[Log version] 1 [Session] b2edfd16-4082-4739-95f0-d1d936b343e4 UTC time stamps 04:42:03.370 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3566 04:42:03.370 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3578 04:42:03.370 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3581 04:42:03.370 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3586 04:42:03.370 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3589 04:42:03.370 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3605 04:42:03.392 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3631 04:42:03.403 [HTTP Cache] Initialized cache: C:\Users\Agust\AppData\Roaming\Fatshark\Darktide\http_cache.db 04:42:03.404 [HTTP Cache] Cache file size: 47524 kB 04:42:03.404 [Backend] Created 04:42:03.404 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3636 04:42:03.492 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3662 04:42:45.114 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti Laptop GPU) 04:42:46.136 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 04:42:46.136 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 04:42:46.544 [Application] --- CPU CPU: 12th Gen Intel(R) Core(TM) i7-12700H Vendor: GenuineIntel Logical processors: 20 Family: 0:6, Model: 9:10 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00001000 10000000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16068MB Available: 4638MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID 175d7771-e1b7-46de-80ab-035f7f32547d <>os_build = 22621<> --- Desktops Monitor 0 (1920x1080): left=0 top=0 right=1920 bottom=1080 --- Network Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Killer(R) Wi-Fi 6E AX1675i 160MHz Wireless Network Adapter (211NGW) (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) Network interface: Killer E3100G 2.5 Gigabit Ethernet Controller (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 3070 Ti Laptop GPU (DirectX 12.1, 8043MB) Driver version: 51338 Hardware Accelerated GPU scheduler: false Graphics card: Intel(R) Iris(R) Xe Graphics (DirectX 12.1, 128MB) Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false <>graphics_card = NVIDIA GeForce RTX 3070 Ti Laptop GPU<> <>driver = 51338<> <>HW GPU Scheduler = false<> <>HW GPU Scheduler = false<> <>HW GPU Scheduler = false<> 04:42:46.544 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3666 04:42:46.553 [Window] Window => active 04:42:46.561 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3677 04:42:46.563 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3683 04:42:46.565 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3686 04:42:46.826 warning: [D3D12_RENDER_DEVICE] SL Error: '[05.04.2023 12-42-46][streamline][error]dxgiswapchain.cpp:245[operator ()] IDXGISwapChain::SetFullscreenState failed with error code A resource is not available at the time of the call, but may become available later. ' 04:42:46.857 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:46.857 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:46.857 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:46.857 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:46.857 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:47.286 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:47.297 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3689 04:42:48.979 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3691 04:42:48.979 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3693 04:42:48.979 [Save] Save dir: `C:\Users\Agust\AppData\Roaming\Fatshark\Darktide` 04:42:48.979 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3732 04:42:48.984 [Lua] [ParameterResolver] Resolving Game Parameters 04:42:48.984 [Lua] [ParameterResolver] Resolving Development Parameters 04:42:48.984 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot' 04:42:48.984 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings' 04:42:48.984 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 4154 04:42:48.991 [SteamStats] RequestCurrentStats success: true 04:42:48.992 [Lua] [RenderSettings] Time to save settings: 0.3ms 04:42:48.992 [Application] apply_user_settings 04:42:49.150 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:49.150 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:49.150 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:49.252 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:49.263 [Lua] [RenderSettings] Time to apply settings: 270.6ms 04:42:49.263 [Lua] [RenderSettings] Time to save settings: 0.5ms 04:42:49.263 [Application] apply_user_settings 04:42:49.384 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:49.384 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:49.384 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:49.501 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:49.512 [Lua] [RenderSettings] Time to apply settings: 248.2ms 04:42:49.512 [Lua] [RenderSettings] Time to save settings: 0.8ms 04:42:49.512 [Application] apply_user_settings 04:42:49.599 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:49.599 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:49.599 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:49.691 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:49.696 [Lua] [RenderSettings] Time to apply settings: 183.9ms 04:42:49.697 [Lua] [RenderSettings] Time to save settings: 0.5ms 04:42:49.697 [Application] apply_user_settings 04:42:49.767 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:49.767 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:49.767 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:49.872 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:49.878 [Lua] [RenderSettings] Time to apply settings: 180.7ms 04:42:49.878 [Lua] [RenderSettings] Time to save settings: 0.6ms 04:42:49.879 [Lua] [RenderSettings] Time to save settings: 0.5ms 04:42:49.879 [Application] apply_user_settings 04:42:49.954 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:49.954 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:49.954 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:50.035 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:50.043 [Lua] [RenderSettings] Time to apply settings: 164.5ms 04:42:50.044 [Lua] [RenderSettings] Time to save settings: 0.7ms 04:42:50.044 [Application] apply_user_settings 04:42:50.111 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 04:42:50.111 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 04:42:50.111 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 04:42:50.200 warning: [Shaders] could not find any pipeline for '#ID[2a340f46]' 04:42:50.205 [Lua] [RenderSettings] Time to apply settings: 161.1ms 04:42:50.206 [Lua] [RenderSettings] Time to save settings: 0.5ms 04:42:50.207 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets' 04:42:50.846 [Lua] [LocalizationManager] Setup localizers 04:42:50.847 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts' 04:42:50.847 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 04:42:50.847 [Lua] INFO [Log Internal] Global log level set to: 2 04:42:50.847 [Lua] <>project = bishop<> 04:42:50.847 [Lua] <>project_branch = rel_Patch1.0.4x_external<> 04:42:50.847 [Lua] <>build = release<> 04:42:50.847 [Lua] <>platform = win32<> 04:42:50.847 [Lua] <>content_revision = 74317<> 04:42:50.847 [Lua] <>engine_revision = 75d662a919f51c84ce820076e45f1292b5d2049c<> 04:42:50.847 [Lua] <>rendering_backend = dx12<> 04:42:50.847 [Lua] <>teamcity_build_id = 284376<> 04:42:50.847 [Lua] <>server = false<> 04:42:50.847 [Lua] <>is_modded = false<> 04:42:50.847 [Lua] <>steam = true<> 04:42:50.848 [Lua] <>steam_id = 1100001026b93a1<> 04:42:50.848 [Lua] <>steam_user_name = Zagg<> 04:42:50.848 [Lua] <>steam_app_id = 1361210<> 04:42:50.848 [Lua] <>machine_id = 175d7771-e1b7-46de-80ab-035f7f32547d<> 04:42:50.848 [Lua] INFO [Testify] Ready! 04:42:50.909 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 04:42:50.911 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy 04:42:50.991 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings' 04:42:51.025 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame' 04:42:51.025 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings' 04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 04:42:51.025 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 04:42:51.026 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 04:42:51.026 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 04:42:51.026 [Lua] INFO [Input Manager] Init device: mouse, 1 04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 04:42:51.026 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 04:42:51.026 [Lua] INFO [Input Manager] Init device: keyboard, 1 04:42:51.026 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 04:42:51.026 [Lua] INFO [Input Manager] Using input from: keyboard(1) 04:42:51.026 [Lua] INFO [MechanismManager] Initialized without mechanism 04:42:51.026 [Lua] INFO [ConnectionManager] Combined hash: ba90d63be56ec7e6 04:42:51.026 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 04:42:51.026 [Lua] <>game_session_id = 447fa7c9-59bc-47bf-ba6c-33919d5fa3cc<> 04:42:51.026 [Lua] INFO [AccountManager] Using base account manager 04:42:51.032 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash' 04:42:51.033 [Lua] INFO [Input Manager] Created a InputService of type [View] 04:42:51.033 [Lua] INFO [ConstantElementLoading] State changed nil -> 04:42:51.033 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 04:42:51.141 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 04:42:55.612 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 04:42:58.194 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle' 04:42:58.194 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 04:42:58.194 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 04:42:58.194 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 04:42:58.295 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 04:42:59.730 [Lua] INFO [StateTitle] Changing state idle -> signing_in 04:42:59.730 [Lua] <>backend_env = prod<> 04:42:59.730 [Lua] <>auth_platform = steam<> 04:43:00.454 error: [Backend] Authentication queue join request failed 04:43:00.479 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:138: in function 'report_error' scripts/managers/data_service/services/account_service.lua:113: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>; [2] (*temporary) = function: 0x0324b320; [3] q = table: 0x030a3b90; i = 1; obj = table: 0x030a71f0; [4] dt = 0.016666700078868; t = 9.5485004711458; async = function: 0x01e2f8d0; [5] self = table: 0x00152060; dt = 0.016666700078868; network_is_active = false; t = 9.5485004711458; [6] self = table: 0x00170430; dt = 0.016666700078868; t = nil; [7] self = table: 0x0007ba30; dt = 0.016666700078868; [8] dt = 0.016666700078868; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>", code = 0, description = "Authentication queue join request failed", } 04:43:00.479 [Lua] INFO [StateTitle] Changing state signing_in -> error 04:43:13.640 [Window] Window => inactive 04:43:13.731 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 04:43:29.395 [Window] Window => active 04:43:29.396 [Window] Window => active 04:43:29.396 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:43:29.398 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:43:35.063 [Window] Window => inactive 04:43:35.134 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 04:43:44.762 [Window] Window => active 04:43:44.764 [Window] Window => active 04:43:44.764 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:43:44.766 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:43:47.539 [Window] Window => inactive 04:43:47.599 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 04:46:56.435 [Window] Window => active 04:46:56.439 [Window] Window => active 04:46:56.439 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:46:56.439 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 04:46:57.681 [Lua] INFO [StateTitle] Changing state error -> idle 04:46:59.099 [Lua] INFO [StateTitle] Changing state idle -> signing_in 04:47:04.179 error: [Backend] Authentication queue join request failed 04:47:04.196 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:138: in function 'report_error' scripts/managers/data_service/services/account_service.lua:113: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>; [2] (*temporary) = function: 0x008f4090; [3] q = table: 0x0224b010; i = 1; obj = table: 0x02269c00; [4] dt = 0.016666899967907; t = 253.27303297624; async = function: 0x01f45ee0; [5] self = table: 0x00152060; dt = 0.016666899967907; network_is_active = false; t = 253.27303297624; [6] self = table: 0x00170430; dt = 0.016666899967907; t = nil; [7] self = table: 0x0007ba30; dt = 0.016666899967907; [8] dt = 0.016666899967907; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:521: in function 'update' scripts/foundation/utilities/game_state_machine.lua:94: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:85 @scripts/game_states/game/state_title.lua:484<>", code = 0, description = "Authentication queue join request failed", } 04:47:04.196 [Lua] INFO [StateTitle] Changing state signing_in -> error 04:47:07.255 [Lua] INFO [StateTitle] Changing state error -> idle 04:47:08.812 [Window] Window => inactive 04:47:08.924 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 04:47:11.264 [Lua] <>shutdown = true<> 04:47:11.264 [Application] Window signals application exit. 04:47:11.268 [Lua] <>shutdown = true<> 04:47:11.268 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame' 04:47:11.268 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle' 04:47:11.269 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 04:47:11.269 [Lua] INFO [Log Internal] Global log level set to: 5 04:47:11.269 [Lua] INFO [Log Internal] Global log level set to: 2 [Log end]