] create_game_object(84, 269) 20:17:13.681 [GameSession] create_game_object(269, 0) -> 110000105182d5d 20:17:13.681 [GameSession] create_game_object(269, 0) -> 11000010493d8ff 20:17:13.681 [GameSession] create_game_object(269, 0) -> 110000104a550a1 20:17:13.813 [GameSession] destroy_game_object(65) 20:17:13.988 [GameSession] create_game_object(84, 270) 20:17:13.988 [GameSession] create_game_object(270, 0) -> 110000105182d5d 20:17:13.988 [GameSession] create_game_object(270, 0) -> 11000010493d8ff 20:17:13.988 [GameSession] create_game_object(270, 0) -> 110000104a550a1 20:17:14.049 [GameSession] create_game_object(36, 271) 20:17:14.049 [GameSession] create_game_object(271, 0) -> 110000105182d5d 20:17:14.049 [GameSession] create_game_object(271, 0) -> 11000010493d8ff 20:17:14.049 [GameSession] create_game_object(271, 0) -> 110000104a550a1 20:17:14.070 [GameSession] create_game_object(36, 272) 20:17:14.070 [GameSession] create_game_object(272, 0) -> 110000105182d5d 20:17:14.070 [GameSession] create_game_object(272, 0) -> 11000010493d8ff 20:17:14.070 [GameSession] create_game_object(272, 0) -> 110000104a550a1 20:17:14.216 [GameSession] destroy_game_object(66) 20:17:14.809 [GameSession] destroy_game_object(221) 20:17:15.169 [GameSession] destroy_game_object(79) 20:17:15.236 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:17:15.269 [GameSession] destroy_game_object(85) 20:17:17.820 [Lua] -----Enter charged 20:17:17.823 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.84999999999999998 20:17:18.158 [GameSession] create_game_object(84, 273) 20:17:18.158 [GameSession] create_game_object(273, 0) -> 110000105182d5d 20:17:18.158 [GameSession] create_game_object(273, 0) -> 11000010493d8ff 20:17:18.158 [GameSession] create_game_object(273, 0) -> 110000104a550a1 20:17:18.311 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 20:17:18.311 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 20:17:18.311 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem, async-read, 20:17:18.311 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 20:17:18.311 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 20:17:18.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 20:17:18.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 20:17:18.347 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:17:18.370 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:17:18.370 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:17:18.736 [GameSession] destroy_game_object(273) 20:17:18.843 [Lua] -----Exit charged 20:17:20.728 [GameSession] create_game_object(84, 274) 20:17:20.728 [GameSession] create_game_object(274, 0) -> 110000105182d5d 20:17:20.728 [GameSession] create_game_object(274, 0) -> 11000010493d8ff 20:17:20.728 [GameSession] create_game_object(274, 0) -> 110000104a550a1 20:17:21.194 [GameSession] destroy_game_object(274) 20:17:21.403 [GameSession] create_game_object(84, 275) 20:17:21.403 [GameSession] create_game_object(275, 0) -> 110000105182d5d 20:17:21.403 [GameSession] create_game_object(275, 0) -> 11000010493d8ff 20:17:21.403 [GameSession] create_game_object(275, 0) -> 110000104a550a1 20:17:21.720 [GameSession] create_game_object(84, 276) 20:17:21.720 [GameSession] create_game_object(276, 0) -> 110000105182d5d 20:17:21.720 [GameSession] create_game_object(276, 0) -> 11000010493d8ff 20:17:21.720 [GameSession] create_game_object(276, 0) -> 110000104a550a1 20:17:21.951 [GameSession] destroy_game_object(275) 20:17:22.245 [GameSession] create_game_object(84, 277) 20:17:22.245 [GameSession] create_game_object(277, 0) -> 110000105182d5d 20:17:22.245 [GameSession] create_game_object(277, 0) -> 11000010493d8ff 20:17:22.245 [GameSession] create_game_object(277, 0) -> 110000104a550a1 20:17:22.511 [GameSession] destroy_game_object(276) 20:17:23.733 [GameSession] create_game_object(84, 278) 20:17:23.733 [GameSession] create_game_object(278, 0) -> 110000105182d5d 20:17:23.733 [GameSession] create_game_object(278, 0) -> 11000010493d8ff 20:17:23.733 [GameSession] create_game_object(278, 0) -> 110000104a550a1 20:17:24.806 [GameSession] create_game_object(84, 279) 20:17:24.806 [GameSession] create_game_object(279, 0) -> 110000105182d5d 20:17:24.806 [GameSession] create_game_object(279, 0) -> 11000010493d8ff 20:17:24.806 [GameSession] create_game_object(279, 0) -> 110000104a550a1 20:17:25.862 error: [Unit] Unit: '#ID[c59cb449c0df4a88]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:17:26.098 [Lua] HORDE: last wave, reset to standard horde delay 20:17:26.098 [Lua] Time for new HOOORDE! multi_last_wave 20:17:26.098 [Lua] HORDE: Spawning hordes while 58 other ai are spawned 20:17:26.098 [Lua] horde requested: vector_blob 20:17:26.098 [Lua] wants to spawn behind within distance: 60 20:17:26.099 [Lua] horde crated with id 8 of type vector_blob 20:17:26.099 [Lua] managed to spawn 32/32 horde enemies 20:17:26.099 [Lua] vector blob horde has started 20:17:26.681 [GameSession] create_game_object(64, 280) 20:17:26.681 [GameSession] create_game_object(280, 0) -> 110000105182d5d 20:17:26.681 [GameSession] create_game_object(280, 0) -> 11000010493d8ff 20:17:26.681 [GameSession] create_game_object(280, 0) -> 110000104a550a1 20:17:26.684 [Lua] Init group template: horde 20:17:26.819 [GameSession] create_game_object(36, 281) 20:17:26.819 [GameSession] create_game_object(281, 0) -> 110000105182d5d 20:17:26.819 [GameSession] create_game_object(281, 0) -> 11000010493d8ff 20:17:26.819 [GameSession] create_game_object(281, 0) -> 110000104a550a1 20:17:26.839 [GameSession] create_game_object(36, 282) 20:17:26.839 [GameSession] create_game_object(282, 0) -> 110000105182d5d 20:17:26.839 [GameSession] create_game_object(282, 0) -> 11000010493d8ff 20:17:26.839 [GameSession] create_game_object(282, 0) -> 110000104a550a1 20:17:26.859 [GameSession] create_game_object(36, 283) 20:17:26.859 [GameSession] create_game_object(283, 0) -> 110000105182d5d 20:17:26.859 [GameSession] create_game_object(283, 0) -> 11000010493d8ff 20:17:26.859 [GameSession] create_game_object(283, 0) -> 110000104a550a1 20:17:26.878 [GameSession] create_game_object(36, 284) 20:17:26.878 [GameSession] create_game_object(284, 0) -> 110000105182d5d 20:17:26.878 [GameSession] create_game_object(284, 0) -> 11000010493d8ff 20:17:26.878 [GameSession] create_game_object(284, 0) -> 110000104a550a1 20:17:26.898 [GameSession] create_game_object(64, 285) 20:17:26.898 [GameSession] create_game_object(285, 0) -> 110000105182d5d 20:17:26.898 [GameSession] create_game_object(285, 0) -> 11000010493d8ff 20:17:26.898 [GameSession] create_game_object(285, 0) -> 110000104a550a1 20:17:26.917 [GameSession] create_game_object(35, 286) 20:17:26.917 [GameSession] create_game_object(286, 0) -> 110000105182d5d 20:17:26.917 [GameSession] create_game_object(286, 0) -> 11000010493d8ff 20:17:26.917 [GameSession] create_game_object(286, 0) -> 110000104a550a1 20:17:26.937 [GameSession] create_game_object(64, 287) 20:17:26.938 [GameSession] create_game_object(287, 0) -> 110000105182d5d 20:17:26.938 [GameSession] create_game_object(287, 0) -> 11000010493d8ff 20:17:26.938 [GameSession] create_game_object(287, 0) -> 110000104a550a1 20:17:26.958 [GameSession] create_game_object(64, 288) 20:17:26.958 [GameSession] create_game_object(288, 0) -> 110000105182d5d 20:17:26.958 [GameSession] create_game_object(288, 0) -> 11000010493d8ff 20:17:26.958 [GameSession] create_game_object(288, 0) -> 110000104a550a1 20:17:26.978 [GameSession] create_game_object(64, 289) 20:17:26.978 [GameSession] create_game_object(289, 0) -> 110000105182d5d 20:17:26.978 [GameSession] create_game_object(289, 0) -> 11000010493d8ff 20:17:26.978 [GameSession] create_game_object(289, 0) -> 110000104a550a1 20:17:26.997 [GameSession] create_game_object(64, 290) 20:17:26.997 [GameSession] create_game_object(290, 0) -> 110000105182d5d 20:17:26.997 [GameSession] create_game_object(290, 0) -> 11000010493d8ff 20:17:26.997 [GameSession] create_game_object(290, 0) -> 110000104a550a1 20:17:27.017 [GameSession] create_game_object(36, 291) 20:17:27.017 [GameSession] create_game_object(291, 0) -> 110000105182d5d 20:17:27.017 [GameSession] create_game_object(291, 0) -> 11000010493d8ff 20:17:27.017 [GameSession] create_game_object(291, 0) -> 110000104a550a1 20:17:27.117 error: [Unit] Unit: '#ID[2edf957451a24173]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' child 1: '#ID[176b0ed707df9d59]' 20:17:28.584 [GameSession] create_game_object(84, 292) 20:17:28.584 [GameSession] create_game_object(292, 0) -> 110000105182d5d 20:17:28.584 [GameSession] create_game_object(292, 0) -> 11000010493d8ff 20:17:28.584 [GameSession] create_game_object(292, 0) -> 110000104a550a1 20:17:29.140 [Lua] Horde killed: ? 20:17:29.436 [GameSession] 11000010493d8ff -> create_game_object(2094) 20:17:29.436 [GameSession] create_game_object(2094, 0) -> 110000105182d5d 20:17:29.436 [GameSession] create_game_object(2094, 0) -> 110000104a550a1 20:17:29.436 [Lua] [GameNetworkManager] game object created go_id=2094, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:17:29.463 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.97637796401977539 20:17:29.938 [GameSession] 11000010493d8ff -> destroy_game_object(2094) 20:17:29.938 [Lua] [GameNetworkManager] game object was destroyed id=2094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:17:31.515 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 52 20:17:31.515 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1096 20:17:31.515 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7801 20:17:31.515 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 46 20:17:31.522 [GameSession] destroy_game_object(30) 20:17:31.584 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 44 20:17:31.584 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 992 20:17:31.584 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7819 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 52 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 972 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7841 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 52 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 599 20:17:31.637 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7859 20:17:31.729 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 53 20:17:31.729 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1132 20:17:31.729 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7895 20:17:31.729 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 47 20:17:31.736 [GameSession] destroy_game_object(31) 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 53 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1017 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7940 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 53 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 635 20:17:31.827 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 7976 20:17:31.843 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 45 20:17:31.843 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 1028 20:17:31.843 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8012 20:17:31.959 [GameSession] destroy_game_object(277) 20:17:32.926 [GameSession] destroy_game_object(71) 20:17:33.974 [GameSession] 11000010493d8ff -> create_game_object(2095) 20:17:33.974 [GameSession] create_game_object(2095, 0) -> 110000105182d5d 20:17:33.974 [GameSession] create_game_object(2095, 0) -> 110000104a550a1 20:17:33.974 [Lua] [GameNetworkManager] game object created go_id=2095, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:17:33.980 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.95275592803955078 20:17:34.367 [GameSession] 11000010493d8ff -> destroy_game_object(2095) 20:17:34.368 [Lua] [GameNetworkManager] game object was destroyed id=2095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:17:34.374 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.76377952098846436 20:17:34.580 [GameSession] 11000010493d8ff -> create_game_object(2096) 20:17:34.580 [GameSession] create_game_object(2096, 0) -> 110000105182d5d 20:17:34.580 [GameSession] create_game_object(2096, 0) -> 110000104a550a1 20:17:34.580 [Lua] [GameNetworkManager] game object created go_id=2096, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:17:34.585 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.9370078444480896 20:17:34.968 [GameSession] destroy_game_object(17) 20:17:35.043 [GameSession] 11000010493d8ff -> create_game_object(2097) 20:17:35.043 [GameSession] create_game_object(2097, 0) -> 110000105182d5d 20:17:35.043 [GameSession] create_game_object(2097, 0) -> 110000104a550a1 20:17:35.043 [Lua] [GameNetworkManager] game object created go_id=2097, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:17:35.043 [GameSession] 11000010493d8ff -> destroy_game_object(2096) 20:17:35.043 [Lua] [GameNetworkManager] game object was destroyed id=2096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:17:35.086 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.91338580846786499 20:17:35.121 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = grenade_frag_01 20:17:35.477 [GameSession] destroy_game_object(292) 20:17:35.570 [GameSession] 11000010493d8ff -> destroy_game_object(2097) 20:17:35.571 [Lua] [GameNetworkManager] game object was destroyed id=2097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:17:36.626 [GameSession] create_game_object(43, 293) 20:17:36.626 [GameSession] create_game_object(293, 0) -> 110000105182d5d 20:17:36.626 [GameSession] create_game_object(293, 0) -> 11000010493d8ff 20:17:36.627 [GameSession] create_game_object(293, 0) -> 110000104a550a1 20:17:40.253 [GameSession] create_game_object(84, 294) 20:17:40.253 [GameSession] create_game_object(294, 0) -> 110000105182d5d 20:17:40.253 [GameSession] create_game_object(294, 0) -> 11000010493d8ff 20:17:40.253 [GameSession] create_game_object(294, 0) -> 110000104a550a1 20:17:40.253 [GameSession] create_game_object(84, 295) 20:17:40.253 [GameSession] create_game_object(295, 0) -> 110000105182d5d 20:17:40.253 [GameSession] create_game_object(295, 0) -> 11000010493d8ff 20:17:40.253 [GameSession] create_game_object(295, 0) -> 110000104a550a1 20:17:40.717 [GameSession] destroy_game_object(294) 20:17:41.338 [GameSession] destroy_game_object(295) 20:17:41.393 [GameSession] destroy_game_object(278) 20:17:41.614 error: [Unit] Unit: '#ID[2edf957451a24173]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' child 1: '#ID[176b0ed707df9d59]' 20:17:41.614 error: [Unit] Unit: '#ID[54947ca8d2f3efe3]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:17:41.744 [GameSession] destroy_game_object(270) 20:17:41.749 [GameSession] create_game_object(7, 296) 20:17:41.749 [GameSession] create_game_object(296, 0) -> 110000105182d5d 20:17:41.749 [GameSession] create_game_object(296, 0) -> 11000010493d8ff 20:17:41.749 [GameSession] create_game_object(296, 0) -> 110000104a550a1 20:17:41.753 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.90909090909090906 20:17:42.017 [GameSession] create_game_object(84, 297) 20:17:42.017 [GameSession] create_game_object(297, 0) -> 110000105182d5d 20:17:42.017 [GameSession] create_game_object(297, 0) -> 11000010493d8ff 20:17:42.017 [GameSession] create_game_object(297, 0) -> 110000104a550a1 20:17:42.071 [GameSession] create_game_object(84, 298) 20:17:42.071 [GameSession] create_game_object(298, 0) -> 110000105182d5d 20:17:42.071 [GameSession] create_game_object(298, 0) -> 11000010493d8ff 20:17:42.071 [GameSession] create_game_object(298, 0) -> 110000104a550a1 20:17:42.257 [GameSession] create_game_object(84, 299) 20:17:42.257 [GameSession] create_game_object(299, 0) -> 110000105182d5d 20:17:42.257 [GameSession] create_game_object(299, 0) -> 11000010493d8ff 20:17:42.257 [GameSession] create_game_object(299, 0) -> 110000104a550a1 20:17:42.524 [GameSession] destroy_game_object(299) 20:17:42.689 [GameSession] destroy_game_object(296) 20:17:42.888 [GameSession] destroy_game_object(279) 20:17:42.990 [GameSession] create_game_object(84, 300) 20:17:42.990 [GameSession] create_game_object(300, 0) -> 110000105182d5d 20:17:42.990 [GameSession] create_game_object(300, 0) -> 11000010493d8ff 20:17:42.990 [GameSession] create_game_object(300, 0) -> 110000104a550a1 20:17:43.121 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.65600000000000003 20:17:43.171 [GameSession] destroy_game_object(300) 20:17:43.171 [GameSession] destroy_game_object(297) 20:17:43.980 [GameSession] destroy_game_object(269) 20:17:45.470 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:17:45.981 [GameSession] create_game_object(84, 301) 20:17:45.981 [GameSession] create_game_object(301, 0) -> 110000105182d5d 20:17:45.981 [GameSession] create_game_object(301, 0) -> 11000010493d8ff 20:17:45.981 [GameSession] create_game_object(301, 0) -> 110000104a550a1 20:17:45.981 [GameSession] create_game_object(84, 302) 20:17:45.981 [GameSession] create_game_object(302, 0) -> 110000105182d5d 20:17:45.981 [GameSession] create_game_object(302, 0) -> 11000010493d8ff 20:17:45.981 [GameSession] create_game_object(302, 0) -> 110000104a550a1 20:17:46.487 [GameSession] destroy_game_object(301) 20:17:47.091 [GameSession] create_game_object(84, 303) 20:17:47.091 [GameSession] create_game_object(303, 0) -> 110000105182d5d 20:17:47.091 [GameSession] create_game_object(303, 0) -> 11000010493d8ff 20:17:47.091 [GameSession] create_game_object(303, 0) -> 110000104a550a1 20:17:47.611 [GameSession] destroy_game_object(303) 20:17:47.611 [GameSession] destroy_game_object(302) 20:17:48.773 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:17:48.773 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:17:48.784 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem 20:17:48.784 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 20:17:48.784 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:17:49.201 [GameSession] destroy_game_object(293) 20:17:49.805 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.59999999999999998 20:17:52.111 [GameSession] destroy_game_object(286) 20:17:52.111 error: [Unit] Unit: '#ID[948c31df8272fb98]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[28d6609f982ea944]' 20:17:52.351 [GameSession] create_game_object(36, 304) 20:17:52.351 [GameSession] create_game_object(304, 0) -> 110000105182d5d 20:17:52.351 [GameSession] create_game_object(304, 0) -> 11000010493d8ff 20:17:52.351 [GameSession] create_game_object(304, 0) -> 110000104a550a1 20:17:52.685 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.80500000000000005 20:17:53.228 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.67200000000000004 20:17:54.497 [GameSession] destroy_game_object(78) 20:17:54.497 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e90ae3c24f356d8b]' child 1: '#ID[c1c69bdcff3a4586]' child 2: '#ID[55f53543922e5248]' child 3: '#ID[73f97079307d0b67]' child 4: '#ID[5c1fdcfa699d80d0]' child 5: '#ID[b354278a131c9be4]' 20:17:55.175 [GameSession] destroy_game_object(81) 20:17:55.470 [GameSession] destroy_game_object(95) 20:17:57.821 [GameSession] create_game_object(84, 305) 20:17:57.821 [GameSession] create_game_object(305, 0) -> 110000105182d5d 20:17:57.821 [GameSession] create_game_object(305, 0) -> 11000010493d8ff 20:17:57.821 [GameSession] create_game_object(305, 0) -> 110000104a550a1 20:17:57.821 [GameSession] create_game_object(84, 306) 20:17:57.821 [GameSession] create_game_object(306, 0) -> 110000105182d5d 20:17:57.821 [GameSession] create_game_object(306, 0) -> 11000010493d8ff 20:17:57.821 [GameSession] create_game_object(306, 0) -> 110000104a550a1 20:17:58.124 [GameSession] destroy_game_object(305) 20:17:58.124 [GameSession] destroy_game_object(306) 20:17:58.261 [GameSession] create_game_object(84, 307) 20:17:58.261 [GameSession] create_game_object(307, 0) -> 110000105182d5d 20:17:58.261 [GameSession] create_game_object(307, 0) -> 11000010493d8ff 20:17:58.261 [GameSession] create_game_object(307, 0) -> 110000104a550a1 20:17:58.261 [GameSession] create_game_object(84, 308) 20:17:58.261 [GameSession] create_game_object(308, 0) -> 110000105182d5d 20:17:58.261 [GameSession] create_game_object(308, 0) -> 11000010493d8ff 20:17:58.261 [GameSession] create_game_object(308, 0) -> 110000104a550a1 20:17:58.280 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.68000000000000005 20:17:59.146 [GameSession] destroy_game_object(307) 20:17:59.758 [GameSession] destroy_game_object(308) 20:17:59.914 [GameSession] create_game_object(84, 309) 20:17:59.914 [GameSession] create_game_object(309, 0) -> 110000105182d5d 20:17:59.914 [GameSession] create_game_object(309, 0) -> 11000010493d8ff 20:17:59.914 [GameSession] create_game_object(309, 0) -> 110000104a550a1 20:17:59.914 [GameSession] create_game_object(84, 310) 20:17:59.914 [GameSession] create_game_object(310, 0) -> 110000105182d5d 20:17:59.914 [GameSession] create_game_object(310, 0) -> 11000010493d8ff 20:17:59.914 [GameSession] create_game_object(310, 0) -> 110000104a550a1 20:18:00.016 [GameSession] destroy_game_object(309) 20:18:00.203 [GameSession] create_game_object(84, 311) 20:18:00.203 [GameSession] create_game_object(311, 0) -> 110000105182d5d 20:18:00.203 [GameSession] create_game_object(311, 0) -> 11000010493d8ff 20:18:00.203 [GameSession] create_game_object(311, 0) -> 110000104a550a1 20:18:01.404 [GameSession] destroy_game_object(49) 20:18:01.404 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b57753e39eb69f8f]' child 1: '#ID[e7a53799157d632f]' child 2: '#ID[28d6609f982ea944]' child 3: '#ID[379abd9bb0e24f5d]' 20:18:01.405 [GameSession] destroy_game_object(310) 20:18:02.703 [GameSession] destroy_game_object(298) 20:18:03.145 [GameSession] create_game_object(84, 312) 20:18:03.145 [GameSession] create_game_object(312, 0) -> 110000105182d5d 20:18:03.145 [GameSession] create_game_object(312, 0) -> 11000010493d8ff 20:18:03.145 [GameSession] create_game_object(312, 0) -> 110000104a550a1 20:18:03.228 [GameSession] create_game_object(84, 313) 20:18:03.228 [GameSession] create_game_object(313, 0) -> 110000105182d5d 20:18:03.228 [GameSession] create_game_object(313, 0) -> 11000010493d8ff 20:18:03.228 [GameSession] create_game_object(313, 0) -> 110000104a550a1 20:18:03.323 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.68799999999999994 20:18:03.328 [GameSession] destroy_game_object(195) 20:18:03.328 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[9eb6a65db5c3b24a]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[2e844fac5405c9c8]' 20:18:03.638 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 117 will change to a manual source. 20:18:03.818 [GameSession] destroy_game_object(311) 20:18:03.874 [Lua] Horde killed: ? 20:18:05.755 [GameSession] create_game_object(84, 314) 20:18:05.755 [GameSession] create_game_object(314, 0) -> 110000105182d5d 20:18:05.755 [GameSession] create_game_object(314, 0) -> 11000010493d8ff 20:18:05.755 [GameSession] create_game_object(314, 0) -> 110000104a550a1 20:18:05.781 [GameSession] destroy_game_object(84) 20:18:05.781 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[2476ac6a80675da6]' child 1: '#ID[90aa9f54a1cb76cd]' child 2: '#ID[25c242263ea934bf]' child 3: '#ID[5c1fdcfa699d80d0]' child 4: '#ID[b354278a131c9be4]' 20:18:05.795 [GameSession] destroy_game_object(168) 20:18:05.795 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[90aa9f54a1cb76cd]' child 1: '#ID[73f97079307d0b67]' child 2: '#ID[5c1fdcfa699d80d0]' child 3: '#ID[3482cadc2132a218]' 20:18:06.358 [GameSession] destroy_game_object(314) 20:18:07.643 [GameSession] create_game_object(84, 315) 20:18:07.643 [GameSession] create_game_object(315, 0) -> 110000105182d5d 20:18:07.643 [GameSession] create_game_object(315, 0) -> 11000010493d8ff 20:18:07.643 [GameSession] create_game_object(315, 0) -> 110000104a550a1 20:18:08.392 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.69599999999999995 20:18:08.463 [GameSession] destroy_game_object(315) 20:18:08.463 [GameSession] destroy_game_object(313) 20:18:11.325 [GameSession] destroy_game_object(312) 20:18:11.443 [GameSession] create_game_object(84, 316) 20:18:11.443 [GameSession] create_game_object(316, 0) -> 110000105182d5d 20:18:11.443 [GameSession] create_game_object(316, 0) -> 11000010493d8ff 20:18:11.443 [GameSession] create_game_object(316, 0) -> 110000104a550a1 20:18:11.504 [GameSession] destroy_game_object(99) 20:18:11.686 [GameSession] destroy_game_object(247) 20:18:11.686 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6b736ace59717d18]' child 1: '#ID[1ab44e3c2cdb544a]' child 2: '#ID[0d01322f8ef40649]' child 3: '#ID[78707fae03c83e70]' child 4: '#ID[36921ae46c6e2f21]' child 5: '#ID[70a6d8abf8dea82f]' 20:18:12.635 [GameSession] create_game_object(84, 317) 20:18:12.635 [GameSession] create_game_object(317, 0) -> 110000105182d5d 20:18:12.635 [GameSession] create_game_object(317, 0) -> 11000010493d8ff 20:18:12.635 [GameSession] create_game_object(317, 0) -> 110000104a550a1 20:18:13.331 [GameSession] destroy_game_object(316) 20:18:14.036 [GameSession] destroy_game_object(262) 20:18:14.652 [GameSession] destroy_game_object(264) 20:18:15.708 [GameSession] destroy_game_object(317) 20:18:17.624 [GameSession] create_game_object(84, 318) 20:18:17.624 [GameSession] create_game_object(318, 0) -> 110000105182d5d 20:18:17.624 [GameSession] create_game_object(318, 0) -> 11000010493d8ff 20:18:17.624 [GameSession] create_game_object(318, 0) -> 110000104a550a1 20:18:18.556 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71199999999999997 20:18:19.439 [GameSession] destroy_game_object(215) 20:18:19.934 [GameSession] create_game_object(84, 319) 20:18:19.934 [GameSession] create_game_object(319, 0) -> 110000105182d5d 20:18:19.934 [GameSession] create_game_object(319, 0) -> 11000010493d8ff 20:18:19.934 [GameSession] create_game_object(319, 0) -> 110000104a550a1 20:18:20.217 [GameSession] create_game_object(84, 320) 20:18:20.217 [GameSession] create_game_object(320, 0) -> 110000105182d5d 20:18:20.217 [GameSession] create_game_object(320, 0) -> 11000010493d8ff 20:18:20.217 [GameSession] create_game_object(320, 0) -> 110000104a550a1 20:18:23.693 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.71999999999999997 20:18:24.964 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/two_handed_axes":true} 20:18:25.803 [GameSession] destroy_game_object(320) 20:18:25.903 [GameSession] destroy_game_object(319) 20:18:28.820 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.72799999999999998 20:18:28.979 [Lua] TerrorEventMixer.start_event: cursed_chest_prototype (seed: 1384192575) 20:18:29.003 [Lua] Boss gave [Unit '#ID[eb22f1429eec6fb4]'] initial aggro 20:18:29.003 [GameSession] create_game_object(97, 321) 20:18:29.003 [GameSession] create_game_object(321, 0) -> 110000105182d5d 20:18:29.003 [GameSession] create_game_object(321, 0) -> 11000010493d8ff 20:18:29.003 [GameSession] create_game_object(321, 0) -> 110000104a550a1 20:18:29.003 [Lua] New enhanced breed spawned 20:18:29.419 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:18:29.419 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 20:18:29.419 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem, async-read, 20:18:29.419 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:18:29.453 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:18:29.453 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:18:29.453 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:18:29.495 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:18:29.495 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:18:30.040 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:18:30.152 [GameSession] destroy_game_object(318) 20:18:31.237 [GameSession] create_game_object(23, 322) 20:18:31.237 [GameSession] create_game_object(322, 0) -> 110000105182d5d 20:18:31.237 [GameSession] create_game_object(322, 0) -> 11000010493d8ff 20:18:31.237 [GameSession] create_game_object(322, 0) -> 110000104a550a1 20:18:31.450 [GameSession] 11000010493d8ff -> create_game_object(2098) 20:18:31.450 [GameSession] create_game_object(2098, 0) -> 110000105182d5d 20:18:31.450 [GameSession] create_game_object(2098, 0) -> 110000104a550a1 20:18:31.450 [Lua] [GameNetworkManager] game object created go_id=2098, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:18:31.455 [Lua] [SharedState] deus_run_state_14553509: grenade:11000010493d8ff:1:4:3 = 20:18:32.290 [GameSession] create_game_object(84, 323) 20:18:32.290 [GameSession] create_game_object(323, 0) -> 110000105182d5d 20:18:32.290 [GameSession] create_game_object(323, 0) -> 11000010493d8ff 20:18:32.290 [GameSession] create_game_object(323, 0) -> 110000104a550a1 20:18:32.457 [GameSession] 11000010493d8ff -> destroy_game_object(2098) 20:18:32.457 [Lua] [GameNetworkManager] game object was destroyed id=2098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:18:33.543 [GameSession] create_game_object(84, 324) 20:18:33.543 [GameSession] create_game_object(324, 0) -> 110000105182d5d 20:18:33.543 [GameSession] create_game_object(324, 0) -> 11000010493d8ff 20:18:33.543 [GameSession] create_game_object(324, 0) -> 110000104a550a1 20:18:33.932 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.73599999999999999 20:18:34.375 [GameSession] 110000104a550a1 -> create_game_object(3078) 20:18:34.375 [GameSession] create_game_object(3078, 0) -> 110000105182d5d 20:18:34.375 [GameSession] create_game_object(3078, 0) -> 11000010493d8ff 20:18:34.375 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=110000104a550a1 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:18:34.380 [Lua] [SharedState] deus_run_state_14553509: grenade:110000104a550a1:1:1:1 = 20:18:34.515 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:18:34.523 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem 20:18:34.523 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 20:18:34.523 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:18:34.592 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.56799999999999995 20:18:34.949 [GameSession] 110000104a550a1 -> destroy_game_object(3078) 20:18:34.949 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=110000104a550a1 20:18:35.014 [GameSession] destroy_game_object(324) 20:18:37.417 [GameSession] create_game_object(68, 325) 20:18:37.417 [GameSession] create_game_object(325, 0) -> 110000105182d5d 20:18:37.417 [GameSession] create_game_object(325, 0) -> 11000010493d8ff 20:18:37.417 [GameSession] create_game_object(325, 0) -> 110000104a550a1 20:18:37.444 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000103724cc4:0:0:0 = 4 20:18:37.444 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000104a550a1:0:0:0 = 4 20:18:37.444 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:110000105182d5d:0:0:0 = 4 20:18:37.444 [Lua] [SharedState] deus_run_state_14553509: cursed_chests_purified:11000010493d8ff:0:0:0 = 3 20:18:37.524 [Lua] [ChatManager][1]System: "Grudgebringer (Outcast Engineer)" objectives achieved. Finish the level to complete the challenge. 20:18:38.651 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 54 20:18:38.651 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1165 20:18:38.651 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8045 20:18:38.651 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 7 20:18:38.656 [GameSession] destroy_game_object(325) 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 54 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 668 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8078 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 46 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 1061 20:18:38.755 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8111 20:18:38.769 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 54 20:18:38.769 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1058 20:18:38.769 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8152 20:18:39.303 [GameSession] destroy_game_object(322) 20:18:44.118 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.752 20:18:44.787 [GameSession] destroy_game_object(227) 20:18:45.378 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"client_id":305347520,"name":"drop_item_on_ability_use","rarity":"unique"},{"rarity":"rare","client_id":1950253056,"name":"talent_4_2"},{"rarity":"exotic","client_id":254893200,"name":"deus_guard_aura_check"},{"name":"talent_1_3","rarity":"exotic","client_id":879155776},{"name":"talent_2_3","rarity":"rare","client_id":320363040},{"name":"talent_3_3","rarity":"exotic","client_id":410700256},{"name":"talent_4_1","rarity":"rare","client_id":2119348864},{"name":"talent_5_1","rarity":"rare","client_id":1704106496},{"name":"talent_6_2","rarity":"unique","client_id":930980224},{"icon":"deus_icon_cooldown_regen","id":51,"max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_cooldown_regen_rare","client_id":117109376,"advanced_description":"description_deus_cooldown_regen","rarity":"rare","availability":["cursed_chest","weapon_chest","shrine"],"name":"deus_cooldown_regen","display_name":"display_name_deus_cooldown_regen"},{"talent_index":1,"id":1,"max_amount":1,"talent_tier":1,"client_id":602013184,"rarity":"exotic","availability":["cursed_chest","weapon_chest","shrine"],"name":"talent_1_1","talent":true}] 20:18:46.916 [Lua] [IngameUI] menu view on_enter deus_cursed_chest 20:18:46.922 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0ffb41d0 20:18:47.624 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":1175045760,"name":"barkskin","rarity":"rare"},{"rarity":"rare","client_id":1656864256,"name":"deus_more_head_less_body_damage"},{"name":"talent_5_3","rarity":"rare","client_id":1824082944},{"client_id":1382778880,"name":"shrapnel","rarity":"rare"},{"rarity":"rare","client_id":588495168,"name":"natural_bond"},{"name":"always_blocking","rarity":"unique","client_id":1444746368},{"client_id":1519489152,"name":"talent_1_3","rarity":"exotic"},{"rarity":"exotic","client_id":1765295744,"name":"deus_cooldown_reg_not_hit"},{"name":"explosive_kills_on_elite_kills","rarity":"exotic","client_id":747194368},{"client_id":1130665216,"name":"deus_block_procs_parry","rarity":"exotic"},{"rarity":"exotic","client_id":200068192,"name":"talent_1_1"},{"rarity":"rare","client_id":133346432,"name":"talent_2_1"},{"rarity":"exotic","client_id":1513431936,"name":"talent_3_2"},{"rarity":"rare","client_id":1372333184,"name":"talent_4_1"},{"rarity":"rare","client_id":854402176,"name":"talent_5_2"},{"rarity":"unique","client_id":1057302784,"name":"talent_6_2"}] 20:18:49.235 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76000000000000001 20:18:50.655 [GameSession] create_game_object(84, 326) 20:18:50.655 [GameSession] create_game_object(326, 0) -> 110000105182d5d 20:18:50.655 [GameSession] create_game_object(326, 0) -> 11000010493d8ff 20:18:50.655 [GameSession] create_game_object(326, 0) -> 110000104a550a1 20:18:50.947 [GameSession] create_game_object(84, 327) 20:18:50.947 [GameSession] create_game_object(327, 0) -> 110000105182d5d 20:18:50.947 [GameSession] create_game_object(327, 0) -> 11000010493d8ff 20:18:50.947 [GameSession] create_game_object(327, 0) -> 110000104a550a1 20:18:54.003 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000104a550a1:1:1:1 = [{"client_id":323713728,"name":"deus_powerup_attack_speed","rarity":"exotic"},{"rarity":"exotic","client_id":53354868,"name":"deus_guard_aura_check"},{"name":"deus_cooldown_reg_not_hit","rarity":"exotic","client_id":1259163904},{"name":"cooldown_on_friendly_ability","rarity":"exotic","client_id":1729709184},{"client_id":56895992,"name":"deus_skill_on_special_kill","rarity":"rare"},{"rarity":"exotic","client_id":1857718016,"name":"talent_1_1"},{"rarity":"rare","client_id":949997504,"name":"talent_2_3"},{"rarity":"exotic","client_id":1934743680,"name":"talent_3_3"},{"rarity":"rare","client_id":1038589440,"name":"talent_4_2"},{"rarity":"rare","client_id":2094776832,"name":"talent_5_2"},{"rarity":"unique","client_id":2069237760,"name":"talent_6_2"},{"icon":"melee_killing_spree_speed","advanced_description":"description_melee_killing_spree_speed","max_amount":1,"description_values":[{"value_type":"amount","value":10},{"value_type":"percent","value":0.2},{"value_type":"amount","value":10}],"buff_name":"power_up_melee_killing_spree_speed_unique","client_id":1790716800,"display_name":"display_name_melee_killing_spree_speed","name":"melee_killing_spree_speed","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"unique","id":13},{"icon":"deus_push_charge","id":27,"max_amount":1,"description_values":{},"buff_name":"power_up_deus_push_charge_exotic","client_id":1191602048,"advanced_description":"description_deus_push_charge","rarity":"exotic","availability":["cursed_chest","shrine"],"name":"deus_push_charge","display_name":"display_name_deus_push_charge"}] 20:18:54.366 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.76800000000000002 20:18:55.195 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/two_handed_axes":true} 20:18:56.187 [GameSession] create_game_object(84, 328) 20:18:56.187 [GameSession] create_game_object(328, 0) -> 110000105182d5d 20:18:56.187 [GameSession] create_game_object(328, 0) -> 11000010493d8ff 20:18:56.187 [GameSession] create_game_object(328, 0) -> 110000104a550a1 20:18:59.533 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.77600000000000002 20:19:00.133 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:19:00.133 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 20:19:00.133 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem, async-read, 20:19:00.133 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:19:00.155 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:19:00.155 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:19:00.156 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:00.173 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:00.173 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:00.893 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.71653544902801514 20:19:01.152 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"rarity":"unique","client_id":1578961152,"name":"deus_crit_chain_lightning"},{"client_id":1929555584,"name":"deus_parry_damage_immune","rarity":"unique"},{"rarity":"unique","client_id":471969888,"name":"deus_ranged_crit_explosion"},{"client_id":616159936,"name":"talent_6_2","rarity":"unique"},{"name":"deus_block_procs_parry","rarity":"exotic","client_id":187443680},{"name":"deus_infinite_dodges","rarity":"exotic","client_id":1786702208},{"client_id":1716030976,"name":"talent_1_1","rarity":"exotic"},{"client_id":1659906048,"name":"talent_3_3","rarity":"exotic"},{"name":"deus_ammo_pickup_heal","rarity":"rare","client_id":2070237568},{"client_id":406268320,"name":"talent_2_1","rarity":"rare"},{"client_id":770161088,"name":"talent_2_2","rarity":"rare"},{"client_id":1076583040,"name":"talent_4_2","rarity":"rare"},{"rarity":"rare","client_id":896688896,"name":"talent_4_3"},{"client_id":9202692,"name":"talent_5_1","rarity":"rare"},{"client_id":777840448,"name":"deus_damage_reduction_on_incapacitated","rarity":"rare"}] 20:19:01.153 [Lua] [IngameUI] menu view on_exit deus_cursed_chest 20:19:01.159 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0ffb41d0 20:19:02.168 [Lua] HORDE: Chosing horde wave composition beastmen_huge_armor 20:19:02.168 [Lua] Time for new HOOORDE! multi_first_wave 20:19:02.168 [Lua] HORDE: Spawning hordes while 23 other ai are spawned 20:19:02.168 [Lua] horde requested: ambush 20:19:02.168 [Lua] setting up ambush-horde 20:19:02.168 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 20:19:02.169 [Lua] -> spawning: 26 20:19:02.169 [Lua] horde crated with id 9 of type ambush 20:19:02.169 [Lua] ambush horde has started 20:19:02.397 [GameSession] destroy_game_object(106) 20:19:02.397 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[b57753e39eb69f8f]' child 1: '#ID[2cdfe9dd93317c7c]' child 2: '#ID[ee30d1a58181c034]' child 3: '#ID[cde5736a52d0e877]' child 4: '#ID[d5b9be7d3c558176]' 20:19:02.397 [GameSession] destroy_game_object(226) 20:19:02.608 [GameSession] destroy_game_object(212) 20:19:02.669 [GameSession] destroy_game_object(155) 20:19:02.670 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[fea0156ec571efc9]' child 1: '#ID[e7a53799157d632f]' child 2: '#ID[d5210d88db294cfb]' child 3: '#ID[74743409dea823d7]' child 4: '#ID[45ad8c22eea5c67b]' child 5: '#ID[70a6d8abf8dea82f]' 20:19:02.670 [GameSession] destroy_game_object(93) 20:19:02.670 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6b736ace59717d18]' child 1: '#ID[2cdfe9dd93317c7c]' child 2: '#ID[36921ae46c6e2f21]' child 3: '#ID[e6a80a3401b3fdff]' 20:19:02.670 [GameSession] destroy_game_object(224) 20:19:02.698 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_3p":true,"units\/weapons\/player\/wpn_empire_crossbow_t3\/wpn_empire_crossbow_tier3_3p":true,"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:19:05.026 [GameSession] destroy_game_object(328) 20:19:05.060 [GameSession] create_game_object(84, 329) 20:19:05.060 [GameSession] create_game_object(329, 0) -> 110000105182d5d 20:19:05.060 [GameSession] create_game_object(329, 0) -> 11000010493d8ff 20:19:05.060 [GameSession] create_game_object(329, 0) -> 110000104a550a1 20:19:05.230 [GameSession] destroy_game_object(225) 20:19:05.351 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 20:19:05.351 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t3/wpn_empire_crossbow_tier3_3p, DeusChestPreloadSystem, async-read, 20:19:05.351 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p, DeusChestPreloadSystem, async-read, 20:19:05.351 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 20:19:05.351 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 20:19:05.374 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t3/wpn_empire_crossbow_tier3_3p 20:19:05.374 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t3/wpn_empire_crossbow_tier3_3p 20:19:05.374 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 20:19:05.391 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 20:19:05.391 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p 20:19:05.701 [Lua] replace_hidden_spawners -> first try found: 0 cover points 20:19:05.701 [Lua] replace_hidden_spawners -> second try try found: 3 cover points 20:19:05.701 [Lua] replace_hidden_spawners -> replacing hidden spawners! 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.701 [Lua] ->moving spawner 20:19:05.747 [GameSession] destroy_game_object(329) 20:19:06.211 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/repeating_crossbow":true,"units\/weapons\/player\/wpn_we_dagger_03_t1\/wpn_we_dagger_03_t1_3p":true,"units\/weapons\/player\/wpn_we_repeater_crossbow_t2\/wpn_we_repeater_crossbow_t2_3p":true,"wwise\/one_handed_daggers":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:19:06.251 [Lua] Init group template: horde 20:19:10.012 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.79200000000000004 20:19:10.607 [Lua] [PackageManager] Load: wwise/repeating_crossbow, DeusChestPreloadSystem, async-read, 20:19:10.607 [Lua] [PackageManager] Load: wwise/one_handed_daggers, DeusChestPreloadSystem, async-read, 20:19:10.607 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem, async-read, 20:19:10.607 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem, async-read, 20:19:10.652 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 20:19:10.652 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p 20:19:10.653 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:19:10.695 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:19:10.695 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p 20:19:11.264 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:19:11.778 [GameSession] destroy_game_object(327) 20:19:11.831 [GameSession] destroy_game_object(326) 20:19:13.054 [GameSession] create_game_object(37, 330) 20:19:13.054 [GameSession] create_game_object(330, 0) -> 110000105182d5d 20:19:13.054 [GameSession] create_game_object(330, 0) -> 11000010493d8ff 20:19:13.054 [GameSession] create_game_object(330, 0) -> 110000104a550a1 20:19:13.339 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:19:14.261 [GameSession] destroy_game_object(323) 20:19:14.403 [GameSession] create_game_object(84, 331) 20:19:14.403 [GameSession] create_game_object(331, 0) -> 110000105182d5d 20:19:14.403 [GameSession] create_game_object(331, 0) -> 11000010493d8ff 20:19:14.403 [GameSession] create_game_object(331, 0) -> 110000104a550a1 20:19:14.622 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 20:19:14.622 [Lua] Time for new HOOORDE! multi_consecutive_wave 20:19:14.622 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 20:19:14.622 [Lua] horde requested: ambush 20:19:14.622 [Lua] setting up ambush-horde 20:19:14.622 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 20:19:14.622 [Lua] -> spawning: 26 20:19:14.622 [Lua] horde crated with id 10 of type ambush 20:19:14.622 [Lua] ambush horde has started 20:19:15.206 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.80000000000000004 20:19:15.231 [GameSession] destroy_game_object(321) 20:19:15.231 error: [Unit] Unit: '#ID[f829bbe1a7f428b8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[f612c70f70b04e81]' child 1: '#ID[595ccc0e0ca7b11c]' 20:19:15.334 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:19:15.513 [GameSession] destroy_game_object(304) 20:19:15.767 [Lua] [PackageManager] Unload: wwise/crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.767 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.767 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.767 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem 20:19:15.777 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t3/wpn_empire_crossbow_tier3_3p, DeusChestPreloadSystem 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_3p, DeusChestPreloadSystem 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_03_t1/wpn_we_dagger_03_t1_3p, DeusChestPreloadSystem 20:19:15.778 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t2/wpn_we_repeater_crossbow_t2_3p, DeusChestPreloadSystem 20:19:15.778 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:16.693 [GameSession] destroy_game_object(331) 20:19:17.344 [GameSession] create_game_object(84, 332) 20:19:17.344 [GameSession] create_game_object(332, 0) -> 110000105182d5d 20:19:17.344 [GameSession] create_game_object(332, 0) -> 11000010493d8ff 20:19:17.344 [GameSession] create_game_object(332, 0) -> 110000104a550a1 20:19:18.588 [GameSession] create_game_object(84, 333) 20:19:18.588 [GameSession] create_game_object(333, 0) -> 110000105182d5d 20:19:18.588 [GameSession] create_game_object(333, 0) -> 11000010493d8ff 20:19:18.588 [GameSession] create_game_object(333, 0) -> 110000104a550a1 20:19:19.169 [Lua] Init group template: horde 20:19:20.176 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.80800000000000005 20:19:20.251 [GameSession] create_game_object(84, 334) 20:19:20.251 [GameSession] create_game_object(334, 0) -> 110000105182d5d 20:19:20.251 [GameSession] create_game_object(334, 0) -> 11000010493d8ff 20:19:20.251 [GameSession] create_game_object(334, 0) -> 110000104a550a1 20:19:20.341 [GameSession] create_game_object(84, 335) 20:19:20.341 [GameSession] create_game_object(335, 0) -> 110000105182d5d 20:19:20.341 [GameSession] create_game_object(335, 0) -> 11000010493d8ff 20:19:20.341 [GameSession] create_game_object(335, 0) -> 110000104a550a1 20:19:20.912 [GameSession] destroy_game_object(335) 20:19:20.923 [GameSession] destroy_game_object(334) 20:19:21.431 [GameSession] destroy_game_object(333) 20:19:21.521 [GameSession] create_game_object(84, 336) 20:19:21.521 [GameSession] create_game_object(336, 0) -> 110000105182d5d 20:19:21.521 [GameSession] create_game_object(336, 0) -> 11000010493d8ff 20:19:21.521 [GameSession] create_game_object(336, 0) -> 110000104a550a1 20:19:22.242 [GameSession] destroy_game_object(336) 20:19:22.497 error: [Unit] Unit: '#ID[2edf957451a24173]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:19:22.879 [GameSession] create_game_object(84, 337) 20:19:22.879 [GameSession] create_game_object(337, 0) -> 110000105182d5d 20:19:22.879 [GameSession] create_game_object(337, 0) -> 11000010493d8ff 20:19:22.879 [GameSession] create_game_object(337, 0) -> 110000104a550a1 20:19:23.382 [GameSession] create_game_object(84, 338) 20:19:23.382 [GameSession] create_game_object(338, 0) -> 110000105182d5d 20:19:23.382 [GameSession] create_game_object(338, 0) -> 11000010493d8ff 20:19:23.382 [GameSession] create_game_object(338, 0) -> 110000104a550a1 20:19:25.370 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/handgun":true,"units\/weapons\/player\/wpn_wh_halberd_04\/wpn_wh_halberd_04_3p":true,"units\/weapons\/player\/wpn_empire_handgun_02_t1\/wpn_empire_handgun_02_t1_3p":true,"wwise\/two_handed_axes":true} 20:19:25.375 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.81599999999999995 20:19:25.954 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:19:25.954 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem, async-read, 20:19:25.954 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem, async-read, 20:19:25.954 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:19:25.988 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:19:25.988 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p 20:19:25.989 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:26.028 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:26.028 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p 20:19:27.216 [Lua] HORDE: last wave, reset to standard horde delay 20:19:27.216 [Lua] Time for new HOOORDE! multi_last_wave 20:19:27.216 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 20:19:27.216 [Lua] horde requested: ambush 20:19:27.216 [Lua] setting up ambush-horde 20:19:27.216 [Lua] Composing horde 'beastmen_huge_armor' .. using variant 'elite_mix' 20:19:27.216 [Lua] -> spawning: 28 20:19:27.216 [Lua] horde crated with id 11 of type ambush 20:19:27.216 [Lua] ambush horde has started 20:19:27.306 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:19:28.355 [GameSession] create_game_object(84, 339) 20:19:28.355 [GameSession] create_game_object(339, 0) -> 110000105182d5d 20:19:28.355 [GameSession] create_game_object(339, 0) -> 11000010493d8ff 20:19:28.355 [GameSession] create_game_object(339, 0) -> 110000104a550a1 20:19:29.720 [GameSession] destroy_game_object(338) 20:19:29.791 [GameSession] destroy_game_object(337) 20:19:30.411 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {} 20:19:30.541 [GameSession] destroy_game_object(339) 20:19:30.986 [Lua] [PackageManager] Unload: wwise/handgun, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:30.996 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_04/wpn_wh_halberd_04_3p, DeusChestPreloadSystem 20:19:30.996 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t1/wpn_empire_handgun_02_t1_3p, DeusChestPreloadSystem 20:19:30.996 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:19:31.487 [GameSession] destroy_game_object(332) 20:19:31.794 [Lua] Init group template: horde 20:19:31.867 [GameSession] create_game_object(84, 340) 20:19:31.867 [GameSession] create_game_object(340, 0) -> 110000105182d5d 20:19:31.867 [GameSession] create_game_object(340, 0) -> 11000010493d8ff 20:19:31.867 [GameSession] create_game_object(340, 0) -> 110000104a550a1 20:19:32.288 [GameSession] create_game_object(84, 341) 20:19:32.288 [GameSession] create_game_object(341, 0) -> 110000105182d5d 20:19:32.288 [GameSession] create_game_object(341, 0) -> 11000010493d8ff 20:19:32.288 [GameSession] create_game_object(341, 0) -> 110000104a550a1 20:19:33.229 [GameSession] create_game_object(84, 342) 20:19:33.229 [GameSession] create_game_object(342, 0) -> 110000105182d5d 20:19:33.229 [GameSession] create_game_object(342, 0) -> 11000010493d8ff 20:19:33.229 [GameSession] create_game_object(342, 0) -> 110000104a550a1 20:19:33.374 [GameSession] create_game_object(84, 343) 20:19:33.374 [GameSession] create_game_object(343, 0) -> 110000105182d5d 20:19:33.374 [GameSession] create_game_object(343, 0) -> 11000010493d8ff 20:19:33.374 [GameSession] create_game_object(343, 0) -> 110000104a550a1 20:19:33.625 [GameSession] destroy_game_object(343) 20:19:33.644 [GameSession] destroy_game_object(342) 20:19:33.833 [GameSession] destroy_game_object(340) 20:19:34.059 [GameSession] destroy_game_object(341) 20:19:35.453 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.83199999999999996 20:19:36.311 [GameSession] create_game_object(84, 344) 20:19:36.311 [GameSession] create_game_object(344, 0) -> 110000105182d5d 20:19:36.311 [GameSession] create_game_object(344, 0) -> 11000010493d8ff 20:19:36.311 [GameSession] create_game_object(344, 0) -> 110000104a550a1 20:19:36.697 [GameSession] create_game_object(84, 345) 20:19:36.697 [GameSession] create_game_object(345, 0) -> 110000105182d5d 20:19:36.697 [GameSession] create_game_object(345, 0) -> 11000010493d8ff 20:19:36.697 [GameSession] create_game_object(345, 0) -> 110000104a550a1 20:19:37.187 [GameSession] create_game_object(84, 346) 20:19:37.188 [GameSession] create_game_object(346, 0) -> 110000105182d5d 20:19:37.188 [GameSession] create_game_object(346, 0) -> 11000010493d8ff 20:19:37.188 [GameSession] create_game_object(346, 0) -> 110000104a550a1 20:19:37.772 [GameSession] destroy_game_object(345) 20:19:37.794 [GameSession] destroy_game_object(346) 20:19:38.169 error: [Unit] Unit: '#ID[2f78385d48751aad]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:19:39.044 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.55600000000000005 20:19:39.449 [GameSession] destroy_game_object(344) 20:19:39.843 [GameSession] create_game_object(84, 347) 20:19:39.843 [GameSession] create_game_object(347, 0) -> 110000105182d5d 20:19:39.843 [GameSession] create_game_object(347, 0) -> 11000010493d8ff 20:19:39.843 [GameSession] create_game_object(347, 0) -> 110000104a550a1 20:19:40.068 [GameSession] destroy_game_object(347) 20:19:40.172 [GameSession] create_game_object(84, 348) 20:19:40.172 [GameSession] create_game_object(348, 0) -> 110000105182d5d 20:19:40.172 [GameSession] create_game_object(348, 0) -> 11000010493d8ff 20:19:40.172 [GameSession] create_game_object(348, 0) -> 110000104a550a1 20:19:40.290 [GameSession] create_game_object(84, 349) 20:19:40.290 [GameSession] create_game_object(349, 0) -> 110000105182d5d 20:19:40.290 [GameSession] create_game_object(349, 0) -> 11000010493d8ff 20:19:40.290 [GameSession] create_game_object(349, 0) -> 110000104a550a1 20:19:40.577 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.83999999999999997 20:19:41.692 [GameSession] create_game_object(84, 350) 20:19:41.692 [GameSession] create_game_object(350, 0) -> 110000105182d5d 20:19:41.692 [GameSession] create_game_object(350, 0) -> 11000010493d8ff 20:19:41.692 [GameSession] create_game_object(350, 0) -> 110000104a550a1 20:19:42.829 [GameSession] create_game_object(84, 351) 20:19:42.829 [GameSession] create_game_object(351, 0) -> 110000105182d5d 20:19:42.829 [GameSession] create_game_object(351, 0) -> 11000010493d8ff 20:19:42.829 [GameSession] create_game_object(351, 0) -> 110000104a550a1 20:19:45.232 [GameSession] destroy_game_object(350) 20:19:45.477 [GameSession] destroy_game_object(348) 20:19:45.477 [GameSession] destroy_game_object(349) 20:19:45.674 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.84799999999999998 20:19:45.738 [GameSession] destroy_game_object(351) 20:19:46.171 [GameSession] create_game_object(84, 352) 20:19:46.171 [GameSession] create_game_object(352, 0) -> 110000105182d5d 20:19:46.171 [GameSession] create_game_object(352, 0) -> 11000010493d8ff 20:19:46.171 [GameSession] create_game_object(352, 0) -> 110000104a550a1 20:19:48.374 [GameSession] create_game_object(84, 353) 20:19:48.374 [GameSession] create_game_object(353, 0) -> 110000105182d5d 20:19:48.374 [GameSession] create_game_object(353, 0) -> 11000010493d8ff 20:19:48.374 [GameSession] create_game_object(353, 0) -> 110000104a550a1 20:19:49.812 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:19:50.104 [GameSession] destroy_game_object(353) 20:19:50.279 [Lua] Coordinated attack! 20:19:50.705 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.85599999999999998 20:19:50.759 [GameSession] create_game_object(84, 354) 20:19:50.759 [GameSession] create_game_object(354, 0) -> 110000105182d5d 20:19:50.759 [GameSession] create_game_object(354, 0) -> 11000010493d8ff 20:19:50.759 [GameSession] create_game_object(354, 0) -> 110000104a550a1 20:19:50.856 [GameSession] destroy_game_object(354) 20:19:50.953 [GameSession] create_game_object(84, 355) 20:19:50.953 [GameSession] create_game_object(355, 0) -> 110000105182d5d 20:19:50.953 [GameSession] create_game_object(355, 0) -> 11000010493d8ff 20:19:50.953 [GameSession] create_game_object(355, 0) -> 110000104a550a1 20:19:50.983 [GameSession] destroy_game_object(330) 20:19:51.132 [GameSession] create_game_object(84, 356) 20:19:51.132 [GameSession] create_game_object(356, 0) -> 110000105182d5d 20:19:51.132 [GameSession] create_game_object(356, 0) -> 11000010493d8ff 20:19:51.132 [GameSession] create_game_object(356, 0) -> 110000104a550a1 20:19:51.484 [GameSession] create_game_object(84, 357) 20:19:51.484 [GameSession] create_game_object(357, 0) -> 110000105182d5d 20:19:51.484 [GameSession] create_game_object(357, 0) -> 11000010493d8ff 20:19:51.484 [GameSession] create_game_object(357, 0) -> 110000104a550a1 20:19:51.701 [GameSession] destroy_game_object(352) 20:19:51.768 [Lua] Horde killed: ? 20:19:52.085 [GameSession] create_game_object(84, 358) 20:19:52.085 [GameSession] create_game_object(358, 0) -> 110000105182d5d 20:19:52.085 [GameSession] create_game_object(358, 0) -> 11000010493d8ff 20:19:52.085 [GameSession] create_game_object(358, 0) -> 110000104a550a1 20:19:52.158 [GameSession] destroy_game_object(358) 20:19:52.385 [GameSession] create_game_object(84, 359) 20:19:52.385 [GameSession] create_game_object(359, 0) -> 110000105182d5d 20:19:52.385 [GameSession] create_game_object(359, 0) -> 11000010493d8ff 20:19:52.385 [GameSession] create_game_object(359, 0) -> 110000104a550a1 20:19:52.651 [GameSession] destroy_game_object(359) 20:19:53.039 [GameSession] destroy_game_object(356) 20:19:53.914 [GameSession] destroy_game_object(214) 20:19:55.241 [GameSession] create_game_object(84, 360) 20:19:55.241 [GameSession] create_game_object(360, 0) -> 110000105182d5d 20:19:55.241 [GameSession] create_game_object(360, 0) -> 11000010493d8ff 20:19:55.241 [GameSession] create_game_object(360, 0) -> 110000104a550a1 20:19:59.104 [GameSession] create_game_object(84, 361) 20:19:59.104 [GameSession] create_game_object(361, 0) -> 110000105182d5d 20:19:59.104 [GameSession] create_game_object(361, 0) -> 11000010493d8ff 20:19:59.104 [GameSession] create_game_object(361, 0) -> 110000104a550a1 20:19:59.131 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:19:59.575 [GameSession] destroy_game_object(361) 20:19:59.808 [GameSession] create_game_object(84, 362) 20:19:59.808 [GameSession] create_game_object(362, 0) -> 110000105182d5d 20:19:59.808 [GameSession] create_game_object(362, 0) -> 11000010493d8ff 20:19:59.808 [GameSession] create_game_object(362, 0) -> 110000104a550a1 20:20:00.739 [GameSession] create_game_object(84, 363) 20:20:00.739 [GameSession] create_game_object(363, 0) -> 110000105182d5d 20:20:00.739 [GameSession] create_game_object(363, 0) -> 11000010493d8ff 20:20:00.739 [GameSession] create_game_object(363, 0) -> 110000104a550a1 20:20:00.762 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.872 20:20:01.070 [GameSession] create_game_object(84, 364) 20:20:01.070 [GameSession] create_game_object(364, 0) -> 110000105182d5d 20:20:01.070 [GameSession] create_game_object(364, 0) -> 11000010493d8ff 20:20:01.070 [GameSession] create_game_object(364, 0) -> 110000104a550a1 20:20:01.264 [GameSession] create_game_object(84, 365) 20:20:01.264 [GameSession] create_game_object(365, 0) -> 110000105182d5d 20:20:01.264 [GameSession] create_game_object(365, 0) -> 11000010493d8ff 20:20:01.264 [GameSession] create_game_object(365, 0) -> 110000104a550a1 20:20:02.678 [Lua] Horde killed: ? 20:20:04.289 [GameSession] create_game_object(84, 366) 20:20:04.289 [GameSession] create_game_object(366, 0) -> 110000105182d5d 20:20:04.289 [GameSession] create_game_object(366, 0) -> 11000010493d8ff 20:20:04.289 [GameSession] create_game_object(366, 0) -> 110000104a550a1 20:20:04.624 [GameSession] create_game_object(84, 367) 20:20:04.624 [GameSession] create_game_object(367, 0) -> 110000105182d5d 20:20:04.624 [GameSession] create_game_object(367, 0) -> 11000010493d8ff 20:20:04.624 [GameSession] create_game_object(367, 0) -> 110000104a550a1 20:20:04.624 [GameSession] create_game_object(84, 368) 20:20:04.624 [GameSession] create_game_object(368, 0) -> 110000105182d5d 20:20:04.624 [GameSession] create_game_object(368, 0) -> 11000010493d8ff 20:20:04.624 [GameSession] create_game_object(368, 0) -> 110000104a550a1 20:20:05.438 [GameSession] destroy_game_object(368) 20:20:05.512 [GameSession] destroy_game_object(367) 20:20:05.794 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.88 20:20:05.888 [GameSession] create_game_object(84, 369) 20:20:05.888 [GameSession] create_game_object(369, 0) -> 110000105182d5d 20:20:05.888 [GameSession] create_game_object(369, 0) -> 11000010493d8ff 20:20:05.888 [GameSession] create_game_object(369, 0) -> 110000104a550a1 20:20:05.966 [GameSession] create_game_object(84, 370) 20:20:05.966 [GameSession] create_game_object(370, 0) -> 110000105182d5d 20:20:05.966 [GameSession] create_game_object(370, 0) -> 11000010493d8ff 20:20:05.966 [GameSession] create_game_object(370, 0) -> 110000104a550a1 20:20:08.758 [GameSession] create_game_object(84, 371) 20:20:08.758 [GameSession] create_game_object(371, 0) -> 110000105182d5d 20:20:08.758 [GameSession] create_game_object(371, 0) -> 11000010493d8ff 20:20:08.758 [GameSession] create_game_object(371, 0) -> 110000104a550a1 20:20:08.988 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:20:09.000 [Lua] Spline already found! 20:20:09.028 [Lua] Init group template: spline_patrol 20:20:10.680 [Lua] Horde killed: ? 20:20:10.701 error: [Unit] Unit: '#ID[2aa23dabfde0f18e]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:20:10.829 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.88800000000000001 20:20:15.639 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:20:15.916 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.89600000000000002 20:20:19.374 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.91200000000000003 20:20:19.387 [Lua] [SharedState] deus_run_state_14553509: power_ups:11000010493d8ff:1:4:3 = [{"client_id":456974688,"name":"explosive_ordinance","rarity":"rare"},{"rarity":"unique","client_id":305347520,"name":"drop_item_on_ability_use"},{"name":"talent_4_2","rarity":"rare","client_id":1950253056},{"name":"deus_guard_aura_check","rarity":"exotic","client_id":254893200},{"client_id":879155776,"name":"talent_1_3","rarity":"exotic"},{"client_id":320363040,"name":"talent_2_3","rarity":"rare"},{"client_id":410700256,"name":"talent_3_3","rarity":"exotic"},{"client_id":2119348864,"name":"talent_4_1","rarity":"rare"},{"client_id":1704106496,"name":"talent_5_1","rarity":"rare"},{"client_id":930980224,"name":"talent_6_2","rarity":"unique"},{"icon":"deus_icon_cooldown_regen","advanced_description":"description_deus_cooldown_regen","max_amount":1,"description_values":[{"value_type":"percent","value":0.1}],"buff_name":"power_up_deus_cooldown_regen_rare","client_id":117109376,"display_name":"display_name_deus_cooldown_regen","name":"deus_cooldown_regen","availability":["cursed_chest","weapon_chest","shrine"],"rarity":"rare","id":51},{"talent_index":1,"id":1,"max_amount":1,"talent_tier":1,"client_id":602013184,"talent":true,"availability":["cursed_chest","weapon_chest","shrine"],"name":"talent_1_1","rarity":"exotic"}] 20:20:19.387 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 861 20:20:19.387 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 11 20:20:19.387 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4400 20:20:19.462 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = 20:20:20.050 [GameSession] destroy_game_object(15) 20:20:20.155 [Lua] [SharedState] deus_run_state_14553509: healthkit:110000104a550a1:1:1:1 = healthkit_first_aid_kit_01 20:20:21.589 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000105182d5d:1:5:1 = [{"client_id":750813760,"name":"deus_damage_reduction_on_incapacitated","rarity":"rare"},{"rarity":"rare","client_id":1175045760,"name":"barkskin"},{"name":"deus_more_head_less_body_damage","rarity":"rare","client_id":1656864256},{"client_id":1824082944,"name":"talent_5_3","rarity":"rare"},{"rarity":"rare","client_id":1382778880,"name":"shrapnel"},{"name":"natural_bond","rarity":"rare","client_id":588495168},{"client_id":1444746368,"name":"always_blocking","rarity":"unique"},{"rarity":"exotic","client_id":1519489152,"name":"talent_1_3"},{"name":"deus_cooldown_reg_not_hit","rarity":"exotic","client_id":1765295744},{"client_id":747194368,"name":"explosive_kills_on_elite_kills","rarity":"exotic"},{"rarity":"exotic","client_id":1130665216,"name":"deus_block_procs_parry"},{"name":"talent_1_1","rarity":"exotic","client_id":200068192},{"name":"talent_2_1","rarity":"rare","client_id":133346432},{"name":"talent_3_2","rarity":"exotic","client_id":1513431936},{"name":"talent_4_1","rarity":"rare","client_id":1372333184},{"name":"talent_5_2","rarity":"rare","client_id":854402176},{"name":"talent_6_2","rarity":"unique","client_id":1057302784}] 20:20:21.590 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 468 20:20:21.590 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 12 20:20:21.590 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4600 20:20:22.110 [GameSession] destroy_game_object(253) 20:20:22.414 [GameSession] destroy_game_object(365) 20:20:22.576 [GameSession] 11000010493d8ff -> create_game_object(2099) 20:20:22.576 [GameSession] create_game_object(2099, 0) -> 110000105182d5d 20:20:22.576 [GameSession] create_game_object(2099, 0) -> 110000104a550a1 20:20:22.576 [Lua] [GameNetworkManager] game object created go_id=2099, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:22.580 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.88976377248764038 20:20:22.642 [GameSession] 11000010493d8ff -> create_game_object(2100) 20:20:22.642 [GameSession] create_game_object(2100, 0) -> 110000105182d5d 20:20:22.642 [GameSession] create_game_object(2100, 0) -> 110000104a550a1 20:20:22.642 [Lua] [GameNetworkManager] game object created go_id=2100, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:22.647 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.86614173650741577 20:20:22.710 [GameSession] 11000010493d8ff -> create_game_object(2101) 20:20:22.710 [GameSession] create_game_object(2101, 0) -> 110000105182d5d 20:20:22.710 [GameSession] create_game_object(2101, 0) -> 110000104a550a1 20:20:22.710 [Lua] [GameNetworkManager] game object created go_id=2101, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:22.731 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.84251970052719116 20:20:22.998 [GameSession] 11000010493d8ff -> destroy_game_object(2099) 20:20:22.998 [Lua] [GameNetworkManager] game object was destroyed id=2099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:23.065 [GameSession] 11000010493d8ff -> destroy_game_object(2100) 20:20:23.065 [Lua] [GameNetworkManager] game object was destroyed id=2100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:23.216 [GameSession] 11000010493d8ff -> destroy_game_object(2101) 20:20:23.216 [Lua] [GameNetworkManager] game object was destroyed id=2101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:23.882 [GameSession] destroy_game_object(251) 20:20:24.130 [GameSession] 11000010493d8ff -> create_game_object(2102) 20:20:24.130 [GameSession] create_game_object(2102, 0) -> 110000105182d5d 20:20:24.130 [GameSession] create_game_object(2102, 0) -> 110000104a550a1 20:20:24.130 [Lua] [GameNetworkManager] game object created go_id=2102, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.135 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.81889766454696655 20:20:24.193 [GameSession] 11000010493d8ff -> create_game_object(2103) 20:20:24.193 [GameSession] create_game_object(2103, 0) -> 110000105182d5d 20:20:24.193 [GameSession] create_game_object(2103, 0) -> 110000104a550a1 20:20:24.193 [Lua] [GameNetworkManager] game object created go_id=2103, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.228 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.80314958095550537 20:20:24.300 [GameSession] 11000010493d8ff -> create_game_object(2104) 20:20:24.300 [GameSession] create_game_object(2104, 0) -> 110000105182d5d 20:20:24.300 [GameSession] create_game_object(2104, 0) -> 110000104a550a1 20:20:24.300 [Lua] [GameNetworkManager] game object created go_id=2104, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.304 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.77952754497528076 20:20:24.606 [GameSession] 11000010493d8ff -> create_game_object(2105) 20:20:24.606 [GameSession] create_game_object(2105, 0) -> 110000105182d5d 20:20:24.606 [GameSession] create_game_object(2105, 0) -> 110000104a550a1 20:20:24.606 [Lua] [GameNetworkManager] game object created go_id=2105, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.609 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.75590550899505615 20:20:24.677 [GameSession] 11000010493d8ff -> create_game_object(2106) 20:20:24.677 [GameSession] create_game_object(2106, 0) -> 110000105182d5d 20:20:24.677 [GameSession] create_game_object(2106, 0) -> 110000104a550a1 20:20:24.677 [Lua] [GameNetworkManager] game object created go_id=2106, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.682 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.73228347301483154 20:20:24.728 [GameSession] 11000010493d8ff -> create_game_object(2107) 20:20:24.728 [GameSession] create_game_object(2107, 0) -> 110000105182d5d 20:20:24.728 [GameSession] create_game_object(2107, 0) -> 110000104a550a1 20:20:24.728 [Lua] [GameNetworkManager] game object created go_id=2107, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:24.764 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.70866143703460693 20:20:24.791 [GameSession] 11000010493d8ff -> destroy_game_object(2102) 20:20:24.791 [Lua] [GameNetworkManager] game object was destroyed id=2102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:24.961 [GameSession] 11000010493d8ff -> destroy_game_object(2103) 20:20:24.961 [Lua] [GameNetworkManager] game object was destroyed id=2103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:24.961 [GameSession] 11000010493d8ff -> destroy_game_object(2104) 20:20:24.961 [Lua] [GameNetworkManager] game object was destroyed id=2104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.041 [GameSession] 11000010493d8ff -> create_game_object(2108) 20:20:25.041 [GameSession] create_game_object(2108, 0) -> 110000105182d5d 20:20:25.041 [GameSession] create_game_object(2108, 0) -> 110000104a550a1 20:20:25.041 [Lua] [GameNetworkManager] game object created go_id=2108, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.062 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.68503934144973755 20:20:25.125 [GameSession] 11000010493d8ff -> create_game_object(2109) 20:20:25.125 [GameSession] create_game_object(2109, 0) -> 110000105182d5d 20:20:25.125 [GameSession] create_game_object(2109, 0) -> 110000104a550a1 20:20:25.125 [Lua] [GameNetworkManager] game object created go_id=2109, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.130 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.66929131746292114 20:20:25.179 [GameSession] 11000010493d8ff -> create_game_object(2110) 20:20:25.179 [GameSession] create_game_object(2110, 0) -> 110000105182d5d 20:20:25.179 [GameSession] create_game_object(2110, 0) -> 110000104a550a1 20:20:25.179 [Lua] [GameNetworkManager] game object created go_id=2110, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.183 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.64566928148269653 20:20:25.262 [GameSession] 11000010493d8ff -> destroy_game_object(2105) 20:20:25.262 [Lua] [GameNetworkManager] game object was destroyed id=2105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.381 [GameSession] 11000010493d8ff -> destroy_game_object(2106) 20:20:25.381 [Lua] [GameNetworkManager] game object was destroyed id=2106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.506 [GameSession] 11000010493d8ff -> destroy_game_object(2107) 20:20:25.506 [Lua] [GameNetworkManager] game object was destroyed id=2107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.506 [GameSession] 11000010493d8ff -> create_game_object(2111) 20:20:25.506 [GameSession] create_game_object(2111, 0) -> 110000105182d5d 20:20:25.506 [GameSession] create_game_object(2111, 0) -> 110000104a550a1 20:20:25.506 [Lua] [GameNetworkManager] game object created go_id=2111, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.511 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.62204724550247192 20:20:25.555 [GameSession] 11000010493d8ff -> create_game_object(2112) 20:20:25.555 [GameSession] create_game_object(2112, 0) -> 110000105182d5d 20:20:25.555 [GameSession] create_game_object(2112, 0) -> 110000104a550a1 20:20:25.555 [Lua] [GameNetworkManager] game object created go_id=2112, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.605 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.59842520952224731 20:20:25.652 [GameSession] 11000010493d8ff -> create_game_object(2113) 20:20:25.652 [GameSession] create_game_object(2113, 0) -> 110000105182d5d 20:20:25.652 [GameSession] create_game_object(2113, 0) -> 110000104a550a1 20:20:25.652 [Lua] [GameNetworkManager] game object created go_id=2113, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:20:25.657 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.57480317354202271 20:20:25.752 [GameSession] 11000010493d8ff -> destroy_game_object(2108) 20:20:25.752 [Lua] [GameNetworkManager] game object was destroyed id=2108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.851 [GameSession] 11000010493d8ff -> destroy_game_object(2109) 20:20:25.851 [Lua] [GameNetworkManager] game object was destroyed id=2109 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:25.919 [GameSession] 11000010493d8ff -> destroy_game_object(2110) 20:20:25.919 [Lua] [GameNetworkManager] game object was destroyed id=2110 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:26.002 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.91200000000000003 20:20:26.216 [GameSession] 11000010493d8ff -> destroy_game_object(2111) 20:20:26.216 [Lua] [GameNetworkManager] game object was destroyed id=2111 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:26.316 [GameSession] 11000010493d8ff -> destroy_game_object(2112) 20:20:26.316 [Lua] [GameNetworkManager] game object was destroyed id=2112 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:26.382 [GameSession] 11000010493d8ff -> destroy_game_object(2113) 20:20:26.382 [Lua] [GameNetworkManager] game object was destroyed id=2113 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:20:27.915 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0) 20:20:27.927 [Lua] Spline already found! 20:20:27.995 [Lua] Init group template: spline_patrol 20:20:29.172 [GameSession] create_game_object(84, 372) 20:20:29.172 [GameSession] create_game_object(372, 0) -> 110000105182d5d 20:20:29.172 [GameSession] create_game_object(372, 0) -> 11000010493d8ff 20:20:29.172 [GameSession] create_game_object(372, 0) -> 110000104a550a1 20:20:29.666 [GameSession] destroy_game_object(372) 20:20:31.083 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.92000000000000004 20:20:32.308 [GameSession] destroy_game_object(257) 20:20:32.896 [GameSession] destroy_game_object(266) 20:20:32.974 [GameSession] destroy_game_object(256) 20:20:33.818 [GameSession] destroy_game_object(9) 20:20:33.894 [GameSession] create_game_object(68, 373) 20:20:33.894 [GameSession] create_game_object(373, 0) -> 110000105182d5d 20:20:33.894 [GameSession] create_game_object(373, 0) -> 11000010493d8ff 20:20:33.894 [GameSession] create_game_object(373, 0) -> 110000104a550a1 20:20:33.897 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = potion_hold_my_beer_01 20:20:34.692 [Lua] [SharedState] deus_run_state_14553509: power_ups:110000103724cc4:1:3:4 = [{"name":"deus_crit_chain_lightning","rarity":"unique","client_id":1578961152},{"rarity":"unique","client_id":1929555584,"name":"deus_parry_damage_immune"},{"name":"deus_ranged_crit_explosion","rarity":"unique","client_id":471969888},{"rarity":"unique","client_id":616159936,"name":"talent_6_2"},{"client_id":187443680,"name":"deus_block_procs_parry","rarity":"exotic"},{"client_id":1786702208,"name":"deus_infinite_dodges","rarity":"exotic"},{"rarity":"exotic","client_id":1716030976,"name":"talent_1_1"},{"rarity":"exotic","client_id":1659906048,"name":"talent_3_3"},{"client_id":2070237568,"name":"deus_ammo_pickup_heal","rarity":"rare"},{"rarity":"rare","client_id":406268320,"name":"talent_2_1"},{"rarity":"rare","client_id":770161088,"name":"talent_2_2"},{"rarity":"rare","client_id":1076583040,"name":"talent_4_2"},{"name":"talent_4_3","rarity":"rare","client_id":896688896},{"rarity":"rare","client_id":9202692,"name":"talent_5_1"},{"rarity":"rare","client_id":777840448,"name":"deus_damage_reduction_on_incapacitated"},{"client_id":1129681280,"name":"deus_reckless_swings","rarity":"unique"}] 20:20:34.692 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 965 20:20:34.692 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4800 20:20:34.692 [Lua] [SharedState] deus_run_state_14553509: power_up_chests_used:0:0:0:0 = 13 20:20:36.265 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.92800000000000005 20:20:37.704 [Lua] Override Player Respawning terror_event_respawn true 20:20:38.496 [GameSession] destroy_game_object(263) 20:20:39.554 [GameSession] destroy_game_object(246) 20:20:40.576 [GameSession] destroy_game_object(216) 20:20:40.576 [GameSession] destroy_game_object(220) 20:20:40.609 [GameSession] destroy_game_object(219) 20:20:40.821 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_3p":true,"wwise\/es_deus_01":true,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_3p":true} 20:20:41.342 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.93600000000000005 20:20:41.925 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/one_handed_axes":true,"units\/weapons\/player\/wpn_we_axe_03_t1\/wpn_we_axe_03_t1_3p":true} 20:20:41.929 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_3p, DeusChestPreloadSystem, async-read, 20:20:41.929 [Lua] [PackageManager] Load: wwise/es_deus_01, DeusChestPreloadSystem, async-read, 20:20:41.929 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_3p, DeusChestPreloadSystem, async-read, 20:20:41.929 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p, DeusChestPreloadSystem, async-read, 20:20:41.929 [Lua] [PackageManager] Load: wwise/one_handed_axes, DeusChestPreloadSystem, async-read, 20:20:41.942 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 4 7 11 20:20:41.959 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_3p 20:20:41.959 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_3p 20:20:41.960 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01 20:20:42.008 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01 20:20:42.008 [Lua] [PackageManager] Force_load: wwise/es_deus_01 20:20:42.009 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_3p 20:20:42.039 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_3p 20:20:42.039 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_3p 20:20:42.039 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 20:20:42.071 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 20:20:42.071 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 20:20:42.438 [GameSession] destroy_game_object(213) 20:20:42.439 [GameSession] destroy_game_object(218) 20:20:42.550 [GameSession] destroy_game_object(248) 20:20:42.673 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor 2 3 10 20:20:42.812 [GameSession] create_game_object(84, 374) 20:20:42.812 [GameSession] create_game_object(374, 0) -> 110000105182d5d 20:20:42.812 [GameSession] create_game_object(374, 0) -> 11000010493d8ff 20:20:42.812 [GameSession] create_game_object(374, 0) -> 110000104a550a1 20:20:43.179 [GameSession] destroy_game_object(238) 20:20:43.512 [GameSession] destroy_game_object(148) 20:20:43.512 error: [Unit] Unit: '#ID[aab9e81c05abc978]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[977f30c727bcdc84]' child 1: '#ID[73f97079307d0b67]' child 2: '#ID[5c1fdcfa699d80d0]' child 3: '#ID[d7d2cb36d7da85e7]' child 4: '#ID[d9796c50d810cd10]' 20:20:43.512 [GameSession] destroy_game_object(374) 20:20:45.089 [GameSession] create_game_object(84, 375) 20:20:45.089 [GameSession] create_game_object(375, 0) -> 110000105182d5d 20:20:45.089 [GameSession] create_game_object(375, 0) -> 11000010493d8ff 20:20:45.089 [GameSession] create_game_object(375, 0) -> 110000104a550a1 20:20:45.553 [GameSession] destroy_game_object(375) 20:20:45.607 [GameSession] destroy_game_object(242) 20:20:46.414 [GameSession] create_game_object(84, 376) 20:20:46.414 [GameSession] create_game_object(376, 0) -> 110000105182d5d 20:20:46.414 [GameSession] create_game_object(376, 0) -> 11000010493d8ff 20:20:46.414 [GameSession] create_game_object(376, 0) -> 110000104a550a1 20:20:46.933 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_pick_01_t3\/wpn_dw_pick_01_t3_3p":true,"wwise\/two_handed_axes":true} 20:20:46.933 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, DeusChestPreloadSystem, async-read, 20:20:46.933 [Lua] [PackageManager] Load: wwise/two_handed_axes, DeusChestPreloadSystem, async-read, 20:20:46.956 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 20:20:46.956 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p 20:20:49.009 [GameSession] destroy_game_object(223) 20:20:49.576 [GameSession] destroy_game_object(222) 20:20:49.709 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/two_handed_swords":true,"units\/weapons\/player\/wpn_empire_2h_sword_04_t2\/wpn_2h_sword_04_t2_3p":true} 20:20:49.835 [GameSession] create_game_object(84, 377) 20:20:49.835 [GameSession] create_game_object(377, 0) -> 110000105182d5d 20:20:49.835 [GameSession] create_game_object(377, 0) -> 11000010493d8ff 20:20:49.835 [GameSession] create_game_object(377, 0) -> 110000104a550a1 20:20:51.480 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95199999999999996 20:20:51.768 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.77500000000000002 20:20:51.768 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.90000000000000002 20:20:52.055 [Lua] [PackageManager] Load: wwise/two_handed_swords, DeusChestPreloadSystem, async-read, 20:20:52.055 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_04_t2/wpn_2h_sword_04_t2_3p, DeusChestPreloadSystem, async-read, 20:20:52.097 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 20:20:52.097 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 20:20:52.098 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_04_t2/wpn_2h_sword_04_t2_3p 20:20:52.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_04_t2/wpn_2h_sword_04_t2_3p 20:20:52.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_04_t2/wpn_2h_sword_04_t2_3p 20:20:52.366 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.755 20:20:52.765 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 55 20:20:52.765 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 993 20:20:52.765 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8180 20:20:52.765 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 48 20:20:52.771 [GameSession] destroy_game_object(35) 20:20:52.830 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 55 20:20:52.830 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 496 20:20:52.830 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8208 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 47 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 889 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8236 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 55 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1093 20:20:52.848 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8271 20:20:52.870 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.73999999999999999 20:20:53.752 [GameSession] create_game_object(84, 378) 20:20:53.752 [GameSession] create_game_object(378, 0) -> 110000105182d5d 20:20:53.752 [GameSession] create_game_object(378, 0) -> 11000010493d8ff 20:20:53.752 [GameSession] create_game_object(378, 0) -> 110000104a550a1 20:20:54.013 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 56 20:20:54.013 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1023 20:20:54.013 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8301 20:20:54.013 [Lua] [SharedState] deus_run_state_14553509: ground_coins_picked_up:0:0:0:0 = 49 20:20:54.018 [GameSession] destroy_game_object(34) 20:20:54.076 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 56 20:20:54.077 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 526 20:20:54.077 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8331 20:20:54.092 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 56 20:20:54.092 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1130 20:20:54.092 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8368 20:20:54.109 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 48 20:20:54.109 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 919 20:20:54.109 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8398 20:20:54.360 [GameSession] create_game_object(84, 379) 20:20:54.360 [GameSession] create_game_object(379, 0) -> 110000105182d5d 20:20:54.360 [GameSession] create_game_object(379, 0) -> 11000010493d8ff 20:20:54.360 [GameSession] create_game_object(379, 0) -> 110000104a550a1 20:20:56.490 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.95999999999999996 20:20:58.357 [GameSession] create_game_object(84, 380) 20:20:58.357 [GameSession] create_game_object(380, 0) -> 110000105182d5d 20:20:58.357 [GameSession] create_game_object(380, 0) -> 11000010493d8ff 20:20:58.357 [GameSession] create_game_object(380, 0) -> 110000104a550a1 20:21:01.570 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.96799999999999997 20:21:03.441 [Lua] [SharedState] deus_run_state_14553509: slot_melee:110000104a550a1:1:1:1 = item_key=deus_wh_2h_sword,powerlevel=600,rarity=exotic,skin=wh_2h_sword_skin_04,property=push_block_arc:88000,property=attack_speed:88000,trait=headhunter 20:21:03.441 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1010 20:21:03.441 [Lua] [SharedState] deus_run_state_14553509: melee_swap_chests_used:0:0:0:0 = {"unique":2,"exotic":1} 20:21:03.441 [Lua] [SharedState] deus_run_state_14553509: coins_spent:0:0:0:0 = -4920 20:21:03.441 [Lua] [SharedState] network_state_110000103724cc4: inventory_list:0:1:0:0 = {"third_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"resource_packages\/careers\/wh_captain":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_empire_2h_sword_04_t2\/wpn_2h_sword_04_t2_3p":false},"inventory_id":157119088,"first_person":{"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/skins\/helmgart\/chr_witch_hunter_captain_helmgart":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2":false,"units\/weapons\/player\/wpn_empire_2h_sword_04_t2\/wpn_2h_sword_04_t2":false,"resource_packages\/careers\/wh_captain":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_04":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":false,"units\/weapons\/player\/wpn_empire_2h_sword_04_t2\/wpn_2h_sword_04_t2_3p":false}} 20:21:03.442 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 20:21:03.442 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_04_t2/wpn_2h_sword_04_t2_3p, ProfileSynchronizer, async-read, 20:21:03.442 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer -> Package still referenced, NOT unloaded: 20:21:03.455 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 157119088 20:21:03.466 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer 20:21:03.553 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 157119088 20:21:03.566 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 157119088 20:21:03.620 [Lua] [SharedState] network_state_110000103724cc4: loaded_inventory_id:110000104a550a1:1:0:0 = 157119088 20:21:06.681 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.97599999999999998 20:21:07.531 [Lua] Set lobby begin: 20:21:07.531 [Lua] Lobby data twitch_enabled = false 20:21:07.531 [Lua] Lobby data selected_mission_id = journey_cave 20:21:07.531 [Lua] Lobby data num_players = 4 20:21:07.531 [Lua] Lobby data difficulty_tweak = 3 20:21:07.531 [Lua] Lobby data host = 110000103724cc4 20:21:07.531 [Lua] Lobby data matchmaking_type = 2 20:21:07.532 [Lua] Lobby data is_private = false 20:21:07.532 [Lua] Lobby data match_started = true 20:21:07.532 [Lua] Lobby data difficulty = hardest 20:21:07.532 [Lua] Lobby data player_slot_1 = 110000104a550a1:1 20:21:07.532 [Lua] Lobby data player_slot_4 = 11000010493d8ff:1 20:21:07.532 [Lua] Lobby data unique_server_name = Tierce 20:21:07.532 [Lua] Lobby data quick_game = true 20:21:07.532 [Lua] Lobby data country_code = CZ 20:21:07.532 [Lua] Lobby data matchmaking = true 20:21:07.532 [Lua] Lobby data power_level = 740 20:21:07.532 [Lua] Lobby data mission_id = pat_town_tzeentch_path1 20:21:07.532 [Lua] Lobby data mechanism = deus 20:21:07.532 [Lua] Lobby data player_slot_5 = 110000105182d5d:1 20:21:07.532 [Lua] Lobby data player_slot_2 = 0:0 20:21:07.532 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9 20:21:07.532 [Lua] Lobby data player_slot_3 = 110000103724cc4:1 20:21:07.532 [Lua] Lobby data eac_authorized = true 20:21:07.532 [Lua] Set lobby end. 20:21:09.573 [GameSession] create_game_object(84, 381) 20:21:09.573 [GameSession] create_game_object(381, 0) -> 110000105182d5d 20:21:09.573 [GameSession] create_game_object(381, 0) -> 11000010493d8ff 20:21:09.573 [GameSession] create_game_object(381, 0) -> 110000104a550a1 20:21:10.890 [GameSession] create_game_object(84, 382) 20:21:10.890 [GameSession] create_game_object(382, 0) -> 110000105182d5d 20:21:10.890 [GameSession] create_game_object(382, 0) -> 11000010493d8ff 20:21:10.890 [GameSession] create_game_object(382, 0) -> 110000104a550a1 20:21:10.934 [GameSession] destroy_game_object(379) 20:21:11.172 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000105182d5d:1:5:1 = 0.66929131746292114 20:21:11.416 [GameSession] destroy_game_object(378) 20:21:13.958 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:21:13.958 [Lua] [Mutator] Activating mutator 'easier_packs' 20:21:15.743 [GameSession] destroy_game_object(5) 20:21:16.805 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 0.99199999999999999 20:21:17.027 [GameSession] create_game_object(84, 383) 20:21:17.027 [GameSession] create_game_object(383, 0) -> 110000105182d5d 20:21:17.027 [GameSession] create_game_object(383, 0) -> 11000010493d8ff 20:21:17.027 [GameSession] create_game_object(383, 0) -> 110000104a550a1 20:21:17.263 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":true,"wwise\/we_deus_01":true,"units\/weapons\/player\/wpn_we_deus_03\/wpn_we_deus_03_3p":true} 20:21:17.385 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_03/wpn_we_deus_03_3p, DeusChestPreloadSystem, async-read, 20:21:17.385 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, DeusChestPreloadSystem, async-read, 20:21:17.385 [Lua] [PackageManager] Load: wwise/we_deus_01, DeusChestPreloadSystem, async-read, 20:21:17.392 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p, DeusChestPreloadSystem 20:21:17.393 [Lua] [PackageManager] Unload: wwise/one_handed_axes, DeusChestPreloadSystem 20:21:17.464 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_03/wpn_we_deus_03_3p 20:21:17.464 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_03/wpn_we_deus_03_3p 20:21:17.465 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 20:21:17.473 [GameSession] destroy_game_object(383) 20:21:17.536 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 20:21:17.536 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 20:21:17.536 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 20:21:17.586 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 20:21:17.586 [Lua] [PackageManager] Force_load: wwise/we_deus_01 20:21:19.222 [Lua] TerrorEventMixer.start_event: deus_generic_terror_event_with_door (seed: 1384192512) 20:21:19.495 [GameSession] destroy_game_object(291) 20:21:19.495 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[90aa9f54a1cb76cd]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[5c1fdcfa699d80d0]' child 3: '#ID[2e844fac5405c9c8]' child 4: '#ID[af253fda55f200a8]' 20:21:19.495 [GameSession] destroy_game_object(377) 20:21:19.513 [GameSession] destroy_game_object(80) 20:21:19.513 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[55f53543922e5248]' child 1: '#ID[25c242263ea934bf]' child 2: '#ID[38aeca8b639ed8c4]' child 3: '#ID[3482cadc2132a218]' child 4: '#ID[ef00696ae57e2496]' 20:21:19.513 [GameSession] destroy_game_object(376) 20:21:19.769 [Lua] [Mutator] Deactivating mutator 'easier_packs' 20:21:19.805 [Lua] [Mutator] Initializing mutator 'easier_packs' 20:21:19.805 [Lua] [Mutator] Activating mutator 'easier_packs' 20:21:20.958 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":true,"wwise\/repeating_handgun_pistol":true} 20:21:21.892 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000105182d5d:1:5:1 = 1 20:21:22.471 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":true,"wwise\/handgun":true} 20:21:22.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, DeusChestPreloadSystem, async-read, 20:21:22.471 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, DeusChestPreloadSystem, async-read, 20:21:22.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, DeusChestPreloadSystem, async-read, 20:21:22.471 [Lua] [PackageManager] Load: wwise/handgun, DeusChestPreloadSystem, async-read, 20:21:22.475 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_3p, DeusChestPreloadSystem 20:21:22.475 [Lua] [PackageManager] Unload: wwise/es_deus_01, DeusChestPreloadSystem 20:21:22.475 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_3p, DeusChestPreloadSystem 20:21:22.475 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_pick_01_t3/wpn_dw_pick_01_t3_3p, DeusChestPreloadSystem 20:21:22.475 [Lua] [PackageManager] Unload: wwise/two_handed_axes, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:21:22.500 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 20:21:22.500 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p 20:21:22.501 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 20:21:22.542 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 20:21:22.542 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 20:21:22.542 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p 20:21:22.575 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p 20:21:22.575 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p 20:21:25.527 [Lua] [SharedState] deus_chest_preload: preload_packages:0:1:0:0 = {"wwise\/crossbow":true,"units\/weapons\/player\/wpn_emp_crossbow_03_t2\/wpn_emp_crossbow_03_t2_3p":true,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":true} 20:21:27.684 [Lua] [PackageManager] Load: wwise/crossbow, DeusChestPreloadSystem, async-read, 20:21:27.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_crossbow_03_t2/wpn_emp_crossbow_03_t2_3p, DeusChestPreloadSystem, async-read, 20:21:27.685 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, DeusChestPreloadSystem, async-read, 20:21:27.685 [Lua] [PackageManager] Unload: wwise/two_handed_swords, DeusChestPreloadSystem -> Package still referenced, NOT unloaded: 20:21:30.875 error: [Unit] Unit: '#ID[b52012b6d7e85bc8]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[176b0ed707df9d59]' 20:21:34.801 [GameSession] destroy_game_object(371) 20:21:36.365 [GameSession] create_game_object(84, 384) 20:21:36.365 [GameSession] create_game_object(384, 0) -> 110000105182d5d 20:21:36.365 [GameSession] create_game_object(384, 0) -> 11000010493d8ff 20:21:36.365 [GameSession] create_game_object(384, 0) -> 110000104a550a1 20:21:36.498 [GameSession] destroy_game_object(362) 20:21:36.527 [GameSession] destroy_game_object(357) 20:21:36.900 [GameSession] create_game_object(84, 385) 20:21:36.900 [GameSession] create_game_object(385, 0) -> 110000105182d5d 20:21:36.900 [GameSession] create_game_object(385, 0) -> 11000010493d8ff 20:21:36.900 [GameSession] create_game_object(385, 0) -> 110000104a550a1 20:21:37.262 [GameSession] create_game_object(84, 386) 20:21:37.262 [GameSession] create_game_object(386, 0) -> 110000105182d5d 20:21:37.262 [GameSession] create_game_object(386, 0) -> 11000010493d8ff 20:21:37.262 [GameSession] create_game_object(386, 0) -> 110000104a550a1 20:21:39.812 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.89400000000000002 20:21:40.354 [GameSession] destroy_game_object(386) 20:21:40.755 [GameSession] create_game_object(84, 387) 20:21:40.755 [GameSession] create_game_object(387, 0) -> 110000105182d5d 20:21:40.755 [GameSession] create_game_object(387, 0) -> 11000010493d8ff 20:21:40.755 [GameSession] create_game_object(387, 0) -> 110000104a550a1 20:21:40.938 [GameSession] destroy_game_object(387) 20:21:41.059 [GameSession] create_game_object(84, 388) 20:21:41.059 [GameSession] create_game_object(388, 0) -> 110000105182d5d 20:21:41.059 [GameSession] create_game_object(388, 0) -> 11000010493d8ff 20:21:41.059 [GameSession] create_game_object(388, 0) -> 110000104a550a1 20:21:43.854 [Lua] event horde ends! 20:21:52.020 [Lua] event horde ends! 20:21:53.026 [GameSession] destroy_game_object(388) 20:21:53.799 [GameSession] destroy_game_object(385) 20:21:55.251 [GameSession] create_game_object(84, 389) 20:21:55.251 [GameSession] create_game_object(389, 0) -> 110000105182d5d 20:21:55.251 [GameSession] create_game_object(389, 0) -> 11000010493d8ff 20:21:55.251 [GameSession] create_game_object(389, 0) -> 110000104a550a1 20:21:56.750 [GameSession] destroy_game_object(389) 20:21:57.615 [GameSession] destroy_game_object(384) 20:21:59.833 [GameSession] create_game_object(84, 390) 20:21:59.833 [GameSession] create_game_object(390, 0) -> 110000105182d5d 20:21:59.833 [GameSession] create_game_object(390, 0) -> 11000010493d8ff 20:21:59.833 [GameSession] create_game_object(390, 0) -> 110000104a550a1 20:22:00.205 [Lua] event horde ends! 20:22:00.404 [GameSession] create_game_object(84, 391) 20:22:00.404 [GameSession] create_game_object(391, 0) -> 110000105182d5d 20:22:00.404 [GameSession] create_game_object(391, 0) -> 11000010493d8ff 20:22:00.404 [GameSession] create_game_object(391, 0) -> 110000104a550a1 20:22:00.747 [GameSession] create_game_object(84, 392) 20:22:00.747 [GameSession] create_game_object(392, 0) -> 110000105182d5d 20:22:00.747 [GameSession] create_game_object(392, 0) -> 11000010493d8ff 20:22:00.747 [GameSession] create_game_object(392, 0) -> 110000104a550a1 20:22:01.060 [GameSession] destroy_game_object(392) 20:22:01.095 [GameSession] create_game_object(84, 393) 20:22:01.095 [GameSession] create_game_object(393, 0) -> 110000105182d5d 20:22:01.095 [GameSession] create_game_object(393, 0) -> 11000010493d8ff 20:22:01.095 [GameSession] create_game_object(393, 0) -> 110000104a550a1 20:22:04.150 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.56000000000000005 20:22:08.770 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.59999999999999998 20:22:09.722 [GameSession] destroy_game_object(393) 20:22:11.061 [GameSession] create_game_object(7, 394) 20:22:11.062 [GameSession] create_game_object(394, 0) -> 110000105182d5d 20:22:11.062 [GameSession] create_game_object(394, 0) -> 11000010493d8ff 20:22:11.062 [GameSession] create_game_object(394, 0) -> 110000104a550a1 20:22:11.063 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.81818181818181823 20:22:12.030 [GameSession] destroy_game_object(394) 20:22:12.227 [GameSession] create_game_object(84, 395) 20:22:12.227 [GameSession] create_game_object(395, 0) -> 110000105182d5d 20:22:12.227 [GameSession] create_game_object(395, 0) -> 11000010493d8ff 20:22:12.227 [GameSession] create_game_object(395, 0) -> 110000104a550a1 20:22:13.327 [Lua] event horde ends! 20:22:15.252 [Lua] Destroying unit since outside mesh or world 20:22:15.439 [GameSession] destroy_game_object(395) 20:22:16.920 [GameSession] create_game_object(7, 396) 20:22:16.920 [GameSession] create_game_object(396, 0) -> 110000105182d5d 20:22:16.920 [GameSession] create_game_object(396, 0) -> 11000010493d8ff 20:22:16.920 [GameSession] create_game_object(396, 0) -> 110000104a550a1 20:22:16.923 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.72727272727272729 20:22:17.278 [Lua] Destroying unit since outside mesh or world 20:22:17.811 [GameSession] destroy_game_object(396) 20:22:21.471 [Lua] event horde ends! 20:22:21.471 [Lua] event horde ends! 20:22:22.988 [GameSession] create_game_object(7, 397) 20:22:22.988 [GameSession] create_game_object(397, 0) -> 110000105182d5d 20:22:22.988 [GameSession] create_game_object(397, 0) -> 11000010493d8ff 20:22:22.988 [GameSession] create_game_object(397, 0) -> 110000104a550a1 20:22:22.989 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.63636363636363635 20:22:23.351 [GameSession] create_game_object(84, 398) 20:22:23.351 [GameSession] create_game_object(398, 0) -> 110000105182d5d 20:22:23.351 [GameSession] create_game_object(398, 0) -> 11000010493d8ff 20:22:23.351 [GameSession] create_game_object(398, 0) -> 110000104a550a1 20:22:23.749 [GameSession] destroy_game_object(398) 20:22:23.860 [GameSession] destroy_game_object(397) 20:22:24.042 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.54800000000000004 20:22:24.174 [GameSession] destroy_game_object(391) 20:22:24.204 [GameSession] create_game_object(84, 399) 20:22:24.204 [GameSession] create_game_object(399, 0) -> 110000105182d5d 20:22:24.204 [GameSession] create_game_object(399, 0) -> 11000010493d8ff 20:22:24.204 [GameSession] create_game_object(399, 0) -> 110000104a550a1 20:22:25.150 [GameSession] create_game_object(84, 400) 20:22:25.150 [GameSession] create_game_object(400, 0) -> 110000105182d5d 20:22:25.150 [GameSession] create_game_object(400, 0) -> 11000010493d8ff 20:22:25.150 [GameSession] create_game_object(400, 0) -> 110000104a550a1 20:22:26.174 [GameSession] destroy_game_object(171) 20:22:26.174 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e67de8a749983b6d]' child 1: '#ID[6d734fb185c398b4]' child 2: '#ID[6867e460cafc6011]' child 3: '#ID[9eb6a65db5c3b24a]' child 4: '#ID[73f97079307d0b67]' child 5: '#ID[5c1fdcfa699d80d0]' child 6: '#ID[b354278a131c9be4]' 20:22:26.174 [GameSession] destroy_game_object(62) 20:22:26.174 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[6867e460cafc6011]' child 1: '#ID[e67de8a749983b6d]' child 2: '#ID[07e0f12f2470f33e]' child 3: '#ID[6d734fb185c398b4]' child 4: '#ID[9eb6a65db5c3b24a]' child 5: '#ID[25c242263ea934bf]' child 6: '#ID[38aeca8b639ed8c4]' child 7: '#ID[3482cadc2132a218]' 20:22:26.175 [GameSession] destroy_game_object(97) 20:22:26.175 error: [Unit] Unit: '#ID[823c0cb9e8f93050]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[e67de8a749983b6d]' child 1: '#ID[07e0f12f2470f33e]' child 2: '#ID[6d734fb185c398b4]' child 3: '#ID[90aa9f54a1cb76cd]' child 4: '#ID[73f97079307d0b67]' child 5: '#ID[38aeca8b639ed8c4]' child 6: '#ID[b354278a131c9be4]' 20:22:26.621 [GameSession] destroy_game_object(400) 20:22:28.020 [GameSession] create_game_object(84, 401) 20:22:28.020 [GameSession] create_game_object(401, 0) -> 110000105182d5d 20:22:28.020 [GameSession] create_game_object(401, 0) -> 11000010493d8ff 20:22:28.020 [GameSession] create_game_object(401, 0) -> 110000104a550a1 20:22:29.618 [Lua] event horde ends! 20:22:30.290 [GameSession] destroy_game_object(401) 20:22:31.972 [GameSession] create_game_object(7, 402) 20:22:31.972 [GameSession] create_game_object(402, 0) -> 110000105182d5d 20:22:31.972 [GameSession] create_game_object(402, 0) -> 11000010493d8ff 20:22:31.972 [GameSession] create_game_object(402, 0) -> 110000104a550a1 20:22:31.974 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.54545454545454541 20:22:32.003 [GameSession] destroy_game_object(399) 20:22:32.224 [GameSession] destroy_game_object(390) 20:22:32.750 [GameSession] create_game_object(84, 403) 20:22:32.750 [GameSession] create_game_object(403, 0) -> 110000105182d5d 20:22:32.750 [GameSession] create_game_object(403, 0) -> 11000010493d8ff 20:22:32.750 [GameSession] create_game_object(403, 0) -> 110000104a550a1 20:22:32.922 [GameSession] destroy_game_object(402) 20:22:32.951 [GameSession] create_game_object(84, 404) 20:22:32.951 [GameSession] create_game_object(404, 0) -> 110000105182d5d 20:22:32.951 [GameSession] create_game_object(404, 0) -> 11000010493d8ff 20:22:32.951 [GameSession] create_game_object(404, 0) -> 110000104a550a1 20:22:33.357 [GameSession] destroy_game_object(404) 20:22:34.794 [GameSession] create_game_object(84, 405) 20:22:34.794 [GameSession] create_game_object(405, 0) -> 110000105182d5d 20:22:34.794 [GameSession] create_game_object(405, 0) -> 11000010493d8ff 20:22:34.794 [GameSession] create_game_object(405, 0) -> 110000104a550a1 20:22:34.921 [GameSession] destroy_game_object(405) 20:22:35.364 [GameSession] destroy_game_object(403) 20:22:35.852 [GameSession] create_game_object(84, 406) 20:22:35.852 [GameSession] create_game_object(406, 0) -> 110000105182d5d 20:22:35.852 [GameSession] create_game_object(406, 0) -> 11000010493d8ff 20:22:35.852 [GameSession] create_game_object(406, 0) -> 110000104a550a1 20:22:35.980 [GameSession] create_game_object(58, 407) 20:22:35.980 [GameSession] create_game_object(407, 0) -> 110000105182d5d 20:22:35.980 [GameSession] create_game_object(407, 0) -> 11000010493d8ff 20:22:35.980 [GameSession] create_game_object(407, 0) -> 110000104a550a1 20:22:36.583 [GameSession] create_game_object(84, 408) 20:22:36.583 [GameSession] create_game_object(408, 0) -> 110000105182d5d 20:22:36.583 [GameSession] create_game_object(408, 0) -> 11000010493d8ff 20:22:36.583 [GameSession] create_game_object(408, 0) -> 110000104a550a1 20:22:37.132 [GameSession] create_game_object(84, 409) 20:22:37.132 [GameSession] create_game_object(409, 0) -> 110000105182d5d 20:22:37.132 [GameSession] create_game_object(409, 0) -> 11000010493d8ff 20:22:37.132 [GameSession] create_game_object(409, 0) -> 110000104a550a1 20:22:38.012 [GameSession] destroy_game_object(409) 20:22:38.664 [GameSession] create_game_object(84, 410) 20:22:38.664 [GameSession] create_game_object(410, 0) -> 110000105182d5d 20:22:38.664 [GameSession] create_game_object(410, 0) -> 11000010493d8ff 20:22:38.664 [GameSession] create_game_object(410, 0) -> 110000104a550a1 20:22:39.657 [Lua] event horde ends! 20:22:40.864 [GameSession] destroy_game_object(410) 20:22:40.883 [GameSession] create_game_object(7, 411) 20:22:40.883 [GameSession] create_game_object(411, 0) -> 110000105182d5d 20:22:40.883 [GameSession] create_game_object(411, 0) -> 11000010493d8ff 20:22:40.883 [GameSession] create_game_object(411, 0) -> 110000104a550a1 20:22:40.885 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:110000103724cc4:1:3:4 = 0.45454545454545453 20:22:41.772 [GameSession] destroy_game_object(411) 20:22:41.811 [GameSession] 11000010493d8ff -> create_game_object(2114) 20:22:41.811 [GameSession] create_game_object(2114, 0) -> 110000105182d5d 20:22:41.811 [GameSession] create_game_object(2114, 0) -> 110000104a550a1 20:22:41.811 [Lua] [GameNetworkManager] game object created go_id=2114, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:41.866 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.55905508995056152 20:22:41.917 [GameSession] destroy_game_object(408) 20:22:41.920 [GameSession] 11000010493d8ff -> create_game_object(2115) 20:22:41.920 [GameSession] create_game_object(2115, 0) -> 110000105182d5d 20:22:41.920 [GameSession] create_game_object(2115, 0) -> 110000104a550a1 20:22:41.920 [Lua] [GameNetworkManager] game object created go_id=2115, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:41.924 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.53543305397033691 20:22:41.997 [GameSession] 11000010493d8ff -> create_game_object(2116) 20:22:41.997 [GameSession] create_game_object(2116, 0) -> 110000105182d5d 20:22:41.997 [GameSession] create_game_object(2116, 0) -> 110000104a550a1 20:22:41.997 [Lua] [GameNetworkManager] game object created go_id=2116, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.001 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.5118110179901123 20:22:42.285 [GameSession] 11000010493d8ff -> create_game_object(2117) 20:22:42.285 [GameSession] create_game_object(2117, 0) -> 110000105182d5d 20:22:42.286 [GameSession] create_game_object(2117, 0) -> 110000104a550a1 20:22:42.286 [Lua] [GameNetworkManager] game object created go_id=2117, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.319 [GameSession] 11000010493d8ff -> destroy_game_object(2114) 20:22:42.319 [Lua] [GameNetworkManager] game object was destroyed id=2114 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.323 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4881889820098877 20:22:42.352 [GameSession] 11000010493d8ff -> destroy_game_object(2115) 20:22:42.352 [Lua] [GameNetworkManager] game object was destroyed id=2115 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.402 [GameSession] 11000010493d8ff -> create_game_object(2118) 20:22:42.402 [GameSession] create_game_object(2118, 0) -> 110000105182d5d 20:22:42.402 [GameSession] create_game_object(2118, 0) -> 110000104a550a1 20:22:42.402 [Lua] [GameNetworkManager] game object created go_id=2118, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.412 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.4645669162273407 20:22:42.468 [GameSession] 11000010493d8ff -> create_game_object(2119) 20:22:42.468 [GameSession] create_game_object(2119, 0) -> 110000105182d5d 20:22:42.468 [GameSession] create_game_object(2119, 0) -> 110000104a550a1 20:22:42.468 [Lua] [GameNetworkManager] game object created go_id=2119, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.469 [GameSession] 11000010493d8ff -> destroy_game_object(2116) 20:22:42.469 [Lua] [GameNetworkManager] game object was destroyed id=2116 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.473 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.44094488024711609 20:22:42.702 [GameSession] 11000010493d8ff -> destroy_game_object(2117) 20:22:42.702 [Lua] [GameNetworkManager] game object was destroyed id=2117 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.739 [GameSession] 11000010493d8ff -> create_game_object(2120) 20:22:42.739 [GameSession] create_game_object(2120, 0) -> 110000105182d5d 20:22:42.739 [GameSession] create_game_object(2120, 0) -> 110000104a550a1 20:22:42.739 [Lua] [GameNetworkManager] game object created go_id=2120, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.790 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.42519685626029968 20:22:42.819 [GameSession] 11000010493d8ff -> destroy_game_object(2118) 20:22:42.819 [Lua] [GameNetworkManager] game object was destroyed id=2118 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.852 [GameSession] 11000010493d8ff -> create_game_object(2121) 20:22:42.852 [GameSession] create_game_object(2121, 0) -> 110000105182d5d 20:22:42.852 [GameSession] create_game_object(2121, 0) -> 110000104a550a1 20:22:42.852 [Lua] [GameNetworkManager] game object created go_id=2121, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.856 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.40157479047775269 20:22:42.881 [GameSession] 11000010493d8ff -> destroy_game_object(2119) 20:22:42.881 [Lua] [GameNetworkManager] game object was destroyed id=2119 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:42.911 [GameSession] 11000010493d8ff -> create_game_object(2122) 20:22:42.911 [GameSession] create_game_object(2122, 0) -> 110000105182d5d 20:22:42.911 [GameSession] create_game_object(2122, 0) -> 110000104a550a1 20:22:42.911 [Lua] [GameNetworkManager] game object created go_id=2122, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:42.916 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.37795275449752808 20:22:43.204 [GameSession] 11000010493d8ff -> create_game_object(2123) 20:22:43.204 [GameSession] create_game_object(2123, 0) -> 110000105182d5d 20:22:43.204 [GameSession] create_game_object(2123, 0) -> 110000104a550a1 20:22:43.205 [Lua] [GameNetworkManager] game object created go_id=2123, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.255 [GameSession] 11000010493d8ff -> destroy_game_object(2120) 20:22:43.255 [Lua] [GameNetworkManager] game object was destroyed id=2120 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.255 [GameSession] 11000010493d8ff -> destroy_game_object(2121) 20:22:43.255 [Lua] [GameNetworkManager] game object was destroyed id=2121 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.259 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.35433071851730347 20:22:43.316 [GameSession] 11000010493d8ff -> create_game_object(2124) 20:22:43.316 [GameSession] create_game_object(2124, 0) -> 110000105182d5d 20:22:43.316 [GameSession] create_game_object(2124, 0) -> 110000104a550a1 20:22:43.316 [Lua] [GameNetworkManager] game object created go_id=2124, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.319 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.33070865273475647 20:22:43.351 [GameSession] 11000010493d8ff -> destroy_game_object(2122) 20:22:43.351 [Lua] [GameNetworkManager] game object was destroyed id=2122 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.379 [GameSession] 11000010493d8ff -> create_game_object(2125) 20:22:43.379 [GameSession] create_game_object(2125, 0) -> 110000105182d5d 20:22:43.379 [GameSession] create_game_object(2125, 0) -> 110000104a550a1 20:22:43.379 [Lua] [GameNetworkManager] game object created go_id=2125, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.383 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.31496062874794006 20:22:43.592 [GameSession] 11000010493d8ff -> destroy_game_object(2123) 20:22:43.592 [Lua] [GameNetworkManager] game object was destroyed id=2123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.661 [GameSession] 11000010493d8ff -> create_game_object(2126) 20:22:43.661 [GameSession] create_game_object(2126, 0) -> 110000105182d5d 20:22:43.661 [GameSession] create_game_object(2126, 0) -> 110000104a550a1 20:22:43.661 [Lua] [GameNetworkManager] game object created go_id=2126, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.662 [GameSession] 11000010493d8ff -> destroy_game_object(2124) 20:22:43.662 [Lua] [GameNetworkManager] game object was destroyed id=2124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.665 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.29133859276771545 20:22:43.733 [GameSession] 11000010493d8ff -> create_game_object(2127) 20:22:43.733 [GameSession] create_game_object(2127, 0) -> 110000105182d5d 20:22:43.733 [GameSession] create_game_object(2127, 0) -> 110000104a550a1 20:22:43.733 [Lua] [GameNetworkManager] game object created go_id=2127, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.768 [GameSession] 11000010493d8ff -> destroy_game_object(2125) 20:22:43.768 [Lua] [GameNetworkManager] game object was destroyed id=2125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:43.772 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.26771652698516846 20:22:43.819 [GameSession] destroy_game_object(406) 20:22:43.846 [GameSession] 11000010493d8ff -> create_game_object(2128) 20:22:43.846 [GameSession] create_game_object(2128, 0) -> 110000105182d5d 20:22:43.846 [GameSession] create_game_object(2128, 0) -> 110000104a550a1 20:22:43.846 [Lua] [GameNetworkManager] game object created go_id=2128, owner_id=11000010493d8ff go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 20:22:43.850 [Lua] [SharedState] deus_run_state_14553509: ranged_ammo:11000010493d8ff:1:4:3 = 0.24409449100494385 20:22:44.129 [GameSession] 11000010493d8ff -> destroy_game_object(2126) 20:22:44.129 [Lua] [GameNetworkManager] game object was destroyed id=2126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:44.129 [GameSession] 11000010493d8ff -> destroy_game_object(2127) 20:22:44.129 [Lua] [GameNetworkManager] game object was destroyed id=2127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:44.209 [GameSession] 11000010493d8ff -> destroy_game_object(2128) 20:22:44.209 [Lua] [GameNetworkManager] game object was destroyed id=2128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010493d8ff 20:22:45.769 [GameSession] create_game_object(84, 412) 20:22:45.769 [GameSession] create_game_object(412, 0) -> 110000105182d5d 20:22:45.769 [GameSession] create_game_object(412, 0) -> 11000010493d8ff 20:22:45.769 [GameSession] create_game_object(412, 0) -> 110000104a550a1 20:22:46.149 [Lua] [SharedState] deus_run_state_14553509: potion:110000104a550a1:1:1:1 = 20:22:46.340 [GameSession] create_game_object(84, 413) 20:22:46.340 [GameSession] create_game_object(413, 0) -> 110000105182d5d 20:22:46.340 [GameSession] create_game_object(413, 0) -> 11000010493d8ff 20:22:46.340 [GameSession] create_game_object(413, 0) -> 110000104a550a1 20:22:46.570 [GameSession] create_game_object(84, 414) 20:22:46.570 [GameSession] create_game_object(414, 0) -> 110000105182d5d 20:22:46.570 [GameSession] create_game_object(414, 0) -> 11000010493d8ff 20:22:46.570 [GameSession] create_game_object(414, 0) -> 110000104a550a1 20:22:47.397 [GameSession] destroy_game_object(363) 20:22:47.585 [GameSession] destroy_game_object(369) 20:22:47.666 [Lua] GO TO UNREACHABLE IDLE, DIST_SQ= 115.58298492431641 [Unit '#ID[d28076aa1c1c64a5]'] 20:22:47.817 [Lua] event horde ends! 20:22:48.398 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.42999999999999999 20:22:48.931 [GameSession] destroy_game_object(370) 20:22:49.103 [GameSession] destroy_game_object(364) 20:22:49.254 [GameSession] create_game_object(68, 415) 20:22:49.254 [GameSession] create_game_object(415, 0) -> 110000105182d5d 20:22:49.254 [GameSession] create_game_object(415, 0) -> 11000010493d8ff 20:22:49.254 [GameSession] create_game_object(415, 0) -> 110000104a550a1 20:22:49.720 [GameSession] destroy_game_object(366) 20:22:50.029 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000104a550a1:1:1:1 = 0.38800000000000001 20:22:50.029 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.34999999999999998 20:22:52.509 [GameSession] create_game_object(68, 416) 20:22:52.509 [GameSession] create_game_object(416, 0) -> 110000105182d5d 20:22:52.509 [GameSession] create_game_object(416, 0) -> 11000010493d8ff 20:22:52.509 [GameSession] create_game_object(416, 0) -> 110000104a550a1 20:22:53.682 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000103724cc4:0:0:0 = 57 20:22:53.682 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000103724cc4:1:0:0 = 1069 20:22:53.682 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8444 20:22:53.682 [Lua] [SharedState] deus_run_state_14553509: monster_coins_picked_up:0:0:0:0 = 8 20:22:53.689 [GameSession] destroy_game_object(416) 20:22:53.791 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:11000010493d8ff:0:0:0 = 49 20:22:53.791 [Lua] [SharedState] deus_run_state_14553509: soft_currency:11000010493d8ff:1:0:0 = 965 20:22:53.791 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8490 20:22:53.791 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000105182d5d:0:0:0 = 57 20:22:53.791 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000105182d5d:1:0:0 = 572 20:22:53.792 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8536 20:22:53.808 [Lua] [SharedState] deus_run_state_14553509: coin_chests_collected:110000104a550a1:0:0:0 = 57 20:22:53.808 [Lua] [SharedState] deus_run_state_14553509: soft_currency:110000104a550a1:1:0:0 = 1067 20:22:53.808 [Lua] [SharedState] deus_run_state_14553509: coins_earned:0:0:0:0 = 8593 20:23:00.684 [GameSession] create_game_object(35, 417) 20:23:00.684 [GameSession] create_game_object(417, 0) -> 110000105182d5d 20:23:00.684 [GameSession] create_game_object(417, 0) -> 11000010493d8ff 20:23:00.684 [GameSession] create_game_object(417, 0) -> 110000104a550a1 20:23:02.155 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.70999999999999996 20:23:02.731 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.68999999999999995 20:23:03.396 [Lua] [SharedState] deus_run_state_14553509: health_percentage:110000103724cc4:1:3:4 = 0.68000000000000005 20:23:03.396 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.33250000000000002 20:23:04.506 [Lua] [SharedState] deus_run_state_14553509: health_percentage:11000010493d8ff:1:4:3 = 0.32000000000000001 20:23:05.383 <>foundation/scripts/util/error.lua:26: [BuffSystem] ERROR! Too many server controlled buffs! (512/511)<> <> {00007ff764ff0000, 011ed000, 61517832, bd314674-2d13-4ef0-ab81-5693ea2299c3, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\grudge_marks_2021_08_10\engine\win64\release\vermintide2.pdb} {00007ff871050000, 001f5000, a280d1d6, 96ef4ed5-3740-2daa-a51d-4a4212ea4b2c, 00000001, ntdll.pdb} {00007ff86ff60000, 000be000, 38b369c4, dbe09e71-b370-9cb7-22c5-5e5573fa7be1, 00000001, kernel32.pdb} 0x00007ff764ff0000:0x00000000002d954d 0x00007ff764ff0000:0x000000000032a4db 0x00007ff764ff0000:0x0000000000329ea7 0x00007ff764ff0000:0x0000000000030c5e 0x00007ff764ff0000:0x000000000003062e 0x00007ff764ff0000:0x0000000000021935 0x00007ff764ff0000:0x0000000000021fc9 0x00007ff764ff0000:0x0000000000022182 0x00007ff764ff0000:0x0000000000487907 0x00007ff86ff60000:0x0000000000017034 BaseThreadInitThunk 0x00007ff871050000:0x0000000000052651 RtlUserThreadStart <> <>1<> <>main<> <>win32<> <>3caf390912f2<> <>release<> <>Developer Build (1.3.6875.0)<> <>746056a2-2351-4a2a-afee-1c1564b91934<> <>--- CPU CPU: AMD Ryzen 7 3700X 8-Core Processor Vendor: AuthenticAMD Logical processors: 16 Family: 8:15, Model: 7:1 Type: 0, Stepping: 0 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 Feature bits: EBX: 00000100 00010000 00001000 00000000 ECX: 01111110 11011000 00110010 00001011 EDX: 00010111 10001011 11111011 11111111 --- Memory Physical Total: 32717MB Available: 26636MB --- OS Windows version 10.0 build 19043, 64 bit Windows 10 Machine ID 5e86be93-f77e-4234-9f9c-4f5473921f5e --- Graphics Graphics card: NVIDIA GeForce RTX 2080 Ti (DirectX 11.0, 11048MB) Driver version: 49709 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6) Network interface: Intel(R) Wireless-AC 9260 160MHz (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6) --- Input Input device: Mouse (18.1): Myš Input device: Keyboard (19.4): Klávesnice Input device: Generic (17.0): USB PnP Sound Device Input device: Generic (17.0): vice Input device: Generic (17.0): USB Device Input device: Generic (17.0): USB Gaming Keyboard <> <>C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-12-03-19.26.49-746056a2-2351-4a2a-afee-1c1564b91934.log<> <>C:\Users\pc\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-12-03-19.26.49-746056a2-2351-4a2a-afee-1c1564b91934.dmp<> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> <> <> [1] =[C]: in function assert [2] @foundation/scripts/util/error.lua:26: in function fassert [3] @scripts/entity_system/systems/buff/buff_system.lua:201: in function _next_free_server_buff_id [4] @scripts/entity_system/systems/buff/buff_system.lua:246: in function add_buff [5] @scripts/unit_extensions/default_player_unit/buffs/buff_function_templates.lua:2633:in function <...ns/default_player_unit/buffs/buff_function_templates.lua:2596> [6] @scripts/unit_extensions/default_player_unit/buffs/buff_extension.lua:628: in function update [7] @scripts/entity_system/systems/buff/buff_system.lua:161:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:459: in function system_update [10] @scripts/entity_system/entity_system.lua:428: in function update [11] @scripts/game_state/state_ingame.lua:1012: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:891: in function game_update [14] @scripts/boot.lua:625:in function <> <> [2] condition = false; message = "[BuffSystem] ERROR! Too many server controlled buffs! (%d/%d)"; message = "[BuffSystem] ERROR! Too many server controlled buffs! (512/511)" [3] self = table: 0000000010D1BF20; free_buff_ids = table: 0000000010D245B0; free_buff_ids_size = 0; free_buff_id = 512 [4] self = table: 0000000010D1BF20; unit = [Unit \'#ID[ef9e3a8187693170]\']; template_name = "bardin_engineer_passive_ranged_power_aura_buff"; attacker_unit = [Unit \'#ID[71a0bbcb4a3c883f]\']; is_server_controlled = true; power_level = nil; source_attacker_unit = nil [5] owner_unit = [Unit \'#ID[71a0bbcb4a3c883f]\']; buff = table: 000000000AAFB5B0; params = table: 000000000187C6F0; template = table: 00000000017FD050; range = 10; range_squared = 100; owner_position = Vector3(11.2691, -13.5828, -10.3129); buff_to_add = "bardin_engineer_passive_ranged_power_aura_buff"; buff_system = table: 0000000010D1BF20; side = table: 000000000801F8E0; player_and_bot_units = table: 00000000080220D0; num_units = 4; i = 2; unit = [Unit \'#ID[ef9e3a8187693170]\']; unit_position = Vector3(10.8528, -15.0947, -13.4293); distance_squared = 12.170527458190918; buff_extension = table: 000000000C120070 [6] self = table: 000000000CA5C400; unit = [Unit \'#ID[71a0bbcb4a3c883f]\']; input = table: 000000000187D860; dt = 0.013596551492810249; context = table: 00000000055966E0; t = 531.05606081755832; world = [World]; buffs = table: 000000000CA5C430; unit = [Unit \'#ID[71a0bbcb4a3c883f]\']; num_buffs = 62; i = 9; buff_extension_function_params = table: 000000000187C6F0; queue = nil; buff = table: 000000000AAFB5B0; template = table: 00000000017FD050; end_time = nil; update_func = "activate_buff_on_distance"; next_update_t = 531.04863760797309; time_into_buff = 521.26720878714696; time_left_on_buff = nil [7] self = table: 0000000010D1BF20; context = table: 00000000055966E0; t = 531.05606081755832; dt = 0.013596551492810249; active_buff_units = table: 0000000010D24AE0; unit = [Unit \'#ID[71a0bbcb4a3c883f]\']; _ = table: 000000000CA5C400; extension = table: 000000000CA5C400 [8] self = table: 0000000005593EE0; entity_system_update_context = table: 00000000055966E0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000005594840; t = 531.05606081755832; i = 33; system = table: 0000000010D1BF20 [9] self = table: 0000000005596140; update_func = "update"; dt = 0.013596551492810249; entity_system_update_context = table: 00000000055966E0 [10] self = table: 0000000005596140; dt = 0.013596551492810249 [11] self = table: 0000000013339A70; dt = 0.013596551492810249; main_t = 3278.0701593845151; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; t = 531.05606081755832; game_mode_ended = false [12] self = table: 0000000015E8CC90; dt = 0.013596551492810249; t = 3278.0701593845151 [13] self = table: 00000000000964D0; real_world_dt = 0.013596551492810249; Managers = \n\tui\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tupdator\n\trazer_c...; dt = 0.013596551492810249; t = 3278.0701593845151 [14] dt = 0.013596551492810249 <> <> [3] network_manager = table: 0000000008003830; entity_manager = table: 000000000E3639B0; NAME = "buff_system"; unit_storage = table: 000000000E373BB0; _activated_buff_units_during_update = table: 0000000010D24B10; unit_extension_data = table: 0000000010D23AC0; is_server = true; extensions = table: 0000000010D1C4B0; profiler_names = table: 0000000010D1C9E0; update_list = table: 0000000010D1C480; next_server_buff_id = 513; system_api = table: 0000000005595D80; in_update = true; server_controlled_buffs = table: 0000000010D24580; world = [World]; player_group_buffs = table: 0000000010D24020; extension_init_context = table: 0000000010D1BF50; free_server_buff_ids = table: 0000000010D245B0; active_buff_units = table: 0000000010D24AE0; frozen_unit_extension_data = table: 0000000010D23AF0; statistics_db = table: 0000000012154B40; network_transmit = table: 00000000014CAD00; volume_buffs = table: 0000000010D24050; name = "buff_system"; network_event_delegate = table: 0000000008A59350; [4] network_manager = table: 0000000008003830; entity_manager = table: 000000000E3639B0; NAME = "buff_system"; unit_storage = table: 000000000E373BB0; _activated_buff_units_during_update = table: 0000000010D24B10; unit_extension_data = table: 0000000010D23AC0; is_server = true; extensions = table: 0000000010D1C4B0; profiler_names = table: 0000000010D1C9E0; update_list = table: 0000000010D1C480; next_server_buff_id = 513; system_api = table: 0000000005595D80; in_update = true; server_controlled_buffs = table: 0000000010D24580; world = [World]; player_group_buffs = table: 0000000010D24020; extension_init_context = table: 0000000010D1BF50; free_server_buff_ids = table: 0000000010D245B0; active_buff_units = table: 0000000010D24AE0; frozen_unit_extension_data = table: 0000000010D23AF0; statistics_db = table: 0000000012154B40; network_transmit = table: 00000000014CAD00; volume_buffs = table: 0000000010D24050; name = "buff_system"; network_event_delegate = table: 0000000008A59350; [6] _event_buffs_index = 335; id = 4041; is_husk = false; _stacking_buffs = table: 0000000011DF7BB0; is_server = true; _continuous_screen_effects = table: 000000000CA5C520; _vfx = table: 000000000CA5C580; _buff_id_refs = table: 000000000F5E0C10; _stat_buffs = table: 000000000CA5C460; _buffs = table: 000000000CA5C430; _perks = table: 000000000B785560; _unit = [Unit '#ID[71a0bbcb4a3c883f]']; _deactivation_sounds_3p = table: 000000000CA5C4F0; _prd_states = table: 0000000001875990; individual_stat_buff_index = 1; world = [World]; _deactivation_screen_effects = table: 000000000CA5C550; is_local = true; _deactivation_sounds = table: 000000000CA5C4C0; _event_buffs = table: 000000000CA5C490; _initial_buff_names = table: 00000000090DC960; [7] network_manager = table: 0000000008003830; entity_manager = table: 000000000E3639B0; NAME = "buff_system"; unit_storage = table: 000000000E373BB0; _activated_buff_units_during_update = table: 0000000010D24B10; unit_extension_data = table: 0000000010D23AC0; is_server = true; extensions = table: 0000000010D1C4B0; profiler_names = table: 0000000010D1C9E0; update_list = table: 0000000010D1C480; next_server_buff_id = 513; system_api = table: 0000000005595D80; in_update = true; server_controlled_buffs = table: 0000000010D24580; world = [World]; player_group_buffs = table: 0000000010D24020; extension_init_context = table: 0000000010D1BF50; free_server_buff_ids = table: 0000000010D245B0; active_buff_units = table: 0000000010D24AE0; frozen_unit_extension_data = table: 0000000010D23AF0; statistics_db = table: 0000000012154B40; network_transmit = table: 00000000014CAD00; volume_buffs = table: 0000000010D24050; name = "buff_system"; network_event_delegate = table: 0000000008A59350; [8] num_systems = 0; systems_pre_update = table: 00000000055945C0; systems = table: 0000000005593F80; systems_update = table: 0000000005594840; systems_post_update = table: 0000000005595920; systems_physics_async_update = table: 00000000055959C0; [9] entity_system_bag = table: 0000000005593EE0; startup_data = table: 0000000005595C40; entity_manager = table: 000000000E3<> [Log end]