[Log version] 1
[Session] b2edfd16-4082-4739-95f0-d1d936b343e4
UTC time stamps
04:42:03.370 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3566
04:42:03.370 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3578
04:42:03.370 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3581
04:42:03.370 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3586
04:42:03.370 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3589
04:42:03.370 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3605
04:42:03.392 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3631
04:42:03.403 [HTTP Cache] Initialized cache: C:\Users\Agust\AppData\Roaming\Fatshark\Darktide\http_cache.db
04:42:03.404 [HTTP Cache] Cache file size: 47524 kB
04:42:03.404 [Backend] Created
04:42:03.404 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3636
04:42:03.492 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3662
04:42:45.114 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti Laptop GPU)
04:42:46.136 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
04:42:46.136 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
04:42:46.544 [Application] --- CPU
CPU: 12th Gen Intel(R) Core(TM) i7-12700H
Vendor: GenuineIntel
Logical processors: 20
Family: 0:6, Model: 9:10
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00001000 10000000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16068MB
Available: 4638MB
--- OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 175d7771-e1b7-46de-80ab-035f7f32547d
<>os_build = 22621<>
--- Desktops
Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080
--- Network
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Killer(R) Wi-Fi 6E AX1675i 160MHz Wireless Network Adapter (211NGW) (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
Network interface: Killer E3100G 2.5 Gigabit Ethernet Controller (IPv4, IPv6)
--- Input
No input devices detected.
--- Volume
Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD
--- Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti Laptop GPU (DirectX 12.1, 8043MB) Driver version: 51338 Hardware Accelerated GPU scheduler: false
Graphics card: Intel(R) Iris(R) Xe Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti Laptop GPU<>
<>driver = 51338<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
04:42:46.544 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3666
04:42:46.553 [Window] Window => active
04:42:46.561 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3677
04:42:46.563 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3683
04:42:46.565 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3686
04:42:46.826 warning: [D3D12_RENDER_DEVICE] SL Error: '[05.04.2023 12-42-46][streamline][error]dxgiswapchain.cpp:245[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later.
'
04:42:46.857 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:46.857 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:46.857 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:46.857 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:46.857 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:47.286 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:47.297 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3689
04:42:48.979 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3691
04:42:48.979 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3693
04:42:48.979 [Save] Save dir: `C:\Users\Agust\AppData\Roaming\Fatshark\Darktide`
04:42:48.979 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3732
04:42:48.984 [Lua] [ParameterResolver] Resolving Game Parameters
04:42:48.984 [Lua] [ParameterResolver] Resolving Development Parameters
04:42:48.984 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot'
04:42:48.984 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings'
04:42:48.984 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 4154
04:42:48.991 [SteamStats] RequestCurrentStats success: true
04:42:48.992 [Lua] [RenderSettings] Time to save settings: 0.3ms
04:42:48.992 [Application] apply_user_settings
04:42:49.150 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:49.150 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:49.150 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:49.252 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:49.263 [Lua] [RenderSettings] Time to apply settings: 270.6ms
04:42:49.263 [Lua] [RenderSettings] Time to save settings: 0.5ms
04:42:49.263 [Application] apply_user_settings
04:42:49.384 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:49.384 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:49.384 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:49.501 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:49.512 [Lua] [RenderSettings] Time to apply settings: 248.2ms
04:42:49.512 [Lua] [RenderSettings] Time to save settings: 0.8ms
04:42:49.512 [Application] apply_user_settings
04:42:49.599 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:49.599 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:49.599 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:49.691 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:49.696 [Lua] [RenderSettings] Time to apply settings: 183.9ms
04:42:49.697 [Lua] [RenderSettings] Time to save settings: 0.5ms
04:42:49.697 [Application] apply_user_settings
04:42:49.767 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:49.767 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:49.767 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:49.872 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:49.878 [Lua] [RenderSettings] Time to apply settings: 180.7ms
04:42:49.878 [Lua] [RenderSettings] Time to save settings: 0.6ms
04:42:49.879 [Lua] [RenderSettings] Time to save settings: 0.5ms
04:42:49.879 [Application] apply_user_settings
04:42:49.954 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:49.954 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:49.954 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:50.035 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:50.043 [Lua] [RenderSettings] Time to apply settings: 164.5ms
04:42:50.044 [Lua] [RenderSettings] Time to save settings: 0.7ms
04:42:50.044 [Application] apply_user_settings
04:42:50.111 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
04:42:50.111 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
04:42:50.111 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
04:42:50.200 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]'
04:42:50.205 [Lua] [RenderSettings] Time to apply settings: 161.1ms
04:42:50.206 [Lua] [RenderSettings] Time to save settings: 0.5ms
04:42:50.207 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets'
04:42:50.846 [Lua] [LocalizationManager] Setup localizers
04:42:50.847 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts'
04:42:50.847 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
04:42:50.847 [Lua] INFO [Log Internal] Global log level set to: 2
04:42:50.847 [Lua] <>project = bishop<>
04:42:50.847 [Lua] <>project_branch = rel_Patch1.0.4x_external<>
04:42:50.847 [Lua] <>build = release<>
04:42:50.847 [Lua] <>platform = win32<>
04:42:50.847 [Lua] <>content_revision = 74317<>
04:42:50.847 [Lua] <>engine_revision = 75d662a919f51c84ce820076e45f1292b5d2049c<>
04:42:50.847 [Lua] <>rendering_backend = dx12<>
04:42:50.847 [Lua] <>teamcity_build_id = 284376<>
04:42:50.847 [Lua] <>server = false<>
04:42:50.847 [Lua] <>is_modded = false<>
04:42:50.847 [Lua] <>steam = true<>
04:42:50.848 [Lua] <>steam_id = 1100001026b93a1<>
04:42:50.848 [Lua] <>steam_user_name = Zagg<>
04:42:50.848 [Lua] <>steam_app_id = 1361210<>
04:42:50.848 [Lua] <>machine_id = 175d7771-e1b7-46de-80ab-035f7f32547d<>
04:42:50.848 [Lua] INFO [Testify] Ready!
04:42:50.909 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
04:42:50.911 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy
04:42:50.991 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings'
04:42:51.025 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame'
04:42:51.025 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings'
04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
04:42:51.026 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
04:42:51.026 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
04:42:51.026 [Lua] INFO [Input Manager] Init device: mouse, 1
04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
04:42:51.026 [Lua] INFO [Input Manager] Init device: keyboard, 1
04:42:51.026 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
04:42:51.026 [Lua] INFO [Input Manager] Using input from: keyboard(1)
04:42:51.026 [Lua] INFO [MechanismManager] Initialized without mechanism
04:42:51.026 [Lua] INFO [ConnectionManager] Combined hash: ba90d63be56ec7e6
04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
04:42:51.026 [Lua] <>game_session_id = 447fa7c9-59bc-47bf-ba6c-33919d5fa3cc<>
04:42:51.026 [Lua] INFO [AccountManager] Using base account manager
04:42:51.032 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash'
04:42:51.033 [Lua] INFO [Input Manager] Created a InputService of type [View]
04:42:51.033 [Lua] INFO [ConstantElementLoading] State changed nil ->
04:42:51.033 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
04:42:51.141 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
04:42:55.612 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
04:42:58.194 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle'
04:42:58.194 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen
04:42:58.194 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
04:42:58.194 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
04:42:58.295 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
04:42:59.730 [Lua] INFO [StateTitle] Changing state idle -> signing_in
04:42:59.730 [Lua] <>backend_env = prod<>
04:42:59.730 [Lua] <>auth_platform = steam<>
04:43:00.454 error: [Backend] Authentication queue join request failed
04:43:00.479 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:138: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:113: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>;
[2] (*temporary) = function: 0x0324b320;
[3] q = table: 0x030a3b90; i = 1; obj = table: 0x030a71f0;
[4] dt = 0.016666700078868; t = 9.5485004711458; async = function: 0x01e2f8d0;
[5] self = table: 0x00152060; dt = 0.016666700078868; network_is_active = false; t = 9.5485004711458;
[6] self = table: 0x00170430; dt = 0.016666700078868; t = nil;
[7] self = table: 0x0007ba30; dt = 0.016666700078868;
[8] dt = 0.016666700078868; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>",
code = 0,
description = "Authentication queue join request failed",
}
04:43:00.479 [Lua] INFO [StateTitle] Changing state signing_in -> error
04:43:13.640 [Window] Window => inactive
04:43:13.731 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
04:43:29.395 [Window] Window => active
04:43:29.396 [Window] Window => active
04:43:29.396 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:43:29.398 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:43:35.063 [Window] Window => inactive
04:43:35.134 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
04:43:44.762 [Window] Window => active
04:43:44.764 [Window] Window => active
04:43:44.764 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:43:44.766 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:43:47.539 [Window] Window => inactive
04:43:47.599 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
04:46:56.435 [Window] Window => active
04:46:56.439 [Window] Window => active
04:46:56.439 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:46:56.439 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
04:46:57.681 [Lua] INFO [StateTitle] Changing state error -> idle
04:46:59.099 [Lua] INFO [StateTitle] Changing state idle -> signing_in
04:47:04.179 error: [Backend] Authentication queue join request failed
04:47:04.196 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:32: in function '_log_error'
scripts/managers/error/error_manager.lua:138: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:113: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 0
Description: Authentication queue join request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>;
[2] (*temporary) = function: 0x008f4090;
[3] q = table: 0x0224b010; i = 1; obj = table: 0x02269c00;
[4] dt = 0.016666899967907; t = 253.27303297624; async = function: 0x01f45ee0;
[5] self = table: 0x00152060; dt = 0.016666899967907; network_is_active = false; t = 253.27303297624;
[6] self = table: 0x00170430; dt = 0.016666899967907; t = nil;
[7] self = table: 0x0007ba30; dt = 0.016666899967907;
[8] dt = 0.016666899967907; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:521: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:94: in function 'update'
scripts/main.lua:123: in function 'update'
scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85
@scripts/game_states/game/state_title.lua:484<>",
code = 0,
description = "Authentication queue join request failed",
}
04:47:04.196 [Lua] INFO [StateTitle] Changing state signing_in -> error
04:47:07.255 [Lua] INFO [StateTitle] Changing state error -> idle
04:47:08.812 [Window] Window => inactive
04:47:08.924 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
04:47:11.264 [Lua] <>shutdown = true<>
04:47:11.264 [Application] Window signals application exit.
04:47:11.268 [Lua] <>shutdown = true<>
04:47:11.268 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame'
04:47:11.268 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle'
04:47:11.269 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle ->
04:47:11.269 [Lua] INFO [Log Internal] Global log level set to: 5
04:47:11.269 [Lua] INFO [Log Internal] Global log level set to: 2
[Log end]