[Log version] 1
[Session] c4628262-fedd-413f-b0cc-e521a1dd9088
UTC time stamps
16:00:54.066 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2807
16:00:54.066 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2819
16:00:54.066 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2822
16:00:54.104 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2827
16:00:54.104 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2830
16:00:54.105 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2832
16:00:54.138 [RazerChroma] Setup Razer Chroma resources
16:00:54.138 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2840
16:00:54.155 [Window] Window => active
16:00:54.194 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2863
16:00:54.218 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2868
16:00:54.780 [EAC] Init client 110000102b19409
16:00:54.780 [EAC] EAC client initialized
16:00:54.780 warning: [EAC] Failed to initialize localization
16:00:54.780 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2877
16:00:54.785 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 2070)
16:00:55.838 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2879
16:00:55.962 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2885
16:00:56.362 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2887
16:00:56.364 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2890
16:00:56.478 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2892
16:00:56.478 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2894
16:00:56.480 [Save] Save dir: `C:\Users\Roman\AppData\Roaming\fatshark\Vermintide 2`
16:00:56.480 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2908
16:00:56.480 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 2927
16:00:56.616 [RazerChroma] Setup Razer Chroma
16:00:56.662 [LightFX ] Loaded DLL.
16:00:56.662 [LightFX ] Init()
16:00:56.669 [LightFX ] LightFX failed to initialize
16:00:56.678 [Lua] boot.lua start, os clock: 4.3010000000000002
16:00:56.678 [Lua] Active feature-flags:
16:00:56.678 [Lua] PLATFORM_win32
16:00:56.678 [Lua] FEATURE_steam_rich_presence
16:00:56.678 [Lua] FEATURE_grudge_marks
16:00:56.678 [Lua] FEATURE_geheimnisnacht_2021
16:00:56.678 [Lua] FEATURE_fall_collection_2021
16:00:56.678 [Lua]
16:00:56.678 [Lua] Boot:setup() entered. time: 0 os-clock: 4.3020000000000005
16:00:56.678 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 9:14
Type: 0, Stepping: 13
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16302MB
Available: 9427MB
--- OS
Windows version 10.0 build 19043, 64 bit
Windows 10
Machine ID f04121b9-6db6-432c-9277-605670af1c9e
--- Graphics
Graphics card: NVIDIA GeForce RTX 2070 (DirectX 12.1, 8031MB) Driver version: 49649
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Network
Network interface: Windscribe Windtun420 (IPv4, IPv6)
Network interface: Intel(R) Ethernet Connection (7) I219-V (IPv4, IPv6)
Network interface: Windscribe VPN (IPv4, IPv6)
Network interface: TAP-Windows Adapter V9 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Мышь
Input device: Keyboard (19.4): Клавиатура
Input device: Generic (17.0): Gaming Keyboard
Input device: Generic (17.0): USB Device
16:00:56.679 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\grudge_marks_2021_08_10\runtime\application\application.cpp, Line: 3283
16:00:56.713 [SteamStats] RequestCurrentStats success: true
16:01:00.505 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.1638462711125612 os-clock: 8.1280000000000001
16:01:00.505 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
16:01:00.505 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
16:01:00.505 [Lua] Flushing: resource_packages/strings [ResourcePackage]
16:01:00.506 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
16:01:00.506 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
16:01:00.506 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
16:01:00.506 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
16:01:00.506 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
16:01:00.506 [Lua] Development.init_application_parameters
16:01:00.506 [Lua] -----------------------------------------------------------------
16:01:00.506 [Lua] -- Application parameters --
16:01:00.506 [Lua] -----------------------------------------------------------------
16:01:00.506 [Lua] *****************************************************************
16:01:00.506 [Lua] ** Initial contents of script_data **
16:01:00.506 [Lua] script_data.beta_level_progression = false
16:01:00.506 [Lua] script_data.build_identifier = 3caf390912f2
16:01:00.506 [Lua] script_data.debug_interactions = false
16:01:00.506 [Lua] script_data.disable_debug_draw = true
16:01:00.506 [Lua] script_data.disable_intro_trailer = false
16:01:00.506 [Lua] script_data.disable_store = false
16:01:00.506 [Lua] script_data.disable_tutorial_at_start = false
16:01:00.506 [Lua] script_data.eac-untrusted = false
16:01:00.506 [Lua] script_data.enable_detailed_tooltips = false
16:01:00.506 [Lua] script_data.force_debug_disabled = true
16:01:00.506 [Lua] script_data.force_steam = true
16:01:00.506 [Lua] script_data.hide_fps = true
16:01:00.506 [Lua] script_data.hide_version_info = true
16:01:00.506 [Lua] script_data.matchmaking_debug = true
16:01:00.506 [Lua] script_data.network_debug = true
16:01:00.506 [Lua] script_data.package_debug = true
16:01:00.506 [Lua] script_data.packaged_build = true
16:01:00.506 [Lua] script_data.qr_watermark = true
16:01:00.506 [Lua] script_data.settings = { }
16:01:00.506 [Lua] script_data.show_fps = false
16:01:00.506 [Lua] script_data.spawn_empty_chest = true
16:01:00.506 [Lua] script_data.telemetry_log_interval = 600
16:01:00.506 [Lua] script_data.text_watermark = true
16:01:00.506 [Lua] script_data.tobii_button = false
16:01:00.506 [Lua] script_data.use_beta_overlay = false
16:01:00.506 [Lua] script_data.use_local_backend = false
16:01:00.506 [Lua] script_data.use_tech_telemetry = true
16:01:00.506 [Lua] script_data.use_telemetry = true
16:01:00.506 [Lua] *****************************************************************
16:01:00.506 [Lua] [Boot] use baked enemy meshes: false
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
16:01:00.506 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
16:01:00.507 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
16:01:00.507 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
16:01:00.507 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
16:01:00.507 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
16:01:00.507 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
16:01:00.557 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
16:01:00.557 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
16:01:00.558 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
16:01:00.691 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
16:01:00.691 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
16:01:00.691 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
16:01:00.784 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
16:01:00.784 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
16:01:00.784 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
16:01:01.077 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
16:01:01.077 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
16:01:01.078 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
16:01:01.224 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
16:01:01.224 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
16:01:01.225 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021
16:01:01.278 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021
16:01:01.278 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021
16:01:01.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks
16:01:02.419 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks
16:01:02.419 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks
16:01:02.419 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
16:01:02.481 [Window] Window => inactive
16:01:03.222 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
16:01:03.222 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
16:01:03.222 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
16:01:03.292 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
16:01:03.292 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
16:01:03.293 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
16:01:03.532 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
16:01:03.532 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
16:01:03.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
16:01:03.986 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
16:01:03.986 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
16:01:03.986 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
16:01:04.026 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
16:01:04.026 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
16:01:04.026 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
16:01:04.079 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
16:01:04.079 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
16:01:04.080 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
16:01:04.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
16:01:04.238 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
16:01:04.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
16:01:04.625 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
16:01:04.625 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
16:01:04.625 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021
16:01:04.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021
16:01:04.679 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021
16:01:04.679 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods
16:01:05.439 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods
16:01:05.439 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods
16:01:05.439 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
16:01:05.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
16:01:05.492 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
16:01:05.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
16:01:05.546 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
16:01:05.546 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
16:01:05.547 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
16:01:05.600 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
16:01:05.600 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
16:01:05.600 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
16:01:05.732 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
16:01:05.732 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
16:01:05.732 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
16:01:05.785 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
16:01:05.785 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
16:01:05.785 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
16:01:05.945 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
16:01:05.945 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
16:01:05.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
16:01:06.002 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
16:01:06.002 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
16:01:06.002 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
16:01:06.054 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
16:01:06.054 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
16:01:06.074 [Lua] settings.steam: nil
16:01:06.074 [Lua] Steam: table: 0000000035872920
16:01:06.074 [Lua] force_steam: true
16:01:06.074 [Lua] BUILD: release
16:01:06.074 [Lua] test_backend: nil
16:01:06.075 [Lua] DEDICATED_SERVER: false
16:01:06.075 [Lua] Using app_id '552500' to define backend
16:01:06.075 [Lua] PlayFab Title ID: 5107
16:01:06.133 [Lua] [1] = chaos_dummy_troll (string)
16:01:06.133 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
16:01:06.133 [Lua] [3] = skaven_rat_ogre (string)
16:01:06.133 [Lua] [4] = critter_rat (string)
16:01:06.133 [Lua] [5] = chaos_troll (string)
16:01:06.133 [Lua] [6] = beastmen_minotaur (string)
16:01:06.133 [Lua] [7] = skaven_storm_vermin_warlord (string)
16:01:06.133 [Lua] [8] = skaven_stormfiend (string)
16:01:06.133 [Lua] [9] = chaos_greed_pinata (string)
16:01:06.133 [Lua] [10] = skaven_stormfiend_demo (string)
16:01:06.133 [Lua] [11] = chaos_plague_wave_spawner (string)
16:01:06.133 [Lua] [12] = chaos_vortex (string)
16:01:06.134 [Lua] [13] = skaven_stormfiend_boss (string)
16:01:06.134 [Lua] [14] = chaos_spawn (string)
16:01:06.134 [Lua] [15] = skaven_storm_vermin_champion (string)
16:01:06.134 [Lua] [16] = chaos_tentacle (string)
16:01:06.134 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
16:01:06.134 [Lua] [18] = skaven_grey_seer (string)
16:01:06.134 [Lua] [19] = skaven_explosive_loot_rat (string)
16:01:06.134 [Lua] [20] = skaven_loot_rat (string)
16:01:06.134 [Lua] [21] = critter_pig (string)
16:01:06.134 [Lua] [22] = chaos_dummy_sorcerer (string)
16:01:06.134 [Lua] [23] = chaos_mutator_sorcerer (string)
16:01:06.134 [Lua] [24] = skaven_gutter_runner (string)
16:01:06.134 [Lua] [25] = skaven_pack_master (string)
16:01:06.134 [Lua] [26] = chaos_exalted_sorcerer (string)
16:01:06.134 [Lua] [27] = chaos_vortex_sorcerer (string)
16:01:06.134 [Lua] [28] = skaven_poison_wind_globadier (string)
16:01:06.134 [Lua] [29] = chaos_corruptor_sorcerer (string)
16:01:06.134 [Lua] [30] = chaos_warrior (string)
16:01:06.134 [Lua] [31] = skaven_warpfire_thrower (string)
16:01:06.134 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
16:01:06.134 [Lua] [33] = chaos_plague_sorcerer (string)
16:01:06.134 [Lua] [34] = curse_mutator_sorcerer (string)
16:01:06.134 [Lua] [35] = chaos_exalted_champion_warcamp (string)
16:01:06.134 [Lua] [36] = chaos_tentacle_sorcerer (string)
16:01:06.134 [Lua] [37] = skaven_ratling_gunner (string)
16:01:06.134 [Lua] [38] = chaos_exalted_champion_norsca (string)
16:01:06.134 [Lua] [39] = chaos_raider (string)
16:01:06.134 [Lua] [40] = chaos_berzerker (string)
16:01:06.134 [Lua] [41] = beastmen_ungor_dummy (string)
16:01:06.134 [Lua] [42] = skaven_storm_vermin (string)
16:01:06.134 [Lua] [43] = beastmen_standard_bearer_crater (string)
16:01:06.134 [Lua] [44] = chaos_raider_tutorial (string)
16:01:06.134 [Lua] [45] = beastmen_gor_dummy (string)
16:01:06.134 [Lua] [46] = beastmen_bestigor_dummy (string)
16:01:06.134 [Lua] [47] = skaven_storm_vermin_with_shield (string)
16:01:06.134 [Lua] [48] = beastmen_ungor (string)
16:01:06.134 [Lua] [49] = skaven_storm_vermin_commander (string)
16:01:06.134 [Lua] [50] = beastmen_ungor_archer (string)
16:01:06.134 [Lua] [51] = beastmen_standard_bearer (string)
16:01:06.134 [Lua] [52] = beastmen_gor (string)
16:01:06.134 [Lua] [53] = beastmen_bestigor (string)
16:01:06.134 [Lua] [54] = skaven_plague_monk (string)
16:01:06.134 [Lua] [55] = chaos_marauder (string)
16:01:06.134 [Lua] [56] = skaven_dummy_clan_rat (string)
16:01:06.134 [Lua] [57] = chaos_marauder_tutorial (string)
16:01:06.134 [Lua] [58] = skaven_clan_rat (string)
16:01:06.134 [Lua] [59] = chaos_zombie (string)
16:01:06.134 [Lua] [60] = chaos_fanatic (string)
16:01:06.134 [Lua] [61] = skaven_clan_rat_tutorial (string)
16:01:06.134 [Lua] [62] = chaos_marauder_with_shield (string)
16:01:06.134 [Lua] [63] = skaven_clan_rat_with_shield (string)
16:01:06.134 [Lua] [64] = skaven_slave (string)
16:01:06.134 [Lua] [65] = skaven_dummy_slave (string)
16:01:06.173 [Lua] [UIRenderer] Loading
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
16:01:06.175 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
16:01:06.230 [Lua] level display name sig_snare_d_nurgle_path1
16:01:06.230 [Lua] level display name sig_snare_d_khorne_path1
16:01:06.230 [Lua] level display name pat_mines_nurgle_path5
16:01:06.231 [Lua] level display name pat_forest_slaanesh_path2
16:01:06.231 [Lua] level display name sig_snare_c_wastes_path1
16:01:06.231 [Lua] level display name pat_tower_nurgle_path5
16:01:06.231 [Lua] level display name arena_citadel_tzeentch_path1
16:01:06.231 [Lua] level display name pat_mines_khorne_path5
16:01:06.231 [Lua] level display name sig_crag_wastes_path1
16:01:06.231 [Lua] level display name warcamp
16:01:06.231 [Lua] level display name pat_tower_slaanesh_path2
16:01:06.231 [Lua] level display name sig_volcano_wastes_path1
16:01:06.231 [Lua] level display name pat_mines_slaanesh_path2
16:01:06.231 [Lua] level display name pat_bay_tzeentch_path5
16:01:06.231 [Lua] level display name pat_tower_khorne_path5
16:01:06.231 [Lua] level display name sig_gorge_slaanesh_path2
16:01:06.231 [Lua] level display name sig_crag_nurgle_path5
16:01:06.231 [Lua] level display name arena_ice_tzeentch_path1
16:01:06.231 [Lua] level display name sig_volcano_nurgle_path2
16:01:06.231 [Lua] level display name pat_forest_wastes_path5
16:01:06.231 [Lua] level display name sig_gorge_slaanesh_path3
16:01:06.231 [Lua] level display name sig_citadel_slaanesh_path1
16:01:06.231 [Lua] level display name sig_volcano_khorne_path1
16:01:06.231 [Lua] level display name sig_mordrek_slaanesh_path5
16:01:06.231 [Lua] level display name prologue
16:01:06.231 [Lua] level display name military
16:01:06.231 [Lua] level display name skaven_stronghold
16:01:06.231 [Lua] level display name arena_cave_tzeentch_path1
16:01:06.231 [Lua] level display name pat_mines_nurgle_path1
16:01:06.231 [Lua] level display name ussingen
16:01:06.231 [Lua] level display name pat_forest_khorne_path2
16:01:06.231 [Lua] level display name sig_mordrek_nurgle_path3
16:01:06.231 [Lua] level display name fort
16:01:06.231 [Lua] level display name pat_tower_nurgle_path1
16:01:06.231 [Lua] level display name sig_crag_tzeentch_path3
16:01:06.231 [Lua] level display name ground_zero
16:01:06.231 [Lua] level display name sig_snare_a_khorne_path1
16:01:06.231 [Lua] level display name sig_mordrek_slaanesh_path3
16:01:06.231 [Lua] level display name sig_citadel_tzeentch_path1
16:01:06.231 [Lua] level display name pat_forest_nurgle_path3
16:01:06.231 [Lua] level display name elven_ruins
16:01:06.231 [Lua] level display name pat_bay_nurgle_path1
16:01:06.231 [Lua] level display name pat_bay_khorne_path2
16:01:06.231 [Lua] level display name pat_mines_tzeentch_path4
16:01:06.231 [Lua] level display name farmlands
16:01:06.231 [Lua] level display name pat_tower_tzeentch_path2
16:01:06.231 [Lua] level display name pat_town_wastes_path5
16:01:06.231 [Lua] level display name pat_mines_tzeentch_path2
16:01:06.231 [Lua] level display name sig_snare_d_slaanesh_path1
16:01:06.231 [Lua] level display name sig_gorge_wastes_path4
16:01:06.231 [Lua] level display name pat_mines_wastes_path4
16:01:06.231 [Lua] level display name sig_citadel_nurgle_path1
16:01:06.231 [Lua] level display name sig_mordrek_slaanesh_path1
16:01:06.231 [Lua] level display name pat_mountain_slaanesh_path3
16:01:06.231 [Lua] level display name sig_snare_c_khorne_path1
16:01:06.231 [Lua] level display name sig_mordrek_wastes_path5
16:01:06.231 [Lua] level display name pat_town_nurgle_path5
16:01:06.231 [Lua] level display name sig_snare_a_nurgle_path1
16:01:06.231 [Lua] level display name pat_mines_slaanesh_path5
16:01:06.231 [Lua] level display name plaza
16:01:06.231 [Lua] level display name pat_mountain_wastes_path5
16:01:06.231 [Lua] level display name pat_mountain_slaanesh_path1
16:01:06.231 [Lua] level display name pat_tower_wastes_path4
16:01:06.231 [Lua] level display name pat_town_tzeentch_path5
16:01:06.231 [Lua] level display name sig_mordrek_khorne_path4
16:01:06.231 [Lua] level display name sig_mordrek_wastes_path3
16:01:06.231 [Lua] level display name pat_town_tzeentch_path3
16:01:06.231 [Lua] level display name sig_mordrek_nurgle_path5
16:01:06.231 [Lua] level display name pat_town_wastes_path1
16:01:06.231 [Lua] level display name pat_tower_slaanesh_path5
16:01:06.231 [Lua] level display name sig_gorge_slaanesh_path5
16:01:06.231 [Lua] level display name mines
16:01:06.231 [Lua] level display name sig_snare_e_nurgle_path1
16:01:06.231 [Lua] level display name pat_bay_nurgle_path3
16:01:06.231 [Lua] level display name pat_mountain_khorne_path3
16:01:06.231 [Lua] level display name sig_mordrek_khorne_path2
16:01:06.231 [Lua] level display name sig_snare_d_wastes_path1
16:01:06.231 [Lua] level display name pat_forest_wastes_path1
16:01:06.231 [Lua] level display name sig_mordrek_nurgle_path1
16:01:06.231 [Lua] level display name arena_citadel_khorne_path1
16:01:06.231 [Lua] level display name sig_crag_khorne_path3
16:01:06.231 [Lua] level display name dlc_celebrate_crawl
16:01:06.231 [Lua] level display name arena_citadel_slaanesh_path1
16:01:06.231 [Lua] level display name magnus
16:01:06.231 [Lua] level display name sig_gorge_wastes_path3
16:01:06.231 [Lua] level display name pat_bay_slaanesh_path5
16:01:06.231 [Lua] level display name pat_bay_wastes_path4
16:01:06.231 [Lua] level display name pat_mountain_khorne_path1
16:01:06.231 [Lua] level display name pat_forest_nurgle_path5
16:01:06.231 [Lua] level display name arena_ice_nurgle_path1
16:01:06.231 [Lua] level display name pat_forest_tzeentch_path2
16:01:06.231 [Lua] level display name arena_cave_khorne_path1
16:01:06.231 [Lua] level display name sig_mordrek_tzeentch_path3
16:01:06.231 [Lua] level display name pat_mines_wastes_path3
16:01:06.231 [Lua] level display name sig_volcano_wastes_path4
16:01:06.231 [Lua] level display name sig_volcano_tzeentch_path2
16:01:06.231 [Lua] level display name sig_citadel_tzeentch_path3
16:01:06.231 [Lua] level display name pat_tower_wastes_path3
16:01:06.231 [Lua] level display name pat_mountain_khorne_path5
16:01:06.231 [Lua] level display name sig_citadel_khorne_path4
16:01:06.231 [Lua] level display name pat_forest_slaanesh_path3
16:01:06.231 [Lua] level display name sig_citadel_nurgle_path5
16:01:06.231 [Lua] level display name sig_mordrek_tzeentch_path1
16:01:06.231 [Lua] level display name crater
16:01:06.231 [Lua] level display name sig_volcano_wastes_path2
16:01:06.231 [Lua] level display name sig_gorge_khorne_path1
16:01:06.231 [Lua] level display name sig_crag_wastes_path2
16:01:06.231 [Lua] level display name pat_bay_wastes_path5
16:01:06.231 [Lua] level display name pat_tower_nurgle_path2
16:01:06.231 [Lua] level display name pat_forest_nurgle_path2
16:01:06.231 [Lua] level display name sig_crag_nurgle_path1
16:01:06.231 [Lua] level display name sig_citadel_khorne_path2
16:01:06.231 [Lua] level display name pat_forest_slaanesh_path1
16:01:06.231 [Lua] level display name sig_volcano_nurgle_path1
16:01:06.231 [Lua] level display name sig_volcano_khorne_path4
16:01:06.231 [Lua] level display name pat_mines_tzeentch_path5
16:01:06.231 [Lua] level display name pat_mountain_wastes_path3
16:01:06.231 [Lua] level display name pat_bay_nurgle_path5
16:01:06.231 [Lua] level display name pat_forest_wastes_path3
16:01:06.232 [Lua] level display name sig_crag_slaanesh_path3
16:01:06.232 [Lua] level display name sig_snare_b_tzeentch_path1
16:01:06.232 [Lua] level display name sig_crag_nurgle_path3
16:01:06.232 [Lua] level display name sig_snare_b_nurgle_path1
16:01:06.232 [Lua] level display name pat_forest_tzeentch_path4
16:01:06.232 [Lua] level display name sig_gorge_wastes_path1
16:01:06.232 [Lua] level display name sig_gorge_khorne_path5
16:01:06.232 [Lua] level display name sig_snare_b_khorne_path1
16:01:06.232 [Lua] level display name pat_tower_khorne_path4
16:01:06.232 [Lua] level display name pat_tower_tzeentch_path4
16:01:06.232 [Lua] level display name sig_citadel_tzeentch_path5
16:01:06.232 [Lua] level display name pat_forest_wastes_path4
16:01:06.232 [Lua] level display name pat_forest_khorne_path3
16:01:06.232 [Lua] level display name pat_town_khorne_path3
16:01:06.232 [Lua] level display name pat_mines_nurgle_path2
16:01:06.232 [Lua] level display name pat_bay_slaanesh_path1
16:01:06.232 [Lua] level display name bell
16:01:06.232 [Lua] level display name pat_mountain_tzeentch_path3
16:01:06.232 [Lua] level display name pat_mines_khorne_path2
16:01:06.232 [Lua] level display name pat_forest_khorne_path5
16:01:06.232 [Lua] level display name pat_mountain_tzeentch_path5
16:01:06.232 [Lua] level display name sig_citadel_slaanesh_path4
16:01:06.232 [Lua] level display name dlc_bastion
16:01:06.232 [Lua] level display name sig_citadel_nurgle_path3
16:01:06.232 [Lua] level display name arena_citadel_nurgle_path1
16:01:06.232 [Lua] level display name pat_mountain_nurgle_path5
16:01:06.232 [Lua] level display name sig_mordrek_slaanesh_path4
16:01:06.232 [Lua] level display name pat_town_nurgle_path1
16:01:06.232 [Lua] level display name sig_gorge_nurgle_path4
16:01:06.232 [Lua] level display name pat_mines_khorne_path4
16:01:06.232 [Lua] level display name arena_ruin_nurgle_path1
16:01:06.232 [Lua] level display name pat_town_slaanesh_path5
16:01:06.232 [Lua] level display name arena_ice_khorne_path1
16:01:06.232 [Lua] level display name sig_gorge_tzeentch_path4
16:01:06.232 [Lua] level display name sig_volcano_slaanesh_path5
16:01:06.232 [Lua] level display name sig_mordrek_slaanesh_path2
16:01:06.232 [Lua] level display name sig_gorge_nurgle_path1
16:01:06.232 [Lua] level display name pat_tower_slaanesh_path1
16:01:06.232 [Lua] level display name arena_ruin_tzeentch_path1
16:01:06.232 [Lua] level display name skittergate
16:01:06.232 [Lua] level display name pat_forest_wastes_path2
16:01:06.232 [Lua] level display name sig_gorge_tzeentch_path2
16:01:06.232 [Lua] level display name pat_forest_slaanesh_path5
16:01:06.232 [Lua] level display name pat_bay_tzeentch_path2
16:01:06.232 [Lua] level display name pat_tower_slaanesh_path3
16:01:06.232 [Lua] level display name arena_cave_nurgle_path1
16:01:06.232 [Lua] level display name sig_volcano_slaanesh_path3
16:01:06.232 [Lua] level display name dlc_bogenhafen_city
16:01:06.232 [Lua] level display name pat_forest_tzeentch_path3
16:01:06.232 [Lua] level display name pat_mountain_tzeentch_path2
16:01:06.232 [Lua] level display name pat_mines_nurgle_path4
16:01:06.232 [Lua] level display name pat_forest_nurgle_path1
16:01:06.232 [Lua] level display name pat_mines_slaanesh_path3
16:01:06.232 [Lua] level display name pat_bay_tzeentch_path4
16:01:06.232 [Lua] level display name sig_snare_a_wastes_path1
16:01:06.232 [Lua] level display name sig_gorge_wastes_path5
16:01:06.232 [Lua] level display name sig_crag_nurgle_path4
16:01:06.232 [Lua] level display name sig_volcano_slaanesh_path1
16:01:06.232 [Lua] level display name sig_gorge_nurgle_path2
16:01:06.232 [Lua] level display name sig_crag_tzeentch_path2
16:01:06.232 [Lua] level display name pat_town_slaanesh_path2
16:01:06.232 [Lua] level display name pat_town_khorne_path5
16:01:06.232 [Lua] level display name pat_town_tzeentch_path4
16:01:06.232 [Lua] level display name arena_ruin_slaanesh_path1
16:01:06.232 [Lua] level display name pat_mines_slaanesh_path4
16:01:06.232 [Lua] level display name pat_tower_khorne_path3
16:01:06.232 [Lua] level display name pat_tower_tzeentch_path1
16:01:06.232 [Lua] level display name pat_mountain_nurgle_path1
16:01:06.232 [Lua] level display name arena_ice_slaanesh_path1
16:01:06.232 [Lua] level display name pat_mines_wastes_path5
16:01:06.232 [Lua] level display name sig_gorge_khorne_path3
16:01:06.232 [Lua] level display name dlc_bogenhafen_slum
16:01:06.232 [Lua] level display name sig_crag_khorne_path4
16:01:06.232 [Lua] level display name pat_tower_tzeentch_path3
16:01:06.232 [Lua] level display name sig_crag_tzeentch_path1
16:01:06.232 [Lua] level display name sig_gorge_tzeentch_path1
16:01:06.232 [Lua] level display name sig_mordrek_wastes_path2
16:01:06.232 [Lua] level display name pat_town_nurgle_path4
16:01:06.232 [Lua] level display name arena_cave_slaanesh_path1
16:01:06.232 [Lua] level display name pat_forest_khorne_path1
16:01:06.232 [Lua] level display name sig_gorge_tzeentch_path3
16:01:06.232 [Lua] level display name sig_snare_e_khorne_path1
16:01:06.232 [Lua] level display name sig_mordrek_khorne_path5
16:01:06.232 [Lua] level display name sig_crag_wastes_path4
16:01:06.232 [Lua] level display name cemetery
16:01:06.232 [Lua] level display name pat_tower_slaanesh_path4
16:01:06.232 [Lua] level display name sig_gorge_slaanesh_path4
16:01:06.232 [Lua] level display name dlc_castle
16:01:06.232 [Lua] level display name pat_bay_khorne_path5
16:01:06.232 [Lua] level display name pat_mountain_tzeentch_path1
16:01:06.232 [Lua] level display name forest_ambush
16:01:06.232 [Lua] level display name pat_mines_wastes_path1
16:01:06.232 [Lua] level display name sig_crag_wastes_path5
16:01:06.232 [Lua] level display name pat_mountain_nurgle_path2
16:01:06.232 [Lua] level display name pat_tower_wastes_path5
16:01:06.232 [Lua] level display name sig_volcano_nurgle_path3
16:01:06.232 [Lua] level display name sig_mordrek_khorne_path3
16:01:06.232 [Lua] level display name pat_forest_slaanesh_path4
16:01:06.232 [Lua] level display name sig_snare_e_wastes_path1
16:01:06.232 [Lua] level display name nurgle
16:01:06.232 [Lua] level display name sig_crag_tzeentch_path5
16:01:06.232 [Lua] level display name pat_town_wastes_path2
16:01:06.232 [Lua] level display name sig_crag_tzeentch_path4
16:01:06.232 [Lua] level display name pat_town_wastes_path4
16:01:06.233 [Lua] level display name pat_bay_wastes_path3
16:01:06.233 [Lua] level display name sig_crag_khorne_path2
16:01:06.233 [Lua] level display name sig_volcano_wastes_path5
16:01:06.233 [Lua] level display name pat_bay_slaanesh_path3
16:01:06.233 [Lua] level display name pat_bay_nurgle_path2
16:01:06.233 [Lua] level display name sig_crag_slaanesh_path2
16:01:06.233 [Lua] level display name pat_town_tzeentch_path2
16:01:06.233 [Lua] level display name sig_crag_slaanesh_path1
16:01:06.233 [Lua] level display name sig_crag_nurgle_path2
16:01:06.233 [Lua] level display name sig_crag_khorne_path5
16:01:06.233 [Lua] level display name sig_crag_khorne_path1
16:01:06.233 [Lua] level display name sig_snare_e_tzeentch_path1
16:01:06.233 [Lua] level display name sig_snare_e_slaanesh_path1
16:01:06.233 [Lua] level display name pat_mountain_wastes_path4
16:01:06.233 [Lua] level display name pat_mountain_wastes_path2
16:01:06.233 [Lua] level display name pat_mountain_wastes_path1
16:01:06.233 [Lua] level display name pat_bay_slaanesh_path2
16:01:06.233 [Lua] level display name pat_mountain_slaanesh_path5
16:01:06.233 [Lua] level display name pat_bay_khorne_path1
16:01:06.233 [Lua] level display name pat_mountain_nurgle_path3
16:01:06.233 [Lua] level display name pat_mountain_slaanesh_path2
16:01:06.233 [Lua] level display name pat_mountain_nurgle_path4
16:01:06.233 [Lua] level display name sig_mordrek_nurgle_path2
16:01:06.233 [Lua] level display name pat_mountain_slaanesh_path4
16:01:06.233 [Lua] level display name pat_tower_wastes_path1
16:01:06.233 [Lua] level display name pat_town_tzeentch_path1
16:01:06.233 [Lua] level display name sig_crag_slaanesh_path5
16:01:06.233 [Lua] level display name arena_ruin_khorne_path1
16:01:06.233 [Lua] level display name pat_town_slaanesh_path3
16:01:06.233 [Lua] level display name pat_forest_nurgle_path4
16:01:06.233 [Lua] level display name pat_bay_khorne_path3
16:01:06.233 [Lua] level display name pat_mountain_khorne_path2
16:01:06.233 [Lua] level display name pat_tower_wastes_path2
16:01:06.233 [Lua] level display name sig_snare_b_slaanesh_path1
16:01:06.233 [Lua] level display name pat_mountain_khorne_path4
16:01:06.233 [Lua] level display name sig_mordrek_tzeentch_path2
16:01:06.233 [Lua] level display name pat_mines_wastes_path2
16:01:06.233 [Lua] level display name pat_mines_khorne_path3
16:01:06.233 [Lua] level display name sig_citadel_khorne_path3
16:01:06.233 [Lua] level display name pat_town_khorne_path1
16:01:06.233 [Lua] level display name sig_citadel_tzeentch_path2
16:01:06.233 [Lua] level display name sig_snare_a_slaanesh_path1
16:01:06.233 [Lua] level display name sig_volcano_nurgle_path5
16:01:06.233 [Lua] level display name sig_gorge_slaanesh_path1
16:01:06.233 [Lua] level display name pat_town_khorne_path4
16:01:06.233 [Lua] level display name pat_town_slaanesh_path1
16:01:06.233 [Lua] level display name sig_volcano_tzeentch_path1
16:01:06.233 [Lua] level display name pat_bay_wastes_path1
16:01:06.233 [Lua] level display name sig_snare_c_tzeentch_path1
16:01:06.233 [Lua] level display name sig_citadel_nurgle_path4
16:01:06.233 [Lua] level display name sig_volcano_tzeentch_path4
16:01:06.233 [Lua] level display name pat_forest_tzeentch_path1
16:01:06.233 [Lua] level display name sig_volcano_khorne_path5
16:01:06.233 [Lua] level display name sig_citadel_khorne_path1
16:01:06.233 [Lua] level display name pat_mines_nurgle_path3
16:01:06.233 [Lua] level display name sig_volcano_wastes_path3
16:01:06.233 [Lua] level display name pat_town_wastes_path3
16:01:06.233 [Lua] level display name sig_gorge_khorne_path4
16:01:06.233 [Lua] level display name pat_tower_khorne_path2
16:01:06.233 [Lua] level display name sig_gorge_nurgle_path5
16:01:06.233 [Lua] level display name sig_mordrek_khorne_path1
16:01:06.233 [Lua] level display name sig_crag_wastes_path3
16:01:06.233 [Lua] level display name pat_bay_slaanesh_path4
16:01:06.233 [Lua] level display name catacombs
16:01:06.233 [Lua] level display name sig_volcano_nurgle_path4
16:01:06.233 [Lua] level display name sig_mordrek_wastes_path1
16:01:06.233 [Lua] level display name pat_bay_khorne_path4
16:01:06.233 [Lua] level display name pat_bay_tzeentch_path3
16:01:06.233 [Lua] level display name sig_volcano_khorne_path3
16:01:06.233 [Lua] level display name sig_mordrek_tzeentch_path5
16:01:06.233 [Lua] level display name pat_town_nurgle_path3
16:01:06.233 [Lua] level display name pat_bay_nurgle_path4
16:01:06.233 [Lua] level display name sig_snare_d_tzeentch_path1
16:01:06.233 [Lua] level display name sig_citadel_khorne_path5
16:01:06.233 [Lua] level display name sig_gorge_nurgle_path3
16:01:06.233 [Lua] level display name sig_volcano_tzeentch_path5
16:01:06.233 [Lua] level display name pat_bay_tzeentch_path1
16:01:06.233 [Lua] level display name pat_town_khorne_path2
16:01:06.233 [Lua] level display name sig_mordrek_nurgle_path4
16:01:06.233 [Lua] level display name pat_mines_slaanesh_path1
16:01:06.233 [Lua] level display name pat_mines_tzeentch_path3
16:01:06.233 [Lua] level display name sig_mordrek_tzeentch_path4
16:01:06.233 [Lua] level display name sig_crag_slaanesh_path4
16:01:06.233 [Lua] level display name dlc_portals
16:01:06.233 [Lua] level display name pat_forest_tzeentch_path5
16:01:06.233 [Lua] level display name sig_gorge_wastes_path2
16:01:06.233 [Lua] level display name pat_tower_nurgle_path3
16:01:06.233 [Lua] level display name pat_mines_khorne_path1
16:01:06.233 [Lua] level display name sig_citadel_tzeentch_path4
16:01:06.233 [Lua] level display name sig_snare_c_nurgle_path1
16:01:06.233 [Lua] level display name pat_tower_tzeentch_path5
16:01:06.233 [Lua] level display name sig_volcano_slaanesh_path4
16:01:06.233 [Lua] level display name sig_volcano_tzeentch_path3
16:01:06.233 [Lua] level display name pat_mountain_tzeentch_path4
16:01:06.233 [Lua] level display name pat_town_nurgle_path2
16:01:06.233 [Lua] level display name sig_snare_c_slaanesh_path1
16:01:06.233 [Lua] level display name pat_town_slaanesh_path4
16:01:06.234 [Lua] level display name pat_tower_khorne_path1
16:01:06.234 [Lua] level display name pat_tower_nurgle_path4
16:01:06.234 [Lua] level display name pat_mines_tzeentch_path1
16:01:06.234 [Lua] level display name sig_volcano_khorne_path2
16:01:06.234 [Lua] level display name sig_snare_a_tzeentch_path1
16:01:06.234 [Lua] level display name sig_snare_b_wastes_path1
16:01:06.234 [Lua] level display name sig_gorge_tzeentch_path5
16:01:06.234 [Lua] level display name sig_volcano_slaanesh_path2
16:01:06.234 [Lua] level display name pat_bay_wastes_path2
16:01:06.234 [Lua] level display name sig_citadel_slaanesh_path5
16:01:06.234 [Lua] level display name pat_forest_khorne_path4
16:01:06.234 [Lua] level display name sig_mordrek_wastes_path4
16:01:06.234 [Lua] level display name sig_citadel_nurgle_path2
16:01:06.234 [Lua] level display name sig_gorge_khorne_path2
16:01:06.234 [Lua] level display name sig_citadel_slaanesh_path2
16:01:06.234 [Lua] level display name sig_citadel_slaanesh_path3
16:01:06.267 [Lua] TIME: 0.02
16:01:06.959 [Lua] [ConflictSettings] Contained breeds generated in: 0.63100000000000023
16:01:07.330 [Lua] <>realm = official<>
16:01:07.331 [Lua] [ModManager] Mods enabled: true // Bundled: true
16:01:07.331 [Lua] [ModManager] Fetching mod metadata ...
16:01:07.586 [Lua] [ModManager] Metadata request completed. success=true code=200
16:01:07.586 [Lua] [ModManager] Metadata set: [1391228174] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1502859403] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1467751760] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1384094638] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1455893647] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1487862316] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1387440934] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1460327284] = 20211025T010000Z
16:01:07.586 [Lua] [ModManager] Metadata set: [1757271408] = 20211025T010000Z
16:01:07.587 warning: [ModManager] Mod with id 1649932827ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1649932827\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1672222699ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1672222699\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1644080133ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1644080133\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1653236575ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1653236575\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1423536193ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1423536193\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1630463908ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1630463908\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.587 warning: [ModManager] Mod with id 1604586168ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1604586168\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.588 warning: [ModManager] Mod with id 1627137774ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1627137774\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.588 warning: [ModManager] Mod with id 1603335870ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1603335870\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.598 warning: [ModManager] Mod with id 1570226884ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1570226884\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.598 warning: [ModManager] Mod with id 1567822520ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1567822520\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.599 warning: [ModManager] Mod with id 1404005283ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1404005283\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.599 warning: [ModManager] Mod with id 1405372792ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1405372792\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.599 warning: [ModManager] Mod with id 1454572219ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1454572219\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.599 warning: [ModManager] Mod with id 1477499789ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1477499789\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.599 warning: [ModManager] Mod with id 1496207483ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1496207483\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.600 warning: [ModManager] Mod with id 1542901373ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1542901373\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.627 warning: [ModManager] Mod with id 1393694530ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1393694530\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.627 warning: [ModManager] Mod with id 1391975678ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1391975678\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.627 warning: [ModManager] Mod with id 1387894846ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1387894846\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.632 warning: [ModManager] Mod with id 1388882435ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1388882435\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.633 warning: [ModManager] Mod with id 1390558948ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1390558948\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.635 warning: [ModManager] Mod with id 1381145345ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1381145345\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.635 warning: [ModManager] Mod with id 1388991228ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1388991228\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.636 warning: [ModManager] Mod with id 1409485499ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1409485499\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.644 warning: [ModManager] Mod with id 2033320573ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2033320573\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.647 warning: [ModManager] Mod with id 2088889530ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2088889530\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.647 warning: [ModManager] Mod with id 1498748049ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1498748049\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.661 warning: [ModManager] Mod with id 1501691114ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1501691114\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.670 warning: [ModManager] Mod with id 1678844573ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1678844573\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.670 warning: [ModManager] Mod with id 2134634186ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2134634186\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.670 warning: [ModManager] Mod with id 2176605557ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2176605557\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.673 warning: [ModManager] Mod with id 1619024877ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1619024877\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.673 warning: [ModManager] Mod with id 1609917710ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1609917710\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.673 warning: [ModManager] Mod with id 1393616748ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1393616748\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.673 warning: [ModManager] Mod with id 1747045597ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1747045597\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 1395132559ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1395132559\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 1422758813ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 1391113873ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1391113873\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 1391114686ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1391114686\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 2230551899ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2230551899\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.675 warning: [ModManager] Mod with id 1497861728ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1497861728\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.685 warning: [ModManager] Mod with id 1425249043ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1425249043\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.686 warning: [ModManager] Mod with id 1417461746ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1417461746\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.686 warning: [ModManager] Mod with id 2346717463ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2346717463\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.686 warning: [ModManager] Mod with id 1406006290ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1406006290\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.688 warning: [ModManager] Mod with id 2007374303ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2007374303\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.690 warning: [ModManager] Mod with id 1653213149ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1653213149\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.690 warning: [ModManager] Mod with id 2437450232ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2437450232\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.691 warning: [ModManager] Mod with id 2170475262ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2170475262\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.691 warning: [ModManager] Mod with id 1835393505ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1835393505\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.693 warning: [ModManager] Mod with id 2360991987ll and path D:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2360991987\mod.bin can't be added as mod hash catalog to EAC, skipping
16:01:07.706 [Lua]
16:01:07.706 [Lua] [1384066089] = 10 (number)
16:01:07.706 [Lua] [1582230400] = 28 (number)
16:01:07.706 [Lua] [1391228174] = 33 (number)
16:01:07.706 [Lua] [1516618647] = 6 (number)
16:01:07.706 [Lua] [1498189723] = 4 (number)
16:01:07.706 [Lua] [1569650837] = 2 (number)
16:01:07.706 [Lua] [1402971136] = 16 (number)
16:01:07.706 [Lua] [1431393962] = 38 (number)
16:01:07.706 [Lua] [1495937978] = 24 (number)
16:01:07.706 [Lua] [1623948024] = 27 (number)
16:01:07.706 [Lua] [1487862316] = 0 (number)
16:01:07.706 [Lua] [1502859403] = 30 (number)
16:01:07.706 [Lua] [1498992606] = 5 (number)
16:01:07.706 [Lua] [1464907434] = 34 (number)
16:01:07.706 [Lua] [1384094638] = 13 (number)
16:01:07.706 [Lua] [1387440934] = 18 (number)
16:01:07.706 [Lua] [1445717962] = 31 (number)
16:01:07.706 [Lua] [1467751760] = 35 (number)
16:01:07.706 [Lua] [1459917022] = 8 (number)
16:01:07.706 [Lua] [1388911015] = 19 (number)
16:01:07.706 [Lua] [1467945840] = 3 (number)
16:01:07.706 [Lua] [1389872347] = 22 (number)
16:01:07.706 [Lua] [1421155919] = 11 (number)
16:01:07.706 [Lua] [1652856346] = 41 (number)
16:01:07.706 [Lua] [2038263753] = 25 (number)
16:01:07.706 [Lua] [1383542440] = 23 (number)
16:01:07.706 [Lua] [1383452616] = 12 (number)
16:01:07.706 [Lua] [1402835022] = 17 (number)
16:01:07.706 [Lua] [1369573612] = 39 (number)
16:01:07.706 [Lua] [1757271408] = 29 (number)
16:01:07.706 [Lua] [1504702573] = 37 (number)
16:01:07.706 [Lua] [1455893647] = 32 (number)
16:01:07.706 [Lua] [1479520507] = 15 (number)
16:01:07.706 [Lua] [1448714756] = 9 (number)
16:01:07.706 [Lua] [1395453301] = 20 (number)
16:01:07.706 [Lua] [1393343095] = 7 (number)
16:01:07.706 [Lua] [1593460250] = 26 (number)
16:01:07.706 [Lua] [1374248490] = 14 (number)
16:01:07.706 [Lua] [1497664830] = 1 (number)
16:01:07.706 [Lua] [1397265260] = 40 (number)
16:01:07.706 [Lua] [1395655171] = 21 (number)
16:01:07.706 [Lua] [1460327284] = 36 (number)
16:01:07.706 [Lua]
16:01:07.706 [Lua] user_setting.mods =>
16:01:07.706 [Lua] [ModManager][warning] Mod "[Beta] Ubersreik Five" with id 1649932827 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Suicide" with id 1672222699 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Mod Request Pack" with id 1644080133 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Vermitannica Beta" with id 1653236575 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Give All Hats, Skins And Paintings" with id 1423536193 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "More Corpses" with id 1609917710 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Inspect Anims" with id 1630463908 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Social Wheel Improvements" with id 1604586168 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "TestMod" with id 1627137774 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Flashlight" with id 1603335870 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager] id=1487862316 last_updated=20181211T181034Z metadata=20211025T010000Z
16:01:07.706 [Lua] [ModManager] id=1502859403 last_updated=20200625T115526Z metadata=20211025T010000Z
16:01:07.706 [Lua] [ModManager] id=1460327284 last_updated=20201224T142552Z metadata=20211025T010000Z
16:01:07.706 [Lua] [ModManager][warning] Mod "More Loading Screens" with id 1570226884 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Fatality" with id 1567822520 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.706 [Lua] [ModManager][warning] Mod "Barrels Spawns For The Memes! aka the Barrel Meta" with id 1404005283 was not found in the workshop folder.
16:01:07.706 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Bolt Staff Tweaks" with id 1405372792 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "True Level - Show off your level 30+ characters to the world!" with id 1454572219 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Bot Improvements - Impulse Control" with id 1477499789 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "..." with id 1438220125 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Quick Play - select maps in random order" with id 1496207483 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Hat Randomizer" with id 1542901373 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Colorful Unique Weapons (Version 2.something)" with id 1498748049 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager] id=1455893647 last_updated=20210617T070428Z metadata=20211025T010000Z
16:01:07.707 [Lua] [ModManager][warning] Mod "Item Spawner" with id 1391975678 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Killbots" with id 1387894846 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Show Damage" with id 1388882435 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Heat Indicator" with id 1390558948 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Creature Spawner" with id 1395132559 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Third Person" with id 1381145345 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Healthbars" with id 1388991228 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Extra Potion Dialogue" with id 1409485499 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "More Items Library" with id 1422758813 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "More Hats" with id 1391113873 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager] id=1391228174 last_updated=20200820T173656Z metadata=20211025T010000Z
16:01:07.707 [Lua] [ModManager] id=1467751760 last_updated=20210714T193012Z metadata=20211025T010000Z
16:01:07.707 [Lua] [ModManager][warning] Mod "Give Weapon" with id 1425249043 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Any Weapon" with id 1417461746 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Spawn Tweaks" with id 1393694530 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Photomode" with id 1497861728 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "New No Wobble" with id 2033320573 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Weapon Rebalance" with id 2088889530 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Hide UI" with id 2007374303 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Third Person Equipment Beta" with id 1501691114 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Choose Weather" with id 2134634186 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Helpers" with id 1678844573 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Inhabitants" with id 2176605557 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Onslaught" with id 1619024877 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Deed Mutators Selector" with id 1393616748 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Campaign" with id 1747045597 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Sticky Bots" with id 2230551899 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Cata 3 & Deathwish" with id 1835393505 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Skip Cutscenes" with id 1391114686 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Beastmen Loader" with id 2170475262 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Flight" with id 1406006290 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Hitbox Debugger" with id 2346717463 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "No Ultimate Cooldown Reduction Passives" with id 1653213149 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Versus CLosed Beta test [LEAKED!!!]" with id 2437450232 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager][warning] Mod "Engineer Tweaks" with id 2360991987 was not found in the workshop folder.
16:01:07.707 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official?
16:01:07.707 [Lua] [ModManager] mods[1] = (id=1369573612, name="Vermintide Mod Framework", enabled="true", last_updated="7/22/2021 2:25:11 PM")
16:01:07.707 [Lua] [ModManager] mods[2] = (id=1374248490, name="Penlight Lua Libraries", enabled="true", last_updated="8/29/2018 8:03:32 PM")
16:01:07.707 [Lua] [ModManager] mods[3] = (id=1389872347, name="Simple UI", enabled="true", last_updated="10/31/2019 9:17:26 AM")
16:01:07.707 [Lua] [ModManager] mods[4] = (id=1649932827, name="[Beta] Ubersreik Five", enabled="false", last_updated="3/3/2019 2:58:15 PM")
16:01:07.707 [Lua] [ModManager] mods[5] = (id=1672222699, name="Suicide", enabled="false", last_updated="4/9/2019 7:07:17 PM")
16:01:07.707 [Lua] [ModManager] mods[6] = (id=1644080133, name="Mod Request Pack", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[7] = (id=1653236575, name="Vermitannica Beta", enabled="false", last_updated="3/13/2019 7:45:04 PM")
16:01:07.707 [Lua] [ModManager] mods[8] = (id=1423536193, name="Give All Hats, Skins And Paintings", enabled="false", last_updated="2/20/2019 2:33:16 PM")
16:01:07.707 [Lua] [ModManager] mods[9] = (id=1609917710, name="More Corpses", enabled="false", last_updated="9/20/2020 11:17:44 AM")
16:01:07.707 [Lua] [ModManager] mods[10] = (id=1630463908, name="Inspect Anims", enabled="false", last_updated="5/18/2019 12:09:44 PM")
16:01:07.707 [Lua] [ModManager] mods[11] = (id=1604586168, name="Social Wheel Improvements", enabled="false", last_updated="2/25/2019 4:04:10 PM")
16:01:07.707 [Lua] [ModManager] mods[12] = (id=1627137774, name="TestMod", enabled="false", last_updated="1/17/2019 2:03:40 PM")
16:01:07.707 [Lua] [ModManager] mods[13] = (id=1603335870, name="Flashlight", enabled="false", last_updated="12/26/2018 11:30:01 PM")
16:01:07.707 [Lua] [ModManager] mods[14] = (id=1487862316, name="Reroll Improvements", enabled="true", last_updated="12/11/2018 6:10:34 PM")
16:01:07.707 [Lua] [ModManager] mods[15] = (id=1502859403, name="Notice Key Pickup", enabled="true", last_updated="6/25/2020 11:55:26 AM")
16:01:07.707 [Lua] [ModManager] mods[16] = (id=1497664830, name="Item Filter", enabled="false", last_updated="9/2/2019 6:03:44 PM")
16:01:07.707 [Lua] [ModManager] mods[17] = (id=1569650837, name="Crosshairs Fix", enabled="true", last_updated="12/11/2018 6:49:00 PM")
16:01:07.707 [Lua] [ModManager] mods[18] = (id=1467945840, name="Blood for the blood god", enabled="false", last_updated="1/21/2019 8:24:45 PM")
16:01:07.707 [Lua] [ModManager] mods[19] = (id=1498189723, name="Customizable Zoom Sensitivity", enabled="true", last_updated="1/21/2019 2:34:14 PM")
16:01:07.707 [Lua] [ModManager] mods[20] = (id=1460327284, name="BossKillTimer", enabled="true", last_updated="12/24/2020 2:25:52 PM")
16:01:07.707 [Lua] [ModManager] mods[21] = (id=1582230400, name="Full Body Awareness", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[22] = (id=1570226884, name="More Loading Screens", enabled="false", last_updated="2/6/2019 11:59:19 AM")
16:01:07.707 [Lua] [ModManager] mods[23] = (id=1567822520, name="Fatality", enabled="false", last_updated="11/18/2018 9:51:27 AM")
16:01:07.707 [Lua] [ModManager] mods[24] = (id=1404005283, name="Barrels Spawns For The Memes! aka the Barrel Meta", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[25] = (id=1405372792, name="Bolt Staff Tweaks", enabled="false", last_updated="6/9/2018 11:38:38 PM")
16:01:07.707 [Lua] [ModManager] mods[26] = (id=1454572219, name="True Level - Show off your level 30+ characters to the world!", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[27] = (id=1495937978, name="Host your own game", enabled="true", last_updated="4/15/2020 9:05:38 PM")
16:01:07.707 [Lua] [ModManager] mods[28] = (id=1477499789, name="Bot Improvements - Impulse Control", enabled="false", last_updated="8/15/2018 11:53:55 AM")
16:01:07.707 [Lua] [ModManager] mods[29] = (id=1438220125, name="...", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[30] = (id=1496207483, name="Quick Play - select maps in random order", enabled="false", last_updated="2/15/2019 11:38:26 PM")
16:01:07.707 [Lua] [ModManager] mods[31] = (id=1542901373, name="Hat Randomizer", enabled="false", last_updated="10/20/2018 2:16:13 AM")
16:01:07.707 [Lua] [ModManager] mods[32] = (id=1498992606, name="Countries in Lobby Browser", enabled="false", last_updated="5/6/2021 7:15:49 PM")
16:01:07.707 [Lua] [ModManager] mods[33] = (id=1498748049, name="Colorful Unique Weapons (Version 2.something)", enabled="false", last_updated="5/13/2020 8:31:32 AM")
16:01:07.707 [Lua] [ModManager] mods[34] = (id=1516618647, name="Friendly Fire Indicator", enabled="true", last_updated="8/9/2019 11:15:28 AM")
16:01:07.707 [Lua] [ModManager] mods[35] = (id=1393343095, name="Scoreboard Tweaks", enabled="true", last_updated="9/6/2018 9:26:51 AM")
16:01:07.707 [Lua] [ModManager] mods[36] = (id=1455893647, name="Player List Plus", enabled="true", last_updated="6/17/2021 7:04:28 AM")
16:01:07.707 [Lua] [ModManager] mods[37] = (id=1459917022, name="Parry Indicator", enabled="true", last_updated="2/22/2019 8:04:07 AM")
16:01:07.707 [Lua] [ModManager] mods[38] = (id=1448714756, name="No Wobble", enabled="true", last_updated="8/29/2018 10:34:14 AM")
16:01:07.707 [Lua] [ModManager] mods[39] = (id=1445717962, name="Loadout Manager", enabled="true", last_updated="6/15/2021 7:40:12 AM")
16:01:07.707 [Lua] [ModManager] mods[40] = (id=1383452616, name="[OBSOLETE] Killfeed Tweaks", enabled="false", last_updated="8/19/2019 8:58:36 AM")
16:01:07.707 [Lua] [ModManager] mods[41] = (id=1464907434, name="Armory", enabled="true", last_updated="6/12/2021 7:13:47 AM")
16:01:07.707 [Lua] [ModManager] mods[42] = (id=1402971136, name="Needii", enabled="true", last_updated="7/27/2018 5:38:16 PM")
16:01:07.707 [Lua] [ModManager] mods[43] = (id=1402835022, name="StickyGrim", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[44] = (id=1431393962, name="Vermitannica", enabled="true", last_updated="12/7/2020 12:22:07 PM")
16:01:07.707 [Lua] [ModManager] mods[45] = (id=1391975678, name="Item Spawner", enabled="false", last_updated="5/24/2019 4:03:43 PM")
16:01:07.707 [Lua] [ModManager] mods[46] = (id=1387894846, name="Killbots", enabled="false", last_updated="9/8/2018 4:16:14 PM")
16:01:07.707 [Lua] [ModManager] mods[47] = (id=1387440934, name="Third Person Equipment", enabled="false", last_updated="11/8/2018 5:28:49 PM")
16:01:07.707 [Lua] [ModManager] mods[48] = (id=1388911015, name="Chat Block", enabled="false", last_updated="4/6/2019 11:15:24 AM")
16:01:07.707 [Lua] [ModManager] mods[49] = (id=1388882435, name="Show Damage", enabled="false", last_updated="3/21/2019 8:57:05 PM")
16:01:07.707 [Lua] [ModManager] mods[50] = (id=1390558948, name="Heat Indicator", enabled="false", last_updated="3/21/2019 10:28:34 AM")
16:01:07.707 [Lua] [ModManager] mods[51] = (id=1395132559, name="Creature Spawner", enabled="false", last_updated="7/29/2021 6:55:06 AM")
16:01:07.707 [Lua] [ModManager] mods[52] = (id=1395453301, name="Skip Intro", enabled="true", last_updated="12/6/2019 11:35:09 AM")
16:01:07.707 [Lua] [ModManager] mods[53] = (id=1381145345, name="Third Person", enabled="false", last_updated="3/19/2019 10:53:23 PM")
16:01:07.707 [Lua] [ModManager] mods[54] = (id=1388991228, name="Healthbars", enabled="false", last_updated="3/21/2019 8:21:47 AM")
16:01:07.707 [Lua] [ModManager] mods[55] = (id=1409485499, name="Extra Potion Dialogue", enabled="false", last_updated="2/21/2019 2:40:32 AM")
16:01:07.707 [Lua] [ModManager] mods[56] = (id=1397265260, name="Numeric UI", enabled="true", last_updated="2/5/2021 3:14:50 PM")
16:01:07.707 [Lua] [ModManager] mods[57] = (id=1395655171, name="Bot Improvements - Combat", enabled="true", last_updated="7/13/2021 4:56:41 PM")
16:01:07.707 [Lua] [ModManager] mods[58] = (id=1422758813, name="More Items Library", enabled="false", last_updated="11/25/2020 7:01:47 AM")
16:01:07.707 [Lua] [ModManager] mods[59] = (id=1391113873, name="More Hats", enabled="false", last_updated="7/29/2021 6:55:15 AM")
16:01:07.707 [Lua] [ModManager] mods[60] = (id=1391228174, name="UI Improvements", enabled="true", last_updated="8/20/2020 5:36:56 PM")
16:01:07.707 [Lua] [ModManager] mods[61] = (id=1467751760, name="UI Tweaks", enabled="true", last_updated="7/14/2021 7:30:12 PM")
16:01:07.707 [Lua] [ModManager] mods[62] = (id=1504702573, name="Info Dump For Streaming", enabled="false", last_updated="5/11/2021 6:44:52 PM")
16:01:07.707 [Lua] [ModManager] mods[63] = (id=1384066089, name="Neuter Ult Effects", enabled="true", last_updated="7/14/2021 7:29:57 PM")
16:01:07.707 [Lua] [ModManager] mods[64] = (id=1421155919, name="Mission timer", enabled="true", last_updated="10/29/2019 7:17:56 PM")
16:01:07.707 [Lua] [ModManager] mods[65] = (id=1384094638, name="Crosshair Customization", enabled="false", last_updated="11/22/2019 6:31:06 PM")
16:01:07.707 [Lua] [ModManager] mods[66] = (id=1479520507, name="My Hero", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[67] = (id=1425249043, name="Give Weapon", enabled="false", last_updated="4/28/2021 10:58:00 AM")
16:01:07.707 [Lua] [ModManager] mods[68] = (id=1417461746, name="Any Weapon", enabled="true", last_updated="12/3/2020 12:33:33 PM")
16:01:07.707 [Lua] [ModManager] mods[69] = (id=1393694530, name="Spawn Tweaks", enabled="false", last_updated="5/2/2021 9:50:37 AM")
16:01:07.707 [Lua] [ModManager] mods[70] = (id=1383542440, name="Weapon Kill Counter", enabled="true", last_updated="10/24/2019 1:57:30 PM")
16:01:07.707 [Lua] [ModManager] mods[71] = (id=1497861728, name="Photomode", enabled="false", last_updated="12/6/2020 4:01:12 PM")
16:01:07.707 [Lua] [ModManager] mods[72] = (id=2033320573, name="New No Wobble", enabled="true", last_updated="3/24/2020 3:43:57 AM")
16:01:07.707 [Lua] [ModManager] mods[73] = (id=2088889530, name="Weapon Rebalance", enabled="false", last_updated="5/13/2020 12:54:42 AM")
16:01:07.707 [Lua] [ModManager] mods[74] = (id=2007374303, name="Hide UI", enabled="false", last_updated="1/8/2021 6:56:31 AM")
16:01:07.707 [Lua] [ModManager] mods[75] = (id=2038263753, name="Remove Hanged Corpses", enabled="true", last_updated="5/13/2020 2:46:13 PM")
16:01:07.707 [Lua] [ModManager] mods[76] = (id=1593460250, name="Crosshair Kill Confirmation", enabled="true", last_updated="5/14/2020 11:01:46 AM")
16:01:07.707 [Lua] [ModManager] mods[77] = (id=1623948024, name="Hi-Def UI Scaling", enabled="true", last_updated="2/25/2019 4:30:55 PM")
16:01:07.707 [Lua] [ModManager] mods[78] = (id=1757271408, name="Clock", enabled="false", last_updated="")
16:01:07.707 [Lua] [ModManager] mods[79] = (id=1501691114, name="Third Person Equipment Beta", enabled="true", last_updated="4/6/2019 12:53:03 PM")
16:01:07.707 [Lua] [ModManager] mods[80] = (id=2134634186, name="Choose Weather", enabled="false", last_updated="6/23/2020 6:35:25 PM")
16:01:07.707 [Lua] [ModManager] mods[81] = (id=1678844573, name="Helpers", enabled="false", last_updated="5/9/2021 12:49:23 PM")
16:01:07.707 [Lua] [ModManager] mods[82] = (id=2176605557, name="Inhabitants", enabled="false", last_updated="7/31/2020 10:25:33 PM")
16:01:07.707 [Lua] [ModManager] mods[83] = (id=1619024877, name="Onslaught", enabled="false", last_updated="5/30/2021 2:05:59 AM")
16:01:07.707 [Lua] [ModManager] mods[84] = (id=1393616748, name="Deed Mutators Selector", enabled="false", last_updated="4/28/2021 4:55:23 PM")
16:01:07.707 [Lua] [ModManager] mods[85] = (id=1747045597, name="Campaign", enabled="false", last_updated="8/28/2019 11:09:10 AM")
16:01:07.707 [Lua] [ModManager] mods[86] = (id=2230551899, name="Sticky Bots", enabled="false", last_updated="12/12/2020 9:11:21 PM")
16:01:07.707 [Lua] [ModManager] mods[87] = (id=1835393505, name="Cata 3 & Deathwish", enabled="false", last_updated="8/29/2021 11:23:18 PM")
16:01:07.707 [Lua] [ModManager] mods[88] = (id=1391114686, name="Skip Cutscenes", enabled="false", last_updated="2/21/2019 2:40:43 AM")
16:01:07.707 [Lua] [ModManager] mods[89] = (id=2170475262, name="Beastmen Loader", enabled="false", last_updated="8/19/2021 9:24:36 PM")
16:01:07.707 [Lua] [ModManager] mods[90] = (id=1406006290, name="Flight", enabled="true", last_updated="8/29/2020 1:59:02 AM")
16:01:07.707 [Lua] [ModManager] mods[91] = (id=2346717463, name="Hitbox Debugger", enabled="false", last_updated="4/17/2021 12:25:55 AM")
16:01:07.707 [Lua] [ModManager] mods[92] = (id=1653213149, name="No Ultimate Cooldown Reduction Passives", enabled="false", last_updated="2/12/2019 7:02:43 AM")
16:01:07.707 [Lua] [ModManager] mods[93] = (id=2437450232, name="Versus CLosed Beta test [LEAKED!!!]", enabled="false", last_updated="4/1/2021 7:41:32 AM")
16:01:07.707 [Lua] [ModManager] mods[94] = (id=1652856346, name="Dodge Count UI", enabled="false", last_updated="5/25/2021 1:05:41 PM")
16:01:07.707 [Lua] [ModManager] mods[95] = (id=2360991987, name="Engineer Tweaks", enabled="false", last_updated="7/12/2021 9:06:20 PM")
16:01:07.707 [Lua] <>modded = true<>
16:01:07.707 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
16:01:07.733 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
16:01:07.760 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
16:01:07.760 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
16:01:07.764 [Lua] <>modded = true<>
16:01:07.764 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
16:01:07.786 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
16:01:07.813 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
16:01:07.813 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
16:01:07.813 [Lua] <>modded = true<>
16:01:07.813 [Lua] <>Mod:1389872347:Simple UI = true<>
16:01:07.839 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]`
16:01:07.853 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]`
16:01:07.853 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
16:01:07.853 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
16:01:07.854 [Lua] <>modded = true<>
16:01:07.854 [Lua] <>Mod:1569650837:Crosshairs Fix = true<>
16:01:07.879 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[88918d8f8a954e6e]`
16:01:07.893 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[88918d8f8a954e6e].#ID[3fcdd69156a46417]`
16:01:07.893 [Lua] Init VMF mod 'crosshairs' [workshop_name: 'Crosshairs Fix', workshop_id: 1569650837]
16:01:07.894 [Lua] <>modded = true<>
16:01:07.894 [Lua] <>Mod:1498189723:Customizable Zoom Sensitivity = true<>
16:01:07.919 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[909111f6677dad91]`
16:01:07.933 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[909111f6677dad91].#ID[3fcdd69156a46417]`
16:01:07.933 [Lua] Init VMF mod 'zoom sens' [workshop_name: 'Customizable Zoom Sensitivity', workshop_id: 1498189723]
16:01:07.934 [Lua] <>modded = true<>
16:01:07.934 [Lua] <>Mod:1495937978:Host your own game = true<>
16:01:07.960 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]`
16:01:07.973 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]`
16:01:07.973 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978]
16:01:07.975 [Lua] <>modded = true<>
16:01:07.975 [Lua] <>Mod:1516618647:Friendly Fire Indicator = true<>
16:01:07.999 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e163e8016cc2bbea]`
16:01:08.013 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e163e8016cc2bbea].#ID[3fcdd69156a46417]`
16:01:08.013 [Lua] Init VMF mod 'ffindicator' [workshop_name: 'Friendly Fire Indicator', workshop_id: 1516618647]
16:01:08.013 [Lua] <>modded = true<>
16:01:08.013 [Lua] <>Mod:1393343095:Scoreboard Tweaks = true<>
16:01:08.040 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c051ce0d9e80db30]`
16:01:08.054 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c051ce0d9e80db30].#ID[3fcdd69156a46417]`
16:01:08.054 [Lua] Init VMF mod 'Scoreboard' [workshop_name: 'Scoreboard Tweaks', workshop_id: 1393343095]
16:01:08.055 [Lua] Error: scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global 'io' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16:in function
[2] =[C]: ?
[3] =[C]: in function xpcall
[4] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function resolve_resource
[5] @scripts/mods/vmf/modules/vmf_mod_manager.lua:75: in function load_mod_resource
[6] @scripts/mods/vmf/modules/vmf_mod_manager.lua:120: in function new_mod
[7] return {
run = function()
local mod_resources = {
mod_script = "scripts/mods/Scoreboard/Scoreboard",
mod_data = "scripts/mods/Scoreboard/Scoreboard_data",
mod_localization = "scripts/mods/Scoreboard/Scoreboard_localization"
}
new_mod("Scoreboard", mod_resources)
end,
packages = {
"resource_packages/Scoreboard/Scoreboard"
}
}
:8:in function <[string "return {..."]:2>
[8] =[C]: in function pcall
[9] @scripts/managers/mod/mod_manager.lua:166: in function update
[10] @scripts/boot.lua:422: in function booting_update
[11] @scripts/boot.lua:627:in function
[1] error_message = "scripts/mods/Penlight Lua Libraries/pl/utils.lua:9: attempt to index global \'io\' (a nil value)"
[4] mod = table: 000000003A559510; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_script\' initialization"; func = [function]
[5] mod = table: 000000003A559510; mod_resources = table: 000000003A5566D0; resource = "script"; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_script\' initialization"; resource_value = "scripts/mods/Scoreboard/Scoreboard"
[6] mod_name = "Scoreboard"; mod_resources = table: 000000003A5566D0; mod = table: 000000003A559510
[7] mod_resources = table: 000000003A5566D0
[9] self = table: 00000000383843A0; dt = 0.013383243232965469; chat_print_buffer = table: 0000000038386980; num_delayed_prints = 0; old_state = "loading"; handle = [ResourcePackage]; mod = table: 00000000497EB950; next_index = 2; mod_data = table: 000000003A55D2F0
[10] self = table: 00000000358A64E0; dt = 0.013383243232965469; old_time = 10.07859905436635; has_loaded_packages = true
[11] dt = 0.013383243232965469
[9] _chat_print_buffer = table: 0000000038386980; _mod_load_index = 35; _settings = table: 0000000038385D10; _reload_data = table: 0000000038386EA0; _state = "loading"; _mods = table: 0000000038384A80; _loading_resource_handle = [ResourcePackage]; _gui = [Gui]; _num_mods = 95; _ui_time = 0.040125898085534573; _mod_metadata = table: 000000003839F250; _network_callbacks = table: 0000000038387380;
[10] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; viewport = [Viewport]; startup_timer = 10.091982297599316; shading_env = [ShadingEnvironment]; gui = [Gui]; bar_timer = 0; world = [World]; disable_loading_bar = true;
16:01:08.055 [Lua] <>modded = true<>
16:01:08.055 [Lua] <>Mod:1459917022:Parry Indicator = true<>
16:01:08.079 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ab95e3b4a9e482be]`
16:01:08.093 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ab95e3b4a9e482be].#ID[3fcdd69156a46417]`
16:01:08.093 [Lua] Init VMF mod 'Parry Indicator' [workshop_name: 'Parry Indicator', workshop_id: 1459917022]
16:01:08.094 [Lua] <>modded = true<>
16:01:08.094 [Lua] <>Mod:1448714756:No Wobble = true<>
16:01:08.119 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
16:01:08.133 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
16:01:08.133 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756]
16:01:08.133 [Lua] <>modded = true<>
16:01:08.133 [Lua] <>Mod:1445717962:Loadout Manager = true<>
16:01:08.159 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[762e3b713f1711ab]`
16:01:08.186 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[762e3b713f1711ab].#ID[3fcdd69156a46417]`
16:01:08.186 [Lua] Init VMF mod 'loadout_manager_vt2' [workshop_name: 'Loadout Manager', workshop_id: 1445717962]
16:01:08.187 [Lua] <>modded = true<>
16:01:08.187 [Lua] <>Mod:1464907434:Armory = true<>
16:01:08.213 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]`
16:01:08.239 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]`
16:01:08.239 [Lua] Init VMF mod 'armory' [workshop_name: 'Armory', workshop_id: 1464907434]
16:01:08.242 [Lua] <>modded = true<>
16:01:08.242 [Lua] <>Mod:1402971136:Needii = true<>
16:01:08.266 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1c6f19b92296972d]`
16:01:08.279 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1c6f19b92296972d].#ID[3fcdd69156a46417]`
16:01:08.280 [Lua] Init VMF mod 'Needii' [workshop_name: 'Needii', workshop_id: 1402971136]
16:01:08.280 [Lua] <>modded = true<>
16:01:08.280 [Lua] <>Mod:1431393962:Vermitannica = true<>
16:01:08.306 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]`
16:01:08.333 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]`
16:01:08.333 [Lua] Init VMF mod 'bestiary' [workshop_name: 'Vermitannica', workshop_id: 1431393962]
16:01:08.337 [Lua] <>modded = true<>
16:01:08.337 [Lua] <>Mod:1395453301:Skip Intro = true<>
16:01:08.359 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
16:01:08.373 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
16:01:08.373 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
16:01:08.374 [Lua] <>modded = true<>
16:01:08.374 [Lua] <>Mod:1397265260:Numeric UI = true<>
16:01:08.399 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
16:01:08.413 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
16:01:08.413 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
16:01:08.414 [Lua] <>modded = true<>
16:01:08.414 [Lua] <>Mod:1395655171:Bot Improvements - Combat = true<>
16:01:08.440 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[190f9f24f4a64cb0]`
16:01:08.453 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[190f9f24f4a64cb0].#ID[3fcdd69156a46417]`
16:01:08.453 [Lua] Init VMF mod 'BotImprovements_Combat' [workshop_name: 'Bot Improvements - Combat', workshop_id: 1395655171]
16:01:08.454 [Lua] <>modded = true<>
16:01:08.454 [Lua] <>Mod:1384066089:Neuter Ult Effects = true<>
16:01:08.479 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c21555f608a48674]`
16:01:08.494 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c21555f608a48674].#ID[3fcdd69156a46417]`
16:01:08.494 [Lua] Init VMF mod 'NeuterUltEffects' [workshop_name: 'Neuter Ult Effects', workshop_id: 1384066089]
16:01:08.494 [Lua] Error: scripts/mods/Penlight Lua Libraries/pl/import_into.lua:33: loop or previous error loading module 'scripts/mods/Penlight Lua Libraries/pl/utils'
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16:in function
[2] =[C]: ?
[3] =[C]: in function xpcall
[4] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function resolve_resource
[5] @scripts/mods/vmf/modules/vmf_mod_manager.lua:75: in function load_mod_resource
[6] @scripts/mods/vmf/modules/vmf_mod_manager.lua:118: in function new_mod
[7] return {
run = function()
local mod_resources = {
mod_script = "scripts/mods/NeuterUltEffects/NeuterUltEffects",
mod_data = "scripts/mods/NeuterUltEffects/NeuterUltEffects_data",
mod_localization = "scripts/mods/NeuterUltEffects/NeuterUltEffects_localization"
}
new_mod("NeuterUltEffects", mod_resources)
end,
packages = {
"resource_packages/NeuterUltEffects/NeuterUltEffects"
}
}
:8:in function <[string "return {..."]:2>
[8] =[C]: in function pcall
[9] @scripts/managers/mod/mod_manager.lua:166: in function update
[10] @scripts/boot.lua:422: in function booting_update
[11] @scripts/boot.lua:627:in function
[1] error_message = "scripts/mods/Penlight Lua Libraries/pl/import_into.lua:33: loop or previous error loading module \'scripts/mods/Penlight Lua Libr..."
[4] mod = table: 000000003AC0BDF0; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_localization\' initialization"; func = [function]
[5] mod = table: 000000003AC0BDF0; mod_resources = table: 0000000039E7E7E0; resource = "localization"; error_prefix_data = "[VMF Mod Manager] (new_mod) \'mod_localization\' initialization"; resource_value = "scripts/mods/NeuterUltEffects/NeuterUltEffects_localization"
[6] mod_name = "NeuterUltEffects"; mod_resources = table: 0000000039E7E7E0; mod = table: 000000003AC0BDF0
[7] mod_resources = table: 0000000039E7E7E0
[9] self = table: 00000000383843A0; dt = 0.013316616415977478; chat_print_buffer = table: 0000000038386980; num_delayed_prints = 0; old_state = "loading"; handle = [ResourcePackage]; mod = table: 0000000049F65F10; next_index = 2; mod_data = table: 0000000038207720
[10] self = table: 00000000358A64E0; dt = 0.013316616415977478; old_time = 10.519140570424497; has_loaded_packages = true
[11] dt = 0.013316616415977478
[9] _chat_print_buffer = table: 0000000038386980; _mod_load_index = 63; _settings = table: 0000000038385D10; _reload_data = table: 0000000038386EA0; _state = "loading"; _mods = table: 0000000038384A80; _loading_resource_handle = [ResourcePackage]; _gui = [Gui]; _num_mods = 95; _ui_time = 0.039979172870516777; _mod_metadata = table: 000000003839F250; _network_callbacks = table: 0000000038387380;
[10] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "loading_mods"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; viewport = [Viewport]; startup_timer = 10.532457186840475; shading_env = [ShadingEnvironment]; gui = [Gui]; bar_timer = 0; world = [World]; disable_loading_bar = true;
16:01:08.495 [Lua] <>modded = true<>
16:01:08.495 [Lua] <>Mod:1421155919:Mission timer = true<>
16:01:08.519 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[6779ba34eb170ca5]`
16:01:08.533 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[6779ba34eb170ca5].#ID[3fcdd69156a46417]`
16:01:08.533 [Lua] Init VMF mod 'Mission timer' [workshop_name: 'Mission timer', workshop_id: 1421155919]
16:01:08.534 [Lua] <>modded = true<>
16:01:08.534 [Lua] <>Mod:1383542440:Weapon Kill Counter = true<>
16:01:08.559 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[0916d6dd805f048d]`
16:01:08.573 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[0916d6dd805f048d].#ID[3fcdd69156a46417]`
16:01:08.573 [Lua] Init VMF mod 'WeaponKillCounter' [workshop_name: 'Weapon Kill Counter', workshop_id: 1383542440]
16:01:08.574 [Lua] <>modded = true<>
16:01:08.574 [Lua] <>Mod:2038263753:Remove Hanged Corpses = true<>
16:01:08.599 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[472a77b63d7775a0]`
16:01:08.613 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[472a77b63d7775a0].#ID[3fcdd69156a46417]`
16:01:08.613 [Lua] Init VMF mod 'remove_hanging_corpses' [workshop_name: 'Remove Hanged Corpses', workshop_id: 2038263753]
16:01:08.613 [Lua] <>modded = true<>
16:01:08.613 [Lua] <>Mod:1593460250:Crosshair Kill Confirmation = true<>
16:01:08.639 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b2e131a6e70dc57c]`
16:01:08.668 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b2e131a6e70dc57c].#ID[3fcdd69156a46417]`
16:01:08.668 [Lua] Init VMF mod 'Crosshair Kill Confirmation' [workshop_name: 'Crosshair Kill Confirmation', workshop_id: 1593460250]
16:01:08.669 [Lua] <>modded = true<>
16:01:08.669 [Lua] <>Mod:1623948024:Hi-Def UI Scaling = true<>
16:01:08.719 [Lua] Init VMF mod 'HiDefUIScaling' [workshop_name: 'Hi-Def UI Scaling', workshop_id: 1623948024]
16:01:08.733 [Lua] <>project = vermintide 2<>
16:01:08.733 [Lua] <>build = release<>
16:01:08.733 [Lua] <>platform = win32<>
16:01:08.733 [Lua] <>dedicated_server = false<>
16:01:08.733 [Lua] <>title_id = 5107<>
16:01:08.733 [Lua] <>content_revision = 26718<>
16:01:08.733 [Lua] <>engine_revision = 3caf390912f2<>
16:01:08.733 [Lua] <>release_version = 4.4.2<>
16:01:08.733 [Lua] <>rendering_backend = dx12<>
16:01:08.733 [Lua] <>teamcity_build_id = 124034<>
16:01:08.733 [Lua] <>steam_id = 110000102b19409<>
16:01:08.733 [Lua] <>steam_profile_name = Lewd Komi-san<>
16:01:08.733 [Lua] <>steam_app_id = 552500<>
16:01:08.733 [Lua] <>machine_id = f04121b9-6db6-432c-9277-605670af1c9e<>
16:01:08.733 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil)
16:01:08.733 [Lua] [Boot] User ID: 110000102b19409 Lewd Komi-san
16:01:08.739 [Lua] initializing mechanism to: adventure
16:01:08.739 [Lua] Game:setup() total time: 0.0060000000000002
16:01:08.739 [Lua] handle gfx quality: 0
16:01:08.739 [Lua] default settings: 0
16:01:08.739 [Lua] user settings: 0
16:01:08.739 [Lua] set frame times: 0
16:01:08.739 [Lua] init random: 0
16:01:08.739 [Lua] managers: 0.0060000000000002274
16:01:08.739 [Lua]
16:01:08.739 [Lua] unaccounted: 0
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
16:01:08.739 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
16:01:08.739 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
16:01:08.740 [Lua] [Testify] Ready!
16:01:08.961 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
16:01:08.961 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
16:01:08.962 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
16:01:09.484 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
16:01:09.484 [Lua] [PackageManager] Force_load: resource_packages/title_screen
16:01:09.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
16:01:09.533 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
16:01:09.533 [Lua] [PackageManager] Force_load: resource_packages/menu
16:01:09.533 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
16:01:09.600 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
16:01:09.600 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
16:01:09.600 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
16:01:10.210 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
16:01:10.210 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
16:01:10.211 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
16:01:10.326 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
16:01:10.326 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read,
16:01:10.326 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
16:01:10.426 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
16:01:10.426 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
16:01:10.426 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
16:01:10.966 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
16:01:10.966 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
16:01:10.966 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
16:01:11.586 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
16:01:11.586 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
16:01:11.587 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
16:01:12.341 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
16:01:12.342 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
16:01:12.342 [Lua] [Gamestate] Enter StateTitleScreen
16:01:12.343 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
16:01:12.343 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
16:01:12.343 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
16:01:12.343 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
16:01:12.343 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
16:01:12.344 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
16:01:12.358 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
16:01:12.358 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
16:01:12.358 [Save] Loading `save_data`
16:01:12.359 [Save] Load done
16:01:12.375 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
16:01:12.375 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
16:01:12.376 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
16:01:12.376 [Lua] [BackendManagerPlayFab] Backend Enabled
16:01:12.990 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
16:01:12.990 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
16:01:12.991 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:01:13.368 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:01:13.368 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
16:01:13.369 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
16:01:13.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
16:01:13.621 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
16:01:13.622 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
16:01:13.823 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
16:01:13.823 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
16:01:13.824 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
16:01:13.892 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
16:01:13.892 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
16:01:13.892 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
16:01:14.432 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
16:01:14.432 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
16:01:14.433 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
16:01:14.447 [Lua] <>playfab_id = 48EB3E4AA729FC14<>
16:01:14.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
16:01:14.490 [Lua] [PackageManager] Force_load: resource_packages/inventory
16:01:14.491 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
16:01:14.536 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
16:01:14.536 [Lua] [PackageManager] Force_load: resource_packages/careers
16:01:14.536 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
16:01:14.586 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
16:01:14.586 [Lua] [PackageManager] Force_load: resource_packages/decals
16:01:14.586 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
16:01:14.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
16:01:14.654 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
16:01:14.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
16:01:14.705 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
16:01:14.705 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreSettings 2
16:01:14.705 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
16:01:15.078 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
16:01:15.079 [Save] Saving `save_data`
16:01:15.080 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 3
16:01:15.083 [Save] Save done
16:01:15.095 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request getStoreSettings 2 1
16:01:15.334 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
16:01:15.334 [Lua] [PlayFabRequestQueue] Sending Request getStoreSettings 2
16:01:15.418 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
16:01:15.418 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
16:01:15.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
16:01:15.757 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreSettings 2
16:01:15.773 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 3 2
16:01:16.011 [Lua] [PlayFabRequestQueue] EAC Enabled! 3
16:01:16.011 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 3
16:01:16.502 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
16:01:16.502 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
16:01:16.503 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
16:01:16.703 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 3
16:01:16.703 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 4
16:01:16.720 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 4
16:01:16.940 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 4
16:01:16.940 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 5
16:01:16.956 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 5
16:01:17.210 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 5
16:01:17.210 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 6
16:01:17.226 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 6
16:01:17.462 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 6
16:01:17.462 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 7
16:01:17.479 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 7
16:01:17.496 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
16:01:17.496 [Lua] [PackageManager] Force_load: resource_packages/ingame
16:01:17.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
16:01:17.952 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 7
16:01:17.952 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 8
16:01:17.967 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 8
16:01:18.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
16:01:18.308 [Lua] [PackageManager] Force_load: resource_packages/pickups
16:01:18.308 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
16:01:18.375 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 8
16:01:18.375 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 9
16:01:18.392 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
16:01:18.392 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
16:01:18.392 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
16:01:18.392 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 9
16:01:18.425 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
16:01:18.425 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
16:01:18.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds
16:01:18.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds
16:01:18.492 [Lua] [PackageManager] Force_load: resource_packages/breeds
16:01:18.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources
16:01:18.628 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 9
16:01:18.628 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 10
16:01:18.644 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10
16:01:18.779 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources
16:01:18.779 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources
16:01:18.780 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
16:01:18.830 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
16:01:18.830 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
16:01:18.863 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 10
16:01:18.863 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 11
16:01:18.880 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 11
16:01:19.136 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 11
16:01:19.137 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 12
16:01:19.148 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 12
16:01:19.366 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 12
16:01:19.366 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 13
16:01:19.382 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 13
16:01:19.784 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 13
16:01:19.784 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 14
16:01:19.800 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 14
16:01:20.019 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 14
16:01:20.019 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 15
16:01:20.035 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 15
16:01:20.253 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 15
16:01:20.253 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 16
16:01:20.270 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 16
16:01:20.471 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 16
16:01:20.472 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 17
16:01:20.488 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 17
16:01:20.907 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 17
16:01:20.909 warning: [Lua] Incorrectly configured weapon skins for we_1h_spears_shield_01
16:01:20.910 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory
16:01:21.447 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
16:01:21.447 [Lua] ISI-> GET_ALL_ITEMS!
16:01:21.447 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
16:01:21.447 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "ironbreaker_hat_1004", "126", "2f9dea906f9a9a18", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_dr_irondrake", "127", "2f9dea906f9a9a19", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "mercenary_hat_1002", "122", "2f9dea906f9aa00a", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_es_mercenary_1001", "123", "2f9dea906f9aa00b", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "scholar_hat_1002", "128", "2f9dea906f9aa0df", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_bw_myrmidia", "129", "2f9dea906f9aa0e0", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "scholar_hat_1002", "128", "2f9dea906f9aa700", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_bw_myrmidia", "129", "2f9dea906f9abd06", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_ww_shade_1001", "121", "2f9dea906fd46a60", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "shade_hat_1002", "103", "2f9dea906fd46a61", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_wh_bountyhunter_1001", "125", "3bd5ea12bd54ba23", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "bountyhunter_hat_1002", "124", "3bd5ea12bd54bbcf", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "zealot_hat_1002", "134", "303dfa230926dec6", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_wh_zealot_1001", "135", "303dfa230926dec7", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "adept_hat_1002", "130", "303dfa230926dec8", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_bw_adept_1001", "131", "303dfa230926dec9", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "slayer_hat_1002", "138", "303dfa230926deca", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_dr_slayer_1001", "139", "303dfa230926decb", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "maidenguard_hat_1004", "132", "303dfa230926decc", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_ww_moonmantle", "133", "303dfa230926decd", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "huntsman_hat_1005", "136", "303dfa230926dece", "0", "1"
16:01:21.447 [Lua] [PlayFabMirrorBase] Steam Item: "skin_es_longshark", "137", "303dfa230926decf", "0", "1"
16:01:21.447 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 18
16:01:21.447 [Lua]
16:01:21.447 [Lua] [1] = 126 (number)
16:01:21.447 [Lua] [2] = 2f9dea906f9a9a18 (string)
16:01:21.447 [Lua] [3] = 0 (number)
16:01:21.447 [Lua] [4] = 1 (number)
16:01:21.447 [Lua] [5] = 127 (number)
16:01:21.447 [Lua] [6] = 2f9dea906f9a9a19 (string)
16:01:21.447 [Lua] [7] = 0 (number)
16:01:21.447 [Lua] [8] = 1 (number)
16:01:21.447 [Lua] [9] = 122 (number)
16:01:21.447 [Lua] [10] = 2f9dea906f9aa00a (string)
16:01:21.447 [Lua] [11] = 0 (number)
16:01:21.447 [Lua] [12] = 1 (number)
16:01:21.447 [Lua] [13] = 123 (number)
16:01:21.447 [Lua] [14] = 2f9dea906f9aa00b (string)
16:01:21.447 [Lua] [15] = 0 (number)
16:01:21.447 [Lua] [16] = 1 (number)
16:01:21.447 [Lua] [17] = 128 (number)
16:01:21.447 [Lua] [18] = 2f9dea906f9aa0df (string)
16:01:21.447 [Lua] [19] = 0 (number)
16:01:21.447 [Lua] [20] = 1 (number)
16:01:21.447 [Lua] [21] = 129 (number)
16:01:21.447 [Lua] [22] = 2f9dea906f9aa0e0 (string)
16:01:21.447 [Lua] [23] = 0 (number)
16:01:21.447 [Lua] [24] = 1 (number)
16:01:21.447 [Lua] [25] = 128 (number)
16:01:21.447 [Lua] [26] = 2f9dea906f9aa700 (string)
16:01:21.447 [Lua] [27] = 0 (number)
16:01:21.447 [Lua] [28] = 1 (number)
16:01:21.447 [Lua] [29] = 129 (number)
16:01:21.447 [Lua] [30] = 2f9dea906f9abd06 (string)
16:01:21.447 [Lua] [31] = 0 (number)
16:01:21.447 [Lua] [32] = 1 (number)
16:01:21.447 [Lua] [33] = 121 (number)
16:01:21.447 [Lua] [34] = 2f9dea906fd46a60 (string)
16:01:21.447 [Lua] [35] = 0 (number)
16:01:21.447 [Lua] [36] = 1 (number)
16:01:21.447 [Lua] [37] = 103 (number)
16:01:21.447 [Lua] [38] = 2f9dea906fd46a61 (string)
16:01:21.447 [Lua] [39] = 0 (number)
16:01:21.447 [Lua] [40] = 1 (number)
16:01:21.447 [Lua] [41] = 125 (number)
16:01:21.447 [Lua] [42] = 3bd5ea12bd54ba23 (string)
16:01:21.447 [Lua] [43] = 0 (number)
16:01:21.447 [Lua] [44] = 1 (number)
16:01:21.447 [Lua] [45] = 124 (number)
16:01:21.447 [Lua] [46] = 3bd5ea12bd54bbcf (string)
16:01:21.447 [Lua] [47] = 0 (number)
16:01:21.447 [Lua] [48] = 1 (number)
16:01:21.447 [Lua] [49] = 134 (number)
16:01:21.447 [Lua] [50] = 303dfa230926dec6 (string)
16:01:21.447 [Lua] [51] = 0 (number)
16:01:21.447 [Lua] [52] = 1 (number)
16:01:21.447 [Lua] [53] = 135 (number)
16:01:21.447 [Lua] [54] = 303dfa230926dec7 (string)
16:01:21.447 [Lua] [55] = 0 (number)
16:01:21.447 [Lua] [56] = 1 (number)
16:01:21.447 [Lua] [57] = 130 (number)
16:01:21.447 [Lua] [58] = 303dfa230926dec8 (string)
16:01:21.447 [Lua] [59] = 0 (number)
16:01:21.447 [Lua] [60] = 1 (number)
16:01:21.447 [Lua] [61] = 131 (number)
16:01:21.447 [Lua] [62] = 303dfa230926dec9 (string)
16:01:21.447 [Lua] [63] = 0 (number)
16:01:21.447 [Lua] [64] = 1 (number)
16:01:21.447 [Lua] [65] = 138 (number)
16:01:21.447 [Lua] [66] = 303dfa230926deca (string)
16:01:21.447 [Lua] [67] = 0 (number)
16:01:21.447 [Lua] [68] = 1 (number)
16:01:21.447 [Lua] [69] = 139 (number)
16:01:21.447 [Lua] [70] = 303dfa230926decb (string)
16:01:21.447 [Lua] [71] = 0 (number)
16:01:21.447 [Lua] [72] = 1 (number)
16:01:21.447 [Lua] [73] = 132 (number)
16:01:21.447 [Lua] [74] = 303dfa230926decc (string)
16:01:21.447 [Lua] [75] = 0 (number)
16:01:21.447 [Lua] [76] = 1 (number)
16:01:21.447 [Lua] [77] = 133 (number)
16:01:21.447 [Lua] [78] = 303dfa230926decd (string)
16:01:21.447 [Lua] [79] = 0 (number)
16:01:21.447 [Lua] [80] = 1 (number)
16:01:21.447 [Lua] [81] = 136 (number)
16:01:21.447 [Lua] [82] = 303dfa230926dece (string)
16:01:21.447 [Lua] [83] = 0 (number)
16:01:21.447 [Lua] [84] = 1 (number)
16:01:21.447 [Lua] [85] = 137 (number)
16:01:21.447 [Lua] [86] = 303dfa230926decf (string)
16:01:21.447 [Lua] [87] = 0 (number)
16:01:21.447 [Lua] [88] = 1 (number)
16:01:21.447 [Lua]
16:01:21.463 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 18
16:01:21.682 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 18
16:01:21.699 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 19
16:01:21.699 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 20
16:01:21.699 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 21
16:01:21.699 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 22
16:01:21.699 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 23
16:01:21.699 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
16:01:21.699 [Lua] [SteamManager] request_item_prices
16:01:21.700 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 19
16:01:22.392 [Lua] [SteamManager] on_price_result 1 RUB
16:01:22.392 [Lua] _refresh_steam_item_prices_cb
16:01:22.392 [Lua] Missing item masterlist item for steam_itemdefid: 30
16:01:22.485 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 19
16:01:22.485 [Lua] Player statistics loaded!
16:01:22.493 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 20
16:01:22.712 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 20
16:01:22.728 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 21
16:01:22.968 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 21
16:01:22.984 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 516 item(s) to the peddler stock
16:01:22.985 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 22
16:01:23.390 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 22
16:01:23.407 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 23
16:01:23.645 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 23
16:01:23.662 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
16:01:24.685 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
16:01:24.685 [Lua] [Managers] Destroying manager group:
16:01:24.685 [Lua] [Gamestate] Enter state StateLoading
16:01:24.687 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
16:01:24.687 [Lua] [LobbyManager] Setting up network options
16:01:24.687 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
16:01:24.687 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
16:01:24.687 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
16:01:24.687 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
16:01:24.687 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
16:01:24.687 [Lua] LobbyManager:setup_network_options server_port: 27015
16:01:24.687 [Lua] state_loading_restart_network JOIN VIA STEAM 0
16:01:24.690 [Lua] registering RPCs
16:01:24.690 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
16:01:24.690 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
16:01:24.690 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2
16:01:24.690 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2
16:01:24.691 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:925437632, lt:load_next_level, extra_packages:{
})
16:01:24.691 [Lua] [LevelTransitionHandler] promote_next_level_data
16:01:24.691 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:01:24.691 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: peers:0:0:0:0 = ["110000102b19409"]
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: level_key:0:0:0:0 = inn_level_halloween
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: level_seed:0:0:0:0 = 0
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: conflict_director:0:0:0:0 = inn_level
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: locked_director_functions:0:0:0:0 = {}
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: game_mode:0:0:0:0 = inn
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: mechanism:0:0:0:0 = adventure
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: environment_variation_id:0:0:0:0 = 0
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: difficulty:0:0:0:0 = normal
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: difficulty_tweak:0:0:0:0 = 0
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: level_session_id:0:0:0:0 = 925437632
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: level_transition_type:0:0:0:0 = load_next_level
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: extra_packages:0:0:0:0 = {}
16:01:24.691 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:01:24.691 [SteamVoip] Creating room 6a7fec21ac3c170c
16:01:24.691 [SteamVoip] Joining room 6a7fec21ac3c170c
16:01:24.692 [EAC] EAC server 110000102b19409 is initializing
16:01:24.695 [EAC] Server is also client 110000102b19409
16:01:24.695 [EACServer] [19:01:24:695][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF7815D6240 LogLevel: Info.
16:01:24.695 [Lua] ### Created peer state machine for 110000102b19409
16:01:24.695 [Lua] [PeerSM] 110000102b19409 :: on_enter Connecting
16:01:24.695 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
16:01:24.695 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:01:24.696 warning: [Application] Application.update_render_world is deprecated.
16:01:24.703 [Lua] [LevelTransitionHandler] Level load completed!
16:01:24.703 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:01:24.703 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:01:24.703 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
16:01:24.703 [Lua] Set lobby begin:
16:01:24.703 [Lua] Set lobby end.
16:01:24.703 [Lua] [PSM] Peer 110000102b19409 joined. Want to use profile index "1" and join party "nil"
16:01:24.703 [Lua] [LobbyHost] Changed state from 0 to creating
16:01:24.720 [Lua] [StateLoading] load_current_level
16:01:24.720 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level_halloween 0
16:01:24.720 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level_halloween, async-read,
16:01:24.720 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level_halloween, async-read,
16:01:24.720 [Lua] [PackageManager] Load: resource_packages/levels/inn_halloween, inn_level_halloween, async-read,
16:01:24.720 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween, async-read,
16:01:24.720 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween, async-read,
16:01:24.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:01:24.735 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:01:24.735 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:01:24.993 [SteamLobby] Detected added member 110000102b19409
16:01:24.994 [Lua] [LobbyHost] Changed state from creating to joined
16:01:24.995 [Lua] [PartyManager] Leader is set to 110000102b19409
16:01:24.995 [Lua] [ChatManager] Setting up network context, host_peer_id:110000102b19409 my_peer_id:110000102b19409
16:01:24.995 [Lua] [ChatManager] Registering channel 1
16:01:24.995 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000102b19409, own_peer_id=110000102b19409)
16:01:24.995 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000102b19409, own_peer_id=110000102b19409)
16:01:24.995 [Lua] [PartyManager] network_context_created (server_peer_id=110000102b19409, own_peer_id=110000102b19409)
16:01:25.011 [Lua] [NetworkServer] Changing num_players from nil to 1
16:01:25.011 [Lua] Players: 1
16:01:25.011 [Lua] Set lobby begin:
16:01:25.011 [Lua] Lobby data mission_id = inn_level_halloween
16:01:25.011 [Lua] Lobby data mechanism = adventure
16:01:25.011 [Lua] Lobby data matchmaking_type = 3
16:01:25.011 [Lua] Lobby data eac_authorized = true
16:01:25.011 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:25.011 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:25.011 [Lua] Lobby data num_players = 1
16:01:25.012 [Lua] Lobby data matchmaking = false
16:01:25.012 [Lua] Set lobby end.
16:01:26.717 [Lua] player (110000102b19409,1) was put into party 0
16:01:26.717 [Lua] [ProfileSynchronizer] Peer 110000102b19409 entered session
16:01:26.717 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000102b19409
16:01:26.717 [Lua] [PeerSM] 110000102b19409 :: on_exit Connecting
16:01:26.717 [Lua] [PeerSM] 110000102b19409 :: on_enter Loading
16:01:27.830 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:01:27.830 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:01:27.831 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:01:34.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:01:34.250 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:01:34.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_halloween
16:01:34.435 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_halloween
16:01:34.435 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_halloween
16:01:34.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_halloween_tome
16:01:34.485 [Umbra] Loading umbra tome '#ID[56f1f65e3da2e01e]'
16:01:34.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_halloween_tome
16:01:34.519 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_halloween_tome
16:01:34.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:01:34.638 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:01:34.638 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:01:34.657 [Lua] [LevelTransitionHandler] Level load completed!
16:01:34.657 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_halloween - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:01:34.659 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:01:34.659 [Lua] checking dlc's against conflict directors
16:01:34.659 [Lua] number of factions to include 2
16:01:34.659 [Lua] Updated list weights for random:
16:01:34.659 [Lua] skaven, 0.42 (0.00-0.42)
16:01:34.659 [Lua] chaos, 0.42 (0.42-0.83)
16:01:34.659 [Lua] beastmen, 0.17 (0.83-1.00)
16:01:34.659 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:01:34.659 [Lua] Updated list weights for random:
16:01:34.659 [Lua] beastmen, 0.29 (0.00-0.29)
16:01:34.659 [Lua] chaos, 0.71 (0.29-1.00)
16:01:34.659 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:01:34.659 [Lua] number of factions added 2
16:01:34.659 [Lua] --- --- ---
16:01:34.659 [Lua] Starting... difficulty 'normal'
16:01:34.659 [Lua] These are the starting conflict directors:
16:01:34.659 [Lua] inn_level
16:01:34.659 [Lua] --- --- ---
16:01:34.659 [Lua]
16:01:34.659 [Lua] DONE! Found the following directors:
16:01:34.659 [Lua] (free: 35), Master hash is:
16:01:34.659 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:01:34.659 [Lua] load_startup_enemy_packages: --------------
16:01:34.659 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:01:34.659 [Lua] critter_rat
16:01:34.672 [Lua] ### Received rpc_level_loaded
16:01:34.672 [Lua] #### Has state machine: true, peer_id: 110000102b19409, level_id: 75
16:01:34.672 [Lua] Peer 110000102b19409 has loaded the level and all enemies are loaded
16:01:34.692 [Lua] [PeerSM] 110000102b19409 :: on_exit Loading
16:01:34.692 [Lua] [PeerSM] 110000102b19409 :: on_enter LoadingProfilePackages
16:01:34.706 [Lua] [PeerSM] 110000102b19409 :: on_exit LoadingProfilePackages
16:01:34.706 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForEnterGame
16:01:34.706 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read,
16:01:34.706 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021_event, geheimnisnacht_2021, async-read,
16:01:34.706 [Lua] ### Received rpc_level_loaded
16:01:34.706 [Lua] #### Has state machine: false, peer_id: 110000102b19409, level_id: 75
16:01:34.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:01:34.725 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:01:34.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021_event
16:01:34.726 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_halloween game_mode: inn
16:01:34.726 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:01:34.977 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021_event
16:01:34.977 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021_event
16:01:34.977 [Lua] Starting async level spawning of levels/inn/event_decoration/halloween/world
16:01:34.978 [Umbra] Init version: 3.4.15 :: 16 threads
16:01:35.205 [Lua] Async level spawning done
16:01:35.205 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:01:36.186 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:01:36.186 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:01:36.187 [Lua] Set lobby begin:
16:01:36.187 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:36.187 [Lua] Lobby data num_players = 1
16:01:36.187 [Lua] Lobby data matchmaking = false
16:01:36.187 [Lua] Lobby data host = 110000102b19409
16:01:36.187 [Lua] Lobby data mission_id = inn_level_halloween
16:01:36.187 [Lua] Lobby data matchmaking_type = 3
16:01:36.187 [Lua] Lobby data country_code = RU
16:01:36.187 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:36.187 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:36.188 [Lua] Lobby data mechanism = adventure
16:01:36.188 [Lua] Lobby data eac_authorized = true
16:01:36.188 [Lua] Set lobby end.
16:01:36.188 [Lua] [Managers] Destroying manager group:
16:01:36.188 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:01:36.188 [Lua] [Gamestate] Enter StateIngame HOST
16:01:36.188 [Lua] [Managers] Calling function on all managers:
16:01:36.189 [Lua] <>level = inn_level_halloween<>
16:01:36.189 [Lua] Set lobby begin:
16:01:36.189 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:36.189 [Lua] Lobby data num_players = 1
16:01:36.189 [Lua] Lobby data matchmaking = false
16:01:36.189 [Lua] Lobby data host = 110000102b19409
16:01:36.189 [Lua] Lobby data mission_id = inn_level_halloween
16:01:36.189 [Lua] Lobby data matchmaking_type = 3
16:01:36.189 [Lua] Lobby data country_code = RU
16:01:36.189 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:36.189 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:36.189 [Lua] Lobby data mechanism = adventure
16:01:36.190 [Lua] Lobby data eac_authorized = true
16:01:36.190 [Lua] Set lobby end.
16:01:36.190 [Lua] [StateIngame] Server ingame
16:01:36.193 [Lua] Set lobby begin:
16:01:36.193 [Lua] Lobby data difficulty = normal
16:01:36.193 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:36.193 [Lua] Lobby data difficulty_tweak = 0
16:01:36.193 [Lua] Lobby data num_players = 1
16:01:36.193 [Lua] Lobby data matchmaking = false
16:01:36.193 [Lua] Lobby data host = 110000102b19409
16:01:36.193 [Lua] Lobby data mission_id = inn_level_halloween
16:01:36.194 [Lua] Lobby data matchmaking_type = 3
16:01:36.194 [Lua] Lobby data country_code = RU
16:01:36.194 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:36.194 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:36.194 [Lua] Lobby data mechanism = adventure
16:01:36.194 [Lua] Lobby data eac_authorized = true
16:01:36.194 [Lua] Set lobby end.
16:01:36.194 [Lua] [LobbyAux] Making combined_hash: 90c1a6e4f32a23e9 from network_hash=69458effb940e559, trunk_revision=26718, engine_revision=3caf390912f2, project_hash=bulldozer, lobby_data_version=2
16:01:36.194 [Lua] GameServerAux.create_network_hash network_hash: 69458effb940e559, trunk_revision/content_revision: 26718, ignore_engine_revision: nil, engine_revision: 3caf390912f2, , concatenated_dlc_string , use_trunk_revision true, combined_hash 90c1a6e4f32a23e9, lobby_data_version=2
16:01:36.194 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
16:01:36.194 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:01:36.194 [Lua] [Matchmaking] initializing
16:01:36.194 [Lua] [Matchmaking] my_peer_id: 110000102b19409, I am server
16:01:36.194 [Lua] [Matchmaking] register rpcs
16:01:36.194 [Lua] GameNetworkManager:init... creating game session
16:01:36.194 [Lua] Host GameSession.make_game_session_host with session:
16:01:36.194 [GameSession] make_game_session_host()
16:01:36.194 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:01:36.194 [Lua] [GameNetworkManager] My own peer_id = 110000102b19409
16:01:36.194 [Lua] [GameNetworkManager] self.is_server = true
16:01:36.194 [Network] Setting artificial MTU limit to 576
16:01:36.202 [Lua] Switching ConflictSettings: to: inn_level
16:01:36.202 [Lua] pacing=disabled
16:01:36.202 [Lua] roaming=nil
16:01:36.202 [Lua] disabled=false
16:01:36.202 [Lua] pack_spawning=disabled
16:01:36.202 [Lua] contained_breeds=nil
16:01:36.202 [Lua] boss=disabled
16:01:36.202 [Lua] horde=disabled
16:01:36.202 [Lua] specials=disabled
16:01:36.202 [Lua] name=inn_level
16:01:36.202 [Lua] intensity=disabled
16:01:36.202 [Lua] ---
16:01:36.202 [Lua] [LevelAnalysis] set_random_seed( 0)
16:01:36.206 warning: [GwNav] NavData resource not loaded
16:01:36.206 warning: [GwNav] levels/inn/event_decoration/halloween/world
16:01:36.206 [Lua] nested_level_name levels/inn/world
16:01:36.206 [Lua] [AIInterestPointSystem] Level Seed: 0
16:01:36.206 [Lua]
16:01:36.206 [Lua] [entity_system_bag] = table
16:01:36.206 [Lua] [entity_system_bag] = metatable
16:01:36.206 [Lua] [startup_data] = table
16:01:36.206 [Lua] [entity_manager] = table
16:01:36.206 [Lua] [entity_manager] = metatable
16:01:36.206 [Lua] [unit_spawner] = table
16:01:36.206 [Lua] [unit_spawner] = metatable
16:01:36.206 [Lua] [unit_storage] = table
16:01:36.206 [Lua] [unit_storage] = metatable
16:01:36.206 [Lua] [dice_keeper] = table
16:01:36.206 [Lua] [dice_keeper] = metatable
16:01:36.206 [Lua] [is_server] = true (boolean)
16:01:36.206 [Lua] [world] = [World]
16:01:36.206 [Lua] [system_api] = table
16:01:36.206 [Lua] [entity_system] = table
16:01:36.206 [Lua] [entity_system] = metatable
16:01:36.206 [Lua] [network_lobby] = table
16:01:36.206 [Lua] [network_lobby] = metatable
16:01:36.206 [Lua] [profile_synchronizer] = table
16:01:36.206 [Lua] [profile_synchronizer] = metatable
16:01:36.206 [Lua] [level_transition_handler] = table
16:01:36.206 [Lua] [level_transition_handler] = metatable
16:01:36.206 [Lua] [num_local_human_players] = 1 (number)
16:01:36.206 [Lua] [statistics_db] = table
16:01:36.206 [Lua] [statistics_db] = metatable
16:01:36.206 [Lua] [network_server] = table
16:01:36.206 [Lua] [network_server] = metatable
16:01:36.206 [Lua] [input_manager] = table
16:01:36.206 [Lua] [input_manager] = metatable
16:01:36.206 [Lua] [network_clock] = table
16:01:36.206 [Lua] [network_clock] = metatable
16:01:36.206 [Lua] [network_transmit] = table
16:01:36.206 [Lua] [network_transmit] = metatable
16:01:36.206 [Lua] [free_flight_manager] = table
16:01:36.206 [Lua] [free_flight_manager] = metatable
16:01:36.206 [Lua] [network_manager] = table
16:01:36.206 [Lua] [network_manager] = metatable
16:01:36.206 [Lua] [network_event_delegate] = table
16:01:36.206 [Lua] [network_event_delegate] = metatable
16:01:36.206 [Lua]
16:01:36.206 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:01:36.206 [Lua] ignoring extension VersusInteractObjectiveExtension
16:01:36.206 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:01:36.206 [Lua] ignoring extension VersusSocketObjectiveExtension
16:01:36.206 [Lua] ignoring extension VersusTargetObjectiveExtension
16:01:36.206 [Lua] ignoring extension VersusMissionObjectiveExtension
16:01:36.207 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:01:36.212 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:01:36.212 [Lua] [AchievementManager] Achievements using the steam platform
16:01:36.212 [Lua] PlayerManager:add_player player_1
16:01:36.317 [Lua] [StateIngame] Level seed: 0
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2, async-read,
16:01:36.324 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read,
16:01:36.324 [GameSession] create_game_object(26, 0)
16:01:36.324 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:01:36.324 [GameSession] create_game_object(26, 1)
16:01:36.324 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:01:36.325 [GameSession] create_game_object(26, 2)
16:01:36.325 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_5, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_2, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_hall_painting_wood_base_1, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1, async-read,
16:01:36.325 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer, keep_bugmans_painting_wood_base_1, async-read,
16:01:36.326 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3, async-read,
16:01:36.328 [Lua] [LevelAnalysis] set_random_seed( 0)
16:01:36.332 [GameSession] create_game_object(67, 3)
16:01:36.332 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3
16:01:36.332 [GameSession] create_game_object(95, 4)
16:01:36.332 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4
16:01:36.333 [Lua] [IngameUI] init
16:01:36.347 [SteamVoipClient] select_out(110000102b19409, off)
16:01:36.351 [Lua] cb_razer_chroma_setup
16:01:36.383 [Lua] completed
16:01:36.383 [Lua] completed
16:01:36.384 [Lua] completed
16:01:36.384 [Lua] completed
16:01:36.402 [Lua] completed
16:01:36.402 [Lua] completed
16:01:36.406 [Lua] [Matchmaking] Cancelling matchmaking
16:01:36.406 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:01:36.406 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:01:36.406 [Lua] Set lobby begin:
16:01:36.406 [Lua] Lobby data difficulty = normal
16:01:36.406 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:36.406 [Lua] Lobby data power_level = 0
16:01:36.407 [Lua] Lobby data difficulty_tweak = 0
16:01:36.407 [Lua] Lobby data num_players = 1
16:01:36.407 [Lua] Lobby data matchmaking = false
16:01:36.407 [Lua] Lobby data host = 110000102b19409
16:01:36.407 [Lua] Lobby data mission_id = inn_level_halloween
16:01:36.407 [Lua] Lobby data matchmaking_type = 3
16:01:36.407 [Lua] Lobby data country_code = RU
16:01:36.407 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:36.407 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:36.407 [Lua] Lobby data mechanism = adventure
16:01:36.407 [Lua] Lobby data eac_authorized = true
16:01:36.407 [Lua] Set lobby end.
16:01:36.407 [Flow] complete_skittergate_legend true
16:01:36.407 [Flow] complete_all_helmgart_levels_recruit true
16:01:36.409 [Flow] WitchHunterLevel:35
16:01:36.409 [Flow] LeaderYes
16:01:36.409 [Flow] ALL PC XP:304250
16:01:36.409 [Flow] Has "bogenhafen" DLC:true
16:01:36.409 [Flow] WH XP:60850
16:01:36.409 [Flow] Number of crafted items:9596
16:01:36.409 [Flow] Has "pre_order" DLC:true
16:01:36.409 [Flow] Sum of Powe Levels:1500
16:01:36.409 [Flow] lodestone diff 1:false
16:01:36.409 [Flow] magnus and forest activated
16:01:36.409 [Flow] magnus and forest activated
16:01:36.409 [Flow] cemetery and forest activated
16:01:36.409 [Flow] magnus and cemetery
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.409 [Flow] ALL RUNES ACTIVATED
16:01:36.409 [Flow] magnus and forest activated
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.409 [Flow] ALL RUNES ACTIVATED
16:01:36.409 [Flow] cemetery and forest activated
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.409 [Flow] ALL RUNES ACTIVATED
16:01:36.409 [Flow] magnus and forest activated
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.409 [Flow] ALL RUNES ACTIVATED
16:01:36.409 [Flow] magnus and cemetery
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.409 [Flow] ALL RUNES ACTIVATED
16:01:36.409 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:01:36.411 [Lua] CurrentConflictSettings inn_level
16:01:36.411 [Lua] [ConflictDirector] conflict_director is ai_ready
16:01:36.411 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:01:36.411 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:01:36.413 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:01:36.413 [Lua] Forming navigation groups in one frame
16:01:36.413 [Lua] Forming navigation groups
16:01:36.429 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000005343
16:01:36.430 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942
16:01:36.430 [Lua] number of nav groups: 42
16:01:36.430 [Lua] number of refined nav groups : 23
16:01:36.432 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999953388
16:01:36.432 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:01:36.432 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:01:36.432 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:01:36.432 [GameSession] create_game_object(68, 5)
16:01:36.432 [GameSession] create_game_object(68, 6)
16:01:36.432 [GameSession] create_game_object(68, 7)
16:01:36.433 [GameSession] create_game_object(68, 8)
16:01:36.433 [GameSession] create_game_object(68, 9)
16:01:36.433 [GameSession] create_game_object(31, 10)
16:01:36.433 [GameSession] create_game_object(31, 11)
16:01:36.433 [GameSession] create_game_object(31, 12)
16:01:36.433 [GameSession] create_game_object(31, 13)
16:01:36.434 [GameSession] create_game_object(31, 14)
16:01:36.434 [GameSession] create_game_object(68, 15)
16:01:36.434 [GameSession] create_game_object(68, 16)
16:01:36.434 [GameSession] create_game_object(68, 17)
16:01:36.434 [GameSession] create_game_object(68, 18)
16:01:36.434 [GameSession] create_game_object(68, 19)
16:01:36.434 [GameSession] create_game_object(68, 20)
16:01:36.434 [GameSession] create_game_object(68, 21)
16:01:36.434 [GameSession] create_game_object(68, 22)
16:01:36.434 [GameSession] create_game_object(68, 23)
16:01:36.434 [GameSession] create_game_object(68, 24)
16:01:36.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:01:36.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:01:36.434 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:01:36.434 [GameSession] create_game_object(48, 25)
16:01:36.434 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25
16:01:36.435 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:01:36.435 [Lua] [Managers] Calling function on all managers:
16:01:36.435 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:01:36.460 [Save] Saving `save_data`
16:01:36.464 [Save] Save done
16:01:36.464 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForEnterGame
16:01:36.464 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForGameObjectSync
16:01:36.472 [Lua] [UnlockManager] All unlocks ready
16:01:37.181 [Lua] player (110000102b19409,1) was put into party 1
16:01:37.181 [Lua] [IngamePlayerListUI] - Destroy
16:01:37.181 [Lua] [GamePadEquipmentUI] - Destroy
16:01:37.181 [Lua] [EquipmentUI] - Destroy
16:01:37.181 [Lua] [GamePadAbilityUI] - Destroy
16:01:37.181 [Lua] [AbilityUI] - Destroy
16:01:37.190 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000102b19409
16:01:37.190 [Lua] [SharedState] network_state_110000102b19409: profile_index_reservation:0:0:1:0 = 110000102b19409
16:01:37.190 [Lua] Set lobby begin:
16:01:37.190 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:37.190 [Lua] Lobby data num_players = 1
16:01:37.191 [Lua] Lobby data difficulty_tweak = 0
16:01:37.191 [Lua] Lobby data host = 110000102b19409
16:01:37.191 [Lua] Lobby data matchmaking_type = 3
16:01:37.191 [Lua] Lobby data difficulty = normal
16:01:37.191 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:01:37.191 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:37.191 [Lua] Lobby data player_slot_4 = 0:0
16:01:37.191 [Lua] Lobby data country_code = RU
16:01:37.191 [Lua] Lobby data matchmaking = false
16:01:37.191 [Lua] Lobby data power_level = 0
16:01:37.192 [Lua] Lobby data mission_id = inn_level_halloween
16:01:37.192 [Lua] Lobby data mechanism = adventure
16:01:37.192 [Lua] Lobby data player_slot_5 = 0:0
16:01:37.192 [Lua] Lobby data player_slot_2 = 0:0
16:01:37.192 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:37.192 [Lua] Lobby data player_slot_3 = 0:0
16:01:37.192 [Lua] Lobby data eac_authorized = true
16:01:37.192 [Lua] Set lobby end.
16:01:37.192 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:1) to profile(1) career(1)
16:01:37.192 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"}]
16:01:37.193 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_01":false,"wwise\/one_handed_swords":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_04_t2\/wpn_fencingsword_04_t2_3p":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false},"inventory_id":60334648,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_01":false,"units\/weapons\/player\/wpn_fencingsword_04_t2\/wpn_fencingsword_04_t2":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_3p":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2":false,"units\/weapons\/player\/wpn_fencingsword_04_t2\/wpn_fencingsword_04_t2_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false}}
16:01:37.193 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForGameObjectSync
16:01:37.193 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForPlayers
16:01:37.193 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_fort01
16:01:37.193 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_fort01
16:01:37.193 [GameSession] create_game_object(26, 26)
16:01:37.193 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26
16:01:37.193 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:01:37.228 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForPlayers
16:01:37.228 [Lua] [PeerSM] 110000102b19409 :: on_enter InGame
16:01:37.228 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = true
16:01:37.376 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:01:37.376 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:01:37.376 [GameSession] create_game_object(26, 27)
16:01:37.376 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27
16:01:37.376 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military02
16:01:37.444 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military02
16:01:37.444 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military02
16:01:37.444 [GameSession] create_game_object(26, 28)
16:01:37.444 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28
16:01:37.444 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03
16:01:37.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03
16:01:37.511 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03
16:01:37.511 [GameSession] create_game_object(26, 29)
16:01:37.511 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
16:01:37.511 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:01:37.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:01:37.563 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:01:37.564 [GameSession] create_game_object(26, 30)
16:01:37.564 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
16:01:37.564 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:01:37.588 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:01:37.588 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:01:37.588 [GameSession] create_game_object(26, 31)
16:01:37.588 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
16:01:37.588 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:01:37.611 [Flow] DISABLE
16:01:37.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:01:37.616 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:01:37.616 [GameSession] create_game_object(26, 32)
16:01:37.616 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
16:01:37.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:01:37.641 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:01:37.641 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:01:37.641 [GameSession] create_game_object(26, 33)
16:01:37.641 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
16:01:37.641 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:01:37.665 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:01:37.665 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
16:01:37.665 [GameSession] create_game_object(26, 34)
16:01:37.665 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
16:01:37.665 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:01:37.688 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:01:37.688 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
16:01:37.688 [GameSession] create_game_object(26, 35)
16:01:37.688 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
16:01:37.688 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
16:01:37.714 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
16:01:37.714 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
16:01:37.715 [GameSession] create_game_object(26, 36)
16:01:37.715 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
16:01:37.715 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:01:37.741 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:01:37.741 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:01:37.741 [GameSession] create_game_object(26, 37)
16:01:37.741 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
16:01:37.741 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:01:37.770 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:01:37.770 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:01:37.770 [GameSession] create_game_object(26, 38)
16:01:37.770 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
16:01:37.770 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:01:37.795 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:01:37.795 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:01:37.795 [GameSession] create_game_object(26, 39)
16:01:37.795 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
16:01:37.795 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:01:37.822 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:01:37.822 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:01:37.822 [GameSession] create_game_object(26, 40)
16:01:37.822 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
16:01:37.822 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:01:37.849 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:01:37.849 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:01:37.849 [GameSession] create_game_object(26, 41)
16:01:37.849 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
16:01:37.849 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01
16:01:37.881 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01
16:01:37.881 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01
16:01:37.882 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2
16:01:37.949 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2
16:01:37.949 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2
16:01:37.949 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:01:38.088 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:01:38.088 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1
16:01:38.088 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol
16:01:38.195 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol
16:01:38.195 [Lua] [PackageManager] Force_load: wwise/pistol
16:01:38.195 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain
16:01:38.248 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain
16:01:38.248 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain
16:01:38.249 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
16:01:38.651 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
16:01:38.651 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
16:01:38.652 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
16:01:39.155 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
16:01:39.155 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
16:01:39.155 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:01:39.248 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:01:39.248 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
16:01:39.248 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
16:01:39.449 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
16:01:39.449 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
16:01:39.449 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p
16:01:39.609 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p
16:01:39.609 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p
16:01:39.609 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:01:39.716 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:01:39.716 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh
16:01:39.716 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2
16:01:39.876 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2
16:01:39.876 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2
16:01:39.877 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p
16:01:39.903 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p
16:01:39.903 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p
16:01:39.903 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white
16:01:40.050 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white
16:01:40.050 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white
16:01:40.050 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:01:40.877 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:01:40.877 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base
16:01:40.890 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:1:0:0 = 60334648
16:01:40.893 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:01:40.896 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:01:40.896 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:01:40.896 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:01:40.896 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:01:40.896 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:01:40.896 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:01:40.896 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:01:40.896 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:01:40.897 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:01:40.897 [GameSession] create_game_object(9, 42)
16:01:40.897 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:01:40.897 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:01:40.897 [GameSession] create_game_object(46, 43)
16:01:40.897 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
16:01:40.920 [Lua] Players are leaving the safe zone
16:01:41.063 [Window] Window => active
16:01:41.065 [Window] Window => active
16:01:41.764 [Lua] [PlayFabMirrorBase] _commit_internal "1"
16:01:41.764 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:01:41.779 [Lua] generate_backend_stats 110000102b19409:1
16:01:41.845 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:01:41.845 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:01:41.845 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 24
16:01:41.845 [Lua] Set lobby begin:
16:01:41.845 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:01:41.845 [Lua] Lobby data num_players = 1
16:01:41.845 [Lua] Lobby data difficulty_tweak = 0
16:01:41.845 [Lua] Lobby data host = 110000102b19409
16:01:41.845 [Lua] Lobby data matchmaking_type = 3
16:01:41.845 [Lua] Lobby data difficulty = normal
16:01:41.845 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:01:41.846 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:01:41.846 [Lua] Lobby data player_slot_4 = 0:0
16:01:41.846 [Lua] Lobby data country_code = RU
16:01:41.846 [Lua] Lobby data matchmaking = false
16:01:41.846 [Lua] Lobby data power_level = 835
16:01:41.846 [Lua] Lobby data mission_id = inn_level_halloween
16:01:41.846 [Lua] Lobby data mechanism = adventure
16:01:41.846 [Lua] Lobby data player_slot_5 = 0:0
16:01:41.846 [Lua] Lobby data player_slot_2 = 0:0
16:01:41.846 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:01:41.846 [Lua] Lobby data player_slot_3 = 0:0
16:01:41.846 [Lua] Lobby data eac_authorized = true
16:01:41.846 [Lua] Set lobby end.
16:01:41.852 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 24
16:01:41.942 [Lua] StateInGameRunning:_game_actually_starts()
16:01:41.942 [Lua] [IngameUI] menu view on_enter start_menu_view
16:01:41.942 [Lua] hero_fullscreen_menu_on_enter
16:01:41.942 [Lua] [GameModeInn] Start menu opened
16:01:41.942 [Lua] #################################################################################################################
16:01:41.942 [Lua] [Loading Time]: 00:00:17 [Transition]: none-inn_level_halloween [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:01:41.942 [Lua] #################################################################################################################
16:01:41.942 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25
16:01:41.942 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = true
16:01:41.949 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203d4c0
16:01:41.952 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
16:01:41.956 [SteamVoipClient] select_out(110000102b19409, off)
16:01:41.960 [Lua] cb_razer_chroma_setup
16:01:41.973 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:01:41.973 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:41.973 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
16:01:42.484 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 24
16:01:42.493 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25
16:01:42.493 [Lua] [PlayFabMirrorBase] commit result "success", "1"
16:01:42.722 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25
16:01:42.722 [Lua] Commit load time data
16:01:43.281 [Lua] [IngameUI] menu view on_exit start_menu_view
16:01:43.281 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
16:01:43.281 [Lua] hero_fullscreen_menu_on_exit
16:01:43.281 [Lua] [GameModeInn] Start menu closed
16:01:43.284 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203d4c0
16:01:43.284 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:01:43.284 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:01:43.284 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:01:43.284 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
16:01:43.342 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p
16:01:43.342 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p
16:01:43.342 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:01:44.578 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:01:44.578 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06
16:01:45.109 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2, async-read,
16:01:45.109 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:01:45.122 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read,
16:01:45.122 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:01:45.136 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2, async-read,
16:01:45.136 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:01:45.149 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
16:01:45.149 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:01:45.162 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2, async-read,
16:01:45.162 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:01:45.176 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read,
16:01:45.176 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:01:45.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2, async-read,
16:01:45.189 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:01:45.202 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read,
16:01:45.202 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:01:45.309 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2, async-read,
16:01:45.309 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:01:45.322 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1, async-read,
16:01:45.322 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:01:46.977 [Lua] [IngameUI] menu view on_enter hero_view
16:01:46.984 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203a6e0
16:01:46.984 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:01:46.997 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:01:46.997 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:01:46.998 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:01:46.998 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:01:47.002 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:01:47.975 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:01:47.975 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:01:48.004 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:01:48.004 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:01:48.004 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:01:48.008 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:01:48.008 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
16:01:48.029 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read,
16:01:48.494 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up
16:01:48.494 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up
16:01:49.467 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot
16:01:49.467 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot, async-read,
16:01:49.708 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d2_t6
16:01:49.708 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d2_t6
16:01:50.641 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot
16:01:50.641 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d3_t3, HeroViewStateLoot, async-read,
16:01:50.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d3_t3
16:01:50.856 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d3_t3
16:01:51.702 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 26
16:01:51.710 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 26 3
16:01:51.942 [Lua] [PlayFabRequestQueue] EAC Enabled! 26
16:01:51.942 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 26
16:01:52.674 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 26
16:01:52.675 [Save] Saving `save_data`
16:01:52.678 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, LootItemUnitPreviewer1, async-read,
16:01:52.678 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, LootItemUnitPreviewer1, async-read,
16:01:52.678 [Save] Save done
16:01:52.678 [Save] Saving `save_data`
16:01:52.681 [Save] Save done
16:01:52.681 [Save] Saving `save_data`
16:01:52.685 [Save] Save done
16:01:56.448 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded:
16:01:56.448 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded:
16:01:56.456 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d3_t3, HeroViewStateLoot
16:01:56.456 [Lua] [PackageManager] Load: resource_packages/chests_level_up, HeroViewStateLoot, async-read,
16:01:56.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/chests_level_up
16:01:56.550 [Lua] [PackageManager] Force_load: resource_packages/chests_level_up
16:01:57.259 [Lua] [IngameUI] menu view on_exit hero_view
16:01:57.262 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203a6e0
16:01:57.262 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
16:01:57.270 [Lua] [PackageManager] Unload: resource_packages/chests_level_up, HeroViewStateLoot
16:01:58.126 [Lua] [IngameUI] menu view on_enter hero_view
16:01:58.135 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203a6e0
16:01:58.135 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
16:01:58.146 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
16:01:58.147 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
16:01:58.148 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
16:01:58.148 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
16:01:58.152 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
16:01:58.492 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
16:01:58.492 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
16:01:58.516 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.516 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.557 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.557 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.557 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
16:01:58.716 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
16:01:58.716 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.716 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.716 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.716 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.716 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.716 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
16:01:58.723 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
16:01:58.723 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
16:01:58.723 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
16:01:58.724 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
16:01:58.724 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
16:01:58.730 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
16:02:01.425 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 27
16:02:01.432 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 27 4
16:02:01.671 [Lua] [PlayFabRequestQueue] EAC Enabled! 27
16:02:01.671 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 27
16:02:01.814 [Window] Window => inactive
16:02:02.672 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 27
16:02:02.673 [Save] Saving `save_data`
16:02:02.676 [Save] Save done
16:02:02.676 [Save] Saving `save_data`
16:02:02.680 [Save] Save done
16:02:02.680 [Save] Saving `save_data`
16:02:02.683 [Save] Save done
16:02:02.683 [Save] Saving `save_data`
16:02:02.686 [Save] Save done
16:02:07.521 [Lua] [PlayFabMirrorBase] _commit_internal "2"
16:02:07.521 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:02:07.534 [Lua] generate_backend_stats 110000102b19409:1
16:02:07.608 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 28
16:02:07.611 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:02:07.622 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 28 5
16:02:07.863 [Lua] [PlayFabRequestQueue] EAC Enabled! 28
16:02:07.863 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 28
16:02:08.330 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 28
16:02:08.338 [Lua] [PlayFabMirrorBase] commit result "success", "2"
16:03:01.033 [Window] Window => active
16:03:01.036 [Window] Window => active
16:03:02.564 [Lua] [IngameUI] menu view on_exit hero_view
16:03:02.571 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203a6e0
16:03:02.571 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
16:03:02.571 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
16:03:02.571 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
16:03:02.571 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
16:03:02.571 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
16:03:02.871 [Lua] [IngameUI] menu view on_enter start_game_view
16:03:02.875 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203ed10
16:03:02.875 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:03:02.877 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure
16:03:02.877 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:03:02.878 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure
16:03:02.878 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings
16:03:04.633 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deeds
16:03:04.633 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure
16:03:04.633 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutator
16:03:04.633 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings
16:03:04.633 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorList
16:03:05.219 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deed_selection
16:03:05.219 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:03:05.219 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorGrid
16:03:05.234 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutator
16:03:05.234 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorList
16:03:05.234 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorSummary
16:03:12.617 [Lua] [PlayFabMirrorBase] _commit_internal "3"
16:03:12.617 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:03:12.631 [Lua] generate_backend_stats 110000102b19409:1
16:03:12.690 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:03:12.690 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:03:12.698 [Lua] [PlayFabMirrorBase] commit result "success", "3"
16:03:30.430 [Window] Window => inactive
16:05:02.267 [Window] Window => active
16:05:02.270 [Window] Window => active
16:05:03.713 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deeds
16:05:03.713 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorGrid
16:05:03.713 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:05:03.714 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutator
16:05:03.714 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorSummary
16:05:03.714 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorList
16:05:04.549 [Lua] [IngameUI] menu view on_exit start_game_view
16:05:04.550 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:05:04.550 [Save] Saving `save_data`
16:05:04.550 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:05:04.550 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutator
16:05:04.550 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorList
16:05:04.554 [Save] Save done
16:05:04.555 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203ed10
16:05:06.800 [Lua] [IngameUI] menu view on_enter start_game_view
16:05:06.802 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203ed10
16:05:06.803 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:05:06.805 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deeds
16:05:06.805 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:05:06.806 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutator
16:05:06.806 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorList
16:05:07.323 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deed_selection
16:05:07.323 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:05:07.323 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorGrid
16:05:07.339 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutator
16:05:07.339 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorList
16:05:07.339 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorSummary
16:05:17.741 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deeds
16:05:17.741 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorGrid
16:05:17.741 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:05:17.741 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutator
16:05:17.741 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorSummary
16:05:17.741 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorList
16:05:18.214 [Lua] [IngameUI] menu view on_exit start_game_view
16:05:18.214 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:05:18.215 [Save] Saving `save_data`
16:05:18.215 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:05:18.215 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutator
16:05:18.215 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorList
16:05:18.219 [Save] Save done
16:05:18.221 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203ed10
16:05:23.322 [Lua] [IngameUI] menu view on_enter start_game_view
16:05:23.325 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4203ed10
16:05:23.325 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:05:23.327 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - heroic_deeds
16:05:23.327 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:05:23.327 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutator
16:05:23.327 [Lua] [StartGameWindow] Enter Substate StartGameWindowMutatorList
16:05:24.296 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure
16:05:24.296 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutator
16:05:24.296 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventure
16:05:24.296 [Lua] [StartGameWindow] Exit Substate StartGameWindowMutatorList
16:05:24.296 [Lua] [StartGameWindow] Enter Substate StartGameWindowAdventureSettings
16:05:25.256 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:05:25.256 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventure
16:05:25.256 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:05:25.256 [Lua] [StartGameWindow] Exit Substate StartGameWindowAdventureSettings
16:05:25.256 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:05:26.510 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom
16:05:26.510 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:05:26.510 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection
16:05:26.521 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:05:26.521 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:05:27.829 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom
16:05:27.830 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection
16:05:27.841 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection
16:05:35.448 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:05:35.448 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection
16:05:35.448 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:05:35.448 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:05:35.448 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:05:37.913 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom)
16:05:37.913 [Lua] ............................................................................................................
16:05:37.913 [Lua] ............................................................................................................
16:05:37.913 [Lua] GAME START SETTINGS -> Level: mines | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No
16:05:37.913 [Lua] ............................................................................................................
16:05:37.913 [Lua] ............................................................................................................
16:05:37.913 [Lua] [Matchmaking] Cancelling matchmaking
16:05:37.913 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:05:37.923 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:05:37.923 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:05:37.926 [Lua] Set lobby begin:
16:05:37.926 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:05:37.926 [Lua] Lobby data num_players = 1
16:05:37.926 [Lua] Lobby data difficulty_tweak = 0
16:05:37.926 [Lua] Lobby data host = 110000102b19409
16:05:37.927 [Lua] Lobby data matchmaking_type = 3
16:05:37.927 [Lua] Lobby data difficulty = hardest
16:05:37.927 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:37.927 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:37.927 [Lua] Lobby data player_slot_4 = 0:0
16:05:37.927 [Lua] Lobby data country_code = RU
16:05:37.927 [Lua] Lobby data matchmaking = false
16:05:37.927 [Lua] Lobby data power_level = 835
16:05:37.927 [Lua] Lobby data mission_id = inn_level_halloween
16:05:37.927 [Lua] Lobby data mechanism = adventure
16:05:37.927 [Lua] Lobby data player_slot_5 = 0:0
16:05:37.927 [Lua] Lobby data player_slot_2 = 0:0
16:05:37.927 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:37.927 [Lua] Lobby data player_slot_3 = 0:0
16:05:37.927 [Lua] Lobby data eac_authorized = true
16:05:37.927 [Lua] Set lobby end.
16:05:37.928 [Lua] [PartyManager] Leader is set to 110000102b19409
16:05:37.928 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween mines 0
16:05:37.928 [Lua] Set lobby begin:
16:05:37.928 [Lua] Lobby data twitch_enabled = false
16:05:37.928 [Lua] Lobby data selected_mission_id = mines
16:05:37.928 [Lua] Lobby data num_players = 1
16:05:37.928 [Lua] Lobby data difficulty_tweak = 0
16:05:37.928 [Lua] Lobby data host = 110000102b19409
16:05:37.928 [Lua] Lobby data matchmaking_type = 2
16:05:37.928 [Lua] Lobby data match_started = true
16:05:37.928 [Lua] Lobby data difficulty = hardest
16:05:37.928 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:37.928 [Lua] Lobby data player_slot_4 = 0:0
16:05:37.928 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:37.928 [Lua] Lobby data quick_game = false
16:05:37.928 [Lua] Lobby data country_code = RU
16:05:37.928 [Lua] Lobby data matchmaking = false
16:05:37.928 [Lua] Lobby data power_level = 835
16:05:37.929 [Lua] Lobby data mission_id = inn_level_halloween
16:05:37.929 [Lua] Lobby data mechanism = adventure
16:05:37.929 [Lua] Lobby data player_slot_5 = 0:0
16:05:37.929 [Lua] Lobby data player_slot_2 = 0:0
16:05:37.929 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:37.929 [Lua] Lobby data player_slot_3 = 0:0
16:05:37.929 [Lua] Lobby data eac_authorized = true
16:05:37.929 [Lua] Set lobby end.
16:05:37.929 [Lua] Set lobby begin:
16:05:37.929 [Lua] Lobby data twitch_enabled = false
16:05:37.929 [Lua] Lobby data selected_mission_id = mines
16:05:37.929 [Lua] Lobby data num_players = 1
16:05:37.929 [Lua] Lobby data difficulty_tweak = 0
16:05:37.929 [Lua] Lobby data host = 110000102b19409
16:05:37.929 [Lua] Lobby data matchmaking_type = 2
16:05:37.929 [Lua] Lobby data is_private = true
16:05:37.929 [Lua] Lobby data match_started = true
16:05:37.929 [Lua] Lobby data difficulty = hardest
16:05:37.929 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:37.929 [Lua] Lobby data player_slot_4 = 0:0
16:05:37.929 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:37.929 [Lua] Lobby data quick_game = false
16:05:37.929 [Lua] Lobby data country_code = RU
16:05:37.929 [Lua] Lobby data matchmaking = false
16:05:37.929 [Lua] Lobby data power_level = 835
16:05:37.929 [Lua] Lobby data mission_id = inn_level_halloween
16:05:37.929 [Lua] Lobby data mechanism = adventure
16:05:37.930 [Lua] Lobby data player_slot_5 = 0:0
16:05:37.930 [Lua] Lobby data player_slot_2 = 0:0
16:05:37.930 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:37.930 [Lua] Lobby data player_slot_3 = 0:0
16:05:37.930 [Lua] Lobby data eac_authorized = true
16:05:37.930 [Lua] Set lobby end.
16:05:37.930 [Lua] [ChatManager][1]System: Starting hosted game...
16:05:37.930 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:05:37.930 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:05:38.017 [Lua] [IngameUI] menu view on_exit start_game_view
16:05:38.017 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:05:38.018 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:05:38.018 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:05:38.018 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:05:38.019 [Save] Saving `save_data`
16:05:38.023 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4203ed10
16:05:38.023 [Save] Save done
16:05:38.863 [Window] Window => inactive
16:05:42.638 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:05:42.638 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:05:42.639 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween mines 0
16:05:42.639 [Lua] Set lobby begin:
16:05:42.639 [Lua] Lobby data twitch_enabled = false
16:05:42.639 [Lua] Lobby data selected_mission_id = mines
16:05:42.639 [Lua] Lobby data num_players = 1
16:05:42.639 [Lua] Lobby data difficulty_tweak = 0
16:05:42.639 [Lua] Lobby data host = 110000102b19409
16:05:42.639 [Lua] Lobby data matchmaking_type = 2
16:05:42.639 [Lua] Lobby data is_private = true
16:05:42.639 [Lua] Lobby data match_started = true
16:05:42.640 [Lua] Lobby data difficulty = hardest
16:05:42.640 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:42.640 [Lua] Lobby data player_slot_4 = 0:0
16:05:42.640 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:42.640 [Lua] Lobby data quick_game = false
16:05:42.640 [Lua] Lobby data country_code = RU
16:05:42.640 [Lua] Lobby data matchmaking = false
16:05:42.640 [Lua] Lobby data power_level = 835
16:05:42.640 [Lua] Lobby data mission_id = inn_level_halloween
16:05:42.640 [Lua] Lobby data mechanism = adventure
16:05:42.640 [Lua] Lobby data player_slot_5 = 0:0
16:05:42.640 [Lua] Lobby data player_slot_2 = 0:0
16:05:42.641 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:42.641 [Lua] Lobby data player_slot_3 = 0:0
16:05:42.641 [Lua] Lobby data eac_authorized = true
16:05:42.641 [Lua] Set lobby end.
16:05:42.641 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:05:42.641 [Lua] [LevelTransitionHandler] set_next_level( lvl:mines, mc:adventure, gm:adventure, env:0, seed:3145705, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1184184832, lt:load_next_level, extra_packages:{
})
16:05:42.641 [Lua] [NetworkServer] Entering post game
16:05:42.641 [Lua] [PeerSM] 110000102b19409 :: on_exit InGame
16:05:42.641 [Lua] [PeerSM] 110000102b19409 :: on_enter InPostGame
16:05:42.641 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game
[3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game
[4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter
[5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state
[6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function func
[7] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain
[8] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[9] @scripts/game_state/state_ingame.lua:936: in function update
[10] @foundation/scripts/util/state_machine.lua:141: in function update
[11] @scripts/boot.lua:891: in function game_update
[12] @scripts/boot.lua:625:in function
[1] self = table: 00000000364C3010
[2] self = table: 0000000038363690; game_server_lobby_client = nil
[3] self = table: 0000000038363690
[4] self = table: 0000000038363690; state_context = table: 0000000038891C70
[5] self = table: 0000000037471730; new_state = table: 0000000048D8A260; params = table: 00000000371057C0; state_context = table: 0000000038891C70; reason = nil
[6] self = table: 0000000037471730; dt = 0.013364117592573166; t = 271.71990206465125; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 0000000048D8A260; state_context = table: 0000000038891C70; reason = nil
[7] func = [function]; self = table: 0000000037471730; dt = 0.013364117592573166
[8] hook_chain = [function]
[9] self = table: 000000003610AF30; dt = 0.013364117592573166; main_t = 271.71990206465125; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 244.24167835060507
[10] self = table: 000000004983CB50; dt = 0.013364117592573166; t = 271.71990206465125
[11] self = table: 00000000358A64E0; real_world_dt = 0.013364117592573166; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013364117592573166; t = 271.71990206465125
[12] dt = 0.013364117592573166
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000003606B7F0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000044ACB9D0; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000044ACB9A0; _disable_spawning_reasons = table: 000000003A74ED60; _has_created_game_mode_data = false; _looping_event_timers = table: 000000003A74EC80; _mutator_handler = table: 0000000038A4D060; network_server = table: 00000000491E0160; _game_mode = table: 000000003A75B710; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "inn_level_halloween"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 000000003A74EC10; is_server = true; network_event_delegate = table: 0000000039DA45F0;
[2] _statistics_db = table: 000000003606B7F0; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000038891C70; search_config = table: 000000003766C0E0; _network_server = table: 00000000491E0160;
[3] _statistics_db = table: 000000003606B7F0; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000038891C70; search_config = table: 000000003766C0E0; _network_server = table: 00000000491E0160;
[4] _statistics_db = table: 000000003606B7F0; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000038891C70; search_config = table: 000000003766C0E0; _network_server = table: 00000000491E0160;
[5] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000039DA45F0; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000038363690; is_server = true; _power_level_timer = 272.84322337433696; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000038891C70; statistics_db = table: 000000003606B7F0; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000039CE0BF0; party_owned_dlcs = table: 00000000374715E0;
[6] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000039DA45F0; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000038363690; is_server = true; _power_level_timer = 272.84322337433696; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000038891C70; statistics_db = table: 000000003606B7F0; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000039CE0BF0; party_owned_dlcs = table: 00000000374715E0;
[7] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000039DA45F0; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000038363690; is_server = true; _power_level_timer = 272.84322337433696; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000038891C70; statistics_db = table: 000000003606B7F0; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 0000000039CE0BF0; party_owned_dlcs = table: 00000000374715E0;
[9] world_name = "level_world"; entity_system_bag = table: 000000003A82A640; network_server = table: 00000000491E0160; entity_system = table: 000000004AD6B240; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000044AD5C80; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000004A88CC30; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000048EEC030; num_local_human_players = 1; _ping_reporter = table: 0000000040DC60D0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.013364117592573166; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 000000003678F350; network_event_delegate = table: 0000000039DA45F0; machines = table: 0000000044AF6240; _camera_carrier = table: 0000000040DC5570; free_flight_manager = table: 0000000037C7FD50; network_transmit = table: 000000003A831820; level_key = "inn_level_halloween"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000003606B7F0; _lobby_host = table: 00000000359BF7A0; dice_keeper = table: 000000003A7582F0; network_clock = table: 0000000036117CD0; _debug_gui_immediate = [Gui]; _quit_game = false;
[10] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 000000003610AF30;
[11] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000036040D70; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:05:42.643 [Lua] [LevelTransitionHandler] promote_next_level_data
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: level_key:0:0:0:0 = mines
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: level_seed:0:0:0:0 = 3145705
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: conflict_director:0:0:0:0 = default
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: locked_director_functions:0:0:0:0 = {}
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: game_mode:0:0:0:0 = adventure
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: mechanism:0:0:0:0 = adventure
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: environment_variation_id:0:0:0:0 = 0
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: difficulty:0:0:0:0 = hardest
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: difficulty_tweak:0:0:0:0 = 0
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: level_session_id:0:0:0:0 = 1184184832
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: level_transition_type:0:0:0:0 = load_next_level
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: extra_packages:0:0:0:0 = {}
16:05:42.643 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:05:42.643 [Lua] [NetworkServer] Entering post game
16:05:42.644 [Save] Saving `save_data`
16:05:42.644 [Lua] gm_event_end_conditions_met false false
16:05:42.644 [Lua] [PlayFabMirrorBase] Force commit
16:05:42.644 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
16:05:42.644 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:05:42.644 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:05:42.645 [Lua] TRANSITION nil nil load_next_level
16:05:42.645 [Lua] Transition type "load_next_level", is server: true
16:05:42.645 [Lua] [GameNetworkManager] Leaving game...
16:05:42.645 [Lua] [GameNetworkManager] Shutting down game session host.
16:05:42.645 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:05:42.645 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:05:42.645 [GameSession] shutdown_game_session_host()
16:05:42.645 [GameSession] shutdown()
16:05:42.645 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=246.24
16:05:42.647 [Save] Save done
16:05:42.647 [Save] Saving `save_data`
16:05:42.650 [Save] Save done
16:05:42.650 [Save] Saving `save_data`
16:05:42.651 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = false
16:05:42.652 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:05:42.652 [Lua] [PlayFabMirrorBase] commit result "success", "4"
16:05:42.654 [Save] Save done
16:05:43.772 [Lua] Set lobby begin:
16:05:43.772 [Lua] Lobby data twitch_enabled = false
16:05:43.772 [Lua] Lobby data selected_mission_id = mines
16:05:43.773 [Lua] Lobby data num_players = 1
16:05:43.773 [Lua] Lobby data difficulty_tweak = 0
16:05:43.773 [Lua] Lobby data host = 110000102b19409
16:05:43.773 [Lua] Lobby data matchmaking_type = 2
16:05:43.773 [Lua] Lobby data is_private = true
16:05:43.773 [Lua] Lobby data match_started = true
16:05:43.773 [Lua] Lobby data difficulty = hardest
16:05:43.773 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:43.773 [Lua] Lobby data player_slot_4 = 0:0
16:05:43.773 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:43.774 [Lua] Lobby data quick_game = false
16:05:43.774 [Lua] Lobby data country_code = RU
16:05:43.774 [Lua] Lobby data matchmaking = false
16:05:43.774 [Lua] Lobby data power_level = 0
16:05:43.774 [Lua] Lobby data mission_id = inn_level_halloween
16:05:43.774 [Lua] Lobby data mechanism = adventure
16:05:43.774 [Lua] Lobby data player_slot_5 = 0:0
16:05:43.774 [Lua] Lobby data player_slot_2 = 0:0
16:05:43.774 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:43.774 [Lua] Lobby data player_slot_3 = 0:0
16:05:43.774 [Lua] Lobby data eac_authorized = true
16:05:43.774 [Lua] Set lobby end.
16:05:44.639 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:05:44.640 [Lua] [Managers] Calling function on all managers:
16:05:44.640 [Lua] PlayerManager:remove_player peer_id=110000102b19409 1
16:05:44.640 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = false
16:05:44.640 [Lua] Clearing all global lookup lists
16:05:44.641 [Lua] [IngamePlayerListUI] - Destroy
16:05:44.641 [Lua] [GamePadEquipmentUI] - Destroy
16:05:44.641 [Lua] [EquipmentUI] - Destroy
16:05:44.641 [Lua] [GamePadAbilityUI] - Destroy
16:05:44.641 [Lua] [AbilityUI] - Destroy
16:05:44.641 [Lua] [IngameUI] destroy
16:05:44.642 error: [Unit] Unit: '#ID[603456073f7ec0ee]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c83886ab309b138c]'
child 1: '#ID[3d1c223596227d45]'
child 2: '#ID[6f5fad768b9718cd]'
child 3: '#ID[6f5fad768b9718cd]'
child 4: '#ID[3eb32d44660fb257]'
child 5: '#ID[8421a3176a93bc50]'
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1
16:05:44.653 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_5
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_2
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_hall_painting_wood_base_1
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2
16:05:44.654 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1
16:05:44.655 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer, keep_bugmans_painting_wood_base_1
16:05:44.655 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3
16:05:44.694 [Lua] [Managers] Destroying manager group:
16:05:44.695 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[619b3d3019f207dc]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[4017dfa9eeea1bb2]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[4017dfa9eeea1bb2]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[d87f11e7f70b9738]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[e786dd8c096f676c]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[cfb93656319fad65]'
16:05:44.700 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:05:44.771 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:05:44.771 [Lua] [PeerSM] 110000102b19409 :: on_exit InPostGame
16:05:44.771 [Lua] [PeerSM] 110000102b19409 :: on_enter Loading
16:05:44.771 [Lua] [Matchmaking] unregister rpcs
16:05:44.771 [Lua] ############### UNLOADING PACKAGES ###############
16:05:44.771 [Lua] [Managers] Calling function on all managers:
16:05:44.771 [Lua] [Managers] Destroying manager group:
16:05:44.771 [Lua] [Gamestate] Enter state StateLoading
16:05:44.772 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:05:44.772 [Lua] [Matchmaking] register rpcs
16:05:44.772 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:05:44.772 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:05:44.772 [Lua] registering RPCs
16:05:44.772 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:05:44.772 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:05:44.772 [Lua] Set lobby begin:
16:05:44.772 [Lua] Lobby data twitch_enabled = false
16:05:44.772 [Lua] Lobby data selected_mission_id = mines
16:05:44.773 [Lua] Lobby data num_players = 1
16:05:44.773 [Lua] Lobby data difficulty_tweak = 0
16:05:44.773 [Lua] Lobby data host = 110000102b19409
16:05:44.773 [Lua] Lobby data matchmaking_type = 2
16:05:44.773 [Lua] Lobby data is_private = true
16:05:44.773 [Lua] Lobby data match_started = true
16:05:44.773 [Lua] Lobby data difficulty = hardest
16:05:44.773 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:44.773 [Lua] Lobby data player_slot_4 = 0:0
16:05:44.773 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:44.773 [Lua] Lobby data quick_game = false
16:05:44.773 [Lua] Lobby data country_code = RU
16:05:44.773 [Lua] Lobby data matchmaking = false
16:05:44.773 [Lua] Lobby data power_level = 0
16:05:44.773 [Lua] Lobby data mission_id = mines
16:05:44.773 [Lua] Lobby data mechanism = adventure
16:05:44.773 [Lua] Lobby data player_slot_5 = 0:0
16:05:44.773 [Lua] Lobby data player_slot_2 = 0:0
16:05:44.773 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:44.773 [Lua] Lobby data player_slot_3 = 0:0
16:05:44.773 [Lua] Lobby data eac_authorized = true
16:05:44.773 [Lua] Set lobby end.
16:05:44.773 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:05:44.776 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_2, global_loading_screens, async-read, prioritized
16:05:44.776 [Lua] [StateLoading] load_current_level
16:05:44.776 [Lua] [LevelTransitionHandler] load_current_level, loading mines 0
16:05:44.780 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween
16:05:44.780 [Umbra] Unload tome
16:05:44.780 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween
16:05:44.781 [Lua] [PackageManager] Unload: resource_packages/levels/inn_halloween, inn_level_halloween
16:05:44.829 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level_halloween
16:05:44.840 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level_halloween
16:05:44.840 [Lua] [PackageManager] Load: resource_packages/levels/honduras/mines_common, mines, async-read,
16:05:44.840 [Lua] [PackageManager] Load: resource_packages/levels/honduras/mines, mines, async-read,
16:05:44.939 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_2
16:05:44.939 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_2
16:05:44.939 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/mines_common
16:05:46.189 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/mines_common
16:05:46.189 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/mines_common
16:05:46.189 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/mines
16:05:47.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/mines
16:05:47.575 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/mines
16:05:47.593 [Lua] [LevelTransitionHandler] Level load completed!
16:05:47.593 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: mines - level_seed: 3145705 - use_random_directors: true - conflict_director_name: default
16:05:47.616 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:05:47.616 [Lua] checking dlc's against conflict directors
16:05:47.616 [Lua] number of factions to include 1
16:05:47.616 [Lua] number of factions added 2
16:05:47.616 [Lua] --- --- ---
16:05:47.616 [Lua] Starting... difficulty 'hardest'
16:05:47.616 [Lua] These are the starting conflict directors:
16:05:47.616 [Lua] skaven
16:05:47.616 [Lua] chaos
16:05:47.616 [Lua] --- --- ---
16:05:47.616 [Lua]
16:05:47.616 [Lua] DONE! Found the following directors:
16:05:47.616 [Lua] (free: 9), Master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_dummy_troll skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_vortex_sorcerer skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner chaos_marauder skaven_warpfire_thrower skaven_poison_wind_globadier skaven_plague_monk chaos_berzerker chaos_raider skaven_storm_vermin_with_shield
16:05:47.616 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin=true,
skaven_storm_vermin_commander=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
chaos_dummy_troll=true,
skaven_loot_rat=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
chaos_vortex_sorcerer=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
skaven_clan_rat_with_shield=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
chaos_marauder=true,
skaven_warpfire_thrower=true,
skaven_poison_wind_globadier=true,
skaven_plague_monk=true,
chaos_berzerker=true,
chaos_raider=true,
skaven_storm_vermin_with_shield=true,
}
16:05:47.616 [Lua] load_startup_enemy_packages: --------------
16:05:47.616 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_spawn
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_troll
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_rat_ogre
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_stormfiend
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] beastmen_minotaur
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_plague_sorcerer
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_corruptor_sorcerer
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_gutter_runner
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_pack_master
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_poison_wind_globadier
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_ratling_gunner
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_warpfire_thrower
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_vortex_sorcerer
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] beastmen_standard_bearer
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_vortex
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] critter_rat
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] critter_pig
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_storm_vermin
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_warrior
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_loot_rat
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_clan_rat
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_slave
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_fanatic
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_clan_rat_with_shield
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_marauder_with_shield
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_marauder
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_plague_monk
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_berzerker
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] chaos_raider
16:05:47.617 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
16:05:47.617 [Lua] skaven_storm_vermin_with_shield
16:05:47.620 [Lua] ### Received rpc_level_loaded
16:05:47.620 [Lua] #### Has state machine: true, peer_id: 110000102b19409, level_id: 109
16:05:47.620 [Lua] Peer 110000102b19409 has loaded the level and all enemies are loaded
16:05:47.636 [Lua] [PeerSM] 110000102b19409 :: on_exit Loading
16:05:47.636 [Lua] [PeerSM] 110000102b19409 :: on_enter LoadingProfilePackages
16:05:47.653 [Lua] [PeerSM] 110000102b19409 :: on_exit LoadingProfilePackages
16:05:47.653 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForEnterGame
16:05:47.653 [Lua] ### Received rpc_level_loaded
16:05:47.653 [Lua] #### Has state machine: false, peer_id: 110000102b19409, level_id: 109
16:05:48.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:05:48.107 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:05:48.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:05:48.444 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:05:48.444 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:05:48.444 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:05:48.730 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:05:48.730 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:05:48.731 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:05:49.069 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:05:49.069 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:05:49.069 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:05:49.644 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:05:49.644 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:05:49.644 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:05:49.743 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:05:49.743 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:05:49.744 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:05:49.878 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:05:49.878 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:05:49.878 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:05:50.081 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:05:50.081 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:05:50.081 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:05:50.334 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:05:50.334 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:05:50.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:05:50.674 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:05:50.674 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:05:50.674 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:05:50.858 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:05:50.858 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:05:50.858 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:05:51.128 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:05:51.128 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:05:51.128 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:05:51.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:05:51.516 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:05:51.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:05:51.886 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:05:51.886 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:05:51.886 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:05:51.952 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:05:51.952 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:05:51.952 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:05:52.019 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:05:52.019 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:05:52.019 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:05:52.086 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:05:52.086 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:05:52.086 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:05:52.439 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:05:52.439 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:05:52.440 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:05:52.794 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:05:52.794 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:05:52.794 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:05:52.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:05:52.947 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:05:52.947 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:05:53.248 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:05:53.248 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:05:53.249 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:05:53.550 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:05:53.550 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:05:53.551 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:05:53.753 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:05:53.753 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:05:53.754 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
16:05:54.056 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
16:05:54.056 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
16:05:54.056 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:05:54.342 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:05:54.342 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:05:54.342 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:05:54.596 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:05:54.596 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:05:54.596 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:05:54.865 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:05:54.865 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:05:54.866 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:05:55.034 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:05:55.034 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:05:55.035 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:05:55.203 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:05:55.203 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:05:55.203 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:05:55.470 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:05:55.470 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
16:05:55.472 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: mines game_mode: adventure
16:05:55.472 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:05:55.472 [Lua] Starting async level spawning of levels/honduras/mines/world
16:05:55.602 [Lua] Async level spawning done
16:05:55.602 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:05:56.592 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:05:56.592 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:05:56.592 [Lua] [Matchmaking] unregister rpcs
16:05:56.592 [Lua] Set lobby begin:
16:05:56.592 [Lua] Lobby data twitch_enabled = false
16:05:56.592 [Lua] Lobby data selected_mission_id = mines
16:05:56.592 [Lua] Lobby data num_players = 1
16:05:56.592 [Lua] Lobby data difficulty_tweak = 0
16:05:56.592 [Lua] Lobby data host = 110000102b19409
16:05:56.592 [Lua] Lobby data matchmaking_type = 2
16:05:56.592 [Lua] Lobby data is_private = true
16:05:56.593 [Lua] Lobby data match_started = true
16:05:56.593 [Lua] Lobby data difficulty = hardest
16:05:56.593 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:56.593 [Lua] Lobby data player_slot_4 = 0:0
16:05:56.593 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:56.593 [Lua] Lobby data quick_game = false
16:05:56.593 [Lua] Lobby data country_code = RU
16:05:56.593 [Lua] Lobby data matchmaking = false
16:05:56.593 [Lua] Lobby data power_level = 0
16:05:56.593 [Lua] Lobby data mission_id = mines
16:05:56.593 [Lua] Lobby data mechanism = adventure
16:05:56.593 [Lua] Lobby data player_slot_5 = 0:0
16:05:56.593 [Lua] Lobby data player_slot_2 = 0:0
16:05:56.593 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:56.594 [Lua] Lobby data player_slot_3 = 0:0
16:05:56.594 [Lua] Lobby data eac_authorized = true
16:05:56.594 [Lua] Set lobby end.
16:05:56.594 [Lua] [Managers] Destroying manager group:
16:05:56.594 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_2, global_loading_screens
16:05:56.594 [Lua] [Gamestate] Enter StateIngame HOST
16:05:56.594 [Lua] [Managers] Calling function on all managers:
16:05:56.594 [Lua] <>level = mines<>
16:05:56.594 [Lua] Set lobby begin:
16:05:56.594 [Lua] Lobby data twitch_enabled = false
16:05:56.595 [Lua] Lobby data selected_mission_id = mines
16:05:56.595 [Lua] Lobby data num_players = 1
16:05:56.595 [Lua] Lobby data difficulty_tweak = 0
16:05:56.595 [Lua] Lobby data host = 110000102b19409
16:05:56.595 [Lua] Lobby data matchmaking_type = 2
16:05:56.595 [Lua] Lobby data is_private = true
16:05:56.595 [Lua] Lobby data match_started = true
16:05:56.595 [Lua] Lobby data difficulty = hardest
16:05:56.595 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:56.595 [Lua] Lobby data player_slot_4 = 0:0
16:05:56.595 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:56.596 [Lua] Lobby data quick_game = false
16:05:56.596 [Lua] Lobby data country_code = RU
16:05:56.596 [Lua] Lobby data matchmaking = false
16:05:56.596 [Lua] Lobby data power_level = 0
16:05:56.596 [Lua] Lobby data mission_id = mines
16:05:56.596 [Lua] Lobby data mechanism = adventure
16:05:56.596 [Lua] Lobby data player_slot_5 = 0:0
16:05:56.596 [Lua] Lobby data player_slot_2 = 0:0
16:05:56.596 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:56.596 [Lua] Lobby data player_slot_3 = 0:0
16:05:56.596 [Lua] Lobby data eac_authorized = true
16:05:56.596 [Lua] Set lobby end.
16:05:56.596 [Lua] [StateIngame] Server ingame
16:05:56.599 [Lua] Set lobby begin:
16:05:56.599 [Lua] Lobby data twitch_enabled = false
16:05:56.599 [Lua] Lobby data selected_mission_id = mines
16:05:56.599 [Lua] Lobby data num_players = 1
16:05:56.599 [Lua] Lobby data difficulty_tweak = 0
16:05:56.599 [Lua] Lobby data host = 110000102b19409
16:05:56.599 [Lua] Lobby data matchmaking_type = 2
16:05:56.599 [Lua] Lobby data is_private = true
16:05:56.599 [Lua] Lobby data match_started = true
16:05:56.599 [Lua] Lobby data difficulty = hardest
16:05:56.600 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:56.600 [Lua] Lobby data player_slot_4 = 0:0
16:05:56.600 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:56.600 [Lua] Lobby data quick_game = false
16:05:56.600 [Lua] Lobby data country_code = RU
16:05:56.600 [Lua] Lobby data matchmaking = false
16:05:56.600 [Lua] Lobby data power_level = 0
16:05:56.600 [Lua] Lobby data mission_id = mines
16:05:56.600 [Lua] Lobby data mechanism = adventure
16:05:56.600 [Lua] Lobby data player_slot_5 = 0:0
16:05:56.600 [Lua] Lobby data player_slot_2 = 0:0
16:05:56.600 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:56.600 [Lua] Lobby data player_slot_3 = 0:0
16:05:56.601 [Lua] Lobby data eac_authorized = true
16:05:56.601 [Lua] Set lobby end.
16:05:56.601 [Lua] [Matchmaking] register rpcs
16:05:56.601 [Lua] GameNetworkManager:init... creating game session
16:05:56.601 [Lua] Host GameSession.make_game_session_host with session:
16:05:56.601 [GameSession] make_game_session_host()
16:05:56.601 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:05:56.601 [Lua] [GameNetworkManager] My own peer_id = 110000102b19409
16:05:56.601 [Lua] [GameNetworkManager] self.is_server = true
16:05:56.601 [Network] Setting artificial MTU limit to 576
16:05:56.601 [Lua] [Mutator] Initializing mutator 'night_mode'
16:05:56.610 [Lua] Switching ConflictSettings: to: default
16:05:56.610 [Lua] pacing=default
16:05:56.610 [Lua] roaming=nil
16:05:56.610 [Lua] specials=default
16:05:56.610 [Lua] debug_color=maroon
16:05:56.610 [Lua] contained_breeds=nil
16:05:56.610 [Lua] pack_spawning=default
16:05:56.610 [Lua] disabled=false
16:05:56.610 [Lua] factions=nil
16:05:56.610 [Lua] boss=default
16:05:56.610 [Lua] horde=default
16:05:56.610 [Lua] name=default
16:05:56.610 [Lua] intensity=default
16:05:56.610 [Lua] ---
16:05:56.610 [Lua] [LevelAnalysis] set_random_seed( 3145705)
16:05:56.617 [Lua] [AIInterestPointSystem] Level Seed: 3145705
16:05:56.617 [Lua]
16:05:56.617 [Lua] [entity_system_bag] = table
16:05:56.617 [Lua] [entity_system_bag] = metatable
16:05:56.617 [Lua] [startup_data] = table
16:05:56.617 [Lua] [entity_manager] = table
16:05:56.617 [Lua] [entity_manager] = metatable
16:05:56.617 [Lua] [unit_spawner] = table
16:05:56.617 [Lua] [unit_spawner] = metatable
16:05:56.617 [Lua] [unit_storage] = table
16:05:56.617 [Lua] [unit_storage] = metatable
16:05:56.617 [Lua] [dice_keeper] = table
16:05:56.617 [Lua] [dice_keeper] = metatable
16:05:56.617 [Lua] [is_server] = true (boolean)
16:05:56.617 [Lua] [world] = [World]
16:05:56.617 [Lua] [system_api] = table
16:05:56.617 [Lua] [entity_system] = table
16:05:56.617 [Lua] [entity_system] = metatable
16:05:56.617 [Lua] [network_lobby] = table
16:05:56.617 [Lua] [network_lobby] = metatable
16:05:56.617 [Lua] [profile_synchronizer] = table
16:05:56.617 [Lua] [profile_synchronizer] = metatable
16:05:56.617 [Lua] [level_transition_handler] = table
16:05:56.617 [Lua] [level_transition_handler] = metatable
16:05:56.617 [Lua] [num_local_human_players] = 1 (number)
16:05:56.617 [Lua] [statistics_db] = table
16:05:56.617 [Lua] [statistics_db] = metatable
16:05:56.617 [Lua] [network_server] = table
16:05:56.617 [Lua] [network_server] = metatable
16:05:56.617 [Lua] [input_manager] = table
16:05:56.617 [Lua] [input_manager] = metatable
16:05:56.617 [Lua] [network_clock] = table
16:05:56.617 [Lua] [network_clock] = metatable
16:05:56.617 [Lua] [network_transmit] = table
16:05:56.617 [Lua] [network_transmit] = metatable
16:05:56.617 [Lua] [free_flight_manager] = table
16:05:56.617 [Lua] [free_flight_manager] = metatable
16:05:56.617 [Lua] [network_manager] = table
16:05:56.617 [Lua] [network_manager] = metatable
16:05:56.617 [Lua] [network_event_delegate] = table
16:05:56.617 [Lua] [network_event_delegate] = metatable
16:05:56.617 [Lua]
16:05:56.617 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:05:56.617 [Lua] ignoring extension VersusInteractObjectiveExtension
16:05:56.617 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:05:56.617 [Lua] ignoring extension VersusSocketObjectiveExtension
16:05:56.617 [Lua] ignoring extension VersusTargetObjectiveExtension
16:05:56.617 [Lua] ignoring extension VersusMissionObjectiveExtension
16:05:56.619 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:05:56.637 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:05:56.637 [Lua] [AchievementManager] Achievements using the steam platform
16:05:56.637 [Lua] PlayerManager:add_player player_1
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_altar
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_altar
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_altar
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_after_bridge
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_after_bridge
16:05:56.734 [Lua] respawn_unit_spawned with group id: end_event_after_bridge
16:05:56.790 [Lua] [StateIngame] Level seed: 3145705
16:05:56.809 [Lua] [LevelAnalysis] set_random_seed( 3145705)
16:05:56.813 [GameSession] create_game_object(67, 0)
16:05:56.813 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:05:56.813 [GameSession] create_game_object(95, 1)
16:05:56.813 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:05:56.814 [Lua] [IngameUI] init
16:05:56.825 [SteamVoipClient] select_out(110000102b19409, off)
16:05:56.828 [Lua] cb_razer_chroma_setup
16:05:56.853 [Lua] completed
16:05:56.854 [Lua] completed
16:05:56.858 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:05:56.859 [Lua] Set lobby begin:
16:05:56.859 [Lua] Lobby data twitch_enabled = false
16:05:56.859 [Lua] Lobby data selected_mission_id = mines
16:05:56.859 [Lua] Lobby data num_players = 1
16:05:56.859 [Lua] Lobby data difficulty_tweak = 0
16:05:56.859 [Lua] Lobby data host = 110000102b19409
16:05:56.859 [Lua] Lobby data matchmaking_type = 2
16:05:56.859 [Lua] Lobby data is_private = true
16:05:56.859 [Lua] Lobby data match_started = true
16:05:56.859 [Lua] Lobby data difficulty = hardest
16:05:56.859 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:05:56.859 [Lua] Lobby data player_slot_4 = 0:0
16:05:56.859 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:05:56.859 [Lua] Lobby data quick_game = false
16:05:56.859 [Lua] Lobby data country_code = RU
16:05:56.859 [Lua] Lobby data matchmaking = false
16:05:56.859 [Lua] Lobby data power_level = 835
16:05:56.859 [Lua] Lobby data mission_id = mines
16:05:56.859 [Lua] Lobby data mechanism = adventure
16:05:56.859 [Lua] Lobby data player_slot_5 = 0:0
16:05:56.859 [Lua] Lobby data player_slot_2 = 0:0
16:05:56.859 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:05:56.859 [Lua] Lobby data player_slot_3 = 0:0
16:05:56.859 [Lua] Lobby data eac_authorized = true
16:05:56.859 [Lua] Set lobby end.
16:05:56.860 [Flow] Socket 2 occupied
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Flow] Socket 3 occupied
16:05:56.860 [Flow] Socket 1 occupied
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Flow] Socket 1 occupied
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Flow] Socket 3 occupied
16:05:56.860 [Flow] Socket 2 occupied
16:05:56.860 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.860 [Flow] Spawned:c_barrel_socket
16:05:56.860 [Flow] Socket 2 occupied
16:05:56.861 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.861 [Flow] Socket 1 occupied
16:05:56.861 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.861 [Lua] [flow:Sockets occupied:] float=0.000000
16:05:56.861 [Flow] Socket 3 occupied
16:05:56.861 [Lua] CurrentConflictSettings default
16:05:56.861 [Lua] [ConflictDirector] conflict_director is ai_ready
16:05:56.865 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:05:56.865 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:05:56.868 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:05:56.868 [Lua] Forming navigation groups in one frame
16:05:56.868 [Lua] Forming navigation groups
16:05:56.875 [Lua] NavigationGroupManager -> calulation time A: 0.0059999999999718057
16:05:57.016 [Lua] NavigationGroupManager -> calulation time B: 0.14199999999999591
16:05:57.016 [Lua] number of nav groups: 230
16:05:57.018 [Lua] number of refined nav groups : 171
16:05:57.020 [Lua] NavigationGroupManager -> calulation time C: 0.0040000000000190994
16:05:57.021 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.011521989107131 Normalized coefficient: 1.4303199880616211
16:05:57.023 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 14.14190509915352 Normalized coefficient: 1.1137113344752061
16:05:57.024 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.31400582883507 Normalized coefficient: 1.5270497478261456
16:05:57.026 [Lua] -------------> JOW Perfect-density 9 Sum density 7.6039969265460998 Normalized coefficient: 1.1835880638747174
16:05:57.029 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
16:05:57.029 [Lua] Layer named: 27 , id: 27 has cost 0 --> removed all roaming spawns found inside
16:05:57.036 [Lua] [LevelAnalysis] Generating boss paths for level: mines
16:05:57.036 [Lua] [LevelAnalysis] This level has a total main-path length of 1278.972 meters.
16:05:57.036 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:05:57.036 [Lua] [LevelAnalysis]
16:05:57.036 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:05:57.036 [Lua] [LevelAnalysis]
16:05:57.036 [Lua] [LevelAnalysis] Terror events added:
16:05:57.036 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
16:05:57.036 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
16:05:57.036 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol
16:05:57.036 [Lua] NORMAL PATROL MAIN PATH 312.99038696289063
16:05:57.036 [Lua] [waypoints] = table
16:05:57.036 [Lua] [astar_points] = table
16:05:57.036 [Lua] [travel_dist] = 313.01198019087315 (number)
16:05:57.036 [Lua] [one_directional] = true (boolean)
16:05:57.036 [Lua] [id] = boss3 (string)
16:05:57.036 [Lua] ----> using boss spline path!
16:05:57.037 [Lua] Adding main path event: Vector3Box(-106.307, 85.265, 21.5554) boss_event_skaven_spline_patrol 45 table: 0000000043FD38C0
16:05:57.037 [Lua] ----> using boss gizmo!
16:05:57.037 [Lua] [LevelAnalysis] section: 2, start-index: 25, end-index: 31, forbidden-dist: -257.3 start-travel-dist: 580.3, end-travel-dist: 561.0 spawn_distance 313.0
16:05:57.037 [Lua] Adding main path event: Vector3Box(31, -38, -1.66253) boss_event_rat_ogre 45 table: 0000000043FD40F0
16:05:57.037 [Lua] MAIN PATH CONNECTOR 986.70172119140625
16:05:57.037 [Lua] [waypoints] = table
16:05:57.037 [Lua] [astar_points] = table
16:05:57.037 [Lua] [travel_dist] = 1045.4955409392715 (number)
16:05:57.037 [Lua] [id] = boss17 (string)
16:05:57.037 [Lua] [one_directional] = true (boolean)
16:05:57.037 [Lua] [main_path_connector] = table
16:05:57.037 [Lua] ----> using boss spline path!
16:05:57.037 [Lua] Adding main path event: Vector3Box(273, -294, -17.443) boss_event_chaos_spline_patrol 45 table: 0000000043FD4370
16:05:57.037 [Lua] [LevelAnalysis] num_event_places_f: 0.81931449651718136 , num_event_places: 0 , trailing_event_fraction: 0.81931449651718136 , num_events: 1
16:05:57.037 [Lua] [LevelAnalysis] Level path distance: 1278.9717447757721
16:05:57.037 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1278.9717447757721 forbidden_dist: -1178.9717447757721
16:05:57.037 [Lua] [LevelAnalysis] wanted_distance: 1148.4834655208549
16:05:57.037 [Lua] [LevelAnalysis] Terror events added:
16:05:57.037 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:05:57.037 [Lua] Adding main path event: Vector3Box(256.67, -379.407, -21.2801) rare_event_loot_rat 45 table: 0000000043FD4C70
16:05:57.037 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:05:57.040 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
16:05:57.040 [GameSession] create_game_object(68, 2)
16:05:57.040 [GameSession] create_game_object(68, 3)
16:05:57.040 [GameSession] create_game_object(68, 4)
16:05:57.040 [GameSession] create_game_object(68, 5)
16:05:57.040 [GameSession] create_game_object(68, 6)
16:05:57.040 [GameSession] create_game_object(68, 7)
16:05:57.040 [GameSession] create_game_object(68, 8)
16:05:57.041 [GameSession] create_game_object(68, 9)
16:05:57.041 [GameSession] create_game_object(68, 10)
16:05:57.041 [GameSession] create_game_object(68, 11)
16:05:57.041 [GameSession] create_game_object(68, 12)
16:05:57.041 [GameSession] create_game_object(30, 13)
16:05:57.041 [GameSession] create_game_object(68, 14)
16:05:57.041 [GameSession] create_game_object(68, 15)
16:05:57.041 [GameSession] create_game_object(68, 16)
16:05:57.041 [GameSession] create_game_object(68, 17)
16:05:57.042 [GameSession] create_game_object(68, 18)
16:05:57.042 [GameSession] create_game_object(68, 19)
16:05:57.042 [GameSession] create_game_object(68, 20)
16:05:57.042 [GameSession] create_game_object(68, 21)
16:05:57.042 [GameSession] create_game_object(68, 22)
16:05:57.042 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:05:57.042 [GameSession] create_game_object(30, 23)
16:05:57.042 [GameSession] create_game_object(30, 24)
16:05:57.042 [GameSession] create_game_object(30, 25)
16:05:57.042 [GameSession] create_game_object(30, 26)
16:05:57.043 [GameSession] create_game_object(30, 27)
16:05:57.043 [GameSession] create_game_object(30, 28)
16:05:57.043 [GameSession] create_game_object(30, 29)
16:05:57.043 [GameSession] create_game_object(30, 30)
16:05:57.043 [GameSession] create_game_object(68, 31)
16:05:57.043 [GameSession] create_game_object(68, 32)
16:05:57.043 [GameSession] create_game_object(68, 33)
16:05:57.043 [GameSession] create_game_object(68, 34)
16:05:57.043 [GameSession] create_game_object(68, 35)
16:05:57.044 [GameSession] create_game_object(68, 36)
16:05:57.044 [GameSession] create_game_object(68, 37)
16:05:57.044 [GameSession] create_game_object(68, 38)
16:05:57.044 [GameSession] create_game_object(68, 39)
16:05:57.044 [GameSession] create_game_object(68, 40)
16:05:57.044 [GameSession] create_game_object(68, 41)
16:05:57.044 [GameSession] create_game_object(68, 42)
16:05:57.044 [GameSession] create_game_object(68, 43)
16:05:57.044 [GameSession] create_game_object(68, 44)
16:05:57.044 [GameSession] create_game_object(68, 45)
16:05:57.044 [GameSession] create_game_object(68, 46)
16:05:57.044 [GameSession] create_game_object(68, 47)
16:05:57.044 [GameSession] create_game_object(68, 48)
16:05:57.044 [GameSession] create_game_object(68, 49)
16:05:57.045 [GameSession] create_game_object(68, 50)
16:05:57.050 [GameSession] create_game_object(77, 51)
16:05:57.050 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=51
16:05:57.053 [GameSession] create_game_object(77, 52)
16:05:57.053 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=52
16:05:57.054 [GameSession] create_game_object(77, 53)
16:05:57.054 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=53
16:05:57.055 [GameSession] create_game_object(77, 54)
16:05:57.055 [Lua] [GameNetworkManager] Created game object of type 'payload' with go_id=54
16:05:57.055 [GameSession] create_game_object(48, 55)
16:05:57.055 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55
16:05:57.055 [Lua] [Mutator] Activating mutator 'night_mode'
16:05:57.055 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:05:57.056 [Lua] [Managers] Calling function on all managers:
16:05:57.056 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:05:57.076 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForEnterGame
16:05:57.076 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForGameObjectSync
16:05:57.081 [Lua] FIRST UPDATE @0.063308201730251
16:05:57.081 [Lua] player (110000102b19409,6) was put into party 1
16:05:57.120 [GameSession] create_game_object(12, 56)
16:05:57.120 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56
16:05:57.120 [GameSession] create_game_object(95, 57)
16:05:57.120 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57
16:05:57.120 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:6) to profile(5) career(1)
16:05:57.120 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"}]
16:05:57.121 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_es_deus_shield_02\/wpn_es_deus_shield_02_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_12":false,"units\/weapons\/player\/wpn_es_deus_spear_02\/wpn_es_deus_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"resource_packages\/careers\/es_mercenary":false,"wwise\/es_deus_01":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_husk_base":false,"wwise\/handgun":false},"inventory_id":1887978624,"first_person":{"units\/weapons\/player\/wpn_es_deus_spear_02\/wpn_es_deus_spear_02":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/first_person_base\/chr_first_person_mesh":false,"wwise\/es_deus_01":false,"units\/weapons\/player\/wpn_es_deus_shield_02\/wpn_es_deus_shield_02":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_es_deus_shield_02\/wpn_es_deus_shield_02_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3":false,"units\/weapons\/player\/wpn_es_deus_spear_02\/wpn_es_deus_spear_02_3p":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"units\/beings\/player\/empire_soldier_mercenary_skin_01\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_12":false}}
16:05:57.121 [Lua] player (110000102b19409,4) was put into party 1
16:05:57.160 [GameSession] create_game_object(12, 58)
16:05:57.160 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58
16:05:57.160 [GameSession] create_game_object(95, 59)
16:05:57.160 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59
16:05:57.160 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:4) to profile(3) career(2)
16:05:57.160 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"}]
16:05:57.160 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:4:0:0 = {"third_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_17":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_irondrake\/third_person_base\/chr_third_person_husk_base":false},"inventory_id":1346120192,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_17":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"units\/beings\/player\/dwarf_ranger_irondrake\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2_3p":false,"units\/beings\/player\/dwarf_ranger_irondrake\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false}}
16:05:57.161 [Lua] player (110000102b19409,3) was put into party 1
16:05:57.200 [GameSession] create_game_object(12, 60)
16:05:57.200 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60
16:05:57.200 [GameSession] create_game_object(95, 61)
16:05:57.200 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61
16:05:57.200 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:3) to profile(2) career(3)
16:05:57.200 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"}]
16:05:57.201 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1068549248,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}}
16:05:57.210 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_12, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, ProfileSynchronizer, async-read,
16:05:57.210 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read,
16:05:57.211 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"}]
16:05:57.211 [Lua] PlayerManager:remove_player peer_id=110000102b19409 3
16:05:57.211 [Lua] [GameNetworkManager] destroying game object with go_id=60
16:05:57.211 [GameSession] destroy_game_object(60)
16:05:57.211 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForGameObjectSync
16:05:57.211 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForPlayers
16:05:57.213 [Lua] player (110000102b19409,3) was put into party 1
16:05:57.254 [GameSession] create_game_object(12, 62)
16:05:57.254 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62
16:05:57.254 [GameSession] create_game_object(95, 63)
16:05:57.254 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63
16:05:57.254 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:3) to profile(2) career(3)
16:05:57.254 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"}]
16:05:57.255 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":1986340224,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}}
16:05:57.264 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForPlayers
16:05:57.264 [Lua] [PeerSM] 110000102b19409 :: on_enter InGame
16:05:57.265 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = true
16:05:57.348 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
16:05:57.348 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
16:05:57.348 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_12
16:05:57.427 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_12
16:05:57.427 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_12
16:05:57.427 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers
16:05:57.522 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers
16:05:57.522 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers
16:05:57.522 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
16:05:57.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
16:05:57.695 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
16:05:57.695 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary
16:05:57.748 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary
16:05:57.748 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary
16:05:57.748 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball
16:05:57.868 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball
16:05:57.868 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball
16:05:57.869 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:05:57.949 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:05:57.949 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:05:57.950 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:05:57.976 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:05:57.976 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:05:57.976 [Lua] [PackageManager] Queueing new asynch package: wwise/staff
16:05:58.254 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff
16:05:58.254 [Lua] [PackageManager] Force_load: wwise/staff
16:05:58.255 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:05:58.376 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:05:58.376 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:05:58.376 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:05:58.482 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:05:58.482 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:05:58.483 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p
16:05:58.576 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p
16:05:58.576 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p
16:05:58.576 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:05:59.141 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:05:59.141 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:05:59.142 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02
16:05:59.323 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02
16:05:59.323 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02
16:05:59.323 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:05:59.363 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:05:59.363 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:05:59.363 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary_skin_01/first_person_base/chr_first_person_mesh
16:05:59.511 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary_skin_01/first_person_base/chr_first_person_mesh
16:05:59.511 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary_skin_01/first_person_base/chr_first_person_mesh
16:05:59.511 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01
16:05:59.562 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01
16:05:59.562 [Lua] [PackageManager] Force_load: wwise/es_deus_01
16:05:59.562 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:05:59.657 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:05:59.657 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:05:59.657 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
16:05:59.749 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
16:05:59.749 [Lua] [PackageManager] Force_load: wwise/handgun
16:05:59.750 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:06:00.418 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:06:00.418 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:06:00.419 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:06:00.563 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:06:00.563 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:06:00.563 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:06:00.644 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:06:00.644 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:06:00.644 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:06:00.742 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:06:00.742 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:06:00.742 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:06:00.843 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:06:00.843 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:06:00.843 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:06:01.119 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:06:01.119 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:06:01.119 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:06:01.336 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:06:01.336 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:06:01.336 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained
16:06:01.523 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained
16:06:01.523 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained
16:06:01.523 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02
16:06:01.643 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02
16:06:01.643 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02
16:06:01.644 [Lua] [PackageManager] Queueing new asynch package: wwise/flail
16:06:01.750 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail
16:06:01.750 [Lua] [PackageManager] Force_load: wwise/flail
16:06:01.750 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_base
16:06:02.272 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_base
16:06:02.272 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_base
16:06:02.272 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3
16:06:02.523 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3
16:06:02.523 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3
16:06:02.523 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:06:02.617 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:06:02.617 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:06:02.617 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:06:02.696 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:06:02.696 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:06:02.696 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02_3p
16:06:02.736 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02_3p
16:06:02.736 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02_3p
16:06:02.736 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02_3p
16:06:02.776 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02_3p
16:06:02.776 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02_3p
16:06:02.776 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
16:06:02.789 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:6:0:0 = 1887978624
16:06:02.883 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
16:06:02.883 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
16:06:02.883 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:06:02.896 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:4:0:0 = 1346120192
16:06:02.950 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:06:02.950 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:06:02.963 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:3:0:0 = 1986340224
16:06:02.964 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000102b19409 6
16:06:02.966 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.966 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.966 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.966 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.966 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.966 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.966 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.966 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.967 [GameSession] create_game_object(41, 64)
16:06:02.967 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:06:02.967 [GameSession] create_game_object(46, 65)
16:06:02.967 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
16:06:02.967 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000102b19409 4
16:06:02.968 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.968 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.968 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.968 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.968 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.968 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.969 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.969 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.969 [GameSession] create_game_object(41, 66)
16:06:02.969 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:06:02.969 [GameSession] create_game_object(46, 67)
16:06:02.969 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67
16:06:02.970 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000102b19409 3
16:06:02.971 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.971 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.971 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.971 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.971 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.971 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.971 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:06:02.971 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.971 [GameSession] create_game_object(41, 68)
16:06:02.972 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:06:02.972 [GameSession] create_game_object(46, 69)
16:06:02.972 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69
16:06:02.974 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-105.754, 251.847, 61.0094), Vector4(0, 0, -0.097312, -0.995254))
16:06:02.976 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:06:02.976 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.976 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:06:02.976 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.976 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:06:02.976 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.976 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:06:02.976 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:06:02.976 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:06:02.976 [GameSession] create_game_object(9, 70)
16:06:02.976 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:06:02.976 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:06:02.976 [GameSession] create_game_object(46, 71)
16:06:02.976 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71
16:06:02.988 [Lua] Switching ConflictSettings: to: skaven
16:06:02.988 [Lua] pacing=default
16:06:02.988 [Lua] roaming=nil
16:06:02.988 [Lua] specials=skaven
16:06:02.988 [Lua] debug_color=orange
16:06:02.988 [Lua] contained_breeds=nil
16:06:02.988 [Lua] pack_spawning=skaven
16:06:02.988 [Lua] disabled=false
16:06:02.988 [Lua] factions=nil
16:06:02.988 [Lua] boss=skaven
16:06:02.988 [Lua] horde=default
16:06:02.988 [Lua] name=skaven
16:06:02.988 [Lua] intensity=default
16:06:02.988 [Lua] ---
16:06:02.988 [Lua] updating bot weapon metadata for weapon: one_handed_hammer_shield_template_2
16:06:02.988 [Lua] updating bot weapon metadata for weapon: handgun_template_2
16:06:02.988 [Lua] updating bot weapon metadata for weapon: es_deus_01_template
16:06:02.988 [Lua] updating bot weapon metadata for weapon: handgun_template_1
16:06:02.988 [Lua] updating bot weapon metadata for weapon: one_handed_flails_flaming_template
16:06:02.989 [Lua] updating bot weapon metadata for weapon: staff_blast_beam_template_1
16:06:03.241 [Lua] StateInGameRunning:_game_actually_starts()
16:06:03.242 [Lua] #################################################################################################################
16:06:03.242 [Lua] [Loading Time]: 00:00:19 [Transition]: inn_level_halloween-mines [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:06:03.242 [Lua] #################################################################################################################
16:06:03.242 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 29
16:06:03.242 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = true
16:06:03.254 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 29
16:06:04.127 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 29
16:06:04.127 [Lua] Commit load time data
16:06:29.093 [Window] Window => active
16:06:29.096 [Window] Window => active
16:06:41.175 [GameSession] create_game_object(84, 72)
16:06:41.189 [GameSession] create_game_object(64, 73)
16:06:44.255 [GameSession] create_game_object(84, 74)
16:06:44.270 [GameSession] create_game_object(64, 75)
16:06:50.390 [GameSession] create_game_object(84, 76)
16:06:50.404 [GameSession] create_game_object(64, 77)
16:06:50.417 [GameSession] create_game_object(64, 78)
16:06:51.403 [GameSession] create_game_object(84, 79)
16:06:51.417 [GameSession] create_game_object(64, 80)
16:06:51.430 [GameSession] create_game_object(64, 81)
16:06:52.283 [GameSession] create_game_object(84, 82)
16:06:52.297 [GameSession] create_game_object(64, 83)
16:06:55.350 [Lua] Players are leaving the safe zone
16:06:58.587 [Lua] Switching ConflictSettings: to: chaos
16:06:58.587 [Lua] pacing=chaos
16:06:58.587 [Lua] roaming=nil
16:06:58.587 [Lua] specials=chaos
16:06:58.587 [Lua] debug_color=purple
16:06:58.587 [Lua] contained_breeds=nil
16:06:58.587 [Lua] pack_spawning=chaos
16:06:58.587 [Lua] disabled=false
16:06:58.587 [Lua] factions=nil
16:06:58.587 [Lua] boss=chaos
16:06:58.587 [Lua] horde=chaos
16:06:58.587 [Lua] name=chaos
16:06:58.587 [Lua] intensity=default
16:06:58.587 [Lua] ---
16:07:02.231 [GameSession] create_game_object(84, 84)
16:07:02.245 [GameSession] create_game_object(64, 85)
16:07:02.259 [GameSession] create_game_object(64, 86)
16:07:03.298 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:07:03.312 [Lua] Spline already found!
16:07:03.316 [GameSession] create_game_object(64, 87)
16:07:03.326 [GameSession] create_game_object(64, 88)
16:07:03.339 [GameSession] create_game_object(64, 89)
16:07:03.342 [Lua] Init group template: spline_patrol
16:07:07.619 [GameSession] create_game_object(84, 90)
16:07:07.634 [GameSession] create_game_object(64, 91)
16:07:13.327 [GameSession] create_game_object(84, 92)
16:07:13.342 [GameSession] create_game_object(64, 93)
16:07:14.830 [GameSession] destroy_game_object(92)
16:07:16.127 [GameSession] create_game_object(84, 94)
16:07:19.661 [GameSession] create_game_object(84, 95)
16:07:19.676 [GameSession] create_game_object(36, 96)
16:07:21.955 [GameSession] create_game_object(84, 97)
16:07:21.970 [GameSession] create_game_object(36, 98)
16:07:22.483 [GameSession] destroy_game_object(98)
16:07:22.483 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:07:22.483 [GameSession] destroy_game_object(97)
16:07:22.862 [GameSession] create_game_object(84, 99)
16:07:22.863 [GameSession] create_game_object(36, 100)
16:07:24.965 [GameSession] destroy_game_object(100)
16:07:24.965 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:07:24.965 [GameSession] destroy_game_object(99)
16:07:25.690 [GameSession] create_game_object(89, 101)
16:07:25.751 [GameSession] destroy_game_object(95)
16:07:27.197 [GameSession] create_game_object(36, 102)
16:07:28.050 [Lua] fence jumping
16:07:29.077 [Lua] ready to jump failed
16:07:31.163 [GameSession] destroy_game_object(72)
16:07:32.122 [GameSession] destroy_game_object(49)
16:07:32.336 [GameSession] destroy_game_object(102)
16:07:33.407 [GameSession] destroy_game_object(50)
16:07:33.432 [GameSession] destroy_game_object(74)
16:07:38.812 [GameSession] create_game_object(84, 103)
16:07:39.772 [GameSession] create_game_object(84, 104)
16:07:39.773 [GameSession] create_game_object(36, 105)
16:07:39.801 [GameSession] create_game_object(7, 106)
16:07:40.041 [GameSession] create_game_object(7, 107)
16:07:40.179 [GameSession] destroy_game_object(106)
16:07:40.281 [GameSession] create_game_object(7, 108)
16:07:40.433 [GameSession] destroy_game_object(107)
16:07:40.726 [GameSession] destroy_game_object(108)
16:07:40.785 [Lua] Coordinated attack!
16:07:44.506 [GameSession] create_game_object(84, 109)
16:07:44.520 [GameSession] create_game_object(36, 110)
16:07:44.573 [GameSession] create_game_object(84, 111)
16:07:44.587 [GameSession] create_game_object(36, 112)
16:07:46.172 [GameSession] create_game_object(84, 113)
16:07:46.187 [GameSession] create_game_object(36, 114)
16:07:48.580 [GameSession] destroy_game_object(35)
16:07:50.460 [GameSession] destroy_game_object(82)
16:07:50.654 [GameSession] create_game_object(84, 115)
16:07:50.668 [GameSession] create_game_object(36, 116)
16:07:50.720 [GameSession] create_game_object(84, 117)
16:07:50.735 [GameSession] create_game_object(36, 118)
16:07:50.748 [GameSession] create_game_object(36, 119)
16:07:51.541 [GameSession] destroy_game_object(79)
16:07:51.848 [GameSession] destroy_game_object(76)
16:07:52.361 [GameSession] create_game_object(84, 120)
16:07:52.375 [GameSession] create_game_object(36, 121)
16:07:53.854 [GameSession] create_game_object(84, 122)
16:07:53.869 [GameSession] create_game_object(84, 123)
16:07:53.870 [GameSession] create_game_object(36, 124)
16:07:53.882 [GameSession] create_game_object(36, 125)
16:07:53.896 [GameSession] create_game_object(36, 126)
16:07:53.909 [GameSession] create_game_object(36, 127)
16:07:54.174 [GameSession] create_game_object(84, 128)
16:07:54.188 [GameSession] create_game_object(36, 129)
16:07:55.237 [Lua] Switching ConflictSettings: to: skaven
16:07:55.237 [Lua] pacing=default
16:07:55.237 [Lua] roaming=nil
16:07:55.237 [Lua] specials=skaven
16:07:55.237 [Lua] debug_color=orange
16:07:55.237 [Lua] contained_breeds=nil
16:07:55.237 [Lua] pack_spawning=skaven
16:07:55.237 [Lua] disabled=false
16:07:55.237 [Lua] factions=nil
16:07:55.237 [Lua] boss=skaven
16:07:55.237 [Lua] horde=default
16:07:55.237 [Lua] name=skaven
16:07:55.237 [Lua] intensity=default
16:07:55.237 [Lua] ---
16:07:58.989 [GameSession] create_game_object(36, 130)
16:08:01.523 [GameSession] create_game_object(36, 131)
16:08:03.043 [GameSession] create_game_object(36, 132)
16:08:03.636 [GameSession] destroy_game_object(124)
16:08:03.636 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:08:03.636 [GameSession] destroy_game_object(122)
16:08:03.823 [GameSession] destroy_game_object(123)
16:08:04.197 [GameSession] destroy_game_object(128)
16:08:05.578 [GameSession] create_game_object(4, 133)
16:08:06.556 [GameSession] destroy_game_object(120)
16:08:09.621 [GameSession] create_game_object(84, 134)
16:08:12.683 [GameSession] create_game_object(84, 135)
16:08:13.065 [GameSession] destroy_game_object(135)
16:08:13.637 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 56 will change to a manual source.
16:08:15.500 [GameSession] create_game_object(7, 136)
16:08:15.726 [GameSession] create_game_object(7, 137)
16:08:15.878 [GameSession] destroy_game_object(136)
16:08:16.092 [GameSession] destroy_game_object(137)
16:08:16.633 [GameSession] create_game_object(84, 138)
16:08:17.385 [GameSession] destroy_game_object(138)
16:08:17.431 [GameSession] create_game_object(84, 139)
16:08:18.185 [GameSession] destroy_game_object(84)
16:08:18.246 [GameSession] create_game_object(84, 140)
16:08:19.121 [GameSession] destroy_game_object(140)
16:08:20.539 [Lua] Time for new HOOORDE! multi_first_wave
16:08:20.539 [Lua] HORDE: Spawning hordes while 8 other ai are spawned
16:08:20.539 [Lua] horde requested: ambush
16:08:20.539 [Lua] setting up ambush-horde
16:08:20.539 [Lua] Composing horde 'large' .. using variant 'plain'
16:08:20.539 [Lua] -> spawning: 54
16:08:20.539 [Lua] horde crated with id 2 of type ambush
16:08:20.539 [Lua] ambush horde has started
16:08:20.716 [GameSession] create_game_object(7, 141)
16:08:20.952 [GameSession] create_game_object(84, 142)
16:08:20.956 [GameSession] create_game_object(7, 143)
16:08:21.108 [GameSession] destroy_game_object(141)
16:08:21.346 [GameSession] destroy_game_object(143)
16:08:21.432 [GameSession] create_game_object(84, 144)
16:08:21.433 [GameSession] create_game_object(36, 145)
16:08:21.487 [GameSession] create_game_object(7, 146)
16:08:21.854 [GameSession] destroy_game_object(146)
16:08:22.419 [GameSession] create_game_object(84, 147)
16:08:22.433 [GameSession] create_game_object(36, 148)
16:08:22.447 [GameSession] create_game_object(36, 149)
16:08:22.781 [GameSession] create_game_object(7, 150)
16:08:22.986 [GameSession] destroy_game_object(148)
16:08:22.986 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:08:22.987 [GameSession] destroy_game_object(149)
16:08:22.987 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:08:22.987 [GameSession] destroy_game_object(147)
16:08:23.021 [GameSession] create_game_object(7, 151)
16:08:23.120 [GameSession] destroy_game_object(150)
16:08:23.259 [Lua] Coordinated attack!
16:08:23.481 [GameSession] destroy_game_object(151)
16:08:24.006 [Lua] replace_hidden_spawners -> first try found: 1 cover points
16:08:24.006 [Lua] replace_hidden_spawners -> replacing hidden spawners!
16:08:24.006 [Lua] ->moving spawner
16:08:24.006 [Lua] ->moving spawner
16:08:24.006 [Lua] ->moving spawner
16:08:24.006 [Lua] ->moving spawner
16:08:24.008 [GameSession] create_game_object(36, 152)
16:08:24.020 [GameSession] create_game_object(36, 153)
16:08:24.034 [GameSession] create_game_object(36, 154)
16:08:24.047 [GameSession] create_game_object(36, 155)
16:08:24.061 [GameSession] create_game_object(36, 156)
16:08:24.068 [GameSession] destroy_game_object(101)
16:08:24.074 [GameSession] create_game_object(36, 157)
16:08:24.088 [GameSession] create_game_object(36, 158)
16:08:24.100 [GameSession] create_game_object(36, 159)
16:08:24.114 [GameSession] create_game_object(36, 160)
16:08:24.127 [GameSession] create_game_object(36, 161)
16:08:24.141 [GameSession] create_game_object(36, 162)
16:08:24.154 [GameSession] create_game_object(36, 163)
16:08:24.168 [GameSession] create_game_object(36, 164)
16:08:24.181 [GameSession] create_game_object(36, 165)
16:08:24.195 [GameSession] create_game_object(36, 166)
16:08:24.207 [GameSession] create_game_object(36, 167)
16:08:24.221 [GameSession] create_game_object(36, 168)
16:08:24.234 [GameSession] create_game_object(36, 169)
16:08:24.248 [GameSession] create_game_object(36, 170)
16:08:24.261 [GameSession] create_game_object(36, 171)
16:08:24.274 [GameSession] create_game_object(36, 172)
16:08:24.287 [GameSession] create_game_object(36, 173)
16:08:24.301 [GameSession] create_game_object(36, 174)
16:08:24.315 [GameSession] create_game_object(36, 175)
16:08:24.328 [GameSession] create_game_object(36, 176)
16:08:24.341 [GameSession] create_game_object(36, 177)
16:08:24.356 [GameSession] create_game_object(36, 178)
16:08:24.367 [GameSession] create_game_object(36, 179)
16:08:24.382 [GameSession] create_game_object(36, 180)
16:08:24.394 [GameSession] create_game_object(36, 181)
16:08:24.407 [GameSession] create_game_object(36, 182)
16:08:24.420 [GameSession] create_game_object(36, 183)
16:08:24.434 [GameSession] create_game_object(36, 184)
16:08:24.527 [GameSession] create_game_object(36, 185)
16:08:24.540 [GameSession] create_game_object(36, 186)
16:08:24.554 [GameSession] create_game_object(36, 187)
16:08:24.567 [GameSession] create_game_object(36, 188)
16:08:24.580 [GameSession] create_game_object(36, 189)
16:08:24.594 [GameSession] create_game_object(36, 190)
16:08:25.034 [GameSession] create_game_object(36, 191)
16:08:25.047 [GameSession] create_game_object(36, 192)
16:08:25.061 [GameSession] create_game_object(36, 193)
16:08:25.074 [GameSession] create_game_object(36, 194)
16:08:25.088 [GameSession] create_game_object(36, 195)
16:08:25.541 [GameSession] create_game_object(36, 196)
16:08:25.554 [GameSession] create_game_object(36, 197)
16:08:25.567 [GameSession] create_game_object(36, 198)
16:08:26.048 [GameSession] create_game_object(36, 199)
16:08:26.109 [GameSession] destroy_game_object(105)
16:08:26.415 [GameSession] destroy_game_object(112)
16:08:26.441 [GameSession] destroy_game_object(130)
16:08:26.554 [GameSession] create_game_object(36, 200)
16:08:26.723 [GameSession] destroy_game_object(145)
16:08:26.723 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:08:26.723 [GameSession] destroy_game_object(144)
16:08:27.061 [GameSession] create_game_object(36, 201)
16:08:27.149 [GameSession] destroy_game_object(142)
16:08:27.513 [GameSession] destroy_game_object(131)
16:08:27.572 [GameSession] create_game_object(36, 202)
16:08:27.925 [GameSession] destroy_game_object(132)
16:08:28.075 [GameSession] create_game_object(36, 203)
16:08:28.242 [GameSession] create_game_object(84, 204)
16:08:28.243 [GameSession] create_game_object(36, 205)
16:08:28.255 [GameSession] create_game_object(36, 206)
16:08:29.107 [Lua] Init group template: horde
16:08:29.393 [GameSession] destroy_game_object(133)
16:08:29.475 [GameSession] destroy_game_object(94)
16:08:29.570 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:08:29.570 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:08:29.570 [Lua] HORDE: Spawning hordes while 49 other ai are spawned
16:08:29.570 [Lua] horde requested: ambush
16:08:29.570 [Lua] setting up ambush-horde
16:08:29.570 [Lua] Composing horde 'large' .. using variant 'plain'
16:08:29.570 [Lua] -> spawning: 57
16:08:29.570 [Lua] horde crated with id 3 of type ambush
16:08:29.570 [Lua] ambush horde has started
16:08:30.146 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
child 1: '#ID[d6c5c81d82ee86f9]'
16:08:30.439 [GameSession] create_game_object(84, 207)
16:08:30.439 [GameSession] create_game_object(36, 208)
16:08:31.112 [GameSession] destroy_game_object(46)
16:08:31.302 [GameSession] destroy_game_object(45)
16:08:31.701 [GameSession] destroy_game_object(90)
16:08:32.964 [GameSession] create_game_object(84, 209)
16:08:32.978 [GameSession] create_game_object(36, 210)
16:08:33.285 [GameSession] create_game_object(36, 211)
16:08:33.317 [GameSession] create_game_object(36, 212)
16:08:33.349 [GameSession] create_game_object(36, 213)
16:08:33.390 [GameSession] create_game_object(36, 214)
16:08:33.407 [GameSession] create_game_object(36, 215)
16:08:33.425 [GameSession] create_game_object(36, 216)
16:08:33.441 [GameSession] create_game_object(36, 217)
16:08:33.459 [GameSession] create_game_object(36, 218)
16:08:33.475 [GameSession] create_game_object(36, 219)
16:08:33.492 [GameSession] create_game_object(36, 220)
16:08:33.509 [GameSession] create_game_object(36, 221)
16:08:33.526 [GameSession] create_game_object(36, 222)
16:08:33.543 [GameSession] create_game_object(36, 223)
16:08:33.560 [GameSession] create_game_object(36, 224)
16:08:33.578 [GameSession] create_game_object(36, 225)
16:08:33.596 [GameSession] create_game_object(36, 226)
16:08:33.612 [GameSession] create_game_object(36, 227)
16:08:33.629 [GameSession] create_game_object(36, 228)
16:08:33.647 [GameSession] create_game_object(36, 229)
16:08:33.664 [GameSession] create_game_object(36, 230)
16:08:33.682 [GameSession] create_game_object(36, 231)
16:08:33.700 [GameSession] create_game_object(36, 232)
16:08:33.718 [GameSession] create_game_object(36, 233)
16:08:33.734 [GameSession] create_game_object(36, 234)
16:08:33.751 [GameSession] create_game_object(36, 235)
16:08:33.770 [GameSession] create_game_object(36, 236)
16:08:34.190 [GameSession] create_game_object(36, 237)
16:08:34.886 [GameSession] create_game_object(84, 238)
16:08:36.454 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:08:36.471 [Lua] Spline already found!
16:08:36.475 [GameSession] create_game_object(36, 239)
16:08:36.489 [GameSession] create_game_object(36, 240)
16:08:36.506 [GameSession] create_game_object(36, 241)
16:08:36.526 [GameSession] create_game_object(36, 242)
16:08:36.531 [Lua] Init group template: spline_patrol
16:08:38.288 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:08:38.288 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:08:38.386 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:08:41.093 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:08:44.434 [Lua] HORDE: last wave, reset to standard horde delay
16:08:44.434 [Lua] Time for new HOOORDE! multi_last_wave
16:08:44.434 [Lua] HORDE: Spawning hordes while 55 other ai are spawned
16:08:44.434 [Lua] horde requested: ambush
16:08:44.434 [Lua] setting up ambush-horde
16:08:44.434 [Lua] Composing horde 'large' .. using variant 'plain'
16:08:44.435 [Lua] -> spawning: 55
16:08:44.435 [Lua] horde crated with id 5 of type ambush
16:08:44.435 [Lua] ambush horde has started
16:08:45.647 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:08:45.666 [Lua] Spline already found!
16:08:45.669 [GameSession] create_game_object(36, 243)
16:08:45.695 [GameSession] create_game_object(36, 244)
16:08:45.699 [Lua] Init group template: spline_patrol
16:08:46.890 [GameSession] destroy_game_object(116)
16:08:47.411 [Lua] Horde killed: ?
16:08:49.447 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:08:53.317 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x4147, position: 0
16:08:53.504 [GameSession] destroy_game_object(15)
16:08:56.118 [Lua] Init group template: horde
16:08:56.547 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:08:58.627 [GameSession] destroy_game_object(241)
16:08:58.628 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:08:58.628 error: [Unit] Unit: '#ID[e0ec957bcac78997]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:08:58.643 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:09:03.665 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:09:03.808 [GameSession] create_game_object(4, 245)
16:09:04.173 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:09:05.303 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 5 will change to a manual source.
16:09:05.304 [GameSession] create_game_object(42, 246)
16:09:07.585 [GameSession] destroy_game_object(243)
16:09:07.585 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:09:07.841 [GameSession] create_game_object(89, 247)
16:09:08.387 [GameSession] destroy_game_object(244)
16:09:08.387 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:09:08.936 [GameSession] destroy_game_object(193)
16:09:09.356 [GameSession] create_game_object(37, 248)
16:09:09.382 [GameSession] destroy_game_object(216)
16:09:11.485 [GameSession] create_game_object(74, 249)
16:09:12.029 [GameSession] create_game_object(98, 250)
16:09:12.038 [GameSession] destroy_game_object(249)
16:09:13.295 [GameSession] destroy_game_object(224)
16:09:13.296 [GameSession] destroy_game_object(163)
16:09:13.296 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:09:13.296 [GameSession] destroy_game_object(202)
16:09:13.296 [GameSession] destroy_game_object(188)
16:09:13.296 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:09:13.296 [GameSession] destroy_game_object(176)
16:09:13.297 [GameSession] destroy_game_object(211)
16:09:13.297 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:09:13.297 [GameSession] destroy_game_object(225)
16:09:13.297 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:09:13.297 [GameSession] destroy_game_object(172)
16:09:13.298 [GameSession] destroy_game_object(174)
16:09:13.298 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:09:13.470 [Lua] Horde killed: ?
16:09:17.745 [GameSession] destroy_game_object(14)
16:09:19.298 [GameSession] create_game_object(7, 251)
16:09:19.691 [GameSession] destroy_game_object(251)
16:09:19.738 [GameSession] create_game_object(7, 252)
16:09:20.118 [GameSession] destroy_game_object(252)
16:09:20.285 [GameSession] create_game_object(7, 253)
16:09:20.678 [GameSession] destroy_game_object(253)
16:09:21.278 [GameSession] destroy_game_object(250)
16:09:29.034 [GameSession] create_game_object(7, 254)
16:09:29.420 [GameSession] create_game_object(7, 255)
16:09:29.467 [GameSession] destroy_game_object(254)
16:09:29.788 [GameSession] destroy_game_object(255)
16:09:29.821 [GameSession] create_game_object(7, 256)
16:09:30.151 [Lua] Coordinated attack!
16:09:30.190 [GameSession] destroy_game_object(256)
16:09:30.460 [Lua] main path terror event triggered: boss_event_skaven_spline_patrol
16:09:30.460 [Lua] TerrorEventMixer.start_event: boss_event_skaven_spline_patrol (seed: 0)
16:09:30.476 [Lua] > starting new spline, using new navbot: standard , id: boss3
16:09:30.503 [Lua] > continuing spline boss3 index: 2 retries: 0
16:09:30.528 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
16:09:30.528 [Lua] > continuing spline boss3 index: 3 retries: 0
16:09:30.569 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
16:09:30.569 [Lua] > continuing spline boss3 index: 4 retries: 0
16:09:30.595 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3
16:09:30.595 [Lua] > spline completed boss3 retries: 0
16:09:30.619 [GameSession] create_game_object(102, 257)
16:09:30.634 [GameSession] create_game_object(102, 258)
16:09:30.643 [GameSession] destroy_game_object(233)
16:09:30.643 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:09:30.650 [GameSession] create_game_object(102, 259)
16:09:30.659 [GameSession] destroy_game_object(190)
16:09:30.659 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:09:30.663 [GameSession] create_game_object(102, 260)
16:09:30.673 [GameSession] destroy_game_object(181)
16:09:30.673 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:09:30.676 [GameSession] create_game_object(36, 261)
16:09:30.690 [GameSession] create_game_object(36, 262)
16:09:30.700 [GameSession] destroy_game_object(235)
16:09:30.704 [GameSession] create_game_object(36, 263)
16:09:30.713 [GameSession] destroy_game_object(171)
16:09:30.713 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:09:30.716 [GameSession] create_game_object(36, 264)
16:09:30.726 [GameSession] destroy_game_object(237)
16:09:30.726 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:09:30.727 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:09:30.730 [GameSession] create_game_object(36, 265)
16:09:30.742 [GameSession] create_game_object(36, 266)
16:09:30.757 [GameSession] create_game_object(36, 267)
16:09:30.768 [GameSession] create_game_object(36, 268)
16:09:30.779 [GameSession] create_game_object(36, 269)
16:09:30.792 [GameSession] create_game_object(36, 270)
16:09:30.805 [GameSession] create_game_object(36, 271)
16:09:30.819 [GameSession] create_game_object(36, 272)
16:09:30.822 [Lua] Init group template: spline_patrol
16:09:37.889 [GameSession] destroy_game_object(103)
16:09:38.986 [GameSession] destroy_game_object(104)
16:09:49.615 [GameSession] destroy_game_object(31)
16:09:50.896 [GameSession] destroy_game_object(111)
16:09:51.019 [GameSession] destroy_game_object(109)
16:09:54.617 [GameSession] destroy_game_object(117)
16:09:55.163 [GameSession] destroy_game_object(113)
16:09:55.323 [GameSession] destroy_game_object(115)
16:09:59.751 [GameSession] destroy_game_object(134)
16:10:03.544 [GameSession] create_game_object(4, 273)
16:10:05.065 [GameSession] create_game_object(4, 274)
16:10:05.085 [GameSession] destroy_game_object(164)
16:10:05.191 [GameSession] destroy_game_object(207)
16:10:05.513 [GameSession] destroy_game_object(139)
16:10:06.680 [Lua] [ChatManager][1]System: Bardin Goreksson picked up a Tome
16:10:06.685 [GameSession] create_game_object(68, 275)
16:10:06.686 [GameSession] destroy_game_object(12)
16:10:07.572 [GameSession] create_game_object(89, 276)
16:10:07.592 [GameSession] destroy_game_object(170)
16:10:08.071 [GameSession] destroy_game_object(275)
16:10:09.027 [GameSession] create_game_object(7, 277)
16:10:09.096 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 26 will change to a manual source.
16:10:09.096 [GameSession] create_game_object(42, 278)
16:10:09.118 [GameSession] destroy_game_object(200)
16:10:09.381 [GameSession] destroy_game_object(277)
16:10:09.454 [GameSession] create_game_object(7, 279)
16:10:09.794 [GameSession] destroy_game_object(279)
16:10:09.908 [GameSession] create_game_object(7, 280)
16:10:10.260 [GameSession] destroy_game_object(280)
16:10:11.734 [GameSession] create_game_object(7, 281)
16:10:12.073 [GameSession] destroy_game_object(281)
16:10:20.248 [GameSession] destroy_game_object(257)
16:10:20.248 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9e66a935010bdf16]'
child 1: '#ID[23873dbc0b321dcf]'
16:10:20.248 [GameSession] destroy_game_object(258)
16:10:20.248 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9e66a935010bdf16]'
child 1: '#ID[23873dbc0b321dcf]'
16:10:21.235 [GameSession] destroy_game_object(259)
16:10:21.235 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9e66a935010bdf16]'
child 1: '#ID[23873dbc0b321dcf]'
16:10:21.235 [GameSession] destroy_game_object(260)
16:10:21.235 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9e66a935010bdf16]'
child 1: '#ID[23873dbc0b321dcf]'
16:10:21.248 [GameSession] destroy_game_object(248)
16:10:21.248 [GameSession] destroy_game_object(192)
16:10:21.248 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:10:21.249 [GameSession] destroy_game_object(246)
16:10:21.249 [GameSession] destroy_game_object(245)
16:10:21.249 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[05249677bd6c2cc5]'
16:10:25.313 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a piece of Ravaged Art
16:10:32.246 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `` for object id: 65, name: `unknown`
16:10:32.569 [GameSession] destroy_game_object(204)
16:10:36.244 [GameSession] create_game_object(7, 282)
16:10:36.690 [GameSession] destroy_game_object(282)
16:10:36.938 [GameSession] create_game_object(7, 283)
16:10:37.384 [GameSession] destroy_game_object(283)
16:10:37.618 [GameSession] create_game_object(7, 284)
16:10:38.064 [GameSession] destroy_game_object(284)
16:10:38.578 [GameSession] create_game_object(7, 285)
16:10:39.024 [GameSession] destroy_game_object(285)
16:10:39.077 [GameSession] destroy_game_object(209)
16:10:39.512 [GameSession] create_game_object(7, 286)
16:10:40.037 [GameSession] destroy_game_object(286)
16:10:50.232 [GameSession] create_game_object(84, 287)
16:10:50.246 [GameSession] create_game_object(64, 288)
16:10:50.752 [Lua] Time for new HOOORDE! multi_first_wave
16:10:50.752 [Lua] HORDE: Spawning hordes while 1 other ai are spawned
16:10:50.752 [Lua] horde requested: vector_blob
16:10:50.752 [Lua] wants to spawn ahead within distance: 60
16:10:50.752 [Lua] horde crated with id 8 of type vector_blob
16:10:50.752 [Lua] managed to spawn 58/58 horde enemies
16:10:50.752 [Lua] vector blob horde has started
16:10:50.921 [GameSession] destroy_game_object(247)
16:10:51.445 [GameSession] create_game_object(84, 289)
16:10:51.501 [GameSession] create_game_object(36, 290)
16:10:51.513 [GameSession] create_game_object(36, 291)
16:10:51.516 [Lua] Init group template: horde
16:10:51.539 [GameSession] create_game_object(64, 292)
16:10:51.860 [Lua] TerrorEventMixer.start_event: mines_enable_carry_bots (seed: 0)
16:10:54.553 [GameSession] create_game_object(84, 293)
16:10:54.567 [GameSession] create_game_object(64, 294)
16:10:55.854 [GameSession] destroy_game_object(238)
16:10:55.992 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:10:56.007 [Lua] Spline already found!
16:10:56.024 [GameSession] create_game_object(64, 295)
16:10:56.040 [Lua] Init group template: spline_patrol
16:10:56.633 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:10:56.646 [Lua] Spline already found!
16:10:56.651 [GameSession] create_game_object(64, 296)
16:10:56.678 [Lua] Init group template: spline_patrol
16:11:00.367 [GameSession] destroy_game_object(208)
16:11:01.062 [Lua] HORDE: Pushing horde in time; too many units out 63
16:11:01.873 [GameSession] destroy_game_object(210)
16:11:01.873 [GameSession] destroy_game_object(205)
16:11:02.002 [GameSession] destroy_game_object(206)
16:11:02.002 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[fa727d1c53ac4dc6]'
16:11:02.038 [GameSession] destroy_game_object(274)
16:11:02.061 [GameSession] destroy_game_object(278)
16:11:02.061 [GameSession] destroy_game_object(273)
16:11:02.083 [GameSession] destroy_game_object(276)
16:11:04.761 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:11:06.235 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10
16:11:06.235 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:11:06.235 [Lua] HORDE: Spawning hordes while 18 other ai are spawned
16:11:06.235 [Lua] horde requested: vector_blob
16:11:06.235 [Lua] wants to spawn ahead within distance: 60
16:11:06.235 [Lua] horde crated with id 11 of type vector_blob
16:11:06.236 [Lua] managed to spawn 54/56 horde enemies
16:11:06.236 [Lua] vector blob horde has started
16:11:06.841 [GameSession] create_game_object(36, 297)
16:11:06.855 [GameSession] create_game_object(36, 298)
16:11:06.871 [GameSession] create_game_object(36, 299)
16:11:06.887 [GameSession] create_game_object(36, 300)
16:11:06.907 [GameSession] create_game_object(36, 301)
16:11:06.927 [GameSession] create_game_object(36, 302)
16:11:06.943 [GameSession] create_game_object(36, 303)
16:11:06.985 [GameSession] create_game_object(36, 304)
16:11:07.001 [GameSession] create_game_object(36, 305)
16:11:07.014 [GameSession] create_game_object(36, 306)
16:11:07.028 [GameSession] create_game_object(36, 307)
16:11:07.043 [GameSession] create_game_object(36, 308)
16:11:07.059 [GameSession] create_game_object(36, 309)
16:11:07.076 [GameSession] create_game_object(36, 310)
16:11:08.134 [GameSession] create_game_object(84, 311)
16:11:08.152 [GameSession] create_game_object(70, 312)
16:11:08.168 [GameSession] create_game_object(70, 313)
16:11:08.629 [Lua] Switching ConflictSettings: to: chaos
16:11:08.629 [Lua] pacing=chaos
16:11:08.629 [Lua] roaming=nil
16:11:08.629 [Lua] specials=chaos
16:11:08.629 [Lua] debug_color=purple
16:11:08.629 [Lua] contained_breeds=nil
16:11:08.629 [Lua] pack_spawning=chaos
16:11:08.629 [Lua] disabled=false
16:11:08.629 [Lua] factions=nil
16:11:08.629 [Lua] boss=chaos
16:11:08.629 [Lua] horde=chaos
16:11:08.629 [Lua] name=chaos
16:11:08.629 [Lua] intensity=default
16:11:08.629 [Lua] ---
16:11:09.273 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:11:09.292 [Lua] Spline already found!
16:11:09.332 [GameSession] create_game_object(70, 314)
16:11:09.336 [Lua] Init group template: spline_patrol
16:11:12.286 [GameSession] destroy_game_object(312)
16:11:12.286 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[2bbebc464ca36e66]'
child 1: '#ID[f07d437bd037d0e7]'
child 2: '#ID[491641d43abe46c8]'
16:11:12.286 [GameSession] destroy_game_object(313)
16:11:12.286 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[14d2a727810686c2]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
16:11:12.286 [GameSession] destroy_game_object(311)
16:11:12.324 [Lua] Switching ConflictSettings: to: skaven
16:11:12.324 [Lua] pacing=default
16:11:12.324 [Lua] roaming=nil
16:11:12.324 [Lua] specials=skaven
16:11:12.324 [Lua] debug_color=orange
16:11:12.324 [Lua] contained_breeds=nil
16:11:12.324 [Lua] pack_spawning=skaven
16:11:12.324 [Lua] disabled=false
16:11:12.324 [Lua] factions=nil
16:11:12.324 [Lua] boss=skaven
16:11:12.324 [Lua] horde=default
16:11:12.324 [Lua] name=skaven
16:11:12.324 [Lua] intensity=default
16:11:12.324 [Lua] ---
16:11:12.324 [GameSession] create_game_object(84, 315)
16:11:12.324 [GameSession] create_game_object(70, 316)
16:11:12.342 [Lua] Switching ConflictSettings: to: chaos
16:11:12.342 [Lua] pacing=chaos
16:11:12.342 [Lua] roaming=nil
16:11:12.342 [Lua] specials=chaos
16:11:12.342 [Lua] debug_color=purple
16:11:12.342 [Lua] contained_breeds=nil
16:11:12.342 [Lua] pack_spawning=chaos
16:11:12.342 [Lua] disabled=false
16:11:12.342 [Lua] factions=nil
16:11:12.342 [Lua] boss=chaos
16:11:12.342 [Lua] horde=chaos
16:11:12.342 [Lua] name=chaos
16:11:12.342 [Lua] intensity=default
16:11:12.342 [Lua] ---
16:11:12.343 [GameSession] create_game_object(70, 317)
16:11:13.045 [Lua] Horde killed: ?
16:11:13.861 [GameSession] create_game_object(84, 318)
16:11:14.556 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:11:14.572 [Lua] Spline already found!
16:11:14.609 [GameSession] create_game_object(64, 319)
16:11:14.625 [GameSession] create_game_object(64, 320)
16:11:14.628 [Lua] Init group template: spline_patrol
16:11:15.192 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:11:15.207 [Lua] Spline already found!
16:11:15.210 [GameSession] create_game_object(70, 321)
16:11:15.247 [Lua] Init group template: spline_patrol
16:11:15.466 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:11:17.232 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:11:17.415 [GameSession] destroy_game_object(321)
16:11:17.415 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b149aa3ecec0eabe]'
child 1: '#ID[9d4a4ea9fb86b3d5]'
child 2: '#ID[491641d43abe46c8]'
16:11:18.108 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[45d71104f4329bc3]'
16:11:18.859 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 38 61
16:11:19.855 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 60 action: nil
16:11:19.855 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 25 size: 59 action: nil
16:11:20.162 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 44 size: 57 action: nil
16:11:20.188 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 56 action: nil
16:11:20.376 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 34 55
16:11:20.429 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 47 size: 54 action: nil
16:11:20.722 [Lua] HORDE: last wave, reset to standard horde delay
16:11:20.722 [Lua] Time for new HOOORDE! multi_last_wave
16:11:20.722 [Lua] HORDE: Spawning hordes while 52 other ai are spawned
16:11:20.722 [Lua] horde requested: vector_blob
16:11:20.722 [Lua] wants to spawn ahead within distance: 60
16:11:20.722 [Lua] horde crated with id 15 of type vector_blob
16:11:20.722 [Lua] managed to spawn 25/27 horde enemies
16:11:20.722 [Lua] vector blob horde has started
16:11:20.723 [GameSession] create_game_object(64, 322)
16:11:20.749 [GameSession] create_game_object(64, 323)
16:11:20.777 [GameSession] create_game_object(64, 324)
16:11:20.803 [GameSession] create_game_object(64, 325)
16:11:20.830 [GameSession] create_game_object(64, 326)
16:11:20.856 [GameSession] create_game_object(64, 327)
16:11:20.883 [GameSession] create_game_object(64, 328)
16:11:20.910 [GameSession] create_game_object(64, 329)
16:11:20.936 [GameSession] create_game_object(64, 330)
16:11:20.962 [GameSession] create_game_object(64, 331)
16:11:20.988 [GameSession] create_game_object(64, 332)
16:11:21.006 [GameSession] create_game_object(64, 333)
16:11:21.024 [GameSession] create_game_object(64, 334)
16:11:21.044 [GameSession] create_game_object(64, 335)
16:11:21.061 [GameSession] create_game_object(64, 336)
16:11:21.079 [GameSession] create_game_object(64, 337)
16:11:21.097 [GameSession] create_game_object(64, 338)
16:11:21.114 [GameSession] create_game_object(64, 339)
16:11:21.131 [GameSession] create_game_object(64, 340)
16:11:21.148 [GameSession] create_game_object(64, 341)
16:11:21.168 [GameSession] create_game_object(64, 342)
16:11:21.187 [GameSession] create_game_object(64, 343)
16:11:21.205 [GameSession] create_game_object(64, 344)
16:11:21.221 [GameSession] create_game_object(64, 345)
16:11:21.238 [GameSession] create_game_object(64, 346)
16:11:21.531 [GameSession] create_game_object(89, 347)
16:11:22.249 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 20 71
16:11:22.265 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 28 70
16:11:22.505 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 38 68
16:11:22.541 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 50 67
16:11:22.575 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:11:22.648 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 23 65
16:11:22.667 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 27 64
16:11:22.718 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 49 63
16:11:24.938 [GameSession] create_game_object(64, 348)
16:11:26.306 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:11:26.557 [GameSession] create_game_object(70, 349)
16:11:26.862 [GameSession] create_game_object(84, 350)
16:11:30.042 [GameSession] create_game_object(84, 351)
16:11:31.688 [GameSession] destroy_game_object(230)
16:11:32.072 [GameSession] destroy_game_object(215)
16:11:32.072 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:11:32.451 [GameSession] destroy_game_object(307)
16:11:32.451 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:11:32.587 [GameSession] destroy_game_object(351)
16:11:33.171 [GameSession] destroy_game_object(169)
16:11:33.171 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:11:33.171 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:11:34.448 [GameSession] destroy_game_object(222)
16:11:34.448 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[f6ec57aece0e4c0b]'
child 2: '#ID[43937130bb8e1733]'
16:11:34.448 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:11:34.769 [GameSession] destroy_game_object(214)
16:11:34.769 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[f6ec57aece0e4c0b]'
child 2: '#ID[43937130bb8e1733]'
16:11:34.769 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:11:36.366 [GameSession] destroy_game_object(187)
16:11:36.366 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:11:37.206 [GameSession] create_game_object(37, 352)
16:11:37.909 [Lua] TerrorEventMixer.start_event: mines_disable_carry_bots (seed: 0)
16:11:37.912 [GameSession] create_game_object(13, 353)
16:11:37.912 [GameSession] create_game_object(13, 354)
16:11:37.912 [GameSession] create_game_object(13, 355)
16:11:37.913 [GameSession] create_game_object(13, 356)
16:11:38.307 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:11:39.210 [GameSession] destroy_game_object(157)
16:11:39.210 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:11:40.776 [GameSession] create_game_object(36, 357)
16:11:41.281 [GameSession] create_game_object(4, 358)
16:11:43.159 [GameSession] destroy_game_object(165)
16:11:43.159 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:11:43.406 [GameSession] destroy_game_object(166)
16:11:44.641 [GameSession] create_game_object(7, 359)
16:11:44.985 [GameSession] destroy_game_object(359)
16:11:45.172 [Lua] fence jumping
16:11:45.689 [GameSession] create_game_object(7, 360)
16:11:46.126 [GameSession] destroy_game_object(360)
16:11:46.187 [Lua] ready to jump failed
16:11:46.565 [GameSession] destroy_game_object(197)
16:11:46.565 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
child 1: '#ID[f6ec57aece0e4c0b]'
child 2: '#ID[4f0996c6bc322b68]'
16:11:46.692 [GameSession] destroy_game_object(304)
16:11:47.719 [GameSession] destroy_game_object(350)
16:11:47.875 [GameSession] destroy_game_object(349)
16:11:47.875 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[76f3a856c6ade282]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
16:11:49.243 [GameSession] destroy_game_object(314)
16:11:49.243 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:11:49.721 [GameSession] create_game_object(70, 361)
16:11:49.924 [GameSession] destroy_game_object(352)
16:11:50.074 [GameSession] destroy_game_object(361)
16:11:50.074 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[76f3a856c6ade282]'
child 1: '#ID[bd9b6c52dd283bac]'
child 2: '#ID[491641d43abe46c8]'
16:11:51.649 [GameSession] create_game_object(70, 362)
16:11:51.984 [GameSession] create_game_object(84, 363)
16:11:52.410 [GameSession] create_game_object(74, 364)
16:11:52.932 [GameSession] create_game_object(98, 365)
16:11:52.942 [GameSession] destroy_game_object(364)
16:11:53.186 [GameSession] destroy_game_object(357)
16:11:58.003 [Lua] Coordinated attack!
16:12:01.111 [GameSession] create_game_object(84, 366)
16:12:03.120 [GameSession] destroy_game_object(365)
16:12:03.658 [GameSession] create_game_object(84, 367)
16:12:03.672 [GameSession] create_game_object(36, 368)
16:12:03.694 [GameSession] destroy_game_object(217)
16:12:07.471 [GameSession] destroy_game_object(236)
16:12:08.909 [GameSession] destroy_game_object(356)
16:12:09.801 [GameSession] create_game_object(13, 369)
16:12:10.434 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[5ba091874ea0a919]'] [Unit '#ID[8d489b6f75a1e34c]']
16:12:10.434 [Lua] [flow:Sockets occupied:] float=1.000000
16:12:10.434 [Flow] Socket 3 occupied
16:12:10.436 [GameSession] destroy_game_object(369)
16:12:17.336 [GameSession] destroy_game_object(354)
16:12:19.296 [GameSession] destroy_game_object(287)
16:12:20.795 [GameSession] create_game_object(84, 370)
16:12:23.484 [GameSession] create_game_object(13, 371)
16:12:24.296 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[5ba091874ea0a919]'] [Unit '#ID[8d489b6f75a1e34c]']
16:12:24.296 [Flow] Socket 2 occupied
16:12:24.296 [Lua] [flow:Sockets occupied:] float=2.000000
16:12:24.297 [GameSession] destroy_game_object(371)
16:12:25.555 [GameSession] create_game_object(84, 372)
16:12:25.569 [GameSession] create_game_object(36, 373)
16:12:25.671 [GameSession] destroy_game_object(373)
16:12:25.671 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:12:25.671 [GameSession] destroy_game_object(372)
16:12:25.808 [GameSession] create_game_object(84, 374)
16:12:25.809 [GameSession] create_game_object(36, 375)
16:12:28.018 [GameSession] destroy_game_object(375)
16:12:28.018 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:12:28.018 [GameSession] destroy_game_object(374)
16:12:28.343 [GameSession] create_game_object(36, 376)
16:12:29.871 [GameSession] create_game_object(36, 377)
16:12:29.895 [GameSession] destroy_game_object(358)
16:12:30.090 [GameSession] create_game_object(84, 378)
16:12:30.091 [GameSession] create_game_object(36, 379)
16:12:32.400 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 145 will change to a manual source.
16:12:32.401 [GameSession] create_game_object(42, 380)
16:12:33.892 [GameSession] create_game_object(4, 381)
16:12:34.181 [GameSession] destroy_game_object(379)
16:12:34.181 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:12:34.181 [GameSession] destroy_game_object(378)
16:12:37.340 [GameSession] destroy_game_object(196)
16:12:37.341 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[f6ec57aece0e4c0b]'
16:12:39.900 [GameSession] destroy_game_object(368)
16:12:39.900 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:12:39.900 [GameSession] destroy_game_object(367)
16:12:41.084 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 82 will change to a manual source.
16:12:41.554 [GameSession] destroy_game_object(366)
16:12:43.435 [GameSession] destroy_game_object(355)
16:12:44.703 [GameSession] create_game_object(13, 382)
16:12:45.133 [GameSession] create_game_object(84, 383)
16:12:47.027 [GameSession] create_game_object(84, 384)
16:12:47.028 [GameSession] create_game_object(36, 385)
16:12:54.524 [GameSession] create_game_object(7, 386)
16:12:54.930 [GameSession] destroy_game_object(386)
16:12:54.978 [GameSession] create_game_object(7, 387)
16:12:55.383 [GameSession] destroy_game_object(387)
16:12:57.886 [GameSession] create_game_object(7, 388)
16:12:58.358 [GameSession] destroy_game_object(388)
16:13:07.989 [GameSession] destroy_game_object(382)
16:13:07.989 error: [Unit] Unit: '#ID[8d489b6f75a1e34c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:13:08.658 [GameSession] create_game_object(84, 389)
16:13:08.659 [GameSession] create_game_object(36, 390)
16:13:08.681 [GameSession] destroy_game_object(347)
16:13:08.694 [GameSession] destroy_game_object(154)
16:13:08.706 [GameSession] create_game_object(13, 391)
16:13:09.788 [GameSession] destroy_game_object(391)
16:13:13.705 [GameSession] destroy_game_object(390)
16:13:13.705 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:13:13.706 [GameSession] destroy_game_object(389)
16:13:13.945 [GameSession] create_game_object(13, 392)
16:13:14.212 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[5ba091874ea0a919]'] [Unit '#ID[8d489b6f75a1e34c]']
16:13:14.212 [Flow] Socket 1 occupied
16:13:14.212 [Lua] [flow:Sockets occupied:] float=3.000000
16:13:14.213 [GameSession] destroy_game_object(392)
16:13:21.445 [GameSession] create_game_object(84, 393)
16:13:21.446 [GameSession] create_game_object(36, 394)
16:13:25.246 [GameSession] create_game_object(84, 395)
16:13:25.260 [GameSession] create_game_object(36, 396)
16:13:25.272 [GameSession] create_game_object(84, 397)
16:13:25.286 [GameSession] create_game_object(36, 398)
16:13:26.587 [GameSession] destroy_game_object(370)
16:13:28.326 [GameSession] create_game_object(84, 399)
16:13:29.321 [GameSession] destroy_game_object(289)
16:13:29.855 [GameSession] destroy_game_object(293)
16:13:31.590 [Lua] Switching ConflictSettings: to: skaven
16:13:31.590 [Lua] pacing=default
16:13:31.590 [Lua] roaming=nil
16:13:31.590 [Lua] specials=skaven
16:13:31.590 [Lua] debug_color=orange
16:13:31.590 [Lua] contained_breeds=nil
16:13:31.590 [Lua] pack_spawning=skaven
16:13:31.590 [Lua] disabled=false
16:13:31.590 [Lua] factions=nil
16:13:31.590 [Lua] boss=skaven
16:13:31.590 [Lua] horde=default
16:13:31.590 [Lua] name=skaven
16:13:31.590 [Lua] intensity=default
16:13:31.590 [Lua] ---
16:13:34.607 [GameSession] create_game_object(84, 400)
16:13:34.660 [GameSession] create_game_object(84, 401)
16:13:34.674 [GameSession] create_game_object(36, 402)
16:13:34.700 [GameSession] create_game_object(84, 403)
16:13:35.670 [GameSession] destroy_game_object(315)
16:13:35.728 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:13:35.741 [Lua] Spline already found!
16:13:35.765 [GameSession] destroy_game_object(317)
16:13:35.765 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:13:35.768 [GameSession] create_game_object(36, 404)
16:13:35.771 [Lua] Init group template: spline_patrol
16:13:35.786 [GameSession] destroy_game_object(376)
16:13:35.798 [GameSession] destroy_game_object(380)
16:13:38.702 [GameSession] create_game_object(84, 405)
16:13:38.715 [GameSession] create_game_object(36, 406)
16:13:38.738 [GameSession] destroy_game_object(381)
16:13:39.590 [GameSession] destroy_game_object(318)
16:13:41.102 [GameSession] create_game_object(36, 407)
16:13:41.123 [GameSession] destroy_game_object(316)
16:13:41.124 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:13:42.073 [GameSession] destroy_game_object(406)
16:13:42.073 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:13:42.073 [GameSession] destroy_game_object(405)
16:13:42.115 [GameSession] create_game_object(84, 408)
16:13:42.116 [GameSession] create_game_object(36, 409)
16:13:43.871 warning: [Physics] Create Actor: Shape density varies. Using average.
16:13:43.871 warning: [Physics] Create Actor: Shape density varies. Using average.
16:13:43.871 warning: [Physics] Create Actor: Shape density varies. Using average.
16:13:43.871 warning: [Physics] Create Actor: Shape density varies. Using average.
16:13:44.556 [GameSession] create_game_object(84, 410)
16:13:44.570 [GameSession] create_game_object(36, 411)
16:13:45.022 [GameSession] create_game_object(84, 412)
16:13:45.036 [GameSession] create_game_object(36, 413)
16:13:45.409 [GameSession] create_game_object(84, 414)
16:13:45.423 [GameSession] create_game_object(36, 415)
16:13:46.797 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 6 6 16
16:13:46.805 [GameSession] destroy_game_object(377)
16:13:46.805 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
16:13:48.594 [GameSession] destroy_game_object(362)
16:13:48.594 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:13:50.378 [GameSession] destroy_game_object(363)
16:13:52.478 [Lua] main path terror event triggered: boss_event_rat_ogre
16:13:52.478 [Lua] TerrorEventMixer.start_event: boss_event_rat_ogre (seed: 0)
16:13:52.504 [Flow] Boss DoorStormfiend
16:13:52.504 [Flow] Boss DoorStormfiend
16:13:52.505 [Lua] Boss gave [Unit '#ID[603456073f7ec0ee]'] initial aggro
16:13:52.505 [GameSession] create_game_object(36, 416)
16:13:52.508 [Lua] Init group template: boss_door_closers
16:13:52.660 [GameSession] create_game_object(68, 417)
16:13:52.660 [GameSession] destroy_game_object(32)
16:13:54.905 [GameSession] create_game_object(84, 418)
16:13:58.554 [GameSession] destroy_game_object(383)
16:13:59.833 [GameSession] destroy_game_object(417)
16:13:59.873 [GameSession] destroy_game_object(418)
16:13:59.892 [GameSession] create_game_object(36, 419)
16:14:00.320 [GameSession] create_game_object(84, 420)
16:14:01.436 [GameSession] create_game_object(23, 421)
16:14:01.532 [GameSession] destroy_game_object(420)
16:14:01.759 [GameSession] create_game_object(84, 422)
16:14:03.440 [GameSession] create_game_object(36, 423)
16:14:03.588 [GameSession] destroy_game_object(33)
16:14:04.106 [Lua] simple los failed
16:14:04.461 [GameSession] destroy_game_object(421)
16:14:06.454 [Lua] simple los failed
16:14:17.197 [GameSession] destroy_game_object(423)
16:14:20.660 [Lua] rat ogre died!
16:14:20.660 [GameSession] create_game_object(68, 424)
16:14:22.137 [Lua] Coordinated attack!
16:14:23.378 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a Loot Die
16:14:23.385 [GameSession] destroy_game_object(424)
16:14:24.679 [GameSession] destroy_game_object(36)
16:14:25.412 [GameSession] destroy_game_object(422)
16:14:25.949 [GameSession] create_game_object(84, 425)
16:14:29.666 warning: [Physics] Create Actor: Shape density varies. Using average.
16:14:29.666 warning: [Physics] Create Actor: Shape density varies. Using average.
16:14:29.666 warning: [Physics] Create Actor: Shape density varies. Using average.
16:14:29.666 warning: [Physics] Create Actor: Shape density varies. Using average.
16:14:29.879 [GameSession] destroy_game_object(425)
16:14:32.308 [GameSession] destroy_game_object(26)
16:14:33.148 [GameSession] create_game_object(30, 426)
16:14:40.459 [Lua] Time for new HOOORDE! multi_first_wave
16:14:40.459 [Lua] HORDE: Spawning hordes while 11 other ai are spawned
16:14:40.459 [Lua] horde requested: vector
16:14:40.459 [Lua] setting up vector-horde
16:14:40.459 [Lua] Composing horde 'large' .. using variant 'plain'
16:14:40.459 [Lua] --> horde wants to spawn ahead of players (0.18239504461431/0.67
16:14:40.460 [Lua] -> spawning: 55
16:14:40.460 [Lua] horde crated with id 18 of type vector
16:14:40.460 [Lua] vector horde has started
16:14:45.761 [GameSession] destroy_game_object(415)
16:14:45.761 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:14:45.761 [GameSession] destroy_game_object(414)
16:14:46.669 [GameSession] destroy_game_object(411)
16:14:46.669 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:14:46.669 [GameSession] destroy_game_object(410)
16:14:48.121 [GameSession] destroy_game_object(413)
16:14:48.121 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:14:48.121 [GameSession] destroy_game_object(412)
16:14:48.367 [GameSession] create_game_object(89, 427)
16:14:48.562 [GameSession] destroy_game_object(385)
16:14:48.562 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:14:48.575 [GameSession] destroy_game_object(394)
16:14:48.588 [GameSession] destroy_game_object(398)
16:14:48.588 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:14:48.601 [GameSession] destroy_game_object(396)
16:14:48.601 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:14:49.887 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:14:49.929 [GameSession] create_game_object(36, 428)
16:14:50.135 [Lua] Init group template: horde
16:14:50.984 [GameSession] create_game_object(84, 429)
16:14:50.985 [GameSession] create_game_object(36, 430)
16:14:52.259 [Lua] ready to jump failed
16:14:52.314 [Lua] ready to jump failed
16:14:52.655 [Lua] rat ogre was despawned!
16:14:52.662 [GameSession] destroy_game_object(407)
16:14:52.662 [GameSession] destroy_game_object(416)
16:14:52.884 [GameSession] create_game_object(84, 431)
16:14:52.885 [GameSession] create_game_object(36, 432)
16:14:53.090 [GameSession] destroy_game_object(419)
16:14:54.131 [GameSession] create_game_object(84, 433)
16:14:54.132 [GameSession] create_game_object(36, 434)
16:14:54.283 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:14:54.591 [GameSession] destroy_game_object(402)
16:14:54.591 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:14:55.819 [GameSession] destroy_game_object(404)
16:14:55.819 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:14:56.134 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
16:14:56.134 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:14:56.134 [Lua] HORDE: Spawning hordes while 55 other ai are spawned
16:14:56.134 [Lua] horde requested: vector
16:14:56.134 [Lua] setting up vector-horde
16:14:56.134 [Lua] Composing horde 'large' .. using variant 'plain'
16:14:56.134 [Lua] --> horde wants to spawn ahead of players (0.10227467607626/0.67
16:14:56.134 [Lua] -> spawning: 54
16:14:56.134 [Lua] horde crated with id 19 of type vector
16:14:56.134 [Lua] vector horde has started
16:14:56.411 [GameSession] destroy_game_object(428)
16:14:56.467 [GameSession] create_game_object(36, 435)
16:14:56.992 [GameSession] create_game_object(4, 436)
16:14:58.027 [GameSession] destroy_game_object(44)
16:14:58.499 [GameSession] destroy_game_object(43)
16:14:58.877 [Lua] ready to jump failed
16:14:58.921 error: [Unit] Unit: '#ID[04a68e7d61fef81d]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:14:59.992 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:15:00.783 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:15:01.712 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 6 size: 39 action: nil
16:15:01.800 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 7 size: 37 action: nil
16:15:01.800 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 8 size: 36 action: nil
16:15:01.816 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:15:02.005 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 35 action: nil
16:15:02.020 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 23 size: 34 action: nil
16:15:02.020 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 24 size: 33 action: nil
16:15:02.159 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 23 size: 32 action: nil
16:15:02.200 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 8 size: 31 action: nil
16:15:02.229 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 29 action: nil
16:15:02.363 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 28 action: nil
16:15:02.363 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 21 size: 27 action: nil
16:15:03.209 [Lua] HORDE: last wave, reset to standard horde delay
16:15:03.209 [Lua] Time for new HOOORDE! multi_last_wave
16:15:03.209 [Lua] HORDE: Spawning hordes while 26 other ai are spawned
16:15:03.209 [Lua] horde requested: vector
16:15:03.209 [Lua] setting up vector-horde
16:15:03.209 [Lua] Composing horde 'large' .. using variant 'plain'
16:15:03.209 [Lua] --> horde wants to spawn ahead of players (0.12867858434403/0.67
16:15:03.209 [Lua] -> spawning: 53
16:15:03.209 [Lua] horde crated with id 20 of type vector
16:15:03.209 [Lua] vector horde has started
16:15:03.668 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:15:04.266 [GameSession] destroy_game_object(435)
16:15:05.270 [GameSession] create_game_object(36, 437)
16:15:05.284 [GameSession] create_game_object(36, 438)
16:15:05.298 [GameSession] create_game_object(36, 439)
16:15:05.316 [GameSession] create_game_object(36, 440)
16:15:05.788 [GameSession] create_game_object(36, 441)
16:15:05.805 [GameSession] create_game_object(36, 442)
16:15:05.836 [GameSession] create_game_object(36, 443)
16:15:06.339 [GameSession] create_game_object(36, 444)
16:15:06.847 [GameSession] create_game_object(36, 445)
16:15:06.862 [GameSession] create_game_object(36, 446)
16:15:06.867 [Lua] Init group template: horde
16:15:08.369 [GameSession] destroy_game_object(384)
16:15:11.303 [Lua] replace_hidden_spawners -> first try found: 3 cover points
16:15:11.303 [Lua] replace_hidden_spawners -> replacing hidden spawners!
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.303 [Lua] ->moving spawner
16:15:11.401 [GameSession] create_game_object(36, 447)
16:15:11.462 [GameSession] create_game_object(36, 448)
16:15:11.477 [GameSession] create_game_object(36, 449)
16:15:11.493 [GameSession] create_game_object(36, 450)
16:15:11.509 [GameSession] create_game_object(36, 451)
16:15:11.524 [GameSession] create_game_object(36, 452)
16:15:11.540 [GameSession] create_game_object(36, 453)
16:15:11.554 [GameSession] create_game_object(36, 454)
16:15:11.559 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a piece of Ravaged Art
16:15:11.587 [GameSession] create_game_object(36, 455)
16:15:11.602 [GameSession] create_game_object(36, 456)
16:15:11.617 [GameSession] create_game_object(36, 457)
16:15:11.633 [GameSession] create_game_object(36, 458)
16:15:11.649 [GameSession] create_game_object(36, 459)
16:15:11.665 [GameSession] create_game_object(36, 460)
16:15:11.682 [GameSession] create_game_object(36, 461)
16:15:11.698 [GameSession] create_game_object(36, 462)
16:15:11.715 [GameSession] create_game_object(36, 463)
16:15:11.732 [GameSession] create_game_object(36, 464)
16:15:11.750 [GameSession] create_game_object(36, 465)
16:15:11.767 [GameSession] create_game_object(36, 466)
16:15:11.786 [GameSession] create_game_object(36, 467)
16:15:11.803 [GameSession] create_game_object(36, 468)
16:15:11.821 [GameSession] create_game_object(36, 469)
16:15:11.838 [GameSession] create_game_object(36, 470)
16:15:11.855 [GameSession] create_game_object(36, 471)
16:15:11.873 [GameSession] create_game_object(36, 472)
16:15:11.890 [GameSession] create_game_object(36, 473)
16:15:11.907 [GameSession] create_game_object(36, 474)
16:15:11.925 [GameSession] create_game_object(36, 475)
16:15:12.362 [GameSession] create_game_object(36, 476)
16:15:12.379 [GameSession] create_game_object(36, 477)
16:15:12.396 [GameSession] create_game_object(36, 478)
16:15:12.413 [GameSession] create_game_object(36, 479)
16:15:12.431 [GameSession] create_game_object(36, 480)
16:15:12.814 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:15:12.889 [GameSession] create_game_object(36, 481)
16:15:12.907 [GameSession] create_game_object(36, 482)
16:15:12.924 [GameSession] create_game_object(36, 483)
16:15:12.946 [GameSession] create_game_object(36, 484)
16:15:13.385 [GameSession] create_game_object(36, 485)
16:15:13.401 [GameSession] create_game_object(36, 486)
16:15:13.418 [GameSession] create_game_object(36, 487)
16:15:13.433 [GameSession] create_game_object(36, 488)
16:15:13.438 [Lua] Init group template: horde
16:15:15.148 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:15:15.149 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 1212304
16:15:18.892 [Lua] Horde killed: ?
16:15:19.713 [GameSession] destroy_game_object(409)
16:15:19.713 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:15:25.686 [GameSession] create_game_object(7, 489)
16:15:26.191 [GameSession] destroy_game_object(489)
16:15:26.893 [GameSession] destroy_game_object(453)
16:15:26.909 [GameSession] destroy_game_object(167)
16:15:26.909 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:15:26.973 [GameSession] destroy_game_object(465)
16:15:26.974 [GameSession] destroy_game_object(449)
16:15:27.306 [GameSession] destroy_game_object(463)
16:15:27.676 [GameSession] destroy_game_object(476)
16:15:28.079 [GameSession] destroy_game_object(160)
16:15:28.235 [GameSession] destroy_game_object(179)
16:15:28.235 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:15:28.615 [GameSession] destroy_game_object(458)
16:15:28.726 [GameSession] create_game_object(7, 490)
16:15:28.875 [GameSession] destroy_game_object(466)
16:15:29.074 [GameSession] destroy_game_object(490)
16:15:29.200 [GameSession] destroy_game_object(443)
16:15:29.200 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:15:29.230 [GameSession] destroy_game_object(189)
16:15:29.230 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:15:29.231 [GameSession] destroy_game_object(173)
16:15:29.231 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:15:29.392 [GameSession] destroy_game_object(481)
16:15:29.392 [GameSession] destroy_game_object(487)
16:15:29.393 [GameSession] destroy_game_object(460)
16:15:29.412 [GameSession] create_game_object(7, 491)
16:15:29.577 [GameSession] destroy_game_object(472)
16:15:29.865 [GameSession] destroy_game_object(491)
16:15:30.042 [GameSession] destroy_game_object(479)
16:15:30.110 [GameSession] destroy_game_object(478)
16:15:30.381 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 21 size: 33 action: nil
16:15:30.381 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 32 action: nil
16:15:30.393 [GameSession] destroy_game_object(184)
16:15:30.393 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[116455b60cd6a913]'
16:15:30.396 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 28 size: 31 action: nil
16:15:30.396 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 2 size: 30 action: nil
16:15:30.408 [GameSession] destroy_game_object(291)
16:15:30.409 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a408d7e1af12ecd4]'
16:15:30.411 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 4 size: 29 action: nil
16:15:30.423 [GameSession] destroy_game_object(161)
16:15:30.423 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e3a3bf7f1a06e080]'
16:15:30.452 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 28 action: nil
16:15:30.462 [GameSession] destroy_game_object(153)
16:15:30.463 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1e087c03b21c0b89]'
16:15:30.503 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 27 action: nil
16:15:30.514 [GameSession] destroy_game_object(218)
16:15:30.514 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[2c61f34c982ac1f7]'
16:15:30.529 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 4 size: 26 action: nil
16:15:30.540 [GameSession] destroy_game_object(194)
16:15:30.540 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[116455b60cd6a913]'
16:15:30.558 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 18 size: 25 action: nil
16:15:30.568 [GameSession] destroy_game_object(309)
16:15:30.568 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[25d8bb609b57b10c]'
16:15:30.663 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 19 size: 22 action: nil
16:15:30.674 [GameSession] destroy_game_object(308)
16:15:30.674 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[86a01859214b5cf7]'
16:15:31.875 [Lua] Horde killed: ?
16:15:31.894 [GameSession] destroy_game_object(290)
16:15:31.894 [GameSession] destroy_game_object(427)
16:15:31.894 [GameSession] destroy_game_object(485)
16:15:31.895 [GameSession] destroy_game_object(469)
16:15:31.895 [GameSession] destroy_game_object(444)
16:15:31.895 [GameSession] destroy_game_object(305)
16:15:31.896 [GameSession] destroy_game_object(446)
16:15:31.896 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:15:31.896 [GameSession] destroy_game_object(451)
16:15:31.896 [GameSession] destroy_game_object(473)
16:15:33.430 [GameSession] create_game_object(74, 492)
16:15:33.963 [GameSession] create_game_object(98, 493)
16:15:33.972 [GameSession] destroy_game_object(492)
16:15:34.671 [GameSession] create_game_object(7, 494)
16:15:34.883 [Lua] Coordinated attack!
16:15:34.937 [GameSession] create_game_object(7, 495)
16:15:35.052 [GameSession] destroy_game_object(494)
16:15:35.292 [GameSession] destroy_game_object(495)
16:15:36.300 [Lua] Horde killed: ?
16:15:37.248 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:15:37.248 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:15:37.509 [GameSession] create_game_object(84, 496)
16:15:37.534 [GameSession] destroy_game_object(480)
16:15:39.297 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 97882
16:15:39.297 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 97882
16:15:39.297 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 97882
16:15:39.838 [GameSession] destroy_game_object(496)
16:15:42.505 [GameSession] destroy_game_object(493)
16:15:43.254 [GameSession] destroy_game_object(426)
16:15:44.545 [GameSession] create_game_object(30, 497)
16:15:45.598 [GameSession] destroy_game_object(393)
16:15:48.121 [GameSession] destroy_game_object(497)
16:15:48.973 [GameSession] create_game_object(30, 498)
16:15:49.374 [GameSession] destroy_game_object(397)
16:15:49.401 [GameSession] destroy_game_object(395)
16:15:49.442 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[6c374c33fa75a469]']
16:15:49.442 [Flow] Socket 1 occupied
16:15:49.442 [Lua] [flow:Sockets occupied:] float=1.000000
16:15:49.442 [Flow] Objective unit hit socket:true
16:15:49.443 [GameSession] destroy_game_object(498)
16:15:52.439 [Flow] Destroyed:c_barrel_socket
16:15:52.439 warning: [Physics] Create Actor: Shape density varies. Using average.
16:15:52.439 warning: [Physics] Create Actor: Shape density varies. Using average.
16:15:52.439 warning: [Physics] Create Actor: Shape density varies. Using average.
16:15:52.439 warning: [Physics] Create Actor: Shape density varies. Using average.
16:15:55.680 [GameSession] destroy_game_object(399)
16:16:02.742 [Lua] [ChatManager][1]System: Bardin Goreksson picked up a Grimoire
16:16:02.749 [GameSession] create_game_object(68, 499)
16:16:02.749 [GameSession] destroy_game_object(2)
16:16:03.776 [GameSession] destroy_game_object(499)
16:16:08.248 [GameSession] create_game_object(36, 500)
16:16:08.461 [Lua] ready to jump failed
16:16:10.782 [GameSession] create_game_object(89, 501)
16:16:10.804 [GameSession] destroy_game_object(447)
16:16:11.208 [Lua] ready to jump failed
16:16:12.302 [GameSession] create_game_object(37, 502)
16:16:12.325 [GameSession] destroy_game_object(474)
16:16:14.824 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 30 will change to a manual source.
16:16:14.824 [GameSession] create_game_object(42, 503)
16:16:14.846 [GameSession] destroy_game_object(201)
16:16:18.524 [GameSession] destroy_game_object(500)
16:16:20.742 [GameSession] create_game_object(84, 504)
16:16:25.837 [GameSession] create_game_object(49, 505)
16:16:26.093 [GameSession] create_game_object(7, 506)
16:16:26.388 [GameSession] create_game_object(7, 507)
16:16:26.528 [GameSession] destroy_game_object(506)
16:16:26.736 [GameSession] create_game_object(7, 508)
16:16:26.791 [GameSession] destroy_game_object(507)
16:16:26.827 [GameSession] create_game_object(23, 509)
16:16:27.115 [GameSession] destroy_game_object(508)
16:16:31.835 [GameSession] destroy_game_object(505)
16:16:31.836 [GameSession] destroy_game_object(509)
16:16:37.381 [GameSession] destroy_game_object(401)
16:16:37.527 [GameSession] destroy_game_object(403)
16:16:37.781 [GameSession] destroy_game_object(400)
16:16:39.506 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:16:39.519 [Lua] Spline already found!
16:16:39.542 [GameSession] destroy_game_object(488)
16:16:39.542 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:16:39.556 [GameSession] destroy_game_object(462)
16:16:39.556 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:16:39.563 [Lua] Init group template: spline_patrol
16:16:39.576 [GameSession] destroy_game_object(183)
16:16:39.576 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:16:39.588 [GameSession] destroy_game_object(227)
16:16:39.799 [Lua] TerrorEventMixer.start_event: mines_enable_carry_bots (seed: 0)
16:16:40.609 [Lua] Switching ConflictSettings: to: chaos
16:16:40.609 [Lua] pacing=chaos
16:16:40.609 [Lua] roaming=nil
16:16:40.609 [Lua] specials=chaos
16:16:40.609 [Lua] debug_color=purple
16:16:40.609 [Lua] contained_breeds=nil
16:16:40.609 [Lua] pack_spawning=chaos
16:16:40.609 [Lua] disabled=false
16:16:40.609 [Lua] factions=nil
16:16:40.609 [Lua] boss=chaos
16:16:40.609 [Lua] horde=chaos
16:16:40.609 [Lua] name=chaos
16:16:40.609 [Lua] intensity=default
16:16:40.609 [Lua] ---
16:16:41.668 [GameSession] create_game_object(7, 510)
16:16:42.088 [GameSession] destroy_game_object(510)
16:16:42.362 [GameSession] create_game_object(7, 511)
16:16:42.781 [GameSession] destroy_game_object(511)
16:16:45.030 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:16:45.040 [Lua] Spline already found!
16:16:45.083 [Lua] Init group template: spline_patrol
16:16:46.227 [GameSession] create_game_object(84, 512)
16:16:46.263 [GameSession] destroy_game_object(468)
16:16:46.263 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:16:46.278 [GameSession] destroy_game_object(477)
16:16:46.278 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:16:47.534 [Lua] Time for new HOOORDE! multi_first_wave
16:16:47.534 [Lua] HORDE: Spawning hordes while 8 other ai are spawned
16:16:47.534 [Lua] horde requested: ambush
16:16:47.534 [Lua] setting up ambush-horde
16:16:47.534 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
16:16:47.534 [Lua] -> spawning: 29
16:16:47.534 [Lua] horde crated with id 23 of type ambush
16:16:47.534 [Lua] ambush horde has started
16:16:49.854 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:16:49.867 [Lua] Spline already found!
16:16:49.896 [GameSession] create_game_object(64, 513)
16:16:49.899 [Lua] Init group template: spline_patrol
16:16:50.056 [GameSession] create_game_object(64, 514)
16:16:50.078 [GameSession] destroy_game_object(168)
16:16:50.078 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:16:50.090 [GameSession] destroy_game_object(467)
16:16:50.090 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:16:50.415 [GameSession] create_game_object(64, 515)
16:16:50.438 [GameSession] destroy_game_object(232)
16:16:50.438 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:16:51.039 [GameSession] destroy_game_object(484)
16:16:51.053 [GameSession] destroy_game_object(475)
16:16:51.053 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:16:52.197 [GameSession] destroy_game_object(408)
16:16:52.411 [GameSession] destroy_game_object(429)
16:16:52.602 [Lua] Init group template: horde
16:16:54.588 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
16:16:54.589 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:16:54.589 [Lua] HORDE: Spawning hordes while 43 other ai are spawned
16:16:54.589 [Lua] horde requested: ambush
16:16:54.589 [Lua] setting up ambush-horde
16:16:54.589 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
16:16:54.589 [Lua] -> spawning: 30
16:16:54.589 [Lua] horde crated with id 25 of type ambush
16:16:54.589 [Lua] ambush horde has started
16:16:54.682 [GameSession] create_game_object(84, 516)
16:16:55.812 [GameSession] destroy_game_object(448)
16:16:55.812 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:16:55.948 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 71207
16:16:57.293 [GameSession] destroy_game_object(436)
16:16:58.030 [GameSession] create_game_object(84, 517)
16:16:58.044 [GameSession] create_game_object(64, 518)
16:16:58.057 [GameSession] create_game_object(64, 519)
16:16:58.072 [GameSession] create_game_object(64, 520)
16:16:58.089 [GameSession] create_game_object(64, 521)
16:16:58.100 [GameSession] create_game_object(64, 522)
16:16:58.113 [GameSession] create_game_object(64, 523)
16:16:58.126 [GameSession] create_game_object(64, 524)
16:16:58.139 [GameSession] create_game_object(64, 525)
16:16:58.152 [GameSession] create_game_object(64, 526)
16:16:58.168 [GameSession] create_game_object(64, 527)
16:16:58.180 [GameSession] create_game_object(64, 528)
16:16:58.193 [GameSession] create_game_object(64, 529)
16:16:58.206 [GameSession] create_game_object(64, 530)
16:16:58.220 [GameSession] create_game_object(64, 531)
16:16:58.233 [GameSession] create_game_object(64, 532)
16:16:58.247 [GameSession] create_game_object(64, 533)
16:16:58.260 [GameSession] create_game_object(64, 534)
16:16:58.273 [GameSession] create_game_object(64, 535)
16:16:58.289 [GameSession] create_game_object(64, 536)
16:16:58.302 [GameSession] create_game_object(64, 537)
16:16:58.316 [GameSession] create_game_object(64, 538)
16:16:58.330 [GameSession] create_game_object(64, 539)
16:16:58.345 [GameSession] create_game_object(64, 540)
16:16:58.359 [GameSession] create_game_object(64, 541)
16:16:58.374 [GameSession] create_game_object(64, 542)
16:16:58.391 [GameSession] create_game_object(64, 543)
16:16:58.404 [GameSession] create_game_object(64, 544)
16:16:58.601 [GameSession] create_game_object(64, 545)
16:16:58.615 [GameSession] create_game_object(64, 546)
16:16:59.068 [GameSession] destroy_game_object(431)
16:16:59.132 [GameSession] create_game_object(64, 547)
16:16:59.147 [GameSession] create_game_object(64, 548)
16:16:59.151 [Lua] Init group template: horde
16:16:59.711 [GameSession] destroy_game_object(464)
16:17:00.736 [GameSession] destroy_game_object(502)
16:17:01.223 [GameSession] create_game_object(84, 549)
16:17:01.240 [GameSession] create_game_object(64, 550)
16:17:01.439 [GameSession] destroy_game_object(432)
16:17:02.433 [GameSession] create_game_object(84, 551)
16:17:02.453 [GameSession] create_game_object(64, 552)
16:17:02.926 [GameSession] destroy_game_object(434)
16:17:03.084 [GameSession] destroy_game_object(430)
16:17:05.289 [GameSession] destroy_game_object(501)
16:17:05.429 [GameSession] destroy_game_object(551)
16:17:06.070 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:06.522 [GameSession] create_game_object(84, 553)
16:17:07.217 [GameSession] destroy_game_object(433)
16:17:08.310 [GameSession] create_game_object(84, 554)
16:17:08.327 [GameSession] create_game_object(64, 555)
16:17:08.684 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:17:08.687 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:17:08.703 [Lua] Spline already found!
16:17:08.745 [Lua] Init group template: spline_patrol
16:17:09.454 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:11.223 error: [Unit] Unit: '#ID[a37c1c8cf88f4cb6]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:17:11.835 [Lua] HORDE: last wave, reset to standard horde delay
16:17:11.835 [Lua] Time for new HOOORDE! multi_last_wave
16:17:11.835 [Lua] HORDE: Spawning hordes while 50 other ai are spawned
16:17:11.835 [Lua] horde requested: ambush
16:17:11.835 [Lua] setting up ambush-horde
16:17:11.835 [Lua] Composing horde 'chaos_large' .. using variant 'plain'
16:17:11.835 [Lua] -> spawning: 29
16:17:11.835 [Lua] horde crated with id 27 of type ambush
16:17:11.835 [Lua] ambush horde has started
16:17:13.652 [GameSession] create_game_object(84, 556)
16:17:13.652 [GameSession] create_game_object(84, 557)
16:17:14.772 [GameSession] destroy_game_object(556)
16:17:14.940 [GameSession] destroy_game_object(557)
16:17:16.865 [Lua] Init group template: horde
16:17:18.235 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:19.160 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:21.042 [GameSession] create_game_object(84, 558)
16:17:21.459 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 71207
16:17:26.034 [GameSession] destroy_game_object(19)
16:17:29.247 [GameSession] create_game_object(36, 559)
16:17:33.810 [GameSession] create_game_object(89, 560)
16:17:34.153 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:34.768 [GameSession] create_game_object(68, 561)
16:17:34.768 [GameSession] destroy_game_object(18)
16:17:36.110 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 160 will change to a manual source.
16:17:36.385 [GameSession] destroy_game_object(561)
16:17:36.910 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:17:38.197 [GameSession] create_game_object(84, 562)
16:17:38.212 [GameSession] create_game_object(36, 563)
16:17:38.250 [GameSession] destroy_game_object(504)
16:17:38.276 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:17:38.290 [Lua] Spline already found!
16:17:38.316 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:17:38.339 [Lua] Init group template: spline_patrol
16:17:38.626 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:17:38.640 [Lua] Spline already found!
16:17:38.674 [Lua] Init group template: spline_patrol
16:17:39.170 [GameSession] create_game_object(84, 564)
16:17:40.010 [GameSession] create_game_object(84, 565)
16:17:42.709 [GameSession] create_game_object(84, 566)
16:17:42.725 [GameSession] create_game_object(36, 567)
16:17:44.588 [Lua] Horde killed: ?
16:17:45.371 [GameSession] create_game_object(84, 568)
16:17:45.589 [Lua] Horde killed: ?
16:17:46.101 [GameSession] destroy_game_object(27)
16:17:46.101 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:17:46.958 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 71207
16:17:48.385 [GameSession] create_game_object(84, 569)
16:17:49.492 [GameSession] create_game_object(75, 570)
16:17:49.492 [GameSession] create_game_object(75, 571)
16:17:49.506 [GameSession] create_game_object(17, 572)
16:17:49.532 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 96 will change to a manual source.
16:17:49.533 [GameSession] create_game_object(42, 573)
16:17:49.709 [GameSession] create_game_object(17, 574)
16:17:49.906 [GameSession] create_game_object(17, 575)
16:17:50.106 [GameSession] create_game_object(17, 576)
16:17:50.310 [GameSession] create_game_object(17, 577)
16:17:50.802 [GameSession] create_game_object(7, 578)
16:17:51.068 [GameSession] create_game_object(7, 579)
16:17:51.196 [GameSession] destroy_game_object(570)
16:17:51.196 [GameSession] destroy_game_object(571)
16:17:51.269 [GameSession] create_game_object(7, 580)
16:17:51.355 [GameSession] destroy_game_object(578)
16:17:51.484 [GameSession] create_game_object(7, 581)
16:17:51.501 [GameSession] destroy_game_object(579)
16:17:51.820 [GameSession] destroy_game_object(580)
16:17:52.034 [GameSession] destroy_game_object(581)
16:17:52.628 [GameSession] destroy_game_object(572)
16:17:52.703 [GameSession] create_game_object(7, 582)
16:17:52.820 [GameSession] destroy_game_object(574)
16:17:52.894 [GameSession] create_game_object(7, 583)
16:17:53.021 [GameSession] destroy_game_object(575)
16:17:53.048 [GameSession] destroy_game_object(582)
16:17:53.227 [GameSession] destroy_game_object(576)
16:17:53.251 [GameSession] destroy_game_object(583)
16:17:53.435 [GameSession] destroy_game_object(577)
16:17:57.134 [GameSession] create_game_object(37, 584)
16:17:58.004 [Lua] Horde killed: ?
16:18:01.526 [GameSession] create_game_object(7, 585)
16:18:01.997 [GameSession] destroy_game_object(585)
16:18:02.438 [GameSession] destroy_game_object(569)
16:18:05.470 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Tome
16:18:05.477 [GameSession] create_game_object(68, 586)
16:18:05.477 [GameSession] destroy_game_object(4)
16:18:06.626 [GameSession] destroy_game_object(536)
16:18:06.626 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[09154e32212bcbd7]'
child 1: '#ID[d180562274076f1b]'
16:18:06.626 [GameSession] destroy_game_object(522)
16:18:06.626 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[09154e32212bcbd7]'
child 1: '#ID[d180562274076f1b]'
16:18:07.376 [GameSession] create_game_object(84, 587)
16:18:07.398 [GameSession] destroy_game_object(559)
16:18:08.985 [GameSession] destroy_game_object(587)
16:18:11.500 [GameSession] create_game_object(84, 588)
16:18:12.826 [GameSession] destroy_game_object(28)
16:18:12.826 error: [Unit] Unit: '#ID[6c374c33fa75a469]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:18:12.918 [GameSession] destroy_game_object(588)
16:18:13.451 [GameSession] create_game_object(30, 589)
16:18:14.444 [GameSession] create_game_object(7, 590)
16:18:14.829 [Lua] Coordinated attack!
16:18:14.866 [GameSession] destroy_game_object(590)
16:18:16.805 [GameSession] create_game_object(84, 591)
16:18:17.119 [GameSession] destroy_game_object(589)
16:18:26.574 [GameSession] destroy_game_object(512)
16:18:26.947 [GameSession] destroy_game_object(558)
16:18:27.600 [GameSession] destroy_game_object(517)
16:18:31.735 [GameSession] destroy_game_object(591)
16:18:38.128 [GameSession] create_game_object(36, 592)
16:18:40.661 [GameSession] create_game_object(36, 593)
16:18:42.184 [GameSession] create_game_object(4, 594)
16:18:42.203 [GameSession] destroy_game_object(346)
16:18:44.703 [GameSession] create_game_object(37, 595)
16:18:44.724 [GameSession] destroy_game_object(335)
16:18:44.724 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
16:18:47.507 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 135 will change to a manual source.
16:18:48.289 [GameSession] create_game_object(84, 596)
16:18:48.311 [GameSession] destroy_game_object(560)
16:18:53.730 [GameSession] create_game_object(74, 597)
16:18:53.998 [GameSession] create_game_object(7, 598)
16:18:54.263 [GameSession] create_game_object(98, 599)
16:18:54.273 [GameSession] destroy_game_object(597)
16:18:54.351 [GameSession] destroy_game_object(598)
16:18:54.360 [GameSession] create_game_object(7, 600)
16:18:54.845 [GameSession] destroy_game_object(600)
16:18:54.932 [GameSession] create_game_object(7, 601)
16:18:55.405 [GameSession] destroy_game_object(601)
16:18:56.249 [GameSession] create_game_object(84, 602)
16:18:58.692 [GameSession] create_game_object(7, 603)
16:18:59.111 [GameSession] destroy_game_object(603)
16:18:59.132 [GameSession] create_game_object(7, 604)
16:18:59.551 [GameSession] destroy_game_object(604)
16:19:00.892 [Lua] Switching ConflictSettings: to: skaven
16:19:00.892 [Lua] pacing=default
16:19:00.892 [Lua] roaming=nil
16:19:00.892 [Lua] specials=skaven
16:19:00.892 [Lua] debug_color=orange
16:19:00.892 [Lua] contained_breeds=nil
16:19:00.892 [Lua] pack_spawning=skaven
16:19:00.892 [Lua] disabled=false
16:19:00.892 [Lua] factions=nil
16:19:00.892 [Lua] boss=skaven
16:19:00.892 [Lua] horde=default
16:19:00.892 [Lua] name=skaven
16:19:00.892 [Lua] intensity=default
16:19:00.892 [Lua] ---
16:19:03.365 [GameSession] destroy_game_object(599)
16:19:06.572 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:19:06.585 [Lua] Spline already found!
16:19:06.599 [GameSession] create_game_object(36, 605)
16:19:06.615 [Lua] Init group template: spline_patrol
16:19:06.622 [GameSession] destroy_game_object(89)
16:19:07.959 [GameSession] create_game_object(84, 606)
16:19:07.994 [GameSession] destroy_game_object(573)
16:19:09.612 [GameSession] create_game_object(84, 607)
16:19:09.626 [GameSession] create_game_object(36, 608)
16:19:12.070 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 1 11
16:19:12.987 [GameSession] destroy_game_object(549)
16:19:16.093 [GameSession] create_game_object(84, 609)
16:19:16.107 [GameSession] create_game_object(36, 610)
16:19:16.568 [GameSession] destroy_game_object(516)
16:19:17.307 [Lua] Time for new HOOORDE! multi_first_wave
16:19:17.307 [Lua] HORDE: Spawning hordes while 9 other ai are spawned
16:19:17.307 [Lua] horde requested: vector_blob
16:19:17.307 [Lua] wants to spawn ahead within distance: 60
16:19:17.307 [Lua] horde crated with id 31 of type vector_blob
16:19:17.307 [Lua] managed to spawn 57/57 horde enemies
16:19:17.307 [Lua] vector blob horde has started
16:19:17.343 [GameSession] destroy_game_object(584)
16:19:17.758 [GameSession] destroy_game_object(553)
16:19:18.070 [GameSession] create_game_object(36, 611)
16:19:18.073 [Lua] Init group template: horde
16:19:19.619 [GameSession] destroy_game_object(592)
16:19:21.624 [GameSession] create_game_object(84, 612)
16:19:22.499 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a piece of Ravaged Art
16:19:22.851 [GameSession] destroy_game_object(612)
16:19:23.298 [GameSession] create_game_object(84, 613)
16:19:26.263 [GameSession] destroy_game_object(595)
16:19:27.422 [GameSession] destroy_game_object(563)
16:19:27.422 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:19:28.361 [GameSession] destroy_game_object(567)
16:19:28.361 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:19:28.362 error: [Unit] Unit: '#ID[e0ec957bcac78997]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:19:30.893 [GameSession] create_game_object(84, 614)
16:19:30.907 [GameSession] create_game_object(36, 615)
16:19:31.670 [GameSession] create_game_object(84, 616)
16:19:31.686 [GameSession] create_game_object(36, 617)
16:19:34.664 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:19:34.679 [Lua] Spline already found!
16:19:34.716 [Lua] Init group template: spline_patrol
16:19:34.732 [GameSession] destroy_game_object(554)
16:19:34.905 [GameSession] destroy_game_object(605)
16:19:35.206 [GameSession] destroy_game_object(594)
16:19:35.709 [GameSession] destroy_game_object(608)
16:19:35.712 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:19:35.712 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:19:35.712 [Lua] HORDE: Spawning hordes while 55 other ai are spawned
16:19:35.712 [Lua] horde requested: vector_blob
16:19:35.712 [Lua] wants to spawn ahead within distance: 60
16:19:35.712 [Lua] horde crated with id 33 of type vector_blob
16:19:35.712 [Lua] managed to spawn 56/56 horde enemies
16:19:35.712 [Lua] vector blob horde has started
16:19:35.814 [GameSession] create_game_object(36, 618)
16:19:35.830 [GameSession] create_game_object(36, 619)
16:19:35.846 [GameSession] create_game_object(36, 620)
16:19:35.862 [GameSession] create_game_object(36, 621)
16:19:35.879 [GameSession] create_game_object(36, 622)
16:19:35.895 [GameSession] create_game_object(36, 623)
16:19:35.912 [GameSession] create_game_object(36, 624)
16:19:35.930 [GameSession] create_game_object(36, 625)
16:19:35.969 [GameSession] create_game_object(36, 626)
16:19:36.002 [GameSession] create_game_object(36, 627)
16:19:36.021 [GameSession] create_game_object(36, 628)
16:19:36.038 [GameSession] create_game_object(36, 629)
16:19:36.097 [GameSession] create_game_object(36, 630)
16:19:36.135 [GameSession] create_game_object(36, 631)
16:19:36.153 [GameSession] create_game_object(36, 632)
16:19:36.171 [GameSession] create_game_object(36, 633)
16:19:36.189 [GameSession] create_game_object(36, 634)
16:19:36.209 [GameSession] create_game_object(36, 635)
16:19:36.228 [GameSession] create_game_object(36, 636)
16:19:36.246 [GameSession] create_game_object(36, 637)
16:19:36.265 [GameSession] create_game_object(36, 638)
16:19:36.283 [GameSession] create_game_object(36, 639)
16:19:36.301 [GameSession] create_game_object(36, 640)
16:19:36.318 [GameSession] create_game_object(36, 641)
16:19:36.335 [GameSession] create_game_object(36, 642)
16:19:36.354 [GameSession] create_game_object(84, 643)
16:19:36.354 [GameSession] create_game_object(36, 644)
16:19:36.408 [GameSession] create_game_object(36, 645)
16:19:36.425 [GameSession] create_game_object(36, 646)
16:19:36.446 [GameSession] create_game_object(36, 647)
16:19:36.463 [GameSession] create_game_object(36, 648)
16:19:36.480 [GameSession] create_game_object(36, 649)
16:19:36.497 [GameSession] create_game_object(36, 650)
16:19:36.515 [GameSession] create_game_object(36, 651)
16:19:36.532 [GameSession] create_game_object(36, 652)
16:19:36.552 [GameSession] create_game_object(36, 653)
16:19:36.570 [GameSession] create_game_object(36, 654)
16:19:36.605 [GameSession] create_game_object(36, 655)
16:19:36.622 [GameSession] create_game_object(36, 656)
16:19:36.640 [GameSession] create_game_object(36, 657)
16:19:36.658 [GameSession] create_game_object(36, 658)
16:19:36.677 [GameSession] create_game_object(36, 659)
16:19:36.694 [GameSession] create_game_object(36, 660)
16:19:36.699 [Lua] Init group template: horde
16:19:38.344 [GameSession] destroy_game_object(596)
16:19:40.099 [GameSession] destroy_game_object(568)
16:19:43.298 [GameSession] create_game_object(84, 661)
16:19:47.334 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:19:50.961 [Lua] HORDE: last wave, reset to standard horde delay
16:19:50.961 [Lua] Time for new HOOORDE! multi_last_wave
16:19:50.961 [Lua] HORDE: Spawning hordes while 53 other ai are spawned
16:19:50.961 [Lua] horde requested: vector_blob
16:19:50.961 [Lua] wants to spawn ahead within distance: 60
16:19:50.961 [Lua] horde crated with id 34 of type vector_blob
16:19:50.961 [Lua] managed to spawn 55/55 horde enemies
16:19:50.961 [Lua] vector blob horde has started
16:19:51.074 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[45d71104f4329bc3]'
16:19:51.074 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:19:51.581 [GameSession] destroy_game_object(562)
16:19:52.034 [Lua] Init group template: horde
16:19:52.278 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.278 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.326 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.326 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.326 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.326 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.472 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.472 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.472 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:52.472 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:53.962 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:53.962 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.006 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.006 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.006 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.006 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.161 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.161 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.161 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.161 warning: [Physics] Create Actor: Shape density varies. Using average.
16:19:54.986 [GameSession] destroy_game_object(564)
16:19:55.475 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:19:56.514 [Lua] Horde killed: ?
16:19:57.533 [GameSession] destroy_game_object(565)
16:19:58.391 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:20:00.581 [Lua] TerrorEventMixer.start_event: mines_disable_carry_bots (seed: 0)
16:20:04.293 [Lua] Horde killed: ?
16:20:04.374 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:20:04.411 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[fad9d5eae8747e2a]'
16:20:04.994 [GameSession] destroy_game_object(610)
16:20:04.994 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:20:06.466 [GameSession] destroy_game_object(440)
16:20:06.467 [GameSession] destroy_game_object(298)
16:20:07.163 [GameSession] destroy_game_object(471)
16:20:07.163 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:07.215 [GameSession] destroy_game_object(228)
16:20:07.216 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:07.216 [GameSession] destroy_game_object(303)
16:20:07.216 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:20:07.280 [GameSession] create_game_object(4, 662)
16:20:07.297 [GameSession] destroy_game_object(310)
16:20:07.317 [GameSession] destroy_game_object(223)
16:20:07.317 [GameSession] destroy_game_object(611)
16:20:07.515 [GameSession] destroy_game_object(639)
16:20:07.587 [GameSession] destroy_game_object(622)
16:20:07.588 [GameSession] destroy_game_object(159)
16:20:07.716 [GameSession] destroy_game_object(566)
16:20:07.735 [GameSession] create_game_object(37, 663)
16:20:07.843 [GameSession] destroy_game_object(456)
16:20:07.843 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:07.844 [GameSession] destroy_game_object(617)
16:20:07.844 [GameSession] destroy_game_object(470)
16:20:07.876 [GameSession] destroy_game_object(221)
16:20:07.876 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:08.335 [GameSession] create_game_object(84, 664)
16:20:08.411 [GameSession] destroy_game_object(455)
16:20:08.411 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:08.429 [GameSession] destroy_game_object(306)
16:20:08.429 [GameSession] destroy_game_object(219)
16:20:08.430 [GameSession] destroy_game_object(438)
16:20:08.447 [GameSession] destroy_game_object(182)
16:20:08.463 [GameSession] destroy_game_object(452)
16:20:08.463 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:20:08.689 [GameSession] destroy_game_object(483)
16:20:10.250 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 128 will change to a manual source.
16:20:10.250 [GameSession] create_game_object(42, 665)
16:20:10.276 [GameSession] destroy_game_object(445)
16:20:10.276 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:20:10.324 [GameSession] create_game_object(84, 666)
16:20:10.338 [GameSession] create_game_object(70, 667)
16:20:10.354 [GameSession] create_game_object(70, 668)
16:20:10.975 [GameSession] destroy_game_object(234)
16:20:10.975 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:20:10.975 [GameSession] destroy_game_object(649)
16:20:10.976 [GameSession] destroy_game_object(198)
16:20:10.976 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:20:10.976 [GameSession] destroy_game_object(437)
16:20:10.976 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
child 1: '#ID[ce3cb1190c9d76a7]'
child 2: '#ID[43937130bb8e1733]'
16:20:10.976 [GameSession] destroy_game_object(439)
16:20:10.976 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:10.977 [GameSession] destroy_game_object(442)
16:20:10.977 [GameSession] destroy_game_object(297)
16:20:10.978 [GameSession] destroy_game_object(229)
16:20:10.978 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:10.978 [GameSession] destroy_game_object(191)
16:20:12.223 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 4 2 14
16:20:12.233 [GameSession] destroy_game_object(593)
16:20:12.233 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
16:20:12.900 [GameSession] destroy_game_object(602)
16:20:13.117 [GameSession] create_game_object(84, 669)
16:20:13.132 [GameSession] create_game_object(70, 670)
16:20:13.144 [GameSession] create_game_object(70, 671)
16:20:14.224 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:20:14.237 [Lua] Spline already found!
16:20:14.250 [GameSession] destroy_game_object(180)
16:20:14.250 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:14.254 [GameSession] create_game_object(70, 672)
16:20:14.273 [Lua] Init group template: spline_patrol
16:20:15.197 [GameSession] create_game_object(84, 673)
16:20:15.305 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 8 17
16:20:16.874 [GameSession] destroy_game_object(647)
16:20:16.875 [GameSession] destroy_game_object(459)
16:20:16.875 [GameSession] destroy_game_object(615)
16:20:16.875 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:20:17.181 [GameSession] destroy_game_object(673)
16:20:17.215 [Lua] Horde killed: ?
16:20:18.940 [GameSession] destroy_game_object(672)
16:20:18.940 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[96673601773e5ae5]'
child 1: '#ID[f07d437bd037d0e7]'
child 2: '#ID[491641d43abe46c8]'
16:20:20.327 [GameSession] destroy_game_object(670)
16:20:20.327 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[7f24389b4adb35d7]'
child 1: '#ID[9d4a4ea9fb86b3d5]'
child 2: '#ID[491641d43abe46c8]'
16:20:20.327 [GameSession] destroy_game_object(671)
16:20:20.327 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[14d2a727810686c2]'
child 1: '#ID[f07d437bd037d0e7]'
child 2: '#ID[491641d43abe46c8]'
16:20:20.328 [GameSession] destroy_game_object(669)
16:20:21.079 [GameSession] create_game_object(84, 674)
16:20:21.080 [GameSession] create_game_object(70, 675)
16:20:21.092 [GameSession] create_game_object(70, 676)
16:20:21.367 [GameSession] destroy_game_object(675)
16:20:21.367 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[df148b2fd02e70d8]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
16:20:21.367 [GameSession] destroy_game_object(676)
16:20:21.367 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[7f24389b4adb35d7]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
16:20:21.368 [GameSession] destroy_game_object(674)
16:20:21.683 [GameSession] create_game_object(84, 677)
16:20:21.685 [GameSession] create_game_object(70, 678)
16:20:21.699 [GameSession] create_game_object(70, 679)
16:20:23.545 [GameSession] create_game_object(84, 680)
16:20:23.633 [GameSession] destroy_game_object(680)
16:20:23.641 [GameSession] create_game_object(23, 681)
16:20:24.055 [GameSession] create_game_object(84, 682)
16:20:27.078 [GameSession] create_game_object(84, 683)
16:20:27.810 [GameSession] destroy_game_object(20)
16:20:28.147 [GameSession] create_game_object(70, 684)
16:20:28.716 [GameSession] destroy_game_object(681)
16:20:28.822 [GameSession] destroy_game_object(177)
16:20:28.822 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:30.213 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:20:30.231 [Lua] Spline already found!
16:20:30.248 [GameSession] create_game_object(70, 685)
16:20:30.258 [GameSession] destroy_game_object(482)
16:20:30.259 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:20:30.259 error: [Unit] Unit: '#ID[9c04c7e6d5d361e0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:20:30.264 [Lua] Init group template: spline_patrol
16:20:30.277 [GameSession] destroy_game_object(302)
16:20:30.277 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:20:30.290 [GameSession] destroy_game_object(624)
16:20:32.480 [GameSession] create_game_object(84, 686)
16:20:33.329 [GameSession] destroy_game_object(686)
16:20:35.129 [GameSession] destroy_game_object(685)
16:20:35.129 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[96673601773e5ae5]'
child 1: '#ID[bd9b6c52dd283bac]'
child 2: '#ID[491641d43abe46c8]'
16:20:37.470 [GameSession] create_game_object(7, 687)
16:20:37.624 [GameSession] destroy_game_object(684)
16:20:37.624 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0761472b4e01087b]'
child 1: '#ID[a836c291a846f30f]'
child 2: '#ID[491641d43abe46c8]'
16:20:37.637 [GameSession] destroy_game_object(683)
16:20:37.890 [GameSession] destroy_game_object(687)
16:20:38.041 [Lua] Coordinated attack!
16:20:43.577 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Grimoire
16:20:43.584 [GameSession] create_game_object(68, 688)
16:20:43.585 [GameSession] destroy_game_object(3)
16:20:48.213 [GameSession] destroy_game_object(682)
16:20:49.823 [GameSession] destroy_game_object(678)
16:20:49.823 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b149aa3ecec0eabe]'
child 1: '#ID[1fc9d3c2d6b727f9]'
child 2: '#ID[491641d43abe46c8]'
16:20:49.824 [GameSession] destroy_game_object(679)
16:20:49.824 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0761472b4e01087b]'
child 1: '#ID[f07d437bd037d0e7]'
child 2: '#ID[491641d43abe46c8]'
16:20:49.824 [GameSession] destroy_game_object(677)
16:20:51.830 [GameSession] create_game_object(84, 689)
16:20:51.831 [GameSession] create_game_object(70, 690)
16:20:51.845 [GameSession] create_game_object(70, 691)
16:20:54.071 [GameSession] create_game_object(84, 692)
16:20:55.860 [GameSession] create_game_object(84, 693)
16:20:56.900 [GameSession] create_game_object(70, 694)
16:20:58.871 [GameSession] create_game_object(84, 695)
16:21:00.352 [GameSession] create_game_object(70, 696)
16:21:00.386 [GameSession] destroy_game_object(606)
16:21:01.618 [Lua] TerrorEventMixer.start_event: mines_end_event_intro_trolls (seed: 0)
16:21:01.618 [Lua] terror_event_mixer->force_load_breed_package, breed_name= chaos_dummy_troll
16:21:01.646 [GameSession] create_game_object(55, 697)
16:21:01.660 [GameSession] create_game_object(55, 698)
16:21:01.681 [GameSession] destroy_game_object(607)
16:21:04.270 [GameSession] destroy_game_object(609)
16:21:04.460 [GameSession] create_game_object(84, 699)
16:21:04.615 [GameSession] destroy_game_object(699)
16:21:04.833 [GameSession] create_game_object(84, 700)
16:21:05.380 [GameSession] create_game_object(4, 701)
16:21:06.904 [GameSession] create_game_object(37, 702)
16:21:07.013 [Lua] Switching ConflictSettings: to: chaos
16:21:07.013 [Lua] pacing=chaos
16:21:07.013 [Lua] roaming=nil
16:21:07.013 [Lua] specials=chaos
16:21:07.013 [Lua] debug_color=purple
16:21:07.013 [Lua] contained_breeds=nil
16:21:07.013 [Lua] pack_spawning=chaos
16:21:07.013 [Lua] disabled=false
16:21:07.013 [Lua] factions=nil
16:21:07.013 [Lua] boss=chaos
16:21:07.013 [Lua] horde=chaos
16:21:07.013 [Lua] name=chaos
16:21:07.013 [Lua] intensity=default
16:21:07.013 [Lua] ---
16:21:07.234 [GameSession] create_game_object(74, 703)
16:21:07.340 [GameSession] destroy_game_object(613)
16:21:07.780 [GameSession] create_game_object(98, 704)
16:21:07.788 [GameSession] destroy_game_object(703)
16:21:08.713 [GameSession] create_game_object(84, 705)
16:21:09.447 [GameSession] create_game_object(4, 706)
16:21:09.932 [GameSession] create_game_object(7, 707)
16:21:10.303 [GameSession] create_game_object(7, 708)
16:21:10.312 [GameSession] destroy_game_object(707)
16:21:10.669 [GameSession] destroy_game_object(708)
16:21:10.968 [GameSession] create_game_object(37, 709)
16:21:11.109 [GameSession] destroy_game_object(614)
16:21:11.863 [GameSession] create_game_object(7, 710)
16:21:11.900 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:21:11.913 [Lua] Spline already found!
16:21:11.944 [Lua] Init group template: spline_patrol
16:21:11.971 [GameSession] destroy_game_object(656)
16:21:12.326 [GameSession] destroy_game_object(710)
16:21:15.475 [Lua] Time for new HOOORDE! multi_first_wave
16:21:15.475 [Lua] HORDE: Spawning hordes while 18 other ai are spawned
16:21:15.475 [Lua] horde requested: vector_blob
16:21:15.475 [Lua] wants to spawn ahead within distance: 60
16:21:15.475 [Lua] horde crated with id 38 of type vector_blob
16:21:15.475 [Lua] managed to spawn 28/28 horde enemies
16:21:15.475 [Lua] vector blob horde has started
16:21:15.500 [GameSession] destroy_game_object(450)
16:21:15.527 [GameSession] destroy_game_object(663)
16:21:15.541 [GameSession] destroy_game_object(486)
16:21:15.541 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:21:15.556 [GameSession] destroy_game_object(231)
16:21:15.556 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:21:15.572 [GameSession] destroy_game_object(461)
16:21:15.874 [Lua] Init group template: horde
16:21:16.902 [GameSession] destroy_game_object(704)
16:21:17.581 [GameSession] destroy_game_object(616)
16:21:17.675 [GameSession] create_game_object(84, 711)
16:21:18.154 [GameSession] destroy_game_object(711)
16:21:19.094 [GameSession] create_game_object(84, 712)
16:21:19.557 [GameSession] create_game_object(7, 713)
16:21:19.945 [GameSession] create_game_object(7, 714)
16:21:19.953 [GameSession] destroy_game_object(713)
16:21:20.365 [GameSession] destroy_game_object(714)
16:21:20.451 [GameSession] create_game_object(7, 715)
16:21:20.863 [GameSession] destroy_game_object(715)
16:21:20.895 [GameSession] create_game_object(7, 716)
16:21:21.089 [GameSession] destroy_game_object(662)
16:21:21.294 [GameSession] destroy_game_object(716)
16:21:21.533 [GameSession] destroy_game_object(643)
16:21:23.453 [GameSession] create_game_object(84, 717)
16:21:24.152 [GameSession] destroy_game_object(717)
16:21:24.606 [GameSession] destroy_game_object(667)
16:21:24.606 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[94b32754a3705548]'
16:21:26.900 [GameSession] destroy_game_object(668)
16:21:26.900 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:21:27.116 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:21:27.116 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:21:27.116 [Lua] HORDE: Spawning hordes while 40 other ai are spawned
16:21:27.116 [Lua] horde requested: vector_blob
16:21:27.116 [Lua] wants to spawn ahead within distance: 60
16:21:27.117 [Lua] horde crated with id 39 of type vector_blob
16:21:27.117 [Lua] managed to spawn 32/32 horde enemies
16:21:27.117 [Lua] vector blob horde has started
16:21:27.264 [GameSession] destroy_game_object(702)
16:21:27.570 [GameSession] create_game_object(64, 718)
16:21:27.588 [GameSession] create_game_object(64, 719)
16:21:27.626 [GameSession] create_game_object(64, 720)
16:21:27.644 [GameSession] create_game_object(64, 721)
16:21:27.648 [Lua] Init group template: horde
16:21:28.071 [GameSession] destroy_game_object(701)
16:21:28.239 [GameSession] destroy_game_object(709)
16:21:28.276 [GameSession] destroy_game_object(690)
16:21:28.276 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:21:28.453 [GameSession] destroy_game_object(691)
16:21:28.453 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:21:30.417 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:21:34.034 [GameSession] create_game_object(84, 722)
16:21:34.988 [GameSession] create_game_object(84, 723)
16:21:35.473 [GameSession] destroy_game_object(694)
16:21:35.473 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:21:36.682 [Lua] Horde killed: ?
16:21:37.090 [GameSession] destroy_game_object(723)
16:21:38.570 [GameSession] destroy_game_object(722)
16:21:42.895 [GameSession] create_game_object(74, 724)
16:21:43.428 [GameSession] create_game_object(98, 725)
16:21:43.438 [GameSession] destroy_game_object(724)
16:21:45.086 [GameSession] destroy_game_object(661)
16:21:45.415 [Lua] HORDE: last wave, reset to standard horde delay
16:21:45.415 [Lua] Time for new HOOORDE! multi_last_wave
16:21:45.415 [Lua] HORDE: Spawning hordes while 40 other ai are spawned
16:21:45.415 [Lua] horde requested: vector_blob
16:21:45.415 [Lua] wants to spawn ahead within distance: 60
16:21:45.415 [Lua] horde crated with id 40 of type vector_blob
16:21:45.415 [Lua] managed to spawn 30/30 horde enemies
16:21:45.415 [Lua] vector blob horde has started
16:21:45.745 [GameSession] create_game_object(64, 726)
16:21:45.763 [GameSession] create_game_object(64, 727)
16:21:45.798 [GameSession] create_game_object(64, 728)
16:21:45.816 [GameSession] create_game_object(64, 729)
16:21:45.833 [GameSession] create_game_object(64, 730)
16:21:45.852 [GameSession] create_game_object(64, 731)
16:21:45.869 [GameSession] create_game_object(64, 732)
16:21:45.887 [GameSession] create_game_object(64, 733)
16:21:45.892 [Lua] Init group template: horde
16:21:46.216 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:21:46.290 [GameSession] create_game_object(84, 734)
16:21:46.877 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:21:48.102 [GameSession] destroy_game_object(706)
16:21:49.537 [GameSession] destroy_game_object(696)
16:21:49.537 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:21:49.623 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:21:49.852 [GameSession] create_game_object(84, 735)
16:21:51.364 [GameSession] destroy_game_object(735)
16:21:51.966 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:21:52.559 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:21:53.481 [GameSession] create_game_object(84, 736)
16:21:54.897 [GameSession] destroy_game_object(725)
16:21:56.189 [Lua] Horde killed: ?
16:21:56.210 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:21:58.161 [GameSession] create_game_object(84, 737)
16:21:59.231 [GameSession] create_game_object(84, 738)
16:21:59.860 [GameSession] destroy_game_object(738)
16:22:00.518 [GameSession] create_game_object(84, 739)
16:22:01.019 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 72 will change to a manual source.
16:22:01.020 [GameSession] create_game_object(42, 740)
16:22:03.679 [GameSession] create_game_object(68, 741)
16:22:03.679 [GameSession] destroy_game_object(21)
16:22:05.359 [GameSession] destroy_game_object(741)
16:22:07.527 [Lua] Horde killed: ?
16:22:08.347 [GameSession] destroy_game_object(664)
16:22:08.899 [GameSession] create_game_object(7, 742)
16:22:09.399 [GameSession] destroy_game_object(742)
16:22:09.436 [GameSession] create_game_object(7, 743)
16:22:09.859 [GameSession] create_game_object(7, 744)
16:22:09.892 [GameSession] destroy_game_object(743)
16:22:10.319 [GameSession] destroy_game_object(744)
16:22:10.392 [GameSession] create_game_object(7, 745)
16:22:10.786 [GameSession] destroy_game_object(745)
16:22:11.112 [GameSession] create_game_object(7, 746)
16:22:11.560 [GameSession] destroy_game_object(746)
16:22:12.631 [GameSession] create_game_object(36, 747)
16:22:14.090 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 109 will change to a manual source.
16:22:16.308 [GameSession] destroy_game_object(666)
16:22:23.793 [GameSession] create_game_object(75, 748)
16:22:23.793 [GameSession] create_game_object(75, 749)
16:22:23.806 [GameSession] create_game_object(17, 750)
16:22:24.006 [GameSession] create_game_object(17, 751)
16:22:24.207 [GameSession] create_game_object(17, 752)
16:22:24.407 [GameSession] create_game_object(17, 753)
16:22:24.606 [GameSession] create_game_object(17, 754)
16:22:24.701 [GameSession] create_game_object(7, 755)
16:22:24.804 [GameSession] destroy_game_object(748)
16:22:24.804 [GameSession] destroy_game_object(749)
16:22:25.109 [GameSession] destroy_game_object(755)
16:22:25.287 [Lua] Coordinated attack!
16:22:26.471 [GameSession] destroy_game_object(750)
16:22:26.669 [GameSession] destroy_game_object(751)
16:22:26.869 [GameSession] destroy_game_object(752)
16:22:27.070 [GameSession] destroy_game_object(753)
16:22:27.270 [GameSession] destroy_game_object(754)
16:22:46.079 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a Tome
16:22:46.089 [GameSession] destroy_game_object(5)
16:22:47.544 [GameSession] create_game_object(36, 756)
16:22:49.690 [Lua] main path terror event triggered: boss_event_chaos_spline_patrol
16:22:49.690 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spline_patrol (seed: 0)
16:22:49.707 [Lua] > starting new spline, using new navbot: standard , id: boss17
16:22:49.786 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0042323563247919083 boss17
16:22:49.786 [Lua] > continuing spline boss17 index: 2 retries: 0
16:22:49.813 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss17
16:22:49.813 [Lua] > continuing spline boss17 index: 3 retries: 0
16:22:49.826 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss17
16:22:49.826 [Lua] > continuing spline boss17 index: 4 retries: 0
16:22:49.853 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss17
16:22:49.853 [Lua] > spline completed boss17 retries: 0
16:22:49.891 [GameSession] create_game_object(70, 757)
16:22:49.904 [GameSession] create_game_object(70, 758)
16:22:49.914 [GameSession] destroy_game_object(731)
16:22:49.914 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
16:22:49.926 [GameSession] destroy_game_object(730)
16:22:49.926 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d180562274076f1b]'
16:22:49.942 [GameSession] destroy_game_object(339)
16:22:49.942 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[09154e32212bcbd7]'
16:22:49.947 [GameSession] create_game_object(70, 759)
16:22:49.956 [GameSession] destroy_game_object(325)
16:22:49.956 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
16:22:49.960 [GameSession] create_game_object(70, 760)
16:22:49.969 [GameSession] destroy_game_object(548)
16:22:49.969 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
16:22:49.998 [GameSession] create_game_object(64, 761)
16:22:50.011 [GameSession] create_game_object(64, 762)
16:22:50.025 [GameSession] create_game_object(70, 763)
16:22:50.038 [GameSession] create_game_object(70, 764)
16:22:50.051 [GameSession] create_game_object(64, 765)
16:22:50.064 [GameSession] create_game_object(64, 766)
16:22:50.078 [GameSession] create_game_object(70, 767)
16:22:50.091 [GameSession] create_game_object(70, 768)
16:22:50.094 [Lua] Init group template: spline_patrol
16:22:50.142 [GameSession] create_game_object(4, 769)
16:22:50.315 [GameSession] destroy_game_object(526)
16:22:50.315 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9ccddd6d1ca6fa52]'
16:22:51.571 [GameSession] create_game_object(84, 770)
16:22:51.638 [GameSession] create_game_object(4, 771)
16:22:53.839 [GameSession] create_game_object(74, 772)
16:22:54.100 [GameSession] destroy_game_object(538)
16:22:54.145 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 96 will change to a manual source.
16:22:54.146 [GameSession] create_game_object(42, 773)
16:22:54.372 [GameSession] create_game_object(98, 774)
16:22:54.382 [GameSession] destroy_game_object(772)
16:23:00.067 [GameSession] create_game_object(49, 775)
16:23:00.196 [GameSession] destroy_game_object(692)
16:23:00.304 [GameSession] destroy_game_object(529)
16:23:00.304 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[71695b775e05dd6f]'
16:23:02.703 [GameSession] destroy_game_object(689)
16:23:04.090 [GameSession] destroy_game_object(537)
16:23:04.090 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[71695b775e05dd6f]'
child 1: '#ID[d2a9bf7b315bcc5b]'
16:23:04.143 [GameSession] destroy_game_object(532)
16:23:04.143 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
child 1: '#ID[71695b775e05dd6f]'
16:23:04.623 [GameSession] destroy_game_object(774)
16:23:05.315 [GameSession] destroy_game_object(775)
16:23:05.675 [GameSession] destroy_game_object(693)
16:23:09.249 [GameSession] destroy_game_object(695)
16:23:13.076 [GameSession] destroy_game_object(700)
16:23:14.919 [GameSession] destroy_game_object(705)
16:23:17.224 [GameSession] create_game_object(7, 776)
16:23:17.315 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:23:17.316 [GameSession] create_game_object(45, 777)
16:23:17.632 [GameSession] destroy_game_object(776)
16:23:20.830 [GameSession] create_game_object(74, 778)
16:23:21.365 [GameSession] create_game_object(98, 779)
16:23:21.375 [GameSession] destroy_game_object(778)
16:23:21.939 [GameSession] destroy_game_object(747)
16:23:21.939 [GameSession] destroy_game_object(340)
16:23:21.939 [GameSession] destroy_game_object(732)
16:23:21.939 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[71695b775e05dd6f]'
16:23:21.939 [GameSession] destroy_game_object(773)
16:23:21.940 [GameSession] destroy_game_object(740)
16:23:21.940 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:23:22.416 [GameSession] destroy_game_object(777)
16:23:22.884 [GameSession] create_game_object(74, 780)
16:23:23.439 [GameSession] create_game_object(98, 781)
16:23:23.448 [GameSession] destroy_game_object(780)
16:23:29.178 [GameSession] create_game_object(74, 782)
16:23:29.712 [GameSession] create_game_object(98, 783)
16:23:29.719 [GameSession] destroy_game_object(782)
16:23:31.375 [GameSession] destroy_game_object(779)
16:23:31.647 [GameSession] create_game_object(7, 784)
16:23:32.188 [GameSession] destroy_game_object(784)
16:23:32.344 [GameSession] create_game_object(7, 785)
16:23:32.882 [GameSession] destroy_game_object(785)
16:23:33.533 [GameSession] destroy_game_object(781)
16:23:37.979 [Lua] Time for new HOOORDE! multi_first_wave
16:23:37.979 [Lua] HORDE: Spawning hordes while 2 other ai are spawned
16:23:37.979 [Lua] horde requested: vector_blob
16:23:37.979 [Lua] wants to spawn behind within distance: 60
16:23:37.979 [Lua] horde crated with id 42 of type vector_blob
16:23:37.979 [Lua] managed to spawn 27/27 horde enemies
16:23:37.979 [Lua] vector blob horde has started
16:23:38.001 [GameSession] destroy_game_object(756)
16:23:38.028 [GameSession] destroy_game_object(712)
16:23:38.028 [GameSession] destroy_game_object(759)
16:23:38.028 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:23:38.044 [GameSession] destroy_game_object(763)
16:23:38.044 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:23:38.058 [GameSession] destroy_game_object(760)
16:23:38.058 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[16eb747bd9b56e96]'
child 1: '#ID[491641d43abe46c8]'
16:23:38.071 [GameSession] destroy_game_object(768)
16:23:38.071 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:23:38.096 [GameSession] destroy_game_object(764)
16:23:38.096 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:23:38.108 [GameSession] destroy_game_object(757)
16:23:38.108 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[16eb747bd9b56e96]'
child 1: '#ID[491641d43abe46c8]'
16:23:38.149 [GameSession] destroy_game_object(758)
16:23:38.149 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d661ea9bc6d81b13]'
child 1: '#ID[491641d43abe46c8]'
16:23:38.149 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:23:38.329 [Lua] Init group template: horde
16:23:39.162 [GameSession] destroy_game_object(783)
16:23:41.502 [Lua] [ChatManager][1]System: Lewd Komi-san discarded a Tome
16:23:41.509 [GameSession] create_game_object(68, 786)
16:23:41.509 [GameSession] destroy_game_object(6)
16:23:42.670 [GameSession] destroy_game_object(736)
16:23:44.416 [GameSession] create_game_object(68, 787)
16:23:44.416 [GameSession] destroy_game_object(34)
16:23:45.082 [GameSession] destroy_game_object(734)
16:23:46.290 [GameSession] create_game_object(36, 788)
16:23:47.020 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7
16:23:47.020 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:23:47.020 [Lua] HORDE: Spawning hordes while 29 other ai are spawned
16:23:47.020 [Lua] horde requested: vector_blob
16:23:47.020 [Lua] wants to spawn ahead within distance: 60
16:23:47.020 [Lua] horde crated with id 43 of type vector_blob
16:23:47.020 [Lua] managed to spawn 26/26 horde enemies
16:23:47.020 [Lua] vector blob horde has started
16:23:47.359 [Lua] Init group template: horde
16:23:49.427 [Lua] [ChatManager][1]System: Markus Kruber picked up a Tome
16:23:49.434 [GameSession] create_game_object(68, 789)
16:23:49.434 [GameSession] destroy_game_object(786)
16:23:49.954 [Lua] fence jumping
16:23:50.432 [GameSession] destroy_game_object(787)
16:23:50.555 [Lua] simple los failed
16:23:55.198 [Lua] [ChatManager][1]System: Sienna Fuegonasus discarded a Tome
16:23:55.204 [GameSession] create_game_object(68, 790)
16:23:55.204 [GameSession] destroy_game_object(7)
16:23:55.782 [Lua] fence jumping
16:23:56.510 [GameSession] destroy_game_object(789)
16:23:57.196 [Lua] ready to jump failed
16:23:58.087 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Tome
16:23:58.095 [GameSession] create_game_object(68, 791)
16:23:58.095 [GameSession] destroy_game_object(790)
16:24:00.269 [GameSession] destroy_game_object(767)
16:24:00.269 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:24:02.423 [GameSession] destroy_game_object(769)
16:24:02.439 [GameSession] destroy_game_object(771)
16:24:02.456 [GameSession] destroy_game_object(698)
16:24:02.796 [GameSession] destroy_game_object(697)
16:24:03.582 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:24:05.118 [Lua] HORDE: last wave, reset to standard horde delay
16:24:05.118 [Lua] Time for new HOOORDE! multi_last_wave
16:24:05.118 [Lua] HORDE: Spawning hordes while 34 other ai are spawned
16:24:05.118 [Lua] horde requested: vector_blob
16:24:05.118 [Lua] wants to spawn ahead within distance: 60
16:24:05.118 [Lua] horde crated with id 44 of type vector_blob
16:24:05.118 [Lua] managed to spawn 29/29 horde enemies
16:24:05.118 [Lua] vector blob horde has started
16:24:05.257 [GameSession] create_game_object(64, 792)
16:24:05.271 [GameSession] create_game_object(64, 793)
16:24:05.285 [GameSession] create_game_object(64, 794)
16:24:05.300 [GameSession] create_game_object(64, 795)
16:24:05.315 [GameSession] create_game_object(64, 796)
16:24:05.330 [GameSession] create_game_object(64, 797)
16:24:05.344 [GameSession] create_game_object(64, 798)
16:24:05.359 [GameSession] create_game_object(64, 799)
16:24:05.374 [GameSession] create_game_object(64, 800)
16:24:05.388 [GameSession] create_game_object(64, 801)
16:24:05.403 [GameSession] create_game_object(64, 802)
16:24:05.418 [GameSession] create_game_object(64, 803)
16:24:05.432 [GameSession] create_game_object(64, 804)
16:24:05.448 [GameSession] create_game_object(64, 805)
16:24:05.480 [GameSession] create_game_object(64, 806)
16:24:05.494 [GameSession] create_game_object(64, 807)
16:24:05.508 [GameSession] create_game_object(64, 808)
16:24:05.526 [GameSession] create_game_object(64, 809)
16:24:05.529 [Lua] Init group template: horde
16:24:09.294 [GameSession] destroy_game_object(788)
16:24:09.930 error: [Unit] Unit: '#ID[ff69b0ed344859f5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:24:11.359 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:11.917 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:12.901 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:15.059 [Lua] Horde killed: ?
16:24:16.091 [Lua] Coordinated attack!
16:24:18.413 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:19.176 [Lua] Horde killed: ?
16:24:19.198 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:35.078 [GameSession] destroy_game_object(737)
16:24:35.313 [Lua] Horde killed: ?
16:24:35.337 [GameSession] create_game_object(4, 810)
16:24:35.360 error: [Unit] Unit: '#ID[59c4c8196fe4f09e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:35.747 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:24:36.856 [GameSession] create_game_object(37, 811)
16:24:37.917 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 104720
16:24:39.377 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 31 will change to a manual source.
16:24:39.377 [GameSession] create_game_object(42, 812)
16:24:40.901 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 127 will change to a manual source.
16:24:40.901 [GameSession] create_game_object(42, 813)
16:24:44.084 [GameSession] create_game_object(74, 814)
16:24:44.618 [GameSession] create_game_object(98, 815)
16:24:44.627 [GameSession] destroy_game_object(814)
16:24:45.307 [GameSession] destroy_game_object(791)
16:24:46.684 [GameSession] create_game_object(74, 816)
16:24:47.053 [GameSession] destroy_game_object(8)
16:24:47.218 [GameSession] create_game_object(98, 817)
16:24:47.226 [GameSession] destroy_game_object(816)
16:24:53.880 [GameSession] destroy_game_object(815)
16:24:56.376 [GameSession] destroy_game_object(9)
16:24:56.574 [GameSession] destroy_game_object(817)
16:24:58.728 [GameSession] create_game_object(7, 818)
16:24:59.062 [GameSession] create_game_object(7, 819)
16:24:59.095 [GameSession] destroy_game_object(818)
16:24:59.429 [GameSession] destroy_game_object(819)
16:24:59.528 [GameSession] create_game_object(7, 820)
16:24:59.897 [GameSession] destroy_game_object(820)
16:25:06.728 [Lua] TerrorEventMixer.start_event: mines_end_event_start (seed: 0)
16:25:07.610 [Lua] Override Player Respawning end_event_altar true
16:25:07.838 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:25:11.097 [GameSession] destroy_game_object(739)
16:25:20.398 [GameSession] create_game_object(7, 821)
16:25:20.872 [GameSession] destroy_game_object(821)
16:25:21.450 [Lua] TerrorEventMixer.start_event: mines_end_event_first_wave (seed: 0)
16:25:25.566 [GameSession] destroy_game_object(803)
16:25:25.566 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[09154e32212bcbd7]'
16:25:25.579 [GameSession] destroy_game_object(804)
16:25:26.048 [GameSession] destroy_game_object(795)
16:25:26.062 [GameSession] destroy_game_object(338)
16:25:26.076 [GameSession] destroy_game_object(799)
16:25:26.087 [GameSession] destroy_game_object(721)
16:25:26.554 [GameSession] destroy_game_object(333)
16:25:26.568 [GameSession] destroy_game_object(336)
16:25:26.568 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d180562274076f1b]'
child 1: '#ID[d2a9bf7b315bcc5b]'
child 2: '#ID[71695b775e05dd6f]'
16:25:26.582 [GameSession] destroy_game_object(527)
16:25:26.595 [GameSession] destroy_game_object(800)
16:25:27.073 [GameSession] destroy_game_object(793)
16:25:27.086 [GameSession] destroy_game_object(794)
16:25:27.086 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[71695b775e05dd6f]'
16:25:30.170 [GameSession] destroy_game_object(792)
16:25:30.832 [GameSession] destroy_game_object(530)
16:25:30.832 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[09154e32212bcbd7]'
16:25:30.832 error: [Unit] Unit: '#ID[5037623bf4a03fab]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:25:30.846 [GameSession] destroy_game_object(797)
16:25:30.846 error: [Unit] Unit: '#ID[8ee256d70188f2e3]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d2a9bf7b315bcc5b]'
16:25:31.226 [Lua] Can't find spawners called: nil so cannot rename any
16:25:31.226 [Lua] Can't find spawners called: nil so cannot rename any
16:25:31.276 [GameSession] destroy_game_object(727)
16:25:31.397 [GameSession] destroy_game_object(798)
16:25:31.585 [GameSession] destroy_game_object(546)
16:25:32.020 [GameSession] destroy_game_object(811)
16:25:32.020 [GameSession] destroy_game_object(813)
16:25:32.050 [GameSession] destroy_game_object(812)
16:25:32.677 [GameSession] destroy_game_object(810)
16:25:33.057 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
child 1: '#ID[afed7a74495deac1]'
16:25:36.541 [Lua] TerrorEventMixer.start_random_event: mines_end_event_specials -> mines_end_event_specials_03
16:25:36.544 [Lua] TerrorEventMixer.start_event: mines_end_event_specials_03 (seed: 0)
16:25:36.574 [GameSession] create_game_object(89, 822)
16:25:36.590 [GameSession] create_game_object(89, 823)
16:25:36.606 [GameSession] create_game_object(37, 824)
16:25:37.624 [GameSession] destroy_game_object(770)
16:25:42.328 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:25:42.994 [Lua] Can't find spawners called: nil so cannot rename any
16:25:42.994 [Lua] Can't find spawners called: nil so cannot rename any
16:25:43.042 [Lua] main path terror event triggered: rare_event_loot_rat
16:25:43.042 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0)
16:25:43.066 [GameSession] create_game_object(36, 825)
16:25:45.629 [Lua] event horde ends!
16:25:47.297 [Lua] TerrorEventMixer.start_event: mines_end_event_loop (seed: 0)
16:25:51.906 [GameSession] destroy_game_object(824)
16:25:53.858 [GameSession] create_game_object(7, 826)
16:25:54.098 [GameSession] create_game_object(7, 827)
16:25:54.225 [GameSession] destroy_game_object(826)
16:25:54.338 [GameSession] create_game_object(7, 828)
16:25:54.465 [GameSession] destroy_game_object(827)
16:25:54.718 [GameSession] destroy_game_object(828)
16:26:03.059 [GameSession] create_game_object(7, 829)
16:26:03.447 [GameSession] create_game_object(7, 830)
16:26:03.482 [GameSession] destroy_game_object(829)
16:26:03.873 [GameSession] destroy_game_object(830)
16:26:05.805 [GameSession] create_game_object(36, 831)
16:26:05.818 [GameSession] create_game_object(36, 832)
16:26:06.336 [GameSession] create_game_object(36, 833)
16:26:06.351 [GameSession] create_game_object(36, 834)
16:26:06.841 [GameSession] create_game_object(36, 835)
16:26:06.854 [GameSession] create_game_object(36, 836)
16:26:07.339 [GameSession] create_game_object(36, 837)
16:26:11.485 [Lua] event horde ends!
16:26:11.678 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:26:11.678 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 3064913
16:26:11.678 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 3064918
16:26:13.394 [GameSession] create_game_object(7, 838)
16:26:13.956 [GameSession] destroy_game_object(838)
16:26:20.848 [Lua] TerrorEventMixer.start_random_event: mines_end_event_loop_02 -> mines_end_event_loop_02_chaos
16:26:20.848 [Lua] TerrorEventMixer.start_event: mines_end_event_loop_02_chaos (seed: 0)
16:26:22.118 [GameSession] create_game_object(7, 839)
16:26:22.578 [GameSession] destroy_game_object(839)
16:26:25.929 [Lua] event horde ends!
16:26:28.725 [Lua] TerrorEventMixer.start_random_event: mines_end_event_specials -> mines_end_event_specials_03
16:26:28.728 [Lua] TerrorEventMixer.start_event: mines_end_event_specials_03 (seed: 0)
16:26:28.755 [GameSession] create_game_object(89, 840)
16:26:28.769 [GameSession] create_game_object(89, 841)
16:26:28.783 [GameSession] create_game_object(37, 842)
16:26:28.793 [GameSession] destroy_game_object(823)
16:26:28.812 [GameSession] create_game_object(7, 843)
16:26:29.405 [GameSession] destroy_game_object(843)
16:26:34.665 [GameSession] create_game_object(7, 844)
16:26:35.005 [GameSession] destroy_game_object(844)
16:26:35.359 [GameSession] create_game_object(7, 845)
16:26:35.728 [GameSession] destroy_game_object(845)
16:26:36.052 [GameSession] create_game_object(7, 846)
16:26:36.406 [GameSession] destroy_game_object(846)
16:26:37.655 [GameSession] create_game_object(7, 847)
16:26:38.101 [GameSession] destroy_game_object(847)
16:26:38.335 [GameSession] create_game_object(7, 848)
16:26:38.781 [GameSession] destroy_game_object(848)
16:26:42.452 [GameSession] create_game_object(7, 849)
16:26:42.927 [GameSession] destroy_game_object(849)
16:26:43.200 [GameSession] create_game_object(7, 850)
16:26:43.673 [GameSession] destroy_game_object(850)
16:26:44.012 [GameSession] create_game_object(7, 851)
16:26:44.487 [GameSession] destroy_game_object(851)
16:26:44.822 [GameSession] destroy_game_object(822)
16:26:45.065 [Lua] event horde ends!
16:26:46.319 [GameSession] create_game_object(64, 852)
16:26:46.760 [GameSession] create_game_object(7, 853)
16:26:46.812 [GameSession] create_game_object(64, 854)
16:26:46.825 [GameSession] create_game_object(64, 855)
16:26:46.922 [GameSession] create_game_object(68, 856)
16:26:47.246 [GameSession] destroy_game_object(853)
16:26:47.319 [GameSession] create_game_object(64, 857)
16:26:47.340 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:26:52.376 [Lua] Override Player Respawning end_event_after_bridge true
16:26:52.376 [Lua] Override Player Respawning end_event_altar false
16:26:52.721 [GameSession] create_game_object(7, 858)
16:26:53.223 [GameSession] destroy_game_object(858)
16:26:53.415 [GameSession] create_game_object(7, 859)
16:26:53.888 [GameSession] destroy_game_object(859)
16:26:54.854 [GameSession] create_game_object(64, 860)
16:26:55.868 [GameSession] create_game_object(64, 861)
16:26:56.362 [GameSession] create_game_object(64, 862)
16:26:56.374 [GameSession] create_game_object(64, 863)
16:26:56.867 [GameSession] create_game_object(64, 864)
16:26:56.885 [GameSession] create_game_object(64, 865)
16:26:57.374 [GameSession] create_game_object(64, 866)
16:26:58.015 [Lua] TerrorEventMixer.start_event: mines_end_event_stop (seed: 0)
16:26:58.015 [Lua] stopping terror event: mines_end_event_loop
16:26:58.028 [Lua] stopping terror event: mines_end_event_loop_02
16:27:00.032 [Lua] TerrorEventMixer.start_event: mines_troll_boss (seed: 0)
16:27:00.050 [GameSession] create_game_object(55, 867)
16:27:02.685 [GameSession] destroy_game_object(825)
16:27:02.685 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[120fa82ec80287d1]'
child 1: '#ID[52cdb0cd0dd540cc]'
child 2: '#ID[95c81ee874c57aa9]'
child 3: '#ID[aff6689fb627f253]'
child 4: '#ID[0169f0d1b5e35ac9]'
child 5: '#ID[1fa33bbc447b784e]'
16:27:02.685 [GameSession] destroy_game_object(842)
16:27:02.686 [GameSession] destroy_game_object(840)
16:27:04.894 [Lua] event horde ends!
16:27:10.607 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:27:14.956 [Lua] event horde ends!
16:27:14.957 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:27:17.158 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:27:26.746 [GameSession] create_game_object(23, 868)
16:27:26.809 [GameSession] create_game_object(7, 869)
16:27:27.035 [GameSession] create_game_object(7, 870)
16:27:27.177 [GameSession] destroy_game_object(869)
16:27:27.241 [GameSession] create_game_object(7, 871)
16:27:27.379 [GameSession] destroy_game_object(870)
16:27:27.436 [GameSession] create_game_object(7, 872)
16:27:27.590 [GameSession] destroy_game_object(871)
16:27:27.635 [GameSession] create_game_object(7, 873)
16:27:27.790 [GameSession] destroy_game_object(872)
16:27:27.836 [GameSession] create_game_object(7, 874)
16:27:27.990 [GameSession] destroy_game_object(873)
16:27:28.035 [GameSession] create_game_object(7, 875)
16:27:28.189 [GameSession] destroy_game_object(874)
16:27:28.235 [GameSession] create_game_object(7, 876)
16:27:28.291 [Lua] chaos troll died!
16:27:28.291 [GameSession] create_game_object(68, 877)
16:27:28.390 [GameSession] destroy_game_object(875)
16:27:28.436 [GameSession] create_game_object(7, 878)
16:27:28.603 [GameSession] destroy_game_object(876)
16:27:28.899 [GameSession] destroy_game_object(878)
16:27:30.228 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0xb96, position: 0
16:27:33.803 [GameSession] destroy_game_object(868)
16:27:34.569 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a Loot Die
16:27:34.578 [GameSession] destroy_game_object(877)
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:43.999 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.008 [Lua] TerrorEventMixer.start_event: mines_end_event_trolls (seed: 0)
16:27:44.008 [Lua] terror_event_mixer->force_load_breed_package, breed_name= chaos_dummy_troll
16:27:44.036 [GameSession] create_game_object(55, 879)
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.045 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:44.049 [GameSession] create_game_object(55, 880)
16:27:44.058 [GameSession] destroy_game_object(841)
16:27:44.063 [GameSession] create_game_object(55, 881)
16:27:44.076 [GameSession] create_game_object(55, 882)
16:27:44.089 [GameSession] create_game_object(55, 883)
16:27:44.099 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:27:44.103 [GameSession] create_game_object(55, 884)
16:27:44.114 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:27:44.118 [GameSession] create_game_object(55, 885)
16:27:44.132 [GameSession] create_game_object(55, 886)
16:27:46.310 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:46.310 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:46.310 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:46.310 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:51.278 [GameSession] destroy_game_object(856)
16:27:52.049 [Lua] TerrorEventMixer.start_event: mines_end_event_escape (seed: 0)
16:27:54.820 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:54.820 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:54.872 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:54.872 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:54.872 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:54.872 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.032 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.032 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.032 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.032 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.232 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.232 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.232 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.232 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.286 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.286 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.286 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.286 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.446 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:55.446 warning: [Physics] Create Actor: Shape density varies. Using average.
16:27:57.675 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:28:04.680 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:04.680 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:04.680 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:04.680 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:04.680 [Lua] TerrorEventMixer.stop_event: mines_end_event_escape
16:28:05.378 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:05.378 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:05.378 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:05.378 warning: [Physics] Create Actor: Shape density varies. Using average.
16:28:16.146 [Lua] event horde ends!
16:28:16.207 [Window] Window => inactive
16:28:18.704 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013331242837011814; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013331242837011814; t = 1335.004728869535; all_inside = true; any_inside = true; players_outside_portal = table: 000000003DD59AE0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013331242837011814; t = 1335.004728869535
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013331242837011814; context = table: 0000000036793EC0; t = 1335.004728869535
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.004728869535; dt = 0.013331242837011814; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.004728869535
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.004728869535; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013331242837011814; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013331242837011814
[11] self = table: 0000000039DB7D10; dt = 0.013331242837011814; main_t = 1620.6867864364758; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.004728869535; game_mode_ended = false
[12] self = table: 000000004983CB50; dt = 0.013331242837011814; t = 1620.6867864364758
[13] self = table: 00000000358A64E0; real_world_dt = 0.013331242837011814; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013331242837011814; t = 1620.6867864364758
[14] dt = 0.013331242837011814
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = false; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.013331242837011814; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.704 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1033159616, lt:load_next_level, extra_packages:{
})
16:28:18.704 [Lua] [NetworkServer] Entering post game
16:28:18.704 [Lua] [PeerSM] 110000102b19409 :: on_exit InGame
16:28:18.704 [Lua] [PeerSM] 110000102b19409 :: on_enter InPostGame
16:28:18.705 [Lua] gm_event_end_conditions_met true false
16:28:18.705 [Save] Saving `save_data`
16:28:18.706 [Lua] Game won
16:28:18.706 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:28:18.708 [Save] Save done
16:28:18.708 [Save] Saving `save_data`
16:28:18.711 [Save] Save done
16:28:18.716 [Lua] generate_backend_stats 110000102b19409:1
16:28:18.776 [Lua] [PlayFabMirrorBase] Force commit
16:28:18.776 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
16:28:18.776 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 30
16:28:18.786 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:28:18.786 [Save] Saving `save_data`
16:28:18.790 [Save] Save done
16:28:18.792 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = false
16:28:18.792 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 30 6
16:28:18.796 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013353640213608742; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013353640213608742; t = 1335.0180825097486; all_inside = true; any_inside = true; players_outside_portal = table: 0000000047E9D510; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013353640213608742; t = 1335.0180825097486
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013353640213608742; context = table: 0000000036793EC0; t = 1335.0180825097486
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0180825097486; dt = 0.013353640213608742; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0180825097486
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0180825097486; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013353640213608742; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013353640213608742
[11] self = table: 0000000039DB7D10; dt = 0.013353640213608742; main_t = 1620.7001400766894; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0180825097486; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013353640213608742; t = 1620.7001400766894
[13] self = table: 00000000358A64E0; real_world_dt = 0.013353640213608742; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013353640213608742; t = 1620.7001400766894
[14] dt = 0.013353640213608742
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013353640213608742; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.805 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013366719707846642; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013366719707846642; t = 1335.0314492294565; all_inside = true; any_inside = true; players_outside_portal = table: 0000000047E7E370; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013366719707846642; t = 1335.0314492294565
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013366719707846642; context = table: 0000000036793EC0; t = 1335.0314492294565
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0314492294565; dt = 0.013366719707846642; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0314492294565
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0314492294565; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013366719707846642; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013366719707846642
[11] self = table: 0000000039DB7D10; dt = 0.013366719707846642; main_t = 1620.7135067963973; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0314492294565; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013366719707846642; t = 1620.7135067963973
[13] self = table: 00000000358A64E0; real_world_dt = 0.013366719707846642; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013366719707846642; t = 1620.7135067963973
[14] dt = 0.013366719707846642
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013366719707846642; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.820 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013343694619834423; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013343694619834423; t = 1335.0447929240763; all_inside = true; any_inside = true; players_outside_portal = table: 0000000037F4E930; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013343694619834423; t = 1335.0447929240763
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013343694619834423; context = table: 0000000036793EC0; t = 1335.0447929240763
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0447929240763; dt = 0.013343694619834423; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0447929240763
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0447929240763; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013343694619834423; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013343694619834423
[11] self = table: 0000000039DB7D10; dt = 0.013343694619834423; main_t = 1620.7268504910171; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0447929240763; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013343694619834423; t = 1620.7268504910171
[13] self = table: 00000000358A64E0; real_world_dt = 0.013343694619834423; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013343694619834423; t = 1620.7268504910171
[14] dt = 0.013343694619834423
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013343694619834423; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.829 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013341017067432404; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013341017067432404; t = 1335.0581339411438; all_inside = true; any_inside = true; players_outside_portal = table: 0000000049532BB0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013341017067432404; t = 1335.0581339411438
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013341017067432404; context = table: 0000000036793EC0; t = 1335.0581339411438
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0581339411438; dt = 0.013341017067432404; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0581339411438
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0581339411438; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013341017067432404; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013341017067432404
[11] self = table: 0000000039DB7D10; dt = 0.013341017067432404; main_t = 1620.7401915080845; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0581339411438; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013341017067432404; t = 1620.7401915080845
[13] self = table: 00000000358A64E0; real_world_dt = 0.013341017067432404; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013341017067432404; t = 1620.7401915080845
[14] dt = 0.013341017067432404
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013341017067432404; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.839 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013288494199514389; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013288494199514389; t = 1335.0714224353433; all_inside = true; any_inside = true; players_outside_portal = table: 00000000372515E0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013288494199514389; t = 1335.0714224353433
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013288494199514389; context = table: 0000000036793EC0; t = 1335.0714224353433
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0714224353433; dt = 0.013288494199514389; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0714224353433
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0714224353433; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013288494199514389; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013288494199514389
[11] self = table: 0000000039DB7D10; dt = 0.013288494199514389; main_t = 1620.753480002284; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0714224353433; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013288494199514389; t = 1620.753480002284
[13] self = table: 00000000358A64E0; real_world_dt = 0.013288494199514389; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013288494199514389; t = 1620.753480002284
[14] dt = 0.013288494199514389
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013288494199514389; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.848 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013188492506742477; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013188492506742477; t = 1335.08461092785; all_inside = true; any_inside = true; players_outside_portal = table: 0000000040F49B30; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013188492506742477; t = 1335.08461092785
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013188492506742477; context = table: 0000000036793EC0; t = 1335.08461092785
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.08461092785; dt = 0.013188492506742477; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.08461092785
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.08461092785; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013188492506742477; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013188492506742477
[11] self = table: 0000000039DB7D10; dt = 0.013188492506742477; main_t = 1620.7666684947908; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.08461092785; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013188492506742477; t = 1620.7666684947908
[13] self = table: 00000000358A64E0; real_world_dt = 0.013188492506742477; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013188492506742477; t = 1620.7666684947908
[14] dt = 0.013188492506742477
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013188492506742477; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.856 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.013044806197285652; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.013044806197285652; t = 1335.0976557340473; all_inside = true; any_inside = true; players_outside_portal = table: 000000004159BC70; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.013044806197285652; t = 1335.0976557340473
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013044806197285652; context = table: 0000000036793EC0; t = 1335.0976557340473
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0976557340473; dt = 0.013044806197285652; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.0976557340473
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.0976557340473; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.013044806197285652; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.013044806197285652
[11] self = table: 0000000039DB7D10; dt = 0.013044806197285652; main_t = 1620.7797133009881; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.0976557340473; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013044806197285652; t = 1620.7797133009881
[13] self = table: 00000000358A64E0; real_world_dt = 0.013044806197285652; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013044806197285652; t = 1620.7797133009881
[14] dt = 0.013044806197285652
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013044806197285652; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.865 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.012852740474045277; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.012852740474045277; t = 1335.1105084745213; all_inside = true; any_inside = true; players_outside_portal = table: 000000003761ADF0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.012852740474045277; t = 1335.1105084745213
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012852740474045277; context = table: 0000000036793EC0; t = 1335.1105084745213
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1105084745213; dt = 0.012852740474045277; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1105084745213
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1105084745213; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.012852740474045277; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.012852740474045277
[11] self = table: 0000000039DB7D10; dt = 0.012852740474045277; main_t = 1620.7925660414621; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1105084745213; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012852740474045277; t = 1620.7925660414621
[13] self = table: 00000000358A64E0; real_world_dt = 0.012852740474045277; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012852740474045277; t = 1620.7925660414621
[14] dt = 0.012852740474045277
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012852740474045277; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.878 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.012618919834494591; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.012618919834494591; t = 1335.1231273943558; all_inside = true; any_inside = true; players_outside_portal = table: 0000000041539CB0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.012618919834494591; t = 1335.1231273943558
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012618919834494591; context = table: 0000000036793EC0; t = 1335.1231273943558
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1231273943558; dt = 0.012618919834494591; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1231273943558
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1231273943558; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.012618919834494591; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.012618919834494591
[11] self = table: 0000000039DB7D10; dt = 0.012618919834494591; main_t = 1620.8051849612966; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1231273943558; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012618919834494591; t = 1620.8051849612966
[13] self = table: 00000000358A64E0; real_world_dt = 0.012618919834494591; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012618919834494591; t = 1620.8051849612966
[14] dt = 0.012618919834494591
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012618919834494591; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.891 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.012374848127365112; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.012374848127365112; t = 1335.1355022424832; all_inside = true; any_inside = true; players_outside_portal = table: 0000000041154DC0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.012374848127365112; t = 1335.1355022424832
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012374848127365112; context = table: 0000000036793EC0; t = 1335.1355022424832
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1355022424832; dt = 0.012374848127365112; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1355022424832
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1355022424832; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.012374848127365112; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.012374848127365112
[11] self = table: 0000000039DB7D10; dt = 0.012374848127365112; main_t = 1620.817559809424; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1355022424832; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012374848127365112; t = 1620.817559809424
[13] self = table: 00000000358A64E0; real_world_dt = 0.012374848127365112; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012374848127365112; t = 1620.817559809424
[14] dt = 0.012374848127365112
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012374848127365112; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.905 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.012167198583483696; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.012167198583483696; t = 1335.1476694410667; all_inside = true; any_inside = true; players_outside_portal = table: 0000000047DAEFE0; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.012167198583483696; t = 1335.1476694410667
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012167198583483696; context = table: 0000000036793EC0; t = 1335.1476694410667
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1476694410667; dt = 0.012167198583483696; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1476694410667
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1476694410667; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.012167198583483696; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.012167198583483696
[11] self = table: 0000000039DB7D10; dt = 0.012167198583483696; main_t = 1620.8297270080075; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1476694410667; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012167198583483696; t = 1620.8297270080075
[13] self = table: 00000000358A64E0; real_world_dt = 0.012167198583483696; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012167198583483696; t = 1620.8297270080075
[14] dt = 0.012167198583483696
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012167198583483696; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.918 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.011980314739048481; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.011980314739048481; t = 1335.1596497558057; all_inside = true; any_inside = true; players_outside_portal = table: 0000000039D85660; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.011980314739048481; t = 1335.1596497558057
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.011980314739048481; context = table: 0000000036793EC0; t = 1335.1596497558057
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1596497558057; dt = 0.011980314739048481; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1596497558057
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1596497558057; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.011980314739048481; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.011980314739048481
[11] self = table: 0000000039DB7D10; dt = 0.011980314739048481; main_t = 1620.8417073227465; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1596497558057; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.011980314739048481; t = 1620.8417073227465
[13] self = table: 00000000358A64E0; real_world_dt = 0.011980314739048481; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011980314739048481; t = 1620.8417073227465
[14] dt = 0.011980314739048481
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011980314739048481; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.931 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.011842380277812481; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.011842380277812481; t = 1335.1714921360835; all_inside = true; any_inside = true; players_outside_portal = table: 0000000037F19790; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.011842380277812481; t = 1335.1714921360835
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.011842380277812481; context = table: 0000000036793EC0; t = 1335.1714921360835
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1714921360835; dt = 0.011842380277812481; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1714921360835
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1714921360835; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.011842380277812481; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.011842380277812481
[11] self = table: 0000000039DB7D10; dt = 0.011842380277812481; main_t = 1620.8535497030243; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1714921360835; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.011842380277812481; t = 1620.8535497030243
[13] self = table: 00000000358A64E0; real_world_dt = 0.011842380277812481; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011842380277812481; t = 1620.8535497030243
[14] dt = 0.011842380277812481
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011842380277812481; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.945 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.011783003807067871; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.011783003807067871; t = 1335.1832751398906; all_inside = true; any_inside = true; players_outside_portal = table: 000000004156D460; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.011783003807067871; t = 1335.1832751398906
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.011783003807067871; context = table: 0000000036793EC0; t = 1335.1832751398906
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1832751398906; dt = 0.011783003807067871; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1832751398906
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1832751398906; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.011783003807067871; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.011783003807067871
[11] self = table: 0000000039DB7D10; dt = 0.011783003807067871; main_t = 1620.8653327068314; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1832751398906; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.011783003807067871; t = 1620.8653327068314
[13] self = table: 00000000358A64E0; real_world_dt = 0.011783003807067871; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011783003807067871; t = 1620.8653327068314
[14] dt = 0.011783003807067871
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011783003807067871; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.959 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.011729564517736435; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.011729564517736435; t = 1335.1950047044083; all_inside = true; any_inside = true; players_outside_portal = table: 0000000049F8DD80; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.011729564517736435; t = 1335.1950047044083
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.011729564517736435; context = table: 0000000036793EC0; t = 1335.1950047044083
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1950047044083; dt = 0.011729564517736435; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.1950047044083
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.1950047044083; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.011729564517736435; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.011729564517736435
[11] self = table: 0000000039DB7D10; dt = 0.011729564517736435; main_t = 1620.8770622713491; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.1950047044083; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.011729564517736435; t = 1620.8770622713491
[13] self = table: 00000000358A64E0; real_world_dt = 0.011729564517736435; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011729564517736435; t = 1620.8770622713491
[14] dt = 0.011729564517736435
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011729564517736435; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:18.971 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 000000003769A380
[2] self = table: 000000003F99D1E0; dt = 0.011742798611521721; all_inside = true
[3] self = table: 000000003F99D1E0; dt = 0.011742798611521721; t = 1335.2067475030199; all_inside = true; any_inside = true; players_outside_portal = table: 000000004147D640; buff_system = table: 000000004A000EE0
[4] self = table: 000000003F99D1E0; dt = 0.011742798611521721; t = 1335.2067475030199
[5] self = table: 000000003F99D1E0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.011742798611521721; context = table: 0000000036793EC0; t = 1335.2067475030199
[6] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.2067475030199; dt = 0.011742798611521721; update_list = table: 0000000036CFEB70; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000003F99D1E0
[7] self = table: 0000000036CFF5C0; context = table: 0000000036793EC0; t = 1335.2067475030199
[8] self = table: 0000000048E6A390; entity_system_update_context = table: 0000000036793EC0; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 0000000048E6A430; t = 1335.2067475030199; i = 82; system = table: 0000000036CFF5C0
[9] self = table: 0000000036794490; update_func = "update"; dt = 0.011742798611521721; entity_system_update_context = table: 0000000036793EC0
[10] self = table: 0000000036794490; dt = 0.011742798611521721
[11] self = table: 0000000039DB7D10; dt = 0.011742798611521721; main_t = 1620.8888050699607; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1335.2067475030199; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.011742798611521721; t = 1620.8888050699607
[13] self = table: 00000000358A64E0; real_world_dt = 0.011742798611521721; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.011742798611521721; t = 1620.8888050699607
[14] dt = 0.011742798611521721
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000039DB8030; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000037427510; _initial_peers_ready = true; _object_set_names = table: 000000003FA13BF0; _end_conditions_met = true; _round_started = true; _object_sets = table: 000000003FA13BC0; _disable_spawning_reasons = table: 00000000372D5BF0; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000372D58E0; _mutator_handler = table: 0000000037557690; network_server = table: 00000000491E0160; _game_mode = table: 000000003769A5D0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "mines"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000039DAEEB0; is_server = true; network_event_delegate = table: 000000003685CC00;
[2] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 6.3082919120788574; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000036CFEA70; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000004AE37890; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 000000003742AF50; _player_distances = table: 000000003F99D310; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[7] profiler_names = table: 0000000036CFF0E0; entity_manager = table: 000000004B4EDC40; extension_init_context = table: 0000000036CFEA70; NAME = "end_zone_system"; unit_storage = table: 000000004A872510; update_list = table: 0000000036CFEB70; statistics_db = table: 0000000039DB8030; is_server = true; extensions = table: 0000000036CFF0B0; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 0000000036794460;
[8] num_systems = 0; systems_pre_update = table: 0000000048E6A460; systems = table: 0000000048E6A3C0; systems_update = table: 0000000048E6A430; systems_post_update = table: 0000000048E6A490; systems_physics_async_update = table: 0000000036794A50;
[9] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[10] entity_system_bag = table: 0000000048E6A390; startup_data = table: 0000000048E6A3F0; entity_manager = table: 000000004B4EDC40; unit_spawner = table: 0000000039DCA2F0; statistics_db = table: 0000000039DB8030; is_server = true; system_update_context = table: 0000000036793EC0; network_transmit = table: 000000003A831820; network_clock = table: 0000000048E6FAE0; dice_keeper = table: 0000000039DCA7D0; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 0000000048E6A390; network_server = table: 00000000491E0160; entity_system = table: 0000000036794490; parent = table: 00000000358A64E0; _level_flow_events = table: 00000000403802E0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1335.2180825097487; input_manager = table: 0000000038742610; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 00000000476A8DE0; num_local_human_players = 1; _ping_reporter = table: 0000000043DFCAB0; _gm_event_end_conditions_met = true; world = [World]; dt = 0.011742798611521721; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 00000000368E5010; _gm_event_end_reason = "won"; machines = table: 000000004037F780; _camera_carrier = table: 0000000043DFC510; _quit_game = false; network_clock = table: 0000000048E6FAE0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 0000000039DB8030; game_mode_key = "adventure"; level_key = "mines"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 0000000039DCA7D0; network_event_delegate = table: 000000003685CC00;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000039DB7D10;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000039DB7590; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:28:19.706 [Lua] [PlayFabRequestQueue] EAC Enabled! 30
16:28:19.706 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 30
16:28:20.360 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 30
16:28:20.369 [Lua] [PlayFabMirrorBase] commit result "success", "5"
16:28:20.370 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:28:20.370 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 31
16:28:20.370 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
16:28:20.524 [Lua] victory table: 0000000047111E20 nil
16:28:20.530 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 31 7
16:28:20.773 [Lua] [PlayFabRequestQueue] EAC Enabled! 31
16:28:20.773 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 31
16:28:21.573 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 31
16:28:21.573 [Save] Saving `save_data`
16:28:21.576 [Save] Save done
16:28:21.576 [Save] Saving `save_data`
16:28:21.579 [Save] Save done
16:28:28.212 [Lua] ConflictDirector - destroy all units
16:28:28.225 [Lua] [LevelTransitionHandler] promote_next_level_data
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: level_key:0:0:0:0 = inn_level_halloween
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: level_seed:0:0:0:0 = 0
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: conflict_director:0:0:0:0 = inn_level
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: locked_director_functions:0:0:0:0 = {}
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: game_mode:0:0:0:0 = inn
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: mechanism:0:0:0:0 = adventure
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: environment_variation_id:0:0:0:0 = 0
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: difficulty:0:0:0:0 = normal
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: difficulty_tweak:0:0:0:0 = 0
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: level_session_id:0:0:0:0 = 1033159616
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: level_transition_type:0:0:0:0 = load_next_level
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: extra_packages:0:0:0:0 = {}
16:28:28.225 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:28:28.225 [Lua] TRANSITION nil nil load_next_level
16:28:28.225 [Lua] Transition type "load_next_level", is server: true
16:28:28.225 [Lua] [GameNetworkManager] Leaving game...
16:28:28.225 [Lua] [GameNetworkManager] Shutting down game session host.
16:28:28.225 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:28:28.225 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:28:28.225 [GameSession] shutdown_game_session_host()
16:28:28.225 [GameSession] shutdown()
16:28:28.225 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1346.30
16:28:28.238 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:28:30.239 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:28:30.295 [Lua] [Managers] Calling function on all managers:
16:28:30.295 [Lua] PlayerManager:remove_player peer_id=110000102b19409 1
16:28:30.296 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = false
16:28:30.296 [Lua] Clearing all global lookup lists
16:28:30.296 [Lua] [IngamePlayerListUI] - Destroy
16:28:30.296 [Lua] [GamePadEquipmentUI] - Destroy
16:28:30.296 [Lua] [EquipmentUI] - Destroy
16:28:30.296 [Lua] [GamePadAbilityUI] - Destroy
16:28:30.296 [Lua] [AbilityUI] - Destroy
16:28:30.296 [Lua] [IngameUI] destroy
16:28:30.296 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"}]
16:28:30.296 [Lua] PlayerManager:remove_player peer_id=110000102b19409 3
16:28:30.297 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000102b19409"}]
16:28:30.297 [Lua] PlayerManager:remove_player peer_id=110000102b19409 4
16:28:30.297 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000102b19409"}]
16:28:30.297 [Lua] PlayerManager:remove_player peer_id=110000102b19409 6
16:28:30.297 [Lua] [Mutator] Deactivating mutator 'night_mode'
16:28:30.298 error: [Unit] Unit: '#ID[a646a1040104692b]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[27f3aa9d4817c6e6]'
child 1: '#ID[9586d9b1412843dd]'
child 2: '#ID[9a9f841c7117ff2e]'
child 3: '#ID[3d1c223596227d45]'
child 4: '#ID[543d2a7933b237df]'
child 5: '#ID[d86a904c3d630199]'
child 6: '#ID[3bd5e2f204383a40]'
16:28:30.298 error: [Unit] Unit: '#ID[4142153d13584ec8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9586d9b1412843dd]'
child 1: '#ID[27f3aa9d4817c6e6]'
child 2: '#ID[afa9ddc189ad5e9c]'
child 3: '#ID[3d1c223596227d45]'
child 4: '#ID[885c94974a7b7d6f]'
child 5: '#ID[430244af3a13b193]'
child 6: '#ID[512a00f77e034038]'
16:28:30.299 error: [Unit] Unit: '#ID[4df6e25f25b0df05]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[27f3aa9d4817c6e6]'
child 1: '#ID[0d2ba1e66529f45b]'
child 2: '#ID[3d1c223596227d45]'
child 3: '#ID[6166c8203c0ecaf2]'
child 4: '#ID[2da59da72e07bd63]'
child 5: '#ID[91ebe0ed0bcbdd32]'
16:28:30.299 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[5a95e75498103668]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[8b14d6d9ef7ee6c5]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[784c8a59969ab3a1]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[8b14d6d9ef7ee6c5]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[8b14d6d9ef7ee6c5]'
child 9: '#ID[619b3d3019f207dc]'
child 10: '#ID[8b14d6d9ef7ee6c5]'
child 11: '#ID[f882a97fcceab257]'
child 12: '#ID[8b14d6d9ef7ee6c5]'
child 13: '#ID[118faafa3e2b88db]'
child 14: '#ID[8b14d6d9ef7ee6c5]'
child 15: '#ID[b33012fb929592c9]'
child 16: '#ID[8b14d6d9ef7ee6c5]'
child 17: '#ID[67360bb0fa5404c8]'
16:28:30.299 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[784c8a59969ab3a1]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[8b14d6d9ef7ee6c5]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[5a95e75498103668]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[8b14d6d9ef7ee6c5]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[8b14d6d9ef7ee6c5]'
child 9: '#ID[619b3d3019f207dc]'
child 10: '#ID[8b14d6d9ef7ee6c5]'
child 11: '#ID[e54344c3dcefdf87]'
child 12: '#ID[8b14d6d9ef7ee6c5]'
child 13: '#ID[57afdab779a0486e]'
child 14: '#ID[8b14d6d9ef7ee6c5]'
child 15: '#ID[168ad9c31ce624fb]'
child 16: '#ID[8b14d6d9ef7ee6c5]'
child 17: '#ID[15de6855c5d5489b]'
16:28:30.299 error: [Unit] Unit: '#ID[c33b8e4380325d48]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8b14d6d9ef7ee6c5]'
child 1: '#ID[5a95e75498103668]'
child 2: '#ID[8b14d6d9ef7ee6c5]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[8b14d6d9ef7ee6c5]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[8b14d6d9ef7ee6c5]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[619b3d3019f207dc]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[2d1bf340f40b524c]'
child 11: '#ID[8b14d6d9ef7ee6c5]'
child 12: '#ID[f488548d3291b944]'
child 13: '#ID[8b14d6d9ef7ee6c5]'
child 14: '#ID[c916840700248a02]'
child 15: '#ID[8b14d6d9ef7ee6c5]'
child 16: '#ID[d705e91f7bddd5c5]'
16:28:30.300 error: [Unit] Unit: '#ID[603456073f7ec0ee]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ba65590e94c27420]'
child 1: '#ID[c0fdfd628f672028]'
child 2: '#ID[f8cae640905170d7]'
child 3: '#ID[c83886ab309b138c]'
child 4: '#ID[3d1c223596227d45]'
child 5: '#ID[6f5fad768b9718cd]'
child 6: '#ID[6f5fad768b9718cd]'
child 7: '#ID[3eb32d44660fb257]'
child 8: '#ID[8421a3176a93bc50]'
16:28:30.300 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1f1afb5f53097141]'
16:28:30.300 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[1ab685658ee69bce]'
16:28:30.301 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[5ec2f7ea88d79140]'
16:28:30.301 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[186f88d80aae9d8c]'
16:28:30.301 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[186f88d80aae9d8c]'
16:28:30.304 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[27a54af46fb336af]'
16:28:30.307 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ff3acb4cd2c1881e]'
16:28:30.308 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f2b8e90f12af1b2a]'
16:28:30.308 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[27a54af46fb336af]'
16:28:30.309 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[04e19a2283116db3]'
16:28:30.309 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[5ec2f7ea88d79140]'
16:28:30.310 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e621f3455504efbd]'
16:28:30.310 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[27a54af46fb336af]'
16:28:30.312 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[94b32754a3705548]'
16:28:30.312 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[5fb6e2fb7ea90e16]'
16:28:30.391 [Lua] [Managers] Destroying manager group:
16:28:30.393 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[92d6d4ccc73c382e]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[8b14d6d9ef7ee6c5]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[8b14d6d9ef7ee6c5]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[8b14d6d9ef7ee6c5]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[181a7a0ad51f873d]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[04395d4ca0d9775e]'
child 11: '#ID[8b14d6d9ef7ee6c5]'
child 12: '#ID[8b14d6d9ef7ee6c5]'
child 13: '#ID[8b14d6d9ef7ee6c5]'
child 14: '#ID[8b14d6d9ef7ee6c5]'
child 15: '#ID[8b14d6d9ef7ee6c5]'
child 16: '#ID[8b14d6d9ef7ee6c5]'
child 17: '#ID[8b14d6d9ef7ee6c5]'
child 18: '#ID[8b14d6d9ef7ee6c5]'
child 19: '#ID[8b14d6d9ef7ee6c5]'
child 20: '#ID[8b14d6d9ef7ee6c5]'
child 21: '#ID[8b14d6d9ef7ee6c5]'
child 22: '#ID[8b14d6d9ef7ee6c5]'
child 23: '#ID[8b14d6d9ef7ee6c5]'
child 24: '#ID[8b14d6d9ef7ee6c5]'
child 25: '#ID[8b14d6d9ef7ee6c5]'
child 26: '#ID[8b14d6d9ef7ee6c5]'
child 27: '#ID[8b14d6d9ef7ee6c5]'
child 28: '#ID[8b14d6d9ef7ee6c5]'
child 29: '#ID[8b14d6d9ef7ee6c5]'
child 30: '#ID[8b14d6d9ef7ee6c5]'
child 31: '#ID[8b14d6d9ef7ee6c5]'
child 32: '#ID[8b14d6d9ef7ee6c5]'
child 33: '#ID[8b14d6d9ef7ee6c5]'
child 34: '#ID[619b3d3019f207dc]'
child 35: '#ID[8b14d6d9ef7ee6c5]'
child 36: '#ID[4017dfa9eeea1bb2]'
child 37: '#ID[8b14d6d9ef7ee6c5]'
child 38: '#ID[4017dfa9eeea1bb2]'
child 39: '#ID[8b14d6d9ef7ee6c5]'
child 40: '#ID[d87f11e7f70b9738]'
child 41: '#ID[8b14d6d9ef7ee6c5]'
child 42: '#ID[e786dd8c096f676c]'
child 43: '#ID[8b14d6d9ef7ee6c5]'
child 44: '#ID[cfb93656319fad65]'
16:28:30.400 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:28:30.500 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader
16:28:30.500 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader
16:28:30.501 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader
16:28:30.502 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader
16:28:30.504 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader
16:28:30.507 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader
16:28:30.509 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader
16:28:30.510 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader
16:28:30.510 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:28:30.510 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader
16:28:30.512 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader
16:28:30.513 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader
16:28:30.514 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader
16:28:30.515 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader
16:28:30.517 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader
16:28:30.517 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader
16:28:30.521 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader
16:28:30.522 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader
16:28:30.523 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader
16:28:30.524 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader
16:28:30.527 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader
16:28:30.530 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader
16:28:30.531 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader
16:28:30.532 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader
16:28:30.534 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader
16:28:30.535 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader
16:28:30.538 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader
16:28:30.538 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader
16:28:30.542 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader
16:28:30.550 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader
16:28:30.550 [Lua] [PeerSM] 110000102b19409 :: on_exit InPostGame
16:28:30.550 [Lua] [PeerSM] 110000102b19409 :: on_enter Loading
16:28:30.550 [Lua] [Matchmaking] unregister rpcs
16:28:30.550 [Lua] ############### UNLOADING PACKAGES ###############
16:28:30.550 [Lua] [Managers] Calling function on all managers:
16:28:30.550 [Lua] [Managers] Destroying manager group:
16:28:30.550 [Lua] [Gamestate] Enter state StateLoading
16:28:30.554 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] Found camera: end_screen_camera
16:28:30.554 [Lua] [EndViewState] Enter Substate EndViewStateSummary
16:28:30.555 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:28:30.555 [Lua] [Matchmaking] register rpcs
16:28:30.556 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:28:30.556 [Lua] Set lobby begin:
16:28:30.556 [Lua] Lobby data twitch_enabled = false
16:28:30.556 [Lua] Lobby data selected_mission_id = mines
16:28:30.556 [Lua] Lobby data num_players = 1
16:28:30.556 [Lua] Lobby data difficulty_tweak = 0
16:28:30.556 [Lua] Lobby data host = 110000102b19409
16:28:30.556 [Lua] Lobby data matchmaking_type = 2
16:28:30.556 [Lua] Lobby data is_private = true
16:28:30.556 [Lua] Lobby data match_started = true
16:28:30.556 [Lua] Lobby data difficulty = hardest
16:28:30.556 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:28:30.556 [Lua] Lobby data player_slot_4 = 0:0
16:28:30.556 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:28:30.557 [Lua] Lobby data quick_game = false
16:28:30.557 [Lua] Lobby data country_code = RU
16:28:30.557 [Lua] Lobby data matchmaking = false
16:28:30.557 [Lua] Lobby data power_level = 0
16:28:30.557 [Lua] Lobby data mission_id = mines
16:28:30.557 [Lua] Lobby data mechanism = adventure
16:28:30.557 [Lua] Lobby data player_slot_5 = 0:0
16:28:30.557 [Lua] Lobby data player_slot_2 = 0:0
16:28:30.557 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:28:30.557 [Lua] Lobby data player_slot_3 = 0:0
16:28:30.557 [Lua] Lobby data eac_authorized = true
16:28:30.558 [Lua] Set lobby end.
16:28:30.558 [Lua] registering RPCs
16:28:30.558 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:28:30.558 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:28:30.558 [Lua] Set lobby begin:
16:28:30.558 [Lua] Lobby data twitch_enabled = false
16:28:30.558 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:28:30.558 [Lua] Lobby data num_players = 1
16:28:30.558 [Lua] Lobby data difficulty_tweak = 0
16:28:30.558 [Lua] Lobby data host = 110000102b19409
16:28:30.558 [Lua] Lobby data matchmaking_type = 3
16:28:30.558 [Lua] Lobby data is_private = true
16:28:30.558 [Lua] Lobby data match_started = true
16:28:30.558 [Lua] Lobby data difficulty = hardest
16:28:30.558 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:28:30.558 [Lua] Lobby data player_slot_4 = 0:0
16:28:30.558 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:28:30.559 [Lua] Lobby data quick_game = false
16:28:30.559 [Lua] Lobby data country_code = RU
16:28:30.559 [Lua] Lobby data matchmaking = false
16:28:30.559 [Lua] Lobby data power_level = 0
16:28:30.559 [Lua] Lobby data mission_id = inn_level_halloween
16:28:30.559 [Lua] Lobby data mechanism = adventure
16:28:30.559 [Lua] Lobby data player_slot_5 = 0:0
16:28:30.559 [Lua] Lobby data player_slot_2 = 0:0
16:28:30.559 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:28:30.559 [Lua] Lobby data player_slot_3 = 0:0
16:28:30.559 [Lua] Lobby data eac_authorized = true
16:28:30.559 [Lua] Set lobby end.
16:28:30.559 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:28:30.581 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer
16:28:30.582 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_12, ProfileSynchronizer
16:28:30.584 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer
16:28:30.584 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer
16:28:30.584 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer
16:28:30.584 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17, ProfileSynchronizer
16:28:30.584 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, ProfileSynchronizer
16:28:30.609 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer
16:28:30.609 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer
16:28:30.609 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer
16:28:30.609 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer
16:28:30.609 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary_skin_01/first_person_base/chr_first_person_mesh, ProfileSynchronizer
16:28:30.614 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer
16:28:30.614 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02, ProfileSynchronizer
16:28:30.614 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer
16:28:30.614 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer
16:28:30.614 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p, ProfileSynchronizer
16:28:30.615 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer
16:28:30.620 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer
16:28:30.620 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04, ProfileSynchronizer
16:28:30.620 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer
16:28:30.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04, ProfileSynchronizer
16:28:30.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2, ProfileSynchronizer
16:28:30.621 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p, ProfileSynchronizer
16:28:30.623 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary_skin_01/third_person_base/chr_third_person_base, ProfileSynchronizer
16:28:30.623 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p, ProfileSynchronizer
16:28:30.623 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02, ProfileSynchronizer
16:28:30.623 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer
16:28:30.624 [Lua] [PackageManager] Unload: wwise/flail, ProfileSynchronizer
16:28:30.625 [Lua] [PackageManager] Unload: resource_packages/careers/bw_unchained, ProfileSynchronizer
16:28:30.625 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02, ProfileSynchronizer
16:28:30.626 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_02/wpn_es_deus_shield_02_3p, ProfileSynchronizer
16:28:30.626 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3, ProfileSynchronizer
16:28:30.626 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2, ProfileSynchronizer
16:28:30.627 [Lua] [PackageManager] Unload: wwise/es_deus_01, ProfileSynchronizer
16:28:30.627 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_02/wpn_es_deus_spear_02_3p, ProfileSynchronizer
16:28:30.627 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer
16:28:30.628 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
16:28:30.628 [Lua] [StateLoading] load_current_level
16:28:30.628 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level_halloween 0
16:28:30.647 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/mines, mines
16:28:30.648 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1446688970, playing_id: 0x26e62, position: 0
16:28:30.654 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/mines_common, mines
16:28:30.654 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level_halloween, async-read,
16:28:30.654 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level_halloween, async-read,
16:28:30.654 [Lua] [PackageManager] Load: resource_packages/levels/inn_halloween, inn_level_halloween, async-read,
16:28:30.654 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween, async-read,
16:28:30.654 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween, async-read,
16:28:30.718 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
16:28:30.718 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
16:28:30.719 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
16:28:33.394 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
16:28:33.394 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
16:28:33.394 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
16:28:39.315 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
16:28:39.315 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
16:28:39.316 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_halloween
16:28:39.461 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_halloween
16:28:39.461 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_halloween
16:28:39.462 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_halloween_tome
16:28:39.495 [Umbra] Loading umbra tome '#ID[56f1f65e3da2e01e]'
16:28:39.528 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_halloween_tome
16:28:39.528 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_halloween_tome
16:28:39.528 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:28:39.612 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:28:39.612 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
16:28:39.629 [Lua] [LevelTransitionHandler] Level load completed!
16:28:39.629 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_halloween - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
16:28:39.631 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:28:39.631 [Lua] checking dlc's against conflict directors
16:28:39.631 [Lua] number of factions to include 2
16:28:39.631 [Lua] Updated list weights for random:
16:28:39.631 [Lua] skaven, 0.42 (0.00-0.42)
16:28:39.631 [Lua] chaos, 0.42 (0.42-0.83)
16:28:39.631 [Lua] beastmen, 0.17 (0.83-1.00)
16:28:39.631 [Lua] Rolled random faction: 0.27856689691543579 skaven
16:28:39.631 [Lua] Updated list weights for random:
16:28:39.631 [Lua] beastmen, 0.29 (0.00-0.29)
16:28:39.631 [Lua] chaos, 0.71 (0.29-1.00)
16:28:39.631 [Lua] Rolled random faction: 0.81953376531600952 chaos
16:28:39.631 [Lua] number of factions added 2
16:28:39.631 [Lua] --- --- ---
16:28:39.631 [Lua] Starting... difficulty 'normal'
16:28:39.631 [Lua] These are the starting conflict directors:
16:28:39.631 [Lua] inn_level
16:28:39.631 [Lua] --- --- ---
16:28:39.631 [Lua]
16:28:39.631 [Lua] DONE! Found the following directors:
16:28:39.631 [Lua] (free: 35), Master hash is:
16:28:39.631 [Lua] [EnemyPackageLoader] breed_lookup: {
}
16:28:39.631 [Lua] load_startup_enemy_packages: --------------
16:28:39.631 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:28:39.631 [Lua] critter_rat
16:28:39.647 [Lua] ### Received rpc_level_loaded
16:28:39.647 [Lua] #### Has state machine: true, peer_id: 110000102b19409, level_id: 75
16:28:39.647 [Lua] Peer 110000102b19409 has loaded the level and all enemies are loaded
16:28:39.663 [Lua] [PeerSM] 110000102b19409 :: on_exit Loading
16:28:39.663 [Lua] [PeerSM] 110000102b19409 :: on_enter LoadingProfilePackages
16:28:39.679 [Lua] [PeerSM] 110000102b19409 :: on_exit LoadingProfilePackages
16:28:39.679 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForEnterGame
16:28:39.681 [Lua] ### Received rpc_level_loaded
16:28:39.681 [Lua] #### Has state machine: false, peer_id: 110000102b19409, level_id: 75
16:28:39.696 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:28:39.696 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:28:39.698 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_halloween game_mode: inn
16:28:39.698 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:28:39.698 [Lua] Starting async level spawning of levels/inn/event_decoration/halloween/world
16:28:39.698 [Umbra] Init version: 3.4.15 :: 16 threads
16:28:39.909 [Lua] Async level spawning done
16:28:47.222 [Lua] [EndViewState] Exit Substate EndViewStateSummary
16:28:47.222 [Lua] [PlayState] Enter Substate EndViewStateChest
16:29:14.002 [Lua] [PlayState] Exit Substate EndViewStateChest
16:29:14.002 [Lua] [PlayState] Enter Substate EndViewStateScore
16:29:43.874 [Window] Window => active
16:29:43.881 [Window] Window => active
16:29:45.904 [Window] Window => inactive
16:29:47.207 [Lua] [PlayState] Exit Substate EndViewStateScore
16:29:47.209 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:29:48.210 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:29:48.210 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:29:48.210 [Lua] [Matchmaking] unregister rpcs
16:29:48.210 [Lua] Set lobby begin:
16:29:48.210 [Lua] Lobby data twitch_enabled = false
16:29:48.210 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:29:48.210 [Lua] Lobby data num_players = 1
16:29:48.210 [Lua] Lobby data difficulty_tweak = 0
16:29:48.210 [Lua] Lobby data host = 110000102b19409
16:29:48.210 [Lua] Lobby data matchmaking_type = 3
16:29:48.210 [Lua] Lobby data is_private = true
16:29:48.210 [Lua] Lobby data match_started = true
16:29:48.211 [Lua] Lobby data difficulty = hardest
16:29:48.211 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:29:48.211 [Lua] Lobby data player_slot_4 = 0:0
16:29:48.211 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:29:48.211 [Lua] Lobby data quick_game = false
16:29:48.211 [Lua] Lobby data country_code = RU
16:29:48.211 [Lua] Lobby data matchmaking = false
16:29:48.211 [Lua] Lobby data power_level = 0
16:29:48.211 [Lua] Lobby data mission_id = inn_level_halloween
16:29:48.211 [Lua] Lobby data mechanism = adventure
16:29:48.211 [Lua] Lobby data player_slot_5 = 0:0
16:29:48.211 [Lua] Lobby data player_slot_2 = 0:0
16:29:48.211 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:29:48.211 [Lua] Lobby data player_slot_3 = 0:0
16:29:48.212 [Lua] Lobby data eac_authorized = true
16:29:48.212 [Lua] Set lobby end.
16:29:48.212 [Lua] [Managers] Destroying manager group:
16:29:48.212 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
16:29:48.212 [Lua] [Gamestate] Enter StateIngame HOST
16:29:48.212 [Lua] [Managers] Calling function on all managers:
16:29:48.212 [Lua] <>level = inn_level_halloween<>
16:29:48.212 [Lua] Set lobby begin:
16:29:48.212 [Lua] Lobby data twitch_enabled = false
16:29:48.213 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:29:48.213 [Lua] Lobby data num_players = 1
16:29:48.213 [Lua] Lobby data difficulty_tweak = 0
16:29:48.213 [Lua] Lobby data host = 110000102b19409
16:29:48.213 [Lua] Lobby data matchmaking_type = 3
16:29:48.213 [Lua] Lobby data is_private = true
16:29:48.213 [Lua] Lobby data match_started = true
16:29:48.213 [Lua] Lobby data difficulty = hardest
16:29:48.213 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:29:48.213 [Lua] Lobby data player_slot_4 = 0:0
16:29:48.213 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:29:48.213 [Lua] Lobby data quick_game = false
16:29:48.213 [Lua] Lobby data country_code = RU
16:29:48.214 [Lua] Lobby data matchmaking = false
16:29:48.214 [Lua] Lobby data power_level = 0
16:29:48.214 [Lua] Lobby data mission_id = inn_level_halloween
16:29:48.214 [Lua] Lobby data mechanism = adventure
16:29:48.214 [Lua] Lobby data player_slot_5 = 0:0
16:29:48.214 [Lua] Lobby data player_slot_2 = 0:0
16:29:48.214 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:29:48.214 [Lua] Lobby data player_slot_3 = 0:0
16:29:48.214 [Lua] Lobby data eac_authorized = true
16:29:48.214 [Lua] Set lobby end.
16:29:48.214 [Lua] [StateIngame] Server ingame
16:29:48.217 [Lua] Set lobby begin:
16:29:48.217 [Lua] Lobby data twitch_enabled = false
16:29:48.217 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:29:48.217 [Lua] Lobby data num_players = 1
16:29:48.217 [Lua] Lobby data difficulty_tweak = 0
16:29:48.217 [Lua] Lobby data host = 110000102b19409
16:29:48.217 [Lua] Lobby data matchmaking_type = 3
16:29:48.217 [Lua] Lobby data is_private = true
16:29:48.217 [Lua] Lobby data match_started = true
16:29:48.217 [Lua] Lobby data difficulty = normal
16:29:48.217 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:29:48.217 [Lua] Lobby data player_slot_4 = 0:0
16:29:48.218 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:29:48.218 [Lua] Lobby data quick_game = false
16:29:48.218 [Lua] Lobby data country_code = RU
16:29:48.218 [Lua] Lobby data matchmaking = false
16:29:48.218 [Lua] Lobby data power_level = 0
16:29:48.218 [Lua] Lobby data mission_id = inn_level_halloween
16:29:48.218 [Lua] Lobby data mechanism = adventure
16:29:48.218 [Lua] Lobby data player_slot_5 = 0:0
16:29:48.218 [Lua] Lobby data player_slot_2 = 0:0
16:29:48.218 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:29:48.219 [Lua] Lobby data player_slot_3 = 0:0
16:29:48.219 [Lua] Lobby data eac_authorized = true
16:29:48.219 [Lua] Set lobby end.
16:29:48.219 [Lua] [Matchmaking] register rpcs
16:29:48.219 [Lua] GameNetworkManager:init... creating game session
16:29:48.219 [Lua] Host GameSession.make_game_session_host with session:
16:29:48.219 [GameSession] make_game_session_host()
16:29:48.219 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:29:48.219 [Lua] [GameNetworkManager] My own peer_id = 110000102b19409
16:29:48.219 [Lua] [GameNetworkManager] self.is_server = true
16:29:48.219 [Network] Setting artificial MTU limit to 576
16:29:48.229 [Lua] Switching ConflictSettings: to: inn_level
16:29:48.229 [Lua] pacing=disabled
16:29:48.229 [Lua] roaming=nil
16:29:48.229 [Lua] disabled=false
16:29:48.229 [Lua] pack_spawning=disabled
16:29:48.229 [Lua] contained_breeds=nil
16:29:48.229 [Lua] boss=disabled
16:29:48.229 [Lua] horde=disabled
16:29:48.229 [Lua] specials=disabled
16:29:48.229 [Lua] name=inn_level
16:29:48.229 [Lua] intensity=disabled
16:29:48.229 [Lua] ---
16:29:48.229 [Lua] [LevelAnalysis] set_random_seed( 0)
16:29:48.231 warning: [GwNav] NavData resource not loaded
16:29:48.231 warning: [GwNav] levels/inn/event_decoration/halloween/world
16:29:48.231 [Lua] nested_level_name levels/inn/world
16:29:48.231 [Lua] [AIInterestPointSystem] Level Seed: 0
16:29:48.231 [Lua]
16:29:48.231 [Lua] [entity_system_bag] = table
16:29:48.231 [Lua] [entity_system_bag] = metatable
16:29:48.231 [Lua] [startup_data] = table
16:29:48.231 [Lua] [entity_manager] = table
16:29:48.231 [Lua] [entity_manager] = metatable
16:29:48.231 [Lua] [unit_spawner] = table
16:29:48.231 [Lua] [unit_spawner] = metatable
16:29:48.231 [Lua] [unit_storage] = table
16:29:48.231 [Lua] [unit_storage] = metatable
16:29:48.231 [Lua] [dice_keeper] = table
16:29:48.231 [Lua] [dice_keeper] = metatable
16:29:48.231 [Lua] [is_server] = true (boolean)
16:29:48.231 [Lua] [world] = [World]
16:29:48.231 [Lua] [system_api] = table
16:29:48.231 [Lua] [entity_system] = table
16:29:48.231 [Lua] [entity_system] = metatable
16:29:48.231 [Lua] [network_lobby] = table
16:29:48.231 [Lua] [network_lobby] = metatable
16:29:48.231 [Lua] [profile_synchronizer] = table
16:29:48.231 [Lua] [profile_synchronizer] = metatable
16:29:48.231 [Lua] [level_transition_handler] = table
16:29:48.231 [Lua] [level_transition_handler] = metatable
16:29:48.231 [Lua] [num_local_human_players] = 1 (number)
16:29:48.231 [Lua] [statistics_db] = table
16:29:48.231 [Lua] [statistics_db] = metatable
16:29:48.231 [Lua] [network_server] = table
16:29:48.231 [Lua] [network_server] = metatable
16:29:48.231 [Lua] [input_manager] = table
16:29:48.231 [Lua] [input_manager] = metatable
16:29:48.231 [Lua] [network_clock] = table
16:29:48.231 [Lua] [network_clock] = metatable
16:29:48.231 [Lua] [network_transmit] = table
16:29:48.231 [Lua] [network_transmit] = metatable
16:29:48.231 [Lua] [free_flight_manager] = table
16:29:48.231 [Lua] [free_flight_manager] = metatable
16:29:48.231 [Lua] [network_manager] = table
16:29:48.231 [Lua] [network_manager] = metatable
16:29:48.231 [Lua] [network_event_delegate] = table
16:29:48.231 [Lua] [network_event_delegate] = metatable
16:29:48.231 [Lua]
16:29:48.231 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:29:48.231 [Lua] ignoring extension VersusInteractObjectiveExtension
16:29:48.231 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:29:48.231 [Lua] ignoring extension VersusSocketObjectiveExtension
16:29:48.231 [Lua] ignoring extension VersusTargetObjectiveExtension
16:29:48.231 [Lua] ignoring extension VersusMissionObjectiveExtension
16:29:48.232 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:29:48.236 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:29:48.237 [Lua] [AchievementManager] Achievements using the steam platform
16:29:48.237 [Lua] PlayerManager:add_player player_1
16:29:48.331 [Lua] [StateIngame] Level seed: 0
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read,
16:29:48.337 [GameSession] create_game_object(26, 0)
16:29:48.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
16:29:48.337 [GameSession] create_game_object(26, 1)
16:29:48.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
16:29:48.337 [GameSession] create_game_object(26, 2)
16:29:48.337 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_5, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_hall_painting_wood_base_1, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1, async-read,
16:29:48.337 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer, keep_bugmans_painting_wood_base_1, async-read,
16:29:48.338 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3, async-read,
16:29:48.341 [Lua] [LevelAnalysis] set_random_seed( 0)
16:29:48.344 [GameSession] create_game_object(67, 3)
16:29:48.344 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3
16:29:48.344 [GameSession] create_game_object(95, 4)
16:29:48.344 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4
16:29:48.345 [Lua] [IngameUI] init
16:29:48.359 [SteamVoipClient] select_out(110000102b19409, off)
16:29:48.363 [Lua] cb_razer_chroma_setup
16:29:48.392 [Lua] completed
16:29:48.392 [Lua] completed
16:29:48.392 [Lua] completed
16:29:48.393 [Lua] completed
16:29:48.411 [Lua] completed
16:29:48.411 [Lua] completed
16:29:48.415 [Lua] [Matchmaking] Cancelling matchmaking
16:29:48.415 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:29:48.415 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:29:48.415 [Lua] Set lobby begin:
16:29:48.415 [Lua] Lobby data twitch_enabled = false
16:29:48.415 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:29:48.415 [Lua] Lobby data num_players = 1
16:29:48.415 [Lua] Lobby data difficulty_tweak = 0
16:29:48.415 [Lua] Lobby data host = 110000102b19409
16:29:48.415 [Lua] Lobby data matchmaking_type = 3
16:29:48.415 [Lua] Lobby data is_private = true
16:29:48.415 [Lua] Lobby data match_started = true
16:29:48.415 [Lua] Lobby data difficulty = normal
16:29:48.416 [Lua] Lobby data player_slot_1 = 110000102b19409:1
16:29:48.416 [Lua] Lobby data player_slot_4 = 0:0
16:29:48.416 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:29:48.416 [Lua] Lobby data quick_game = false
16:29:48.416 [Lua] Lobby data country_code = RU
16:29:48.416 [Lua] Lobby data matchmaking = false
16:29:48.416 [Lua] Lobby data power_level = 835
16:29:48.416 [Lua] Lobby data mission_id = inn_level_halloween
16:29:48.416 [Lua] Lobby data mechanism = adventure
16:29:48.416 [Lua] Lobby data player_slot_5 = 0:0
16:29:48.416 [Lua] Lobby data player_slot_2 = 0:0
16:29:48.416 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:29:48.416 [Lua] Lobby data player_slot_3 = 0:0
16:29:48.416 [Lua] Lobby data eac_authorized = true
16:29:48.416 [Lua] Set lobby end.
16:29:48.416 [Flow] complete_skittergate_legend true
16:29:48.416 [Flow] complete_all_helmgart_levels_recruit true
16:29:48.418 [Flow] WitchHunterLevel:35
16:29:48.418 [Flow] LeaderYes
16:29:48.418 [Flow] ALL PC XP:304250
16:29:48.418 [Flow] Has "bogenhafen" DLC:true
16:29:48.418 [Flow] WH XP:60850
16:29:48.418 [Flow] Number of crafted items:9596
16:29:48.418 [Flow] Has "pre_order" DLC:true
16:29:48.418 [Flow] Sum of Powe Levels:1500
16:29:48.418 [Flow] lodestone diff 1:false
16:29:48.418 [Flow] magnus and forest activated
16:29:48.418 [Flow] magnus and forest activated
16:29:48.418 [Flow] cemetery and forest activated
16:29:48.418 [Flow] magnus and cemetery
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.418 [Flow] ALL RUNES ACTIVATED
16:29:48.418 [Flow] magnus and forest activated
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.418 [Flow] ALL RUNES ACTIVATED
16:29:48.418 [Flow] cemetery and forest activated
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.418 [Flow] ALL RUNES ACTIVATED
16:29:48.418 [Flow] magnus and forest activated
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.418 [Flow] ALL RUNES ACTIVATED
16:29:48.418 [Flow] magnus and cemetery
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.418 [Flow] ALL RUNES ACTIVATED
16:29:48.418 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
16:29:48.420 [Lua] CurrentConflictSettings inn_level
16:29:48.420 [Lua] [ConflictDirector] conflict_director is ai_ready
16:29:48.420 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
16:29:48.420 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:29:48.421 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:29:48.421 [Lua] Forming navigation groups in one frame
16:29:48.421 [Lua] Forming navigation groups
16:29:48.437 [Lua] NavigationGroupManager -> calulation time A: 0.016000000000076398
16:29:48.438 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999997635314
16:29:48.438 [Lua] number of nav groups: 42
16:29:48.438 [Lua] number of refined nav groups : 23
16:29:48.440 [Lua] NavigationGroupManager -> calulation time C: 0.0019999999999527063
16:29:48.440 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
16:29:48.440 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:29:48.440 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
16:29:48.440 [GameSession] create_game_object(68, 5)
16:29:48.440 [GameSession] create_game_object(68, 6)
16:29:48.441 [GameSession] create_game_object(68, 7)
16:29:48.441 [GameSession] create_game_object(68, 8)
16:29:48.441 [GameSession] create_game_object(68, 9)
16:29:48.441 [GameSession] create_game_object(31, 10)
16:29:48.441 [GameSession] create_game_object(31, 11)
16:29:48.441 [GameSession] create_game_object(31, 12)
16:29:48.442 [GameSession] create_game_object(31, 13)
16:29:48.442 [GameSession] create_game_object(31, 14)
16:29:48.442 [GameSession] create_game_object(68, 15)
16:29:48.442 [GameSession] create_game_object(68, 16)
16:29:48.442 [GameSession] create_game_object(68, 17)
16:29:48.442 [GameSession] create_game_object(68, 18)
16:29:48.442 [GameSession] create_game_object(68, 19)
16:29:48.442 [GameSession] create_game_object(68, 20)
16:29:48.442 [GameSession] create_game_object(68, 21)
16:29:48.442 [GameSession] create_game_object(68, 22)
16:29:48.442 [GameSession] create_game_object(68, 23)
16:29:48.443 [GameSession] create_game_object(68, 24)
16:29:48.443 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:29:48.443 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:29:48.443 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
16:29:48.443 [GameSession] create_game_object(48, 25)
16:29:48.443 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25
16:29:48.443 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:29:48.443 [Lua] [Managers] Calling function on all managers:
16:29:48.443 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:29:48.469 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForEnterGame
16:29:48.469 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForGameObjectSync
16:29:48.853 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForGameObjectSync
16:29:48.853 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForPlayers
16:29:48.853 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_fort01
16:29:48.853 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_fort01
16:29:48.854 [GameSession] create_game_object(26, 26)
16:29:48.854 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26
16:29:48.854 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:29:48.867 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForPlayers
16:29:48.867 [Lua] [PeerSM] 110000102b19409 :: on_enter InGame
16:29:48.868 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = true
16:29:48.873 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
16:29:48.875 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:29:48.875 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:29:48.875 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:29:48.875 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:29:48.875 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:29:48.875 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:29:48.875 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:29:48.875 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:29:48.875 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:29:48.875 [GameSession] create_game_object(9, 27)
16:29:48.875 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:29:48.875 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:29:48.875 [GameSession] create_game_object(46, 28)
16:29:48.875 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=28
16:29:48.883 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:29:48.883 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01
16:29:48.883 [GameSession] create_game_object(26, 29)
16:29:48.883 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
16:29:48.883 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military02
16:29:48.899 [Lua] Players are leaving the safe zone
16:29:48.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military02
16:29:48.916 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military02
16:29:48.916 [GameSession] create_game_object(26, 30)
16:29:48.916 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
16:29:48.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03
16:29:48.962 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03
16:29:48.962 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03
16:29:48.962 [GameSession] create_game_object(26, 31)
16:29:48.962 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
16:29:48.962 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:29:48.989 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:29:48.989 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK
16:29:48.989 [GameSession] create_game_object(26, 32)
16:29:48.989 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
16:29:48.989 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:29:49.018 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:29:49.018 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK
16:29:49.018 [GameSession] create_game_object(26, 33)
16:29:49.018 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
16:29:49.018 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:29:49.068 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:29:49.068 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
16:29:49.068 [GameSession] create_game_object(26, 34)
16:29:49.068 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
16:29:49.068 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:29:49.100 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:29:49.100 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01
16:29:49.100 [GameSession] create_game_object(26, 35)
16:29:49.100 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
16:29:49.100 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:29:49.125 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
16:29:49.125 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
16:29:49.125 [GameSession] create_game_object(26, 36)
16:29:49.125 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
16:29:49.125 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:29:49.151 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
16:29:49.151 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
16:29:49.151 [GameSession] create_game_object(26, 37)
16:29:49.151 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
16:29:49.151 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
16:29:49.179 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
16:29:49.179 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
16:29:49.179 [GameSession] create_game_object(26, 38)
16:29:49.179 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
16:29:49.179 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:29:49.179 [Lua] StateInGameRunning:_game_actually_starts()
16:29:49.179 [Lua] [GameModeInn] Start menu closed
16:29:49.179 [Lua] [GameModeInn] Start menu opened
16:29:49.179 [Lua] #################################################################################################################
16:29:49.179 [Lua] [Loading Time]: 00:01:19 [Transition]: mines-inn_level_halloween [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:29:49.179 [Lua] #################################################################################################################
16:29:49.179 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 32
16:29:49.179 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = true
16:29:49.192 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 32
16:29:49.205 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:29:49.205 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56
16:29:49.205 [GameSession] create_game_object(26, 39)
16:29:49.205 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
16:29:49.205 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:29:49.227 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:29:49.227 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51
16:29:49.227 [GameSession] create_game_object(26, 40)
16:29:49.227 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
16:29:49.227 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:29:49.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:29:49.251 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48
16:29:49.251 [GameSession] create_game_object(26, 41)
16:29:49.251 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
16:29:49.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:29:49.278 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:29:49.278 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer
16:29:49.278 [GameSession] create_game_object(26, 42)
16:29:49.278 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42
16:29:49.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:29:49.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:29:49.305 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30
16:29:49.305 [GameSession] create_game_object(26, 43)
16:29:49.305 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43
16:29:49.576 [Flow] DISABLE
16:29:50.047 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 32
16:29:50.047 [Lua] Commit load time data
16:29:53.625 [Lua] [PlayFabMirrorBase] _commit_internal "6"
16:29:53.626 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:29:53.643 [Lua] generate_backend_stats 110000102b19409:1
16:29:53.706 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:29:53.706 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:29:53.710 [Lua] [PlayFabMirrorBase] commit result "success", "6"
16:29:55.520 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2, async-read,
16:29:55.520 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:29:55.534 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1, async-read,
16:29:55.534 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:29:55.546 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2, async-read,
16:29:55.546 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:29:55.562 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1, async-read,
16:29:55.562 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:29:55.573 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2, async-read,
16:29:55.573 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:29:55.587 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read,
16:29:55.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:29:55.600 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2, async-read,
16:29:55.600 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:29:55.614 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1, async-read,
16:29:55.614 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:29:55.720 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2, async-read,
16:29:55.720 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
16:29:55.736 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1, async-read,
16:29:55.736 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
16:30:50.721 [Window] Window => active
16:30:50.728 [Window] Window => active
16:30:52.162 [Lua] [IngameUI] menu view on_enter ingame_menu
16:30:52.817 [Lua] [IngameUI] menu view on_exit ingame_menu
16:30:53.402 [Lua] [IngameUI] menu view on_enter hero_view
16:30:53.412 [Lua] [IngameUI] menu view post_update_on_enter table: 0x45557c10
16:30:53.412 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements
16:30:53.428 [Lua] completed
16:30:53.428 [Lua] completed
16:30:53.429 [Lua] completed
16:30:53.429 [Lua] completed
16:30:54.528 [Lua] [HeroViewStateAchievements] Using search query:
16:30:55.618 [Lua] [HeroViewStateAchievements] Using search query:
16:30:58.166 [Lua] [HeroViewStateAchievements] Using search query:
16:30:58.670 [Lua] [IngameUI] menu view on_exit hero_view
16:30:58.677 [Lua] [IngameUI] menu view post_update_on_exit table: 0x45557c10
16:30:58.677 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements
16:30:58.990 [Lua] [IngameUI] menu view on_enter ingame_menu
16:30:59.710 [Lua] [IngameUI] menu view on_exit ingame_menu
16:30:59.710 [Lua] [IngameUI] menu view on_enter character_selection
16:30:59.710 [Lua] hero_fullscreen_menu_on_enter
16:30:59.714 [Lua] [IngameUI] menu view post_update_on_enter table: 0x4994e7e0
16:30:59.716 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter
16:30:59.726 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.726 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:30:59.727 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:30:59.727 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:30:59.727 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:30:59.727 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:02.811 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:02.811 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:02.811 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:02.811 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:02.811 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:02.811 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:02.811 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.350 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
16:31:03.350 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
16:31:03.350 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white
16:31:03.470 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white
16:31:03.470 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white
16:31:03.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.475 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.475 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
16:31:03.550 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
16:31:03.550 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
16:31:03.550 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat
16:31:03.603 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat
16:31:03.603 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat
16:31:03.603 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:31:03.683 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:31:03.683 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
16:31:03.683 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:31:03.683 [Lua] [PlayFabMirrorBase] _commit_internal "7"
16:31:03.683 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:31:03.699 [Lua] generate_backend_stats 110000102b19409:1
16:31:03.760 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:31:03.760 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:31:03.766 [Lua] [PlayFabMirrorBase] commit result "success", "7"
16:31:03.773 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:31:03.773 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
16:31:05.098 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000102b19409
16:31:05.098 [Lua] [SharedState] network_state_110000102b19409: profile_index_reservation:0:0:1:0 =
16:31:05.098 [Lua] [SharedState] network_state_110000102b19409: profile_index_reservation:0:0:5:0 = 110000102b19409
16:31:05.098 [Lua] Set lobby begin:
16:31:05.098 [Lua] Lobby data twitch_enabled = false
16:31:05.098 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:31:05.098 [Lua] Lobby data num_players = 1
16:31:05.098 [Lua] Lobby data difficulty_tweak = 0
16:31:05.098 [Lua] Lobby data host = 110000102b19409
16:31:05.099 [Lua] Lobby data matchmaking_type = 3
16:31:05.099 [Lua] Lobby data is_private = true
16:31:05.099 [Lua] Lobby data match_started = true
16:31:05.099 [Lua] Lobby data difficulty = normal
16:31:05.099 [Lua] Lobby data player_slot_1 = 0:0
16:31:05.099 [Lua] Lobby data player_slot_4 = 0:0
16:31:05.099 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:31:05.099 [Lua] Lobby data quick_game = false
16:31:05.099 [Lua] Lobby data country_code = RU
16:31:05.099 [Lua] Lobby data matchmaking = false
16:31:05.100 [Lua] Lobby data power_level = 835
16:31:05.100 [Lua] Lobby data mission_id = inn_level_halloween
16:31:05.100 [Lua] Lobby data mechanism = adventure
16:31:05.100 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:31:05.100 [Lua] Lobby data player_slot_2 = 0:0
16:31:05.100 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:31:05.100 [Lua] Lobby data player_slot_3 = 0:0
16:31:05.100 [Lua] Lobby data eac_authorized = true
16:31:05.100 [Lua] Set lobby end.
16:31:05.100 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:1) to profile(5) career(3)
16:31:05.100 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = {}
16:31:05.100 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"}]
16:31:05.101 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":false,"resource_packages\/careers\/es_knight":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/chr_dummy_hat":false},"inventory_id":656195072,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_3p":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/chr_dummy_hat":false,"units\/weapons\/player\/wpn_emp_gk_sword_02_t2\/wpn_emp_gk_sword_02_t2_3p":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_base":false}}
16:31:05.110 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p, ProfileSynchronizer, async-read,
16:31:05.110 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:31:05.122 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer
16:31:05.123 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer
16:31:05.123 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
16:31:05.123 [Lua] [GameNetworkManager] destroying game object with go_id=28
16:31:05.123 [GameSession] destroy_game_object(28)
16:31:05.124 [GameSession] destroy_game_object(27)
16:31:05.124 error: [Unit] Unit: '#ID[603456073f7ec0ee]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c83886ab309b138c]'
child 1: '#ID[3d1c223596227d45]'
child 2: '#ID[6f5fad768b9718cd]'
child 3: '#ID[6f5fad768b9718cd]'
child 4: '#ID[3eb32d44660fb257]'
child 5: '#ID[8421a3176a93bc50]'
16:31:05.124 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[619b3d3019f207dc]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[4017dfa9eeea1bb2]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[4017dfa9eeea1bb2]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[d87f11e7f70b9738]'
child 7: '#ID[8b14d6d9ef7ee6c5]'
child 8: '#ID[e786dd8c096f676c]'
child 9: '#ID[8b14d6d9ef7ee6c5]'
child 10: '#ID[cfb93656319fad65]'
16:31:05.125 [Save] Saving `save_data`
16:31:05.129 [Save] Save done
16:31:05.135 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer
16:31:05.142 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_base, ProfileSynchronizer
16:31:05.142 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer
16:31:05.143 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer
16:31:05.143 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_01, ProfileSynchronizer
16:31:05.143 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2, ProfileSynchronizer
16:31:05.143 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1, ProfileSynchronizer
16:31:05.143 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_04_t2/wpn_fencingsword_04_t2_3p, ProfileSynchronizer
16:31:05.144 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_3p, ProfileSynchronizer
16:31:05.145 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2, ProfileSynchronizer
16:31:05.217 [Lua] [IngameUI] menu view on_exit character_selection
16:31:05.229 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter
16:31:05.229 [Lua] hero_fullscreen_menu_on_exit
16:31:05.230 [Lua] [IngameUI] menu view post_update_on_exit table: 0x4994e7e0
16:31:05.230 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:05.230 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:05.230 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:05.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:05.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
16:31:05.234 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p
16:31:05.234 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_3p
16:31:05.234 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
16:31:05.819 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
16:31:05.819 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
16:31:05.819 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol
16:31:06.043 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol
16:31:06.043 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol
16:31:06.043 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3
16:31:06.230 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3
16:31:06.230 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3
16:31:06.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight
16:31:06.238 [Window] Window => inactive
16:31:06.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight
16:31:06.456 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight
16:31:06.457 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
16:31:06.610 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
16:31:06.610 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2
16:31:06.611 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords
16:31:06.731 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords
16:31:06.731 [Lua] [PackageManager] Force_load: wwise/two_handed_swords
16:31:06.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
16:31:06.863 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
16:31:06.863 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_02_t2/wpn_emp_gk_sword_02_t2_3p
16:31:06.877 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:1:0:0 = 656195072
16:31:06.880 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9972, -0.246243, 6.19272), Vector4(0, 0, 0.734488, -0.678622))
16:31:06.882 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:31:06.882 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:31:06.882 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:31:06.882 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:31:06.882 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:31:06.882 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:31:06.882 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:31:06.882 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:31:06.883 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:31:06.883 [GameSession] create_game_object(9, 44)
16:31:06.883 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:31:06.883 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:31:06.883 [GameSession] create_game_object(46, 45)
16:31:06.883 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
16:34:35.616 [Window] Window => active
16:34:35.619 [Window] Window => active
16:34:44.159 [Window] Window => inactive
16:36:38.235 [Window] Window => active
16:36:38.242 [Window] Window => active
16:36:43.357 [Lua] [IngameUI] menu view on_enter start_game_view
16:36:43.361 [Lua] [IngameUI] menu view post_update_on_enter table: 0x36bec6b0
16:36:43.361 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
16:36:43.362 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:36:43.363 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:36:43.363 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:36:43.363 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:36:44.319 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - area_selection_custom
16:36:44.320 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:36:44.320 [Lua] [StartGameWindow] Enter Substate StartGameWindowAreaSelection
16:36:44.329 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:36:44.329 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:36:45.398 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - mission_selection_custom
16:36:45.398 [Lua] [StartGameWindow] Exit Substate StartGameWindowAreaSelection
16:36:45.409 [Lua] [StartGameWindow] Enter Substate StartGameWindowMissionSelection
16:36:47.801 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
16:36:47.801 [Lua] [StartGameWindow] Exit Substate StartGameWindowMissionSelection
16:36:47.801 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
16:36:47.802 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
16:36:47.802 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
16:36:48.854 [Lua] [StartGameStateSettingsOverview:play() - vote_type(custom)
16:36:48.854 [Lua] ............................................................................................................
16:36:48.854 [Lua] ............................................................................................................
16:36:48.854 [Lua] GAME START SETTINGS -> Level: fort | Difficulty: hardest | Private: yes | Always Host: yes | Strict Matchmaking: no | Quick Game: no | Matchmaking Type: custom | Twitch: No
16:36:48.854 [Lua] ............................................................................................................
16:36:48.854 [Lua] ............................................................................................................
16:36:48.854 [Lua] [Matchmaking] Cancelling matchmaking
16:36:48.854 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
16:36:48.863 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
16:36:48.863 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter()
16:36:48.866 [Lua] Set lobby begin:
16:36:48.866 [Lua] Lobby data twitch_enabled = false
16:36:48.866 [Lua] Lobby data selected_mission_id = inn_level_halloween
16:36:48.866 [Lua] Lobby data num_players = 1
16:36:48.866 [Lua] Lobby data difficulty_tweak = 0
16:36:48.866 [Lua] Lobby data host = 110000102b19409
16:36:48.866 [Lua] Lobby data matchmaking_type = 3
16:36:48.867 [Lua] Lobby data is_private = true
16:36:48.867 [Lua] Lobby data match_started = true
16:36:48.867 [Lua] Lobby data difficulty = hardest
16:36:48.867 [Lua] Lobby data player_slot_1 = 0:0
16:36:48.867 [Lua] Lobby data player_slot_4 = 0:0
16:36:48.867 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:48.867 [Lua] Lobby data quick_game = false
16:36:48.867 [Lua] Lobby data country_code = RU
16:36:48.867 [Lua] Lobby data matchmaking = false
16:36:48.867 [Lua] Lobby data power_level = 835
16:36:48.867 [Lua] Lobby data mission_id = inn_level_halloween
16:36:48.867 [Lua] Lobby data mechanism = adventure
16:36:48.868 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:48.868 [Lua] Lobby data player_slot_2 = 0:0
16:36:48.868 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:48.868 [Lua] Lobby data player_slot_3 = 0:0
16:36:48.868 [Lua] Lobby data eac_authorized = true
16:36:48.868 [Lua] Set lobby end.
16:36:48.868 [Lua] [PartyManager] Leader is set to 110000102b19409
16:36:48.868 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween fort 0
16:36:48.868 [Lua] Set lobby begin:
16:36:48.868 [Lua] Lobby data twitch_enabled = false
16:36:48.868 [Lua] Lobby data selected_mission_id = fort
16:36:48.868 [Lua] Lobby data num_players = 1
16:36:48.868 [Lua] Lobby data difficulty_tweak = 0
16:36:48.868 [Lua] Lobby data host = 110000102b19409
16:36:48.868 [Lua] Lobby data matchmaking_type = 2
16:36:48.869 [Lua] Lobby data is_private = true
16:36:48.869 [Lua] Lobby data match_started = true
16:36:48.869 [Lua] Lobby data difficulty = hardest
16:36:48.869 [Lua] Lobby data player_slot_1 = 0:0
16:36:48.869 [Lua] Lobby data player_slot_4 = 0:0
16:36:48.869 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:48.869 [Lua] Lobby data quick_game = false
16:36:48.869 [Lua] Lobby data country_code = RU
16:36:48.869 [Lua] Lobby data matchmaking = false
16:36:48.869 [Lua] Lobby data power_level = 835
16:36:48.869 [Lua] Lobby data mission_id = inn_level_halloween
16:36:48.869 [Lua] Lobby data mechanism = adventure
16:36:48.869 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:48.869 [Lua] Lobby data player_slot_2 = 0:0
16:36:48.869 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:48.869 [Lua] Lobby data player_slot_3 = 0:0
16:36:48.869 [Lua] Lobby data eac_authorized = true
16:36:48.869 [Lua] Set lobby end.
16:36:48.869 [Lua] Set lobby begin:
16:36:48.869 [Lua] Lobby data twitch_enabled = false
16:36:48.869 [Lua] Lobby data selected_mission_id = fort
16:36:48.869 [Lua] Lobby data num_players = 1
16:36:48.869 [Lua] Lobby data difficulty_tweak = 0
16:36:48.869 [Lua] Lobby data host = 110000102b19409
16:36:48.869 [Lua] Lobby data matchmaking_type = 2
16:36:48.869 [Lua] Lobby data is_private = true
16:36:48.869 [Lua] Lobby data match_started = true
16:36:48.870 [Lua] Lobby data difficulty = hardest
16:36:48.870 [Lua] Lobby data player_slot_1 = 0:0
16:36:48.870 [Lua] Lobby data player_slot_4 = 0:0
16:36:48.870 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:48.870 [Lua] Lobby data quick_game = false
16:36:48.870 [Lua] Lobby data country_code = RU
16:36:48.870 [Lua] Lobby data matchmaking = false
16:36:48.870 [Lua] Lobby data power_level = 835
16:36:48.870 [Lua] Lobby data mission_id = inn_level_halloween
16:36:48.870 [Lua] Lobby data mechanism = adventure
16:36:48.870 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:48.870 [Lua] Lobby data player_slot_2 = 0:0
16:36:48.870 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:48.870 [Lua] Lobby data player_slot_3 = 0:0
16:36:48.870 [Lua] Lobby data eac_authorized = true
16:36:48.870 [Lua] Set lobby end.
16:36:48.870 [Lua] [ChatManager][1]System: Starting hosted game...
16:36:48.870 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit()
16:36:48.870 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter()
16:36:48.958 [Lua] [IngameUI] menu view on_exit start_game_view
16:36:48.958 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
16:36:48.959 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
16:36:48.959 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
16:36:48.959 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
16:36:48.959 [Save] Saving `save_data`
16:36:48.963 [Save] Save done
16:36:48.964 [Lua] [IngameUI] menu view post_update_on_exit table: 0x36bec6b0
16:36:53.143 [Window] Window => inactive
16:36:53.565 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit()
16:36:53.565 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter()
16:36:53.565 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level_halloween fort 0
16:36:53.565 [Lua] Set lobby begin:
16:36:53.566 [Lua] Lobby data twitch_enabled = false
16:36:53.566 [Lua] Lobby data selected_mission_id = fort
16:36:53.566 [Lua] Lobby data num_players = 1
16:36:53.566 [Lua] Lobby data difficulty_tweak = 0
16:36:53.566 [Lua] Lobby data host = 110000102b19409
16:36:53.566 [Lua] Lobby data matchmaking_type = 2
16:36:53.566 [Lua] Lobby data is_private = true
16:36:53.566 [Lua] Lobby data match_started = true
16:36:53.566 [Lua] Lobby data difficulty = hardest
16:36:53.566 [Lua] Lobby data player_slot_1 = 0:0
16:36:53.566 [Lua] Lobby data player_slot_4 = 0:0
16:36:53.566 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:53.566 [Lua] Lobby data quick_game = false
16:36:53.566 [Lua] Lobby data country_code = RU
16:36:53.566 [Lua] Lobby data matchmaking = false
16:36:53.566 [Lua] Lobby data power_level = 835
16:36:53.567 [Lua] Lobby data mission_id = inn_level_halloween
16:36:53.567 [Lua] Lobby data mechanism = adventure
16:36:53.567 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:53.567 [Lua] Lobby data player_slot_2 = 0:0
16:36:53.567 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:53.567 [Lua] Lobby data player_slot_3 = 0:0
16:36:53.567 [Lua] Lobby data eac_authorized = true
16:36:53.567 [Lua] Set lobby end.
16:36:53.567 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
16:36:53.567 [Lua] [LevelTransitionHandler] set_next_level( lvl:fort, mc:adventure, gm:adventure, env:0, seed:6438298, conflict:default, lckd_director_funcs:{}, diff:hardest, diff_tweak:0, id:1185230976, lt:load_next_level, extra_packages:{
})
16:36:53.567 [Lua] [NetworkServer] Entering post game
16:36:53.567 [Lua] [PeerSM] 110000102b19409 :: on_exit InGame
16:36:53.567 [Lua] [PeerSM] 110000102b19409 :: on_enter InPostGame
16:36:53.567 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:312: in function _start_game
[3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game
[4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:19: in function on_enter
[5] @scripts/managers/matchmaking/matchmaking_manager.lua:348: in function _change_state
[6] @scripts/managers/matchmaking/matchmaking_manager.lua:381: in function func
[7] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain
[8] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[9] @scripts/game_state/state_ingame.lua:936: in function update
[10] @foundation/scripts/util/state_machine.lua:141: in function update
[11] @scripts/boot.lua:891: in function game_update
[12] @scripts/boot.lua:625:in function
[1] self = table: 000000004927C4C0
[2] self = table: 0000000040F59780; game_server_lobby_client = nil
[3] self = table: 0000000040F59780
[4] self = table: 0000000040F59780; state_context = table: 0000000048E10230
[5] self = table: 0000000037471730; new_state = table: 0000000048D8A260; params = table: 00000000371057C0; state_context = table: 0000000048E10230; reason = nil
[6] self = table: 0000000037471730; dt = 0.013397167436778545; t = 2132.972532754764; state_name = "MatchmakingStateWaitForCountdown"; new_state = table: 0000000048D8A260; state_context = table: 0000000048E10230; reason = nil
[7] func = [function]; self = table: 0000000037471730; dt = 0.013397167436778545
[8] hook_chain = [function]
[9] self = table: 0000000040FC58A0; dt = 0.013397167436778545; main_t = 2132.972532754764; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 422.99920181650668
[10] self = table: 000000004983CB50; dt = 0.013397167436778545; t = 2132.972532754764
[11] self = table: 00000000358A64E0; real_world_dt = 0.013397167436778545; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013397167436778545; t = 2132.972532754764
[12] dt = 0.013397167436778545
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 0000000040FB6F30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 0000000036D263A0; _end_conditions_met = false; _round_started = true; _object_sets = table: 0000000036D26370; _disable_spawning_reasons = table: 0000000049A8F970; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000049E45BC0; _mutator_handler = table: 0000000044ECC130; network_server = table: 00000000491E0160; _game_mode = table: 000000004A0012A0; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "inn_level_halloween"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 0000000035EF8DE0; is_server = true; network_event_delegate = table: 0000000043FB7440;
[2] _statistics_db = table: 0000000040FB6F30; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000048E10230; search_config = table: 0000000037E3DF80; _network_server = table: 00000000491E0160;
[3] _statistics_db = table: 0000000040FB6F30; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000048E10230; search_config = table: 0000000037E3DF80; _network_server = table: 00000000491E0160;
[4] _statistics_db = table: 0000000040FB6F30; _lobby = table: 00000000359BF7A0; _matchmaking_manager = table: 0000000037471730; _network_transmit = table: 000000003A831820; state_context = table: 0000000048E10230; search_config = table: 0000000037E3DF80; _network_server = table: 00000000491E0160;
[5] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000043FB7440; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000040F59780; is_server = true; _power_level_timer = 2135.5589815881103; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000048E10230; statistics_db = table: 0000000040FB6F30; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000448B50D0; party_owned_dlcs = table: 00000000374715E0;
[6] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000043FB7440; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000040F59780; is_server = true; _power_level_timer = 2135.5589815881103; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000048E10230; statistics_db = table: 0000000040FB6F30; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000448B50D0; party_owned_dlcs = table: 00000000374715E0;
[7] network_server = table: 00000000491E0160; network_event_delegate = table: 0000000043FB7440; _waystone_is_active = false; _host_matchmaking_data = table: 00000000374715B0; _state = table: 0000000040F59780; is_server = true; _power_level_timer = 2135.5589815881103; lobby_finder = table: 0000000037471760; peers_to_sync = table: 0000000037471640; _level_weights = table: 0000000037471610; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000102b19409"; lobby_finder_timer = 0; lobby = table: 00000000359BF7A0; profile_update_time = 0; params = table: 00000000371057C0; profile_synchronizer = table: 000000003A853620; debug = table: 000000003746C4F0; _quick_game = false; _local_quick_game = false; is_in_inn = true; state_context = table: 0000000048E10230; statistics_db = table: 0000000040FB6F30; network_transmit = table: 000000003A831820; _network_hash = "90c1a6e4f32a23e9"; difficulty_manager = table: 00000000448B50D0; party_owned_dlcs = table: 00000000374715E0;
[9] world_name = "level_world"; entity_system_bag = table: 0000000041B2C670; network_server = table: 00000000491E0160; entity_system = table: 0000000041B2B680; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000045BD3260; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000040F71180; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000003F77D270; num_local_human_players = 1; _ping_reporter = table: 0000000045A34D50; _gm_event_end_conditions_met = false; world = [World]; dt = 0.013397167436778545; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041B35840; network_event_delegate = table: 0000000043FB7440; machines = table: 0000000048CD2B20; _camera_carrier = table: 0000000045A34C20; free_flight_manager = table: 0000000037C7FD50; network_transmit = table: 000000003A831820; level_key = "inn_level_halloween"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 0000000040FB6F30; _lobby_host = table: 00000000359BF7A0; dice_keeper = table: 00000000418CC2D0; network_clock = table: 00000000445CC0B0; _debug_gui_immediate = [Gui]; _quit_game = false;
[10] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000040FC58A0;
[11] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 0000000040FE5A80; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:36:53.568 [Lua] [LevelTransitionHandler] promote_next_level_data
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: level_key:0:0:0:0 = fort
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: level_seed:0:0:0:0 = 6438298
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: conflict_director:0:0:0:0 = default
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: locked_director_functions:0:0:0:0 = {}
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: game_mode:0:0:0:0 = adventure
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: mechanism:0:0:0:0 = adventure
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: environment_variation_id:0:0:0:0 = 0
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: difficulty:0:0:0:0 = hardest
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: difficulty_tweak:0:0:0:0 = 0
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: level_session_id:0:0:0:0 = 1185230976
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: level_transition_type:0:0:0:0 = load_next_level
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: extra_packages:0:0:0:0 = {}
16:36:53.568 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:36:53.568 [Lua] [NetworkServer] Entering post game
16:36:53.569 [Save] Saving `save_data`
16:36:53.569 [Lua] gm_event_end_conditions_met false false
16:36:53.570 [Lua] [PlayFabMirrorBase] Force commit
16:36:53.570 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
16:36:53.570 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
16:36:53.570 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:36:53.570 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 33
16:36:53.570 [Lua] TRANSITION nil nil load_next_level
16:36:53.570 [Lua] Transition type "load_next_level", is server: true
16:36:53.570 [Lua] [GameNetworkManager] Leaving game...
16:36:53.570 [Lua] [GameNetworkManager] Shutting down game session host.
16:36:53.570 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:36:53.570 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:36:53.570 [GameSession] shutdown_game_session_host()
16:36:53.570 [GameSession] shutdown()
16:36:53.570 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=425.00
16:36:53.572 [Save] Save done
16:36:53.572 [Save] Saving `save_data`
16:36:53.575 [Save] Save done
16:36:53.575 [Save] Saving `save_data`
16:36:53.579 [Save] Save done
16:36:53.580 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = false
16:36:53.581 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:36:53.581 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 33
16:36:54.634 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 33
16:36:54.644 [Lua] [PlayFabMirrorBase] commit result "success", "8"
16:36:55.578 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:36:55.578 [Lua] [Managers] Calling function on all managers:
16:36:55.578 [Lua] PlayerManager:remove_player peer_id=110000102b19409 1
16:36:55.579 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = false
16:36:55.579 [Lua] Clearing all global lookup lists
16:36:55.579 [Lua] [IngamePlayerListUI] - Destroy
16:36:55.579 [Lua] [GamePadEquipmentUI] - Destroy
16:36:55.579 [Lua] [EquipmentUI] - Destroy
16:36:55.579 [Lua] [GamePadAbilityUI] - Destroy
16:36:55.579 [Lua] [AbilityUI] - Destroy
16:36:55.580 [Lua] [IngameUI] destroy
16:36:55.581 error: [Unit] Unit: '#ID[d7ef44c12712be86]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[591e8680614ecb40]'
child 1: '#ID[3d1c223596227d45]'
child 2: '#ID[089543aa6547fb89]'
child 3: '#ID[0cc18b1a088b09e7]'
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_sienna_painting_wood_base_2
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_sienna_painting_wood_base_1
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military02, keep_salty_painting_wood_base_2
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_1
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_AB615C_BretKoR_CMYK, keep_kruber_painting_wood_base_2
16:36:55.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_2
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_1
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_hall_painting_wood_base_5
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_hall_painting_wood_base_4
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_hall_painting_wood_base_2
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_56, keep_hall_painting_wood_base_1
16:36:55.592 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_51, keep_bardin_painting_wood_base_2
16:36:55.593 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_48, keep_bardin_painting_wood_base_1
16:36:55.593 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_whf17_masterengineer, keep_bugmans_painting_wood_base_1
16:36:55.593 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_dwarfs_page_30, keep_hall_painting_wood_base_3
16:36:55.633 [Lua] [Managers] Destroying manager group:
16:36:55.634 error: [Unit] Unit: '#ID[e0a0ef3f48d26344]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[619b3d3019f207dc]'
child 1: '#ID[8b14d6d9ef7ee6c5]'
child 2: '#ID[e70ef342680fcb3e]'
child 3: '#ID[8b14d6d9ef7ee6c5]'
child 4: '#ID[c1aac28a4d4e4c55]'
child 5: '#ID[8b14d6d9ef7ee6c5]'
child 6: '#ID[5998e08a03b92daa]'
16:36:55.638 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
16:36:55.702 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
16:36:55.702 [Lua] [PeerSM] 110000102b19409 :: on_exit InPostGame
16:36:55.702 [Lua] [PeerSM] 110000102b19409 :: on_enter Loading
16:36:55.702 [Lua] [Matchmaking] unregister rpcs
16:36:55.702 [Lua] ############### UNLOADING PACKAGES ###############
16:36:55.702 [Lua] [Managers] Calling function on all managers:
16:36:55.702 [Lua] [Managers] Destroying manager group:
16:36:55.702 [Lua] [Gamestate] Enter state StateLoading
16:36:55.704 [Lua] [Gamestate] Enter Substate StateLoadingRunning
16:36:55.704 [Lua] [Matchmaking] register rpcs
16:36:55.704 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame
16:36:55.704 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
16:36:55.704 [Lua] Set lobby begin:
16:36:55.704 [Lua] Lobby data twitch_enabled = false
16:36:55.704 [Lua] Lobby data selected_mission_id = fort
16:36:55.704 [Lua] Lobby data num_players = 1
16:36:55.704 [Lua] Lobby data difficulty_tweak = 0
16:36:55.704 [Lua] Lobby data host = 110000102b19409
16:36:55.704 [Lua] Lobby data matchmaking_type = 2
16:36:55.704 [Lua] Lobby data is_private = true
16:36:55.704 [Lua] Lobby data match_started = true
16:36:55.705 [Lua] Lobby data difficulty = hardest
16:36:55.705 [Lua] Lobby data player_slot_1 = 0:0
16:36:55.705 [Lua] Lobby data player_slot_4 = 0:0
16:36:55.705 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:55.705 [Lua] Lobby data quick_game = false
16:36:55.705 [Lua] Lobby data country_code = RU
16:36:55.705 [Lua] Lobby data matchmaking = false
16:36:55.705 [Lua] Lobby data power_level = 0
16:36:55.705 [Lua] Lobby data mission_id = inn_level_halloween
16:36:55.705 [Lua] Lobby data mechanism = adventure
16:36:55.705 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:55.705 [Lua] Lobby data player_slot_2 = 0:0
16:36:55.705 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:55.706 [Lua] Lobby data player_slot_3 = 0:0
16:36:55.706 [Lua] Lobby data eac_authorized = true
16:36:55.706 [Lua] Set lobby end.
16:36:55.706 [Lua] registering RPCs
16:36:55.706 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
16:36:55.706 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync
16:36:55.706 [Lua] Set lobby begin:
16:36:55.706 [Lua] Lobby data twitch_enabled = false
16:36:55.706 [Lua] Lobby data selected_mission_id = fort
16:36:55.706 [Lua] Lobby data num_players = 1
16:36:55.706 [Lua] Lobby data difficulty_tweak = 0
16:36:55.706 [Lua] Lobby data host = 110000102b19409
16:36:55.706 [Lua] Lobby data matchmaking_type = 2
16:36:55.706 [Lua] Lobby data is_private = true
16:36:55.706 [Lua] Lobby data match_started = true
16:36:55.706 [Lua] Lobby data difficulty = hardest
16:36:55.707 [Lua] Lobby data player_slot_1 = 0:0
16:36:55.707 [Lua] Lobby data player_slot_4 = 0:0
16:36:55.707 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:36:55.707 [Lua] Lobby data quick_game = false
16:36:55.707 [Lua] Lobby data country_code = RU
16:36:55.707 [Lua] Lobby data matchmaking = false
16:36:55.707 [Lua] Lobby data power_level = 0
16:36:55.707 [Lua] Lobby data mission_id = fort
16:36:55.707 [Lua] Lobby data mechanism = adventure
16:36:55.707 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:36:55.707 [Lua] Lobby data player_slot_2 = 0:0
16:36:55.707 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:36:55.707 [Lua] Lobby data player_slot_3 = 0:0
16:36:55.708 [Lua] Lobby data eac_authorized = true
16:36:55.708 [Lua] Set lobby end.
16:36:55.708 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
16:36:55.711 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_8, global_loading_screens, async-read, prioritized
16:36:55.711 [Lua] [StateLoading] load_current_level
16:36:55.711 [Lua] [LevelTransitionHandler] load_current_level, loading fort 0
16:36:55.715 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level_halloween
16:36:55.715 [Umbra] Unload tome
16:36:55.715 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_halloween_tome, inn_level_halloween
16:36:55.717 [Lua] [PackageManager] Unload: resource_packages/levels/inn_halloween, inn_level_halloween
16:36:55.765 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level_halloween
16:36:55.798 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level_halloween
16:36:55.798 [Lua] [PackageManager] Load: resource_packages/levels/honduras/fort_common, fort, async-read,
16:36:55.798 [Lua] [PackageManager] Load: resource_packages/levels/honduras/fort, fort, async-read,
16:36:55.798 [Lua] [PackageManager] Load: resource_packages/levels/honduras/fort_meta, fort, async-read,
16:36:55.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_8
16:36:55.916 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_8
16:36:55.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/fort_common
16:36:56.885 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/fort_common
16:36:56.885 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/fort_common
16:36:56.885 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/fort
16:37:00.886 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/fort
16:37:00.886 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/fort
16:37:00.886 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/fort_meta
16:37:00.938 [Umbra] Loading umbra tome '#ID[46820f0134bd316f]'
16:37:01.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/fort_meta
16:37:01.021 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/fort_meta
16:37:01.039 [Lua] [LevelTransitionHandler] Level load completed!
16:37:01.039 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: fort - level_seed: 6438298 - use_random_directors: true - conflict_director_name: default
16:37:01.115 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: B. (1/2 paths).
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 3
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: B with main path index: 4
16:37:01.115 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: A. (1/2 paths).
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 10
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 9
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: A with main path index: 11
16:37:01.115 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: A with main path index: 12
16:37:01.115 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 9
16:37:01.115 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 3
16:37:01.115 [Lua] checking dlc's against conflict directors
16:37:01.115 [Lua] number of factions to include 3
16:37:01.115 [Lua] number of factions added 3
16:37:01.115 [Lua] --- --- ---
16:37:01.115 [Lua] Starting... difficulty 'hardest'
16:37:01.115 [Lua] These are the starting conflict directors:
16:37:01.115 [Lua] skaven
16:37:01.115 [Lua] --- --- ---
16:37:01.115 [Lua]
16:37:01.115 [Lua] Looking for a new director:
16:37:01.115 [Lua] (free: 13) master hash is: chaos_marauder skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer skaven_rat_ogre skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic skaven_storm_vermin_with_shield chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker chaos_raider skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] ->trying director: chaos_beastmen
16:37:01.115 [Lua] --> success!
16:37:01.115 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor beastmen_minotaur chaos_troll beastmen_ungor_archer chaos_warrior beastmen_bestigor chaos_spawn beastmen_ungor
16:37:01.115 [Lua]
16:37:01.115 [Lua] Looking for a new director:
16:37:01.115 [Lua] (free: 4) master hash is: chaos_marauder beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_raider skaven_rat_ogre skaven_storm_vermin_with_shield chaos_warrior beastmen_ungor beastmen_standard_bearer skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker beastmen_bestigor skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] ->trying director: beastmen
16:37:01.115 [Lua] --> success!
16:37:01.115 [Lua] --> re-used the same breeds
16:37:01.115 [Lua]
16:37:01.115 [Lua] Looking for a new director:
16:37:01.115 [Lua] (free: 4) master hash is: chaos_marauder beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_raider skaven_rat_ogre skaven_storm_vermin_with_shield chaos_warrior beastmen_ungor beastmen_standard_bearer skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker beastmen_bestigor skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] ->trying director: chaos
16:37:01.115 [Lua] --> success!
16:37:01.115 [Lua] --> re-used the same breeds
16:37:01.115 [Lua]
16:37:01.115 [Lua] Looking for a new director:
16:37:01.115 [Lua] (free: 4) master hash is: chaos_marauder beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_raider skaven_rat_ogre skaven_storm_vermin_with_shield chaos_warrior beastmen_ungor beastmen_standard_bearer skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker beastmen_bestigor skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] ->trying director: beastmen
16:37:01.115 [Lua] --> success!
16:37:01.115 [Lua] --> re-used the same breeds
16:37:01.115 [Lua]
16:37:01.115 [Lua] Looking for a new director:
16:37:01.115 [Lua] (free: 4) master hash is: chaos_marauder beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_raider skaven_rat_ogre skaven_storm_vermin_with_shield chaos_warrior beastmen_ungor beastmen_standard_bearer skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker beastmen_bestigor skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] ->trying director: default
16:37:01.115 [Lua] --> success!
16:37:01.115 [Lua] --> re-used the same breeds
16:37:01.115 [Lua]
16:37:01.115 [Lua] DONE! Found the following directors:
16:37:01.115 [Lua] chaos_beastmen
16:37:01.115 [Lua] beastmen
16:37:01.115 [Lua] chaos
16:37:01.115 [Lua] beastmen
16:37:01.115 [Lua] default
16:37:01.115 [Lua] (free: 4), Master hash is: chaos_marauder beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll beastmen_ungor_archer chaos_raider skaven_rat_ogre skaven_storm_vermin_with_shield chaos_warrior beastmen_ungor beastmen_standard_bearer skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_ratling_gunner skaven_warpfire_thrower chaos_berzerker beastmen_bestigor skaven_poison_wind_globadier skaven_plague_monk skaven_storm_vermin_commander
16:37:01.115 [Lua] [EnemyPackageLoader] breed_lookup: {
chaos_marauder=true,
beastmen_gor=true,
skaven_storm_vermin=true,
chaos_vortex_sorcerer=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
beastmen_ungor_archer=true,
chaos_raider=true,
skaven_rat_ogre=true,
skaven_storm_vermin_with_shield=true,
chaos_warrior=true,
beastmen_ungor=true,
beastmen_standard_bearer=true,
skaven_clan_rat_with_shield=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_loot_rat=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
beastmen_minotaur=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
skaven_ratling_gunner=true,
skaven_warpfire_thrower=true,
chaos_berzerker=true,
beastmen_bestigor=true,
skaven_poison_wind_globadier=true,
skaven_plague_monk=true,
skaven_storm_vermin_commander=true,
}
16:37:01.115 [Lua] load_startup_enemy_packages: --------------
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_spawn
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_troll
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_rat_ogre
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_stormfiend
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_minotaur
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_plague_sorcerer
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_corruptor_sorcerer
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_gutter_runner
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_pack_master
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_poison_wind_globadier
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_ratling_gunner
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_warpfire_thrower
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_vortex_sorcerer
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_standard_bearer
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_vortex
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] critter_rat
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] critter_pig
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_marauder
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_gor
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_storm_vermin
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_ungor_archer
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_raider
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_storm_vermin_with_shield
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_warrior
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_ungor
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_clan_rat_with_shield
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_clan_rat
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_loot_rat
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_slave
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_fanatic
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_marauder_with_shield
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] chaos_berzerker
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] beastmen_bestigor
16:37:01.115 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
16:37:01.115 [Lua] skaven_plague_monk
16:37:01.120 [Lua] ### Received rpc_level_loaded
16:37:01.120 [Lua] #### Has state machine: true, peer_id: 110000102b19409, level_id: 44
16:37:01.120 [Lua] Peer 110000102b19409 has loaded the level and all enemies are loaded
16:37:01.136 [Lua] [PeerSM] 110000102b19409 :: on_exit Loading
16:37:01.136 [Lua] [PeerSM] 110000102b19409 :: on_enter LoadingProfilePackages
16:37:01.154 [Lua] [PeerSM] 110000102b19409 :: on_exit LoadingProfilePackages
16:37:01.154 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForEnterGame
16:37:01.154 [Lua] ### Received rpc_level_loaded
16:37:01.154 [Lua] #### Has state machine: false, peer_id: 110000102b19409, level_id: 44
16:37:01.489 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
16:37:01.489 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
16:37:01.490 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
16:37:01.810 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
16:37:01.810 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
16:37:01.810 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
16:37:02.097 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
16:37:02.097 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
16:37:02.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
16:37:02.435 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
16:37:02.435 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
16:37:02.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
16:37:02.991 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
16:37:02.991 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
16:37:02.992 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
16:37:03.126 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
16:37:03.126 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
16:37:03.126 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
16:37:03.295 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
16:37:03.295 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
16:37:03.295 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
16:37:03.480 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
16:37:03.480 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
16:37:03.481 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
16:37:03.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
16:37:03.735 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
16:37:03.735 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
16:37:04.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
16:37:04.107 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
16:37:04.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
16:37:04.293 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
16:37:04.293 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
16:37:04.294 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
16:37:04.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
16:37:04.581 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
16:37:04.582 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
16:37:04.920 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
16:37:04.920 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
16:37:04.920 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
16:37:05.327 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
16:37:05.327 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
16:37:05.328 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
16:37:05.395 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
16:37:05.395 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
16:37:05.395 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
16:37:05.463 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
16:37:05.463 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
16:37:05.464 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
16:37:05.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
16:37:05.531 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
16:37:05.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
16:37:05.785 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
16:37:05.785 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
16:37:05.785 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor
16:37:06.239 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor
16:37:06.239 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor
16:37:06.240 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
16:37:06.627 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
16:37:06.627 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
16:37:06.627 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer
16:37:07.200 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer
16:37:07.200 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer
16:37:07.200 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
16:37:07.369 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
16:37:07.369 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
16:37:07.370 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:37:07.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
16:37:07.654 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
16:37:07.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior
16:37:08.025 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior
16:37:08.025 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior
16:37:08.025 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor
16:37:08.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor
16:37:08.397 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor
16:37:08.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
16:37:08.749 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
16:37:08.749 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
16:37:08.750 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
16:37:09.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
16:37:09.053 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
16:37:09.053 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
16:37:09.172 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
16:37:09.172 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
16:37:09.173 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
16:37:09.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
16:37:09.476 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
16:37:09.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
16:37:09.780 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
16:37:09.780 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
16:37:09.780 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
16:37:10.048 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
16:37:10.048 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
16:37:10.048 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
16:37:10.250 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
16:37:10.250 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
16:37:10.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor
16:37:11.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor
16:37:11.325 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor
16:37:11.326 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
16:37:11.746 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
16:37:11.746 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
16:37:11.748 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: fort game_mode: adventure
16:37:11.748 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
16:37:11.748 [Lua] Starting async level spawning of levels/honduras/fort/world
16:37:11.748 [Umbra] Init version: 3.4.15 :: 16 threads
16:37:12.135 [Lua] Async level spawning done
16:37:12.135 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
16:37:13.109 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
16:37:13.109 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
16:37:13.109 [Lua] [Matchmaking] unregister rpcs
16:37:13.110 [Lua] Set lobby begin:
16:37:13.110 [Lua] Lobby data twitch_enabled = false
16:37:13.110 [Lua] Lobby data selected_mission_id = fort
16:37:13.110 [Lua] Lobby data num_players = 1
16:37:13.110 [Lua] Lobby data difficulty_tweak = 0
16:37:13.110 [Lua] Lobby data host = 110000102b19409
16:37:13.110 [Lua] Lobby data matchmaking_type = 2
16:37:13.110 [Lua] Lobby data is_private = true
16:37:13.110 [Lua] Lobby data match_started = true
16:37:13.111 [Lua] Lobby data difficulty = hardest
16:37:13.111 [Lua] Lobby data player_slot_1 = 0:0
16:37:13.111 [Lua] Lobby data player_slot_4 = 0:0
16:37:13.111 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:37:13.111 [Lua] Lobby data quick_game = false
16:37:13.111 [Lua] Lobby data country_code = RU
16:37:13.111 [Lua] Lobby data matchmaking = false
16:37:13.111 [Lua] Lobby data power_level = 0
16:37:13.111 [Lua] Lobby data mission_id = fort
16:37:13.111 [Lua] Lobby data mechanism = adventure
16:37:13.112 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:37:13.112 [Lua] Lobby data player_slot_2 = 0:0
16:37:13.112 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:37:13.112 [Lua] Lobby data player_slot_3 = 0:0
16:37:13.112 [Lua] Lobby data eac_authorized = true
16:37:13.112 [Lua] Set lobby end.
16:37:13.112 [Lua] [Managers] Destroying manager group:
16:37:13.113 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_8, global_loading_screens
16:37:13.113 [Lua] [Gamestate] Enter StateIngame HOST
16:37:13.113 [Lua] [Managers] Calling function on all managers:
16:37:13.113 [Lua] <>level = fort<>
16:37:13.113 [Lua] Set lobby begin:
16:37:13.113 [Lua] Lobby data twitch_enabled = false
16:37:13.113 [Lua] Lobby data selected_mission_id = fort
16:37:13.113 [Lua] Lobby data num_players = 1
16:37:13.113 [Lua] Lobby data difficulty_tweak = 0
16:37:13.113 [Lua] Lobby data host = 110000102b19409
16:37:13.113 [Lua] Lobby data matchmaking_type = 2
16:37:13.113 [Lua] Lobby data is_private = true
16:37:13.114 [Lua] Lobby data match_started = true
16:37:13.114 [Lua] Lobby data difficulty = hardest
16:37:13.114 [Lua] Lobby data player_slot_1 = 0:0
16:37:13.114 [Lua] Lobby data player_slot_4 = 0:0
16:37:13.114 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:37:13.114 [Lua] Lobby data quick_game = false
16:37:13.114 [Lua] Lobby data country_code = RU
16:37:13.114 [Lua] Lobby data matchmaking = false
16:37:13.114 [Lua] Lobby data power_level = 0
16:37:13.114 [Lua] Lobby data mission_id = fort
16:37:13.114 [Lua] Lobby data mechanism = adventure
16:37:13.114 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:37:13.114 [Lua] Lobby data player_slot_2 = 0:0
16:37:13.115 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:37:13.115 [Lua] Lobby data player_slot_3 = 0:0
16:37:13.115 [Lua] Lobby data eac_authorized = true
16:37:13.115 [Lua] Set lobby end.
16:37:13.115 [Lua] [StateIngame] Server ingame
16:37:13.117 [Lua] Set lobby begin:
16:37:13.117 [Lua] Lobby data twitch_enabled = false
16:37:13.118 [Lua] Lobby data selected_mission_id = fort
16:37:13.118 [Lua] Lobby data num_players = 1
16:37:13.118 [Lua] Lobby data difficulty_tweak = 0
16:37:13.118 [Lua] Lobby data host = 110000102b19409
16:37:13.118 [Lua] Lobby data matchmaking_type = 2
16:37:13.118 [Lua] Lobby data is_private = true
16:37:13.118 [Lua] Lobby data match_started = true
16:37:13.118 [Lua] Lobby data difficulty = hardest
16:37:13.118 [Lua] Lobby data player_slot_1 = 0:0
16:37:13.118 [Lua] Lobby data player_slot_4 = 0:0
16:37:13.118 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:37:13.118 [Lua] Lobby data quick_game = false
16:37:13.118 [Lua] Lobby data country_code = RU
16:37:13.119 [Lua] Lobby data matchmaking = false
16:37:13.119 [Lua] Lobby data power_level = 0
16:37:13.119 [Lua] Lobby data mission_id = fort
16:37:13.119 [Lua] Lobby data mechanism = adventure
16:37:13.119 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:37:13.119 [Lua] Lobby data player_slot_2 = 0:0
16:37:13.119 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:37:13.119 [Lua] Lobby data player_slot_3 = 0:0
16:37:13.119 [Lua] Lobby data eac_authorized = true
16:37:13.119 [Lua] Set lobby end.
16:37:13.119 [Lua] [Matchmaking] register rpcs
16:37:13.119 [Lua] GameNetworkManager:init... creating game session
16:37:13.119 [Lua] Host GameSession.make_game_session_host with session:
16:37:13.119 [GameSession] make_game_session_host()
16:37:13.119 [Lua] [GameNetworkManager] Setting pong timeout to 60
16:37:13.120 [Lua] [GameNetworkManager] My own peer_id = 110000102b19409
16:37:13.120 [Lua] [GameNetworkManager] self.is_server = true
16:37:13.120 [Network] Setting artificial MTU limit to 576
16:37:13.120 [Lua] [Mutator] Initializing mutator 'night_mode'
16:37:13.130 [Lua] Switching ConflictSettings: to: default
16:37:13.130 [Lua] pacing=default
16:37:13.130 [Lua] roaming=nil
16:37:13.130 [Lua] specials=default
16:37:13.130 [Lua] debug_color=maroon
16:37:13.130 [Lua] contained_breeds=nil
16:37:13.130 [Lua] pack_spawning=default
16:37:13.130 [Lua] disabled=false
16:37:13.130 [Lua] factions=nil
16:37:13.130 [Lua] boss=default
16:37:13.130 [Lua] horde=default
16:37:13.130 [Lua] name=default
16:37:13.130 [Lua] intensity=default
16:37:13.130 [Lua] ---
16:37:13.130 [Lua] [LevelAnalysis] set_random_seed( 6438298)
16:37:13.140 [Lua] [AIInterestPointSystem] Level Seed: 6438298
16:37:13.141 [Lua]
16:37:13.141 [Lua] [entity_system_bag] = table
16:37:13.141 [Lua] [entity_system_bag] = metatable
16:37:13.141 [Lua] [startup_data] = table
16:37:13.141 [Lua] [entity_manager] = table
16:37:13.141 [Lua] [entity_manager] = metatable
16:37:13.141 [Lua] [unit_spawner] = table
16:37:13.141 [Lua] [unit_spawner] = metatable
16:37:13.141 [Lua] [unit_storage] = table
16:37:13.141 [Lua] [unit_storage] = metatable
16:37:13.141 [Lua] [dice_keeper] = table
16:37:13.141 [Lua] [dice_keeper] = metatable
16:37:13.141 [Lua] [is_server] = true (boolean)
16:37:13.141 [Lua] [world] = [World]
16:37:13.141 [Lua] [system_api] = table
16:37:13.141 [Lua] [entity_system] = table
16:37:13.141 [Lua] [entity_system] = metatable
16:37:13.141 [Lua] [network_lobby] = table
16:37:13.141 [Lua] [network_lobby] = metatable
16:37:13.141 [Lua] [profile_synchronizer] = table
16:37:13.141 [Lua] [profile_synchronizer] = metatable
16:37:13.141 [Lua] [level_transition_handler] = table
16:37:13.141 [Lua] [level_transition_handler] = metatable
16:37:13.141 [Lua] [num_local_human_players] = 1 (number)
16:37:13.141 [Lua] [statistics_db] = table
16:37:13.141 [Lua] [statistics_db] = metatable
16:37:13.141 [Lua] [network_server] = table
16:37:13.141 [Lua] [network_server] = metatable
16:37:13.141 [Lua] [input_manager] = table
16:37:13.141 [Lua] [input_manager] = metatable
16:37:13.141 [Lua] [network_clock] = table
16:37:13.141 [Lua] [network_clock] = metatable
16:37:13.141 [Lua] [network_transmit] = table
16:37:13.141 [Lua] [network_transmit] = metatable
16:37:13.141 [Lua] [free_flight_manager] = table
16:37:13.141 [Lua] [free_flight_manager] = metatable
16:37:13.141 [Lua] [network_manager] = table
16:37:13.141 [Lua] [network_manager] = metatable
16:37:13.141 [Lua] [network_event_delegate] = table
16:37:13.141 [Lua] [network_event_delegate] = metatable
16:37:13.141 [Lua]
16:37:13.141 [Lua] ignoring extension VersusVolumeObjectiveExtension
16:37:13.141 [Lua] ignoring extension VersusInteractObjectiveExtension
16:37:13.141 [Lua] ignoring extension VersusPayloadObjectiveExtension
16:37:13.141 [Lua] ignoring extension VersusSocketObjectiveExtension
16:37:13.141 [Lua] ignoring extension VersusTargetObjectiveExtension
16:37:13.141 [Lua] ignoring extension VersusMissionObjectiveExtension
16:37:13.143 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
16:37:13.158 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings
16:37:13.158 [Lua] [AchievementManager] Achievements using the steam platform
16:37:13.158 [Lua] PlayerManager:add_player player_1
16:37:13.276 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:37:13.277 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:37:13.277 [Lua] respawn_unit_spawned with group id: respawn_end_event
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.282 [Lua] respawn_unit_spawned with group id: riverbreak
16:37:13.283 [Lua] [StateIngame] Level seed: 6438298
16:37:13.313 [Flow] interaction disable
16:37:13.314 [Lua] [LevelAnalysis] set_random_seed( 6438298)
16:37:13.319 [GameSession] create_game_object(67, 0)
16:37:13.319 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0
16:37:13.319 [GameSession] create_game_object(95, 1)
16:37:13.319 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1
16:37:13.320 [Lua] [IngameUI] init
16:37:13.333 [SteamVoipClient] select_out(110000102b19409, off)
16:37:13.336 [Lua] cb_razer_chroma_setup
16:37:13.364 [Lua] completed
16:37:13.365 [Lua] completed
16:37:13.369 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
16:37:13.370 [Lua] Set lobby begin:
16:37:13.370 [Lua] Lobby data twitch_enabled = false
16:37:13.370 [Lua] Lobby data selected_mission_id = fort
16:37:13.370 [Lua] Lobby data num_players = 1
16:37:13.370 [Lua] Lobby data difficulty_tweak = 0
16:37:13.370 [Lua] Lobby data host = 110000102b19409
16:37:13.370 [Lua] Lobby data matchmaking_type = 2
16:37:13.370 [Lua] Lobby data is_private = true
16:37:13.370 [Lua] Lobby data match_started = true
16:37:13.370 [Lua] Lobby data difficulty = hardest
16:37:13.370 [Lua] Lobby data player_slot_1 = 0:0
16:37:13.370 [Lua] Lobby data player_slot_4 = 0:0
16:37:13.370 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:37:13.370 [Lua] Lobby data quick_game = false
16:37:13.370 [Lua] Lobby data country_code = RU
16:37:13.370 [Lua] Lobby data matchmaking = false
16:37:13.370 [Lua] Lobby data power_level = 835
16:37:13.371 [Lua] Lobby data mission_id = fort
16:37:13.371 [Lua] Lobby data mechanism = adventure
16:37:13.371 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:37:13.371 [Lua] Lobby data player_slot_2 = 0:0
16:37:13.371 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:37:13.371 [Lua] Lobby data player_slot_3 = 0:0
16:37:13.371 [Lua] Lobby data eac_authorized = true
16:37:13.371 [Lua] Set lobby end.
16:37:13.371 [Flow] crossroads_B2_true
16:37:13.372 [Flow] crossroads_B1_true
16:37:13.372 [Flow] Path A1
16:37:13.372 [Lua] CurrentConflictSettings default
16:37:13.372 [Lua] [ConflictDirector] conflict_director is ai_ready
16:37:13.374 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: B. (1/2 paths).
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 3
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: B with main path index: 4
16:37:13.374 [Lua] [MainPathSpawningGenerator] Using path: 1 at crossroad: A. (1/2 paths).
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 10
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 1 that has main path index: 9
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: A with main path index: 11
16:37:13.374 [Lua] [MainPathSpawningGenerator] ->removing road: 2 from crossroad: A with main path index: 12
16:37:13.374 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 9
16:37:13.374 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 3
16:37:13.374 [Lua] [1] = table
16:37:13.374 [Lua] [2] = table
16:37:13.374 [Lua] [1] = table
16:37:13.374 [Lua] [2] = table
16:37:13.374 [Lua] [3] = table
16:37:13.374 [Lua] [1] = table
16:37:13.374 [Lua] [2] = table
16:37:13.374 [Lua] [3] = table
16:37:13.374 [Lua] [MainPathSpawningGenerator] Injecting travel distances
16:37:13.378 [Lua] SpecialsPacing:remove_unwanted_breeds:
16:37:13.378 [Lua] Forming navigation groups in one frame
16:37:13.378 [Lua] Forming navigation groups
16:37:13.407 [Lua] NavigationGroupManager -> calulation time A: 0.029999999999745341
16:37:13.637 [Lua] NavigationGroupManager -> calulation time B: 0.23000000000001819
16:37:13.637 [Lua] number of nav groups: 343
16:37:13.641 [Lua] number of refined nav groups : 206
16:37:13.646 [Lua] NavigationGroupManager -> calulation time C: 0.0090000000000145519
16:37:13.646 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.069333791732788 Normalized coefficient: 1.3049601802204172
16:37:13.650 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.383113788813352 Normalized coefficient: 1.3836284422877467
16:37:13.653 [Lua] -------------> JOW Perfect-density 2.7000000000000002 Sum density 2.9870971368625767 Normalized coefficient: 0.90388757924219298
16:37:13.659 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
16:37:13.659 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside
16:37:13.659 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
16:37:13.659 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside
16:37:13.661 [Lua] [LevelAnalysis] Generating boss paths for level: fort
16:37:13.661 [Lua] [LevelAnalysis] This level has a total main-path length of 735.482 meters.
16:37:13.661 [Lua] [LevelAnalysis] grouping spawners for event_patrol
16:37:13.661 [Lua] [LevelAnalysis]
16:37:13.661 [Lua] [LevelAnalysis] grouping spawners for event_boss
16:37:13.661 [Lua] [LevelAnalysis]
16:37:13.661 [Lua] [LevelAnalysis] Terror events added:
16:37:13.661 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol
16:37:13.661 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss
16:37:13.661 [Lua] [LevelAnalysis] 3 -->Added boss/special event: nothing
16:37:13.661 [Lua] NORMAL PATROL MAIN PATH 162.21229553222656
16:37:13.661 [Lua] [waypoints] = table
16:37:13.661 [Lua] [astar_points] = table
16:37:13.661 [Lua] [travel_dist] = 162.04636365734041 (number)
16:37:13.661 [Lua] [one_directional] = true (boolean)
16:37:13.661 [Lua] [id] = boss_19 (string)
16:37:13.661 [Lua] ----> using boss spline path!
16:37:13.661 [Lua] Adding main path event: Vector3Box(11.0632, 273.632, -5.47246) boss_event_beastmen_spline_patrol 45 table: 000000003B6A43C0
16:37:13.661 [Lua] ----> using boss gizmo!
16:37:13.661 [Lua] [LevelAnalysis] section: 2, start-index: 3, end-index: 6, forbidden-dist: -436.5 start-travel-dist: 608.8, end-travel-dist: 608.8 spawn_distance 162.2
16:37:13.661 [Lua] Adding main path event: Vector3Box(72, 225, -12.387) boss_event_chaos_troll 45 table: 000000003B6A4950
16:37:13.661 [Lua] [LevelAnalysis] num_event_places_f: 0.45698789978027343 , num_event_places: 0 , trailing_event_fraction: 0.45698789978027343 , num_events: 1
16:37:13.661 [Lua] [LevelAnalysis] Level path distance: 735.48184967041016
16:37:13.661 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 735.48184967041016 forbidden_dist: -635.48184967041016
16:37:13.661 [Lua] [LevelAnalysis] wanted_distance: 141.72917724218041
16:37:13.661 [Lua] [LevelAnalysis] Terror events added:
16:37:13.661 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
16:37:13.661 [Lua] Adding main path event: Vector3Box(35.5746, 276.685, -15.8394) rare_event_loot_rat 45 table: 000000003B6A4DE0
16:37:13.661 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
16:37:13.665 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: hardest, USING SETTINGS FOR EASY
16:37:13.665 [GameSession] create_game_object(68, 2)
16:37:13.665 [GameSession] create_game_object(68, 3)
16:37:13.665 [GameSession] create_game_object(68, 4)
16:37:13.665 [GameSession] create_game_object(68, 5)
16:37:13.665 [GameSession] create_game_object(68, 6)
16:37:13.665 [GameSession] create_game_object(68, 7)
16:37:13.665 [GameSession] create_game_object(68, 8)
16:37:13.665 [GameSession] create_game_object(68, 9)
16:37:13.665 [GameSession] create_game_object(68, 10)
16:37:13.666 [GameSession] create_game_object(68, 11)
16:37:13.666 [GameSession] create_game_object(68, 12)
16:37:13.666 [GameSession] create_game_object(68, 13)
16:37:13.666 [GameSession] create_game_object(68, 14)
16:37:13.666 [GameSession] create_game_object(68, 15)
16:37:13.666 [GameSession] create_game_object(68, 16)
16:37:13.666 [GameSession] create_game_object(68, 17)
16:37:13.666 [GameSession] create_game_object(68, 18)
16:37:13.666 [GameSession] create_game_object(68, 19)
16:37:13.666 [GameSession] create_game_object(68, 20)
16:37:13.666 [GameSession] create_game_object(68, 21)
16:37:13.667 [GameSession] create_game_object(68, 22)
16:37:13.667 [GameSession] create_game_object(68, 23)
16:37:13.667 [GameSession] create_game_object(68, 24)
16:37:13.667 [GameSession] create_game_object(68, 25)
16:37:13.667 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:37:13.667 [GameSession] create_game_object(30, 26)
16:37:13.667 [GameSession] create_game_object(30, 27)
16:37:13.667 [GameSession] create_game_object(30, 28)
16:37:13.667 [GameSession] create_game_object(68, 29)
16:37:13.667 [GameSession] create_game_object(68, 30)
16:37:13.668 [GameSession] create_game_object(68, 31)
16:37:13.668 [GameSession] create_game_object(68, 32)
16:37:13.668 [GameSession] create_game_object(68, 33)
16:37:13.668 [GameSession] create_game_object(68, 34)
16:37:13.668 [GameSession] create_game_object(68, 35)
16:37:13.668 [GameSession] create_game_object(68, 36)
16:37:13.668 [GameSession] create_game_object(68, 37)
16:37:13.668 [GameSession] create_game_object(68, 38)
16:37:13.668 [GameSession] create_game_object(68, 39)
16:37:13.668 [GameSession] create_game_object(68, 40)
16:37:13.668 [GameSession] create_game_object(68, 41)
16:37:13.668 [GameSession] create_game_object(68, 42)
16:37:13.669 [GameSession] create_game_object(68, 43)
16:37:13.669 [GameSession] create_game_object(68, 44)
16:37:13.669 [GameSession] create_game_object(68, 45)
16:37:13.669 [GameSession] create_game_object(68, 46)
16:37:13.669 [GameSession] create_game_object(68, 47)
16:37:13.669 [GameSession] create_game_object(68, 48)
16:37:13.669 [GameSession] create_game_object(68, 49)
16:37:13.669 [GameSession] create_game_object(68, 50)
16:37:13.669 [GameSession] create_game_object(68, 51)
16:37:13.669 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
16:37:13.669 [GameSession] create_game_object(68, 52)
16:37:13.669 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
16:37:13.669 [GameSession] create_game_object(48, 53)
16:37:13.669 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=53
16:37:13.669 [Lua] [Mutator] Activating mutator 'night_mode'
16:37:13.670 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
16:37:13.671 [Lua] [Managers] Calling function on all managers:
16:37:13.671 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
16:37:13.708 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForEnterGame
16:37:13.708 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForGameObjectSync
16:37:13.712 [Lua] player (110000102b19409,4) was put into party 1
16:37:13.748 [GameSession] create_game_object(12, 54)
16:37:13.748 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=54
16:37:13.748 [GameSession] create_game_object(95, 55)
16:37:13.748 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=55
16:37:13.748 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:4) to profile(3) career(2)
16:37:13.748 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"}]
16:37:13.748 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:4:0:0 = {"third_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_17":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2_3p":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_irondrake\/third_person_base\/chr_third_person_husk_base":false},"inventory_id":560183744,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_17":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"units\/beings\/player\/dwarf_ranger_irondrake\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_3p":false,"wwise\/handgun":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2_3p":false,"units\/beings\/player\/dwarf_ranger_irondrake\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_hammer_02_t2\/wpn_dw_hammer_02_t2":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2":false}}
16:37:13.749 [Lua] player (110000102b19409,3) was put into party 1
16:37:13.788 [GameSession] create_game_object(12, 56)
16:37:13.788 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56
16:37:13.788 [GameSession] create_game_object(95, 57)
16:37:13.788 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57
16:37:13.788 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:3) to profile(2) career(3)
16:37:13.788 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"}]
16:37:13.788 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"wwise\/flail":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":788510976,"first_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/bw_unchained":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_base":false,"units\/beings\/player\/bright_wizard_unchained\/skins\/black_and_gold\/chr_bright_wizard_unchained_black_and_gold":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_05":false,"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04":false,"wwise\/flail":false,"units\/weapons\/player\/wpn_brw_flaming_flail_02\/wpn_brw_flaming_flail_02_3p":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}}
16:37:13.788 [Lua] player (110000102b19409,5) was put into party 1
16:37:13.831 [GameSession] create_game_object(12, 58)
16:37:13.831 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58
16:37:13.831 [GameSession] create_game_object(95, 59)
16:37:13.831 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59
16:37:13.831 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:5) to profile(4) career(4)
16:37:13.831 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000102b19409"}]
16:37:13.832 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:5:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false,"wwise\/one_handed_daggers":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false},"inventory_id":1936648064,"first_person":{"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}}
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: resource_packages/careers/bw_unchained, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read,
16:37:13.889 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"}]
16:37:13.889 [Lua] PlayerManager:remove_player peer_id=110000102b19409 5
16:37:13.889 [Lua] [GameNetworkManager] destroying game object with go_id=58
16:37:13.889 [GameSession] destroy_game_object(58)
16:37:13.890 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForGameObjectSync
16:37:13.890 [Lua] [PeerSM] 110000102b19409 :: on_enter WaitingForPlayers
16:37:13.891 [Lua] player (110000102b19409,5) was put into party 1
16:37:13.942 [GameSession] create_game_object(12, 60)
16:37:13.942 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60
16:37:13.942 [GameSession] create_game_object(95, 61)
16:37:13.942 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61
16:37:13.942 [Lua] [ProfileSynchronizer] Assigning peer(110000102b19409:5) to profile(4) career(4)
16:37:13.942 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000102b19409"}]
16:37:13.942 [Lua] [SharedState] network_state_110000102b19409: inventory_list:0:5:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false,"wwise\/one_handed_daggers":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false},"inventory_id":1069789824,"first_person":{"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/black_and_gold\/chr_way_watcher_thornsister_black_and_gold":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_dagger_02_t2\/wpn_we_dagger_02_t2_3p":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_sword_02_t2\/wpn_we_sword_02_t2_3p":false}}
16:37:13.955 [Lua] [PeerSM] 110000102b19409 :: on_exit WaitingForPlayers
16:37:13.955 [Lua] [PeerSM] 110000102b19409 :: on_enter InGame
16:37:13.956 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = true
16:37:14.095 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
16:37:14.095 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_3p
16:37:14.095 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02
16:37:14.434 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02
16:37:14.434 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02
16:37:14.435 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2
16:37:14.623 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2
16:37:14.623 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2
16:37:14.623 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p
16:37:14.729 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p
16:37:14.729 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p
16:37:14.730 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers
16:37:14.835 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers
16:37:14.835 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers
16:37:14.836 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
16:37:15.021 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
16:37:15.021 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
16:37:15.022 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball
16:37:15.128 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball
16:37:15.128 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball
16:37:15.128 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:37:15.195 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:37:15.195 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_17
16:37:15.195 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:37:15.221 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:37:15.221 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p
16:37:15.222 [Lua] [PackageManager] Queueing new asynch package: wwise/staff
16:37:15.478 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff
16:37:15.478 [Lua] [PackageManager] Force_load: wwise/staff
16:37:15.478 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:37:15.767 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:37:15.767 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/first_person_base/chr_first_person_mesh
16:37:15.768 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:37:15.935 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:37:15.935 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/skins/black_and_gold/chr_bright_wizard_unchained_black_and_gold
16:37:15.935 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:37:16.690 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:37:16.690 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/third_person_base/chr_third_person_base
16:37:16.691 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:37:16.730 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:37:16.730 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/headpiece/bw_u_hat_05
16:37:16.730 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:37:16.864 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:37:16.864 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04
16:37:16.864 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers
16:37:16.996 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers
16:37:16.996 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers
16:37:16.996 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:37:17.171 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:37:17.171 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2
16:37:17.171 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
16:37:17.278 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
16:37:17.278 [Lua] [PackageManager] Force_load: wwise/handgun
16:37:17.278 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:37:18.360 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:37:18.360 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_irondrake/third_person_base/chr_third_person_base
16:37:18.360 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p
16:37:18.464 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p
16:37:18.464 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2_3p
16:37:18.464 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01
16:37:18.730 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01
16:37:18.730 [Lua] [PackageManager] Force_load: wwise/we_deus_01
16:37:18.731 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p
16:37:18.917 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p
16:37:18.917 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_02_t2/wpn_we_dagger_02_t2_3p
16:37:18.918 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:37:19.171 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:37:19.171 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04
16:37:19.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:37:19.305 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:37:19.305 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2
16:37:19.305 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:37:19.398 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:37:19.398 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02_3p
16:37:19.398 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p
16:37:19.570 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p
16:37:19.570 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_3p
16:37:19.571 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:37:19.704 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:37:19.704 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_beam_staff_04/wpn_brw_beam_staff_04_3p
16:37:19.704 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:37:20.032 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:37:20.032 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_02/wpn_brw_flaming_flail_02
16:37:20.033 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister
16:37:20.717 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister
16:37:20.717 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister
16:37:20.717 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:37:20.984 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:37:20.984 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_unchained/first_person_base/chr_first_person_mesh
16:37:20.984 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03
16:37:21.117 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03
16:37:21.117 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03
16:37:21.117 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
16:37:21.318 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
16:37:21.318 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/black_and_gold/chr_way_watcher_thornsister_black_and_gold
16:37:21.318 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02
16:37:21.477 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02
16:37:21.477 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02
16:37:21.477 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
16:37:21.690 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
16:37:21.690 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
16:37:21.691 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:37:21.784 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:37:21.784 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_02_t2/wpn_dw_hammer_02_t2_3p
16:37:21.784 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
16:37:22.492 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
16:37:22.492 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_base
16:37:22.492 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
16:37:22.744 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
16:37:22.744 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh
16:37:22.744 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2
16:37:22.959 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2
16:37:22.959 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t2/wpn_we_sword_02_t2
16:37:22.959 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
16:37:22.971 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:5:0:0 = 1069789824
16:37:23.131 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
16:37:23.131 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
16:37:23.132 [Lua] [PackageManager] Queueing new asynch package: wwise/flail
16:37:23.145 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:4:0:0 = 560183744
16:37:23.357 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail
16:37:23.357 [Lua] [PackageManager] Force_load: wwise/flail
16:37:23.357 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_unchained
16:37:23.730 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_unchained
16:37:23.730 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_unchained
16:37:23.730 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:37:23.850 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:37:23.850 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
16:37:23.863 [Lua] [SharedState] network_state_110000102b19409: loaded_inventory_id:110000102b19409:3:0:0 = 788510976
16:37:23.865 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000102b19409 4
16:37:23.867 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.867 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.867 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.867 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.867 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.867 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.867 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.867 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.867 [GameSession] create_game_object(41, 62)
16:37:23.868 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:37:23.868 [GameSession] create_game_object(46, 63)
16:37:23.868 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=63
16:37:23.868 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000102b19409 3
16:37:23.869 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.869 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.869 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.869 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.869 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.869 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.869 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.869 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.870 [GameSession] create_game_object(41, 64)
16:37:23.870 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:37:23.870 [GameSession] create_game_object(46, 65)
16:37:23.870 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65
16:37:23.870 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000102b19409 5
16:37:23.872 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.872 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.872 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.872 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.872 [Lua] self.initial_inventory:
{
slot_packmaster_claw="packmaster_claw",
}
16:37:23.872 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.873 [GameSession] create_game_object(41, 66)
16:37:23.873 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:37:23.873 [GameSession] create_game_object(46, 67)
16:37:23.873 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67
16:37:23.875 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(59.3797, 411.064, -2.36616), Vector4(0, 0, 0.997665, -0.068299))
16:37:23.877 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:37:23.877 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.877 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:37:23.877 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.877 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:37:23.877 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.877 [Lua] self.initial_inventory:
{
additional_items={
},
slot_grenade="n/a",
slot_packmaster_claw="packmaster_claw",
slot_healthkit="n/a",
slot_potion="n/a",
}
16:37:23.877 [Lua] Tried add_equipment_by_category for category for career at slot .
BackendUtils.get_loadout_item didnt return a item.
backend_id_string: No backend ID
item_string: No item
loadout_interface_override_string: No override
16:37:23.877 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:37:23.878 [GameSession] create_game_object(9, 68)
16:37:23.878 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
16:37:23.878 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:37:23.878 [GameSession] create_game_object(46, 69)
16:37:23.878 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69
16:37:23.892 [Lua] Switching ConflictSettings: to: chaos_beastmen
16:37:23.892 [Lua] pacing=default
16:37:23.892 [Lua] locked_func_name=beastmen
16:37:23.892 [Lua] roaming=nil
16:37:23.892 [Lua] specials=chaos_beastmen
16:37:23.892 [Lua] debug_color=orange
16:37:23.892 [Lua] contained_breeds=nil
16:37:23.892 [Lua] pack_spawning=chaos_beastmen
16:37:23.892 [Lua] disabled=false
16:37:23.892 [Lua] factions=nil
16:37:23.892 [Lua] boss=chaos_beastmen
16:37:23.892 [Lua] horde=beastmen
16:37:23.892 [Lua] name=chaos_beastmen
16:37:23.892 [Lua] intensity=default
16:37:23.892 [Lua] ---
16:37:23.892 [Lua] updating bot weapon metadata for weapon: dual_wield_sword_dagger_template_1
16:37:23.892 [Lua] updating bot weapon metadata for weapon: we_deus_01_template_1
16:37:24.157 [Lua] StateInGameRunning:_game_actually_starts()
16:37:24.157 [Lua] #################################################################################################################
16:37:24.157 [Lua] [Loading Time]: 00:00:29 [Transition]: inn_level_halloween-fort [Members joined]: 0 [Members Left]: 0 [Is Server]: true
16:37:24.157 [Lua] #################################################################################################################
16:37:24.158 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 34
16:37:24.158 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = true
16:37:24.171 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 34
16:37:24.400 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 34
16:37:24.400 [Lua] Commit load time data
16:37:30.932 [Window] Window => active
16:37:30.938 [Window] Window => active
16:37:31.971 [Window] Window => inactive
16:37:38.076 [Window] Window => active
16:37:38.084 [Window] Window => active
16:37:41.913 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:37:41.926 [Lua] Spline already found!
16:37:41.928 [GameSession] create_game_object(64, 70)
16:37:41.941 [GameSession] create_game_object(64, 71)
16:37:41.954 [GameSession] create_game_object(64, 72)
16:37:41.956 [Lua] Init group template: spline_patrol
16:37:42.540 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:37:42.553 [Lua] Spline already found!
16:37:42.555 [GameSession] create_game_object(64, 73)
16:37:42.569 [GameSession] create_game_object(64, 74)
16:37:42.580 [GameSession] create_game_object(64, 75)
16:37:42.583 [Lua] Init group template: spline_patrol
16:37:43.900 [GameSession] create_game_object(84, 76)
16:37:43.914 [GameSession] create_game_object(64, 77)
16:37:43.927 [GameSession] create_game_object(64, 78)
16:37:44.060 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:37:44.073 [Lua] Spline already found!
16:37:44.076 [GameSession] create_game_object(64, 79)
16:37:44.089 [GameSession] create_game_object(64, 80)
16:37:44.100 [GameSession] create_game_object(64, 81)
16:37:44.103 [Lua] Init group template: spline_patrol
16:37:44.767 [GameSession] create_game_object(84, 82)
16:37:44.780 [GameSession] create_game_object(64, 83)
16:37:44.794 [GameSession] create_game_object(64, 84)
16:37:44.807 [GameSession] create_game_object(64, 85)
16:37:44.820 [GameSession] create_game_object(64, 86)
16:37:44.834 [GameSession] create_game_object(70, 87)
16:37:44.848 [GameSession] create_game_object(70, 88)
16:37:44.861 [GameSession] create_game_object(64, 89)
16:37:44.874 [GameSession] create_game_object(64, 90)
16:37:44.968 [GameSession] create_game_object(84, 91)
16:37:44.981 [GameSession] create_game_object(64, 92)
16:37:45.940 [GameSession] create_game_object(84, 93)
16:37:45.954 [GameSession] create_game_object(35, 94)
16:37:46.567 [GameSession] create_game_object(84, 95)
16:37:46.567 [GameSession] create_game_object(84, 96)
16:37:46.580 [GameSession] create_game_object(84, 97)
16:37:46.581 [GameSession] create_game_object(64, 98)
16:37:46.594 [GameSession] create_game_object(64, 99)
16:37:46.607 [GameSession] create_game_object(64, 100)
16:37:46.621 [GameSession] create_game_object(64, 101)
16:37:49.020 [Lua] Players are leaving the safe zone
16:37:49.327 [GameSession] create_game_object(84, 102)
16:37:49.342 [GameSession] create_game_object(64, 103)
16:37:49.355 [GameSession] create_game_object(36, 104)
16:37:49.807 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:37:49.821 [Lua] Spline already found!
16:37:49.825 [GameSession] create_game_object(64, 105)
16:37:49.835 [GameSession] create_game_object(64, 106)
16:37:49.848 [GameSession] create_game_object(64, 107)
16:37:49.861 [GameSession] create_game_object(64, 108)
16:37:49.864 [Lua] Init group template: spline_patrol
16:37:53.265 [GameSession] create_game_object(7, 109)
16:37:53.333 [GameSession] destroy_game_object(23)
16:37:54.391 [GameSession] destroy_game_object(109)
16:37:55.091 [GameSession] create_game_object(7, 110)
16:37:55.472 [GameSession] destroy_game_object(110)
16:38:00.396 [GameSession] create_game_object(84, 111)
16:38:00.418 [GameSession] create_game_object(64, 112)
16:38:06.826 [GameSession] create_game_object(7, 113)
16:38:07.338 [GameSession] destroy_game_object(113)
16:38:08.986 [Lua] -----Enter charged
16:38:09.227 [GameSession] create_game_object(22, 114)
16:38:09.228 [GameSession] create_game_object(22, 115)
16:38:09.228 [GameSession] create_game_object(22, 116)
16:38:09.999 [Lua] -----Exit charged
16:38:10.273 [GameSession] destroy_game_object(116)
16:38:10.274 [GameSession] destroy_game_object(114)
16:38:10.274 [GameSession] destroy_game_object(115)
16:38:16.064 [GameSession] create_game_object(84, 117)
16:38:16.079 [GameSession] create_game_object(35, 118)
16:38:16.092 [GameSession] create_game_object(64, 119)
16:38:16.345 [GameSession] create_game_object(84, 120)
16:38:16.359 [GameSession] create_game_object(64, 121)
16:38:16.380 error: [Unit] Unit: '#ID[273ff11219ab0084]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:38:20.889 [GameSession] destroy_game_object(87)
16:38:20.889 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b149aa3ecec0eabe]'
child 1: '#ID[a836c291a846f30f]'
child 2: '#ID[491641d43abe46c8]'
16:38:20.889 [GameSession] destroy_game_object(88)
16:38:20.889 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[df148b2fd02e70d8]'
child 1: '#ID[f07d437bd037d0e7]'
child 2: '#ID[491641d43abe46c8]'
16:38:20.889 [GameSession] destroy_game_object(82)
16:38:21.586 [GameSession] create_game_object(84, 122)
16:38:21.642 [GameSession] create_game_object(70, 123)
16:38:21.653 [GameSession] create_game_object(70, 124)
16:38:22.408 [GameSession] destroy_game_object(41)
16:38:23.796 [GameSession] destroy_game_object(123)
16:38:23.796 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[96673601773e5ae5]'
child 1: '#ID[7c2ce940af7baf12]'
child 2: '#ID[491641d43abe46c8]'
16:38:23.796 [GameSession] destroy_game_object(124)
16:38:23.796 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[76f3a856c6ade282]'
child 1: '#ID[bd9b6c52dd283bac]'
child 2: '#ID[491641d43abe46c8]'
16:38:23.796 [GameSession] destroy_game_object(122)
16:38:24.347 [GameSession] create_game_object(84, 125)
16:38:24.361 [GameSession] create_game_object(64, 126)
16:38:24.680 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:38:24.693 [Lua] Spline already found!
16:38:24.698 [GameSession] create_game_object(64, 127)
16:38:24.708 [GameSession] create_game_object(64, 128)
16:38:24.721 [GameSession] create_game_object(64, 129)
16:38:24.734 [GameSession] create_game_object(64, 130)
16:38:24.737 [Lua] Init group template: spline_patrol
16:38:26.493 [GameSession] create_game_object(84, 131)
16:38:26.508 [GameSession] create_game_object(64, 132)
16:38:27.634 [GameSession] destroy_game_object(46)
16:38:28.894 [GameSession] create_game_object(84, 133)
16:38:28.908 [GameSession] create_game_object(64, 134)
16:38:29.436 [GameSession] destroy_game_object(133)
16:38:30.468 [GameSession] create_game_object(84, 135)
16:38:31.356 [GameSession] destroy_game_object(135)
16:38:31.695 [GameSession] create_game_object(84, 136)
16:38:33.082 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:38:33.096 [Lua] Spline already found!
16:38:33.100 [GameSession] create_game_object(36, 137)
16:38:33.110 [GameSession] create_game_object(36, 138)
16:38:33.123 [GameSession] create_game_object(64, 139)
16:38:33.126 [Lua] Init group template: spline_patrol
16:38:33.269 [GameSession] create_game_object(84, 140)
16:38:33.284 [GameSession] create_game_object(35, 141)
16:38:33.297 [GameSession] create_game_object(64, 142)
16:38:37.857 [GameSession] create_game_object(4, 143)
16:38:39.365 [GameSession] create_game_object(36, 144)
16:38:41.038 [GameSession] destroy_game_object(131)
16:38:41.452 [GameSession] destroy_game_object(140)
16:38:41.628 [GameSession] destroy_game_object(136)
16:38:43.665 [GameSession] destroy_game_object(97)
16:38:44.900 [GameSession] create_game_object(84, 145)
16:38:44.900 [GameSession] create_game_object(84, 146)
16:38:45.644 [GameSession] create_game_object(84, 147)
16:38:46.990 [GameSession] create_game_object(84, 148)
16:38:47.352 [GameSession] create_game_object(64, 149)
16:38:48.711 [Lua] main path terror event triggered: rare_event_loot_rat
16:38:48.711 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 0)
16:38:48.726 [GameSession] create_game_object(36, 150)
16:38:48.924 [GameSession] create_game_object(84, 151)
16:38:48.939 [GameSession] create_game_object(35, 152)
16:38:48.952 [GameSession] create_game_object(64, 153)
16:38:49.301 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a piece of Ravaged Art
16:38:49.665 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 91 will change to a manual source.
16:38:49.807 [GameSession] create_game_object(7, 154)
16:38:49.939 [GameSession] create_game_object(37, 155)
16:38:50.177 [GameSession] destroy_game_object(154)
16:38:51.086 [GameSession] create_game_object(7, 156)
16:38:51.453 [GameSession] destroy_game_object(156)
16:38:51.480 [GameSession] destroy_game_object(76)
16:38:51.832 [GameSession] create_game_object(84, 157)
16:38:51.846 [GameSession] create_game_object(64, 158)
16:38:53.139 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:38:53.152 [Lua] Spline already found!
16:38:53.156 [GameSession] create_game_object(64, 159)
16:38:53.166 [GameSession] create_game_object(64, 160)
16:38:53.180 [GameSession] create_game_object(36, 161)
16:38:53.196 [Lua] Init group template: spline_patrol
16:38:53.223 [GameSession] create_game_object(7, 162)
16:38:53.282 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:38:53.419 [GameSession] create_game_object(84, 163)
16:38:53.575 [GameSession] destroy_game_object(162)
16:38:54.352 [GameSession] create_game_object(84, 164)
16:38:54.535 [GameSession] destroy_game_object(164)
16:38:55.392 [GameSession] create_game_object(84, 165)
16:38:55.494 [GameSession] destroy_game_object(165)
16:38:55.567 [GameSession] create_game_object(22, 166)
16:38:55.567 [GameSession] create_game_object(22, 167)
16:38:55.567 [GameSession] create_game_object(22, 168)
16:38:55.682 [GameSession] destroy_game_object(29)
16:38:55.913 [GameSession] create_game_object(84, 169)
16:38:56.382 [GameSession] create_game_object(22, 170)
16:38:56.382 [GameSession] create_game_object(22, 171)
16:38:56.382 [GameSession] create_game_object(22, 172)
16:38:56.442 [GameSession] destroy_game_object(91)
16:38:56.602 [GameSession] destroy_game_object(166)
16:38:56.602 [GameSession] destroy_game_object(167)
16:38:56.602 [GameSession] destroy_game_object(168)
16:38:56.883 [GameSession] destroy_game_object(169)
16:38:57.206 [GameSession] create_game_object(84, 173)
16:38:57.416 [GameSession] destroy_game_object(170)
16:38:57.416 [GameSession] destroy_game_object(171)
16:38:57.416 [GameSession] destroy_game_object(172)
16:38:58.522 [GameSession] destroy_game_object(173)
16:38:59.429 [GameSession] destroy_game_object(163)
16:39:02.209 [GameSession] create_game_object(74, 174)
16:39:02.755 [GameSession] create_game_object(98, 175)
16:39:02.763 [GameSession] destroy_game_object(174)
16:39:03.513 [GameSession] create_game_object(84, 176)
16:39:05.123 [GameSession] destroy_game_object(176)
16:39:05.140 [GameSession] create_game_object(84, 177)
16:39:06.317 [GameSession] create_game_object(7, 178)
16:39:06.937 [GameSession] destroy_game_object(178)
16:39:08.377 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:39:09.976 [GameSession] destroy_game_object(177)
16:39:12.284 [GameSession] destroy_game_object(157)
16:39:12.937 [GameSession] destroy_game_object(175)
16:39:14.236 [GameSession] create_game_object(84, 179)
16:39:14.510 [GameSession] destroy_game_object(151)
16:39:15.044 [GameSession] destroy_game_object(179)
16:39:15.479 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Tome
16:39:15.485 [GameSession] destroy_game_object(8)
16:39:15.945 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `` for object id: 49, name: `unknown`
16:39:21.384 [GameSession] create_game_object(84, 180)
16:39:23.438 [GameSession] create_game_object(84, 181)
16:39:24.606 [GameSession] destroy_game_object(93)
16:39:25.071 [GameSession] create_game_object(7, 182)
16:39:25.820 [GameSession] destroy_game_object(182)
16:39:25.864 [Lua] Coordinated attack!
16:39:26.032 [GameSession] destroy_game_object(95)
16:39:26.205 [GameSession] destroy_game_object(96)
16:39:28.211 [Lua] main path terror event triggered: boss_event_beastmen_spline_patrol
16:39:28.211 [Lua] TerrorEventMixer.start_event: boss_event_beastmen_spline_patrol (seed: 0)
16:39:28.227 [Lua] > starting new spline, using new navbot: standard , id: boss_19
16:39:28.241 [Lua] > continuing spline boss_19 index: 2 retries: 0
16:39:28.255 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.255 [Lua] > continuing spline boss_19 index: 3 retries: 0
16:39:28.267 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.267 [Lua] > continuing spline boss_19 index: 4 retries: 0
16:39:28.281 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.281 [Lua] > continuing spline boss_19 index: 5 retries: 0
16:39:28.293 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.293 [Lua] > continuing spline boss_19 index: 6 retries: 0
16:39:28.307 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.307 [Lua] > continuing spline boss_19 index: 7 retries: 0
16:39:28.321 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.321 [Lua] > continuing spline boss_19 index: 8 retries: 0
16:39:28.335 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.335 [Lua] > continuing spline boss_19 index: 9 retries: 0
16:39:28.351 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.351 [Lua] > continuing spline boss_19 index: 10 retries: 0
16:39:28.361 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.361 [Lua] > continuing spline boss_19 index: 11 retries: 0
16:39:28.374 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.374 [Lua] > continuing spline boss_19 index: 12 retries: 0
16:39:28.387 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.387 [Lua] > continuing spline boss_19 index: 13 retries: 0
16:39:28.400 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.400 [Lua] > continuing spline boss_19 index: 14 retries: 0
16:39:28.413 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.413 [Lua] > continuing spline boss_19 index: 15 retries: 0
16:39:28.427 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.427 [Lua] > continuing spline boss_19 index: 16 retries: 0
16:39:28.440 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.440 [Lua] > continuing spline boss_19 index: 17 retries: 0
16:39:28.453 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.454 [Lua] > continuing spline boss_19 index: 18 retries: 0
16:39:28.466 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.466 [Lua] > continuing spline boss_19 index: 19 retries: 0
16:39:28.480 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.480 [Lua] > continuing spline boss_19 index: 20 retries: 0
16:39:28.507 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0018563157645985484 boss_19
16:39:28.507 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.507 [Lua] > continuing spline boss_19 index: 21 retries: 0
16:39:28.521 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.521 [Lua] > continuing spline boss_19 index: 22 retries: 0
16:39:28.533 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.533 [Lua] > continuing spline boss_19 index: 23 retries: 0
16:39:28.546 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.546 [Lua] > continuing spline boss_19 index: 24 retries: 0
16:39:28.560 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.560 [Lua] > continuing spline boss_19 index: 25 retries: 0
16:39:28.573 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.573 [Lua] > continuing spline boss_19 index: 26 retries: 0
16:39:28.601 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_19
16:39:28.601 [Lua] > spline completed boss_19 retries: 0
16:39:28.627 [GameSession] create_game_object(35, 183)
16:39:28.702 [GameSession] destroy_game_object(125)
16:39:28.719 [GameSession] create_game_object(35, 184)
16:39:28.732 [GameSession] create_game_object(35, 185)
16:39:28.745 [GameSession] create_game_object(35, 186)
16:39:28.759 [GameSession] create_game_object(35, 187)
16:39:28.767 [GameSession] destroy_game_object(102)
16:39:28.799 [GameSession] create_game_object(64, 188)
16:39:28.812 [GameSession] create_game_object(64, 189)
16:39:28.826 [GameSession] create_game_object(64, 190)
16:39:28.839 [GameSession] create_game_object(64, 191)
16:39:28.842 [Lua] Init group template: spline_patrol
16:39:29.668 [GameSession] create_game_object(84, 192)
16:39:29.679 [GameSession] create_game_object(35, 193)
16:39:29.693 [GameSession] create_game_object(64, 194)
16:39:30.452 [GameSession] create_game_object(84, 195)
16:39:30.493 [GameSession] create_game_object(64, 196)
16:39:30.506 [GameSession] create_game_object(64, 197)
16:39:30.648 [GameSession] destroy_game_object(143)
16:39:30.862 [Lua] Switching ConflictSettings: to: beastmen
16:39:30.862 [Lua] pacing=beastmen
16:39:30.862 [Lua] locked_func_name=beastmen
16:39:30.862 [Lua] roaming=nil
16:39:30.862 [Lua] specials=beastmen
16:39:30.862 [Lua] debug_color=purple
16:39:30.862 [Lua] contained_breeds=nil
16:39:30.862 [Lua] pack_spawning=beastmen
16:39:30.862 [Lua] disabled=false
16:39:30.862 [Lua] factions=nil
16:39:30.862 [Lua] boss=beastmen
16:39:30.862 [Lua] horde=beastmen
16:39:30.862 [Lua] name=beastmen
16:39:30.862 [Lua] intensity=default
16:39:30.862 [Lua] ---
16:39:32.581 [GameSession] destroy_game_object(192)
16:39:34.062 [Flow] 2
16:39:34.062 [Flow] dddddd
16:39:34.506 [GameSession] create_game_object(84, 198)
16:39:34.520 [GameSession] create_game_object(64, 199)
16:39:34.534 [GameSession] create_game_object(64, 200)
16:39:34.547 [GameSession] create_game_object(64, 201)
16:39:34.560 [GameSession] create_game_object(64, 202)
16:39:34.595 [GameSession] destroy_game_object(198)
16:39:34.912 [GameSession] create_game_object(68, 203)
16:39:35.236 [GameSession] destroy_game_object(111)
16:39:36.440 [GameSession] create_game_object(84, 204)
16:39:37.438 [GameSession] destroy_game_object(181)
16:39:37.496 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[12f8991178beeb35]']"]
16:39:37.600 [GameSession] create_game_object(84, 205)
16:39:39.101 [GameSession] destroy_game_object(205)
16:39:39.929 [GameSession] destroy_game_object(11)
16:39:40.209 [GameSession] destroy_game_object(204)
16:39:40.307 [GameSession] create_game_object(84, 206)
16:39:40.322 [Lua] [ChatManager][1]System: Sienna Fuegonasus discarded a Tome
16:39:40.330 [GameSession] create_game_object(68, 207)
16:39:40.330 [GameSession] destroy_game_object(10)
16:39:41.023 [GameSession] destroy_game_object(206)
16:39:41.255 [GameSession] create_game_object(84, 208)
16:39:42.316 [GameSession] destroy_game_object(208)
16:39:42.770 [GameSession] destroy_game_object(180)
16:39:44.163 [Lua] [ChatManager][1]System: Bardin Goreksson picked up a Tome
16:39:44.170 [GameSession] destroy_game_object(207)
16:39:45.494 [GameSession] create_game_object(84, 209)
16:39:46.595 [Flow] time
16:39:47.227 [GameSession] create_game_object(84, 210)
16:39:47.775 [GameSession] create_game_object(84, 211)
16:39:48.805 [Lua] Time for new HOOORDE! multi_first_wave
16:39:48.805 [Lua] HORDE: Spawning hordes while 29 other ai are spawned
16:39:48.805 [Lua] horde requested: vector_blob
16:39:48.805 [Lua] wants to spawn ahead within distance: 60
16:39:48.805 [Lua] horde crated with id 9 of type vector_blob
16:39:48.805 [Lua] managed to spawn 20/20 horde enemies
16:39:48.805 [Lua] vector blob horde has started
16:39:48.856 [GameSession] create_game_object(36, 212)
16:39:48.870 [GameSession] create_game_object(64, 213)
16:39:48.883 [GameSession] create_game_object(36, 214)
16:39:48.899 [GameSession] create_game_object(64, 215)
16:39:48.912 [GameSession] create_game_object(64, 216)
16:39:48.926 [GameSession] create_game_object(64, 217)
16:39:48.938 [GameSession] create_game_object(36, 218)
16:39:48.952 [GameSession] create_game_object(64, 219)
16:39:48.966 [GameSession] create_game_object(64, 220)
16:39:48.979 [GameSession] create_game_object(64, 221)
16:39:48.993 [GameSession] create_game_object(36, 222)
16:39:49.007 [GameSession] create_game_object(36, 223)
16:39:49.020 [GameSession] create_game_object(64, 224)
16:39:49.033 [GameSession] create_game_object(64, 225)
16:39:49.046 [GameSession] create_game_object(64, 226)
16:39:49.060 [GameSession] create_game_object(64, 227)
16:39:49.064 [Lua] Init group template: horde
16:39:49.191 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 17 will change to a manual source.
16:39:49.192 [GameSession] create_game_object(42, 228)
16:39:49.416 [GameSession] create_game_object(84, 229)
16:39:49.429 [GameSession] create_game_object(64, 230)
16:39:50.611 [GameSession] destroy_game_object(203)
16:39:50.710 [GameSession] create_game_object(37, 231)
16:39:51.137 [GameSession] create_game_object(7, 232)
16:39:51.718 [GameSession] destroy_game_object(232)
16:39:52.266 [GameSession] destroy_game_object(210)
16:39:52.284 [GameSession] create_game_object(22, 233)
16:39:52.284 [GameSession] create_game_object(22, 234)
16:39:52.285 [GameSession] create_game_object(22, 235)
16:39:52.629 [GameSession] create_game_object(84, 236)
16:39:52.718 [GameSession] create_game_object(64, 237)
16:39:52.808 [GameSession] create_game_object(64, 238)
16:39:52.821 [GameSession] create_game_object(84, 239)
16:39:52.823 [GameSession] create_game_object(36, 240)
16:39:53.079 [GameSession] create_game_object(84, 241)
16:39:53.094 [GameSession] create_game_object(64, 242)
16:39:53.269 [GameSession] destroy_game_object(241)
16:39:53.333 [GameSession] destroy_game_object(234)
16:39:53.333 [GameSession] destroy_game_object(235)
16:39:53.333 [GameSession] destroy_game_object(233)
16:39:53.459 [GameSession] destroy_game_object(239)
16:39:53.544 [GameSession] create_game_object(84, 243)
16:39:53.882 [GameSession] create_game_object(84, 244)
16:39:54.641 [GameSession] destroy_game_object(155)
16:39:56.337 [GameSession] destroy_game_object(144)
16:39:56.848 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:39:57.176 [GameSession] destroy_game_object(244)
16:39:57.590 [GameSession] create_game_object(84, 245)
16:39:58.955 [GameSession] create_game_object(22, 246)
16:39:58.955 [GameSession] create_game_object(22, 247)
16:39:58.955 [GameSession] create_game_object(22, 248)
16:39:58.980 [GameSession] destroy_game_object(150)
16:39:58.980 error: [Unit] Unit: '#ID[6c2e48bbea9b83e2]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[52cdb0cd0dd540cc]'
child 1: '#ID[f53dc340bc390dd6]'
child 2: '#ID[aff6689fb627f253]'
child 3: '#ID[c52a458fcc87bad4]'
child 4: '#ID[67d008059c7c539e]'
16:39:59.167 [GameSession] destroy_game_object(245)
16:40:00.014 [GameSession] destroy_game_object(247)
16:40:00.014 [GameSession] destroy_game_object(248)
16:40:00.014 [GameSession] destroy_game_object(246)
16:40:00.444 [GameSession] destroy_game_object(243)
16:40:00.543 [Flow] time
16:40:00.745 error: [Unit] Unit: '#ID[f208932fb2a058b2]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:01.357 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10
16:40:01.357 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:40:01.357 [Lua] HORDE: Spawning hordes while 37 other ai are spawned
16:40:01.357 [Lua] horde requested: vector_blob
16:40:01.357 [Lua] wants to spawn ahead within distance: 60
16:40:01.357 [Lua] horde crated with id 10 of type vector_blob
16:40:01.357 [Lua] managed to spawn 23/23 horde enemies
16:40:01.357 [Lua] vector blob horde has started
16:40:01.463 [GameSession] create_game_object(84, 249)
16:40:01.479 [GameSession] create_game_object(64, 250)
16:40:01.494 [GameSession] create_game_object(64, 251)
16:40:01.508 [GameSession] create_game_object(64, 252)
16:40:01.523 [GameSession] create_game_object(64, 253)
16:40:01.540 [GameSession] create_game_object(64, 254)
16:40:01.554 [GameSession] create_game_object(64, 255)
16:40:01.569 [GameSession] create_game_object(64, 256)
16:40:01.586 [GameSession] create_game_object(36, 257)
16:40:01.601 [GameSession] create_game_object(36, 258)
16:40:01.617 [GameSession] create_game_object(64, 259)
16:40:01.632 [GameSession] create_game_object(64, 260)
16:40:01.647 [GameSession] create_game_object(64, 261)
16:40:01.664 [GameSession] create_game_object(36, 262)
16:40:01.681 [GameSession] create_game_object(36, 263)
16:40:01.697 [GameSession] create_game_object(36, 264)
16:40:01.700 [Lua] Init group template: horde
16:40:01.726 [GameSession] create_game_object(64, 265)
16:40:01.741 [GameSession] create_game_object(36, 266)
16:40:01.848 [GameSession] create_game_object(84, 267)
16:40:02.016 [GameSession] destroy_game_object(183)
16:40:02.016 error: [Unit] Unit: '#ID[948c31df8272fb98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[dd89bdf39b551d1c]'
child 1: '#ID[a0993a6cd3556b4f]'
child 2: '#ID[28d6609f982ea944]'
16:40:02.417 error: [Unit] Unit: '#ID[f208932fb2a058b2]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:02.492 [GameSession] create_game_object(49, 268)
16:40:03.351 [GameSession] create_game_object(84, 269)
16:40:03.710 [GameSession] destroy_game_object(269)
16:40:04.308 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x2ba3b, position: 0
16:40:04.771 [GameSession] destroy_game_object(267)
16:40:06.082 [GameSession] destroy_game_object(249)
16:40:07.366 [GameSession] create_game_object(84, 270)
16:40:07.650 [GameSession] destroy_game_object(270)
16:40:07.808 [GameSession] destroy_game_object(268)
16:40:07.992 [GameSession] create_game_object(84, 271)
16:40:09.580 [GameSession] destroy_game_object(228)
16:40:09.662 [GameSession] create_game_object(84, 272)
16:40:10.314 [GameSession] destroy_game_object(231)
16:40:10.888 [GameSession] create_game_object(84, 273)
16:40:11.452 [Lua] HORDE: last wave, reset to standard horde delay
16:40:11.452 [Lua] Time for new HOOORDE! multi_last_wave
16:40:11.452 [Lua] HORDE: Spawning hordes while 46 other ai are spawned
16:40:11.452 [Lua] horde requested: vector_blob
16:40:11.452 [Lua] wants to spawn ahead within distance: 60
16:40:11.452 [Lua] horde crated with id 11 of type vector_blob
16:40:11.452 [Lua] managed to spawn 22/22 horde enemies
16:40:11.452 [Lua] vector blob horde has started
16:40:11.610 [GameSession] create_game_object(36, 274)
16:40:11.625 [GameSession] create_game_object(36, 275)
16:40:11.640 [GameSession] create_game_object(36, 276)
16:40:11.703 [GameSession] create_game_object(64, 277)
16:40:11.717 [GameSession] create_game_object(64, 278)
16:40:11.731 [GameSession] create_game_object(64, 279)
16:40:11.746 [GameSession] create_game_object(64, 280)
16:40:11.760 [GameSession] create_game_object(64, 281)
16:40:11.764 [Lua] Init group template: horde
16:40:11.828 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:12.464 [GameSession] create_game_object(36, 282)
16:40:12.820 [GameSession] destroy_game_object(195)
16:40:13.922 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:14.269 [Flow] time
16:40:16.779 [Lua] Horde killed: ?
16:40:18.419 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:40:23.441 [GameSession] destroy_game_object(282)
16:40:25.298 [Flow] time
16:40:25.614 error: [Unit] Unit: '#ID[2f78385d48751aad]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[176b0ed707df9d59]'
16:40:28.760 [GameSession] create_game_object(7, 283)
16:40:29.100 [GameSession] destroy_game_object(283)
16:40:29.696 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:29.826 [GameSession] create_game_object(7, 284)
16:40:29.888 error: [Unit] Unit: '#ID[2aa23dabfde0f18e]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:40:30.209 [GameSession] destroy_game_object(284)
16:40:30.570 [GameSession] create_game_object(84, 285)
16:40:32.501 [GameSession] destroy_game_object(285)
16:40:32.908 [Lua] Horde killed: ?
16:40:34.871 [Flow] time
16:40:34.930 [GameSession] create_game_object(84, 286)
16:40:35.112 [GameSession] destroy_game_object(286)
16:40:40.583 [GameSession] destroy_game_object(120)
16:40:40.992 [GameSession] destroy_game_object(117)
16:40:42.047 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x2dc58, position: 0
16:40:43.787 [GameSession] create_game_object(7, 287)
16:40:44.181 [GameSession] destroy_game_object(287)
16:40:45.373 [GameSession] create_game_object(22, 288)
16:40:45.374 [GameSession] create_game_object(22, 289)
16:40:45.374 [GameSession] create_game_object(22, 290)
16:40:46.407 [GameSession] destroy_game_object(288)
16:40:46.407 [GameSession] destroy_game_object(290)
16:40:46.407 [GameSession] destroy_game_object(289)
16:40:46.412 [GameSession] create_game_object(36, 291)
16:40:47.088 [GameSession] destroy_game_object(265)
16:40:47.088 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[6b736ace59717d18]'
child 1: '#ID[1ab44e3c2cdb544a]'
child 2: '#ID[74743409dea823d7]'
child 3: '#ID[cde5736a52d0e877]'
16:40:47.089 [GameSession] destroy_game_object(190)
16:40:47.089 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[701a45921bcb4210]'
child 1: '#ID[fea0156ec571efc9]'
child 2: '#ID[1ab44e3c2cdb544a]'
child 3: '#ID[cde5736a52d0e877]'
16:40:47.089 [GameSession] destroy_game_object(227)
16:40:47.089 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[701a45921bcb4210]'
child 1: '#ID[b57753e39eb69f8f]'
child 2: '#ID[2cdfe9dd93317c7c]'
child 3: '#ID[ee30d1a58181c034]'
child 4: '#ID[74743409dea823d7]'
child 5: '#ID[36921ae46c6e2f21]'
16:40:47.089 error: [Unit] Unit: '#ID[c59cb449c0df4a88]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:40:48.262 [Flow] time
16:40:52.375 [GameSession] create_game_object(84, 292)
16:40:52.408 [GameSession] destroy_game_object(188)
16:40:52.408 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[861f2e0b0fbad83a]'
child 1: '#ID[fea0156ec571efc9]'
child 2: '#ID[e7a53799157d632f]'
child 3: '#ID[0d01322f8ef40649]'
child 4: '#ID[cde5736a52d0e877]'
16:40:52.783 [Lua] Switching ConflictSettings: to: chaos
16:40:52.783 [Lua] pacing=chaos
16:40:52.783 [Lua] roaming=nil
16:40:52.783 [Lua] specials=chaos
16:40:52.783 [Lua] debug_color=purple
16:40:52.783 [Lua] contained_breeds=nil
16:40:52.783 [Lua] pack_spawning=chaos
16:40:52.783 [Lua] disabled=false
16:40:52.783 [Lua] factions=nil
16:40:52.783 [Lua] boss=chaos
16:40:52.783 [Lua] horde=chaos
16:40:52.783 [Lua] name=chaos
16:40:52.783 [Lua] intensity=default
16:40:52.783 [Lua] ---
16:40:53.528 [GameSession] destroy_game_object(147)
16:40:53.901 [Lua] Switching ConflictSettings: to: beastmen
16:40:53.901 [Lua] pacing=beastmen
16:40:53.901 [Lua] locked_func_name=beastmen
16:40:53.901 [Lua] roaming=nil
16:40:53.901 [Lua] specials=beastmen
16:40:53.901 [Lua] debug_color=purple
16:40:53.901 [Lua] contained_breeds=nil
16:40:53.901 [Lua] pack_spawning=beastmen
16:40:53.901 [Lua] disabled=false
16:40:53.901 [Lua] factions=nil
16:40:53.901 [Lua] boss=beastmen
16:40:53.901 [Lua] horde=beastmen
16:40:53.901 [Lua] name=beastmen
16:40:53.901 [Lua] intensity=default
16:40:53.901 [Lua] ---
16:40:55.295 [GameSession] create_game_object(7, 293)
16:40:55.378 [Lua] Horde killed: ?
16:40:55.688 [GameSession] destroy_game_object(293)
16:40:55.728 [GameSession] destroy_game_object(292)
16:40:58.646 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 131 will change to a manual source.
16:41:00.370 [Flow] time
16:41:00.577 [GameSession] create_game_object(22, 294)
16:41:00.577 [GameSession] create_game_object(22, 295)
16:41:00.577 [GameSession] create_game_object(22, 296)
16:41:01.611 [GameSession] destroy_game_object(296)
16:41:01.611 [GameSession] destroy_game_object(295)
16:41:01.611 [GameSession] destroy_game_object(294)
16:41:01.721 [GameSession] create_game_object(84, 297)
16:41:02.627 [Lua] Switching ConflictSettings: to: chaos
16:41:02.627 [Lua] pacing=chaos
16:41:02.627 [Lua] roaming=nil
16:41:02.627 [Lua] specials=chaos
16:41:02.627 [Lua] debug_color=purple
16:41:02.627 [Lua] contained_breeds=nil
16:41:02.627 [Lua] pack_spawning=chaos
16:41:02.627 [Lua] disabled=false
16:41:02.627 [Lua] factions=nil
16:41:02.628 [Lua] boss=chaos
16:41:02.628 [Lua] horde=chaos
16:41:02.628 [Lua] name=chaos
16:41:02.628 [Lua] intensity=default
16:41:02.628 [Lua] ---
16:41:03.096 [GameSession] create_game_object(37, 298)
16:41:05.055 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:41:05.068 [Lua] Spline already found!
16:41:05.103 [GameSession] destroy_game_object(189)
16:41:05.103 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[701a45921bcb4210]'
child 1: '#ID[b57753e39eb69f8f]'
child 2: '#ID[1ab44e3c2cdb544a]'
child 3: '#ID[0d01322f8ef40649]'
child 4: '#ID[78707fae03c83e70]'
child 5: '#ID[cde5736a52d0e877]'
16:41:05.117 [GameSession] destroy_game_object(278)
16:41:05.117 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[701a45921bcb4210]'
child 1: '#ID[b57753e39eb69f8f]'
child 2: '#ID[2cdfe9dd93317c7c]'
child 3: '#ID[d5210d88db294cfb]'
child 4: '#ID[78707fae03c83e70]'
child 5: '#ID[36921ae46c6e2f21]'
16:41:05.117 error: [Unit] Unit: '#ID[c59cb449c0df4a88]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:41:05.138 [Lua] Init group template: spline_patrol
16:41:06.229 [Lua] Destroying unit - ai too far away from all players. chaos_raider 3 1 15
16:41:06.250 [GameSession] destroy_game_object(149)
16:41:06.250 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[6b736ace59717d18]'
child 1: '#ID[2cdfe9dd93317c7c]'
child 2: '#ID[ee30d1a58181c034]'
child 3: '#ID[78707fae03c83e70]'
child 4: '#ID[cde5736a52d0e877]'
16:41:06.250 [GameSession] destroy_game_object(119)
16:41:06.250 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[dd89bdf39b551d1c]'
child 1: '#ID[a0993a6cd3556b4f]'
child 2: '#ID[fea0156ec571efc9]'
child 3: '#ID[2cdfe9dd93317c7c]'
child 4: '#ID[d5210d88db294cfb]'
child 5: '#ID[78707fae03c83e70]'
child 6: '#ID[45ad8c22eea5c67b]'
16:41:07.305 [GameSession] destroy_game_object(145)
16:41:08.643 [GameSession] create_game_object(36, 299)
16:41:09.438 [GameSession] destroy_game_object(146)
16:41:12.558 [Flow] time
16:41:14.145 [GameSession] destroy_game_object(148)
16:41:16.696 [GameSession] create_game_object(84, 300)
16:41:18.550 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:41:18.564 [Lua] Spline already found!
16:41:18.634 [Lua] Init group template: spline_patrol
16:41:19.305 [GameSession] destroy_game_object(209)
16:41:20.906 [GameSession] destroy_game_object(271)
16:41:21.373 [GameSession] destroy_game_object(211)
16:41:22.125 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:41:22.137 [Lua] Spline already found!
16:41:22.155 [GameSession] create_game_object(64, 301)
16:41:22.166 [GameSession] create_game_object(64, 302)
16:41:22.179 [GameSession] create_game_object(64, 303)
16:41:22.183 [Lua] Init group template: spline_patrol
16:41:23.444 [GameSession] create_game_object(84, 304)
16:41:23.483 [GameSession] destroy_game_object(158)
16:41:23.483 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[6c2582754cfa9119]'
child 1: '#ID[6b736ace59717d18]'
child 2: '#ID[1ab44e3c2cdb544a]'
child 3: '#ID[ee30d1a58181c034]'
16:41:23.483 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:41:23.775 [GameSession] destroy_game_object(236)
16:41:23.979 [GameSession] create_game_object(84, 305)
16:41:23.993 [GameSession] create_game_object(64, 306)
16:41:24.609 [GameSession] create_game_object(22, 307)
16:41:24.609 [GameSession] create_game_object(22, 308)
16:41:24.609 [GameSession] create_game_object(22, 309)
16:41:24.631 [GameSession] destroy_game_object(279)
16:41:24.631 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[fea0156ec571efc9]'
child 1: '#ID[2cdfe9dd93317c7c]'
child 2: '#ID[d5210d88db294cfb]'
child 3: '#ID[36921ae46c6e2f21]'
16:41:25.641 [GameSession] destroy_game_object(309)
16:41:25.641 [GameSession] destroy_game_object(307)
16:41:25.641 [GameSession] destroy_game_object(308)
16:41:26.041 [Flow] time
16:41:27.505 [GameSession] create_game_object(84, 310)
16:41:28.764 [GameSession] destroy_game_object(103)
16:41:28.764 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a0993a6cd3556b4f]'
child 1: '#ID[dd89bdf39b551d1c]'
child 2: '#ID[b57753e39eb69f8f]'
child 3: '#ID[2cdfe9dd93317c7c]'
child 4: '#ID[cde5736a52d0e877]'
16:41:29.130 [GameSession] create_game_object(7, 311)
16:41:29.486 [GameSession] destroy_game_object(311)
16:41:34.354 [GameSession] create_game_object(84, 312)
16:41:34.953 [GameSession] create_game_object(84, 313)
16:41:35.642 [Flow] time
16:41:35.870 [Lua] Switching ConflictSettings: to: beastmen
16:41:35.870 [Lua] pacing=beastmen
16:41:35.870 [Lua] locked_func_name=beastmen
16:41:35.870 [Lua] roaming=nil
16:41:35.870 [Lua] specials=beastmen
16:41:35.870 [Lua] debug_color=purple
16:41:35.870 [Lua] contained_breeds=nil
16:41:35.870 [Lua] pack_spawning=beastmen
16:41:35.870 [Lua] disabled=false
16:41:35.870 [Lua] factions=nil
16:41:35.870 [Lua] boss=beastmen
16:41:35.870 [Lua] horde=beastmen
16:41:35.870 [Lua] name=beastmen
16:41:35.870 [Lua] intensity=default
16:41:35.870 [Lua] ---
16:41:37.031 [GameSession] destroy_game_object(305)
16:41:37.031 [GameSession] destroy_game_object(229)
16:41:37.031 [GameSession] destroy_game_object(304)
16:41:37.181 [GameSession] create_game_object(84, 314)
16:41:37.568 [GameSession] create_game_object(84, 315)
16:41:39.044 [GameSession] destroy_game_object(273)
16:41:41.448 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 3 8 32
16:41:41.456 [GameSession] destroy_game_object(291)
16:41:41.456 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
16:41:41.488 [Lua] Coordinated attack!
16:41:42.195 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 3 3 31
16:41:42.262 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 4 4 30
16:41:46.057 [Flow] time
16:41:57.451 [GameSession] create_game_object(84, 316)
16:41:57.466 [GameSession] create_game_object(36, 317)
16:41:57.518 [Lua] Time for new HOOORDE! multi_first_wave
16:41:57.518 [Lua] HORDE: Spawning hordes while 30 other ai are spawned
16:41:57.518 [Lua] horde requested: vector
16:41:57.518 [Lua] setting up vector-horde
16:41:57.518 [Lua] Composing horde 'beastmen_large' .. using variant 'plain'
16:41:57.518 [Lua] --> horde wants to spawn behind players (0.7708326195943/0.67
16:41:57.518 [Lua] -> spawning: 17
16:41:57.518 [Lua] horde crated with id 15 of type vector
16:41:57.518 [Lua] vector horde has started
16:41:58.486 [GameSession] destroy_game_object(317)
16:41:58.486 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:41:58.486 [GameSession] destroy_game_object(316)
16:41:58.647 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x2f76c, position: 0
16:42:00.993 [Flow] time
16:42:01.318 [GameSession] create_game_object(84, 318)
16:42:01.680 [GameSession] create_game_object(37, 319)
16:42:04.213 [GameSession] create_game_object(35, 320)
16:42:05.545 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10
16:42:05.545 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:42:05.545 [Lua] HORDE: Spawning hordes while 36 other ai are spawned
16:42:05.545 [Lua] horde requested: vector
16:42:05.545 [Lua] setting up vector-horde
16:42:05.545 [Lua] Composing horde 'beastmen_large' .. using variant 'plain'
16:42:05.545 [Lua] --> horde wants to spawn ahead of players (0.2643911326668/0.67
16:42:05.545 [Lua] -> spawning: 18
16:42:05.545 [Lua] horde crated with id 16 of type vector
16:42:05.545 [Lua] vector horde has started
16:42:05.546 [Lua] replace_hidden_spawners -> first try found: 0 cover points
16:42:05.546 [Lua] replace_hidden_spawners -> second try try found: 5 cover points
16:42:05.546 [Lua] replace_hidden_spawners -> replacing hidden spawners!
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.546 [Lua] ->moving spawner
16:42:05.776 [Lua] Init group template: horde
16:42:05.786 [GameSession] create_game_object(37, 321)
16:42:06.474 [GameSession] destroy_game_object(314)
16:42:10.147 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x2fcf4, position: 0
16:42:11.270 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Tome
16:42:11.279 [GameSession] create_game_object(68, 322)
16:42:11.279 [GameSession] destroy_game_object(9)
16:42:12.138 [GameSession] destroy_game_object(318)
16:42:13.833 [Lua] Init group template: horde
16:42:14.414 [GameSession] create_game_object(84, 323)
16:42:14.415 [GameSession] create_game_object(36, 324)
16:42:14.470 [GameSession] create_game_object(22, 325)
16:42:14.470 [GameSession] create_game_object(22, 326)
16:42:14.470 [GameSession] create_game_object(22, 327)
16:42:14.494 [GameSession] destroy_game_object(298)
16:42:14.495 [GameSession] destroy_game_object(299)
16:42:15.524 [GameSession] destroy_game_object(326)
16:42:15.524 [GameSession] destroy_game_object(327)
16:42:15.524 [GameSession] destroy_game_object(325)
16:42:15.824 [Flow] time
16:42:16.948 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
child 1: '#ID[d494514ee8f06950]'
16:42:16.998 [GameSession] create_game_object(22, 328)
16:42:18.036 [GameSession] destroy_game_object(328)
16:42:18.051 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:42:18.826 [GameSession] destroy_game_object(324)
16:42:18.826 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:42:18.826 [GameSession] destroy_game_object(323)
16:42:19.354 [GameSession] destroy_game_object(319)
16:42:19.398 [GameSession] destroy_game_object(320)
16:42:19.398 error: [Unit] Unit: '#ID[948c31df8272fb98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[dd89bdf39b551d1c]'
child 1: '#ID[a0993a6cd3556b4f]'
child 2: '#ID[28d6609f982ea944]'
16:42:21.020 [GameSession] create_game_object(84, 329)
16:42:21.021 [GameSession] create_game_object(36, 330)
16:42:24.924 [Flow] time
16:42:25.574 [GameSession] destroy_game_object(330)
16:42:25.574 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:42:25.575 [GameSession] destroy_game_object(329)
16:42:27.110 [Lua] HORDE: last wave, reset to standard horde delay
16:42:27.110 [Lua] Time for new HOOORDE! multi_last_wave
16:42:27.110 [Lua] HORDE: Spawning hordes while 45 other ai are spawned
16:42:27.110 [Lua] horde requested: vector
16:42:27.110 [Lua] setting up vector-horde
16:42:27.110 [Lua] Composing horde 'beastmen_large' .. using variant 'plain'
16:42:27.110 [Lua] --> horde wants to spawn behind players (0.78269044451682/0.67
16:42:27.110 [Lua] -> spawning: 20
16:42:27.110 [Lua] horde crated with id 17 of type vector
16:42:27.110 [Lua] vector horde has started
16:42:27.435 [Lua] Coordinated attack!
16:42:27.521 error: [Unit] Unit: '#ID[e545a876e3b17f34]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:42:28.611 [GameSession] destroy_game_object(321)
16:42:31.197 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x30f11, position: 0
16:42:32.865 [Flow] time
16:42:35.187 [Lua] replace_hidden_spawners -> first try found: 0 cover points
16:42:35.187 [Lua] replace_hidden_spawners -> second try try found: 5 cover points
16:42:35.187 [Lua] replace_hidden_spawners -> replacing hidden spawners!
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.187 [Lua] ->moving spawner
16:42:35.484 [Lua] Init group template: horde
16:42:35.587 error: [Unit] Unit: '#ID[c59cb449c0df4a88]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:42:36.324 [GameSession] create_game_object(84, 331)
16:42:36.325 [GameSession] create_game_object(36, 332)
16:42:40.431 [GameSession] destroy_game_object(332)
16:42:40.431 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:42:40.431 [GameSession] destroy_game_object(331)
16:42:40.529 [Lua] Horde killed: ?
16:42:40.788 [Flow] time
16:42:41.992 error: [Unit] Unit: '#ID[5ced0626aa3ca1f4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:42:42.472 [GameSession] create_game_object(84, 333)
16:42:42.473 [GameSession] create_game_object(36, 334)
16:42:45.658 [GameSession] destroy_game_object(300)
16:42:49.431 [GameSession] destroy_game_object(297)
16:42:49.579 [GameSession] destroy_game_object(272)
16:42:49.727 [GameSession] create_game_object(84, 335)
16:42:49.742 [GameSession] create_game_object(36, 336)
16:42:49.757 [GameSession] create_game_object(36, 337)
16:42:49.771 [GameSession] create_game_object(36, 338)
16:42:51.127 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:42:51.140 [Lua] Spline already found!
16:42:51.143 [GameSession] create_game_object(36, 339)
16:42:51.155 [GameSession] create_game_object(36, 340)
16:42:51.168 [GameSession] create_game_object(36, 341)
16:42:51.182 [GameSession] create_game_object(36, 342)
16:42:51.185 [Lua] Init group template: spline_patrol
16:42:51.741 [GameSession] create_game_object(37, 343)
16:42:52.407 [GameSession] create_game_object(84, 344)
16:42:53.600 [Lua] Horde killed: ?
16:42:54.217 [Flow] time
16:42:54.275 [GameSession] create_game_object(36, 345)
16:42:55.796 [GameSession] create_game_object(35, 346)
16:42:58.291 [GameSession] create_game_object(7, 347)
16:42:58.803 [GameSession] destroy_game_object(347)
16:42:59.678 [GameSession] create_game_object(22, 348)
16:42:59.679 [GameSession] create_game_object(22, 349)
16:42:59.679 [GameSession] create_game_object(22, 350)
16:43:00.106 [GameSession] create_game_object(84, 351)
16:43:00.395 [GameSession] create_game_object(84, 352)
16:43:00.409 [GameSession] create_game_object(36, 353)
16:43:00.572 [Lua] Horde killed: ?
16:43:00.725 [GameSession] destroy_game_object(349)
16:43:00.725 [GameSession] destroy_game_object(350)
16:43:00.725 [GameSession] destroy_game_object(348)
16:43:01.289 [GameSession] create_game_object(84, 354)
16:43:01.303 [GameSession] create_game_object(36, 355)
16:43:01.316 [GameSession] create_game_object(36, 356)
16:43:01.332 [GameSession] create_game_object(36, 357)
16:43:01.345 [GameSession] create_game_object(36, 358)
16:43:01.358 [GameSession] create_game_object(36, 359)
16:43:01.372 [GameSession] create_game_object(36, 360)
16:43:01.617 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x32526, position: 0
16:43:02.141 [GameSession] destroy_game_object(355)
16:43:02.141 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:43:02.141 [GameSession] destroy_game_object(356)
16:43:02.141 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:43:02.141 [GameSession] destroy_game_object(354)
16:43:02.365 [GameSession] destroy_game_object(353)
16:43:02.365 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:43:02.365 [GameSession] destroy_game_object(352)
16:43:02.421 [GameSession] destroy_game_object(351)
16:43:04.300 [GameSession] destroy_game_object(345)
16:43:05.047 [GameSession] create_game_object(68, 361)
16:43:05.047 [GameSession] destroy_game_object(13)
16:43:06.940 [GameSession] destroy_game_object(361)
16:43:07.980 [Flow] time
16:43:09.213 [GameSession] create_game_object(7, 362)
16:43:09.318 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x327a9, position: 0
16:43:09.673 [GameSession] destroy_game_object(362)
16:43:11.248 [GameSession] destroy_game_object(344)
16:43:15.526 [GameSession] destroy_game_object(335)
16:43:16.811 [GameSession] create_game_object(84, 363)
16:43:16.891 [GameSession] create_game_object(84, 364)
16:43:17.966 [GameSession] destroy_game_object(334)
16:43:17.966 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:43:17.966 [GameSession] destroy_game_object(333)
16:43:18.673 [GameSession] destroy_game_object(315)
16:43:18.727 [GameSession] destroy_game_object(313)
16:43:19.086 [GameSession] destroy_game_object(339)
16:43:19.086 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:43:19.138 [Flow] time
16:43:20.513 [GameSession] destroy_game_object(31)
16:43:21.161 [GameSession] create_game_object(84, 365)
16:43:21.608 [GameSession] destroy_game_object(365)
16:43:23.720 [GameSession] create_game_object(84, 366)
16:43:23.960 [GameSession] create_game_object(84, 367)
16:43:24.808 [GameSession] destroy_game_object(363)
16:43:24.808 [GameSession] destroy_game_object(364)
16:43:25.333 [GameSession] create_game_object(84, 368)
16:43:25.333 [GameSession] create_game_object(36, 369)
16:43:26.194 [Flow] time
16:43:27.307 [GameSession] create_game_object(84, 370)
16:43:27.721 [GameSession] create_game_object(36, 371)
16:43:28.541 [Lua] Switching ConflictSettings: to: default
16:43:28.541 [Lua] pacing=default
16:43:28.541 [Lua] roaming=nil
16:43:28.541 [Lua] specials=default
16:43:28.541 [Lua] debug_color=maroon
16:43:28.541 [Lua] contained_breeds=nil
16:43:28.541 [Lua] pack_spawning=default
16:43:28.541 [Lua] disabled=false
16:43:28.541 [Lua] factions=nil
16:43:28.541 [Lua] boss=default
16:43:28.541 [Lua] horde=default
16:43:28.541 [Lua] name=default
16:43:28.541 [Lua] intensity=default
16:43:28.541 [Lua] ---
16:43:29.547 [GameSession] create_game_object(84, 372)
16:43:31.601 [GameSession] create_game_object(84, 373)
16:43:31.615 [GameSession] create_game_object(36, 374)
16:43:32.538 [GameSession] create_game_object(84, 375)
16:43:32.553 [GameSession] create_game_object(36, 376)
16:43:32.579 [GameSession] create_game_object(36, 377)
16:43:32.593 [GameSession] create_game_object(36, 378)
16:43:34.124 [GameSession] create_game_object(7, 379)
16:43:34.251 [GameSession] destroy_game_object(343)
16:43:34.544 [GameSession] destroy_game_object(379)
16:43:35.095 [GameSession] create_game_object(84, 380)
16:43:35.109 [GameSession] create_game_object(36, 381)
16:43:35.123 [GameSession] create_game_object(36, 382)
16:43:35.193 [GameSession] create_game_object(7, 383)
16:43:35.228 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:43:35.241 [Lua] Spline already found!
16:43:35.286 [Lua] Init group template: spline_patrol
16:43:35.361 [GameSession] create_game_object(84, 384)
16:43:35.522 [GameSession] create_game_object(84, 385)
16:43:35.575 [GameSession] create_game_object(84, 386)
16:43:35.589 [GameSession] create_game_object(36, 387)
16:43:35.603 [GameSession] create_game_object(36, 388)
16:43:35.616 [GameSession] create_game_object(36, 389)
16:43:35.634 [GameSession] create_game_object(36, 390)
16:43:35.642 [GameSession] destroy_game_object(383)
16:43:35.645 [GameSession] create_game_object(36, 391)
16:43:35.658 [GameSession] create_game_object(36, 392)
16:43:35.669 [GameSession] create_game_object(84, 393)
16:43:35.670 [GameSession] create_game_object(36, 394)
16:43:36.095 [GameSession] create_game_object(84, 395)
16:43:36.112 [GameSession] create_game_object(36, 396)
16:43:36.124 [GameSession] create_game_object(36, 397)
16:43:36.136 [GameSession] create_game_object(36, 398)
16:43:36.150 [GameSession] create_game_object(36, 399)
16:43:36.895 [GameSession] create_game_object(84, 400)
16:43:36.924 [GameSession] create_game_object(64, 401)
16:43:37.677 [GameSession] create_game_object(84, 402)
16:43:37.914 [GameSession] create_game_object(84, 403)
16:43:37.931 [GameSession] create_game_object(36, 404)
16:43:37.943 [GameSession] create_game_object(36, 405)
16:43:37.957 [GameSession] create_game_object(36, 406)
16:43:37.972 [GameSession] create_game_object(36, 407)
16:43:40.124 [GameSession] destroy_game_object(310)
16:43:40.219 [Flow] time
16:43:41.207 [Lua] main path terror event triggered: boss_event_chaos_troll
16:43:41.207 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 0)
16:43:41.234 [Flow] Boss DoorTroll
16:43:41.234 [Flow] Boss DoorTroll
16:43:41.234 [Flow] Boss DoorTroll
16:43:41.234 [Flow] Boss DoorTroll
16:43:41.235 [GameSession] create_game_object(55, 408)
16:43:41.239 [Lua] Init group template: boss_door_closers
16:43:41.655 [GameSession] create_game_object(84, 409)
16:43:42.140 [GameSession] destroy_game_object(346)
16:43:42.140 error: [Unit] Unit: '#ID[948c31df8272fb98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[28d6609f982ea944]'
16:43:42.878 [GameSession] create_game_object(37, 410)
16:43:43.522 [GameSession] create_game_object(84, 411)
16:43:43.670 [GameSession] create_game_object(84, 412)
16:43:44.973 [GameSession] create_game_object(84, 413)
16:43:45.004 [GameSession] create_game_object(84, 414)
16:43:45.020 [GameSession] create_game_object(64, 415)
16:43:45.035 [GameSession] create_game_object(64, 416)
16:43:45.085 [GameSession] create_game_object(36, 417)
16:43:45.104 [GameSession] create_game_object(36, 418)
16:43:45.485 [GameSession] create_game_object(84, 419)
16:43:45.502 [GameSession] create_game_object(64, 420)
16:43:45.518 [GameSession] create_game_object(64, 421)
16:43:45.533 [GameSession] create_game_object(64, 422)
16:43:46.472 [GameSession] create_game_object(7, 423)
16:43:46.728 [GameSession] destroy_game_object(414)
16:43:47.086 [GameSession] destroy_game_object(423)
16:43:48.791 [Flow] time
16:43:49.047 [GameSession] create_game_object(84, 424)
16:43:49.232 [GameSession] destroy_game_object(424)
16:43:49.986 [GameSession] create_game_object(84, 425)
16:43:50.457 [GameSession] create_game_object(37, 426)
16:43:50.681 [GameSession] create_game_object(84, 427)
16:43:51.190 [GameSession] create_game_object(22, 428)
16:43:51.190 [GameSession] create_game_object(22, 429)
16:43:51.190 [GameSession] create_game_object(22, 430)
16:43:51.791 [GameSession] destroy_game_object(369)
16:43:51.791 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:43:52.103 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[45d71104f4329bc3]'
16:43:52.212 [GameSession] destroy_game_object(428)
16:43:52.212 [GameSession] destroy_game_object(430)
16:43:52.212 [GameSession] destroy_game_object(429)
16:43:52.249 [GameSession] create_game_object(22, 431)
16:43:52.249 [GameSession] create_game_object(22, 432)
16:43:52.250 [GameSession] create_game_object(22, 433)
16:43:53.294 [GameSession] destroy_game_object(431)
16:43:53.294 [GameSession] destroy_game_object(433)
16:43:53.295 [GameSession] destroy_game_object(432)
16:43:58.738 [GameSession] create_game_object(22, 434)
16:43:58.738 [GameSession] create_game_object(22, 435)
16:43:58.738 [GameSession] create_game_object(22, 436)
16:43:58.763 [GameSession] destroy_game_object(371)
16:43:58.763 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:43:59.374 [GameSession] destroy_game_object(312)
16:43:59.769 [GameSession] destroy_game_object(434)
16:43:59.769 [GameSession] destroy_game_object(435)
16:43:59.769 [GameSession] destroy_game_object(436)
16:44:00.721 [GameSession] destroy_game_object(410)
16:44:01.248 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x33dfc, position: 0
16:44:01.375 [GameSession] create_game_object(84, 437)
16:44:01.499 [Flow] time
16:44:02.514 [GameSession] destroy_game_object(437)
16:44:04.470 error: [Unit] Unit: '#ID[b6042658352a6a95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
child 1: '#ID[d494514ee8f06950]'
16:44:06.617 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
child 1: '#ID[0c907ca2f09e88d5]'
16:44:07.264 [GameSession] create_game_object(84, 438)
16:44:08.911 [Flow] time
16:44:09.002 [GameSession] destroy_game_object(438)
16:44:12.218 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:44:14.223 [GameSession] create_game_object(22, 439)
16:44:14.224 [GameSession] create_game_object(22, 440)
16:44:14.224 [GameSession] create_game_object(22, 441)
16:44:14.249 [GameSession] destroy_game_object(374)
16:44:14.249 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:44:14.249 error: [Unit] Unit: '#ID[675062d0b7b7c256]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:44:14.593 [GameSession] create_game_object(23, 442)
16:44:15.266 [GameSession] destroy_game_object(441)
16:44:15.266 [GameSession] destroy_game_object(440)
16:44:15.266 [GameSession] destroy_game_object(439)
16:44:15.771 [GameSession] destroy_game_object(381)
16:44:15.771 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[92ab1ce4280c25d7]'
16:44:17.208 [GameSession] create_game_object(84, 443)
16:44:20.103 [Flow] time
16:44:20.818 [GameSession] destroy_game_object(443)
16:44:21.601 [GameSession] destroy_game_object(396)
16:44:21.601 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:44:21.674 [GameSession] destroy_game_object(442)
16:44:23.076 [GameSession] create_game_object(84, 444)
16:44:23.769 [Lua] Time for new HOOORDE! multi_first_wave
16:44:23.769 [Lua] HORDE: Spawning hordes while 53 other ai are spawned
16:44:23.769 [Lua] horde requested: vector_blob
16:44:23.769 [Lua] wants to spawn ahead within distance: 60
16:44:23.769 [Lua] horde crated with id 21 of type vector_blob
16:44:23.769 [Lua] managed to spawn 56/56 horde enemies
16:44:23.769 [Lua] vector blob horde has started
16:44:23.770 [GameSession] create_game_object(36, 445)
16:44:23.785 [GameSession] create_game_object(36, 446)
16:44:23.802 [GameSession] create_game_object(36, 447)
16:44:23.817 [GameSession] create_game_object(36, 448)
16:44:23.832 [GameSession] create_game_object(36, 449)
16:44:23.849 [GameSession] create_game_object(36, 450)
16:44:23.881 [GameSession] create_game_object(36, 451)
16:44:23.913 [GameSession] create_game_object(36, 452)
16:44:23.927 [GameSession] create_game_object(36, 453)
16:44:23.949 [GameSession] create_game_object(36, 454)
16:44:23.962 [GameSession] create_game_object(36, 455)
16:44:23.979 [GameSession] create_game_object(36, 456)
16:44:23.994 [GameSession] create_game_object(36, 457)
16:44:24.026 [GameSession] create_game_object(36, 458)
16:44:24.044 [GameSession] create_game_object(36, 459)
16:44:24.064 [GameSession] create_game_object(36, 460)
16:44:24.077 [GameSession] create_game_object(36, 461)
16:44:24.094 [GameSession] create_game_object(36, 462)
16:44:24.110 [GameSession] create_game_object(36, 463)
16:44:24.127 [GameSession] create_game_object(36, 464)
16:44:24.144 [GameSession] create_game_object(36, 465)
16:44:24.179 [GameSession] create_game_object(36, 466)
16:44:24.196 [GameSession] create_game_object(36, 467)
16:44:24.219 [GameSession] create_game_object(36, 468)
16:44:24.234 [GameSession] create_game_object(36, 469)
16:44:24.251 [GameSession] create_game_object(36, 470)
16:44:24.268 [GameSession] create_game_object(36, 471)
16:44:24.285 [GameSession] create_game_object(36, 472)
16:44:24.308 [GameSession] create_game_object(36, 473)
16:44:24.322 [GameSession] create_game_object(36, 474)
16:44:24.338 [GameSession] create_game_object(36, 475)
16:44:24.355 [GameSession] create_game_object(36, 476)
16:44:24.372 [GameSession] create_game_object(36, 477)
16:44:24.389 [GameSession] create_game_object(36, 478)
16:44:24.406 [GameSession] create_game_object(36, 479)
16:44:24.426 [GameSession] create_game_object(36, 480)
16:44:24.444 [GameSession] create_game_object(36, 481)
16:44:24.498 [GameSession] create_game_object(36, 482)
16:44:24.516 [GameSession] create_game_object(36, 483)
16:44:24.534 [GameSession] create_game_object(36, 484)
16:44:24.550 [GameSession] create_game_object(36, 485)
16:44:24.566 [GameSession] create_game_object(36, 486)
16:44:24.584 [GameSession] create_game_object(36, 487)
16:44:24.600 [GameSession] create_game_object(36, 488)
16:44:24.617 [GameSession] create_game_object(36, 489)
16:44:24.634 [GameSession] create_game_object(36, 490)
16:44:24.652 [GameSession] create_game_object(36, 491)
16:44:24.670 [GameSession] create_game_object(36, 492)
16:44:24.688 [GameSession] create_game_object(36, 493)
16:44:24.708 [GameSession] create_game_object(36, 494)
16:44:24.712 [Lua] Init group template: horde
16:44:26.482 [GameSession] destroy_game_object(427)
16:44:28.401 [GameSession] create_game_object(23, 495)
16:44:29.103 [GameSession] create_game_object(84, 496)
16:44:30.693 [GameSession] destroy_game_object(376)
16:44:30.694 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:44:31.089 [GameSession] destroy_game_object(426)
16:44:31.287 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x35510, position: 0
16:44:32.218 [Flow] time
16:44:35.032 [GameSession] destroy_game_object(496)
16:44:35.429 [GameSession] destroy_game_object(495)
16:44:35.988 [GameSession] create_game_object(84, 497)
16:44:36.814 [GameSession] create_game_object(22, 498)
16:44:36.815 [GameSession] create_game_object(22, 499)
16:44:36.815 [GameSession] create_game_object(22, 500)
16:44:36.843 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:44:36.859 [GameSession] destroy_game_object(497)
16:44:37.344 [GameSession] create_game_object(84, 501)
16:44:37.427 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x35afb, position: 0
16:44:37.862 [GameSession] destroy_game_object(500)
16:44:37.862 [GameSession] destroy_game_object(498)
16:44:37.862 [GameSession] destroy_game_object(499)
16:44:38.303 [GameSession] destroy_game_object(501)
16:44:40.990 [GameSession] destroy_game_object(425)
16:44:41.743 [GameSession] destroy_game_object(413)
16:44:41.883 [GameSession] destroy_game_object(404)
16:44:41.883 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:44:44.137 [Flow] time
16:44:46.137 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:44:47.054 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:44:47.161 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:44:47.161 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:44:47.161 [Lua] HORDE: Spawning hordes while 55 other ai are spawned
16:44:47.161 [Lua] horde requested: vector_blob
16:44:47.161 [Lua] wants to spawn behind within distance: 60
16:44:47.161 [Lua] horde crated with id 22 of type vector_blob
16:44:47.162 [Lua] managed to spawn 59/59 horde enemies
16:44:47.162 [Lua] vector blob horde has started
16:44:47.673 [GameSession] create_game_object(36, 502)
16:44:47.690 [GameSession] create_game_object(36, 503)
16:44:47.709 [GameSession] create_game_object(36, 504)
16:44:47.727 [GameSession] create_game_object(36, 505)
16:44:47.746 [GameSession] create_game_object(36, 506)
16:44:47.783 [GameSession] create_game_object(36, 507)
16:44:47.800 [GameSession] create_game_object(36, 508)
16:44:47.842 [GameSession] create_game_object(36, 509)
16:44:47.860 [GameSession] create_game_object(36, 510)
16:44:47.878 [GameSession] create_game_object(36, 511)
16:44:47.897 [GameSession] create_game_object(36, 512)
16:44:47.914 [GameSession] create_game_object(36, 513)
16:44:47.930 [GameSession] create_game_object(36, 514)
16:44:47.947 [GameSession] create_game_object(36, 515)
16:44:47.964 [GameSession] create_game_object(36, 516)
16:44:47.981 [GameSession] create_game_object(36, 517)
16:44:47.999 [GameSession] create_game_object(36, 518)
16:44:48.021 [GameSession] create_game_object(36, 519)
16:44:48.038 [GameSession] create_game_object(36, 520)
16:44:48.055 [GameSession] create_game_object(36, 521)
16:44:48.074 [GameSession] create_game_object(36, 522)
16:44:48.091 [GameSession] create_game_object(36, 523)
16:44:48.109 [GameSession] create_game_object(36, 524)
16:44:48.144 [GameSession] create_game_object(36, 525)
16:44:48.164 [GameSession] create_game_object(36, 526)
16:44:48.181 [GameSession] create_game_object(36, 527)
16:44:48.199 [GameSession] create_game_object(36, 528)
16:44:48.204 [Lua] Init group template: horde
16:44:52.010 [GameSession] create_game_object(7, 529)
16:44:52.385 [GameSession] destroy_game_object(529)
16:44:53.034 [GameSession] create_game_object(84, 530)
16:44:54.080 [GameSession] create_game_object(22, 531)
16:44:54.080 [GameSession] create_game_object(22, 532)
16:44:54.081 [GameSession] create_game_object(22, 533)
16:44:54.662 [GameSession] destroy_game_object(530)
16:44:54.845 [GameSession] create_game_object(84, 534)
16:44:55.153 [GameSession] destroy_game_object(532)
16:44:55.153 [GameSession] destroy_game_object(533)
16:44:55.153 [GameSession] destroy_game_object(531)
16:44:56.680 [GameSession] destroy_game_object(534)
16:44:57.600 [GameSession] create_game_object(22, 535)
16:44:57.600 [GameSession] create_game_object(22, 536)
16:44:57.600 [GameSession] create_game_object(22, 537)
16:44:58.165 [GameSession] create_game_object(84, 538)
16:44:58.453 [Flow] time
16:44:58.653 [GameSession] destroy_game_object(537)
16:44:58.653 [GameSession] destroy_game_object(536)
16:44:58.653 [GameSession] destroy_game_object(535)
16:44:58.976 [GameSession] destroy_game_object(538)
16:44:59.248 [GameSession] create_game_object(84, 539)
16:44:59.391 [Lua] Horde killed: ?
16:45:01.382 [GameSession] destroy_game_object(539)
16:45:03.115 [GameSession] create_game_object(84, 540)
16:45:03.438 [GameSession] destroy_game_object(540)
16:45:05.974 [GameSession] create_game_object(84, 541)
16:45:07.254 [Flow] time
16:45:07.438 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:45:08.165 [GameSession] create_game_object(84, 542)
16:45:08.925 [GameSession] create_game_object(7, 543)
16:45:09.391 [GameSession] destroy_game_object(543)
16:45:10.648 [GameSession] create_game_object(84, 544)
16:45:11.653 [GameSession] create_game_object(22, 545)
16:45:11.653 [GameSession] create_game_object(22, 546)
16:45:11.653 [GameSession] create_game_object(22, 547)
16:45:12.356 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:45:12.715 [GameSession] destroy_game_object(546)
16:45:12.715 [GameSession] destroy_game_object(547)
16:45:12.715 [GameSession] destroy_game_object(545)
16:45:12.848 [GameSession] destroy_game_object(544)
16:45:13.832 [Lua] chaos troll died!
16:45:13.833 [GameSession] create_game_object(68, 548)
16:45:14.081 [GameSession] destroy_game_object(542)
16:45:14.617 [GameSession] create_game_object(84, 549)
16:45:14.690 [Lua] HORDE: Pushing horde in time; too many units out 66
16:45:14.945 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a Loot Die
16:45:14.958 [GameSession] destroy_game_object(548)
16:45:15.063 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:45:15.964 [GameSession] create_game_object(84, 550)
16:45:16.241 [GameSession] destroy_game_object(550)
16:45:16.720 [GameSession] destroy_game_object(461)
16:45:16.720 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[4f0996c6bc322b68]'
16:45:16.721 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:45:16.737 [GameSession] destroy_game_object(526)
16:45:16.740 [GameSession] create_game_object(84, 551)
16:45:16.953 [GameSession] create_game_object(36, 552)
16:45:17.130 [GameSession] destroy_game_object(528)
16:45:17.277 [Lua] chaos troll was despawned!
16:45:17.285 [GameSession] destroy_game_object(459)
16:45:17.286 [GameSession] destroy_game_object(408)
16:45:17.327 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:45:17.334 [GameSession] destroy_game_object(480)
16:45:17.334 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[cd651e3175618baa]'
16:45:17.472 [GameSession] create_game_object(36, 553)
16:45:17.483 [Flow] time
16:45:18.417 [GameSession] destroy_game_object(472)
16:45:18.418 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:45:18.521 [GameSession] destroy_game_object(460)
16:45:18.521 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:45:18.555 [GameSession] destroy_game_object(551)
16:45:19.018 [GameSession] destroy_game_object(549)
16:45:19.018 [GameSession] destroy_game_object(504)
16:45:19.018 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:45:19.019 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:45:19.107 [GameSession] destroy_game_object(505)
16:45:19.107 [GameSession] destroy_game_object(502)
16:45:19.107 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:45:19.753 [Lua] HORDE: last wave, reset to standard horde delay
16:45:19.753 [Lua] Time for new HOOORDE! multi_last_wave
16:45:19.753 [Lua] HORDE: Spawning hordes while 50 other ai are spawned
16:45:19.753 [Lua] horde requested: vector_blob
16:45:19.753 [Lua] wants to spawn ahead within distance: 60
16:45:19.753 [Lua] horde crated with id 23 of type vector_blob
16:45:19.754 [Lua] managed to spawn 56/56 horde enemies
16:45:19.754 [Lua] vector blob horde has started
16:45:19.839 [GameSession] destroy_game_object(541)
16:45:20.763 [Lua] Init group template: horde
16:45:22.678 [Lua] Horde killed: ?
16:45:23.968 [GameSession] create_game_object(84, 554)
16:45:24.608 [GameSession] create_game_object(84, 555)
16:45:25.057 [GameSession] create_game_object(84, 556)
16:45:25.329 [Flow] time
16:45:27.165 [GameSession] destroy_game_object(444)
16:45:28.808 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x389ec, position: 0
16:45:29.219 [GameSession] create_game_object(7, 557)
16:45:29.652 [GameSession] destroy_game_object(557)
16:45:31.498 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:45:32.511 [Flow] time
16:45:33.395 [GameSession] create_game_object(7, 558)
16:45:33.491 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:45:33.756 [Lua] Destroying unit - ai got stuck breed: chaos_corruptor_sorcerer index: 1 size: 89 action: skulk_approach
16:45:33.774 [GameSession] destroy_game_object(552)
16:45:33.774 error: [Unit] Unit: '#ID[b5e9e9ad3ff20d9c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a5d76b0c3cd4d99a]'
16:45:33.793 [GameSession] destroy_game_object(558)
16:45:39.191 [GameSession] destroy_game_object(553)
16:45:42.588 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:45:42.590 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 1212304
16:45:45.675 [GameSession] destroy_game_object(388)
16:45:45.675 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f85977b29dfaf7db]'
child 1: '#ID[a35f2ea23ae5019a]'
16:45:45.676 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:45:45.767 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3993f, position: 0
16:45:46.445 [Flow] time
16:45:46.716 [GameSession] destroy_game_object(484)
16:45:46.773 [GameSession] destroy_game_object(471)
16:45:46.790 [GameSession] destroy_game_object(462)
16:45:47.428 [GameSession] destroy_game_object(470)
16:45:48.377 [GameSession] destroy_game_object(446)
16:45:48.428 [GameSession] destroy_game_object(448)
16:45:48.444 [GameSession] destroy_game_object(525)
16:45:48.908 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:45:48.908 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:45:49.613 [GameSession] destroy_game_object(387)
16:45:49.613 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:45:49.629 [GameSession] destroy_game_object(445)
16:45:50.898 [Lua] Horde killed: ?
16:45:50.922 [GameSession] destroy_game_object(488)
16:45:50.959 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:45:50.959 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:45:50.959 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:45:55.074 [Flow] time
16:45:58.410 [GameSession] destroy_game_object(366)
16:45:59.863 [GameSession] destroy_game_object(368)
16:46:00.663 [GameSession] destroy_game_object(370)
16:46:01.369 [GameSession] destroy_game_object(367)
16:46:02.627 [GameSession] destroy_game_object(492)
16:46:04.543 [Flow] time
16:46:05.054 [GameSession] create_game_object(84, 559)
16:46:06.989 [GameSession] destroy_game_object(452)
16:46:06.989 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:46:07.320 [GameSession] destroy_game_object(458)
16:46:07.320 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:46:07.986 [GameSession] destroy_game_object(559)
16:46:09.398 [GameSession] destroy_game_object(455)
16:46:10.278 [GameSession] destroy_game_object(419)
16:46:13.482 [GameSession] create_game_object(84, 560)
16:46:13.691 [GameSession] destroy_game_object(43)
16:46:14.104 [Flow] time
16:46:14.363 [GameSession] create_game_object(84, 561)
16:46:14.763 [GameSession] create_game_object(84, 562)
16:46:23.444 [Lua] main_path_player_far_away_check started
16:46:23.478 [Flow] time
16:46:24.324 [Lua] main_path_player_far_away_check started
16:46:24.386 [GameSession] destroy_game_object(372)
16:46:24.386 [GameSession] destroy_game_object(375)
16:46:24.386 [GameSession] destroy_game_object(385)
16:46:24.386 [GameSession] destroy_game_object(373)
16:46:24.487 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3a583, position: 0
16:46:24.710 [Lua] main_path_player_far_away_check started
16:46:26.538 [Lua] main_path_player_far_away_check started
16:46:27.417 [Lua] main_path_player_far_away_check started
16:46:27.719 [GameSession] destroy_game_object(403)
16:46:27.805 [Lua] main_path_player_far_away_check started
16:46:28.429 [GameSession] destroy_game_object(395)
16:46:28.707 [GameSession] destroy_game_object(380)
16:46:28.774 [GameSession] destroy_game_object(400)
16:46:29.254 [GameSession] destroy_game_object(384)
16:46:29.333 [GameSession] destroy_game_object(409)
16:46:29.338 [Lua] main_path_player_far_away_check started
16:46:29.441 [GameSession] destroy_game_object(386)
16:46:29.520 [GameSession] destroy_game_object(394)
16:46:29.520 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:46:29.520 [GameSession] destroy_game_object(393)
16:46:29.645 [Lua] main_path_player_far_away_check started
16:46:29.934 [GameSession] destroy_game_object(562)
16:46:30.190 [GameSession] destroy_game_object(402)
16:46:30.538 [Lua] main_path_player_far_away_check started
16:46:30.924 [Lua] main_path_player_far_away_check started
16:46:31.172 [GameSession] destroy_game_object(555)
16:46:32.445 [Lua] main_path_player_far_away_check started
16:46:32.594 [GameSession] create_game_object(7, 563)
16:46:32.752 [Lua] main_path_player_far_away_check started
16:46:33.002 [GameSession] destroy_game_object(563)
16:46:33.632 [Lua] main_path_player_far_away_check started
16:46:34.020 [Lua] main_path_player_far_away_check started
16:46:34.861 [GameSession] create_game_object(22, 564)
16:46:34.862 [GameSession] create_game_object(22, 565)
16:46:34.862 [GameSession] create_game_object(22, 566)
16:46:35.541 [Lua] main_path_player_far_away_check started
16:46:35.847 [Lua] main_path_player_far_away_check started
16:46:35.910 [GameSession] destroy_game_object(564)
16:46:35.910 [GameSession] destroy_game_object(566)
16:46:35.910 [GameSession] destroy_game_object(565)
16:46:35.935 [Flow] time
16:46:36.793 [Lua] main_path_player_far_away_check started
16:46:37.126 [Lua] main_path_player_far_away_check started
16:46:38.593 [GameSession] create_game_object(84, 567)
16:46:38.700 [Lua] main_path_player_far_away_check started
16:46:39.087 [GameSession] create_game_object(84, 568)
16:46:39.150 [GameSession] destroy_game_object(447)
16:46:39.220 [GameSession] create_game_object(84, 569)
16:46:39.221 [GameSession] create_game_object(36, 570)
16:46:39.242 [GameSession] destroy_game_object(511)
16:46:39.242 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[ce3cb1190c9d76a7]'
16:46:39.887 [Lua] main_path_player_far_away_check started
16:46:40.221 [Lua] main_path_player_far_away_check started
16:46:42.274 [Lua] Time for new HOOORDE! multi_first_wave
16:46:42.274 [Lua] HORDE: Spawning hordes while 21 other ai are spawned
16:46:42.274 [Lua] horde requested: vector
16:46:42.274 [Lua] setting up vector-horde
16:46:42.274 [Lua] Composing horde 'large' .. using variant 'plain'
16:46:42.274 [Lua] --> horde wants to spawn ahead of players (0.13169050895317/0.67
16:46:42.275 [Lua] -> spawning: 56
16:46:42.275 [Lua] horde crated with id 24 of type vector
16:46:42.275 [Lua] vector horde has started
16:46:44.229 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 105 will change to a manual source.
16:46:44.229 [GameSession] create_game_object(42, 571)
16:46:44.256 [GameSession] destroy_game_object(473)
16:46:44.256 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:46:48.252 [Lua] [ChatManager][1]System: Bardin Goreksson picked up a Grimoire
16:46:48.258 [GameSession] create_game_object(68, 572)
16:46:48.258 [GameSession] destroy_game_object(3)
16:46:49.796 [GameSession] destroy_game_object(572)
16:46:50.207 [Flow] time
16:46:50.356 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 21 22
16:46:50.410 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 23 25
16:46:50.421 error: [Unit] Unit: '#ID[28d700e419041d2a]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:46:50.462 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 23 28
16:46:50.462 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 26 27
16:46:50.517 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 23 30
16:46:50.531 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 28 30
16:46:50.546 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 30 30
16:46:50.586 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 23 31
16:46:50.651 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 23 30
16:46:51.016 [GameSession] create_game_object(22, 573)
16:46:51.016 [GameSession] create_game_object(22, 574)
16:46:51.038 error: [Unit] Unit: '#ID[ac4edce5274f2d78]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:46:51.836 [Lua] Coordinated attack!
16:46:52.052 [GameSession] destroy_game_object(573)
16:46:52.052 [GameSession] destroy_game_object(574)
16:46:52.359 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8
16:46:52.360 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:46:52.360 [Lua] HORDE: Spawning hordes while 34 other ai are spawned
16:46:52.360 [Lua] horde requested: vector
16:46:52.360 [Lua] setting up vector-horde
16:46:52.360 [Lua] Composing horde 'large' .. using variant 'plain'
16:46:52.360 [Lua] --> horde wants to spawn ahead of players (0.051873818455231/0.67
16:46:52.360 [Lua] -> spawning: 52
16:46:52.360 [Lua] horde crated with id 25 of type vector
16:46:52.360 [Lua] vector horde has started
16:46:52.605 [GameSession] destroy_game_object(561)
16:46:53.478 [GameSession] destroy_game_object(560)
16:46:56.169 [GameSession] destroy_game_object(568)
16:46:56.709 [GameSession] create_game_object(84, 575)
16:46:58.307 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3b012, position: 0
16:46:59.196 [Flow] time
16:46:59.495 [GameSession] create_game_object(84, 576)
16:47:00.355 [Lua] Init group template: horde
16:47:00.419 [Lua] HORDE: last wave, reset to standard horde delay
16:47:00.419 [Lua] Time for new HOOORDE! multi_last_wave
16:47:00.419 [Lua] HORDE: Spawning hordes while 55 other ai are spawned
16:47:00.419 [Lua] horde requested: vector
16:47:00.419 [Lua] setting up vector-horde
16:47:00.419 [Lua] Composing horde 'large' .. using variant 'plain'
16:47:00.419 [Lua] --> horde wants to spawn behind players (0.9342842009057/0.67
16:47:00.419 [Lua] -> spawning: 54
16:47:00.419 [Lua] horde crated with id 26 of type vector
16:47:00.419 [Lua] vector horde has started
16:47:00.531 [GameSession] create_game_object(36, 577)
16:47:00.548 [GameSession] create_game_object(36, 578)
16:47:00.576 [GameSession] create_game_object(36, 579)
16:47:00.590 [GameSession] create_game_object(36, 580)
16:47:00.603 [GameSession] create_game_object(36, 581)
16:47:00.617 [GameSession] create_game_object(36, 582)
16:47:00.633 [GameSession] create_game_object(36, 583)
16:47:00.663 [GameSession] create_game_object(36, 584)
16:47:01.166 [GameSession] destroy_game_object(571)
16:47:01.388 [GameSession] create_game_object(36, 585)
16:47:01.486 [GameSession] create_game_object(36, 586)
16:47:02.014 [GameSession] create_game_object(84, 587)
16:47:02.388 [GameSession] create_game_object(36, 588)
16:47:02.480 [GameSession] create_game_object(36, 589)
16:47:03.394 [GameSession] create_game_object(36, 590)
16:47:03.494 [GameSession] create_game_object(36, 591)
16:47:04.390 [GameSession] create_game_object(36, 592)
16:47:04.498 [GameSession] create_game_object(36, 593)
16:47:05.405 [GameSession] create_game_object(36, 594)
16:47:05.516 [GameSession] create_game_object(36, 595)
16:47:06.424 [GameSession] create_game_object(84, 596)
16:47:06.522 [GameSession] create_game_object(36, 597)
16:47:07.430 [GameSession] create_game_object(36, 598)
16:47:07.545 [GameSession] create_game_object(36, 599)
16:47:07.545 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 92 94
16:47:07.558 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 3 93
16:47:07.772 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 4 91
16:47:07.957 [Flow] time
16:47:08.186 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 88 90
16:47:08.199 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 3 89
16:47:08.383 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 88 88
16:47:08.570 [GameSession] create_game_object(36, 600)
16:47:08.584 [GameSession] create_game_object(36, 601)
16:47:08.584 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 88 95
16:47:08.597 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 94 95
16:47:08.624 [GameSession] create_game_object(36, 602)
16:47:08.638 [GameSession] create_game_object(36, 603)
16:47:08.653 [GameSession] create_game_object(36, 604)
16:47:08.667 [GameSession] create_game_object(36, 605)
16:47:09.023 [GameSession] create_game_object(36, 606)
16:47:09.035 [GameSession] create_game_object(36, 607)
16:47:09.049 [GameSession] create_game_object(36, 608)
16:47:09.466 [GameSession] create_game_object(36, 609)
16:47:09.551 [GameSession] create_game_object(36, 610)
16:47:09.579 [GameSession] create_game_object(36, 611)
16:47:10.082 [GameSession] create_game_object(36, 612)
16:47:10.098 [GameSession] create_game_object(36, 613)
16:47:10.113 [GameSession] create_game_object(36, 614)
16:47:10.521 [GameSession] create_game_object(36, 615)
16:47:10.626 [GameSession] create_game_object(36, 616)
16:47:10.644 [GameSession] create_game_object(36, 617)
16:47:10.662 [GameSession] create_game_object(36, 618)
16:47:11.138 [GameSession] create_game_object(36, 619)
16:47:11.154 [GameSession] create_game_object(36, 620)
16:47:11.171 [GameSession] create_game_object(36, 621)
16:47:11.248 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3ba54, position: 0
16:47:11.253 [GameSession] create_game_object(7, 622)
16:47:11.652 [GameSession] destroy_game_object(556)
16:47:11.673 [GameSession] destroy_game_object(622)
16:47:11.677 [GameSession] create_game_object(36, 623)
16:47:11.694 [GameSession] create_game_object(36, 624)
16:47:11.712 [GameSession] create_game_object(36, 625)
16:47:12.145 [GameSession] create_game_object(7, 626)
16:47:12.176 [GameSession] create_game_object(36, 627)
16:47:12.193 [GameSession] create_game_object(36, 628)
16:47:12.556 [GameSession] create_game_object(36, 629)
16:47:12.639 [GameSession] destroy_game_object(626)
16:47:12.677 [GameSession] create_game_object(36, 630)
16:47:12.694 [GameSession] create_game_object(36, 631)
16:47:12.711 [GameSession] create_game_object(36, 632)
16:47:12.853 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:47:13.744 [GameSession] create_game_object(36, 633)
16:47:14.249 [GameSession] create_game_object(36, 634)
16:47:14.268 [GameSession] create_game_object(36, 635)
16:47:14.783 [GameSession] create_game_object(36, 636)
16:47:15.223 [GameSession] create_game_object(36, 637)
16:47:15.239 [GameSession] create_game_object(36, 638)
16:47:15.243 [Lua] Init group template: horde
16:47:17.215 [GameSession] destroy_game_object(596)
16:47:17.943 [Flow] time
16:47:18.307 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:47:18.601 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:47:20.962 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:47:21.400 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:47:24.318 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:47:24.318 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:47:25.085 [GameSession] destroy_game_object(587)
16:47:26.690 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:47:27.012 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:47:27.043 [GameSession] destroy_game_object(575)
16:47:27.649 [GameSession] destroy_game_object(523)
16:47:27.649 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
child 1: '#ID[43937130bb8e1733]'
16:47:27.957 [GameSession] destroy_game_object(581)
16:47:28.223 [GameSession] destroy_game_object(509)
16:47:28.457 [GameSession] destroy_game_object(468)
16:47:28.457 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:28.526 [GameSession] destroy_game_object(506)
16:47:28.544 [GameSession] destroy_game_object(583)
16:47:28.544 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:29.163 [GameSession] destroy_game_object(617)
16:47:29.199 [GameSession] destroy_game_object(627)
16:47:29.336 [GameSession] create_game_object(89, 639)
16:47:29.844 [GameSession] create_game_object(36, 640)
16:47:30.032 [GameSession] destroy_game_object(577)
16:47:30.032 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
16:47:30.033 [GameSession] destroy_game_object(590)
16:47:30.033 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:47:30.356 [GameSession] create_game_object(37, 641)
16:47:30.406 [GameSession] destroy_game_object(507)
16:47:30.603 [GameSession] destroy_game_object(594)
16:47:30.603 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:47:30.798 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x3d05a, position: 0
16:47:30.838 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x3d03d, position: 0
16:47:30.846 [Flow] time
16:47:30.858 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x3d03d, position: 0
16:47:30.962 [GameSession] destroy_game_object(603)
16:47:30.962 [GameSession] destroy_game_object(591)
16:47:30.962 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:30.998 [GameSession] destroy_game_object(457)
16:47:30.999 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
child 1: '#ID[f6ec57aece0e4c0b]'
16:47:30.999 [GameSession] destroy_game_object(632)
16:47:30.999 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:47:31.032 [GameSession] destroy_game_object(582)
16:47:31.032 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
16:47:31.534 [GameSession] destroy_game_object(578)
16:47:31.534 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[ce3cb1190c9d76a7]'
16:47:31.871 [GameSession] destroy_game_object(521)
16:47:31.871 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
16:47:32.464 [GameSession] destroy_game_object(597)
16:47:32.496 [GameSession] destroy_game_object(579)
16:47:32.496 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f6ec57aece0e4c0b]'
16:47:32.666 [GameSession] destroy_game_object(588)
16:47:32.666 [GameSession] destroy_game_object(638)
16:47:32.666 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:33.260 [GameSession] destroy_game_object(592)
16:47:33.277 [GameSession] destroy_game_object(513)
16:47:33.292 [GameSession] destroy_game_object(628)
16:47:33.292 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:47:33.748 [GameSession] destroy_game_object(469)
16:47:33.748 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:47:34.288 [GameSession] create_game_object(22, 642)
16:47:34.288 [GameSession] create_game_object(22, 643)
16:47:34.288 [GameSession] create_game_object(22, 644)
16:47:34.308 [GameSession] destroy_game_object(633)
16:47:34.308 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[4f0996c6bc322b68]'
16:47:34.568 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3d319, position: 0
16:47:34.787 [GameSession] destroy_game_object(637)
16:47:34.787 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:35.333 [GameSession] destroy_game_object(644)
16:47:35.334 [GameSession] destroy_game_object(642)
16:47:35.334 [GameSession] destroy_game_object(643)
16:47:35.469 [GameSession] destroy_game_object(576)
16:47:35.696 [GameSession] destroy_game_object(614)
16:47:35.697 [GameSession] destroy_game_object(635)
16:47:35.697 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:47:36.620 [GameSession] create_game_object(7, 645)
16:47:37.215 [GameSession] destroy_game_object(645)
16:47:37.446 [GameSession] destroy_game_object(620)
16:47:39.358 [Lua] Horde killed: ?
16:47:39.379 [GameSession] destroy_game_object(624)
16:47:39.394 [GameSession] destroy_game_object(485)
16:47:39.862 [GameSession] create_game_object(7, 646)
16:47:40.114 [GameSession] destroy_game_object(412)
16:47:40.166 [GameSession] destroy_game_object(585)
16:47:40.281 [GameSession] destroy_game_object(191)
16:47:40.281 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[6b736ace59717d18]'
child 1: '#ID[e7a53799157d632f]'
child 2: '#ID[d5210d88db294cfb]'
child 3: '#ID[78707fae03c83e70]'
child 4: '#ID[cde5736a52d0e877]'
child 5: '#ID[379abd9bb0e24f5d]'
16:47:40.281 [GameSession] destroy_game_object(567)
16:47:40.456 [GameSession] destroy_game_object(646)
16:47:40.470 [GameSession] destroy_game_object(607)
16:47:40.470 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:47:40.836 [GameSession] create_game_object(7, 647)
16:47:40.899 [GameSession] destroy_game_object(491)
16:47:40.914 [GameSession] destroy_game_object(483)
16:47:41.232 [GameSession] destroy_game_object(647)
16:47:43.373 [GameSession] create_game_object(84, 648)
16:47:43.398 [GameSession] destroy_game_object(613)
16:47:43.411 [GameSession] destroy_game_object(640)
16:47:43.899 [GameSession] create_game_object(84, 649)
16:47:43.926 [GameSession] destroy_game_object(589)
16:47:44.341 [GameSession] destroy_game_object(649)
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:47:45.806 [Flow] time
16:47:45.925 [GameSession] destroy_game_object(602)
16:47:45.925 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:47:45.926 [GameSession] destroy_game_object(604)
16:47:45.926 [GameSession] destroy_game_object(641)
16:47:45.926 [GameSession] destroy_game_object(463)
16:47:45.927 [GameSession] destroy_game_object(631)
16:47:45.927 [GameSession] destroy_game_object(451)
16:47:45.927 [GameSession] destroy_game_object(639)
16:47:45.928 [GameSession] destroy_game_object(609)
16:47:45.928 [GameSession] destroy_game_object(600)
16:47:46.143 [GameSession] create_game_object(84, 650)
16:47:46.324 [GameSession] destroy_game_object(601)
16:47:46.324 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:47:48.209 [Lua] Horde killed: ?
16:47:51.431 [GameSession] destroy_game_object(648)
16:47:51.657 [GameSession] destroy_game_object(650)
16:47:52.433 [GameSession] create_game_object(84, 651)
16:47:52.447 [GameSession] create_game_object(36, 652)
16:47:52.461 [GameSession] create_game_object(36, 653)
16:47:52.525 [GameSession] destroy_game_object(615)
16:47:52.537 [GameSession] destroy_game_object(605)
16:47:53.015 [GameSession] destroy_game_object(252)
16:47:53.015 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[6b736ace59717d18]'
child 1: '#ID[2cdfe9dd93317c7c]'
child 2: '#ID[0d01322f8ef40649]'
child 3: '#ID[78707fae03c83e70]'
child 4: '#ID[36921ae46c6e2f21]'
child 5: '#ID[e6a80a3401b3fdff]'
16:47:53.015 [GameSession] destroy_game_object(134)
16:47:53.015 error: [Unit] Unit: '#ID[831bafd759d5f0ff]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[fea0156ec571efc9]'
child 1: '#ID[2cdfe9dd93317c7c]'
child 2: '#ID[0d01322f8ef40649]'
child 3: '#ID[74743409dea823d7]'
child 4: '#ID[45ad8c22eea5c67b]'
child 5: '#ID[90d160c4f014a857]'
16:47:53.015 [GameSession] destroy_game_object(411)
16:47:53.060 [GameSession] create_game_object(84, 654)
16:47:53.149 [GameSession] destroy_game_object(570)
16:47:53.149 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:47:53.149 [GameSession] destroy_game_object(569)
16:47:53.527 [GameSession] create_game_object(84, 655)
16:47:54.193 [GameSession] create_game_object(84, 656)
16:47:55.087 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:47:55.100 [Lua] Spline already found!
16:47:55.114 [GameSession] create_game_object(36, 657)
16:47:55.170 [Lua] Init group template: spline_patrol
16:47:55.194 [GameSession] destroy_game_object(657)
16:47:55.194 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:47:55.287 [GameSession] create_game_object(84, 658)
16:47:55.301 [GameSession] create_game_object(36, 659)
16:47:55.314 [GameSession] create_game_object(36, 660)
16:47:55.433 [GameSession] create_game_object(84, 661)
16:47:56.176 [Flow] time
16:47:57.157 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3db78, position: 0
16:47:57.580 [GameSession] create_game_object(84, 662)
16:47:57.630 [GameSession] destroy_game_object(24)
16:47:58.394 [GameSession] create_game_object(84, 663)
16:47:58.408 [GameSession] create_game_object(36, 664)
16:47:58.795 [GameSession] create_game_object(36, 665)
16:47:59.116 [GameSession] create_game_object(84, 666)
16:47:59.132 [GameSession] create_game_object(36, 667)
16:47:59.147 [GameSession] create_game_object(36, 668)
16:48:00.897 [GameSession] destroy_game_object(25)
16:48:02.208 [GameSession] create_game_object(84, 669)
16:48:02.583 [GameSession] create_game_object(84, 670)
16:48:03.312 [GameSession] destroy_game_object(554)
16:48:03.875 [GameSession] create_game_object(84, 671)
16:48:05.329 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 1 8 35
16:48:06.152 [Flow] time
16:48:08.180 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:48:09.237 [GameSession] destroy_game_object(595)
16:48:09.719 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 3 7 32
16:48:10.196 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 1 4 31
16:48:11.462 [GameSession] destroy_game_object(621)
16:48:12.592 [GameSession] destroy_game_object(629)
16:48:12.594 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 6 28
16:48:12.810 [GameSession] create_game_object(84, 672)
16:48:12.888 [GameSession] destroy_game_object(672)
16:48:13.517 [GameSession] destroy_game_object(625)
16:48:13.517 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:48:13.700 [Flow] time
16:48:13.994 [GameSession] destroy_game_object(586)
16:48:13.994 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:48:14.331 [GameSession] destroy_game_object(634)
16:48:14.331 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:48:14.531 [GameSession] create_game_object(84, 673)
16:48:14.903 [GameSession] create_game_object(84, 674)
16:48:14.917 [GameSession] create_game_object(36, 675)
16:48:15.954 [GameSession] destroy_game_object(474)
16:48:19.505 [GameSession] create_game_object(84, 676)
16:48:19.519 [GameSession] create_game_object(36, 677)
16:48:22.371 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
16:48:22.385 [Lua] Spline already found!
16:48:22.415 [Lua] Init group template: spline_patrol
16:48:22.812 [GameSession] create_game_object(84, 678)
16:48:23.664 [GameSession] destroy_game_object(652)
16:48:23.664 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:23.664 [GameSession] destroy_game_object(653)
16:48:23.664 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:23.664 [GameSession] destroy_game_object(651)
16:48:25.169 [GameSession] destroy_game_object(667)
16:48:25.169 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:25.169 [GameSession] destroy_game_object(668)
16:48:25.169 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:25.169 [GameSession] destroy_game_object(666)
16:48:25.715 [GameSession] destroy_game_object(654)
16:48:26.104 [GameSession] destroy_game_object(656)
16:48:28.501 [Flow] time
16:48:28.596 [GameSession] destroy_game_object(636)
16:48:28.596 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:48:28.596 [GameSession] destroy_game_object(514)
16:48:28.596 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
child 1: '#ID[ce3cb1190c9d76a7]'
16:48:28.597 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:48:28.917 [GameSession] destroy_game_object(655)
16:48:30.502 [GameSession] destroy_game_object(659)
16:48:30.502 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:30.502 [GameSession] destroy_game_object(660)
16:48:30.502 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:30.502 [GameSession] destroy_game_object(658)
16:48:31.827 [GameSession] create_game_object(84, 679)
16:48:31.841 [GameSession] create_game_object(36, 680)
16:48:31.854 [GameSession] create_game_object(36, 681)
16:48:32.717 [GameSession] destroy_game_object(665)
16:48:32.717 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:48:33.827 [GameSession] create_game_object(84, 682)
16:48:33.842 [GameSession] create_game_object(36, 683)
16:48:33.958 [GameSession] destroy_game_object(661)
16:48:35.814 [GameSession] create_game_object(84, 684)
16:48:35.828 [GameSession] create_game_object(36, 685)
16:48:36.775 [GameSession] create_game_object(84, 686)
16:48:36.788 [GameSession] create_game_object(36, 687)
16:48:36.811 [GameSession] destroy_game_object(664)
16:48:36.811 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:48:37.023 [Flow] time
16:48:37.628 [GameSession] create_game_object(84, 688)
16:48:37.797 [GameSession] destroy_game_object(662)
16:48:38.317 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x3e8cc, position: 0
16:48:39.023 [GameSession] destroy_game_object(663)
16:48:42.322 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 3 14
16:48:43.869 [GameSession] create_game_object(84, 689)
16:48:43.884 [GameSession] create_game_object(36, 690)
16:48:45.162 [Flow] time
16:48:45.896 [GameSession] create_game_object(89, 691)
16:48:46.829 [GameSession] destroy_game_object(675)
16:48:46.829 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:48:47.025 [GameSession] destroy_game_object(669)
16:48:48.065 [GameSession] destroy_game_object(670)
16:48:48.444 [GameSession] create_game_object(37, 692)
16:48:48.528 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3ebd7, position: 0
16:48:50.617 [GameSession] create_game_object(84, 693)
16:48:50.631 [GameSession] create_game_object(36, 694)
16:48:50.937 [GameSession] create_game_object(84, 695)
16:48:50.952 [GameSession] create_game_object(36, 696)
16:48:51.779 [GameSession] create_game_object(7, 697)
16:48:52.187 [GameSession] destroy_game_object(697)
16:48:52.485 [GameSession] create_game_object(7, 698)
16:48:52.841 [GameSession] destroy_game_object(698)
16:48:53.460 [GameSession] destroy_game_object(671)
16:48:54.619 [GameSession] destroy_game_object(677)
16:48:54.619 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:48:55.211 [Flow] time
16:48:56.334 [GameSession] destroy_game_object(674)
16:48:56.440 [GameSession] destroy_game_object(673)
16:48:57.538 [GameSession] create_game_object(84, 699)
16:48:57.714 [GameSession] create_game_object(7, 700)
16:48:58.086 [GameSession] create_game_object(36, 701)
16:48:58.216 [GameSession] destroy_game_object(700)
16:49:00.138 [GameSession] create_game_object(84, 702)
16:49:00.268 [GameSession] destroy_game_object(676)
16:49:00.419 [GameSession] create_game_object(84, 703)
16:49:00.436 [GameSession] create_game_object(36, 704)
16:49:00.855 [GameSession] destroy_game_object(704)
16:49:00.855 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:49:00.855 [GameSession] destroy_game_object(703)
16:49:01.112 [GameSession] create_game_object(84, 705)
16:49:01.113 [GameSession] create_game_object(36, 706)
16:49:01.272 [GameSession] create_game_object(84, 707)
16:49:06.882 [GameSession] destroy_game_object(678)
16:49:09.319 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 159 will change to a manual source.
16:49:10.606 [GameSession] create_game_object(84, 708)
16:49:10.620 [GameSession] create_game_object(36, 709)
16:49:16.750 [Flow] afafafafafaf
16:49:16.808 [Lua] Time for new HOOORDE! multi_first_wave
16:49:16.808 [Lua] HORDE: Spawning hordes while 9 other ai are spawned
16:49:16.808 [Lua] horde requested: vector_blob
16:49:16.808 [Lua] wants to spawn ahead within distance: 60
16:49:16.808 [Lua] horde crated with id 29 of type vector_blob
16:49:16.808 [Lua] managed to spawn 58/58 horde enemies
16:49:16.808 [Lua] vector blob horde has started
16:49:16.831 [GameSession] destroy_game_object(685)
16:49:16.884 [GameSession] destroy_game_object(683)
16:49:16.884 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:49:17.113 [Flow] afafafafafaf
16:49:17.142 [GameSession] create_game_object(84, 710)
16:49:17.572 [GameSession] create_game_object(36, 711)
16:49:17.586 [GameSession] create_game_object(36, 712)
16:49:17.590 [Lua] Init group template: horde
16:49:17.600 [GameSession] create_game_object(102, 713)
16:49:17.616 [GameSession] create_game_object(102, 714)
16:49:17.628 [GameSession] create_game_object(36, 715)
16:49:17.642 [GameSession] create_game_object(102, 716)
16:49:17.737 [GameSession] create_game_object(84, 717)
16:49:17.753 [GameSession] create_game_object(36, 718)
16:49:18.150 [Flow] afafafafafaf
16:49:18.150 [Flow] afafafafafaf
16:49:18.150 [Flow] afafafafafaf
16:49:18.217 [Flow] afafafafafaf
16:49:18.370 [Flow] afafafafafaf
16:49:18.485 [Flow] afafafafafaf
16:49:18.788 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3f656, position: 0
16:49:19.315 [GameSession] destroy_game_object(692)
16:49:19.911 [GameSession] destroy_game_object(679)
16:49:20.707 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3f7e5, position: 0
16:49:21.502 [GameSession] destroy_game_object(718)
16:49:21.502 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:49:21.502 [GameSession] destroy_game_object(717)
16:49:23.142 [GameSession] create_game_object(84, 719)
16:49:23.143 [GameSession] create_game_object(36, 720)
16:49:25.182 [GameSession] create_game_object(84, 721)
16:49:25.197 [GameSession] create_game_object(36, 722)
16:49:25.214 [GameSession] create_game_object(102, 723)
16:49:25.227 [GameSession] create_game_object(102, 724)
16:49:25.583 [GameSession] create_game_object(84, 725)
16:49:26.696 [GameSession] create_game_object(84, 726)
16:49:26.712 [GameSession] create_game_object(36, 727)
16:49:26.898 [GameSession] destroy_game_object(682)
16:49:29.073 [GameSession] destroy_game_object(687)
16:49:29.073 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:49:29.598 [GameSession] create_game_object(84, 728)
16:49:29.615 [GameSession] create_game_object(36, 729)
16:49:29.631 [GameSession] create_game_object(36, 730)
16:49:29.694 [GameSession] destroy_game_object(690)
16:49:29.694 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:49:29.728 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x3fe12, position: 0
16:49:30.080 [GameSession] destroy_game_object(694)
16:49:30.080 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:49:30.081 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:49:30.482 [GameSession] destroy_game_object(696)
16:49:30.826 [GameSession] destroy_game_object(706)
16:49:30.914 [GameSession] destroy_game_object(684)
16:49:31.059 error: [Unit] Unit: '#ID[698ef005be18b8d0]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
child 1: '#ID[77c40a77f3befeb7]'
child 2: '#ID[77c40a77f3befeb7]'
16:49:31.313 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:49:32.430 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:49:32.447 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:49:35.177 [GameSession] destroy_game_object(686)
16:49:35.508 [GameSession] destroy_game_object(688)
16:49:35.725 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9
16:49:35.725 [Lua] Time for new HOOORDE! multi_consecutive_wave
16:49:35.725 [Lua] HORDE: Spawning hordes while 52 other ai are spawned
16:49:35.725 [Lua] horde requested: vector_blob
16:49:35.725 [Lua] wants to spawn ahead within distance: 60
16:49:35.725 [Lua] horde crated with id 30 of type vector_blob
16:49:35.726 [Lua] managed to spawn 57/57 horde enemies
16:49:35.726 [Lua] vector blob horde has started
16:49:35.973 [GameSession] create_game_object(36, 731)
16:49:35.988 [GameSession] create_game_object(36, 732)
16:49:36.004 [GameSession] create_game_object(36, 733)
16:49:36.022 [GameSession] create_game_object(36, 734)
16:49:36.118 [GameSession] create_game_object(36, 735)
16:49:36.134 [GameSession] create_game_object(36, 736)
16:49:36.149 [GameSession] create_game_object(36, 737)
16:49:36.164 [GameSession] create_game_object(36, 738)
16:49:36.180 [GameSession] create_game_object(36, 739)
16:49:36.196 [GameSession] create_game_object(36, 740)
16:49:36.212 [GameSession] create_game_object(36, 741)
16:49:36.241 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:49:36.275 [GameSession] create_game_object(36, 742)
16:49:36.291 [GameSession] create_game_object(36, 743)
16:49:36.307 [GameSession] create_game_object(36, 744)
16:49:36.323 [GameSession] create_game_object(36, 745)
16:49:36.340 [GameSession] create_game_object(36, 746)
16:49:36.356 [GameSession] create_game_object(36, 747)
16:49:36.372 [GameSession] create_game_object(36, 748)
16:49:36.388 [GameSession] create_game_object(36, 749)
16:49:36.404 [GameSession] create_game_object(36, 750)
16:49:36.421 [GameSession] create_game_object(36, 751)
16:49:36.437 [GameSession] create_game_object(36, 752)
16:49:36.454 [GameSession] create_game_object(36, 753)
16:49:36.470 [GameSession] create_game_object(36, 754)
16:49:36.487 [GameSession] create_game_object(36, 755)
16:49:36.503 [GameSession] create_game_object(36, 756)
16:49:36.524 [GameSession] create_game_object(36, 757)
16:49:36.560 [GameSession] create_game_object(36, 758)
16:49:36.578 [GameSession] create_game_object(36, 759)
16:49:36.596 [GameSession] create_game_object(36, 760)
16:49:36.615 [GameSession] create_game_object(36, 761)
16:49:36.635 [GameSession] create_game_object(36, 762)
16:49:36.640 [Lua] Init group template: horde
16:49:39.265 [GameSession] create_game_object(7, 763)
16:49:39.848 [GameSession] destroy_game_object(763)
16:49:40.831 [GameSession] destroy_game_object(689)
16:49:43.711 [GameSession] destroy_game_object(695)
16:49:43.883 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 50 size: 95 action: follow
16:49:44.261 [GameSession] create_game_object(22, 764)
16:49:44.262 [GameSession] create_game_object(22, 765)
16:49:44.262 [GameSession] create_game_object(22, 766)
16:49:45.323 [GameSession] destroy_game_object(766)
16:49:45.323 [GameSession] destroy_game_object(764)
16:49:45.323 [GameSession] destroy_game_object(765)
16:49:46.209 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 10 size: 88 action: follow
16:49:46.549 [GameSession] destroy_game_object(693)
16:49:46.717 [GameSession] create_game_object(84, 767)
16:49:46.750 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 28 size: 89 action: follow
16:49:46.923 [GameSession] create_game_object(84, 768)
16:49:46.940 [GameSession] create_game_object(36, 769)
16:49:47.349 [GameSession] create_game_object(22, 770)
16:49:47.349 [GameSession] create_game_object(22, 771)
16:49:47.350 [GameSession] create_game_object(22, 772)
16:49:47.377 [GameSession] destroy_game_object(691)
16:49:47.377 [GameSession] destroy_game_object(716)
16:49:47.378 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9ff0a4e4e394c4aa]'
child 1: '#ID[e4f16916413f80d3]'
child 2: '#ID[f53dc340bc390dd6]'
child 3: '#ID[8e8999dc8b31fc7f]'
child 4: '#ID[347639593b1a173a]'
child 5: '#ID[fa92662140c4085e]'
16:49:47.746 [GameSession] destroy_game_object(713)
16:49:47.746 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[92ab1ce4280c25d7]'
16:49:48.307 [GameSession] destroy_game_object(699)
16:49:48.407 [GameSession] destroy_game_object(770)
16:49:48.407 [GameSession] destroy_game_object(772)
16:49:48.407 [GameSession] destroy_game_object(771)
16:49:49.514 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 83 action: follow
16:49:50.045 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 35 size: 81 action: follow
16:49:50.875 [GameSession] destroy_game_object(715)
16:49:50.875 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[92ab1ce4280c25d7]'
16:49:51.355 [GameSession] destroy_game_object(769)
16:49:51.355 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:49:51.355 [GameSession] destroy_game_object(768)
16:49:52.442 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 60 size: 76 action: follow
16:49:53.237 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 29 size: 72 action: follow
16:49:53.290 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 43 size: 71 action: follow
16:49:55.189 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:49:55.224 [GameSession] create_game_object(84, 773)
16:49:55.225 [GameSession] create_game_object(36, 774)
16:49:56.173 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 64 action: follow
16:49:58.820 [GameSession] destroy_game_object(774)
16:49:58.820 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:49:58.820 [GameSession] destroy_game_object(773)
16:49:58.915 [GameSession] destroy_game_object(714)
16:49:59.062 [GameSession] create_game_object(84, 775)
16:49:59.063 [GameSession] create_game_object(36, 776)
16:49:59.355 [GameSession] destroy_game_object(776)
16:49:59.355 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:49:59.356 [GameSession] destroy_game_object(775)
16:49:59.911 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 8 59
16:49:59.976 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 33 58
16:50:00.448 [GameSession] create_game_object(84, 777)
16:50:00.449 [GameSession] create_game_object(36, 778)
16:50:00.602 [GameSession] destroy_game_object(778)
16:50:00.602 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:00.602 [GameSession] destroy_game_object(777)
16:50:01.558 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x416e9, position: 0
16:50:02.577 [GameSession] create_game_object(84, 779)
16:50:02.578 [GameSession] create_game_object(36, 780)
16:50:03.545 [GameSession] create_game_object(84, 781)
16:50:03.562 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:50:03.566 [GameSession] create_game_object(36, 782)
16:50:04.062 [GameSession] destroy_game_object(782)
16:50:04.062 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:04.062 [GameSession] destroy_game_object(781)
16:50:04.163 [Lua] HORDE: last wave, reset to standard horde delay
16:50:04.163 [Lua] Time for new HOOORDE! multi_last_wave
16:50:04.163 [Lua] HORDE: Spawning hordes while 52 other ai are spawned
16:50:04.163 [Lua] horde requested: vector_blob
16:50:04.163 [Lua] wants to spawn ahead within distance: 60
16:50:04.163 [Lua] horde crated with id 31 of type vector_blob
16:50:04.163 [Lua] managed to spawn 54/54 horde enemies
16:50:04.163 [Lua] vector blob horde has started
16:50:04.986 [GameSession] create_game_object(36, 783)
16:50:04.991 [Lua] Init group template: horde
16:50:05.002 [GameSession] create_game_object(36, 784)
16:50:05.547 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 17 105
16:50:05.566 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 22 size: 104 action: follow
16:50:06.035 [GameSession] destroy_game_object(722)
16:50:06.035 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:50:06.712 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 13 101
16:50:06.823 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 44 100
16:50:07.374 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 34 99
16:50:08.971 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 1 size: 98 action: follow
16:50:09.654 [GameSession] create_game_object(84, 785)
16:50:09.656 [GameSession] create_game_object(36, 786)
16:50:10.326 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 6 99
16:50:10.635 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 14 98
16:50:10.898 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 11 97
16:50:10.935 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 21 96
16:50:11.983 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 35 size: 95 action: follow
16:50:12.288 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 49 size: 93 action: follow
16:50:12.470 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 23 92
16:50:12.909 [GameSession] destroy_game_object(780)
16:50:12.909 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:12.910 [GameSession] destroy_game_object(779)
16:50:13.456 [GameSession] destroy_game_object(767)
16:50:14.183 [Lua] Switching ConflictSettings: to: skaven
16:50:14.183 [Lua] pacing=default
16:50:14.183 [Lua] roaming=nil
16:50:14.183 [Lua] specials=skaven
16:50:14.183 [Lua] debug_color=orange
16:50:14.183 [Lua] contained_breeds=nil
16:50:14.183 [Lua] pack_spawning=skaven
16:50:14.183 [Lua] disabled=false
16:50:14.183 [Lua] factions=nil
16:50:14.183 [Lua] boss=skaven
16:50:14.183 [Lua] horde=default
16:50:14.183 [Lua] name=skaven
16:50:14.183 [Lua] intensity=default
16:50:14.183 [Lua] ---
16:50:14.209 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:50:14.315 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 50 86
16:50:14.736 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 51 85
16:50:14.906 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 31 size: 84 action: follow
16:50:15.109 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 26 82
16:50:15.141 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 42 81
16:50:15.157 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 45 size: 80 action: follow
16:50:15.703 [GameSession] destroy_game_object(724)
16:50:15.703 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[95c81ee874c57aa9]'
child 1: '#ID[49da4b8c8272104d]'
child 2: '#ID[9f7338c4507cf386]'
child 3: '#ID[fa92662140c4085e]'
16:50:16.202 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 5 77
16:50:16.675 [GameSession] create_game_object(84, 787)
16:50:17.125 [GameSession] destroy_game_object(723)
16:50:17.125 error: [Unit] Unit: '#ID[2ece63855280fb09]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9ff0a4e4e394c4aa]'
child 1: '#ID[120fa82ec80287d1]'
child 2: '#ID[95c81ee874c57aa9]'
child 3: '#ID[49da4b8c8272104d]'
child 4: '#ID[9f7338c4507cf386]'
child 5: '#ID[1cb0130da5e378f4]'
16:50:17.125 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:50:17.678 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 63 size: 72 action: follow
16:50:17.694 [Lua] Destroying unit - ai got stuck breed: skaven_clan_rat index: 65 size: 71 action: follow
16:50:17.694 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 70 size: 70 action: follow
16:50:17.914 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 12 size: 68 action: follow
16:50:18.055 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 66 size: 67 action: follow
16:50:18.102 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 66 action: follow
16:50:18.274 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 20 size: 63 action: follow
16:50:18.304 [GameSession] create_game_object(84, 788)
16:50:18.320 [GameSession] create_game_object(36, 789)
16:50:18.335 [GameSession] create_game_object(36, 790)
16:50:18.740 [GameSession] create_game_object(84, 791)
16:50:18.754 [GameSession] create_game_object(36, 792)
16:50:18.912 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:50:20.432 [GameSession] destroy_game_object(705)
16:50:20.600 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 40 size: 58 action: follow
16:50:20.628 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 55 size: 57 action: follow
16:50:20.706 [Lua] Destroying unit - ai got stuck breed: skaven_slave index: 27 size: 56 action: nil
16:50:20.764 [GameSession] destroy_game_object(707)
16:50:21.207 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 8 52
16:50:21.459 [GameSession] create_game_object(84, 793)
16:50:22.066 [GameSession] create_game_object(68, 794)
16:50:22.066 [GameSession] create_game_object(68, 795)
16:50:22.066 [GameSession] create_game_object(68, 796)
16:50:22.103 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_props_timed_door_2_mechanism_base_small_start` for object id: 102, name: `unknown`
16:50:22.103 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_props_timed_door_wheel_loop` for object id: 102, name: `unknown`
16:50:22.355 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 33 51
16:50:22.500 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 41 50
16:50:22.516 [GameSession] destroy_game_object(762)
16:50:22.516 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d13431450e6fa316]'
16:50:22.681 [GameSession] destroy_game_object(793)
16:50:23.344 [GameSession] destroy_game_object(792)
16:50:23.344 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:23.344 [GameSession] destroy_game_object(791)
16:50:23.478 [GameSession] destroy_game_object(450)
16:50:23.478 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:50:24.526 [GameSession] destroy_game_object(783)
16:50:25.300 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 28 45
16:50:25.310 [GameSession] destroy_game_object(759)
16:50:25.310 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[bd599339cbc18e39]'
16:50:25.848 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 10 44
16:50:25.858 [GameSession] destroy_game_object(608)
16:50:25.858 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5426619c1c1882a]'
16:50:26.005 [GameSession] destroy_game_object(789)
16:50:26.005 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:26.005 [GameSession] destroy_game_object(790)
16:50:26.005 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:26.005 [GameSession] destroy_game_object(788)
16:50:29.544 [Lua] [ChatManager][1]System: Sienna Fuegonasus picked up a Grimoire
16:50:29.551 [GameSession] create_game_object(68, 797)
16:50:29.552 [GameSession] destroy_game_object(796)
16:50:30.591 [GameSession] create_game_object(68, 798)
16:50:30.591 [GameSession] destroy_game_object(797)
16:50:31.727 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_props_timed_door_2_mechanism_base_small_stop` for object id: 93, name: `unknown`
16:50:31.727 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Stop_props_timed_door_wheel_loop` for object id: 93, name: `unknown`
16:50:33.131 [GameSession] create_game_object(22, 799)
16:50:34.168 [GameSession] destroy_game_object(799)
16:50:35.154 [GameSession] destroy_game_object(784)
16:50:35.609 [GameSession] create_game_object(84, 800)
16:50:35.610 [GameSession] create_game_object(36, 801)
16:50:35.623 [GameSession] create_game_object(36, 802)
16:50:35.700 [GameSession] destroy_game_object(801)
16:50:35.700 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:35.700 [GameSession] destroy_game_object(802)
16:50:35.700 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:35.700 [GameSession] destroy_game_object(800)
16:50:36.958 [GameSession] destroy_game_object(517)
16:50:37.359 [Lua] Horde killed: ?
16:50:37.380 [GameSession] destroy_game_object(760)
16:50:38.389 [GameSession] destroy_game_object(17)
16:50:41.443 [GameSession] destroy_game_object(516)
16:50:41.749 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 18 37
16:50:41.760 [GameSession] destroy_game_object(756)
16:50:41.760 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[86a01859214b5cf7]'
16:50:42.727 [GameSession] destroy_game_object(18)
16:50:43.267 [Lua] Destroying unit - ai too far away from all players. skaven_slave 4 8 36
16:50:43.278 [GameSession] destroy_game_object(750)
16:50:43.279 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[63068713f1be46c5]'
16:50:43.281 [GameSession] create_game_object(84, 803)
16:50:43.282 [GameSession] create_game_object(36, 804)
16:50:43.296 [GameSession] create_game_object(36, 805)
16:50:43.691 [GameSession] create_game_object(84, 806)
16:50:43.692 [GameSession] create_game_object(36, 807)
16:50:43.697 [Lua] Horde killed: ?
16:50:43.718 [GameSession] destroy_game_object(593)
16:50:43.718 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:50:43.718 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:50:44.301 [GameSession] destroy_game_object(807)
16:50:44.301 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:44.301 [GameSession] destroy_game_object(806)
16:50:45.277 [GameSession] create_game_object(84, 808)
16:50:45.370 [GameSession] create_game_object(84, 809)
16:50:45.371 [GameSession] create_game_object(36, 810)
16:50:45.463 [GameSession] destroy_game_object(810)
16:50:45.463 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:50:45.463 [GameSession] destroy_game_object(809)
16:50:45.930 [GameSession] create_game_object(84, 811)
16:50:45.931 [GameSession] create_game_object(36, 812)
16:50:47.585 [GameSession] create_game_object(84, 813)
16:50:48.429 [GameSession] destroy_game_object(702)
16:50:50.691 [GameSession] create_game_object(84, 814)
16:50:50.705 [GameSession] create_game_object(36, 815)
16:50:51.132 [GameSession] create_game_object(84, 816)
16:50:51.145 [GameSession] create_game_object(36, 817)
16:50:51.159 [GameSession] create_game_object(36, 818)
16:50:51.172 [GameSession] create_game_object(36, 819)
16:50:51.199 [GameSession] create_game_object(84, 820)
16:50:51.200 [GameSession] create_game_object(36, 821)
16:50:51.332 [GameSession] create_game_object(84, 822)
16:50:54.265 [GameSession] create_game_object(84, 823)
16:50:54.289 [GameSession] destroy_game_object(712)
16:50:54.333 [GameSession] destroy_game_object(494)
16:50:54.333 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:50:55.248 [GameSession] destroy_game_object(823)
16:50:55.279 [GameSession] create_game_object(84, 824)
16:50:55.986 [GameSession] create_game_object(75, 825)
16:50:55.986 [GameSession] create_game_object(75, 826)
16:50:55.999 [GameSession] create_game_object(17, 827)
16:50:56.200 [GameSession] create_game_object(17, 828)
16:50:56.400 [GameSession] create_game_object(17, 829)
16:50:56.603 [GameSession] create_game_object(17, 830)
16:50:56.800 [GameSession] create_game_object(17, 831)
16:50:57.372 [GameSession] destroy_game_object(824)
16:50:57.544 [GameSession] destroy_game_object(618)
16:50:57.544 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[4f0996c6bc322b68]'
16:50:57.544 [GameSession] destroy_game_object(630)
16:50:57.811 [GameSession] destroy_game_object(478)
16:50:57.811 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[4f0996c6bc322b68]'
16:51:00.236 [GameSession] destroy_game_object(827)
16:51:00.450 [GameSession] destroy_game_object(828)
16:51:00.450 [GameSession] destroy_game_object(464)
16:51:00.450 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:51:00.450 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:51:00.507 [GameSession] create_game_object(53, 832)
16:51:00.649 [GameSession] destroy_game_object(829)
16:51:00.836 [GameSession] destroy_game_object(830)
16:51:01.036 [GameSession] destroy_game_object(831)
16:51:02.211 [GameSession] destroy_game_object(832)
16:51:02.211 error: [Unit] Unit: '#ID[068e78299011dd47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[9d723643fe1422f0]'
child 1: '#ID[2177651d23b735e3]'
16:51:02.223 [GameSession] destroy_game_object(599)
16:51:02.238 [GameSession] destroy_game_object(754)
16:51:02.238 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:51:02.238 [GameSession] destroy_game_object(454)
16:51:02.238 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:51:02.239 [GameSession] destroy_game_object(733)
16:51:02.239 [GameSession] destroy_game_object(735)
16:51:02.239 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[cec4c916f2fddf66]'
16:51:02.239 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:51:02.641 [Lua] Coordinated attack!
16:51:04.223 [GameSession] destroy_game_object(825)
16:51:04.223 [GameSession] destroy_game_object(826)
16:51:06.814 [GameSession] create_game_object(84, 833)
16:51:07.799 [GameSession] destroy_game_object(453)
16:51:07.799 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:51:07.799 [GameSession] destroy_game_object(701)
16:51:07.799 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:51:08.774 [GameSession] create_game_object(84, 834)
16:51:08.788 [GameSession] create_game_object(36, 835)
16:51:08.803 [GameSession] create_game_object(36, 836)
16:51:08.816 [GameSession] create_game_object(36, 837)
16:51:08.985 [GameSession] destroy_game_object(835)
16:51:08.985 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:08.985 [GameSession] destroy_game_object(836)
16:51:08.985 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:08.985 [GameSession] destroy_game_object(837)
16:51:08.985 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:08.985 [GameSession] destroy_game_object(834)
16:51:09.427 [GameSession] destroy_game_object(742)
16:51:09.800 [GameSession] destroy_game_object(520)
16:51:09.800 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[2985ca86ace8b5db]'
16:51:10.911 [GameSession] destroy_game_object(833)
16:51:12.023 [Lua] Horde killed: ?
16:51:12.043 [GameSession] destroy_game_object(745)
16:51:12.043 [GameSession] destroy_game_object(606)
16:51:12.043 [GameSession] destroy_game_object(761)
16:51:12.043 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:51:12.044 error: [Unit] Unit: '#ID[9ca11754ca0b6b98]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:51:12.637 [GameSession] destroy_game_object(49)
16:51:14.309 [GameSession] create_game_object(84, 838)
16:51:14.310 [GameSession] create_game_object(36, 839)
16:51:14.323 [GameSession] create_game_object(36, 840)
16:51:14.336 [GameSession] create_game_object(36, 841)
16:51:15.439 [GameSession] destroy_game_object(839)
16:51:15.439 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:15.439 [GameSession] destroy_game_object(840)
16:51:15.439 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:15.439 [GameSession] destroy_game_object(841)
16:51:15.439 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:15.439 [GameSession] destroy_game_object(838)
16:51:16.459 [Lua] [ChatManager][1]System: Kerillian picked up a Tome
16:51:16.465 [GameSession] create_game_object(68, 842)
16:51:16.465 [GameSession] destroy_game_object(4)
16:51:17.429 [GameSession] create_game_object(84, 843)
16:51:17.950 [GameSession] create_game_object(84, 844)
16:51:17.951 [GameSession] create_game_object(36, 845)
16:51:17.963 [GameSession] create_game_object(36, 846)
16:51:17.976 [GameSession] create_game_object(36, 847)
16:51:18.123 [GameSession] create_game_object(84, 848)
16:51:18.136 [GameSession] create_game_object(36, 849)
16:51:18.656 [GameSession] create_game_object(84, 850)
16:51:18.671 [GameSession] create_game_object(36, 851)
16:51:19.266 [GameSession] destroy_game_object(709)
16:51:19.266 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:19.266 [GameSession] destroy_game_object(708)
16:51:19.656 [GameSession] create_game_object(84, 852)
16:51:19.657 [GameSession] create_game_object(36, 853)
16:51:20.105 [GameSession] destroy_game_object(853)
16:51:20.105 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:20.105 [GameSession] destroy_game_object(852)
16:51:20.744 [GameSession] destroy_game_object(710)
16:51:21.133 [GameSession] destroy_game_object(721)
16:51:21.272 [Lua] TerrorEventMixer.start_event: fort_terror_event_climb (seed: 0)
16:51:21.523 [GameSession] create_game_object(84, 854)
16:51:21.537 [GameSession] create_game_object(36, 855)
16:51:21.551 [GameSession] create_game_object(36, 856)
16:51:21.588 [GameSession] destroy_game_object(720)
16:51:21.588 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:21.588 [GameSession] destroy_game_object(719)
16:51:22.015 [GameSession] destroy_game_object(508)
16:51:22.015 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:51:23.951 [GameSession] create_game_object(36, 857)
16:51:24.789 [GameSession] destroy_game_object(725)
16:51:25.054 [GameSession] destroy_game_object(727)
16:51:25.054 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:25.054 [GameSession] destroy_game_object(726)
16:51:25.204 [GameSession] create_game_object(84, 858)
16:51:25.218 [GameSession] create_game_object(36, 859)
16:51:25.874 [GameSession] create_game_object(36, 860)
16:51:26.484 [GameSession] create_game_object(37, 861)
16:51:27.015 [GameSession] destroy_game_object(729)
16:51:27.015 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:27.015 [GameSession] destroy_game_object(730)
16:51:27.015 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:27.015 [GameSession] destroy_game_object(728)
16:51:28.021 [GameSession] create_game_object(37, 862)
16:51:28.965 [GameSession] create_game_object(84, 863)
16:51:28.965 [GameSession] create_game_object(36, 864)
16:51:28.978 [GameSession] create_game_object(36, 865)
16:51:29.202 [GameSession] destroy_game_object(864)
16:51:29.202 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:29.202 [GameSession] destroy_game_object(865)
16:51:29.202 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:29.202 [GameSession] destroy_game_object(863)
16:51:29.365 [GameSession] create_game_object(84, 866)
16:51:29.381 [GameSession] create_game_object(36, 867)
16:51:29.394 [GameSession] create_game_object(36, 868)
16:51:29.669 [GameSession] destroy_game_object(812)
16:51:29.669 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:51:29.670 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:51:30.675 [GameSession] create_game_object(22, 869)
16:51:30.675 [GameSession] create_game_object(22, 870)
16:51:30.675 [GameSession] create_game_object(22, 871)
16:51:30.794 [GameSession] destroy_game_object(867)
16:51:30.794 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:30.794 [GameSession] destroy_game_object(866)
16:51:31.472 [GameSession] create_game_object(84, 872)
16:51:31.473 [GameSession] create_game_object(36, 873)
16:51:31.697 [GameSession] destroy_game_object(871)
16:51:31.697 [GameSession] destroy_game_object(870)
16:51:31.697 [GameSession] destroy_game_object(869)
16:51:32.045 [GameSession] create_game_object(84, 874)
16:51:32.059 [GameSession] create_game_object(36, 875)
16:51:32.086 [GameSession] create_game_object(36, 876)
16:51:32.100 [GameSession] create_game_object(36, 877)
16:51:32.388 [GameSession] destroy_game_object(857)
16:51:32.807 [GameSession] create_game_object(84, 878)
16:51:32.807 [GameSession] create_game_object(84, 879)
16:51:32.819 [GameSession] create_game_object(36, 880)
16:51:32.833 [GameSession] create_game_object(36, 881)
16:51:32.833 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 3 51
16:51:33.152 [GameSession] create_game_object(84, 882)
16:51:33.169 [GameSession] create_game_object(36, 883)
16:51:34.281 [GameSession] destroy_game_object(855)
16:51:34.281 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:34.281 [GameSession] destroy_game_object(856)
16:51:34.281 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:34.281 [GameSession] destroy_game_object(854)
16:51:34.861 [GameSession] create_game_object(7, 884)
16:51:35.297 [GameSession] destroy_game_object(884)
16:51:36.638 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:51:36.734 [GameSession] destroy_game_object(883)
16:51:36.734 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:36.734 [GameSession] destroy_game_object(882)
16:51:37.328 [GameSession] destroy_game_object(878)
16:51:37.422 [GameSession] destroy_game_object(879)
16:51:37.453 [GameSession] destroy_game_object(875)
16:51:37.453 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:37.453 [GameSession] destroy_game_object(874)
16:51:37.611 [GameSession] destroy_game_object(786)
16:51:37.611 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:37.611 [GameSession] destroy_game_object(785)
16:51:38.793 [GameSession] create_game_object(84, 885)
16:51:38.794 [GameSession] create_game_object(36, 886)
16:51:39.001 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:51:40.378 [GameSession] destroy_game_object(873)
16:51:40.378 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:40.378 [GameSession] destroy_game_object(872)
16:51:40.407 [GameSession] create_game_object(84, 887)
16:51:40.408 [GameSession] create_game_object(36, 888)
16:51:40.690 [Lua] [ChatManager][1]System: Lewd Komi-san picked up a piece of Ravaged Art
16:51:42.830 [GameSession] destroy_game_object(817)
16:51:45.544 [Lua] event horde ends!
16:51:47.911 [GameSession] destroy_game_object(815)
16:51:48.978 [GameSession] destroy_game_object(19)
16:51:49.632 [GameSession] destroy_game_object(886)
16:51:49.632 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:49.632 [GameSession] destroy_game_object(885)
16:51:49.915 [Lua] TerrorEventMixer.start_event: fort_terror_event_climb (seed: 0)
16:51:50.355 [GameSession] create_game_object(84, 889)
16:51:50.356 [GameSession] create_game_object(36, 890)
16:51:50.581 [GameSession] create_game_object(84, 891)
16:51:50.582 [GameSession] create_game_object(36, 892)
16:51:50.621 [GameSession] create_game_object(84, 893)
16:51:50.832 [GameSession] destroy_game_object(861)
16:51:51.836 [GameSession] create_game_object(84, 894)
16:51:51.837 [GameSession] create_game_object(36, 895)
16:51:52.259 [GameSession] destroy_game_object(895)
16:51:52.259 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:52.259 [GameSession] destroy_game_object(894)
16:51:52.661 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:51:52.679 [GameSession] create_game_object(84, 896)
16:51:52.680 [GameSession] create_game_object(36, 897)
16:51:53.367 [GameSession] destroy_game_object(818)
16:51:53.367 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[a35f2ea23ae5019a]'
16:51:53.758 [GameSession] create_game_object(7, 898)
16:51:54.232 [GameSession] destroy_game_object(898)
16:51:54.427 [GameSession] destroy_game_object(813)
16:51:54.497 [GameSession] destroy_game_object(819)
16:51:54.497 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:51:54.498 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:51:55.101 [GameSession] destroy_game_object(851)
16:51:55.101 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ec047ee7550b5af1]'
16:51:55.102 error: [Unit] Unit: '#ID[416765d623a3d9cf]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
child 1: '#ID[d494514ee8f06950]'
16:51:55.716 [GameSession] destroy_game_object(892)
16:51:55.716 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:51:55.716 [GameSession] destroy_game_object(891)
16:51:55.828 [GameSession] destroy_game_object(849)
16:51:56.743 [GameSession] create_game_object(84, 899)
16:51:56.744 [GameSession] create_game_object(36, 900)
16:51:56.833 [GameSession] destroy_game_object(859)
16:51:56.833 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:51:57.237 [GameSession] create_game_object(84, 901)
16:51:57.250 [GameSession] create_game_object(36, 902)
16:51:57.263 [GameSession] create_game_object(36, 903)
16:52:00.326 [GameSession] destroy_game_object(900)
16:52:00.326 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:00.326 [GameSession] destroy_game_object(899)
16:52:01.477 [GameSession] create_game_object(84, 904)
16:52:01.477 [GameSession] create_game_object(36, 905)
16:52:01.898 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:52:01.899 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 1212304
16:52:02.141 error: [Unit] Unit: '#ID[e4b6436ab0aecbe8]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:52:02.452 [GameSession] destroy_game_object(862)
16:52:03.663 [GameSession] destroy_game_object(821)
16:52:03.663 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:03.663 [GameSession] destroy_game_object(820)
16:52:03.720 [GameSession] destroy_game_object(905)
16:52:03.720 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:03.720 [GameSession] destroy_game_object(904)
16:52:05.226 [GameSession] create_game_object(84, 906)
16:52:05.227 [GameSession] create_game_object(36, 907)
16:52:05.554 error: [Unit] Unit: '#ID[561ee0b6ad2c6552]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:52:05.971 [GameSession] create_game_object(84, 908)
16:52:05.972 [GameSession] create_game_object(36, 909)
16:52:06.517 [Lua] Time for new HOOORDE! multi_first_wave
16:52:06.517 [Lua] HORDE: Spawning hordes while 39 other ai are spawned
16:52:06.517 [Lua] horde requested: vector_blob
16:52:06.517 [Lua] wants to spawn ahead within distance: 60
16:52:06.517 [Lua] horde crated with id 32 of type vector_blob
16:52:06.517 [Lua] managed to spawn 58/58 horde enemies
16:52:06.517 [Lua] vector blob horde has started
16:52:06.595 [GameSession] destroy_game_object(909)
16:52:06.595 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:06.595 [GameSession] destroy_game_object(908)
16:52:07.167 [GameSession] create_game_object(36, 910)
16:52:07.184 [GameSession] create_game_object(36, 911)
16:52:07.200 [GameSession] create_game_object(36, 912)
16:52:07.217 [GameSession] create_game_object(36, 913)
16:52:07.233 [GameSession] create_game_object(36, 914)
16:52:07.251 [GameSession] create_game_object(36, 915)
16:52:07.268 [GameSession] create_game_object(36, 916)
16:52:07.288 [GameSession] create_game_object(36, 917)
16:52:07.326 [GameSession] create_game_object(36, 918)
16:52:07.345 [GameSession] create_game_object(36, 919)
16:52:07.365 [GameSession] create_game_object(36, 920)
16:52:07.419 [GameSession] create_game_object(36, 921)
16:52:07.438 [GameSession] create_game_object(36, 922)
16:52:07.445 [Lua] Init group template: horde
16:52:08.033 [GameSession] destroy_game_object(907)
16:52:08.033 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:08.033 [GameSession] destroy_game_object(906)
16:52:08.108 error: [Unit] Unit: '#ID[66a59896d7c63494]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:52:08.685 [GameSession] create_game_object(84, 923)
16:52:08.686 [GameSession] create_game_object(36, 924)
16:52:09.856 [GameSession] destroy_game_object(924)
16:52:09.856 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:09.856 [GameSession] destroy_game_object(923)
16:52:10.925 [Lua] TerrorEventMixer.start_random_event: fort_terror_event_inner_yard -> fort_terror_event_inner_yard_skaven
16:52:10.928 [Lua] TerrorEventMixer.start_event: fort_terror_event_inner_yard_skaven (seed: 0)
16:52:10.928 [Lua] TerrorEventMixer.start_event: fort_pacing_off (seed: 0)
16:52:10.963 [GameSession] create_game_object(84, 925)
16:52:10.964 [GameSession] create_game_object(36, 926)
16:52:10.996 [GameSession] create_game_object(84, 927)
16:52:10.997 [GameSession] create_game_object(36, 928)
16:52:12.208 [GameSession] destroy_game_object(846)
16:52:12.208 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:52:13.395 [GameSession] destroy_game_object(845)
16:52:13.395 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
child 1: '#ID[a35f2ea23ae5019a]'
16:52:13.510 [GameSession] destroy_game_object(928)
16:52:13.510 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:13.510 [GameSession] destroy_game_object(927)
16:52:14.208 [Lua] event horde ends!
16:52:15.369 [GameSession] destroy_game_object(847)
16:52:15.369 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[f85977b29dfaf7db]'
child 1: '#ID[74da6222e522f181]'
16:52:15.369 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
child 1: '#ID[d6c5c81d82ee86f9]'
16:52:15.508 [GameSession] create_game_object(84, 929)
16:52:15.509 [GameSession] create_game_object(36, 930)
16:52:16.108 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:52:16.108 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:52:16.134 [GameSession] destroy_game_object(890)
16:52:16.134 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:52:17.099 [GameSession] create_game_object(36, 931)
16:52:17.119 [GameSession] create_game_object(36, 932)
16:52:18.159 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:52:18.159 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:52:18.159 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 97882
16:52:18.227 [GameSession] destroy_game_object(930)
16:52:18.227 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:18.227 [GameSession] destroy_game_object(929)
16:52:19.773 [GameSession] destroy_game_object(805)
16:52:20.008 [GameSession] create_game_object(84, 933)
16:52:20.009 [GameSession] create_game_object(36, 934)
16:52:22.617 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[77c40a77f3befeb7]'
16:52:23.088 [Lua] TerrorEventMixer.start_random_event: fort_terror_event_inner_yard -> fort_terror_event_inner_yard_chaos
16:52:23.091 [Lua] TerrorEventMixer.start_event: fort_terror_event_inner_yard_chaos (seed: 0)
16:52:23.164 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:52:23.632 [GameSession] destroy_game_object(804)
16:52:23.632 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:52:23.632 error: [Unit] Unit: '#ID[a182f7e44a94e8cd]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:52:23.822 [GameSession] destroy_game_object(934)
16:52:23.822 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:23.822 [GameSession] destroy_game_object(933)
16:52:25.103 [GameSession] destroy_game_object(37)
16:52:25.861 [GameSession] destroy_game_object(926)
16:52:25.861 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:25.861 [GameSession] destroy_game_object(925)
16:52:26.541 [GameSession] create_game_object(84, 935)
16:52:26.543 [GameSession] create_game_object(36, 936)
16:52:29.691 [GameSession] destroy_game_object(787)
16:52:29.705 [GameSession] destroy_game_object(811)
16:52:30.798 [GameSession] destroy_game_object(816)
16:52:31.091 [GameSession] destroy_game_object(936)
16:52:31.091 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:31.091 [GameSession] destroy_game_object(935)
16:52:31.242 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 2 42
16:52:31.838 [GameSession] destroy_game_object(814)
16:52:35.134 [Lua] event horde ends!
16:52:35.216 [GameSession] destroy_game_object(843)
16:52:35.772 [GameSession] destroy_game_object(848)
16:52:36.616 [GameSession] create_game_object(84, 937)
16:52:36.617 [GameSession] create_game_object(36, 938)
16:52:36.988 [GameSession] destroy_game_object(888)
16:52:36.988 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:36.988 [GameSession] destroy_game_object(887)
16:52:37.973 [GameSession] destroy_game_object(921)
16:52:39.470 [GameSession] create_game_object(84, 939)
16:52:39.471 [GameSession] create_game_object(36, 940)
16:52:39.484 [GameSession] create_game_object(36, 941)
16:52:39.897 [GameSession] create_game_object(84, 942)
16:52:39.898 [GameSession] create_game_object(36, 943)
16:52:40.364 [GameSession] destroy_game_object(490)
16:52:40.507 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2428065987, playing_id: 0x46509, position: 0
16:52:41.482 [GameSession] destroy_game_object(616)
16:52:41.482 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:52:43.271 [GameSession] destroy_game_object(757)
16:52:43.271 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:52:43.343 [GameSession] destroy_game_object(611)
16:52:43.343 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:52:43.357 [GameSession] destroy_game_object(738)
16:52:44.952 [GameSession] destroy_game_object(753)
16:52:45.813 [GameSession] destroy_game_object(479)
16:52:45.873 [Lua] Horde killed: ?
16:52:45.895 [GameSession] destroy_game_object(598)
16:52:46.173 [GameSession] create_game_object(84, 944)
16:52:46.174 [GameSession] create_game_object(36, 945)
16:52:46.188 [GameSession] create_game_object(36, 946)
16:52:46.491 [GameSession] destroy_game_object(945)
16:52:46.491 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:46.491 [GameSession] destroy_game_object(946)
16:52:46.491 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:46.491 [GameSession] destroy_game_object(944)
16:52:46.491 [GameSession] destroy_game_object(623)
16:52:46.491 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:52:47.199 [GameSession] destroy_game_object(477)
16:52:47.199 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
16:52:47.245 [GameSession] destroy_game_object(931)
16:52:47.246 [GameSession] destroy_game_object(758)
16:52:47.246 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[43937130bb8e1733]'
16:52:47.305 [Lua] event horde ends!
16:52:47.434 [GameSession] create_game_object(84, 947)
16:52:47.435 [GameSession] create_game_object(36, 948)
16:52:47.448 [GameSession] create_game_object(36, 949)
16:52:48.143 [GameSession] create_game_object(84, 950)
16:52:48.145 [GameSession] create_game_object(36, 951)
16:52:51.442 [GameSession] destroy_game_object(902)
16:52:51.442 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:51.442 [GameSession] destroy_game_object(903)
16:52:51.442 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:51.442 [GameSession] destroy_game_object(901)
16:52:52.235 [GameSession] create_game_object(7, 952)
16:52:52.268 [Flow] afafafafafaf
16:52:52.602 [GameSession] destroy_game_object(952)
16:52:52.806 [GameSession] create_game_object(84, 953)
16:52:52.808 [GameSession] create_game_object(36, 954)
16:52:53.002 [Flow] afafafafafaf
16:52:53.951 [GameSession] destroy_game_object(932)
16:52:53.976 [Flow] afafafafafaf
16:52:55.431 [GameSession] destroy_game_object(897)
16:52:55.431 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:55.431 [GameSession] destroy_game_object(896)
16:52:55.717 [GameSession] destroy_game_object(850)
16:52:55.854 [GameSession] destroy_game_object(858)
16:52:56.020 [GameSession] destroy_game_object(893)
16:52:56.687 [Flow] afafafafafaf
16:52:57.133 [GameSession] destroy_game_object(711)
16:52:58.499 [GameSession] destroy_game_object(954)
16:52:58.499 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:52:58.499 [GameSession] destroy_game_object(953)
16:52:58.847 [GameSession] create_game_object(84, 955)
16:52:58.848 [GameSession] create_game_object(36, 956)
16:52:59.350 [Lua] TerrorEventMixer.start_random_event: fort_terror_event_inner_yard -> fort_terror_event_inner_yard_skaven
16:52:59.353 [Lua] TerrorEventMixer.start_event: fort_terror_event_inner_yard_skaven (seed: 0)
16:53:04.279 [Flow] afafafafafaf
16:53:04.565 [Flow] afafafafafaf
16:53:04.634 [GameSession] create_game_object(84, 957)
16:53:04.635 [GameSession] create_game_object(36, 958)
16:53:04.778 [GameSession] destroy_game_object(956)
16:53:04.778 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:53:04.778 [GameSession] destroy_game_object(955)
16:53:05.525 [GameSession] destroy_game_object(6)
16:53:05.617 [Flow] afafafafafaf
16:53:05.672 [Flow] afafafafafaf
16:53:06.314 [GameSession] create_game_object(84, 959)
16:53:06.315 [GameSession] create_game_object(36, 960)
16:53:07.739 [GameSession] destroy_game_object(844)
16:53:07.963 [Lua] TerrorEventMixer.stop_event: fort_terror_event_inner_yard_skaven
16:53:07.963 [Lua] TerrorEventMixer.stop_event: fort_terror_event_inner_yard_chaos
16:53:08.036 [GameSession] destroy_game_object(889)
16:53:08.398 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:53:09.713 [GameSession] destroy_game_object(938)
16:53:09.713 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:53:10.450 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:53:15.254 [Lua] Override Player Respawning respawn_end_event true
16:53:15.256 [Lua] TerrorEventMixer.start_event: fort_horde_gate (seed: 0)
16:53:15.715 [GameSession] destroy_game_object(822)
16:53:18.145 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 3 21
16:53:18.748 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 15 20
16:53:19.764 [GameSession] destroy_game_object(808)
16:53:19.916 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:53:21.212 [GameSession] destroy_game_object(803)
16:53:22.471 [GameSession] create_game_object(64, 961)
16:53:22.756 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 10 39
16:53:22.936 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 3 13 38
16:53:22.949 [GameSession] destroy_game_object(880)
16:53:22.949 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:53:22.984 [GameSession] create_game_object(64, 962)
16:53:23.501 [GameSession] create_game_object(64, 963)
16:53:23.517 [GameSession] create_game_object(64, 964)
16:53:23.632 [Lua] event horde ends!
16:53:24.011 [GameSession] create_game_object(64, 965)
16:53:24.025 [GameSession] create_game_object(64, 966)
16:53:24.041 [GameSession] create_game_object(64, 967)
16:53:24.524 [GameSession] create_game_object(64, 968)
16:53:24.540 [GameSession] create_game_object(64, 969)
16:53:25.053 [GameSession] create_game_object(64, 970)
16:53:25.069 [GameSession] create_game_object(64, 971)
16:53:26.505 [GameSession] destroy_game_object(740)
16:53:26.505 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:53:27.458 [GameSession] destroy_game_object(912)
16:53:27.458 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:53:28.071 [GameSession] destroy_game_object(949)
16:53:28.071 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:53:28.355 [GameSession] create_game_object(7, 972)
16:53:28.799 [GameSession] destroy_game_object(972)
16:53:29.086 [GameSession] destroy_game_object(948)
16:53:29.086 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:53:29.698 [GameSession] destroy_game_object(960)
16:53:29.698 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
16:53:30.713 [GameSession] destroy_game_object(911)
16:53:30.713 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[4f0996c6bc322b68]'
16:53:30.858 [GameSession] destroy_game_object(518)
16:53:30.858 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[8722cd6cee70a7b4]'
child 1: '#ID[43937130bb8e1733]'
16:53:32.013 [GameSession] destroy_game_object(476)
16:53:32.013 error: [Unit] Unit: '#ID[1f5a31ddd038b30c]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[ce3cb1190c9d76a7]'
16:53:32.483 error: [Unit] Unit: '#ID[8dbc9f59b0371f47]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:53:33.233 [GameSession] destroy_game_object(958)
16:53:33.233 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
child 1: '#ID[74da6222e522f181]'
16:53:34.206 [GameSession] destroy_game_object(752)
16:53:39.575 [Lua] event horde ends!
16:53:40.027 error: [Unit] Unit: '#ID[72b0f3cad2904bee]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:53:40.027 error: [Unit] Unit: '#ID[9791144546ac473f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d494514ee8f06950]'
16:53:45.254 [GameSession] create_game_object(7, 973)
16:53:45.675 [GameSession] destroy_game_object(973)
16:53:48.761 [GameSession] destroy_game_object(951)
16:54:01.599 [GameSession] destroy_game_object(937)
16:54:03.870 [GameSession] destroy_game_object(943)
16:54:03.870 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:54:03.870 [GameSession] destroy_game_object(942)
16:54:08.399 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 2880000
16:54:08.975 [GameSession] destroy_game_object(939)
16:54:15.230 [Lua] TerrorEventMixer.start_random_event: fort_horde_cannon -> fort_horde_cannon_chaos
16:54:15.233 [Lua] TerrorEventMixer.start_event: fort_horde_cannon_chaos (seed: 0)
16:54:15.301 [GameSession] create_game_object(89, 974)
16:54:19.382 [GameSession] create_game_object(70, 975)
16:54:19.856 [GameSession] create_game_object(70, 976)
16:54:19.880 error: [Unit] Unit: '#ID[047481a0878e5ab9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[176b0ed707df9d59]'
16:54:19.883 [GameSession] create_game_object(70, 977)
16:54:20.377 [GameSession] create_game_object(70, 978)
16:54:25.376 [GameSession] create_game_object(7, 979)
16:54:25.848 [GameSession] destroy_game_object(979)
16:54:28.483 [GameSession] create_game_object(64, 980)
16:54:28.501 [GameSession] create_game_object(64, 981)
16:54:28.513 [GameSession] create_game_object(64, 982)
16:54:39.544 [Lua] event horde ends!
16:54:47.625 [Lua] event horde ends!
16:54:52.429 [GameSession] destroy_game_object(974)
16:54:52.430 [GameSession] destroy_game_object(940)
16:54:52.430 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
child 1: '#ID[e49b9a622520362d]'
child 2: '#ID[74da6222e522f181]'
16:54:59.318 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:55:03.003 [GameSession] create_game_object(7, 983)
16:55:03.096 [GameSession] create_game_object(36, 984)
16:55:03.288 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 3 will change to a manual source.
16:55:03.373 [GameSession] destroy_game_object(983)
16:55:08.187 [GameSession] destroy_game_object(977)
16:55:08.187 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[16eb747bd9b56e96]'
child 1: '#ID[491641d43abe46c8]'
16:55:16.233 [GameSession] create_game_object(7, 985)
16:55:16.612 [GameSession] destroy_game_object(985)
16:55:16.954 [GameSession] create_game_object(7, 986)
16:55:17.347 [GameSession] destroy_game_object(986)
16:55:27.245 [Lua] event horde ends!
16:55:29.305 [GameSession] create_game_object(19, 987)
16:55:29.319 [Flow] Cannon ball length:0.260618
16:55:32.173 [Lua] TerrorEventMixer.start_random_event: fort_horde_cannon -> fort_horde_cannon_skaven
16:55:32.177 [Lua] TerrorEventMixer.start_event: fort_horde_cannon_skaven (seed: 0)
16:55:32.255 [GameSession] create_game_object(36, 988)
16:55:32.285 [GameSession] destroy_game_object(978)
16:55:32.285 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:55:32.359 [Lua] fence jumping
16:55:33.238 [Lua] ready to jump failed
16:55:33.768 [Lua] ready to jump failed
16:55:34.649 [GameSession] create_game_object(7, 989)
16:55:35.003 [GameSession] destroy_game_object(989)
16:55:36.284 [GameSession] destroy_game_object(976)
16:55:36.284 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[94b32754a3705548]'
16:55:36.791 [GameSession] destroy_game_object(975)
16:55:36.791 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[48e4a45905fde0f7]'
child 1: '#ID[491641d43abe46c8]'
16:55:37.435 [Lua] ready to jump failed
16:55:39.689 [GameSession] create_game_object(84, 990)
16:55:39.690 [GameSession] create_game_object(36, 991)
16:55:44.398 [GameSession] create_game_object(36, 992)
16:55:45.900 [GameSession] create_game_object(36, 993)
16:55:46.931 [GameSession] destroy_game_object(795)
16:55:47.320 [Lua] fence jumping
16:55:47.386 [Lua] Destroying unit - ai got stuck breed: chaos_vortex_sorcerer index: 3 size: 71 action: skulk_approach
16:55:47.402 [GameSession] destroy_game_object(984)
16:55:47.402 error: [Unit] Unit: '#ID[c59677933f8b6207]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[c19abb5d5906ce63]'
16:55:48.333 [Lua] simple los failed
16:55:50.866 [GameSession] destroy_game_object(941)
16:55:50.866 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:55:54.520 [Lua] fence jumping
16:55:55.515 [Lua] ready to jump failed
16:55:56.375 [Lua] event horde ends!
16:55:56.621 error: [Unit] Unit: '#ID[7563b21d9e10c5ae]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:55:59.015 [Flow] afafafafafaf
16:55:59.309 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 2880000
16:55:59.479 [Flow] afafafafafaf
16:55:59.982 error: [Unit] Unit: '#ID[5dc702cd85ab63b9]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[05249677bd6c2cc5]'
16:56:04.497 [Lua] event horde ends!
16:56:14.579 [GameSession] destroy_game_object(987)
16:56:15.814 [GameSession] create_game_object(19, 994)
16:56:16.906 [Flow] Cannon ball length:10.8434
16:56:16.943 [GameSession] destroy_game_object(993)
16:56:16.943 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[a35f2ea23ae5019a]'
16:56:16.946 [Lua] simple los failed
16:56:23.426 error: [Unit] Unit: '#ID[0aaad0df4f07ced4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[0c907ca2f09e88d5]'
16:56:23.426 error: [Unit] Unit: '#ID[0aaad0df4f07ced4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[afed7a74495deac1]'
16:56:23.427 error: [Unit] Unit: '#ID[e9cd2cbcacf2f45f]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[d6c5c81d82ee86f9]'
16:56:23.446 [GameSession] create_game_object(36, 995)
16:56:24.246 [Lua] fence jumping
16:56:24.826 [Lua] ready to jump failed
16:56:25.173 [GameSession] destroy_game_object(994)
16:56:26.951 [Lua] fence jumping
16:56:27.483 [GameSession] destroy_game_object(992)
16:56:27.483 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[92ab1ce4280c25d7]'
16:56:27.552 [Lua] ready to jump failed
16:56:27.965 [GameSession] create_game_object(36, 996)
16:56:27.979 [GameSession] create_game_object(36, 997)
16:56:30.778 [Lua] fence jumping
16:56:30.961 [GameSession] destroy_game_object(959)
16:56:32.994 [Lua] fence jumping
16:56:34.422 [Lua] simple los failed
16:56:34.859 [GameSession] destroy_game_object(995)
16:56:36.611 [GameSession] create_game_object(19, 998)
16:56:37.224 [Lua] ready to jump failed
16:56:38.300 [Flow] Cannon ball length:13.2072
16:56:39.002 [Lua] fence jumping
16:56:39.421 [Lua] ready to jump failed
16:56:44.010 [GameSession] create_game_object(36, 999)
16:56:44.010 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 2 15 15
16:56:44.503 [GameSession] create_game_object(36, 1000)
16:56:44.517 [GameSession] create_game_object(36, 1001)
16:56:44.532 [Lua] Destroying unit - ai too far away from all players. skaven_plague_monk 2 17 17
16:56:45.296 [Flow] afafafafafaf
16:56:45.377 [GameSession] create_game_object(68, 1002)
16:56:45.377 [GameSession] destroy_game_object(52)
16:56:46.930 [Lua] fence jumping
16:56:47.235 [GameSession] create_game_object(7, 1003)
16:56:47.595 [Lua] event horde ends!
16:56:47.651 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:56:47.651 [GameSession] create_game_object(45, 1004)
16:56:47.984 [GameSession] destroy_game_object(1003)
16:56:48.385 [Lua] ready to jump failed
16:56:49.279 [Flow] afafafafafaf
16:56:50.208 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x27e03, position: 0
16:56:50.246 [GameSession] create_game_object(68, 1005)
16:56:50.246 [GameSession] destroy_game_object(1002)
16:56:51.058 [Lua] TerrorEventMixer.start_random_event: fort_horde_cannon -> fort_horde_cannon_chaos
16:56:51.061 [Lua] TerrorEventMixer.start_event: fort_horde_cannon_chaos (seed: 0)
16:56:51.140 [GameSession] create_game_object(89, 1006)
16:56:51.495 [GameSession] create_game_object(68, 1007)
16:56:51.495 [GameSession] destroy_game_object(1005)
16:56:52.502 [Lua] ready to jump failed
16:56:52.744 [GameSession] destroy_game_object(1004)
16:56:53.428 [GameSession] create_game_object(7, 1008)
16:56:53.602 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:56:53.602 [GameSession] create_game_object(45, 1009)
16:56:53.901 [GameSession] destroy_game_object(1008)
16:56:55.143 [GameSession] create_game_object(70, 1010)
16:56:55.169 [GameSession] create_game_object(70, 1011)
16:56:55.182 [GameSession] create_game_object(70, 1012)
16:56:55.195 [Lua] Destroying unit - ai too far away from all players. chaos_marauder_with_shield 3 18 19
16:56:55.207 [GameSession] destroy_game_object(1011)
16:56:55.207 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b149aa3ecec0eabe]'
child 1: '#ID[a836c291a846f30f]'
child 2: '#ID[491641d43abe46c8]'
16:56:55.679 [GameSession] create_game_object(70, 1013)
16:56:55.721 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 5 20 21
16:56:57.446 [GameSession] destroy_game_object(988)
16:56:57.492 [Flow] afafafafafaf
16:56:58.440 [GameSession] destroy_game_object(1007)
16:56:58.664 [GameSession] destroy_game_object(1009)
16:56:59.455 [Flow] afafafafafaf
16:56:59.917 [Flow] afafafafafaf
16:57:04.158 [Lua] event horde ends!
16:57:04.318 [Lua] main_path_player_far_away_check started
16:57:04.366 [GameSession] destroy_game_object(997)
16:57:04.366 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[74da6222e522f181]'
child 1: '#ID[92ab1ce4280c25d7]'
16:57:06.893 [GameSession] destroy_game_object(998)
16:57:06.893 error: [Unit] Unit: '#ID[61c4e4dee6c934c4]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[036c345b83ef3169]'
16:57:09.750 [GameSession] create_game_object(19, 1014)
16:57:10.912 [Flow] Cannon ball length:8.21147
16:57:13.459 [GameSession] destroy_game_object(991)
16:57:13.459 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:57:13.460 [GameSession] destroy_game_object(990)
16:57:15.291 [Lua] event horde ends!
16:57:19.625 [GameSession] destroy_game_object(1006)
16:57:19.626 [GameSession] destroy_game_object(996)
16:57:19.626 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[e49b9a622520362d]'
16:57:23.419 [Lua] event horde ends!
16:57:23.776 [GameSession] destroy_game_object(1014)
16:57:24.584 [GameSession] create_game_object(19, 1015)
16:57:25.932 [Flow] Cannon ball length:7.11799
16:57:26.438 [GameSession] destroy_game_object(1015)
16:57:27.141 [GameSession] create_game_object(19, 1016)
16:57:28.360 [Flow] Cannon ball length:6.07142
16:57:31.001 [GameSession] destroy_game_object(1016)
16:57:31.786 [GameSession] create_game_object(19, 1017)
16:57:32.144 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[009e80f6c0f91e13]'] [Unit '#ID[61c4e4dee6c934c4]']
16:57:32.144 [Flow] Socket 1 occupied
16:57:32.144 [Lua] [flow:Sockets occupied:] float=1.000000
16:57:32.145 [GameSession] destroy_game_object(1017)
16:57:34.983 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 143 will change to a manual source.
16:57:34.984 [GameSession] create_game_object(42, 1018)
16:57:37.955 [Lua] TerrorEventMixer.stop_event: fort_horde_cannon_skaven
16:57:37.955 [Lua] TerrorEventMixer.stop_event: fort_horde_cannon_chaos
16:57:38.973 [Lua] TerrorEventMixer.start_event: fort_horde_fleeing (seed: 0)
16:57:40.021 [Lua] TerrorEventMixer.start_event: fort_pacing_on (seed: 0)
16:57:40.083 [GameSession] destroy_game_object(1013)
16:57:40.083 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:57:40.174 [GameSession] create_game_object(84, 1019)
16:57:40.175 [GameSession] create_game_object(36, 1020)
16:57:43.608 [GameSession] destroy_game_object(1010)
16:57:43.608 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:57:47.234 [GameSession] create_game_object(7, 1021)
16:57:47.586 [GameSession] destroy_game_object(1021)
16:57:48.414 [GameSession] destroy_game_object(21)
16:57:53.077 [Lua] TerrorEventMixer.start_event: fort_siegers (seed: 0)
16:57:53.625 [GameSession] destroy_game_object(1012)
16:57:53.625 error: [Unit] Unit: '#ID[bfb0722e33496c95]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[491641d43abe46c8]'
16:57:54.660 [GameSession] destroy_game_object(1020)
16:57:54.660 error: [Unit] Unit: '#ID[ef20a4ebd4c7bca5]' has still childs attached to it, please unlink them before destroying the unit
child 0: '#ID[b5b00e4a620cde9f]'
16:57:54.660 [GameSession] destroy_game_object(1019)
16:57:56.326 [GameSession] destroy_game_object(1018)
16:57:59.144 [Lua] event horde ends!
16:58:00.378 [GameSession] create_game_object(7, 1022)
16:58:00.739 [GameSession] create_game_object(7, 1023)
16:58:00.766 [GameSession] destroy_game_object(1022)
16:58:00.978 [Lua] PlayerManager:assign_unit_ownership Lewd Komi-san 110000102b19409 1
16:58:00.978 [GameSession] create_game_object(45, 58)
16:58:01.298 [GameSession] destroy_game_object(1023)
16:58:03.242 [Lua] event horde ends!
16:58:06.061 [GameSession] destroy_game_object(58)
16:58:08.776 [Flow] afafafafafaf
16:58:09.186 [GameSession] destroy_game_object(947)
16:58:09.470 [Flow] afafafafafaf
16:58:10.090 [GameSession] create_game_object(7, 23)
16:58:10.163 [Flow] afafafafafaf
16:58:10.325 [Flow] afafafafafaf
16:58:10.538 [GameSession] destroy_game_object(23)
16:58:10.591 [GameSession] destroy_game_object(950)
16:58:13.871 [GameSession] destroy_game_object(957)
16:58:16.341 [GameSession] create_game_object(7, 109)
16:58:18.177 [GameSession] destroy_game_object(109)
16:58:22.668 [GameSession] create_game_object(36, 110)
16:58:23.591 [Window] Window => inactive
16:58:25.982 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013291940093040466; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013291940093040466; t = 1262.2301558628678; all_inside = true; any_inside = true; players_outside_portal = table: 0000000045793C60; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013291940093040466; t = 1262.2301558628678
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013291940093040466; context = table: 0000000037D7A550; t = 1262.2301558628678
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2301558628678; dt = 0.013291940093040466; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2301558628678
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.2301558628678; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013291940093040466; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013291940093040466
[11] self = table: 0000000037E0DAE0; dt = 0.013291940093040466; main_t = 3414.7550993822515; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.2301558628678; game_mode_ended = false
[12] self = table: 000000004983CB50; dt = 0.013291940093040466; t = 3414.7550993822515
[13] self = table: 00000000358A64E0; real_world_dt = 0.013291940093040466; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013291940093040466; t = 3414.7550993822515
[14] dt = 0.013291940093040466
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = false; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = false; world = [World]; dt = 0.013291940093040466; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:25.982 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level_halloween, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:2061918848, lt:load_next_level, extra_packages:{
})
16:58:25.982 [Lua] [NetworkServer] Entering post game
16:58:25.982 [Lua] [PeerSM] 110000102b19409 :: on_exit InGame
16:58:25.982 [Lua] [PeerSM] 110000102b19409 :: on_enter InPostGame
16:58:25.983 [Lua] gm_event_end_conditions_met true false
16:58:25.983 [Save] Saving `save_data`
16:58:25.984 [Lua] Game won
16:58:25.984 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
16:58:25.986 [Save] Save done
16:58:25.986 [Save] Saving `save_data`
16:58:25.989 [Save] Save done
16:58:25.997 [Lua] generate_backend_stats 110000102b19409:1
16:58:26.060 [Lua] [PlayFabMirrorBase] Force commit
16:58:26.060 [Lua] [PlayFabMirrorBase] _commit_internal "nil"
16:58:26.060 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 35
16:58:26.071 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:58:26.072 [Save] Saving `save_data`
16:58:26.076 [Save] Save done
16:58:26.079 [Lua] [SharedState] network_state_110000102b19409: peer_ingame:110000102b19409:0:0:0 = false
16:58:26.079 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 35 8
16:58:26.083 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013312684372067451; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013312684372067451; t = 1262.2434685472399; all_inside = true; any_inside = true; players_outside_portal = table: 00000000458D5C90; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013312684372067451; t = 1262.2434685472399
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013312684372067451; context = table: 0000000037D7A550; t = 1262.2434685472399
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2434685472399; dt = 0.013312684372067451; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2434685472399
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.2434685472399; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013312684372067451; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013312684372067451
[11] self = table: 0000000037E0DAE0; dt = 0.013312684372067451; main_t = 3414.7684120666236; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.2434685472399; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013312684372067451; t = 3414.7684120666236
[13] self = table: 00000000358A64E0; real_world_dt = 0.013312684372067451; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013312684372067451; t = 3414.7684120666236
[14] dt = 0.013312684372067451
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013312684372067451; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.102 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013309444300830364; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013309444300830364; t = 1262.2567779915407; all_inside = true; any_inside = true; players_outside_portal = table: 000000003F7B2910; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013309444300830364; t = 1262.2567779915407
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013309444300830364; context = table: 0000000037D7A550; t = 1262.2567779915407
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2567779915407; dt = 0.013309444300830364; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2567779915407
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.2567779915407; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013309444300830364; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013309444300830364
[11] self = table: 0000000037E0DAE0; dt = 0.013309444300830364; main_t = 3414.7817215109244; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.2567779915407; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013309444300830364; t = 3414.7817215109244
[13] self = table: 00000000358A64E0; real_world_dt = 0.013309444300830364; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013309444300830364; t = 3414.7817215109244
[14] dt = 0.013309444300830364
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013309444300830364; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.113 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013332581147551537; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013332581147551537; t = 1262.2701105726883; all_inside = true; any_inside = true; players_outside_portal = table: 00000000416C7FD0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013332581147551537; t = 1262.2701105726883
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013332581147551537; context = table: 0000000037D7A550; t = 1262.2701105726883
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2701105726883; dt = 0.013332581147551537; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2701105726883
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.2701105726883; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013332581147551537; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013332581147551537
[11] self = table: 0000000037E0DAE0; dt = 0.013332581147551537; main_t = 3414.795054092072; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.2701105726883; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013332581147551537; t = 3414.795054092072
[13] self = table: 00000000358A64E0; real_world_dt = 0.013332581147551537; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013332581147551537; t = 3414.795054092072
[14] dt = 0.013332581147551537
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013332581147551537; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.125 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013322656042873859; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013322656042873859; t = 1262.2834332287312; all_inside = true; any_inside = true; players_outside_portal = table: 0000000047AD98B0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013322656042873859; t = 1262.2834332287312
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013322656042873859; context = table: 0000000037D7A550; t = 1262.2834332287312
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2834332287312; dt = 0.013322656042873859; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.2834332287312
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.2834332287312; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013322656042873859; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013322656042873859
[11] self = table: 0000000037E0DAE0; dt = 0.013322656042873859; main_t = 3414.8083767481148; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.2834332287312; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013322656042873859; t = 3414.8083767481148
[13] self = table: 00000000358A64E0; real_world_dt = 0.013322656042873859; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013322656042873859; t = 3414.8083767481148
[14] dt = 0.013322656042873859
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013322656042873859; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.137 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013295767828822136; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013295767828822136; t = 1262.29672899656; all_inside = true; any_inside = true; players_outside_portal = table: 0000000038029FB0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013295767828822136; t = 1262.29672899656
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013295767828822136; context = table: 0000000037D7A550; t = 1262.29672899656
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.29672899656; dt = 0.013295767828822136; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.29672899656
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.29672899656; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013295767828822136; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013295767828822136
[11] self = table: 0000000037E0DAE0; dt = 0.013295767828822136; main_t = 3414.8216725159436; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.29672899656; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013295767828822136; t = 3414.8216725159436
[13] self = table: 00000000358A64E0; real_world_dt = 0.013295767828822136; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013295767828822136; t = 3414.8216725159436
[14] dt = 0.013295767828822136
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013295767828822136; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.149 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013285545632243156; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013285545632243156; t = 1262.3100145421922; all_inside = true; any_inside = true; players_outside_portal = table: 000000003F7972C0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013285545632243156; t = 1262.3100145421922
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013285545632243156; context = table: 0000000037D7A550; t = 1262.3100145421922
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3100145421922; dt = 0.013285545632243156; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3100145421922
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3100145421922; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013285545632243156; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013285545632243156
[11] self = table: 0000000037E0DAE0; dt = 0.013285545632243156; main_t = 3414.8349580615759; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3100145421922; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013285545632243156; t = 3414.8349580615759
[13] self = table: 00000000358A64E0; real_world_dt = 0.013285545632243156; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013285545632243156; t = 3414.8349580615759
[14] dt = 0.013285545632243156
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013285545632243156; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.160 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013242730870842934; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013242730870842934; t = 1262.3232572730631; all_inside = true; any_inside = true; players_outside_portal = table: 000000003F6E1B50; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013242730870842934; t = 1262.3232572730631
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013242730870842934; context = table: 0000000037D7A550; t = 1262.3232572730631
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3232572730631; dt = 0.013242730870842934; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3232572730631
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3232572730631; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013242730870842934; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013242730870842934
[11] self = table: 0000000037E0DAE0; dt = 0.013242730870842934; main_t = 3414.8482007924467; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3232572730631; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013242730870842934; t = 3414.8482007924467
[13] self = table: 00000000358A64E0; real_world_dt = 0.013242730870842934; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013242730870842934; t = 3414.8482007924467
[14] dt = 0.013242730870842934
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013242730870842934; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.172 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013169270008802414; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013169270008802414; t = 1262.3364265430719; all_inside = true; any_inside = true; players_outside_portal = table: 0000000045BF5120; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013169270008802414; t = 1262.3364265430719
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013169270008802414; context = table: 0000000037D7A550; t = 1262.3364265430719
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3364265430719; dt = 0.013169270008802414; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3364265430719
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3364265430719; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013169270008802414; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013169270008802414
[11] self = table: 0000000037E0DAE0; dt = 0.013169270008802414; main_t = 3414.8613700624555; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3364265430719; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013169270008802414; t = 3414.8613700624555
[13] self = table: 00000000358A64E0; real_world_dt = 0.013169270008802414; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013169270008802414; t = 3414.8613700624555
[14] dt = 0.013169270008802414
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013169270008802414; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.183 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.013089519925415516; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.013089519925415516; t = 1262.3495160629973; all_inside = true; any_inside = true; players_outside_portal = table: 0000000045A4B010; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.013089519925415516; t = 1262.3495160629973
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.013089519925415516; context = table: 0000000037D7A550; t = 1262.3495160629973
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3495160629973; dt = 0.013089519925415516; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3495160629973
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3495160629973; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.013089519925415516; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.013089519925415516
[11] self = table: 0000000037E0DAE0; dt = 0.013089519925415516; main_t = 3414.874459582381; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3495160629973; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.013089519925415516; t = 3414.874459582381
[13] self = table: 00000000358A64E0; real_world_dt = 0.013089519925415516; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.013089519925415516; t = 3414.874459582381
[14] dt = 0.013089519925415516
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.013089519925415516; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.196 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012976677156984806; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012976677156984806; t = 1262.3624927401543; all_inside = true; any_inside = true; players_outside_portal = table: 0000000041499160; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012976677156984806; t = 1262.3624927401543
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012976677156984806; context = table: 0000000037D7A550; t = 1262.3624927401543
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3624927401543; dt = 0.012976677156984806; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3624927401543
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3624927401543; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012976677156984806; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012976677156984806
[11] self = table: 0000000037E0DAE0; dt = 0.012976677156984806; main_t = 3414.8874362595379; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3624927401543; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012976677156984806; t = 3414.8874362595379
[13] self = table: 00000000358A64E0; real_world_dt = 0.012976677156984806; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012976677156984806; t = 3414.8874362595379
[14] dt = 0.012976677156984806
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012976677156984806; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.210 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012875485233962536; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012875485233962536; t = 1262.3753682253882; all_inside = true; any_inside = true; players_outside_portal = table: 000000004341EB00; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012875485233962536; t = 1262.3753682253882
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012875485233962536; context = table: 0000000037D7A550; t = 1262.3753682253882
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3753682253882; dt = 0.012875485233962536; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3753682253882
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3753682253882; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012875485233962536; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012875485233962536
[11] self = table: 0000000037E0DAE0; dt = 0.012875485233962536; main_t = 3414.9003117447719; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3753682253882; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012875485233962536; t = 3414.9003117447719
[13] self = table: 00000000358A64E0; real_world_dt = 0.012875485233962536; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012875485233962536; t = 3414.9003117447719
[14] dt = 0.012875485233962536
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012875485233962536; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.222 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012784412130713463; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012784412130713463; t = 1262.3881526375189; all_inside = true; any_inside = true; players_outside_portal = table: 000000003C9276B0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012784412130713463; t = 1262.3881526375189
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012784412130713463; context = table: 0000000037D7A550; t = 1262.3881526375189
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3881526375189; dt = 0.012784412130713463; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.3881526375189
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.3881526375189; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012784412130713463; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012784412130713463
[11] self = table: 0000000037E0DAE0; dt = 0.012784412130713463; main_t = 3414.9130961569026; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.3881526375189; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012784412130713463; t = 3414.9130961569026
[13] self = table: 00000000358A64E0; real_world_dt = 0.012784412130713463; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012784412130713463; t = 3414.9130961569026
[14] dt = 0.012784412130713463
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012784412130713463; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.235 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012717197649180889; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012717197649180889; t = 1262.4008698351681; all_inside = true; any_inside = true; players_outside_portal = table: 0000000047E092F0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012717197649180889; t = 1262.4008698351681
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012717197649180889; context = table: 0000000037D7A550; t = 1262.4008698351681
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4008698351681; dt = 0.012717197649180889; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4008698351681
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.4008698351681; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012717197649180889; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012717197649180889
[11] self = table: 0000000037E0DAE0; dt = 0.012717197649180889; main_t = 3414.9258133545518; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.4008698351681; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012717197649180889; t = 3414.9258133545518
[13] self = table: 00000000358A64E0; real_world_dt = 0.012717197649180889; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012717197649180889; t = 3414.9258133545518
[14] dt = 0.012717197649180889
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012717197649180889; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.249 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012654460966587067; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012654460966587067; t = 1262.4135242961347; all_inside = true; any_inside = true; players_outside_portal = table: 000000004028AC40; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012654460966587067; t = 1262.4135242961347
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012654460966587067; context = table: 0000000037D7A550; t = 1262.4135242961347
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4135242961347; dt = 0.012654460966587067; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4135242961347
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.4135242961347; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012654460966587067; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012654460966587067
[11] self = table: 0000000037E0DAE0; dt = 0.012654460966587067; main_t = 3414.9384678155184; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.4135242961347; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012654460966587067; t = 3414.9384678155184
[13] self = table: 00000000358A64E0; real_world_dt = 0.012654460966587067; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012654460966587067; t = 3414.9384678155184
[14] dt = 0.012654460966587067
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012654460966587067; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.266 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012619072571396828; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012619072571396828; t = 1262.4261433687061; all_inside = true; any_inside = true; players_outside_portal = table: 00000000414115D0; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012619072571396828; t = 1262.4261433687061
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012619072571396828; context = table: 0000000037D7A550; t = 1262.4261433687061
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4261433687061; dt = 0.012619072571396828; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4261433687061
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.4261433687061; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012619072571396828; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012619072571396828
[11] self = table: 0000000037E0DAE0; dt = 0.012619072571396828; main_t = 3414.9510868880898; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.4261433687061; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012619072571396828; t = 3414.9510868880898
[13] self = table: 00000000358A64E0; real_world_dt = 0.012619072571396828; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012619072571396828; t = 3414.9510868880898
[14] dt = 0.012619072571396828
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012619072571396828; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.284 [Lua] Complete level triggered. Stacktrace:
[0] =[C]: in function callstack
[1] @scripts/managers/game_mode/game_mode_manager.lua:588: in function complete_level
[2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside
[3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function
[4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state
[5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update
[6] @scripts/entity_system/systems/extension_system_base.lua:112: in function update
[7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function
[8] @scripts/entity_system/entity_system_bag.lua:56: in function update
[9] @scripts/entity_system/entity_system.lua:459: in function system_update
[10] @scripts/entity_system/entity_system.lua:428: in function update
[11] @scripts/game_state/state_ingame.lua:1012: in function update
[12] @foundation/scripts/util/state_machine.lua:141: in function update
[13] @scripts/boot.lua:891: in function game_update
[14] @scripts/boot.lua:625:in function
[1] self = table: 0000000038134520
[2] self = table: 000000004167F4D0; dt = 0.012622490525245667; all_inside = true
[3] self = table: 000000004167F4D0; dt = 0.012622490525245667; t = 1262.4387658592314; all_inside = true; any_inside = true; players_outside_portal = table: 0000000043440A70; buff_system = table: 0000000037DE8AE0
[4] self = table: 000000004167F4D0; dt = 0.012622490525245667; t = 1262.4387658592314
[5] self = table: 000000004167F4D0; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 0000000035E13330; dt = 0.012622490525245667; context = table: 0000000037D7A550; t = 1262.4387658592314
[6] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4387658592314; dt = 0.012622490525245667; update_list = table: 0000000044753220; dummy_input = table: 0000000035E13330; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000004167F4D0
[7] self = table: 00000000454E7580; context = table: 0000000037D7A550; t = 1262.4387658592314
[8] self = table: 00000000429BD360; entity_system_update_context = table: 0000000037D7A550; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000377FFA20; t = 1262.4387658592314; i = 82; system = table: 00000000454E7580
[9] self = table: 00000000375B00A0; update_func = "update"; dt = 0.012622490525245667; entity_system_update_context = table: 0000000037D7A550
[10] self = table: 00000000375B00A0; dt = 0.012622490525245667
[11] self = table: 0000000037E0DAE0; dt = 0.012622490525245667; main_t = 3414.963709378615; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; t = 1262.4387658592314; game_mode_ended = true
[12] self = table: 000000004983CB50; dt = 0.012622490525245667; t = 3414.963709378615
[13] self = table: 00000000358A64E0; real_world_dt = 0.012622490525245667; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\teac\n\tmatchmaking\n\tlight_fx\n\tweave\n\tupdator\n\trazer_ch...; dt = 0.012622490525245667; t = 3414.963709378615
[14] dt = 0.012622490525245667
[1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 000000003C6FFD30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _ready_for_transition = table: 0000000047AC9260; _initial_peers_ready = true; _object_set_names = table: 00000000416AE120; _end_conditions_met = true; _round_started = true; _object_sets = table: 00000000416AE0F0; _disable_spawning_reasons = table: 0000000040102700; _has_created_game_mode_data = false; _looping_event_timers = table: 0000000040102660; _mutator_handler = table: 0000000037560E00; network_server = table: 00000000491E0160; _game_mode = table: 000000004A4F7490; _profile_synchronizer = table: 000000003A853620; _lobby_host = table: 00000000359BF7A0; _level_key = "fort"; _network_transmit = table: 000000003A831820; _flow_set_data = table: 00000000368CF720; is_server = true; network_event_delegate = table: 00000000380B42F0;
[2] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[3] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[4] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[5] _end_zone_time_since_notify = 5; _closest_player = 5.8737311363220215; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 00000000414AFB80; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_4"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000039871DF0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = false; _visible_from_start = true; _world = [World]; _state_data = table: 0000000044DE2990; _player_distances = table: 0000000040C891B0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30;
[6] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[7] profiler_names = table: 0000000044753280; entity_manager = table: 000000003F731300; extension_init_context = table: 00000000414AFB80; NAME = "end_zone_system"; unit_storage = table: 0000000036960860; update_list = table: 0000000044753220; statistics_db = table: 000000003C6FFD30; is_server = true; extensions = table: 0000000044753250; network_transmit = table: 000000003A831820; world = [World]; name = "end_zone_system"; system_api = table: 00000000377FFA90;
[8] num_systems = 0; systems_pre_update = table: 00000000429BD3C0; systems = table: 00000000429BD390; systems_update = table: 00000000377FFA20; systems_post_update = table: 0000000041D61460; systems_physics_async_update = table: 0000000041D61490;
[9] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[10] entity_system_bag = table: 00000000429BD360; startup_data = table: 00000000375B0110; entity_manager = table: 000000003F731300; unit_spawner = table: 000000004A66B4C0; statistics_db = table: 000000003C6FFD30; is_server = true; system_update_context = table: 0000000037D7A550; network_transmit = table: 000000003A831820; network_clock = table: 000000003FB4E1A0; dice_keeper = table: 00000000370BAE00; world = [World];
[11] world_name = "level_world"; entity_system_bag = table: 00000000429BD360; network_server = table: 00000000491E0160; entity_system = table: 00000000375B00A0; parent = table: 00000000358A64E0; _level_flow_events = table: 0000000047A10670; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1262.4434685472399; input_manager = table: 0000000036838060; profile_synchronizer = table: 000000003A853620; _debug_gui = [Gui]; network_transmit = table: 000000003A831820; _max_local_players = 4; _fps_reporter = table: 0000000042234AF0; num_local_human_players = 1; _ping_reporter = table: 000000003E329880; _gm_event_end_conditions_met = true; world = [World]; dt = 0.012622490525245667; peer_id = "110000102b19409"; level = [Level]; network_timer_handler = table: 0000000041D142C0; _gm_event_end_reason = "won"; machines = table: 0000000036E6BEB0; _camera_carrier = table: 000000003E329570; _quit_game = false; network_clock = table: 000000003FB4E1A0; _onclose_called = false; _lobby_host = table: 00000000359BF7A0; statistics_db = table: 000000003C6FFD30; game_mode_key = "adventure"; level_key = "fort"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000037C7FD50; dice_keeper = table: 00000000370BAE00; network_event_delegate = table: 00000000380B42F0;
[12] _params = table: 000000004983CAE0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 00000000358A64E0; _state = table: 0000000037E0DAE0;
[13] startup_package_handles = table: 00000000358AABB0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000358AA370; flow_return_table = table: 00000000358A6510; _machine = table: 000000004983CB50; has_booted = true; loading_context = table: 00000000475373A0; startup_timer = 10.772518610581756; bar_timer = 0; disable_loading_bar = true;
16:58:26.971 [Lua] [PlayFabRequestQueue] EAC Enabled! 35
16:58:26.971 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 35
16:58:27.605 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 35
16:58:27.609 [Lua] [PlayFabMirrorBase] commit result "success", "9"
16:58:27.610 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
16:58:27.610 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 36
16:58:27.610 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read,
16:58:27.610 [Lua] victory table: 000000003F869A40 nil
16:58:27.625 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 36 9
16:58:27.854 [Lua] [PlayFabRequestQueue] EAC Enabled! 36
16:58:27.854 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 36
16:58:28.652 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 36
16:58:28.652 [Save] Saving `save_data`
16:58:28.656 [Save] Save done
16:58:28.656 [Save] Saving `save_data`
16:58:28.660 [Save] Save done
16:58:35.367 [Lua] ConflictDirector - destroy all units
16:58:35.374 [GameSession] destroy_game_object(110)
16:58:35.380 [Lua] [LevelTransitionHandler] promote_next_level_data
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: level_key:0:0:0:0 = inn_level_halloween
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: level_seed:0:0:0:0 = 0
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: conflict_director:0:0:0:0 = inn_level
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: locked_director_functions:0:0:0:0 = {}
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: game_mode:0:0:0:0 = inn
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: mechanism:0:0:0:0 = adventure
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: environment_variation_id:0:0:0:0 = 0
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: difficulty:0:0:0:0 = normal
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: difficulty_tweak:0:0:0:0 = 0
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: level_session_id:0:0:0:0 = 2061918848
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: level_transition_type:0:0:0:0 = load_next_level
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: extra_packages:0:0:0:0 = {}
16:58:35.380 [Lua] [SharedState] network_state_110000102b19409: name:set_level_data
16:58:35.380 [Lua] TRANSITION nil nil load_next_level
16:58:35.380 [Lua] Transition type "load_next_level", is server: true
16:58:35.380 [Lua] [GameNetworkManager] Leaving game...
16:58:35.380 [Lua] [GameNetworkManager] Shutting down game session host.
16:58:35.380 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
16:58:35.380 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
16:58:35.380 [GameSession] shutdown_game_session_host()
16:58:35.380 [GameSession] shutdown()
16:58:35.380 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1273.48
16:58:35.393 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
16:58:35.889 [Lua] Set lobby begin:
16:58:35.889 [Lua] Lobby data twitch_enabled = false
16:58:35.889 [Lua] Lobby data selected_mission_id = fort
16:58:35.889 [Lua] Lobby data num_players = 1
16:58:35.889 [Lua] Lobby data difficulty_tweak = 0
16:58:35.889 [Lua] Lobby data host = 110000102b19409
16:58:35.889 [Lua] Lobby data matchmaking_type = 2
16:58:35.889 [Lua] Lobby data is_private = true
16:58:35.889 [Lua] Lobby data match_started = true
16:58:35.889 [Lua] Lobby data difficulty = hardest
16:58:35.889 [Lua] Lobby data player_slot_1 = 0:0
16:58:35.889 [Lua] Lobby data player_slot_4 = 0:0
16:58:35.889 [Lua] Lobby data unique_server_name = Lewd Komi-san
16:58:35.890 [Lua] Lobby data quick_game = false
16:58:35.890 [Lua] Lobby data country_code = RU
16:58:35.890 [Lua] Lobby data matchmaking = false
16:58:35.890 [Lua] Lobby data power_level = 0
16:58:35.890 [Lua] Lobby data mission_id = fort
16:58:35.890 [Lua] Lobby data mechanism = adventure
16:58:35.890 [Lua] Lobby data player_slot_5 = 110000102b19409:1
16:58:35.890 [Lua] Lobby data player_slot_2 = 0:0
16:58:35.890 [Lua] Lobby data network_hash = 90c1a6e4f32a23e9
16:58:35.890 [Lua] Lobby data player_slot_3 = 0:0
16:58:35.890 [Lua] Lobby data eac_authorized = true
16:58:35.890 [Lua] Set lobby end.
16:58:37.394 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
16:58:37.452 [Lua] [Managers] Calling function on all managers:
16:58:37.452 [Lua] PlayerManager:remove_player peer_id=110000102b19409 1
16:58:37.453 [Lua] [SharedState] network_state_110000102b19409: actually_ingame:110000102b19409:0:0:0 = false
16:58:37.453 [Lua] Clearing all global lookup lists
16:58:37.453 [Lua] [IngamePlayerListUI] - Destroy
16:58:37.453 [Lua] [GamePadEquipmentUI] - Destroy
16:58:37.453 [Lua] [EquipmentUI] - Destroy
16:58:37.453 [Lua] [GamePadAbilityUI] - Destroy
16:58:37.453 [Lua] [AbilityUI] - Destroy
16:58:37.453 [Lua] [IngameUI] destroy
16:58:37.454 [Lua] [SharedState] network_state_110000102b19409: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000102b19409"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":3,"peer_id":"110000102b19409"}]
16:58:37.454 [Lua] PlayerManager:remove_player peer_id=110000102b19409 5
16:58:37.454 [Lua] [SharedState] network_state_110000102b19409: