[Log version] 1 [Session] 1a4f343a-4788-419e-b2e3-d5af748a82bc UTC time stamps 20:53:58.699 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3564 20:53:58.700 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3576 20:53:58.700 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3579 20:53:58.700 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3584 20:53:58.700 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3587 20:53:58.703 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3603 20:53:58.773 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3629 20:53:58.804 [HTTP Cache] Initialized cache: C:\Users\Liel\AppData\Roaming\Fatshark\Darktide\http_cache.db 20:53:58.804 [HTTP Cache] Cache file size: 28224 kB 20:53:58.820 [Backend] Created 20:53:58.820 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3634 20:54:00.111 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3655 20:54:00.212 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform 20:54:00.371 [EOS] Has EAC Client 20:54:00.371 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[8] 20:54:00.371 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[9] 20:54:00.371 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[10] 20:54:00.371 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[11] 20:54:00.371 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3663 20:54:00.921 error: [D3D12_RENDER_DEVICE] SL Error: '[08.12.2022 22-54-00][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/ ' 20:54:00.940 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1060 6GB) 20:54:02.740 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 20:54:02.740 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false 20:54:03.147 [Application] --- CPU CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 9:14 Type: 0, Stepping: 10 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16327MB Available: 9609MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID 910fc81e-1737-441a-9ce6-8051284c1563 <>os_build = 19044<> --- Network Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6) Network interface: TAP-ProtonVPN Windows Adapter V9 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #3 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6) Network interface: TP-Link Wireless USB Adapter (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce GTX 1060 6GB (DirectX 12.1, 6043MB) Driver version: 52737 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <>graphics_card = NVIDIA GeForce GTX 1060 6GB<> <>driver = 52737<> 20:54:03.147 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3667 20:54:03.184 [Window] Window => active 20:54:03.569 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3678 20:54:03.570 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3684 20:54:03.580 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3687 20:54:04.783 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:04.783 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:04.783 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:54:04.783 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 20:54:04.783 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:04.783 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:05.022 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3690 20:54:07.948 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3692 20:54:07.948 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3694 20:54:07.949 [Save] Save dir: `C:\Users\Liel\AppData\Roaming\Fatshark\Darktide` 20:54:07.949 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3733 20:54:08.067 [Lua] [ParameterResolver] Resolving Game Parameters 20:54:08.067 [Lua] [ParameterResolver] Resolving Development Parameters 20:54:08.068 [Lua] [GameStateMachine] Init state StateBoot 20:54:08.068 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 20:54:08.068 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 4155 20:54:08.072 [EOS] Updating Platform SDK Config, Time: 7.698860 20:54:08.093 [SteamStats] RequestCurrentStats success: true 20:54:08.094 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:54:08.094 [Application] apply_user_settings 20:54:08.131 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:08.131 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:08.131 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:54:08.131 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 20:54:08.218 [Lua] [RenderSettings] Time to apply settings: 123.2ms 20:54:08.218 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:54:08.218 [Application] apply_user_settings 20:54:08.301 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:08.301 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:08.301 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:54:08.301 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 20:54:08.384 [Lua] [RenderSettings] Time to apply settings: 166.0ms 20:54:08.384 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:54:08.384 [Application] apply_user_settings 20:54:08.462 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:08.462 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:08.462 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:54:08.462 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 20:54:08.545 [Lua] [RenderSettings] Time to apply settings: 160.2ms 20:54:08.545 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:54:08.545 [Lua] [RenderSettings] Time to save settings: 0.3ms 20:54:08.545 [Application] apply_user_settings 20:54:08.614 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:54:08.614 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:54:08.614 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:54:08.614 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 20:54:08.691 [Lua] [RenderSettings] Time to apply settings: 145.8ms 20:54:08.692 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:54:08.700 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 20:54:09.518 [EOS] SDK Config Platform Update Request Successful, Time: 9.113603 20:54:09.520 [EOS] Start Session (User: ...) 20:54:09.520 warning: [EOS] EOS SDK Analytics disabled for route [1]. 20:54:09.525 [EOS] Updating Product SDK Config, Time: 9.147029 20:54:09.820 [EOS] Start Session (User: ...) 20:54:10.051 [EOS] SDK Config Product Update Request Successful, Time: 9.646955 20:54:10.052 [EOS] SDK Config Data - Watermark: -934553538 20:54:10.052 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 9.646955, Update Interval: 353.349396 20:54:12.264 [Lua] [LocalizationManager] Setup localizers 20:54:12.285 [Lua] [GameStateMachine] Changing state to StateRequireScripts 20:54:12.285 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 20:54:12.285 [Lua] INFO [Log Internal] Global log level set to: 2 20:54:12.285 [Lua] <>project = bishop<> 20:54:12.285 [Lua] <>project_branch = rel_2022_10_27_week2and3_external<> 20:54:12.285 [Lua] <>build = release<> 20:54:12.285 [Lua] <>platform = win32<> 20:54:12.285 [Lua] <>title_id = 4711<> 20:54:12.285 [Lua] <>content_revision = 68805<> 20:54:12.285 [Lua] <>engine_revision = 8b38e7b9e3e6a47d0b756329da3b3dd503465e2e<> 20:54:12.285 [Lua] <>rendering_backend = dx12<> 20:54:12.285 [Lua] <>teamcity_build_id = 246572<> 20:54:12.285 [Lua] <>server = false<> 20:54:12.285 [Lua] <>backend_env = prod<> 20:54:12.285 [Lua] <>steam = true<> 20:54:12.285 [Lua] <>steam_id = 110000106cdec86<> 20:54:12.286 [Lua] <>steam_user_name = Sharkira<> 20:54:12.286 [Lua] <>steam_app_id = 1361210<> 20:54:12.286 [Lua] <>machine_id = 910fc81e-1737-441a-9ce6-8051284c1563<> 20:54:12.286 [Lua] INFO [Testify] Ready! 20:54:12.369 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 20:54:12.372 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy 20:54:12.461 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 20:54:12.495 [Lua] INFO [GameStateMachine] Changing state to StateGame 20:54:12.496 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 20:54:12.496 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 20:54:12.496 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 20:54:12.496 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 20:54:12.496 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 20:54:12.497 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 20:54:12.497 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:54:12.497 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 20:54:12.497 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:54:12.497 [Lua] INFO [Input Manager] Init device: mouse, 1 20:54:12.497 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 20:54:12.497 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 20:54:12.497 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 20:54:12.497 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 20:54:12.497 [Lua] INFO [Input Manager] Init device: keyboard, 1 20:54:12.497 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 20:54:12.497 [Lua] INFO [Input Manager] Using input from: keyboard(1) 20:54:12.498 [Lua] INFO [MechanismManager] Initialized without mechanism 20:54:12.498 [Lua] INFO [ConnectionManager] Combined hash: 7ce29535d0027053 20:54:12.500 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:54:12.500 [Lua] INFO [AccountManager] Using base account manager 20:54:12.508 [Lua] INFO [GameStateMachine] Init state StateSplash 20:54:12.509 [Lua] INFO [Input Manager] Created a InputService of type [View] 20:54:12.509 [Lua] INFO [ConstantElementLoading] State changed nil -> 20:54:12.509 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 20:54:12.851 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:12.851 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 20:54:45.853 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:45.853 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 20:56:02.000 [Lua] INFO [GameStateMachine] Changing state to StateTitle 20:56:02.000 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 20:56:02.000 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 20:56:02.156 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 20:56:02.244 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 20:56:02.943 [Lua] INFO [StateTitle] Changing state idle -> signing_in 20:56:04.259 [Backend] Joined authentication queue at position 2 20:56:05.543 [Backend] Finished waiting in authentication queue 20:56:05.560 [Lua] <>account_id = 86ffb755-c020-4952-8e78-1501391cf8da<> 20:56:05.686 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 614657274bfe4c19 20:56:05.686 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.14-b246572&svnRev=68805&platform=win32 20:56:05.686 [Lua] INFO [BackendManager] title_request: GET /game-settings 20:56:05.686 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 20:56:05.686 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 20:56:05.687 [Lua] <>account_id = 86ffb755-c020-4952-8e78-1501391cf8da<> 20:56:05.688 [Lua] INFO [BackendManager] title_request: POST /store/86ffb755-c020-4952-8e78-1501391cf8da/payments/reconcile?platform=steam 20:56:05.688 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/commendations?includeStats=true&includeAll=true 20:56:05.688 [Lua] INFO [Backend] Starting time sync 20:56:05.904 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/68805/UbBSlgxfjAAJVr1aqxe5yt3cjg4HTkw9N1Ot.json 20:56:07.158 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:56:07.158 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 20:56:07.176 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 20:56:07.176 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters 20:56:07.176 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/progression 20:56:07.176 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/data/core 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.185 [SteamStats] UserStatsStored success: true 20:56:07.202 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 20:56:07.453 [SteamStats] UserStatsStored success: true 20:56:07.555 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 20:56:07.622 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 20:56:07.622 [Lua] INFO [Input Manager] Created a InputService of type [Debug] 20:56:07.622 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 20:56:07.622 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight] 20:56:07.622 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 20:56:07.623 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 20:56:07.623 [Lua] INFO [Input Manager] Created a InputService of type [Imgui] 20:56:07.623 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 20:56:07.624 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 20:56:07.702 [Vivox] Initialized 20:56:07.703 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:56:07.715 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/data/narrative 20:56:07.817 [Lua] INFO [PartyImmateriumManager] Joined new strike team 20:56:11.537 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted. 20:56:20.479 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 20:56:20.495 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/data/legal 20:56:20.646 [Lua] INFO [StateTitle] Changing state legal_verification -> done 20:56:20.662 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 20:56:20.662 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 20:56:20.662 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions 20:56:20.662 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 20:56:20.662 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 20:56:20.687 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 20:56:20.718 [Lua] INFO [BackendManager] title_request: POST /store/86ffb755-c020-4952-8e78-1501391cf8da/dlc/reconcile?platform=steam 20:56:20.724 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 20:56:20.802 [Lua] INFO [BackendManager] title_request: GET /social 20:56:20.923 [Lua] INFO [BackendManager] title_request: GET /social/86ffb755-c020-4952-8e78-1501391cf8da/friends 20:56:20.986 [Lua] INFO [PresenceManager] Activity changed title_screen -> main_menu 20:56:21.250 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle" 20:56:21.250 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards" 20:56:21.265 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards" 20:56:21.265 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle" 20:57:23.117 [Lua] INFO [StateMainMenu] Starting the game with selected character 84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd 20:57:23.129 [Lua] INFO [BackendManager] title_request: PUT /data/86ffb755-c020-4952-8e78-1501391cf8da/account/data/core 20:57:23.255 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:57:23.255 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:57:23.255 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 20:57:23.269 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 20:57:23.269 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 308, }, { region = "aws-ca-central-1", latency = 149, }, { region = "aws-eu-west-1", latency = 73, }, { region = "aws-eu-west-2", latency = 66, }, { region = "aws-us-west-2", latency = 231, }, { region = "aws-sa-east-1", latency = 257, }, { region = "aws-ap-northeast-2", latency = 336, }, { region = "aws-us-east-2", latency = 167, }, { region = "aws-ap-southeast-2", latency = 340, }, { region = "aws-us-west-1", latency = 220, }, { region = "aws-ap-southeast-1", latency = 298, }, { region = "aws-eu-central-1", latency = 66, }, { region = "aws-ap-south-1", latency = 214, }, } 20:57:23.269 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:57:23.269 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:57:23.269 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 20:57:23.311 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 20:57:23.311 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 20:57:23.311 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 20:57:23.485 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 20:57:23.712 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448 20:57:23.712 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448/serverdetails 20:57:23.712 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 20:57:23.929 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--eu--aws-eu-west-1--prod--intellectual-amethyst-goat--0", reef_name = "eu", gamelift_game_server_group = "aws-fleetiq--prod-green--eu--aws-eu-west-1--prod--intellectual-amethyst-goat--0", gamelift_instance_id = "i-0c08d0c1b07130ba8", aws_region = "eu-west-1", network_hash = "7ce29535d0027053", ip = "54.78.103.42", fleet_type = "aws-fleetiq-spot-only", port = "35650", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA1MzMxMzYsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA1MzMwNDYxMjUsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi44NmZmYjc1NS1jMDIwLTQ5NTItOGU3OC0xNTAxMzkxY2Y4ZGEuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLWV1LXdlc3QtMS0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMGMwOGQwYzFiMDcxMzBiYTgtLXNlcnZlci0xNS0tMTY3MDUxNTQ0OEBtdDJwLnZpdm94LmNvbSJ9.eWV39M_20lwG3MvSEjsO9wku7cuIvaJUqrPQJ3fokhc", usernameSip = "sip:.fatsha0462-da92.86ffb755-c020-4952-8e78-1501391cf8da.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1ldS0tYXdzLWV1LXdlc3QtMS0tcHJvZC0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLTAifQ.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI4NmZmYjc1NS1jMDIwLTQ5NTItOGU3OC0xNTAxMzkxY2Y4ZGEiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzA1MzMxMDUsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLWV1LXdlc3QtMS0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMGMwOGQwYzFiMDcxMzBiYTgtLXNlcnZlci0xNS0tMTY3MDUxNTQ0OCIsInNlc3Npb25JZCI6ImF3cy1mbGVldGlxLS1hd3MtZXUtd2VzdC0xLS1pbnRlbGxlY3R1YWwtYW1ldGh5c3QtZ29hdC0taS0wYzA4ZDBjMWIwNzEzMGJhOC0tc2VydmVyLTE1LS0xNjcwNTE1NDQ4Iiwic2Vzc2lvblR5cGUiOiJodWIiLCJzZXNzaW9uU2V0dGluZ3MiOnt9LCJiYWNrZmlsbCI6ZmFsc2UsImlhdCI6MTY3MDUzMzA0NX0.HzHQXCvBWOO3TtGeO5LyF5FLg8iI4jmMKH5FUXfdZwiuWFajy0OBbVwuexC2sxLfcQYwHvtSnyxqtKkAI_N6GglaTJztmwmmWMHlAn2VnQmYqPifvtlFRx_JgHaJZHchfRK_lsNZ-7DHaTKaJNwX_hud7Wy50dyUK46J0DrkUQUx4kdbx3TSfsIvIXC7uJ2xzCPjW3L9dt2rTOGYj4TR8kmP7QSImJRk3oX9wAcLgeb__G30X4op97is5MeQ-6eI3W0snFTPG4cnIHFOwZfaUzx8hcPNpKQiu9zHJcHzyLIcId-8X02YP1YHjufUBbNqMyyV9VY6yjw0CO7RZy1p_g", } 20:57:23.929 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 54.78.103.42:35650 20:57:23.930 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:57:24.230 [SSLSocket] Connected to server. (ip: '54.78.103.42:35650') 20:57:24.230 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:57:27.231 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 20:57:27.231 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:57:27.465 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby 4a6ff125bd55732b 20:57:27.466 [Lua] <>instance_id = aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448<> 20:57:27.466 [Lua] <>session_id = aws-fleetiq--aws-eu-west-1--intellectual-amethyst-goat--i-0c08d0c1b07130ba8--server-15--1670515448<> 20:57:27.466 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:57:27.466 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:57:27.466 [Lua] INFO [ConnectionManager] My peer id is 614657274bfe4c19. 20:57:27.466 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:57:27.482 [Lua] INFO [ConnectionManager] Peer 4a6ff125bd55732b is connecting 20:57:27.699 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:57:27.799 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:57:27.949 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:57:28.165 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1041 split into 3 chunks 20:57:28.165 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 20:57:28.165 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 20:57:28.165 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 41, is_last_part: true 20:57:29.051 [Lua] INFO [SteamManager] on_overlay_activated true 20:57:29.971 [Lua] INFO [LocalEacCheckState] Eac approved 20:57:31.561 [Lua] INFO [LocalDataSyncState] session_seed recieved 813562816 20:57:31.561 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3 20:57:31.712 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 20:57:31.712 [Lua] INFO [MechanismManager] Change mechanism ->"hub" 20:57:31.712 [Lua] INFO [ConnectionManager] Peer 4a6ff125bd55732b is connected 20:57:31.712 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(4a6ff125bd55732b), host_type(hub_server) 20:57:31.714 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 614657274bfe4c19, local_player_id: 1 20:57:31.714 [Lua] INFO [MultiplayerSession] Joined Server: The Sub-par Sea Conundrum 20:57:31.714 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:57:31.714 [Lua] INFO [ConnectionManager] _peer_connected 4a6ff125bd55732b 20:57:31.714 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:57:31.731 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:57:31.731 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 20:57:31.745 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 20:57:31.745 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 20:57:31.762 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 20:57:31.762 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 20:57:31.762 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 20:57:31.762 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 20:57:31.770 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:57:31.770 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:57:31.770 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:57:31.770 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:57:32.701 [Lua] INFO [ConnectionManager] Remote peer 970d89c2d568d431 connected to host 20:57:32.704 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 970d89c2d568d431, local_player_id: 1 20:57:32.704 [Lua] INFO [ConnectionManager] Remote peer 29cb9c4551b08108 connected to host 20:57:32.706 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 29cb9c4551b08108, local_player_id: 1 20:57:32.706 [Lua] INFO [ConnectionManager] Remote peer c96619b3b5660e04 connected to host 20:57:32.707 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: c96619b3b5660e04, local_player_id: 1 20:57:32.707 [Lua] INFO [ConnectionManager] Remote peer 3c277e19bbfe80d3 connected to host 20:57:32.709 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3c277e19bbfe80d3, local_player_id: 1 20:57:33.719 [Lua] INFO [ConnectionManager] Remote peer 3a2e390382d624de connected to host 20:57:33.722 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3a2e390382d624de, local_player_id: 1 20:57:33.722 [Lua] INFO [ConnectionManager] Remote peer d8b69676da90c583 connected to host 20:57:33.723 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: d8b69676da90c583, local_player_id: 1 20:57:34.004 [Lua] INFO [ConnectionManager] Remote peer 1d99a7dbd661747f connected to host 20:57:34.006 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 1d99a7dbd661747f, local_player_id: 1 20:57:34.471 [Lua] INFO [ConnectionManager] Remote peer bddebcbd961070e3 connected to host 20:57:34.473 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: bddebcbd961070e3, local_player_id: 1 20:57:39.123 [Lua] INFO [SteamManager] on_overlay_activated false 20:57:39.691 [Lua] INFO [SteamManager] on_overlay_activated true 20:57:43.494 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 20:57:51.378 [Lua] INFO [SteamManager] on_overlay_activated false 20:58:06.229 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 20:58:06.229 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:06.440 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:58:13.804 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 20:58:13.804 [Lua] <>mission = hub_ship<> 20:58:13.804 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 20:58:13.804 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 20:58:13.804 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 20:58:13.804 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 20:58:13.804 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 20:58:13.805 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 20:58:13.807 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 20:58:13.824 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 20:58:13.826 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 20:58:13.828 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 20:58:13.830 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 20:58:13.831 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 20:58:13.833 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 20:58:13.835 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 20:58:13.837 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 20:58:13.856 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 20:58:13.856 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 20:58:13.856 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 20:58:13.858 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 20:58:13.858 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 20:58:13.860 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 20:58:13.860 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 20:58:13.862 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 20:58:13.985 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 20:58:13.996 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 20:58:13.999 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 20:58:14.008 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 20:58:14.012 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 20:58:14.018 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 20:58:14.020 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 20:58:14.025 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 20:58:14.056 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 20:58:14.062 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 20:58:14.069 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 20:58:14.075 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 20:58:14.087 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 20:58:14.093 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 20:58:14.100 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 20:58:14.107 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 20:58:14.113 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 20:58:14.126 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 20:58:14.132 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 20:58:14.138 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 20:58:18.915 [Lua] INFO [ConnectionManager] Remote peer 3972c27c18b9d23b connected to host 20:58:18.917 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3972c27c18b9d23b, local_player_id: 1 20:58:23.796 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 20:58:23.800 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 20:58:23.801 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 20:58:23.801 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 20:58:23.801 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 20:58:24.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.018 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.019 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:58:24.149 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:17650.779374 clock_offset:0.045120 last_frame:1103173 20:58:24.149 [Lua] INFO [GameSessionManager] Member 3a2e390382d624de joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member 29cb9c4551b08108 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member c96619b3b5660e04 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member d8b69676da90c583 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member 970d89c2d568d431 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member 1d99a7dbd661747f joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member bddebcbd961070e3 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 joined 20:58:24.149 [Lua] INFO [GameSessionManager] Member 4a6ff125bd55732b joined 20:58:24.195 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 20:58:24.195 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 20:58:24.202 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:58:24.202 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:58:24.211 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 20:58:24.220 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.040289, more than 2.000000 times old max dt of 0.032000 20:58:24.248 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 20:58:24.248 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 20:58:24.312 [Lua] INFO [PresenceManager] Activity changed loading -> hub 20:58:36.345 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1 20:58:36.355 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:58:36.355 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:58:38.384 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:58:38.384 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:58:38.922 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_veteran?accountId=86ffb755-c020-4952-8e78-1501391cf8da&personal=true&characterId=84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd 20:58:39.135 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:58:42.832 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:58:42.834 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:43.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:43.781 [Lua] INFO [ConnectionManager] Remote peer 970d89c2d568d431 disconnected from host 20:58:43.781 [Lua] INFO [GameSessionManager] Member 970d89c2d568d431 left 20:58:47.192 [Lua] INFO [GameSessionManager] Member 3c277e19bbfe80d3 joined 20:58:57.059 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 20:58:57.070 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:58:57.070 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:58:58.215 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:58:58.215 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:58:58.215 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/contracts/current?createIfMissing=true 20:59:06.762 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:59:06.762 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:59:07.025 [Lua] INFO [BackendManager] title_request: GET /store/storefront/marks_store_veteran?accountId=86ffb755-c020-4952-8e78-1501391cf8da&personal=true&characterId=84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd 20:59:14.904 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 20:59:14.907 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:59:14.907 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:27.043 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:27.044 [Lua] INFO [ConnectionManager] Remote peer d8b69676da90c583 disconnected from host 20:59:27.044 [Lua] INFO [GameSessionManager] Member d8b69676da90c583 left 20:59:30.062 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.024309, more than 2.000000 times old max dt of 0.019017 20:59:38.622 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:7ce29535d0027053", "mission:steam:", "mission:default", } 20:59:38.622 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 308, }, { region = "aws-ca-central-1", latency = 149, }, { region = "aws-eu-west-1", latency = 73, }, { region = "aws-eu-west-2", latency = 66, }, { region = "aws-us-west-2", latency = 231, }, { region = "aws-sa-east-1", latency = 257, }, { region = "aws-ap-northeast-2", latency = 336, }, { region = "aws-us-east-2", latency = 167, }, { region = "aws-ap-southeast-2", latency = 340, }, { region = "aws-us-west-1", latency = 220, }, { region = "aws-ap-southeast-1", latency = 298, }, { region = "aws-eu-central-1", latency = 66, }, { region = "aws-ap-south-1", latency = 214, }, } 20:59:38.622 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:59:38.989 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 20:59:38.989 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 20:59:39.053 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 20:59:40.542 [Lua] INFO [ConnectionManager] Remote peer 391d216fdaa2001c connected to host 20:59:40.544 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 391d216fdaa2001c, local_player_id: 1 20:59:44.741 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 20:59:44.810 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/progression/character/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd 20:59:44.810 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:59:44.820 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.083039, more than 2.000000 times old max dt of 0.042368 20:59:44.822 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 20:59:44.822 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters/84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd/wallets 20:59:44.822 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/wallets 20:59:45.751 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:59:45.751 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:59:45.751 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/dd77a545-fe6c-462a-8403-ff0fcfda4150/serverdetails 20:59:45.751 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 20:59:45.751 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 20:59:45.752 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 20:59:45.752 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 20:59:46.061 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-eu-west-2--silent-ivory-platypus--i-0c45ba82417b55369--server-4--1670533183", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--silent-ivory-platypus--1", reef_name = "eu", gamelift_game_server_group = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--silent-ivory-platypus--1", gamelift_instance_id = "i-0c45ba82417b55369", aws_region = "eu-west-2", network_hash = "7ce29535d0027053", ip = "13.40.166.115", fleet_type = "aws-fleetiq-spot-only", port = "35540", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.dd77a545-fe6c-462a-8403-ff0fcfda4150@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA1MzMyNzgsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA1MzMxODgyNjEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi44NmZmYjc1NS1jMDIwLTQ5NTItOGU3OC0xNTAxMzkxY2Y4ZGEuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZGQ3N2E1NDUtZmU2Yy00NjJhLTg0MDMtZmYwZmNmZGE0MTUwQG10MnAudml2b3guY29tIn0.3xI8Q3zQ363-CYyEWRRZ5OKGLevXkgRaqMWW4BrNNsM", usernameSip = "sip:.fatsha0462-da92.86ffb755-c020-4952-8e78-1501391cf8da.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1ldS0tYXdzLWV1LXdlc3QtMi0tcHJvZC0tc2lsZW50LWl2b3J5LXBsYXR5cHVzLS0xIn0.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI4NmZmYjc1NS1jMDIwLTQ5NTItOGU3OC0xNTAxMzkxY2Y4ZGEiLCJjaGFyYWN0ZXJJZCI6Ijg0YTdiN2I1LTBhY2UtNGEzNC04MmNlLTFkZmRhZGE4YzVkZCJ9LCJleHAiOjE2NzA1MzMyMDcsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImRkNzdhNTQ1LWZlNmMtNDYyYS04NDAzLWZmMGZjZmRhNDE1MCIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiIyYWRjMGEwNC04MzkwLTQ5ODItOTRiNy00NjE3MmI5N2FiYjkiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCIyYWRjMGEwNC04MzkwLTQ5ODItOTRiNy00NjE3MmI5N2FiYjlcIixcIm1hcFwiOlwibG1fcmFpbHNcIixcImZsYWdzXCI6e1wiZXZlbnRcIjp7fSxcInNpZGVcIjp7fSxcImFjdGl2YXRlX2JlYXN0X29mX251cmdsZVwiOnt9LFwiYWN0aXZhdGVfY3VsdGlzdHNcIjp7fSxcImFjdGl2YXRlX2RhZW1vbmhvc3RcIjp7fX0sXCJzaWRlTWlzc2lvblwiOlwic2lkZV9taXNzaW9uX2dyaW1vaXJlXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDUzMjEyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwNTMzOTE5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTV9In0sImJhY2tmaWxsIjpmYWxzZSwiaW5zdGFuY2VJZCI6ImF3cy1mbGVldGlxLS1hd3MtZXUtd2VzdC0yLS1zaWxlbnQtaXZvcnktcGxhdHlwdXMtLWktMGM0NWJhODI0MTdiNTUzNjktLXNlcnZlci00LS0xNjcwNTMzMTgzIiwiaWF0IjoxNjcwNTMzMTg3fQ.AkvoA_0arzOcM_iUtWOS3m3tI5zJHZ8YuOaK4NTrswNNRDJmvG3vO10AOQbhVM7LwOzZ-vbh8f4Rdmgtq44-9Srf14H7ipjxncnWk7kFytqR1O931qFmHdc5z2JOFCMEBcIMX9j-qYk9pF12_3YRog9S0HtXvIbvyJ8vh4cW4m18zcLNpX77QSGsFYi4G9yHopI8mg09eQAFj2xiLqZBMUmeQkZgUHp_jbTbhvWrM-F-z9HfxCbMQff6esgyEJSTT25VQWdcCDFFXMH5eAF1nwbW4yzvOLuzAYY-Cb_2Dw67Tl243qy-pXpBYL-q4rlgktHJyH45Avrl4-TOele3-w", } 20:59:46.061 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 13.40.166.115:35540 20:59:46.061 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:59:46.329 [SSLSocket] Connected to server. (ip: '13.40.166.115:35540') 20:59:46.330 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:59:46.461 [LanLobby] Unexpected message 18 from b49a390dfd058da, line 832 20:59:47.078 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:59:47.221 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:59:47.223 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 20:59:47.231 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 20:59:47.411 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:59:47.414 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:59:49.335 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 20:59:49.335 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:59:49.519 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby b49a390dfd058da 20:59:49.521 [Lua] <>instance_id = aws-fleetiq--aws-eu-west-2--silent-ivory-platypus--i-0c45ba82417b55369--server-4--1670533183<> 20:59:49.521 [Lua] <>session_id = dd77a545-fe6c-462a-8403-ff0fcfda4150<> 20:59:49.521 [Lua] <>mission_id = 2adc0a04-8390-4982-94b7-46172b97abb9<> 20:59:49.521 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:59:49.521 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 20:59:49.522 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 20:59:49.522 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 20:59:49.527 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:59:49.527 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 20:59:49.527 [Lua] INFO [GameSessionManager] Member 29cb9c4551b08108 left 20:59:49.527 [Lua] INFO [GameSessionManager] Member bddebcbd961070e3 left 20:59:49.527 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 left 20:59:49.527 [Lua] INFO [GameSessionManager] Member 3a2e390382d624de left 20:59:49.527 [Lua] INFO [GameSessionManager] Member 3c277e19bbfe80d3 left 20:59:49.527 [Lua] INFO [GameSessionManager] Member 4a6ff125bd55732b left with game reason game_session_manager_disconnect 20:59:49.527 [Lua] INFO [GameSessionManager] Member 1d99a7dbd661747f left 20:59:49.527 [Lua] INFO [GameSessionManager] Member c96619b3b5660e04 left 20:59:49.529 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:59:49.529 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.530 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.533 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:49.535 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:49.537 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:49.539 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:59:49.539 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.539 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.540 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:59:49.540 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.540 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:49.542 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:49.558 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 20:59:49.558 [Lua] INFO [WorldLevelDespawnManager] despawning units 20:59:49.563 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 20:59:49.563 error: [Lua] ERROR [UIViewHandler] View with name: inventory_weapons_view has already been marked for destruction 20:59:49.563 [Connection] Dropped game chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.563 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.563 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.563 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.563 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.564 [Connection] Dropped game chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.564 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.564 [Connection] Dropped game_session chunk from 4a6ff125bd55732b because channel 4 can't communicate 20:59:49.564 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:59:49.564 [Lua] INFO [ConnectionManager] Channel 3 to peer 4a6ff125bd55732b was disconnected with game reason new_connection_client 20:59:49.564 [Lua] INFO [ConnectionManager] Left host 4a6ff125bd55732b 20:59:49.564 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] _peer_disconnected 4a6ff125bd55732b 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 29cb9c4551b08108 disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer bddebcbd961070e3 disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 1d99a7dbd661747f disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 3a2e390382d624de disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 391d216fdaa2001c disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 3c277e19bbfe80d3 disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer 3972c27c18b9d23b disconnected from host 20:59:49.564 [Lua] INFO [ConnectionManager] Remote peer c96619b3b5660e04 disconnected from host 20:59:49.564 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3 20:59:49.564 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 20:59:49.564 [SSLSocket] Removing peer (ip: '54.78.103.42:35650') 20:59:49.564 [SSLSocket] Disconnecting. (ip: '54.78.103.42:35650') 20:59:49.564 [Handshaker] Aborting handshake with 4a6ff125bd55732b. Reason: game_logic 20:59:49.564 [Lua] INFO [ConnectionManager] My peer id is 614657274bfe4c19. 20:59:49.564 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:59:49.564 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:59:49.565 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 20:59:49.565 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 20:59:49.583 [Handshaker] Lost connection 157 to 4a6ff125bd55732b 20:59:49.583 [Lua] INFO [ConnectionManager] Peer b49a390dfd058da is connecting 20:59:49.643 [Lua] INFO [WorldLevelDespawnManager] despawning themes 20:59:49.684 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 20:59:49.684 [Lua] INFO [WorldLevelDespawnManager] despawning level 20:59:49.688 [Connection] Dropped lobby chunk from b49a390dfd058da because channel 5 can't communicate 20:59:49.689 [Lua] INFO [WorldLevelDespawnManager] despawning world 20:59:49.695 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.16149069741368294 20:59:49.754 [Connection] Dropped lobby chunk from b49a390dfd058da because channel 5 can't communicate 20:59:49.805 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:59:49.871 [Connection] Dropped lobby chunk from b49a390dfd058da because channel 5 can't communicate 20:59:49.921 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:59:49.988 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:59:50.055 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1709 split into 4 chunks 20:59:50.055 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 20:59:50.055 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 20:59:50.055 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 20:59:50.055 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 209, is_last_part: true 20:59:50.388 [Lua] INFO [LocalEacCheckState] Eac approved 20:59:50.871 [Lua] INFO [LocalDataSyncState] session_seed recieved 831952128 20:59:50.871 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7 20:59:50.955 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 20:59:50.955 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 20:59:50.955 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(lm_rails), circumstance_name(default), side_mission(side_mission_grimoire) 20:59:50.955 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_rails", mission_giver_vo = "tech_priest_a", } 20:59:50.988 [Lua] INFO [ConnectionManager] Peer b49a390dfd058da is connected 20:59:50.988 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(b49a390dfd058da), host_type(mission_server) 20:59:51.114 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 614657274bfe4c19, local_player_id: 1 20:59:51.114 [Lua] INFO [MultiplayerSession] Joined Server: The Intense Knoll Fight 20:59:51.114 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:59:51.114 [Lua] INFO [ConnectionManager] _peer_connected b49a390dfd058da 20:59:51.165 [Lua] INFO [PresenceManager] Activity changed loading -> mission 20:59:51.198 [Lua] INFO [VotingClient] Joined voting "b49a390dfd058da:1" (mission_lobby_ready) initated by b49a390dfd058da, params: { mission_data = (rec-limit), } 20:59:51.263 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 20:59:51.268 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 20:59:51.564 [Lua] INFO [ConnectionManager] Remote peer ec864eed60dd4496 connected to host 20:59:51.567 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ec864eed60dd4496, local_player_id: 1 20:59:52.145 [Lua] INFO [VotingClient] Voting member 746accb42b450a7c joined voting "b49a390dfd058da:1" 20:59:52.325 [Lua] INFO [ConnectionManager] Remote peer 746accb42b450a7c connected to host 20:59:52.327 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 746accb42b450a7c, local_player_id: 1 20:59:52.924 [Lua] INFO [VotingClient] Voting member c9740fca21c8ae14 joined voting "b49a390dfd058da:1" 20:59:53.127 [Lua] INFO [ConnectionManager] Remote peer c9740fca21c8ae14 connected to host 20:59:53.129 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: c9740fca21c8ae14, local_player_id: 1 20:59:55.286 [Lua] INFO [VotingClient] Registered vote "yes" casted by ec864eed60dd4496 in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:56.259 [Lua] INFO [VotingClient] Registered vote "yes" casted by 746accb42b450a7c in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:57.368 [Lua] INFO [VotingClient] Registered vote "no" casted by 746accb42b450a7c in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:57.795 [Lua] INFO [VotingClient] Registered vote "yes" casted by c9740fca21c8ae14 in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:57.837 [Lua] INFO [VotingClient] Registered vote "yes" casted by 746accb42b450a7c in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:58.068 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "b49a390dfd058da:1" 20:59:58.152 [Lua] INFO [VotingClient] Registered vote "yes" casted by 614657274bfe4c19 in voting "b49a390dfd058da:1" (mission_lobby_ready) 20:59:59.620 [Lua] INFO [VotingClient] Voting "b49a390dfd058da:1" completed, result: approved, votes: { ec864eed60dd4496 = "yes", c9740fca21c8ae14 = "yes", 746accb42b450a7c = "yes", 614657274bfe4c19 = "yes", } 20:59:59.652 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 20:59:59.652 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(lm_rails), circumstance_name(default), side_mission(side_mission_grimoire) 20:59:59.857 [Lua] INFO [LoadingManager] Deleting shelved loading client 20:59:59.857 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_rails", mission_giver_vo = "tech_priest_a", } 21:00:00.239 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:00:00.239 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:00:00.239 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:00:00.239 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:00:03.211 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 21:00:03.211 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 21:00:03.214 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:00:03.214 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:00:03.214 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:00:03.214 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:00:03.215 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 21:00:03.419 [EOS] Updating Product SDK Config, Time: 363.049561 21:00:03.616 [EOS] SDK Config Product Update Request Completed - No Change 21:00:03.616 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 363.229004, Update Interval: 307.476410 21:00:16.776 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_lm_rails" with id: 1 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/junction/world.level" with id: 2 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/elevator_shaft/world.level" with id: 3 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels_deep/world.level" with id: 4 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 5 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/streets/world.level" with id: 7 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_a/world.level" with id: 8 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 9 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels/world.level" with id: 10 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_alley/world.level" with id: 11 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/precipice/world.level" with id: 12 21:00:16.776 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/lm_rails_themes/default/theme_default_lm_rails.level" with id: 13 21:00:21.338 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 21:00:21.371 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 21:00:21.371 [Lua] <>mission = lm_rails<> 21:00:21.371 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 21:00:21.371 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 21:00:21.371 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 21:00:21.371 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 21:00:21.371 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 21:00:21.380 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 21:00:21.390 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 21:00:21.402 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 21:00:21.412 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 21:00:21.421 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 21:00:21.431 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 21:00:21.441 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 21:00:21.450 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 21:00:21.461 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 21:00:21.471 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 21:00:21.486 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 21:00:21.487 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 21:00:21.498 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 21:00:21.499 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 21:00:21.499 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 21:00:21.499 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 21:00:21.499 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 21:00:21.500 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 21:00:21.501 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 21:00:21.501 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_lm_rails". Read 29 rules. 21:00:21.503 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 21:00:21.503 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 21:00:21.514 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 21:00:21.514 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 21:00:21.524 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 21:00:21.870 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 21:00:21.878 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 21:00:21.888 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 21:00:22.043 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 21:00:22.064 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 21:00:22.084 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 21:00:22.094 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 21:00:22.114 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 21:00:22.147 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 21:00:22.160 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 21:00:22.179 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 21:00:22.198 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 21:00:22.235 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 21:00:22.254 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 21:00:22.272 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 21:00:22.290 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 21:00:22.309 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 21:00:22.345 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 21:00:22.363 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 21:00:22.382 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 21:00:56.666 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 21:00:56.666 [Network] Ignoring message `rpc_boons_activated` from wrong session 245d or from non-session peer b49a390dfd058da 21:00:57.242 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 21:00:58.679 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 21:00:58.697 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 21:00:58.697 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 21:00:58.697 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 21:00:58.697 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:00:58.697 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:58.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:00:59.161 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:3.644447 clock_offset:0.068894 last_frame:227 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:00:59.166 [Lua] INFO [GameSessionManager] Member ec864eed60dd4496 joined 21:00:59.166 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 joined 21:00:59.166 [Lua] INFO [GameSessionManager] Member b49a390dfd058da joined 21:00:59.221 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 21:00:59.223 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_lm_rails/world" with id: 14 21:00:59.227 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 15 21:00:59.237 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_lm_rails/world" with id: 16 21:00:59.240 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 21:00:59.244 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:00:59.244 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:00:59.257 [Lua] INFO [GameSessionManager] Member 746accb42b450a7c joined 21:00:59.258 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 21:00:59.258 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 21:00:59.269 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 21:00:59.269 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:00:59.269 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:00:59.272 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:00:59.277 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 21:00:59.299 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062819, more than 2.000000 times old max dt of 0.053374 21:00:59.374 [Lua] INFO [GameSessionManager] Member c9740fca21c8ae14 joined 21:00:59.407 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.082227, more than 2.000000 times old max dt of 0.058711 21:01:01.088 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:01.150 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:02.048 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:02.501 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:03.073 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:04.415 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.162319, more than 2.000000 times old max dt of 0.072556 21:01:04.865 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.107395, more than 2.000000 times old max dt of 0.079812 21:01:24.453 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package so old it would trash newer entries due to ringbuffer size. 21:01:27.255 [Connection] Pong timeout for b49a390dfd058da last pong: 10.010850, last receive: 2.800229, last transmit: 0.021449 21:01:27.255 [Handshaker] Aborting handshake with b49a390dfd058da. Reason: lost_connection 21:01:27.255 [SSLSocket] Removing peer (ip: '13.40.166.115:35540') 21:01:27.255 [SSLSocket] Disconnecting. (ip: '13.40.166.115:35540') 21:01:27.263 [Handshaker] Lost connection 158 to b49a390dfd058da 21:01:27.263 [Lua] INFO [LocalInSessionState] Lost game session 21:01:27.280 warning: [Lua] WARNING [PlayerUnitFxExtension] Stopping looping sound "melee_idling" due to unregistering of sound_source "slot_primary_engine". Should clean this up properly before unregistering. 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:27.280 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:27.284 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:27.284 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:27.285 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:27.290 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:27.295 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:27.302 [Lua] INFO [GameSessionManager] Member b49a390dfd058da left with game reason lost_session 21:01:27.317 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.056171, more than 2.000000 times old max dt of 0.029716 21:01:28.254 [Lua] INFO [LocalConnectedState] Connection channel disconnected 21:01:28.254 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 7 21:01:28.254 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 21:01:28.254 [Lua] INFO [ConnectionManager] Channel 7 to peer b49a390dfd058da was disconnected with engine reason lost_connection 21:01:28.254 [Lua] INFO [ConnectionManager] Left host b49a390dfd058da 21:01:28.254 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 21:01:28.254 [Lua] INFO [ConnectionManager] _peer_disconnected b49a390dfd058da 21:01:28.254 [Lua] INFO [ConnectionManager] Remote peer 746accb42b450a7c disconnected from host 21:01:28.254 [Lua] INFO [ConnectionManager] Remote peer c9740fca21c8ae14 disconnected from host 21:01:28.254 [Lua] INFO [ConnectionManager] Remote peer ec864eed60dd4496 disconnected from host 21:01:28.254 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' ...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/game/state_gameplay.lua:145: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: engine, reason: lost_connection, error_details: n/a 21:01:28.254 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 21:01:28.254 [Lua] INFO [MechanismLeftSession] Entered with reason lost_connection 21:01:28.260 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 21:01:28.261 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 21:01:28.261 [Lua] INFO [GameSessionManager] Member c9740fca21c8ae14 left 21:01:28.261 [Lua] INFO [GameSessionManager] Member ec864eed60dd4496 left 21:01:28.261 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 left 21:01:28.261 [Lua] INFO [GameSessionManager] Member 746accb42b450a7c left 21:01:28.386 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_lm_rails 21:01:28.386 [Lua] INFO [WorldLevelDespawnManager] despawning units 21:01:28.397 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 21:01:28.397 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:01:28.398 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateExitToMainMenu 21:01:28.398 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:01:28.398 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateExitToMainMenu 21:01:28.417 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 21:01:28.417 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/characters 21:01:28.417 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/progression 21:01:28.417 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/data/core 21:01:28.417 [Lua] INFO [PresenceManager] Activity changed mission -> main_menu 21:01:28.885 [Lua] INFO [WorldLevelDespawnManager] despawning themes 21:01:28.927 [Lua] INFO [WorldLevelDespawnManager] despawning level 21:01:28.931 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:28.932 warning: [ParticleWorld] Particle with id '26' is likely already destroyed 21:01:28.933 [Lua] INFO [WorldLevelDespawnManager] despawning world 21:01:28.958 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.67476790584623814 21:01:30.069 [Window] Window => inactive 21:01:30.165 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:01:32.146 [Window] Window => active 21:01:32.149 [Window] Window => active 21:01:32.149 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:01:32.151 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:01:35.548 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 21:01:35.548 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 21:01:35.549 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 21:01:35.549 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 21:01:35.549 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 21:01:35.561 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 21:01:37.087 [Lua] INFO [StateMainMenu] Rejoining the game with selected character 84a7b7b5-0ace-4a34-82ce-1dfdada8c5dd 21:01:37.099 [Lua] INFO [BackendManager] title_request: PUT /data/86ffb755-c020-4952-8e78-1501391cf8da/account/data/core 21:01:37.227 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:01:37.227 [Lua] INFO [SessionBootBase] Changed state nil -> idle 21:01:37.227 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/dd77a545-fe6c-462a-8403-ff0fcfda4150/serverdetails 21:01:37.227 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 21:01:37.241 [Lua] INFO [GameStateMachine] Changing state to StateLoading 21:01:37.241 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 21:01:37.269 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 21:01:37.269 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:01:37.270 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 21:01:37.411 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 21:01:37.551 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-eu-west-2--silent-ivory-platypus--i-0c45ba82417b55369--server-4--1670533183", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--silent-ivory-platypus--1", reef_name = "eu", gamelift_game_server_group = "aws-fleetiq--prod-green--eu--aws-eu-west-2--prod--silent-ivory-platypus--1", gamelift_instance_id = "i-0c45ba82417b55369", aws_region = "eu-west-2", network_hash = "7ce29535d0027053", ip = "13.40.166.115", fleet_type = "aws-fleetiq-spot-only", port = "35540", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.dd77a545-fe6c-462a-8403-ff0fcfda4150@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA1MzMzODksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA1MzMyOTk3NTgsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi44NmZmYjc1NS1jMDIwLTQ5NTItOGU3OC0xNTAxMzkxY2Y4ZGEuQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZGQ3N2E1NDUtZmU2Yy00NjJhLTg0MDMtZmYwZmNmZGE0MTUwQG10MnAudml2b3guY29tIn0.IQpWm5afvQvoHhlcsVQy9lWLrviFyabvrp0sk-wgWdE", usernameSip = "sip:.fatsha0462-da92.86ffb755-c020-4952-8e78-1501391cf8da.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS1ldS0tYXdzLWV1LXdlc3QtMi0tcHJvZC0tc2lsZW50LWl2b3J5LXBsYXR5cHVzLS0xIn0.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1ldS13ZXN0LTItLXNpbGVudC1pdm9yeS1wbGF0eXB1cy0taS0wYzQ1YmE4MjQxN2I1NTM2OS0tc2VydmVyLTQtLTE2NzA1MzMxODMiLCJleHAiOjE2NzA1MzMzMTksInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6Ijg2ZmZiNzU1LWMwMjAtNDk1Mi04ZTc4LTE1MDEzOTFjZjhkYSIsImNoYXJhY3RlcklkIjoiODRhN2I3YjUtMGFjZS00YTM0LTgyY2UtMWRmZGFkYThjNWRkIn0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImRkNzdhNTQ1LWZlNmMtNDYyYS04NDAzLWZmMGZjZmRhNDE1MCIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiIyYWRjMGEwNC04MzkwLTQ5ODItOTRiNy00NjE3MmI5N2FiYjkiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCIyYWRjMGEwNC04MzkwLTQ5ODItOTRiNy00NjE3MmI5N2FiYjlcIixcIm1hcFwiOlwibG1fcmFpbHNcIixcImZsYWdzXCI6e1wiZXZlbnRcIjp7fSxcInNpZGVcIjp7fSxcImFjdGl2YXRlX2JlYXN0X29mX251cmdsZVwiOnt9LFwiYWN0aXZhdGVfY3VsdGlzdHNcIjp7fSxcImFjdGl2YXRlX2RhZW1vbmhvc3RcIjp7fX0sXCJzaWRlTWlzc2lvblwiOlwic2lkZV9taXNzaW9uX2dyaW1vaXJlXCIsXCJjaXJjdW1zdGFuY2VcIjpcImRlZmF1bHRcIixcImNyZWRpdHNcIjowLFwieHBcIjowLFwiZXh0cmFSZXdhcmRzXCI6e30sXCJjaGFsbGVuZ2VcIjozLFwicmVzaXN0YW5jZVwiOjMsXCJzdGFydFwiOlwiMTY3MDUzMjEyMDAwMFwiLFwiZXhwaXJ5XCI6XCIxNjcwNTMzOTE5OTk5XCIsXCJyZXF1aXJlZExldmVsXCI6MyxcIm1pc3Npb25HaXZlclwiOlwidGVjaF9wcmllc3RfYVwiLFwiZGlzcGxheUluZGV4XCI6MTV9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzA1MzMyOTl9.a09jD-6Sl2keGLv9_uvalIs-79kELolEJddKJW7ILwHjyBFLCj-wPxLYi-n8N-wQELbeKuAUmkb8fZwKFeqI_hKh3KVEUbEqSX0fh6IvXaI84IlpRAOsZU_vUittzXw3mkI2c3rNNNx0GF5hPhvx-buGKSnY0j_Am3kqUf6QC--R6ZBSug4Px4NjJLEs5ufBpMnQ--jcay_ygfKtVZjPe93t_OPcE4gSWIjpY8y_vG5RsepgQAbPu0dfwMDangk9BzT_wwAoMVcXSrYqPQQrslHigFm5WRFXsUX_QPgupPV77s-Z53-owA4V-bitNpZqRk_EzmMscFG96E92bolNuA", } 21:01:37.551 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 13.40.166.115:35540 21:01:37.552 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 21:01:37.809 [SSLSocket] Connected to server. (ip: '13.40.166.115:35540') 21:01:37.809 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 21:01:40.812 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 21:01:40.812 [Lua] INFO [SessionBootBase] Changed state searching -> joining 21:01:41.012 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby b49a390dfd058da 21:01:41.014 [Lua] <>instance_id = aws-fleetiq--aws-eu-west-2--silent-ivory-platypus--i-0c45ba82417b55369--server-4--1670533183<> 21:01:41.014 [Lua] <>session_id = dd77a545-fe6c-462a-8403-ff0fcfda4150<> 21:01:41.014 [Lua] <>mission_id = 2adc0a04-8390-4982-94b7-46172b97abb9<> 21:01:41.014 [Lua] INFO [SessionBootBase] Changed state joining -> ready 21:01:41.014 [Lua] INFO [SessionBootBase] Changed state ready -> idle 21:01:41.014 [Lua] INFO [ConnectionManager] My peer id is 614657274bfe4c19. 21:01:41.014 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 21:01:41.014 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 21:01:41.029 [Lua] INFO [ConnectionManager] Peer b49a390dfd058da is connecting 21:01:41.195 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 21:01:41.279 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 21:01:41.379 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 21:01:41.479 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1707 split into 4 chunks 21:01:41.479 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 21:01:41.479 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 21:01:41.479 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 21:01:41.479 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 207, is_last_part: true 21:01:41.863 [Lua] INFO [LocalEacCheckState] Eac approved 21:01:42.279 [Lua] INFO [LocalDataSyncState] session_seed recieved 831952128 21:01:42.279 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 11 21:01:42.362 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 21:01:42.362 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"adventure" 21:01:42.362 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 21:01:42.362 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(lm_rails), circumstance_name(default), side_mission(side_mission_grimoire) 21:01:42.686 [Lua] INFO [LoadingManager] Deleting shelved loading client 21:01:42.686 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_rails", mission_giver_vo = "tech_priest_a", } 21:01:42.687 [Lua] INFO [ConnectionManager] Peer b49a390dfd058da is connected 21:01:42.687 [Lua] INFO [ConnectionManager] Joined host; channel(11), peer(b49a390dfd058da), host_type(mission_server) 21:01:42.689 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 614657274bfe4c19, local_player_id: 1 21:01:42.689 [Lua] INFO [MultiplayerSession] Joined Server: The Intense Knoll Fight 21:01:42.689 [Lua] INFO [MatchmakingNotificationHandler] Joined host 21:01:42.689 [Lua] INFO [ConnectionManager] _peer_connected b49a390dfd058da 21:01:42.689 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 21:01:42.689 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer 21:01:42.689 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 21:01:42.690 [Lua] INFO [PresenceManager] Activity changed loading -> mission 21:01:42.826 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:01:42.826 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:01:42.826 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:01:42.827 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:01:42.936 [Lua] INFO [ConnectionManager] Remote peer c9740fca21c8ae14 connected to host 21:01:42.938 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: c9740fca21c8ae14, local_player_id: 1 21:01:42.959 [Lua] INFO [ConnectionManager] Remote peer 746accb42b450a7c connected to host 21:01:42.961 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 746accb42b450a7c, local_player_id: 1 21:01:42.962 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:01:42.962 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:01:42.963 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:01:42.963 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:01:42.963 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 21:01:43.054 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b49a390dfd058da, local_player_id: 2 21:01:43.054 [Lua] INFO [ConnectionManager] Remote peer ec864eed60dd4496 connected to host 21:01:43.056 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ec864eed60dd4496, local_player_id: 1 21:01:55.442 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_lm_rails" with id: 1 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/junction/world.level" with id: 2 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/elevator_shaft/world.level" with id: 3 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels_deep/world.level" with id: 4 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 5 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/streets/world.level" with id: 7 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_a/world.level" with id: 8 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 9 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/tunnels/world.level" with id: 10 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_alley/world.level" with id: 11 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/precipice/world.level" with id: 12 21:01:55.442 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/lm_rails_themes/default/theme_default_lm_rails.level" with id: 13 21:02:01.062 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 21:02:01.095 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 21:02:01.095 [Lua] <>mission = lm_rails<> 21:02:01.095 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 21:02:01.095 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 21:02:01.095 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 21:02:01.095 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 21:02:01.095 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 21:02:01.104 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 21:02:01.114 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 21:02:01.123 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 21:02:01.133 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 21:02:01.142 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 21:02:01.151 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 21:02:01.161 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 21:02:01.170 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 21:02:01.180 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 21:02:01.190 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 21:02:01.203 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 21:02:01.204 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 21:02:01.212 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 21:02:01.212 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 21:02:01.213 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 21:02:01.214 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 21:02:01.214 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 21:02:01.214 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_lm_rails". Read 29 rules. 21:02:01.216 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 21:02:01.216 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 21:02:01.226 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 21:02:01.226 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 21:02:01.236 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 21:02:01.519 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 21:02:01.546 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 21:02:01.554 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 21:02:01.702 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 21:02:01.722 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 21:02:01.741 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 21:02:01.750 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 21:02:01.770 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 21:02:01.791 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 21:02:01.805 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 21:02:01.823 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 21:02:01.841 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 21:02:01.880 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 21:02:01.898 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 21:02:01.916 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 21:02:01.934 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 21:02:01.953 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 21:02:01.989 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 21:02:02.008 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 21:02:02.028 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 21:02:20.036 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 21:02:20.054 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 21:02:20.054 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 21:02:20.054 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 21:02:20.054 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:02:20.055 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.281 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:20.335 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.062685, more than 2.000000 times old max dt of 0.036669 21:02:20.411 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.071934, more than 2.000000 times old max dt of 0.040335 21:02:20.452 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:84.918438 clock_offset:0.044281 last_frame:5306 21:02:20.461 [Lua] INFO [GameSessionManager] Member ec864eed60dd4496 joined 21:02:20.461 [Lua] INFO [GameSessionManager] Member c9740fca21c8ae14 joined 21:02:20.461 [Lua] INFO [GameSessionManager] Member 746accb42b450a7c joined 21:02:20.461 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 joined 21:02:20.461 [Lua] INFO [GameSessionManager] Member b49a390dfd058da joined 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.485 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "voice" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:02:20.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:02:20.551 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:02:20.551 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:02:20.560 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 21:02:20.560 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 21:02:20.562 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:02:20.562 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:02:20.564 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:02:20.569 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 21:02:20.729 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (5320), last frame (5319). 21:02:20.760 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.119 seconds. 21:02:21.523 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:02:22.431 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:02:22.543 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:02:22.854 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:02:23.321 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:03:02.931 [d3d12 pipeline state] creating pipeline state for #ID[70703629] 21:03:03.358 [d3d12 pipeline state] creating pipeline state for #ID[10e01e7f] 21:04:02.212 [d3d12 pipeline state] creating pipeline state for #ID[3d730e63] 21:04:25.672 [Flow] HealthStationFlow sfx_close_finish 21:04:48.215 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:05:14.291 [EOS] Updating Product SDK Config, Time: 673.920044 21:05:14.990 [EOS] SDK Config Product Update Request Completed - No Change 21:05:14.990 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 674.598083, Update Interval: 300.393677 21:06:04.997 warning: [ParticleWorld] Particle with id '8356' is likely already destroyed 21:06:05.481 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.049126, more than 2.000000 times old max dt of 0.036703 21:07:23.247 [d3d12 pipeline state] creating pipeline state for #ID[3b55eabb] 21:08:24.680 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 87 will change to a manual source. 21:09:33.307 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 21:09:33.307 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:09:38.335 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:10:04.084 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 380, name: `unknown` 21:10:22.950 [EOS] Updating Product SDK Config, Time: 982.575195 21:10:23.162 [EOS] SDK Config Product Update Request Completed - No Change 21:10:23.162 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 982.766235, Update Interval: 323.712891 21:10:59.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 380, name: `unknown` 21:11:32.499 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_fail_husk` for object id: 380, name: `unknown` 21:11:41.526 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 380, name: `unknown` 21:12:42.782 [d3d12 pipeline state] creating pipeline state for #ID[83f7c610] 21:12:51.706 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:13:06.715 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:13:21.726 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:13:22.132 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047313, more than 2.000000 times old max dt of 0.043841 21:13:36.734 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:13:51.735 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:14:06.747 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:14:21.750 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:14:36.757 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:14:51.764 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:15:00.611 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:15:06.739 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:15:21.776 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:15:36.780 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:15:47.866 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:15:51.795 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:15:58.290 [EOS] Updating Product SDK Config, Time: 1317.914185 21:15:58.978 [EOS] SDK Config Product Update Request Completed - No Change 21:15:58.978 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1318.584351, Update Interval: 329.775696 21:16:03.991 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:16:06.816 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:16:21.812 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:16:36.810 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:16:51.827 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:16:52.603 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.044573, more than 2.000000 times old max dt of 0.033820 21:17:06.838 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:17:21.845 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:17:36.849 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:17:51.852 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:18:06.859 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:18:21.853 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:18:36.863 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:18:51.880 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:19:06.893 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:19:21.898 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:19:36.897 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:19:51.894 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:20:06.918 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:20:17.465 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-226.136, 256.686, -460.803)). 21:20:21.929 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:20:36.940 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:20:45.040 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 21:20:45.040 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:20:50.049 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:20:51.938 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:20:52.615 [Lua] INFO [MinionGibbing] renegade_rifleman's [Unit '#ID[c9154df15cba676f]'] is out-of-bounds, despawning (Vector3(-182.346, 163.906, -461.24)). 21:21:06.950 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:21:21.954 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:21:32.070 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.055896, more than 2.000000 times old max dt of 0.042703 21:21:36.957 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:21:37.388 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048127, more than 2.000000 times old max dt of 0.042359 21:21:45.089 [EOS] Updating Product SDK Config, Time: 1664.710449 21:21:45.755 [EOS] SDK Config Product Update Request Completed - No Change 21:21:45.755 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1665.360229, Update Interval: 306.520599 21:21:49.283 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:21:51.962 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:21:56.760 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 21:21:56.760 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:22:01.781 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:22:06.965 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:22:21.785 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:22:21.785 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon powersword_p1_m1 when fetching weapon tweaks 21:22:21.798 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_frag_grenade" of type "grenade_ability" from server correction 21:22:21.798 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "veteran_ranger_ranged_stance" of type "combat_ability" from server correction 21:22:21.972 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:22:33.736 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:22:33.736 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:22:33.747 [Lua] INFO [BackendManager] title_request: GET /data/86ffb755-c020-4952-8e78-1501391cf8da/account/gear 21:22:34.031 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052536, more than 2.000000 times old max dt of 0.051405 21:22:36.948 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:22:51.998 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:23:07.005 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:23:22.020 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:23:27.392 [Flow] HealthStationFlow sfx_close_finish 21:23:37.034 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:23:51.774 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048679, more than 2.000000 times old max dt of 0.047901 21:23:52.054 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:24:05.557 [Backend] Authentication credentials expired. Refreshing. 21:24:05.714 error: [Backend] Refresh auth credentials request failed with response code: 404 21:24:06.640 error: [Backend] Authentication queue join request failed 21:24:07.054 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:24:22.037 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:24:37.063 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:24:52.071 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:25:07.087 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:25:22.086 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:25:37.099 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:25:52.116 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:26:07.117 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:26:09.452 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x08fa4610; [2] (*temporary) = function: 0x088ccbc0; [3] q = table: 0x02a28590; i = 1; obj = table: 0x02a29ff0; [4] dt = 0.02008300088346; t = 1917.0158134989; async = function: 0x08fa44e0; [5] self = table: 0x00129b10; dt = 0.02008300088346; network_is_active = true; t = 1917.0158134989; [6] self = table: 0x00162ce0; dt = 0.02008300088346; t = nil; [7] self = table: 0x00073f30; dt = 0.02008300088346; [8] dt = 0.02008300088346; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:43<>", error_message = "Stream removed", aborted = false, error_code = 2, error_details = "", } 21:26:09.452 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.20088192932307722 secs, count=1 jitter=0.00088192932307720176 21:26:09.452 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08fa4490; [2] (*temporary) = function: 0x08dde560; [3] q = table: 0x02a22570; i = 1; obj = table: 0x02a23ff0; [4] dt = 0.02008300088346; t = 1917.0158134989; async = function: 0x08fa47a0; [5] self = table: 0x00129b10; dt = 0.02008300088346; network_is_active = true; t = 1917.0158134989; [6] self = table: 0x00162ce0; dt = 0.02008300088346; t = nil; [7] self = table: 0x00073f30; dt = 0.02008300088346; [8] dt = 0.02008300088346; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:42<>", error_message = "Stream removed", aborted = false, error_code = 2, error_details = "", } 21:26:09.452 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 0.24757057189941406 secs, count=1 jitter=0.047570571899414063 21:26:09.452 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 0.20293604969978335 secs, count=1 jitter=0.0029360496997833251 21:26:09.473 [Lua] INFO [GRPCManager] gRPC channel state changed to IDLE from READY 21:26:09.659 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.014077399857342243; t = 1917.2205915974414; channel_state = "IDLE" [2] self = table: 0000000000129B10; dt = 0.014077399857342243; network_is_active = true; t = 1917.2205915974414; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.014077399857342243; t = nil [4] self = table: 0000000000073F30; dt = 0.014077399857342243 [5] dt = 0.014077399857342243 <> <> [1] _channel_state = "IDLE"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:09.660 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.014077399857342243; t = 1917.2205915974414; channel_state = "IDLE" [2] self = table: 0000000000129B10; dt = 0.014077399857342243; network_is_active = true; t = 1917.2205915974414; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.014077399857342243; t = nil [4] self = table: 0000000000073F30; dt = 0.014077399857342243 [5] dt = 0.014077399857342243 <> <> [1] _channel_state = "IDLE"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:09.685 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 21:26:09.712 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012867799960076809; t = 1917.2717935975602; channel_state = "CONNECTING" [2] self = table: 0000000000129B10; dt = 0.012867799960076809; network_is_active = true; t = 1917.2717935975602; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012867799960076809; t = nil [4] self = table: 0000000000073F30; dt = 0.012867799960076809 [5] dt = 0.012867799960076809 <> <> [1] _channel_state = "CONNECTING"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:09.906 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 21:26:09.967 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x090b4750; [2] (*temporary) = function: 0x090b4cf0; [3] q = table: 0x091e45d0; i = 1; obj = table: 0x08cc9ef0; [4] dt = 0.012668600305915; t = 1917.5319071982; async = function: 0x090b45e0; [5] self = table: 0x00129b10; dt = 0.012668600305915; network_is_active = true; t = 1917.5319071982; [6] self = table: 0x00162ce0; dt = 0.012668600305915; t = nil; [7] self = table: 0x00073f30; dt = 0.012668600305915; [8] dt = 0.012668600305915; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:09.967 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.43208370447158817 secs, count=2 jitter=0.032083704471588134 21:26:09.968 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x090b4890; [2] (*temporary) = function: 0x09285d30; [3] q = table: 0x09060ff0; i = 1; obj = table: 0x090612b0; [4] dt = 0.012668600305915; t = 1917.5319071982; async = function: 0x090b4a00; [5] self = table: 0x00129b10; dt = 0.012668600305915; network_is_active = true; t = 1917.5319071982; [6] self = table: 0x00162ce0; dt = 0.012668600305915; t = nil; [7] self = table: 0x00073f30; dt = 0.012668600305915; [8] dt = 0.012668600305915; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:09.968 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 0.47837397575378421 secs, count=2 jitter=0.078373975753784172 21:26:10.416 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.013529700227081776; t = 1917.9748625989964; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.013529700227081776; network_is_active = true; t = 1917.9748625989964; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.013529700227081776; t = nil [4] self = table: 0000000000073F30; dt = 0.013529700227081776 [5] dt = 0.013529700227081776 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:10.456 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012725199572741985; t = 1918.0153690988159; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.012725199572741985; network_is_active = true; t = 1918.0153690988159; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012725199572741985; t = nil [4] self = table: 0000000000073F30; dt = 0.012725199572741985 [5] dt = 0.012725199572741985 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:10.503 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x08fe1720; [2] (*temporary) = function: 0x08fe1ae0; [3] q = table: 0x08fbc630; i = 1; obj = table: 0x08fbc7d0; [4] dt = 0.011653300374746; t = 1918.0685911991; async = function: 0x08fe1820; [5] self = table: 0x00129b10; dt = 0.011653300374746; network_is_active = true; t = 1918.0685911991; [6] self = table: 0x00162ce0; dt = 0.011653300374746; t = nil; [7] self = table: 0x00073f30; dt = 0.011653300374746; [8] dt = 0.011653300374746; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:10.503 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 0.98430802822113039 secs, count=3 jitter=0.18430802822113038 21:26:10.543 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x0889b9f0; [2] (*temporary) = function: 0x0889bdb0; [3] q = table: 0x08e86280; i = 1; obj = table: 0x08e865b0; [4] dt = 0.013078800402582; t = 1918.1070139; async = function: 0x0889baf0; [5] self = table: 0x00129b10; dt = 0.013078800402582; network_is_active = true; t = 1918.1070139; [6] self = table: 0x00162ce0; dt = 0.013078800402582; t = nil; [7] self = table: 0x00073f30; dt = 0.013078800402582; [8] dt = 0.013078800402582; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:10.543 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 0.8674801659584046 secs, count=3 jitter=0.067480165958404545 21:26:11.413 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.013444599695503712; t = 1918.9746744019872; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.013444599695503712; network_is_active = true; t = 1918.9746744019872; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.013444599695503712; t = nil [4] self = table: 0000000000073F30; dt = 0.013444599695503712 [5] dt = 0.013444599695503712 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:11.498 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08a92a90; [2] (*temporary) = function: 0x08a10c60; [3] q = table: 0x0922a3c0; i = 1; obj = table: 0x07a417b0; [4] dt = 0.012995299883187; t = 1919.0628544019; async = function: 0x08a92b20; [5] self = table: 0x00129b10; dt = 0.012995299883187; network_is_active = true; t = 1919.0628544019; [6] self = table: 0x00162ce0; dt = 0.012995299883187; t = nil; [7] self = table: 0x00073f30; dt = 0.012995299883187; [8] dt = 0.012995299883187; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:11.498 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 1.8743737316131592 secs, count=4 jitter=0.27437373161315914 21:26:11.502 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012995299883186817; t = 1919.0628544019496; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.012995299883186817; network_is_active = true; t = 1919.0628544019496; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012995299883186817; t = nil [4] self = table: 0000000000073F30; dt = 0.012995299883186817 [5] dt = 0.012995299883186817 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:11.587 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x07d7b410; [2] (*temporary) = function: 0x08fe22d0; [3] q = table: 0x0924eda0; i = 1; obj = table: 0x0924ef40; [4] dt = 0.012322699651122; t = 1919.151241502; async = function: 0x07d7b510; [5] self = table: 0x00129b10; dt = 0.012322699651122; network_is_active = true; t = 1919.151241502; [6] self = table: 0x00162ce0; dt = 0.012322699651122; t = nil; [7] self = table: 0x00073f30; dt = 0.012322699651122; [8] dt = 0.012322699651122; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:11.587 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 1.8822701263427735 secs, count=4 jitter=0.28227012634277343 21:26:13.383 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.010702899657189846; t = 1920.9442159041723; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.010702899657189846; network_is_active = true; t = 1920.9442159041723; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.010702899657189846; t = nil [4] self = table: 0000000000073F30; dt = 0.010702899657189846 [5] dt = 0.010702899657189846 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:13.472 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x064ec300; [2] (*temporary) = function: 0x063d79a0; [3] q = table: 0x06f4f280; i = 1; obj = table: 0x086f7ab0; [4] dt = 0.012059099972248; t = 1921.0383305049; async = function: 0x072e54c0; [5] self = table: 0x00129b10; dt = 0.012059099972248; network_is_active = true; t = 1921.0383305049; [6] self = table: 0x00162ce0; dt = 0.012059099972248; t = nil; [7] self = table: 0x00073f30; dt = 0.012059099972248; [8] dt = 0.012059099972248; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:13.472 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 3.606666088104248 secs, count=5 jitter=0.40666608810424804 21:26:13.476 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012059099972248077; t = 1921.0383305048531; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.012059099972248077; network_is_active = true; t = 1921.0383305048531; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012059099972248077; t = nil [4] self = table: 0000000000073F30; dt = 0.012059099972248077 [5] dt = 0.012059099972248077 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:13.566 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0865e630; [2] (*temporary) = function: 0x06e04ec0; [3] q = table: 0x050521a0; i = 1; obj = table: 0x06158b70; [4] dt = 0.011925200000405; t = 1921.1317363048; async = function: 0x08030370; [5] self = table: 0x00129b10; dt = 0.011925200000405; network_is_active = true; t = 1921.1317363048; [6] self = table: 0x00162ce0; dt = 0.011925200000405; t = nil; [7] self = table: 0x00073f30; dt = 0.011925200000405; [8] dt = 0.011925200000405; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:13.566 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 4.0340567970275885 secs, count=5 jitter=0.83405679702758784 21:26:17.105 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017577800899744034; t = 1924.6606732031291; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017577800899744034; network_is_active = true; t = 1924.6606732031291; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017577800899744034; t = nil [4] self = table: 0000000000073F30; dt = 0.017577800899744034 [5] dt = 0.017577800899744034 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:17.208 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x077168b0; [2] (*temporary) = function: 0x07bd8ce0; [3] q = table: 0x062fa9d0; i = 1; obj = table: 0x062fc910; [4] dt = 0.018708400428295; t = 1924.7687063051; async = function: 0x07716900; [5] self = table: 0x00129b10; dt = 0.018708400428295; network_is_active = true; t = 1924.7687063051; [6] self = table: 0x00162ce0; dt = 0.018708400428295; t = nil; [7] self = table: 0x00073f30; dt = 0.018708400428295; [8] dt = 0.018708400428295; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:17.208 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 7.2903330039978034 secs, count=6 jitter=0.89033300399780269 21:26:17.621 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01793769933283329; t = 1925.1756100079006; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01793769933283329; network_is_active = true; t = 1925.1756100079006; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01793769933283329; t = nil [4] self = table: 0000000000073F30; dt = 0.01793769933283329 [5] dt = 0.01793769933283329 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:17.708 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x064fb330; [2] (*temporary) = function: 0x05d085f0; [3] q = table: 0x06967a80; i = 1; obj = table: 0x088d88c0; [4] dt = 0.017954900860786; t = 1925.2691092083; async = function: 0x06f97850; [5] self = table: 0x00129b10; dt = 0.017954900860786; network_is_active = true; t = 1925.2691092083; [6] self = table: 0x00162ce0; dt = 0.017954900860786; t = nil; [7] self = table: 0x00073f30; dt = 0.017954900860786; [8] dt = 0.017954900860786; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:17.708 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 6.9009086990356447 secs, count=6 jitter=0.5009086990356445 21:26:19.056 error: [Lua] ERROR [PartyImmateriumManager] party connection failed with error { __locals = " [1] x = table: 0x090b4590; [2] (*temporary) = function: 0x087ab4e0; [3] q = table: 0x08ece5a0; i = 1; obj = table: 0x08ece710; [4] dt = 0.012668600305915; t = 1917.5319071982; async = function: 0x090b48e0; [5] self = table: 0x00129b10; dt = 0.012668600305915; network_is_active = true; t = 1917.5319071982; [6] self = table: 0x00162ce0; dt = 0.012668600305915; t = nil; [7] self = table: 0x00073f30; dt = 0.012668600305915; [8] dt = 0.012668600305915; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_connection.lua:66 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:19.076 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.018756400793790817; t = 1926.6299242062455; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.018756400793790817; network_is_active = true; t = 1926.6299242062455; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.018756400793790817; t = nil [4] self = table: 0000000000073F30; dt = 0.018756400793790817 [5] dt = 0.018756400793790817 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:19.076 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 21:26:19.076 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 21:26:19.168 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x082f69e0; [2] (*temporary) = function: 0x084798e0; [3] q = table: 0x015c2050; i = 1; obj = table: 0x06dc8120; [4] dt = 0.017162200063467; t = 1926.7273181064; async = function: 0x08331a20; [5] self = table: 0x00129b10; dt = 0.017162200063467; network_is_active = true; t = 1926.7273181064; [6] self = table: 0x00162ce0; dt = 0.017162200063467; t = nil; [7] self = table: 0x00073f30; dt = 0.017162200063467; [8] dt = 0.017162200063467; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:661<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:19.173 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017162200063467026; t = 1926.7273181064015; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017162200063467026; network_is_active = true; t = 1926.7273181064015; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017162200063467026; t = nil [4] self = table: 0000000000073F30; dt = 0.017162200063467026 [5] dt = 0.017162200063467026 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:19.262 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:26:19.262 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x088413a0; [2] (*temporary) = function: 0x07523f00; [3] q = table: 0x061a35e0; i = 1; obj = table: 0x07028f50; [4] dt = 0.01706949993968; t = 1926.8241188062; async = function: 0x0661f3a0; [5] self = table: 0x00129b10; dt = 0.01706949993968; network_is_active = true; t = 1926.8241188062; [6] self = table: 0x00162ce0; dt = 0.01706949993968; t = nil; [7] self = table: 0x00073f30; dt = 0.01706949993968; [8] dt = 0.01706949993968; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:22.127 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:26:24.514 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017233099788427353; t = 1932.0717915177306; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017233099788427353; network_is_active = true; t = 1932.0717915177306; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017233099788427353; t = nil [4] self = table: 0000000000073F30; dt = 0.017233099788427353 [5] dt = 0.017233099788427353 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:24.608 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08c6afe0; [2] (*temporary) = function: 0x08c6b190; [3] q = table: 0x05d8a3b0; i = 1; obj = table: 0x089224b0; [4] dt = 0.016314700245857; t = 1932.1703616187; async = function: 0x08c6b0e0; [5] self = table: 0x00129b10; dt = 0.016314700245857; network_is_active = true; t = 1932.1703616187; [6] self = table: 0x00162ce0; dt = 0.016314700245857; t = nil; [7] self = table: 0x00073f30; dt = 0.016314700245857; [8] dt = 0.016314700245857; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:24.608 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 12.887723083496095 secs, count=7 jitter=0.087723083496093743 21:26:24.613 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016314700245857239; t = 1932.1703616186937; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016314700245857239; network_is_active = true; t = 1932.1703616186937; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016314700245857239; t = nil [4] self = table: 0000000000073F30; dt = 0.016314700245857239 [5] dt = 0.016314700245857239 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:24.705 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0887a600; [2] (*temporary) = function: 0x09129d30; [3] q = table: 0x08e195d0; i = 1; obj = table: 0x08cb7500; [4] dt = 0.017138600349426; t = 1932.2669209188; async = function: 0x09129c60; [5] self = table: 0x00129b10; dt = 0.017138600349426; network_is_active = true; t = 1932.2669209188; [6] self = table: 0x00162ce0; dt = 0.017138600349426; t = nil; [7] self = table: 0x00073f30; dt = 0.017138600349426; [8] dt = 0.017138600349426; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:24.705 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 13.529147148132324 secs, count=7 jitter=0.72914714813232417 21:26:37.126 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:26:37.518 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017225200310349464; t = 1945.0741391267588; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017225200310349464; network_is_active = true; t = 1945.0741391267588; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017225200310349464; t = nil [4] self = table: 0000000000073F30; dt = 0.017225200310349464 [5] dt = 0.017225200310349464 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:37.618 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x06fe4df0; [2] (*temporary) = function: 0x085ddb70; [3] q = table: 0x0711d8f0; i = 1; obj = table: 0x08722fc0; [4] dt = 0.017627000808716; t = 1945.1797067292; async = function: 0x06c2c460; [5] self = table: 0x00129b10; dt = 0.017627000808716; network_is_active = true; t = 1945.1797067292; [6] self = table: 0x00162ce0; dt = 0.017627000808716; t = nil; [7] self = table: 0x00073f30; dt = 0.017627000808716; [8] dt = 0.017627000808716; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:37.618 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 26.963107948303225 secs, count=8 jitter=1.3631079483032227 21:26:38.254 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.023423699662089348; t = 1945.8034049283674; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.023423699662089348; network_is_active = true; t = 1945.8034049283674; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.023423699662089348; t = nil [4] self = table: 0000000000073F30; dt = 0.023423699662089348 [5] dt = 0.023423699662089348 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:38.363 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x079b6a70; [2] (*temporary) = function: 0x05aba9c0; [3] q = table: 0x054cbca0; i = 1; obj = table: 0x08d4df60; [4] dt = 0.024215800687671; t = 1945.9188714299; async = function: 0x06b8bf60; [5] self = table: 0x00129b10; dt = 0.024215800687671; network_is_active = true; t = 1945.9188714299; [6] self = table: 0x00162ce0; dt = 0.024215800687671; t = nil; [7] self = table: 0x00073f30; dt = 0.024215800687671; [8] dt = 0.024215800687671; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:38.363 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.629705657958986 secs, count=8 jitter=6.0297056579589841 21:26:39.089 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:26:39.110 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.022230800241231918; t = 1946.6629426304212; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.022230800241231918; network_is_active = true; t = 1946.6629426304212; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.022230800241231918; t = nil [4] self = table: 0000000000073F30; dt = 0.022230800241231918 [5] dt = 0.022230800241231918 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:39.212 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x05da15f0; [2] (*temporary) = function: 0x08c82fb0; [3] q = table: 0x089a3ad0; i = 1; obj = table: 0x07545d70; [4] dt = 0.02160570025444; t = 1946.7702060297; async = function: 0x017ebde0; [5] self = table: 0x00129b10; dt = 0.02160570025444; network_is_active = true; t = 1946.7702060297; [6] self = table: 0x00162ce0; dt = 0.02160570025444; t = nil; [7] self = table: 0x00073f30; dt = 0.02160570025444; [8] dt = 0.02160570025444; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:39.217 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.021605700254440308; t = 1946.7702060297092; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.021605700254440308; network_is_active = true; t = 1946.7702060297092; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.021605700254440308; t = nil [4] self = table: 0000000000073F30; dt = 0.021605700254440308 [5] dt = 0.021605700254440308 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:39.319 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:26:39.319 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0755be60; [2] (*temporary) = function: 0x0769f8b0; [3] q = table: 0x07492880; i = 1; obj = table: 0x062adfe0; [4] dt = 0.021670199930668; t = 1946.8762614291; async = function: 0x07b56d20; [5] self = table: 0x00129b10; dt = 0.021670199930668; network_is_active = true; t = 1946.8762614291; [6] self = table: 0x00162ce0; dt = 0.021670199930668; t = nil; [7] self = table: 0x00073f30; dt = 0.021670199930668; [8] dt = 0.021670199930668; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:52.113 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:26:59.095 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:26:59.112 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017064299434423447; t = 1966.6684082161596; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017064299434423447; network_is_active = true; t = 1966.6684082161596; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017064299434423447; t = nil [4] self = table: 0000000000073F30; dt = 0.017064299434423447 [5] dt = 0.017064299434423447 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:59.212 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06509800; [2] (*temporary) = function: 0x04247cf0; [3] q = table: 0x06c97530; i = 1; obj = table: 0x04252290; [4] dt = 0.018966499716043; t = 1966.7726880174; async = function: 0x06995600; [5] self = table: 0x00129b10; dt = 0.018966499716043; network_is_active = true; t = 1966.7726880174; [6] self = table: 0x00162ce0; dt = 0.018966499716043; t = nil; [7] self = table: 0x00073f30; dt = 0.018966499716043; [8] dt = 0.018966499716043; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:26:59.217 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.018966499716043472; t = 1966.7726880174091; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.018966499716043472; network_is_active = true; t = 1966.7726880174091; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.018966499716043472; t = nil [4] self = table: 0000000000073F30; dt = 0.018966499716043472 [5] dt = 0.018966499716043472 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:26:59.304 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:26:59.304 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x06e8a9c0; [2] (*temporary) = function: 0x0888d240; [3] q = table: 0x06c63c40; i = 1; obj = table: 0x06775490; [4] dt = 0.01868649944663; t = 1966.863629115; async = function: 0x0882d010; [5] self = table: 0x00129b10; dt = 0.01868649944663; network_is_active = true; t = 1966.863629115; [6] self = table: 0x00162ce0; dt = 0.01868649944663; t = nil; [7] self = table: 0x00073f30; dt = 0.01868649944663; [8] dt = 0.01868649944663; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:04.594 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.014295799657702446; t = 1972.1525959942451; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.014295799657702446; network_is_active = true; t = 1972.1525959942451; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.014295799657702446; t = nil [4] self = table: 0000000000073F30; dt = 0.014295799657702446 [5] dt = 0.014295799657702446 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:04.695 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x07a81960; [2] (*temporary) = function: 0x05434630; [3] q = table: 0x019b3470; i = 1; obj = table: 0x067ef620; [4] dt = 0.0142029998824; t = 1972.2565912932; async = function: 0x04020420; [5] self = table: 0x00129b10; dt = 0.0142029998824; network_is_active = true; t = 1972.2565912932; [6] self = table: 0x00162ce0; dt = 0.0142029998824; t = nil; [7] self = table: 0x00073f30; dt = 0.0142029998824; [8] dt = 0.0142029998824; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:04.695 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 35.903139710426331 secs, count=9 jitter=5.9031397104263306 21:27:07.133 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:27:10.003 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01645670086145401; t = 1977.5603479912465; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01645670086145401; network_is_active = true; t = 1977.5603479912465; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01645670086145401; t = nil [4] self = table: 0000000000073F30; dt = 0.01645670086145401 [5] dt = 0.01645670086145401 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:10.098 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0888f870; [2] (*temporary) = function: 0x091fb4b0; [3] q = table: 0x083a5730; i = 1; obj = table: 0x05056760; [4] dt = 0.017179500311613; t = 1977.6596991906; async = function: 0x0888f970; [5] self = table: 0x00129b10; dt = 0.017179500311613; network_is_active = true; t = 1977.6596991906; [6] self = table: 0x00162ce0; dt = 0.017179500311613; t = nil; [7] self = table: 0x00073f30; dt = 0.017179500311613; [8] dt = 0.017179500311613; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:10.098 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.661904007196426 secs, count=9 jitter=0.66190400719642639 21:27:19.108 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:27:19.125 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016717100515961647; t = 1986.6821077765858; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016717100515961647; network_is_active = true; t = 1986.6821077765858; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016717100515961647; t = nil [4] self = table: 0000000000073F30; dt = 0.016717100515961647 [5] dt = 0.016717100515961647 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:19.222 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06f72d30; [2] (*temporary) = function: 0x08296c00; [3] q = table: 0x075932d0; i = 1; obj = table: 0x082fe590; [4] dt = 0.016999900341034; t = 1986.7832827756; async = function: 0x061cd820; [5] self = table: 0x00129b10; dt = 0.016999900341034; network_is_active = true; t = 1986.7832827756; [6] self = table: 0x00162ce0; dt = 0.016999900341034; t = nil; [7] self = table: 0x00073f30; dt = 0.016999900341034; [8] dt = 0.016999900341034; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:19.227 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016999900341033936; t = 1986.7832827756142; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016999900341033936; network_is_active = true; t = 1986.7832827756142; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016999900341033936; t = nil [4] self = table: 0000000000073F30; dt = 0.016999900341033936 [5] dt = 0.016999900341033936 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:19.322 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:27:19.322 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0779b430; [2] (*temporary) = function: 0x06db1660; [3] q = table: 0x086c9e10; i = 1; obj = table: 0x0712c5e0; [4] dt = 0.016509899869561; t = 1986.8840069754; async = function: 0x06eb5cf0; [5] self = table: 0x00129b10; dt = 0.016509899869561; network_is_active = true; t = 1986.8840069754; [6] self = table: 0x00162ce0; dt = 0.016509899869561; t = nil; [7] self = table: 0x00073f30; dt = 0.016509899869561; [8] dt = 0.016509899869561; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:22.148 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:27:37.141 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:27:38.498 [EOS] Updating Product SDK Config, Time: 2018.117310 21:27:39.120 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:27:39.134 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.014156400226056576; t = 2006.6938105618542; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.014156400226056576; network_is_active = true; t = 2006.6938105618542; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.014156400226056576; t = nil [4] self = table: 0000000000073F30; dt = 0.014156400226056576 [5] dt = 0.014156400226056576 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:39.169 [EOS] SDK Config Product Update Request Completed - No Change 21:27:39.169 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2018.775513, Update Interval: 326.291077 21:27:39.221 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x077aad30; [2] (*temporary) = function: 0x083cbdd0; [3] q = table: 0x08edb500; i = 1; obj = table: 0x07d679b0; [4] dt = 0.012828200124204; t = 2006.7868112626; async = function: 0x0719c0d0; [5] self = table: 0x00129b10; dt = 0.012828200124204; network_is_active = true; t = 2006.7868112626; [6] self = table: 0x00162ce0; dt = 0.012828200124204; t = nil; [7] self = table: 0x00073f30; dt = 0.012828200124204; [8] dt = 0.012828200124204; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:39.226 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012828200124204159; t = 2006.7868112625515; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.012828200124204159; network_is_active = true; t = 2006.7868112625515; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012828200124204159; t = nil [4] self = table: 0000000000073F30; dt = 0.012828200124204159 [5] dt = 0.012828200124204159 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:39.322 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:27:39.322 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x07dac880; [2] (*temporary) = function: 0x08e3e5e0; [3] q = table: 0x04a23170; i = 1; obj = table: 0x05264920; [4] dt = 0.013259500265121; t = 2006.8872956635; async = function: 0x086abf10; [5] self = table: 0x00129b10; dt = 0.013259500265121; network_is_active = true; t = 2006.8872956635; [6] self = table: 0x00162ce0; dt = 0.013259500265121; t = nil; [7] self = table: 0x00073f30; dt = 0.013259500265121; [8] dt = 0.013259500265121; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:40.609 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.012291899882256985; t = 2008.1714496595746; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.012291899882256985; network_is_active = true; t = 2008.1714496595746; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.012291899882256985; t = nil [4] self = table: 0000000000073F30; dt = 0.012291899882256985 [5] dt = 0.012291899882256985 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:40.699 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x0677dca0; [2] (*temporary) = function: 0x086a1d50; [3] q = table: 0x072acf90; i = 1; obj = table: 0x086bf3d0; [4] dt = 0.011761600151658; t = 2008.2657129599; async = function: 0x07885d50; [5] self = table: 0x00129b10; dt = 0.011761600151658; network_is_active = true; t = 2008.2657129599; [6] self = table: 0x00162ce0; dt = 0.011761600151658; t = nil; [7] self = table: 0x00073f30; dt = 0.011761600151658; [8] dt = 0.011761600151658; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:40.699 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 32.259271860122681 secs, count=10 jitter=2.2592718601226807 21:27:40.765 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.013163900002837181; t = 2008.3268484596124; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.013163900002837181; network_is_active = true; t = 2008.3268484596124; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.013163900002837181; t = nil [4] self = table: 0000000000073F30; dt = 0.013163900002837181 [5] dt = 0.013163900002837181 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:40.852 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x08f86c80; [2] (*temporary) = function: 0x078d6aa0; [3] q = table: 0x074831e0; i = 1; obj = table: 0x085f43a0; [4] dt = 0.013563700020313; t = 2008.417416759; async = function: 0x0914cc30; [5] self = table: 0x00129b10; dt = 0.013563700020313; network_is_active = true; t = 2008.417416759; [6] self = table: 0x00162ce0; dt = 0.013563700020313; t = nil; [7] self = table: 0x00073f30; dt = 0.013563700020313; [8] dt = 0.013563700020313; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:40.852 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.024421536130831 secs, count=10 jitter=0.024421536130830646 21:27:52.166 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:27:59.148 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:27:59.166 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017597900703549385; t = 2026.7217665335124; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017597900703549385; network_is_active = true; t = 2026.7217665335124; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017597900703549385; t = nil [4] self = table: 0000000000073F30; dt = 0.017597900703549385 [5] dt = 0.017597900703549385 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:59.264 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x07db72c0; [2] (*temporary) = function: 0x018f4020; [3] q = table: 0x062ac460; i = 1; obj = table: 0x043af320; [4] dt = 0.016738999634981; t = 2026.8259771338; async = function: 0x050653d0; [5] self = table: 0x00129b10; dt = 0.016738999634981; network_is_active = true; t = 2026.8259771338; [6] self = table: 0x00162ce0; dt = 0.016738999634981; t = nil; [7] self = table: 0x00073f30; dt = 0.016738999634981; [8] dt = 0.016738999634981; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:27:59.269 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016738999634981155; t = 2026.8259771337694; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016738999634981155; network_is_active = true; t = 2026.8259771337694; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016738999634981155; t = nil [4] self = table: 0000000000073F30; dt = 0.016738999634981155 [5] dt = 0.016738999634981155 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:27:59.368 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:27:59.368 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x06be0020; [2] (*temporary) = function: 0x054f2530; [3] q = table: 0x05028590; i = 1; obj = table: 0x0576c610; [4] dt = 0.016786400228739; t = 2026.9296315333; async = function: 0x0776cff0; [5] self = table: 0x00129b10; dt = 0.016786400228739; network_is_active = true; t = 2026.9296315333; [6] self = table: 0x00162ce0; dt = 0.016786400228739; t = nil; [7] self = table: 0x00073f30; dt = 0.016786400228739; [8] dt = 0.016786400228739; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:07.164 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:28:10.900 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.018602499738335609; t = 2038.4550375418698; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.018602499738335609; network_is_active = true; t = 2038.4550375418698; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.018602499738335609; t = nil [4] self = table: 0000000000073F30; dt = 0.018602499738335609 [5] dt = 0.018602499738335609 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:10.985 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x012fe030; [2] (*temporary) = function: 0x091b8c30; [3] q = table: 0x092872b0; i = 1; obj = table: 0x09287450; [4] dt = 0.018998300656676; t = 2038.5475086441; async = function: 0x091b8b60; [5] self = table: 0x00129b10; dt = 0.018998300656676; network_is_active = true; t = 2038.5475086441; [6] self = table: 0x00162ce0; dt = 0.018998300656676; t = nil; [7] self = table: 0x00073f30; dt = 0.018998300656676; [8] dt = 0.018998300656676; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:10.985 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.284313142299652 secs, count=11 jitter=8.2843131422996521 21:28:12.975 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.013730100356042385; t = 2040.5386745419314; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.013730100356042385; network_is_active = true; t = 2040.5386745419314; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.013730100356042385; t = nil [4] self = table: 0000000000073F30; dt = 0.013730100356042385 [5] dt = 0.013730100356042385 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:13.062 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x09433f10; [2] (*temporary) = function: 0x094340e0; [3] q = table: 0x094254a0; i = 1; obj = table: 0x09425700; [4] dt = 0.01129989977926; t = 2040.6299647411; async = function: 0x09434010; [5] self = table: 0x00129b10; dt = 0.01129989977926; network_is_active = true; t = 2040.6299647411; [6] self = table: 0x00162ce0; dt = 0.01129989977926; t = nil; [7] self = table: 0x00073f30; dt = 0.01129989977926; [8] dt = 0.01129989977926; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:13.062 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 30.049489228986204 secs, count=11 jitter=0.049489228986203671 21:28:17.863 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/dd77a545-fe6c-462a-8403-ff0fcfda4150 21:28:17.863 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 21:28:17.863 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 21:28:17.863 [Lua] INFO [ProgressManager] Fetching session report for session dd77a545-fe6c-462a-8403-ff0fcfda4150... 21:28:17.863 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: dd77a545-fe6c-462a-8403-ff0fcfda4150 21:28:17.863 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 21:28:17.863 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 21:28:17.865 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:28:17.962 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.058760, more than 2.000000 times old max dt of 0.054231 21:28:18.403 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 14 21:28:18.415 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 21:28:18.428 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:28:19.154 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:28:19.168 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.013807600364089012; t = 2046.7271620279139; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.013807600364089012; network_is_active = true; t = 2046.7271620279139; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.013807600364089012; t = nil [4] self = table: 0000000000073F30; dt = 0.013807600364089012 [5] dt = 0.013807600364089012 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:19.262 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x08c3eff0; [2] (*temporary) = function: 0x0905f8a0; [3] q = table: 0x08da3ef0; i = 1; obj = table: 0x0913bf30; [4] dt = 0.014325499534607; t = 2046.8245200274; async = function: 0x066fd550; [5] self = table: 0x00129b10; dt = 0.014325499534607; network_is_active = true; t = 2046.8245200274; [6] self = table: 0x00162ce0; dt = 0.014325499534607; t = nil; [7] self = table: 0x00073f30; dt = 0.014325499534607; [8] dt = 0.014325499534607; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:19.266 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.014325499534606934; t = 2046.8245200274473; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.014325499534606934; network_is_active = true; t = 2046.8245200274473; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.014325499534606934; t = nil [4] self = table: 0000000000073F30; dt = 0.014325499534606934 [5] dt = 0.014325499534606934 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:19.358 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:28:19.359 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x04019cb0; [2] (*temporary) = function: 0x06d6ad70; [3] q = table: 0x083978b0; i = 1; obj = table: 0x0902c660; [4] dt = 0.013740500435233; t = 2046.9218576292; async = function: 0x06bb98c0; [5] self = table: 0x00129b10; dt = 0.013740500435233; network_is_active = true; t = 2046.9218576292; [6] self = table: 0x00162ce0; dt = 0.013740500435233; t = nil; [7] self = table: 0x00073f30; dt = 0.013740500435233; [8] dt = 0.013740500435233; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:20.104 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1670534947 21:28:22.117 [Lua] INFO [NetworkedUniqueRandomize] [get_next] Flow node effective on server only. 21:28:24.900 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 21:28:24.900 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 21:28:24.902 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[e6175169717abd74]) 21:28:24.904 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[714eccdc28bb0008]) 21:28:24.907 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[3f790e406a031dd3]) 21:28:24.910 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1abf2759aeeb01cc]']. #ID[d771ee44da26ce1f]) 21:28:24.927 [Lua] INFO [MechanismManager] session_id nil 21:28:24.929 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 21:28:24.929 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:28:24.932 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 21:28:24.949 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 21:28:24.949 [Lua] INFO [GameSessionManager] Member b49a390dfd058da left with game reason game_session_manager_disconnect 21:28:24.949 [Lua] INFO [GameSessionManager] Member ec864eed60dd4496 left 21:28:24.949 [Lua] INFO [GameSessionManager] Member c9740fca21c8ae14 left 21:28:24.949 [Lua] INFO [GameSessionManager] Member 746accb42b450a7c left 21:28:24.949 [Lua] INFO [GameSessionManager] Member 614657274bfe4c19 left 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:28:24.955 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:28:24.960 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:28:24.965 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:28:24.970 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:28:24.970 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:28:24.970 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:28:25.102 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_lm_rails 21:28:25.102 [Lua] INFO [WorldLevelDespawnManager] despawning units 21:28:25.114 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 21:28:25.114 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1670534947000, played_mission = "lm_rails", round_won = true, } 21:28:25.115 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 21:28:25.115 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:28:25.115 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 21:28:25.132 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 21:28:25.133 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 308, }, { region = "aws-ca-central-1", latency = 149, }, { region = "aws-eu-west-1", latency = 73, }, { region = "aws-eu-west-2", latency = 66, }, { region = "aws-us-west-2", latency = 231, }, { region = "aws-sa-east-1", latency = 257, }, { region = "aws-ap-northeast-2", latency = 336, }, { region = "aws-us-east-2", latency = 167, }, { region = "aws-ap-southeast-2", latency = 340, }, { region = "aws-us-west-1", latency = 220, }, { region = "aws-ap-southeast-1", latency = 298, }, { region = "aws-eu-central-1", latency = 66, }, { region = "aws-ap-south-1", latency = 214, }, } 21:28:25.133 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 21:28:25.137 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 21:28:25.180 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 21:28:25.186 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 21:28:25.268 [Connection] Dropped game chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game_session chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game_session chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game_session chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped game_session chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Connection] Dropped channel chunk from b49a390dfd058da because channel 12 can't communicate 21:28:25.268 [Lua] INFO [VotingClient] Joined voting "b49a390dfd058da:2" (stay_in_party) initated by b49a390dfd058da, params: { new_party_invite_token = "pOa40", new_party_id = "24c8a9e2-d382-4907-a4fc-935eaedbf65c", } 21:28:25.268 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: b49a390dfd058da:2, new_party_id 24c8a9e2-d382-4907-a4fc-935eaedbf65c, new_party_invite_token: pOa40 21:28:25.268 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: b49a390dfd058da:2 21:28:25.268 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 21:28:25.268 [Lua] INFO [STAY_IN_PARTY_VOTING] started 21:28:25.269 [Lua] INFO [PresenceManager] Activity changed mission -> end_of_round 21:28:25.289 warning: [ParticleWorld] Particle with id '58421' is likely already destroyed 21:28:25.663 warning: [ParticleWorld] Particle with id '46340' is likely already destroyed 21:28:25.663 warning: [ParticleWorld] Particle with id '46295' is likely already destroyed 21:28:25.735 [Lua] INFO [WorldLevelDespawnManager] despawning themes 21:28:25.749 [Lua] INFO [WorldLevelDespawnManager] despawning level 21:28:25.753 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:28:25.755 warning: [ParticleWorld] Particle with id '26' is likely already destroyed 21:28:25.760 [Lua] INFO [WorldLevelDespawnManager] despawning world 21:28:25.787 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.82393380254507065 21:28:34.637 [Lua] INFO [VotingClient] Voting member c9740fca21c8ae14 left voting "b49a390dfd058da:2" 21:28:34.637 [Lua] INFO [ConnectionManager] Remote peer c9740fca21c8ae14 disconnected from host 21:28:39.159 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:28:39.176 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016687599896824359; t = 2066.746219737603; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016687599896824359; network_is_active = true; t = 2066.746219737603; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016687599896824359; t = nil [4] self = table: 0000000000073F30; dt = 0.016687599896824359 [5] dt = 0.016687599896824359 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:39.275 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x086fef00; [2] (*temporary) = function: 0x07810220; [3] q = table: 0x02bd5320; i = 1; obj = table: 0x00593990; [4] dt = 0.016666699896273; t = 2066.8463309376; async = function: 0x04737580; [5] self = table: 0x00129b10; dt = 0.016666699896273; network_is_active = true; t = 2066.8463309376; [6] self = table: 0x00162ce0; dt = 0.016666699896273; t = nil; [7] self = table: 0x00073f30; dt = 0.016666699896273; [8] dt = 0.016666699896273; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:39.276 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666699896273108; t = 2066.8463309375893; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666699896273108; network_is_active = true; t = 2066.8463309375893; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666699896273108; t = nil [4] self = table: 0000000000073F30; dt = 0.016666699896273108 [5] dt = 0.016666699896273108 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:39.375 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:28:39.376 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x08252310; [2] (*temporary) = function: 0x022cda40; [3] q = table: 0x06973470; i = 1; obj = table: 0x06fd0210; [4] dt = 0.016667300068513; t = 2066.9464975377; async = function: 0x07a31b30; [5] self = table: 0x00129b10; dt = 0.016667300068513; network_is_active = true; t = 2066.9464975377; [6] self = table: 0x00162ce0; dt = 0.016667300068513; t = nil; [7] self = table: 0x00073f30; dt = 0.016667300068513; [8] dt = 0.016667300068513; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:42.583 [Lua] INFO [VotingClient] Voting member ec864eed60dd4496 left voting "b49a390dfd058da:2" 21:28:42.583 [Lua] INFO [ConnectionManager] Remote peer ec864eed60dd4496 disconnected from host 21:28:43.119 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016880099923631549; t = 2070.6897020379861; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016880099923631549; network_is_active = true; t = 2070.6897020379861; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016880099923631549; t = nil [4] self = table: 0000000000073F30; dt = 0.016880099923631549 [5] dt = 0.016880099923631549 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:43.219 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08e121c0; [2] (*temporary) = function: 0x06a3db20; [3] q = table: 0x05ce6e60; i = 1; obj = table: 0x06667710; [4] dt = 0.016912099936679; t = 2070.7899517381; async = function: 0x086ff300; [5] self = table: 0x00129b10; dt = 0.016912099936679; network_is_active = true; t = 2070.7899517381; [6] self = table: 0x00162ce0; dt = 0.016912099936679; t = nil; [7] self = table: 0x00073f30; dt = 0.016912099936679; [8] dt = 0.016912099936679; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:43.219 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 30.169645126909018 secs, count=12 jitter=0.16964512690901756 21:28:44.440 [Lua] INFO [VotingClient] Voting member 746accb42b450a7c left voting "b49a390dfd058da:2" 21:28:44.440 [Lua] INFO [ConnectionManager] Remote peer 746accb42b450a7c disconnected from host 21:28:49.275 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666900019767991; t = 2076.8462173381722; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666900019767991; network_is_active = true; t = 2076.8462173381722; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666900019767991; t = nil [4] self = table: 0000000000073F30; dt = 0.016666900019767991 [5] dt = 0.016666900019767991 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:49.375 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x026d8220; [2] (*temporary) = function: 0x044a21c0; [3] q = table: 0x0192b4d0; i = 1; obj = table: 0x0326c430; [4] dt = 0.016667299968854; t = 2076.9462212382; async = function: 0x07408050; [5] self = table: 0x00129b10; dt = 0.016667299968854; network_is_active = true; t = 2076.9462212382; [6] self = table: 0x00162ce0; dt = 0.016667299968854; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299968854; [8] dt = 0.016667299968854; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:49.375 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.602903842926025 secs, count=12 jitter=7.6029038429260254 21:28:49.541 [Window] Window => inactive 21:28:49.650 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:28:59.162 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:28:59.179 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667400068459008; t = 2086.748904236752; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667400068459008; network_is_active = true; t = 2086.748904236752; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667400068459008; t = nil [4] self = table: 0000000000073F30; dt = 0.016667400068459008 [5] dt = 0.016667400068459008 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:59.377 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06b5cbe0; [2] (*temporary) = function: 0x0540f3b0; [3] q = table: 0x05344b30; i = 1; obj = table: 0x049ca370; [4] dt = 0.016666999946669; t = 2086.9490824368; async = function: 0x07472960; [5] self = table: 0x00129b10; dt = 0.016666999946669; network_is_active = true; t = 2086.9490824368; [6] self = table: 0x00162ce0; dt = 0.016666999946669; t = nil; [7] self = table: 0x00073f30; dt = 0.016666999946669; [8] dt = 0.016666999946669; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:28:59.379 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666999946668832; t = 2086.9490824368331; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666999946668832; network_is_active = true; t = 2086.9490824368331; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666999946668832; t = nil [4] self = table: 0000000000073F30; dt = 0.016666999946668832 [5] dt = 0.016666999946668832 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:28:59.777 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:28:59.778 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x04fec800; [2] (*temporary) = function: 0x02315fe0; [3] q = table: 0x06bc1370; i = 1; obj = table: 0x06fb25d0; [4] dt = 0.016667699978234; t = 2087.3490986362; async = function: 0x05cde200; [5] self = table: 0x00129b10; dt = 0.016667699978234; network_is_active = true; t = 2087.3490986362; [6] self = table: 0x00162ce0; dt = 0.016667699978234; t = nil; [7] self = table: 0x00073f30; dt = 0.016667699978234; [8] dt = 0.016667699978234; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:01.280 [Window] Window => active 21:29:01.283 [Window] Window => active 21:29:01.283 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:01.285 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:05.666 [Lua] INFO [VotingClient] Voting "b49a390dfd058da:2" completed, result: rejected, votes: { 614657274bfe4c19 = (rec-limit), } 21:29:05.666 [Lua] INFO [MechanismBase] Mechanism adventure changing state score -> mission_server_exit 21:29:05.667 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_completed: b49a390dfd058da:2, result: rejected 21:29:05.683 [Lua] INFO [GameStateMachine] Changing state to StateMissionServerExit 21:29:05.683 [Lua] INFO [StateGameScore] State Done. Closing end view 21:29:05.683 [Lua] INFO [SessionBootBase] Changed state nil -> idle 21:29:05.683 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:29:05.683 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 21:29:05.683 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateMissionServerExit 21:29:05.683 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:29:05.683 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateMissionServerExit 21:29:05.700 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 21:29:05.700 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 308, }, { region = "aws-ca-central-1", latency = 149, }, { region = "aws-eu-west-1", latency = 73, }, { region = "aws-eu-west-2", latency = 66, }, { region = "aws-us-west-2", latency = 231, }, { region = "aws-sa-east-1", latency = 257, }, { region = "aws-ap-northeast-2", latency = 336, }, { region = "aws-us-east-2", latency = 167, }, { region = "aws-ap-southeast-2", latency = 340, }, { region = "aws-us-west-1", latency = 220, }, { region = "aws-ap-southeast-1", latency = 298, }, { region = "aws-eu-central-1", latency = 66, }, { region = "aws-ap-south-1", latency = 214, }, } 21:29:05.700 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 21:29:05.980 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 21:29:08.185 [Window] Window => inactive 21:29:08.260 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:29:13.400 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666699982169346; t = 2100.9713774897195; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666699982169346; network_is_active = true; t = 2100.9713774897195; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666699982169346; t = nil [4] self = table: 0000000000073F30; dt = 0.016666699982169346 [5] dt = 0.016666699982169346 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:13.500 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x055d76b0; [2] (*temporary) = function: 0x050dfc50; [3] q = table: 0x07e209a0; i = 1; obj = table: 0x07e20dc0; [4] dt = 0.016666699973801; t = 2101.0714991896; async = function: 0x070d8ad0; [5] self = table: 0x00129b10; dt = 0.016666699973801; network_is_active = true; t = 2101.0714991896; [6] self = table: 0x00162ce0; dt = 0.016666699973801; t = nil; [7] self = table: 0x00073f30; dt = 0.016666699973801; [8] dt = 0.016666699973801; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:13.500 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 31.921127915382385 secs, count=13 jitter=1.9211279153823853 21:29:19.175 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:29:19.192 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667400014668862; t = 2106.7631538897745; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667400014668862; network_is_active = true; t = 2106.7631538897745; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667400014668862; t = nil [4] self = table: 0000000000073F30; dt = 0.016667400014668862 [5] dt = 0.016667400014668862 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:19.293 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x05648780; [2] (*temporary) = function: 0x06399e60; [3] q = table: 0x08960d50; i = 1; obj = table: 0x046152b0; [4] dt = 0.016667600036837; t = 2106.8640064899; async = function: 0x070b9a00; [5] self = table: 0x00129b10; dt = 0.016667600036837; network_is_active = true; t = 2106.8640064899; [6] self = table: 0x00162ce0; dt = 0.016667600036837; t = nil; [7] self = table: 0x00073f30; dt = 0.016667600036837; [8] dt = 0.016667600036837; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:19.293 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667600036837212; t = 2106.8640064898509; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667600036837212; network_is_active = true; t = 2106.8640064898509; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667600036837212; t = nil [4] self = table: 0000000000073F30; dt = 0.016667600036837212 [5] dt = 0.016667600036837212 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:19.393 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:29:19.393 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x071d3f20; [2] (*temporary) = function: 0x04683810; [3] q = table: 0x01e78eb0; i = 1; obj = table: 0x02e23010; [4] dt = 0.016667300007141; t = 2106.9648673898; async = function: 0x06b2bf00; [5] self = table: 0x00129b10; dt = 0.016667300007141; network_is_active = true; t = 2106.9648673898; [6] self = table: 0x00162ce0; dt = 0.016667300007141; t = nil; [7] self = table: 0x00073f30; dt = 0.016667300007141; [8] dt = 0.016667300007141; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:21.414 [Window] Window => active 21:29:21.416 [Window] Window => active 21:29:21.416 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:21.422 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:26.446 [Window] Window => inactive 21:29:26.547 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:29:26.983 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667300003127435; t = 2114.5547224204488; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667300003127435; network_is_active = true; t = 2114.5547224204488; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667300003127435; t = nil [4] self = table: 0000000000073F30; dt = 0.016667300003127435 [5] dt = 0.016667300003127435 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:27.084 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x057e9040; [2] (*temporary) = function: 0x06a9a420; [3] q = table: 0x06a8f7d0; i = 1; obj = table: 0x06a8feb0; [4] dt = 0.016666900013422; t = 2114.6552930204; async = function: 0x06f8afe0; [5] self = table: 0x00129b10; dt = 0.016666900013422; network_is_active = true; t = 2114.6552930204; [6] self = table: 0x00162ce0; dt = 0.016666900013422; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900013422; [8] dt = 0.016666900013422; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:27.084 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.115780510008335 secs, count=13 jitter=1.1157805100083351 21:29:36.663 [Lua] INFO [LocalConnectedState] Connection channel disconnected 21:29:36.663 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 11 21:29:36.663 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 21:29:36.663 [Lua] INFO [ConnectionManager] Channel 11 to peer b49a390dfd058da was disconnected with engine reason remote_disconnected 21:29:36.663 [Lua] INFO [ConnectionManager] Left host b49a390dfd058da 21:29:36.663 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 21:29:36.663 [Lua] INFO [ConnectionManager] _peer_disconnected b49a390dfd058da 21:29:36.663 [SSLSocket] Removing peer (ip: '13.40.166.115:35540') 21:29:36.663 [SSLSocket] Disconnecting. (ip: '13.40.166.115:35540') 21:29:36.663 [Handshaker] Aborting handshake with b49a390dfd058da. Reason: game_logic 21:29:36.680 [Handshaker] Lost connection 159 to b49a390dfd058da 21:29:39.189 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:29:39.206 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667100011590354; t = 2126.7778396208428; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667100011590354; network_is_active = true; t = 2126.7778396208428; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667100011590354; t = nil [4] self = table: 0000000000073F30; dt = 0.016667100011590354 [5] dt = 0.016667100011590354 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:39.306 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x065903f0; [2] (*temporary) = function: 0x0431d7a0; [3] q = table: 0x05e3b530; i = 1; obj = table: 0x042efc80; [4] dt = 0.016667000000781; t = 2126.8779881208; async = function: 0x07972820; [5] self = table: 0x00129b10; dt = 0.016667000000781; network_is_active = true; t = 2126.8779881208; [6] self = table: 0x00162ce0; dt = 0.016667000000781; t = nil; [7] self = table: 0x00073f30; dt = 0.016667000000781; [8] dt = 0.016667000000781; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:39.307 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667000000781296; t = 2126.8779881208184; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667000000781296; network_is_active = true; t = 2126.8779881208184; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667000000781296; t = nil [4] self = table: 0000000000073F30; dt = 0.016667000000781296 [5] dt = 0.016667000000781296 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:39.407 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:29:39.407 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x068d36a0; [2] (*temporary) = function: 0x03aeaa90; [3] q = table: 0x053fcc70; i = 1; obj = table: 0x0523a6e0; [4] dt = 0.016667000019629; t = 2126.9783756209; async = function: 0x0492cfd0; [5] self = table: 0x00129b10; dt = 0.016667000019629; network_is_active = true; t = 2126.9783756209; [6] self = table: 0x00162ce0; dt = 0.016667000019629; t = nil; [7] self = table: 0x00073f30; dt = 0.016667000019629; [8] dt = 0.016667000019629; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:45.426 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016816899984836577; t = 2132.9975622197935; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016816899984836577; network_is_active = true; t = 2132.9975622197935; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016816899984836577; t = nil [4] self = table: 0000000000073F30; dt = 0.016816899984836577 [5] dt = 0.016816899984836577 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:45.526 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x064cb500; [2] (*temporary) = function: 0x019c5e30; [3] q = table: 0x060efa30; i = 1; obj = table: 0x060f0690; [4] dt = 0.01666669998859; t = 2133.0981664198; async = function: 0x07916920; [5] self = table: 0x00129b10; dt = 0.01666669998859; network_is_active = true; t = 2133.0981664198; [6] self = table: 0x00162ce0; dt = 0.01666669998859; t = nil; [7] self = table: 0x00073f30; dt = 0.01666669998859; [8] dt = 0.01666669998859; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:45.526 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 36.702449262142181 secs, count=14 jitter=6.7024492621421814 21:29:54.712 [Window] Window => active 21:29:54.714 [Window] Window => active 21:29:54.714 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:54.723 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:29:58.212 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666899972608052; t = 2145.7834671012029; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666899972608052; network_is_active = true; t = 2145.7834671012029; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666899972608052; t = nil [4] self = table: 0000000000073F30; dt = 0.016666899972608052 [5] dt = 0.016666899972608052 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:58.312 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0471a710; [2] (*temporary) = function: 0x03808c90; [3] q = table: 0x0192cc80; i = 1; obj = table: 0x05a41dd0; [4] dt = 0.016666899987335; t = 2145.8834703011; async = function: 0x04178370; [5] self = table: 0x00129b10; dt = 0.016666899987335; network_is_active = true; t = 2145.8834703011; [6] self = table: 0x00162ce0; dt = 0.016666899987335; t = nil; [7] self = table: 0x00073f30; dt = 0.016666899987335; [8] dt = 0.016666899987335; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:58.312 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.643635153770447 secs, count=14 jitter=1.6436351537704468 21:29:59.212 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:29:59.229 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667100019134674; t = 2146.8001619012489; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667100019134674; network_is_active = true; t = 2146.8001619012489; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667100019134674; t = nil [4] self = table: 0000000000073F30; dt = 0.016667100019134674 [5] dt = 0.016667100019134674 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:59.329 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0716b330; [2] (*temporary) = function: 0x05caba20; [3] q = table: 0x044a21c0; i = 1; obj = table: 0x050d3150; [4] dt = 0.016667499998827; t = 2146.9003348012; async = function: 0x0105e3c0; [5] self = table: 0x00129b10; dt = 0.016667499998827; network_is_active = true; t = 2146.9003348012; [6] self = table: 0x00162ce0; dt = 0.016667499998827; t = nil; [7] self = table: 0x00073f30; dt = 0.016667499998827; [8] dt = 0.016667499998827; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:29:59.329 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667499998826638; t = 2146.9003348012411; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667499998826638; network_is_active = true; t = 2146.9003348012411; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667499998826638; t = nil [4] self = table: 0000000000073F30; dt = 0.016667499998826638 [5] dt = 0.016667499998826638 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:29:59.429 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:29:59.429 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x01981130; [2] (*temporary) = function: 0x04150c90; [3] q = table: 0x05e2f520; i = 1; obj = table: 0x05162170; [4] dt = 0.016682100014389; t = 2147.0005006013; async = function: 0x07758620; [5] self = table: 0x00129b10; dt = 0.016682100014389; network_is_active = true; t = 2147.0005006013; [6] self = table: 0x00162ce0; dt = 0.016682100014389; t = nil; [7] self = table: 0x00073f30; dt = 0.016682100014389; [8] dt = 0.016682100014389; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:02.212 [Window] Window => inactive 21:30:02.313 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:30:19.220 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:30:19.237 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016849100005490333; t = 2166.8089349962511; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016849100005490333; network_is_active = true; t = 2166.8089349962511; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016849100005490333; t = nil [4] self = table: 0000000000073F30; dt = 0.016849100005490333 [5] dt = 0.016849100005490333 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:19.338 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06889b40; [2] (*temporary) = function: 0x0692c040; [3] q = table: 0x060d69a0; i = 1; obj = table: 0x060d8620; [4] dt = 0.016667100016081; t = 2166.9099344962; async = function: 0x050d9540; [5] self = table: 0x00129b10; dt = 0.016667100016081; network_is_active = true; t = 2166.9099344962; [6] self = table: 0x00162ce0; dt = 0.016667100016081; t = nil; [7] self = table: 0x00073f30; dt = 0.016667100016081; [8] dt = 0.016667100016081; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:19.338 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667100016080776; t = 2166.909934496206; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667100016080776; network_is_active = true; t = 2166.909934496206; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667100016080776; t = nil [4] self = table: 0000000000073F30; dt = 0.016667100016080776 [5] dt = 0.016667100016080776 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:19.439 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:30:19.439 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0775c220; [2] (*temporary) = function: 0x06954580; [3] q = table: 0x06938550; i = 1; obj = table: 0x0693a430; [4] dt = 0.016667499979696; t = 2167.0105893962; async = function: 0x042a9e00; [5] self = table: 0x00129b10; dt = 0.016667499979696; network_is_active = true; t = 2167.0105893962; [6] self = table: 0x00162ce0; dt = 0.016667499979696; t = nil; [7] self = table: 0x00073f30; dt = 0.016667499979696; [8] dt = 0.016667499979696; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:22.245 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017007900018183888; t = 2169.816717596093; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017007900018183888; network_is_active = true; t = 2169.816717596093; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017007900018183888; t = nil [4] self = table: 0000000000073F30; dt = 0.017007900018183888 [5] dt = 0.017007900018183888 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:22.345 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08299130; [2] (*temporary) = function: 0x022f0740; [3] q = table: 0x06a9c3c0; i = 1; obj = table: 0x0692a200; [4] dt = 0.016667500003404; t = 2169.9170111961; async = function: 0x071b3a40; [5] self = table: 0x00129b10; dt = 0.016667500003404; network_is_active = true; t = 2169.9170111961; [6] self = table: 0x00162ce0; dt = 0.016667500003404; t = nil; [7] self = table: 0x00073f30; dt = 0.016667500003404; [8] dt = 0.016667500003404; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:22.345 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 32.542364001274109 secs, count=15 jitter=2.5423640012741089 21:30:29.968 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016906099988816679; t = 2177.5393920959523; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016906099988816679; network_is_active = true; t = 2177.5393920959523; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016906099988816679; t = nil [4] self = table: 0000000000073F30; dt = 0.016906099988816679 [5] dt = 0.016906099988816679 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:30.068 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x01981130; [2] (*temporary) = function: 0x0507de40; [3] q = table: 0x0593b260; i = 1; obj = table: 0x0473a820; [4] dt = 0.016667599982499; t = 2177.6401068959; async = function: 0x053dd5f0; [5] self = table: 0x00129b10; dt = 0.016667599982499; network_is_active = true; t = 2177.6401068959; [6] self = table: 0x00162ce0; dt = 0.016667599982499; t = nil; [7] self = table: 0x00073f30; dt = 0.016667599982499; [8] dt = 0.016667599982499; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:30.068 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 33.762647062540054 secs, count=15 jitter=3.7626470625400543 21:30:39.231 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:30:39.248 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667200023176745; t = 2186.8193017955518; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667200023176745; network_is_active = true; t = 2186.8193017955518; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667200023176745; t = nil [4] self = table: 0000000000073F30; dt = 0.016667200023176745 [5] dt = 0.016667200023176745 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:39.348 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06d85300; [2] (*temporary) = function: 0x05793fa0; [3] q = table: 0x06602110; i = 1; obj = table: 0x053a41e0; [4] dt = 0.016666899975551; t = 2186.9197434956; async = function: 0x05323650; [5] self = table: 0x00129b10; dt = 0.016666899975551; network_is_active = true; t = 2186.9197434956; [6] self = table: 0x00162ce0; dt = 0.016666899975551; t = nil; [7] self = table: 0x00073f30; dt = 0.016666899975551; [8] dt = 0.016666899975551; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:39.348 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666899975551059; t = 2186.9197434955595; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666899975551059; network_is_active = true; t = 2186.9197434955595; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666899975551059; t = nil [4] self = table: 0000000000073F30; dt = 0.016666899975551059 [5] dt = 0.016666899975551059 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:39.449 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:30:39.449 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x07682af0; [2] (*temporary) = function: 0x06c80a70; [3] q = table: 0x066d9c70; i = 1; obj = table: 0x0890e780; [4] dt = 0.016667199979021; t = 2187.0205220956; async = function: 0x0572f060; [5] self = table: 0x00129b10; dt = 0.016667199979021; network_is_active = true; t = 2187.0205220956; [6] self = table: 0x00162ce0; dt = 0.016667199979021; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199979021; [8] dt = 0.016667199979021; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:43.977 [Window] Window => active 21:30:43.979 [Window] Window => active 21:30:43.979 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:30:43.987 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:30:54.894 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666799976744671; t = 2202.4651512462851; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666799976744671; network_is_active = true; t = 2202.4651512462851; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666799976744671; t = nil [4] self = table: 0000000000073F30; dt = 0.016666799976744671 [5] dt = 0.016666799976744671 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:54.993 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x06759140; [2] (*temporary) = function: 0x052a66c0; [3] q = table: 0x022f1640; i = 1; obj = table: 0x0389ebd0; [4] dt = 0.016667799984194; t = 2202.5651550463; async = function: 0x0799cf90; [5] self = table: 0x00129b10; dt = 0.016667799984194; network_is_active = true; t = 2202.5651550463; [6] self = table: 0x00162ce0; dt = 0.016667799984194; t = nil; [7] self = table: 0x00073f30; dt = 0.016667799984194; [8] dt = 0.016667799984194; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:54.994 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 38.812624096870422 secs, count=16 jitter=8.8126240968704224 21:30:59.247 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:30:59.264 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667700025979587; t = 2206.8354072464394; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667700025979587; network_is_active = true; t = 2206.8354072464394; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667700025979587; t = nil [4] self = table: 0000000000073F30; dt = 0.016667700025979587 [5] dt = 0.016667700025979587 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:59.364 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x083274b0; [2] (*temporary) = function: 0x07e14a80; [3] q = table: 0x0464f3d0; i = 1; obj = table: 0x0464f950; [4] dt = 0.016667299985121; t = 2206.9354093465; async = function: 0x0798f510; [5] self = table: 0x00129b10; dt = 0.016667299985121; network_is_active = true; t = 2206.9354093465; [6] self = table: 0x00162ce0; dt = 0.016667299985121; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299985121; [8] dt = 0.016667299985121; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:30:59.364 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299985120596; t = 2206.9354093464776; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299985120596; network_is_active = true; t = 2206.9354093464776; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299985120596; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299985120596 [5] dt = 0.016667299985120596 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:30:59.464 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:30:59.464 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x07743660; [2] (*temporary) = function: 0x066fd0a0; [3] q = table: 0x07e1c4e0; i = 1; obj = table: 0x07e1d400; [4] dt = 0.016667700016019; t = 2207.0354125465; async = function: 0x06bf1010; [5] self = table: 0x00129b10; dt = 0.016667700016019; network_is_active = true; t = 2207.0354125465; [6] self = table: 0x00162ce0; dt = 0.016667700016019; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700016019; [8] dt = 0.016667700016019; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:00.188 [Window] Window => inactive 21:31:00.188 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:31:03.848 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666999981132379; t = 2211.4192856486816; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666999981132379; network_is_active = true; t = 2211.4192856486816; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666999981132379; t = nil [4] self = table: 0000000000073F30; dt = 0.016666999981132379 [5] dt = 0.016666999981132379 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:03.948 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x06889b40; [2] (*temporary) = function: 0x013426e0; [3] q = table: 0x048953e0; i = 1; obj = table: 0x02e35cc0; [4] dt = 0.016667099987915; t = 2211.5199789487; async = function: 0x07debbb0; [5] self = table: 0x00129b10; dt = 0.016667099987915; network_is_active = true; t = 2211.5199789487; [6] self = table: 0x00162ce0; dt = 0.016667099987915; t = nil; [7] self = table: 0x00073f30; dt = 0.016667099987915; [8] dt = 0.016667099987915; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:03.948 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.505591914057732 secs, count=16 jitter=1.5055919140577316 21:31:12.697 [Window] Window => active 21:31:12.697 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 21:31:14.923 [Window] Window => inactive 21:31:14.923 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 21:31:19.270 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:31:19.287 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666699977160467; t = 2226.8586615491763; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666699977160467; network_is_active = true; t = 2226.8586615491763; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666699977160467; t = nil [4] self = table: 0000000000073F30; dt = 0.016666699977160467 [5] dt = 0.016666699977160467 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:19.388 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x066339a0; [2] (*temporary) = function: 0x05b6bbd0; [3] q = table: 0x05ec8b40; i = 1; obj = table: 0x06fd0210; [4] dt = 0.016667699998646; t = 2226.9595295492; async = function: 0x071cdc00; [5] self = table: 0x00129b10; dt = 0.016667699998646; network_is_active = true; t = 2226.9595295492; [6] self = table: 0x00162ce0; dt = 0.016667699998646; t = nil; [7] self = table: 0x00073f30; dt = 0.016667699998646; [8] dt = 0.016667699998646; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:19.388 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01666769999864566; t = 2226.959529549154; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01666769999864566; network_is_active = true; t = 2226.959529549154; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01666769999864566; t = nil [4] self = table: 0000000000073F30; dt = 0.01666769999864566 [5] dt = 0.01666769999864566 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:19.489 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:31:19.489 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x07699bb0; [2] (*temporary) = function: 0x040da160; [3] q = table: 0x00fe3bf0; i = 1; obj = table: 0x019adce0; [4] dt = 0.016666899990113; t = 2227.0603848492; async = function: 0x07499b90; [5] self = table: 0x00129b10; dt = 0.016666899990113; network_is_active = true; t = 2227.0603848492; [6] self = table: 0x00162ce0; dt = 0.016666899990113; t = nil; [7] self = table: 0x00073f30; dt = 0.016666899990113; [8] dt = 0.016666899990113; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:33.818 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016809599989240614; t = 2241.3893515492291; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016809599989240614; network_is_active = true; t = 2241.3893515492291; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016809599989240614; t = nil [4] self = table: 0000000000073F30; dt = 0.016809599989240614 [5] dt = 0.016809599989240614 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:33.919 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x066339a0; [2] (*temporary) = function: 0x028a1220; [3] q = table: 0x03a6a920; i = 1; obj = table: 0x0685dd70; [4] dt = 0.016667599981313; t = 2241.4901634492; async = function: 0x0815cd10; [5] self = table: 0x00129b10; dt = 0.016667599981313; network_is_active = true; t = 2241.4901634492; [6] self = table: 0x00162ce0; dt = 0.016667599981313; t = nil; [7] self = table: 0x00073f30; dt = 0.016667599981313; [8] dt = 0.016667599981313; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:33.919 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 32.599533945322037 secs, count=17 jitter=2.5995339453220367 21:31:35.465 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667699992068189; t = 2243.0368528493318; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667699992068189; network_is_active = true; t = 2243.0368528493318; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667699992068189; t = nil [4] self = table: 0000000000073F30; dt = 0.016667699992068189 [5] dt = 0.016667699992068189 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:35.566 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x048fdd60; [3] q = table: 0x05a1f020; i = 1; obj = table: 0x06f24dc0; [4] dt = 0.016666799992064; t = 2243.1370963493; async = function: 0x04664f00; [5] self = table: 0x00129b10; dt = 0.016666799992064; network_is_active = true; t = 2243.1370963493; [6] self = table: 0x00162ce0; dt = 0.016666799992064; t = nil; [7] self = table: 0x00073f30; dt = 0.016666799992064; [8] dt = 0.016666799992064; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:35.566 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.357973098754883 secs, count=17 jitter=7.3579730987548828 21:31:39.283 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:31:39.300 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667599986306063; t = 2246.8711928490716; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667599986306063; network_is_active = true; t = 2246.8711928490716; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667599986306063; t = nil [4] self = table: 0000000000073F30; dt = 0.016667599986306063 [5] dt = 0.016667599986306063 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:39.433 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0871d1c0; [2] (*temporary) = function: 0x048e05d0; [3] q = table: 0x060e4cc0; i = 1; obj = table: 0x060e50e0; [4] dt = 0.016667399994361; t = 2247.0047603491; async = function: 0x04c92a50; [5] self = table: 0x00129b10; dt = 0.016667399994361; network_is_active = true; t = 2247.0047603491; [6] self = table: 0x00162ce0; dt = 0.016667399994361; t = nil; [7] self = table: 0x00073f30; dt = 0.016667399994361; [8] dt = 0.016667399994361; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:39.434 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667399994360732; t = 2247.0047603490862; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667399994360732; network_is_active = true; t = 2247.0047603490862; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667399994360732; t = nil [4] self = table: 0000000000073F30; dt = 0.016667399994360732 [5] dt = 0.016667399994360732 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:39.533 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:31:39.533 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x06a5b7f0; [3] q = table: 0x019b2ee0; i = 1; obj = table: 0x019b3f00; [4] dt = 0.016667099988088; t = 2247.1047635491; async = function: 0x07a50e80; [5] self = table: 0x00129b10; dt = 0.016667099988088; network_is_active = true; t = 2247.1047635491; [6] self = table: 0x00162ce0; dt = 0.016667099988088; t = nil; [7] self = table: 0x00073f30; dt = 0.016667099988088; [8] dt = 0.016667099988088; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:59.304 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:31:59.321 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017069799986454099; t = 2266.8932193499222; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017069799986454099; network_is_active = true; t = 2266.8932193499222; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017069799986454099; t = nil [4] self = table: 0000000000073F30; dt = 0.017069799986454099 [5] dt = 0.017069799986454099 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:31:59.423 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x0517ad50; [3] q = table: 0x06c31730; i = 1; obj = table: 0x05b5ceb0; [4] dt = 0.016667600013537; t = 2266.9943982499; async = function: 0x0821f4f0; [5] self = table: 0x00129b10; dt = 0.016667600013537; network_is_active = true; t = 2266.9943982499; [6] self = table: 0x00162ce0; dt = 0.016667600013537; t = nil; [7] self = table: 0x00073f30; dt = 0.016667600013537; [8] dt = 0.016667600013537; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:31:59.423 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667600013537145; t = 2266.9943982498598; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667600013537145; network_is_active = true; t = 2266.9943982498598; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667600013537145; t = nil [4] self = table: 0000000000073F30; dt = 0.016667600013537145 [5] dt = 0.016667600013537145 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:00.990 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:32:00.990 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x078ce8e0; [2] (*temporary) = function: 0x07648010; [3] q = table: 0x07aef2a0; i = 1; obj = table: 0x0750f8a0; [4] dt = 0.016667300016011; t = 2268.5617360501; async = function: 0x04712750; [5] self = table: 0x00129b10; dt = 0.016667300016011; network_is_active = true; t = 2268.5617360501; [6] self = table: 0x00162ce0; dt = 0.016667300016011; t = nil; [7] self = table: 0x00073f30; dt = 0.016667300016011; [8] dt = 0.016667300016011; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:06.521 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016924699986618757; t = 2274.0921447502769; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016924699986618757; network_is_active = true; t = 2274.0921447502769; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016924699986618757; t = nil [4] self = table: 0000000000073F30; dt = 0.016924699986618757 [5] dt = 0.016924699986618757 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:06.637 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x0823b630; [2] (*temporary) = function: 0x028e8260; [3] q = table: 0x07aefdb0; i = 1; obj = table: 0x05e68f60; [4] dt = 0.016667199976909; t = 2274.2092159503; async = function: 0x053ea070; [5] self = table: 0x00129b10; dt = 0.016667199976909; network_is_active = true; t = 2274.2092159503; [6] self = table: 0x00162ce0; dt = 0.016667199976909; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199976909; [8] dt = 0.016667199976909; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:06.637 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 38.091026186943054 secs, count=18 jitter=8.0910261869430542 21:32:12.926 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667500037598679; t = 2280.4975372496683; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667500037598679; network_is_active = true; t = 2280.4975372496683; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667500037598679; t = nil [4] self = table: 0000000000073F30; dt = 0.016667500037598679 [5] dt = 0.016667500037598679 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:13.027 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0871d1c0; [2] (*temporary) = function: 0x07e13b60; [3] q = table: 0x06915d20; i = 1; obj = table: 0x069132e0; [4] dt = 0.016667400028688; t = 2280.5985386498; async = function: 0x0593e910; [5] self = table: 0x00129b10; dt = 0.016667400028688; network_is_active = true; t = 2280.5985386498; [6] self = table: 0x00162ce0; dt = 0.016667400028688; t = nil; [7] self = table: 0x00073f30; dt = 0.016667400028688; [8] dt = 0.016667400028688; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:13.027 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.823278442025185 secs, count=18 jitter=0.82327844202518463 21:32:19.334 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:32:19.351 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016936900007013232; t = 2286.922546649907; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016936900007013232; network_is_active = true; t = 2286.922546649907; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016936900007013232; t = nil [4] self = table: 0000000000073F30; dt = 0.016936900007013232 [5] dt = 0.016936900007013232 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:19.452 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x08328690; [2] (*temporary) = function: 0x03a54900; [3] q = table: 0x07654120; i = 1; obj = table: 0x06994360; [4] dt = 0.0166671999956; t = 2287.02341275; async = function: 0x075c2890; [5] self = table: 0x00129b10; dt = 0.0166671999956; network_is_active = true; t = 2287.02341275; [6] self = table: 0x00162ce0; dt = 0.0166671999956; t = nil; [7] self = table: 0x00073f30; dt = 0.0166671999956; [8] dt = 0.0166671999956; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:19.452 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199995599936; t = 2287.0234127499539; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199995599936; network_is_active = true; t = 2287.0234127499539; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199995599936; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199995599936 [5] dt = 0.016667199995599936 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:19.552 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:32:19.552 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x06d83a90; [2] (*temporary) = function: 0x083ddaa0; [3] q = table: 0x07b0a490; i = 1; obj = table: 0x0623d3e0; [4] dt = 0.016667700024621; t = 2287.12378965; async = function: 0x06bda9f0; [5] self = table: 0x00129b10; dt = 0.016667700024621; network_is_active = true; t = 2287.12378965; [6] self = table: 0x00162ce0; dt = 0.016667700024621; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700024621; [8] dt = 0.016667700024621; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:39.350 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:32:39.367 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299973542323; t = 2306.938130149249; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299973542323; network_is_active = true; t = 2306.938130149249; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299973542323; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299973542323 [5] dt = 0.016667299973542323 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:39.484 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x08299130; [2] (*temporary) = function: 0x04025370; [3] q = table: 0x07778ce0; i = 1; obj = table: 0x0736b030; [4] dt = 0.016667599973456; t = 2307.0548003492; async = function: 0x07877d00; [5] self = table: 0x00129b10; dt = 0.016667599973456; network_is_active = true; t = 2307.0548003492; [6] self = table: 0x00162ce0; dt = 0.016667599973456; t = nil; [7] self = table: 0x00073f30; dt = 0.016667599973456; [8] dt = 0.016667599973456; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:39.484 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667599973455911; t = 2307.0548003492331; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667599973455911; network_is_active = true; t = 2307.0548003492331; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667599973455911; t = nil [4] self = table: 0000000000073F30; dt = 0.016667599973455911 [5] dt = 0.016667599973455911 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:39.583 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:32:39.584 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x057e8ac0; [2] (*temporary) = function: 0x02dbc9b0; [3] q = table: 0x056d70c0; i = 1; obj = table: 0x056dc970; [4] dt = 0.016667299987059; t = 2307.1552281491; async = function: 0x0192c260; [5] self = table: 0x00129b10; dt = 0.016667299987059; network_is_active = true; t = 2307.1552281491; [6] self = table: 0x00162ce0; dt = 0.016667299987059; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299987059; [8] dt = 0.016667299987059; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:43.854 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01666679997310214; t = 2311.4255773490995; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01666679997310214; network_is_active = true; t = 2311.4255773490995; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01666679997310214; t = nil [4] self = table: 0000000000073F30; dt = 0.01666679997310214 [5] dt = 0.01666679997310214 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:43.954 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x078f7380; [2] (*temporary) = function: 0x01ff1400; [3] q = table: 0x0298bc60; i = 1; obj = table: 0x0708aa40; [4] dt = 0.016667000002893; t = 2311.526054349; async = function: 0x06a93d00; [5] self = table: 0x00129b10; dt = 0.016667000002893; network_is_active = true; t = 2311.526054349; [6] self = table: 0x00162ce0; dt = 0.016667000002893; t = nil; [7] self = table: 0x00073f30; dt = 0.016667000002893; [8] dt = 0.016667000002893; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:43.954 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 32.669835716485977 secs, count=19 jitter=2.6698357164859772 21:32:44.740 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667300026057898; t = 2312.311621249024; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667300026057898; network_is_active = true; t = 2312.311621249024; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667300026057898; t = nil [4] self = table: 0000000000073F30; dt = 0.016667300026057898 [5] dt = 0.016667300026057898 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:44.841 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x07e161c0; [2] (*temporary) = function: 0x0890e780; [3] q = table: 0x0584b3c0; i = 1; obj = table: 0x051b7780; [4] dt = 0.016667000005507; t = 2312.412341749; async = function: 0x0550e800; [5] self = table: 0x00129b10; dt = 0.016667000005507; network_is_active = true; t = 2312.412341749; [6] self = table: 0x00162ce0; dt = 0.016667000005507; t = nil; [7] self = table: 0x00073f30; dt = 0.016667000005507; [8] dt = 0.016667000005507; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:44.841 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 38.483379185199738 secs, count=19 jitter=8.4833791851997375 21:32:59.356 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:32:59.373 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016853700028671325; t = 2326.9447026482226; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016853700028671325; network_is_active = true; t = 2326.9447026482226; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016853700028671325; t = nil [4] self = table: 0000000000073F30; dt = 0.016853700028671325 [5] dt = 0.016853700028671325 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:59.474 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x08299130; [2] (*temporary) = function: 0x01230650; [3] q = table: 0x060e8210; i = 1; obj = table: 0x060e8790; [4] dt = 0.016667600018703; t = 2327.0453441482; async = function: 0x077274d0; [5] self = table: 0x00129b10; dt = 0.016667600018703; network_is_active = true; t = 2327.0453441482; [6] self = table: 0x00162ce0; dt = 0.016667600018703; t = nil; [7] self = table: 0x00073f30; dt = 0.016667600018703; [8] dt = 0.016667600018703; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:32:59.474 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667600018702582; t = 2327.04534414823; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667600018702582; network_is_active = true; t = 2327.04534414823; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667600018702582; t = nil [4] self = table: 0000000000073F30; dt = 0.016667600018702582 [5] dt = 0.016667600018702582 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:32:59.574 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:32:59.574 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x08328690; [2] (*temporary) = function: 0x05e2f520; [3] q = table: 0x06932ae0; i = 1; obj = table: 0x06a74350; [4] dt = 0.016667599971579; t = 2327.1455262482; async = function: 0x079c20b0; [5] self = table: 0x00129b10; dt = 0.016667599971579; network_is_active = true; t = 2327.1455262482; [6] self = table: 0x00162ce0; dt = 0.016667599971579; t = nil; [7] self = table: 0x00073f30; dt = 0.016667599971579; [8] dt = 0.016667599971579; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:16.626 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017028300015138088; t = 2344.1971544476191; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017028300015138088; network_is_active = true; t = 2344.1971544476191; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017028300015138088; t = nil [4] self = table: 0000000000073F30; dt = 0.017028300015138088 [5] dt = 0.017028300015138088 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:16.726 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x064dd6f0; [2] (*temporary) = function: 0x01d8eaf0; [3] q = table: 0x02e1bf90; i = 1; obj = table: 0x01cd9690; [4] dt = 0.016667600014307; t = 2344.2979086476; async = function: 0x0694ba60; [5] self = table: 0x00129b10; dt = 0.016667600014307; network_is_active = true; t = 2344.2979086476; [6] self = table: 0x00162ce0; dt = 0.016667600014307; t = nil; [7] self = table: 0x00073f30; dt = 0.016667600014307; [8] dt = 0.016667600014307; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:16.726 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.671018123626709 secs, count=20 jitter=5.671018123626709 21:33:19.369 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:33:19.386 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016747099976555258; t = 2346.9572737474423; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016747099976555258; network_is_active = true; t = 2346.9572737474423; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016747099976555258; t = nil [4] self = table: 0000000000073F30; dt = 0.016747099976555258 [5] dt = 0.016747099976555258 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:19.487 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06654670; [2] (*temporary) = function: 0x070f1cc0; [3] q = table: 0x0635cb60; i = 1; obj = table: 0x05a66300; [4] dt = 0.016879800011301; t = 2347.0584591475; async = function: 0x074299f0; [5] self = table: 0x00129b10; dt = 0.016879800011301; network_is_active = true; t = 2347.0584591475; [6] self = table: 0x00162ce0; dt = 0.016879800011301; t = nil; [7] self = table: 0x00073f30; dt = 0.016879800011301; [8] dt = 0.016879800011301; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:19.487 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01687980001130104; t = 2347.0584591474963; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01687980001130104; network_is_active = true; t = 2347.0584591474963; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01687980001130104; t = nil [4] self = table: 0000000000073F30; dt = 0.01687980001130104 [5] dt = 0.01687980001130104 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:19.587 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:33:19.587 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x05ad90f0; [3] q = table: 0x07032f30; i = 1; obj = table: 0x032de0d0; [4] dt = 0.01666769997716; t = 2347.1590478474; async = function: 0x06c103e0; [5] self = table: 0x00129b10; dt = 0.01666769997716; network_is_active = true; t = 2347.1590478474; [6] self = table: 0x00162ce0; dt = 0.01666769997716; t = nil; [7] self = table: 0x00073f30; dt = 0.01666769997716; [8] dt = 0.01666769997716; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:23.327 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299991282251; t = 2350.8986472472734; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299991282251; network_is_active = true; t = 2350.8986472472734; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299991282251; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299991282251 [5] dt = 0.016667299991282251 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:23.427 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08722e60; [2] (*temporary) = function: 0x05450610; [3] q = table: 0x028eb780; i = 1; obj = table: 0x07e168c0; [4] dt = 0.0166666999726; t = 2350.9991493472; async = function: 0x018e8ab0; [5] self = table: 0x00129b10; dt = 0.0166666999726; network_is_active = true; t = 2350.9991493472; [6] self = table: 0x00162ce0; dt = 0.0166666999726; t = nil; [7] self = table: 0x00073f30; dt = 0.0166666999726; [8] dt = 0.0166666999726; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:23.427 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 32.190140604972839 secs, count=20 jitter=2.1901406049728394 21:33:39.388 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:33:39.405 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017002599987725912; t = 2366.976284546643; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017002599987725912; network_is_active = true; t = 2366.976284546643; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017002599987725912; t = nil [4] self = table: 0000000000073F30; dt = 0.017002599987725912 [5] dt = 0.017002599987725912 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:39.506 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06654670; [2] (*temporary) = function: 0x009eb9c0; [3] q = table: 0x04807d50; i = 1; obj = table: 0x05b2e6f0; [4] dt = 0.016666800006598; t = 2367.0773024467; async = function: 0x07a4d800; [5] self = table: 0x00129b10; dt = 0.016666800006598; network_is_active = true; t = 2367.0773024467; [6] self = table: 0x00162ce0; dt = 0.016666800006598; t = nil; [7] self = table: 0x00073f30; dt = 0.016666800006598; [8] dt = 0.016666800006598; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:39.506 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666800006597676; t = 2367.0773024466507; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666800006597676; network_is_active = true; t = 2367.0773024466507; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666800006597676; t = nil [4] self = table: 0000000000073F30; dt = 0.016666800006597676 [5] dt = 0.016666800006597676 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:39.606 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:33:39.606 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x071b07f0; [2] (*temporary) = function: 0x03f03140; [3] q = table: 0x06a5c280; i = 1; obj = table: 0x05596550; [4] dt = 0.016666899978934; t = 2367.1775500466; async = function: 0x0833e350; [5] self = table: 0x00129b10; dt = 0.016666899978934; network_is_active = true; t = 2367.1775500466; [6] self = table: 0x00162ce0; dt = 0.016666899978934; t = nil; [7] self = table: 0x00073f30; dt = 0.016666899978934; [8] dt = 0.016666899978934; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:52.409 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667399978102956; t = 2379.9805973471553; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667399978102956; network_is_active = true; t = 2379.9805973471553; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667399978102956; t = nil [4] self = table: 0000000000073F30; dt = 0.016667399978102956 [5] dt = 0.016667399978102956 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:52.510 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0872e040; [2] (*temporary) = function: 0x04653050; [3] q = table: 0x07032b10; i = 1; obj = table: 0x06b99af0; [4] dt = 0.016666699987319; t = 2380.0812843471; async = function: 0x0544adb0; [5] self = table: 0x00129b10; dt = 0.016666699987319; network_is_active = true; t = 2380.0812843471; [6] self = table: 0x00162ce0; dt = 0.016666699987319; t = nil; [7] self = table: 0x00073f30; dt = 0.016666699987319; [8] dt = 0.016666699987319; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:52.510 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.813953042030334 secs, count=21 jitter=5.8139530420303345 21:33:55.629 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016831200005568564; t = 2383.200861346726; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016831200005568564; network_is_active = true; t = 2383.200861346726; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016831200005568564; t = nil [4] self = table: 0000000000073F30; dt = 0.016831200005568564 [5] dt = 0.016831200005568564 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:55.730 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x06889b40; [2] (*temporary) = function: 0x05beddd0; [3] q = table: 0x0744ca30; i = 1; obj = table: 0x0543b110; [4] dt = 0.016667700008466; t = 2383.3013499467; async = function: 0x067fac70; [5] self = table: 0x00129b10; dt = 0.016667700008466; network_is_active = true; t = 2383.3013499467; [6] self = table: 0x00162ce0; dt = 0.016667700008466; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700008466; [8] dt = 0.016667700008466; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:55.730 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 36.22121000289917 secs, count=21 jitter=6.2212100028991699 21:33:59.413 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:33:59.430 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666800026506341; t = 2387.0014083462784; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666800026506341; network_is_active = true; t = 2387.0014083462784; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666800026506341; t = nil [4] self = table: 0000000000073F30; dt = 0.016666800026506341 [5] dt = 0.016666800026506341 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:59.530 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06997300; [2] (*temporary) = function: 0x0690c590; [3] q = table: 0x0440ce60; i = 1; obj = table: 0x0106dcf0; [4] dt = 0.016666699978271; t = 2387.1020007462; async = function: 0x072e15d0; [5] self = table: 0x00129b10; dt = 0.016666699978271; network_is_active = true; t = 2387.1020007462; [6] self = table: 0x00162ce0; dt = 0.016666699978271; t = nil; [7] self = table: 0x00073f30; dt = 0.016666699978271; [8] dt = 0.016666699978271; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:33:59.531 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666699978271141; t = 2387.1020007462071; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666699978271141; network_is_active = true; t = 2387.1020007462071; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666699978271141; t = nil [4] self = table: 0000000000073F30; dt = 0.016666699978271141 [5] dt = 0.016666699978271141 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:33:59.631 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:33:59.631 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x07747fc0; [3] q = table: 0x04803a60; i = 1; obj = table: 0x06887bb0; [4] dt = 0.016667400026827; t = 2387.2024585463; async = function: 0x070c9670; [5] self = table: 0x00129b10; dt = 0.016667400026827; network_is_active = true; t = 2387.2024585463; [6] self = table: 0x00162ce0; dt = 0.016667400026827; t = nil; [7] self = table: 0x00073f30; dt = 0.016667400026827; [8] dt = 0.016667400026827; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:00.918 [EOS] Updating Product SDK Config, Time: 2400.249756 21:34:01.418 [EOS] SDK Config Product Update Request Completed - No Change 21:34:01.418 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2400.733398, Update Interval: 332.055420 21:34:19.431 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:34:19.448 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016795000002193451; t = 2407.0199795471349; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016795000002193451; network_is_active = true; t = 2407.0199795471349; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016795000002193451; t = nil [4] self = table: 0000000000073F30; dt = 0.016795000002193451 [5] dt = 0.016795000002193451 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:19.549 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0831ddf0; [2] (*temporary) = function: 0x04759530; [3] q = table: 0x04056fc0; i = 1; obj = table: 0x083df780; [4] dt = 0.016666900002366; t = 2407.1208198471; async = function: 0x08e9e330; [5] self = table: 0x00129b10; dt = 0.016666900002366; network_is_active = true; t = 2407.1208198471; [6] self = table: 0x00162ce0; dt = 0.016666900002366; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900002366; [8] dt = 0.016666900002366; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:19.549 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666900002366456; t = 2407.1208198471222; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666900002366456; network_is_active = true; t = 2407.1208198471222; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666900002366456; t = nil [4] self = table: 0000000000073F30; dt = 0.016666900002366456 [5] dt = 0.016666900002366456 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:19.649 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:34:19.649 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x07694c00; [2] (*temporary) = function: 0x042f7a60; [3] q = table: 0x0670b680; i = 1; obj = table: 0x069139c0; [4] dt = 0.016667200003646; t = 2407.2209831471; async = function: 0x0824e330; [5] self = table: 0x00129b10; dt = 0.016667200003646; network_is_active = true; t = 2407.2209831471; [6] self = table: 0x00162ce0; dt = 0.016667200003646; t = nil; [7] self = table: 0x00073f30; dt = 0.016667200003646; [8] dt = 0.016667200003646; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:28.332 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016810300028663128; t = 2415.9037421471885; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016810300028663128; network_is_active = true; t = 2415.9037421471885; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016810300028663128; t = nil [4] self = table: 0000000000073F30; dt = 0.016810300028663128 [5] dt = 0.016810300028663128 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:28.433 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0775c220; [2] (*temporary) = function: 0x025b29f0; [3] q = table: 0x06935160; i = 1; obj = table: 0x02605330; [4] dt = 0.01666760002386; t = 2416.0046778472; async = function: 0x08462d60; [5] self = table: 0x00129b10; dt = 0.01666760002386; network_is_active = true; t = 2416.0046778472; [6] self = table: 0x00162ce0; dt = 0.01666760002386; t = nil; [7] self = table: 0x00073f30; dt = 0.01666760002386; [8] dt = 0.01666760002386; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:28.433 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.750031113624573 secs, count=22 jitter=6.7500311136245728 21:34:31.953 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667700012516398; t = 2419.5250614471602; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667700012516398; network_is_active = true; t = 2419.5250614471602; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667700012516398; t = nil [4] self = table: 0000000000073F30; dt = 0.016667700012516398 [5] dt = 0.016667700012516398 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:32.053 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x069458a0; [3] q = table: 0x069356e0; i = 1; obj = table: 0x06939050; [4] dt = 0.01666719999155; t = 2419.6252866471; async = function: 0x06f04820; [5] self = table: 0x00129b10; dt = 0.01666719999155; network_is_active = true; t = 2419.6252866471; [6] self = table: 0x00162ce0; dt = 0.01666719999155; t = nil; [7] self = table: 0x00073f30; dt = 0.01666719999155; [8] dt = 0.01666719999155; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:32.054 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 36.691921591758728 secs, count=22 jitter=6.691921591758728 21:34:39.456 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:34:39.473 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666799975291833; t = 2427.0446065470592; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666799975291833; network_is_active = true; t = 2427.0446065470592; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666799975291833; t = nil [4] self = table: 0000000000073F30; dt = 0.016666799975291833 [5] dt = 0.016666799975291833 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:39.573 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0831ddf0; [2] (*temporary) = function: 0x01ec88c0; [3] q = table: 0x046152b0; i = 1; obj = table: 0x020864a0; [4] dt = 0.016667199981219; t = 2427.1450775471; async = function: 0x0406b350; [5] self = table: 0x00129b10; dt = 0.016667199981219; network_is_active = true; t = 2427.1450775471; [6] self = table: 0x00162ce0; dt = 0.016667199981219; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199981219; [8] dt = 0.016667199981219; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:39.574 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199981218721; t = 2427.1450775470507; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199981218721; network_is_active = true; t = 2427.1450775470507; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199981218721; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199981218721 [5] dt = 0.016667199981218721 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:39.674 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:34:39.674 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x071b07f0; [2] (*temporary) = function: 0x0529b3e0; [3] q = table: 0x06cf9fa0; i = 1; obj = table: 0x080e0990; [4] dt = 0.016666699972341; t = 2427.245440847; async = function: 0x04039fc0; [5] self = table: 0x00129b10; dt = 0.016666699972341; network_is_active = true; t = 2427.245440847; [6] self = table: 0x00162ce0; dt = 0.016666699972341; t = nil; [7] self = table: 0x00073f30; dt = 0.016666699972341; [8] dt = 0.016666699972341; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:59.459 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:34:59.476 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666700024786065; t = 2447.0475770466323; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666700024786065; network_is_active = true; t = 2447.0475770466323; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666700024786065; t = nil [4] self = table: 0000000000073F30; dt = 0.016666700024786065 [5] dt = 0.016666700024786065 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:59.577 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x053efc80; [3] q = table: 0x02df1240; i = 1; obj = table: 0x0231af00; [4] dt = 0.016667099990521; t = 2447.1489310467; async = function: 0x0724c5c0; [5] self = table: 0x00129b10; dt = 0.016667099990521; network_is_active = true; t = 2447.1489310467; [6] self = table: 0x00162ce0; dt = 0.016667099990521; t = nil; [7] self = table: 0x00073f30; dt = 0.016667099990521; [8] dt = 0.016667099990521; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:34:59.577 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667099990520864; t = 2447.1489310466613; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667099990520864; network_is_active = true; t = 2447.1489310466613; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667099990520864; t = nil [4] self = table: 0000000000073F30; dt = 0.016667099990520864 [5] dt = 0.016667099990520864 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:34:59.677 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:34:59.678 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x078fcad0; [2] (*temporary) = function: 0x0273f3c0; [3] q = table: 0x05070110; i = 1; obj = table: 0x05e42740; [4] dt = 0.016667100008631; t = 2447.2491187466; async = function: 0x06b27510; [5] self = table: 0x00129b10; dt = 0.016667100008631; network_is_active = true; t = 2447.2491187466; [6] self = table: 0x00162ce0; dt = 0.016667100008631; t = nil; [7] self = table: 0x00073f30; dt = 0.016667100008631; [8] dt = 0.016667100008631; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:35:05.188 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666799975480994; t = 2452.7592702468328; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666799975480994; network_is_active = true; t = 2452.7592702468328; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666799975480994; t = nil [4] self = table: 0000000000073F30; dt = 0.016666799975480994 [5] dt = 0.016666799975480994 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:05.288 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x01dba390; [3] q = table: 0x03479690; i = 1; obj = table: 0x0297a510; [4] dt = 0.016667199976242; t = 2452.8596326468; async = function: 0x06487330; [5] self = table: 0x00129b10; dt = 0.016667199976242; network_is_active = true; t = 2452.8596326468; [6] self = table: 0x00162ce0; dt = 0.016667199976242; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199976242; [8] dt = 0.016667199976242; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:35:05.288 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 34.713319301605225 secs, count=23 jitter=4.7133193016052246 21:35:08.759 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017042500026802718; t = 2456.3309477466955; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017042500026802718; network_is_active = true; t = 2456.3309477466955; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017042500026802718; t = nil [4] self = table: 0000000000073F30; dt = 0.017042500026802718 [5] dt = 0.017042500026802718 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:08.860 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x08728370; [2] (*temporary) = function: 0x05f3bb50; [3] q = table: 0x056dd730; i = 1; obj = table: 0x056de390; [4] dt = 0.016667499987146; t = 2456.4318718467; async = function: 0x0515eb60; [5] self = table: 0x00129b10; dt = 0.016667499987146; network_is_active = true; t = 2456.4318718467; [6] self = table: 0x00162ce0; dt = 0.016667499987146; t = nil; [7] self = table: 0x00073f30; dt = 0.016667499987146; [8] dt = 0.016667499987146; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:35:08.860 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 35.360648989677429 secs, count=23 jitter=5.3606489896774292 21:35:19.476 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:35:19.492 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666900009667987; t = 2467.063637647218; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666900009667987; network_is_active = true; t = 2467.063637647218; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666900009667987; t = nil [4] self = table: 0000000000073F30; dt = 0.016666900009667987 [5] dt = 0.016666900009667987 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:19.592 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x00c438e0; [3] q = table: 0x056d6880; i = 1; obj = table: 0x056d77a0; [4] dt = 0.01666680000051; t = 2467.1636415473; async = function: 0x06f8b200; [5] self = table: 0x00129b10; dt = 0.01666680000051; network_is_active = true; t = 2467.1636415473; [6] self = table: 0x00162ce0; dt = 0.01666680000051; t = nil; [7] self = table: 0x00073f30; dt = 0.01666680000051; [8] dt = 0.01666680000051; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:35:19.592 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666800000509671; t = 2467.1636415472826; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666800000509671; network_is_active = true; t = 2467.1636415472826; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666800000509671; t = nil [4] self = table: 0000000000073F30; dt = 0.016666800000509671 [5] dt = 0.016666800000509671 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:19.692 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:35:19.693 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x071b07f0; [2] (*temporary) = function: 0x046590d0; [3] q = table: 0x06a753d0; i = 1; obj = table: 0x060c8800; [4] dt = 0.016667400036693; t = 2467.2638274474; async = function: 0x04945090; [5] self = table: 0x00129b10; dt = 0.016667400036693; network_is_active = true; t = 2467.2638274474; [6] self = table: 0x00162ce0; dt = 0.016667400036693; t = nil; [7] self = table: 0x00073f30; dt = 0.016667400036693; [8] dt = 0.016667400036693; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:35:39.504 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:35:39.521 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666900000962701; t = 2487.0925485476723; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666900000962701; network_is_active = true; t = 2487.0925485476723; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666900000962701; t = nil [4] self = table: 0000000000073F30; dt = 0.016666900000962701 [5] dt = 0.016666900000962701 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:39.621 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x05245a50; [3] q = table: 0x028e66b0; i = 1; obj = table: 0x050df5f0; [4] dt = 0.016667199973345; t = 2487.1931689477; async = function: 0x043c1120; [5] self = table: 0x00129b10; dt = 0.016667199973345; network_is_active = true; t = 2487.1931689477; [6] self = table: 0x00162ce0; dt = 0.016667199973345; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199973345; [8] dt = 0.016667199973345; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "unavailable", aborted = false, error_code = 14, error_details = "", } 21:35:39.622 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199973345013; t = 2487.1931689477096; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199973345013; network_is_active = true; t = 2487.1931689477096; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199973345013; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199973345013 [5] dt = 0.016667199973345013 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:39.722 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 0.43995986104011536 secs, count=2 jitter=0.039959861040115355 21:35:40.009 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667600015043475; t = 2487.5807090476842; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667600015043475; network_is_active = true; t = 2487.5807090476842; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667600015043475; t = nil [4] self = table: 0000000000073F30; dt = 0.016667600015043475 [5] dt = 0.016667600015043475 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:40.110 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x01981130; [2] (*temporary) = function: 0x07e15420; [3] q = table: 0x02942410; i = 1; obj = table: 0x06933a00; [4] dt = 0.016667299987146; t = 2487.6816633477; async = function: 0x06cc3ac0; [5] self = table: 0x00129b10; dt = 0.016667299987146; network_is_active = true; t = 2487.6816633477; [6] self = table: 0x00162ce0; dt = 0.016667299987146; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299987146; [8] dt = 0.016667299987146; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "unavailable", aborted = false, error_code = 14, error_details = "", } 21:35:40.110 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 31.411224961280823 secs, count=24 jitter=1.4112249612808228 21:35:40.177 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016714800018097459; t = 2487.7490392476743; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016714800018097459; network_is_active = true; t = 2487.7490392476743; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016714800018097459; t = nil [4] self = table: 0000000000073F30; dt = 0.016714800018097459 [5] dt = 0.016714800018097459 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:40.278 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 0.88746774435043341 secs, count=3 jitter=0.087467744350433349 21:35:41.172 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017059399986705182; t = 2488.7437267476066; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017059399986705182; network_is_active = true; t = 2488.7437267476066; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017059399986705182; t = nil [4] self = table: 0000000000073F30; dt = 0.017059399986705182 [5] dt = 0.017059399986705182 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:41.273 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 1.8783411693573 secs, count=4 jitter=0.2783411693572998 21:35:43.157 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016705999972064792; t = 2490.7289960475664; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016705999972064792; network_is_active = true; t = 2490.7289960475664; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016705999972064792; t = nil [4] self = table: 0000000000073F30; dt = 0.016705999972064792 [5] dt = 0.016705999972064792 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:43.258 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 3.9280984687805178 secs, count=5 jitter=0.72809846878051754 21:35:44.234 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299960951617; t = 2491.8050976475261; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299960951617; network_is_active = true; t = 2491.8050976475261; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299960951617; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299960951617 [5] dt = 0.016667299960951617 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:44.334 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x081b6f00; [2] (*temporary) = function: 0x06952c60; [3] q = table: 0x054ae050; i = 1; obj = table: 0x060e4a00; [4] dt = 0.016666900017188; t = 2491.9060532476; async = function: 0x0763e4b0; [5] self = table: 0x00129b10; dt = 0.016666900017188; network_is_active = true; t = 2491.9060532476; [6] self = table: 0x00162ce0; dt = 0.016666900017188; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900017188; [8] dt = 0.016666900017188; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "unavailable", aborted = false, error_code = 14, error_details = "", } 21:35:44.334 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 36.568200945854187 secs, count=24 jitter=6.568200945854187 21:35:47.190 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199985606229; t = 2494.7620547475994; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199985606229; network_is_active = true; t = 2494.7620547475994; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199985606229; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199985606229 [5] dt = 0.016667199985606229 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:35:57.289 [Lua] INFO [GRPCManager] Will retry gRPC request id=party_stream in 7.9103059768676758 secs, count=6 jitter=1.5103059768676756 21:35:59.527 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:36:05.216 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016951099991195647; t = 2512.7874397463625; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016951099991195647; network_is_active = true; t = 2512.7874397463625; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016951099991195647; t = nil [4] self = table: 0000000000073F30; dt = 0.016951099991195647 [5] dt = 0.016951099991195647 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:05.317 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:36:05.317 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x081b6f00; [2] (*temporary) = function: 0x055f42f0; [3] q = table: 0x041938a0; i = 1; obj = table: 0x022cda40; [4] dt = 0.01666709999341; t = 2512.8886648464; async = function: 0x08213fa0; [5] self = table: 0x00129b10; dt = 0.01666709999341; network_is_active = true; t = 2512.8886648464; [6] self = table: 0x00162ce0; dt = 0.01666709999341; t = nil; [7] self = table: 0x00073f30; dt = 0.01666709999341; [8] dt = 0.01666709999341; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:11.538 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016799099996266512; t = 2519.1093245465795; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016799099996266512; network_is_active = true; t = 2519.1093245465795; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016799099996266512; t = nil [4] self = table: 0000000000073F30; dt = 0.016799099996266512 [5] dt = 0.016799099996266512 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:11.638 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x01ac24e0; [2] (*temporary) = function: 0x052f49d0; [3] q = table: 0x060c9d10; i = 1; obj = table: 0x05e97360; [4] dt = 0.016667700025469; t = 2519.2098583466; async = function: 0x04fe7ae0; [5] self = table: 0x00129b10; dt = 0.016667700025469; network_is_active = true; t = 2519.2098583466; [6] self = table: 0x00162ce0; dt = 0.016667700025469; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700025469; [8] dt = 0.016667700025469; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:11.638 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.854615829885006 secs, count=25 jitter=0.85461582988500595 21:36:19.537 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:36:19.554 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016959299975369869; t = 2527.1260619459222; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016959299975369869; network_is_active = true; t = 2527.1260619459222; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016959299975369869; t = nil [4] self = table: 0000000000073F30; dt = 0.016959299975369869 [5] dt = 0.016959299975369869 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:19.655 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0831ddf0; [2] (*temporary) = function: 0x02497170; [3] q = table: 0x05294c60; i = 1; obj = table: 0x052964d0; [4] dt = 0.016666999973604; t = 2527.2268557458; async = function: 0x072ef000; [5] self = table: 0x00129b10; dt = 0.016666999973604; network_is_active = true; t = 2527.2268557458; [6] self = table: 0x00162ce0; dt = 0.016666999973604; t = nil; [7] self = table: 0x00073f30; dt = 0.016666999973604; [8] dt = 0.016666999973604; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:19.655 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666999973604296; t = 2527.2268557458406; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666999973604296; network_is_active = true; t = 2527.2268557458406; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666999973604296; t = nil [4] self = table: 0000000000073F30; dt = 0.016666999973604296 [5] dt = 0.016666999973604296 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:19.756 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:36:19.756 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x06889b40; [2] (*temporary) = function: 0x067c65e0; [3] q = table: 0x0104ea80; i = 1; obj = table: 0x0231ae70; [4] dt = 0.016667599983606; t = 2527.3275910458; async = function: 0x05d1a010; [5] self = table: 0x00129b10; dt = 0.016667599983606; network_is_active = true; t = 2527.3275910458; [6] self = table: 0x00162ce0; dt = 0.016667599983606; t = nil; [7] self = table: 0x00073f30; dt = 0.016667599983606; [8] dt = 0.016667599983606; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:20.914 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017065200008112191; t = 2528.4856435458596; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017065200008112191; network_is_active = true; t = 2528.4856435458596; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017065200008112191; t = nil [4] self = table: 0000000000073F30; dt = 0.017065200008112191 [5] dt = 0.017065200008112191 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:21.031 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x0770b5e0; [2] (*temporary) = function: 0x060cd3d0; [3] q = table: 0x07c39c30; i = 1; obj = table: 0x07c49c70; [4] dt = 0.016666900016175; t = 2528.6027571458; async = function: 0x08dbe980; [5] self = table: 0x00129b10; dt = 0.016666900016175; network_is_active = true; t = 2528.6027571458; [6] self = table: 0x00162ce0; dt = 0.016666900016175; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900016175; [8] dt = 0.016666900016175; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:21.031 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 30.514435283839703 secs, count=25 jitter=0.51443528383970261 21:36:39.555 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:36:39.572 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016968000003205985; t = 2547.1435539455201; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016968000003205985; network_is_active = true; t = 2547.1435539455201; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016968000003205985; t = nil [4] self = table: 0000000000073F30; dt = 0.016968000003205985 [5] dt = 0.016968000003205985 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:39.673 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x0788d350; [3] q = table: 0x060f4af0; i = 1; obj = table: 0x060f4c50; [4] dt = 0.016667299978691; t = 2547.2448162455; async = function: 0x02dccc40; [5] self = table: 0x00129b10; dt = 0.016667299978691; network_is_active = true; t = 2547.2448162455; [6] self = table: 0x00162ce0; dt = 0.016667299978691; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299978691; [8] dt = 0.016667299978691; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:39.673 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299978691406; t = 2547.2448162454975; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299978691406; network_is_active = true; t = 2547.2448162454975; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299978691406; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299978691406 [5] dt = 0.016667299978691406 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:39.774 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:36:39.774 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0471a710; [2] (*temporary) = function: 0x045c8f20; [3] q = table: 0x05c99540; i = 1; obj = table: 0x055eca50; [4] dt = 0.016667700004745; t = 2547.3452709456; async = function: 0x060d7c30; [5] self = table: 0x00129b10; dt = 0.016667700004745; network_is_active = true; t = 2547.3452709456; [6] self = table: 0x00162ce0; dt = 0.016667700004745; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700004745; [8] dt = 0.016667700004745; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:42.493 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017052200003378839; t = 2550.0648306457147; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017052200003378839; network_is_active = true; t = 2550.0648306457147; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017052200003378839; t = nil [4] self = table: 0000000000073F30; dt = 0.017052200003378839 [5] dt = 0.017052200003378839 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:42.594 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x057e8ac0; [2] (*temporary) = function: 0x0497af00; [3] q = table: 0x029830a0; i = 1; obj = table: 0x06885c10; [4] dt = 0.01666690002295; t = 2550.1654606457; async = function: 0x0673d810; [5] self = table: 0x00129b10; dt = 0.01666690002295; network_is_active = true; t = 2550.1654606457; [6] self = table: 0x00162ce0; dt = 0.01666690002295; t = nil; [7] self = table: 0x00073f30; dt = 0.01666690002295; [8] dt = 0.01666690002295; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:42.594 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 35.529396951198578 secs, count=26 jitter=5.5293969511985779 21:36:51.558 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01706209999669045; t = 2559.1293052456208; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01706209999669045; network_is_active = true; t = 2559.1293052456208; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01706209999669045; t = nil [4] self = table: 0000000000073F30; dt = 0.01706209999669045 [5] dt = 0.01706209999669045 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:51.658 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x07682af0; [2] (*temporary) = function: 0x06a59680; [3] q = table: 0x060c01d0; i = 1; obj = table: 0x060bf360; [4] dt = 0.016667500007367; t = 2559.2293528456; async = function: 0x07182920; [5] self = table: 0x00129b10; dt = 0.016667500007367; network_is_active = true; t = 2559.2293528456; [6] self = table: 0x00162ce0; dt = 0.016667500007367; t = nil; [7] self = table: 0x00073f30; dt = 0.016667500007367; [8] dt = 0.016667500007367; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:51.658 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 37.539462089538574 secs, count=26 jitter=7.5394620895385742 21:36:59.584 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:36:59.601 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016916399992718548; t = 2567.1724823457535; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016916399992718548; network_is_active = true; t = 2567.1724823457535; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016916399992718548; t = nil [4] self = table: 0000000000073F30; dt = 0.016916399992718548 [5] dt = 0.016916399992718548 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:59.702 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0525ddd0; [2] (*temporary) = function: 0x056e1670; [3] q = table: 0x04724ed0; i = 1; obj = table: 0x0441a710; [4] dt = 0.016667199995513; t = 2567.2730318458; async = function: 0x06669690; [5] self = table: 0x00129b10; dt = 0.016667199995513; network_is_active = true; t = 2567.2730318458; [6] self = table: 0x00162ce0; dt = 0.016667199995513; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199995513; [8] dt = 0.016667199995513; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:36:59.702 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199995513391; t = 2567.2730318457538; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199995513391; network_is_active = true; t = 2567.2730318457538; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199995513391; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199995513391 [5] dt = 0.016667199995513391 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:36:59.802 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:36:59.802 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x06997300; [2] (*temporary) = function: 0x0692a620; [3] q = table: 0x06a568d0; i = 1; obj = table: 0x02341d40; [4] dt = 0.016667499985034; t = 2567.3736554457; async = function: 0x051ed230; [5] self = table: 0x00129b10; dt = 0.016667499985034; network_is_active = true; t = 2567.3736554457; [6] self = table: 0x00162ce0; dt = 0.016667499985034; t = nil; [7] self = table: 0x00073f30; dt = 0.016667499985034; [8] dt = 0.016667499985034; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:18.131 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016923899990763516; t = 2585.7031245447261; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016923899990763516; network_is_active = true; t = 2585.7031245447261; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016923899990763516; t = nil [4] self = table: 0000000000073F30; dt = 0.016923899990763516 [5] dt = 0.016923899990763516 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:18.232 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x08722e60; [2] (*temporary) = function: 0x04bba540; [3] q = table: 0x06997f80; i = 1; obj = table: 0x028fc810; [4] dt = 0.01666769999958; t = 2585.8040260448; async = function: 0x078c8e80; [5] self = table: 0x00129b10; dt = 0.01666769999958; network_is_active = true; t = 2585.8040260448; [6] self = table: 0x00162ce0; dt = 0.01666769999958; t = nil; [7] self = table: 0x00073f30; dt = 0.01666769999958; [8] dt = 0.01666769999958; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:18.232 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 37.001091241836548 secs, count=27 jitter=7.0010912418365479 21:37:19.597 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:37:19.614 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667599982317743; t = 2587.1855228449199; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667599982317743; network_is_active = true; t = 2587.1855228449199; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667599982317743; t = nil [4] self = table: 0000000000073F30; dt = 0.016667599982317743 [5] dt = 0.016667599982317743 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:19.715 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x07e161c0; [2] (*temporary) = function: 0x05a2eec0; [3] q = table: 0x048bdee0; i = 1; obj = table: 0x0518aeb0; [4] dt = 0.016666900022337; t = 2587.286550645; async = function: 0x00e0c760; [5] self = table: 0x00129b10; dt = 0.016666900022337; network_is_active = true; t = 2587.286550645; [6] self = table: 0x00162ce0; dt = 0.016666900022337; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900022337; [8] dt = 0.016666900022337; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:19.715 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666900022337075; t = 2587.2865506449748; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666900022337075; network_is_active = true; t = 2587.2865506449748; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666900022337075; t = nil [4] self = table: 0000000000073F30; dt = 0.016666900022337075 [5] dt = 0.016666900022337075 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:19.815 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:37:19.815 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x01ac24e0; [2] (*temporary) = function: 0x05ead9a0; [3] q = table: 0x03009440; i = 1; obj = table: 0x06914d00; [4] dt = 0.016667499988504; t = 2587.387004245; async = function: 0x0831d000; [5] self = table: 0x00129b10; dt = 0.016667499988504; network_is_active = true; t = 2587.387004245; [6] self = table: 0x00162ce0; dt = 0.016667499988504; t = nil; [7] self = table: 0x00073f30; dt = 0.016667499988504; [8] dt = 0.016667499988504; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:29.203 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016856700008527934; t = 2596.7744117445618; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016856700008527934; network_is_active = true; t = 2596.7744117445618; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016856700008527934; t = nil [4] self = table: 0000000000073F30; dt = 0.016856700008527934 [5] dt = 0.016856700008527934 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:29.303 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x06c31450; [2] (*temporary) = function: 0x06a73c70; [3] q = table: 0x02908010; i = 1; obj = table: 0x01684590; [4] dt = 0.016667100010413; t = 2596.8748486446; async = function: 0x0782f730; [5] self = table: 0x00129b10; dt = 0.016667100010413; network_is_active = true; t = 2596.8748486446; [6] self = table: 0x00162ce0; dt = 0.016667100010413; t = nil; [7] self = table: 0x00073f30; dt = 0.016667100010413; [8] dt = 0.016667100010413; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:29.303 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 35.178620338439941 secs, count=27 jitter=5.1786203384399414 21:37:39.622 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:37:39.639 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01698980002351403; t = 2607.2105221441066; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01698980002351403; network_is_active = true; t = 2607.2105221441066; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01698980002351403; t = nil [4] self = table: 0000000000073F30; dt = 0.01698980002351403 [5] dt = 0.01698980002351403 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:39.739 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x0512fc20; [2] (*temporary) = function: 0x06915bc0; [3] q = table: 0x04658050; i = 1; obj = table: 0x046585d0; [4] dt = 0.016667500014048; t = 2607.311291744; async = function: 0x079c20b0; [5] self = table: 0x00129b10; dt = 0.016667500014048; network_is_active = true; t = 2607.311291744; [6] self = table: 0x00162ce0; dt = 0.016667500014048; t = nil; [7] self = table: 0x00073f30; dt = 0.016667500014048; [8] dt = 0.016667500014048; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:39.740 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667500014047567; t = 2607.3112917440353; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667500014047567; network_is_active = true; t = 2607.3112917440353; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667500014047567; t = nil [4] self = table: 0000000000073F30; dt = 0.016667500014047567 [5] dt = 0.016667500014047567 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:39.840 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:37:39.840 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x071b07f0; [2] (*temporary) = function: 0x01fa9520; [3] q = table: 0x04651d10; i = 1; obj = table: 0x063b6600; [4] dt = 0.016667700011018; t = 2607.411976944; async = function: 0x083abbc0; [5] self = table: 0x00129b10; dt = 0.016667700011018; network_is_active = true; t = 2607.411976944; [6] self = table: 0x00162ce0; dt = 0.016667700011018; t = nil; [7] self = table: 0x00073f30; dt = 0.016667700011018; [8] dt = 0.016667700011018; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:55.246 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017101999980864674; t = 2622.8176356438571; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017101999980864674; network_is_active = true; t = 2622.8176356438571; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017101999980864674; t = nil [4] self = table: 0000000000073F30; dt = 0.017101999980864674 [5] dt = 0.017101999980864674 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:55.346 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x01ac24e0; [2] (*temporary) = function: 0x052a8c50; [3] q = table: 0x0518c6b0; i = 1; obj = table: 0x078da3d0; [4] dt = 0.016666799997822; t = 2622.9182763439; async = function: 0x05d6d9c0; [5] self = table: 0x00129b10; dt = 0.016666799997822; network_is_active = true; t = 2622.9182763439; [6] self = table: 0x00162ce0; dt = 0.016666799997822; t = nil; [7] self = table: 0x00073f30; dt = 0.016666799997822; [8] dt = 0.016666799997822; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:55.347 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 36.450395107269287 secs, count=28 jitter=6.4503951072692871 21:37:59.647 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:37:59.663 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667300007359144; t = 2627.2350114439637; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667300007359144; network_is_active = true; t = 2627.2350114439637; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667300007359144; t = nil [4] self = table: 0000000000073F30; dt = 0.016667300007359144 [5] dt = 0.016667300007359144 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:59.765 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x08299130; [2] (*temporary) = function: 0x000475c0; [3] q = table: 0x06857d10; i = 1; obj = table: 0x0797ff00; [4] dt = 0.016667399974106; t = 2627.3365043439; async = function: 0x08fcf080; [5] self = table: 0x00129b10; dt = 0.016667399974106; network_is_active = true; t = 2627.3365043439; [6] self = table: 0x00162ce0; dt = 0.016667399974106; t = nil; [7] self = table: 0x00073f30; dt = 0.016667399974106; [8] dt = 0.016667399974106; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:37:59.765 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667399974106389; t = 2627.3365043439321; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667399974106389; network_is_active = true; t = 2627.3365043439321; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667399974106389; t = nil [4] self = table: 0000000000073F30; dt = 0.016667399974106389 [5] dt = 0.016667399974106389 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:37:59.865 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:37:59.865 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x08327b90; [2] (*temporary) = function: 0x072e0810; [3] q = table: 0x01f7fbe0; i = 1; obj = table: 0x0297d610; [4] dt = 0.01666670001718; t = 2627.4368961439; async = function: 0x06a93d00; [5] self = table: 0x00129b10; dt = 0.01666670001718; network_is_active = true; t = 2627.4368961439; [6] self = table: 0x00162ce0; dt = 0.01666670001718; t = nil; [7] self = table: 0x00073f30; dt = 0.01666670001718; [8] dt = 0.01666670001718; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:04.491 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667200013026788; t = 2632.0622631444144; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667200013026788; network_is_active = true; t = 2632.0622631444144; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667200013026788; t = nil [4] self = table: 0000000000073F30; dt = 0.016667200013026788 [5] dt = 0.016667200013026788 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:04.591 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x027f05d0; [2] (*temporary) = function: 0x0670c180; [3] q = table: 0x056de230; i = 1; obj = table: 0x0517ad50; [4] dt = 0.016666799997304; t = 2632.1626975443; async = function: 0x077b9650; [5] self = table: 0x00129b10; dt = 0.016666799997304; network_is_active = true; t = 2632.1626975443; [6] self = table: 0x00162ce0; dt = 0.016666799997304; t = nil; [7] self = table: 0x00073f30; dt = 0.016666799997304; [8] dt = 0.016666799997304; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:04.591 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 37.897532165050507 secs, count=28 jitter=7.8975321650505066 21:38:19.654 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:38:19.671 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.01677039998535514; t = 2647.2428989446998; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.01677039998535514; network_is_active = true; t = 2647.2428989446998; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.01677039998535514; t = nil [4] self = table: 0000000000073F30; dt = 0.01677039998535514 [5] dt = 0.01677039998535514 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:19.772 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x066339a0; [2] (*temporary) = function: 0x050d4500; [3] q = table: 0x02f24a90; i = 1; obj = table: 0x07c343a0; [4] dt = 0.016667899985026; t = 2647.3438204447; async = function: 0x07869c70; [5] self = table: 0x00129b10; dt = 0.016667899985026; network_is_active = true; t = 2647.3438204447; [6] self = table: 0x00162ce0; dt = 0.016667899985026; t = nil; [7] self = table: 0x00073f30; dt = 0.016667899985026; [8] dt = 0.016667899985026; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:19.772 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667899985025728; t = 2647.3438204446907; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667899985025728; network_is_active = true; t = 2647.3438204446907; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667899985025728; t = nil [4] self = table: 0000000000073F30; dt = 0.016667899985025728 [5] dt = 0.016667899985025728 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:19.873 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:38:19.873 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x064cb500; [2] (*temporary) = function: 0x06c6e230; [3] q = table: 0x05ec90c0; i = 1; obj = table: 0x01740070; [4] dt = 0.016667400022847; t = 2647.4443917446; async = function: 0x08415ed0; [5] self = table: 0x00129b10; dt = 0.016667400022847; network_is_active = true; t = 2647.4443917446; [6] self = table: 0x00162ce0; dt = 0.016667400022847; t = nil; [7] self = table: 0x00073f30; dt = 0.016667400022847; [8] dt = 0.016667400022847; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:31.800 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017113499971562623; t = 2659.3719807456205; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017113499971562623; network_is_active = true; t = 2659.3719807456205; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017113499971562623; t = nil [4] self = table: 0000000000073F30; dt = 0.017113499971562623 [5] dt = 0.017113499971562623 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:31.901 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x06d8b630; [2] (*temporary) = function: 0x051b7780; [3] q = table: 0x041b9540; i = 1; obj = table: 0x03e90cc0; [4] dt = 0.016667400013977; t = 2659.4726811456; async = function: 0x0811e800; [5] self = table: 0x00129b10; dt = 0.016667400013977; network_is_active = true; t = 2659.4726811456; [6] self = table: 0x00162ce0; dt = 0.016667400013977; t = nil; [7] self = table: 0x00073f30; dt = 0.016667400013977; [8] dt = 0.016667400013977; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:31.901 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 38.109752297401428 secs, count=29 jitter=8.1097522974014282 21:38:39.666 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:38:39.683 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666799985701045; t = 2667.2544873454117; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666799985701045; network_is_active = true; t = 2667.2544873454117; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666799985701045; t = nil [4] self = table: 0000000000073F30; dt = 0.016666799985701045 [5] dt = 0.016666799985701045 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:39.783 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x066339a0; [2] (*temporary) = function: 0x067cb490; [3] q = table: 0x0426ae60; i = 1; obj = table: 0x05796640; [4] dt = 0.016667500021497; t = 2667.3552832454; async = function: 0x06b25ff0; [5] self = table: 0x00129b10; dt = 0.016667500021497; network_is_active = true; t = 2667.3552832454; [6] self = table: 0x00162ce0; dt = 0.016667500021497; t = nil; [7] self = table: 0x00073f30; dt = 0.016667500021497; [8] dt = 0.016667500021497; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:39.784 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667500021497382; t = 2667.3552832453702; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667500021497382; network_is_active = true; t = 2667.3552832453702; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667500021497382; t = nil [4] self = table: 0000000000073F30; dt = 0.016667500021497382 [5] dt = 0.016667500021497382 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:39.884 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:38:39.884 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x01981130; [2] (*temporary) = function: 0x057b56d0; [3] q = table: 0x06a5c120; i = 1; obj = table: 0x05344b30; [4] dt = 0.016666900051391; t = 2667.4556999454; async = function: 0x0750aeb0; [5] self = table: 0x00129b10; dt = 0.016666900051391; network_is_active = true; t = 2667.4556999454; [6] self = table: 0x00162ce0; dt = 0.016666900051391; t = nil; [7] self = table: 0x00073f30; dt = 0.016666900051391; [8] dt = 0.016666900051391; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:42.501 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299985536399; t = 2670.0730231457333; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299985536399; network_is_active = true; t = 2670.0730231457333; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299985536399; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299985536399 [5] dt = 0.016667299985536399 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:42.601 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x06e9d010; [2] (*temporary) = function: 0x0192cc20; [3] q = table: 0x07e1bb40; i = 1; obj = table: 0x07e1c900; [4] dt = 0.016667100004754; t = 2670.1730261458; async = function: 0x04bd6950; [5] self = table: 0x00129b10; dt = 0.016667100004754; network_is_active = true; t = 2670.1730261458; [6] self = table: 0x00162ce0; dt = 0.016667100004754; t = nil; [7] self = table: 0x00073f30; dt = 0.016667100004754; [8] dt = 0.016667100004754; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:42.601 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 33.68254691362381 secs, count=29 jitter=3.6825469136238098 21:38:59.677 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:38:59.693 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666999975629385; t = 2687.2649639446208; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666999975629385; network_is_active = true; t = 2687.2649639446208; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666999975629385; t = nil [4] self = table: 0000000000073F30; dt = 0.016666999975629385 [5] dt = 0.016666999975629385 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:59.794 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x076f9b10; [2] (*temporary) = function: 0x06a56b90; [3] q = table: 0x02990000; i = 1; obj = table: 0x05bead60; [4] dt = 0.016666800007956; t = 2687.3655619446; async = function: 0x05584090; [5] self = table: 0x00129b10; dt = 0.016666800007956; network_is_active = true; t = 2687.3655619446; [6] self = table: 0x00162ce0; dt = 0.016666800007956; t = nil; [7] self = table: 0x00073f30; dt = 0.016666800007956; [8] dt = 0.016666800007956; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:38:59.794 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666800007955902; t = 2687.3655619446181; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666800007955902; network_is_active = true; t = 2687.3655619446181; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666800007955902; t = nil [4] self = table: 0000000000073F30; dt = 0.016666800007955902 [5] dt = 0.016666800007955902 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:38:59.895 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:38:59.895 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x0512fc20; [2] (*temporary) = function: 0x06c98950; [3] q = table: 0x06a5b530; i = 1; obj = table: 0x0590da90; [4] dt = 0.016666700020736; t = 2687.4662740446; async = function: 0x030ce000; [5] self = table: 0x00129b10; dt = 0.016666700020736; network_is_active = true; t = 2687.4662740446; [6] self = table: 0x00162ce0; dt = 0.016666700020736; t = nil; [7] self = table: 0x00073f30; dt = 0.016666700020736; [8] dt = 0.016666700020736; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:10.018 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016814300012429804; t = 2697.5898391454084; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016814300012429804; network_is_active = true; t = 2697.5898391454084; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016814300012429804; t = nil [4] self = table: 0000000000073F30; dt = 0.016814300012429804 [5] dt = 0.016814300012429804 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:10.119 [Lua] INFO [PresenceManager] Disconnected from batched get presence - { __locals = " [1] x = table: 0x0775c220; [2] (*temporary) = function: 0x05458540; [3] q = table: 0x05a50fd0; i = 1; obj = table: 0x0528fd30; [4] dt = 0.016667299991974; t = 2697.6908256454; async = function: 0x063b6670; [5] self = table: 0x00129b10; dt = 0.016667299991974; network_is_active = true; t = 2697.6908256454; [6] self = table: 0x00162ce0; dt = 0.016667299991974; t = nil; [7] self = table: 0x00073f30; dt = 0.016667299991974; [8] dt = 0.016667299991974; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:144 @scripts/managers/presence/presence_manager.lua:154<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:10.119 [Lua] INFO [GRPCManager] Will retry gRPC request id=batched_get_presence in 30.5678671002388 secs, count=30 jitter=0.56786710023880005 21:39:16.291 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667299975480949; t = 2703.8620345458371; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667299975480949; network_is_active = true; t = 2703.8620345458371; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667299975480949; t = nil [4] self = table: 0000000000073F30; dt = 0.016667299975480949 [5] dt = 0.016667299975480949 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:16.391 error: [Lua] ERROR [PresenceManager] Disconnected from presence - { __locals = " [1] x = table: 0x076f9b10; [2] (*temporary) = function: 0x01e4bcc0; [3] q = table: 0x07e15000; i = 1; obj = table: 0x05bf99d0; [4] dt = 0.01666770002635; t = 2703.9620700459; async = function: 0x0558be20; [5] self = table: 0x00129b10; dt = 0.01666770002635; network_is_active = true; t = 2703.9620700459; [6] self = table: 0x00162ce0; dt = 0.01666770002635; t = nil; [7] self = table: 0x00073f30; dt = 0.01666770002635; [8] dt = 0.01666770002635; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/presence/presence_manager.lua:118 @scripts/managers/presence/presence_manager.lua:133<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:16.391 [Lua] INFO [GRPCManager] Will retry gRPC request id=my_presence_stream in 36.092196822166443 secs, count=30 jitter=6.0921968221664429 21:39:19.690 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:39:19.707 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.017059199996101854; t = 2707.2789625458759; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.017059199996101854; network_is_active = true; t = 2707.2789625458759; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.017059199996101854; t = nil [4] self = table: 0000000000073F30; dt = 0.017059199996101854 [5] dt = 0.017059199996101854 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:19.808 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x06997300; [2] (*temporary) = function: 0x06a6b770; [3] q = table: 0x04690c10; i = 1; obj = table: 0x060dbb20; [4] dt = 0.016667000003976; t = 2707.3799445459; async = function: 0x0563b340; [5] self = table: 0x00129b10; dt = 0.016667000003976; network_is_active = true; t = 2707.3799445459; [6] self = table: 0x00162ce0; dt = 0.016667000003976; t = nil; [7] self = table: 0x00073f30; dt = 0.016667000003976; [8] dt = 0.016667000003976; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:19.808 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667000003975793; t = 2707.3799445458822; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667000003975793; network_is_active = true; t = 2707.3799445458822; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667000003975793; t = nil [4] self = table: 0000000000073F30; dt = 0.016667000003975793 [5] dt = 0.016667000003975793 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:19.909 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:39:19.909 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x078fcad0; [2] (*temporary) = function: 0x056debd0; [3] q = table: 0x083dffc0; i = 1; obj = table: 0x07a517e0; [4] dt = 0.016667199971328; t = 2707.4802552459; async = function: 0x0492f1a0; [5] self = table: 0x00129b10; dt = 0.016667199971328; network_is_active = true; t = 2707.4802552459; [6] self = table: 0x00162ce0; dt = 0.016667199971328; t = nil; [7] self = table: 0x00073f30; dt = 0.016667199971328; [8] dt = 0.016667199971328; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:39.705 error: [Lua] ERROR [PartyImmateriumManager] party_connection is missing 21:39:39.721 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.0166676000209788; t = 2727.2931400450179; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.0166676000209788; network_is_active = true; t = 2727.2931400450179; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.0166676000209788; t = nil [4] self = table: 0000000000073F30; dt = 0.0166676000209788 [5] dt = 0.0166676000209788 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:39.821 error: [Lua] ERROR [PartyImmateriumManager] failed to leave party { __locals = " [1] x = table: 0x076f9b10; [2] (*temporary) = function: 0x062dc820; [3] q = table: 0x0629ab10; i = 1; obj = table: 0x06a5e190; [4] dt = 0.016666999981807; t = 2727.393290845; async = function: 0x05a4d910; [5] self = table: 0x00129b10; dt = 0.016666999981807; network_is_active = true; t = 2727.393290845; [6] self = table: 0x00162ce0; dt = 0.016666999981807; t = nil; [7] self = table: 0x00073f30; dt = 0.016666999981807; [8] dt = 0.016666999981807; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:351 @scripts/managers/party_immaterium/party_immaterium_manager.lua:665<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:39.822 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016666999981807325; t = 2727.3932908450111; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016666999981807325; network_is_active = true; t = 2727.3932908450111; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016666999981807325; t = nil [4] self = table: 0000000000073F30; dt = 0.016666999981807325 [5] dt = 0.016666999981807325 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <> 21:39:39.922 warning: [Lua] WARNING [PartyImmateriumLocalizedErrorCodes] got error_code that is not localized 21:39:39.922 error: [Lua] ERROR [PartyImmateriumManager] could not join party { __locals = " [1] x = table: 0x05e59390; [2] (*temporary) = function: 0x07a51aa0; [3] q = table: 0x05281d50; i = 1; obj = table: 0x05317010; [4] dt = 0.016667200019205; t = 2727.493684045; async = function: 0x075008f0; [5] self = table: 0x00129b10; dt = 0.016667200019205; network_is_active = true; t = 2727.493684045; [6] self = table: 0x00162ce0; dt = 0.016667200019205; t = nil; [7] self = table: 0x00073f30; dt = 0.016667200019205; [8] dt = 0.016667200019205; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:518: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function <><>@scripts/managers/party_immaterium/party_immaterium_manager.lua:464 =[C]:-1<>", error_message = "authorization token is missing", aborted = false, error_code = 16, error_details = "", } 21:39:40.696 error: [GRPC] Could not get access token from backend_system <> [0] =[C]: in function update [1] @scripts/managers/grpc/grpc_manager.lua:79: in function update [2] @scripts/game_states/state_game.lua:646: in function update [3] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [4] @scripts/main.lua:124: in function update [5] @scripts/main.lua:174:in function <> <> [1] self = table: 0000000002504A50; dt = 0.016667199992043677; t = 2728.2672366450442; channel_state = "READY" [2] self = table: 0000000000129B10; dt = 0.016667199992043677; network_is_active = true; t = 2728.2672366450442; ui_manager = table: 0000000002A9AD40 [3] self = table: 0000000000162CE0; dt = 0.016667199992043677; t = nil [4] self = table: 0000000000073F30; dt = 0.016667199992043677 [5] dt = 0.016667199992043677 <> <> [1] _channel_state = "READY"; _retry_count = table: 00000000025112E0; _async_promises = table: 000000000252E4B0; _enabled = true; [2] _vo_sources_cache = table: 00000000000B00F0; _approve_channel_delegate = table: 00000000000AB200; _event_delegate = table: 0000000000165010; _sm = table: 0000000000196760; [3] _state_change_callbacks = table: 0000000000162D10; _state = table: 0000000000129B10; [4] _package_manager = table: 00000000001618F0; _sm = table: 0000000000162CE0; <>