adapter_index = 0 allow_occupied_hero_lobbies = true ambient_light_quality = "high" ao_quality = "medium" aspect_ratio = -1 blood_enabled = true borderless_fullscreen = false camera_shake = true char_texture_quality = "high" chat_enabled = true chat_font_size = 16 deadlock_timeout = 15 dismemberment_enabled = true double_tap_dodge = false double_tap_dodge_threshold = 0.25 dynamic_range_sound = "high" enable_gamepad_acceleration = true enabled_crosshairs = "all" env_texture_quality = "high" fullscreen = true fullscreen_minimize_on_alt_tab = true fullscreen_output = 0 gamepad_auto_aim_enabled = true gamepad_layout = "default" gamepad_left_handed = false gamepad_look_invert_y = false gamepad_look_sensitivity = 0 gamepad_look_sensitivity_y = 0 gamepad_rumble_enabled = true gamepad_use_ps4_style_input_icons = false gamepad_zoom_sensitivity = 0 gamepad_zoom_sensitivity_y = 0 give_on_defend = true graphics_quality = "custom" head_bob = true hud_clamp_ui_scaling = false hud_scale = 74 input_buffer = 0.5 language_id = "en" lightfx = { } local_light_shadow_quality = "medium" master_bus_volume = 100 max_fps = 90 max_quick_play_search_range = "medium" max_stacking_frames = -1 max_upload_speed = 512 max_worker_threads = 16 mod_settings = { auto_disable_unsanctioned = false developer_mode = false disable_pcalls = false log_level = 1 } mods = [ { author = "bIbIbI(rus)" author_id = 58813412 banned = false dependency_error = "" description = "The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]." download_pending = false downloading = false enabled = true id = "1369573612" installed = true last_updated = "10/23/2019 12:36:46 PM" name = "Vermintide Mod Framework" num_children = 0 out_of_date = false sanctioned = true tags = [ "approved" "Tools" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/" } { author = "grasmann" author_id = 4821406 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url]" download_pending = false downloading = false enabled = true id = "1389872347" installed = true last_updated = "10/31/2019 9:17:26 AM" name = "Simple UI" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/" } { author = "Gohas" author_id = 155839973 banned = false children = [ "1369573612" ] dependency_error = "" description = "Provides a color-customizable visual cue via stamina shields when a timed block for the parry trait is active. This does not change the functionality of the parry trait itself. >>[b]NOTE:[/b] This reflects the client-side timing of your block. Playing on high ping will result in unsynced animations as usual.<<" download_pending = false downloading = false enabled = true id = "1459917022" installed = true last_updated = "2/22/2019 8:04:07 AM" name = "Parry Indicator" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/954086548525195100/A92264ABDB8649BB5CAF86FC96D0FAC98798C37B/" } { author = "th-om" author_id = 75308424 banned = false children = [ "1369573612" ] dependency_error = "" description = "Displays mission time during and/or after mission on the bottom right of the screen. Visibility during mission can be toggled." download_pending = false downloading = false enabled = true id = "1421155919" installed = true last_updated = "10/29/2019 7:17:56 PM" name = "Mission timer" num_children = 1 out_of_date = false sanctioned = true tags = [ "applied" "approved" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/937194633964082797/801BB12A459171FEEF4FA51E0E951C14724B7AE4/" } { author = "grasmann" author_id = 4821406 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]Automatic block with melee weapon when typing in chat and opening menus.[/b] Version: 2.0.3 [h1]Settings[/h1] [u]Animation[/u] Blocks with melee weapon when using ui elements. [b]Stamina still counts.[/b] [u]Animation and Push[/u] Additionally executes a push when block ends. [b]If enough stamina available.[/b] [h1]Compatibility[/h1] Load after: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1385428571]Weapon Switch Fix[/url] [h1]Languages[/h1] English, Russian, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198019079140/]bIbIbI[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/chat_block/readme.txt][h1]Changelog[/h1][/url]" download_pending = false downloading = false enabled = true id = "1388911015" installed = true last_updated = "4/6/2019 11:15:24 AM" name = "Chat Block" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/1010402472060830028/0DF6024049792444D3A4BF4C0852F685073D5A80/" } { author = "RIP AND TEAR" author_id = 96578995 banned = false children = [ "1369573612" ] dependency_error = "" description = " Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Jun 25, 2020] [/h1] * Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0 [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url]" download_pending = false downloading = false enabled = true id = "1502859403" installed = true last_updated = "6/25/2020 11:55:26 AM" name = "Notice Key Pickup" num_children = 1 out_of_date = false sanctioned = true tags = [ "QoL" "approved" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/" } { author = "Necrossin" author_id = 26572404 banned = false children = [ "1369573612" ] dependency_error = "" description = "[b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating \"last life\" and \"Natural Bond\" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out \"Mod Options\" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI " download_pending = false downloading = false enabled = true id = "1397265260" installed = true last_updated = "8/12/2019 4:32:46 PM" name = "Numeric UI" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/" } { author = "RIP AND TEAR" author_id = 96578995 banned = false children = [ "1369573612" ] dependency_error = "" description = "Allows you to change the color of the damage indicator in the UI to green when you receive friendly fire. You can also disable the indicator if you take damage from hagbane ticks or if you vent your fire-guns. Check the options for a complete list of possiblilities. [h1] Known issues [/h1] * Bounty hunter and Pyromancer skill shot is not shown as friendly fire. [h1] Update [Aug 9] [/h1] * Fixed a crash that was introduced with Vermintide 2 patch 2.0 Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/ffindicator]GitHub[/url] " download_pending = false downloading = false enabled = false id = "1516618647" installed = true last_updated = "8/9/2019 11:15:28 AM" name = "Friendly Fire Indicator" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/956356471980237709/5CC2920FAC6E841ECBA2D4074790C6B1F5BAF197/" } { author = "Pershing" author_id = 150395328 banned = false dependency_error = "" description = "Mod required hostside and clientside. Damage calculation and weapon stats are clientside but damage profiles don't seem to update clientside. This mod buffs most underperforming weapons for Cataclysm and nerfs a few of the overperforming weapons. All of the changes have been playtested by a few people in developing it, but more feedback is needed. Patch Notes for Weapon Rebalance Mod Melee Weapons------------------------------------------------------------------------- Kruber-------------------------------------------------------------------------------------- 1H Sword (Kruber + Sienna) Finesse multiplier(headshot/crit multiplier) increased to ~2 for all attacks, up from 1.4 for light attacks, 1.5 for heavies 1H Mace / 1H Hammer ( Kruber+ Bardin) Light attacks 1 and 2 and push attack now have Tank hit mass multiplier Light attacks 3 & 4 now have the same single target damage profile. Light attack 3 now has 10% bonus crit to compensate for being an uppercut animation. 2H Hammer (Kruber + Bardin) The push attack now has the same damage profile as the heavy attacks. No tank hit mass count Heavy tank attacks now properly puts enemies into stagger level 2 (fixes a bug) 2H Sword (Kruber + Saltzpyre) Move speed charging heavy attacks increased to 60% from 20% Light attack animation speed sped up by approximately 10% Mace + Shield/ Hammer + Shield (Kruber + Bardin) Heavy Chain now begins with shield bash Mace + Sword Lights 1 and 2 now have the same damage profile as 1H Mace Lights 3 and 4 now have the same damage profile as 1H Sword Each weapon in the heavy attack now has the same damage profile as the original Falchion Heavy Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count Halberd Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep Intact Attack Chains: Light chain and push-stab chain remains intact Light 1-> Light 2-> Heavy stab, Lights->Heavy stab chain intact New Attack Chains: Light sweep (L1) chains into Heavy sweep (H2)->repeat Heavy stab(H1) chains into light stab(L2) into light overhead(L3)->repeat Heavy stab(H1) chains into light stab(L2)->repeat Light sweep (L1) chains into Heavy sweep (H2)->repeat Heavy sweep (H2) chains into Light sweep (L2) Weapon Changes: Heavy Linesman added to Heavy Sweep (H2)->Armory mod will not reflect the change in heavy attack order Dodge range increased from 0.95(-5%) to 1.0 (0%) Bardin------------------------------------------------------------------------------------- 1H Axe (Bardin + Saltzpyre) Animation pause after Light 3 reduced from 0.42s to 0.3s Light attack animation speed increased by roughly 8% Move speed while performing light attacks increased (from 75% to 85%) Heavy attack charge time reduced from 0.6s to 0.5s Heavy attacks now share a damage profile with 2H Hammer light attacks 2H Axe Heavy attacks now have linesman hit mass count Light attack 3 now has the same damage profile as light attacks 1 and 2 Push attack now has linesman Now has 6 stamina (3 shields), up from 5 stamina (2.5 shields) Axe + Shield Light attacks sped up slightly Charge time required for heavy attacks decreased slightly Dual Axes Finesses multiplier on all attacks increased to ~ 2.0 (up from ~1.5) Warpick Linesman hit mass count added to light attacks Kerillian---------------------------------------------------------------------------------- Elven 1H Sword Light attack Finesse multiplier increased to ~2.0 from ~1.4 Heavy 2 changed to the damage profile of Crowbill Heavy 1 Light 3 armor damage increased by 20% Elven 2H Axe (Glaive) Reverted WoM nerf. Linesman added back to light attacks Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields) Elven Axe Heavy attacks now share a damage profile with 2H Hammer Light Attacks 20% bonus critical strike chance added to push stab Elven Dual Daggers Removed bonus 10% crit from lights 1 and 2 Elven Dual Swords Dual swords light attack damage increased by 25% against infantry. Push-stab armor damage increased by 20% Elven Greatsword Light attack animation speed increased ~10% Elven Spear Push attack, Light 3, & Heavy 1 now all have Linesman hit mass count. Reverted 25% nerf to light stabs that came with WoM, (base damage up to 0.25 from 0.2) Elven Spear + Shield Light 3 changed from a poke into a sweep, added linesman to light 3 Saltzpyre----------------------------------------------------------------------------------- Axe + Falchion Removed heavy linesman and bonus 20% crit from push attack Increased dodge count from 3 to 4 Increased dodge distance from 1.1(10%) to 1.2(20%) Falchion Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields) Heavy attacks 1 & 2 now have the same damage profile as Elf 1H Sword Heavy 1 Light attack 3 now has the same damage profile as Heavy attacks 1 & 2 Flail Lights 1 & 2 now have Tank hit mass count Damage of Heavy attacks increased by 30% Billhook Increased dodge distance to 1.15(15%) from 1.1(10%) Decreased dodge count from 99 to 3 Sienna------------------------------------------------------------------------------------- Dagger (Sienna) Now has 6 dodge count instead of 3 Mace (Sienna) Max dodge count increased to 4 from 3 Heavy 1 now has the same damage profile as 2H Hammer Light attack (23% buff to damage) Animation time of Heavy 1 sped up slightly Range of Heavy 1 increased slightly Damage of Heavies 2 & 3 increased by roughly 30% Range of Heavies 2 & 3 increased slightly Animation speed of Heavies 2 & 3 increased slightly Light attack 1 damage profile changed to Halberd L3 Damage profile (30% buff to infantry damage, 60% buff to armor damage) Range of all light attacks increased slightly Animation speed of all light attacks increased slightly Move speed during all light attacks increased to 80% from 60% Flaming Flail The explosion of Heavy 1 now deals direct explosion damage (bug fix for intended behaviour) Ranged Weapons----------------------------------------------------------------------------- Beam Staff Overcharge generated by shotgun blast reduced significantly (~33%) Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves) Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the 0.31s animation time of the shotgun blast. Drakefire Pistols Overheat of the shotgun blast reduced ~33% Dodge range buffed from 85% (-15%) to 100% (0%) Empire Longbow Forced zoom delay is now 2s instead of 0.4s (allows full charge without being forced to zoom in) 25% move speed while holding a full charge (increased from 0% previously, 25% is similar to the full charge move speed of bolt staff) Handgun Reload time reduced from 2.0s to 1.5s Max ammo = 16, up from 12 Cleave buffed 50% to match crossbow Repeater Pistol Linesman is now on the bullet spray ( linesman gives shotgun mass reduction on ranged weapons) Additionally the bullet spray has been given 50% additional penetration against Chaos Warriors on crit (now deals 75% superarmor damage relative to armor damage on crit, previously 50%) Swiftbow Increased armor damage by approximately 100% on charged shots Increased monster damage by 30% on charged shots Increased cleave by 100% for quick shots and 100% for charged shots Throwing Axes Increased monster and berserker damage by 30% Volley Crossbow (Saltzpyre) Ammo pool boosted by 50% (from 30 max ammo to 45) Cleave increased by 150% to match crossbow Reload time reduced from 5s to 4s Dodge count increased to 3 from 1 Volley Crossbow (Shade) Cleave increased by 150% to match crossbow Here is a github page with a rationale behind the changes if you are interested: https://rwaonrddosm.github.io/Rebalance/ " download_pending = false downloading = false enabled = false id = "2088889530" installed = true last_updated = "5/13/2020 12:54:42 AM" name = "Weapon Rebalance" num_children = 0 out_of_date = false sanctioned = false tags = [ ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/1004811252611713813/FCD8D33C08E25518E06AE6F60D1731EC5298B231/" } { author = "Gohas" author_id = 155839973 banned = false children = [ "1369573612" "1389872347" ] dependency_error = "" description = "Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus. This mod allows you to filter your inventory equipment by: - Rarity - Weapon Type - Properties - Traits * It also enables you to hide the default power level 5 weapons. It allows you to further filter your deeds by: - Mission - Mutators - Rewards It allows you to filter your salvage menu by: - Weapon Category - Rarity - Power Level - Illusion * It also enables you to completely hide hats from the salvage screen. It allows you to filter your property and trait reroll crafting menus by: - Weapon Category - Rarity - Power Level - Weapon Type It is compatible with the Controller Menu Layout (Console UI) >>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<< [b]Required Mods:[/b] Vermintide Mod Framework SimpleUI [b]Recommended Mods:[/b] UI Improvements for deed difficulty filtering [b]Acknowledgements:[/b] Thanks to Grasmann and Prop Joe!" download_pending = false downloading = false enabled = false id = "1497664830" installed = true last_updated = "9/2/2019 6:03:44 PM" name = "Item Filter" num_children = 2 out_of_date = false sanctioned = true tags = [ "approved" "UI" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/" } { author = "RIP AND TEAR" author_id = 96578995 banned = false children = [ "1369573612" ] dependency_error = "" description = " =============================================== Private quick play games can only be hosted in modded realm =============================================== Allows you to host quick play games and games with the weekly mutator. Adds UI elements to the quickplay menu screen to host a game. This mod has been tested for game version 2.2.2 [h1] Update [March 07, 2020] [/h1] * Fixed an issue where the description of the weekly mutator was not shown in the mission start screen. [h1] Update [May 05, 2019] [/h1] * Added Checkboxes in the mission Start Menu to host the game. Check the options to show or hide these checkboxes. [h1] Project Source [/h1] [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/hostQuickPlay]GitHub[/url] " download_pending = false downloading = false enabled = false id = "1495937978" installed = true last_updated = "4/15/2020 9:05:38 PM" name = "Host your own game" num_children = 1 out_of_date = false sanctioned = true tags = [ "approved" "QoL" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/966473983707406343/276207279EC4FC799C69603F569DBAEDEA0DC6CF/" } { author = "Grimalackt" author_id = 59593500 banned = false children = [ "1369573612" ] dependency_error = "" description = "Changes the level 20 talents to act like their Vermintide 1 counterparts. Permanent health! Sometimes. This mod is host-controlled. Running it as host makes all clients have VT1 health talents. Running it off-host does nothing." download_pending = false downloading = false enabled = false id = "1458362759" installed = true last_updated = "5/17/2019 7:55:36 PM" name = "Regrowth & Bloodlust" num_children = 1 out_of_date = false sanctioned = false tags = [ "Balance/Tweaks" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/983359668608904731/F14CD2B9A781BFA01CD3A5D227BD76E57F61E4F3/" } { author = "Orange Chris" author_id = 104255341 banned = false children = [ "1369573612" ] dependency_error = "" description = "Display damage numbers over enemies. This mod also fixes the damage numbers on the training dummies in the keep. Normally, the game removes the decimal point from those damage numbers. [url=https://github.com/orangechris/damage-numbers]Source Code[/url]" download_pending = false downloading = false enabled = false id = "1982412682" installed = true last_updated = "5/20/2020 4:21:30 AM" name = "Damage Numbers" num_children = 1 out_of_date = false sanctioned = false tags = [ "applied" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/785251029287808260/E2B468D6B6631ED944241911F808CBFEEC9A4BDD/" } { author = "V | Fracticality" author_id = 14284923 banned = false children = [ "1369573612" ] dependency_error = "" description = "Updated for Season 3. - Includes support for the Bretonnian Longsword and the Breton Sword and Shield - Damage numbers are now based on the Hero Power and property/talent values of the character you are currently playing as. This means you will need to change characters when viewing their weapons in order to see the most accurate data. This will be fixed in a future update. - Ranged damage data is inaccurate. This will be fixed in a future update. --------------------------------------------------------------------------------- Armory provides an in-game weapon browser, complete with: - Basic weapon attributes; - Model & illusion previews; - In-depth attack attributes & bonuses (coming soon) Open with /armory or set a keybind using the Mod Options menu (F4 by default)" download_pending = false downloading = false enabled = false id = "1464907434" installed = true last_updated = "7/22/2020 5:30:22 PM" name = "Armory" num_children = 1 out_of_date = false sanctioned = false tags = [ "UI" "Misc" ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/1461932727947607480/2B9160E0DBF0BF7C9ACD4B75DA496B17F814B990/" } { author = "Aussiemon" author_id = 65038749 banned = false children = [ "1369573612" ] dependency_error = "" description = "This mod lets hosting players spawn enemy and ambient units, both in missions and the keep. To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features. Added commands are: [list] [*] [b]/save_unit <1-3>[/b] [*] [b]/selected_units[/b] [/list] Creature Spawner is currently in development, so expect some instability. [url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url]" download_pending = false downloading = false enabled = false id = "1395132559" installed = true last_updated = "7/10/2020 7:52:02 PM" name = "Creature Spawner" num_children = 1 out_of_date = false sanctioned = false tags = [ ] ugc_status = 3 url = "https://steamuserimages-a.akamaihd.net/ugc/933814189866641168/39DE58E65E96872AFABB35DEA8A1FC9DFC48A1DD/" } ] mods_settings = { ChatBlock = { mode = "animation" } "Mission timer" = { ingame_timer = true } NumericUI = { cooldown_timer = 1 player_health = 1 player_maxhp = true teammate_ammo = 2 teammate_deaths_door = true teammate_health = 1 teammate_maxhp = true teammate_nb = true } "Parry Indicator" = { Blue = 120 Green = 255 Red = 0 } VMF = { chat_history = [ ] chat_history_buffer_size = 50 chat_history_commands_only = false chat_history_enable = true chat_history_remove_dups = false chat_history_remove_dups_mode = "last" chat_history_save = true developer_mode = false log_ui_renderers_info = false logging_mode = "default" open_vmf_options = [ "f4" ] options_menu_collapsed_mods = [ ] options_menu_collapsed_widgets = [ ] options_menu_favorite_mods = [ ] output_mode_debug = 0 output_mode_echo = 3 output_mode_error = 3 output_mode_info = 1 output_mode_warning = 3 show_developer_console = false show_network_debug_info = false toggle_developer_console = [ ] vmf_initialized = true vmf_options_scrolling_speed = 100 } keyPickupMessage = { extended_notification = true text_drachenfels_wine_bottle = true text_interaction_brick = true text_interaction_candle = true text_interaction_key = true text_interaction_wine = true } } mouse_look_invert_y = false mouse_look_sensitivity = 10 music_bus_volume = 70 num_blood_decals = 50 overcharge_opacity = 100 particles_quality = "high" play_intro_cinematic = false player_outlines = "on" priority_input_buffer = 1 process_priority = "unchanged" profanity_check = false ragdoll_enabled = true render_api = "dx11" render_settings = { ao_enabled = true ao_high_quality = false ao_secondary_enabled = false async_fog = false async_ssr = false bloom_enabled = true cached_local_lights_shadow_atlas_size = [ 2048 2048 ] capture_cubemap = false clear_back_buffer_enabled = false clustered_shading_enabled = false debug_rendering = false deferred_local_lights_cast_shadows = true dof_enabled = true eye_adaptation_speed = 1 forward_local_lights_cast_shadows = true fov = 80 fxaa_enabled = false gamma = 2.2 hdr = false hdr_rgb_format = "R11G11B10F" lens_flares_enabled = false lens_quality_enabled = true lens_quality_high_quality = true light_shafts_enabled = true local_lights = true local_lights_distance_culling = false local_lights_distance_culling_cut_distance = 50 local_lights_distance_culling_fade_distance = 30 local_lights_shadow_atlas_size = [ 2048 2048 ] local_lights_shadow_map_filter_quality = "medium" local_probes_enabled = true lod_decoration_density = 1 lod_object_multiplier = 1 lod_scatter_density = 0.75 low_res_transparency = true max_shadow_casting_lights = 3 mixed_resolution_rendering_size = [ 1280 720 ] motion_blur_enabled = false outline_enabled = true particles_capacity_multiplier = 1 particles_cast_shadows = true particles_distance_culling = true particles_local_lighting = true particles_receive_shadows = true particles_simulation_lod = 0 particles_tessellation = true render_heatmap_enabled = false shadow_fade_in_speed = 4 shadow_fade_out_speed = 2 sharpen_enabled = true skin_material_enabled = true specular_aa = false ssr_enabled = true ssr_high_quality = false static_sun_shadow_map_size = [ 2048 2048 ] static_sun_shadows = true sun_flare_enabled = true sun_shadow_map_filter_quality = "medium" sun_shadow_map_size = [ 1024 1024 ] sun_shadows = true taa_enabled = true ui_bloom_enabled = true volumetric_data_size = [ 128 96 160 ] volumetric_extrapolation_high_quality = true volumetric_extrapolation_volumetric_shadows = false volumetric_lighting_local_lights = true volumetric_lighting_local_shadows = true volumetric_reprojection_amount = 0 volumetric_volumes_enabled = true world_interaction_size = [ 1920 1080 ] } root_scale_x = 1 root_scale_y = 1 screen_blood_enabled = true screen_resolution = [ 1920 1080 ] sfx_bus_volume = 100 show_numerical_latency = true small_network_packets = false social_wheel_delay = 0.12 social_wheel_gamepad_layout = "auto" sound = { } sound_channel_configuration = -1 sound_panning_rule = "headphones" sound_quality = "high" subtitles_background_opacity = 20 subtitles_font_size = 20 sun_shadow_quality = "medium" texture_settings = { "texture_categories/character_df" = 0 "texture_categories/character_df_1p" = 0 "texture_categories/character_dfa" = 0 "texture_categories/character_ma" = 0 "texture_categories/character_ma_1p" = 0 "texture_categories/character_nm" = 0 "texture_categories/character_nm_1p" = 0 "texture_categories/environment_df" = 0 "texture_categories/environment_dfa" = 0 "texture_categories/environment_dfa1" = 0 "texture_categories/environment_gsm" = 0 "texture_categories/environment_hm" = 0 "texture_categories/environment_hma" = 0 "texture_categories/environment_nm" = 0 "texture_categories/environment_streamable_df" = 0 "texture_categories/environment_streamable_dfa" = 0 "texture_categories/environment_streamable_ma" = 0 "texture_categories/environment_streamable_nm" = 0 "texture_categories/weapon_df" = 0 "texture_categories/weapon_df_3p" = 0 "texture_categories/weapon_dfa" = 0 "texture_categories/weapon_ma" = 0 "texture_categories/weapon_ma_3p" = 0 "texture_categories/weapon_mae" = 0 "texture_categories/weapon_nm" = 0 "texture_categories/weapon_nm_3p" = 0 } tobii_aim_at_gaze = true tobii_clean_ui = true tobii_extended_view = true tobii_extended_view_sensitivity = 50 tobii_extended_view_use_head_tracking = false tobii_eyetracking = false tobii_fire_at_gaze = true toggle_alternate_attack = false toggle_crouch = false toggle_stationary_dodge = false tutorials_enabled = true twitch_difficulty = 50 twitch_disable_mutators = false twitch_disable_positive_votes = "enable_positive_votes" twitch_mutator_duration = 1 twitch_spawn_amount = 2 twitch_time_between_votes = 30 twitch_vote_time = 15 use_alien_fx = false use_baked_enemy_meshes = false use_custom_hud_scale = true use_gamepad_hud_layout = "auto" use_gamepad_menu_layout = false use_high_quality_fur = true use_physic_debris = true use_razer_chroma = false use_subtitles = true voice_bus_volume = 100 voip_bus_volume = 100 voip_is_enabled = true voip_push_to_talk = true volumetric_fog_quality = "high" vsync = false weapon_scroll_type = "scroll_wrap"