[Log version] 1 [Session] 91af9297-ad01-4b60-ba35-45bb8a99ce8f UTC time stamps 07:05:30.875 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3889 07:05:30.875 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3901 07:05:30.875 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3904 07:05:30.875 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3910 07:05:30.875 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3913 07:05:30.876 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3930 07:05:30.907 [Application] STARTUP: setup_imgui, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3933 07:05:30.907 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3955 07:05:30.914 [HTTP Cache] Initialized cache: C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide\http_cache.db 07:05:30.914 [HTTP Cache] Cache file size: 12 kB 07:05:30.914 [Backend] Created 07:05:30.914 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3960 07:05:30.980 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3986 07:05:33.596 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 4070 SUPER) 07:05:35.105 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 07:05:35.105 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 07:05:35.926 [Application] --- CPU CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 10:5 Type: 0, Stepping: 5 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16237MB Available: 4430MB --- OS Windows version 10.0 build 22631, 64 bit Windows 10 Machine ID 5452aa19-a3e2-42be-a269-9123255c4393 --- Desktops Monitor 0 (1920x1080): left=-1920 top=154 right=0 bottom=1234 Monitor 1 (1920x1080): left=2560 top=154 right=4480 bottom=1234 Monitor 2 (2560x1440): left=0 top=0 right=2560 bottom=1440 --- Network Network interface: Intel(R) Ethernet Connection (14) I219-V (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'D:\SteamLibrary\steamapps\common\Warhammer 40,000 DARKTIDE\binaries\..\bundle' is on SSD --- Graphics Graphics card: NVIDIA GeForce RTX 4070 SUPER (DirectX 12.1, 11999MB) Driver version: 55123 Hardware Accelerated GPU scheduler: false Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Driver version: 10.0.22621.2506 Hardware Accelerated GPU scheduler: false 07:05:35.926 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 3990 07:05:35.931 [Window] Window => active 07:05:35.946 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4004 07:05:35.948 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4010 07:05:35.951 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4013 07:05:36.251 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 07:05:36.251 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 07:05:36.251 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 07:05:36.251 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 07:05:36.251 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 07:05:36.644 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4016 07:05:37.096 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4018 07:05:37.096 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4020 07:05:37.096 [Save] Save dir: `C:\Users\Petronius\AppData\Roaming\Fatshark\Darktide` 07:05:37.097 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4062 07:05:37.140 [Lua] [ParameterResolver] Resolving Game Parameters 07:05:37.140 [Lua] [ParameterResolver] Resolving Development Parameters 07:05:37.140 [Lua] [GameStateMachine] [Main] Init statemachine with 'StateBoot' 07:05:37.141 [Lua] [GameStateMachine] [Boot] Init statemachine with 'StateLoadRenderSettings' 07:05:37.141 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_10_17_Patch1.2.2x\runtime\application\application.cpp, Line: 4501 07:05:37.149 [SteamStats] RequestCurrentStats success: true 07:05:37.151 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadRenderSettings' -> 'StateLoadBootAssets' 07:05:38.249 [Lua] [LocalizationManager] Setup localizers 07:05:38.280 [Lua] [GameStateMachine] [Boot] Changing state 'StateLoadBootAssets' -> 'StateRequireScripts' 07:05:38.280 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 07:05:38.280 [Lua] INFO [Log Internal] Global log level set to: 2 07:05:38.280 [Lua] <>project = bishop<> 07:05:38.280 [Lua] <>project_branch = rel_Patch1.2.2x_external<> 07:05:38.280 [Lua] <>build = release<> 07:05:38.280 [Lua] <>platform = win32<> 07:05:38.280 [Lua] <>content_revision = 89587<> 07:05:38.280 [Lua] <>engine_revision = 40e392b49930ed101d90618ea524bc56d4154f22<> 07:05:38.280 [Lua] <>rendering_backend = dx12<> 07:05:38.280 [Lua] <>teamcity_build_id = 360193<> 07:05:38.280 [Lua] <>server = false<> 07:05:38.280 [Lua] <>is_modded = false<> 07:05:38.280 [Lua] <>launcher_verification_passed = false<> 07:05:38.280 [Lua] <>game_version = 1.2.20-b360193<> 07:05:38.280 [Lua] <>steam = true<> 07:05:38.280 [Lua] <>steam_id = 1100001499a3bb3<> 07:05:38.281 [Lua] <>steam_user_name = Petronius N4828<> 07:05:38.281 [Lua] <>steam_app_id = 1361210<> 07:05:38.281 [Lua] <>machine_id = 5452aa19-a3e2-42be-a269-9123255c4393<> 07:05:38.281 [Lua] INFO [INFO] Crashify Ready 07:05:38.281 [Lua] INFO [Testify] Ready! 07:05:38.584 [Lua] INFO [GameStateMachine] [Boot] Changing state 'StateRequireScripts' -> 'StateLoadAudioSettings' 07:05:38.646 [Lua] INFO [GameStateMachine] [Main] Changing state 'StateBoot' -> 'StateGame' 07:05:38.646 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from 'StateLoadAudioSettings' 07:05:38.646 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 07:05:38.646 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 07:05:38.646 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 07:05:38.646 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 07:05:38.646 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 07:05:38.647 [Lua] INFO [Input Manager] Created a InputService of type [View] 07:05:38.648 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 07:05:38.648 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 07:05:38.648 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 07:05:38.648 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 07:05:38.648 [Lua] INFO [Input Manager] Init device: mouse, 1 07:05:38.648 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 07:05:38.648 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 07:05:38.648 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 07:05:38.648 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 07:05:38.648 [Lua] INFO [Input Manager] Init device: keyboard, 1 07:05:38.648 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 07:05:38.648 [Lua] INFO [Input Manager] Using input from: keyboard(1) 07:05:38.649 [Lua] INFO [MechanismManager] Initialized without mechanism 07:05:38.649 [Lua] INFO [ConnectionManager] Combined hash: cb5899775ea42d33 07:05:38.649 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 07:05:38.649 [Lua] <>game_session_id = 94f2ce70-d209-4597-bc56-f849aab5cc2f<> 07:05:38.649 [Lua] INFO [AccountManager] Using base account manager 07:05:38.660 [Lua] INFO [GameStateMachine] [Game] Init statemachine with 'StateSplash' 07:05:38.660 [Lua] INFO [ConstantElementLoading] State changed nil -> 07:05:38.660 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 07:05:38.678 [Lua] INFO [SaveData] Populating save data. 07:05:38.678 [Lua] INFO [SaveData] Current saved profile preset version for character (1600c291-e706-4d1b-bfee-142faa831010) is: 1. Our default is: 1 07:05:38.678 [Lua] INFO [SaveData] Current saved profile preset version for character (34f197e9-4021-43ef-9841-e92e9ade5897) is: 1. Our default is: 1 07:05:38.678 [Lua] INFO [SaveData] Current saved profile preset version for character (e3736f10-085f-457b-b202-bee3826c18f8) is: 1. Our default is: 1 07:05:38.678 [Lua] INFO [SaveData] Current saved profile preset version for character (adc37faa-012b-491e-8e1a-bdc831668a3d) is: 1. Our default is: 1 07:05:38.678 [Lua] INFO [SaveData] Current saved profile preset version for character (d365e729-5ab1-472c-9ac5-04e8c386f751) is: 1. Our default is: 1 07:05:38.801 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 07:06:11.790 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 07:06:22.786 [Lua] INFO [GameStateMachine] [Game] Changing state 'StateSplash' -> 'StateTitle' 07:06:22.786 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 07:06:22.786 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 07:06:22.786 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 07:06:22.904 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 07:06:24.261 [Lua] INFO [StateTitle] Changing state idle -> signing_in 07:06:24.261 [Lua] <>backend_env = prod<> 07:06:24.261 [Lua] <>auth_platform = steam<> 07:06:29.370 error: [Backend] Authentication queue join request failed 07:06:29.387 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:32: in function '_log_error' scripts/managers/error/error_manager.lua:139: in function 'report_error' scripts/managers/data_service/services/account_service.lua:133: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function , message: { __locals = " [1] x = Backend error: Code: 0 Description: Authentication queue join request failed Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>; [2] (*temporary) = function: 0x00dcb330; [3] q = table: 0x01709de0; i = 1; obj = table: 0x0170c320; [4] dt = 0.01683019999897; t = 50.841965524592; async = function: 0x00697e10; [5] self = table: 0x00111c20; dt = 0.01683019999897; network_is_active = false; t = 50.841965524592; [6] self = table: 0x0017a160; dt = 0.01683019999897; t = nil; [7] self = table: 0x0007ae10; dt = 0.01683019999897; [8] dt = 0.01683019999897; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:244: in function 'async' scripts/foundation/utilities/promise.lua:359: in function 'update' scripts/game_states/state_game.lua:551: in function 'update' scripts/foundation/utilities/game_state_machine.lua:95: in function 'update' scripts/main.lua:123: in function 'update' scripts/main.lua:175: in function <><>@scripts/managers/data_service/services/account_service.lua:96 @scripts/game_states/game/state_title.lua:651<>", code = 0, description = "Authentication queue join request failed", } 07:06:29.387 [Lua] INFO [StateTitle] Changing state signing_in -> error 07:06:32.293 [Window] Window => inactive 07:06:32.293 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 07:06:42.056 [Window] Window => active 07:06:42.056 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 07:12:34.483 [Lua] INFO [StateTitle] Changing state error -> idle 07:12:37.773 [Lua] <>shutdown = true<> 07:12:37.773 [Application] Window signals application exit. 07:12:37.825 [Lua] <>shutdown = true<> 07:12:37.825 [Lua] INFO [GameStateMachine] [Main] Exit statemachine from 'StateGame' 07:12:37.825 [Lua] INFO [GameStateMachine] [Game] Exit statemachine from 'StateTitle' 07:12:37.825 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 07:12:37.826 [Lua] INFO [Log Internal] Global log level set to: 5 07:12:37.826 [Lua] INFO [Log Internal] Global log level set to: 2 [Log end]